Former Monoliths call of Pripyat. Stalker call of Pripyat how to help the Monoliths. Three comrades: learn about the fate of the Barge and the Joker

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During the promotion of the game Stalker Call of Pripyat, in the vicinity of Jupiter main character collides with a group of Monoliths, which will already become quite unpredictable plot twist in Game. As strange as it may seem, the monolith squad will be neutral towards the main character, moreover, the commander of the group with the call sign Tramp will ask Degtyarev for help. The fact is that this small group in the past were fanatical fighters of the Monolith group, somehow getting out of influence, found themselves without support, ammunition, shelter from mutants and zone emissions.

Wandering around the Zone, they found themselves not far from the Yanov station, hoping to join one of the stalker groups living there. In connection with such an unexpected turn, many players simply do not know how to behave, and most importantly, how to help the Monoliths in the Stalker Call of Pripyat, we will try to figure it out.

First of all, to do this side quest necessary:

  • Meet with the surviving group of the Monolith (you can find them south of the place called the Volkhov air defense system);
  • Talk to the leader of the group - Tramp;
  • After that, it is necessary to decide with which group to make friends with the Monoliths (in our case, there are only two options - Duty or Freedom).

Before going to one of the leaders of the Duty or Freedom group, Major Degtyarev needs to earn a positive reputation on one side or the other. During the passage of such opportunities will be more than enough.

Conditions for completing the Tramps quest:

  • Receive and give the PDA to Tachenko, obtained from the quest The Cooling Tower;
  • Complete the St. John's wort quest chain;
  • Complete quests and complete the search for the Magpie stalker (give information about Flint to one of the leaders of the group);
  • Earn the "Diplomat" achievement.

There is little trick how to help the monoliths, when completing this task, there is no need to hand over Tachenko and Morgan to the leaders of the CCP groups (they can be profitably sold to a merchant named Sych), and to be accepted into the group, it will be enough to surrender Flint. After that, any of the commanders will accept the Tramp and his fighters into their ranks.

The "A Man of Balance" achievement in Stalker: Call of Pripyat is unlocked after maintaining neutrality between Duty and Freedom. Both groups settled at the Yanov station in the vicinity of the Jupiter plant: Duty occupied the southern part of the station, Svoboda the northern one. The truce is valid only within the station. Both groups are experiencing a shortage of recruits and, as in the air, need replenishment. It depends on the actions which of the groups will sympathize with Degtyarev, which will directly affect the receipt of some achievements in the game. If there is no desire to support groups, neutrality should be observed. In the case of obtaining achievements "" or "", the achievement "Balancing Man" does not open.

Obtaining the achievement "Proponent of Balance" in "Stalker: Call of Pripyat":

  • Give PDA Morgan and PDA Tachenko to huckster Sych from Skadovsk on Zaton. Morgan's PDA can be found on the body of a murdered ensign at a meeting in Lesnichestvo during the resolution of the conflict between and from Skadovsk. PDA Tachenko lies on the body of the general on the Gradirn to the north-west of Yanov, to find the missing detachment, the Svarog detector is needed, which appears after finding three Veles detectors by order of Sych from Skadovsk.
  • and hand over to Gonta from Skadovka on Zaton.

Simultaneous receipt of the achievements "Stalker" and "Leader" in "Stalker: Call of Pripyat":

Simultaneous receipt of the achievements "Proponent of balance" and "Leader" is affected by a detachment of Monolith Rogues. With a low reputation among the groups, neither Loki nor Shulga will agree to accept the former Monolith fighters. Therefore, you should keep the evidence with you for replay until the last. Problems with getting achievements are related to changes in scripts that have occurred in early and late versions of the game. In later versions of Stalker: Call of Pripyat, there are not enough reputation points to make friends with the Duty and Freedom groups with the same actions. Options for obtaining achievements depend on the version of the game.

  • 1st option to attach the Tramp with the Monoliths:
    1. Sell ​​PDA Morgan and Tachenko Sych from Skadovsk.
    2. the commander of the "Duty" or "Freedom" on Yanov, and tell the hunter Gonta from the "Skadovsk" about it. We conduct all subsequent cases with the side to whom the traitor was given.
    3. , freeing Mityai from bandit captivity and paying off Vano's debt.
    4. and give it to the leader of one of the factions (Debt or Freedom).
    5. Ask the leader of one of the groups (Duty or Freedom) in the task "Protection of Scientists".
    6. , having killed, by order of St. John's wort from Yanov, swamp bloodsuckers, byurers and a chimera.
  • 2nd option to attach the Tramp with the Monoliths:
    1. Get the "Diplomat" achievement.
    2. Get the "Mutant Hunter" achievement.
    3. Ask the leader of one of the groups (Duty or Freedom) to send fighters to guard the scientists' bunker.
    4. and hand over Morgan's PDA to Liberty Commander Loki.
    5. Give the PDA Tachenko to Lieutenant Colonel Shulga and attach the Vagrant detachment to the Duty.

As a reward for keeping the balance between the factions on Yanov, Hawaiian and Azot will make discounts on their goods and services. Obtaining the "Equilibrium Keeper" achievement affects the game's ending.

The ending of "Stalker: Call of Pripyat" with the preservation of neutrality between the groups:

Between the detachments of "Freedom" and "Debt" at the Yanov station, a precarious balance was established. Tired of the senseless struggle, the fighters of the warring factions began to replenish the ranks of free stalkers.

.
Lieutenant Colonel Shulga: , .
Loki: , .
Tramp: .
shooter: .

List of quests at the Pripyat location Colonel Kowalski: .
Zulu: .

Repeatable quests

ejection

Who to get the quest from: automatically over time

Conditions for receiving: No

Performance: Ejection: find cover

At certain intervals, radioactive releases occur in the exclusion zone. When we hear a message about an imminent release via radio, we immediately forget about all our current affairs and begin to seek shelter in order to wait out a local natural disaster.

Let's look at the map. We have a new task "Ejection: find cover". We select this task as active and run to this point. Having reached the shelter, we sit and wait until the release is over. The end of the release will also be reported by radio on the stalker frequency.

The release can be waited out without shelter, in an open area, if you use the Anabiotic drug (can only be bought in the scientists' bunker). After use, we faint for a couple of hours, and get up when the release has already passed. After surviving three ejections in this way, you can get the achievement "Marked by the Zone" and are not afraid of the ejection at all.

Reward: no.

special order

Who to get the quest from: Nimble (merchant in Skladovsk)

Conditions for receiving: No

Performance:

At the base of stalkers on the third floor, the courier Nimble sits alone. You can order any weapon or armor from him. To order, you need to pay only a part of the amount as a deposit.

Special Order: Pending Delivery

After placing an order, you will have to wait for some time until it is delivered. At this time, you can walk around the zone and collect the remaining payment amount, or you can go to bed and quickly skip a few game hours.

Special order: pick up item

If such an inscription appeared, then you need to return to Shustrom within a few hours and pay for the order. If we do not make it in time, then Shustroy's attitude towards us will deteriorate, and the next time the order will cost much more.

Reward: ordered item.

Artifacts to order
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from:

Conditions for receiving: No

Performance:

Bartender Beard, after several tasks, has the opportunity to constantly complete the same quest, but each time you need to look for a new type of artifact.

Artifacts to order: find the artifact "(random type)"

To find an artifact, you need to study the area very well. It is necessary to remember in which anomaly what type of artifacts appear. If you don’t remember yourself, you can use special location cards for this.

Having received the task, we quickly go to the anomaly, where such artifacts appear. We need to hurry, because we have competitors - other stalkers. They can bring the artifact to Beard before us, then the task will fail. When someone finds an artifact before us, it appears on the map. You can talk to this stalker and buy an artifact from him, but you will have to pay for this by giving up your best weapon.

Reward: artifact price

Backwater. Additional missions

Disappearance of stalkers
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Capercaillie (Skladovsk)

Conditions for receiving: No

Description: Capercaillie asked for help in search of the missing hunter, who was looking for the lair of bloodsuckers. Judging by the available information, it is the bloodsuckers who are involved in all the recent disappearances of stalkers.

Performance:

Disappearance of stalkers: find the missing hunter

We go to the goal in the Sosnodub Anomaly. On the spot we find only a dead bloodsucker. But at this time Capercaillie gets in touch and asks to follow him. We go to a new goal in the north.

Together with Glukhar we go to the “VNZ “Circle” zone, we enter the building where the bloodsucker was seen. Inside we go down to the underground floor, there in the right side room we find a bloodsucker. You can immediately throw a grenade at him. After attacking the first, a second bloodsucker appears. It will already have to be killed with firearms, and this is difficult, since the monster is in stealth mode most of the time.

After the victory, we follow the Glukhar, through the elevator shaft we jump even lower. In the room we find three corpses of stalkers killed by bloodsuckers. We search them, collect ammunition.

We enter the next room, there are several monsters in it at once, but they are all sleeping. It's not worth waking up the monsters, so we move in a crouch, without touching the enemies, we crawl forward.

After passing the room, we go upstairs, jump into the pit, we find ourselves in a through tunnel near the swamps. Capercaillie never found Danila, whom he was looking for. He leaves, promising to contact us later. And we have the opportunity to tell the stalkers about the found lair of bloodsuckers.

Reward: access to the next task.

Disappearance of stalkers (2)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: A day after the first part of the task

Conditions for receiving: completed the task "The Disappearance of Stalkers"

Description: There were no traces of Danila the hunter in the building. However, Capercaillie seems to be puzzled by what was found inside the VZ; he asks to meet him later - he wants to find out some details.

Performance:

Disappearance of stalkers: will meet with Capercaillie later

We receive a signal from Capercaillie. We go to Skladovsk, but we do not find this stalker there. We ask Beard, he reports that Capercaillie is waiting in the south near the port cranes.

We arrive at the place, inspect a small house near giant cranes. Inside the building we find the corpse of Danila, a little further we see the doctor Tremor, standing over the corpse of the Capercaillie. Listen to Tremor. He talks about his disease, similar to vampirism. He repents of everything and therefore kills himself before our eyes.

We return to the Beard, we tell that Tremor was to blame for the disappearance of the stalkers, and not the bloodsuckers.

Reward: achievement "Sleuth", 10,000 and the coordinates of two caches.

Inaccessible cache
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Snag (stalker at the table in Skladovsk)

Conditions for receiving: No

Description: Snag left a container with swag in Zaporozhets, but during a recent earthquake, the car fell into the ground.

Performance:

We approach the gas station, shoot the crawling snorks. Behind the building we go down into the rift to the very bottom. In the Zaporozhets car we find a box with habr. It will not work to get back along the cliffs, so we go up through the dark caves, avoiding anomalies and shooting snorks.

The exact path to the exit from the labyrinth: From Zaporozhets we go to the left cave, turn left again. On the way to the left we will see a high window on the left, we pass by it. Further on the way near the white stone there will be a second such window lower, we jump into it. After that, we go straight (to the right of another white stone), into a cave that goes up steeply. We turn left through the cave, then right, so we get to the surface.

Reward: Snag allows you to pick up any item from the found box: weapon "Fora", medical kit, improved AKM / 2U, artifact "Soul", army steel Helmet.

Reputation
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Nimble (courier on the third floor of Skladovsk)

Conditions for receiving: buy any weapon from Shustroy

Description: You need to find Snag and make him bite his tongue.

Performance:

We take the purchased weapons in hand. We pass by the stalker Koryagi, he says that this is his stolen weapon. We return to Shustrom to find out the truth. Nimble denies everything and asks to find Koryaga in order to punish the liar. Snag runs away from Skladovsk. We will be able to find him only in the next location at the Yanov station, having completed the “Theft” task.

Reward: next quest Theft.

Theft
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: personal box on Yanov

Conditions for receiving: quest "Reputation" at the stage "Find Snag". You need to leave at least one thing in a personal box in the basement of Yanov Station. Returning after a while, we find that things are gone

Description: Find out who might have stolen your stuff.

Performance:

We ask stalkers about the loss. Only a doctor will tell us that he recently saw a strange stalker Koryaga. We learn that Koryaga went towards the Zulu tower.

We go to the Zulu, we ask him. He says that he recently drove off a couple of bandits from his tower with shots, then they fled north towards the Half Station.

At the Half Station we find an unknown bandit and a wounded Koryaga lying down. We communicate with the bandit. It depends on our answer whether it will be hostile or neutral. We talk with Koryaga. Just like that, he is not going to tell where our things are. There are three options below.

Option 1). We are looking for a hiding place. Behind the building on the Half-station on the ground we find a hatch with an open lid, go down and find a safe where our stolen things and things of the Snag lie. During this time Koryaga dies.

Option 2). We treat Koryaga with a first-aid kit. He thanks us and shows us a cache of stolen items.

Option 3). We kill Koryaga. We find a PDA on his body. In the messages we find the location of the cache

Reward: our lost things, a random item from Driftwood's drawer.

supplies
STALKER: Call of Pripyat. Walkthrough

Who to get the quest from: Cleaver (mercenary at the entrance to the Substation Workshops)

Conditions for receiving: No

Description: It is necessary to take the collected supplies to the mercenaries located in the workshops of the substation.

Performance:

Supplies: deliver food to the mercenaries

Food can be bought in Skladovsk from the Bartender. You can kill zombified stalkers in the northwest zone and collect food from them.

Reward: open access to the Substation Workshop area. Inside in the yard behind the house on the boxes you can find tools for fine workmanship.

Area maps
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: task "Scat-2"

Conditions for receiving: No

Description: after examining the Skat-2 helicopter, we find a map of the area in the on-board computer. We need to find those who are interested in it.

Performance:

You can find out from almost any stalker that a stalker-guide nicknamed Pilot is interested in the cards. We go to the Skladovsk base, find the Pilot in the bar on the first floor, give him the card, get a discount on his services.

Reward: discount - a trip from Zaton to Jupiter costs not 3000, but only 1000 rubles.

Lair of bloodsuckers
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Capercaillie, Beard (merchant in Skladovsk)

Conditions for receiving: Lair of bloodsuckers discovered (quest Disappearance of stalkers completed)

Description: It is necessary to tell Beard about the lair of bloodsuckers, discovered under the VNZ "Circle": he knows what to do for the safety of stalkers.

Performance:

Bloodsucker Lair: Tell Beard

After discovering the lair, we go to Beard at the Skadovsk base. The beard proposes to clean up the lair not manually, but with the help of poison gas. We learn the location from Sych - a merchant on the second floor. For information you need to pay 2000 rubles.

Bloodsucker Lair: Find Poison Gas

We learn that gas cylinders can be found on the bridge to them. Preobrazhensky (southeast of Zaton). On the bridge we go from north to south, we inspect all the military vehicles on the way. We avoid anomalies, of which there are a lot.

We find a box in the back of the truck, but two keys are needed to open it. In the cab of the truck we find "Decree No. 423", the text of which indicates where the keys are.

Key "A" is found at the beginning of the bridge in the trunk of the car. Key "B" is in the car that fell off the bridge. We go down to it along the wreckage of the bridge. We return to the box, open it, pick up the cylinders.

Bloodsucker Lair: find the ventilation shaft

We return to the VNZ, where we found the lair. On the road we approach the panel, use the cylinders, turn the valve. After that, two invisible bloodsuckers will attack us, we kill them. In a few minutes the gas will be pumped into the lair. We return to the Beard, pick up the award.

Reward: anomaly detector "Veles", cache coordinates, 5000 rubles.

Hitting
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Sultan (stalker bandit in Skladovsk)

Conditions for receiving: No

Description: A group of stalkers decided to become a gang and rob their own stalkers. It is necessary to decide what to do: to take part in the raid, to warn the stalkers, or not to interfere?

Performance:

Hitting: decide what to do

We speak with the Sultan, we receive information about the impending attack of bandits on stalkers. (To prevent an attack, we tell the stalker Capercaillie or Beard about this).

Hitting: join the ranks of the robbers

We speak with the assistant Brass Knuckles, wait for midnight and go to the barge of T. Shevchenko.

Arrival: wait for the appointed time

Once in place, we can choose who to support in the shootout: bandits or stalkers. It depends on our choice what the next quest will be, and how all stalkers and bandits will treat us in general.

Reward: 1) for helping the bandits: we get 2100 rubles, the coordinates of the cache, the next quest is the Deal (with the Sultan).

2) for helping stalkers: a set of medicines, coordinates of the cache, the next quest - Deal (with a Beard).

Mercenary Camp
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Owl (merchant in Skladovsk)

Conditions for receiving: No

Description: Owl promised to pay well for any data carrier found in the mercenary camp at the waste processing station. He is interested in the plans of the mercenaries.

Performance:

Mercenary Camp: Retrieve any information found

We go to the waste processing station in the south-west of Zaton. A gang of ten people took refuge in the building. The enemies are very dangerous, so you need to sneak up behind the building unnoticed and fight in close combat, using a good machine gun and grenades, and constantly hiding around the corners. Or you can save money, order from Shustroy sniper rifle, and shoot enemies from afar with a rifle.

After the victory, we examine the bodies of all the mercenaries, two of them have PDAs that need to be picked up. We enter the building, on the top floor near the southern wall we find the laptop of mercenaries. We refer all information to Sych.

Reward: for a PDA - 1000 rubles apiece, for a laptop - 2000 rubles.

strange phenomenon
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Beard (bartender in Skladovsk)

Conditions for receiving: No

Description: A particularly strange glow was noticed on the dredger. Beard asks to find its source.

Performance:

Strange phenomenon: find the source of the glow on the dredger

I'm going to the dredger. We pass along the board of the ship, go around the anomalies, go down the stairs inside. In the captain's cockpit, instead of the steering wheel, there is an artifact "Changed Steering Wheel", we take it.

We leave the ship. Immediately at the exit we are met by a stalker bandit. He says that he has long wanted to get this artifact in order to cure a friend.

Option 1. We give the artifact to the stalker bandit. We get nothing (If we follow the bandit, we will see that he deceived us. He will take the artifact to Beard and simply get money for it).

Option 2. We leave the artifact to ourselves. After that, the bandit will attack us, a couple more bandits will come out from around the corner. After the victory, we hand over the Artifact to the Beard.

Reward: 3000 rubles, the coordinates of the cache.

Deal (with Beard)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Beard (bartender in Skladovsk)

Conditions for receiving: Help the stalkers on Shevchenko's barge

Description: Meet the stalkers near the forestry, and help them stop the deal between the bandits and the arms dealer.

Performance:

Deal: meet with stalkers near the forestry

We just get to the goal, unite with the stalkers.

Deal: eavesdrop on the conversation

We pass into the building ahead. We sit and listen to the voices in the neighboring building. Dolgovets and the bandits agree on the supply of weapons.

Deal: prevent the purchase of weapons

We run out after the stalkers, shoot the bandits. We search the body of the murdered debtor Morgan in the exoskeleton, we take away his PDA.

Reward: We speak with the leader of the group of stalkers, we get 2500 rubles, the coordinates of the cache. We return to the Beard, we get another 3,500 rubles.

Tools
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Cardan (technician in Skladovsk)

Conditions for receiving: No

Description: Kordan asked to find three sets of tools: for rough work, for fine work plus a calibration kit. The technician will pay for the tool and, in addition, be able to provide more complex weapon or body armor upgrades.

Performance:

Tools for rough work - Zaton, northwest corner, in the attic of the northern house.

Fine Work Tools - Zaton, Substation Workshops, on a crate next to a group of mercenaries.

Calibration tools - Pripyat, in the basement of the Department Store building.

Reward: access to all Cardan upgrades, "Master of Combat Systems" achievement.

Three comrades
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Cardan (technician in Skladovsk)

Conditions for receiving: Sultan's quests completed

Description: Cardan asked to convey his apologies to his comrades - stalkers Barge and Joker. After a quarrel, the guys left in an unknown direction.

Performance:

Three comrades: learn about the fate of the Barge and the Joker

Joker's corpse lies near the Sosnodub zone, to the south of it, in a clearing in front of large stones.

Barge's corpse is found southwest of the Burnt Village, underground. We go down underground along any crack. At the bottom we go to a large cave under a crack in the form of the letter V, from this cave we go to the northern dead end.

We collect their PDA from the corpses, bring it to Cardan.

Reward: change in the ending of the game about Cardan.

Tempting Business
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Owl (merchant in Skladovsk)

Conditions for receiving: Sultan's quests completed

Description: Trader Sych offered to participate in one profitable business. To do this, you need to find three Veles detectors, take them to the scientists' bunker and give them to Novikov.

Performance:

Tempting Business: bring three Veles detectors to Novikov

One Veles can be obtained as a reward for the Bloodsucker Lair quest. Two more detectors will have to be bought from Sych, or removed from the bodies of especially wealthy enemies, such as mercenaries. We take three detectors to Novikov in the camp of scientists at the location of the Jupiter Plant.

Tempting Business: wait for Owl to receive detectors

The scientist improves the detectors and calls them "Svarog" detectors. Now you need to wait about a day for Novikov's messengers to return the improved detectors to Sych.

Tempting Business: Convince Broda to follow the deal

We come to Sych. The merchant informs us that he has no money due to the fact that Beard does not pay his share for the use of detectors.

We approach Beard. He gives us the Svarog detector, but he is not going to give the money, and sends us back to Sych.

Tempting Business: demand a share from Owl

Owl invites us to contact the Sultan to deal with the Beard. You can agree to help, or you can demand your money right now, since the agreement was with Sych, and not with the Bartender.

Option 1). We demand our share of the deal, we get 1,500 rubles. We remain on good terms with Beard.

Option 2). We approach the Sultan - we get the quest "Dark Business".

Reward: Detector "Svarog", 1500 rubles or a new quest.

Dark Deeds
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Sultan (bandit leader in Skladovsk)

Conditions for receiving: The quest "Tempting Business" is in progress

Description: Work for the Sultan, make Beard pay interest.

Performance:

The Sultan offers to learn about the last tasks of the Beard. We approach and get a task to search for the Compass artifact. The task is completed very quickly, you just need to go to the hermit Noah and pick up the artifact. After that, access to Beard's permanent quests - "Search for an Artifact" will open.

We return to the Sultan. He tells the next part of the plan: you need to work for Beard in order to get detectors from him, which he distributes to his stalkers.

We take the task “Search for an artifact” from the Beard, we wait until other stalkers also start looking for this artifact. Marks on the location of rival stalkers will appear on the map. We need to take all the improved detectors from all the stalkers. You can negotiate with the stalkers and offer a ransom, or kill them.

With the detectors we return to the Sultan. Now Sultan and I receive interest from each transaction from Beard.

Reward: 10,000 rubles, coordinates of the hiding place, interest from Beard (800 rubles per day), two Svarog detectors.

Compass
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Beard (merchant in Skladovsk)

Conditions for receiving: Completed "Tempting Business"

Description: On the rare artifact There are always enough customers. It should be found.

Performance:

Compass: find Noah and find out where you can get this rare artifact

We go to the hermit Noah. We learn that the artifact does not need to be looked for, Noah has already found it. He gives us the artifact just like that. We attribute the "Compass" to Boroda.

Reward: 10,000 rubles, the coordinates of the cache, (for completing all the tasks of the Beard, we get the achievement "Your Boyfriend").

In Search of the Magpie (Retribution, Alien Merit)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from:

Conditions for receiving: No

Description: A stalker named Soroka set Gonta's group under attack by a chimera. The guys are asked to find a pallet.

Performance:

In Search of Magpies: Find a Stalker

The task can be received immediately, but it can only be completed in the next location. Owl can tell about Magpie. We give him 1000 rubles, for this we learn that Soroka now lives at the Yanov station under a different name.

On Yanov in the bar at the table we see a stalker-braggart named Flint. This is the former Magpie, but evidence is needed to capture him.

At the Jupiter location, we go to the Quarry zone with a large circular bucket. In the quarry we find a wounded stalker Sliver. He talks about who betrayed him, and then dies. We get a new task "Retribution: Avenge the Sliver".

Other people's merit: deal with Flint

I'm going to Yanov. We hear from Flint a story about how he got an artifact in a quarry. We ask him and find out that it was he who framed both the Gonta team and the stalker Sliver.

The facts obtained can be reported to: 1) the leader of Duty, 2) the leader of Freedom, 3) the stalker Gonta in Skladovsk. The improvement of relations with one of the groups, and the subsequent receipt of the achievement, depends on who you tell first. After that, in any case, you can tell Gonta.

Looking for the Magpie: Report to Gonta

We return to Zaton, tell Gonta about the found stalker. (For some, when turning in the quest to Gonta, the game crashes on version 1.6.00).

Reward: 1000 rubles, "Messenger for Justice" achievement.

Hunt for the Chimera
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Gonta (stalker in the first-aid post of Skladovsk)

Conditions for receiving: Completed the quest "Night Hunt" (on Yanov)

Description: It is necessary to meet with Gonta before dawn, so that together with his group go hunting for a chimera.

Performance:

Chimera Hunt: Meet Gonta at the bar at 3am

In Skladovsk, we use the bed in the basement to sleep until the right time. At three o'clock in the morning we meet with Gonta in a bar in Skadovsk. Together with him we move to the Emerald zone.

In the destroyed pioneer camp, we are looking for a wounded monster. Chimera sits on an open stage. We imperceptibly approach closer and attack it.

We approach Gonta to complete the task. We return to St. John's wort to receive a reward.

Reward: Shotgun SPSA-14, 2000 rubles, achievement "Friend of stalkers".

Jupiter plant. Additional missions

Radio engineering
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Nitrogen (technician on Yanov)

Conditions for receiving: No

Description: Nitrogen needs materials for radio engineering. According to him, it makes sense to look for them at the cement plant.

Performance:

Radio engineering: get materials for Nitrogen

We go to the cement plant in the northeast. We can’t enter the building itself, we climb the stairs of the water tower, from it we climb onto the roof of the plant, we jump into the hatch. Inside, on each floor, we inspect all the tables and shelves so as not to miss anything.

4th floor: a box of transistors, a coil of copper wire.

3rd floor: textolite base 2 pcs., a can of rosin.

2nd floor: packaging of capacitors, coil of copper wire.

1st floor: Textolite base, a can of rosin.

Reward: Nitrogen's price cuts for repairs and modifications.

Tools
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Nitrogen (technician on Yanov)

Conditions for receiving: No

Description: Nitrogen asked for three sets of tools: for rough work, for fine work, plus a set for calibration. The master will not only pay for the tool, but will also be able to provide more serious upgrades to weapons or body armor.

Performance:

Tools: bring tools to Nitrogen

Tools for rough work - Jupiter, the center of the location, inside the train with electricity. We jump into the train from the north bridge, we pass through the cars, dodging the electr in time to the side.

Tools for fine work - Jupiter, in the building west of the Jupiter factory. Let's go to the attic.

Calibration tools - Pripyat, in the Old KBO building on the third floor.

Reward: access to all modifications from Azot, the achievement "Master of High Technologies".

Hostage
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Bear (stalker in exoskeleton on Yanov)

Conditions for receiving: No

Description: Free the stalker named Mityai, who was taken hostage by the bandits.

Performance:

Hostage: free Mityai

The bear offers to gather a detachment of stalkers and rush to the base of the bandits, and his ally Torba wants to pay the gopniks a ransom in the form of an artifact " gold fish". Which plan to choose is up to us.

Option 1). You need to clear the base of the bandits. The task is difficult, even with the support of a group of stalkers.

Option 2). We decide to give the "Goldfish". We go to the Container Dump. At the entrance we communicate with the guards, we pass to the leader. The bandit asks either to give the artifact (the cost is 6,000 rubles), or to pay 15,000 rubles. It will be cheaper to give the artifact. For this, the ringleader releases Mityai. Together with him we leave the base of the bandits.

Hostage: take Mityai out of the bandit camp

We pass through the labyrinth of containers. In one narrow lane we are stopped by an ordinary bandit. We paid only the leader, now the ordinary bandits also want to get something.

Option 2 a). If we agree with the bandit, he will take a certain percentage of our amount. The less money we have on hand, the cheaper the ransom will be.

Option 2 b). If we answer with rudeness, then for the first time the bandit will endure it, but will demand a larger percentage of the money. The second time he will start shooting at us, all the other bandits will also attack.

At the exit from the base, we can talk with the released Mitya and, together with him, be transported to Yanov. And you can leave it, and later come to Yanov on foot.

Reward: 5000 rubles, the artifact "Goldfish", 2 coordinates of the cache, friendship with the Bear and Bag. If everything was done peacefully, then we get the achievement "Diplomat".

debts
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Vano (Georgian stalker at Yanov station)

Conditions for receiving: No

Description: Wano owes money to the bandits for the costume and can't pay it back because the interest is rising too fast. He asks to deal with this problem.

Performance:

Debts: take money to bandits

After the conversation, Vano gives us 5,000 rubles so that we transfer this debt to the bandits. You need to take a few thousand more of your money with you, or powerful weapons and armor.

We arrive at the base of the bandits. We speak with the guards, we pass to the leader Jack. The boss of the bandits demands not only 5,000 rubles, but also 2,000 more, as accrued interest.

Option 1). If we have good weapon(intact assault rifle with a few upgrades) and armor (worth at least 25,000), we can threaten the bandit. Then 5000 will be enough.

Option 2). If there is nothing to scare the enemy, then you will have to fulfill his requirements. We pay 7000 rubles.

Option 3). If you don’t want to pay at all, and you think that you can shoot more than a dozen bandits, then you can answer “It will be cheaper to shoot you.” You can survive only with good equipment.

Reward: friendship with Vano (+ money saved).

Kopachi
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Uncle Yar (stalker in the corridor on Yanov)

Conditions for receiving: No

Description: It seems that Uncle Yar expected the appearance of mercenaries. It is necessary to destroy them.

Performance:

Kopachi: Destroy Mercenaries

Together with Uncle we move to the Kopachi zone. Zombified people walk around, but if you don't touch them, they won't attack. We go into the ruined house, we settle down on the roof. Yar starts shooting at the mercenaries coming down the mountain. We need to help him, and cover from the rear in time if the mercenaries manage to get closer.

Reward: 6000 rubles, the coordinates of the cache.

Hunting
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from:

Conditions for receiving: No

Description: In Plavny, behind the cement plant, they saw a flock of swamp bloodsuckers. Local stalkers ask her to destroy.

Performance:

Hunt: Destroy a pack of swamp bloodsuckers

We go to the northern swamp near the Plavni anomaly. Three bloodsuckers live here. In order to better notice invisible enemies, we stand in the water, follow the splashes of water. Of the weapons, it is best to use a shotgun.

Reward: 3000 rubles, coordinates of three caches.

Hunting (2)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: St. John's wort (stalker in the basement on Yanov)

Conditions for receiving: Swamp bloodsuckers destroyed

Description: A group of stalkers have discovered strange mutants in the tunnels north of the Jupiter plant. It is necessary to check this place and destroy the mutants.

Performance:

Hunt: Destroy unknown mutants

We go to the railway dead end. We enter the building to the left of the road, we pass several rooms. In a large dark hangar we find two burrers. They pick up nearby objects with telekinesis and throw them at us. Throwing grenades is dangerous, enemies can pick them up with telekinesis and throw them back at us. Also, with the help of telekinesis, they can snatch from our hands firearms, it will have to be quickly lifted from the floor. It is best to destroy burrers with a knife, run up close and beat to death.

Reward: 5000 rubles, coordinates of three caches.

Night Hunt
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: St. John's wort (stalker in the basement on Yanov)

Conditions for receiving: Completed previous 2 quests

Description: Chimera - nocturnal predator; where its daytime nest is located is unknown. It is necessary to kill her at night when she goes hunting to the ventilation complex.

Performance:

Night Hunt: Destroy the Chimera

To complete the task you need a good, powerful weapon and a large supply of ammunition. Best to take assault rifle with military ammunition.

We arrive at the place, waiting for the onset of night. At midnight, a chimera will appear. She will run fast and jump high like crazy.

Reward: 10000, shotgun "Predator"

Warehouse "Debt"
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Lieutenant Colonel Shulga (leader of Duty), Loki (leader of Freedom)

Conditions for receiving: Bring Morgan's PDA to Lieutenant Colonel Shulga or Loki (the PDA can be obtained by completing the "Deal" quest at the Zaton in Forestry)

Description: Help "Duty" to recapture the warehouse with weapons from "Freedom".

Performance:

With the detachment of "Debt" we go to the warehouse near the station "Yanov". Inside the building we kill the fighters of "Freedom". (If we give the CCP to the leader of Liberty, we will fight in this battle on the side of Liberty).

Reward: all items found in the warehouse, good relationship with the selected grouping.

Contract with scientists
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Garik (stalker in the scientists' bunker)

Conditions for receiving: No

Description: Garik would like to complete the contract with scientists, but for this he needs the artifacts "Chunk of Meat" and "Gingerbread Man". You need to bring him these artifacts.

Performance:

Contract with scientists: bring Garik artifacts "Chunk of Meat" and "Gingerbread Man"

"Chunk of Meat" can be found in many Acid Anomalies.

"Gingerbread Man" can be found in the Sosnodub anomaly at the top of the web tree.

Reward: 6000 rubles, coordinates of two caches.

Variable psi-radiation
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: The presence of a helmet with Psi-resistance (can be found on the roof of the cement plant)

Description: Will join Poplar's squad to go to the tunnel with variable psi radiation. As agreed, in the process of searching for the sample needed by the scientist, the stalkers will guard the tunnel.

Performance:

We meet with Topol's group, together we enter the tunnel. Alone we pass into the premises of the tunnel. In the room with the anomaly, there is a cache under the container. At the end of the path we take the artifact "Changed Insulator".

(There may be a game glitch here. Do not leave the room until the psi-radiation icon is as red as possible, otherwise the controller will not appear).

After the roar of the controller, we exit through the doors back into the tunnel. You need to quickly shoot the controller before he starts to control other stalkers. After the victory, we return to the scientists, hand over the artifact.

Reward: 6000 rubles.

Anomaly Research
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Variable Psi Radiation"

Description: Obtain scanners from Novikov to be placed in anomalies. Herman wants to collect statistics on the appearance of artifacts, so he will have to place the scanner right in the center of some anomalies.

Performance:

We go to Novikov, we take 3 scanners of anomalous activity from him. We walk around the map, put the scanners at the indicated points inside the anomalous zones.

After this task, we can always approach Novikov and find out in which anomaly what new artifacts appeared (in anomalies they are born again and again, they can be collected indefinitely).

Reward: 5000 rubles, information about the birth of artifacts.

Anomaly Research (2)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Investigation of anomalies"

Description: Help stalkers take measurements.

Performance:

Anomaly Research: Cover for Stalkers

A group of two stalkers must take measurements in two anomalies: Plavni and Ashes. Where to go in the first place - we choose ourselves.

Smooth. Here you will have to shoot back from flocks of wild boars and denser for a long time. All this happens on the shore of the swamp, where visibility is poor. It is better to take a quick-firing shotgun and more ammo with you. Nothing really threatens you, but stalkers can be easily killed. You need to constantly run around and distract all the enemies to yourself.

Ashes. Stalkers will scan the fiery anomaly in the north, and zombified enemies will attack from the Kopachi from the south. It is best to go on this mission with a sniper rifle.

Reward: 7000 rubles, detector "Veles", achievement "Researcher".

Abnormal Activity (Debt Story)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving:

Description: Scientists' scanners have registered anomalous activity north of the bunker. It is necessary to explore the area with a perfect detector.

Performance:

Abnormal activity: scan the area with an improved scanner

The goal of the task is located in the zone Cooling tower (industrial reservoir for cooling water). But if we just come to this zone, we will not see anything, we will only hear the radio message for help.

To complete this quest, we must have the best detector with us - "Svarog" (given only for completing scientists' quests). We arrive at the Cooling Tower, take out the Svarog detector, and find the Spatial Bubble anomaly. The corpses of several Duty fighters fly out of the bubble and fall onto the sloping surface of the cooling tower. We climb up, search the bodies, find a PDA at General Tkachenko, listen to the recording.

The history of "Debt": to transfer the CPC of the founder of "Debt" to interested parties

The found PDA can be given: 1) to the leader of Duty, 2) to the leader of Freedom, 3) to sell to Sych in Skladovsk. From the one to whom you give the CCP, the improvement of relations with one of the groups, and the subsequent receipt of the achievement, depends.

Reward: Grom-S14 weapons, cartridges, charges for an underbarrel grenade launcher, 4,000 rubles, the trust of the chosen group.

Latest developments
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed previous scientific assignments

Description: Herman is interested in the latest developments of the Jupiter plant. It is necessary to find the documentation in the administrative building of the plant.

Performance:

Recent developments: find documents at the Jupiter plant

We go to the plant "Jupiter", we enter the northern administrative building. We rise to the fourth floor, in the first room on the left we take administrative documents. Nearby in the overturned table we find the "Bump" and cartridges for it.

When we take the documents, mercenaries will immediately attack us. We shoot enemies on the landing. We take the CCP from the leader of the mercenaries. We take the found document to the scientists in the bunker.

Reward: 7000 rubles, a set of medicines.

Scientists protection
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Recent Developments"

Description: The scientists' bunker was left unguarded. It is necessary to select a group of reliable people to protect them.

Performance:

Protecting scientists: find reliable people

Option 1). We agree on protection with the leader of the "Debt" on Yanov.

Option 2). We return to Zaton, we are looking for a detachment of stalkers led by Spartak.

Reward: 4000 rubles, a set of medicines.

Oasis
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving: No

Description: Ozersky, a scientist from the bunker, asked to try to find the legendary Oasis. According to rumors, there should be a reservoir with healing water. However, no one knows for sure whether this place really exists.

Performance:

Oasis: check the veracity of the legend

Where is the oasis not indicated on game map. You'll have to search on your own. We follow the railroad to the south. Before the southern railway dead end, turn left into a small building, go down to the underground room. We shoot back from several jerboas. We go east through the pipes towards the Ventilation Complex.

We enter a hall with many columns. If we go through the hall, then along the corridor we will return here again. This is an anomaly-teleport that will constantly return us to the beginning.

We examine the room, we see that there are four rows of columns. To go further, you need to pass only between certain columns. First, we pass several times just at random. After that, a small glow in the air will appear in some openings. The glow tells you which specific arches to go through. The glow will appear in the first, third and fourth row of columns. In the second row, you will need to guess the correct path yourself. We just run through the luminous openings and in turn through all the openings of the second row. So let's get out of the vicious circle.

In the next room we fall into a large cistern (it can be seen on global map in the form of a smiling emoticon), this is where the oasis is located. We take the artifact "Heart of the Oasis" from the tree. We take the artifact to scientists. Artifact can be returned or kept.

Reward: 7000 rubles or the artifact "Heart of the Oasis". (It's better to keep the artifact for yourself. 7000 can be earned anywhere else, and you won't find such a useful artifact anywhere else).

Hypothesis
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving:

Description: Ozersky has another interesting hypothesis.

Performance:

Hypothesis: install the scanner in the center of the collapse

We install the scanner in the designated place. We will be attacked by snorks. There will be about ten of them, but they will come out gradually. You will have to defend right in the center of the anomaly, so it is better to endure the blows of enemies than to dodge them and fall into dangerous traps. After the end of the analysis, we take away the scanner, we return to the scientists.

Reward: 3000 rubles.

anomalous plant
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving: Completed previous science assignments

Description: Need to explore anomalous zone and bring back a sample of the mutated vegetation.

Performance:

Anomalous Plant: Obtain a Vegetation Sample

We go to the area in the southeast of the bunker of scientists. There are many dangerous acid anomalies here, so we move carefully to the top of the hill. You can buy pills from scientists that temporarily increase acid resistance, then the task will be noticeably simplified. Take the Flower in the center of the anomaly. (Achievement "Pioneer"). We return to the scientists, give the flower, get a reward.

Reward: 3000 rubles, costume for Sokolov.

Survivor "Monolith"
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Tramp (southwest of the location, south of the bridge)

Conditions for receiving: No

Description: A detachment of "monoliths", formerly fanatical fighters, got out of obsessive suggestion. Now these people are looking for shelter from emissions and monsters. It is necessary to agree with the inhabitants of the station "Yanov" so that the "monoliths" can hide there.

Performance:

Survivor "Monolith": talk to the inhabitants of the "Yanov" about shelter

In the southwestern part of the location we find a detachment of Monoliths. These people came out from under the zombie radiation of the monolith and now they do not pose a threat. We speak with their leader - the Tramp. The detachment wants to settle the detachment on Yanov, and for this you need to get permission from "Debt" or "Freedom".

We return to Yanov. We tell about the Monoliths to one of the leaders: 1) the leader of "Debt", 2) the leader of "Freedom". The leader will agree to accept the detachment only if he trusts us (to do this, you must complete the task "Anomalous Activity" and "History of Duty"). The improvement of relations with one of the groups, and the subsequent receipt of the achievement, depends on the one to whom you tell about the Monoliths.

Survivor "Monolith": take a detachment of recruiters to the detachment of "monoliths"

We take a small detachment of the selected group, with them we go to the Monolith detachment. Monoliths take the oath and go to the stalkers at the base.

Reward:“Duty” suit PS5-M “Universal Protection” or “Freedom” suit.

Unmanned reconnaissance
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: drone (northwest of the Jupiter location, north of the Ashes anomaly)

Conditions for receiving: No

Description: -.

Performance:

We find the surviving memory module and carry its equipment - Azot to the Yanov station, or Novikov to the scientists' bunker. Azot will unlock the module in 3 hours and will charge 1,000 rubles for it with a discount, and without it - 3,000 rubles. Novikov, on the other hand, will do it faster - in just an hour, but he will already charge 2,000 rubles for it.

(If you give the module to Azot, after that all the caches will be robbed by the bandit Senka, only notes will remain. But near the last cache we will find the dead Senka with all the loot).

The coordinates of three radio beacons in the vicinity of "Jupiter" were preserved in the module's memory, all of them are caches of the Strelka group.

Reward: information for the "Keeper of Secrets" achievement.

Locations of all three Strelka caches:

1) Cement plant in the northeast. To the north of the plant near the swamp we find the entrance to the tunnel, we go inside, we find a cache in a box. Inside, among other things, there is a document "Note from the Arrow to the Ghost."

2) Quarry south of Yanov. To get to the upper floors of the giant excavator, we climb a tree on top of a cliff, jump over from it. In the cockpit we find a cache in the form of a backpack. Inside the document is "Note to the Arrow".

3) Plant "Jupiter". In the courtyard of the plant we find a small building with tanks. We go down into the recess below them, on the wall in the pipe we find a cache. Inside the document is "Note to Arrow Fang".

We pass the notes found in the caches to Strelka before the last mission.

Reward: achievement "Keeper of Secrets", three first-aid kits, Flame artifact, Firefly artifact.

Pripyat. Additional missions

one shot
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Garik (one of the military in the Laundry)

Conditions for receiving: No

Description: We must wait for the appearance of the customer's people and eliminate their leader. Without it, the mercenaries will not be able to detect the laboratory.

Performance:

When you arrive at the territory of the Laundry, Garik will turn to you and inform you that he barely took his feet from the mercenaries who talked about meeting with the customer on the territory of the hostel.

We approach Kovalsky, we talk about the planned meeting, he suggests either removing the performers, or removing the customer and performers (it is better to kill everyone).

We go to the courtyard of the hostel. The military give us the SVD. We wait a few minutes for the targets to appear. Mercenaries will appear first, then customers. We need to destroy a couple of people who will talk near central entrance. The rest of the mercenaries themselves will scatter after the shots. After the shootout, we search the dead, we find a red key card.

Reward: key card from X8 (facilitates the passage of the X8 laboratory).

RP-74 Zulu
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Zulu (guide to Pripyat)

Conditions for receiving: Zulu survived the overpass

Description: Help a Zulu fight off a pack of snorks.

Performance:

The Zulu will leave the detachment at the moment when the first meeting with the military takes place in Pripyat. After some time, we receive a signal for help from the Zulus. He fights off a pack of snorks in the yard near the school. (If we do not have time to help, then he will die). Destroy the Snorks, save the Zulu.

The Zulu will come to the Laundry at the military base. We talk with him there, we get his nominal machine gun as a reward. After that, the Zulu will return to Yanov.

Reward: machine gun RP-74 Zulu.

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In a stalker, the call of Pripyat, how to help the Monoliths? and got the best answer

Answer from Esepchuk Alexey[guru]
In order to help the Monoliths, you need to increase your reputation in the game. To do this, you need to go to Skadovsk (loc. Zaton), and go to the leader of the bandits (I don’t remember his name, he sits on a box, it’s easy to find). He will have several tasks, and maybe before taking the task we need, we will have to complete assignments that are irrelevant. The task will be this: to cover the bandits on the deal. When you come to the right place there will be bandits, then they will meet with Dolgovtsy for an exchange. During the deal, you will be attacked by stalkers sitting in ambush. The main thing for us is to kill the debtor in the exoskeleton (according to Morgan (?)) and take the PDA from the corpse. Do not give this CCP to anyone, except for the leader of the debtor Shulgi !! ! But that's not all. It is necessary to take the task from the merchant, who is located just above the bartender Beard. (climb the stairs, then to the right) and you also need to take the task from him to bring scientists three Veles (a device for searching for art). You can find them on corpses, in extreme cases I can send a save for soap. Now we need to go to Yanov (Lok. Jupiter) and give this PDA to Shulga. With three Veles we go to the bunker of scientists there we give them to the equipment. Then we go back to Skadovsk, go to the merchant, we say that we have taken the detectors and wait until the modified detector is brought. The merchant will tell you when to approach. When the corresponding message appears, go to the merchant, tamon will send you to the beard, etc. Here we have a modified detector. Now with him g Cooling towers (to the north of Yanov station) we go up there and see a large anomaly, we approach it with modifications. detector and several bodies fall out of it. On one of them, you need to take a PDA and also take it to Shulga.
Now your respect will increase. Now we can go to the Monolith camp (next to the container warehouse under the bridge) and after talking with them to return to Yanov at Shulge, having agreed with him, you go with the soldiers to the camp.

Scientists on "Jupiter" will give you an assignment - to find the legendary Oasis - this is something that has a positive effect on a person. It is useless to ask the stalkers on this issue, so we stomp further without stopping.
At the entrance to the ventilation shafts there are a huge number of jerboas and a little bit of zombies. We go inside the building, move forward, then turn left, and there is already the entrance to the mines. Further, walking through the tunnels, we will come to a small room, which is the last point before the discovery of the Oasis. The bottom line is that here you can go almost on the sixth sense and you yourself will not understand how you went through it, approximately it looks like this - you need to run along the perimeter of the room, after passing through the "electric rain", again run along the perimeter to the second passage, where the anomaly is. You will be thrown again to the first exit, but after that a new section will light up in the room. And you again run along the perimeter into the passage, and so three times. At the end, you can go through that malicious corridor and get into the "Oasis", which is located directly under a certain round thing.
Then we take a quest from scientists, following along railway from Yanov, to the left of the tunnel you will see a building, we enter it, while keeping an eye on the jerboas, we move to where they climb from. We move along the pipe, go out into the hall with columns, after which some “stars” will light up, and then we go into the passages indicated by them, find the “Oasis”, take the heart, kill a couple of dogs and run back to the scientists.

After the autosave happens, we go out to the "Oasis", select the artifact and take our feet away from the angry pseudo-dogs up the stairs. Everything, you can go to the scientists, give them an artifact.

Kopachi

On the "Yanov" you can meet a member of the "Freedom" group named Uncle Yar, he will ask you to escort him to a village called Kopachi, in which you and him will be accommodated in a house with a good sniper position on the upper tier, as you climb up, you will see what is around a crowd of zombies is wandering, but they are not very aggressive, so they will start to fight with the mercenaries who have arrived in the same place, quietly bring down the mercenaries and then talk with Yar. He will pay us 6,000 rubles and tell us what happened. If, however, they decided to fuck their ammunition from these mercenaries, then they would also have to cross all the zombies.

Hunting for swamp bloodsuckers

St. John's wort will give you a task to clean up swamp bloodsuckers. If you have a shotgun, they are very easy to kill. After killing three bloodsuckers, we return for a reward, which is 3000 rubles. It is best to bring them down with a modified shotgun, so as not to waste some expensive ammunition, such as a grenade launcher.

Hunting for unknown mutants

Stalkers found previously unknown mutants in the tunnels under the Jupiter plant, which must be disposed of. These mutants turn out to be Burers, so look, if you try to shoot them, you can glue the fins before them. But if you take a knife into service, then he will not allow the burer to use his abilities due to numerous blows, he will not need a lot of them. To go to another world. Well, a grenade launcher is a very effective weapon against these creatures.

As a reward, St. John's wort will give you 5,000 rubles.

Hunting for a chimera, one more

St. John's wort will offer you to kill another chimera, so do not refuse, and take the task.
We are moving south on the map, waiting for the night to come, 2-3 hours. If it comes out, you can ambush by going up the stairs to the top of the tank, and if it doesn’t come out, then you need to get down and stand in the center of the site. The Chimera will run at you from the east side, keep the Breaker or something similar at the ready, preferably modified, and have 50-60 rounds of ammo inside, because it is extremely tenacious, also do not forget to stock up on bandages and first aid kits to heal, before the start of the battle, take a sip of the energy drink. The main thing - do not lose sight of it, and it will be extremely difficult, given the chimera's jumping ability.
Upon completion, you will receive money and a personal shotgun from St. John's Wort.

ransom

At the Yanov station, a couple of stalkers will argue over what to do with their friend, who has been captured by the bandits. You have the opportunity to help them.
But actually helping is far from easy. We can, of course, stick to the bandits, give them our artifact, and pick up Mitya, but at the exit from this ill-fated camp they will demand a little more from us than you gave, and more money to boot, it's up to you, in case of a mess, Mitya most likely not to survive, in general, it all depends on your efforts.

Where to attach the "Monolith"

The ex-monoliths, who are located in the north-west of the area around the "Jupiter", want to go to Yanov. Waiting out for bursts in the open is not a pleasant experience that a stalker can expect in his life, so let's help them. They can be assigned to "Freedom" or "Duty" by talking to the leaders of these units, but first you need to ingratiate themselves with them. Help Uncle Yar in clearing Kopachi from mercenaries, help Azot with radio equipment, help St. John's wort with his little animals, finally, give one of them the PDA of the main and dead debtor received at the Cooling Tower, and after all this, the Monoliths will already be signed by someone -then.

Addition:
The favor of the corresponding group also increases: if you do not sell the PDA to Morgan Sych, but give it to one of the leaders; surrender Magpie (aka Flint) to one of the leaders.

Psi radiation

When you are already with good equipment, then at the base of scientists you will be offered to study something unusual and anomalous, which is located in a distant tunnel in the north of the location. You will go there with a squad of mercenaries. This mystery will turn out to be a completely unnecessary artifact, which is guarded by a crowd of zombies. At the exit from these places, the "controller" will be waiting for you, so as soon as you put a bullet in his forehead, turn around and mow down all your former partners, the scientists will thank you well for this task.

Second way to go: If you have time to kill the controller before your former friends start killing you, and before the controller personally kills them, then the group will turn green again and, in a fit of gratitude, will give you something useful after a while. The signal to receive an award from Poplar will be the moment when you see him at the bunker not in an ordinary jumpsuit, but in an exoskeleton. So it is not necessary to wet the Poplar group.

measurements

And once again, scientists need your help, this time you need to install some devices in the most active anomalies, which, after bursts, will notify you of the presence of artifacts there and, secondly, accompany a detachment of stalkers who measure the activity of anomalies. The first part of the task is easier, he came, set and is free, but the second part of the fun will be more difficult. They take measurements carefully, and therefore for a long time, then you will react very quickly, because they can gobble up one of your wards almost imperceptibly. So take a shotgun offhand and it will be much easier to shoot boars and flesh, otherwise it will be bad.

Measurements, episode two

Apparently, the devices that measure anomalous activity affect the mutants somehow, because they get angry very quickly when these devices are near them. Scientists give you a task - to install a specifically configured device in the very center of the "Bitumen" anomaly, where you can often find the "Frying" artifact and wait until it takes measurements. While you are building a naturalist out of yourself, hordes of snorks will climb on you, so you will have to try very hard. To fend off them and not fall into the anomaly itself. You can take the situation with cunning, become so that these creatures jump straight into the anomaly, calculate the trajectory.

Measurements, episode three

This time, you are required to study a previously unknown anomaly, which is located near the Cooling Tower. Without completed tasks to find three "Veles" and "Svarog" on hand, do not even try to take on this task. But in the opposite case, if you have Svarog available, then go to the Cooling Tower and enjoy. Then search the corpses, the PDA of the main debtor can be sold to Sych, or to the leader of "Debt", and if you want to deal with "Freedom" and see "Debt" omitted, then to the leader of "Freedom".

Latest developments

Scientists will ask you to find some documents located at the Jupiter plant. We move to the plant, look for it, it’s not difficult there until you actually find them. As soon as you find it, a group of mercenaries rush at you, their leader is armed with a G37 and wears an exoskeleton. Once you kill him, keep an eye on him and take his PDA from his corpse and take it to the scientists. An interesting moment, if you listen, you will hear that the mercenaries swear during the battle. Take the documents and PDA, and you will be asked to find for scientists new guard, “Dolgovtsy” will fit perfectly for such a position, you just need to talk with their leader. "Freedom", apparently, can also be signed to protect scientists, but there is no certainty that the scientists themselves will be delighted with such a company.

debts

After talking at the station "Yanov" with the stalker Vano, we learn that he owes the bandits and they constantly demand interest from him. It would be nice if someone else would take the money, after your consent, Vano will give out 5000, which must be given to the leader of the bandits. When you are there, talk to Jack, their leader, it will become clear to you that he will continue to demand interest and that this cannot be stopped by threats.
You have two options - to transfer everyone there, or, otherwise, you will have to pay 7,000 rubles. The first option is better, because you will stay with the money and at the same time pick up a bunch of all kinds of weapons, including the excellent shotgun "Bump", however, if the difficulty level is "veteran", then you are unlikely to even be allowed to throw up a machine gun. Having solved this problem in any of the ways, inform Vano and complete the quest.

arrow notes

On the outskirts of the northwest of the Jupiter neighborhood, you can find a fallen recon module in which you will find a black box with Strelok's notes. But you will not be able to read them, so you need to take the box to Azot in Yanov, he will convert the information into a readable form. Nitrogen will ask you for money for repairs, we agree, especially if the discount is only 1000 rubles, and after a few hours we return for our module. After taking it, Strelka's caches will be marked on the map, breaking your head a little, you will open them.

Note: It's best not to give the notes to anyone until you meet the Strelok, giving the notes to him will unlock the achievement.

Radio engineering

A certain Azot is fond of radio engineering and wants you to get him materials to work with it. We follow the cement plant. The passage from the main entrance is closed, so you need to go around and climb the stairs from the north side to a certain container on which the “electra” anomaly walks, and then jump into the hatch. Next, you just need to carefully inspect every centimeter at the factory. After a diligent search, you will find a textolite base x3, a package of capacitors, a can of rosin x2, a coil of copper wire x2. We attribute all this goodness to Azot, in return we get lower tariffs for its services.