Outdoor outdoor games senior group. Children's games on the street. Outdoor games: playing with children on a walk

It's the middle of the summer holidays and you need to encourage your child to play outside. After all, it is much more useful than sitting at a computer, TV or lying on the couch with a phone. For inspiration, I found on the Internet the most interesting outdoor games for children outdoors in the summer on fresh air, and you choose the options that are suitable for age and character.

At the end there is a selection of games that the child can play alone. If suddenly friends parted and there is no company.

Outdoor games for children in the summer

rubber bands

It will take: 3-4 people, elastic band.

How to play: take a linen elastic band so that it is suitable for this game in size, tie the ends together to make a ring. 2 children stand opposite each other, and the rubber band pulls between them.

How to jump: first you need to stand on one side of the rubber band (for example, on the right), JUMP - legs are on both sides of the right rubber band, JUMP, legs are on both sides of the left rubber band, JUMP, both legs are to the left of the rubber band. Watch the video to make it clearer, and show the child to personal example.

The level of the gum gradually increases. At the first stage - between the ankles, after each successfully completed level, the elastic is raised higher: knees, hips, waist, chest, armpits and even the neck! The girls take turns jumping over the rubber band, and if a mistake is made, the participant is replaced by the next player. The loser gets up to "hold the rubber bands".

The game develops: coordination, attention and vestibular apparatus. Teach your child to jump well, train and overcome difficulties.

Classics

It will take: chalk, asphalt flat area, stone. The number of players can be any - from 1 to 10 or more.

How to play: on a flat surface, draw 10 cells with chalk and enter numbers in them. The player throws a stone in such a way as to hit a square. After that, you need to jump on one or two legs to the stone in the cells, and return back the same way. The ideal walkthrough is to collect all the numbers from 1 to 10.

However, there are more complex versions of this game, and you can see the complicated rules in the video below:

The game develops: accuracy, dexterity, ability to concentrate, ability to jump on one or two legs. Toddlers playfully learn numbers.

Chains-chains

It will take: more than 8 people, an even number of players.

How to play: Participants are divided into 2 equal teams, which become a line opposite each other - there should be 10-15 m between the teams. Players hold hands tightly. During the game, you need to read certain speeches:

The first team shouts: “Chains, chains, who do you want? Pick one!"
The second team answers: "My friend."
First: "What is his name?".
The second team confers and chooses someone from the opposing team.

The selected player must run and try to break the opposing team's chain.

  • If this works out, he can choose any participant and bring him to his room.
  • If it was not possible to break through, the participant joins the opposing team, becoming their chain.

In the next round, everything repeats, and the losing team chooses a “friend”. The team with the most participants wins.

The game develops: team qualities, keep everyone together, try to break through in a one-against-all situation.

sorcerers

It will take: more than 4-5 participants and free space for running.

How to play: this is one of the varieties of baubles. The driving player must catch up with one of the participants in the game, and touch him (feel him). The salted participant spreads his arms to the sides, and other players must touch him in order to "disenchant". The goal of the host is to bewitch (touch) all the participants in the game, and they must help each other out and unfreeze.

The game develops: the ability to run fast, dexterity, teaches mutual assistance.

You can play this game with water pistols in summer - even more fun and interesting.

black horse

How to play: all the same as in last game, but only the salted participant shouts “Disenchant me, black horse!”

Cossack robbers

It will take: even number of participants (more than 4), chalk.

How to play: players are divided into two equal teams - "Cossacks" and "robbers". Specify the territory within which the game is played. The robbers need to agree on a secret word, and the Cossacks must find it out.

The Cossacks close their eyes and wait for a few minutes, while the Robbers run away and mark with insignia in which direction they ran. They must run across a given territory, from time to time leaving arrows with chalk on the walls, asphalt, trees, curbs.

The Cossacks must track down the Rogues by the arrows and tarnish them. If one Robber is tarnished, the Cossack must take him to the Prison. While the Cossack keeps his hand on the Robber, he cannot escape, but if he loosens his grip and moves his hand away, the Robber can escape. Other Rogues can rescue a friend if they taint the Cossack leading the prisoner. Or this Cossack can tarnish the player who is trying to help the captive, and there will be 2 captive Rogues.

In prison, the Cossack must find out the secret word by tickling or other friendly "torture". Robbers can get to the prison, touch the prisoner and then he can escape.

The goal of the game is to catch all the Robbers or find out their secret word.

The game develops: to follow in the footsteps of a person, the ability to hide and navigate the terrain, not to give up your own.

12 sticks (hide and seek)

It will take: lever (plank and brick or stone under it), 12 ice cream sticks or twigs.

How to play: put the lever on the stone so that its third is hanging in the air. On the larger half (leaning on the ground) put 12 sticks or twigs. The driver must step on the short tip with force so that 12 sticks scatter around. While he collects and puts them back, the players should have time to quickly hide.

Now the driver must find the player when he notices yelling “tuk-ta Name”, and runs to the lever. If he manages to run ahead of the found player and step on the lever, then the loser becomes the leader - he collects sticks and looks for players.

If the spotted player manages to reach the forward lever, he steps on it and scatters the sticks. The driver starts all over again and continues to search for players.

You can play the game indefinitely.

The game develops: attentiveness, reaction, the ability to quickly and competently hide, quickly run if necessary.

Zhmurki

It will take: blindfold, more than 3 players.

How to play: the driver is blindfolded, untwisted in place and scatter in all directions. The driver must, without peeping, find other players who indicate their location with claps. When he does, he must recognize by touch. It turned out - the caught player leads in the next round.

The game develops: ability to navigate by sounds, reactions.

Ringer

It will take: bell and armbands for all players (minus one).

How to play: as in blind man's buff, but vice versa. All players are blindfolded, except for one, and a bell is hung around his neck and his hands are tied behind him (so as not to interfere with ringing the bell). And his task is to slip between the players, and they must catch him, focusing on the sound of the bell. For the game, it is better to choose a not very large space to make it more interesting.

The game develops: resourcefulness, the ability to navigate by sounds.

Higher feet off the ground

It will take: playground with different places where you can climb (benches, horizontal bar, trees, stumps, etc.).

How to play: the driver must catch up with other players and try to touch them, as in any catch-up. But there is one rule - the player becomes inviolable if his feet do not touch the ground. To do this, you can climb a tree or hang on a horizontal bar. It is impossible to rise above the ground for a very long time, as soon as the driver leaves, you need to return to the game.

The game develops: reaction, the ability to run fast, look for hills.

The quieter you go, the further you'll get

It will take: area 20 meters in size.

How to play: you need to draw 2 lines, the distance between them should be 20 meters (no less). The driver stands behind one of them, with his back to the other players. The rest are "at the start" near the other. The driver at different speeds must pronounce the phrase “quieter you go - you will continue. STOP!” and immediately turns around.

While this phrase is spoken, the participants can move from the starting line towards the water. When the word “stop” is heard, everyone should freeze in place and not move. If the driver notices some movement, he points to the participant and he leaves.

The goal of the game is to get to the finish line and touch the driver, then you yourself take his place.

The game develops: reaction, the ability to run quickly and stop on a signal.

Hot potato

It will take: ball and at least 3 players.

How to play: the participants stood in a circle and threw the ball to each other. If someone dropped or did not hit the ball, he sits in the center. From there, you can try to catch the ball flying over your head, but without getting up from your haunches. If he succeeds, all the prisoners leave the circle, and the thrower sits in their place.

The game develops

Frog

It will take: ball and wall, preferably chalk.

How to play: on the wall you need to draw a line with chalk at the level of the knee-belt of the players. You can’t throw the ball below it, otherwise you will lose. In turn, you need to throw the ball so that it bounces off the wall and flies towards the players. The throwing participant must have time to jump over it. If it didn’t work out, the letters “frog” are assigned in turn. Made a mistake 7 times - became a frog.

The game develops: accuracy, reaction, coordination.

dodgeball

It will take: ball, company of 4 or more players.

How to play: "bouncers" stand on both sides of the playground at a distance of 8-10 meters. Between them are other players. The bouncers must throw the ball to each other, and try to hit one of the players between them. They, in turn, must dodge the ball. If the ball hits the target, the player is out of the game.

The remaining center players may catch the ball with their hands (if it did not touch the ground) and return the eliminated to the game. If you catch a ball bouncing off the ground, then you yourself are out.

Sooner or later, one player remains on the court, and then he needs to dodge the sword as many times as he is old. It turned out - all the players return to their places and the game continues. If not, then he takes the place of one of the bouncers.

The game develops: accuracy, dexterity, ability to dodge, mutual assistance.

Outdoor games for kids in summer

This section contains games that are not very active, but still very interesting and will appeal to children. You can play them when you no longer have the strength to run, but the desire to play remains. Then more calm and not so useful active games.

I know 5 names

It will take: ball, company of at least 3 players.

How to play: the player picks up the ball, says “I know five names of girls”, hits the ball with his hand so that it bounces off the ground, and calls: Tanya - one, Katya - two, and so on up to 5. Then he uses other variants of this phrase: I know five ... names of boys, flowers, animals, cities ... All these topics are usually discussed before the start of the game or invented after a successfully passed stage.

When a player does not have time to name the right word while hitting the ball, or the ball flies to the side, the ball passes to another participant. All other players make their mistakes, and then it goes back to the first player. He starts the game with the phrase on which he made a mistake.

The game develops: erudition, multitasking, dexterity, the ability to accept your mistakes and move on.

edible-inedible

It will take: ball and at least 2 players.

How to play: players need to stand in a row, and the driver throws the ball to the first of them. Before the throw, he says a word, and the player's task is to quickly orient himself. If the named item is edible, he catches the ball. If it cannot be eaten (inedible), beats. The driver must confuse the player, first naming edible products, and then suddenly inedible. If a player catches the ball on an inedible object or discards an edible one, he becomes a driver.

The game develops: attentiveness, speed of reaction, sense of humor.

knives

It will take: knife

How to play: players draw a circle on the sand or earth, divide into equal shares according to the number of participants. After that, they try to throw a knife so that it sticks with its tip into the ground in the enemy’s area. If successful, the player cuts off part of the neighbor from where the knife fell, erases the border, and "conquers" the land. The goal of the game is to capture as much territory as possible, preferably all.

You can throw different ways: ordinary, from the palm, from the fist, from the elbow, etc. It is advisable to play under adult supervision so that children do not get hurt and keep their distance.

The game develops: attentiveness, accuracy, caution, learn to handle edged weapons.

ring-ring

It will take: small object(coin, button, ring), more than 4 players.

How to play: participants sit in a row, they fold their hands in a boat in front of them. The leader in the palms folded in a boat holds a “ring”, and in turn puts his palms into the players’ boat. At the same time, he reads a rhyme “I wear, I wear a ring and I will give it to someone.” At some point, he must give a small item to one of the players. When he goes around all the players in a row, he says “Ring-ring, go out on the porch!”.

At this moment, the player who has put a ring in his palms must quickly get up and run to the leader. The rest of the participants sitting in a row must stop him.

The game develops: quick reaction, dexterity, attentiveness, the ability to follow the manipulations of other players.

Are you going to the ball?

It will take: more than 2 players.

How to play: a leader is chosen, who at the beginning of the game reads a rhyme with the rules “yes and no, don’t say, don’t call black and white, will you go to the ball?” The contestant replies “probably” and the facilitator puts him to sleep different questions asking about the details of the trip. What will he ride, with whom, the colors of dresses or suits, the color of some object at a holiday, etc. The host is trying with all his might to force the player to say the forbidden words: yes, no, black, white. The player needs to answer all questions, but without using these words.

The game develops: think quickly and outside the box, control your speech.

Kiss scat meow

It will take A: boys and girls preferably in equal numbers.

How to play: players line up, the leader becomes facing them, and chooses one participant who turns his back to everyone. The host points to all the seated players, and asks the question “kitty?”. The participant standing with his back can answer “throw”, then the leader shows another player, if he answers “meow”, then the leader asks “what color?”. Each color has its own meaning:

  • White - 5 minutes alone in the entrance.
  • Green - the participant is asked any three questions, and he can only answer "yes". For example, "do you love him?".
  • Red - you need to kiss on the lips.
  • Pink - a kiss on the cheek.
  • Yellow - players retire and you can ask any 3 questions, getting honest answers.
  • Orange - walk down the street holding hands for everyone to see.
  • Blue - you need to kiss the hand.
  • Violet - do a little dirty trick (pull the ponytail or pick up the hairpin).
  • Black - give a "pendel in the ass", but girls are usually offended by such a choice.

The game develops: learns to communicate with the other sex

Ocean is shaking

It will take: a small group of cheerful children

How to play: the leader must turn away from the players and read out the rhyme

The sea is worried
The sea is worried two,
The sea is rough three
Marine figure freeze!

At the time, it was believed that participants should randomly move their hands, depicting waves with their hands. When the countdown is over, you need to freeze in a certain position. The host chooses any player, touches him and the participant must depict his figure in motion. The presenter must guess what the participant is depicting, and if it does not work out, the one who showed the figure becomes the leader.

The game develops: imagination, artistry, spontaneity.

Single interesting games for children outdoors in summer

Unfortunately, it is not always possible to recruit the required number of participants for some games. And in some situations, you need to teach the child to have fun on their own, regardless of other people. It is for this that I singled out games that you can safely play alone or with your mother.

For starters, you can just give bicycle, rollerblading, skateboard and other similar equipment that will allow you to have a fun and active day outside in the summer. Even alone, such an activity will bring a charge of positive emotions.

Wall tennis

It will take: racket, tennis ball and wall.

How to play: toss the ball in front of you, and hit it with a racket so that it hits the wall. The ball will bounce off it and fly back, the player needs to hit the ball so that it hits the wall again. Play continues until the ball hits the ground or the player misses.

The game develops: coordination, accuracy, reaction.

If there are two players, you can play tennis with each other or play badminton by replacing the tennis ball with a shuttlecock.

ball game

It will take: wall and bouncing ball.

How to play: you need to stand a few steps from the wall (the distance is determined by eye, depending on the skills of the child). You need to throw the ball against the wall and catch it, every 10 moves the game becomes more difficult:

  • Just throw and catch with both hands.
  • Clap - you need to have time to clap your hands.
  • Crisscross - cross your arms over your chest.
  • On the side - clap your hands on the sides.
  • Knee - slap your knees.
  • Log - have time to fold your hands as if you are sitting at a desk.
  • Squirrels - jump in place.
  • Arrow keys - crouch and rise.
  • Cymbals - spin in place around themselves.
  • Two candles - catch the ball, holding hands with the "class" sign (thumbs up).
  • Bricks - catch with fists.
  • Chopsticks - straight palms.
  • Boys - clap your hands at the seams.
  • Girls - take hold of the hem of the dress (or pretend to).
  • Front and back - clap your hands first in front of you, then behind your back.
  • Behind and in front - on the contrary, first behind the back, then in front of you.
  • The point is to clap your hands over your head.

You can come up with your own figures to make the game more difficult: clap 3 times, stomp 5 times, jump and turn around the axis.

The game develops: coordination, agility, accuracy.

treasure hunt

It will take: help from mom, who will hide the "treasure"

How to play: parents need to hide a treasure in a certain place, and then draw a map of the area and mark the place with the treasure with a cross. You can schematically depict a tree, and from it indicate a landmark with an arrow to the next schematic object. Following the prompts, the child gets to the treasure and rejoices at the find.

You can change the game a little and replace the "treasure map" with notes with clues. Give the first note indicating the place where the second is hidden. And so the child will find them in turn, and at the end will reach the final destination.

It is advisable to specify the search area in advance so that the child does not get lost in search of treasures.

The game develops: teaches you to navigate the terrain, purposefulness, attentiveness.

Baseball

It will take: water balls, ropes and a “bit” (you can use a stick).

How to play: parents or the player himself fills the balls with water, ties with strings and a tree. The child takes a bat and hits the air bombs, enjoying the water splashes.

The game develops: accuracy, coordination.

There are a lot of interesting outdoor games for children outdoors in the summer in the fresh air, I have listed only those that I remembered and found a description on the Internet. The item “the game develops” seemed especially interesting to me, because in childhood I didn’t even think that similar games they teach something. Therefore, teach your children not to stay at home in the summer, but to play with friends on the street! And parents can join in too - it's nice to plunge into these carefree games.

In the comments, add the games you played with your friends) It's very interesting to remember them, as if you are re-experiencing all these amazing experiences)

- has long been a well-known entertainment for children. All folk traditional games can be divided into two groups: 1) winter Games- games indoors, in a hut, 2) spring and summer games- Outdoor games. All these games belong to the group of games with rules. And they are very important for the health of the child, and for his preparation for school. After all, it is in the game with the rules that the child learns to control his behavior, be guided by the rules in his activities, and this is the development of arbitrariness of behavior - the most important condition for the success of schooling.

Many of these old outdoor games are now forgotten. I want to tell you a little about them. In this article you will find both outdoor games that can be played by two, as well as games for a large campaign of children - for a children's group or a parent-child group.

Outdoor games: playing with children on a walk

Outdoor games: ball games.

I know.

This outdoor game develops children's memory and attention. It can even be played by two - a mother with one child.

Game option number 1.

We hit the ball, beating it off the ground or asphalt. For each beat, we pronounce a new name, repeating the previous one. For example:

I know one girl Alena.

I know two girls - Alena and Olya.

I know three girls - Alena, Olya and Vera.

I know four girls - Alena, Olya, Vera, Sveta ...

The main thing is not to lose count and correctly repeat the entire sequence without confusing the names in their order.

If a player has lost, he passes the ball to the next player. If he could never go astray, then he is a winner!

Similarly, trees, cities, flowers, vegetables, fruits, minerals and any other names can be called.

Game option number 2.

This version of the game is much more difficult, as it requires a shift in attention. And it is also necessary not to lose count and repeat the names in the chosen sequence.

Line up two parallel rows of names. For example.

I know one girl Alena. I know one boy, Petya.

I know two girls - Alena and Olya. I know two boys - Petya and Vova.

I know three girls - Alena, Olya and Vera. I know three boys -

Petya, Vova and Yura.

I know four girls - Alena, Olya, Vera and Masha. I know four boys - Petya, Vova, Yura and Seryozha and so on.

Such games are very useful for developing the memory and attention of the child, preparing him for school, develop the ability to quickly switch, focus.

Big ball.

To play, you will need a large ball that can be kicked. All players stand in a circle and hold hands. The driver stands in the center of the circle and tries to roll the ball out of the circle with his feet. The players don't let him do it. If one of the players missed the ball, he becomes the driver. But the second round of the game is different. Players now stand facing out of the circle and hold hands. The task of the driver is to roll the ball back into the circle. If this succeeds, then the player who missed the ball becomes the driver.

Again, the children stand facing in a circle and the game is repeated.

The rule of the game is that you cannot pick up the ball, you can only roll it with your feet.

This game can be played even by three people. Then a couple of players stand facing the leader and form a gate. Their task is not to let the ball into the goal, that is, among themselves.

Ball up

  1. Everyone is standing in a circle. The driver throws the ball up with the words: “Ball up!” (in some versions, in this game, fictitious words are pronounced that are not in the Russian language, such a word - a signal can be thought up together with the children and shouted out in this game). At this time, all players scatter from the driver as far as possible.
  2. The driver catches his ball and shouts at this time: "Stop." All players who run away must stop and freeze in place.
  3. The task of the driver is to throw the ball and hit it - to stain one of the players with it. If he managed to tarnish the player, then this player becomes the driver in the next game. If it was not possible to tarnish the player, then the same driver will have to drive again.

Rules of the game:

  1. The driver throws the ball up as high as possible.
  2. The driver catches the ball either from the air or from one rebound from the ground.
  3. If the player did not stop at the “Stop” signal, then he needs to take three big steps towards the driver.
  4. Players should not hide behind objects, trees.

Outdoor games: play on the swing.

The game "Popinuha" with a patchwork ball.

Previously, on Easter days, they made large swings on which many people fit, and not only kids, but also adults swung on such swings.

Now in our yards the swing is designed for only one child. What if there are a lot of people who want to swing on a swing and there is an eternal dispute: who is the first? The traditional “give way to the little one” or “give way to the girl” is usually taken with resentment: “Why should I give in again, because I also really want to swing, even though I’m a boy and only a year older.” Of course, you can choose the order of the rhyme or lot, so that no one is offended.

But there is another way - very fun and interesting. This is a traditional Russian swing game "Popinukha" - fun game so that no one stays on the swing for too long and everyone can ride it. Previously, both children and teenagers played this game. The game develops coordination of movements and dexterity, ingenuity, the ability to observe. After all, to win, you need to predict the trajectory of the ball and throw it correctly to the leader. This is how this game is played outdoors.

What do you need to play on a swing?

Previously, girls sewed a special ball for this game - a “popinuha” with a diameter of up to 20 cm. The ball was stuffed with rags, tow, sawdust and decorated with ribbons and braid. Instead of a ball, they used a bunch of straw, a mitten, an old bast shoe, or another item that was at hand.

Now the booty ball is easiest to make from an unnecessary sock or colored children's tights.

1. Cut off the "pipe". On one side, pull the hole with a strong thread.

2. Fill the resulting "bag" with padding polyester or rags (old unnecessary things cut into small pieces). Out-of-use women's nylon tights are also well suited as stuffing - the ball will turn out to be elastic.

You can sew it differently: make a bag out of bright colored cotton fabric, stuff it with rags and tie it. It will also turn out to be a pop. You can use a disused potholder-mitt, stuffed with rags and decorated with buttons and bows. See what items you have in a different way, they will all fit in order to become a booty in this game.

In the middle of the ball - popinukhi always put a sounding object. These days, it could be a rustling flower wrapper or a bell. You can fill a plastic box from Kinder Surprise with peas. Or put small peas in walnut shells. In the folk tradition, a birch bark tube with peas inside was placed inside the popinukha.

How to play poop.

Game option number 1.

  1. One child swings on a swing (we choose him according to the counting rhyme). Other children stand facing the swing. Swinging on a swing sings 1-2 verses of the song (this is agreed in advance).
  2. Players take turns throwing a popinukh ball sitting on a swing (they throw a popinukh at the feet of a child swinging on a swing so that he can hit the ball, that is, kick it). To make the kick stronger, it is better to throw the ball when the swing moves towards the thrower.
  3. After the kick, all players rush to catch the kick ball. The goal is to catch the ball before it hits the ground.
  4. If the player managed to catch the ball, then he sits on the swing instead of the previous child and swings on them. He starts to sing his 1-2 verses, then they throw him a butt, he pushes her away from himself, and so on as the game progresses.
  5. If the swinger could not hit the ball from his knees or feet, he leaves the swing. Then the child who threw this ball sits on the swing.
  6. If the swinger hit the ball, but the players did not catch it, then it remains to swing on the swing.

Game option number 2.

  1. One child sits on a swing (we will choose him according to the counting rhyme). All other children who also want to ride the swing stand near the swing facing the swinging child.
  2. The baby swinging on a swing sings a song (they agree in advance how many verses he will sing). You can say poetry, sing ditties or count to 20 - any task will do. You will find a few swing ditties for this game below.
  3. After listening to the ditties (song, poem, score, etc.), the players take turns throwing a pop-ball to the one sitting on the swing. If the child swinging on the swing was able to catch the ball, then it remains to swing. If not, then he gives way to the player who threw the popinuha.

Poems for swing games

Swing choruses - "profits" for playing on a swing

swing ditties

Outdoor games: outdoor games with a group of children.

Zarya-Zarya.

it dance game. All children stand in a circle. And Zarya-Zaryanitsa stands behind the circle and holds a handkerchief in her hands. The round dance goes in one direction in a circle, and the Zarya-Zaryanitsa goes in the other direction around the round dance.

Children sing or say:

"Dawn-dawn - to these words, the round dance and Zaryanitsa move in a circle in different directions.
red maiden,
Walked across the field
Dropped the keys
golden keys,
blue ribbons,
Rings twisted.

"One two Three,
Don't raven!
Run like fire!"

At these words, Zaryanitsa and the child, who was put a handkerchief on his shoulder, run in different directions around the round dance and run around a full circle. Whoever runs around the round dance faster and gets into it, taking a place, he will play in the round dance. The one who did not have time becomes Zaryanitsa and the game continues.

Burners.

How to play burners:

Children stand in pairs one after another in a column. In front of this column, the driver stands facing the children - the “burner”.

Children chant the words:

"Burn, burn bright,
To not go out!
Stay at the bottom
Look at the field.
There are trumpeters
Yes, they eat kalachi.
Look at the sky
The stars are burning
Cranes cry:
- Gu-gu, I'll run away,
One, two
Don't crow
Run like fire!"

At these last words, the children from the last pair in the column unhook their hands and run forward along the column to its beginning. Each player runs on their own side. And the burner is trying to stain them.

If the players managed to run and stand as the first pair in the column, then the burner drives again and “burns”. If the burner has stained the player, then this player becomes the burner in the next horse of the game and the game is repeated.

corners.

Children have been playing this game outdoors for many decades and centuries in different regions of Russia - Vyatka, Tobolsk, Astrakhan, Vladimir. It is also known that this game was played by children in Europe. For example, in France it existed under the name "Four Corners", and in France, instead of a mouse, the driver was called "open" or "pot".

We used to play this game in a log house at home. Then - in my childhood - we also played this game, and we invented it ourselves, but instead of a log house, we used a square sandbox with sides in our yard. Instead of a log house or a sandbox, you can simply draw a square on the ground or on asphalt with a side of about 2.5 meters.

How to play corners?

You can play from 5 people or more. Four people stand in the corners, and the fifth player is the mouse. The mouse is in the center of the square.

The mouse says: "From corner to corner!".

On these words, the children change places. You need to run across and take a place in another corner. The mouse also tries to occupy the vacated corner. Whoever is left without a corner becomes a mouse, stands in the middle of a sandbox or a square and leads in a new game.

In another version of the game, not the mouse says words, but the players say the words to the mouse:

"Mouse, mouse,
Sell ​​a corner.
For the awl, for the soap,
For a white towel, for a mirror!”

and change places.

Confusion.

This wonderful and very interesting folk old outdoor game is often used in modern psychological trainings for children and adults. It is very useful in order to rally people, remove barriers, bring a joyful mood. This game can be played indoors, in the gazebo, on the veranda, at a birthday party, with guests, in the park or in the forest, in the country house or in the yard. And everyone plays this game together - adults and children.

How to play confusion.

Mother and daughter are selected from the players. Mom leaves. All players join hands with each other in a circle. The daughter confuses this round dance - you can crawl under your hand like under a gate, step over your hands, turn around. The main condition is to do this without disengaging your hands. When the players are completely confused with each other, they call for mom: “ Mom, unravel the thread!Just don't break it!"

Mom is trying to unravel the confusion and get everyone in the circle back to their place. The rule is the same - the players must not disengage their hands when unraveling.

If the mother has unraveled the confusion, then a new mother and daughter are selected. If not, then mom leads another con of the game.

If there are few participants in the game, then you can get tangled with a rope.

Mail.

Playing in the fresh air, which liberates children, teaches them to focus on communication partners, to convey various actions and emotional states of people with gestures.

The leader and players are selected.

Leader: "Ding, ding, ding!"
Players: "Who's there?"
Host: "Mail!"
Players: "Where?"
Host: "From the city."
Players: What are they doing there?
The leader here, in response, comes up with whatever he wants and says one thing he invented - “laugh (or sing, repair, bake pies, pick mushrooms, grieve, rejoice, admire, be surprised, sew, knit, and so on). And everyone makes this move. Who hesitated or did not make a movement together with everyone (for example, did not want to) - from that we take a phantom (it can be a small thing or a leaf, a pebble, a stick).

Fantas win back after the game like this:

The player who needs to win back the phantom stands in the middle of all other players. He becomes a mirror. All the players come up to him, “look in the mirror” and do anything: comb their hair, braid their pigtails, straighten their collars, brush their clothes. And the "mirror" should synchronously repeat the player's actions.

After winning back the forfeits, the game can be repeated.

These outdoor games can be used both at home and in kindergarten. Play with pleasure! Happy sunny summer everyone!

If you have favorite games for a walk, we will be glad if you share them in the comments to the article.

Card file

outdoor games

for preschoolers.

Prepared by the educator MBDOU DS No. 40

Davydova Anastasia Gennadievna

"Owl"

Target: learn to stand still for a while, listen carefully.

Game progress: Players are free to sit on the court. To the side (“in the hollow”) sits or stands “Owl”. The teacher says:"The day comes - everything comes to life." All players move freely around the court, performing various movements, imitating with hands the flight of butterflies, dragonflies, etc.

Unexpectedly says:"Night comes, everything freezes, the owl flies out." Everyone should immediately stop in the position in which these words found them, and not move. "Owl" slowly passes by the players and vigilantly examines them. Whoever moves or laughs, the "owl" sends to his "hollow". After a while, the game stops, and they count how many people the "owl" took to itself. After that, a new "owl" is chosen from those who did not get to it. That "owl" wins, which took more playing.

"Homeless Bunny"

Target: run fast; navigate in space.

Game progress: A "hunter" and a "homeless hare" are chosen. The rest of the "hares" are in hoops - "houses". The "homeless hare" runs away, and the "hunter" catches up. The "hare" can get into the house, then the "hare" standing there must run away. When the "hunter" has caught the "hare", he himself becomes him, and the "hare" - the "hunter".

"Fox in the chicken coop"

Target: learn to jump gently, bending your knees; run without hitting each other, dodge the catcher.

Game progress: On one side of the site, a "chicken coop" is outlined. In it, “hens” sit on a perch (on benches).

On the opposite side of the site is a fox hole. The rest of the place is a yard. One of the players is designated as the “fox”, the rest are “hens”. At a signal, the "hens" jump off the perch, walk and run around the yard, peck grains, flap their wings. On a signal: "Fox!" - "hens" run away to the chicken coop and climb onto the perch, and the "fox" tries to drag the "hen" that did not have time to escape, and takes it to its hole. The rest of the "hens" jump off the perch again, and the game resumes. The game ends when the "fox" catches two or three "hens".

"Run Silently"

Target: learn to move silently.

Game progress: Children are divided into groups of 4-5 people, divided into three groups and lined up behind the line. A driver is chosen, he sits in the middle of the site and closes his eyes. On a signal, one subgroup silently runs past the driver to the other end of the site. If the driver hears, he says "Stop!" and the runners stop. Without opening his eyes, the driver says which group ran. If he correctly indicated the group, the children step aside. If they make a mistake, they return to their places. So alternately run through all the groups. The winner is the group that ran quietly and that the driver could not detect.

"Aircraft"

Target: teach ease of movement, act after the signal.

Game progress: Before the game it is necessary to show all game movements. Children stand on one side of the playground. The teacher says “Ready to fly. Start the engines!" Children make rotational movements with their hands in front of the chest. After the signal "Let's fly!" spread their arms to the sides and scatter around the room. At the signal "To land!" The players go to their side of the court.

"Hares and the wolf"

Target: learn to jump on two legs correctly; listen to the text and perform movements in accordance with the text.

Game progress: One of the players is chosen as the "wolf". The rest are rabbits. At the beginning of the game, the "hares" are in their houses, the wolf is on the opposite side. "Hares" come out of the houses, the teacher says:

Hares jump hop, hop, hop,

To the green meadow.

Grass is pinched, eaten,

They carefully listen to see if the wolf is coming.

Children jump, perform movements. After these words, the "wolf" comes out of the ravine and runs after the "hares", they run away to their houses. Caught "hares" "wolf" takes to his ravine.

"Hunter and Hares"

Target: learn to throw the ball at a moving target.

Game progress: On one side there is a “hunter”, on the other in drawn circles there are 2-3 “hares”. "Hunter" goes around the site, as if looking for traces of "hares", then returns to his place. The teacher says: "Hares ran out into the clearing." "Hares" jump on two legs, moving forward. At the word “hunter”, the “hares” stop, turn their backs to him, and he, without moving, throws a ball at them. The “hare” that the “hunter” hit is considered shot, and the “hunter” takes him to himself.

"Zhmurki"

Target: learn to listen carefully to the text; develop coordination in space.

Game progress: Blindfold is selected with the help of a counting rhyme. They blindfold him, take him to the middle of the site, and turn around him several times. Conversation with him:

- Cat, cat, what are you standing on?

- On the bridge.

- What's in your hands?

- Kvass.

- Catch the mice, not us!

Players scatter, and blind man's blind man catches them. The blind man's blind man should recognize the caught player, call him by name, without removing the bandages. He becomes a creep.

"Fishing rod"

Target: learn to bounce correctly: push off and pick up your legs.

Game progress: Children stand in a circle, in the center - a teacher with a rope in his hands, at the end of which a bag is tied. The teacher twists the rope, and the children must jump over.

"Who is more likely to the flag?"

Target:

Game progress: Children are divided into several teams. Flags are placed at a distance of 3 m from the starting line. At the signal of the teacher, it is necessary to jump on two legs to the flag, go around it and run back to the end of your column.

"The Birds and the Cat"

Target: learn to move on a signal, develop dexterity.

Game progress: A “cat” sits in a large circle, “birds” sit behind the circle. The "cat" falls asleep, and the "birds" jump into the circle and fly there, sit down, peck at the grains. The "cat" wakes up and starts to catch the "birds", and they run away around the circle. The cat takes the caught “birds” to the middle of the circle. The teacher counts how many there are.

"Don't get caught!"

Target: learn to jump on two legs correctly; develop dexterity.

Game progress: The cord is laid in the form of a circle. All players stand behind him at a distance of half a step. The leader is chosen. He becomes inside the circle. The rest of the children jump in and out of the circle. The driver runs in a circle, trying to touch the players while they are inside. After 30-40 seconds. The teacher stops the game.

"Traps"

Target:

Game progress: With the help of a counter, a trap is selected. He becomes the center. The children are on the same side. On a signal, the children run across to the other side, and the trap tries to catch them. Caught becomes a trap. At the end of the game, they say which trap is the most dexterous.

"Run to the named tree"

Purpose: to train in quickly finding the named tree; fix the names of the trees; develop fast running.

Game progress: the driver is selected. He names a tree, all children should listen carefully to which tree is named, and in accordance with this, run from one tree to another. The driver carefully watches the children, whoever runs to the wrong tree takes them to the penalty box.

"Find a leaf, like on a tree"

Target: learn to classify plants according to a certain attribute; develop observation.

Game progress: The teacher divides the group into several subgroups. Everyone offers to take a good look at the leaves on one of the trees, and then find the same ones on the ground. The teacher says: "Let's see which team will find the right leaves faster." The kids start looking. The members of each team, having completed the task, gather near the tree whose leaves they were looking for. The team that gathers near the tree first, or the one that collects the most leaves, wins.

"Who rather collect

Target: learn to group vegetables and fruits; to cultivate speed of reaction to words, endurance and discipline.

Game progress: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

"Bees"

Target: learn to act on a verbal signal; develop speed, agility; practice dialogue.

Game progress: All children are bees , they run around the room, flapping their wings, buzzing: “Wh-zh-zh”. A bear (chosen at will) appears and says:

The bear is walking

The bees will take away the honey.

bees answer:

This hive is our house.

Go away, bear, from us,

W-w-w-w!

bees flapping their wings, buzzing, driving away the bear.

"Beetles"

Target: develop coordination of movements; develop orientation in space; exercise in rhythmic, expressive speech.

Game progress: Beetle children sit in their houses (on a bench) and say: “I am a beetle, I live here, buzz, buzz: w-w-w.” At the signal of the teacher, the "beetles" fly to the clearing, bask in the sun and buzz, at the signal "rain" they return to the houses.

"Find yourself a mate"

Target: learn to run fast without interfering with each other; fix the names of the colors.

Game progress: The teacher distributes colored flags to the players. At the signal of the teacher, the children run around, at the sound of a tambourine they find a mate according to the color of the flag and hold hands. An odd number of children must take part in the game so that one is left without a pair. He exits the game.

"Such a leaf - fly to me"

Target: develop attention, observation; exercise in finding leaves by similarity; activate dictionary.

Game progress: The teacher with the children examines the leaves that have fallen from the trees. Describes them, says what tree they are from. After a while, he gives the children leaves from different trees located on the site, and asks them to listen carefully. Shows a leaf from a tree and says: “Whoever has the same leaf, run to me!”

"Wintering and Migratory Birds" (Russian traditional)

Target: develop motor skills; reinforce the idea of ​​\u200b\u200bthe behavior of birds in winter.

Game progress: Children wear bird hats (migratory and wintering). In the middle of the playground, at a distance from each other, there are two children in hats of the Sun and Snowflake. "Birds" run in all directions with the words:

Birds fly, grains are collected.

Little birds, little birds ».

After these words, "migratory birds" run to the Sun, and "wintering" - to the snowflake. Whose circle gathers faster, he won.

"Bees and Swallow" (Russian traditional)

Target: develop dexterity, speed of reaction.

Game progress: Playing children-"bees" squat. "Swallow" - in its nest. "Bees" (sitting in a clearing and humming):

Bees fly, honey is collected!

Zoom, zoom, zoom! Zoom, zoom, zoom!

Martin: - The swallow flies and catches the bees.

Flies out and catches "bees". Caught becomes a "swallow".

"Dragonfly Song"

Target: develop coordination of movements; exercise in rhythmic, expressive speech.

Game progress: Children become in a circle, pronounce the words in chorus, accompanying them with movements:

I flew, I flew, I didn’t know I was tired.

(Wave hands gently.)

She sat down, sat down, flew again.

(Get down on one knee.)

I found my friends, we had fun .

(Smooth wave of hands.)

She led a round dance, the sun shone.

(They lead a round dance.)

"The Cat on the Roof"

Target: develop coordination of movements; develop rhythmic, expressive speech.

Game progress: Children become in a circle. In the center is a cat. The rest of the children are mice. They quietly approach the “cat” and, shaking their fingers at each other, say in unison in an undertone:

Quiet mouse, quiet mouse...

The cat is sitting on our roof.

Mouse, mouse, watch out.

And don't get caught by the cat!

After these words, the "cat" chases the mice, they run away. It should be noted with a line the mouse's house - a mink, where the "cat" has no right to run.

"Crane and Frogs"

Target: develop attention, dexterity; learn to navigate by signal.

Game progress: A large rectangle is drawn on the ground - a river. At a distance of 50 cm from her, “frogs” children sit on bumps. Behind the children, a “crane” sits in its nest. "Frogs" sit down on the bumps and begin their concert:

Here from the hatched rotten

The frogs splashed into the water.

And puffed up like a bubble

They began to croak from the water:

"Kwa, ke, ke,

Kwa, ke, ke.

It will rain on the river.

As soon as the frogs utter their last words, the "crane" flies out of the nest and catches them. The "frogs" jump into the water, where the "crane" is not allowed to catch them. The caught “frog” remains on the bump until the “crane” flies away and the “frogs” get out of the water.

"Hare hunting"

Target: develop attention, dexterity, fast running.

Game progress: All the guys are “hares” and 2-3 “hunters”. "Hunters" are on the opposite side, where a house is drawn for them.

Educator: -

There is no one on the lawn.

Come out, bunny brothers,

Jump, somersault! ..

Riding in the snow!

"Hunters" run out of the house and hunt for hares. Caught "hares" "hunters" take home, and the game is repeated.

"Zhmurki with a bell"

Target: to entertain children, to help create a good, joyful mood in them.

Game progress: One of the children is given a bell. The other two kids are morons. They are blindfolded. The child with the bell runs away, and the buffaloes catch up with him. If one of the children manages to catch the child with the bell, they switch roles.

"Sparrows"

Target:

Game progress: Children (sparrows) sit on a bench (in nests) and sleep. In the teacher's words:Sparrows live in the nest and everyone gets up early in the morning ”, the children open their eyes, say loudly:"Click-chick-chick, chirp-chick-chick! They sing so merrily." After these words, the children scatter around the site. In the teacher's words:« They flew into the nest! - return to their seats.

"Bunny"

Target: develop dexterity, fast running.

Game progress: 2 children are selected: "bunny" and "wolf". Children form a circle holding hands. Behind the circle - "bunny". In the circle "wolf". Children lead a round dance and recite a poem. And the "bunny" jumps around the circle:

A little bunny jumps near the mound,

The bunny jumps fast, you catch him!

The "wolf" tries to run out of the circle and catch the "bunny". When the "bunny" is caught, the game continues with other players.

"Fox and chickens"

Target: develop fast running, agility.

Game progress: At one end of the site are chickens and roosters in a chicken coop. On the opposite side is a fox. Chickens and roosters (from three to five players) walk around the playground, pretending to peck at various insects, grains, etc. When a fox creeps up on them, the roosters shout: “Ku-ka-re-ku!” At this signal, everyone runs into the chicken coop, followed by a fox that tries to stain any of the players.

If the driver fails to stain any of the players, then he leads again.

"Hares and Bears"

Target: develop dexterity, the ability to reincarnate.

Game progress: The "bear" child squats and naps. Children- "hares" jump around and tease him:

brown bear, brown bear,

Why are you so gloomy?

"Bear" gets up, answers:

I did not treat myself to honey

That's where everyone got angry.

1,2,3,4,5 - I start to drive everyone!

After that, the "bear" catches the "hares".

"Where we were"

Target: develop motor skills and abilities; develop observation, attention, intelligence, breathing.

Game progress: The driver is selected by the counting room. He goes out to the veranda. The remaining children agree on what movements they will do. Then the driver is invited. He says:"Hello children! Where were you, what were you doing?" Children answer: “Where we were, we will not say, but we will show what we did!” If the driver has guessed the movement performed by the children, then a new driver is selected. If he couldn't guess, he drives again.

"At the bear in the forest"

Target: learn to navigate in space; develop attention.

Game progress: A line is drawn at one end of the site. This is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for a bear is outlined. At the opposite end, the children's house is indicated by a line. The teacher appoints one of the players as a bear (you can choose a rhyme). The rest of the players are children, they are at home. The teacher says: "Go for a walk." Children go to the edge of the forest, pick mushrooms, berries, i.e. imitate the corresponding movements and say: "At the bear in the forest,

I take mushrooms, berries, And the bear sits and growls at us.

The bear gets up with a growl, the children run away. The bear tries to catch (touch) them. He takes the one he catches to himself. The game is restarted. After the bear catches 2-3 players, a new bear is appointed or selected. The game is repeated.

"Bird Flight"

Target: learn to move in one direction, quickly run away after the signal.

Game progress: Children stand in one corner of the site - they are birds. In the other corner are benches. At the signal of the teacher: “The birds are flying away!”, The children, raising their hands, run around the playground. On a signal: “Storm!”, they run to the benches and sit on them. At the signal of an adult: “The storm is over!”, the children get off the benches and continue to run.

"Cucumber ... cucumber ..."

Target: to form the ability to jump on two legs in the forward direction; run without bumping into each other; perform game actions in accordance with the text.

Game progress: At one end of the hall is the teacher, at the other the children. They approach the trap by jumping on two legs. The teacher says:Cucumber, cucumber, don’t go to that tip, The mouse lives there, it will bite your tail off. After the end of the chants, the children run away to their house. the teacher pronounces the words in such a rhythm that the children can jump twice for each word. After the game is mastered by children, the role of the mouse can be entrusted to the most active children.

"Trap, take the tape!"

Target: develop dexterity, cultivate honesty, fairness in evaluating behavior in the game.

Game progress: The players stand in a circle, choose a trap. Everyone, except for the trap, takes a colored ribbon and lays it behind the belt or behind the collar. The trap stands in the center of the circle. At the signal of the teacher "Run!" children run around the playground. The trap catches up with them, trying to pull the ribbon from someone. The one who has lost the ribbon temporarily steps aside. At the signal of the teacher "" One, two, three. Run into the circle!" the children gather in a circle, the trap counts the number of ribbons and returns them to the children, the game restarts with a new trap.

"Colored Cars"

Target: teach, in accordance with the color of the flag, perform actions, navigate in space.

Game progress: Children are placed along the edges of the playground, they are cars. To each his own colored circle. The teacher is in the center, he has three colored flags in his hands. He picks up one, the children who have a circle of this color scatter in different directions. When the teacher lowers the flag, the children stop. The teacher raises a flag of a different color, etc.

"Potatoes" (Russian folk game)

Target: introduce the folk game; learn to throw the ball.

Game progress: Players stand in a circle and throw the ball to each other without catching it. When a player drops the ball, he sits in a circle (becomes a "potato"). From the circle, bouncing from a sitting position, the player tries to catch the ball. If he catches, then he again becomes the players, and the player who missed the ball becomes a potato.
The game continues until one player remains or gets bored.

"Birds and car"

Target: develop motor skills and abilities; develop auditory attention; the ability to move in accordance with the words of the poem.

Game progress: Children stand in a circle. These are "birds" in nests. On the opposite side is the teacher. He represents a car. After the words of the teacher:

Birds jumped, small birds,

They galloped merrily, pecked at the grains.

Children - "birds" fly and jump, waving their arms. At the signal of the teacher: “The car runs along the street, puffs, hurries, the horn is buzzing. Tra-ta-ta-ta, beware, step aside. Bird children run away from the car.

"Mousetrap"

Target: develop dexterity, the ability to act after a signal.

Game progress: The players are divided into two unequal groups. A smaller group of children, holding hands, form a circle. They represent a mousetrap. The remaining children (mice) are outside the circle. Depicting a mousetrap, they begin to walk in a circle, saying:

Oh, how tired the mice are,

Divorced them - just a passion.

Everyone ate, everyone ate

Everywhere they climb - that's an attack.

Beware, cheaters

We will get to you.

Let's close the mousetrap

And we'll catch you right away!
Children stop, raise their clasped hands up, forming a gate. Mice run into and out of the mousetrap. At the signal of the teacher “Clap”, the children standing in a circle lower their hands, squat - the mousetrap slams shut. Mice that do not have time to run out of the circle (mousetraps) are considered to be caught. Those caught become in a circle, the mousetrap increases. When most of the children are caught, the children switch roles and the game resumes. The game is repeated 4-5 times. After the mousetrap has slammed shut, the mice should not crawl under the hands of those standing in a circle or try to break the clasped hands. The most dexterous children who have never fallen into a mousetrap should be noted.

"Run and don't hit"

Target: develop movement dexterity.

Game progress: From large snowballs lay out a chain. The task of the players is to run between the snowballs and not hit them.

"Snow Woman" (Russian folk game)

Target: develop motor activity.

Game progress: "Snowman" is chosen. She squats down at the end of the platform. Children go to her, trampling,

Baba Snow is standing,

Dozes in the morning, sleeps during the day.

Quietly waiting in the evenings

At night, everyone is going to be scared.

At these words, the "Snow Woman" wakes up and catches the children. Whoever he catches becomes the "Snow Woman".

"Duck and Drake" (Russian folk game)

Target: introduce Russian folk games; develop speed.

Game progress: Two players represent a Duck and a Drake. The rest form a circle and hold hands. The duck becomes in a circle, and the Drake behind the circle. The Drake tries to slip into the circle and catch the Duck, while everyone sings:

Drake, catches a duck,
The young one catches the grey.
Go duck home
Go, gray, home.
You have seven children

Eighth drake.

"Get in the Hoop"

Target: develop accuracy, eye.

Game progress: Children throw snowballs into a hoop from a distance of 5-6 m.

"Snowballs and wind"

Target: develop motor skills.

Game progress: Children stand in a circle holding hands. At the signal of the teacher: “The wind blew strong, strong. Fly away, snowflakes! - they scatter in different directions around the site, spread their arms to the sides, sway, spin. The teacher says: “The wind has died down! Come back, snowflakes in a circle! The children run into a circle and hold hands.

"Watch out, I'll freeze"

Target: develop dexterity.

Game progress: All the players gather on one side of the playground, the teacher is with them. “Run away, beware, I’ll catch up and freeze,” says the teacher. Children run to the opposite side of the playground to hide in the house.

"Empty place"

Target: develop speed of reaction, dexterity, speed, attention.

Game progress: Children hold on to the hoop with their right hand, and move clockwise, and the leader goes in the opposite direction with the words:

I walk around the house

And I look out the window

I will go to one

And softly knock:

"Knock-Knock".

All children stop. The player, near whom the host stopped, asks: “Who came?” the host calls the name of the child and continues:

You stand with your back to me

Let's run with you.

Which of us is young

Will you hurry home?

The leader and the child run in opposite directions. The winner is the one who first takes an empty place near the circle.

"Shaggy Dog"

Purpose: to develop attention, fast running; learn how to designate objects in the game in different ways.

Game progress: Children stand on one side of the playground. The driver - the dog - is on the other side. Children quietly approach him with the words:

Here lies the shaggy dog,

Burying your nose in your paws.

Quietly, quietly he lies,

Not dozing, not sleeping.

Let's go to him, wake him up,

And let's see what happens !

After these words, the dog jumps up and barks loudly. Children run away, and the dog tries to catch them.

"We are funny guys"

Target: develop dexterity, attention.

Game progress: Children stand on one side of the playground beyond the line. A line is also drawn on the opposite side - these are houses. There is a trap in the center of the site. The choir players say:

We are funny guys, we love to run and jump

Well, try to catch up with us.

1,2,3 - catch!

After the word "Catch!" the children run across to the other side of the playground, and the trap tries to catch them. The one whom the trap manages to touch to the line is considered caught and moves aside, skipping one dash. After two runs, another trap is selected.

"Carousel"

Target: learn to move and speak at the same time, to act quickly after a signal.

Game progress: The players stand in a circle. A rope lies on the ground, the ends of which are tied. They approach the rope, lift it from the ground and, holding it with their right (or left) hands, walk in a circle with the words:

Barely, barely, barely, barely

The carousels are spinning

And then around, around

Everyone run, run, run.

The players move slowly at first, and after the word "run" they run.

At the command of the head "Turn!" they quickly take the rope with the other hand and run in the opposite direction. In words:

Hush, hush, don't rush

Stop the carousel

One and two, one and two

Here the game is over.

The movement of the carousel gradually slows down, and stops with the last words. The players put the rope on the ground and scatter around the site. On a signal, they rush to sit on the carousel again, that is, take hold of the rope with their hand, and the game resumes. You can take places on the carousel only until the third bell (claps). A latecomer does not ride the carousel.

"Kittens and Puppies"

Target: learn to move beautifully on toes, combine movement with words; develop dexterity.

Game progress: The players are divided into two groups. Children of one group depict "kittens", the other - "puppies". "Kittens" are near the bench; "puppies" - on the other side of the site. The teacher offers the “kittens” to run easily, gently. To the words of the teacher: “Puppies!” - the second group of children climbs over the benches. They run after the "kittens" and bark: "Av-av-av." "Kittens", meowing, quickly climb onto the bench. The teacher is there all the time. "Puppies" are returning to their houses. After 2-3 repetitions, the children change roles and the game continues.

"Bubble"

Target: teach children to form a circle, changing its size depending on game actions; develop the ability to coordinate actions with spoken words.

Game progress: Children, together with the teacher, holding hands, form a circle and pronounce the words:

Inflate a bubble, inflate a big one.

Stay like this and don't break.

The players, in accordance with the text, step back holding hands until the teacher says “The bubble has burst!”. Then the players squat down and say "Clap!". And they go to the center of the circle with the sound “shhhh”. then again become in a circle.

"Cat Vaska"

Target: develop attention, dexterity.

Game progress: Children lead a round dance, in the middle the cat “sleeps”.

Mice dance
A cat is napping on a couch.
Hush, mice, don't make noise,
Don't wake the cat Vaska.
How Vaska the cat wakes up
Will break our round dance.

The cat wakes up, catches mice. The mice run into the houses.

"Cabbage" (Russian folk game)

Target: develop dexterity.

Game progress : The circle is a vegetable garden. In the middle, shawls are folded, denoting cabbage. The "master" sits down next to the cabbage and says:

I'm sitting on a pebble, amusing pegs of crayons,

I amuse the pegs of crayons, I am building my own garden.

So that the cabbage is not stolen, they did not run into the garden

Wolves and tits, beavers and martens,

Mustachioed hare, clubfoot bear.

Children try to run into the "garden", grab the "cabbage" and run away. Whoever the "owner" catches is out of the game.

"Who lives where"

Target: learn to group plants according to their structure; develop attention, memory, orientation in space.

Game progress: Children are divided into two groups: "Squirrels" and "bunnies". "Squirrels" are looking for plants behind which they can hide, and "bunnies" - under which they can hide. "Squirrels" hide behind trees, and "bunnies" behind bushes. They choose the driver - the "fox". "Bunnies" and "squirrels" run around the clearing. On a signal: "Danger - a fox!" - "squirrels" run to the tree, "hares" - to the bushes. Whoever completed the task incorrectly, those "fox" catches.

"Children and the wolf"

Target: develop motor skills and abilities; learn to understand and use past tense verbs and imperative verbs in speech.

Game progress: On one side of the playground, children stand in front of the drawn line. On the opposite side, behind a "tree" (a chair or a column), sits a "wolf" - the leader. The teacher says:

Children walked in the forest, picked strawberries,
There are many berries everywhere - both on the bumps and in the grass.

Children disperse around the playground, run. The teacher continues:

But here the branches crackled ...

Children, children, don't yawn
Wolf behind the spruce - run away!

Children scatter, the "wolf" catches them. The captured child becomes the "wolf", and the game starts over.

"Butterflies, Frogs and Herons"

Target: develop motor activity, attention.

Game progress: Children run freely on the playground. At the signal of the teacher, they begin to imitate the movements of butterflies (waving their “wings”, spinning), frogs (down on all fours and jumping), herons (freeze, standing on one leg). As soon as the teacher says: “Let's run again!”, They again begin to run around the site in random directions.

"Pigeon"

Target: develop coordination of movements, orientation in space; practice pronunciation of sounds.

Game progress: Children choose "hawk" and "hostess". The rest of the children are pigeons. The "hawk" stands aside, and the "hostess" drives the "pigeons": "Shoo, shoo!" "Doves" scatter, and "hawk" catches them. Then the “hostess” calls: “Guli-guli-ghuli” - and the “pigeons” flock to the “hostess”. The one whom the “hawk” caught becomes the “hawk”, and the former “hawk” becomes the “mistress”.

"Move Items"

Target: develop coordination in space, dexterity, speed of reaction.

Game progress: On the ground on opposite sides draw 2-4 circles. Different objects are placed in one circle (skittles, cubes, toys), the other remains free. Children stand in two lines (or one column) and, at the signal of the teacher, begin to transfer objects one by one from another circle.

"Squat Traps"

Target: develop dexterity and speed.

Game progress: Players choose a driver, and they themselves scatter around the court. The driver catches up with them, trying to tarnish. The player who is being overtaken by the driver can crouch down and touch the ground with his hand. In this position, it cannot be stained. However, the driver can stand a stone's throw from the crouched one and count to five. If the player does not run away with a count of "five", the driver can stain him. The game is played within the area, the border of which is not allowed to leave. Anyone who breaks this rule becomes a leader. The winner is the one who has never been in the role of a driver. "Who's got the ball?" With the help of a counter, the driver is selected, who becomes the center of the circle. Children stand in a circle tightly with their shoulders to each other, hands behind their backs. The driver must guess who has the ball. The instructor starts the game, he has a small ball in his hand. Walking in a circle, the instructor gives the ball into the hand of one of the players, and the children must pass this ball in one direction or another in a circle so that the driver does not notice. "Find and shut up" The physical education instructor starts the game. He shows the children some toy, the children remember it. The instructor invites everyone to squat at the end of the playground facing the wall, and he quickly hides the toy and warns the children that the one who finds the toy first should not point at it and say out loud where it is hidden. At the command of the instructor: “We are looking. "" the children get up, calmly walk and look. Whoever found it first approaches the instructor and speaks so that the others do not hear. The game continues until most of the children find the toy. The most attentive and resourceful player who found the toy first is noted He hides it next.The game is repeated 2 times. "Make a Figure" At the signal of the physical education instructor, the players assume the figure or pose of some fairy-tale hero, animal, insect, etc. The music stops, the instructor marks the most interesting figure. The game is repeated 3-4 times. "Fishing rod" Players stand in a circle, in the center is a physical education instructor. He is holding a rope with a bag of sand tied to it. At the command of the instructor: “Begin! he starts spinning the rope in circles above the floor. As the rope approaches, the players jump over it with both feet together, jumping high so that the rope does not touch their legs. Having described 3-4 circles, the instructor stops and counts the number of players hitting the bag. The game continues 2-3 times. "Flies, does not fly" Children stand in a circle or in a line, the instructor stands so that everyone can clearly see and hear him. He begins to name animate and inanimate objects that fly and do not fly. Names an object and raises his hands up. Children should raise their hands up if a flying object is named, for example:

Physical education instructor:

Parachutist (raises hands up).

Children raise their hands up.

Children raise their hands up.

Children raise their hands up.

"Take it fast" The physical education instructor lays out cubes, balls, sandbags, small rubber toys, cones throughout the site, which should be 1-2 less than the number of children playing. To the music, children run around, between objects. As soon as the music stops, the children take one object at a time and raise it above their heads. The one who did not have time to pick up any object is considered the loser. The game is repeated 2-3 times. "Entertainers" With the help of a counting rhyme, an entertainer is chosen, who stands in the center of the circle formed by the children. Holding hands, the children go in a circle to the right, then to the left and say:

In an even circle one after another

We go step by step.

Stay where you are!

together

Let's do it like this.

The children stop, lower their hands, and the entertainer shows some kind of movement. Everyone must repeat it. The one who repeats the movement best of all becomes the new entertainer. The game is repeated 2-3 times. "Don't get caught" From the players with the help of a counter, 2-3 drivers are selected, they become in the center of the circle. The rest of the children stand in a circle and, at the signal of the instructor, begin to jump into and out of it with both feet as the drivers approach. The fastest driver is noted, who caught the most players, and the dexterous player who has never been caught. The game is repeated with a change of drivers 2 times. "Don't Stay on the Floor" With the help of a counting rhyme, a driver is selected who runs around the hall with the children. As soon as the instructor says: “Catch! ", Everyone runs away from the driver and, as he approaches, they climb some kind of hill (bench, cubes, stairs, chair, and the driver tries to catch those who are running. Those whom he touches step aside. At the end of the game, the caught players are counted. The game continues with a new driver.The driver who caught the most players is noted. "Swan geese" On one side of the hall, the house in which the "geese" are located is indicated. On the opposite side of the hall is a "shepherd". On the side of the site is the lair of the "wolf". The rest of the place is a meadow. With the help of a counter, “wolf” and “shepherd” are selected, the rest of the children are “geese”. The "shepherd" drives the "geese" to the "meadow", I run for a walk.

Shepherd: Geese, geese!

Geese (in chorus): Ha-ha-ha!

Shepherd: Do you want to eat?

Geese (in chorus): Yes, yes, yes!

Shepherd: So fly here!

Geese (in chorus): We can't! The gray wolf under the mountain does not let us go home.

Shepherd: So fly as you like, just take care of your wings.

The "geese" run home through the lair of the "wolf", and the "wolf" runs out of the lair and tries to catch the "geese". There are “geese” who ran away from the “wolf” and returned home safely. The game continues with another "shepherd" and "wolf". "Flies, does not fly" Children stand in a circle or in a line, the physical education instructor stands so that everyone can clearly see and hear him. He begins to name animate and inanimate objects that fly and do not fly. Names an object and raises his hands up. Children should raise their hands up if they named a flying object, for example:

Physical education instructor: Skydiver (raises hands up).

Children raise their hands up.

Physical education instructor: Airplane (raises hands up).

Children raise their hands up.

Physical education instructor: Helicopter (raises hands up).

Children raise their hands up.

Physical education instructor: House (raises hands up).

Children do not raise their hands up, etc.

At the end, the instructor counts those players who never made a mistake and were attentive.

"Firemen in training" Children are built in two columns at the starting line at a distance of 4-5 m from the gymnastic ladder. A bell is hung on the gymnastic ladder at the top. At the command of the instructor: “March! "The first children run, climb the stairs, ring the bell, go down, run back, passing the baton with a clap on the shoulder to the next" fireman ". The team of "firefighters" that completes the task faster wins. "Edible - inedible" Children stand in a circle or in a line. In the center of the circle or in front of the line is a physical education instructor with a large ball in his hands. This game can also be played by one of the children. The driver throws the ball, naming edible-inedible, for example: Physical education instructor: Pasta with meat. The child catches the ball and throws it back. Physical education instructor: Cake. The child catches the ball and throws it back. Physical education instructor: Ice cream. The child catches the ball and throws it back. Physical education instructor: Dom. The child does not catch the ball. Physical education instructor: TV. The child does not catch the ball. Physical education instructor: Machine. The child does not catch the ball, etc. "Third wheel" Children are divided into pairs, standing in the back of the head one after the other, while forming a large circle. Two drivers remain outside the circle, and at the command of the instructor: “Run! » one catches up with the other, running in a circle after all standing couples. In this case, the evader can at any time stand in front of some pair, and the third in this pair runs away from the catcher. If the pursuer catches the evader, they switch roles. "Tops, roots" Children stand in a circle or in a line. In the center of the circle or in front of the line is an instructor with a large ball in his hands. This game can also be played by one of the children. The driver throws the ball, calling the tops or roots, for example:

Physical education instructor: Eggplant.

Child; Vershki (catches the ball and throws it back).

Physical education instructor: Radish.

Child: Roots (catches the ball and throws it back).

Child: Roots (catches the ball and throws it back).

Physical education instructor: Strawberry.

Child: Tops (catches the ball and throws it back).

Physical education instructor: Garlic.

Child: Roots (catches the ball and throws it back).

Child: Tops (catches the ball and throws it back), etc.

Children who have never made a mistake are noted.

"Frost - Red Nose" With the help of a counting rhyme, the driver is selected - “frost”, which stands in the center of the site, and on the side is his house. The rest of the players stand on one side of the court with a line.

Frost: I'm Frost - Red Nose, Who among you will decide to set off on a path.

Children (in chorus): We are not afraid of threats and we are not afraid of frost!

After the words, the children should run across to the opposite side of the site beyond the line "where" frost "does not have the right to run across. The distance from the starting line to the finish line is 3-4 m. Whoever the “frost” caught during the run, leads to his house. Those "frosts" are noted, which caught more players in one run. The game is repeated with another "frost". "Vegetables and fruits" Children stand in a circle or in a line. In the center of the circle or in front of the line is an instructor with a large ball in his hands. This game can also be played by one of the children. The driver throws the ball, naming a vegetable or fruit, for example:

Physical education instructor: Carrot.

Physical education instructor: Cabbage.

Child: Vegetable (catches the ball and throws it back).

Physical education instructor: Orange.

Physical education instructor: Grapes.

Child: Fruit (catches the ball and throws it back).

Physical education instructor: Pineapple.

Child: Fruit (catches the ball and throws it back).

Physical education instructor: Cucumbers.

Child: Vegetables (catches the ball and throws it back).

Physical education instructor: Potato.

Child: Vegetable (catches the ball and throws it back).

Physical education instructor: Pear.

Child: Fruit (catches the ball and throws it back).

Children who have never made a mistake are noted.

"Hunters and Hares" With the help of a counter, a “hunter” is selected, the rest of the children are “hares”. On one side of the hall - the house of the "hunter", on the other - the house of the "hares". At the beginning of the music, the “hunter” comes out and looks for traces of the “hares”, then returns to himself. "Hares" jump out of their house and jump across the clearing on two legs in different corrections. At the command of the instructor: “Hunter! The "hares" run away to their house, and the "hunter" throws small balls at the "hares" as if he were firing a gun. The one whom the "hunter" hit with the ball is considered killed and goes to the "hunter's" house. The game is repeated with a new "hunter". The most accurate "hunter" is noted, with the majority of the "hares" killed. "Counting" Children to preparatory group know a lot of counting-check. All the players stand in a circle, one of the guys - the driver, who stands behind the circle, begins to pronounce the counting rhyme, pointing - in turn to each player. On whom the counting ended, he becomes the next driver. One of the children is noted who correctly divides words into syllables, who has good memory and who told a lot of rhymes. The funniest and most interesting rhyme is also noted.

Ahahahahahahahahahahahah

Grandma was sowing peas.

He was born thick

We will rush - you are empty!

Bunny running down the road

Yes, my legs are very tired.

Bunny wanted to sleep

Come out - you look!

A heron walks through the swamp

Can't find a job.

She sat on the stumps

Ate five frogs at once.

One, two, three, four, five,

Come out - you look!

Our Tom wanted to eat,

He went into the refrigerator.

Sour cream in the fridge

Meat, fish, eggplant,

Cucumbers and grapes.

Zucchini and lemonade.

When you want to eat,

So come out soon!

Jerry is having fun

Jerry sings songs!

One, two, three, four, five,

Come on, Jerry, sing again!

"Witch" With the help of a counter, a “sorcerer” is selected, who stands in the center of the circle built by the rest of the players. Players walk in a circle saying:

We are funny guys

We love to jump and jump

Well, try to catch up with us!

All the children run away. The one to whom the "sorcerer" touched is considered bewitched. The child who has been bewitched stands in place, feet shoulder-width apart. Other children can disenchant him if they crawl on all fours between the legs of the bewitched. Bewitched children are not allowed to stand close to the wall. The game continues with the change of "sorcerer" 3 times. Those children who ran away from the "sorcerer" are noted, and those who bewitched the most children. "Who was named, he catches" One driver is selected, who stands in a hoop lying on the floor in the center of the site. At the command of the instructor: “Begin! » children run, jump, walk. The driver throws the ball up, loudly speaking someone's name, for example, Vasya, and runs away. Vasya runs, catches the ball, gets into the hoop, also calls the name. Throws the ball, runs away, etc. "Mice and Houses" With the help of a counter, the leader is selected. The rest of the children stand in rings or circles drawn on the floor and take places in them - “mice in houses”. The driver comes up to some house and says: “Mouse, mouse, sell the house! » She refuses. Then the driver goes to another "mouse". At this time, the "mouse", which refused to sell the house, calls one of the players and changes place with him. The driver seeks to take the place of one of the running ones. If he succeeds, then the one left without a place becomes the leader. Beli fails, then he goes from house to house with a request to sell the house. If the driver says: “The cat is coming! ", then everyone should change places, and the driver seeks to occupy someone's house. "Guess by touch" With the help of a counter, the leader is selected, he becomes in the center of the circle blindfolded. The rest of the children stand in a circle. The instructor slowly turns the driver, who approaches the player and determines by touch who it is. The most attentive driver is noted. The game continues with another driver 3-4 times. "Four forces" The players stand in a circle. The physical education instructor explains that there are 4 elements: water, air, earth, fire. For example, fish, frogs, crayfish live in water, people, animals, insects, etc. live on earth, but no one lives in fire. If the driver throws the ball and says: “Water”, “Earth” or “Air”, then the player to whom the ball was thrown must catch it, name the one who lives in this element, and throw the ball back to the driver. If the driver says: “Fire! ", then you can not catch the ball. For an incorrect answer or a ball caught on the word "fire", the player is out of the game. Play until the last remaining player. "Carp and pike" On opposite sides of the playground, the “crucian” houses are marked with lines. The driver is chosen as a counting room - “pike”. All other children are "carp". "Karasi" are divided into two teams and disperse to their homes, and the "pike" is in the middle of the site. At the instructor's signal, all "carp" run (swim) to the opposite side. "Pike" catches running across. The one who is caught stands aside. After 2-3 runs, when there are 5-6 caught "carp", they form a network: they stand in one line in the middle of the site and hold each other's hands. Now, at the instructor’s signal, the “carp” run to the other side through the net (under the arms, and the “pike” stands behind the net and catches those running out of it. The caught “carp” also join the net. The game ends when all the “carp” are caught. Then a new driver is selected or the last caught “crucian” becomes the “pike.” The instructor can, after 2-3 runs, appoint one of the children as the “pike”. "Seasons, months and days of the week" Children stand in a large circle. The phase-culture instructor, for example, gives Olya a big ball and asks her to name the months of summer. Olya takes the ball, goes to the center of the circle, hits it on the floor with both hands and calls: June, July, August and passes the ball to whomever she wants, for example, Andrey. The instructor asks him to name the days of the week. Yura - 4 seasons, Alina - the months of spring, Katya - how many days are in a week, Pavlik - what season is it, etc. Those who answered the question incorrectly or think for a long time are eliminated from the game. The last one left wins. "Shander-mander" All players stand in a large circle. With the help of a counter, a leader is selected, who becomes in the center of the circle with a large ball in his hands. The leader beats si "on the floor with two or one hand and says:

Shander-mander lippopander (children run, and stop at the end of words).

I twist, I twist, whom I want, It will be. (name of player)

The driver says loudly how many steps to the one he called, for example, to Sasha. There are 3 giant steps before him (large, wide steps, 5 ordinary, 7 ant (minching steps) and 2 hare (jumping on two legs). The driver performs these steps and reaches Sasha. He throws the ball to him, Sasha catches and starts the game again. If Sasha does not catch, then the same child remains leading.You can name 2 or 3 types of walking, you can all 4. "What changed?" The physical education instructor puts small rubber toys in front of the children, offers to carefully look at and remember them. On command: “Close your eyes! » children close their eyes, and the instructor quickly swaps toys or removes one. On command: “Open your eyes! » children open their eyes and answer what has changed or what has not become. The most attentive children are noted. The game is repeated 2-3 times. "Fortification Defense" Children become in a circle. With the help of a counter, a defender is selected who protects the pin, standing in a small drawn circle in the center of a large one. Players try to knock down the pin with the ball. The ball can be thrown, but the thrower cannot leave the general circle and change place. The one who manages to knock down the pin takes the place of the defender. "Brook" Children become pairs, holding hands, stand with each other and form a long “corridor”, hands are raised up. One child, left without a couple, starts the movement of a stream. He goes into the brook from the end of the "corridor" and goes to the beginning of the brook, taking the hand of a comrade from you couple, whom he wants. Left without a couple child | away from the brook to the end of the "corridor", then enters the brook, taking whoever he wants by the hand, etc. Thus, the brook slowly flows, moving forward. "Riders and Runners" A playground 3x3 or 5x5 m is outlined. Children are divided into two teams: horses and runners. On one side of the site - the house of horses. Runners scatter around the playing area within its boundaries. The horses send one of their team into the field (to the site). The horse catches runners by jumping on one leg. The physical education instructor calls the horse: “Home! ". He returns, and instead of him, the next player in turn jumps into the field. And so the horses change all the time. Caught runners are captured by the horses. The game ends when all players in the field have been caught. Then the teams switch roles. The game is repeated. "Sweet words" Children stand in a circle and, passing the ball in any direction, say affectionate words, for example, Sasha says: “Darling” and passes the ball to Katya, she says: “Sunny” and passes the ball to Christina, etc. Those whose words are repeated, are considered losers and are out of the game. The one who utters the most affectionate words wins.

Every mother wants to see her baby in the future as a smart and successful person. However, this requires a lot of effort. And you need to start working with the crumbs from the earliest years. An excellent element of training and education of the kid - outdoor games. This is what I want to talk about in this article.

For the little ones (2-3 year olds)

No need to think that a child who has only recently learned to walk does not need a wide variety of games. On the contrary, the more the baby plays, the sooner he will develop not only mentally, but also physically. The first block of games provided below is intended for children of one and a half - three years of age.

Hen and chickens

Considering outdoor games in the fresh air, you should definitely pay attention to a rather simple but interesting fun for two-year-old kids, which is called “Hen and Chickens”. To organize it, you will need one adult and several children (from two kids and more). An adult (mom-chicken) becomes the center of the site or circle and begins to call baby chickens:

Where-where, where-where,

All chickens, all here!

Quickly under my wing!

Where did it take everyone?!

Under these words, the kids should run to the mother chicken. You can keep playing like this until the guys get bored. For greater interest, you can put on pre-prepared masks for children and mother chicken.

Scarf and ball

What other outdoor games are there for two-year-olds? So, for the next game, you will need some props: a ball and a rather large scarf. Mom puts the ball on the scarf, raises it together with the child (mother at two corners and the baby at two corners). Next, you need to shake the handkerchief so that the ball jumps as high as possible. The task of the crumbs: run after the ball and bring it back. You can play until the little one gets bored.

round dance

Let's take a look at mobile games. 3 years old for a child is such a time when the baby already understands everything and plays with pleasure everything that is offered to him. And it is worth saying that at this age, children really like various collective fun. Why not dance with the guys? To do this, all the children and the adult presenter take hold of the handles and begin to walk in a circle. At the same time, the leader says:

We walk, we walk, we dance

One time: sit down

For two: get up

Three: bend over

Four: turned around

At five: go single file

At six: became a circle

At seven we meow

At eight - we crow

Nine: let's run

At ten: let's lie down!

If it's summer, on the count of ten, the kids can just sit or fall on the grass. The counter can be changed at your discretion. The main thing is that the children repeat what the leader says.

baby crocodile

What other outdoor games will appeal to the youngest children? So, you can play Baby Crocodile. To do this, an adult must make simple riddles for the kids, and the children must show the answer. Example: mustachioed-striped, meows, loves fish (cat). The child should say "meow" and perhaps show some kind of cat movement. And so on. By the way, it will be more interesting if an adult picks up riddles in a rhymed form, the kids really like the rhymes.

For children of middle kindergarten age

The older the child becomes, the more challenging games he will be interested. A kid who is 4 years old will no longer be particularly interested in running under the wing of his mother-hen. In this case, outdoor games for children will be somewhat different than those listed above.

frogs

It's quite exciting game Suitable for 4-5 year olds. To do this, you need to choose a leader from the crowd of children (which, however, will change periodically). The leader stands in front of the whole group of children. His task is to transfer kids from one swamp to another. To do this, the child will jump. However, each jump must be different from the previous one. First you can jump with your hands on your belt, then - holding your hands along the body. The third time - touching the floor with your hands. And so on, as far as the child's imagination becomes. The children behind the leader must repeat all the movements. When the toads get to another swamp, everyone should say “Kwa-kva” together. Now the leader is changing, and the children are returning in the same way. The leader becomes the one who, in the opinion of the educator or adult observer, performed the movements best of all.

ball games

When choosing outdoor games for children, it is worth remembering that some of them will require props. Now I want to tell you what games you can play with a four-year-old child if there is a ball:

  1. For accuracy. A box is placed a couple of meters away from the child, into which the baby must hit the ball. If a child gets caught, he should be rewarded. If not, punish (for example, make you sit down a couple of times). You can play as a couple with a child, or with a crowd of kids who will simply take turns throwing a ball into the box, competing with each other.
  2. Edible-inedible. You need to stand in front of the baby and, throwing him a ball, name the object. If it is edible, the baby should catch the ball. If inedible - beat off.
  3. Football. You can even play together with a child, just passing the ball to each other. The kids really like it, the game can drag on for a long time.

Competition

What are outdoor games in kindergarten? So, why not play sports? Moreover, organizing them is quite simple. To do this, draw a straight line on the pavement with chalk. On it in one direction, the children must jump on one leg, back - on the second. The winner is the one who has never put his raised foot on the asphalt.

Kvach

What other mobile games are there? 4 years old is the time when the child is already developed enough for various physical activities. Well, it will not be a secret for anyone that at this age, kids love to run very much. An excellent game for them, which is called "Kvach". You need to choose one child who will catch up with the rest. When the host overtakes a certain baby, he must touch him and say: “you are a kwach!”, which means that the leader has changed. So you can play almost indefinitely, until the guys themselves get bored.

Games for senior kindergarten age

With age, children's outdoor games become more difficult. And for 5-6-year-old kids, they will be even more difficult than for children of the previous age period. However, at this age, you can already play almost anything with kids: children are well prepared physically, and their mental development allows them to fulfill the conditions of almost any outdoor game.

"Two Frosts"

Children love all seasons equally. Therefore, it is good to play with them the so-called winter outdoor games in the summer (i.e., those games where you can remember winter). For this fun, you need to choose two hosts: Frost - Red Nose, and Frost - Blue Nose. They become in the center of the site. The goal of the rest of the children is to run from one side to the other so that the Frosts do not touch them. Anyone touched by Frost remains in place and is considered frozen. In this case, the child should spread his arms to prevent other children from running across to the other side. You can play until that hour, until there is one player left, who will be considered the winner.

Brook

Looking through outdoor games for children, why not remember such fun as "Brook". To do this, the children are divided into pairs. Couples should stand one after another, holding hands and raising them up. Such a corridor is formed along which the leader will run. His goal: to take the hand of a friend he likes and stand with him at the beginning of the stream. Now the released player becomes the leader. The game can go on as long as the kids don't get bored.

sea ​​figure

What outdoor games can be played in kindergarten? So, why not play Sea Figure? To do this, a leader is selected who will pronounce the following words to a crowd of children:

The sea is worried - time!

The sea is worried - two!

The sea is worried - three!

Marine figure freeze in place!

At the same time, all children should freeze in the form of marine life: animal plants. Whoever laughs at the same time is out of the game. If desired, the phrase "sea figure" can be changed to the phrase "forest figure", etc.

hide and seek

What are the outdoor games (mobile, fun)? Why not play all the familiar hide-and-seek? What’s more, the kids love this game. Everything is simple here: the leader closes his eyes, pronounces a certain counting rhyme (for example: 1-2-3-4-5, I'm going to look! Whoever didn't hide - I'm not to blame!). At this time, all the children are hiding. Whoever the leader found last, he won.

Magic word

What kind of outdoor games can you come up with in a group? Why not play with the magic word? To do this, the children become in a circle, and in the center of it is the leader. He must give commands to the players. For example: “Everyone got on one leg!” or “everyone closed their eyes!”. If the facilitator says the magic word "please", this command should be carried out. If the magic word did not follow, you do not need to execute the command. Those who still listened to the leader without hearing the magic word are eliminated from the game.

"Little Red Riding Hood, White Feather"

Why not remember the long-existing children's outdoor games? So, at all times, children loved to play "Little Red Riding Hood, White Feather." For this game, children are divided into two identical teams. Each team lines up in a row and forms a strong chain with the help of their hands. Now the captain must shout to the opposing team: “Little Red Riding Hood, white feather! I call (child's name) and no one else! In this case, the goal of the called player is to break the chain from the hands of the opposing team with a run. If this succeeds, he takes one person to his team. If not, the losing team loses its turn. The winner is the group of children, where there will be more children at the end of the game.

Colors

What other mobile games exist on the street? Children can play Colors. To do this, you need to choose one leader. He will have to pronounce the following phrase "Everyone must touch the yellow!". In this case, the children should touch the yellow object that is nearby. It can be a painted wheel on the site, a friend's jacket, a flower. Who did not cope with the task - leaves. Then the host calls the next color. The game continues until all the colors have been moved.

Caught a fish

We look further at outdoor games (5 years old for children). Toddlers can play a game called Catch a Fish. Three players join hands, forming such a seine. Their goal: to catch fish (other players) in a net. The caught fish becomes part of the net and helps to catch the rest. And so on until the last player.

Broken phone

Very fun game for kids - a broken phone. The kids line up. The first of them whispers a certain word into the ear of the nearest player. He passes on what he hears. The result that the last player will give will be very interesting. It is unlikely to coincide with the word that the first player whispered into the ear of his neighbor.

Day Night

We further consider children's outdoor games (6 years old for children). At this age, you can play the game "Day-night". For this, a leader is selected - Owl. All other children are field mice. When the teacher says "Day", the children run and frolic. When he says the word "Night", the kids should freeze in one place. This is where the Owl comes into play (which sleeps during the day). Its purpose is to walk between the players and see who is laughing or moving. The found person is eliminated from the game and is located next to the Owl's nest. It is interesting, but behind the back of the Owl, when she does not see, the kids love to move on purpose and even grimace.

Catch and Guess

This is a very interesting outdoor game for kids. Here you need to choose one driver who needs to be blindfolded. Its goal is to catch the player and guess who he got by feeling. If the driver guesses correctly, the caught person replaces him. If not, the game continues.

snow fight

This is a fun outdoor game that can be played in a group kindergarten. To do this, you must first prepare snowballs from paper. The more there are, the better. Next, the children are divided into two teams. The teacher gives the command: "Fight!". At this time, the kids should throw the clods to the side where the other team is. Those with the fewest snowballs win.

jumpers

For this game, you need to choose one driver, who becomes the center of the circle formed by other players. Required equipment: jump rope. The leader crouches and begins to twist the rope in a circle near the floor. Players must jump over it. Whoever is hooked is out of the game. Each round goes to the complication: the height of the rope scrolled by the lead increases.

In spring, summer and autumn it is very convenient to organize various outdoor games and exercises in the fresh air. Physical exercises in nature are extremely favorable for the improvement of many movements of children, the development of their motor qualities. Wide space allows you to move actively, freely, naturally, which contributes to the development of dexterity, dexterity, endurance of the child. On open lawns, children can move freely.

Every time you are going for a walk or planning a field trip, consider what games your child will play and take everything you need: balls, ribbons, hoops, etc.

Some of them:

1. We ride a bike, a scooter

For the development of coordination, a bicycle or a scooter is very suitable for a child. It should fit the baby in size and age. Cycling strengthens the muscles of the child's legs. You can draw a pedestrian crossing with chalk, where a mother-pedestrian will walk, draw a traffic light. So the child will learn the rules in an interesting way traffic. And if you organize bicycle races with friends, then an interesting competition

you are guaranteed!

2. Playing in the sand

Not one child will miss the sand. And it is very useful for hand motility. What just doesn’t happen in the sandbox: castles, tunnels are built, cars drive by, pies are molded, giant towers are erected. Sand games can develop not only little fingers, but also logical thinking, memory, attention. When we make Easter cakes, we find the largest, the smallest.

3. Play with the ball

Take a ball with you for a walk. Ball games develop hand-eye coordination in children. The ball can be thrown to each other, rolled down a hill, rolled on the ground, thrown at a target or a basket. Show your baby that you can kick the ball with your foot - maybe you will grow up a future football player! Teach your baby to kick the ball with both the right and left foot.

4. We play with a hoop.

The hoop can not only be used for its intended purpose. Play with him Interesting games: Place the hoop on the floor and throw objects at it.

The hoop can turn into a steering wheel - the child will come up with a fun ride by train, car or plane. If you put several hoops on the path, you can jump over them, like over bumps, depicting a frog. The hoop can be a house in which the mouse will hide, running away from the cat. Put a few hoops on edge - you get a great tunnel for a child. Invite him to crawl inside it.

7. We play with a skipping rope.

The child will not learn to jump over the rope right away, but closer to school. But this does not mean at all that it is impossible to come up with a lot of interesting educational games with it. Put the rope on the floor, invite the child to jump over it. Gradually raise it higher and higher - you can crawl through it below, so as not to hurt, step over. From the rope you can add interesting objects - a cup, a typewriter, a square, etc.

8. Outdoor games.

When the child gets tired of sculpting Easter cakes or riding a bicycle, you can play outdoor games with him in the fresh air:

Cossack robbers.

Children are divided into two teams. The robbers run away, and the Cossacks catch up with them. While running and hiding, the robbers draw arrows with chalk in the direction they are running. The task of the Cossacks is to find the robbers by the arrows.

Brook.

Children line up in pairs. The last one goes through

"tunnel" and becomes the first. Thus, we are moving forward.

1-2-3- stop.

The leader, standing with his back, says - 1-2-3-stop. Members

moving towards him at a rapid pace. They stop at the word "stop". The leader turns and guesses how many steps to each player.

Fisherman game

With the help of a counting rhyme, choose a "fisherman" from the players. Blindfold him. All other children are fish players. They should, clapping their hands, walk or run around the "fisherman". He will try to catch them. If there is any obstacle in the way of the "fisherman", a wall, a bench, etc., the children must warn the "fisherman": "Small".

When the "fisherman" catches any "fish", he must guess who it is. If he guesses correctly, then the unlucky "fish" becomes the "fisherman", and the game continues. If he does not guess correctly, then he releases the victim and begins to catch again. If the "fisherman" failed to guess three times, you must define a new "fisherman".

ball game

This outdoor game is for two kids. To play, you will need a small ball and a metal or plastic can. The playing field must be drawn, placing the lines at a distance of about thirty centimeters from one another. A bank is placed in the middle. The player who hits the jar with the ball moves it one line closer to himself. The one of the children who moves the jar closest to himself in this way becomes the winner.

Push out of the circle

Draw a circle on the street with a diameter of three meters. Two children should enter it and take the starting position for the game, standing on one leg, the right hand holds the left leg, and the left hand is bent in front and pressed to the body. The task of the players is to push the opponent out of the circle or make him stand on two legs, pushing him with his shoulder.

drag game

This outdoor game is for two kids. Draw a line on the pavement or on the sand. On both sides, at an equal distance half a step away from each other, holding hands, two players should stand up, each of whom tries to force the opponent to step on the line with his foot or cross it. Jerks in the game are not allowed, tugging must be smooth.

Salochki or tags in a circle

This game is suitable for two children aged four and over. Draw a circle with a diameter of one and a half meters on the sand or on the asphalt.

Two players must stand on opposite sides of it. At the signal "One, two, three!" they begin to jump around on the right foot or on the left in a clockwise direction, trying to catch up and spot each other.

Almost classics

Draw on the sand or on the asphalt eight ten circles at a distance of thirty to fifty centimeters from one another, arranged in a closed circle.

Ask the child to jump from one circle to another on one leg straight or sideways. If two or more children take part in the game, then the one who lasts the longest on one leg wins.

The game is going in circles

This game is played outdoors or in a spacious room with a large number of players, because they must form two circles - external and internal. The outer circle is large, the inner circle consists of only three or four people. The guys, who make up a large circle, stand in place. The host stands in a small circle and, together with the players, walks in a circle, saying: "We walk in a circle and carry sweets with us." In response to this, the large circle players must quickly name something sweet, such as sugar. The one who first named the desired item goes to the inner circle, and the game continues.

The host and the players of the small circle pronounce its different variants “we take with us soft, liquid, sour, hard”, etc. Gradually, all players move into a small circle. And the one who was the last in the former large circle becomes the loser and must complete some "fant" task.

Merry, healthy summer to you and your children!