Dragon age 2 characters from the first part. Dragon Age Origins Events

One of Origin's brilliant elements, which I dare say is also something Bioware is famous for its fantastic characters, quality in design, personality, and dialogues. Everyone is hoping that Bioware will manage to pull something similar in Dragon Age 2.

Dragon Age 2 Characters

Let's have a spoiler-free look at some of the important characters in Dragon Age 2.

Main Protagonist - Hawke

Hawke is a human ‘Male or Female’ who lived in Lothering during the Blight in Ferelden, escaping the darkspawn attack by fleeing north to the Free Marches and eventually rising to become “the single most important character in the world of Dragon Age".

Along the way, they earned the title of “The Champion of Kirkwall”. Over the course of the game’s ten-year timeline, players’ actions and choices will determine Hawke’s history, relationships, and regrets to determine Hawke’s rise to power.

Anders

folks who played the Awakening expansion will be introduced to the care-free Anders. But Anders has changed, big time. Justice, the spirit entrapped in the body of a dead Gray Warden (also from Awakening), urged Anders to rebel harder against the Circle of Magi and the Chantry.

Already a despiser of the Chantry and the Circle, Anders decided to become host for Justice. But his hatred for the Circle and Chantry warps Justice into a demonic spirit of Vengeance.

Now Anders must struggle both physically and mentally to maintain control. His desire to overturn the Circle and Chantry still has not faded, only exacerbated. Anders is a powerful and skilled mage who specializes in Spirit Healing. Anders will join you in Act 1 when you complete Tranquility quest. Anders has a personality class with Fenris and Sebastian. You can get the following items for him which you can find at the specified locations.

Armor suits
Act 2 - You can find it in Lirene's Fereldan Imports in Lowtown.

Lyrium Weave
Act 2 – You will find Lyrium Weave in Mage Goods in Gallows Courtyard.

Spirit Essence
Act 2 - You can find it in Dissent.

Sigil of the Mage Underground
Act 3 – You get it as a reward for completing Best Served Cold quest.

Gift – Tevinter Chantry Amulet
Act 2 – You will get it as a reward when you complete A Bitter Pill quest.

Aveline Vallen

A human warrior who once lived in Lothering, Aveline was forced to flee with her husband, Ser Wesley Vallen, due to the darkspawn attack. She was saved by the Hawke family, which allows her to be a selectable companion onwards.

Her husband, however, is corrupted by the Darkspawn and dies during their escape from Lothering. Aveline is an adept warrior, and uses the sword and shield like a finely tuned instrument. Later in Kirkwall, Aveline willingly chooses to become a part of the defenders of Kirkwall.

Aveline Joins you during Prologue, she has a personality conflict with Merrill. You can get the following items for her.

Underpadding
Act 1 - Guardsman Pattern (Armor Stand, Lowtown)

Impact Plating
Act 2 - Guardsman Pattern (Armor Stand, Lowtown)

Flex Chain
Act 2 - Guardsman Pattern (Raiders on the Cliffs)

Deflecting Joints
Act 3 - Guardsman Pattern (Favor and Fault)

Gifts – The Shield of the Knight Herself
You will get it during Act 2 when you complete Offered and Lost quest.

Bethany Hawke

Hawke's younger sister and Carver's fraternal twin, Bethany is an apostate mage who received her training from her father Malcolm Hawke, who was also an apostate. Bethany will accompany Hawke at the beginning of the game, and can become a possible permanent companion, depending on the class the player decides to play with.

Bethany's appearance shall vary according to the preset the player chooses for Hawke. Her skin tone will also be the same as that of Hawke, but her hair will always remain black.

Bethany Hawke joins you at the start of the story along with Carver Hawke. One of them dies before the end of Act 1 in an unavoidable incident. Surviving sibling won't be able to continue with your journey starting Act 2.

Heirloom Amell Protective Sigils

Act 1 – During the Birthright quest, you can find it in the Estate Vault.

carver hawke

Hawke's younger brother and Bethany's fraternal twin, Carver is a warrior. Like Bethany, Carver may or may not be a permanent companion, directly dependent on which class is chosen by the player. Carver's appearance will also vary according to the preset chosen. His skin tone will be the same as that of Hawke, but his hair will always remain black.

Carver Hawke joins you at the start of the story along with Bethany Hawke. One of them dies before the end of Act 1 in an unavoidable incident. Surviving sibling won't be able to continue with your journey starting Act 2.

Fereldan Girded Plating

Act 1 – During the Birthright quest, you can find it in the Estate Vault

Fenris

Although Fenris remembers very little about himself, it is known that he was once a slave to a Tevinter magister, only to have lyrium burned into his flesh; henceforth stripping his memories and altering him in a way no one could have imagined.

Fenris became a living, walking weapon. Using his abnormally increased strength, he broke free from the chains of slavery, fleeing to Kirkwall as a fugitive, constantly hunted by his former Tevinter master. The lyrium in his body causes him pain, guarding him against physical contact with anyone else. Strangely enough, Fenris is a warrior-class Elf.

He is an optional companion and you can get him in your team by completing A Bitter Pill quest in Act 1. The boy got issues with anyone wearing a robe including you. You can get the following items for him.

Tevinter Spirit Symbol
Act 2 – You can get it from Robes by Jean Luc in Hightown.

Lyrium Scales
Act 2 - You can get it from Shady Merchandise at Docks.

Reinforced Straps
Act 2 - Quest reward 'A Bitter Pill'.

Enchanted Resin
Act 3 - Quest reward ‘Mine Massacre’.

Gift – The Book of Shartan
Act 2 - You get it in Lowtown Elven Alienage.

Gift – Blade of Mercy
Act 3 - You will get it during Best Served Cold quest.

Isabela

Equally skilled with both her sharp tongue and her sharp dagger, Isabela was once the Captain of her deceased husband’s ship, The Siren’s Call. First seen in Origins in The Pearl, Isabela has changed since then. She is no longer a captain, as she lost her crew and ship at the reefs near Kirkwall during a heavy storm.

She has now taken the embodiment of a smuggler, but her compassionate heart and hidden kindness often tamper with the smuggler’s job, and has compelled enemies to manifest. Isabela prefers speed over strength, making her an extremely agile and quick striking rogue. Her specialization is termed as ‘Swashbuckler’.

She is an optional companion which you can acquire when you complete Fools Rush In quest. You may argue with Aveline now and then but no big deal. You can get the following items for her.

Rigid Boning
Act 2 – You can buy it from Apparel Shop in Lowtown.

Supportive Corset
Act 2 – You can buy it from Robes by Jean Luc in Hightown.

Lambswool Insoles
Act 2 – You will get it as a reward when you complete To Catch a Thief quest.

Boiled Leather Plates
Act 3 – You will get it during A Murder of Crows quest.

Gift – Ship in a Bottle
Act 2 – You will get it during Blackpowder Courtesy.

Gift – Rivaini Talisman
Act 3 – You will get it during Disused Passage.

Merrill

Merril is an Elvin mage, first seen as a temporary companion in the Dalish Elf Origin. The apprentice of her clan's Keeper Marethari, she is interested in recovering the lost lore of the elves, and has knowledge of the elves' old magic. Now in Kirkwall, Merrill is desperate to find help for her clan and herself, even though she knows little about the world and its cruelty.

She will be available when you complete Long Way Home at the start of Act 1. She has a personality clash with Fenris and Carver. You can get the following items for her.

Samite Lining
Act 2 - You get it from Robes by Jean Luc in Hightown.

Carved Ironwood Buttons
Act 2 - You can get it from Ilen's Crafts in Sundermount.

Silver Threaded Dalish Embroidery
Act 2 - You will get it from Top of Sundermount.

Halla Horn Buckles
Act 3 – You will get it from A New Path.

Gift – Wooden Halla Carving
Act 2 - You can buy it from Ilen's Crafts.

Gift-Sylvanwood Ring
Act 3 – You will find it in the remains of the Thief Leader during A Murder of Crows.

Varric

Varric is famous for two things, creating and destroying legends. As the main narrator in Dragon Age 2, he often exaggerates and over-tells the true events and history of the Champion of Kirkwall. Unlike the typical dwarf, Varric never worked with the stone. He always liked to travel, tell tales to a captivated audience, amalgamating contents within the tales to his will.

That's how anyone who's ever met him will explain to him, but Varric is also secretly working as a spy for dealing with troubles that come being from the Merchant Guild and the House of Tethras. Varric is a rogue class dwarf and prefers to nail enemies to the wall with his trusty crossbow named Bianca.

Varric joins you at the start of Act 1 and will stick till the end. Team player, he doesn't have a personality clash with anyone. You can get the following items for him.

Inscribed Leather Harnes
Act 1 – You can buy it from Apparel Shop in Lowtown.

Coat Lining with Concealed Pockets
Act 2 – You will find it in Shady Merchandise at Docks.

Silverite-Reinforced Buckles
Act 2 – You will get it as a reward when you complete Family Matter quest.

Drakeskin Leg Straps
Act 3 – You will get it as a reward when you complete Finding Nathaniel quest.

Gift – The Tethras Signet Ring
You will find it with Trinkets Emporium in Lowtown.

Tallis

Tallis is a temporary companion in the Mark of the Assassin DLC for Dragon Age II. She is an elven Qunari assassin who was born in Tevinter. In Tevinter, slavery is legal; her parents needed to pay off their debts so they sold their own daughter, Tallis, into slavery.

While she was on the ship, going to Carastes, the Qunari raided and captured the ship. Tallis was supposed to work as a laborer for the Qunari, until Salit (an elite Ben-Hassrath agent) intervened. Salit trained her to be a fierce assassin – a Tallis (“Those who solve”).

She committed a lot of robberies and assassinations, though, not to the complete specifications of her superiors. Her superiors finally had enough of her when she set slaves free during a mission.

Due to this botched mission, she was demoted to the rank of Athlok (laborer). Two years later, she was given a chance to redeem herself.

Sebastian

Sebastian's parents forced him into the Chantry as they were scared he might have a bastard son, who could overthrow the throne of the Vaels. Sebastian did not want to ruin his life in service to Andraste. So, he escaped, with help from Grand Cleric Elthina.

After some time, Sebastian had a change of heart and went back to the Chantry to serve his punishment. He became a sworn brother of the Chantry until his family was brutally murdered, leaving him as the only survivor. Ergo, he is forced to participate in politics

Sebastian is a rogue, optional companion which you can acquire by completing Duty and Repentance quest. Fierce personality class with Anders. You can get the following items for Sebastian.

Enchanted Articulation
Act 2 – You can buy it from Armor Shop in Gallows Courtyard.

Reinforced Bracers
Act 2 – You can buy it from Olaf's Armory in Hightown.

Mail Undertunic
Act 2 - Quest Reward ‘Repentance’.

Protection of the Faith
Act 3 – You will get it during Best Served Cold.

Gift – Starkhaven Longbow
Act 2 – You will get it during Repentance quest.

Romance Tips

You can give your compansions unique gifts to win their affection, complete companion quests and generally take their side in conversations while steering clear of decisions that might annoy them if you are interested in having a relationship with a companion when playing Dragon Age 2.

All of these characters can be romanced by either gender except Sebastion, with whom only female gender can romance. While you can flirt with all possible characters, keep in mind that once you enter into a relationship with one of them, all other characters become unavailable for romance.

When you wish to fully romance with a character there are three basic rules you should keep in mind:

  • You should choose all your dialogues carefully as each character has a different personality and beliefs, you should talk accordingly and try to please them with every part of your conversation.
  • You should get them gifts, each character awaits one specific gift which is only crafted for them and can be found in act 2. For Isabela, Merril and Fenris there are additional gifts that can be found in act 3.
  • If you wish to keep things on track with your companion till the end of the game you must complete their quests. Each character has a specific quest that you have to complete at each act.

Whatever character choose to have in your party during your quests, you will need to equip that character with and if you want to survive any chance against your foes in .

CRPG Age
ratings BBFC : 18 - 18 Certificates
ESRB: M - Mature
PEGI: 16
USK : USK 18[d]
Creators Composer Inon Zur Technical details Platforms Windows, PS3, Xbox 360, macOS Game engine Lycium Engine Game mode single user carriers DVD, Blu-ray Disc, CD Systemic
requirements Official site

Plot

The events of the game take place over 7 years (including the prologue - 8) in parallel and after the events of the first part - Beginning. The main character is a man named Hawke, who, fleeing from the Blight, flees with his family from Lothering to the Free Marches, where he becomes the Defender of Kirkwall. The story is told by Hawke's friend, the dwarf Varric, who is interrogated by the Seeker of Truth, Cassandra, who is clearly interested in some of the events in Hawke's life. From the story of the dwarf, it becomes known how Hawke became a hero, the Protector. Hawk will have to stop the slave trade, fight the Qunari and resolve the conflict between mages and templars.

In the game, Hawk visits such places World Dragon Age, like the Free Marches, the Lothering area, and the Deep Roads.

Actually, the action of the game consists of a prologue showing the flight from Lothering and arrival in Kirkwall, and three acts, each of which describes Hawk's life in Kirkwall. Many storylines and quest chains run through all three parts.

The first part takes place a year after arrival and describes the preparations for the expedition to the Deep Roads and the expedition itself. Here Hawk meets all the companions. The second part takes place three years after the first and describes the conflict with the Qunari. In the third part, Hawk, who received the title of Defender of the City, is involved in the conflict between the magicians and the templars of Kirkwall. The action takes place three years later (or seven years after arriving in Kirkwall).

Dragon Age Origins Events

The game allows you to load the saved files of the first part. If there are none, then the player is given a choice of three options for those events:

  1. The Human Guardian makes Alistair King of Ferelden and personally kills the Archdemon, but remains alive. This is the default option.
  2. The young Dalish convinces Alistair to rule with Anora and dies heroically, killing the Archdemon.
  3. The Dwarf Guard drives Alistair away and sends Loghain to kill the Archdemon, knowing that it is certain doom.

Since Dragon Age II takes place in a completely different part of Thedas, the events of the first part do not greatly affect the main plot.

Protagonist classes and specializations

  • robber

However, the division of classes here is more rigid than in the first part of the game series. So, for example, a warrior cannot use a bow and dual weapon or put on a magician's mantle without bringing his personality parameters into line.

Differences from Dragon Age: Origins

black shop

Localization

The game was translated into Russian at the subtitle level.

Criticism

Reviews
Foreign language publications
EditionGrade
Eurogamer8.0/10
Game Informer 7,75/10
GameSpot8.0/10
GameTrailers9.2/10
IGN8.5/10
PC Gamers(UK)94 %
Russian-language publications
EditionGrade
Absolute Games90 %
PlayGround.com6,6/10
"Home PC"
"Land of games"8.5/10
C.O.R.E.6,5/10
ITC.ua4/5

The game was received mostly positively by computer publications. Critics noted the dynamism gameplay and great storyline. At the same time, the monotony of many locations, truncated equipment opportunities were put in the minuses; there were also comments on some gameplay flaws. However, a number of Russian publications and reviewers point out that the game is well below the level of Bioware, noticing a tangible regression compared to Dragon Age: Origins in all aspects, from the plot to the unsuccessful implementation of the dialogue system. Also disappointing was the reaction of a significant portion of the players who hit the game with a wave of criticism, expressed in low ratings. Also, the publications themselves, which, according to the players, gave undeservedly high marks, were accused by their readers of protecting the interests of publishers, bias and bias. Part of the criticism was related to the presence of openly homosexual scenes in the game, as well as the presence of predominantly gay characters.

According to the results of the annual poll of readers of the Russian portal AG.ru, the game took sixth place in the "Best RPG" nomination and first in the "Unjustified Expectations" nomination, ahead of Duke Nukem Forever.

Continuation

In 2011, it became known about the continuation of the series. In 2012, the third part of Dragon Age was officially announced. In 2013, new details appeared about the continuation of the series. Dragon Age: Inquisition was released in autumn 2014.

Data

Sources

  1. Dragon Age II for PC/Mac Download | Origin Games(English) . origin. Retrieved 27 October 2015.
  2. Dragon Age 2 (indefinite) (unavailable link). Electronic Arts (July 9, 2010). Date of treatment July 9, 2010. Archived from the original on July 29, 2010.
  3. Game on EA Russia website
  4. Varric/BioWare
  5. Isabela // BioWare
  6. Aveline // BioWare
  7. Fenris/BioWare
  8. About Anders on the official website
  9. Dragon Age II Addons // BioWare
  10. nomad. Addon about the noble avenger (indefinite) . Absolute Games (January 7, 2011). Retrieved February 27, 2011.
  11. Patrick Garratt.

Many RPG fans know such a game as Dragon Age 2. In it, we have to fight enemies in order to stay alive in the conditions of the beginning Pestilence. In this case, we will be helped by satellites, which can be met during the game. It is very interesting that you can make friends with them, quarrel or build a romantic relationship. One of the companions may be the elf Fenris. In Dragon Age 2, he is represented by a strong warrior with two-handed weapons. You can not take him to your team, since he does not affect the passage of the main plot. But still it is worth talking with him or building a relationship, because he is so interesting.

Who is he

First, let's find out who Fenris is in Dragon Age 2 and why he is interesting. The creators of the game gave this name to an elf with white hair and unusual lyrium tattoos all over his body. He is short in stature and has a slim build. At the same time, he is quite strong, because he went through many fights in his life. The main features of appearance:

  • white short hair with carelessly falling strands;
  • green eyes surrounded by dark eyelashes;
  • dark eyebrows;
  • sharp nose with an inconspicuous hump;
  • plump lips (always tightly compressed);
  • ordinary (pointed);
  • lyrium tattoos made in the form of a pattern.

Fenris from Dragon Age 2 does not remember his past. It turns out that his life began after the infusion of lyrium. He and his family were slaves to Master Danarius, who decided to experiment with the substance and needed a test subject. He invited our colleague to participate, and in case of winning (from other experimental subjects), he promised to fulfill any wish. The elf wanted to save his family, so he agreed to any manipulation.

Nothing remained in Fenris's memory but the pain that accompanied him during the ritual. Also, as a result of the experiments, he turned gray and acquired lyrium pictures covering his entire body. Danarius burned with love for the elf and constantly mocked him. The owner raised him to be the perfect killer and demanded that he follow any order.

It was not easy for the slave, but one day everything changed. During the battle between Tevinter and the Qunari, Danarius escaped on a ship that had no place for Fenris from Dragon Age 2. Saving himself, the master sacrificed him and left him on the shore. The elf was lost in the jungle, where he was picked up by rebels who fought against both Tevinter and the Qunari. The owner did not forget his pet and a few months later came for him. The rebels refused to extradite him, but Danarius ordered his ward to kill everyone, and he did it.

The Magister was wounded in battle, causing Fenris to escape. He made his way to the ship and left the dangerous place. The poor fellow had to constantly wander, defend himself and earn money (he worked as a mercenary). The difficult past had a strong influence on the character and life views of our partner.

How to meet and accept in a team

In the second part of the Age of Dragons, we play as a character with the surname Hawk (male or female). On the journey, we will be accompanied by companions who will join us and help us survive. Let's try to figure out where to find Fenris in Dragon Age 2 and how to accept him into your team.

The "Free Cheese" quest, in which we will meet him, will become available after talking with Varric and the "Business" quest. We go home, we find a letter with a job offer from the dwarf Anso. To clarify the details, we will meet with him after sunset at lower city. Be careful, a large number of bandits take to the streets at night, so it is better to take satellites with you. The gnome will ask you to return his goods, which someone stole from him. If you press him, he will tell you that it was a lyrium for the templars.

On a tip from Anso, we go to a small house in Elfinage. Traps and ambush will await us here. As soon as we kill all the enemies, we examine the chest and find the lost goods. We go outside, there we will be met by a large number of slave traders, who will have to be dealt with. In addition to ordinary warriors, among them there will be a fairly strong magician, who is better to kill first.

We return to the gnome and meet another detachment of enemies. The fight will not start, because our cute elf with white hair and a bunch of tattoos will intervene in the conversation. Talk to Fenris in Dragon Age 2 and find out that he has come to get even with Danarius. We will help him, but it will have to be done at night. We meet with a new acquaintance in the magician's house, near which he will join our squad. Here you will have to fight demons and avoid many traps. Danarius' room is located on the second floor, to open it, we kill the demon of Rage. There will be a detachment of enemies behind the door, on which the spell "Secret Horror" has been cast.

As soon as we deal with the enemies, the elf will leave the squad and meet us at the exit from the house. We speak with him and finally accept him into our squad.

Character

Fenris is a cute elf with a very pleasant voice. But his character leaves much to be desired (this is due to his difficult past). He loves his freedom and will kill anyone who wants to encroach on it. Fenris is very strong, but this does not save him from constant mental anguish. He is also haunted by the fact that he will constantly be hunted. The character is constantly angry at himself, at others, so he seems gloomy, gloomy, cruel and quick-tempered.

To Hawk and Fenris in Dragon Age 2 came to a love relationship, you have to try. There will be especially many difficulties if the main character is a magician. The elf hates them fiercely, because it was the magician who conducted all the experiments on him. He does not want them to come to power, so he supports the templars and the existence of the Circle in everything. He also hates slavery and slave owners, so he is ready to help every slave who escaped from the master.

Fenris doesn't trust anyone, doesn't open up. In general, he communicates only when he sees fit. Due to constant bullying and humiliation, he developed low self-esteem, and he decided that he was not worthy of a good relationship, friendship, love. He is afraid to get close to anyone, so he lived all his life alone. If you manage to break through such a wall of doubt, then the elf will become the most devoted friend or lover. To see the love dialogues with Fenris in Dragon Age 2 as quickly as possible, you can appease him with gifts (we will discuss them below).

With the rest of the squad, he communicates in different ways. The elf treats Aveline respectfully, favorably towards Varrik, tensely towards Merrill, hostilely towards Anders (he is a magician, after all).

Skills & Abilities

Although Fenris constantly complains and whines, he has amazing fighting skills and abilities. He is good with a two-handed sword, and thanks to lyrium tattoos, Danarius managed to increase Fenris' stamina in Dragon Age 2 (and physical strength, of course).

With the help of lyrium, he learned:

  • penetrate objects (for example, tear the heart of the enemy from the inside);
  • become transparent (so he hides from the enemy on the battlefield);
  • strike with a wave of spiritual power that stuns enemies for a while;
  • resist magic that reduces damage.

The retribution for such skills is the agony in which he rushes about because of lyrium tattoos. It is not known what the elf could do in a past life (before the ritual), but on this moment he is good at cursing in Tevinter and gambling. And so it can be called clumsy, because he can’t do anything special anymore. It is worth noting that our sharp-eared companion knows a lot about the Kuhn and speaks their language. Therefore, it is worth taking it to all negotiations with the Qunari.

We are friends and compete

As stated, he does not like magic and everything connected with it. How to befriend Fenris in Dragon Age 2? Do not take him on tasks in which you will support the magicians. It is very important to always listen to his memories of the past and share his point of view. Our comrade-in-arms does not like slave traders and protects slaves, which means that we will have to do the same. If everything is done the other way around, rivalry with him will increase.

Fenris is constantly whining and acting up, complaining about his past life. You will have to communicate with him very carefully, because he may react strangely. Even gifts can lead to increased rivalry rather than friendship. So, the location of the green-eyed handsome man can be earned if you do not support slave traders and magicians.

Want to do the opposite and not quarrel with Fenris? Don't take him on a mission, replace him with someone else. Remember that winning his heart will not be easy. With open hostility at the end of the game, he can go over to the side of the templars and fight against us.

Romantic relationship

The main character of many Dragon Age 2 fanfictions is Fenris. This is due to the fact that Hawke can build an unusual stormy romance with him (both a woman and a man). In the first act after the Free Cheese quest, you can flirt with him. Choose dialogues highlighted with hearts and slowly start to rejoice. If our heroine is a magician, then difficulties may arise with love relationships. But at right approach an elf can be conquered without any problems.

In the second act, we talk with the elf about his past. After this and a few tasks, a quest will appear regarding Fenris in Dragon Age 2 - "Questions of Faith". In the process of moving, we will come across a detachment of robbers sent by the student of Danarius. They want to kill the elf, so we deal with them without regret. After the fight, we go for the student herself, who is in the cave. As soon as we win, our green-eyed handsome man will leave the squad. We go to the former house of the magician and find out what happened to him. Fenris will apologize, and if we've flirted properly before, we'll have a night of love. In the morning, the runner will disappear again and explain this by saying that he is afraid of hurting us or harming us.

In the third act, news from the elf's sister will appear. When we go to save her, it will turn out that she is a traitor. The slave trader will be killed by Fenris, but the fate of the elf is decided by our heroine. No matter what we do, our companion will still again whine about loneliness, emptiness in the soul, etc. It is important to support him if you want a serious relationship with him. And as usual, he will again leave the detachment.

When we enter the beloved's dwelling, Aveline and Varric will say that he needs new housing (after all, there are a lot of corpses there). He will be skeptical of their words, but Hawke will be able to persuade him to move in with her. The elf will agree and kiss the heroine. If before the last battle in Dragon Age 2, Hawk and Fenris talk, then they will also have a tender and passionate kiss.

Equipment

Fenris is a strong and hardy warrior who delivers crushing blows with a two-handed sword. He wears old, battered armor that cannot be changed in the second part of the game. But you can improve the attire, increase the parameters, insert additional runes. Improvements are sold in stores or obtained after completing a certain quest. Partial and full armor upgrades will give the player the "True Friend" and "Take Care" achievements.

From the very first meeting, Fenris wears the Refuge of the Relocated Spirit armor. If you start a romantic relationship with him, then in the second act he will have a red scarf on his arm and the Amell family crest on his belt.

Armor can be upgraded for an additional rune slot or an attack bonus. To do this, you will need to find the following items:

  • Spiritual Symbol of Tevinter (sold by Jean Luc in the High City);
  • lyrium scales (we buy in "Doubtful Goods" located in the port);
  • reinforced belts (we find when completing the task "Bitter Pill");
  • enchanted resin (located on the body of the dragon, which will have to be killed during the "Massacre in the Mine" quest).

Give gifts

To add friendship or rivalry points, you can give gifts to Fenris in Dragon Age 2. Its location can be affected by 2 items: Shartan's Book and Mercy's Sword.

The quest in which we will receive Shartan's book can be taken in the second act. We wait for the night and go to the Elfinage, there is a bag with the book we need at the entrance. We go home to our elf, talk to him and show her. It turns out he can't read, but promises to learn. If the heroine has an affair with Fenris, then you can personally teach him. The gift will add 15 points to friendship or rivalry (whichever outweighs).

The Sword of Mercy can be found when completing a quest given by Orsino (or Meredith). We have to find out where a group of magicians periodically leaves the Circle. We go at night to the Upper City and become witnesses of the battle between the magicians and the templars. We will have to intervene and kill all the enemies. On one of them we find a note mentioning a warehouse in Porto. There they will attack us again and report that our loved one was taken prisoner on the Ragged Shore. We move there and finish the quest. The sword is in one of the chests in Porto.

We go to Fenris and talk to him about the sword. If desired, it can be presented, but then the rest of the associates will not be able to pick it up. Points are added as follows:

  • +15 to friendship or rivalry if given away ;
  • +10 to friendship or rivalry if you keep the sword.

Secrets of communication

If you really want to look at the relationship between the elf and the main character, you will have to try. It will be very difficult to develop a romance with Fenris in Dragon Age 2. Saving the best moments of the relationship in the game will help you to try your hand again in case of failure.

Also remember the following tips:

  1. The elf doesn't like Anders, so it's best not to take them on quests together.
  2. Remember, he will not tolerate infidelity, so don't even think about flirting with any male characters. Otherwise, the novel will not work.
  3. If the main character is a magician, then it is better to make Fenris a rival. To do this, you will have to support the magicians and do everything in defiance of him. Give up searching for Danarius' apprentice and take your time visiting the slaver's lair. When you run through other quests, the elf will stop you and accuse you of inaction. You should not refuse to help him with his sister, otherwise Fenris will leave alone and, most likely, will not cope. Remember that rivalry does not affect the development of the novel in any way.
  4. The magical abilities of the main character of the game will not interfere with making the green-eyed handsome man a true friend or lover. With the right communication, everything should work out.
  5. In the second act, do not take the quest "A Bitter Pill" until you have reached 50 friendship points with Fenris. In it you can get +60 to friendship. To achieve this, it is necessary to tell the slave traders that he is not a slave. You should also immediately advance in search of his sister Adriana. In the quest with the slave, take pity on her and offer her a job. When you get home, support with the right words or flirt.
  6. In the third act, we speak with our fugitive and get the quest "Alone". A well-pumped influence will help you learn more about his past. Also because of this, in the quest "Questions of Faith" in Dragon Age 2, Fenris can change his mind about mages (not without the influence of Hawke, of course).
  7. Give him gifts, but do not forget that they increase not only friendship points. For the development of the novel, it is best to present them if your friendship outweighs.

Modifications

For Dragon games Age 2 created a lot of mods - add-ons that change the appearance of characters, improve textures, add unique weapons, etc. With their help, the game becomes more interesting and varied. The following add-ons can be installed for Fenris:

  1. Armor retexture. She looks more stylish and solid.
  2. Improved face. Now it can look neater, smoother and more attractive.
  3. Clothing. Here you can find clothes of different colors and styles (for example, make it look like a Tevinter).
  4. Corrected tattoo glow. Thanks to the addition, they do not glow constantly, but are activated during action.
  5. The scythe is an unusual and amazing weapon.

Let's take a closer look at the scythe mod for Fenris from Dragon Age 2. Its creators decided that the elf is too original a character, so he can't run with ordinary two-handed swords. This is how a glass scythe appeared, which is also held with two hands. It grows in levels, protects from magic and deals "spiritual" damage. The weapon is added to the hero's inventory after loading an old game or starting a new one.

Fans of the game wrote a lot of works - fanfictions on it. They gave Fenris from Dragon Age 2 one of the main roles. And not in vain, because everyone wants to continue the amazing romance with the elf. His popularity is due to his elven appearance, unusual character and passionate nature.

Alistair is the youngest Gray Warden in the order. He is an optimist, a joker. In the veins of this Gray Warden also flows Royal blood, as Alistair is the illegitimate son of the late King Maric. But even knowing this, the joker does not want to become king. As a child, he was sent to the temple, after which he became a templar, but Duncan took the prince in time, right before Alistair pronounced the vow of the templar, seeing his grief and unwillingness to become a minister of the church. Nevertheless, the former templar remained prejudiced against mages. At the same time, Alistair loves all kinds of amulets, talismans and other "magic" items.

Alistair is kind, appreciates good human deeds, but does not tolerate evil. He is hilarious, but at the same time he often "dismisses nurses", recalling the death of Duncan and so on.

Alistair has a sister, Goldanna. She lives in Denerim's market district, next to the blacksmith Wade's workshop. When Aleister and the Gray Warden come to her, she does not particularly welcome them, after which the frustrated Aleister, along with the Gray Warden, will go outside. Teirin will once again complain to the Gray Warden. If you reproach Alistair and tell him that life is not a fairy tale, Alistair's character will become more solid. He will become more resolute, cruel, will not treat the idea of ​​his coronation with great contempt.

Accepted into your squad already under Ostagar. Will leave you if you save the life of Loghain MacTeer.

The prequel book The Calling introduces the theory that Alistair is the son of an elf mage who was a Gray Warden and whom King Maric slept with during the events of the book. At the end of the book, she introduces him to a human baby, stating that the child of a human and an elf is always a full-blooded human. Maybe it's Alistair.

In the second and third parts, Alistair will appear if he survived after the events of the first part. Appearances also depend on the events of the first game. He can appear as a king, a Gray Warden, or a drunkard in the Hangman's Tavern.

Wynn

Wynn is one of the greatest mage healers who could have become the First Enchanter, but refused. This sorceress chose to help the Gray Wardens, so she was also present at Ostagar and saw Loghain's betrayal. She can leave you, but after attacking if she finds out that you are a blood magician (if you are one). If you desecrate Andraste's ashes, she will also leave.

Wynn had an apprentice, an elf named Aneurin. Wynn will mention him in conversation, after which the Gray Warden can promise her to look for him. Aneirin became a healer and went to the Dalish. However, he does not live in their camp, but prefers to wander through the forest. If Aneurin is found and Wynn is brought to him, she will be immensely grateful to the Gray Warden.

"Inside" Wynn, if I may say so, sits good spirit from the Shadow (possibly representing the Faith). He possessed her during the battle with the demon, when she protected children and students. Wynn lost the battle and died, but then resurrected and destroyed the demon. As you travel, the abilities of the spirit will increase. However, Wynn admits that the spirit is weakening and will soon leave her, and then she will die.

Wynn appreciates good, right deeds, but despises freedom-loving apostate magicians, does not tolerate maleficars (blood magicians), because he considers them magicians who do evil, not good.

Ms Coutren

He is the commander of the detachment, despite his peasant origin. Teirn Loghain's right hand. From her body, you can remove the sword from the codex - the Summer Sword or the Sword of Summer. Lady Couthren is boundlessly loyal to Loghain. During the Battle of Ostagar, it was she, along with Loghain, who commanded the soldiers of MacTeer. However, she does not always approve of his actions and decisions: for example, when Loghain gives the order to retreat during the assault on Ostagar, Coutren will dumbfoundedly ask about the king, but, after angrily pulling back the hand that Loghain grabbed, he will nevertheless withdraw the troops. A servant of Queen Anora will come running to Earl Eamon and you will be sent to rescue her. You will fight Earl Howe, after which Couthren will attack you. If your companions are strong, you can defeat her. Before the Gathering of the Lands, Couthren will try to stop the Gray Warden by force. However, if the Gray Warden is eloquent enough, he (or she) can persuade Lady Couthren to step aside. Coutren, sighing sadly, will finally understand what McTeer has become and let the Gray Warden pass.

Duncan

Chapter Gray Wardens in Ferelden. He appears in all of the game's backstories, no matter which one you choose. He was wounded by an ogre at Ostagar, then cut in two by the ax of the gurlock leader. However, the ogre is killed by Duncan.

Duncan's body, like the other soldiers, was never found. Most likely, the creatures of darkness simply ate him or, due to the fact that he is a Gray Warden, burned him.

It seems that Duncan was fluent in two types of combat: with a sword and dagger, and with a sword and shield. At the Battle of Ostagar, he fought with an enchanted sword and dagger, however, his shield can also be found in the Gray Wardens' cache.

The Calling book reveals Duncan's origins. In his youth, he was a pickpocket in the Orlesian slums (although he was originally from Rivain), but was caught and sentenced before he was freed by the Gray Warden and accepted into the order (most likely because of this, he recruited Daveth) . Even after that, Duncan did not immediately get rid of the habit of grabbing everything that is badly lying. At the end of the book, the command of the Guardians appoints him as the main Guardian in Ferelden.

Zevran

Zevran is an elf, the son of a whore and a lumberjack. He grew up in a brothel, and after that, he was bought by the Antivan Crows - the best killers in Antiva, and possibly all of Thedas. Zevran's past is rather vague, and he doesn't really want to talk about it. The only thing that is initially known about him is that he grew up in Antiva, raised first by prostitutes and then by Ravens, became one of the top killers, and was hired by Loghain with the help of Howe to kill the Gray Warden.

Zevran has a very ambiguous personality. On the one hand, he mocks himself and the entire public, but on the other hand, he is offended when he is reproached for something. Zevran is cold-blooded in battle. Trained in the Antivan Crows guild of Antivan assassins, Zevran endured many abuses, passed the "natural selection" and became the best of the best. He realized that in order to achieve the main task - killing - everything is good, therefore, in the battle he uses "dirty" tricks, poisons and even bombs.

Zevran is very ironic, although his irony often turns into vicious black humor. Zevran's mother was a Dalish, so he speaks well enough of this people and will be very upset if the Gray Warden destroys the elves in the Brecilian Forest. Possible romantic interest for both a woman and a man.

Zevran is very nostalgic for his homeland - Antiva. He often thinks about the brothel he grew up in and the smell of Antivan leather. In Dragon age II, Isabella remembers him as he killed her husband with a dagger to the head. Zevran can be found in the second part. The former assassin continues to hide from the Antivan Ravens in the Free Marches.

Jovan

Maleficar. In the Tower of the Circle, he fell in love with one of the priests, who told him that the templars intended to make him pacified for supposedly "studying blood magic." He asked an unknown mage of the circle, or your protagonist to help him, but, in the end, the escape with his beloved failed, the templars tried to grab him, but he was able to escape, causing them great physical harm. His beloved, by her own will, was imprisoned. She could not forgive Jovan for lying about his non-blood magic, nor could she forgive herself for believing him and becoming an accomplice in crime.

Having become an apostate, Jovan looked for ways to save his life. He was then hired by teyrn Loghain to poison Arl Eamon "for betraying Ferelden". Jovan was promised the protection of the teyrn in the event of the earl's death. To get closer to the Earl, Jovan, at the request of Lady Isolde, the Earl's wife, was hired to work as a teacher to Eamon's son, Connor, who turned out to be a magician. Jovan fulfilled his part of the treaty with the teyrn and poisoned the arl, but due to the intervention of the demon of Desire, which took possession of Connor, Eamon was able to survive. Jovan was captured and imprisoned in the dungeon of the earl's castle on the orders of Lady Isolde, who was sure that Jovan had summoned the demon, and Teirn Loghain, of course, quickly forgot about the maleficar.

The fate of Jovan is completely in the hands of the Gray Warden - he can kill him, drive him away, or use him to destroy the demon Connor through the Shadow. The further fate of Jovan depends on his actions - if he escapes, he can be found on the road, fighting the creatures of darkness. Otherwise, he will either be executed or turned into a Humble.

According to the game's creators, Jovan was originally intended to be the player's companion, but time constraints forced them to cut that part of the game.

King Cailan Teirin

The son of King Maric, after the death of his father became the new King. Two months after his coronation, he married Anora, daughter of Teirn Loghain, Maric's advisor and best friend. He died in the Battle of Ostagar: he was literally crushed by an Ogre, subsequently killed by Duncan. In the Return to Ostagar downloadable content, you can bury Cailan with dignity by exposing his body to fire, hanging from a crucifix built by the darkspawn, or throwing him to be eaten by wolves. Also there you can collect his armor and get his father's weapon - Maric's Blade.

Despite his royal lineage, Cailan is essentially a simple man, he likes to shirk his duties and spend time with ordinary soldiers or messing around with mabari. In this, he is very similar to Alistair, his half-brother, who also prefers the simple life to the crown. Anora later hopes to take advantage of this, who, even being Kailan's wife, practically ruled the state without his help.

Kailan Teirin is a arrogant and impatient person, in many ways this is what ruined him. He spoke disparagingly of the darkspawn, thinking that the horde was just a few large bands united in one army, but not the Blight. Cailan admired the Gray Wardens, elevating their skills almost to the level of heaven, dreaming that the battle of Ostagar would glorify him, as once the ancient kings, who also fought alongside the Gray Wardens. Then he did not take into account the possibility of Loghain's betrayal, however, no one could have foreseen this, except Loghain himself.

Cailan refused to wait for reinforcements from the Orlesians and Redcliffe's army. Subsequently, it turns out that Kailan may have had some feelings for the Empress of Orlais, and mutual.

Kailan is a fairly experienced warrior, he participated in the battle along with his soldiers. At the Battle of Ostagar, he fought with a two-handed blade, leaving his main weapon, Maric's blade, in a chest in the royal enclave, leaving the key to a trusted soldier.

Queen Anora

Widow of Cailan Teirin. After the death of her husband, she formally remains the ruler of Ferelden, although, in fact, her father Loghain MacTeer, who declared himself regent of the queen, seized power.

Anora is very smart and prudent, it was she who ruled the kingdom under King Kailan, who almost completely retired in favor of his hobbies. According to Kailan's correspondence, it can be said that he did not have or lost feelings for Anora, and started an affair with the Empress of Orlais. Anora herself was criticized more than once, mainly for the fact that she never gave birth to an heir, despite her no longer a girl's age. Many believe that she is barren, some even spread rumors, as if a curse for the fact that a commoner was placed on the throne.

After the death of her husband, Anora does not support her father in many ways, although it is possible that the matter is not only that she does not like Loghain's politics, but also that he tried to take the throne from her. Ultimately, if the Gray Warden does not support her candidacy as the sole queen, or at least Alistair's future wife, she will again stand up for her father, believing that it is better to share the throne with him than to completely give it to Alistair. Also, if the Gray Warden is a man and the heir of the Kusland family, then he can offer Anora to marry him. Thus, the Gray Warden would become a prince consort, and Alistair would be relieved of the need to become king. But Anora will refuse to marry Alistair or the Gray Warden if Loghain is killed before he becomes a Gray Warden. Anora's appearances in the third part depend on the events of the first game.

Loghain McTeer

Advisor and father-in-law to King Cailan. He is also the Teyrn of Gwaren. Thairn is a very intelligent person and an excellent tactician. By origin - a commoner, but for the victory over Orlesian and the expulsion of the Orlesian troops from Ferelden, he received an honorary title from the previous king of Ferelden - Maric. At the Battle of Ostagar, his task was to stay with a small force in ambush to surprise the Darkspawn in the flank. The signal for the attack was to be a signal fire lit on the Tower of Ishal. However, when this happened, Loghain orders a retreat, thus leaving King Cailan and the Gray Wardens to be torn to pieces by the darkspawn. Despite the fact that many - including the closest associate of the protagonist, the Gray Warden Alistair - consider Loghain's act a betrayal, the teyrn himself claims to the last that this was a necessary measure to preserve the army. This is confirmed by the writers of Bioware, but nevertheless, there is no evidence in the game that Loghain did not intentionally leave the king to die. Returning to Denerim, he declared himself regent for Queen Anora, his daughter, which angered the Banns and Earls, who demanded that Loghain abdicate. However, the teyrn refused to do so, thus plunging Ferelden into civil war in the face of the oncoming Blight. He blamed the Gray Wardens for the death of the king (and, perhaps, even sincerely thought so) and announced a hunt for those of them that survived, including the heroes of the game. As the Gray Wardens began to make headway in gathering a united force to fight the Blight, Earl Howe, with Loghain's permission, hired the Antivan Ravens, the world-famous assassins from Antiva, to get rid of the hero.

The exact reason for Loghain's betrayal is not entirely clear, and many factors could have contributed to it. But at the head of all is his love for Ferelden, which ruined him. Loghain considers Cailan a king unworthy of his kingdom. King Cailan appears as a young, glory-seeking youth who dreams of epic battles"Like the old days." He constantly argues with Loghain in matters of strategy and tactics, and also rejects reasonable tactical combinations in favor of spectacular and pretentious ones. This jeopardizes not only the king himself, but the success of the war as a whole. Another reason for the conflict is Cailan's desire to unite in the war with Orlais, and this after only a few decades since the de-occupation of Ferelden. Orlais is a powerful state with a good army, ready to lend its troops to Ferelden in the fight against Blight. Cailan believes an alliance with Orlais is necessary, while Loghain, a hero of Ferelden's war of independence, considers an alliance with Orlais a betrayal of the country. In many ways, this hatred of Orlais blinded Loghain, the teyrn was ready to destroy the people of his state and give everything to the creatures of darkness, just not to let the Orlesians into their lands. After Cailan's death, Loghain immediately declared himself regent for his daughter Queen Anora, blocking the way for the Orlesian forces, including the Gray Wardens.

In the Return to Ostagar add-on, in Cailan's chest, you can find his correspondence with the Empress of Orlais, from which it is concluded that Cailan had a mutual attraction with her. Adding fuel to the fire is the fact that, according to rumors, Queen Anora suffers from infertility, which is pointed out to the king by his adviser and uncle Earl Eamon. He advises to break up with her.

Loghain can be called not only a nationalist, but also a racist. He gave permission to the people of the Tevinter Empire to lead the elves out of Denerim's Elvenage, thus allowing the slave trade in free Ferelden. He himself justified this by the fact that Elfinage still could not be saved from Mora, and the money from the slave trade would benefit the army.

Thus, Loghain himself believes that he is doing the right thing and his only desire is to save the country. Comments on this subject are also given by the scriptwriters of the game. In addition, in the game resource editor, it is possible to read the comments of the developers in the dialogues and cutscenes from the game.

Toward the end of the game, you can take Loghain to the squad, make him a Gray Warden, but then Alistair will leave the group, not wanting to forgive "the killer of Duncan and all the other Gray Wardens of Ferelden."

In The Stolen Throne, we learn that Loghain used to be a brigand and his father was a farmer from Luttering who lost his land. Loghain also had an affair with Rowan, Maric's future wife, but he himself insisted that Rowan return to Maric for the good of the country.

In the third part, Loghain will appear if he survived after the events of the first part.

Leliana

Previously, she was a bard in Orlais and, concurrently, a hired killer, but after the betrayal of her close friend and mentor (perhaps even her lover), Marjolaine moved to Lothering Church. It helps you, motivating your actions by the fact that "the Creator himself gave her a sign." With Leliana in the team, you will always have an excellent relationship with the church, for example, when she sees Leliana, the Reverend Mother can immediately give Stan to you without further questions.

Leliana's mother is from Ferelden, so despite her life in Orlais, she considers herself a Fereldan. Her mother was a servant of a rich lady named Cecile, who brought them to Orlais. Leliana was orphaned at an early age, but remained under the care of Lady Cecile, who raised her with an education that consisted mainly of singing and dancing. As she grew older, she fell under the influence of Marjolaine, a bard, spy and assassin. So Leliana learned her art and mastery of combat. During one of her missions, she learned that Marjoline was selling information about Orlais to Tevinter and Antiva. Fearing for her friend's life, Leliana gave her the discrediting documents. But soon the guards came for Leliana herself and accused her of betrayal, referring to the very documents that Marjolaine had redone, inscribing the name of Leliana instead of her own name. Leliana was imprisoned and tortured. But she managed to escape and escape to Ferelden. There she became a novice of the Lothering church. Having dreamed about the coming darkness and the flowering of the already withered rose bush, she took this as a sign from above and offered her services to the Gray Wardens. The church made her softer, but did not deprive her of her fighting skills. Subsequently, she again had to face Marjoline and forever resolve their conflict.

In the second part of the game, she returns to Orlais and becomes a Seeker of Truth, answering only to the Most Holy One herself (a person similar to the Pope). Hawke can meet her in Kirkwall, where she arrives to warn the Reverend Mother Eltina of the possible danger due to the upcoming conflict between mages and templars. At the end of the game, it turns out that she is the partner of Cassandra Pentaghast and is looking for where the Defender of Kirkwall and the Hero of Ferelden (if the Guardian survived) disappeared.

In the third part, Leliana joins the Inquisition and becomes its agent.

Morrigan

Morrigan has a rather complex character. She appreciates deeds that lead to profit and power, regardless of the consequences, for example, in a mission where the player has to choose between an army of golems and huge losses of human lives, or the destruction of a forge, she takes the side of Branca, or rather supports her, but fights sideways side by side with you. Morrigan is a tough and purposeful person, her life credo is "survival of the fittest", while she is not a supporter of senseless killings.

Morrigan is very poorly versed in human psychology. So, she does not understand such a phenomenon as "love", she is very surprised that she has a friend - the Gray Guardian. She also warmly accepts gifts and says that she has never received presents.

Morrigan is the daughter of Flemeth, a legendary witch from the Korcari wilderness. She is a stranger from the world, and only occasionally got out of the forest, therefore, she never had friends, and the company of only her mother gave her a complex character.

If the Gray Warden befriends Morrigan and brings her Flemeth's grimoires, she will offer the Warden a way to slay the Archdemon and still survive. You just need to sleep with her the night before the battle with the Archdemon. If the Guardian is a woman, Alistair will need to be persuaded to sleep with Morrigan. Appears in the third part as an adviser to the Empress Orlais.

Oghren

A red-haired and red-bearded berserk dwarf who used to be in the warrior caste. After the departure of his wife, Branka, who went in search of the Forge of the Void, drunk, she kills another warrior. Orzamar Thaeig, as well as the Diamond Halls, forbid him from carrying weapons. But this punishment is the greatest shame for a skilled warrior.

Oghren tries to maintain the image of a "rock warrior", insensitive and unemotional. However, he doesn’t do it very well: for example, he explains a mean tear by the fact that “a bee has bitten”, and when he wanted to ask the Guardian for help, he could not find words for a long time. Oghren is always happy to have a drink in the company, but just care and concern for him cause him joy and sympathy for the Guardian. However, he never expresses it directly.

Oghren is a skilled warrior, a berserker. As he himself explained, berserkers are warriors who build up rage and release it during combat to shred nearby enemies. He can teach this to a Guardian (if he is a Warrior), Alistair or Stan.

After the battle with the Archdemon, Ogren will be offered a position as a general in the human army. However, Oghren remained himself and argued with Bann Tegann that he would drink a keg of brine.

In Dragon Age Origins: Awakening Oghren appears during the defense of Vigil's Tower from the darkspawn. If the Gray Warden is imported from original game, then Oghren will gladly greet an old friend. Later, he easily endures the rite of passage and becomes a Gray Warden. He helps the player throughout the game.

Oghren has a wife and child, whom he ran away from to become a Gray Warden.

Subsequently, Oghren could become one of the best Gray Wardens in Ferelden.

Stan

A warrior from the Kossite race, following the Kun (Kunari) religion, who sailed on ships with his detachment on a special mission. Later, stopping at Lake Calenhad, his entire squad is killed by the creatures of darkness, and his sword, which was made specifically for his hand in Beresaad itself, is kidnapped by a marauder. Later, farmers from Lothering find him, but he, in a madness, after learning that his sword was missing, kills the family. The Reverend Mother imprisoned him on the street without food or water, leaving him to fend for himself.

The Gray Warden releases Stan (that's not a name, by the way, but a title), and he joins him (although he can simply be kicked out). Stan owns a two-handed blade, although he lost his "native" sword - a weapon forged from rare blue steel only under his hand - during the battle at Calenhad Lake. If the Gray Warden finds the sword, Stan will be eternally grateful to him.

From time to time, Stan will share his own observations about Ferelden, as well as talk about the Qunari people.

Flemeth

A witch from the Korkari Wilds, who is the stuff of legends both in Ferelden and in the barbarian tribes, the Hasinds. There are so many legends and myths about her that no one even knows what is true and what is fiction and a fairy tale. Helps the Gray Wardens, explaining his help by his own fear of the Blight. As payment for the rescue, he sends his daughter Morrigan with the Guardians. One of Leliana's tales tells how Flemeth became a witch from the Wild Lands: she took revenge on her husband Connabar for the murder of her lover. In anger, she became possessed by a powerful demon that destroyed Connabar and all his people. The legend mentions Highever Castle, which now belongs to the Cousland family (they may be the Gray Warden - a noble person). Morrigan will tell this story differently, and later, in the Witch Hunt DLC, he will state that Flemeth is not possessed at all, and not even a person. If you find a book with Flemeth's secrets in the Circle Tower and give it to Morrigan, then she will tell you what was written in the tome: the secret of Flemeth's immortality. It turns out that the legendary witch bore her daughters, raised them, raised them, and then killed them in order to inhabit their bodies with the help of magic. Upon learning of this, Morrigan will ask you to kill your mother. However, the protagonist can release the witch, who promised never to appear in Ferelden.

In the second part, Flemeth (disguised) saves the Hawke family during their flight from Luttering. In return, she asks Hawke to deliver her amulet to the Dolly elves near Kirkwall, which he does a year later. The elves perform a ritual that Flemeth recreates. Apparently, Flemeth knew that Morrigan would try to eliminate her and set in motion a plan to return. From her words, it can be judged that Flemeth can exist in several bodies at the same time. The Dalish elves know Flemeth by the name of Asha'bellanar - "Woman of Many Years", but the Gray Warden Dalish will not remember this when meeting with Flemeth.

Rendon Howe

Aristocrat, ward and chief henchman of Loghain. Slaughters the entire clan of Kuslands in order to take possession of their lands. If you play as the last Cousland, then you are the last survivor (except for the older brother, who appears at the end of the game). Howe soon takes possession of Denerim as well, becoming its Earl as well. He is distinguished by cruelty, love of torture and self-righteousness (his last words, when he dies at the hands of a hero, are: “The Creator sees, I did not deserve this!”).

Eamon Guerrin

Earl of Radcliffe, who is poisoned by Jovan, but the Urn of Sacred Ashes is soon found, with which he is cured. Maternal uncle of King Cailan, elder brother of Bann Tegan. He is married to Lady Isolde, an Orlesian, with whom he has a son, Connor, who owns magic. The earl also had a sister who married King Maric. After healing, he helps the Gray Wardens, as well as his pupil Alistair, whom he wants to seat on the throne of Ferelden. He is a respected person among the nobility and common people, second only to Loghain at court. If Alistair becomes king, Eamon will become the realm's closest advisor and chancellor.

Sheila

Golem from the Stone Prisoner downloadable content. She used to be a dwarf of the warrior caste, but in Caridin's time, she sacrificed her soul so that he could create a golem out of her.

Sheila is strong, she has special abilities, and she also calls the protagonist the name "it". If you kill Karidin in the Anvil of the Void mission, she may leave your party.

After spending a long time immobile as a statue, Sheila developed a deep hatred for pigeons and birds in general, as everyone knows what pigeons do to statues.

In the English version of the game, Shale is a neutral name, and the golem's deep voice makes everyone think it's a man.

Andraste

A historical figure, for the setting of Dragon Age, which is an analogue of both Christ and Joan of Arc. In ancient times, all of Thedas was ruled by magisters, the sorcerers of the Tevinter Empire. The runaway slave Andraste received a vision from the Maker and united the wild tribes of southern Thedas (this territory would later be called Ferelden) to lead them on a Holy campaign against the Empire. The campaign was successful, and southern Thedas was freed from oppression. But Andraste herself was betrayed by her own husband, jealous of her power and honor, and handed over to the masters who betrayed her to the fire. At the last moment, the Tevinter Archon Hessarian could not stand Andraste's torment and stabbed her with a sword, granting a quick death. The ashes of Andraste fell into the hands of one of the founders of the Church and are hidden in the mountains. Subsequently, Andraste became a great martyr, to whom almost all the prayers of the followers of the Church are addressed. Just like Christians in real world, the followers of the Andraste cult were persecuted and few in number for a long time.

Dragon Age: Origins – Awakening

Unlike the first part of the game, there are no such romantic lines, and it is almost pointless to delay any relationship, since big time focused on combat, not storylines.

Anders

A renegade mage that the protagonist encounters during the attack on Vigil's Tower. He joins the battle with the creatures of darkness, and after the victory he can be protected from the templars by accepting into the order of the Gray Wardens. He will survive the Initiation and join the squad. Anders is not his real name, but only a pseudonym indicating the origin - the magician comes from Anderfels. He got into the Circle already as a teenager, and therefore he could not get used to the orders prevailing there and set a record of successful escapes from the Tower - seven times. Fortunately, he has never been accused of using blood magic, and is generally considered capricious, but useful - Anders' talents lie in the field of spiritual healing and elemental magic. This mage fears maleficars and blood magic. He does not want to study it, although if you teach it to him, or if you yourself turn out to be one, then it's okay - Anders' attitude towards you will not worsen. Anders does not approve of the rebellious moods of many magicians and their idea to rebel against the Church, but he himself hates the templars and mockingly treats the dogmas of the Church and Andraste herself.

Anders has several interests: jewelry, gold earrings, and cats, which Anders loves. He will tell you that he already had a cat in the Circle of Magicians, named "Mr. Fluffy". The templars and the First Enchanter were allowed to take care of the cat, but soon a demon moved into it, the templars had to kill the small animal. Also, as a child, the magician dreamed of a tiger knight named Sir Lancelap, who would tear apart the hated templars and pull Anders out of the tower (you can find drawings of little Anders in Witch Hunt). Subsequently, Anders will name a kitten after the knight from his dreams.

If in Dragon Age: Origins - Awakening you leave him in the Tower of Vigil before going to Amaranthine, which they should be attacking, and then do not return to save the Tower, he will die from a darkspawn arrow that hit him in the throat, but before that he will kill about a hundred enemies with magic.

Escapes from the order to Kirkwall, where he joins Hawke's squad. By default, he is considered accepted into the Gray Wardens, and a deserter. Even if he is declared dead in the Awakening epilogue, it will only affect a couple of dialogues with cameo characters. Anders' character also changes a lot - he is far from being so cheerful and selfish, although he still loves cats and yearns for Sir Lancelap, who was taken by the Guardians. This is explained by the fact that Anders became a vessel for the spirit of Justice, which, under the influence of his anger, was transformed into Vengeance. Even if you taught Anders blood magic in Awakening, in the second part of the game he will not know it, and will also disapprove of deals with demons and blood magicians in general. As the game progresses, Anders is revealed to be the main culprit in the ensuing mage uprising.

Velanna

Like Anders, Velanna is an apostate mage, but this is because she is one of a clan of Dalish elves. Velanna was a student of the Clan Guardian, and it is known that the guardians of the elves are able to control plants and tree roots, and the trees themselves in principle. Once, she did not want to follow her clan, opposing her teacher, then some of the elves followed her. Leading them to their goal, the apostate did not suspect that the creatures of darkness would kidnap her sister, and then cut the rest of the rest, scattering human weapons.

It was then that Velanna raged, starting to revive the trees in her anger. She attacked the barbarian tribes, but soon a hero (heroine) arrives and stops the guardian's apprentice.

Despite everything, at its core, Velanna is very kind and sincere (for an elf character). She loves different memoirs, things belonging to the clans of the Dalish elves. She can also teach you the art of Guardian Magic by passing on her knowledge.

Mhairi (originally Mhairi)

Her character was never revealed, as she dies almost at the very beginning of the game. We only learn about Mhairi that she used to be in the service of the king (queen), is good with a sword and shield, and also admires the Gray Wardens.

This warrior dies during the rite of Initiation.

Nathaniel Howe

Son of Earl Rendon Howe. When the hero becomes commander of the Gray Wardens and Earl of Amaranthine, Howe Jr. secretly infiltrates the fortress. Initially, he wants to kill the Guardian, thus avenging the death of his father and the expulsion of the family, but on the spot - perhaps because the Guardian has not yet arrived at the castle - he decides to get by with the theft (from his point of view - returning to the hands of the rightful owners) family values. But the guards of the castle grab him and, despite desperate resistance (according to the guards, it took four people to twist Nathaniel) he was put in a dungeon. The hero, as the new owner of the castle, needs to decide his fate: execute him, let him go in peace, or call him to the Gray Wardens. In the latter case, he joins the squad. If he is released at the first meeting, he will return with a desire to become a Gray Warden.

If you have a chance to travel through the castle dungeons, you will find many things that belonged to his family. Of course he will like them.

If you import a save into Dragon Age 2, you will be able to save Nathaniel in the Deep Roads under Kirkwall.

Oghren

In this part, you will also meet Oghren. Nothing happened to him, of course, except that he wanted to become a Gray Warden. Having passed the beginning, you are faced with the choice of whether to leave Oghren?

If the player imports their character from Origin into the module, Oghren behaves according to the story set out in the module. However, his attitude towards the GG will be kept at the “neutral” level.

Compared to the "Beginning", Oghren appears to us more boorish and cheeky, which is manifested both in dialogues with the Guardian and with his companions.

Sigrun

Dwarf girl from the Legion of the Dead. She and her party found a passage to one of the dwarven thaigs, which you will have to explore with her. In the course of the story, we learn that Sigrun was a reconnaissance legionnaire that can survive the most powerful opponents and blows. Sigrun is rough, strong, but very kind, while she has a well-developed sense of humor.

Justice

Going on a journey to the Dark Marshes, you will stumble upon an abandoned village. During the passage of the mission, you will be thrown into the Shadow, where this place is not affected at all: neither by time, nor by creatures. Exploring, you will soon make your way to the village, and there the Spirit of Justice awaits you. After you defeat the witch in the Shadow, Justice will fall into the body of a dead gray guard, because of which you actually went to the swamps. Having defeated the demon witch once again, he will try to find his meaning in life, then he can join you.

Kristoff, or rather already Justice owns Spirit Magic, which you can actually learn, but only as a warrior. To establish relations with Justice, it is necessary to find things that belonged to Kristoff - he will gradually remember fragments of the past experienced by the dead gray guard.

Dragon Age 2

Hawk family

Protagonist (surname Hawke)

The protagonist of Dragon Age 2 is a human refugee from Lothering, a village completely destroyed by the darkspawn during the Blight in Ferelden. After escaping from his native village, where his (her) father died, he migrates with his family to Kirkwall, the City of Chains, which is part of the Free Marches, to the homeland of his mother Liandra. In order to work out the fee for "entrance to Kirkwall", he is hired as mercenaries or smugglers. Within a year, he becomes a notable person in criminal circles, thanks to which Varrik notices him (her), whose brother arranges an expedition to the Deep Roads. After this expedition, Hawk turns out to be a rich man, at the expense of money and an aristocratic pedigree of his mother, he is knocked out in the Upper City. Three years later, he takes an active part in the defense of Kirkvol from the attack of the Qunari and defector elves, which deserves the title of Defender. After that, he becomes a respected person, the second in power after the knight-commander Meredith. Three years later, the Protector finds himself involved in a conflict between the mages and the templars of Kirkvol, which flared up with unprecedented force through the fault of Anders. The defender has to support Meredith's Destruction Right and exterminate all the mages, or help the mages fight the templars. In the first case, the Protector will end up being asked to become a viceroy in Kirkwal, otherwise, he will have to flee the city. In any case, after these events, Circles of magicians will begin to rise throughout Thedas, and the Protector himself will disappear for one reason known to him.

He is the son (daughter) of Leandra Hawke (Amell), the older brother (sister) of Bethany and Carver.

Bethany Hawk

Renegade mage, twin sister of Carver Hawke, younger sister of Garrett/Marian Hawke. If you choose the specialization "Mage", she dies at the beginning of the game. Spends his free time at Uncle Gamelin's house. A kind girl who cares a lot about being an apostate and about her magic in general. He loves his older brother (sister) very much.

She can become a Gray Warden on an expedition to the Deep Roads (if Anders is in the party, otherwise she will die), but if you did not take her on an expedition with you, she will be taken to the Circle of Mages.

Carver Hawk

Warrior, twin brother of Bethany Hawke, younger brother of Garrett/Marian Hawke. Prefers two-handed swords. If you choose the specialization "Warrior" or "Rogue", dies at the beginning of the game. Spends his free time at Uncle Gamelin's house. Carver has a bad temper, often whines for one reason or another, rarely satisfied. He envies the talent of his brother (sister) and argues with him (her) in everything. In this respect, he has become a little closer to Varric, also a younger brother who has to obey his older brother, although Varric prefers to take his situation with irony.

Can become a Gray Warden on an expedition to the Deep Roads (if Anders is in the party, otherwise he will die), but if you did not take him on an expedition with you, he will run away from home and become a templar.

Leandra Amell

Mother of Hawke, Bethany and Carver. She is a Kirkwall noblewoman and chief heiress of House Amell, but left the house and fled to Ferelden to marry the renegade mage Malcolm Hawke. There were also magicians in the Amell family.

He dies in the fourth year of his new life in Kirkwall at the hands of a crazy blood magician who collected zombies from the body parts of various women, reminiscent of his deceased beloved.

Companions

Varric Tetras

A Dwarf Grounder of the Orzammar blacksmithing caste. Hawk's friend or rival. Rogue, specialization: crossbowman. It is on behalf of Varric that the second part of Dragon Age is narrated. He rents a room in the Hanged Man tavern. He considers the latter to be his home and cannot imagine his life without it.

He has a brother, Bartrand, with whom Varric and Hawk go on an expedition to the Deep Roads. As a result, Bartrand is possessed by a demon and forced to lock his own brother and his friends in a forgotten teig. They manage to get out, but Varric forever loses trust in his brother.

He has a fanatical love for his crossbow, which he calls "Bianca" (a clear reference to the game "Assassin's Creed II" - there was also a character who called his weapon "Bianca"). It is later revealed that this crossbow is unique. It was designed by Varric's former comrade in an attempt to create an automatic crossbow. "Bianca" is the only working copy.

Aveline Wallen

A warrior girl who specializes in sword and shield, she was in the ranks of Kailan's troops destroyed at Ostagar. Templar's widow Wesley. It is possible that the legend of the first warrior girl Aveline, told in Dragon Age by Leliana, or read in the Codex, became the prototype of Aveline. Lives in the barracks of the city guard.

At the start of the game, her templar husband Wesley Wallen becomes infected with the corruption and asks to be killed before turning into a screamer. The player can do it himself or let Aveline, but if he does it himself, then Aveline may be offended by him, but if you choose the phrase: “... Your husband is up to you to decide ...”, then she will be grateful. In similar cases, also leave it to relatives or friends to decide (exception - when Anders asks about Karl, advise him to kill).

In Kirvol, Aveline quickly makes her way into the people by joining the city guard. With Hawke's support, she is able to find evidence of the city watch captain's treachery and subsequently take his place. Also, not without the help of Hawke, Aveline clumsily, but will achieve the location of the guard Donnik and marry him.

Aveline has a very strong character, she does not like illegal actions of any kind and tries to suppress them harshly. But, on the other hand, she showed herself to be very shy and rather clumsy during the courtship of Sweet clover, if Hawk had not directly expressed her feelings to him, perhaps Aveline would have remained single.

Isabel

Rogue duelist of Rivain, pirate, former captain of a pirate ship. It also occurs in the first part, where it can train the protagonist of the duelist specialization. In combat, he prefers two daggers. Spends his free time drinking alcohol in the "Hangman".

Isabella is a freedom-loving and dissolute person. She has a weakness for handsome and strong men who do not have to persuade her to "close relationships" for a long time. She ended up in Kirkwall by an unfortunate accident. She was ordered to steal the sacred book of the Qunari, the same chased her ship, but the battle and the untimely flown storm destroyed the ships of both Isabella and the Qunari. As a result, it was Isabella who became responsible for the appearance of the Qunari in the city. It is one of the possible love interests for a man and for a woman.

Fenris

An elf slave of the Tevinter Magister and mage Danarius, who has lost his memory and is physically altered by the effects of lyrium. A warrior who specializes in two-handed weapons.

Fenris' real name is Leto. He voluntarily agreed to become part of Danarius' lyrium experiment, in exchange for freedom from slavery for his mother and sister Varanya. Danarius implanted lyrium into the skin of Fenris, creating something like vein tattoos through which lyrium flows instead of blood. Fenris claims that due to the unbearable pain that accompanied the ritual, he lost the memory of his former life; however, it is possible that his memory was erased on purpose to rule out possible rebellion on the part of the slave. Lyrium enhanced his physical abilities, at the same time giving him new, magical ones - Fenris is able to make his body partially intangible, which allows him to dodge blows in battle and kill people with his bare hands (which he demonstrates several times during the game, tearing out the heart of his opponents). So the elf became a slave-bodyguard of Danarius. Once Danarius, due to the fact that there was not enough space on the ship, had to leave Fenris to die on an island captured by the Qunari. There the elf was found by the warriors of the mist, free people who do not obey anyone's orders. With them, Fenris first learned what freedom is, but soon Danarius found him and ordered to kill all the soldiers, which Fenris did, unable to purely psychologically resist the order of the owner. But it was at this moment that life turned upside down: he realized that he no longer wanted to be a slave, and fled. The escape was successful primarily because Danarius did not expect such an act from a previously absolutely obedient slave. Time after time, he sent assassins who were supposed to return his "runaway property" to him, but Fenris each time dealt with them and fled to another city to hide from his pursuers. During one of these battles, Fenris meets Hawk and gains the first friend in all the time of his freedom. With the help of Hawk, he deals with the servants of Danarius, and then with himself. However, Hawke can also deny Fenris protection and give it to Danarius. Broken by such a betrayal, the elf will surrender without resistance, and later Hawk will receive a letter from Danarius with gratitude for the return of the slave and the message that Fenris's memory was erased again and he became subdued again.

Due to memory loss, Fenris is psychologically in her teenage years. He is withdrawn, thoughtful, and has difficulty controlling his rage. He hates magicians, believing that their gift is a curse, and there is no sacrifice that a magician would not make for the sake of power. Most of all, Fenris wants to be free, however, even having fled from the owner, he remains a slave to his own hatred, and involuntarily looks for someone whose orders he can carry out.

Lives in the Upper City in the former mansion of Danarius. It is a possible love interest for a woman and for a man.

Anders

Renegade Mage, as well as the Gray Warden from the first official addon k Dragon Age . Specializes in healing magic. Fled Ferelden, not wanting to deal with the Guardians anymore. Made a deal with Justice and became its receptacle. He explains this by the fact that he wanted the good spirit to have a normal body, not a corpse and not captured by force, but a body that voluntarily accepted it. Unfortunately, Anders did not notice that Justice had begun to show a desire for revenge since his time with the Hero of Ferelden. Mixed with the feelings of Anders himself, Justice absorbed all Anders's hatred for the templars and, in general, for the position of magicians and turned into the demon of Vengeance (in some ways it resembles the story of Zarathos from The Spirit of Vengeance).

He lives in the slums of Kirkwall, where he maintains an underground clinic and does not hide the fact that he is a magician. Shows great dissatisfaction with Meredith's policies, wanting to change the lives of magicians. As a result, it is he who starts the war between the magicians and the templars, destroying the Church and killing the Reverend Mother Kirkvol.

Anders has changed quite a bit since his adventures with the Hero of Ferelden. Instead of a frivolous and caustic magician looking at girls, he became a vengeful killer. Perhaps the reason for this is Revenge, because of which Anders sometimes cannot control himself and is ready to go even to inexplicable murders. Anders misses Sir Lancelap, his kitten, which was given to him by the Hero, but which, by order of the Guardians, he had to give to a friend.

Anders is one of the possible love interests for a man and for a woman.

Merrill

An exiled Dalish, a blood mage who is a temporary companion of the Dalish Elf Guardian from the first part of the game. Uses blood magic and sees nothing wrong with it. But it was blood magic that made her an outcast in her own clan. She was to become the next guardian of her clan, inheriting the title from Maretari. But Merrill took the path that her compatriots did not like. She herself considers herself a faithful follower of the heritage of her ancestors. She dreams of regaining the lost knowledge of the elves, primarily by restoring the mirror that was used to negotiate at a distance. To cleanse it, she became a blood magician and asked for help from a demon. In the end, this demon will try to take over her body, but Maretari will have time to seal it in her own body so that Merrill had to kill her. This could lead to the complete annihilation of the Merrill clan, or her eternal exile.

Merrill is a little frivolous, doesn't take hints at all and takes all the jokes seriously. She lives in the Kirkvol elfinage, where she has shown herself to be a very poor hostess. She is a possible love interest for a man and for a woman.

Sebastian Val

Sebastian Val(DLC "The Exiled Prince") - the future ruler of the neighboring principality of Starkhaven. Rogue, master of the bow.

Sebastian is at first the youngest son of the ruling clan, whose hopes for the throne were minimal. He did not fight for the impossible and took a vow in the Church. But he soon learned that his entire family had been brutally murdered on the orders of unknown persons. He asks the mercenaries to kill the clan that committed the murder, and Hawk takes over. Subsequently, Hawke further helps Val find the family that hired the assassins, and also find out that they were victims of the ambitious desires of the mother of a noble family and the demon of Desire.

Spends his free time in the Church. Is a romantic interest for a female Hawk.

If you refuse to execute Anders for destroying the church and killing innocents, he leaves for Starkhaven, promising to raise an army and return to show Anders "real justice."

Other characters

Knight Commander Meredith- the head of the templars of Kirkvol, fiercely hates magic and tries with all his might to oppress the magicians. As a result, she is captured by the same demon as Bartrand, which drives her crazy.

Orsino- The first sorcerer of the Circle of Magi of the city of Kirkwall. Elf. He is not afraid to speak out against Meredith, he is not conflicted, but because of the oppression, Meredith begins to rebel. In the end, he forces himself to use blood magic to resurrect his beloved students.

Flemeth- a powerful witch from the first part. The second part explains how she was able to escape, even though the Hero killed her in the first part at Morrigan's request.

Cassandra Pentaghast- a female Truth Seeker, plays a narrative role, like Varric. In the third part, he joins the Inquisition, a companion of the protagonist.

Arishok- Qunari leader shipwrecked near Kirkwol and founded their own ghetto. He considers the whole city and its inhabitants unworthy and rotten due to base desires, in need of cleaning. Sacredly follows the teachings of Kun - the central philosophy of the Qunari. "Arishok" is a military title, not a given name, but to the Qunari it's the same thing. One of the game's trailers shows a battle between the Arishok and Hawk.

Bartrand Tetras- Varric's older brother, who organizes an expedition to the Deep Roads. Goes insane because of the demon in the lyrium idol. As a result, he can be killed by his brother.

Gamelin Amell- Hawk's maternal uncle. Sold Amell Manor in Kirkwall, losing everything at cards. Spends a lot of time in the Blooming Rose brothel.

I'll start with my favorite actress, who not only gave her image and voice to an elf-assassin named Tallis from Dragon age 2, but also starred in the Dragon Age: Redemption web series based on the game. It is, of course, about Felicia Day who also starred in the television series Supernatural, Buffy the Vampire Killer, etc. This is an American actress for whom cinema is not just a job, but the meaning of life. That is why all her roles (including game ones) are so memorable and interesting. Day is also an avid fan of all the Dragon Age games and designed her costume on her own. On Youtube you can find her videos about Dragon Age Inquisition, and if you search even better, you will find short films from the web series on torrents. :)

And here is Sigourney Weaver- another equally famous Hollywood star, who received huge recognition after starring in Aliens. In Dragon Age 1, 2, 3, her appearance was transferred to the witch Flemeth, who is supposedly the mother of Morrigan and a powerful dragon in the Age of the Dragon series. Flemeth is also found in Dragon Age: Inquisition, where she will require her daughter to give her her own son, who has the soul of an archdemon and magical abilities.

Next on the list is Alistair the Gray Warden from Ferelden, who in some scenario could become the king of all of Fereldan in the first part of Dragon Age Origins. If he became one, then this title will also continue with him in Dragon Age 2 and 3 (Inquisition). The appearance of Alistair migrated from the face Casper Robert Van Dien Mla- an actor known for playing in the films of the Starship Troopers series. The image of a TV star is relevant for all games in the Dragon Age series, including the third.

But the image of Teyrn Loghain, who self-proclaimed himself the king of all Ferelden and betrayed the Gray Wardens, was taken from Alan Rickman, famous actor. Fans of Harry Potter, better known as Severus Snape or simply "Snape", are a potions teacher and likely henchman of Voldemort. If my memory serves me, then his image is found only in the first game of the series.

In Dragon Age: Inquisition, players met Cole - the Spirit of Compassion, Bioware developers themselves admitted that they took his image from Tate Langdon- Actor known for his role in the movie "American Horror Story".