Printable games for children 4 5 years old. Board-printed games in kindergarten. Playing with pictures in a book or magazine

The most important question that all parents ask is how to prepare a child for adulthood. The main assistant in this work is the kindergarten, where the baby spends most of his time. This means that the work of the preschool educational institution and the family must be coordinated. This also applies to such important techniques from the point of view of the success of the educational process as games. One of the most methodically demanded activities in the preschool educational institution is board-printed games.

Goals and objectives of board-printed games

A variety of the main activity of preschoolers, aimed at an analytical approach in solving a game situation, presented in the form of a visual aid, is called a desktop-printed game.

These games include:

  • mosaics;
  • didactic games in pictures (for example, a set of items for the game "The Third Extra");
  • folding cubes (in which the overall image is formed by turning over the faces of each cube);
  • puzzles;
  • lotto;
  • dominoes;
  • checkers, etc.

Board games- an important part of the subject-developing environment in kindergarten

The goals of introducing board-printed games into the educational process are:

  • consolidation or development of acquired knowledge;
  • development of the processes of thinking, attention, memory, imagination and speech;
  • training perseverance, discipline and the ability to bring the work started to the end;
  • education of compliance, tolerant attitude towards partners, as well as the ability to cooperate.

To achieve these goals, it is necessary to systematically solve the following tasks:

  • consolidate knowledge about objects, their purpose, species differences;
  • to teach preschoolers to generalize objects according to their essential features and to identify the relationships between them, as well as to make a whole out of parts;
  • identify the interests of children (for example, drawing up collective pictures from the details of a mosaic, folding puzzles on a particular topic, etc.);
  • develop the ability to play in microgroups (children play in pairs, in threes, but if there are many participants in the group, it becomes difficult for them to determine their role in the team - showdowns and quarrels begin);
  • to form the skill of choosing partners in the game (by temperament, by mood, etc., and not just by appearance);
  • methodically competently build a system of interaction between children (the teacher plays the role of guiding the game process, but not the leader);
  • encourage the independence of children.

It is interesting. Scientists have proven that the structure of the human brain in childhood allows you not to forget anything, but to put it in a kind of "portfolio". Over time, all lost situations will be fixed, assimilated and become a habit of the baby's behavior.

visual material

Visualization is one of the main principles gaming activity and everything educational process in kindergarten. To carry out this work, certain visual aids are needed. In other words, to create a picture from a mosaic, you need its scheme, and to make a picture from puzzles, you need a whole image as a hint.

Based on the visual perception of information, games such as:

  • plot or symbolic pictures, images for the development of speech, mastering the basics of mathematics, familiarization with the world of things and nature, etc .;
  • puzzles (including voluminous ones);
  • lotto and domino sets;
  • cubes;
  • mosaics;
  • "walkers" with chips and a dice.

Puzzles can be of various shapes, but it is important that each child receives a separate set.

It is interesting. Simple puzzles can be made with your own hands. It is enough to cut into several uneven parts of a postcard with a plot that is understandable to everyone.

In order not to lead to tantrums, immediately stipulate that each child will have their own set of props, for example, a separate puzzle. If the kids see such toys for the first time, then you need to give them time to get to know each other, and only then move on to the game. Please note that in the younger groups, the folding process itself is important for children, so the picture should be the same - then there will be no tears. In older groups, you can give each pupil his own puzzle, but the pictures are different. If time permits, then include a stage of the exchange of parts in the game: so the kids can add different plots, and the training of motor skills and thinking will be more productive.

Another important point. For some games, for example, loto, dominoes, it is assumed that there is one set for a certain number of players. But there can be more children in the group. In this case, it is worth taking care to purchase not one, but two sets. And share playing chips (or other game materials) equally.

Video: an example of a printable board game "Opposites" in the form of a puzzle

Table: features of the choice of games for children of different ages

Age/Group Development features Games Examples Time Notes
2–2.5 (first junior)Games should be with plot pictures
  • cubes;
  • puzzles;
  • color pictures;
  • mosaic;
  • didactic games.
  • "Third wheel";
  • "Guess the tree" (compare and identify differences between two / three objects);
  • “Who eats what” (describe the vegetables / fruits shown in the picture), etc.
Up to 5 minutesIf the regime allows (there is time before sleep or before eating), then it would be good to change this activity to a more active one.
3–4 (second junior)Interest in games in pairs
  • folding cubes;
  • mosaic;
  • puzzles;
  • colorful dominoes;
  • geometric lotto.
  • "Whose kids?" (to consolidate knowledge about domestic animals and their cubs);
  • "Fold the square";
  • "Gardener" (the host chooses a gardener who looks at the picture and, without naming, describes the vegetable / fruit).
7 minutesThe work is aimed at the development of speech
4–5 years (intermediate)Work in microgroups (3-4 people)
  • didactic games with pictures;
  • cubes;
  • puzzles;
  • lotto (with pictures);
  • dominoes (with pictures);
  • checkers;
  • walkers.
  • "The fourth extra";
  • "Fold the pattern";
  • “Let's help the doll” (to consolidate knowledge about objects and their purpose);
  • "Where can I buy it?" (children put pictures of products on large cards with shops).
7–8 minutes
5-6 years old (senior)Conscious participation in team games
  • didactic games (for example, paired pictures);
  • cubes;
  • lotto;
  • dominoes (with pictures and numbers);
  • checkers;
  • walkers.
  • “From what tree is the leaf” (children take a card with the image of a leaf and determine from which tree it flew off);
  • “Flies, swims, rides” (to consolidate knowledge about the types of transport: land, air, water).
10 minutesCombination of physical activity of an adult and a child
6–7 years (preparatory)Intolerance towards adult help
  • didactic games;
  • loto (with pictures, numbers and letters);
  • dominoes (classic);
  • checkers;
  • walkers;
  • chess (if the program involves this sport).
  • Topsy-turvy (selection of opposing concepts, for example, the presenter lays out a picture with autumn - children describe spring, etc.);
  • "Who needs what to work?" (to consolidate knowledge about the tools of labor, to cultivate interest in the work of adults).
10–12 minutesChildren learn to comment on their actions with high independence in completing tasks.

The didactic game "Fold the Square" brings up patience and perseverance in children

Card file of desktop-printed games in kindergarten

Card file ready games is grouped according to the age of the children, which is reflected both in the tasks being solved and in the content of the game.

First junior group

For this category of kids, it is appropriate to use materials that involve folding whole pictures from separate pieces, usually an even number (from 4 to 6). In addition, you need to use mosaics that develop fine motor skills. This type of game uses folding pictures based on a template.

Mosaic "Fold the picture" develops fine motor skills of kids

Another important nuance regarding the methodology of the game: at first, the kids complete the task themselves with the help of an adult, then without an assistant. The last, most difficult stage of work can be folding pictures for speed, but without a competitive moment. Paired or collective games are not introduced in the classroom, each participant should have his own set of materials to exclude the possibility of a quarrel.

"Who hid in the cubes?"

  • introduce children to the main representatives of domestic and wild animals;
    develop the skill of folding elements into a single plot;
  • increase cognitive motivation.

Instruction:

  1. “Guys, in front of you is a picture of an animal, but it fell into 4 parts. Consider them." Note: if the children perform such a task not for the first time, then you can be asked to name those parts of the body that are on the faces of the cube.
  2. “Now try to fold the little animal. To do this, find the cube on which the head is depicted, and put the rest on it.
  3. Together with the children we name the resulting animal.

Mosaic, geometric shapes

  • consolidate knowledge of basic geometric shapes(square, circle, triangle, oval);
  • help kids learn to correlate a verbal image with an image;
  • develop attention, memory;
  • develop perseverance at work.

Instruction:

  1. Children receive a set of geometric shapes and a base (cardboard or wooden, plastic) with recesses. "Guys, name the shapes corresponding to each recess."
  2. "Now find among your figures those that fit the shape on the basis."

In the first junior group, children do not play together, but side by side

Second junior group

In addition to the methodological subtleties characteristic of the first junior group, an element of a team game is added.

Dominoes "Animals"

  • consolidate children's knowledge about domestic or wild animals;
  • to teach to correlate the visual and auditory image of the word;
  • develop attention, speech;
  • cultivate the ability to work in a team.

Instruction:

  1. Each kid gets 4-5 bones.
  2. The teacher places the first bone.
  3. The kids take turns putting the appropriate pictures of animals.

At this stage, you can give tasks to complete in pairs.

In the second younger group, you can gradually introduce elements of work in pairs

"Third Extra" (theme "Dishes")

  • to teach children to separate an extra element from those united by some sign;
  • develop logical thinking;
  • cultivate patience.

Instruction:

  1. Children receive 3 pictures.
  2. "Guys, look at the pictures, name the objects."
  3. “Which element and why is superfluous?”

middle group

In working with this age group, the emphasis is on the development of speech. Therefore, all games involve detailed commentary along the way.

"What season?"

  • to consolidate the knowledge of the kids about the seasons and the signs that define them;
  • develop speech, logical thinking.

Instruction:

  1. The teacher distributes 2-3 pictures to the children each depicting the characteristic signs of a particular season (for example, children make a snowman, trees in the snow, a janitor clears the paths).
  2. “Guys, do not show your pictures to anyone. We will guess what is depicted on them. Turning to the baby, he asks him to describe what is drawn on the first card.
  3. Who guessed, calls the time of year.
  4. The one who guessed shows the picture to make sure that the season is guessed correctly.

The game "What time of year?" develops the logical thinking and speech abilities of the child

"Paired Pictures"

  • train to find similarities and differences between two pictures, teach to select the same ones;
  • educate the ability to follow the rules of the game.

Instruction:

  1. The teacher takes 2 pictures that show the same objects. Asks what it is, and also gives additional information (they are the same).
  2. Then the teacher distributes 6 cards to the children and asks them to find pairs.

The game "Paired Pictures" develops the ability to combine objects based on certain signs

To complicate things, you can put the pictures in a column, give the kids a set of 3-4 cards and ask them to find a pair for their couples in a common column.

Senior group

A distinctive feature of working with children of this age is that kids need to be taught to compare objects according to a unifying feature.

"Numbers"

  • teach ordinal counting from 1 to 10;
  • learn to compare the number with the number of objects in the picture;
  • train voluntary attention, cultivate patience.

Instruction:

  1. Children receive 2-3 central blocks with images of numbers and 10 curly cards with images of objects in an amount from 1 to 10.
  2. Toddlers must connect the center block with matching curly ones to make a solid circle.

The game "Numbers" trains counting skills and voluntary attention

preparatory group

"What does the doctor need?"

  • generalize children's knowledge about professions and expand knowledge about the purpose of certain items related to work;
  • develop fine motor skills, speech, the ability to logically build statements.

Instruction:

  1. On the table are cut pictures (for example, tools).
  2. Children collect whole episodes.
  3. Explain the purpose of the resulting images.

"When does it happen?"

  • reinforce children's ideas about the times of day;
  • cultivate patience and attention.

Instruction:

  1. The child receives a set of pictures depicting stories related to different times of the day.
  2. Children take turns saying what time it is and describing their picture (for example, "It's morning because we're doing exercises").

Game "When does it happen?" reinforces preschoolers' ideas about the times of day

Timing game plan

All elements of the educational process in kindergarten must be strictly timed. Only in this case there will be no violations of discipline, and all new information will be treated as effectively as possible. The game plan consists of 3 important steps:

  1. Introduction - 1-2 minutes. The teacher explains or recalls the rules of the game and distributes the necessary materials. If they are already prepared on the tables, then he explains the purpose of each.
  2. The game itself is 3–7 minutes. The teacher helps, directs the actions of children if necessary.
  3. Summing up - 1-2 minutes. At this stage, it is important to praise each participant, regardless of the success of the results of his game.

Even the lotto game is played under the supervision of an adult.

An example of the timing of the game "Where can I buy it?"

When studying the topic “Purchases”, the teacher explains to the kids in which departments of the store this or that product is sold. The purpose of this game is to consolidate the knowledge of kids about various goods and departments of stores (grocery, household, etc.), develop the ability to navigate in the environment, and cultivate a desire to help adults.

  1. Explanation of the rules: children discuss where mothers buy certain products, then an adult distributes small pictures with products, and hangs a large poster on the wall, which depicts various departments of the store (2 minutes).
  2. Children arrange the pictures in the appropriate departments, explaining their choice (2 minutes).
  3. Summing up (3 minutes).

Game "Where can I buy it?" develops the ability of a preschooler to navigate the world around him

An example of a synopsis of the games "What kind of form" and "Lotto"

AuthorMakrushina Tatyana, MDOU kindergarten "Fairy Tale", Saratov region, r.p. Dergachi
NameFragments of board-printed games "What kind of shape" and "Lotto"
Age of children, group3-4 years old, youngest
Description of the game "What kind of shape"<…Цель: учить детей различать и называть знакомые им геометрические формы: шарик, кубик, кирпичик, призму; развивать умение находить среди нескольких других предметов, разных по цвету, именно тот, который просит воспитатель.
Game progress:
  1. Children sit in a semicircle. The teacher shows the pictures and suggests taking turns naming the geometric shape of the object. Explains the difference between a ball and a cube.
  2. He proposes to build a house from a cube and a prism, lay a path of bricks to it. Draws the attention of children to the size of "building materials".
  3. The teacher asks each child to take one geometric shape and name it.
  4. Children play on their own, erecting any buildings from the available items ...>
Description of the game "Lotto"<…Цель: упражнять детей в умении объединять предметы по месту их произрастания: где что растёт; закрепить знания об овощах, фруктах и цветах.
Game progress:
  1. In the teacher's box are large cards depicting a vegetable garden, a garden and a flower garden, and small cards depicting vegetables, fruits, flowers. Children look at small cards.
  2. The teacher asks the child, who is holding a picture with a cherry, where it grows (on a tree). Then he specifies where the cherry tree grows. The children answer that they are in the garden. The teacher asks where flowers grow (in the forest, in a flower bed, in a meadow), cucumbers (in a garden bed) and other vegetables.
  3. The teacher gives the children to look at the cards, which depict a garden, a garden and a flower garden.
  4. “Now you will play so that everything that grows in the garden appears in the garden, in the flower garden, gets into the flower garden, in the garden - into the garden. All items must fall into their cells on the map.
  5. Whoever closes all the cells first wins. The children exchange cards and the game continues.

Such a game is used when the task is to systematize, consolidate knowledge about other subjects, for example, about dishes, furniture, clothes, shoes, etc ...>

Cit. by: http://www.maam.ru/detskijsad/nastolno-pechatnye-igry-chast-3.html

Board-printed games in kindergarten are actively used both directly in the classroom and during leisure activities. This type of activity helps not only to work out and consolidate the acquired knowledge, but also develops cognitive processes, speech, fine motor skills, develops patience and the ability to follow the rules. In addition, children are happy to master different forms of games: individual, pair and collective, which forms the skills of constructive interaction with peers.

Welcome to a section created specifically for children, which will help you start your acquaintance with the computer. Here, you will find the easiest online games for kids 3-4-5 years old created to develop attention, logical thinking, memory, color perception, as well as various creative tasks- puzzles, developing coloring and drawing. The games combine a simple and very clear interface and adequate tasks suitable for children from 2 to 4 years of age. It should be noted that although the games were created for kids, they still imply the participation of adults in gameplay, the kid himself, of course, will need help when playing games on the computer. Also, adults can explain to the child the meaning of tasks and help with hints in case of difficulties. Free flash games for kids are designed to help pass the time in a fun and informative way, and at the same time they will be necessary assistants in the upbringing and development of the child.
Since at present the Internet space is the richest source of information for people of all ages, educational games for kids 3 4 5 years old are effective method in game form include the child in the process of learning about the world around. After all, it is known that when playing, children learn colors, shapes, numbers and letters much better. That is why flash games captivate them with their brilliance, simplicity, and dynamics of the plot. The duration of one game is short, and the topics are very diverse - so the kid will not have time to get bored without completing the story he has begun. In addition, in order to carry out tasks with enthusiasm and ease, the basic skills of controlling the “mouse” are sufficient for the child.
The site offers games created taking into account the features child development at a certain age.

  • So for kids of 3 (three) years, the formation of the ability to draw, play, design is characteristic, and visual and auditory perception of the surrounding realities is also improved. Therefore, they can accurately perform tasks such as: select 2-3 objects by size, shape, color; guess the melody, sing. The dominant form of thinking by this age is visual-effective. That is, the child solves his life tasks by exercising the appropriate impact on objects.
  • Children 4 (four) years old already use color more actively in their images of objects, show more interest in details, can create simple applications, put together puzzles, and build simple buildings according to the model.
  • 5 (five) year old children draw more detailed and intelligently. They cope well with the image of a person (eyes, hair, mouth, clothes), create more complex applications, designs, and can also build a plan of their actions. Therefore, for this age, puzzles, arcades, games that teach reading and counting will be interesting.

Since ancient times, educational games have been created that brought up such qualities in children as: attention, perseverance, logic, order of thinking. Today, everything is much simpler - there are educational games online. With them, the child will learn a lot of useful things: counting, alphabet, arithmetic. When preparing a child for school, you can use games for the development of babies 3-4-5-6-7 years old as an auxiliary preparation. After all, it is not only interesting, but also educational. Here, there is a special approach to children in teaching subjects from the school curriculum.
Since you have looked at our site, you are a caring and loving parent. On our site you can play for free with your child in online games s: different, including developing ones. It is by playing that the child learns, gets acquainted with the world. This is a kind of bridge from the children's world to the adult world. More often the game has a plot character, the game often defines specific roles for the players, copying the roles of adults. business games let the world know sport games increase the level of self-esteem, role-playing - raise the level of intelligence. Since games are based on the perception of different rules, the child is placed in a situation where he must learn to observe certain rules of adulthood. The game, by definition, is a winning way to achieve the development of the child's creative potential voluntarily, without the use of coercion methods, so educational games are good for children of different ages.
Educational games for children perfectly develop fine motor skills (the development of speech depends on this). They have a beneficial effect on memory, the child becomes more assiduous and calm, his attention and memory improve.
Available on our website educational games online teach the baby to think logically, develop his reaction, accuracy. Playing with us, you will watch your child grow and develop. We offer only safe games with proven content. Without aggression, vulgarity, stupidity. You can safely entrust your baby to us, because all the games are professionally made. The set of online games presented by us is large:

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We tried to make it easy to play, our games can be played immediately without downloading them. Online games will help expand your child's vocabulary, push the boundaries of horizons and prepare your child for school: "Find all the letters", "Collect a school bag", "Learn the English alphabet", "Make a word", "Learn mathematics". Developing games help constant development, at first glance even very simple ones: “Gingerbread Man in the Maze”, “Help the Animals”, “Complete the Picture”, “New Year's Differences” offer to look for objects, correspondences, paired objects, what distinguishes them from similar ones. them. These educational games have become classics in the world of online games. More than one generation has learned to write and count, distinguish sounds, determine sound information, understand the names and shapes of objects.
The section of educational games is constantly updated, growing along with its fans. Play and learn with passion!

Flash games for children 4 years old are useful because they reproduce real life situations. Favorite cartoon characters get into difficult stories and in order to help them, you have to learn new objects and skills, as well as call on your attention and concentration to help. Games for children 4 years old are a great helper for parents who want to comprehensively develop their child from a young age.

Types of flash games for children

Flash games for children 4 years old can be conditionally divided into several categories.

  • ABCs and primers
    These categories of games teach the child letters, syllables, words and basic spelling in a simple and easy manner. As a rule, favorite cartoon characters help to learn, thanks to which the process is fun and interesting.
  • Learning to count
    Together with your favorite cartoon characters, even boring lessons become exciting. As a rule, children are taught to count, and other characters of their favorite children's TV shows. Thanks to them, the child trains memory and attention, there is interest and focus on the result.
  • Puzzle
    Simple logical games always benefit the players. The child learns the basics of strategy and tactics, begins to look for non-standard solutions, creative approaches to the game process, develops logic and quick wits.
  • Puzzles
    Putting together a puzzle - what could be more interesting?! Small pieces of a single whole, which gradually add up to a large and vivid picture, this is a very responsible and exciting activity. Such games form the simplest geometric knowledge, thanks to which the child is better oriented in space and understands how various objects interact with each other.
  • Coloring and drawing
    Young artists enjoy spending time drawing on the computer. And unlike the use of real paints and felt-tip pens, you can be calm: the walls in the apartment will remain safe and sound.

What does a border guard need?

Didactic task: To consolidate in children knowledge about the professions of a border guard, defender of the Motherland. Development of fine motor skills and memory. Exercise children in the correct naming of objects, clarify their purpose.

Game rules: Proceed to actions with split pictures only after the signal. Whoever collects the picture faster, he begins to talk about it.

game action : Search for parts and fold the whole picture. Description of the item.

Didactic material: split pictures with the image of objects: helmet, gun, machine gun, pistol, binoculars, bowler hat, mug, etc.

Game progress

There are cut pictures on the table, the children must collect them and explain why the border guard needs this item (helmet, gun, machine gun, pistol, binoculars, bowler hat, mug, etc.)

What is in your picture? (binoculars)

Why does the border guard need this item? (watch abroad), etc.

The city is...

Didactic task: Systematize children's knowledge about the city, how locality with roads, houses, social buildings, etc.

Game rules: Take only one silhouette. Act on a signal. Listen to the children's answers and help them if needed.

Game action: Silhouette selection. Dialogue between teacher and children.

Didactic material: magnetic board, silhouettes of roads, houses, cars, etc.

Game progress

Children choose silhouettes on the table, lay them out on a magnetic Board and answer questions.

The city is ... (roads)

And Matryoshka asks the children questions:

Why do cities need roads? (people and cars move along the roads)

The city is ... (at home)

Why are houses needed in the city? (people live in houses)

The city is ... (shops)

Why do you need shops in the city? (in shops people buy food and things)

The city is ... (hospitals and clinics)

Why do cities need hospitals? (in hospitals and clinics people are treated), etc.

Matryoshka looks at home:

What different houses, and who lives in these houses? (children's answers are discussed and brought to the fact that children and their families live in houses)

Collect the picture

Didactic task: Systematize children's knowledge about the profession of people working in transport.

Game rules

game action: Search for parts, folding the whole picture. Comparison of identical images in pictures.

Didactic material: envelopes with split pictures. Modes of transport: plane, helicopter, train, car, bus. Professions: pilot, machinist, driver, captain, etc.

Game progress

Children and the teacher take one envelope each, sit down at the table and collect pictures.

Andryusha, what is shown in your picture? (airplane)

Which of the children has the same picture? (children show pictures and explain)

What is the name of the person who flies the plane? (pilot)

Natasha, who is in your picture? (pilot)

How did you guess? (children's answers are discussed: pilots have a helmet, goggles, etc.)

Guys, who also has a pilot in the picture? (children show pictures and explain)

Marina, what is in your picture? (helicopter)

Which of the children has the same pictures? (children show pictures and explain)

Collect the picture and guess

Didactic task: To systematize the knowledge of children about the heroes of the story by N. Nosov "Dunno and his friends!".

Game rules: Take only one envelope and collect the picture at the signal of the teacher. Whoever collects the picture first, he calls it.

game action: Search for parts, folding the whole picture, guessing.

Didactic material: envelopes with split pictures. The hero of the story by N. Nosov "Dunno and his friends!"

Game progress

Children collect split pictures and call a resident of the Flower City: Dunno.

Who sent the letter?

Didactic task: Activation of the speech of a preschooler, the development of fine motor skills. Cultivate a culture of behavior and mutual assistance.

Game rules: Express your opinions without interrupting each other. Follow the order. Act only on the signal of the teacher.

Game action: Finding the right parts, putting the whole picture together.

Didactic material: an envelope with a split picture, which depicts Dunno.

Game progress

Children collect split pictures and make a portrait of Dunno.

There is a knock on the door and the postman enters.

You have a letter ... (gives the letter to the teacher, and he reads)

“Dear children! I beg you, please help me. I went into the woods alone and got into trouble!”

Guys, who could send us this letter?

Who is in trouble?

Who needs our help? (children's answers are discussed) The teacher takes out cut parts from the envelope.

Guys, let's collect these details. Maybe then we will find out who is waiting for our help? Children begin to collect a picture and recognize Dunno.

Arrange in order

Didactic task: To consolidate children's knowledge of the seasons.

Game rules: Select cards with signs of the seasons in accordance with the poetic text.

game action: Finding the right cards and laying them out on a magnetic board.

Didactic material: cards depicting different seasons by the number of children. Poems about the seasons. Magnetic board.

Game progress

Children listen to the text and choose a card that matches the color and then, at the request of the teacher, lay out the color image of the seasons in order on the magnetic board.

She comes in December

When the trees stand in silver?

(winter - blue card)

She put on a green dress

And everything around suddenly turned green?

(spring - green card)

In a wreath of sunlight

After Spring comes... ?

(summer - red card)

Throwing on a yellow dress,

Quietly comes to us ...?

(autumn - yellow card)

The sun is walking across the sky!

Guess when it happens?

Didactic task: To consolidate children's knowledge of phenomena inanimate nature: parts of the day.

Game rules: Match the color scheme to the content of the text.

Game action: Search for a card of a certain color by the content of the text.

Didactic material: color cards. Watch model (circle divided into four parts). Poetic texts about the parts of the day.

Game progress

In the course of the teacher's story, the children lay out the corresponding cards on the watch model.

The sky suddenly turned pink

Quietly and quietly

The sun with a gentle ray

What opened like a key? (morning - pink card)

The sun shone brightly

The whole earth was gilded.

It shines and shines

Doesn't it tell us to be lazy? (day - yellow card)

The sun went to bed, and as if

Light blue blanket

He covers the whole earth.

The gnome will read a fairy tale

And sleep quietly? (evening - blue card)

When with darkness

The earth suddenly collapsed

And the moon is in the sky

Lit with a star?

And Gnome for a long time and

Did you sleep a little? (at night - black card)

When does it happen?

Didactic task: To consolidate children's knowledge of the parts of the day. Cultivate attention, patience.

Game rules: Correlate subject pictures with the text of the poem. Answer only after the teacher reads the poem. Follow the sequence.

game action: Laying out a picture by a teacher on a magnetic board. Dialogue between teacher and children.

Didactic material: magnetic board. Magnetic figures: sun, rays, clouds, month. Subject pictures depicting parts of the day.

Game progress

The teacher accompanies the poetic text by laying out the picture on the magnetic board according to the content.

On the magnetic board on the right is the sun.

Our Olya got up early,

She combed her dolls,

Washed all the cubs

And she came to our kindergarten.

When does it happen? (in the morning)

Dinner time has come

The children sat down at the table.

Hold all spoons correctly -

Do not drop crumbs on the floor,

(The sun moves to the top of the magnetic board and the corresponding picture is displayed)

When does it happen? (afternoon)

The day is over, here and there

People are all going home

Moms rush to kindergarten

Pick up your guys.

(The sun moves to the right and the corresponding picture is displayed)

When does it happen? (in the evening)

The shutters are closing

The children are undressing.

Hush, hush, birds.

You do not sing under the window!

The boys are fast asleep.

(The sun moves down the magnetic board and the corresponding picture is displayed)

When does it happen? (at night)

The night lay straight on the roofs;

There is no noise in the whole house,

Dad is sleeping, mom is sleeping

And the light is off everywhere.

When does it happen? (at night)

When does it happen?

Didactic task: Consolidate children's knowledge of the parts of the day. Cultivate attention, patience.

Game rules: Follow the sequence. Children talk only about that part of the day, the plot of which is drawn in the picture. Game action: Dialogue of a teacher with children.

Didactic material: subject pictures depicting parts of the day for each child.

Game progress

The teacher distributes cards to the children on which the plots are depicted. Children must name the part of the day that corresponds to a certain plot.

This part of the day is morning. Because we do exercises in the morning.

This part of the day is evening. Because we're going to bed tonight.

This part of the day is a day. Because during the day we walk, play, work.

This part of the day is night. Because at night we sleep.

Draw Autumn

Didactic task: To consolidate children's knowledge about the seasons, the signs of autumn. Cultivate attention, curiosity, patience. Conduct an elementary comparative analysis, identify similarities and differences.

Game rules

game action: Children in the course of the story change the silhouettes of objects in the picture. Dialogue between teacher and children.

Didactic material: magnetic board. Magnetic figurines: sun, rays, clouds, insects, birds, etc.

Game progress

Before the game, a ready-made picture is exhibited: a forest clearing with flowers, butterflies, birds, bees, a bright sun with rays.

The teacher starts the story, the children in the course of the story change the silhouettes of objects in the picture.

Autumn has come, and the sun is not as bright as in summer. What has become of the sun? (the sun has become dim, it shines, but does not warm - the sun is exposed without rays)

The bright rays of the sun hid from the cold wind in the leaves. And what were the green leaves like? (yellow - yellow leaves are put on the picture)

The cold wind made our mosquitoes and bees feel chilly, and where did they hide? (in the bark of a tree and a stump - insects are hidden behind a tree and a stump)

And the butterflies have turned into pupae, and will sleep until next spring.

Birds fly through the forest, looking for food and do not find it. Why? (no insects)

What should the birds do? (fly to warm lands where there is a lot of food - birds line up in a caravan)

But not all birds flew to warmer climes. What birds stayed to winter in our area? (crow, sparrow, doves)

These birds moved from the forest closer to the man's house. Why? (a person will feed these birds in winter)

Birds flew away, insects hid, and it became very quiet in the forest.

Draw Spring!

Didactic task: Consolidate children's knowledge about the seasons, signs of spring. Cultivate attention, curiosity, patience. Conduct an elementary comparative analysis, identify similarities and differences.

Game rules: Act only on the signal of the teacher. Answer only after the teacher asks a question. Follow the sequence.

Game action: In the course of the poetic text, children lay out the signs of the season - spring. Dialogue between teacher and children.

Didactic material: magnetic board. Magnetic figurines: sun, rays, clouds, insects, birds, etc.

Game progress

Children alternately choose signs of spring on the table that correspond to the poetic text.

Spring is when the sun shines brightly.

Spring is when the flowers bloom and the grass turns green.

Spring is when the birds chirp.

Spring is when warm rain pours and streams run.

When does it happen?

Didactic task: Consolidate children's knowledge about parts of the day, seasons. Cultivate attention, observation, partnerships.

Game rules

game action: Guessing the time of the year according to the plot of the picture and showing this time of year on the clock "Seasons". Dialogue between teacher and children.

Didactic material: magnetic board. Pictures depicting scenes of the seasons. Clock "Seasons" - circles of Lull to determine the seasons.

Game progress

Pictures with the image of signs of autumn, spring, winter, summer are displayed on the magnetic board. Children must guess the season, name signs and show it on the clock "Seasons". For this didactic game, you can use Lull's circles:

- The first, smallest circle is divided into four parts and shaded in green, blue, yellow and red - the seasons;

- The second circle is divided into segments depicting the sun, snow, rain, clouds, etc.

The third circle is divided into segments depicting changes in vegetation through the seasons;

The fourth circle is divided into segments depicting the adaptation of animals to changes in the weather during the seasons.

When does it happen?

Didactic task: To consolidate children's knowledge of the seasons. Cultivate attention, observation, partnerships.

Game rules: Act on the signal of the educator. Follow the order.

game action: Drawing up the seasons according to the signs on the circles of Lull. Compilation of a short story about the time of the year according to signs.

Didactic material: Lull circles for each child with story cards will accept.

Game progress

Children are given Lull circles with story cards for the seasons. Children should pick up plot cards for the seasons in all circles and tell:

On the smallest circle, the state of the sun: the sun with rays, behind a cloud, without rays, etc.

On the second circle, trees and plants according to the seasons: with leaves, with yellow leaves, snow-covered trees, etc.

On the third round, classes for adults and children at different times of the year: swimming in the river, sledding, picking vegetables in the garden, etc.

This time of year is summer. Because the sun is shining bright. The trees have green leaves and flowers. People sunbathe and swim in the river.

This time of year is spring. Green leaves appear on the trees. Streams run along the paths. The sun is shining, but the rays are still small. People took off their warm clothes and put on jackets and rubber boots. Etc.

What wind?

Didactic task: To consolidate the knowledge of children about the phenomena of inanimate nature: the properties of the wind.

Game rules: Determine the positive or negative properties of the wind.

Game action: Consider the plot picture and determine which wind is good or bad.

Didactic material: plot pictures about the wind.

Game progress

The teacher puts a picture with an image on a magnetic board. Children must determine which wind is good or bad?

A wind-blown window, a broken vase on the floor.

The girl cleans the room with a vacuum cleaner.

Children fly a kite.

The girl calms the crying child and holds out a balloon to him.

The boy launches a boat on the water.

Strong wind in the forest and broken trees.

There is a strong wind outside, and the children are walking in the yard.

Pick up the key

Didactic task: To consolidate children's knowledge about the phenomena of inanimate nature: the sun, moon, clouds.

Game rules: Children select pictures of the corresponding color, collect the picture and find the corresponding object from the picture. Guess riddles at the signal of the teacher.

game action: Collect cut pictures, find the corresponding object, guess riddles. Dialogue between teacher and children.

Didactic material: split pictures with the image of a key - colored, according to the number of children. Volumetric objects - keys of different shapes. Chest with riddles.

Game progress

Children must choose cut pictures of the corresponding color, add up all the pictures, pick up the key according to the pattern of the picture.

The teacher takes riddles from the chest. With the correct guessing, guests appear on the magnetic board: the sun, the moon, the cloud.

It warms up the whole world!

And does not know fatigue.

Smiling at the window

And everyone calls him ... (sun)

I walk in the sky at night

I dimly illuminate the earth.

I'm bored without the stars alone,

And my name is ... (moon)

A sack floats across the sky

And the sun closes.

And it happens - sometimes

That water is flowing from the bag.

Let's hide better!

From leaky ... (clouds)

Review and post

Didactic task: To consolidate the knowledge of children about the seasons, the signs of winter. Cultivate attention, curiosity, patience. Conduct an elementary comparative analysis, identify similarities and differences.

Game rules: Act only on the signal of the teacher. Answer only after the teacher asks a question. Follow the order.

game action: Children, at the suggestion of the teacher, lay out a color board on the clock "Seasons". Spread the main signs of winter. Dialogue between teacher and children.

Didactic material: clock "Seasons", story cards with signs of winter by the number of children.

Game progress

Children must identify and lay out on the table the main signs of the season.

What season should I set on our Seasons watch? (on the clock you need to set the arrow on the season - winter, the blue part of the clock).

Andrei, what time of year do the signs outside the window indicate to us? (signs outside the window indicate to us that the season is winter)

Marina, what signs of winter have you put on your table? (There is no sun in the sky, it hid behind a cloud. Heavy snow is falling from the cloud. There is snow on the trees and the ground. There is a strong wind outside. People put on fur coats, hats, scarves and mittens.)