Didactic games for the development of children's artistic creativity. "didactic games for artistic and aesthetic development". "find such a pattern"

Didactic games

on the artistic and aesthetic development of children

Didactic game"Name it right"

Purpose: To consolidate the knowledge of children about folk art crafts, their signs. The ability to find the right craft among others, justify your choice, compose a descriptive story.

Board game "Domino"

Purpose: To consolidate the knowledge of children about arts and crafts - a toy; the ability to find the right toy and justify your choice. To consolidate knowledge about the manufacture of folk toys and the features of each. Cultivate love for beauty.

Didactic game"Guess and Tell"

Purpose: To consolidate children's knowledge about folk toy, as one of the forms of folk arts and crafts; to recognize the toy from the image, to be able to explain your choice, to highlight the elements of the painting, its color and composition of the pattern on the product. Develop aesthetic taste.

Didactic game"Gorodets patterns"

Purpose: To consolidate the ability of children to make Gorodets patterns, recognize the elements of painting, remember the order in which the pattern is made, choose their own color and shade for it, develop their imagination, the ability to use the knowledge gained to compose a composition.

Didactic game"Guess what painting?"

Purpose: To consolidate the ability of children to recognize and name this or that painting; be able to justify your choice, name the elements of the paintings, guess riddles. To instill in children a sense of pride in their native land - the land of craftsmen and craftsmen.

Didactic game"Make a Khokhloma pattern"

Purpose: To consolidate the ability of children to make Khokhloma patterns using the applique method. Fix the name of the elements of the painting (“sedges”, “blades of grass”, “trefoils”, “droplets”, “kriul”). Maintain interest in the Khokhloma craft.

Didactic game"Paint a handkerchief for mom"

Purpose: To consolidate the knowledge of children about the art of the Russian shawl. To develop aesthetic taste in children, to teach how to make simple patterns from various decorative elements (flowers, leaves, buds, twigs, etc.), the ability to select the color scheme of the pattern.

Didactic game"Artistic crafts"

Purpose: To consolidate the knowledge of children about folk art crafts; find the right fishery among others and justify your choice.

Didactic game"Collect the Gzhel rose"

Purpose: To consolidate the ability of children to make a Gzhel rose using the application method based on the Gzhel painting, to maintain interest in the Gzhel craft.

Didactic game"Collect the Matryoshka"

Purpose: To consolidate children's knowledge about the folk toy - matryoshka; the ability to assemble a nested doll from parts according to the mosaic method. Highlight decoration items. To cultivate respect and love for folk art.

Didactic game"Choose a color and shade"

Target: To consolidate the idea of ​​\u200b\u200bthe color and shades of familiar vegetables and fruits. Exercise in the ability to use the names of shades of colors in speech: dark red, light green, etc.

Didactic game"Draw the Pattern"

Target:

Didactic game"Find friends among the colors"

Target:

Didactic game"Make a Still Life"

Target:

Didactic game« Finish the picture"

Target: to detect the level of formation of perception and definition of an object behind its parts, to be able to finish it; develop fantasy, imagination.

Didactic game"Let's prepare the table for the holiday"

Target: develop the ability to select shades for primary colors, make a beautiful color scheme.

Didactic game"Draw the Pattern"

Target: the game is aimed at developing children's attention and memory, developing a sense of symmetry, followed by painting.

Didactic game"Find among the colors of friends"

Target: discover the level of knowledge of children in the choice of paint that matches the color of the object; draw in color

Didactic game"Make a Still Life"

Target: improve compositional skills, the ability to create a composition on a specific topic (still life), highlight the main thing, establish a connection, placing the image in space.

Didactic games for preschoolers

Didactic games in the classroom for art activities in kindergarten»

Matveeva Evgenia Alexandrovna, teacher of MDOU - kindergarten No. 16 "Malyshok", Serpukhov, M.O.

Sometimes it is very difficult to explain some material to a child. And of course it is even more difficult to explain it so that he remembers it. And here didactic games come to the aid of the educator. They are applied in educational process from the very beginning of teaching a child to draw. I bring to your attention examples of such games that I use in my work.

1. The game "Colored baskets"

The first game is used with the youngest children and is called Color Baskets.
Purpose of the game: the game is aimed at learning colors by children 2.5-3.5 years old, memorizing the names of primary colors, developing the speech skills of preschoolers, developing observation, memory.
Game progress: children are invited to collect confused objects in baskets, the child draws any card, but he must put it in a basket of the same color, while loudly calling out the color and object that he has chosen.

2. Game "Seabed"

Purpose of the game: development of artistic composition skills, development of speech, logical thinking, memory.

A very common game that can be used not only in art, but also in other educational areas. The seabed (empty) is shown to the children, and it must be said that all the sea inhabitants wanted to play Hide and Seek with us, and in order to find them, you need to guess riddles about them. The one who guessed it hangs the inhabitant on the background. It turns out the finished composition. The teacher motivates the children to visual activity. (Good to use with medium and senior groups). In the same way, other topics of plot compositions can be studied with children: “Summer Meadow”, “Forest People”, “Autumn Harvest”, “Still Life with Tea”, etc. You can invite several children to the board and ask them to make different compositions from the same objects. This game develops intelligence, reaction, compositional vision.

3. The game "Painted horses"

When consolidating knowledge of folk paintings or when monitoring in the senior and preparatory groups you can use this simple game.
Purpose: to consolidate knowledge of the main motives of Russian folk paintings (“Gzhel”, “Gorodets”, “Filimonovo”, “Dymka”), to consolidate the ability to distinguish them from others, to name them correctly, to develop a sense of color.
Game progress: the child needs to determine in which clearing each of the horses will graze, and name the type of applied art, based on which they are painted.

4. The game "Magic landscape"

One of the most difficult topics is, of course, the study of perspective in a landscape - distant objects seem smaller, near ones more. For this, it is also more convenient to use the game.
The purpose of the game: to teach children to see and convey the properties of spatial perspective in drawings, to develop an eye, memory, and compositional skills.
Game progress: The child needs to arrange trees and houses in pockets in size, in accordance with their prospective remoteness. (preparatory group).


5

Game "Assemble the landscape"

Using the landscape as an example, it is also convenient to develop a sense of composition, knowledge of the phenomena of the surrounding nature. For this, it is convenient to use this didactic game.
The purpose of the game: to form the skills of compositional thinking, to consolidate knowledge of seasonal changes in nature, to consolidate knowledge of the concept of "landscape", to develop observation, memory.
Game progress: the child is invited to compose a landscape of a certain season (winter, spring, autumn or winter) from a set of printed pictures, the child must select objects that correspond to this particular season and, using their knowledge, build the correct composition.


6. The game "Spread out and count nesting dolls"

Purpose of the game: to consolidate knowledge about the Russian matryoshka, to develop the ability to distinguish this type of creativity from others, to develop ordinal counting skills, eye, reaction speed.
Game progress: Leaflets with drawn silhouettes of nesting dolls hang on the board, three children are called and they must quickly decompose nesting dolls into cells and count them.

7. The game "Matryoshkin sundress"

The purpose of the game: to develop compositional skills, to consolidate children's knowledge about the main elements of painting Russian nesting dolls, to consolidate knowledge of Russian national clothes.
Game progress: There are silhouettes of three nesting dolls drawn on the board, the teacher calls three children in turn, they each choose to dress their nesting doll.


Each of these games can be drawn by yourself or made using a computer and a color printer.

Didactic activity games for preschoolers.

On the site "Country of Masters" there is a very interesting page of Sergeenko Elena. From her works, I bring to your attention a selection of didactic games on art activities for the development of perception of color shades, logical thinking, and creative imagination.

1. I have been working in a kindergarten for almost 20 years. During this time, a lot of do-it-yourself didactic games on art activities have accumulated. These games can be used in individual work with children, to consolidate the topic covered and in diagnostics. I offer you several games. Games for the development of color vision. We collect a bouquet for the Snow Maiden (cold) and for the Sun Ray (warm).

2. The game "Collect the caterpillar". Multiple game options different ages. You can collect a caterpillar from cold (or warm) flowers; or starting from the darkest color to the lightest.

3. Another option: among the many colors, find green and its shades (for young children).

4. Similar game. Choose your favorite colors of the Snowman (cold) and the Sun (warm).

5. And these are cards - arithmetic examples for composing additional colors from the main ones.

6. Examples can also be for subtraction.

7.Another version of arithmetic examples.

8. The artist painted autumn (or other seasons), diluted paints on the palette. By the combination of colors you need to find this palette.

9. "Name the colors of autumn, summer..."

10. For the smallest. 2 - 3 years.

11. "Find the colors with which the cockerel is drawn." Children choose from the proposed color cards the colors that are on the cockerel.

12. Games to consolidate knowledge of the genres of painting.

13. Draw a portrait. Children "draw" emotions (joy, fear, etc.)

14. From the cards offered, children choose those that can be taken to draw a still life (or landscape).

16. "Collect a still life". children choose objects and beautifully compose a still life.

18. Games in arts and crafts. They choose elements of Gorodets painting (there are also non-Gorodets elements here) and

lay out the pattern on the board.

Text HTML version of the publication

DIDACTIC SOFTWARE GAMES ARTISTIC- AESTHETIC DEVELOPMENT Toolkit Compiled by N.A. Baidyukova
Relevance: In that methodological guide a collection of didactic games is presented, which is developed and produced on the basis of the integration of cognitive and artistic and productive activities of children preschool age in order to develop thinking by means of fine art. Sometimes it is very difficult to explain some material to a child. And of course it is even more difficult to explain it so that he remembers it. And here didactic games come to the aid of the educator. They are used in the educational process from the very beginning of the child's education in various educational areas. The didactic game contains great opportunities in the education and upbringing of preschoolers. It can be successfully used both as a form of education, and as an independent game activity, and as a means of educating various aspects of a child's personality. I bring to your attention examples of such games that I use in my work. Children are actively involved in the didactic game already at the stage of its preparation (they express a desire to create didactic material together with the teacher) and thereby meaningfully, creatively, individually solve cognitive problems. All didactic games can be divided into three main types: games with objects: (toys, natural material), desktop-printed and word games. AT
games with objects
toys and real objects are used. Playing with them, children learn to compare, establish similarities and differences between objects. The value of these games is that with their help children get acquainted with the properties of objects and their characteristics: color, size, shape, quality.
In games, tasks are solved for comparison, qualification, establishing a sequence in solving problems. As children acquire new knowledge about the object environment, tasks in games become more complicated: children practice identifying an object by any one quality, combine objects according to this feature (color, shape, purpose, and others), which is very important for the development of abstract, logical thinking . children junior group give objects that differ sharply from each other in properties, since babies still cannot find subtle differences between objects. AT middle group the game uses such items in which the difference becomes less noticeable. In games with objects, children perform tasks that require memorizing the color of objects, the difference in colors.
Board games
- an interesting activity for children. They are diverse in types: paired pictures, lotto, dominoes. The developmental tasks that are solved when using them are also different. Matching pictures in pairs
.
The simplest task in such a game is to find two absolutely identical ones among different pictures: two hats of the same color, shade, or two dolls dressed in dresses of the same color and color.
word games
built on the words and actions of the players. In such games, children learn, relying on having ideas about objects, to deepen their knowledge about them. Children independently solve various mental tasks, describe objects, find signs of similarities and differences, group objects according to various properties, characteristics, etc. With the help of word games, children are brought up with a desire to do mental work. In the game, the process of thinking itself proceeds more actively, the child overcomes the difficulties of mental work easily, without noticing that he is being taught. AT word games attention, ingenuity, quickness of thinking, endurance, sense of humor develop.
Didactic games on color science: Since ancient times, color has been considered one of the important properties of objects and phenomena of the surrounding life. Already in ancient world people tried to determine the effect of color on a person. It was believed that color affects the mood and well-being of a person, that it can not only please, but also cause irritation, anxiety, a feeling of melancholy or sadness. Some colors calm the nervous system (green, blue, blue), others, on the contrary, irritate, excite (red, orange, purple, yellow colors). In other words, each color has a certain emotional impact on us.
D / I "Collect the Caterpillar"

Target:
Develop a sense of color.
Material:
Muzzles Caterpillars of primary colors (red, green, blue, yellow), circles of various shades of the primary color.
Exercise:
Several options for games for different ages. You can collect a caterpillar from cold (or warm) flowers; or starting from the darkest color to the lightest. Another option: among the many colors you need to find its shades.

D / I "Snowman and the Sun"

Target:
Develop a sense of color. Clarify with children the concepts of "warm and cold colors"

Material:
The image of the Snowman and the Sun, colored circles in warm and cold colors.
Exercise:
Choose your favorite colors of the Snowman (cold) and the Sun (warm).

D / I "Make a bouquet for Alyonushka and the Snow Maiden"

Target:
Clarify with children the concepts of "warm and cold colors"; continue to learn how to make a picture, while using warm and cold colors.
Material:
2 pictures depicting Alyonushka and the Snow Maiden, Colored circles or flowers in warm and cold colors.
Exercise:
Having carefully examined the pictures, at the signal of the teacher, put circles next to the character, (flowers) adhering to the appropriate color scheme.
D / I "Parrot artist"

Target:
Clarify the name of the color with the children; keep learning to compare and find the same color.
Material:
picture with the image of a parrot, colored droplets.
Exercise:
After carefully examining the picture, you need to find drops of paint of the same color with parrot feathers.

D / I "Magic Palette"

Target:
Develop a sense of color.
Material:
Gouache. Palette.
Exercise:
The teacher invites the children to play with the palette and paints. By mixing paints, you can get different shades of colors. You can suggest depicting how the sky brightens at dawn, using blue and white colors. You need to whiten the blue paint on the palette, gradually adding white and successively applying strokes to a sheet of paper. The main thing is to ensure that the shades change as evenly as possible. Invite the children to draw how the sun sets (from orange to red), how the leaves turn yellow in autumn (from green to yellow).
D / I "Cheerful palette"

Target:
Develop a sense of color.
Material:
Item cards. Palettes with shades of colors.
Exercise:
Name each picture and show its color on the palette. Match all the pairs: lemon - lemon ... (etc.) And now try to guess what other colors can be called. Find a carrot among the pictures and a suitable one on the palette. What is the name of this color? (Orange.) But you can say it in another way - carrot. Show beet color on the palette. Lilac. Olive. If it is difficult, compare with images of fruits, flowers. What would you call plum color? (Purple, or otherwise - plum.) How is yellow different from lemon? (Lemon is a shade of yellow with a touch of green.)
Didactic games for the development of creativity imagination:
D / I "Magic Pictures"

Target:
To teach children to create images based on a schematic representation of an object.
Material:
A sheet of paper with an unfinished image. Colour pencils.
Exercise:
Draw a picture. Mark the most interesting pictures when the guys come up with something of their own, unlike other pictures.
D / I "Wonderful Forest"

Target:
To teach children to create situations in their imagination based on their schematic representation.
Material:
Sheets of paper on which several trees are drawn and unfinished, unformed images are located in different places. Colour pencils.
Exercise:
The teacher distributes sheets of paper to the children and offers to draw a forest full of miracles, and then come up with and tell a story about it.

D/I “Guess what happens?”

Target:
Develop imagination, fantasy, creativity.
Material:
Sheet of paper, pencils.
Exercise:
The teacher offers one of the first of the children to begin to depict the object (line), but not completely. The next child says that it may be and draws another line. The next one should come up with something else and finish it in accordance with his plan. This continues until one of the players can no longer change the picture in their own way. Whoever made the last change wins.
D / I “What in the world does not happen?”

Target:

Material:
Colour pencils. Paper.
Exercise:
The teacher offers the child to draw something that does not exist in the world. Then he asks to tell what he drew and discuss the drawing: is it really that what is depicted on it does not occur in life.
Y/N "What could it be?"

Target:
Develop imagination.
Material:
Gouache. Palettes.
Exercise:
The teacher invites children to draw sweet, round, fragrant, fresh, fragrant, salty, green, etc. The game can be repeated many times, using new material each time.

D / I "Symmetrical objects"

Target:
To consolidate with children the idea of ​​\u200b\u200bsymmetric objects, acquaintance with the profession of a potter.
Materials:
Templates for jugs, vases and pots, cut along the axis of symmetry.
Exercise:
The potter broke all the pots and vases he had made to sell at the fair. All fragments are mixed. It is necessary to help the potter to collect and "glue" all his products.

D / I "Tell me about their mood"

Target:
Develop perception, attention, imagination.
Material:
Illustrations depicting people's faces expressing various emotional states. Paper. Colour pencils.
Exercise:
The teacher offers to look at a picture depicting a person's face and talk about his mood. Invite children to draw a face - a riddle. The game can be repeated with different material.
D / I "Let's help the artist"

Target:
Develop creative imagination.
Material:
Colour pencils. Paper.
Target:
The teacher invites the children to draw an unusual car on which you can get into a magical land. Draw and describe your car.
D / I "Think up yourself"

Target:
Develop imagination, fantasy.
Material:
Paper. Paints. Palettes. Markers.
Exercise:
The teacher invites the child to imagine that he flew to another planet and draw what he could see there. When the drawing is ready, you can invite the child to come up with a story.
D / I "Merry Dwarf"

Target:
To teach children to create images based on the perception of a schematic representation of an object.
Material:
A picture depicting a gnome with a bag in his hands and several bags of various shapes cut out of paper, which can be superimposed on the drawing and changed in the hands of the gnome.
Exercise:
The teacher shows the children a picture and says that a gnome has come to visit the children; he brought gifts, but what children should guess and draw.

D / I "Changeling"

Target:
To teach children to create images of objects in their imagination based on the perception of schematic images of individual details of these objects.
Material:
Pencils. Sheets of paper with the image of a half of an object.
Exercise:
The teacher invites the children to add anything to the figure, but in such a way that a picture is obtained. Then you need to take another card with the same figure, put it upside down or sideways and turn the figure into another picture. When the children complete the task, take cards with another figure.
D / I "Make a portrait"

Target:
To consolidate knowledge about the genre of portraiture. Develop a sense of proportion.
Material:
Various modifications of parts of the face. Paper. Colour pencils.
Exercise:
The teacher invites children to make a portrait from different parts of the face. Determine the mood and draw a portrait.
D / I "Underwater World"

Purpose of the game:
Strengthen children's knowledge about the inhabitants underwater world. To teach children to carefully consider the shape, color, structural features of underwater inhabitants. Learn to create a multifaceted composition on the underpainting. Develop fine motor skills. Activate children's vocabulary.
Material:
Illustrations depicting the inhabitants of the underwater world. Paper. Watercolor.
Exercise:
Together with the teacher, children remember who lives in the seas and oceans, clarify the structure of the body and color. Then, on the underpaintings, the children create a picture of the underwater world, arranging the objects in many ways. The chip gets the child who got a more interesting picture, the one who used a lot of details to create a picture of the underwater world.

D/N "Who will draw more oval objects?"

Target:
To consolidate the ability of children to quickly find the similarity of ovals, located horizontally, vertically or diagonally, with whole objects of the plant world or their parts, draw images.
Material:
Cards with images of ovals in different positions, colored and simple pencils, felt-tip pens, crayons.
Exercise:
The teacher invites the children to draw at least 5 images of plants with ovals, color them in the appropriate color, while combining different visual material to complete the resemblance to the original.
D / I "Stained Glass"

Target:
Develop imagination, sense of color and form.
Material:
Paper. Markers. Colour pencils. Gouache.
Exercise:
The teacher offers children eyes closed draw lines on a piece of paper. Then consider the resulting image, think of what it looks like and color it with paints.
Games for the development of fine motor skills of hands
1.

Self-massage of fingers and palms with a hexagon

pencil
I roll a pencil in my hands, ( Rolling a pencil between palms) I twist between my fingers. ( Roll the pencil between index and thumbs). Surely every finger Roll the pencil between the large and middle fingers) I will teach you to be obedient, Rolling between big and nameless fingers, and then between the thumb and little finger) The exercise is done with the left and right hand.
2.

Finger gymnastics "It's raining for a walk"
One, two, three, four, five ( Hitting the table with the fingers of both hands. The left one starts with the little finger, the right one starts with the thumb) The rain came out for a walk. ( Random finger strikes on the table both hands) Went slowly, out of habit, (“Walk” with the middle and index fingers both hands on the table) Where is he in a hurry? Suddenly he reads on a sign: (Rhythmically they hit the table with their palms, then with their fists) “Do not walk on the lawn!” The rain sighed softly :( Frequent and rhythmic clapping) - Oh! (One clap) And left . (Rhythmic slaps on the table) The lawn is dry.

3. Finger gymnastics "Fish"
The fish swims in the water, the fish is fun to play. (Palms clasped together children depict how a fish swims.) Fish, fish, mischievous, We want to catch you. ( They threaten with a finger) The fish bent its back, (Slowly bring palms together.) I took a piece of bread. (Make a grasping motion with both hands.) The fish wagged its tail (They again depict how a fish swims.) The fish quickly swam away. (They float again.)
4. Finger gymnastics "Gifts"
Santa Claus brought gifts: (Children “walk” with their fingers on the table.) Primers, albums, stamps, Dolls, bears and cars, Parrot and penguin, Chocolate half a bag ( For each uttered name of the gift, they bend one finger first on the right, then on the left hand) And a fluffy puppy ! (Make a puppy face out of the fingers of the right hand, the middle and index fingers are bent - "ears".) Woof! Woof!
5. Self-massage of fingers and palms of the hands
One, two, three, four, five - Fingers came out for a walk .(Alternately connect fingers with pads) (clap hands). This finger is the strongest The thickest and largest This finger is for showing it This finger is the longest And it stands in the middle. This finger is nameless, He is the most spoiled. And the little finger, though small, is very dexterous and daring. One, two, three, four, five - Fingers came out for a walk. Walked, walked and came home again (Alternate finger massage from base to the nail on the outside of the left hand (When repeated, right hand) starting with a large one.) (Intensively rub the brushes (Vigorously shake hands.)
Artistic word: The magician Vladimir Danko The magician waved his brush - And the sheet of paper came to life: A distant rumble of thunder came, And a damp wind blew. And now a thunderstorm is pouring on a flowering garden! And the man is alive! Laughing under an umbrella!.. I draw autumn. I draw autumn. Yellow leaves. Red mushrooms are brought from the forest. A branch of mountain ash, As if the dawn. These are the colors, The colors of September. I will dip my brush into autumn. Golden autumn, I love you. We are walking through the park. Leaf fall everywhere. Crimson Autumn Everyone is very happy.
Literature: Bondarenko A.K. "Didactic games in kindergarten": A book for a kindergarten teacher. - 2nd edition, revised - M .; Enlightenment, 1991 Komarova T.S., Razmyslova A.V. Color in children's fine arts. - M., Pedagogical Society of Russia, 2002. Lykova I.A. Program of artistic education, training and development of children 2-7 years old "Colored palms". - M., "Karapuz-Didactics", 2006. Edited by N.P. Sakulina and N.N. Poddyakova. Sensory education in kindergarten, (Guidelines), - M., "Enlightenment", 1969

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synly-sangatne үsterү

buencha wennar

file cabinet

"Guess and Tell"

Target: To consolidate children's knowledge about folk toys, as one of the forms of folk arts and crafts; to recognize the toy from the image, to be able to explain your choice, to highlight the elements of the painting, its color and composition of the pattern on the product. Develop aesthetic taste.

"Gorodets patterns"

Target: To consolidate the ability of children to make Gorodets patterns, recognize the elements of painting, remember the order in which the pattern is made, choose their own color and shade for it, develop their imagination, the ability to use the knowledge gained to compose a composition.

"Paint a handkerchief for mom"

Target:

"Artistic crafts"

Target: To consolidate the knowledge of children about folk art crafts; find the right fishery among others and justify your choice.

"Collect the Gzhel rose"

Target: To consolidate the ability of children to make a Gzhel rose using the application method based on the Gzhel painting, to maintain interest in the Gzhel craft.

"Collect the Matryoshka"

Target:

"Draw the Pattern"

Target:

Game progress:

"Find friends among the colors"

Target:

Game progress: silhouettes of objects are drawn on sheets of paper. The teacher gives the task to find yellow, green, blue, red colors among the "friends". Children find objects that match a certain color, paint them.

"Make a Still Life"

Target:

Game progress:

"Finish the picture"

Target: to detect the level of formation of perception and definition of an object behind its parts, to be able to finish it; develop fantasy, imagination.

Game progress: the pictures are partially drawn objects (bunny, Christmas tree.). You need to find out the subject, finish the parts that are missing, and colorize.

"Let's prepare the table for the holiday"

Target: develop the ability to select shades for primary colors, make a beautiful color scheme.

Game progress: in front of the children are cut out paper tablecloths of different colors (red, yellow, blue, green) and 4-5 shades of paper utensils of each color. The task is to match the main color with its shades. Choose dishes so that the color is in harmony with the tablecloth.

Board game "Domino"

Target: To consolidate the knowledge of children about arts and crafts - a toy; the ability to find the right toy and justify your choice. To consolidate knowledge about the manufacture of folk toys and the features of each. Cultivate love for beauty.

"Paint a handkerchief for mom"

Target: To consolidate children's knowledge about the art of the Russian shawl. To develop aesthetic taste in children, to teach how to make simple patterns from various decorative elements (flowers, leaves, buds, twigs, etc.), the ability to select the color scheme of the pattern.

"Artistic crafts"

Target: To consolidate the knowledge of children about folk art crafts; find the right fishery among others and justify your choice.

"Collect the Gzhel rose"

Target: To consolidate the ability of children to make a Gzhel rose using the application method based on the Gzhel painting, to maintain interest in the Gzhel craft.

"Collect the Matryoshka"

Target: To consolidate children's knowledge about the folk toy - matryoshka; the ability to assemble a nested doll from parts according to the mosaic method. Highlight decoration items. To cultivate respect and love for folk art.

"Draw the Pattern"

Target: the game is aimed at developing children's attention and memory, developing a sense of symmetry, followed by painting.

Game progress: the beginning of the pattern is drawn on a piece of paper. Children need to extend the pattern further and color.

"Find among the colors of friends"

Target: discover the level of knowledge of children in the choice of paint that matches the color of the object; draw in color

Game progress: silhouettes of objects are drawn on sheets of paper. The teacher gives the task to find “friends” of yellow, green, blue, red colors among the objects. Children find objects that match a certain color, paint them.

"Make a Still Life"

Target: improve compositional skills, the ability to create a composition on a specific topic (still life), highlight the main thing, establish a connection, placing the image in space.

Game progress: the envelope contains images of various vegetables, fruits, as well as various vases, plates, dishes, baskets. Children need to choose objects and create their own still life.