Dragon age stone captive. Passage of DLC “Stone Prisoner. Return to Ostagar

Leliana

Leliana can be found in a tavern in Lothering. She herself will ask you to take her to the group immediately after the battle, which will start automatically after your meeting.

Special gifts for Leliana are Andraste's Grace flowers, which grow in the Brecilian Forest, at the mill in Redcliffe, and in the Elvenage in Denerim, and a naga that the Idle Dwarf can catch for you in Dust Town. (To do this, talk to the naga hunter Boernor in the Nether Region with Leliana in the group, and then talk to her again - otherwise the option to ask the Idle Dwarf to catch the naga will not appear for you.) Of the rest, she will gladly accept religious symbols related to to Andraste, and nice shoes.

Leliana can teach you the Bard specialization.

Quest - Leliana's Past

If you've spoken to Leliana about her past, you know that she was a bard in Orlais and that her mother was from Ferelden. You must leave the camp and return to it again so that Leliana tells you about Marjolein, her former friend and mentor. After this conversation, when you travel around the world map with Leliana in a group, a squad of robbers will attack you. It will be a very narrow passage, and the group of attackers will include an elite archer and a mage (regular), so be careful. Of course, it all depends on the composition of your group, your level and your favorite tactics, but if you suddenly have problems with this meeting, I recommend taking out the magician first and at least immobilizing the archer leader while you deal with the others. (As an option - immediately throw all your strength on the leader - because when you remove almost all his lives from him, the battle will end.) The bridge there, by the way, is protected by a fireball trap.

After you deal with the attackers and almost finished with the leader, Leliana will ask you not to kill him in order to interrogate. From him you will learn that the robbers were hired specifically to kill Leliana, and you will receive an address where you can find the one who ordered the murder. After that, you can kill the mercenary or let him go to all four sides - this is your business.

Leliana will suggest that Marjolein is behind all this and offer to look for her in Denerim. If you agree, then earn Leliana's approval. In Denerim, the desired house will be marked on the map. It is located in the Trade District. You will have to fight two guards when you enter it, but they are unlikely to be a problem for you. After the fight, go into the room - and Marjolein will meet you.

The conversation with Marjolein can end peacefully or not - depending on your desire. If you tell Leliana "you know she will haunt you as long as she lives", you will have to fight her. Marjolein will summon two magicians and two warriors to help her, but if you quickly retreat to the door to the street, she will follow you, and the rest may be left behind. Mages stay in their rooms virtually always, while warriors can stay or follow Marjolein.

Marjolein is a very strong bard. I recommend not to crowd around her with the whole group - sometimes she uses the bard skill, which paralyzes all those nearby (but also the bard himself), in this case it is quite easy to kill her with that ally who did not fall into her sphere of influence.

Be careful - there is a trap in front of both rooms with magicians.

When you kill everyone (or let Marjolein go in peace), Leliana will state that she needs to think and that she will talk to you later. (Don't forget to inspect the chest in one of the rooms - it contains one of the best bows in the game, which only Leliana can use. You will receive the bow regardless of whether Marjolein remains alive or not.)

Talk to Leliana at the camp. In this conversation, you will have a chance to "toughen up" her character. It won't have much of an impact on the game - except that in the Pearl in Denerim you will have a chance to talk her into a "triangle" with you and Isabella, and in very rare cases - a "quad" with va

10
Jan
2010

dragon age: Origins - DLC Pack Deluxe 2010


Dragon Age: Origins - DLC Pack Deluxe 2010 (RUS/ENG)

Release year: 2010
Genre: RPG / Add-on
Developer: BioWare
Publisher: Electronic Arts
Developer site: http://www.bioware.ru
Interface language: Russian English
Platform: PC

System requirements:
Minimum:
-OS: Windows XP, Vista, 7
-CPU: Intel Core 2 1.4Ghz, AMD X2 1.8Ghz (Intel Core 2 1.6Ghz, AMD X2 2.2GHZ for Windows Vista)
-VIDEO: ATI Radeon X850 128MB, NVIDIA GeForce 6600 GT 128MB (ATI Radeon X1550 256MB, NVIDIA GeForce 7600 GT 256MB for Windows Vista)
-RAM: 1GB (1.5GB Vista)
-HDD: 600 MB
Featured:
-OS: Windows XP, Vista, 7
-CPU: Intel Core 2 Quad 2.4Ghz
-VIDEO: ATI 3850 512MB, NVIDIA 8800GTS 512MB
-RAM: 4 GB (Vista) or 2 GB (XP)
-SOUND: DirectX® 9.0c compatible
-HDD: 600 MB



Description:
A complete set of add-ons (3 quests + 16 items) from the collector's edition of the game:

The Stone Prisoner Stone Captive]
Warden's Keep [Fortress of the Guardians]
Return to Ostagar [Return to Ostagar]
The Edge
Embri "s Many Pockets [Embry Pockets]
Helm of the Deep [Helm of the Deep]
The Lucky Stone [Lucky Stone]
The Lion's Paw [Lion's Paw]
Amulet of the War Mage [Amulet of Battle Mage]
The Wicked Oath [Black Oath]
Blood Dragon Armor [Blood Dragon Armor]
Mark of Vigilance [Mark of Vigilance]
Bergen's Honor, Grimoire of the Frozen Wastes, Final Reason
Memory Band
Feral Wolf Charm [Wild Wolf Charm]
Guildmaster's Belt [Guildmaster's Belt]
Band of Fire [Ring of Fire]
Dalish Promise Ring [Dalish Promise Ring]

Dragon Age: Origins Patch 1.02a
Add. information:
Tablet: Not required
Edition type: Repack


The Stone Prisoner
Supplement "Stone Prisoner" (The Stone Prisoner) will open access to the mighty stone golem named Sheila, who can become one of the strongest members of the squad. Sheila appears in the game with her own storyline and unique tasks that the player has yet to find. The Stone Prisoner DLC also includes new playable areas and items, not to mention many additional hours of play to extend your adventures in Dragon world age.

Warden's Keep
The "Warden's Keep" add-on offers owners of "Dragon Age: Origins" to explore a new dungeon, in the depths of which new rewards are hidden - such as a set of ancient armor Gray Wardens, a chance to acquire two of six mysterious new abilities, the ability to use a squad-wide chest to store hard-earned loot, and a new merchant base.

Return to Ostagar
We will be allowed to visit the Ostagar fortress again, on the outskirts of which almost at the very beginning original game The army of King Kailan was defeated. We will go to the new battlefield not just like that, but for the secrets of the ruler and fresh weapons. Just remember: Ostagar is a dangerous place; after the defeat, the royal forces retreated, and the whole area was occupied by the creatures of Darkness. On the ashes, we will find the notes of the king, which will allow us to get behind enemy lines and find some secret place.

Items:

The Edge - This newly forged blade, sharp enough to cut through a boot, is the pinnacle of Fereldan weaponry. Wait, that's not all! He cuts, cuts, and plans Orlesian potatoes. For a very modest price, this miracle will be yours.

Embri "s Many Pockets" - An elf and middle-level magician who volunteered to become a Humble, Embry Gwaren was known as a capable sorceress - albeit absent-minded. They say that she constantly wore a set of magical ingredients on her belt, and in the end the belt itself acquired magical properties Embry died many years later from lyrium poisoning, but the magic belt survived.

Helm of the Deep ("Helm of the Deep") - From the dwarves Legion of the Dead there is a legend that three centuries ago, a certain Legion officer stumbled upon the corpse of a legionnaire in a helmet decorated with lyrium inscriptions. He took that helmet and died with honor... and then another Legion officer found his body. And so it went on for many generations. It is said that this helmet is a sign of honorable death for the dwarf who is lucky enough to find it.

The Lucky Stone ("Lucky Stone") - This old stone, set in a golden ring, has served as an assistant and companion to many adventurers for many years. His journey to Ferelden was long and difficult. Others say that he lives his own life.

The Lion's Paw ("Lion's Paw") - These truly royal boots were worn by Lady Rosamund, an unholy robber from the Korcari Wildlands. Arranging cunning ambushes and using tactical tricks, she hunted merchants for many years and eluded the royal guard, until one day she simply To this day, some roam the Wildlands, hoping to find the treasures she hid.

Amulet of the War Mage - It is said that when the magisters of the ancient empire of Tevinter went into battle, entire armies fled from them. This amulet was forged during the heyday of the Empire, and although the name "Cavellus" is engraved on its back, the master himself who created it has sunk into the abyss of time without a trace.

The Wicked Oath ("Black Oath") - They say that the Countess Luciana of Antiva lived in her husband's castle as a real prisoner, until a certain elf slave offered her a way to salvation. Taking a drop of the countess's blood, the slave with the help of magic melted it into a certain ring - in exchange for the promise of freedom. The Countess agreed to this, and shortly after the Count was found dead... he was stabbed to death with this same ring that lay next to him. Neither Luciana nor that slave was ever seen again.

Blood Dragon Armor - This armor was made for a Nevarran dragon hunter and fell into disrepute after the hunter was killed - by humans, not dragons.

Mark of Vigilance - Not all maleficars practice forbidden blood magic, but a templar must always be aware of the possibility that even the most innocuous-looking mage has secretly learned the arts that empower us with the minds of others. These highly prized amulets are said to be given to the best mage hunters as a reward from the Lord of the Church, and often when a templar dies, such an amulet is buried with him.

Bergen's Honor, Grimoire of the Frozen Wastes, Final Reason - An exclusive three-piece set - only in the special Dragon Age: Beginning Collector's Edition. You will receive one item immediately. The rest - at Bodan in the camp of the detachment. Thank you and good luck!

Memory Band - Made by Formari, these lyrium-infused rings help students remember lessons. They work well... maybe too well, because sometimes less able students wear three or four rings on their finger.

Feral Wolf Charm ("Wild Wolf Talisman") - Hasind hunters love such charms. They are supposedly enchanted on moonlit nights in the heart of the Korcari Wildlands by scantily clad witches. However, it is quite possible that hunters are wishful thinking.

Guildmaster's Belt ("Guildmaster's Belt") - Most peasants despise the Denerim guildmasters because they grow fat in their labors - and in the literal sense of the word, judging by the former owner of this belt, who clearly would not hurt to lose a couple of kilograms.

Band of Fire - The magical fire in which these rings are forged must be handled with extreme care, and every now and then someone will burn their eyebrows or burn their hair. Perhaps that is why Formari shave their heads so often.

Dalish Promise Ring - Destined for the bride of a Dalish elf, this magical silver ring has been blessed by a clan keeper to ensure a long and healthy life.



Repack features
Only Russian and English locales left
Fully automatic one-button installation
Autoinstall Redistributables: VC 2005 Runtimes
Installation time - 1 minute
cdman repack author


If you want to thank me, click on the "+" in my profile

11
but I
2009

Dragon Age - Origins all DLC (2009)

List of exposed DLC-s: ===================== - The Stone Prisoner - Warden "s Keep - Blood Dragon Armor - Memory Band - Feral Wolf Charm - Guildmaster" s Belt - Band of Fire - Dalish Promise Ring - Collector's Edition (Adds 3 items: Bergen's Honor, Grimoire of the Frozen Wastes, Final Reason) - The Edge - Embri's Many Pockets - Helm of ...

Dragon Age - Origins all DLC (BioWare)
Release year: 2009
Genre: extras
Developer: BioWare
Publisher: EA


Platform: PC


11
but I
2009

Dragon Age: Origins / Dragon Age: Origins [Full content] (2009)

Downloadable content (DLC`s and items) LOOK BELOW!!!

Release year: 2009
Genre: extras
Developer: BioWare
Publisher: Electronic Arts
Developer website: http://www.dragonageorigins.ru/
Interface language: English and Russian
Platform: PC
Operating system: Windows® XP/Vista/Seven





27
Feb
2010

Dragon Age: Origins mods (2009)

Very useful additions for fans of the game Dragon Age. After installing the Pocket_Plane mod, you will have an item with an unknown power "Stone of Teleportation" in your inventory, use it to teleport to the Vault. You will spawn in a room where: there are various chests with names like "Storage Chest", "Magic Chest", "Rune Chest", etc...

Release year: 2009
Genre: Extras
Developer: Xenon, Daex3m, Musya
Publisher: Gelenka23
Interface language: English and Russian
Platform: PC
Operating system: Windows® XP/Vista/Seven
Processor: Intel Core 2 1.4 GHz or AMD X2 1.8 GHz (Intel Core 2 1.6 GHz or AMD X2 2.2 GHz for Vista)


09
Jan
2010

[Addon] Dragon Age: Origins - Return to Ostagar (2010)

“Memories of the Battle of Ostagar will haunt you for many years to come. This battle destroyed your order and claimed the lives of many great men and women. And now, there have been rumors that one of your comrades-in-arms, who survived the battle, has escaped from captivity and is seeking the help of the Gray Wardens. It's time for the Gray Wardens to return to Ostagar and take revenge on the spawn of...

[Addon] Dragon Age: Origins - Return to Ostagar (2010)
Release year: 2010
Genre: RPG / 3D / 3rd Person
Developer: BioWare
Publisher: Electronic Arts
Developer site: http://www.bioware.ru
Interface language: English (original) / Russian (EA)
Platform: PC


03
but I
2009

No DVD for Dragon Age: Origins (2009)

Release year: 2009
Genre: Crack
Developer: Antistarforce
Publisher: Antistarforce
Developer website: www.antistarforce.com
Interface language: English
Platform: PC

Processor: Intel Core 2 1.4 GHz or AMD X2 1.8 GHz (Intel Core 2 1.6 GHz or AMD X2 2.2 GHz for Vista)
RAM: 1 GB (1.5 GB) for Vista
Video Card: ATI Radeon X850 128 MB or NVIDIA GeForce 6600 GT 128 MB (Radeon X1550 256 MB or NVIDIA GeForce 7600 GT 256 MB for Vista)
Sound Card: DirectX® 9.0c compatible sound device
Free hard disk space: 20 GB


04
but I
2009

Text cracker for Dragon Age Origins (2009)

Dragon Age Origins From the Creators mass effect™, Star Wars®: Knights of the Old Republic™ and the legendary project Baldur's Gate ™ - BioWare studios, an epic story of violence, lust and betrayal is coming out. The game "Dragon Age: Origins" marks the return of developers to the origins of the genre role playing and is a fusion of the best visual...

Release year: 2009
Genre: Russifier
Developer: BioWare
Publisher: Electronic Arts

Interface language: Rus
Platform: PC
Operating system: Windows® XP/Vista
Processor: Intel Core 2 1.4 GHz or AMD X2 1.8 GHz (Intel Core 2 1.6 GHz or AMD X2 2.2 GHz for Vista)


11
but I
2009

Dragon Age: Origins - Patch v1.01 (2009)

The possibility of damage to the characteristics of the character has been eliminated; - fixed the sliders for adjusting the appearance of the portrait, which appear when importing a character from the downloadable character designer; - fixed import of preset face settings from loadable character builder; - the lower level of difficulty has become even easier; - a little u...

Dragon Age: Origins - Patch v1.01
Release year: 2009
Genre: patch
Developer: BioWare
Publisher: Electronic Arts
Developer website: http://www.dragonageorigins.ru/
Interface language: English and Russian
Platform: PC
Operating system: Windows® XP/Vista/Seven


06
but I
2009

Russifier text+sound for Dragon Age: Origins (2009)

Text and sound cracker for Dragon Age: Origins v2.0

Release year: 2009
Genre: Russifier
Developer: BioWare
Publisher: Electronic Arts
Developer site: http://www.bioware.com/
Interface language: Russian
Platform: PC
Operating system: Windows® XP/Vista/7
Processor: Intel Core 2 1.4 GHz or AMD X2 1.8 GHz (Intel Core 2 1.6 GHz or AMD X2 2.2 GHz for Vista)
RAM: 1 GB (1.5 GB) for Vista
Video Card: ATI Radeon X850 128 MB or NVIDIA GeForce 6600 GT 128 MB (Radeon X1550 256 MB or NVIDIA GeForce 7600 GT 256 MB for Vista)
Sound Card: DirectX® 9.0c compatible sound device
Free hard disk space: 20 GB


15
dec
2009

Dragon Age:Origins crack official + Downloadable Content (2009)

Installed on version: any Type of crack: official Type of russification: text + sound Installation information: Extract files to the right folders: File: singleplayer_ru-ru.tlk - Dragon Agemodulessingle playerdatatalktables File: singleplayer_ru-ru_f.tlk - Dragon Agemodulessingle playerdatatalktables File: core_ru -en.tlk Dragon Agepackagescoredat ...

Dragon Age:Origins crack (text+sound) official + Downloadable Content
Release year: 2009
Genre: extras
Developer: BioWare
Publisher: Electronic Arts
Developer website: http://www.dragonageorigins.ru/
Interface language: English and Russian
Platform: PC
Operating system: Windows® XP/Vista/Seven

P After installing the DLC on the world map, you will have a new location Sulker's Pass. The merchant stuck there will offer you a golem control stick and say the activation words. You will get the wand absolutely free of charge, because the golem itself is located in the village of Honnlit, through which the horde of the Creatures of Darkness is about to pass.

By after that, the village itself will appear on the map, in which the Creatures of Darkness really settled. When you deal with the creatures, you can try to activate the golem found in the square. Predictably, the password won't work and you'll have to track down any of the survivors of Honnleath to try to find out the real one.

Walkthrough DLC"Stone Prisoner"


Walkthrough DLC "Stone Prisoner"

O go to Wilhelm's cellar. Once you've dealt with the Darkspawn squad, you'll find local Peizans behind a strange magical barrier, including Matthias, Wilhelm's son. He will tell you in colors how the golem crushed his father, and how his mother sold the control stick in her hearts, deliberately giving the wrong password. Matthias will agree to tell you the right words, but only if you return his daughter Amalia to him, who got scared and ran away to Wilhelm's laboratory, which is equipped with all sorts of traps that prevented other residents from having a chance to stay alive.

Walkthrough DLC "Stone Prisoner"


Walkthrough DLC "Stone Prisoner"

H To get there, go further along the corridor, fighting off the Shadows. In the end, you will see another barrier. He is not a hindrance to you, and behind him you will find Amalia in the company of a talking cat, captured by some kind of demon. During the conversation, you will learn that the Demon is locked in this room by Wilhelm, and the girl will refuse to leave the basement without a new girlfriend. The demonic animal will require you to remove the barrier and release it in the body of Amalia, moving the plates on the floor in a special way.

Walkthrough DLC "Stone Prisoner"


Walkthrough DLC "Stone Prisoner"

AT We have the following options available:

Immediately attack the demon (as a result, she will move into Amalia, and the girl will have to be killed, but Stan will approve your decision);

Promise to let the demon go if in return he promises not to touch Amalia (the demon will not keep his promise and will move into the girl as soon as you remove the barrier);

agree to the deal;

Return and tell Matthias about what happened, who, in order to save his daughter, will allow the demon to move into his own body (you will either have to let the demon go or kill Matthias);

Lie that you agree to the deal, and after removing the barrier, attack the demon (the most favorable option).

Walkthrough DLC "Stone Prisoner"


Walkthrough DLC "Stone Prisoner"

AND Lister, Wynn and Leliana will approve if you save the girl and her father, but Morrigan will be unhappy. If you agree to help the demon or let Matthias sacrifice himself, the Approval will be distributed in reverse.

Walkthrough DLC "Stone Prisoner"


Walkthrough DLC "Stone Prisoner"

H To free the demon you will need to solve a simple puzzle - draw a fiery line through the stone slabs on the floor from corner to corner. The puzzle is somewhat similar to the "fifteen". On each plate there is an arrow in the direction of which the fire will go. You just have to move the plates so that the arrows on them lead in the right direction. There are many solutions here, and here is one of them:

Walkthrough DLC "Stone Prisoner"


Walkthrough DLC "Stone Prisoner"

E If you allow the demon to take over Amalia's body, he will give you a good Cord of Broken Dreams belt. You can also claim an additional reward, and you will receive an average magical staff. Or, after the destruction of the barrier, the demon will attack you along with four demons of rage, and you will remove the best helmet in the game and the same belt from his body. Also, if you allow a demon to take over someone's body, you will receive more money as a reward.

Walkthrough DLC "Stone Prisoner"


Walkthrough DLC "Stone Prisoner"

AT in any case, you will receive the correct password (either Matthias will tell him, or the demon who has taken possession of his body), and after that return to the square. After activating the golem, after a short conversation, you can either take it to the group (Aleister will not like this, but with the help of Influence you can minimize the decrease in Approval), or send it home, or kill it.

Walkthrough DLC "Stone Prisoner"


Walkthrough DLC "Stone Prisoner"

E If Sheila the golem stays in the group, you can get additional quest. It will appear after you complete story quest"Perfect" if you first talk to Sheila at the camp and then bring her to the Deep Roads. Sheila will report that she has begun to remember some things from her past and will ask to go to the Kadash teig.

To receive this quest, you must have the Stone Prisoner add-on installed. Travel to the Sulker's Pass location, and the merchant standing there will offer you a golem control wand. You can get it for free, because by and large this wand is useless - the golem is not included with it, it must be found in the village of Honnleet, which is currently occupied by a squad of Darkspawn.

Go to the new location that has opened on your map. It really is filled with a variety of Shadowfiends, mostly archers and warriors. When you deal with everyone, you can try to activate the golem standing on the square using the password given to you.

After making sure that the password does not work, go further, namely, through the door that is marked as "Wilhelm's Cellar". Having made your way through another squad of Darkspawn, led by a gerlock emissary and alpha harlock, you will find the surviving villagers behind a magical barrier.

Behind the barrier you will find Mattias, son of Vilhelm. He will tell you that the golem killed his father and his mother sold the control wand, most likely giving the wrong password to it on purpose. Matthias will promise to reveal the correct password to you if you rescue his daughter from Wilhelm's laboratory, who fled there during the attack on the village. Lab protected different kind magic traps, so that other villagers cannot go there (those who tried, alas, did not take off their heads).

The laboratory is located in the same basement further down the corridor, and the traps turn out to be Shadows, from time to time jumping out of an ambush at you. Move further along the corridor and the bridge (this Vilhelm has a very spacious basement, isn't it?) and you will find another magical barrier. It is not set for you, so feel free to go through it.

Behind the barrier you will find Amalia, daughter of Mattias, in the company of a talking cat. But you, as an experienced fighter of evil spirits, know perfectly well that it certainly could not have done without some kind of demon. The demon is unable to leave the lab due to a magical barrier set up by Vilhelm.

You can immediately challenge the demon to fight (but she will possess the girl and you will have to kill her) or promise to let her go (you can lie) if in return she promises to leave Amalia alone (but breaks her word after you remove the barrier) . You can also return and report the situation to Matthias, who will sacrifice himself to save Amalia, allowing the demon to take over his body (and then you will either have to kill him or release both him and the demon owning him).

In light of all of the above, if you want to save the girl and her father, promise the demon to let her go.

To do this, you have to solve a small puzzle - how to fire on stone slabs from one corner to another. The answer is simple: move the arrow tiles. The fire ignites in the direction of the arrow, so all you have to do is line up the arrows so they fire in the direction you want. There can be a lot of options for their location here.

One of the solutions:

After the barrier is taken down, the demon will break his word and attack you along with several demons of rage. Alternatively, you can let her take over Amalia's body, and you can even demand an additional reward for this - a magic staff. (Admittedly, the staff isn't that great, but one of the best helmets in the game can be removed from the demon's body.)

If you immediately challenged the demon to fight, Stan will approve.

If you make a deal with a demon or allow Mattias to sacrifice himself, it will earn Morrigan's approval and disapproval from Wynn, Zevran, Alistair and Leliana. Accordingly, if you kill the demon and save the girl, Morrigan will not approve of this, but the rest will be quite happy.

Either way, the result will be the correct golem activation password. Head back to the square and get a new golem companion, Sheila, into your group (Aleister won't be too fond of this idea, but you can keep your influence loss to a minimum (-1) with Persuasion).

If you want, you can also kill Sheila.

Note: When you walk back from the lab, Shadows will attack you twice again.

In Honnleith, near one of the houses you can find a locked chest. The key to this chest is on the body of a peasant near Sheila. The chest contains a very good dagger with two slots.


Fortress of the Guardians

You get this quest if you have the Keep of the Guardians add-on installed. After installing it, someone named Levi Dryden will appear in your camp. He will ask you to find with him the abandoned fortress of the Gray Wardens, in which his great-great-grandmother Sophia (then Warden-Commander of Ferelden) once fought, in order to obtain evidence of her heroic life there and thereby restore the good name of the Drydens.

Go to the Soldier's Peak location that appears on your map. In the fortress courtyard you will see visions from the past - they will happen to you throughout your exploration of the fortress and will give a good idea of last days her defense. The corpses lying in the courtyard will rise very quickly and attack you if you approach the stairs leading to the fortress. From the body of their elite commander, you can remove a good antique crossbow.

Clear the first and second floors of the fortress, along the way learning more about its history from visions and scattered records and books. In the large hall on the first floor, you will see Sofia's latest battle, after which a demon of rage will attack you. Keep in mind that he will continue to heal himself as long as there is at least one Guardian ghost still alive to help him, so it makes sense to deal with the Guardians first (they will only be summoned by the demon twice).

The exit from the second floor is temporarily closed for you - go to Sophia's office and talk to her - or with what is left of her. Now you have to make a choice - to accept her offer or not. If you refuse, then you will have to fight with her, if not - go through the door and the bridge (beware of traps on it) to the tower of Avernus and fight with him already. If you killed Sophia, then Avernus, in turn, will offer you to patch holes in the Shroud. Regardless of which side you side with, you'll have to fight off four waves of demons while your chosen ally controls the Shroud, the last of which will be the Desire Demon.

After the battle, you can either leave your ally alive or kill him. If you leave them alive, you won't hear from them again (unless Levi can mention that Avernus doesn't stick out of his tower). Also, if you leave an ally alive, you won't get either the Commander of the Guardian armor set (Sophia) or the Avernus mantle (Avernus).

After that, Levi will speak to you and your quest will be completed. The good name of the Drydens, alas, could not be restored, but now you and the Levi family can use the fortress as a base. If you leave the Peak of the Soldier (at least to the camp) and return back, you will receive for your use a chest in which you can keep things without clogging your backpack with them, and two merchants - Levi himself and his blacksmith brother. The blacksmith can also forge you a beautiful Starfang sword if you find a meteorite during one of the random encounters on the world map (unfortunately, this does not happen in every game).

Note: At the entrance to the room where you meet Avernus, you will see a vial containing the results of his research on Blood Magic. If you drink its contents, you will receive two additional skills - which ones, depends on the class of your hero.

Find four sources of information about the treasure hidden in the fortress, and then find the treasure itself. This quest is activated when you find any of the four sources of information:
- a statue in the western part of the courtyard
- a book in the archive on the ground floor
- a jar of raspberry jam on the second floor
- a corpse on the wall in the tower of Avernus.

I recommend activating the statue first (in any case, not the last one) - if you complete the Soldier's Peak quest, you will no longer be able to return to the fortress itself and, accordingly, you will not be able to get the treasure there. If you found all the information, then go to the second floor and search the large painting above the fireplace. Repeat the Oath of the Guardians and a chest will come out of the wall with very good things, of which it is worth noting the Sword of Asturian - a one-handed sword with one slot and the property of weakening the fiends of darkness.


Return to Ostagar

This quest appears for you immediately after installing the DLC "Return to Ostagar" after you pass Lothering. The gist of it is that during your travels you have heard vague rumors about some soldier who survived the battle of Ostagar and is hiding somewhere in the lands of Bann Loren and - must be out of pure curiosity or perhaps a sense of camaraderie - decided to find out more about him.

Go to the new location that appears on your map. You can intervene in what is happening or not, but this will not affect Elric's fate - the bann soldiers will stab him on the spot and the only difference will be whether they leave after that in peace or attack you. In any case, talk to the dying. Elric will tell you that before the battle, King Cailan handed him the key to a chest with important documents and asks you to find these documents, and at the same time try to recapture Cailan's armor and weapons from the Creatures of Darkness and - if the king's body is found - arrange a real burial for him.

Go to Ostagar. It is teeming with Darkspawn of all sorts and sizes, and Cailan's armor has been divided among five of their commanders. Two of them are in the western part of Ostagar, two are in the eastern part, and you will have to get to the last one a little longer.

In the western part of the fortress, you will find the key that Elric mentioned. Cailan's chest is located in the same place, a little south of the location of the key. The chest contains some very curious documents...

In addition to Cailan's chest, you will find another locked chest in the western part of the fortress, marked as "Chest of Mages". You can only open it if you did NOT open the chest with the deserter's key at the very beginning of your adventures, following the "Hungry Deserter" quest. If you didn't get the key from the deserter earlier, then you can find it on the body of the poor fellow in the northwestern part of the map.

Having cleared western part fortress and having received two pieces of Kailan's armor (at Harlock-Kolobrod in the northern part and Harlock-Guard - in the southeast), go through the bridge. There you will find the body of the king, but they will not let you do anything with it, since a colorful Necromancer of Fiends will appear on the battlefield, who will send several skeletons, including a magician, to attack you. Several opponents will also appear behind you, so be careful.

Having made your way through the enemy, go clear the eastern part of the fortress. In addition to the Darkspawn, traps are scattered on the surface in the southern part almost immediately after the bridge, and ballistae are waiting behind them (fortunately, they have practically no maneuverability, so the main thing is not to stand in a direct line of fire). Behind the traps and ballistas you will find Harlock the Strategist, from which you can remove another piece of the king's armor. Another piece of armor is located in the northern part of the map at General Harlocks, protecting the approach to the Tower of Ishal.

After clearing the area from the Spawns on the surface, go to the Tower of Ishal. Don't be scared - you don't need to go through all four floors, this time you only need the first one. There you will be attacked by an ogre and a lot of low-level Fiends, which should not cause you any problems. Explore the first floor. Not far from the barricaded door you will find a gap (you may remember that the guard in Ostagar told you about the underground tunnels found in the tower) - jump there.

In the tunnels you will find spiders and a couple of gerlock emissaries, but in general they are quite small and will lead you to the former battlefield very soon. Here you have the final battle. The necromancer will raise from the dead the same ogre that killed Kailan. In addition, the necromancer will call for help from the dead from those poor frozen bodies that lie around in abundance. After finishing with the ogre, move on to the necromancer - he is not very strong and attacks mainly from the staff - apparently having spent all his mana on raising the dead.

From the ogre you will get Duncan's dagger and sword, and from the necromancer you can remove the last piece of the king's armor. Go back to the tunnels - and you will automatically find yourself on the bridge near the body of Cailan. Now you have to decide what to do with it. You can arrange a funeral pyre for him, you can leave him as is, or you can remove him, but not bury him, but leave him to be torn to pieces. Depending on how you decide to proceed, your associates may or may not approve of it. Once you've made your decision, you can leave Ostagar. A word of caution - you won't be able to come back here, so if something is left unexplored and unfinished, it's best to do it now.