Educational mobile games. Qualities that develop games. Outdoor games for children purpose and objectives

Then this series of educational and mobile games is just for you! Games for children from 6 years old. Games for kindergarten and school.

Between two fires

Everyone can play this game, the main thing is that all players can be divided into two equal teams. Each team chooses a captain. The field of play is first divided in half, then each half into two more parts, and the extreme parts should be half the size of the middle ones.

The teams line up as follows: the captains stand on the narrow outer strips, between them, on the middle strips, the rest of the players are placed - the opposing teams stand up against the captains (for example, the White captain, the Blue team, the White team, the Blue captain). The task of the captains is to hit someone from the opposing team and not knock out their players. If one of the players is hit by the ball, he leaves the center and joins his captain.

Players in the center can catch the ball (but not from the ground) and throw it at opponents.

The game continues as long as there are players in the center.

If all the players of the team are knocked out of the middle, the captain takes their place. If he can withstand as many throws from opponents as he has team members, the team returns to the middle.

Each captain has three "candles", i.e. three hits on him do not count.

Place of play: street

Items needed: ball

Number of players: even

Game Mobility: Movable

Sleeping Pirate

Before the game, players choose a driver - a sleeping pirate. He is given the ball.

The pirate squats down so that the ball is almost under him and closes his eyes. The rest - "thieves" - begin to make noise, jump around him. Everyone tries to get closer and snatch the ball. The "pirate" must hold the ball and try to grab the "thief" by the hand. If he succeeds, the unfortunate "thief" leaves the field and becomes a spectator. If the “thieves” managed to pick up the ball, then the “pirate” becomes a “thief”, and the lucky “thief” becomes a “pirate”.

Items needed: ball

Game Mobility: Movable

Handkerchief fight

Teams are built against each other. A line is drawn between them in the middle. Each participant has a handkerchief tucked into his belt.

The team that will go on the offensive is chosen by lot. This team is out of line. The leader shouts: "Fire!" The second team goes on the offensive, and the attacking team runs back. Opponents try to catch up with them and take away the handkerchiefs. The teams then switch roles and the game continues.

The team with the most enemy handkerchiefs wins.

Age of players: from six years old

Place of play: street, indoor

Items needed: scarves

Game Mobility: Movable

Earth!

Choose a driver. He has a small ball in his hands. The rest are located on the site. The driver throws the ball up and calls the name of one of the players, for example, Seryozha.

Serezha should try to catch the ball so that it does not have time to fall to the ground. If he succeeds, then he, in turn, throws the ball up and calls the name of the next player.

If the next player does not have time to catch the ball and it falls to the ground, then the player shouts: “Land!” The rest should freeze in the place where they were at that moment. And the shouting player must, from the place where he picked up the ball, hit any participant in the game. If he succeeded, then the player who was hit becomes the driver. The game continues.

Age of players: from eight years old

Place of play: street

Items needed: ball

Game Mobility: Movable

Anxiety!

This game requires jump ropes. The driver squats down and begins to rotate the rope over his head. Players must jump over it. Then the driver shouts:

"Anxiety!" and lifts the rope higher and twists it faster. The one of the players who did not have time to jump back or sit down first and was touched by the rope becomes the leader.

Age of players: from six years old

Items needed: jump rope

Game Mobility: Movable

Uninvited guest

For the game, a section of the river is chosen, rather small and with a flat bottom. The participants of the game are divided into two teams. They agree on the boundaries of their possessions and put two sticks in three places: in the middle (the border between the possessions) and at the end of the possessions. Each player prepares for himself a bag of sand (polyethylene or linen). A large inflatable ball is placed on the border - “an uninvited guest”.

Establish the order of throws among the players in the team and strictly adhere to it. They throw it carefully, in turn, first a bag from one team, then from the other. After each throw, the bag sinks, falls to the bottom. The owner of the bag is forced to dive to get it. He performs his next throw from the place where he took out the bag.

It may happen that one of the players is forced to throw the bag from the territory of the enemy, as a result of which the "intruder" will have to move into the possession of his team.

In this case, the participant in the game throws the bag into his territory past the ball and again waits for his turn.

The team that quickly drives the "intruder" over the line at the end of the enemy's possessions wins.

Age of players: from ten years old

Place of play: a section of the river, shallow and with a flat bottom

Things needed: a ball, pouches - "shells", poles (to mark the boundaries)

Game Mobility: Movable

Butterfly traps

Participants form three large concentric circles. Everyone standing in the inner circle is given paper hats or bows. They will be butterflies.

Holding hands, the participants move in a circle; outer circles in one direction, and inner circles in the other. An unexpected whistle is heard, according to which the players of the two outer circles join hands in pairs, trying to take one of the players from the inner circle into the ring.

If a player from the first round manages to sit down, then they do not touch him. Those who have fallen into a trap are deprived of a hat or bow. So the game is played several times. The winners are the participants who have kept their hats or bows.

Age of players: from eight years old

Game Mobility: Movable

The starlings have arrived

In different places of the hall, the players draw circles - these are "birdhouses". Each of them houses a pair of "starlings". The number of players must be odd. One "starling" will be left without a "nest".

Players depict "starlings" - "fly" around the site in different directions. At the signal "Starlings have arrived!" they run into the "birdhouses". You can take any of them. The one who is left without a circle is considered a loser. At the signal "Starlings are flying!" The game continues.

Age of players: from six years old

Place of play: street, indoor

Mobility of the game: mobile.

Empty place

Empty Place is a fun, active game for schoolchildren, which develops the reaction of children well and is designed for a large number of players.

The participants of the game stand in a circle, and the driver remains behind the circle. The driver walks around the circle and touches one of the players, touching the shoulder or arm. This means that he challenges this player to the competition. The driver runs around the circle in one direction, and the called one runs in the opposite direction. Having met, they greet and continue to run further, trying to race to take free place(left by the called player). The one who managed to take this place remains there, and the one who remains without a place becomes the driver, and the game continues.

Age of players: from six years old

Number of players: 7 - 15

Game Mobility: Movable

Lenok

They play on the sand by the water. One participant in the game will be the leader.

On the sand you need to draw several circles, there should be one less than the participants in the game.

The driver is in a circle and makes different movements. All players stand at a distance from the circles and repeat the movements after the leader. The rest of the players must repeat them.

The driver gives the command: "Plant flax!" And all participants in the game must occupy circles-“nests”. The one who did not have time to occupy the "nest" is considered "planted": he occupies one "nest" and sits in it until the end of the game.

Age of players: from six years old

Place of play: street, indoor

Game Mobility: Movable

storks

Draw a big circle. All participants stand on one leg and cross their arms over their chests. It is necessary to push the opponents out of the circle by jumping on one leg and not using the hands. The winner is the one who remains in the circle last.

Age of players: from six years old

Place of play: street, indoor

Game Mobility: Movable

quick-witted owl

Choose an "eagle owl", he hides in his "nest". The rest in a whisper (“the eagle owl” should not hear) announce the bird that will be depicted. Imitating the cry of this bird, the players "fly" around the site. At the signal "Owl is flying!" all "birds" try to fly into pre-prepared "nests". If the driver manages to catch someone, then he must guess what kind of bird it is. Only then the one caught becomes an "eagle owl".

We suggest: making “bird nests” on high objects. Everyone needs to “fly” to their “nest”.

Age of players: from six years old

Place of play: street, indoor

Game Mobility: Movable

Fishermen and fish

They play on the shore, near the water. All participants in the game are divided into two groups. One group is "fish", the other group is "fish". These two groups should stand opposite each other at some distance. A conversation takes place between the "fishermen" and the "fishes":

- What are you doing?

- What will you catch?

- Catch!

The "fish" run away, and the "fishermen" try to catch up with them. If the "fisherman" catches up and knocks over the "fish", it is considered "caught".

Age of players: from eight years old

Place of play: river bank

Game Mobility: Movable

picking apples

Several apples are placed on a chair. Players take turns taking the ball, throwing it up, rock the ball did not fall to the ground, it is necessary to collect apples from the chair into the basket. Whoever collects the most, wins. The competition is held in several stages. You can play with plum stones, walnuts, apricots.

Age of players: from six years old

Items needed: apples or other items that can be collected by the participants

Place of play: street, indoor

Game Mobility: Movable

Caterpillars, go!

Participants are divided into teams and lined up one after another in a row. Each team is given so many balls that they are enough for everyone except the first. The players pinch the balls together, turning into a long "caterpillar". At the signal of the driver, the teams run to the goal, trying not to lose the balls and not to break the chain. In fact, their movements can hardly be called running. Rather, they look like a caterpillar crawling along the ground.

The team that can reach the finish line first wins.

Age of players: from eight years old

Place of play: street

Items needed: balls

Game Mobility: Movable

Day and night

One participant in this game will be the leader. He should say: "Day!" or "Night!"

When the driver speaks; “Day!”, then all participants must jump, have fun, play.

When the driver says: “Night!”, All participants must freeze in place. If someone did not have time, he should leave the game.

Age of players: from six years old

Place of play: street, indoor

Game Mobility: Movable

Mirror

In pairs, one person repeats the movements of the other. Alternatively, the entire group of players repeats the movements of one.

Age of players: from eight years old

Purpose of the game: interpersonal interaction, experience of conducting and statements

Mobility of the game: sedentary

edible-inedible

On the playing court at a sufficiently large distance from each other, draw two parallel lines. With the help of a counting rhyme or by lot, a driver is chosen. He takes the ball in his hands and moves away for one line. All the rest line up in one row after another line.

The driver throws the ball to each player in turn and names some object, fruit, vegetable, berry. Players must catch the ball if an edible item is named and hit the ball if something inedible is named. In any case, the ball must return to the driver. The one who does the task correctly takes a step forward. If the player made a mistake, he remains in place or takes a step back if he has already stepped over the line. The one who makes a mistake squats twice, squats three times. The winner is the one who reaches the driver the fastest.

The main rule: you can not hold the ball in your hands for a long time. This applies to both the driver and other players. Anyone who thinks should give a fant. At the end of the game, forfeits are played out and a certain task is given for each forfeit.

Age of players: from eight years old

Items needed: balls

Game Mobility: Movable

frogs

Players line up in front of a flat wall, retreating some distance from it (approximately 1.5 - 2 meters). They take turns throwing a ball at the wall and jumping over it as it bounces. The one who could not complete the task or completed it with an error starts everything from the very beginning.

The difficulty lies in the fact that each time the task becomes more difficult. According to the degree of complexity, it is divided into several classes. In each class, the ball is first thrown into the wall a very short distance from the ground. Gradually, this distance increases until the ball hits the wall at a level above the heads of the participants. In the next class, they start again from zero.

First grade. The ball is thrown with both hands, slightly leaning forward, straight ahead into the wall. The ball should be at knee level.

Second class. The ball is thrown from the belt directly in front of you into the wall.

Third class . The ball is thrown at shoulder level directly in front of the wall.

fourth grade . The ball is thrown from behind the head directly in front of the wall.

Fifth grade . The ball is thrown from behind the back between the legs directly in front of the wall. You need to jump over it with your back.

Sixth grade. The ball is thrown from behind the back over the right shoulder directly in front of the wall.

Seventh grade. The ball is thrown from behind the back over the left shoulder directly in front of the wall.

Eighth grade. The ball is thrown from behind the back over the head directly in front of the wall.

Ninth grade. The ball is thrown between the legs, with their backs to the wall, and they turn to face the wall in order to jump over it.

Tenth grade. The ball is thrown between the legs, with their backs to the wall. It is necessary that he first hit the ground and only after that - the wall. Jump without turning to face the wall

The winner is the one who completes all the tasks faster and more dexterously.

Age of players: various

Place of play: street

Items needed: ball

Game Mobility: Movable

Brave mother hen

10-12 people play in the water. One of the participants becomes a "kite", the other - a "hen". All the rest are chickens.

They stand behind the "hen", forming a column. Everyone holds on to each other, and the one standing first - for the "brood hen".

"Kite" becomes 3 - 4 steps from the column. On a signal, he tries to grab the "chicken" standing last. To do this, he needs to go around the column and attach himself behind. But this is not so easy, because the "hen" all the time turns to face him and blocks the way, stretching his arms to the sides. The entire column at this time should deviate from the "kite" in the opposite direction.

If in a few minutes the "kite" manages to grab the "chicken", a new driver is chosen. The game is repeated again.

Age of players: from eight years old

Place of play: street, indoor

Game Mobility: Movable

Pathfinder Competition

The game takes place in winter. Before holding this competition, the organizers agree in advance how the track will be marked for each team. First, assistant referees set off on the path, marking the path for the participating teams (the number of assistants will be equal to the number of teams).

Each assistant moves in his own direction, leaving a noticeable trail that is unique to that team. For example, the first assistant leaves a trail with only one stick, the second with two, the third walks without sticks at all, the fourth throws spruce or pine cones along the way, the fifth sticks thin twigs on one side of the ski track, etc. The tracks intersect several times, get confused, but yet clearly visible in the snow.

All tracks lead to one point, located 1.5 - 2 km from the start. Skiers should be on the road for about 40 - 50 minutes. After 1 - 1.5 hours after the departure of the assistants, the teams under the command of the captains start. They indicate in advance the characteristic differences of landmarks. The team that is faster than the others wins. in full force will come to the final destination, about which they did not know anything in advance.

Age of players: from ten years old

Place of play: street

Items needed: skis

Game Mobility: Movable

Lesnye salki

They are good to play in the forest or in the park. Players scatter in different directions, and the driver catches them. A player about to be caught can run up to a tree, touch it, and thus become untouchable. As soon as the player breaks away from the tree, he is back in the game. The driver is forbidden to guard those who are standing by the tree.

Age of players: from eight years old

Place of play: park, forest, square

Game Mobility: Movable

Salki with a wolf

The driver in this case turns into a "wolf". All the players, except for him, run around with bunches of grass in their hands. As soon as the player sees that the "wolf" is catching up with him, he can throw his bundle on the ground and say: "Your grass, wolf!" The driver must stop, pick up grass from the ground, and only then continue the race. Throwing grass is allowed only once.

Age of players: from eight years old

Place of play: street

Things needed: a bunch of grass, twigs, etc.

Game Mobility: Movable

Hug tags

The driver can overpower someone who does not have a pair (you need to hold on tight to a pair). If a trio is formed, you can salute the one who joins last.

Age of players: from eight years old

Purpose of the game: detente, mutual assistance

Number of players: 6 - 30

Playing place: spacious room

Game Mobility: Movable

king of beasts

They play on the shore, near the water. Choose one leader. He will be the “king”, the rest of the participants will be the “beasts”. Each player must tell the "king" what kind of animal he will be.

"Beasts" stand in one row opposite the "king". The “king” holds the ball in his hands, calls some “beast”, the “beast” must run away. And the "king" throws the ball at him. If the ball hits the player, he becomes the assistant to the "king" and will have to bring the ball to him. The “king” names several “beasts”, then says: “I catch all the animals!” Everyone scatters, and he must hit some "animal" with the ball.

The "king" must always throw the ball from a certain place.

Next time, the driver can choose the one who was caught first, or you can choose the one who was caught last.

Age of players: from eight years old

Place of play: river bank

Items needed: ball

Game Mobility: Movable

Gardener in the water

This game is played on the shore, near the water. Draw a big circle in the sand. In this game, the driver will be the "gardener", the rest of the participants in the game will be "flowers". Each "flower" chooses a name for itself, for example, rose, cornflower, cactus, violet, gladiolus. The "gardener" is on the shore, and the "flowers" sit in the water. "Gardener" says:

"I was born a gardener,

Not a little angry

I'm sick of all the flowers

Except the rose!

Instead of a rose, the "gardener" can name any other flower. After that, the player whose flower was named must run out of the water, run around the circle on the shore. "Gardener" runs after him. If the "gardener" was able to catch up and knock down the player, he leaves the game.

The next time, the “gardener” can choose the player who was pissed off first.

Age of players: from eight years old

Place of play: on the beach

Game Mobility: Movable

The game is one of the most important types of human developmental activity, used since childhood, because from the moment of birth, the child better absorbs the information received during various games. Abilities acquired and improved in gameplay help to better navigate life situations, it is easier and faster to find the right solutions and adapt to environmental changes.

What qualities do games develop in children:

  • Physical - a set of socially determined mental and biological properties of a person that determine the level physical training necessary for the implementation of active and expedient motor activity;
  • Intellectual - specific properties of the work of the intellect for the assimilation and processing of the information flow with subsequent analysis;
  • Social - abilities that characterize a person's actions in a social environment, his behavior among others and in relation to them.

Physical qualities that develop games

In the process of developing physical qualities, the work of the body as a whole is improved. Certain motor skills are mastered and improved, the work of internal systems and organs is activated, brain function improves due to the improvement of peripheral blood supply.

Main physical qualities who develop games:

  • Strength - the degree of muscle development that allows a person to counteract external forces or act on them with the help of muscle tension;
  • Agility - quick and correct mastering of new movements, rational restructuring of motor activity in accordance with changing circumstances;
  • Flexibility is a morphological and functional feature of the human musculoskeletal system, which determines the degree of mobility of individual parts of the body, contributing to the performance of movements with maximum amplitude;
  • Speed ​​- the movement of a person or the movement of individual parts of the body at maximum speed in the minimum short period of time;
  • Endurance - the ability to counteract fatigue when performing any action, to withstand muscle load for a long time without significant loss of power.

Intellectual qualities that develop games

The best way to develop thinking is to regularly train mental activity by solving complex problems. Ideally, intellectual games provide such a load.

What qualities develop games and what are their benefits:

  • Analytical thinking - the ability to analyze the information received, dividing it into logical and semantic blocks, comparing and contrasting individual fragments with each other, determining their relationships;
  • Logic - the ability to think, reason and analyze within the framework of formal logic, making correct and consistent conclusions;
  • Deduction - the ability to extract the central idea from voluminous information arrays, the ability to correctly formulate it, to combine disparate information blocks according to common features, the ability to generalize and highlight patterns;
  • An important quality that the game develops is critical thinking. This is the ability to resist suggestion and influence, excluding erroneous ideas and false conclusions through critical analysis and evaluation of information;
  • Forecasting is the formation, on the basis of available information, of models for the future development of events, taking into account possible alternative options, which makes it possible to plan further actions;
  • Abstract thinking - the ability to keep in mind complex systems, concepts and combinations in the form of appropriate symbols, manipulating these symbols until finding the right solution with the ability to put it into practice;
  • Figurative thinking - the ability to compare various objects and concepts, finding a conventional common denominator, to formulate metaphors and comparisons, simplifying the perception of complex ideas, to perceive artistic images well;
  • Concentration - the ability to keep attention for a long time on solving specific problems, increasing the efficiency of mental activity.

The social qualities that games develop

Social qualities are the concentration of human experience as a result of individual and group activities in various combinations. Forming the abilities, needs, knowledge, skills, behavior and interaction in society, the social qualities of the individual are both the basis and the consequence of social processes.

The social qualities that games develop must be nurtured in a person from the moment of birth, which is why the socialization of children in the game is important. The first skills of social behavior the child receives in communication and games with parents. As he grows up and enters society, participating in games with other children, the baby learns to work in a team, sociability and tolerance for the mistakes of others, common tasks and problems, distribution of duties and division of responsibility. Game tasks assigned to the group contribute to better socialization of children. In the game, due to the emerging need to compromise, to yield, listening to the opinions of other participants and taking it into account, the foundations of correct social behavior are formed. It is in preschool education that children should be taught to curb their own emotions, to think practically in a subject and figurative direction, to control their behavior and actions within society, to be clearly aware of their place and significance in society. The best way to do this is through play.

The main social qualities that develop games in children:

Thanks to the socialization of children in games, they take an active part in the life of the family, the kindergarten group, in the company of friends, they are ready to help, they are happy to study and play, participate in discussions and disputes, drawing the right conclusions and relevant comments. This indicates that children at the proper level understand the structure of the world around them.

Essentially, games display real life in an imaginary conditional setting, and what qualities the games develop depend on their type. Active, intellectual, logical, computer, role-playing - different games are important at various stages of growth as an indispensable element in the development of qualities necessary for life.

Video from YouTube on the topic of the article:

Interesting games for the development of children. Games are aimed at developing: communication skills, emancipation, motor skills of hands, memory, mindfulness of thinking. Games for kindergarten and school.

Fight for the ball

For the game choose a flat area. Draw circles with a diameter of about 1 meter. These circles should be located at a distance of 2 - 3 meters from each other.

Choose 3 - 4 drivers who stand between the circles. All other players take places in circles and begin to throw the ball to each other. The task of the drivers is to catch this ball. If they succeed, they shout: "Change!" Players must change places. Drivers try to occupy the vacated circles. The one who is left without a circle becomes the driver next time. The winner is the one who has never been a driver for the entire time of the game.

A few mandatory rules:

1. Players cannot leave circles, and drivers cannot enter circles.

2. The ball can be passed in a variety of ways.

3. After the command: "Change!" no one can stay in their circles.

Place of play: street

Items needed: ball

Game Mobility: Movable

Siamese twins

Siamese Twins is a game for introverted kids who want to fix that.

The purpose of the game: to teach children flexibility in communicating with each other, to promote the emergence of trust between them.

Participants are divided into pairs. Pairs of players stand side by side with each other and hug each other by the shoulders. It turns out that the one on the right has only the right hand free, and the one on the left has only the left. Together they are the Siamese twin.

The facilitator gives a task, and the "Siamese twin" must complete this task (for example, tie shoelaces, cut out a circle from paper, comb your hair).

Age of players: from six years old

The game develops: communication skills, fluency

Number of players: 4 or more.

Broken fax

This children's game resembles a broken phone, but unlike that game, it develops children's sense of touch rather than hearing.

Players sit down one after another and look at the back of each other's heads. The first and last player is given a pen and paper. The last player draws a simple figure on the sheet, and then the exact same figure with his finger on the back of the neighbor in front.

Each next player draws on the back of the person sitting in front of what he felt on his back.

The first player redraws on paper what he felt on his back.

After all, they compare the received pictures and have fun.

The last player goes to the beginning of the column and the game starts again.

Age of players: from six years old

The game develops: mindfulness, hand motor skills, memory

Mobility of the game: sedentary

Number of players: 4 or more

Items needed: paper, pencil

Copy of the monument

A copy of the monument is a game that develops mindfulness in children and adolescents, helps to overcome shyness.

The game is suitable for younger and older children school age for the holidays.

Also suitable for adults for parties.

Two players are selected from those present. One of them (the copyist) is taken out of the room

and blindfolded, the second (monument) at this time should take some interesting pose and freeze in it. Enter the player-copier blindfolded.

Without removing the bandage, he must determine the position of the monument by touch and take exactly the same. As soon as the copier has taken a pose, the blindfold is removed from the eyes. Everyone compares the original of the monument and what happened with the copyist.

The copyist becomes a monument, and someone from those present is chosen to replace the copyist

Notes. The game has no losers or winners.

Age of players: from six years to fifteen years

The game develops: mindfulness, sense organs, emancipation

Mobility of the game: sedentary

Number of players: 4 or more

Place of play: indoor

Items needed: bandage

hot-cold

With the help of this game, it is good to give a child a hidden surprise / gift, because the child’s interest in the gift increases in the process of searching (just like a delicious smell from the kitchen increases appetite before dinner).

A surprise / gift is hidden from the child in advance. He must find it at the prompts of the presenter:

Completely frozen - it means that the surprise is very far away and the child is looking in the wrong direction. Cold - it means that the child is looking in the wrong place.

Again winter-winter has come - it means that the child is going in the wrong direction, after the right direction.

Already warmer means that the child has turned in the right direction

Warmer means that the child continues to walk / search in the right direction

Hot - the child is already close to a surprise

It's hot - baby close, close to surprise

Quite a fire! - the child is a few centimeters from his gift

The child is looking for a hidden surprise, according to the facilitator's tips described above.

The child enjoys the found gift. It is obvious that the gift found is the reward for the child.

Notes. If the child is not one, but there are several of them, then all the children are engaged in the search at once. For this occasion, the gift must be appropriate!

Age of players: from six years old

The game develops: mindfulness, thinking

Mobility of the game: sedentary

Number of players: 2 or more

snow duel

Snow duel is almost a real duel, but on snowballs. The game well develops the coordination of movements and the reaction of playing children.

The game follows the rules of the duel, but with some changes. Namely:

The duel takes place not on pistols, but on snowballs, you can dodge hits and no one kills anyone. The maximum that you can get is a bruise under the eye and a slight concussion.

Two players stand 10 meters apart. Each duelist draws a 1 meter circle around him - within this circle he can dodge the opponent's snowball.

After the prearranged signal, the first duelist throws a snowball at the opponent. After that, the second duelist throws a snowball at the first.

If one duelist hit and the other missed, then the hit one is considered to have won the duel.

If both miss or hit, the duel is replayed.

A duelist who is being "shooted" can dodge a snowball within the circle outlined around him.

If there are other players, then new player becomes the loser and everything starts all over again.

Notes. To reduce the chance of injury, aim for the torso rather than the head. Also, do not make icy or very strong snowballs.

Age of players: from six years old

The game develops: coordination, reaction

Mobility of the game: sedentary

Number of players: 2 or more

Place of play: street

Items needed: snow

Marine figures

For this game, you need to choose one driver. The rest of the players are at some distance from him. The driver says: “The sea is worried - one, The sea is worried - two, The sea is worried - three, Sea figure, freeze on the spot!” After these words, all participants in the game should freeze in place, depicting some kind of motionless marine figure, for example, a fish, crab, seahorse or other inhabitants of the seas and oceans. The driver approaches a player and taunts him. The player must show how the figure depicted by him moves. For example, a fish swims, a crab crawls, a frog jumps. The rest of the participants must guess who the player is portraying.

Next time, the driver can choose the participant in the game who depicted the most mysterious marine figure, that is, one that no one could guess. Or, on the contrary, you can choose the leader of the one who depicted the simplest figure that everyone immediately recognized.

Age of players: from six years old

Place of play: street, indoor

Mobility of the game: sedentary

chains

Participants are divided into two equal teams. The players of each team line up in a chain, join hands and disperse so that the distance between the chains is approximately 7-8 meters. Teams agree in advance who will start the game.

The team that starts the game (the first one), without disengaging its hands, goes towards the opponents (the second team) and shouts: “The chains, the chains are forged, Who are you not loosened by?”

After that, she returns to her seat. Opponents, after conferring, call the name of one of the players of the first team. This player runs and runs with all his might into the chain of the second team, trying to break it.

If the chain can be broken, then the player who did this takes the one to his right to his team. In this case, the first team retains the right to break the chain.

If he fails to break the chain, he gets into the opponent's chain. The right to break the chain passes to the second team.

The game continues until one of the teams has only one player left. Or the team with the most players after a certain amount of time wins.

There is a game similar to this - Ali Baba. Its essence is the same as in "Chains", only the players shout different words. One of the teams starts the game with the words: "Ali Baba!" The second team answers in chorus: “About what, servant?” The first team speaks again, naming the name of one of the players of the opposing team, for example: “Fifth, tenth, Sasha here for us!”

Mobility of the game: mobile.

Lapta

This is an old and beloved Russian game. It needs a large playground, a ball and a lapta (bat or board). Two lines are drawn on the site. Behind one of them is a “house”, behind the other is a “city”, and between them is a “field”.

The players are divided into two teams. The teams disperse: one goes to the “field”, and the other goes beyond the “city” line. One player from the “city” team hits the ball with a bast shoe, runs to the “house” and runs back to his place.

The selected players of the "field" try to intercept the ball and knock them down on the runner. If the player of the "city" understands that he will not have time to run to the "house" without being tagged, he can stop, and then run to the "city" together with the next player of his team. If the player managed to run across to the “home” and return to the “city” without being tagged, the team gets a point. If the ball is caught by a field player on the fly, or if a city player is tagged while running, the city team receives a penalty point.

The game takes place in two stages of 20 minutes each. At the end of each period, the teams change places.

Then the points are counted, and the winner is determined by their number.

Age of players: from ten years old

Place of play: street, spacious room

Items needed: ball, bast shoes

Game Mobility: Movable

sea ​​king

This game should be played on the shore, near the water. Choose one leader. He will be the "king of the sea".

The "sea king" lives in the water, and the rest of the participants go swimming and tease him. He must catch up and knock down one of the players. The “sea king” cannot go ashore.

If the "sea king" knocks down one of the players, then the next time the driver, that is, the "sea king", will be another player.

Age of players: from ten years old

Place of the game: shore of the reservoir

Game Mobility: Movable

live target

You need a flat area and pre-prepared snowballs. In addition, a sufficient number of players is required so that they can be divided into two teams. The essence of the game is to cross the area under the enemy's snowball fire and dodge the blows at the same time.

On the snow, a large rectangle 20 meters long is drawn on the site. One team, which has to run, stands at the start line (in front of the transverse side of the rectangle), and the other, which will fire, along the site.

The first player of the “defectors” starts off and rushes along the site to its opposite border. At this time, the players of the second team must throw snowballs at him, trying to hit him. The running player can wag, dodge, and dodge, but move mostly in a straight line. If he runs unscathed, his team gets a point. And if he gets hit with a snowball, he is out of the game.

As soon as the first player runs, the second one takes off, and so on. When the whole team has covered the distance, points are counted, and the runners become attackers.

The team that scores the most points wins.

Age of players: from ten years old

Place of play: street

Items needed: snow

Game Mobility: Movable

Cossack robbers

The participants of the game should be divided into two teams: the team of "robbers" and the team of "Cossacks". The "Cossacks" find a place for the captured "robbers" - a "dungeon", while the "robbers" hide in the meantime.

Then the "Cossacks" begin to search, and the "robber" must be caught up and touched. The "robber" who was taken prisoner has no right to run away. All prisoners are in the "dungeon", they are guarded by the "Cossack". "Robbers" can release a comrade from the "dungeon", but for this they must touch the "prisoner". And if he does not have time to run away immediately, the “Cossack” watchman can catch him again. The "Cossack" can also catch the "robber" who came to the rescue.

The game is considered over when all the "robbers" are in the "dungeon". Then the game can be started again, and the participants can switch roles.

Age of players: from ten years old

Place of play: street

Items needed: crayons

Game Mobility: Movable

Cockfighting

A large circle is drawn on a flat area. Two players enter it and kneel in front of each other, each has a handkerchief or scarf - “tail” attached to the back of his belt. The task of the players is, without getting up from their knees, to approach the enemy from behind and grab the handkerchief with their teeth. You can't help yourself with your hands.

Age of players: from eight years old

Things needed: two scarves; something with which to draw or mark a circle

Place of play: any

Mobility of the game: sedentary

Race

The participants of the game stand in a circle. Selected by lot or with the help of a counting rhyme, the driver enters the circle. The players pass the ball to each other so that the driver does not get it. That player, through whose fault the ball is caught, becomes the next driver.

This game has some rules.

1. You can not keep the ball in your hands for a long time.

2. You can pass the ball in different ways: throw it through the air, roll it on the ground, hit it off the ground. You can agree in advance and choose only one way to pass the ball.

3. Players are allowed to make fake moves, false passes, throws, turns, etc.

4. Any player, including the driver, can intercept the ball that has flown out of the circle.

If desired, the game can be somewhat complicated. For example, to agree that during the game everyone moves in a circle to the right or left, or all those who missed the ball join the leader and also try to take possession of the ball.

This game is similar to the dog game.

Age of players: from eight years old

Place of play: street

Items needed: crayons

Game Mobility: Movable

The mobile game is not only entertainment. This is an important part of a child's development. This article lists the most popular and interesting outdoor games for a child.

All children love outdoor games. This is a way to have fun and "throw" energy in the "right direction". For children, games for distillation, ball games, cycling, skipping rope and other paraphernalia will be incredibly useful.

As a rule, children are always immersed in an exciting activity with interest and are always happy to play games that their parents, educators, teachers and friends arrange. Outdoor games can make children friendly and joyful. They are better than nothing to develop collective thinking and exercise in sports terms.

Mobile game develops the child

The new generation of children is growing up in very unfavorable conditions:

  • computer addiction
  • malnutrition, oversaturated with fats and carbohydrates
  • lack of physical activity
  • sedentary lifestyle
  • stress and nervous tension
  • lack of attention from parents

All these factors negatively affect a small person, blocking his full development and worsening health. An ordinary outdoor game, which will be informative, active and interesting, can improve the quality of a child’s life.

Active movements have a positive effect on the development of the child. In addition, they are able to shape the personality of the baby from an early age. You can see how regular participation in games helps:

  • train perseverance
  • help children develop the ability to concentrate
  • develop speed response
  • cultivate perseverance and patience

It is interesting to know that the skills acquired in childhood during the game remain with a person throughout his life. If you exercise them regularly, they will not disappear anywhere, but on the contrary, they will become more refined and harmonious.



The role of the game in the physical development and upbringing of the child

The role of the game in physical development baby is simply undeniable. This is an important element not only of education, but also of personality formation. We can say with confidence that the child never gets tired of the game, he can only be bored with its monotony. After all, for children, the game is a leading activity in which they are able to open up and express emotions as much as possible.

In addition to physical education, the game gives:

  • mental development - the ability to think, analyze, calculate
  • moral development - the formation of personality and character of a person
  • aesthetic development - awareness of the beauty of things
  • social development - the ability to establish contacts in society


mobile games for fresh air

In fact, the game is probably the only child's labor, and the child undertakes its action without coercion. In the game, the child is able to express himself from all sides. show all the qualities that we appreciate in an adult. During even the simplest play, the child learns to live and adapt to life.

It is noticed that it is during the game that the child is most easily amenable to learning. It does not matter in what form the lesson is presented to him: verbally or non-verbally.

In the game, the child learns to evaluate the current situation. This skill will be especially useful to him in his adult life, making important decisions. Only in the game can you make it clear to the baby how necessary the cooperation and help of others. How important it is sometimes to be able to restrain yourself and show respect for other participants in the game.

Play is a way to hide negative and negative emotions and express only benevolent feelings in return. Yes, and it is impossible to imagine another activity that can bring so much joy to the child and bring benefits for a full-fledged healthy lifestyle. Games are useful at any age, both in nursery and high school. The main thing is to take into account the characteristics of the child and the older the participants, the deeper the game should be immersed in the social meaning.



outdoor games indoors

You are free to combine several types of activities in the game, the main thing is not to overdo it with excessive psychological stress on the child.

Follow some rules:

  • the game in no case should in any way disturb the mental balance of the child
  • try not to change your main activities very drastically
  • do not stop the game abruptly, it injures the child's psyche

10 outdoor games for kids of all ages

There is no such child who would not love to run and jump, frolic and have fun, laugh and do fun tasks. There are a number of notorious children who, for various reasons, are embarrassed to do this, but nevertheless they are also delighted with interesting games. Outdoor games should always be trained in a child:

  • dexterous skills
  • endurance
  • fast response
  • instant response
  • logic
  • Attention
  • the ability to quickly switch consciousness and thinking


outdoor games for children of all ages

Mobile collective game "Geese-swans"

This is a popular and very famous game. existing for more than a decade. the game is good because it is able to develop an instant reaction in children and carefully train the endurance of each participant. It is perfect for children over the age of six who are able to distinguish commands and respond quickly.

Rules of the game:

  • divide the zone into three sections: goose house, field and mountains - this is a prerequisite for the game
  • divide all the participants in the game (x can be about twenty or even more) into "geese" and "wolves"
  • explain commands to all participants to avoid misunderstandings

Place all participants by territory:

  • "goose house" - the habitat of those children who embody geese
  • "field" - a place where geese graze and fly
  • "mountains" - the habitat of wolves


teams for the game "geese-swans"
  • On a clear command “geese-swans fly”, all children performing this role fly out of the “goose-house” to the pasture and fly there, flapping their wings and having fun
  • On the command “wolves”, the geese and swans must go home, and the wolves at that time try to grab at least one goose participant
  • The team that remains uncaptured by the wolves wins.

In addition to endurance, this entertainment trains in children the coordination of all their movements, the dexterity of movements and teaches them to think correctly when planning their actions.

An outdoor game with a rope "Fishing rod"

This is very fun game that all kids love. For her, there is no time of year, no age restrictions. This fun teaches children to be hardy and precisely coordinate their every movement. The advantage of the game is that it can be played both outdoors and indoors and an unlimited number of children can be involved in this.

Rules of the game:

  • to play it is necessary to have a jump rope or a long rope with a weight at the end
  • there is one leader in the game - spinning the rope, and all the rest are participants
  • the host determines what the nature of the game will be: competitive (that is, knockout) or entertaining


mobile game "rod"

Children form a circle. One participant becomes in the center of the circle, who leads the rope on the ground. His task is to rotate the rope in a circular motion. The rest of the children should jump at the moment when the rope touches their feet. To do this, the leader must clearly predetermine the boundaries of the territory and forbid the rest of the participants to go beyond them.

If the tip of the rope hits the legs of a participant who did not have time or could not jump, he is considered a loser. There are two differences here:

  • AT competitive game, each participant drops out of the circle gradually until the number of participants reduces them to one person
  • In an entertaining game, the leader’s place is taken by a person whose legs were hit by a jump rope, and so the game continues until it gets boring.

The game trains such important qualities as: endurance, collectivity, quick reaction, and also gives children a little physical activity.

Entertaining game "Chairs" in nature and indoors

This game is as old as the world. It is often played at various events by adults, but it took its start in kindergarten. The game well brings up in children the ability to react quickly, to be attentive to commands and others, to deftly perform movements. Unfortunately, this is not a crowded game and the optimal number of participants in it is about ten people.



outdoor chair game
  • Each participant must have their own chair. All chairs (or stools) are placed in the center or in a circle
  • One more participant is added to the total number of participants - without a chair
  • All participants stand in a circle framing a circle of chairs.
  • The task of the participants, at the command of an outside leader, is to move in a circle. It could be musical accompaniment and dancing, or maybe a “chaos” team, where each child rushes about and moves around as he pleases
  • When the “chairs” command sounds or the music stops, everyone should sit on the chairs. There is not enough space for one person, he drops out taking a chair with him
  • the game continues until the last chair. The winner is the one who managed to sit down

Such a game is most suitable for a room where you can always find musical accompaniment and a large number of chairs.

Entertaining game in nature "The most flexible"

This game is very interesting for older children. She trains in the child the ability to adapt to the conditions, the ability to arch the body and coordinate all their movements. It should be carried out in nature, where you can find two trees growing side by side. Between them you should pull any rope, rope or elastic band.

Each player must pass under the given rope. An unlimited number of children are allowed to participate here. The complexity of the game is that each time, after passing the last participant, the rope drops by twenty centimeters. And sometimes it is simply impossible to pass under it without a strong bending back.



the most flexible game

You can diversify the game by adding musical accompaniment while bending under the rope, and complicate it by adding a few more ropes in different directions. The participant is eliminated only when he touches any side of the rope.

The game "the most flexible" contributes to the development of coordination of each of their movements and the ability to show dexterity in difficult situations.

Game for holding on the street "Traffic light"

This game is one of the most popular in kindergartens and schools. It is often held in health camps to attract and somehow interest children. Its essence is very simple:

  • An unlimited number of children can participate in the game
  • The leader performs the role of the so-called "traffic light". He must clearly define the boundaries of the game and show them to each participant.
  • The territory intended for the game is divided into two halves. All participants gather on one side
  • "Traffic light" stands exactly on the border of the two halves and turns its back to the participants
  • The task of the “traffic light” is to name one of the colors and turn sharply towards the participants
  • Each participant carefully examines his clothes for the estate of this color, and if he has it, this is a ticket directly to the opposite side
  • The rest of the participants who do not have this color must try by all means to get to the other half.
  • A "traffic light" tries to catch someone and if it succeeds, the caught player is either out or becomes the new "traffic light"


traffic light game

The game teaches children to react quickly to circumstances and requires the ability to quickly make decisions, as well as dexterity.

Entertaining game "Hunters" for children

This game can be played both outdoors and indoors. An unlimited number of children can participate. different ages. The peculiarity of the game is its main attribute - the card. Before the start of the game, the host lists all the participants and writes down the name of each on a separate card. The cards are shuffled and given to the children to draw.

To make the game fun and interesting, a prerequisite is the complete acquaintance of children with each other. Only then will they be able to respond properly. All children need to be explained that they are hunters. The task of the hunter is to catch the “game”. The game is the participant whose name is written on the card.



game "hunters" in nature

During the first play of the game, the children will not yet know that each of them is both a hunter and a game. All children gather in one area, it is advisable to turn on the music at this time so that they can dance. All this time, each hunter closely and imperceptibly watches his game. When the music ends, the hunters grab the game. What will be the surprise and joy of all the participants when they all grab each other together and the game ends with friendly hugs!

The game organizes children together into one friendly team, teaching them how to communicate and how to interact with each other, training dexterity and quick reaction.

Outdoor ball game "Hot Potato"

This is a very simple and understandable game for everyone. It requires an unlimited number of participants and one ball, which will embody a hot potato. Why hot potatoes? - The task of children is to pass the ball to each other with lightning speed so as not to “burn themselves”.

  • All participants should line up together in one big circle.
  • The ball is passed with quick movements from participant to participant
  • All this time, the transfer of the ball can be accompanied by cheerful music.
  • When the music stops or the host says the simple phrase “stop”. the participant whose ball is delayed is eliminated
  • The game continues until there is only one player left - the winner.


hot potato game

The game teaches children to quickly respond to commands, coordinate their movements, show dexterity, ingenuity.

Mobile game for children "The sea is worried"

Children love this game very much and it can be successfully played both outdoors and indoors. It allows children to develop motor coordination, develop aesthetic skills and train flexibility.

  • Children are divided into participants - "sea figures" and the leader
  • The facilitator turns his back to the rest of the participants and reads the words:
    "The sea is worried - once,
    The sea is worried - two,
    The sea is worried - three,
    Marine figure freeze in place!
  • While reading the leading words, all children perform dancing movements and, after finishing, take any form
  • The host evaluates the beauty of the figures and walks between them
  • The loser is the participant who moves or laughs while the leader walks between the figures
  • Showing the same figure multiple times is not allowed.


the game "the sea is worried"

The mobile game "Cat and Mouse" for children of any age

This game is very popular in kindergartens and primary school. This is active entertainment for children of all ages. An unlimited number of children can take part in the game. They all become in a circle, having previously determined one in the role of a “cat” and one more in the role of a “mouse”.

  • All children form a circle and hold hands, as in a round dance
  • The mouse should be outside the circle, and the cat should be inside
  • The task of the cat is to catch the mouse, and the task of the circle is not to let it be done.
  • It is the fact that the children hold hands that does not allow the cat to penetrate into the center of the circle, they try to interfere in all ways
  • At this time, the movements of the mouse are not limited and it can freely move both in the circle and outside it.
  • When the cat finally catches the mouse, the mouse assumes the role of the cat, and all other participants choose the mouse
outdoor cat and mouse game

The game teaches children to react quickly, be smart and coordinate their movements, plus it teaches children to communicate with each other.

Entertaining mobile game "ink and pen"

This game involves a large number of children to play. All of them are divided into two teams of equal numbers, which are placed at a good distance from each other. They all line up and hold hands.

  • One of the commands reads the words:
    “Black ink, white pen.
    Give us ... (child's name) and no one else "
  • After these words, the named child scatters and runs through the closed hands of the team.
  • If he manages to break the chain, he takes one of the participants whom he touched and takes him to his team
  • If he fails to break the chain, he stays on the opposing team
  • The game continues until there is only one player left on one of the teams.


black ink white pen game

The game teaches children to communicate in a team, to be one and coordinate their movements with precision.

Video: "Outdoor games for children"

Developing mobile games.

Instructor for physical education: Zueva E.A.

Games are a great tool for development! Each game develops a range of different abilities. The child periodically participates in different games, the games are repeated and he begins to see his growth, his movement. Here he constantly lost - and now he began to win.

Games are different. In pedagogy, the opinion has spread that competition games are, as it were, “non-pedagogical.” After all, there are winners and losers. Winning is good, but losing ... It's better that there are no losers. Why? They say: “If a child often loses, he has low self-esteem.” Indeed, low self-esteem is a very, very harmful thing. However, as well as overpriced.

The real problem, apparently, is not what is better - low or high self-esteem, but that self-esteem is adequate, so that the child knows his real capabilities and strengths well.

The child plays not one but different games, not with one person, but with many. In some games the child loses, in others he wins. Games give the child a way to figure out what he can do, what he doesn’t, what works well, what doesn’t.

They also say that the game as a rivalry is inhumane. According to such "humanists" people should not compete at all. But this is completely false. What is rivalry but comparing your results with the results of other people? It may be painful or not very pleasant, but the fact remains that this is a powerful stimulus for human improvement.

There is also a certain minimum level of aggressiveness in people's behavior, and it is necessary to “drop” it. It is in games with rivalry, in games-competitions, that this happens. Better than fighting. Therefore, games are real, not fake humanism.

Of course, it is not good if the child loses all the time. There are often situations in games where players are not equal in strength. If you see that a child often loses, then select a game for him according to his abilities so that he succeeds. There is always a game like this!

Many educators and parents do not want their child to ever lose. Perhaps this desire arises from the personal problems of such adults. It was they themselves who did not finish the game in their childhood, did not learn how to lose, and now, being afraid of losing, “they project their fears onto children. Human wisdom keeps repeating and repeating: a person must be able to lose, must be able to "take a hit." You can't learn it if you don't try. The best way to do this: competition games.

1. Fifteen.

Children are naturally programmed to run. After all, what could be better than such an exercise, where fast, rapid acceleration is replaced by active braking or a desperate attempt to dodge? Salki is also a good prevention of cardiovascular diseases in a child. Among the many outdoor games, tag is perhaps the most favorite game. There are hundreds of types of salsas. The book "365 educational games" lists the most famous.

"Wolves in the Den"

"Caught a fish"

"Burners"

"Salki with a ball"

"Circular balls"

"Running with change of direction"

"Chain tags"

"Sorcerers"

2. Games for the development of sensory abilities.

Sensory abilities are feelings: sight, hearing, touch .. It is good to see - it is in many ways - smart to see, clearly recognize what you see.

To hear is, first of all, to hear intelligently, to be able to recognize what you have heard, to remember what you have heard. To touch means to recognize tactile sensations well, to remember them clearly at the right moment. It is very important to develop normal sensory abilities. Because the lag will imperceptibly slow down the success of the child in all areas, in all areas of human activity.

"What changed?"

"Broken phone"

"Wonderful bag"

"Drummer"

"Letter in the Palm"

"Blind and guide"

3. Folk games.

Every river has a source. So let us ask ourselves: where do the games begin? The most remarkable, the most exciting and fascinating of them originated in ancient times. Maybe man himself arose along with the game? The games of each nation reflect its soul, its origins, its history. In games, children unconsciously learn many features of the Fatherland, something that cannot be explained in words, something that pours into the soul of a child without moralizing and lectures.

Folk games are good not only because they develop various qualities, such as speed, strength, dexterity, but they also teach respect for oneself, as a part of one's own people, and for other peoples of the Earth. Each nation is great in its own way - folk games bring this truth to children.

"Leapfrog"

"Zhmurki"

"Rope"

"Bag Run"

"Ring"

"Wolf and goats"

"Cats and Mice"

"Golden Gate"

4.Games for attention

Voluntary attention is formed in a child from 4 to 8 years. Often children cannot sit still when they are reading a book or taking a class. Attention can be trained with the help of all the same games.

"Am!"

"Mirror"

"Nose, nose, mouth..."

"Fables"

"Detective"

"Do like me"

"Palm, fist"

5. Games for the development of the imagination.

Imagination is one of the most magical abilities of the human psyche. Creativity without imagination simply does not exist. Memory becomes poor, weak, if it is deprived of those clues that the imagination gives. It can be said that human happiness is almost entirely based on the imagination.

"What's in the box?"

"Find the Similarities"

"Dreamers"

"Living Sculpture"

"Living Pictures"

6. Games for hands and ... legs.

There are many connections between the "motor" areas of the cerebral cortex and all other parts of the brain. In order for a child to speak well, and then to read and write, to develop normally, great attention must be paid to the development of the clarity of movements of the arms and ... legs.

"Drawing with the foot"

"Monkeys"

"From cart to cart"

"Barrings"

6. Games for the development of theatrical abilities.

A person plays quite definite roles, constantly changing them. Without the ability to role-play, communication can be difficult because the people around you are guided by a certain type of standard behavior given by the role.

"Living Sculpture"

"Shadow"

"Mirror"

"Pass with gestures"

"Pump and Ball"

7.Team games.

Friendship is a great value. But friendship also needs to be learned. And there is no better teacher of communication than games, first of all - team games, where you feel the shoulder of a teammate, where winning depends on the overall interaction. They say that if the game ends in a draw, "friendship wins", but this expression has another meaning - a friendly team has an advantage.

"Drag over the line"

"The Dragon"

"Day and night"

"Capture the Flag"

Literature:

E. Belyakov "365 educational games"

"Mobile games of the peoples of the USSR"