Dragon age inquisition armor that covers. Everything you need to know about Dragon Age: Inquisition. Types of improvements and crafting

As in any self-respecting modern RPG, in dragon age A: Inquisition is also available for crafting armor and weapons. Unlike the first part, crafting here is not limited to inserting runes - now we are given the opportunity to create a thing from scratch by choosing appearance, type, material that gives the necessary bonuses and improvements. Although the runes also remained, where would we be without them? In general, in my humble opinion, craft is made dull and not interesting, like everything in this sad game, there are many opportunities, but running around collecting all this junk is not very fun.

Sketches of weapons and armor

At the very beginning, to create items, improvements or runes, sketches of these same items, improvements and runes will be required. Where to get them? In chests, merchants, headquarters missions, sometimes even bosses. Sketches are displayed in the list of items available for crafting, they can be used as much as you like and, what is good, they do not take up space in your inventory.

There are only 3 levels of sketches in the game. The higher it is, the more cells there will be in the item, the better and with more bonuses it will be possible to create an item. Sketches of the 1st level suggest the presence of 2 cells, 2nd level - 3 cells, sketches of the 3rd level - 4 cells.

The crafting system here is logical - heavy armor will require a large amount of metal, a little less leather and rarely need fabric, but vice versa for a mage's attire. For swords and weapon hilts, a base is needed, as well as leather or fabric braid and the like.

There are 4 types of cells in total: the main one, which determines the basic parameters, and three additional ones, the set of which may be different depending on the sketch. Namely:

Damage- the main cell for weapons, determines the damage per second depending on the material, as well as the type of elemental attack of the staff.

Attack- An additional slot for weapons and weapon upgrades. Depending on the material, it adds bonuses to attack types or the chance of inflicting status effects on the enemy.

armor- the main cell for armor, determines the level of armor depending on the material and protection against physical damage in melee.

Protection- An additional slot for armor and armor upgrades. Depending on the material, adds resistance bonuses from elemental, ranged and magic attacks, as well as the chance of retaliatory bleeding or additional health.

Support- an additional cell for all types of items. Depending on the material, it adds attribute points (dexterity, magic, etc.).

Only two additional slots are always available for upgrades of any level, with the help of upgrades you can only add bonuses and / or stat points, but not damage or armor level (the exception is Bianca).

Types of improvements and crafting

Armor

3 types of armor are available for crafting (light, medium and heavy), as well as helmets of each of the three types. For almost all types of armor, two upgrade slots are available: bracers and greaves (with the exception of special armor like the elven robe of the Guardian or armor Legion of the Dead). Improvements are created separately, but according to a similar principle.

Sometimes ready-made improvements can be found in chests or received as a reward for completing a mission at a rate. Improvements can also be removed from dropped items and placed on others.

Weapon

In Dragon Age: Inquisition, there are even more types of weapons than armor, and with improvements they are not so simple.

Weapon Type

Slots

Name

One-Handed - Swords

Long sword handle

One-Handed - Maces, Hammers, Axes

One-handed handle (shaft)

Two-Handed - Greatswords

Big sword hiltLarge sword pommel

Two-handed - large axes and hammers

Two-handed handle (shaft)

Magic staves

Staff tipStaff hilt

Daggers/Dual daggers

Dagger hilt/Dual blade hilts

bow hilt

Separately, it is worth mentioning Bianca, since the weapon is unique. You can increase DPS and characteristics only with the help of improvements. Bianca has as many as 3 upgrade slots available - Shoulders, Scope, Handle. The main cell is available for the shoulders, which increases the UVS, for the handle there is also one support cell, for the sight - one attack cell. Although when I went through the game already somewhere in the middle, Bianca was many times worse than mediocre bows ...

Crafting materials

To create weapons and armor in the game, there are 3 types of materials: metal, leather and cloth, in turn, they are also divided into 3 levels. The higher the level of the material, the greater the level of armor or bonus indicator. The type of armor also varies depending on the material.

Metal

Metal is found using the search button (or a keen eye) in caves and on mountain slopes in the form of small clusters of several types of each in one location. In the Emerald Graves in the Argon Shack, you can buy Perfect Chandeliers, Obsidian and Pyrophyte, and Stained Glass from Sero is sold in Skyhold from a merchant from Orlais.

Level 1 Metals

Tier 2 metals

Level 3 Metals

Leather

Leather is obtained from slaughtered animals of a certain type. You can buy almost all types of level 1 leather from a merchant in the Hinterlands (Crossroads), in a Dalish camp in sacred plains you can buy needleback skin, phoenix scales and sheepskin.

Leather level 1

Skin level 2

Skin level 3

fabrics

Cloths drop from slain enemies. Silk, semi-velvet and cotton can be bought in Val Royeaux.

Tier 1 fabrics

Tier 2 fabrics

Excellent things

You will have the opportunity to create excellent things in Skyhold after inviting the enchantress (mission at headquarters). When creating an item, a separate cell for an excellent item appears, right above the main one. Ordinary materials will not work here. For an excellent item, you need metals, leathers or fabrics touched by the Shadow, which come across randomly when collecting, as well as special finds like a dragon's tooth or iron bark. Only one unit of such material can be inserted in a cell, but its filling is optional.

Special materials grant a short-term ability like Walking Fortress, Indomitable, or Shadow Cloak, a chance to gain a bonus to Focus, or heal up to 15% of health on a fatal blow. The possible bonuses are randomly generated and there are many of them.

Dragon Age: Inquisition - crafting armor and weapons was last modified: May 5th, 2015 by admin

The developers from BioWare did a great job on the crafting system (creating things) in role play. Thanks to it, players can make their own weapons, armor and shields. As a result the best equipment in this RPG, you can not only get from bosses or from hidden chests, but also make it yourself. However, do not rejoice ahead of time, considering that you will be able to make the best sword or staff in the game at the very beginning of the passage. The fact is that first of all you will have to find a good sketch, and then collect rare materials, and only then will you be able to create an item in the workshop.

Therefore, it is not yet entirely clear what is more difficult - to get purple items (unique) or sketches for powerful items. Thus, you should not write off weapons and armor that fall from monsters (mainly from high dragons) and are located in well-hidden treasuries.

In this guide, we will not only talk about the best weapons of each type (one-handed, two-handed, bows, staves and daggers) and shields, but also present lists of unique weapons. Unfortunately, it is impossible to call them complete yet, since there are many caches in the Inquisition that no one has yet been able to find. Perhaps it is you who will become the owner of some hitherto unseen weapon. In this case, be sure to share this knowledge with us in the comments to the guide so that other players know about your find.

When crafting weapons and shields, we did not take into account the 10% bonus received from special materials (dragon's tooth, for example). We explain - in addition to the usual crafting slots, the game has special cells in which you can add a thing touched by a shadow (it adds a unique ability to an object), or a material that increases all the characteristics of a thing with a probability of ten to one hundred percent. Be sure to use them when crafting gear to maximize its usefulness.

By the way, saving/loading won't help in this case. Therefore, if you want to get an improved item, then you need to do the following: save, create an unnecessary item and use the dragon's tooth (in the first case, you are unlikely to get an enhancement), and then craft the item we already need (in the second case, the enhancement usually works). If the second time it was not possible to improve the thing, then we load the previous save and make two unnecessary items, and the third time we need the thing we need.

one-handed

In Dragon Age: Inquisition, one-handed weapons are usually carried by tanks (warriors equipped with shields). For this reason, for this weapon, the main parameters are physique and strength, thanks to which a melee fighter is able to withstand a considerable number of attacks and at the same time inflict as much damage as possible on the enemy. If we look at the sketches, then the best for crafting are: Engraved Bearded Ax and Fury of the Serpent. The first one drops randomly from chests located in locations intended for players above level sixteen, and the second can be found in the Whistling Wastes in a tomb located northeast of the Statue Camp.

For a tank, the Wyrmfury ax is preferable because it has one support slot that increases constitution. Therefore, we will consider it specifically - for crafting best version we will need the following resources: dragon bone and everite. Metal is needed for attack slots, and bones are used for damage and support. Thus, we get an excellent one-handed weapon with excellent damage per second: 279 DPS.

Note: we remind you that boosters, runes and additional items were not taken into account. Together with them, UVS easily exceeds three hundred units.

When considering a rare weapon, you can see that only the Marsh Song ax can compete with a homemade one, issued for completing special missions on the war table, which are most directly related to the Hero of Ferelden - the main Dragon character Age: Origins. If he died in the first part, then there will be no additional quests with him in Inquisition.

Unique one-handed weapon:


two-handed

Two-handed weapons equip damage dealers (cause maximum damage to the enemy). Most often there are unique two-handed ones, that is, it is incredibly difficult to find a sketch of a powerful ax or two-handed sword. Of the sketches, the War Hammer recipe is considered the most powerful, which randomly drops out of chests located in high-level locations. You may not get it for the entire playthrough of the game, so we recommend that you pay attention to the purple weapon, which is much easier to get.

Some powerful two-handers are sold by vendors, such as End of the Siege, but their prices are sometimes astonishing. If you have not been able to scrape together enough gold coins yet, then we recommend crafting ordinary two-handed swords, hammers and axes. In this case, you need to increase the characteristics of attack, strength and penetration of armor. A good sketch of an ax called Hossberg Twainer can be purchased from a merchant in the Suledin Fortress (Emprise du Lion).

As for the best unique weapons, then the most powerful is the Blade of Sulevin, which can be used by a warrior who has reached the twentieth level. To get it, you will have to complete a difficult quest. To start it, you need to get to the Emprise du Lion location and find the corpse of a merchant in the mountains. In his inventory we find a note that talks about the legendary elven blade. After that, access to a new location opens on the military table, where the fragments of the sword we need are located.

Don't forget to upgrade your two-handed weapon with pommel and shaft to increase its performance. For a two-hander, the most important thing is to increase the chance of landing a crit and its size. Install also runes that increase the damage of a sword, hammer or ax.

Unique two-handed weapon:

We pass from ordinary weapons to magical ones, which are used by wizards and sorcerers of all stripes. Among the unique staves, there are quite interesting specimens, but they are all inferior to items that you can craft yourself. Purple staves usually drop from high dragons or story bosses, and some can be purchased from merchants for fabulous money. The best sketches include the following recipes: excellent staff of Mortalitasi and excellent staff of Archon. Their standard DPS is 115 units. The first one will be more effective for the magician, however, the probability of getting the second staff is much higher.

The fact is that the excellent staff of Archon is issued for completing a number of tasks about a spy on the military table of the command headquarters, which appear after completion personal quest Iron Bull(must not be allowed to blow up the Qunari ship). In its manufacture, we use dragon bone and a fabric of the third level, which increases magic.

In terms of unique weapons, the best staves are: Yavanalis and Nether Staff. Both can be bought from merchants (in the fortress of Suledin and the capital of Orlais). The Staff of the Void can also be obtained by killing High Drake Hivernal. Naturally, these staves are inferior to homemade items, but they are also quite good.

If for some reason you could not get the above sketches, then the staff of the First Enchanter can be a good alternative to them, the standard DPS of which is also 115 units, but the crafting materials at the same time increase the magician’s not quite necessary characteristics. You can buy this recipe from a merchant in Suledin Fortress.

Unique Staffs:

Archers in Inquisition become the main damage dealers in the late stages of the game. Thanks to their special abilities, they can inflict incredible damage on the enemy. Plus, the characters of this class during the battle are far from the enemies, and therefore they are not at risk of being killed, which cannot be said about the assassins, who have to be in the thick of the battle.

If we look at the sketches, then one of the most powerful bows is the excellent spiked longbow, the DPS of which is 172 units. There is also a swan longbow with the same damage per second, but slightly different slots for materials. Finding it is much more difficult, so consider the "thorn". You can find a sketch for it in the tomb of the gnomes, located in the Whistling Wastes. To create the best version of this bow, we need the following materials: dragon scale, membrane and bones, as well as snuffler skin or rover scales (used for a support slot).

As a result, we will have an excellent long-range weapon with a high percentage of armor penetration. This will allow the archer to easily deal with well-protected mobs, as well as high dragons, who often create additional armor for themselves. If we talk about minor devices, then in this case we use the handle fine workmanship. It increases the chance of a crit and the penetration power of the weapon. You can put any rune, but we recommend using a defiling pebble, since we will mainly have to fight living creatures.

Among the unique weapons, the most powerful is the longbow with a gryphon, which can be worn by archers who have reached the eighteenth level. In a second, he is able to deal 170 damage to any enemy. good weapon but homemade is better.

Unique bows:

Rogues can also carry daggers in addition to bows. The ones that are created on their own do the most damage. These, for example, include an excellent blade with two bends, which can be found in one of the tombs of the dwarves located in the Whistling Wastes. His DPS reaches 341 units. To craft the best option, we need dragon scales and bones.

At our disposal are beautiful daggers with considerable bonuses to crits, cunning and dexterity. Don't forget to craft a stiff dual blade handle as well. To create it, you need Everite and other rare materials that increase the likelihood of critical damage and its size. As for runes, we recommend installing one that adds elemental damage. In this case, you will be able to deal additional damage to almost all enemies, and not just to individual groups (dragons, undead, people, and so on).

Naturally, you will not get access to such a dagger and materials right away. Therefore, we recommend that you first use the skins of bears for crafting, which you should have plenty of. Then you should use the skin of a snuffler (it is a small and peaceful animal that lives in the Emprise du Lyon).

If we talk about unique daggers, then there are plenty of them in the game and at first they will significantly exceed the draft options. Special attention turn to Agony and Walking Death. They deal more than 300 damage per second and have good bonuses to the stats needed for a rogue. Agony is located in the temple of Solasan in a room with the demon of Pride (you need to open all the doors), and we get Walking Death after killing the high dragon Highland Destroyer (lives in Emprise du Lion).

If you decide to get best shield in the game, then you again need to look for the corresponding sketches. Unfortunately, unique shields in this case are not so durable. One of the best is considered a polished shield. It drops randomly from tier 3 chests, which are found mostly in locations like Emprise du Lion and the Whistling Wastes. During the creation of shields, increase those characteristics that increase the character's defense against melee and ranged attacks. If you do not have the appropriate materials, you can increase the HP (health points). To create the best option For a polished shield, you will need the following materials: rover scales, everite, and dragonbone. As a result, we get an item whose armor is 48 units.

Shields of a unique nature are somewhat worse than those that we can create on our own. For example, the Emperor's shield has only 33 armor. But he has an excellent bonus - restores fifteen percent of health from all damage received every ten seconds. You can find it in Val Royeaux from a merchant in a store. Mugols are for sale in Skyhold. According to its characteristics, it is inferior to the shield described above, but in the middle of the passage it can be very useful.

This concludes our guide to the best weapons and shields in Dragon Age: Inquisition. As you can see, the game features a huge amount of the most diverse weapons, which can be difficult to obtain. Therefore, we wish you good luck in this difficult and difficult task!

Tired of starting a new game in the same game regardless of race/class? Then this mod For you. It will change the model of the starting armor to be specific for each race/class.


Mod options:
  • TMMStartingArmoursAllRaces.daimod- for all races. This option will work with any race/class. Starting armor is replaced with the base armor for rogue, mage, and warrior, respectively, regardless of race.
  • TMMStartingArmoursDalish.daimod- only for elves. Starting armor will be replaced for mages with guardian clothes, for robbers with the armor of a Dalish hunter, for warriors with the armor of a Dalish warrior.
  • TMMStartingArmoursDwarf.daimod- only for gnomes. Starting armor will be replaced for rogues with charter clothes, and for warriors with legionary armor. On other races, the armor will be invisible.
  • TMMStartingArmoursHuman.daimod- only for people. The starting armor will be replaced with three adventurer armor options for the Mage, Rogue, and Warrior, respectively. On other races, the armor will be invisible.
  • TMMStartingArmoursQunari.daimod- Only for Qunari. Starting armor will be replaced for mages with Antaam-Saar, for warriors and robbers with Shokra-Taar. On other races, the armor will be invisible. Requires Spoils of the Qunari DLC.
  • TMMStartingArmoursHumanFreeArmy.daimod - only for people. The starting armor will be replaced with three variants of the Dales Free Citizens armor for the mage, rogue and warrior, respectively.On other races, the armor will be invisible.
  • TMMStartingArmoursHumanTemplar.daimod - only for people. The starting armor will be replaced with three variants of the Order of the Templars armor for the mage, rogue and warrior, respectively.On other races, the armor will be invisible.
  • TMMStartingArmoursWarden.daimod - only for humans, elves and dwarves. Starting armor will be replaced with three armor options Gray Wardens for mage, rogue and warrior respectively.On the Qunari, the armor will be invisible.
  • TMMStartingArmoursTrespasser.daimod - for all races. This option will work with any race/class. The starting armor is replaced with the armor variant from the DLC "Outsider" for the rogue, mage and warrior, respectively, regardless of race. Required DLC "Outsider".
  • New! Folder TMM Starting Armours - Multiplayer - (for man woman)- for a woman's man. Three options for replacing starting armor with Isabella/Assassin armor for all classes. Put one thing.On other races and human male armor will be invisible.
  • New! TMMStartingArmoursMultiplayer . Daimod - for all races. This option will work with any race/class. The starting armor is replaced with multiplayer character armor variants (Elementalist, Katari, Isabella, Silent Sister, Sairabaz, Guardian, Mage Warrior) for the Rogue, Mage, and Warrior, respectively.

Requirements:

  • Dragon age: Inquisition with official bioware patch 11 or higher.

Everything you need to know about Dragon game Age: inquisition ✥ Part II ✥ Return of the races It must be said that we will not immediately become the leader of such a powerful organization, we will have to gain trust, climb up the "career" ladder and enlist support from third parties, and we ourselves will be able to choose from whom to accept it . Not the last role in this will be played by the race of our protagonist and it was announced that there will be as many as 4 of them! In addition to the usual gnomes, elves and humans, the Qunari race (Kossit, to be more specific) will also fit into the camp of playable races, which shocked many fans of the game, because they had been waiting for such an opportunity for a long time. Racial affiliation, according to the assurances of the developers, will also affect the attitude of the population towards us, this can be seen in dialogues and quests. It will be more difficult for an Elf or Qunari Inquisitor to gain favor, but in some ways they will have their own advantages, and each race will have its own background - prehistory. The developers assure that our decisions will be important and each will be taken into account.

The Inquisitor will be able to influence the world quite realistically and on a large scale, capturing outpost fortresses, hiring agents and sending them on missions by his own decree, he will have to develop the occupied places, and nothing will be given for free. We will have to hire the right people, create conditions for trade and so on. You will not only capture the fortress and settle in it, but you will also be able to customize it by changing the appearance. From nondescript ruins you can build yourself a real and military fort. However, this is only a small part of all the possibilities. Scene

By the way, the territories in which the main action will unfold became known relatively recently. Inquisition will include both Ferelden from Origins, familiar to us from previous games, as well as the Free March, a small piece of which we explored in Dragon Age II, as well as completely new ones - Orlais and Nevarra, we may visit other parts of the world, but more on that We'll find out closer to release.

Ferelden and its culture are already familiar to the players and I think they will return there to learn about the consequences of the plague a good idea. The country never got back on its feet after it ended.

The Free Marches are known to us only from one Kirkwall, in which a mess with magicians and templars began, and this country will definitely be interesting for a full-fledged study, which they could not provide us with in the second part, and also has great potential in terms of plot, given new information about the Red Templars.

Orlais is one of the most interesting and colorful countries, which we were told about mainly from the codex and character dialogues. It is the most powerful kingdom in Thedas, with strong and specific cultural traditions. It is ruled by Empress Selina I, whose residence is located in the capital, Val Royeaux. The center of Church power is also located there - the Great Cathedral, one of the most magnificent buildings in Thedas. Currently, it is not in the best shape, but the players have long been speculating about where the actions of Dragon Age: Inquisition will take place, putting this country in the first line and they, in fact, partly guessed. Little is known about Nevarra, and one can only speculate about what awaits us in this no less colorful country. The ruler of the country is the Pentaghast family, whose representative we have already met in the game, this is Cassandra - one of the seekers of the Church. It will be no less interesting to look at this country, which gained the right to its independent existence by force and struggle.

We have to visit all these places and we will not just go over a couple of cities and forests, but we will be able to fully explore the vast, open territories inside each of these countries and it will be quite difficult to do it on our own, so the developers introduced a vehicle - horses. One of the locations shown during the presentation of the demo at PAX Prime 2013 was medium in size by the standards of Dragon Age: Inquisition and even it is much larger than all the locations from Dragon Age II combined and thank God that we will not see the shame that was in the second part of the series, no more identical and repetitive locations that you have to return to over and over again. Thanks to the powerful Frostbite 3 game engine, we will be able to move without obstacles through such huge spaces filled with various aftermaths, cities, villages, caves, wildlife, and all this without any loading screens thanks to the powerful Frostbite 3 game engine. Visual innovations and gameplay changes

I would like to note one important thing that provided the developers with all the tools and made it possible to bring all their ideas to life - the Frostbite 3 engine. juicy and beautiful picture, which in our time is far from being in last place so as not to be said by ardent fans of the "old school", but also the possibility of creating large and detailed worlds, physics, advanced tools for developers, which made it possible to bring to life gameplay innovations so necessary Dragon Age series. You can say that, they say, what's the difference what kind of engine and what kind of graphics, but do not forget that the engine is not only a juicy and beautiful picture, which in our time is far from the last place so as not to be said by ardent fans of "old school" , but also the ability to create large and detailed worlds, physics, advanced tools for developers, which made it possible to bring to life gameplay innovations so needed by the Dragon Age series. The studio's old Eclipse Engine, on which Dragon Age: Origins was created and whose roots go back to the Aurora Engine used in Neverwinter Nights, was pretty good and beautiful for its time. In Dragon Age II, the Lycium Engine was used, which, although it raised the level of graphics, was otherwise no longer up to date and did not make it possible to somehow expand the gameplay, but rather, on the contrary, allowed it to degrade.

For example, you can destroy the platform on which the archers stand and they will fall right on the ground, or you can demolish the gates of some fortress, plus some other goodies, not to mention destructible buildings. Environment will not illusory affect the movement of the hero. In deserts, for example, it will be more difficult to move, and the position of our Inquisitor on the ground will adequately affect its animation, this system was borrowed from the guys from EA Sports, clothes will be covered with mud or blood, and many other delights of the new engine await us. Beautiful weather effects, detailed environment, huge locations, physics, it seems to me that the developers definitely did not fail with these changes, everything looks just amazing, but let's get back to the gameplay itself. Combat System One of the main aspects of Dragon Age is combat system. In Dragon Age: Origins, it was tactical and slow, which allowed you to build various strategies and combinations, but many players did not like the slow and meditative movements, which made the battles plausible in part, but also terribly boring. In the second part, the developers went to extremes and greatly accelerated the flow of battles, bringing them closer to the action, in places it looked a little ... funny and completely out of the atmosphere of the game. In Dragon Age: Inquisition, the developers tried to find a middle ground and combine both types of combat system, now it is not too fast and does not give off "Japanese", but at the same time it is spectacular enough not to make every battle a hellish torment of boredom for the player. Returned and long-awaited tactical view, which will allow players to think through each turn of the battle more thoughtfully and interestingly. Customization

An equally important part of the game is the customization of the character and his equipment. In DA:O, we had the opportunity to only slightly diversify the appearance of our character and followers, but, unfortunately, in the second we were taken away from this opportunity. Only certain sets of armor, only for certain classes and very little variety, not to mention not very successful design. AT new game Bioware took into account this mistake, now we will have huge opportunities for customizing not only the appearance of the character thanks to the new editor, but also the ability to change, craft and equip your protagonist in any armor, there will be no identical armor at all. True, you won’t be able to create weapons or armor on the fly, you will have to get to a certain place where it is possible, and even collect materials for manufacturing, hunting for all living creatures or searching the territories under study. Now there are practically no restrictions on classes, although you won’t be able to give a magician a sword, for example, but you can always dress him up in self-crafted and customized heavy armor, not to mention other armor that you can easily put on your character . With party members, you can also change equipment without any special obstacles, but it is likely that in the future there will be some restrictions on the characteristics of the characters, so as not to make some classes unbalanced (too strong) due to wearing one or another armor / weapon, as it was in Dragon Age: Origins. Characters, relationship system One of the main hallmarks of Bioware games is the relationships between characters, the interaction between them and their stories. The opportunity to become both a friend and an enemy, and if you wish, you can even start a romance. All this made the games from Bioware something unique among other RPGs. Dragon Age: Origins had a lot of interesting characters. For example, here is the mysterious, slightly bitchy and not quite standard Morrigan, religious, and at the same time hiding the "dark" secrets of Leliana's past, who was a more "standard" companion. There were also merry fellows, like the ever-drunk Oghren and the gouging bastard Alistair, from whom they tried to make a templar and who does not like being "attacked" on him. All of them were available for love line or you could become enemies and they would simply leave you.

In Dragon Age II, the relationship system has undergone some changes, the approval scale has been removed, increasing which you deserved the favor of another character. Instead, two alternative branches of relationships appeared - the ability to build them on friendship or on rivalry, even in the second case, you could easily embark on amorous affairs or have quite normal friendships In Dragon Age: Inquisition, the approval scale and the ability to give gifts will return, but now the level of interaction with satellites will be deeper and more thoughtful. They won't always agree with you, and you don't have to go along with them to get approval or start a romance. Each of them will be a full-fledged person who will be guided by their own principles and interests. The characters will be aware of your actions, will relate to them in their own way, and all this will be more closely connected with storyline. Some of the details will be more frank and adult. Your interaction and the result of the relationship will not be limited to: "Hi, I'm here waiting for you in my tent." Instead, you will really know how this or that character feels, he will react in his own way to what you have done or are going to do. All your adventures will affect their characters. Mike Ladlow However, the main question is who will we have to build relationships with this time? Who will accompany our Inquisitor in his difficult mission? Who among them will support him, and who can plunge a blade into his back? This, perhaps, we will find out closer to the release, but here are some of the characters Bioware still announced. Cassandra Pentaghast A female seeker who interrogates the dwarf Varric in Dragon Age II. She tried her best to find the missing Hawk, who caused all the events in Kirkwall. A very combative lady who likes to stick knives into books, maps... and into the bodies of her victims. Varric Tetras A Dwarf Rogue, one of Hawke's companions in Dragon Age II. It is he who, during the interrogation of Cassandra, tells about all the events that took place in Kirkwall. Very charismatic and funny character with great potential further development. He has tender feelings for his crossbow, which he named Bianca. Will the ladies gamers be able to separate him from his charm? Find out in Inquisition. Vivienne Absolutely new character about which little is known. Vivien is the Senior Enchanter of the Oresian Circle of Mages. This lady was one of the main candidates for the post of the First Enchanter in her circle. However, the conflict between the templars and the magicians led to a civil war, which prevented her from officially taking this post.

All of these are just the characters officially announced by Bioware. Leliana and Morrigan will return from past games, but they will not be companions of the protagonist, but the developers have made it clear that the former will play a significant role in the game. There are small hints and information, coupled with speculation about possible satellites, which have been seen on many old and very recent Dragon Age: Inquisition art, as well as in gameplay videos. Some of them were supposed to appear in the second part, but, unfortunately, this did not happen. Iron Bull A rather unusual representative of the Kossite race. Most of them are harsh and strictly follow their religion - Kun. However, our horned friend is from a different test. He loves to brawl, behaves rather frivolously, godlessly and consumes alcoholic beverages in large quantities, and also loves to kill the first comer who turns up under his arm. He is far from his home and even managed to lead a gang of mercenaries, who had the reputation of a rather cruel, but generous leader. The bull is a real slap in the face to the typical image of Cossit. Sera Young and hot. Elf, bandit. She loves her flexible elven body and is not at all shy about it. She doesn't consider herself to be part of the elven culture at all, she considers herself more human. Has a fairly extensive spy network, which will help you find all the information about you or even rob your estate. Codename "Grey Warden" Bearded, cheerful and sometimes stern. This character is the least known about him, but he has been seen on a lot of new art, as well as in a piece of gameplay video. The Order of the Gray Wardens was somehow involved in the plot of both games and the appearance of their representative as a party member in Dragon Age: Inquisition is quite appropriate, because this order is not so simple, some aspects of its history are shrouded in mystery and we may find out reverse side medals with this new character. You know, after creating a character, it feels like I'm sending my child to school for the first time. David Gaider Dialogue changes

Bioware decided to fix these problems, but they didn’t abandon the wheel, although now we have much more options for answers, and when you hover over a paraphrase, a separate line with more full description what your Inquisitor says as a result. This will allow the players to know more exactly what they have chosen. Now there will be much more variations of the answer. The possibility of expressing emotions by the Inquisitor himself in certain situations is also being considered. At the stage of development is the ability to "jump" into the conversations of your associates, interrupting their sweet conversation, and you can simply refuse to talk to the NPC, if you want. The dialogue wheel system actually looks pretty good, it just needed to be correctly and interestingly implemented. The first pancake was lumpy, but now there is every chance that the dialogues will become interesting, rich and varied, with various variations. Some of our choices and decisions will affect the world. However, Bioware wants your actions to speak louder than words. You can say one thing in dialogues, but in the end do something completely different.