Games on the computer about slaves. Galactic Civilizations games

Partly economic strategy with elements role play and an anime picture for fans of computer entertainment with erotic overtones.

Plot

The protagonist lives in a tiny state that no one can conquer thanks to its economic power. From time immemorial, the Kingdom has been supplying the world market with a scarce product - well-trained sex slaves. The game starts from the fact that the hero is preparing young beauties for their future life - meeting the needs of various clients, and they can be absolutely in any country. He is free:

  • work for the guild all the time;
  • start your own business, working as a trainer and a trader at the same time;
  • learn the basics of the profession in the guild, and then create your own business.

The gamer is given one young obstinate and shy beauty with a magnificent bust and other forms. She does not know how, but she wants to satisfy men. The girl must be brought up so that any buyer is satisfied with the quality of the goods.

RPG

The game is quite developed role system. In addition to maintaining the external beauty of the girl, hers also plays a big role:

  • character (playfulness, charisma, behavior);
  • experience (ability to fulfill various whims);
  • racial and religious affiliation;
  • temperament and a host of other indicators.

If you start the game as a free trader, at first you will have to focus on one or more characteristics and look for the appropriate buyer. As the first income from education, you can receive rent by renting a girl to work, where appearance: waitress, dancer or prostitute. In the latter case, the reputation will suffer greatly, but the gold will flow like a river.

Local beauty contests are held weekly with many nominations: the most beautiful, skillfully performing a certain task, smart, fast, comprehensively developed, etc. And remember, a girl’s past and her actions will always overtake her and you in the future.

I am not the admin or creator of this site. The topic was created for informational purposes.

SlaveMaster is an online game with real money withdrawal.

About the project:

Opening date: June 01, 2014
Payment systems: Perfectmoney, Payeer (more than 150 account replenishment methods, such as Yandex.Money, QIWI, Bank cards, EgoPay, LiqPay, Okpay, VISA, MasterCard and many others)
Minimum deposit/withdrawal amount:
10 rub.
Commissions: No
Payment type: Payments are made automatically immediately to your wallet!

For security, the game wallets contain an amount equivalent to the average daily payout amount. If you ordered a payout and it received the status "Pending", then the daily limit has ended and your payout will be processed manually in the near future.

Click to reveal...

In order to start receiving money, you need to follow a few points:

1 Become a true slave owner by buying slaves (servants or warriors).
2 Slaves eventually bring trophies and taxes, which can be exchanged for two in-game currencies - denarii and sesterces.
3 Denarii are used for in-game purchases, and sesterces are used to withdraw real money from the game.
4 Do not forget to cash out income in the Treasury in a timely manner.
5 Withdraw profits with real money or buy new slaves to get even more income.

Click to reveal...

Approximate profitability of slaves from 108% to 132% per month, depending on the profession and class of each purchased slave: servants bring more income, but warriors can participate in battles in the arena, bringing additional denarii.

The life span of slaves is 30 days from the date of their purchase. , then they die and stop generating income and participating in the arena.

The extraction of trophies and taxes occurs automatically every minute!
Collection and cashing out of trophies and taxes is available at any time.

BRIEF OVERVIEW OF GAME LOCATIONS

Warrior barracks:
Slave Huts:
Coffers:

Sell ​​all the trophies your warriors have got and cash out the taxes from the servants. The proceeds from operations are equally distributed between the two currencies: 50% of denarii for internal purchases and 50% of sesterces for withdrawing money from the game.

Click to reveal...


Slave market:

Do you want to replenish your already large list of slaves? You're just in time! Now there are excellent specimens on the market that will satisfy the tastes of even the most demanding slave owners.

Click to reveal...

Gladiator Arena:

Each warrior slave has its own "Strength" indicator. The "strength" of all your warriors adds up to the total "Attack" indicator. If the total "Attack" of your slaves exceeds the "Attack" of the selected enemy, your warriors win and receive a reward for victory.

Click to reveal...

Bank:
Tavern:

Gather your friends around our cozy fireplace, drink some wine and discuss all the delights of the slave trade.

Click to reveal...

Casino:

Try your luck and earn extra income by playing our gambling games.
Currency of all gambling- denarii. All bets and payments to the balance occur automatically.

Click to reveal...

Church:

Holy place for every city! The clergy are always ready to give their blessing to citizens who are generous with donations. And who knows, maybe things will go even better for you ...

Click to reveal...


Information for partners

The game has a two-level referral system of 10% -5%.

User support is provided via email, skype and social networks facebook, vkontakte.

Peculiarities:
- detailed statistics on the number of players and project reserve;
- unique website design;
- unique script;
- dedicated server;
- protection against DDoS attacks;
- SSL data encryption.

Bought 30.000 denarii:thumbsup:
The amount of 85.71 USD has been withdrawn from your Perfect Money account. Accounts: U2095401->U6354076. Memo: Shopping Cart Payment. SlaveMaster.biz payment.. Date: 12:53 01.06.14. Batch: 59066329.

Today, for profitable investments on the Internet, it is not at all necessary to navigate securities or start your own business.

Each beginner can, with a starting capital of several hundred rubles, create a passive source of profit using economic games. The most important thing is not to miscalculate with the project.

Investment game SlaveMaster offers to immerse yourself in the days of slave owners and gladiator battles in the arena. After registering, the user is invited to buy warriors and slaves, which, without their participation, bring different resources. Sometimes by visiting the game and collecting these resources, you can withdraw money from the game.

Earnings on the game SlaveMaster

It is not difficult to register in the game, you need to fill out a standard form:

Starting bonus upon registration of 60 rubles for the purchase of a student. In the game, the minimum deposit is 60 rubles (to buy the cheapest warrior). There are two ways to choose from:

After making a deposit, go to the slave market to buy characters, the more expensive the warrior or slave, the more you will earn.

When replenishing the balance, keep in mind that, depending on the amount, free slaves are issued. For example, by making a deposit of 1000 rubles, they give out one student.

In the slave market, you can go to the section with warriors and servants. They extract different resources, but they have the same value. Buying warriors is beneficial only because they are used for battles in the arena:

The lifetime of all characters is 30 days. Every day or once a month you can collect trophies from warriors and taxes from servants:

The "Treasury" section is useful for selling the collected resources from your units:

Denarii and sesterces are the internal currency of the game. Denaria are used for internal purchases, and sesterces are needed for withdrawing money.

Having accumulated sesterces on your balance, you can order a payout to one of the payment systems:

The commission depends on the e-currency, but the most important thing is that there are no payment points here, so you can easily withdraw your money.

Playing SlaveMaster is quite interesting, and in addition to the standard interface for making money, you may need additional features:

  • now there is a promotion under which you can get from 100 to 2000 denarii for advertising the project (in social networks, for attracted friends and for video reviews);
  • look at the "Kabak", get a referral link and invite friends, you will receive 10% from their replenishment;
  • if there are a lot of warriors in your squad and their total amount of strength is high, visit the arena and try your luck once a day;
  • in the "Casino" you can have fun playing the lottery on denarii or simple game 3 thimbles;
  • the section "Church" is for donations, but they are not required.

The SlaveMaster game has appeared quite recently, but you can be sure that it will compete with the most popular economic games. An original idea, a user-friendly interface, a transparent scheme for distributing money and withdrawing to several payment systems are all obvious advantages of the project.

Throughout the history of existence computer games the possibility of mass destruction of people was the lot of a few strategies, RPGs and action games. We remembered ten games in which the player was, if not the ruler of the world, then found himself in a situation where he could make fateful decisions - whether or not to arrange genocide of cities or entire nations.

The text contains quite a lot of spoilers, but most of the games on the list are quite old and this information is unlikely to surprise you, read calmly.

Fallout series

Before Bethesda buys franchise rights, what's after, series Fallout games was famous for all sorts of destructive behavior, when the player could destroy entire cities. And it's not even the notorious explosion of the atomic bomb in Megaton right at the very beginning Fallout 3.

After passing Fallout and Fallout 2(and saving the world), many players amused themselves by slaughtering the entire population of a few cities, including children, and in a particularly cynical way. It is unknown if the developers planned this outcome of the game or if it is simply a consequence of the player's low limits. Despite the sprite graphics, the murders were depicted with juiciness and variety.


AT Fallout 4 the genocide of the surviving after the nuclear bombing of the population came to new level. A certain secret organization called "Institute" kidnaps and kills people, and replaces the missing person with a naturalistic robotic copy - a synth. The hero, approving this behavior, can become the head of the Institute at the end of the story.
With addition Nuka World in the hands of the player there are several gangs with which he can enslave the entire Commonwealth. The very one that he lovingly built up with settlements and populated with people a year and a half after the release of the game. Now it will turn into a concentration camp, but it's even more fun - you can collect tribute from all the unlucky farmers, and put those who disagree to waste. With all this, the player remains the head of the Institute!

DEFCON

This game directly beats the destruction of the Earth's population during a global nuclear conflict. The winner is the one who kills the maximum number of people with their own minimum losses. There are no moral restrictions or forbidden countries - those who wish can bomb North Korea or Israel just for fun.

The game is divided into five Defcon levels - from 5 to 1, the lower, the more forces will be drawn into the conflict. The action takes place on political map our planet. First, the player sets up air defense systems and launch silos, radars on his territory, places the fleet, strategic submarines and aircraft, and sets their routes of movement.


After that, his task is to determine the positions of the launch silos and fleets and bomb them faster than they launch their missiles.

The session involves from two to six players who can be located in North or South America, Europe (including Eastern), Russia, Africa and Asia. It can arrive from anywhere on the map, so there will be losses anyway. This is how the game models the global nature of the conflict, not without reason its slogan - "Everyone will die". By the way, after a regular match in DEFCON It is appropriate to play Fallout.

Hatred

bloody shooter Hatred begins with a spectacular intro from which we learn about the main character - a rabid sociopath with a mania for mass murder. He hates the people around him so much that he starts " crusade» against humanity in his hometown. Hatred's main goal is to kill as many as possible. The game shocked the audience so much that it was removed from Steam Greenlight for several days, but later returned.

As an intolerant racist, the deranged fanatic spices up the murders of police officers and members of another race or color with cynical comments, such as calling the police "human shields." He has no moral restrictions - he finishes off the wounded and fallen with a knife, fills them with bullets or breaks their heads.


To accomplish his goal, the unbalanced maniac uses an extensive arsenal: hand-to-hand combat, edged weapons, pistols, machine guns, machine guns, explosives and grenades. Along the way, you can shoot a gas cylinder or a car, so that destruction is added to the killings. Hatred was the first shoot them up game in recent years to approach the issue of consumer society genocide in such a bloody and precise manner.

Anno 2070

Development of a series of urban economic strategies Anno has reached its peak in Anno 2070. The player fully participates in matters of war and peace, managing one of two factions - Ecologists or Tycoons. Since the game takes place on islands and only a few are suitable for building a city, it was appropriate to add it to this list.

Population genocide can be carried out in several ways. The first and simplest is to severely poison the ecology on the neighboring islands, so that the competitor's island gets to the island. This is easy to arrange if you are playing as Tycoons against Ecologists, and if the Russian oligarch Vadim Sokov is present on the map, then all the islands with oil will turn into ashes, greatly spoiling the overall ecology of the sector.


The second option is the explosion of a nuclear power plant located within the city limits. In the game, some kind of emergency constantly occurs at nuclear power plants and in rare cases they can explode. Then the player will see a huge mushroom, the shock wave will sweep across the island, demolishing buildings in the middle radius. The population of the island will quickly decrease, and bad ecology due to the phony reactor will reduce it even more.
The third way to deal with the population is to mine some uranium, build a missile silo, build a nuclear missile and launch it on an enemy island. The mushroom of a nuclear explosion will not be as large as in the destruction of a nuclear power plant, but it is a weapon and it has a large radius of destruction. For guaranteed erasure, you need 2-3 missiles.

SPORE

Despite the cartoon graphics and the "children's" level, SPORE provides a whole layer of opportunities for the genocide of any races and peoples. One of the branches of the development of their species is the aggressive eating of all other creatures, which later turns into a militaristic frenzy.

During the "Civilization" stage, the player will have to beat the AI ​​players and seize control of the planet. Needless to say, you can achieve your goal with the help of a powerful rocket. After collecting enough money, the player can launch a rocket into each city of an enemy state and subdue it, completing the stage instantly.


The Space stage is even more fun. The genocide of individual races that interfere with life is a routine event for a pumped player who has anti-gravity bomb technology and a fleet of several ships. One bomb is enough and the enemy city ceases to exist. You can bring your colonists and start mining resources. Barely holding back a yawn, the player, while expanding his own empire, can even use the Destroyer of Planets.

And to achieve victory in SPORE over the threat to the Galaxy - cyborg grox - you can only completely exterminate them from more than 1,000 planets. If the usual methods of warfare are used, the final solution of the Groks issue will be delayed, only genocide remains.
Separate entertainment in SPORE at the "Space" stage is the abduction of intelligent and not very beings from their home planets, transportation in the hold and landing (or ejection) on other planets. Some species can even fill the empty gaps in the "evolutionary chains", but most often the creatures die after a small struggle for life.

Total War: Attila

AT Total War: Attila Studio Creative Assembly conveyed to the players the smoky atmosphere of a barbarian horde that invaded Europe in the Dark Ages, the main task of which is succinctly described by the phrase "rob, cut, rape, kill". Moral barriers are practically removed, penalties for cruelty are reduced.

The game is notable not so much for the classic mechanics of a civilized society for the series, as in the Roman Empire, but for the new gameplay mechanics for nomadic barbarians. They do not have their own cities and the ability to build them, the horde either wanders to a new place, or is deployed to a temporary settled position.


Nomads constantly have to plunder enemy cities and provinces, as well as camp to breed, collect tribute and resources. You can turn cities and lands into ashes scorched by fire, but then there will be no one to collect tribute from. Different factions of nomads - headache for traditional settled civilizations, when their developed provinces are plundered by barbarians who attacked from different sides.

The mechanics of the game allows you to go through a fiery wall not only in Europe, but also in Asia Minor and Africa, slaughtering entire nations, because otherwise the horde may die on its own, or just for fun. On the other hand, developed civilizations can cover the horde on the march, with a successful outcome, cutting it out clean. In general, if someone dreams of massacres with a direct effect on the gameplay - Attila is waiting.

Sid Meier's Civilization 5 and Beyond Earth

The Civilization games have always offered fairly advanced warfare mechanics and are largely famous for the warlike Gandhi bug. However, in most games in the series, war was a matter of last resort, which the players went to when there was no choice left.

AT Civilization 5 and built on its basis Beyond Earth the situation has changed. The developers have seriously expanded the range of troops in all eras, improved the mechanics gameplay For example, without artillery it is very difficult to capture a city. The players now have a sense to fight without fools, to pump up shock fists with different units, to build combinations of blows.


However, the developers did not make a system of checks and balances in the form of fines for militarism in the international arena and for the mood at the local level. All this appeared only with the addon Brave New World.

Civilizations of pure militarists (Aztecs, Zulus, Mongols, Japanese and others) from the first moves are fond of building military units and already at the end of Antiquity they begin the first bloody wars. At the end of the game, the situation is no better - technologically advanced civilizations have such a serious advantage over the laggards that they cannot avoid the temptation to simply capture them with good intentions.


FROM Beyond Earth the situation is largely similar - even more units and hybrids, even more differences between races and reasons for war. And on initial stage each civilization clears a living space for itself and is not very different from the others, and at the end of the game, when the borders of civilizations touch, different humanoids can look at each other.

As a result - a sharp militarization of factions after the middle of the game, endless wars due to external or ideological differences, permanent war as soon as someone begins to claim victory and marches of huge hordes to the other side of the map. In such a situation, the player has no choice but to cut out the entire hostile civilization so as not to get bored.

Galactic Civilizations games

AT recent games in the Galactic Civilizations series, the player is engaged in genocide already on a cosmic scale, surpassing Spore. He sends tens of millions of his soldiers to war to capture this or that planet inhabited by an enemy civilization, previously properly ironed by the space fleet.

The number of victims in space and planetary battles goes into the billions, since civilizations are ordinary xenophobes who show no pity for other races. Often, the slaughter goes to the last surviving soldier, but if you get strongly involved in the conflict, other civilizations will want to dismantle the empire bled dry by a long war.


The ship editor built into the game provokes players to shake their muscles, allowing you to create your own options, often superior to stock versions and easier to develop. There are also enough types of ships - from ordinary fighters to frigates, cruisers, dreadnoughts and even planet destroyers. The lack of great political checks has made war in Galactic Civilizations a common way to solve problems.

Medieval 2: Total War and the Kingdoms addon

If you are not very attracted to battles in space, then you can participate in a real guru on Earth in Medieval 2: Total War and especially the addon Kingdoms. Unlike the tactical Attila, where you have to think a lot, these games are built according to the good old scheme of “fill up the enemy with meat and capture his cities”, and take place in the most conflicted years of human history:

  • 500 years of the Middle Ages in Europe, Asia and Africa, with endless wars feudal lords, as well as real historical events: the invasion of the Mongols and Timurids, the discovery of gunpowder in Europe, the Spanish fever;
  • The conquest of America by the Spanish, French and British. As whipping boys - tribes of Indians, numerically superior to Europeans by 4-5 times, but disastrously inferior in technology and tactics. Cities to be captured a large number hostile residents. They cannot be controlled without arranging a classic "three days to loot".
  • Crusades in the Middle East: holy wars between Muslims, Christians and Jews for the right to own the centers of religious influence - Jerusalem, Krak des Chevaliers, Constantinople, Baghdad and Cairo. Declare a jihad or a crusade, get reinforcements and fanatically fight the infidels to the last drop of blood.
No matter which side you take, you will have to fight a lot, breaking through to the intended goal in numerous battles, and cut, cut, cut, because otherwise the local population will quickly raise a riot and throw off strangers. You will have to enforce order and your truth with a cold heart.

Stellaris

And at the top of our hit parade is space strategy Stellaris, thanks to the absence of any restrictions when creating a race, as well as for the massacre of galactic proportions.

Any race in Stellaris has a number of characteristics, such as intelligence, fertility, deviance, stinginess, and so on. There are also many forms of government - from feudalism to technocracy, from liberalism to fascism, from fanatical believers to stubborn materialists.

For example, the game has everything you need to build a Nazi totalitarian state that glorifies a single leader and is incapable of compromising with other civilizations. Especially for such modes, the game has a lot of relationships with creature species, even if they consider themselves sentient. They can be sterilized or grown and harvested to be processed into food.


Quite often it happens that mammals meet their neighbors - mollusks or plants. Even if everyone is tolerant pacifists, conflict is inevitable. What kind of conversation can be with food?

On the other hand, arthropod barbarians like the Aliens can spend the whole game in a terrible massacre with cyborg loan sharks simply because of political disagreements on the future of the galaxy.

Stellaris has different ways interactions with minor races experiencing an industrial revolution or preparing to conquer space. They can be turned into their slaves, raised to their level for effective symbiosis, or, conversely, they can add negative characteristics and present a star system with a small race to their opponents.

The essence of the idea is to add harmful genetic properties to a small race, for example, creating eternally dissatisfied, lazy and useless, but prolific creatures, whose hordes will quickly flood the planets of a hostile empire. How she will deal with them is a separate question.


Stellaris also has a well-developed and purely military aspect - all these millions of Star Marines, large-scale battles spaceships different classes and sizes, as well as colossal destroyer ships that turn entire planets into dust.

There are many reasons for war - mushrooms who believe in a single sun will be offended by the only correct religion of humanoids, communist robots will send fleets of friendship to free mollusk vassals, the united mind of arthropods will try to slam individual reptilians and stuff like that.