How to speed up movement in mount blade. Complete guide to the game mount and blade. Other control keys

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The game Mount & Blade has a built-in system of cheat codes (aka cheats), designed to test the game and modify the gameplay. Why not take advantage of this? Especially if you don’t like some gameplay component, you can bypass it.

Mount and Blade: Warband is one of the most detailed and multifaceted historical RPGs of recent years. Players will take part in the war between six medieval states and assemble a powerful army in order to defeat all rivals with it. The gameplay is varied and not limited to battles alone. There is both trade and diplomacy - there is even a dating simulator. And that's without taking into account the many fan-made add-ons that have been released for Warband, which offer even more variability in the gameplay.

If you encounter any obstacle in the process of passing or just want to test one or another gameplay element, you can use the set of cheat codes built into the game.

How to activate cheats in Mount&Blade Warband

Unlike most other games where codes are entered through the console, in Mount & Blade you first need to go to the launcher (a separate executable file in the root directory of the game), and then in the settings menu that appears, check the box next to “allow cheat codes”. Now you can safely enter the game and experiment using the key combinations from the list below.

Key combination Action Description
ctrl+p Transferring control over the character during the battle to a computer bot. Admittedly, he is quite capable of shooting at ranged combat.
ctrl+h Full recovery of the hero during the battle.
Ctrl+Shift+H Full recovery of the horse during the battle.
Ctrl+F3 Dealing damage to your character. With this command, for example, you can kill the hero if an unpleasant bug suddenly happened in the game.
Ctrl + X The selected character in the group instantly gains experience.
Ctrl + X A key combination similar to the previous one, but used when the character screen is on, gives the hero 1000 experience points.
Ctrl + X If you want to get hold of extra money, then use Ctrl + X with the inventory turned on. Each click gives a hundred coins.
Ctrl+W A significant increase in weapon handling skills. Adds 10 points to each line in the character's profile.
Ctrl+Alt+N The entire enemy army is knocked down.
Ctrl+Shift+F4 Aimed knockdown of opponents (you need to hold and hold Shift on the target).
Ctrl+Shift+F6 Knocking down allied units.
Ctrl+F6 One allied unit is knocked down.
Ctrl+F4 One enemy unit is knocked down.
ctrl+t Almost completely opens the global map. You will see all the buildings, except for the secret shelters.
Ctrl + Left mouse button "to teleport location" Fast travel using the global map. It is enough to move the cursor and left-click on the desired location while holding down Ctrl.
Ctrl+F9 Time slowdown. Repeated use of the key combination cancels the effect.
Ctrl+F11 Quick pause, time inside the game stops.
Ctrl+F9 All available units receive an improvement (pumping).
Ctrl+L A quick way to get an extra 50 thousand experience points. For the combination to work, open the character screen.

Note to the last cheat: it's better not to try to raise the character level above 61, because at 62-63 the game can give a bug, because of which you will immediately be credited with another two thousand levels. As a result, a large number of quests will be impossible to turn in, for example, tasks for clearing bandit camps. No matter how numerous and strong opponents are, they will flee from you. This often leads to crashes and game crashes.

It is also worth noting that the use of cheats will not help the owners licensed version game purchased on Steam to unlock the desired achievements. Activating the ability to enter codes automatically disables their tracking. However, you can always uncheck the setting - then everything will be available again.

Development Mode

In addition to the cheats available to players by default, for the first time in the series, the developers have added a debug mode. You can get into it by pressing the combination Ctrl + ~ (Russian Yo on most keyboards) and in the console that opens by writing “cheatmenu”. The section that appears will open access to many settings - weather control, getting any item added to the game, moving around special locations and many other features. Return to normal mode after the changes made it is quite simple. In the same console, a similar “nocheatmenu” command is written.

In addition, some benefits that are not officially added to the number of cheats can be obtained by players using third party programs- trainers. There is a good trainer MrAntiFun that allows you to make the hero and allied units immortal, and the amount of ammunition is unlimited. Of course, such software (and the cheats described above) will be relevant only in a single-player game - nothing will work in multiplayer battles.

“A hundred and forty-seven came from Hald.
At the walls of Brattingsborg soon
They are their silk tents
Scattered in the open."

Song of one hundred and forty seven

First, let's briefly go over the essentials. Despite the fact that the game was released a long time ago, no one really promoted it (in fact, one of the first projects at the dawn of independent developers), the graphics did not shine even then, and therefore the toy may turn out to be an unexpected discovery for the general public.

FAQ

Q: What is it anyway?

O:Mount & Blade - a kind of "simulator of the Middle Ages". You take control of a character and start your journey to glory. The game is built on the principle of the greatest possible realism as far as possible for two people without funds.

AT: How to play it? In what order do addons go?

O:Yes in any. "Warband", "Fire and Sword", "Viking Conquest" all this just fills the game additional content, that's all. The game is essentially a "sandbox", with a very good implementation of the Middle Ages. The additions are not related to each other in any way, but the most complete and finalized versions are Warband and Viking Conquest.

AT:What do the different settings do in the game?

  • Control eg. block when you press RMB, your character will place a block. If this item is "auto", then a block corresponding to the direction of attack will be automatically placed. You can also change this state to move arrows or move the mouse.
  • Control eg. strike when you press LMB, you will swing or aim (depending on the weapon), releasing will strike or shoot. With the default settings, the impact is set by the movement of the mouse, that is, whether you move it right-left-up-down (that is, there are four directions of impact). When on foot, this does not really interfere, but when on horseback, you can switch to the arrows.
  • Pike control Polearms in the game have a special status, as they are the only ones of their kind that have real kinetic energy when moving. Simply put, without even swinging, but simply holding it “on weight”, you will inflict a “knightly blow”, i.e. pierce (or knock down) the enemy. In addition, you can complicate your life by setting manual control (there are two gradations: easy and difficult).
  • Damage to player/damage to allies. By default, it is in states 1/4 and 1/2, respectively. It is recommended to set other parameters only experienced players for the so-called “winning back” without proper skill (and desire), they can knock you down at maximum settings with one blow. Do you want to feel like a simple soldier in a massacre of a hundred people? Feel free to put "normal! If you want to be a knight who overcomes the army put 1/4.
  • Combat AI A setting that affects how the AI ​​will behave in battle. The skill of shooting, swordsmanship increases, enemies learn to bypass you from the rear and even use additional formations. In fact, there is not much difference between “easy” and “hard”, since since the demo version the AI ​​has been improved so much that it fights well without it.
  • Game Difficulty is essentially a useless option, only needed for those who want to get "100%" game difficulty (these percentages are specified in the settings). Depending on the level, the amount of experience and money gained changes (downward).
  • Battle Speed ​​affects the speed at which battles take place on global map.
  • The size of the battle how many warriors can participate in the battle at the same time. (If there are more enemies, then they may appear in the form of reinforcements)

AT: What is Calradia? Who are Vegirs, Khergits, Swads and Nords?

O:Despite the fictional setting, the nations in the game obviously have real prototypes. Nords obviously Scandinavians, Norwegians, Swedes and so on. Vegirs Commonwealth, Lithuanian Principality and other Western Slavs. Khergits nomadic tribes, Mongols and Tatars. Sarranid Sultanate Arabs, Turks and other so-called. "Saracens". Svady and rodoks divide central Europe among themselves these are Italians, French, Hungarians and so on.

AT: And for whom to play something?

O:For whom you want. All nations are playable. It is enough to take an oath to the king of the faction you are interested in. Of course, you will first need to earn trust, but this is done simply almost every king, if he is not angry with you, will give you some kind of assignment. Over time, your fame will increase and you can become someone's vassal without running errands.

AT: And for whom better play?

O:Again, who do you like better? Nords are the best foot soldiers and shooters, indispensable in the siege and defense of cities and fortresses, vegirs have the best knights, and Khergits and the Sarradi Sultanate are professional horsemen, even the basic unit they have a horse and they are very mobile. Swads and rodoks are balanced, they have both infantry and cavalry (only swads, rodoks spearmen), in addition, their shooters are armed with crossbows, not bows.

AT: And who to be?

O:Depends on what you like best. Do you want to be a serious warrior? Swing two-handed weapons and polearms (it will be difficult for non-cavalry in this game in open spaces they will trample). Love to shoot bows and accurate shot your choice. You can only dissuade from the idea of ​​being a horse archer leave these fun to the hergits, the character shoots too inaccurately even with good pumping. In addition, you can be an engineer, a merchant, just run around and do errands, although this is still a hassle.

AT: Ok, how to make money?

O:You can run and complete various tasks, but firstly, it's long, and secondly, it's a chore .. The easiest way to make money is by playing in tournaments, betting on yourself. However, it will be difficult for a beginner practice first in "training" camps. that are scattered around the map, but hunt for small (up to 10 people) groups of bandits. The vassal of the king receives a weekly income from his village or castle. After you get a detachment, you can start robbing villages the most profitable activity, because selling the loot can bring up to 10 thousand denarii. When you feel the value of money on yourself (having seen in the store armor worth more than your annual income from three estates), you will begin to think about whether it is worth preserving the honor of the coat of arms, yeah. If you participate in wars you may be lucky to capture one of the opponents. For them sometimes appoint a solid ransom.

AT: What should they be spent on first?

O:Depending on who you want to be . In any case, do not throw away the very first money for a beautiful helmet with plumage, first take care of a sensible bib. It also doesn’t make sense to buy a weapon right away, captured in battle is not much worse, although if your profile weapon doesn’t drop out for you for too long, you still have to buy something simple because possession skills directly swing from the frequency of its use. The next purchase should be a good horse. Then you can already show off in a beautiful helmet, and, for absolute luxury, buy combat gloves. If you play with a sword and shield, then before the helmet you need to buy a fairly strong shield, where you first need to look at its strength, and then everything else.

If everything is bought from you, then the life of a secular nobleman begins buy useful books (on high levels this is very relevant), develop your own estate and roll up revels.

AT: Where can I get all this?

O:In cities! Large capital cities like Praven, Uchkhala, Veluki, Sargoth and others have a weapons and armor seller, horse and food merchants. In addition, the latter can be bought in any village.

AT: The siege of the castle/fortress is going on for a long time! What to do?

O:The skill "engineering" is responsible for the siege of cities . Keep it at least 2 points in order to quickly besiege those castles and cities that require the construction of stairs. In the same place where you need to build siege towers, alas, you will have to endure three days, since it is very difficult to speed up this process. If there is no time or money to raise the skill (at the expense of books), then you will resort to the help of your companions some of them have the required skill level. In this case, during the siege, entrust the construction of structures to him.

In addition, this skill significantly reduces the time of buildings in the estate, and their cost.

AT: Companions? Who else is this?

O:In various taverns it will be possible to meet characters who have some kind of history behind them. They may be willing to join you for some fee. . It is worth considering that they may conflict with each other, so select your companions carefully.

AT: What else is useful in taverns?

O:In them you can also meet book sellers or mercenary units. . The latter are not particularly good, and they require a solid payment, so you should turn to them for services only in case of extreme hopelessness (as well as to any mercenaries in general). Also in the latest additions, there are minstrels in taverns who can teach you verses. They can be told to the lady of the heart, unless of course you are afraid of angular models. (no, no mods for grafon were delivered. Wait for Bannerlord)

AT: What weapon should you choose?

O:Everything depends on the tasks. When besieging / defending a fortress, it is useful to have a bow and arrows, because you can have time to shoot a decent number of frags before the battle goes into the active stage. Various clubs will come in handy for those who expect to increase the army at the expense of captives stun weapons will allow you to disable enemy troops with a high chance without killing them. Cutting and piercing weapons traditionally deal the highest damage, and spears come in handy in mounted battles.

AT: How to turn in quests?

O:You will need to be sure to find the one who asked you the quest (that's bad luck!). Considering that the world of Calradia lives its own life and literally does not stand still, it is sometimes difficult to find a quest giver. He can be found by asking people who belong to his faction or in the "quests" section to see where he can be. Geographical places can be seen in the "reports" column, by clicking on some object you will be transferred to it on the global map and you can order the character to go there.

O:There is an option "camp" in the menu on the global map. After you break it, both of these options will appear, as well as the opportunity to end the journey. Look carefully, some books do not have to be read just dragging them in your inventory is enough.

AT: I am not satisfied with the king/sultan, is there anything I can do?

O:If you suddenly want to be known as a mother's revolutionary, the game will provide you with such an opportunity. In each kingdom, in the capital (that is, in the city owned by the king of the faction) there will be a character who is a contender for the table of some other faction. After talking with him, you can start a series of events, and begin to elevate the pretender to the throne. Keep in mind that you need to have a serious army to arrange this.

  1. Creating a character here is not just about throwing parameters around. Initially, you are tormented by the question of your origin, occupation, and other seemingly abstract things. So, all this directly affects your characteristics or skills. By choosing the background of the “impoverished nobleman”, for example, you will immediately receive a coat of arms at your disposal. Choose a career as a veteran you will have more strength and better use of weapons. A child of the steppe will add a point to your riding and shooting skill. The tradesman's assistant will obviously have a better understanding of prices. So if you want to be a salesman, it's obvious that a career as a street bum is not for you. And again, a noble knight who is going to spend his entire adult life in campaigns and buhurts should not know how to handle cloth.
  2. Initially, it is worth recruiting an army from the Nords. They are the best infantry in the game, and it will still be difficult to swing to good shooters / riders at first. When you reach enough skill and strength to kill squads of 30+ people, you can try to start recruiting your squad from vegir.
  3. Why are horsemen needed for the most part? In addition to the advantages on the plains, the speed of the squad also depends on the composition of the troops, so having knights on horseback is much more profitable than foot warriors when chasing some especially nimble lord. Well, or you can just pump "path search".
  4. It is better to leave the captured lords in the castle from there they will not escape until you receive a ransom for them.
  5. Try to have very a good relationship with the king of the faction to which they swore in latest updates they like to constantly change the owners of villages and castles. So a good reputation will help you get your castle back.
  6. You shouldn't mess with even five bandits if you don't have a horse - you can easily be killed. Being on a horse, at first, until you learn how to play, do not attack units of more than ten people. Tournaments for the same reason are better to first take place in the kingdom of Vegir and Nord more convenient weapons for beginners drop out there more often (yes, you will have to fight in training).
  7. Throw in a couple of points in the surgery skill this will seriously increase the chances of your soldiers to survive, and therefore, you will not have to spend money on recruiting, and more importantly spend time pumping them and gathering troops.
  8. The duration of the swing affects the damage. Such an obvious thing has two nuances it also depends on the speed with which you are moving (suddenly, physics, yes, but now remember in what modern games this is implemented in practice), and on where you hit (expectedly, it hits the head more painfully). If everything is clear with the second point, then two things immediately follow from the first: firstly, if you release the swing button at full gallop a little earlier than you collide with the enemy, then the weapon will receive an increase in “speed” and inflict more damage. Secondly, therefore, it’s better not to swing spears at all it’s much more efficient to simply lower the spear and run into the enemy (you will be notified of a successful maneuver by the message that appeared in the log “a knightly strike!”
  9. Feel free to hire companions many of them have useful skills that you don’t have to focus on yourself (for example, engineering with Artimener, trading with the Cage, etc.)

On this, in principle, and all. It would seem that not much is gained, but the seeming emptiness of the game depends solely on the player’s imagination the atmosphere and mechanics of the game are simply wonderful, and what goals the player sets for himself is his business. In addition, there are a lot of very playable mods, for example, the Game of Thrones mod. So if in the usual Middle Ages you are not interested in fantasizing, perhaps in a more familiar fantasy setting the game will let you turn around.

Comments

One colleague plays it often. Spinal game. Jumping, slashing, making alliances, capturing. Medieval world of tanks. Looking at how he plays, I don’t understand how he decides so quickly what to do, where to jump, etc. He himself explains that he simply already knows all the dialogues, etc., what could be in any possible scenario, since he has played thousands of times, so he simply skips the text after reading a couple of words he knows what to do next. I don't understand what it's like to play now. But, I think, if I had played it earlier, I would also have stuck, since the automation of the gameplay here is at the level of Heroes. Apparently, the chela just likes to run different scenarios over and over again. He sometimes even, as he admitted to me, cheats out of boredom and somehow changes the attack of the spear, etc. Makes a good sword/shield etc. Just so that these long wounds according to the scenarios pass quickly. But that's just how it goes. At work there is no time to play, so it somehow breaks the game. He can’t help but play, but he wants to win there, fight, etc.

vegiers have the best knights

Svads and rodoks are balanced, they have both infantry and cavalry, in addition, their shooters are armed with crossbows, not bows.

Initially, it is worth recruiting an army from the Nords. They are the best infantry in the game, and it will still be difficult to swing to good shooters / riders at first. When you reach enough skill and strength to kill squads of 30+ people, you can try to start recruiting your squad from vegir.

Brad infantry<конницы да и глянь ветку раскачки пехоты нордов и конницы свадов, а затем сравни длину.

Why are horsemen needed for the most part? In addition to the advantages on the plains, the speed of the squad also depends on the composition of the troops, so having knights on horseback is much more profitable than foot warriors when chasing some especially nimble lord. Well, or you can just pump "path search".

Horsemen endure absolutely everything alive during the siege of the castle or on the plains (yes, even in the mountains). With pathfinding companions and a cavalry army, the army flies with at least 10.

Sarradi Sultanate

*Sarranid Sultanate

Throw in a couple of points in the surgery skill - this will seriously increase the chances of your soldiers to survive, and therefore, you will not have to spend money on recruiting, and more importantly, spend time pumping them and gathering troops.

Try to have very good relations with the king of the faction you swore allegiance to - in recent updates they like to constantly change the owners of villages and castles. So a good reputation will help you get your castle back.

It seems like nonsense ... He appoints the owner of a newly captured castle.

Q: I am not satisfied with the king/sultan, is there anything I can do?

A: If you suddenly want to pass for mom's revolutionary, the game will provide you with such an opportunity. In each kingdom, in the capital (that is, in the city owned by the king of the faction) there will be a character who is a contender for the table of some other faction. After talking with him, you can start a series of events, and begin to elevate the pretender to the throne. Keep in mind that you need to have a serious army to arrange this.

You can swing the right to the throne and capture in one (without any help from other lords) the castle to tell the king what you want him to, if he refuses (due to a low relationship with him), then you declare yourself the king with the initial territory in the form of this castle, then you tear his country (your king who declared you a rebel) into shreds and ....
PROFIT you eventually have your own country. (Because of this feature, many people probably started playing it)

It seems that the whole article is not bad, I liked it (rather its presence, but oh well).

No, with their two-handed axes, they are clearly losing to the cavalry of the Swadi and Sarranids.

Weapons may vary. The most important thing spears everyone has.

Rodoks have no cavalry and are conceived as spearmen (who can only win in the deep mountains and that is unlikely)

That's for sure? I remember there was.

Brad infantry<конницы да и глянь ветку раскачки пехоты нордов и конницы свадов, а затем сравни длину.

The point is that in the field, infantry humiliates the same foot soldiers, simply due to speed and a quick attack.

Horsemen endure absolutely everything alive during the siege of the castle or on the plains (yes, even in the mountains). With pathfinding companions and a cavalry army, the army flies with at least 10.

Here, during sieges, they are just something else shit, they are dying like flies forever. And with any complexity.

It is better to download it for companions (yes, several) along with the pathfinder and the trainer.

We're talking solo here.

It seems like nonsense ... He appoints the owner of a newly captured castle.

It seems like, but I have accurate information. Changes owner constantly.

You can swing the right to the throne and capture in one (without any help from other lords) the castle to tell the king what you want him to, if he refuses (due to a low relationship with him), then you declare yourself the king with the initial territory in the form of this castle, then you tear his country (your king who declared you a rebel) into shreds and ....
PROFIT you eventually have your own country. (Because of this feature, many people probably started playing it)

Here we are not talking about our state, but about what is the so-called. called palace coups. It is still more difficult with your own state, and in general it is difficult to fight against a country. This is a fact (i.e. for beginners), so there is no talk of such tricks here.

shadow scarab,

Rhodoks have no cavalry and are conceived as spearmen (who can only win in the deep mountains and that is unlikely)

That's for sure? I remember there was.

No, maybe in the first part.

No, with their two-handed axes, they are clearly losing to the cavalry of the Swadi and Sarranids.

Weapons may vary. The most important thing - spears - everyone has.

All spears are usually blocked by the edge of the shield or fly into armored horses (simple ones and they are demolished with swords), and just during the siege of the spear-shit.

Horsemen endure absolutely everything alive during the siege of the castle or on the plains (yes, even in the mountains). With pathfinding companions and a cavalry army, the army flies with at least 10.

Here, during sieges, they are just something else shit, they are dying like flies forever. And with any complexity.

Well, if you have 60-90 knights against 300-400, then you will sit standing on the sidelines hiding behind a shield from random arrows. (More than half of yours will be injured, though)

It seems like nonsense ... He appoints the owner of a newly captured castle.

It seems like, but I have accurate information. Changes owner constantly.

“Like” wrote out of respect for you, when talking to the king (or another lord of the same faction) there is a line “Who are you going to appoint as the owner of Uchkhala”. This means that such and such an allotment that does not have an owner (which was recently captured) will be appointed next, in this case Uchkhala

It is better to download it for companions (yes, several) along with the pathfinder and the trainer.

We're talking solo here.

The bottom line is that you take charisma and leadership for yourself. In the solo game, you can hire and download companions. Hiring solo companions won't stop the game from being solo. Everyone plays how they want, so this part is generally unimportant.

You can swing the right to the throne and capture in one (without any help from other lords) the castle to tell the king what you want him to, if he refuses (due to a low relationship with him), then you declare yourself the king with the initial territory in the form of this castle, then you tear his country (your king who declared you a rebel) into shreds and .... PROFIT you eventually have your own country. (Because of this feature, many people probably started playing it)

Well, if you have 60-90 knights against 300-400, then you will sit standing on the sidelines hiding behind a shield from random arrows. (More than half of yours will be injured, though)

Here's something, but it's stupid to stand under fire in general, a star.

“Like” wrote out of respect for you, when talking to the king (or another lord of the same faction) there is a line “Who are you going to appoint as the owner of Uchkhala”. This means that such and such an allotment that does not have an owner (which was recently captured) will be appointed next, in this case Uchkhala

So damn it, here it’s not about the fact that it’s not known who he will choose, but that he likes to change often. What's the difference from the fact that we will know who he will choose if it is impossible to influence it? (also, he always offered himself to me)

Here's something, but it's stupid to stand under fire in general, a star.

It’s just that if the war hasn’t pumped out of itself, then you can kill 30 people. (Maximum for the sake of experience because it won’t affect the battle much) The point is that 60-90 knights against 300-400 in a siege are completely pulled out. And you stand and save hp for a breakthrough deep into the castle (or whatever).

“Like” wrote out of respect for you, when talking to the king (or another lord of the same faction) there is a line “Who are you going to appoint as the owner of Uchkhala”. This means that such and such an allotment that does not have an owner (which was recently captured) will be appointed next, in this case Uchkhala

So damn it, here it’s not about the fact that it’s not known who he will choose, but that he likes to change often. What's the difference from the fact that we will know who he will choose if it is impossible to influence it? (also, he always offered himself to me)

No, all the lords express their opinion, and taking into account their opinions, he gives out allotment (when he gives out allotment, his relationship with the lords changes because he greased one and not the other).

It is interesting: after the squad runs out of provisions, you can miss a few horses.

Many features of such a game as Mount & Blade are not trivial and remain outside the scope of all sorts of guides and manuals. Most players have no idea how interesting and deep the world of Calradia is. This collection of secrets, tips and tricks is a kind of express train, immersing you in the most subtle details of the gameplay, which you can only find out by playing for days on end.

  • In the rain, crossbows are not as effective.
  • In the rain, people and horses move more slowly.
  • You can linger on the global map by holding the Spacebar.
  • New warriors can be hired in taverns.
  • You can also give orders to your companions in combat.
  • The higher the morale of the group, the faster it moves around the map.
  • The wounded heal faster in taverns.
  • To quickly buy and sell items you have with you, press and hold ctrl and click on the desired item with the left mouse button.
  • To open the command interface in battle, press the key backspace.
  • If you are stationed in a city or castle, then you will pay half the salary to the team. The same applies to units stationed in the castle as a garrison.
  • To immediately leave the area, press the key Tab.
  • To better aim, press the key Shift(optical sight effect).
  • You can order the soldiers to hold a certain position by holding down the key F1(by moving the flag).
  • On the mini-map (during the battle by pressing backspace) you can order the troops to move to a certain point by clicking on it.
  • It is possible to move the troops and prisoners of the player in bulk from the squad / to the squad (for example, from the garrison), if you hold down ctrl
  • If you are the commander-in-chief (marshal), and the subordinate lord refuses to go to the desired city or castle, you can order him several times in a row and sooner or later he will definitely agree to follow the order
  • If you are not a marshal (voivode), but have asked an allied lord (lords) to follow you, then he (they) will not help you during the assault, but only in field battles.
  • To raise the horse on its hind legs, you need to simultaneously press ctrl+j
  • A lame horse can be healed in inventory. (while she may lose the bonus)
  • A lame horse can die in battle (disappear from inventory).
  • At any time, it is possible to end the game through the menu: camp => retire(in this case, summary information and the further fate of the hero will be shown)
  • If you “secretly penetrate” into an enemy city, then you can enjoy all the benefits, including a tavern, merchants, tournaments, a guild master, etc.
  • Damaged relationships with lords can be improved through wives by sending gifts (requires money, goods).
  • With good personal relations, enemy lords do not attack you, and their villages provide recruits.
  • There are no completely incompatible satellites. There is little morality (leadership, victories, variety of food).
  • No more than 32 types of troops can be in the detachment at the same time (for prisoners in castles / cities, the same restriction).
  • If you jump with a stretched bowstring, then the target designator will not go astray, which allows you to effectively shoot bots.
  • If you hover over the mouse while talking to an NPC, they will show the level of relations with him or his faction.
  • If BEFORE the battle in the menu "attack\send warriors\retreat" press I, then the inventory will open, with which you can change the equipment.
  • The key works in the same menu P. Those. you can call up the squad menu, for example, to regroup. Works only during field combat and only if the main character is the initiator of the battle (and does not join someone else's already started)
  • If the string of the bow or crossbow is already drawn, the shot can be canceled by pressing the right button. In the same way, a “false swing” is made when hitting weapons in close combat.
  • In villages with a good attitude, instead of recruits, you can hire troops of a higher rank.
  • The salary of the fighters stationed in the garrison is halved.
  • Did you know that at any time you can change the appearance and name of the hero by clicking on the name or portrait in the character window?
  • The location of any lord can be found through dialogue with the lord of the same faction. (You can also find out where your vassal is from your wife)
  • NPCs can be located not only on the first, but also on the second floor of the tavern.
  • On the global map, you can right-click on any settlement or squad and a menu will appear: follow this place (follow the squad) and help for this place (squad)
  • Riding Skill ( riding) is important not only as a limitation when choosing a horse, but also as a bonus increase in their speed and maneuverability
  • After the death of the lord, his squad turns into a disorderly crowd (buildings are lost).
  • The probability of entering the battle of each type of warrior directly depends on the order in the list (the higher the squad, the higher its probability)
  • Ordinary peasants and villagers can be pumped into high-ranking units. From peasant women, for example, as a result, sisters of war are obtained, equipped with crossbows and heavy armor (in addition, there is a shield, sword and horse).
  • With all additional bonuses of the starting (temporary) character are saved. (noble flag, books, starting equipment).
  • After being captured, the main character randomly decreases one of the basic characteristics (strength, dexterity, intelligence, charisma) by 1 point.
  • With the growth of honor, relations with lords who enjoy a bad reputation worsen (and grow with those who enjoy a good one).
  • In tournament battles, you can (and should!) manage your team.
  • Captured lords in other people's castles and cities can be released not only on a quest, but of their own free will.
  • Bounty hunters are pumped into slavers - one of the top units in the game. Their main feature is their equipment with blunt weapons, which allows them to capture enemies in large numbers.
  • Pressing the key "X", you can use the weapon's alternate abilities. For example, attack with a dart like a regular spear in close combat.
  • After creating your own kingdom, companions can be made into lords, distributing possessions to them.
  • Allied lords and vassals can leave their prisoners in your city/castle. (For these purposes, you can use the celebration)
  • Pack horses increase the movement speed of the unit when the inventory is loaded.
  • By showing nobility when completing tasks, you can increase the parameters of honor. For example, refusing a reward for killing a criminal or for saving a village from bandits.
  • Talking with the inhabitants of villages and cities, you can get valuable information about the nature of the lords, profitable goods, etc.

With great pleasure I will add your tips, tips on the game. Feel free to leave comments. Gradually I will replenish this collection.