Where to find survivors in the state of decay. How to survive in a harsh world (personal observations and notes on the game). Expand with a purpose

Sometimes it happens that the honored figures of the gaming industry, tired of modern fashion trends, are served on free bread, collect their own studio and do everything “as before”. So did Jeff Strain, veteranBlizzard who had a hand inWorld of Warcraft . Having organized his studio, Jeff released a game without co-op and micropayments, but with a million gameplay nuances and a duration of one hundred hours (and, if desired, all three hundred). Everything is like in the good old days.

Redneck Rampage

Anyone who watched the second season of The Walking Dead will feel right at home. The American outback is the perfect setting for a zombie apocalypse. Fields, meadows, farms, small towns, beautiful views and plenty of places to hide. However, in this particular case, zombies can be completely replaced by an invasion of guinea pigs or radioactive mutant bees. After all, the main idea of ​​the game is rather survival in any dangerous and hostile conditions in general.

Crowds of rotten bloodthirsty rednecks - what could be more canonical for the zombie genre?

We don’t even have a main character: at the very beginning of the game, the controlled character is nailed to a group of people, each of whom has survival skills no worse than Bear Grylls and is eager to fight. It is enough to approach any of the loitering comrades and say: I'm tired, change"- and now you are already in his shoes. Each survivor has his own set of parameters - strength, endurance, health. They improve just like The Elder Scrolls (or closer): running around the district all day long, the hero will eventually surpass any Jamaican runner, and if you don’t let go of the faithful club and beat everything alive (well, or not quite alive) with it, the team will get a personal Bruce Lee.

But people tend to get tired, and when the stamina bar is reduced, the only way to bring the hero "to life" - to give him a rest, temporarily taking control of someone else. If you get carried away with research, you can forget about it, but when you find yourself a couple of kilometers from home, surrounded by two dozen brain-eaters, you will definitely remember. Especially considering that stamina is spent on everything (running, hitting, jumping, and in general any active actions). The only pity is that there is no opportunity to create your own Daryl Dixon or Philip Blake, nicknamed The Governor - with character settings in the game is tight. This can be frustrating for many.

Characters with pre-made specializations are worth their weight in gold. Especially at the beginning of the game.

IT IS INTERESTING: in addition to the classic parameters, some survivors also have specific ones, such as leadership or the ability to cook. Their importance cannot be underestimated: a skilled leader has a huge positive effect on the morale of the hideout, and a chef greatly reduces food consumption (you won’t get into the Michelin Red Guide anyway). Over time, it becomes possible to train or retrain characters for a certain specialization.

Deadly weapon

Outside the vault, we have to travel for a long time through a giant open world (for a downloadable game, the world is really very large) and engage in exciting looting. Unless, of course, cleaning refrigerators in abandoned houses can be called exciting. But there is nowhere to go: looking for weapons, ammunition, food, first aid kits and other things necessary for survival is our profile. Just to dilute the collecting routine and keep us from getting bored, there are zombies.

They try their best: they quietly sneak up while you rummage through your backpack, climb through windows, kick down doors, scream terribly and wave their arms. But unfortunately, combat system cuts to the root all the fun from communicating with these cute creatures. One hit and the ability to finish off a stunned enemy - that's the whole arsenal of tricks for your survivors. It looks like a fat-free copy and gets bored after a couple of hours.

True, if a crowd of human lovers grows to a couple of dozen individuals, claims to the combat system dissolve in a bloody mess, especially if mini-bosses join the holiday. They do not differ in originality: some run fast, others explode, others hit painfully - we saw all this in and other zombie games. But you are unlikely to think about it when you run around the house in a panic from the “fat man” (the local unkillable strongman zombie) and throw yourself out of hopelessness through the window of the third floor, in a desperate attempt to escape. At such moments, it even becomes a pity that there is no co-op in the game.

Individual individuals are almost not dangerous, but even in such skirmishes it is not easy to survive.

IT IS INTERESTING: Naturally, the game has a rich selection of firearms. But pistols and rifles are much weaker than even an ordinary stick with a nail, and it’s difficult to aim from them (the zombies in the game are nimble, like in Left 4 Dead). Only shotguns and various incendiary mixtures and grenades are more or less useful. But even you remember them only when the melee weapon breaks.

However, skirmishes in most cases can be avoided. Zombies are here like in The Last of Us, they can hear you swatting a mosquito a couple of blocks away, but they can't see beyond their noses. Sometimes a whole horde just passes by, even some kind of perverse feeling of loneliness and resentment awakens. But don't worry, it's enough to make some noise (shout, break a couple of glasses), and you will instantly find yourself in the spotlight. Keep in mind - having died once, the character will not be reborn. This adds spice to the action and sets the tone for the whole game.

If zombies have stuck around the car, be careful - they can easily be pulled out of the passenger compartment.

IT IS INTERESTING: if you regularly evade fights, you will have to face the discontent of your comrades, so it is better to destroy hordes (companies of five to ten individuals) and clean up houses occupied by ghouls regularly. A car is great for these purposes - it's not so easy to break it, and it crushes zombies at once, including mini-bosses.

Jack of all trades

But, despite the importance of all these “everyday” activities, you have to literally carve out time for them. The main mantra of the game is that the player must always be busy with something. Therefore, on the radio, from the camp, tasks are pouring in an endless stream: to help another group of survivors, to carry out a deal for the exchange of goods and hundreds of other small and not very tasks. There won’t be enough time for everything, so get ready for the survivors to die and the deals to fail. While ignoring cries for help from other groups is not advised - if you help them a few times, they will most likely want to join your team, and the extra manpower will not hurt.

Most effective method win the trust of another group - long and tedious to board up the windows and help repel the attacks of the dead.

IT IS INTERESTING: in our absence, the survivors do not sit still. They also get out into the wild for prey and most often disappear. Anyone can fall, even a cook or a particularly carefully developed pet. The chance that the character will be found and return on his own is small, most likely you will simply receive a message with a cry for help, and the poor fellow will have to help out with his own hands. Although no one forbids throwing him to die either.

Sometimes plot tasks flash in the stream of secondary quests - they can easily be overlooked and slowed down history development, stretching the game for a couple of hundred hours. The plot itself, however, is not particularly interesting, the characters just try to survive and escape to hell.

Much more interesting are the small stories associated with the survivors themselves. There are more than enough colorful personalities among them, and it is usually interesting to follow their frequent skirmishes - the drama unfolds here no worse than in The Walking Dead. It is a pity that there were not enough funds for a decent technical implementation: the characters are deprived of normal facial animation and gestures, and in order to feel the drama of the situation, you have to use your imagination. Again, just like the good old ones.

Home Sweet Home

Having run into a shelter in the interval between looting and saving people, it is also hardly possible to rest. At the base, in general, you will have to spend almost half of the playing time. Survivors, like blind kittens, can only disappear without your sensitive guidance. In order for the group to be in a good mood and be able to repel the attacks of walkers (and zombies often attack, especially if you are a pacifist and do not hunt them yourself), you have to monitor a bunch of parameters. First of all, the base should have plenty of resources: food, medicine, fuel, building materials and ammunition. All this good is obtained by endless looting. Secondly, you need to constantly upgrade the shelter, build new buildings and train new specialists.

IT IS INTERESTING: shelter can always be moved. You choose the place yourself, there can be no uniquely successful solutions here, everywhere there are pluses and minuses. For example, settling on a farm in an open field, you will not suffer from zombie attacks, but it is difficult to extract resources there. In a city with resources, there will be fewer problems, but there will be hundreds of times more walkers.

You can, of course, do without all these difficulties, but you will definitely remember the missing first-aid post when your favorite character dies from a bite while resting. There is not enough space for everything, you have to look for a balance, deciding, for example, what is more important - to build a training ground and improve the combat skills of your comrades, or to put a sniper tower in this place to repel the attacks of walkers.

In addition to the main base, you can break several outposts, for which any building is suitable. After construction, a safe zone is formed around, in which there will be almost no zombies.

The implementation of their architectural ideas will require not only resources, but also respect points. They are given for everything in a row: for putting freshly brought booty into the general inventory, for completing a task, for destroying hordes. You can spend them not only on construction, but also on various useful actions: for example, an artillery strike on the dead (although you will first have to enlist the support of the military) or calling a comrade to help collect combat trophies (there is a chance that you will get lost along the way).

The more survivors you save, the more unique features you can buy for points. From the accelerated construction of buildings to the call of a special forces detachment.

The only pity is that it is not so easy to understand all these nuances, and the game almost does not give hints. The entry threshold is very high, and players who are accustomed to convenience are likely to give up trying to survive in the harsh world of State of Decay in a couple of hours. Moreover, despite all the fascination of the process of maintaining order at the base, many things remain unobvious and even begin to annoy. Why does a squad's morale drop when food and ammo are plentiful and there are no undead for miles around? Where did our mechanic go, given that a second ago he was just fixing a rifle? It remains to be hoped that the technical flaws will be corrected in the PC version, which should be released soon.

The game takes place in an open world environment where you must survive the zombie apocalypse by rescuing survivors, rebuilding civilization and scavenging supplies. If you are on a desperate call for help, there are some walkthrough guides available for State Decay 2.

Unfortunately, there are also some obvious elements of merit signaling in the game, including the notorious ebony black woman, a lesbian who doesn't need any man. Literally, there is a black lesbian and her white friend under the "Eternal Gap" couple.

Gameriot, wanting to recognize virtue as "woken up" by him as a typical Social Justice learned YouTuber, decided to play as a black lesbian and her white girlfriend.

State of Decay 2 Controls

After selecting a character, a short cinematic will be shown with the character you selected. No matter which characters you choose, he will always go through tutorial on refugees in the army.

Once you get to the army refugee camp, some zombies will be inside and start attacking you. Press "X" on the Xbox controller to attack the zombies. Keep attacking your target until they are killed. You will need to watch your stamina when attacking because if you keep attacking you will have stamina and your attacks won't be as effective.

Use the right trigger plus "X" to end the zombies that are still crawling on the ground.

Press "B" on the Xbox controller to dodge attacks.

You need to spend a lot of time looting. Press "Y" on your Xbox controller to search for items.

Press the left bumper while searching to perform a quick search to speed up the search process. However, a quick search will create a lot of noise and may alert the zombies.

The right bumper will allow you to quickly use the items in your quick inventory. It is located in the lower left corner of the screen, next to your health and stamina bar.

Use the left and right number pad to cycle through the available items.

In dark areas, you can press the left analog pad to activate the flashlight.

Move through the refugee camp and collect items from glowing boxes, cabinets and storage boxes.

Click on the digital pad to open inventory. You can assign various items for your main arm and outside, as well as melee and ranged weapons.

Follow the linear paths through the refugee camp until you reach a segment of invisibility. Use "Right Trigger" and "X" to hide dead zombies from behind. Once you interact with the Creeker, you will encounter a short cinematic where the soldier will save your duet.

You need to go to a doctor who will give you a gun and you will need to kill the caged zombies. Once you get out, you need to talk to Sawyer, a soldier, and they will ask you where you should go next. You will have the choice of visiting the foothills, plateau or valley.

Sawyer will make you go. You can get in and out of cars as in Grand Theft Auto using the "Y" button on the Xbox controller. You can speed up with the right trigger and slow down with the left trigger.

After you unlock the next mission "A New Home", you will have the option to invite your friends to play with you online or set up a private session online or you can play offline. In addition, you can make changes to the multiplayer settings at any time in the options menu.

Wherever you go, you need to secure a building for your house by killing all the zombies in the house.

Once you've searched all rooms and cleared all zeds, you can hold "Y" on your Xbox controller to claim houses.

Your next goal is to get to the honeycomb tower so you can look around the square.

Climb up the stairs and when you reach the top objective, the gun will take a look at objects in the immediate vicinity to spot points of interest as well as some of the vehicles and resources in the area.

Once you have examined all the buildings and objects with question marks on them, you can start cleaning the nearby buildings.

In one of the service shacks, you need to find a pack of lumber, which is required for your first search mission.

Keep in mind that carrying large items will speed up your stamina, so avoid engaging in tough battles.

Once you have returned the items back to your base, leave them at the house and then proceed to build the infirmary.

To build, build and evolve your base, go to the settings menu and then tap the right bumper until you get to the Base section.

State of Decay 2: How to Build a Base

If you have enough materials, you will be able to build new bays and sections in your base. To do this, go to the Bases menu from the inventory screen and select one of the empty slots from the blueprint. If you don't have free space, you will need to remove one of the existing slots by clicking on them and deleting them.

After selecting the area in which you want to build a hospital, click on it and select the hospital. Keep building and he will spawn in that area of ​​your base. You can go to the hospital, and for anyone who is sick, injured, or dying, you can choose to have them registered to stabilize them.

Stabilizing Blood Plague victims no longer cures them. You will need to find real cures to help fix their illnesses. If you cannot cure your diseases, you will have to kill them before the plague spreads throughout your community.

If you mark a vehicle on your map, be sure to visit the location of the vehicle. On the way to the vehicle, located inside the boxes and cabinets, there should be several packs of lumber. If you find an SUV, you can open the back of the car and place heavy loads inside the vehicle for transportation.

There's also an abandoned clinic where you can collect some medical supplies. You can use medical supplies to help the survivors suffering from the blood plague.

You don't have to take supplies from the back of the car, you can just park the car in the car park and then automatically transfer the resources to the base by pressing the right trigger.

Talk to your new neighbor

Everyone will find an activity according to their preferences. Rely only on yourself and like to play alone - choose a single mode. If you want to spend time in the company - there is multiplayer for you or you can play with other Xbox One users.

Now we will tell you more about each mode and what is interesting in them.

When you connect to the multiplayer mode, you will be given the choice - offline play, play only with friends or only by invitation.

The choice is not single and you can change your mind in the future by switching between modes.

Can State of Decay 2 be played alone?

If you select offline mode in State of Decay 2, you will be taken to single player. By the way, this is the only mode where the game can be paused. In multiplayer modes, there is no way to pause the gameplay.

Does the game have local co-op?

Unfortunately, State of Decay 2 lacks a local cooperative mode. No split screen, but normal cooperative games accommodate up to four players.

How to play multiplayer?

In multi-user mode, the host receives the most resources, which are already limited. There are several ways players get into a session:

  • Volunteering - use the corresponding function in your radio. You will be moved to someone else's session, where you will have restrictions in obtaining resources due to the fact that you are not a host.
  • The call for help is the opposite function of the previous one. You will start inviting people into your session and get more resources than the rest, since the role of the host is yours.
  • Only by invitation or only friends - an outsider will not be able to connect to you, but you will play in a circle of friends.

How to get resources in multiplayer?

Each player has their own color label and can only loot those chests that match it. Chests with a different color label are not available to you. However, what just lies on the ground can be picked up freely. It's also a fairly simple and fair way to share loot with other players, including weapons, food, ammo, healing items, and more.

To move all received items to yourself if you are not the host, you must first place them in the shared storage. Don't worry, other players won't be able to take your good, so it won't go anywhere.

Some large items cannot be returned to your own storage at all. Most often, such items include the most valuable ones, for example, a huge backpack that includes fuel, crafting materials, and more.

A curious feature of State of Decay 2 is that if you move too far away from the others, the game teleports you to the host. This way, your team will not be able to scatter all over the map, you need to stay close enough to each other.

So, how to survive in a quiet and almost deserted corner of the planet, where even for a random fart you will either be torn to pieces or turned into a dead man? Running on this moment the first time you play the game you will encounter two watafaks (wtf). Why is there no Russian language, and what keys to poke?

About the first- I can advise you to download the translation, it is already on the Internet.

About the second If anyone hasn't found it yet, here it is:

TAGS: State of Decay, Keyboard - Joystick, Controls, Buttons.

LMB - Attack/Shoot

RMB - Aiming

RMB and spacebar - Shake off zombies

MMB (mouse wheel, middle mouse button) - Change weapon, zoom map

TAB - Inventory

W - Forward

D - Right

E - Use

SHIFT E while sneaking and approaching the zed from behind is an instant kill.

SHIFT E while standing over a fallen enemy - Finishing

SHIFT+SPACE - JUMPING WITH TWO LEGS

F - Use item/throw

R - Reload

T - Lantern/headlights

Left SHIFT - Sprint

Left CTRL - Crouch

Left CTRL while running - Roll

SPACE - Jump

Q - (only in the car) signal

Left Alt - Radio (walkie-talkie)

Now, some ticklish moments....

You may have a feeling of paradox, they say, while in the house, the mouse behaves very slowly, and when aiming it flies so that it is impossible to aim normally. I already wrote about this in the forum, but so that you don’t look for this post now, I’ll repeat: in this game, the mouse has NO SENSITIVITY, the camera and the sight always rotate AT THE SAME SPEED, so by adjusting the Sensitivity in the Game, you simply adjust the CAMERA ROTATION SPEED. And the Speed ​​is the same regardless of whether you move the mouse smoothly or sharply. So for your convenience, of course, it's best to always move the mouse smoothly, even if a Feral or Juggernaut is running at you.

Force majeure! Sometimes situations arise that you understand: "I'm not getting out of here alive!" Often this happens when you are attacked by the Horde, and in parallel with it, left zombies are still jumping, or two Feral attack you. At the beginning of the game, this is quite difficult, since your Cardio is not pumped, you quickly die, and then they start tearing you apart, and eventually tearing you apart. To avoid this, and not to lose the player (whom you have been pumping for a long time and stubbornly, honed his skills), you can press ESC and exit to the Main Menu. Then click "Continue game" and VOILA! You are at your base, a little shabby, true, but LIVE!

Sick/Tired. Looking at your "Organizer", you may notice that some of your followers are filled with Red (Sick) or Blue (Tired) color. You will not be able to take such people with you to the company on a sortie until they recover. What do these statuses mean? Look, usually in standard games, two indicators are responsible for the amount of Health (or Fatigue): the current state and the allowed maximum. Usually, using various kinds of first-aid kits, we try to raise our current state to the maximum, and then we say that the character is healthy. IN THIS GAME, THREE indicators are responsible for these values. For health it is:

Actually Health (Health) - roughly speaking, this is the same red stripe that is undesirable to bring to zero.

Vitality - this is, roughly speaking, the very maximum to which you can cure yourself (raise your red stripe)

Vital Force Potential (MAX VITALITY) - this is the frame to which you can bring your Life Force. If your Life Force is below the Potential level, then your character is "sick". Usually Vitality decreases if you bring your health to zero. Then your character falls to his knees in impotence, and the enemies continue to beat him, taking away from him not Health, but Vitality. If the Vitality reaches zero, your character is eaten, torn apart, well, in general, they give him FATALITY!))) If you managed to recover during the beating, you replenish your health, but only to the line that your current Life Force. And then you need to go to the base to recover there. Life force can be raised to potential by radio with the command "Medical statement" . As far as I understand, this command appears in your list when you help Doc Hanson. Perhaps there are drugs that "treat" your Vital Force, if I find it, I will definitely let you know.

The same goes for fatigue: three indicators - Fatigue, Endurance, Endurance Potential. Only your Stamina drops while playing as a character. In such a case, you may see on your gauge that your Fatigue cannot recover to the very limit. So your character is "Tired". Fatigue is also treated at the base, but you can do it alternatively. You can ask the Shepherd on the walkie-talkie to read you a prayer online, and then your Endurance will again reach its potential. Very quirky and comfortable. There are also some drugs that increase your Stamina. Also, stamina is great. skill Cardio (CARDIO).

Very ill (SICK). There are times when one of your members has SICK status. It's pretty shitty stuff. And to cure it, you need to develop your medical center to level 3.

Missing (Missing). In this case, you need to climb to various viewpoints (towers) and look for those places where your companion could approximately disappear. As soon as you find the right point, you will have the mission "Missing Survivor". And you just have to come to the place and pick it up.

Nobody wants to be on the team. The difficulty also lies in the fact that you will not always be able to take members of your camp (base) with you on a sortie. This is due to several reasons. 1. As I already wrote, you will not be able to take the sick and tired into the team, wait until they recover. 2. Only those who are considered your "friend" can be taken to the team. This can be checked in the "organizer" in the "base members" tab. If the character is a friend of yours, you will see "FRIEND" written on it. 3. It happens that some "Healthy Friends" go somewhere, then in the same tab you will see the inscription "AWAY FROM HOME" or "ON A MISSION".

The scout was killed (the problem was relevant in the first days after the release of the game, now many already know how to solve it). Sometimes it happens that when you search the next building in search of resources, you find more than one resource. You can attach only one resource to yourself. But what about the rest? In this case, you can call on the walkie-talkie scout. A scout is any member of your base who has volunteered to help you pull resources to your base. You can wait for him at the destination, or you can score and do your other things, and the scout will rummage around the house himself. There is a question of profit, what exactly is important to you at the moment. You will perform together - you will earn a reputation, separately - just replenish the stock of the base. You can always find out about the activities of the scouts by talking from the radio. If the scout asks for help (the "Scout in trouble" icon appears on the map), I advise you to help him immediately, otherwise he may die.

Build bedrooms. Over time, many characters will join you. But if there are not enough beds in your bases, some people will leave.

I can't rebase. The base can be changed after quest Jacob Ritter when he argues with Lily in church about moving. You go with him on the road to look for nice places. Some places you can find yourself. This area is called POTENTIONAL HOME SITE. To move to a new base, you will need a certain amount of building materials. You can find out this amount while on the "Potential" zone or by hovering over this territory in the map mode (for example Requires Materials: 50 - you need 50 building materials). The relocation team is on your radio.

Weapon reload glitch. Sometimes it happens that you pressed the R button, and the character did not recharge. As far as I understand it works sheathing principle . This means that when you stop swinging an ax or firing a pistol, the character hides this weapon back in his pocket, in his bosom or somewhere else. So, if the reloading process has not yet ended, and the character has removed the weapon (in this case, it means weapon), then the cooldown does not count. The solution to the problem is this: reload in aim mode, because while the character is aiming, he does not hide the weapon. And again, if you start reloading in aiming mode, but a zed runs up to you, and you need to urgently beat him off, or you don’t beat him off and he bites you, the reload again does not count (obviously and quite logically).

Zombies are a rock for a car! No, I certainly don't mean that if you hit a zed with a car, the car will stop abruptly - no, you will hit the zed. But the hit itself will be counted to you in the same way as hitting the rock, and after a few hits, the car starts to smoke! Also, cars have a GTA-shnoe property to explode when they are on the verge of a critical breakdown. Plus, the sound of the car attracts zombies, and if you stopped at some shop to loot and heard an explosion outside, it means that curious zombies ran to the rumble of your car, and before it cooled down, they decided to beat it with their fists.

door wars. I don’t know about you, but I really like to wet zombies with a door. A zombie is knocking on my house, striving to break it, brute. I calmly walk up to the other side of the door and push the door with my shoulder!)) Zed flies back (there is a chance that he will die when falling or from hitting the door). Also, if you are driving in a car and a zed has stuck to the driver's door, you can poke LMB several times and the zed will fall off. BUT! If Zed is attached to you with right side - BRAKES and GET OUT of the car, otherwise he will tear the hell out of the door and throw you out of the car himself.)))

Magic Button B. You may come across a moment that may mislead you. As you know, the toy is primarily designed for the Xbox, and, accordingly, the settings show us which button on the joystick corresponds to which function. And now the game tells us "Press B to save the settings", or open a notepad, and there is an explanation "B - back". In this case, we are talking about PCM. But here we have a situation: you are attacked by a Feral (Feral) and knocks you to the ground, and the system tells us "Press B to get out!" You press-press RMB, but he does not get off you. Here is an interesting aspect. Remember: If you are in a notepad or menu, then the RMB button is responsible for B, and if you are in the game, sneaking or throwing zombies off you, then LEFT CTRL is already responsible for B. Also, when using special moves, if the B key is mentioned, press LEFT CTRL.

From the forum: Heavy Weapon is the best to use . I don't know, I don't know, guys... Personally, I pumped Marcos (the Main character) to the maximum in close combat and chose the specialization in Edged Weapons, and you know, I don't regret it. This specialization gave me two choices to choose from. I chose "Swing Kick", and now with the help of SHIFT + LMB I can chop off the legs (arms or all at once) of an ordinary zed (Zeds are called zombies) with the first blow. The trick is that without limbs, zed can't do anything to you and will just lie on the ground and squirm. If you do not have time to finish him off, he will die himself. The downside is that if you don't finish him off, his death doesn't count as a bonus to your skill.

How to download CARDIO. Cardio swings through grueling workouts. It is very beneficial to train at your base, where you are somehow protected from attack. You simply run around the area until you are exhausted, then, when fatigue is replenished, run again. Ignore the fact that your stamina decreases (until it drops below half). There is little trick I stumbled upon it by accident. Look, I got to the point where my Stamina was 20% of potential. I filled my backpack with snacks (Snack), went out into the yard, took one bite and rushed around the house!)) What is the chip? And the fact is that even if Endurance is low and is 20% of the maximum, the very process of restoring Fatigue is focused on replenishing by POTENTIAL. Roughly speaking, I run until I'm tired replenished ! And even though my stamina was about 30 out of 140 points, the snack was trying to make up exactly 140 points. This is such an interesting feature.))

Now a little about skills: there are 4 main skills in the game that each character has. And minor, which are not assigned to all characters. All skills level up just like in Elder Scrolls - what you use, you level up. Let's take a closer look at these skills.

Cardio As I wrote above, it swings by repeatedly lowering the level of fatigue, and in the end it gives us an increase in Endurance Potential.

Observation (Wit) It swings by periodic reviews from towers and searches for things in abandoned buildings. Increases search speed.

Close combat (Fighting) Swings thanks to the kills of zeds from your hands and melee weapons. ATTENTION! Raises the Potential of Life Force!

Melee leveling allows you to further choose a specialization for Blunt, Slashing, or Bulky weapons . shaking Chopping you raise chance to behead . shaking blunt - Chance to bring the enemy to their knees to finish them off later . bulky - Mighty Strike Chance (This strike slightly pushes the enemy back and turns them into a knockdown)..

By specializing in stupid weapons, you can choose one of two methods: Uppercut or Backhand Kick

By pumping Slash, you can choose Cutting blow to the legs or Decapitation.

Rocking Bulky, you can choose sweeping blow or Area spread.

All moves are done in combination. SHIFT+LMB

Shooting Swings due to kills of zeds from your trunks. Reduces recoil o_o

Exists 5 Specializations in Firearms.

Pistols - increase shooting speed

Revolvers - increase killing power

Shotguns - increase the affected area

Rifles - increase firing range

Assault rifles (automatic) - improve fire control.

Now they are minor PERSONAL (boosted and applied when you play as a character and are out of base) and PUBLIC (affect how the characters participate in the development of the base)

PERSONAL

Reflexes Swing in the same way as melee. Increases the rate of recovery from fatigue.

Reflexes give you a choice of one of two techniques: STEP or TURNING SHOCK. Both methods work with pressing the E key(Please note that I always indicate the English keyboard layout in order to preserve aesthetics! Since I am not writing SHIFT, but SHIFT, then the letters are in Latin). STEP knocks the enemy to the ground, and TURNING KIT slightly knocks back the enemy.

Powerhouse Swings like melee. Increases Critical Strike Damage.

LeadershipPersonally, I have observed that it swings when you help other members of the camp. Increases the number of participants in your party.

PUBLIC

Chemistry

Counseling

Agronomy (Horticulture)

Cooking

Construction

Literature

Medicine

Research

Is there some more "Gaga" skills. Their pumping does not depend on you. So, for example, alcoholics have the "Drink" skill (DRINK), it swings randomly, and when the character is not under your control.

All PERSONAL, PUBLIC and GAG skills are NON-CORE. And NON-CORE skills are inherently "natural", i.e. you will not be able to select them as Specializations or Techniques. Roughly speaking, the character must be born with these skills. Characters usually have one or two Minor Skills.

How to kill SpecialZombie.

screamer. One of the first who meets us at the beginning of the game. It does not pose a particular danger to our health. But he emits a piercing screech that can immobilize you for a moment (animation with ears closing), and on the other hand, other zombies can run to the scream. Killed in the usual way.

Military. This is an ordinary zombie, dressed in armor. Killed in hand-to-hand combat.

poisonous zombie. Explodes near you, poisoning you. If you drove past him in a car, and he gasped, then the interior of your car is filled with vapors of his poison, leave the vehicle immediately. Better to kill with small arms.

Feral (fierce). One of the heavy enemies. It makes a sharp jerk in your direction, and if it catches you, it will fall to the ground and begin to gnaw. You'll have to be diligent in pressing ctrl to reset it. To avoid this, dash to the side when he starts to jump. And when he misses, attack!

Berserk. In my opinion, this is the most difficult enemy, because I still can’t figure out how to bring him down. And when I manage to kill him, I don’t have time to understand what he died from. Due to the fact that he is big and fat (and very aggressive), I can assume that blows to the stomach will not do anything to him. Most likely you need to shoot him in the head (repeatedly).

How to survive in open world with zombies? The State of Decay developers know the answer. This week we are going through the long-awaited novelty of this year, a game that is a mixture of horror and survival with stealth elements and God knows what else.

The main plot of the game tells about a certain Mark Campbell, who works as an ordinary clerk in a store. No, of course, he has some leadership qualities, he knows how to navigate the terrain, but in general he does not look like those supermen who are the main characters in other zombie games. One day, Campbell goes fishing in the mountains and discovers that the world has changed a lot. At Mount Tanner, Campbell sees the first zombies and, together with his friend Ed Jones, hurries to get out. Together they wander to the forester's station, where they cross paths with other survivors of the apocalypse. This group is led by Thomas Ritter.

The first thing to do after a disaster is to stock up on provisions, Campbell decides and goes to comb the area, finding new survivors in parallel. While he and his friends are working in the forest, one of the people is converted at the station. The newly appeared zombie manages to finish off the whole group. Ed also gets bitten.

After the survivors find the radio, they manage to contact a certain Lily, who introduces herself as the daughter of Thomas Ritter. She advises Campbell to get the people off the plateau and head towards the Church of the Ascension. There, Lily and several other citizens who survived the apocalypse set up a small base. To help Edd, whose condition is deteriorating right before our eyes, the girl advises finding a veterinarian and taking medicine from him.

While all these events are taking place, the US Army is bringing its troops into the valley. At first, the survivors rejoice, believing that the military will help them with the evacuation. In reality, it turns out that the army was transferred to the valley to contain the spread of the epidemic.

Campbell visits Judge Lawton, who is sitting in the courthouse along with local law enforcement officers. Judging, like the police, he believes that the epidemic that caused the appearance of zombies will eventually pass, and the monsters will disappear. His arguments do not convince the protagonist. After meeting Lawton, Campbell meets with the Wilkersons. It is difficult to say what they are: either a family or an armed group. But what becomes immediately clear is that they intend to profit well from the disaster.

After some time, the center in which Campbell and his people take refuge is subjected to a powerful zombie attack, people have to hastily evacuate from the zone. But where? The army has already completed the sealing of the valley ... Campbell needs to find Sergeant Tan, who will help the hero lead people through the northern wall of the barrier.

Speaking about the passage of State of Decay, it should be noted that, no matter how paradoxical it may be, the battles with zombies in the game are far from the first place. The game world is open, which means that any deviations are allowed within the main plot. How the gameplay will unfold will be determined at the stage of choosing the type of player and the place to build the base.

Construction, by the way, in the game is used for strategic purposes. Lookout towers, barricades, and gardens help keep zombies at bay. Also available for construction are sleeping quarters, workshops, first-aid posts, kitchens. Each of these elements has its own meaning. Some block is used for the speedy recovery of allies, some - for the manufacture of explosives.

The axiom of survival is the collection of food, medicine, ammunition and building materials. You also need to learn how to quickly find shelter from zombies. As a rule, each location offers its own set of items. Abandoned shops and supermarkets can boast of especially large stocks. If you are running out of provisions and there are no warehouses where you can replenish it, try to make a deal with groups of other survivors. Often they trade food for medical supplies or ammunition.

Replenishment of the detachment occurs at the expense of other survivors. Newcomers can work at a construction site, barricades, and perform repair work. They can be assigned small tasks, such as finding provisions or ammunition. How better relationship new ones with the main character, the more likely they are to become playable one day. The main thing to learn at the beginning gameplay, is that every decision, every new contact, every loss affects the development of the gameplay. Events will unfold on an area equal to 16 square kilometers. This is more than enough to enjoy the pictures of the post-apocalyptic world.

Another plus of the game is that all the characters that are present in the game have a good study. Not only do they differ in gender and skin color, but they also age over time. NPCs also create their own bases, which can be used by Campbell and his comrades. NPCs live their own lives and appear randomly in the player's field of vision. The plot characters are always located in strictly defined places.

Zombies also vary a lot. Characters that get bitten by a monster or killed by it also mutate over time. Zombies vary in size, gender, race. Especially dangerous are the so-called ferals or animal-like zombies. Not only are they very aggressive in their attack, but they can also infect territories where new zombies will spontaneously appear.

And, of course, no zombie game is complete without a weapon. There are about 100 types of weapons in State of Decay, a third of which are melee weapons. The weapon can jam, it's not new. But in the hands of an experienced fighter, even such a weapon always works perfectly. The combat experience of the character also allows you to minimize the return. In order not to attract zombies with shots, special silencers should be installed on firearms. Well, first of all, it is better to study the noise rating from weapons in your inventory.