D and guess the tale according to the illustration of the goal. Didactic game based on fairy tales for the middle group of kindergarten. "Collect cut pictures according to fairy tales"

CARD FILE OF DIDACTIC GAMES ON RUSSIAN FOLK TALES.

The main goal of didactic games based on Russian folk tales - development of children's speech, education of interest in Russian folk tales.
Didactic games are made taking into account the age of children.

Games with children 3-4 years old

Verbal and didactic game "Compare different animals"

Didactic task : to teach children to compare different animals from fairy tales, highlighting opposite signs.

Number of players : 5-6 children

game rule: answers the child who the driver points to

game action : The teacher invites the children to consider the Bear and the mouse.

The bear is big, and the mouse ... (small). What else Mishka? (Fat, fat-footed, clubfoot). What mouse? (Small, gray, fast, dexterous.) What does Mishka like? (Honey, raspberries), and the mouse loves ... (cheese, crackers).

Mishka's paws are thick, and the mouse's ... (thin). Who has a longer tail? The mouse has a long tail, and Mishka ... (short.

Similarly, you can compare other animals from fairy tales - a fox and a hare, a wolf and a bear.

Verbal and didactic game "Kids and Bunny"

Didactic task: Teach children to come up with a new ending to a familiar fairy tale

Number of players: 4-6 children

Game rule: listen carefully to the interlocutor

Game action: First, the children remember the fairy tale "Kids and the wolf." It can be recalled using a tabletop theater or flannelgraph. The tale ends, but the teacher offers to listen to what happened next: “The goat left again for the forest. The goats were left alone at home. Suddenly there was a knock on the door again. The goats got scared and hid. And it was a small ... (a toy is shown) a bunny. The bunny says: ... ("Don't be afraid of me, it's me - a little bunny.") Kids ... (they let the bunny in). They treated him to ... (cabbage, carrots). The kids ate and began to ... (play, have fun, frolic). The bunny played ... (on the drum), and the kids ... (jumped merrily).

Verbal and didactic game "Ryabushka Chicken"

based on the fairy tale "Ryaba the Hen"

Didactic task: To develop speech activity in children, work out interrogative intonation with them, exercise them in the correct sound pronunciation.

Number of players: subgroup of children

Game rules: the chicken should loudly, quickly answer the questions of the children

Game action: the educator shows a picture of a Ryabenko chicken, suggests recalling the fairy tale "Ryaba Hen". After telling the tale, he explains why she is called "Ryaba". Then he invites the children to play. A chicken is chosen as a counter. The teacher puts on a hat for her, puts it in front of the children and begins to ask questions. The chicken answers them at the prompt of the teacher:

Chicken Ryaba, where did you go?

To the river.

Chicken Ryaba, why did you go?

For water.

Chicken Ryaba, why do you need some water?

Water the chickens.

Hen Ryaba, how do your chickens ask for a drink?

Pee-pee-pee! (All children say this.)

When the game is repeated, the teacher suggests to the children: “Let's all ask the chicken together, where did she go?” The children, together with the teacher, trying to reproduce an interrogative intonation, ask: “Ryaba Hen, where did you go?” etc. It is better to choose shy, timid, silent children as chickens.

Board game"Paired Pictures"

Didactic task: Exercise children in comparing the objects shown in the picture, in finding similarities and in selecting identical images; educate attention, concentration, form speech, develop the ability to fulfill the rule of the game.

Number of players:

Material: paired pictures-illustrations from Russian folk tales and chips

Game rules: Show and name only the same picture; who correctly selects and names a paired picture, he will receive a chip.

Game action: search for the required cards.

Board game "Fold the picture"

Didactic task: Exercise children in composing a whole object from its parts; educate will, perseverance, purposefulness

Number of players:

Game rules: Do not make a mistake in choosing. The winner is the one who folded and called his picture before the others.

Game action: search for parts, folding the whole picture

Board game "Lotto"

Didactic task: Exercise children in the ability to combine objects according to their place of growth: where what grows; consolidate children's knowledge of Russian folk tales

Number of players:

Game rules: close the cells only with those pictures that correspond to the content of the large map, i.e. a fairy tale

Game action: find small cards depicting episodes from fairy tales and close the cells on them with them big map. Competition - who will be the first to close all the cards

Board game "Domino"

Didactic task: Consolidate children's knowledge of Russian folk tales, correctly name the tale

Number of players:

Game rules: Put the cards in turn, next to the same picture. The first person to put down all the cards wins.

Game action: If the player does not have a paired card, he skips the move and waits for a paired picture to appear at either end. When the game is repeated, the cards are dealt again.

"Whose song?" (consolidating knowledge of songs, using them in retelling fairy tales).

“Ay, ay, Snow Maiden!
Ay, ay, dove!
Grandpa, grandma
It was the granddaughter of the Snow Maiden,
Her girlfriends lured into the forest,
Lured - left. Song of the Snow Maiden
Fairy tale "Snow Maiden and the Fox"

“Alyonushka, my sister!
Swim out, swim out to the shore...
Bonfires are burning high
Boilers boil cast iron,
Knives sharpen damask,
They want to kill me!” Brother Ivanushka

"Guess it!" (teach children to guess a fairy tale by words - repetitions, use them in retelling a fairy tale).

"Sleep, peephole, sleep, other." Fairy tale "Havroshechka"

"Sister Alyonushka, I'm thirsty!"
Fairy tale "Sister Alyonushka and brother Ivanushka"

« Spout, spout, drink some water”, Fairy tale “The Cockerel and the Miracle Melenka”

"Catch, fish, both small and large!"
Fairy tale "Fox - sister and gray wolf"

“The fox carries me for dark woods, for the high mountains! Kitty - brother, help me out!
Fairy tale "Cat, rooster and fox"

"I'll sit on a stump, eat a pie." Fairy tale "Masha and the Bear"

Games with middle and older children preschool age

Verbal and didactic game "Radio" (senior preschool age)

Didactic task: Cultivate the ability to be observant, activate the speech of children

Number of players: unlimited

game rule : listen and do not interfere with comrades

Game action: The teacher, turning to the children, says: “Today, we will play new game is called Radio. Do you know the name of the person who speaks on the radio? That's right, they call him a speaker. Today on the radio the announcer will tell the children of our group. He will describe one of the heroes of Russian folk tales, and we will guess. First I'll be the announcer, listen! Attention! Attention! Guess which fairy tale this character is from. Her teeth are sharp, her coat is warm, red-haired, she is beautiful, crafty, treacherous. Who is this? What fairy tales do you know in which the fox would be the heroine? ("The Fox and the Crane", "The Fox and the Wolf", "Teremok", etc.)
Vershki-didactic game "Tops-roots" (senior preschool age)

Didactic task: exercise children in the classification of vegetables (according to the principle: what is edible for them - the root or the fruit on the stem)

Number of players: unlimited

Material: pictures with vegetables and forfeits

Game action:

Option 1 The teacher clarifies with the children what they will call "tops" and what - "roots". “The edible root of the vegetable will be called “roots”, and the edible fruit on the stem will be called “tops”. The teacher names some vegetable, and the children quickly answer what is edible in it: tops or roots. The teacher warns the children to be careful, because. in some vegetables, both are edible. The teacher calls: "Carrot!" Children answer: "Roots." "Tomato!" - "Tops". "Onion!" - "Tops and roots." The one who made a mistake pays a forfeit, which is redeemed at the end of the game.

Option 2. The teacher says: “Tops”, and the children remember the vegetables that have eaten the tops. This game is good to play after reading the Russian folk tale "The Man and the Bear"

Board game "Disenchant the fairy tale" (senior preschool age)

Didactic task: To develop intellectual abilities in children, the ability to use conditional substitutes (symbols) of real objects

Number of players:

Game rule: At the signal of the educator, begin to “disenchant” the fairy tale

Game action: Review the tables with the children and explain that the evil wizard enchanted the animals from the fairy tale: he turned the cockerel into a circle, the dog into an oval, the hedgehog into a cross, etc. First, the teacher closes part of the table with conventional signs white stripe. Children must remember and draw the corresponding symbol to the right of each picture. Then he closes the "enchanted" animals and invites the children to name them.

When the task is completed, you can compose small fairy tales with the children and write them down on cards, replacing the characters with signs. The child "disenchants" his fairy tale, substituting the desired character.

"Do you know?" (To cultivate interest, develop speed of reaction, endurance, discipline).

“I’ll take at least some roots for myself, and I’ll give you tops.”
Fairy tale "The Man and the Bear"

“Moms are nannies! Pack up, gear up! Prepare me soft white bread, which I ate at my dear father.
Fairy tale "Vasilisa the Wise"

"You're doing well: not a braggart, but a brave man."
Fairy tale "Hare - brag."

“Look, bearded man, he couldn’t even jump - he splashed everything.”
Fairy tale "The Fox and the Goat"

"Recognize the hero of a fairy tale by description" (To cultivate the ability to name the hero of a fairy tale according to his characteristic features, descriptions, to cultivate endurance).

"Carpenter, worker, grain grower, sailor, archer, blacksmith, singer"
Fairy tale "Seven Simeons - seven workers"

“Such a beauty that cannot be said in a fairy tale or described with a pen. Under the scythe is a month, on each hair there is a pearl.
Elena the Beautiful Fairy tale "Seven Simeons - seven workers"

“... I have never seen such a bird: and the feathers are so beautiful, and the comb is some kind of red, and the voice is so sonorous!”
Rooster Fairy tale "Rooster and dog"

Was a frog, turned into a white swan.
Vasilisa the Wise Tale "The Frog Princess"

"Name the heroes of the fairy tale" (To teach children to guess a fairy tale according to the words of the main character, and then to name the rest of the heroes of the fairy tale).

“This is a simple spoon - Kotova, this is a simple spoon - Petina, and this is not a simple, chiseled, gilded handle - mine. I won't give it to anyone!"
Cat, rooster, Zhiharka. Fairy tale "Zhikharka"

“Come, kumanek, come, dear! How can I feed you!”
Fox, Crane. Fairy tale "The Fox and the Crane"

“Come on, friend, build a winter hut! I will carry logs from the forest and hew poles, and you will tear wood chips.
Bull, pig, ram, rooster, cat. Fairy tale "Zimovie"

"Who lives where" (consolidating knowledge of Russian folk tales "Teremok" and "Zimovye", to consolidate the concepts of "domestic, wild animals").

It is necessary to arrange the proposed animals to the tower and the winter hut.

"Name the story after the main character" (development of speed of reaction, activity, independence of thinking, to learn to name a fairy tale according to a character).

Images of fairy tale heroes are offered, children name in which fairy tales they meet. For example: a rooster - "Zhiharka", "Zayushkina's hut", "Zimovye", "Cat, rooster and fox", etc.

"Tell a story with illustrations" ( encourage children to retell a familiar fairy tale; create conditions for creative self-expression)
Children arrange the pictures in order and tell the content of the tale.

"Tell the Story of the Heroes" (encourage children to retell the story).
Children lay out the heroes of the fairy tale and retell the content of the fairy tale.

"Find the mistake" (development of attention, perception, speech, teaching to see an extra character in a familiar fairy tale).
Children name what is depicted incorrectly, from which fairy tale the illustration is.

"Cut Pictures" (to teach children to see a holistic image in separate parts, to develop analytical and synthetic thinking)
Children make up a picture from parts.

"Colour the hero of a fairy tale" (to improve the ability of children to color without going beyond the contours, the development of creativity, the small muscles of the fingers).

"Learn a fairy tale by a painted object" (consolidation of knowledge of a familiar fairy tale, development of memory, imagination, thinking and speech).
Children guess on the subject of the hero of a fairy tale, in which fairy tales the hero is found.

"Find a Pair" (consolidating knowledge about the heroes of fairy tales, activating favorite heroes and characters from fairy tales in memory, learning to correlate a magical object with the hero of a fairy tale).
Children find a magical object for the hero of a fairy tale. For example: Princess - frog - arrow.


« Find it! (development of memory, consolidation of knowledge about the heroes of fairy tales, learning to find from pictures with heroes only those that fit the conceived fairy tale).

"Guess a riddle" (development of analytical and synthetic thinking, teaching children to correlate the description of a fairy tale (or character) with a riddle).

She was able to work beautifully and deftly,
In any case, she showed skill.
She baked bread and wove tablecloths.
She sewed shirts, embroidered patterns.
She swam like a white swan.
Who was this craftswoman? VASILISA THE WISE

Buckets he sent to the river,
I slept peacefully on the stove.
He slept for a whole week.
And his name is ... Emelya

Sweet, lush, round-cheeked,
He has a ruddy side.
Runs down the path
And it's called ... KOLOBOK

The fox took him away
Through the dark forests
A thin voice is heard
Who is this? COCKER

He is a hero we all know
And with the magic word together
Maybe a whole week
Lying on the stove ... Emelya

He rattles his bones terribly.
Vicious, greedy and terrible.
He walks in a black cloak
And the king is called ... KASHCHEY

bewitched by a koshchei,
Enchanted by Ivan
Green friend -
Princess Frog

"Magic Words" (to develop children's speech, use magic words in retelling)
"At the pike's command, at my will..."

Fairy tale "At the command of the pike"

"The hut, the hut! Get old. As my mother put - to me in front, and to the sea (forest) back.
Fairy tale "The Frog Princess"

“Sivka is a cloak, a prophetic kaurka, stand in front of me, like a leaf in front of you!”
Fairy tale "Sivka - Burka"

“If you throw it from hand to hand, twelve fellows will immediately appear, and whatever they are ordered to do, they will do everything in one night.”
Fairy tale "Magic Ring"

"Magic Items" (to consolidate knowledge of fairy tales, to teach to see an analogue in a fairy-tale magical object).

Apple with a saucer - TV
Ball of thread - navigator
Mortar, carpet - plane - plane, helicopter
Rejuvenating apples - vitamins, dietary supplements, creams
Climbed into the right ear, crawled out into the left - beauty salon "Sivka - Burka"
Climbed into the right, got out into the left - a machine, a mechanism that does work
"Havroshechka"
Stove - car "By the will of the pike"

"Finish" (consolidating knowledge about the heroes of a fairy tale, use in retelling, word creation)

Koschei the Deathless)
Dragon)
The Little Humpbacked Horse)
Tiny - ... (Havroshechka)
Vasilisa - ... (Beautiful, Wise)
Baba - ... (Yaga)
Boy - ... (s-finger)
Marya - ... (expert)
Hen - ... (Ryaba)
Ivan - ... (fool)
Sparrow - ... (winged)
Mouse - ... (hairy)
Damn - ... (buttered)
Sivka - ... (cloak)

Card file of didactic games to consolidate knowledge of Russian folk tales

“Who is behind whom? »

Purpose of the game: Consolidation of knowledge of fairy tales. The development of the grammatical structure of speech, to acquaint children with prepositions: for, before, before, after, between; learn to navigate in space, develop visual thinking. Develop elementary mathematical representations: first, then, first, second, last.

Material: figurines of heroes of one fairy tale are used (“Turnip”, “Teremok”, “Gingerbread Man”, “Hare and Fox (Zayushkina's hut)”, etc.); circles - tokens. You can use figurines of fairy-tale characters from the theater on flannelgraph.

Game progress:

1. The host asks to place the heroes of a familiar fairy tale in a certain sequence. After that, he asks the child to explain: who came for whom, met; who is standing, using various prepositions. The facilitator asks leading questions.

2. If the child has successfully mastered all the concepts, you can complicate the game by adding the concepts of right, left.

For the correct performance of the task, the child receives a token.

"What changed? ".

Material: figures of heroes of one fairy tale are used (“Turnip”, “Teremok”, “Gingerbread Man”, “Hare and Fox (Zayushkina hut)”, etc.) and objects; circles - tokens. You can use figurines of fairy-tale characters from the theater on flannelgraph.

Game progress;

1. With the help of figures, the leader reproduces the plot of a fairy tale on a flannelograph and asks one of the children to describe what is depicted. Then the child turns away and the leader, together with other children, changes two or three figures in places (if children are over six years old, the number of changes can be increased to five). The child must say what has changed. For correct answers, he receives a token. Whoever collects the most tokens wins.

2. If the children have successfully mastered this game, ask them to lay out the plot of a fairy tale themselves and continue the game without a leader, appointing one of the children as the leader.

"Tell the picture."

Purpose of the game: Expansion of vocabulary, development of coherent speech, creative thinking, observation.

Material: figures of heroes of one fairy tale are used (“Turnip”, “Teremok”, “Gingerbread Man”, “Hare and Fox (Zayushkina hut)", etc., mugs - tokens. You can use figures of fairy-tale heroes from the theater on a flannelgraph.

Game progress:

A fairy tale is chosen for adults (this may be a fairy tale that is studied in this moment). The host takes one of the heroes of the fairy tale and describes him: tells how he looks, good or evil, big or small, what he does in the course of the fairy tale, etc. After that, he asks the children to repeat what he said.

Then the facilitator takes another figure and asks the children to take turns describing the hero and make sure that the descriptions are not repeated.

If this does not work out, the host asks leading questions: for example, what is the grandfather wearing; whether he is old or young; what he does, etc. For the correct answers, the child receives a token. The one with the most answers wins.

"Find by silhouette."

Purpose of the game: Development of speech, visual thinking, attention, figurative memory.

Material: figures of heroes of one fairy tale are used ("Turnip", "Teremok", "Gingerbread Man", "Hare and Fox (Zayushkina's hut)", etc.). You can use figurines of fairy-tale characters from the theater on flannelgraph.

Game progress:

The facilitator asks the children to look at the figures from all sides. He then explains what a silhouette is and asks the children to trace the silhouette of the figurine with their finger and then with a pencil.

The facilitator lays out the figures reverse side and asks to find the heroes of the fairy tale, objects.

"Show me the same."

Purpose of the game: Expansion of vocabulary. To teach children mental operations: comparison, generalization, logical thinking. Develop imagination, be able to classify objects according to different criteria.

Material: figurines of heroes of fairy tales from the theater on flannelgraph; pictures with plots of the selected fairy tale.

Game progress.

The host talks about the fact that there are identical objects, body parts of different people, animals, etc., and asks the children to show the same.

Then he asks to answer his questions and show the same on the figures. For example, who has tails, who is dressed in skirts, what grandfather, grandmother, granddaughter look like (walk on their feet, people, how Bug, cat, mouse (animals), etc.

"Color by description."

The purpose of the game: the development of speech, the ability to listen to another, to clearly express one's thoughts; consolidation of the concept of "silhouette"; development of observation, figurative thinking and imagination.

Material: figurines of heroes of fairy tales from the theater on flannelgraph; pictures with plots from the game "Collect and tell a fairy tale", the selected fairy tale; riddles for the heroes of a fairy tale; colored pencils, paper.

Game progress.

The host tells the children a fairy tale, and lays out reference pictures with the plots of the fairy tale. Then, together with the children, he selects the figures of the heroes of the fairy tale.

When the figures lie in front of the children, an adult reads a riddle about one of the heroes from the card. The children have to guess who it is. The one who guessed first becomes the narrator.

The host turns the card over and asks to find exactly the same figure - a silhouette.

Children, each in their place, circle the silhouette. After that, the reference pictures are removed, and the narrator, together with the presenter, must describe the image, and the children must complete and color the silhouettes without looking at the figure.

At first, it is recommended to play with simple figures (turnip, bun, teremok, mitten). After each description, show the figure and compare who has what silhouette. The next narrator becomes the one who most accurately turned out the drawing, or you can guess a riddle about the next hero.

“Who is the most observant? ".

Purpose of the game: To consolidate the ability to compose a story from a picture, develop attention, expand vocabulary.

Material: plot pictures from the game "Collect and tell a fairy tale".

Game progress.

An adult shows a picture depicting the plot of one of the fairy tales and asks the children to describe what is shown in the picture. Children list and describe heroes, events, objects. For each correct answer, they receive tokens.

Children 3-5 years old can play two or three times in one story. If children are over five years old, they play this story once. The winner posts their story.

"Scout".

Purpose of the game: Development of speech, attention, figurative memory; consolidation of concepts: on, over, under, before, with, inside, etc.

Material: Figures of heroes of fairy tales; pictures with plots of fairy tales; paper, colored pencils, puzzles.

Game progress:

An adult makes a riddle. The one who guessed it becomes a "scout". He is shown a picture - a plot, and he must describe the picture with the hero as accurately as possible, and other children, using figures, draw a picture for themselves according to the description.

An adult helps the "scout" describe the picture more accurately.

"Colored circles".

Purpose of the game: Development of coherent speech, figurative memory, teaching children mnemonics.

Material: Colored circles, differing in color and size in accordance with the heroes of fairy tales; figurines of fairy tale characters; pictures with storylines.

Game progress:

Tell the story to the children and ask them to show the matching figures. Ask your child to act out a story from a fairy tale.

If the child does not cope, show him a picture - a story, and let him tell the story using the figures.

Then tell him a story, laying out only the circles. After that, he must replace the characters with circles and retell the tale using the circles.

"Assemble from parts."

Purpose of the game: development of speech, attention, memory, thinking, coordination of hand movements.

Material: split pictures of fairy tale heroes, figurines of fairy tale heroes from the “Fairytale Chest”, corresponding to split pictures, riddles.

Game progress:

An adult shows children figurines of fairy tale characters. Ask what their names are. Then show that the parts can be used to make a figure of any of the characters.

Then the parts of the cards are mixed up, and the adult asks the kid to guess the riddle and fold the hero's figure.

"Magician's Hat"

Purpose of the game: consolidation of knowledge of fairy tales; speech development; development of tactile sensitivity, fine motor skills of hands, attention and figurative memory.

Material: table theater rubber toys, hat or box, handkerchief.

Game progress:

An adult shows a hat and a scarf: “This is a magician's hat, heroes of fairy tales lie in it. You need to take turns identifying the hero by touch, name him and say what fairy tale he is from.

"I'll call, and you continue."

Purpose of the game: development of speech, consolidation of knowledge of fairy tales, development of attention, thinking, memory.

Game progress:

An adult calls one of the heroes, and the children add his fabulous name.

Junior and average age

Mouse - ... (norushka)

Frog - ... (wah)

Bunny - ... (runaway)

Chanterelle - ... (sister)

Top - (Grey barrel)

Bear - ... (clubfoot)

Cockerel - (Golden Scallop)

Swan geese)

Sister - (Alyonushka)

Brother - (Ivanushka)

Grey Wolf)

Baba - ... (Yaga, bone leg)

Goat - ... (dereza)

Red Riding Hood)

Hen - ... (Ryaba)

Fly Tsokotukha)

Senior and preparatory group

Tiny - ... (Havroshechka)

King ... (Saltan)

Princess Frog)

Sivka ... (cloak)

Finist - ... (Clear Falcon)

Nikita ... (Kozhemyaka)

Silver ... (hoof)

Flower - ... (semi-flower)

Ilya Muromets)

Nikitich)

Nightingale - ... (robber)

Vasilisa ... (Beautiful)

Tsarevich ... (Elise)

Boy ... (with a finger)

The Little Humpbacked Horse)

Ugly duck)

What fairy tale is the hero from? ".

Material: a large card with the image of a fairy tale hero; small cards depicting plots of different fairy tales.

Game progress:

Children are given large cards. The facilitator shows cards with fairy tale plots. The child who has a hero from the plot of a fairy tale on a large card names the fairy tale and takes the card for himself.

The winner is the one who collects all the fairy tales the fastest.

"Help the hero find his fairy tale."

Purpose of the game: Consolidation of knowledge of fairy tales, development of speech, thinking, memory.

Material: A sheet of paper depicts a hero of a fairy tale and three pictures - plots of fairy tales in which this hero is not, and one picture in which this hero is.

Game progress:

An adult shows the children a picture and says, for example: “The cockerel went for a walk and got lost. Let's help him get back to his fairy tale." Children look at the picture and name a suitable fairy tale.

“What fairy tale did Kolobok get into? ".

Purpose of the game: Consolidation of knowledge of fairy tales, development of speech, thinking, memory.

Material: A picture depicting the plot of a fairy tale, on which the Gingerbread Man is glued.

Game progress: An adult shows the children a plot picture. Children name the story and describe the picture.

"Fabulous Confusion"

Purpose of the game: Consolidation of knowledge of fairy tales, development of speech, thinking, memory.

Material: A picture depicting two different fairy tales.

Game progress: an adult shows a picture. Children should name which fairy tales are mixed up.

“Who is screaming? »

Purpose: Development of ZKR.

Material: Pictures depicting animals, riddles.

Game description: An adult guesses a riddle about animals, children guess it. An adult shows a picture and says: “What does this animal say? » Children imitate an animal.

"Collect and tell a story."

Purpose: Consolidation of knowledge of fairy tales; expansion of vocabulary, development of coherent speech, attention, memory.

Material: pictures depicting plots of the selected fairy tale.

Game progress: The child must put together the story pictures from the beginning to the end of the tale, then tell the tale based on the story pictures.

"Whose song?"

Purpose: Expansion of vocabulary, development of speech, consolidation of knowledge of fairy tales.

Game description: The teacher reads the words of the hero from a fairy tale. Children name the fairy tale and the hero to whom these words belong. For example:

I, Gingerbread Man, Gingerbread Man,

According to the barn metyon,

Scraped by the bottom of the barrel,

Mixed with sour cream

planted in the oven,

It's cold on the window.

(The fairy tale "Kolobok", the song of Kolobok)

Goats, babies,

Open up, open up!

Your mother has come

Milk brought.

I, Koshcha, was in the forest,

Ate silk grass

I drank cold water;

Milk runs along the notch,

From the notch on the hooves,

And with a hoof in the cheese the ground.

(The fairy tale "The Wolf and the Goats", the song of the Goat)

You children, you fathers

Open up, open up!

Your mother has come

The milk brought

Hooves full of water!

Fairy tale "Wolf and goats", wolf song)

Ay, ay, Snow Maiden!

Ay, ay, dove!

Grandpa, grandma

There was a granddaughter Snegurushka,

Her girlfriends lured into the forest,

Lured - left.

(The fairy tale "The Snow Maiden and the Fox", the song of the Snow Maiden).

See see!

Don't sit on a stump

Don't eat the pie!

Take it to grandma

Bring it to grandpa!

(The fairy tale "Masha and the Bear", Masha's song).

How I jump out, how I jump out -

Shreds will fly through the back streets.

(The fairy tale "The Fox, the Hare and the Rooster", the song of the fox).

Cockerel, Cockerel

golden scallop,

Look out the window -

I'll give you peas.

(Fairy tale "Cat, rooster and fox", song of the fox).

The fox carries me

For dark forests

For the high mountains!

brother cat,

Help me out!

(The fairy tale "Cat, rooster and fox", the song of the Cockerel).

This spoon is simple - Petina,

This spoon is simple - Kotova,

And this spoon is not simple, - chiseled,

golden handle,

I will take this spoon.

(Fairy tale "Zhiharka", words by Zhiharka)

Ku - kA - re - ku!

I carry a scythe on my shoulders,

I want to kill the fox!

Go fox, get out!

(The tale "The Fox, the Hare and the Rooster", the song of the Cockerel).

Stren, nonsense, guselki,

golden studushki,

Is the fox at home?

Come out fox!

(The fairy tale "Cat, rooster and fox", song of the Cat).

I sit on a stump

Eat a pie.

(The fairy tale "Masha and the Bear", the song of the bear

"Fairy Bunnies"

Purpose: development of speech, imagination, observation, expressiveness of movements.

Game description: An adult invites children to remember fairy tales in which there are hares. Those who wish to tell what kind of hares they are, or depict how they behave, without naming a fairy tale. The rest of the children guess which fairy tale the hare is from.

"Big small".

Purpose: Exercise in the formation of words by analogy. The development of speech, observation, expressiveness of movements.

Game description: The teacher calls the name of an adult animal. The child says the name of his cub. Then a baby animal is depicted.

"Magic Cube"

Purpose: Consolidation of knowledge of fairy tales, development of speech, memory.

Material: a multi-colored cube, on each side of which, with the help of Velcro, heroes or stories of fairy tales are attached.

Game description:

I option. The teacher rolls a die, on each side of which is attached an image of a character from a fairy tale. Children name the hero and fairy tales with his participation.

II option. The teacher rolls a die, on each side of which is attached an image of a character from a fairy tale. Children portray this hero.

III option. The teacher rolls a die, on each side of which an image of a fairy tale plot is attached (it is desirable that the fairy tales be different). Children name the fairy tale and its characters.

IV option. The child rolls a die, on each side of which is attached an image of a character from a fairy tale, and names the hero and fairy tales with his participation.

V option. The child throws a die, on each side of which is attached an image of a plot of a fairy tale (it is desirable that the fairy tales be different, and names the fairy tale and its heroes.

"Describe a character."

Goal: Development of the grammatical structure of speech, the ability to select adjectives.

Material: Fairy tale, picture or action figure for description; cards with schematic images of emotions, colors, body structure.

Game progress:

Option I (for children 3-4 years old):

After reading the fairy tale, the teacher asks: (for example, the fairy tale "The Fox and the Hare") - Which Cockerel?

Children answer: “ Kind, brave, etc.”

II option (for children 4 - 7 years old):

After reading a fairy tale, or when comparing fairy tales, the teacher asks to describe one of the characters using schematic cards.

"I'll start and you continue."

Purpose: Consolidation of knowledge of a fairy tale, development of coherent speech, the ability to listen carefully to each other.

Material: the character is the hero of the chosen fairy tale.

Game progress: Children sit in a circle. The teacher has a character in his hands - the hero of a fairy tale that the children will tell. The teacher starts a fairy tale (says one or two sentences) and passes it on to the child sitting next to him. The child continues, saying also one or two sentences, and passes it on to the next.

"Masks".

Purpose: Development of speech, imagination, observation, quick wits, expressiveness of movements.

Material: masks of fairy-tale characters - animals.

Game description: The driver is selected. The rest of the children stand in front of the leading semicircle. The driver is put on the mask of a fairy-tale character of a familiar fairy tale, but he does not know which one. To guess whose mask it is, the driver invites one of the children, or all children, to portray this character. If the character is guessed, the one who portrayed him becomes the driver.

"Guess the tale."

Purpose: Consolidation of knowledge of fairy tales and fairy tale characters, development of coherent speech, attention, visual thinking.

Material: figurines of fairy-tale heroes of one of the fairy tales are used.

Game progress: An adult attaches figurines of fairy-tale characters of characters of a fairy tale to the flannelograph and asks the children to name this fairy tale.

"Name the story"

Purpose: Consolidation of knowledge of fairy tales and fairy-tale characters, development of coherent speech, attention, memory, visual thinking.

Material: a playing field on which plots of different fairy tales are placed; cube.

Game progress: The child throws the dice on the playing field. When the cube stops at one of the plots, the child names the fairy tale and its characters.

"What changed? » - 2.

Purpose of the game: Development of coherent speech, attention, visual thinking.

Material: Table theater toys.

Game progress;

On the table in front of the children are figurines of the heroes of one fairy tale. The teacher names the characters. Then the children close their eyes and the teacher removes one toy. The children open their eyes and the teacher asks: “Who ran into the forest? » Children should say what has changed.

"Find fairy tale characters."

Purpose: Consolidation of knowledge of fairy tales and fairy-tale characters. The development of speech, memory, attention, thinking.

I option:

Material: Figures of fairy-tale heroes, plots of fairy tales.

Game progress:

The teacher distributes figurines or rubber toys of fairy-tale characters to children. On the tables are laid out plots of different fairy tales. At the command of the teacher, the children put their fairy-tale hero for each story.

II option.

Material: big cards, which depicts the plot of a fairy tale; small cards with the image of fairy-tale heroes of a fairy tale.

Game progress:

The game is played on the principle of loto. Children are dealt large cards. The facilitator shows small cards. Children who have a hero from a fairy tale depicted on a large map name the hero and take him for themselves. The first person to complete their card wins.

“Who is extra? »

Purpose: Consolidation of knowledge of fairy tales and fairy-tale characters, development of speech, attention, memory, thinking.

Material: figurines of heroes of fairy tales from the theater on a flannelgraph or from a table theater are used.

Game progress:

The heroes of one of the fairy tales and one extra hero are displayed on the table or on the flannelograph. Children under 5 years old, an adult calls a fairy tale. Children should name who is superfluous, who is lost.

Children after five years old should name the heroes from which fairy tale and who got lost.

"Guess the word."

(for those who know the letters)

Purpose: fixing the first sound in a word, consolidating knowledge about fairy-tale characters, developing ZKR, thinking, memory, attention.

Material: double-sided cards: on one side is a letter, on the other side is an image of a fairy-tale character whose name begins with this letter.

Game progress:

I option:

The teacher shows a picture of a fairy-tale character. The child pronounces the name and highlights the first sound. The teacher turns over the card.

II option:

The teacher lays out the words from the cards with pictures up. The child pronounces the name of each picture, highlighting the first sound. The teacher turns the card upside down, the child adds (reads) the hidden word.

"Tell a story from a picture."

Goal: development of coherent speech; consolidation of knowledge of fairy tales, memory.

Material: Story pictures for fairy tales.

Game progress: The teacher shows the child a plot picture. The child names the fairy tale and describes what is depicted on it. If desired, the child can tell the story in full.

Svetlana Bolshakova

The year 2015, declared the Year of Literature, is coming to an end. At the end of November, we will have a teachers' council on this topic. Each group has chosen a topic on which they are implementing a monthly project. Teachers work with children on the works of different authors. And we took Russian folk fairy tales, as we are working on an annual project to familiarize preschoolers with the origins of Russian folk culture. Thus, we have a short-term project within a long-term, in-depth work on Russian folk fairy tales. Today I want to present to you, dear colleagues, another game based on fairy tales. It was made according to the type of game "The Fourth Extra". The goal of the game is to familiarize children with the origins of Russian folk culture. Yes, and the tasks are the same as in the game "Our beloved fairy tales":

1. Consolidate knowledge of Russian folk fairy tales;

2. Learn fairy tales based on episodic pictures"

3. Develop speech, imagination, thinking;

The teacher shows card and asks, pictures from what fairy tales they see on it. The child, who is given the opportunity to answer, calls fairy tale, three pictures from which he learned, and then calls "extra" fairy tale. You can talk about both fairy tale. In game 10 cards with 4 pictures, 20 Russian folk fairy tales. Here are some I took fairy tales(3 pictures from one fairy tale + 1 picture from another) :

"Vasilisa the Beautiful" - "Turnip";

"Tiny Khavroshechka - Hen Ryaba";

"The Frog Princess" - "Bubble, straw and bast shoes";

"Snegurochka" - "Teremok";

"Sivka-burka" - "Resin goby";

"Bunny Hare" - "Sister Alyonushka.";

"Chernet-sister." - "Kolobok";

"At the command of a pike" - "Two frosts";

"Winged, furry and oily" - "Seven Simeons";

"Geese-swans" - "Zayushkin's hut".




Related publications:

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Teaching preschool children related speech in the classroom of English language varied. To begin with, children learn to speak separately names.

Didactic game in mathematics "Name or count" for children. Purpose: To consolidate children's counting skills within (1-10) Tasks: Exercise.

Didactic game can be used in working with children preparatory group. Tasks: Educational: to teach children to analyze actions.

The game is intended for children 5-7 years old. Purpose of the game: to cultivate friendly relations in joint game to form and consolidate knowledge.

The alphabet for the blind or Braille prompted me to create this game. Recently I had to go to the clinic. It's on the walls of every floor.

Description of the game. The sheets of paper depict a forest at different times of the year, huts (ice and bast, flat figures of fairy-tale characters are attached.

natalia pinchuk

gra "From what kind of fairy tale am I

Target: fix names and characters familiar to children with children fairy tales, creative imagination, physical activity. Cultivate children's interest in fairy tales. Development of mathematical abilities, consolidation of the account. Develop memory, thinking, observation, speech. Recognize objects by verbal description without relying on the visual perception of objects.

Game progress: 1 option:

The teacher sits down with the children, takes out an animal figurine from the box (a toy from "Kindr Surprise") and asks:-AT what fairy tale is this hero? Children remember and respond.

Option 2: the teacher describes the figurine (a toy from the box, you can also make a riddle. Children will learn from the description what kind of animal it is. When guessing, the teacher takes out this figurine and gives it to the child. (The teacher distributes the figures to the children in the process of guessing) Then the children can play fairy tale in which these characters are present.

3 option: individually with 1 child, or several children. The teacher offers to choose, for example, only 3 squirrels, and then 2 elephants came to visit them (the child chooses 2 elephants from the whole mass of toys). How many animals do we have now? Etc.

4 option: Command possible the game. Children are divided into teams, then the teacher gives each team a task. For example, 1 team selects only those animals that are present in fairy tale"Zayushkina's hut", 2 team only those heroes that are present in fairy tale"Fox with a rock" etc.

Related publications:

Synopsis of OOD on speech development in the middle group "Guess what fairy tale it is from" Synopsis of OOD on speech development in the middle group Topic: “Guess which fairy tale it is from” Program content: 1. Exercise children in the right way.

Didactic game for the development of speech for the middle group "Visiting a fairy tale" Purpose: To learn how to use figurines in gaming activity on inventing new plots, combining various events of realistic, fabulous,.

Target. To consolidate children's ideas about the composition of the numbers of the first ten. Tasks. -Fix children's ideas about the composition of numbers from two smaller ones.

DIDACTIC GAME "GIFTS FROM COW!" Board-printed game for children of 4-5 years of age TYPE OF THE GAME Cognitive orientation.

Speech development of children is one of the most important priorities. Speech activity is individual (if possible, as many children as possible.

Quiz game "What a charm - these fairy tales!" Purpose: generalization of knowledge on fairy tales Tasks: educational: recall and consolidate knowledge about the heroes and names of children's fairy tales; developing:.

Synopsis of GCD on the development of speech. Didactic game for the pronunciation of sounds [M] - [M '], [B] - [B ']. Didactic game "Who left?" Purpose: development of the articulatory apparatus. Tasks: 1. To form the ability to clearly pronounce the sounds m-m, b-b in sound combinations, to distinguish.

Board didactic game (for the development of speech) for children 2-3 years old fairy tales "Turnip" and "Kolobok" Tatyana Vladimirovna Mizeva, Elena Nikolaevna.

Didactic game "Crossroads of fairy tales"

Explanatory note.
We are educators middle group, Gromova Natalya Viktorovna and Stetsyuk Elena Ivanovna for the second year we have been developing speech, memory, thinking of our pupils through acquaintance, study, analysis of well-known fairy tales.
Fairy tales are the first and most accessible form of acquaintance of children in the surrounding world, environment, objects and phenomena, forms of relationships between characters; they teach to recognize good and evil, to speak, to fantasize, to think; in a word - to become a worthy citizen of our society.
It is very important to reveal the meaning of each fairy tale for a child in a correct, accessible and diverse way in order to form a correct perception of the world in him.
In our work we use numerous techniques and forms of work with a fairy tale. In order to speed up and make the learning process visual, we developed the game "Crossroads of Fairy Tales" in which we met all the fairy tales that we have already met, are getting to know and will be getting to know in the future.

Target:
Contribute to the consolidation of folk and author's fairy tales.
Tasks:
Develop memory, attention, thinking through the analysis of the characters of the characters, their role in the fairy tale, the meaning of the attributes inherent in the heroes and objects found in fairy tales;
To form a coherent speech of children.

Work description:
The game is based on Lull's circles with 8 windows, in which picture material is placed.
First (largest circle) - fairy tales
Second (middle circle) - heroes
The third (inner, small circle) - attributes of characters or objects found in a fairy tale
All three circles are movable and each can rotate independently of each other.
The index arrow is a moving object that connects all three circles.


Game options:
Option one. Introduction to fairy tales.
Pupils are invited to connect the fairy tale (large circle), the hero and the attribute under the arrow, by rotating the circles, while naming the fairy tale, the hero and the attribute (object).


Option two. Fixing the tale.
The first circle - fairy tales, remains the same. In the middle circle - heroes, along with the characters found in fairy tales, characters are placed that are not present in the fairy tales of the first circle, the child's task is to see the "mistake" made by the teacher and name the fairy tale in which this hero occurs. Similarly, attributes and objects from different fairy tales can be placed in a small circle. Only one circle changes.
Option three. Writing a new story.
The first circle - fairy tales, remains the same. Random or teacher-prepared pictures are placed in the second and third circles. The task of the children is to compose a fairy tale, which is obtained as a result of the rotation of circles, under the arrow. Two circles change.
This version of the game can be played with already prepared children, as it is the most difficult.

As can be seen from the description of the options for the game, this type of activity is multivariate and productive.

All picture material is available. If it is needed, I will definitely post it on my blog.

Colleagues, DO NOT PASS THIS IDEA AS YOUR OWN, REFER TO THIS RESOURCE AS THE BASIS OF YOUR PEDAGOGICAL ACHIEVEMENTS.

I wish you all success and new discoveries of your talents and opportunities!!!

In our age modern technologies Unfortunately, little time is devoted to reading the works of our classical writers and poets. Therefore, in my work, I actively began to involve the parents of my pupils in close cooperation in studying the works fiction. Parents together with their children created creative work based on the works of this author.

I would like to bring to your attention didactic games that can be used to consolidate children's knowledge of the works of K. I. Chukovsky. I used these games on a literary quiz, in which both children and their parents took part.

"Journey through fairy tales"

A task : recall excerpts from works and name fairy tales.

Rules of the game: An adult pulls out a card with a poetic riddle, reads it out. The child must complete the sentence and name the passage from which fairy tale. Then the adult shows a picture with the correct answer (book), the child checks himself.

No no! Nightingale

Doesn't sing for pigs!

Call you better ... (to the crow)!

"Telephone"

"Who is who"

A task: find out which characters have fabulous names.

Rules of the game: An adult calls the fairy tale character's name, and the child calls the hero himself and finds him in the picture.


I wish you all success!

teacher MADOU kindergarten №16

combined view of Kirishi, Leningrad region, Russia