Passage of the game metal gear solid v ground. Guide for the passage of the additional mission "Deja Vu

To occupy yourself in your free time with something really interesting, entourage, just choose some good game. But therein lies the problem. The media space offers users too much variety of entertainment, among which it is extremely difficult to choose just one. In order not to be misled and choose a worthy product, you should first watch the walkthrough.

Metal Gear Solid V: Ground Zeroes - a game that was released in 2014 on almost all gaming platforms, was able to gain great popularity among users. But what are its main advantages and disadvantages? What is the difference this game from all other projects?

One side of the participants keeps talking about an interesting execution process, cool characters, while the other half of gamers assures that this prologue is a pathetic parody of quality game. Who is right?

About the game

This project was released in 2014 and took a leading position among other similar third-person action games. This part is a prologue, but in terms of its graphics, quality of execution and technical specifications can be considered as a full-fledged independent game - the developers themselves say so. This franchise has delighted critics for a whole decade gaming industry, and ordinary users with constant innovations, perfect game design and virtual world which amazes with its realism. At the same time, the released prologue misled the participants and divided all the players into two large groups: those who appreciated the project and saw positive aspects in it, and those who consider this “retreat” a failed experiment. Each of these groups has its own evidence of being right.

One mission

The whole game is one mission, and it will take a maximum of about 90 minutes of diligent concentration to receive a reward, that is, to complete the passage. Metal Gear Solid V: Ground Zeroes is a single war action set on a rainy evening at a specific base. The participant in the game plays the role of Big Boss, Captain Snake. His image causes fear in enemies, and appearance immediately says that jokes are bad with him. He is smart, angry, knows how to think through steps and demand from others everything that is needed to complete the mission. His task is to save the hostages in this base, find out the information they need and along the way complete a couple of locations. In the game, they are presented as military operations in the form of raids and assaults.

Different weather conditions, time of day and armed enemies of all levels of "minds" make this passage interesting and exciting. Metal Gear Solid V: Ground Zeroes is essentially a stealth action game or, as many gamers say, a good sandbox worthy of attention from fans of military operations and special operations. This is fully confirmed by the developers themselves: they do not talk about the high standards of the game and do not consider it a work of art. A high-quality prologue with its own "highlights" - this expression is more suitable for describing this project.

Game features

The only thing that is important to note is the very meaning of "stealth" in this game. Everything is rather arbitrary, since the character practically does not cast a shadow, and even in pitch darkness they can be detected without the use of flashlights and special equipment. The obstacles themselves that appear during the battle do not always protect. The sounds of falling bodies are missing when the character cannot see them. But all these minor flaws are quite tolerable, so to speak, a trifle in the game. But concrete bewilderment is caused by military reinforcements emerging “right out of the air”, which significantly complicate the passage.

Metal Gear Solid V: Ground Zeroes does not imply endless leveling of the character. This is not required here at all, since even the arsenal of weapons is more like a “survival kit”: a pistol with a silencer, a tranquilizer and grenades. Well, just in case, we note that Captain Snake perfectly wields his fists, which he uses during interrogation to find out the necessary information. This makes the passage faster. Ground Zeroes has a lot of "unnecessary" conversations that lead nowhere. Even if you delve deeply into all these dialogues, you may involuntarily want to sleep - they are very boring and uninteresting.

Sometimes it seems that Captain Snake has an eye that is filled with different systems tracking. This is a complete lie. If you delve into the very story of the loss of Big Boss's eye, you can generally get confused in the whole plot. Here, the developers clearly miscalculated and simply threw out the “draft version of the text” instead of rich, motivating dialogues.

Participants' opinion

On the Internet, there are legends about super fast mission completion in the game. This is a fairytale! It will take at least 30 minutes to complete. Metal Gear Solid 5: Ground Zeroes has a lot of cutscenes that you can't miss, and in total they take about 8 minutes to complete. Pretty much for a prologue!

In general, the game is not bad, only because there is an interesting Walkthrough Metal Gear Solid 5: Ground Zeroes. It is impossible to completely overcome the prologue in 10 minutes, because, trying to move from one part of the game to another, you still have to spend time “destroying” the enemy base and freeing your guys from the hostages.

Gamers who tried this project appreciated the graphics and soundtrack of Metal Gear Solid V: Ground Zeroes. The passage, although fast, is exciting: there is something to think about and even start over the same mission. Sometimes it's hard to imagine what's behind the fence the first time, and Captain Snake is defeated faster than he can hit his opponent. When choosing a game where you can become a war hero, know that this prologue will definitely fit: the plot, the graphics, and the interface itself will delight every participant.

The only thing that greatly overshadows the situation is the time to complete the mission. The gameplay caused by the great entourage, high-quality graphics, Hollywood explosions - all this ends too quickly. I would like to see a little more, to have some intricate digressions. The participants note that the plot is too linear: everything is clear from the very beginning.

We refused to rate for a simple and obvious reason: this is not a finished game. Evaluating it separately is like giving a separate rating to each level. It's not a full release, but it's not just a "demo" either. This is a training ground, a "sandbox" in the truest sense of the word. You can run it in a couple of hours, but then you will probably not see even a third of what is included in it. But if you are ready to get the most out of the game, then you will not be offended: already now Ground Zeroes is almost the “last of the Mohicans”, a real stealth action movie worthy of its predecessors and easily beating competitors.

Ground Zeroes cannot be called a separate game. From it you can not expect an independent story, a vast world and other components of "full-fledged" games. But you can buy it now to see the shadow of the coming. Is it good or not? Is she worth her money? We will try to help you with a decision. While we didn't rate Ground Zeroes, that didn't stop us from taking a close look at everything the odious prologue to The Phantom Pain, so distant and so mysterious, has to offer.

Take my money!

You've all heard the main complaint about Ground Zeroes more than once: it's terribly short. It couldn't be long, because it's just a prologue, like Tanker Incident from and Virtuous Mission from . Let's immediately dot the e: the passage of the plot task takes an average of an hour or two, but during this time you will have time to visit the spy paradise. A more beautiful, pleasant to drive and tactically diverse stealth action movie in nature simply does not exist.

The finale of the prologue can shock you both with what is happening on the screen and with a sudden finish. "What? Everything?! I want more! Wouldn't want to. Everyone wants! This is where the main trap lies: the prologue is an opportunity to scratch your teeth, somehow brighten up the expectation of the full Metal Gear Solid V. This is one of the craziest publicity stunts the industry has ever dared: fans were offered to buy a demo version and managed to leave many of them are delighted. Hideo Kojima is cunning and complex, as are his ideas.

Faithful to the mission

Despite the meager duration of the main task, the small Ground Zeroes does not dare to name the language. After end credits you are thrown into the main menu, and a progress indicator appears in the corner on the left. Eight percent. And these figures did not fall from the ceiling: in addition to the main mission, the game has a number of side missions. They open after completing the story and allow you to see the same location in different weather and at different times of the day. Side quests are tailor-made for different playstyles, and this helps to appreciate everything that Ground Zeroes is capable of. On one task you will be asked to find and interrogate an informant, on the other - to save a very important person, on the third - to eliminate two especially dangerous soldiers, on another one - to blow up anti-aircraft machine guns.

How and where to catch a spy is up to you. Already at the beginning of the mission, Kaz will throw a couple of options.

Ground Zeroes is constantly coming up with some way to make your life harder. For example, targets to eliminate do not stand still, and if you do not have time to identify them, the zone marked on the map will lose its meaning - you will have to track it down yourself. In the demolition mission, the soldiers are initially on high alert, and the mission with the informant... in general, it contains a particularly nasty gift.

Of course, surprises can also be pleasant. For example, in a mission with the same informant, Snake finds a tape that sheds light on the past of one of the main characters in MGS V. If you interrogate them before killing two commissioned Marines, you can hear something intriguing. And you'll never guess what important person we have to pull out of hell.

Some missions require stealth, others require accuracy, others require nothing - do whatever you want. Yes and just story mission pulls to replay over and over again, exploring possible routes and tactics. The main task in the prologue is to save two captives, but in addition to them, Snake can rescue the others from hell. In addition, you can find and collect audio cassettes and nine XOF emblems thrown from the helicopter by the owners - they will give you access to a bonus mission: for fans of Sony and for supporters of Microsoft consoles.

To complete Ground Zeroes one hundred percent, you will need an entire evening - and maybe more than one. It has more than enough content to justify the price. It is a pity that many people forget about this when they complain about the duration. Before you is still not a one-time rail shooter - you can and should experiment with Metal Gear Solid.

Who is shorter?

People familiar with the series know that any Metal Gear Solid... is short. For example, in MGS 3, the highest rating is given if you complete the game on maximum difficulty without alarms, without killing, without damage - and in less than five hours. Why has such a duration never bothered anyone? It's just that few people noticed it.

First, Metal Gear Solid is not fast food, it has to be savored. Then it takes an average of fifteen hours. And secondly, in order to achieve a record result, you must first study each pixel in the game. Does anyone really think that you can just sit down for Ground Zeroes - and the first time, without restarting and viewing other people's walkthroughs, run through it in the notorious ten minutes? And does it need to be done?

Tactical Espionage redefined

Who would have thought that one day we would see this in MGS. However, the APC makes you the center of everyone's attention, and sobering shots from a recoilless gun are a matter of time.

The base on which Chico and Paz are being held captive is small - but after walking around it with locations from the previous parts, claustrophobia can be treated. Players experienced something similar when they first launched Metal Gear Solid 3, which created a captivating illusion of open spaces. " This place is huge!”- a soldier from the Grozny Grad fortress told us during interrogation. But the Volgin fortress did not evoke a real feeling of a military base swarming with patrols - the iron did not allow it. But penetration into the camp of the enemy is the cornerstone of any part of the series.

And only now we have a real "sandbox" where you want to experiment again and again, where you really feel that you are in the middle of a huge protected area, in the heart of a hornet's nest. And it's just a prison camp - and what a difference in sensations! There are towers with searchlights everywhere, guards patrol every corner, jeeps and trucks drive along the roads.

Interrogating enemies is now more useful than ever, but for some reason their lines are not voiced. Reminds, only instead of eight-bit noise - stifled groans. But the poor fellow's comrades are called at the top of their lungs.

And where before the player saw only obstacles, Ground Zeroes gives capabilities. Transport can be captured, mined, used to sneak into the desired area, to escape. If you climb the tower and remove the soldier, you can control the searchlight - this allows you to both mark enemies and direct the hated light somewhere into the sky. The enemies themselves can be used as bait, as a source of information, and even as a weapon: for example, you can put a body on the road to stop a patrol car, and if you capture an enemy with the classic CQC, Snake can both extort information and force the prisoner to call the nearest comrades. Information from interrogations is now really useful: this way you will find out where weapons, supplies, hostages and even XOF emblems are stored. Well, no one bothers to mine the bodies - you just need to find explosives.

Of course, we are free to go through the game without any contact with the opponents, and even here there is room for research. Each point can be penetrated in many ways: ride in the back of a truck, crawl through the drainage system, climb onto the roof - and so on. If the soldiers interfere, they can be distracted, if the cameras - find and cut down the generator.

charm open card is that even the tricks from the previous parts of the series are perceived in a new way.

To emphasize the dark tone of MGS V, Kojima took a lot of toys away from us - or just decided to save for the main game. No radar, no box, no camouflage. As Ocelot said in trailer from E3, Snake will have to make close friends with binoculars. If earlier there was almost no point in using it, now it is our main tool for survival: looking at enemies, the protagonist can remember their location and even “see through walls”, as soon as he stops and concentrates. Oddly enough, here this little trick is not at all annoying, in local conditions it does not give much advantage.

The new trend could not but affect the inventory: you can no longer carry all the weapons that come to hand - you have to choose. In this, Ground Zeroes is reminiscent of portable and MGS: Peace Walker, where before each mission we chose weapons and gadgets in limited quantities - and until the end of the task we either danced with them or exchanged them for the ones we found.

The entire inventory was hung on arrows: large barrels on top, a pistol on the bottom, throwing weapons on the right (grenades, empty magazines to distract enemies), on the left ... well, so far only a night vision device. If you hold the desired arrow, you can safely select the desired item with the stick. Such an innovation may disappoint someone, but in fact it is much more convenient.

Regardless of the quality of innovations, someone will be dissatisfied. You can't help but find fans yelling, "Where's my old interface?! Where is my box?! I want to hide in a box!” However, the essence of MGS is hardly in the notorious box. If she appears in The Phantom Pain, then obviously not in her previous form. And it's even better this way: the atmosphere of Ground Zeroes makes it clear that the jokes are over.

True to yourself

Of course, it cannot be said that the game has completely lost its irony. The device on Snake's belt is unambiguously called the iDroid, and one of the side missions continues the theme "Kojima, kaminandesu". In addition, Ground Zeroes is full of easter eggs and absurd situations - mainly bonus tasks. The Jamais vu must destroy the monstrous body snatchers to save the world from their invasion. In return, he will receive the collected XOF insignia.



Back in the helicopter, Raiden will ditch his sword in favor of a more standard weapon. The game atones for this sin with cheerful delirium, which has no place in the story mission.

In turn, Déjà vu allows fans of the series to remember the past: the entire base is turned into a theater to recreate scenes from the original. Compiling all the scenes from the "mystery photos" allows you to open a special quiz on the knowledge of the MGS plot. As a reward, you can stylize the game after the first MGS or open a costume gray fox. If you explore the location in Déjà vu, you can find a lot of other jokes for fans of the series, whether it's a minefield (a fan call is guaranteed), a busy toilet stall (judging by the sounds, Akiba is still the same) or prisoners dying from FoxDie - and it's far Not all. Déjà vu contains so many easter eggs that the search for XOF emblems pays off a hundredfold.



Old man Frank Yeager, nicknamed Gray Fox, still will not get his own offshoot - the developers prefer more fashionable cyberninjas. It is to be hoped that the situation will change in the future. In the bonus mission, you can find a rifle with a special flashlight on the barrel, and textures with logos of games in the series are scattered throughout the location. How is this related? Find out for yourself!

But otherwise, the trend is obvious - it is unlikely that we will have many reasons to laugh in The Phantom Pain, and Ground Zeroes shows in advance what to prepare for. Snake finds Chico in a cage, with bolts screwed into his feet, but Paz's fate finally cuts the ground from under his feet. Where Kojima used to describe the real face of war with allegories and metaphors, now there are naked details. Like everything else in the game, the theme of war is taken to a new level in MGS.

The change of voice forces us to draw a parallel with the latter. But if Blacklist's ears were bleeding from Sam's new voice, then Kiefer Sutherland fit perfectly into the atmosphere of MGS V. With all due respect to David Hayter, this cannot be denied.

True to your ideals

And the evolution of the series cannot but rejoice - no matter how many changes the player sees, Kojima's handwriting is unmistakably recognizable. It's still the same Metal Gear that only gets prettier with age. The graphics of the new generation are mesmerizing, it is now a pleasure to control Snake, the enemies have become wiser, and their eyesight has noticeably improved.

IDroid is a surprisingly useful thing. Navigator and audio player in one bottle. But keep in mind, when you use this miracle of technology, time around does not stop. Make sure you can't be found.

Of course, to notice the abilities of AI, you need to play on high level difficulties. No sneaking suit will help you, even at night Snake can be seen from an impressive distance. Against the backdrop of disappointing trends in the genre, this is just a balm for the soul. Once again it is more expensive to switch to running, even if the downpour muffles the steps, and the night hides from prying eyes.

Although she covers properly: it is worth going out into the light or starting a "daytime" task, the difference becomes noticeable instantly - Big Boss turns into a decorated Christmas tree, which can be seen almost through the entire level. And although the aggressive manner of passing is now a completely viable alternative to stealth, it is better not to stick out once again, otherwise the Christmas tree will be cut down in an instant by automatic bursts.

This, of course, comes with a couple of caveats. Firstly, it is recommended to play only on Hard. If at first normal difficulty is enough (besides, there is no choice during the first passage), then you will sharpen up, and this will not be enough. Secondly, if Ground Zeroes is found, it gives a few seconds of a head start: time slows down, and the enemy can be removed before he makes a noise. If this element seems cheating to you, disable it in the settings.

Combat system has become much deeper: sluggish and clumsy strikes are a thing of the past, fashionable attacks from behind cover have appeared. The ability to scatter at least five soldiers at a time has passed from Peace Walker. Animation from a technical point of view may cause some criticism, but a leap forward is still made by leaps and bounds. It seems that in a year we will see the CQC system in all its glory.

Opponents turned out not only sighted, but also believable. Patrolmen cough, sneeze and yawn in the night rain, and during the day they can afford to get a cigarette. They look in different directions, blink, you can learn something useful from their chatter, and the talks on the radio have not gone away. In general, the guards behave convincingly - to the point that if you shoot one of them with a tranquilizer, the victim will immediately scratch the place where you hit.

After the first demonstrations of the gameplay, many were perplexed by the ability to move around the base on ground vehicles and call a helicopter. After all, we have an enemy base here - it attracts too much attention. Well, if Snake is seen on the truck only at close range, then the jeep does not give such concessions, and the helicopter landing zones are limited and marked on the map in different colors depending on the number of opponents nearby. If you want to call a helicopter into a dangerous area, be kind enough to clear it first - otherwise it may be shot down.

Probably, the idea with the helicopter had been in store for Kojima for a long time. In MGS: Peace Walker, you could listen to an entertaining argument between Snake and Miller about the advisability of using the Fulton recovery system (a small ball with which we sent people into the sky). Snake was a supporter of the helicopter.

As a stealth action movie, Ground Zeroes is wonderful, but against the background of the worked moments, they begin to catch the eye weak spots. For example, there are big problems with blood. It looks great: if you shoot at the enemy, the clothes are soaked in red, the face, if hit, is splashed (there is no meat and dismemberment here, however). But if you hide the body and draw the attention of the enemy to a bloody pool, he will not see it even during the day. Needless to say, there is no need to be afraid to step into this puddle - Snake does not leave bloody stains, although even in the first Metal Gear Solid opponents noticed our footprints in the snow.

Another drawback is hearing. Of course, I am glad that you can quickly sneak up on the patrol only under a downpour - clear weather or a roof over your head make you slow down. But nothing prevents you from crawling on your stomach even a meter from the enemy's back - they will not hear.

Well, and one more thing: if you sneak up on the enemy and point the weapon at close range, he will “surrender” in the old fashioned way. Then he can be interrogated, forced to lie down, and then ... calmly move on. He will just lay there in peace. How obedient!

One way or another, The Phantom Pain will not be released until next year. The developers still have plenty of time to make the interaction with the world flawless, and I really hope that Kojima and his team will use it for that as well.

The ability to play dead was taken away from us, but Snake learned to roll on the ground. Not very convenient to perform, but the benefits are huge.

Faithful to the end

Metal Gear Solid has always focused on intricate and deep storytelling. If you think that two full-fledged cut-scenes are not enough and the prologue does not shine in terms of plot, then Ground Zeroes has a second bottom here too. Here you can listen to more than a dozen audio cassettes with Paz's diaries, several recordings of Chico, and the heroes' conversations about the situation at the MSF base. Many cassettes come to you only for services to the game, which provides another incentive to replay and study it.

Of course, for real immersion, knowledge of the events of at least Peace Walker is necessary: ​​although a brief “background” is set out here, it will not allow you to feel Ground Zeroes. And there is something to penetrate. Audio cassettes are already good, but the events of the game itself will not leave the player indifferent. On a simple condition: you must know who all these people are.

The codec has been simplified: now a conversation is called up by pressing a single button. Moreover, full-fledged dialogues remained only on iDroid cassettes. We suspect that in The Phantom Pain it will be possible to delay the codec button in order to contact the desired character.

MGS has never been lenient with newcomers: it's almost impossible to grasp the drama of any set without knowing what happened in the previous ones. For many Russian players, this is a serious barrier - not only did the series never favor the PC, it also did not provide for an official translation. Perhaps someone was delighted to learn that 1C would release Ground Zeroes with Russian subtitles. Indeed, such a good reason to join.

So here it is learn English. Good localizers this time distinguished themselves not only by fraud with the price tag (60 dollars instead of 30), but also by a prohibitively disgusting translation. Playing Ground Zeroes with Russian subtitles is impossible - unless you want to laugh. Names are mutilated as they please (Cipher, for example, can be both Cipher, and Keeper, and anyone else), the meaning of sentences is distorted, gears of machine translation stick out everywhere. Already at startup, you will be asked “do not turn off the system”, “press the start button”, and in the game itself, it happens that you don’t understand what kind of heresy the characters are carrying. It may be a lesson to publishers as well as developers, but at this rate, The Phantom Pain is in danger of hitting the shelves with a title like Metal Gear Solid: Phantom Pain.

* * *

In any case, if you are waiting for MGS V, want to look at it at least out of the corner of your eye and are ready to accept the fact that Ground Zeroes is not an independent numbered part, but only a part of a future masterpiece, by no means pass by. We got a lucky ticket to the MGS V exhibition - and the exposition is mesmerizing. Fans of the series and stealth enthusiasts will kill much more duty hours here, the main thing is not to rush through Ground Zeroes to put an extra checkmark in the list of completed games. Experience all the possibilities that the prologue provides. That's what he needs.

Cuba, 1975 Operative Snake in the pouring rain, accompanied by the magical sounds of the duo of Joan Baez and Ennio Morricone, makes a landing near a secret facility. His task is to find and save two rebels imprisoned in the military base - the guy Chico and the big-eyed girl Paz, in order to take them to a safe place.

Ground Zeroes is the prologue to Metal Gear Solid V: Phantom Pain. The events mentioned above are the basis of one single main mission. Provided that the player knows exactly the route and the correct algorithm of actions, it will take him about 15 minutes to search for Paz and Chico. True, the introduction of the game is built in such a cunning way that it will be extremely difficult to do it the first time.

In Ground Zeroes, as before, two possible ways of passing can be distinguished: to the sonorous howl of sirens, go ahead, unceremoniously shooting the guards, or eliminate the guards one by one as quietly as possible.

From the passage of the main plot is constantly something distracting. For example, sitting in an ambush, you can listen to the dialogues of the guards for ten minutes, no less. Theoretically, during this time you can already complete the mission! You will have to apply an extraordinary approach to the mission itself, because in order to determine the location of one of the hostages, you will have to navigate according to the information recorded on the audio cassette.

Ground Zeroes will have to do without many of the usual things that were in previous parts games: camouflage, radar and other equipment. Snake can only boast of night vision goggles. Binoculars will be the player's best assistant. Thanks to him, you can mark opponents on the map, look for shelters, shadows that will help the main character move around the base without being noticed. The rest of the details, such as the passage scenario and its route, the player chooses himself, literally on the fly.

In addition to the gameplay, the developers of Ground Zeroes have improved the controls in the game. Now main character knows how to independently cling to walls, accelerates on the run, quickly hides in a shelter. When detected by the guards, the passage of time slows down, which gives the hero a few moments to correct the situation. For example, to stun a vigilant guard.

It should be noted that the whole game was shot in one shot, there are no even minimal cuts. Perfectly chosen angles are wonderfully combined with the off-screen soundtrack. The soundtrack is just great - when using good headphones, you can hear every rustle near the character. Naturally, also for business - all these sounds greatly facilitate orientation in space, making the mini-map, now hidden in the menu, unnecessary.

It's hard to predict what Phantom Pain will be like from the prologue. The passage opposite raises many questions: will the developers be able to harmoniously combine all the plot threads into one coherent story, how will the idea function open world in a full-fledged game, will the game be able to go beyond the usual “passage stealth - walkthrough open” that is inevitable in the stealth-action genre?

In a word, fans of Metal Gear Solid can only enjoy the prologue, trying to find the strength in themselves to wait for the release of Phantom Pain, because after such a powerful and interesting start as Ground Zeroes, you want to plunge into a full-fledged game right now.

  • Developer: Kojima Productions
  • Genre: Stealth / TPS
  • Release date in Russia: December 18, 2014
Complete all missions (including side missions and side missions) with an S rating.

Do your best to avoid getting killed and not disturbing any enemy throughout the mission. Play smart and use Wu's Silent Pistol when needed. Take your time and shoot accurately in the head so that the enemy falls asleep instantly.

You can complete all 6 missions on normal difficulty with an S rank to get the achievement and you don't have to worry about it on hard difficulty.

After completing the mission, you will be taken to the results screen. Some of the results will be listed here depending on your progress. The lion's share of the missions will require you to earn 50,000 or more points in order to get an S rank. The only exceptions here are side mission"Spy Rescue" and additional task Jamevu (and Deja Vu) as neither are more action oriented (you'll need to get approximately 20,000 S rank points when completing the quests). Points are not summed up for repeated passages; points are valid only for the current passage. Keep the following in mind:

  • Be fast and efficient. If you want to replay the mission, then remember the locations of the targets and complete them. Don't wander around, stick to your goals. Remember the places where the guards stand still.
  • Enemy combat alert. If you put someone to sleep with Wu's Silent Pistol and another patrol sees them "sleeping on the job", then you don't have to worry about it until you've been spotted. If the screen fills up white line detection, then you automatically enter the reflex mode, and you can quickly take care of the enemy. Don't go into reflex mode too often!
  • Kills subtract points from the final score of the mission. If you killed a guard, then you will get 200 points less (if two, then 400 points, and so on).
  • Rescue the prisoners. For each prisoner rescued, you will be rewarded with an additional 3500 points towards the final score of this mission.
  • Don't lose the helicopter when you call it. If the enemies see it, they will start shooting. Choose a safe place that is isolated from enemy eyes. I usually call him to the rock east-northeast of the cages where you find Chico in the main mission (where you take him to evacuate).
  • If you make a small mistake, such as wasting one tranquilizer cartridge, then you should not immediately replay the mission. Restart from checkpoint subtracts 300 points from the final result.
  • Turn off reflex to get a bonus to the final score (not necessary, since I got S ranks in all missions on normal difficulty and with reflex turned on). To receive the bonus, you must turn it off before starting the mission.

Complete any mission (including side missions or side missions) with an S rating.

The task is to complete the mission without ever revealing yourself and without killing anyone. The maximum you can cut down the enemy.

Passing the mission "Ground Zeroes" with an "S" rank


Passing the mission "Deja-Vu" with an "S" rank


Passage of the mission "Destruction of air defense points" with the rank "S"


Passing the mission "Intelligence Gathering" with an "S" rank


Passage of the mission "Scout Rescue" with an "S" rank


Passage of the mission "Destroy the traitors" with an "S" rank


For the passage of the mission "Zhamevu" with the rank "S", see the achievement "Hidden"


How to complete the mission with anti-aircraft guns (Destroy the Anti-Air Emplacements) on hard difficulty, spending 4-5 minutes, getting S rank and making a minimum of effort?

reunion

Origin

Performed

Pacifist

Complete the Scout Rescue side mission without killing any enemies.

Choose "Hurricane", which is initially in the secondary weapon slot: it only knocks out enemies. Destroying an APC at the end of a mission does not count as a kill. Pursuers in jeeps (if it's hard to hit from the Hurricane) can be removed from the machine. Just shoot at the jeep until it lights up and stalls. Be careful not to hit the driver.

Penetration

Complete the "Intelligence Gathering" side mission while sitting in the back of a truck.

To receive it, it is enough to take the film, and then leave the base while sitting in the starting truck, which itself goes to the exit. The truck does not always leave the base immediately, and you may have to wait either inside the base, outside the main gate, or at the checkpoint. You can get behind the wheel of a truck yourself and go to the starting point.

Evacuation

AT side mission"Destruction of air defense points", evacuate all prisoners by helicopter.

Only 4 films. The first 3 are located where we save Chico. The last one is where we save "Paz". It is advisable to free the landing site in front of the gate, since after the destruction of the air defense there will be 3 minutes to leave.
PS. Use "C4" to detonate the air defense at the same time.

Memories

Restore all scenes in the Deja Vu side mission.
To open this mission, you need to collect all the X.O.F.

Answers to the quiz at the end of the mission

Normal (Snake MGS1)
1. Shadow Moses
2. Nikita
3. Mai Ling
4. Gene therapy
5. 2nd floor basement
6 Frank Jaeger
7. Musher
8. 300 kg (650 pounds)
9. Optical disc
10. The Best Is Yet to Come

Hard (Grey Fox)
1. Stockholm syndrome
2. Level 6
3 Cyborg Ninja
4. KCE Japan
5. Sniper Wolf
6. Pixelation
7. 0.45
8. Caribou
9. 5
10. Permissive action link
FOXDIE

Complete the Jamevu side mission without raising any alarms.

If the alarm is raised, choose the last "save point".

Unlocked

Unlock all challenges.

To unlock all challenges you need:

  • complete all tasks on normal difficulty;
  • complete all tasks on high difficulty;
  • in all tasks, complete the first test on normal difficulty, for this, mark all enemies. To mark an enemy, you need to look at him for a short time from a short distance or from afar through binoculars;
  • in all tasks, complete the first test on high difficulty (passing for speed), i.e. just do the task again.

Attention!

  • Items 3 and 4 are not required for the mission "Scout Rescue";
  • If you kill an enemy without marking him by completing point 3, then the test is considered failed and you need to start over. A message about this will be on the screen and the counter of marked enemies will stop;
  • To get a trophy, it is not necessary to complete all the tests, it is enough to unlock them. The main menu has a section with lists of all unlocked challenges for each task. If a challenge is locked, it cannot be completed, and the list will show questions instead of its name.


Normal Difficulty:
  • Ground Zeros
  • Quickly mark all enemies*
  • Quickly mark all enemies*
  • Quickly neutralize all enemies
  • Intel Operational Rescue
  • Quickly neutralize all enemies
  • Classified Intel Acquisition
  • Quickly mark all enemies*
  • Quickly neutralize all enemies
  • Quickly mark all enemies*
  • Quickly neutralize all enemies
  • Deja Vu
  • Quickly mark all enemies*
  • Quickly neutralize all enemies
  • Quickly collect all the mines (it is enough to collect one mine they are located in starting location to the right of you, in order to pick it up you need to crawl to it and hold down the button)
  • Quickly destroy the crows (starting location, just kill one, they fly there nearby, sometimes one sits on the ground near the truck)
  • Quickly pick the locks on the doors (open red doors where weapons or others that open in the same way, one door is enough)


Hard Difficulty:

  • Ground Zeros
  • Quick Job Completion*
  • Get Paz to the helicopter quickly*

  • Eliminate the Renegade Threat
  • Quick Job Completion*
  • Quick quest completion (stealth, no kills)
  • Quick completion of the task (do not use weapons)
  • Quickly kill both targets* - you need to evacuate them alive! Not just kill.
  • Intel Operational Rescue
  • Quick Job Completion*
  • Quickly destroy all Moai stone statues (these are such stone heads)
  • Classified Intel Acquisition
  • Quick Job Completion*
  • Quick quest completion (stealth, no kills)
  • Quick completion of the task (do not use weapons)
  • Quickly find the second cassette (video guide on cassettes will help you)
  • Destroy the Anti-Air Emplacements
  • Quick Job Completion*
  • Quick quest completion (stealth, no kills)
  • Quick completion of the task (do not use weapons)
  • Rapid destruction of wooden watchtowers (on which searchlights)
  • Deja Vu
  • Quick Job Completion*
  • Quick quest completion (stealth, no kills)
  • Quick detection of all stamps (you can find the brand in the armory behind the red door on the way to the place where Paz was held, provided that you go from the side of the power plant (where you can turn off all the lights) you just need to pick up the automatic machine standing next to it and shine on the stamp flashlight)
  • Quick completion of the task (do not use weapons)
  • Quick restoration of FOX logos (there are only 2 of them; it’s easier to find a tower in which the spotlight shines not in blue (white), but in red, then shine this spotlight on the FOX logo (it will be on the next building where the room in the armory is on the right)
  • Destroy the mice quickly (just shoot one)

  • Mixed Challenges (can be completed anywhere):
    • Overall Trial Records
    • Long range headshot (lethal weapon)
    • Long range headshot (tranquilizer)
    • Send the enemy flying (a grenade under your feet, a rocket launcher, blow up a barrel or you can try to throw him off a cliff)
    • Time rolled on wheels (ride on any transport a little)


    * tests that will open automatically upon completion of the mission.

    P.S.: It doesn't seem very simple, does it? It's actually harder than it looks :)
    When doing the test "Quickly neutralize all enemies" - you cannot kill anyone otherwise the test will not open and they will stand???(thanks to the hint above).
    The same applies to "Quickly mark all enemies" because. if you killed someone and did not mark, then you will have to start over. However, it's worth mentioning here that this will most likely only happen if you run through the mission as Rambo and especially use grenades and rocket launcher, so I guess there shouldn't be any problems and this challenge will open automatically.

    ATTENTION!
    To open tests on normal difficulty, where do you stand ??? you need to complete one test completely (usually this is marking opponents) and only then will you open the second test (it is no longer necessary to complete it)
    In order to open tests on difficult difficulty where you usually don’t have two tests open and stand instead of them ???, you need to complete 1-2 tests in full (which you already have open, which means you will have to go through the mission more than once or twice) and then the remaining tests will appear (which are also not necessary to complete)
    Good luck!