Perfect world official. Online games, free games, play online. Review of the game Perfect World

Brief overview of the game:

perfect world- fantasy mmorpg, implemented in beautiful 3D graphics. The combat arsenal of the players includes magic (taken from Chinese mythology in the form of five elements), weapons (bows, axes, legs, swords, clubs, etc.), various types of uniforms (chain mail, bracelets, helmets, leggings, etc.). as well as creatures, various powders and potions.
In its original form, the game was distributed with a subscription to a monthly fee. PW found its peak of popularity precisely at the moment when the developers switched the game to the mode ("free-to-play").

Download Perfect World (PW) client


This version of the Perfect World client is designed to play on a free official Russian server
www.pwonline.ru

To start playing, you need to register your account

and download the game in one of the following ways:

Launcher.exe is a special downloader program that allows you to download or install games online. The principle of its operation is similar to "Torrent" programs, with the only difference being that Launcher-downloaders are created by developers separately for each game.

HTTP (HyperText Transfer Protocol - “hypertext transfer protocol”) is an application layer data transfer protocol (originally in the form of hypertext documents). HTTP is now ubiquitous on the World Wide Web for retrieving information from websites.

Note:
If you have any problems creating an account, installing the client or launching the game, please refer to the " Technical support» official website.

System requirements

latest version DirectX libraries as well Latest updates Drivers for NVIDIA and ATI Radeon video cards can be downloaded from the following links

To find out the system settings for your computer:

1. Click "Start" => "Run"
2. In the line that appears, enter the command "dxdiag" (without quotes) and click OK
3. Select the "System" tab and look at the computer settings

Perfect World is a popular multiplayer client online game, which has already collected more than 30 million users worldwide. Client MMORPG Perfect World will take you to a fascinating world full of magic, incredible adventures, brutal wars and endless picturesque spaces. You have to choose your own path and go through it to the end. By starting to play the online game Perfect World you create a character, whether it be a mighty warrior, an insidious magician, a huge werewolf, an exquisite seed or a representative of the water world.

You can truly create unique character, not only can you choose almost everything - a figure, skin color, four faces, a haircut, and so on, you can also upload a photo according to which the computer will create a character for you, if you want Brad Pete - please. In the online multiplayer game Perfect World, you can fight not only on land and water, but also in the sky.

Every race is capable of flight - Seeds have wings from birth, humans use special equipment, Zoomorphs control flying animals, Amphibians use fins. Thanks to swift flights, you will be able to get to even the most remote corners of the fantastic world of Perfect World. Thanks to the ability to assemble an army, you will be able to subjugate not only certain territories, but also entire settlements and cities, as a result, you can become the ruler of the entire ideal world.

In addition to wars and adventures, you can also arrange your virtual personal life - find a sweetheart, create a family, and you will open a number of quests that can only be completed by married couples. In general, the Perfect World online game is an incredible world of secrets and mysteries that you can conquer both alone and with the support of like-minded people.

Perfect World (also known as PW online)- this MMORPG is far from the best "perfect world". Here you will not be able to lie on the beach, warming the bones under the sun. This is a world where the sword rules, dividing the inhabitants of the world into three warring camps Free Perfect World. Bestial zoomorphs, flying seeds and people standing on the earth's firmament will not let you get bored even for a second. The entourage of the game is stylized as oriental fairy tales, but if there is at least some kind of fairy tale here, then only up to level 20. After all, the first quests are quite simple to complete. And the diversity here is only in the opponents and how to kill them. The higher the level, the more the game becomes more intense and interesting. Have you reached level 25? Our congratulations! You deserve it by the number of defeated enemies! Move on!

There are three races in the free game Perfect World

zoomorphs

Half-humans, half-beasts, able to turn into animals completely. Amphibians appeared as a result of alchemical experiments not only for the development of land, but also the sky. So, for flights, zoomorphs use stingrays, which, although not fast, can fly across the sky - another amphibian experiment that was crowned with success. Flight on a sea stingray is sacred for a zoomorph. On the this moment the capital of an independent race of zoomorphs - City of Werewolves.

Sides

Winged people who are mistakenly perceived as ordinary elves. It's not like the Russian and English translators of the Perfect World game don't say. The winged people of the Sid are of divine origin and are a distant relative of the fairies. Most seeds can be found in City of Feathers.

People

People are people and nothing more. But just like the other two races, they can fly. To walk in the sky, you just need to buy a flying machine of people and heaven is waiting! The capital of the human principality - City of Swords.

Amphibians

One of the oldest races, but in the game perfect world one of the last to enter for free. Therefore, they are often called a new race. Almost nothing is known about the way of life of amphibians. This is a very mysterious race that can most often be found on a server with amphibians.

Another race that is both ancient and mysterious. These descendants of the gods were the first to appear on the shores of the Ideal World free PW online.

Cities in Perfect World

Each race has its own capital. In the City of Swords, people live in unusual houses with curved roofs and statues of dragons. The city of zoomorphs in its general outlines is similar to Orgrimmar from World of Warcraft (remember this orc stronghold?). City of Feathers - the capital of the Seeds - the most beautiful place in the world Perfect World online games. Very little is known about the capitals of the amphibian and ancient dominions, information is scarce and sometimes so contradictory that it is easier to remain silent than to describe these cities.

Gameplay PW online

A huge number of enemies will not let you get bored. You can fight both on land and in the sky. The duels and mass battles are colorful with many outlandish weapons and magic. You can kill your own kind (other players). But swinging with impunity at the expense of noobs will not work, at least up to level 30.

Finally
Role-playing standards MMORPG games Perfect World online game looks pretty good. There is time for brandishing swords in skirmishes not for life but for death, there is also time for meditation (this is how the inhabitants of Perfect World restore their strength). In addition to beautiful landscapes, there is also excellent oriental music. Thus, in the imperfect world of Perfect World, everything is atmospheric and not boring at all.
Votes 70

Review of the game Perfect World

perfect world is an online role-playing multiplayer game developed in China by Beijing Perfect World and adapted for the Russian audience by specialists from Astrum Nival.
With the help of the game, gamers can immerse themselves in the fascinating universe of Chinese mythology. The action takes place in Panga - a multi-faceted colorful universe, where sunny days are replaced by starry nights. The usual laws of gravity do not apply here, so everyone can fly through the air or arrange walks under water.

After registration, gamers have the following amazing opportunities at their disposal:

— Magic. It is based on five elements that are characteristic of the mythology of Chinese culture.

- Enough melee weapons. You can find options of any class and range.

- A wide range of uniforms.

- AT gameplay you can use creatures that need to be called.

- A large assortment of auxiliary elements - powders, potions and other things.

Each player can make his character unique; for this, the game has a well-developed appearance editor. You can adjust any detail of the face, everything is not limited to a standard set of different faces.

In total, there are three races in the game, while the gamer can develop both the magical and military class of his hero, each of them has its own characteristics.

- People - there are no unique external features, a traditional race. To fly, human representatives use big sword(works as a surfboard).

- Seeds - representatives of this race can fly from the very birth. From the thirtieth level, it is not necessary to spend magical energy to fly, wings appear for this. A characteristic feature of the appearance is that there are small wings on the head.

- Zoomorphs are an unusual, exotic race of werewolves. Representatives are characterized by some external features that appear even when the character is in an unconverted state. If we talk about magicians, then this is the presence of animal tails or ears, if we consider the military class - the character has an animal head and skin.

The character develops depending on what choice the gamer makes, while this process continuous. With every level in Perfect World player give five points that can be directed to the development of basic characteristics.

perfect world, 7.1 out of 10 based on 70 ratings

Also, the English-language Malaysian version of the game is distributed all over the world. According to the developer, there are two versions of the game, "Perfect World", released by Perfect World Entertainment in January 2006, which has not been released internationally and is aimed at a Chinese audience. Developed in November 2006, Perfect World II went on sale internationally and included many changes and additions, such as new hero skills, locations, items, and another payback system. "Perfect World" and "Perfect World II" although based on a common plot and graphics, but in fact are two different games. Because the original version the first part never went on sale outside of China, in the Russian Federation and other countries it is customary to call Perfect World II without specifying the version, or by adding the name of the add-on instead of the version number, for example: “Perfect World: Legend of the Seas”. Russian localization and support of official Russian servers is handled by Astrum Nival (a former division of Nival Interactive), which later became part of the Mail.ru holding. Registration account free, there is no subscription fee for the game. Static IP registration is required for access from America, Asia and some other regions. On March 31, 2009, Astrum Nival announced the completion of beta testing and the release of the Russian version of the game.

The game perfect world loosely based on Chinese mythology. The action takes place in the mythical world of Pan-gu. The game implements the change of day and night, flying in the air and swimming under water.

The game is shareware, but for those who want to make the gameplay more comfortable, there is a game store with a large selection of useful and pleasant things. There is also an intra-server auction in the game.

perfect world made in full 3D, and belongs to the fantasy genre. In the arsenals of players - magic (five elements of Chinese mythology), conventional weapons (swords, axes, brass knuckles, bows, daggers, etc.), magic weapons (spheres, chakras, staves), various types of uniforms (armor, bracers, leggings , helmets, etc.), summoned creatures, various potions and powders.

Initially, the game was distributed by subscription (only the Chinese version), but to expand the audience it was transferred to the category of games without a monthly fee (so-called f2p), after which there was an increase in popularity. Fansite PerfectWorld.cc, which served as an active communication platform for players on Chinese servers before the advent of English-language Malaysian servers, already at that time attributed to the game over 3 million registered players only in China, Malaysia, Vietnam and Japan, calling the game the Chinese "World of Warcraft".

The main differences between Perfect World and most other MMORPGs are the wide possibilities of character creation, focus on social interactions as well as the possibility of in-game marriages between players and interaction between characters of different genders.

The introduction to the game begins with simple tasks at low levels. At the beginning of character development, they are different depending on race and / or class, and one of them allows you to advance in levels, without, for example, hunting monsters outside the scope of tasks. When you get new levels, new skills for the character become available

Additional features, such as accelerated means for flight or fast mounts, are provided by the game in the form of the Game Store for an alternative currency - gold coins. They can be transferred between players by means of an in-game auction by mutual agreement. Gold coins are sold for money (for example, rubles) using numerous online payment services. Along with coins, there is also an in-game currency called yuan, like the Chinese currency.

Character Creation

Perfect World gives players the opportunity to create a unique character. The standard system of "choosing appearance from several ready-made faces" has been replaced by a system of "sliders", which allows you to set the character's unique facial features, adjusting them up to the thickness of the bridge of the nose and the distance between the eyebrows. Also in the game is available to choose the color of the skin, hair, eyes, eyebrows, beard and eye shadow. In addition, you can edit the figure of the character. One account per game server Up to 8 characters can be created at the same time. The game also has the ability to upload a photo to the game interface to compare the created character with the one shown in the photo.

Game store (IM, Item Shop)

The game has a microtransaction system, that is, a special store in which, for money from the game interface, at any time, for gold bars, items are sold that are not introduced into the game in any other way. The store's inventory includes items such as crafting supplies, "stylish clothes", fireworks, mounts, flowers, aids to enhance equipment, items that increase the player's inventory or bank, as well as some other things that somehow simplify the game process. Any item from the Game Store can be purchased from other players by personal agreement, or through an in-game auction.

Event shop (IM, Event Shop)

The game store also has an Event section, where you can buy everything the same as in IM, only with gold mined at events (Tigers-Celestials, Jungle Ruins). Prices in the Event Shop are slightly higher than in a regular game store. Present only on the Chinese and International server of the game. In Russia, the introduction is still in doubt: due to the fact that the event shop was not introduced simultaneously with events where you can get currency for it, players have accumulated too much gold.

Battles between players (PvP)

Fights between players are available from the 30th level of character development (with the introduction of the Reflections add-on (Reflections), you can start pvp from the second level only in zones that are highlighted in white whose name turns white in them. Before the character reaches the above level, only duels are available during which the possibility of death is excluded (the value of vitality cannot drop to 0) Upon reaching level 30, the player is free to attack any other player, except for some game situations(for example, there are "peace zones" in which attacks are prohibited by game methods). A player who kills other players receives the status of a PC, Player Killer ("Player Killers"), this is manifested in the fact that the color of his game name turns red. In total, three shades of nickname are possible, depending on the number of murders committed. Also, the status of "Player Killer" is fraught with the fact that the player, upon death, will lose a certain number of things from his inventory, including equipped items. The richer the red color of the name, the more likely it is that the player will lose things when they die. You can get rid of the "Player Killer" status by simply spending some time in the game, or by killing monsters.

In addition to the general map of the world, on which key places are marked, for example, capitals, there is also a "political" map, on which the belonging of a particular territory to a particular guild is marked. There are 51 territories in total in the game. Of these, two are Tier 1 (capitals), six are Tier 2 (cities), and forty-three are Tier 3 territories. The difference between them lies in the amount of "tribute" paid to the clan from the territory, as well as in the strength of the monsters that will have to be killed during the capture, if the territory has not yet been captured by another clan. If the territory is already captured by some clan, then the level of the territory affects the number of catapults on the attacking side (1st - 8 catapults, 2nd - 6, 3rd - 4) and the number of towers on the defending side. Initially, to capture territories, an attack should be made on it, during which the attacking forces will be moved to a zone separate from the main world, inhabited by monsters, killing which, the guild will gain power over the attacked territory. In the event that the territory is already occupied by another guild, the attackers will have to enter into a “war between clans” (Territory Wars, GvG - short for English. Guild versus Guild, « Guild vs. Guild"). It also takes place in a separate game zone and during this battle, the kill counters for individual characters do not increase, and the nicknames of the guild members who help repel the attack turn blue. The nicknames of the attackers are painted red. Up to 80 players from each side participate. It is necessary to use catapults to destroy the central building of the opponent and auxiliary defensive structures(towers). If in 3 hours the building of neither side is destroyed, the victory of the defending clan is declared. The territory remains with the same owner.

Territory battles take place at the following times:

  • Friday 20:00, 20:03, 20:06, 20:09, 20:12, 20:15, 20:18 (+ 20:21 in Genesis addon)
  • Saturday 9:00, 9:03, 9:06, 9:09, 9:12, 9:15, 9:18 (+ 9:21 in Genesis addon)
  • Saturday 14:00, 14:03, 14:06, 14:09, 14:12, 14:15, 14:18 (+ 14:21 in Genesis addon)
  • Saturday 20:00, 20:03, 20:06, 20:09, 20:12, 20:15, 20:18 (+ 20:21 in Genesis addon)
  • Sunday 9:00, 9:03, 9:06, 9:09, 9:12, 9:15, 9:18 (+ 9:21 in Genesis addon)
  • Sunday 14:00, 14:03, 14:06, 14:09, 14:12, 14:15, 14:18 (+ 14:21 in Genesis addon)
  • Sunday 20:00, 20:03, 20:06, 20:09, 20:12, 20:15, 20:18 (+ 20:21 in Genesis addon)

Characters

Races and classes

People

The capital of people is the City of Swords. 2 classes are available to people: Mage and Warrior.

Mage: magic class. Governs the elements of earth, water and fire. This makes him a thunderstorm for almost all enemies. In the group, he plays the role of DD, on high levels becomes a dangerous enemy in PvP. The magician has developed resistance to magical attacks, at high levels the magician has the highest physical defense rate among magical classes due to the Earth Armor skill. A special feature of the magician is the ability to organize the "Construction of a storm" which indefinitely deals damage to all enemies within a radius of 12m (holds even if there are no nearby enemies). The minus of a magician at the initial levels with a simple set of equipment is a long time for preparing skills. They have the most powerful and at the same time the slowest magic attacks in the game.

Warrior: physical class. It is divided into 4 more subclasses: brass knuckles (weapons - brass knuckles), swordsman (weapons - swords), spearman (weapons - spears), axeman (weapons - axes). If you wish, you can create a "generalist" character (who owns all types of weapons). In the group, he plays various roles: he can "tank" (however, only under good treatment by priests or mystics), but without good equipment he is not able to withstand the pressure of certain bosses. More often it is DD, due to the high attack speed at high levels, their skill "Wrath of heaven" or simply "fights" is also in high demand, it increases the damage received by 100%. Basically, there are 2 types of Warriors: Axeman - can constantly use AOE skills, Casters - has high speed Auto-attack (on 1 target) which is well accelerated by equipment that reduces the pause between attacks. Essentially, hybrids are possible with similar weapon requirements: Axeman/Spearman(Nigan), Brassman/Swordsman. A full wagon generally does not use the full power of the other pair's weapons.

Sides

A light and graceful race, they have wings from birth, and therefore they can fly from the first level (that is, from the very beginning of the game, unlike other races, which are given the ability to fly at later levels). The capital of the Seeds is the City of Feathers. Seeds have 2 classes available: Priest and Archer.

Priest: magic class. Can cast auxiliary spells on allies, heal them and resurrect them in case of death. Owns the element of metal. Probably the most requested class in the game. With the proper skill of playing for this class, it is a serious opponent in PVP, especially for magic classes, since they also have physical attacks. Has the largest set of blessings in the game, and is able to resurrect other players after death, saving their experience. Can cast a Sphere Formation that heavily protects and heals all allies within 14 yards, which has no time limit. The most enduring magic class.

Archer: A physical class that wields ranged weapons (bows, crossbows, slingshots, slings). The charges in the weapon of the archer are not infinite, they must be constantly replenished, the maximum is 50 thousand. In the group, he plays the role of DD. In melee combat, damage to the enemy is reduced, with the exception of 2-3 skills. Pretty good AOE DD since, just like a mage, he can organize a Storm Formation that deals damage to all enemies within a radius of 12 m from the target - stops working after the death of the target. In addition to physical attacks, archers possess the elements of metal and fire (magic damage). Can greatly disperse Auto-attack (on one target) by collecting equipment that reduces the pause between attacks.

zoomorphs

Zoomorphs - a race descended from animals, and therefore the closest to the wild. They have 2 classes available: werewolf and druid, BUT the werewolf is only a male character, and the druid is only a female character. The capital of zoomorphs is the City of Werewolves.

Werewolf: physical class. Can take shape white tiger, increasing your physical defense, health, and running speed. In a group, they usually play the role of a “tank”, as they have skills that keep the aggression of monsters on themselves, while the rest of the group deals damage. At the moment, they are inferior in demand only to the Priests. Due to the high amount of health they are strong in PvP.

Druid: magic class. Knows how to tame (and use in battle) various animals: both ordinary ground and flying/swimming. Own the element of wood. Thanks to their pets, they can successfully perform almost any role in the group: both to deal damage and to "tank". Druids can take on the form of a fox, increasing their physical defense and accuracy. They have a key skill - removing all blessings from the target. The peculiarity is the very low cost of the game (especially in contrast to the Werewolf), the very low cost of magical energy (they practically do not need external restorative potions) and since they use a pet in the battle, equipment damage is also very small. The only drawback of Druid is that only female characters are available.

Evening Tide Clan or Amphibian (Surge-Born)

Amphibians are the masters of the oceans. They left the mainland many millennia ago and lived in seclusion, but the attacks of the Soulless forced them to return to land. The capital of amphibians is Tsunami City. While in the water, amphibians can take on the form of a mermaid, greatly increasing their speed and defense. Like all races, they have 2 classes available: Assassin and Shaman.

Killer: Physical class, fight with dual daggers. They know how to "hide in the shadows", becoming invisible to all opponents, except for characters higher than him by 20 lvl. In the group, the killer is a DD, deals very high damage due to the high chance of a critical hit and high attack speed (it is important to collect equipment that reduces the pause between attacks). They buff other allies from among the "Phys" classes for Vampirism, for 100 lvl they can hide the entire group in invisibility for a while. Strong in PvP 1v1/2v2 (but in mass pvp they feel uncomfortable due to their low health and not too high defense). In Territory Wars, their main role is killing magic classes. The killer is not very valuable in the group (the same gui master for example) due to the lack of mass skills.

Shaman: the magic class of the Amphibian race. Owns the elements of water and earth, uses in battle unique weapon- magical sphere of souls. Shamans are capable of both fighting furiously with the help of combat spells, and supporting teammates by healing them and casting various assistance spells. A special skill of shamans is the ability to strengthen their defense by weakening the attack, or, conversely, inflict more damage on the enemy, while becoming more vulnerable. The main feature of the shaman is unique debuffs that control the most unexpected characteristics of the player (rollback of hierograms, strengthening or weakening of game remedies: pharmacy, potions;), also in attacking mode, the shaman is very vulnerable to other classes and even monsters, but in defensive mode they cause very little damage . The main feature of the Shaman is that his attacking spells are very fast, but weaker than those of the Mage. In the group, their role is DD. With 70 levels are very strong in PvP.

Guardians of the Earth or Ancients

The Ancients are a new race that appeared in the game after humans, seeds, zoomorphs and amphibians. A distinctive feature is the presence of a magical "third eye" on the forehead. The ancients are very closely connected with the world of spirits and move through the air in a completely different way than representatives of other races. Their aircraft resemble kites and during the flight they are one with the character.

They have 2 classes available: Guardian and Mystic. The capital of the Ancients is the City of Unity.

Guardian: physical class. Fights with two-handed and one-handed swords. Their weapons inflict very powerful area attacks, but their damage against single opponents is noticeably weaker, so they play the role of AOE DD in a group. They can also enchant weapons - directly adding new temporary bonuses to the item itself. Unlike other physical classes (except archers) they have a certain number of magical skills. As well as the mage can organize an "AOE Formation" (which also continues to function even in the absence of enemies). It has very good physical protection, due to which they can play the role of a “tank” in a squad up to level 80 (and higher, with good armor). After the introduction of the dungeon, "Phoenix Gorge", is the fastest character in terms of development. They have a summoned pet in their arsenal (from level 80) that does a lot of area damage.

Mystic: magic class. This class, like druids, fights with summoned creatures; but, unlike druid pets, mystic pets do not need food or leveling (they are always summoned at the same level as their owner), and pets that are not plants can move with the owner on the ground, air and water. Plant pets only live for one minute, dealing a lot of damage during that time; others accompany the mystic until they perish or are replaced by another summoned being. Mystics own healing, can impose a buff on an ally, allowing him to immediately resurrect in the same place in case of death, but they cannot hang a buff on an already dead one. He plays a lot of roles in the group - he helps the priest heal, deals very strong damage and hangs a lot of AOE curses on opponents. The minus of mysticism is an extremely fast consumption of magic. energy (mana).

Bonus party

Bonus party - a team (party) consisting of 6 characters (After updating Underworld to 10 characters) of different classes. Such a party receives an additional bonus [ clarify] in the location "Kui-Mu Gorge" (with the exception of Gui-Mu - Master (70-85 levels)).

Basic Attributes

Each character has four basic attributes:

  • Strength: affects the physical attack and defense of the character;
  • Dexterity: Accuracy/Evasion/Critical Chance, Attack Power when attacking with ranged weapons (bow, crossbow, sling) and daggers;
  • Intelligence: the amount of magical energy and the speed of its recovery, as well as magical attack and magical defense;
  • Stamina: the amount of life of the character and the speed of its recovery, (physical and magical defense does not increase).

With each level, the player is given 5 points to self-allocate between the character's basic attributes. Certain values ​​of the character's parameters are necessary in order to put on the best equipment.

Due to the freedom of attribute distribution, there are "builds" - player-made attribute distribution systems that are different for each class. There can be about five "builds" for each class.

Reputation points

For completing some tasks, as well as when buying special items, the player is given reputation points. If a character, upon reaching a certain level, gains a certain number of reputation points, then he is given the opportunity to buy some items, and a corresponding military rank badge is also issued. The more reputation, the higher the rank. There are 9 ranks in total in the game. However, for the reputation you can get the iconic 8th rank, and then the 9th is collected from the rarest resources of the game. With the achievement of any rank, a ring (rank sign) is issued, and if there is a ring, you can get equipment available for this rank (8 and 9 ranks a full set of equipment is available that has an additional bonus when equipping all things).

Spirit

Skills are learned separately from attributes. To learn skills, you need a certain amount of "spirit" points, earned by completing quests and simply killing monsters. Due to the fact that the number of skills is limited, but there is no mined spirit, then closer to the final levels, the player can learn all the skills. But for a significant part of the game, the player will have to choose some skills at the expense of others.

In order to use skills, you need to have the appropriate weapon. For example, Werewolves can only use skills when fighting with a mace, axe, axe, or hammer. Mages, mystics, priests and druids - using only magical weapons or no weapons at all.

Upon reaching level 89, each player will have to choose a side from two - "light" and "dark" ("heaven" and "hell"). This choice does not depend on the moral qualities of the character or the player and only affects the possibility of further learning skills.

Heaven and Hell

Upon reaching the player level 89, he is invited to choose a side for the further development of the hero. depends on the choice of side further development hero skills. The chosen side is indicated by a small fairy flying around the character (heaven - white / blue fairy, hell - red / purple). There is a possibility of changing sides. There are two sides:

  • Paradise - a quest in 3 stages (89, 99 and 100 levels, respectively), with the passage of paradise, the player gets the opportunity to use two heavenly skills.
  • Hell - a quest in 3 stages (89, 99 and 100 levels, respectively), with the passage of hell, the player gets the opportunity to use two hellish skills.

Skill Upgrades

Once a player has chosen a side, they can upgrade the normal skills of their class. Improvements are made depending on the side of the character (heaven - heavenly improvements, hell - hellish improvements). In order to improve skills, skill books are needed. They can be obtained in different ways:

  • Obtain in hellish (heavenly) dungeons (in the game known as 89 hell\heaven, 99 hell\heaven and 109 hell\heaven. At the moment, 109 dungeons are closed and redone for GBP (Battle Song City) and Nirvana.);
  • Make a Skillbook in Origin City for certain materials, and open it to get a random book of his side.

Equipment

Equipment types

In terms of "quality", there are 9 types of equipment:

  • Normal (1 Asterisk "white") - has no bonuses. The name is written in white. Can be knocked out of monsters and bought from NPCs.
  • Blue (1 Asterisk "blue") - has 1-3 random bonuses. The title is highlighted in blue. It can be knocked out both from ordinary monsters and from bosses.
  • Blue enhanced (2 Stars, "two-star") - the same as blue, but has a higher attack or defense rate. It differs from it by the presence of 2 asterisks before the name. Can be crafted by a tailor, blacksmith, or craftsman.
  • Violet (3 Asterisks "fiol") - has 1-3 random bonuses. The title is in purple. Weapons of this quality in the character's hands glow blue. The attack or defense of such equipment is higher than the previous one. Can be knocked out of bosses, or crafted at a blacksmith, tailor, or craftsman.
  • Gold (1 Yellow Star "gold") - has 1-3 bonuses. The name is highlighted in yellow. Weapons of this quality in the hands of the character glow in gold, and the armor has eye-catching golden elements. A distinctive feature of this equipment is that its manufacture requires a large amount of conventional resources and the form of this weapon / armor / jewelry. Form drops from certain bosses with a small chance.
  • Green (1 Green Star "green") - bonuses, attack or defense of such equipment can be viewed in special "cauldrons", where they are made. Items of this quality and higher do not drop ready-made from monsters and bosses, but are made from special materials that, on the contrary, can be obtained from bosses. The name is highlighted in green. Weapons of this quality in the character's hands glow green. Attack and defense are no different from golden equipment.
  • Gold from green (1 Yellow star "gringold") - made from broken green equipment and special "gold" resources that fall from bosses with a small probability. You can “cook” in the same “cauldrons” where the green one is, and see the bonuses in the same place. Attack and defense are the same as green gear, but the bonuses are much better. Additionally, for assembling several things, a certain bonus is given.
  • Orange (2 Orange Stars "Orange") - Rare and very expensive equipment. It can be obtained: from the resources of the Twilight Halls (XX), breaking 4 types of green weapons at level 99 (weapons for characters level 100 and above); "from "grind" equipment 90/99 from the Twilight Halls or 95 gold "lunar" equipment with the addition of resources from the Hall of Rebirth ("Nirvana") (equipment for players above level 100); Fractional equipment obtained for points of feats in one of three factions of the Morai world (for players above level 101, this equipment is aimed at PvE game); Equipment improved 8 ("regrade 8 rank") and 9 ranks (Requires resources from the "clan hall" for 8 and Swords of summer wind with Orders of Glory for rank 9 );
  • Orange (3 Orange Stars "Orange") - At the moment, the only representative of this type of weapon is an upgrade of the 9th rank (2nd grade of the 9th rank). Requires rank 9 gear and 4 Summer Wind Shields.

stones

All types of weapons and armor can have cells (in weapons - no more than 2, in armor - no more than 4, in jewelry there are no cells at all). Stones can be fused into these cells. Each stone after fusion gives a certain additional bonus. There are 10 types of stones:

  • Ruby stone - in weapons increases physical attack, in armor - physical defense;
  • Sapphire stone - in weapons increases magical attack, in armor - magical defense;
  • Topaz stone - in weapons increases accuracy, in armor - evasion from physical attacks;
  • Emerald stone - in weapons and armor increases the level of magical energy (mana);
  • Amber stone - in weapons and armor increases the level of health;
  • Red jasper - in weapons adds fire damage, in armor - increases protection from fire;
  • Green jasper - in weapons it adds wood damage, in armor it increases protection against wood;
  • Yellow jasper - in weapons adds earth damage, in armor - increases protection from earth;
  • White jasper - in weapons adds metal damage, in armor - increases protection against metal;
  • Black jasper - in weapons adds water damage, in armor - increases protection against water;

Jasper damage is only dealt when physically attacking a mob. There are also 12 levels of stones. The level of the stone determines the value of the bonus and the minimum level of equipment in which it can be fused.

There are stones that can only be fused into level 12+ equipment and have no difference in levels.

  • Diamond armor - in weapons and armor adds 1 attack level;
  • Stone armor - in weapons and armor adds 1 level of protection;
  • Camp stone - in weapons and armor adds 2 levels of protection (only fused into grade 13+ equipment);
  • Nuwa stone - in weapons gives a bonus Activation time: -3%, in armor the character's endurance +10 (actually -6% is given);
  • Stone Xuan Yuan - in weapons gives a bonus Crit. +1%, in armor character endurance +10.

If the same stones are fused into the armor, then they give a unique visual effect:

  • if there are 2/3/4 balls in the armor and Ruby stones lvl 5 are inserted.<…, то доспех излучает красный цвет; если в доспехе 4 яч и камни 8ур<…, тогда доспех горит красным пламенем;
  • if there are 2/3/4 balls in the armor and Sapphire stones lvl 5 are inserted.<…, то доспех излучает белый цвет; если в доспехе 4 яч и камни 8ур<…, тогда доспех горит белым пламенем;
  • if there are 2/3/4 cells in the armor and Topaz stones lvl 5 are inserted.<…, то доспех излучает жёлтый цвет; если в доспехе 4 яч и камни 8ур<…, тогда доспех горит жёлтым пламенем;
  • if there are 2/3/4 balls in the armor and Emerald stones lvl 5 are inserted.<…, то доспех излучает синий цвет; если в доспехе 4 яч и камни 8ур<…,тогда из доспеха появляются ледяные кристалы;
  • if there are 2/3/4 cells in the armor and Amber stones 5ur are inserted.<…, то доспех излучает фиолетовый цвет; если в доспехе 4 яч и камни 8ур<…, тогда доспех издаёт электрические молнии;
  • if there are 2/3/4 balls in the armor and jasper 5ur is inserted.<…, то доспех излучает зелёный цвет; если в доспехе 4 яч и камни 8ур<…, тогда доспех горит зелёным пламенем.
  • if there are 2/3/4 balls in the armor and different stones are inserted (Ruby + Sapphire ...) 5ur.<… то доспех будет искриться
  • if there are 2/3/4 balls in the armor and “Nuwa” or “Xuan Yuan” stones are inserted, then the armor will sparkle
  • if there are 4 balls in the armor and “Diamond Armor” stones are inserted, then ice crystals appear from the armor
  • if there are 4 balls in the armor and “Stone Armor” stones are inserted, then the armor burns with a green flame
  • if there are 4 balls in the armor and “Camp Stone” stones are inserted, then the armor burns with a red flame

Cleaning ("Sharpening")

With the help of special items (Immortal Stones), equipment can be improved - "sharpened" (except for the equipment that was received as a reward for the task). “Sharpening” increases certain equipment parameters: weapon increases attack, armor - increases the amount of health added to the character, jewelry - physical or magical protection. The maximum degree of improvement is 12. Each successful improvement gives the equipment a significant increase in characteristics, while the effect of "enchants" is non-linear.

In the "Rarities Shop" you can buy a number of auxiliary items used in the improvement. It:

Dragon Ball - 100% success when upgraded. The level of the ball determines the level of "sharpening". For example, if you use a level 4 orb when upgrading from +3 to +4, the success rate is 100%. At a higher level, you need a ball of the corresponding level.

Heavenly stone - significantly increases the chance of success when improving (+ 15%), however, if it fails, the level of sharpening will be reset to zero.

Underground Stone - Slightly increases the chance of success (+3.5%). Reduces only 1 upgrade level if it fails.

Worldstone - the item will not lose its enhancement level if processing fails. But the success rate is fixed for each level and is extremely low.

The stones of the universe are also used to carry the "sharpening". It is important that the level of sharpening of the target is lower than the source. If the source is tied to a character, the target must also be bound in order to carry out the transfer.

When cleaning an item, there are 4 options:

1) the thing is “sharpened” - the stone of the immortals (and the heavenly one, if used) disappears, the thing improves by 1 degree;

2) the thing is not "sharpened" - the stone of immortals and the stone of the universe disappears, the thing remains with the same improvement as it was;

3) the thing is not “sharpened” and the “sharpening” is reset to zero - the stone of immortals (and heavenly, if used) disappears, all improvements disappear from the thing;

4) the item was not "sharpened" and the "sharpening" decreased - the stone of the immortals and the underground stone disappear, one improvement disappears from the item, but not lower than 0.

It is impossible to break the item itself as a result of unsuccessful cleaning.

If necessary, you can increase the number of cells in a weapon or armor with the help of Celestial Ornaments (in game slang, hole punchers).

Global updates

This section describes the existing global updates launched on official Chinese and international servers. As of September 2012, add-ons Lost Empire (Rage of the Gods), Age of Spirits (The Age of Genies), Rising Tide (Legends of the Seas), Credence of Angels and Demons (Invasion of Demons), Genesis (Genesis), The Trials ( Trials) and Underworld (Lands of Spirits), Imperial Fury (Wrath of the Empire) and Reflections (Reflections). Addon Rise of Dynasty (Rise of the Dynasty) has not yet been installed. In Russia, the Genesis addon was released on October 20 along with The Trials addon. Also in Russia, the Spirit Lands addon was released on April 24, 2012. On October 3, 2012, the Imperial Fury addon was introduced along with the Reflections addon.

Lost Empire (Rage of the Gods)

Main innovations:

  • Switching to a new version of the client with a changed protocol (older versions of the client are not suitable for the game)
  • Fully working dungeons Frost Halls and the Moon
  • Fixed bugs in the "Hive Cache" location
  • Added new items/quests and increased crafting options
  • Changed the structure of the character's personal bank
  • New skills for each class at high levels (79 and 100)
  • New quest type "Chain quests"

Of the new tasks, a special place is occupied by the main quest line, the so-called chronological respect (named because of the color of the quest - orange, only the main quest line Respect has the same color), leading to the past of the Ideal World and available for passing from level 70

On the official Russian servers, to get the 3rd guardian of your side, you need to get level 100 and complete this chain of tasks.

It is divided into several blocks: 70-79 - a number of different bosses and opponents are given, both in the game world and in dungeons. As a reward, they give experience, as well as a key that makes it possible to get to the location "City of Tears of Heaven", being transported 1000 years ago. It is also the first temporary location.

80-89 - new quests are added in the above location, after completing which the player gets the opportunity to resume the campaign along the main quest chain while traveling around the world and dungeons.

90-105 - In the process of completing this block of chrono-respect, it is necessary to leave the 2nd temporary location several times to the NPCs in the 1st temporary location, the world and dungeons.

After going to Gui Master for the 5th boss, a third temporary location opens, without restrictions on the time and frequency of transitions, where a certain number of tasks are available and the "chrono-respect" chain continues in the form of tasks for the bosses of the third temporary location, departures to game characters and trips to different dungeons.

Age of Spirits (Djinn Age)

Main innovations:

  • New quest system
  • New NPCs
  • New bank structure
  • Introduction of jinn

Rising Tide (Legends of the Seas)

  • New race: Amphibians
  • Two new classes - Assassin and Shaman
  • Over 200 new quests
  • Single bank account
  • World map expansion
  • New territories
  • New weapons and armor
  • New visual client experience

Credence of Angels and Demons (Demon Invasion)

  • New Event - Attack of the Celestial Tigers
  • New Event - Jungle Ruins
  • Infernal and Heaven skills for Amphibians
  • 9 rank
  • Church
  • Changes in the game interface:
    • Ability to post a link to an item in the chat
    • Big Encyclopedia
    • Preservation of the assortment of the trading shop upon exit
  • Ability to change sides from Hell to Heaven and back
  • Set a limit on the time spent in the dungeon - 4 hours
  • Players will no longer be given a 'Fine Pouch' when entering a dungeon
  • New quest in the Rebirth Hall
  • New quest chain - "Mark of Power"

Genesis (Genesis)

  • New Race: Ancients
  • Two new classes - Guardian and Mystic
  • World map expansion
  • New quests and tasks
  • New daily quests
  • New territories
  • New visual design for the client
  • guild halls
  • Ability to form guild alliances
  • New items - runes that apply additional buffs to weapons, as well as a special crafting skill to create them

The Trials

In the Russian version of the game, they were introduced simultaneously with the addition of Genesis!

  • New location: Elysium Village (Blessed Village)
  • New quests for the Clan Base
  • 9 Rank for the race of the Ancients
  • Grade 8th and 9th rank
  • Assassins can no longer use the ability "invisibility" (cl. invis) on GvG, using a catapult
  • The maximum level of the Clan Base is increased to 30
  • Changes to the game mechanics in the Hero's Graveyard (You can kill other players and the nickname does not turn red; items from killed players do not drop)
  • Changes in accrual of experience in the City of Frost (In this location, the use of "knowledge stones" is prohibited).
  • magical nirvana
  • Flight in the burial ground

Underworld (Lands of Spirits)

  • New giant location - the parallel world of Morai
  • The appearance of three factions (Order of the Sun, Order of Gloom and Army of the Dawn)
  • Faction quests and rewards for completing them: unique pieces of armor, pets, mounts
  • New skills for each class
  • New dungeon - Caverns of Eternity
  • Expanding the group of players to 10 people (while in the old dungeons there can still be no more than 6 members of the group at the same time)

Imperial Fury (Wrath of the Empire)

Addition to update Underworld (Land of Spirits). It was introduced on the International server in May 2012. Introduced on Russian servers on October 3rd, 2012 with Reflections addon

  • Adding missing skills that cannot be purchased in Factions (dropped from chests in the Cave of Eternity with a low probability)
  • New mode for the Cave of Eternity
  • A new target selection feature has been added. Now you can choose: to target only mobs, or only players, or only nips.
  • Added the third grade of Nirvana equipment. (Only for International server)

Reflections (Reflections)

Supplement introduced on the Chinese and International game server (August 8, 2012) . Introduced on Russian servers on October 3, 2012 with the addon Imperial Fury (Wrath of the Empire)

  • Added a new location for meditation (Dreamland)
  • Added Meditation and Meditation Stones for Experience/Spirit
  • Added a lot of tasks for pumping a character from level 21 to 40.
  • Increased reward for initial tasks from level 1-20 (Human, Sid, Zoomorphs) Amphibians and Earth Guardians did not increase the reward.
  • Changed PK mechanics. Now things/items from the killed "PKshnik" can be picked up by others only 30 seconds after the death of the player
  • For players above level 95, a new PvP event has been added in the world of Morai - Battle between factions.

Sirens of War (Rise of the Dynasties)

The global add-on released on the Chinese server on September 6, 2012. Installed on the International server on November 14, and on the Russian servers next year (Approximately February - March).

  • Switching to version 1.4.6
  • Changing the characteristics of skills for all classes
  • Added Third Grade of Nine-Rank Equipment
  • Added Second Grade Weapon of the God of War
  • Added Cross-Server Territory Warfare System (SVS) with 80 conquest-only territories
  • Added 4 emperors to join
  • Added function to auto-use potions on HP and MP
  • Increased quest rewards from levels 1-70

Music

The music in the game deserves special attention. In cities and certain territories, instrumental (without words) compositions sound. When you enter the client, the song Fly with me by Shui Mu Nian Hua plays. When the Genesis update was released, this song was deleted, but when the Spirit Land update was introduced, the song returned to the game again (only in the Chinese version and the International version of the game) this song does not play in the Russian version.