Second life earnings of real money. Ways to make money in Second Life. SciLands: archipelago of science

Ways to make money in SL

1) Sell your stuff.

Selling things on the market. This will require:

Create your own thing (draw a tattoo, skin, make a shape - the simplest, mesh clothes, hair, lipstick ...)

Create your own store (to start in the market, you need to link the card to your account). Instructions here: http://toroks.ru/1 \ http://toroks.ru/2

2) Camping

Often located in clubs, in the form of colored circles on the dance floor. 1L in 7 minutes.Club membership required. There are also just chairs, either cooking or mopping, etc.

3) Fishing

You will need a hood and a fishing rod. Detailed info

4) Dancers.
Usually on a pole, a cup of heat is activated, on which customers throw off as much Linda as they can). You can earn both little and a lot, depending on the degree of incendiary dancer.
Most often in locations for adults. There is even a profession in the club, for which the owners pay.

5) DJs.
Required in clubs. You need the skills to work with the remote control, as well as the ability to ignite.

6) Photographers and video operators.
It is difficult to get promoted, but often required for wedding events and clubs can also order. You can show yourself by blogging.

Perhaps blogging can also be attributed to this type of earnings - the same photographers in fact.Bloggers, having gained some experience, apply to creators. Having accepted such an application, the store owner sends a novelty (new product) to the creator free of charge in order to advertise the product. Sponsorship is possible here.

7) Slot machines for free

Restricted access (requires confirmation of data by linking the card). If you approach this in view of earnings wisely, then it can become the most profitable income in second life ...

8) Chests and money trees.

Earnings are available only for those who have not hit the game for 30 days.
Money hangs right on the trees - 1 lind

"Free money trees" and chests, for this, type "money tree" in the search engine and you will be given a bunch of places.Also collecting banknotes - looking to drive moneyspot

9) Games to collect coins or diamonds and exchange them for linds.
Coins are scattered throughout the location, and usually whoever collects the most gets a prize. infa

10) Prostitution and slavery.
Locations for adults. No comments.

11) Lucky Letter.
By the first letter in your name. Usually only 1 lind.

12) Spoilers

Located in almost every club. The bottom line is to throw money there as much as possible and then the sploider himself plays, there are usually a lot of winners. The sploider distributes the number of linds randomly, a random number of linds. Some sploiders do not require any deposit.

In Second Life, some residents earn or try to earn by renting out plots of land to other residents. I also did similar things, especially since I have a Premium account, and therefore I can directly buy virtual earth at the Lindens.

I never had the goal of making fabulous profits, at first I did not believe in the idea of ​​​​earning money on rent. Rented out small plots, with a small margin. The first thing I realized is that most potential tenants do not know what they really want and why they need it. Sometimes this can lead to losses.

For example, one guy from Georgia rented a fairly large section of the beach with direct access to the Linden Sea.

We agreed on technical details, on payment, and parted ways. A couple of weeks later a letter - I do not have enough land, I need more. No problem! I agree, I buy additional neighboring plots. I ask is enough? He answers yes. Next week I receive another letter - there is not enough land! Blah! I did ask!

It turned out that the boy decided to pick up a couple of girls, having bought all the balls with animation that were "necessary" for this very thing, and a chic house to boot. Questions, what are primas, etc. he didn't flinch.

But the process did not go, and he decided to buy a bigger house - there is nothing with the girls. Then he decides to buy a house even more. Poor guy, but it's not for me to explain to him that it's not about the size. :))

As a result, I bought a bunch of expensive low-liquid land on the beach, the guy got an empty huge house for several months to own, the furniture no longer fit. There were no more free plots nearby, I didn’t dare to buy on a new Sim.

As a result, I did not receive a profit - I went to zero, and I was glad even for that. Spoons were found, but the sediment remained. With all the following tenants, I tried to work more closely, trying to find out their real needs. If I could not satisfy them, then I told them honestly about it, thereby avoiding further losses and wasted time.

Another type of rental has also grown out of this. The client ordered not just a site, but a turnkey solution. Empirically, I came to the conclusion that it is necessary to take part of the payment in advance. Someone asked for a love nest for a month or two, someone for a villa by the sea or a shop.

It turned out to be the easiest to work with the Americans and the Germans, the most difficult with the Italians, Brazilians and Russians, for various reasons.

My last turnkey project was the office of a law firm from Israel. We agreed quickly enough, they gave me full carte blanche in the implementation. The goal was to get on the internet and create a showcase in SL.

Initially, the office occupied a little over 2 thousand square meters. m.. It did not suit me, because the payment did not cover my expenses. Therefore, armed with tempres, we managed to squeeze the office into 1,000 sq. m. m., without losing functionality.

How did the rental business end? I made some money, got good experience in building in SL, scripting, creating textures in photoshop. But all the money was spent in SL, since the amounts were small, in real life one cannot live on such money.

I don't know how others do this business. But it's still a popular business in SL even now, even though the value of virtual land has plummeted.

It is unlikely that the head of Linden Lab, Philip Rosedale, imagined that the multiplayer game Second Life, created by him in 2002, would quickly outgrow the boundaries of the genre, turning into a “second life” for millions of investors who would not only spend, but also earn real money in a fictional virtual space. . Then, at the very beginning, Philip Rosedale clearly could not claim the title of demiurge of a parallel reality, the "population" of which a year after the start was a little more than one and a half thousand people. Apparently, this is precisely why the first version of Second Life was then called much more modestly than today - Linden World.

Now, just five years later, Second Life (SL) has over seven million registered users. In this world, its own currency is in circulation, and the world's largest corporations, one after another, open their representative offices.

The list of the most profitable sectors of the virtual economy, the volume of which experts estimate at $ 500 million, seems to be taken from real life. In Second Life, they sell land and real estate, open network hypermarkets and develop the gambling business without restrictions, and the avatars (that is, the game incarnations of users) of the most successful businessmen flaunt not just anywhere, but on the covers of leading business publications.

Please do not confuse!

What motivates those who spend time and money to develop a fake, artificially created habitat? Perhaps profit. The hype surrounding SL's first millionaire, Anshe Chung, a German teacher of Chinese origin who goes by the real-life name Eileen Gref, caused a massive influx of newcomers into the game. Beginners attracted by the opportunity to earn "easy money".

Personally, I fell for the bait after reading an article about a Chinese woman who earned a million in SL, - Anton Shepetko, a representative of the administration of the Russian Empire island, admits. After three months spent in a parallel world, he, however, somewhat lost his fighting enthusiasm and was forced to admit that it was not so easy to make money in this game: “Today, as a person with some experience, I can say that I personally don’t know anyone who would make big money in Second Life.

But what about the publicized millionaires? Anton Shepetko believes that this, apparently, is just a competent PR for Linden Lab, which is interested in the influx of new players. Perhaps it is. However, the old-timer of the game, Anatoly Levenchuk, president of TechInvestLab, is sure that the commercial success stories of individual players are not fiction at all: “They are as real as the stories about the “simple guys” Gates or Abramovich.” Indeed, most of us have never seen either Gates or Abramovich live (TV and magazines do not count). However, this circumstance does not at all prevent us from discussing their capital, as well as gossip about the personal life and quirks of billionaires. Anatoly Levenchuk says: you can make money in SL. But first it is very important to understand that Second Life is not a game at all, but a medium for communication. Or, according to Aleksey Nikitenko, editor-in-chief of the secondrussia.com portal, the virtual space. A space in which people become gods, capable of creating not only objects, but entire phenomena.

At the same time, most neophytes still consider Second Life as just another multiplayer game. And, not finding what they were looking for, they leave. “They are waiting for missions, tasks, goals and opponents - as in a regular game,” Musashi Tanabe does not see anything surprising in this, who refused to reveal his real name to Business Magazine, but prefers to wear the loud title of “master of virtual Moscow” in the game. - There's nothing like it here. You yourself are the blacksmith of your own happiness and you can do whatever you want in this world.

Yes, there is no second or third life, Stanislav Borisov, CEO of Happy Web Makers, laughs. - In the same way, the inhabitants of SL are not "avatars" at all. These are not strange and wonderful characters, but ourselves, in the refraction of the rules of this space.

Okay, but if in reality one is used to living in such a way as to earn more and more money, and the other values ​​above all the ease of being and the absence of rigid attachments, what will SL become for them?

How than? A thresher of money for the first and an intriguing adventure for the second, - Stanislav Borisov is sure.

Virtual building

SL: first steps

In order to become a full citizen of Second Life, it is not at all necessary to stand in long lines at the consulate or go through the tedious procedure of obtaining citizenship. You just need to register on the game's website secondlife.com and receive a confirmation link to create a user account. Everything, you can fly! Why "fly"? Within the game space, you can move in more familiar ways - on foot or in vehicles. But over long distances, players prefer to move through the air or teleport to the right place.

When you get into SL for the first time, don't be scared. Most of the avatars here have a completely anthropomorphic appearance, but some prefer a more extravagant, and not only human.

Everything you see in the game is created by the hands and computers of users, using common 3D graphics packages or using the built-in features of the game client software available today for Windows, MacOS and Linux users.

Registration is free, so anyone can surf the virtual spaces to their heart's content. But in order to start a business and qualify to buy your own land, you will have to pay $9.95 for a Premium account. In general, something similar to the registration of individual entrepreneurs and legal entities.

Second Life is not just a game. This is a virtual world that game form allows you to implement serious tasks, - says Anton Shepetko. - In addition, the goal of immediate enrichment is not yet in front of the team of the Russian Empire island. Now for all of us it is an opportunity to implement ideas that are difficult to implement in real life. And it is quite possible that soon we will have an interesting commercial project.

Among the inhabitants of virtual reality there are already those who live off the income from the business opened in Second Life. And yet there are no miracles. Even in SL, you don't often see lucky people who come without a single linden in their pocket and become millionaires overnight. After all, even Anshe Chung, the owner of Anshe Chung Studios, the most successful entrepreneur in SL, according to official legend, spent $9.95 to buy her first land, which was then resold for a profit.

For Jess Saiman and her sister Vega Pilipenko (again, the girls do not give their real names; it is only known that they are Russian, but live abroad), a successful career in SL also began with investments, albeit insignificant ones. “Our investment amounted to 72 dollars for the purchase of a premium account, which makes it possible to buy land. Well, another $ 20 for the very first things, - Jess recalls. - And my sister and I immediately agreed not to invest real money in the business. After all, we spend in SL. So, let the income also flow from here.”

Today, Jess and Vega's business is based on two pillars - a network of jewelry stores and construction well-known in Second Life. “Jewellery is more of a hobby. But the construction brings good money,” admits Jess. Virtual development is indeed one of the most profitable types of business in SL. Refusing to advertise her earnings, Jess nevertheless told the Business Journal that the development of one island now costs about ten thousand dollars, and she and her sister can complete this work in a month.

Do not think that construction is the only business in Second Life that allows you to live comfortably in real life. “There are five people in our circle whose earnings exceed $15,000 a month. And not all of them are related to building. Someone owns a big store, and one of our friends has an entertainment center where he throws corporate parties and charges $10,000 for it,” Sayman says.

At the junction of two worlds

At first glance, there is nothing surprising in the fact that the entrepreneurial spirit of successful businessmen in SL found its expression in the virtual world. After all, it seems like a real paradise for doing business. "AT real world enough restrictions to start your own business: taxes, unequal market opportunities, age, gender, sparsely populated area. In the virtual world, there are no such restrictions,” says Alexey Nikitenko. I agree with this assessment and Musashi Tanabe, who calls not to forget about the extremely low "entrance threshold". But Tanabe makes a reservation: for many, business in Second Life is still the implementation of skills acquired in everyday life: "Designers draw clothes and skins, architects build buildings, programmers write scripts."

Stanislav Borisov believes that all attempts to distinguish between “here” and “there” are meaningless: “People open in SL not a virtual, but the most real business. It's just that someone knows the world of Second Life better than, say, the device of internal combustion engines or blast furnaces. This is what people are doing. Given that an increasingly significant part of the economy produces not a real, but an information product, there will be more and more businessmen in SL.

Oleg Pokrovsky, Business Development Director at Center for Internet Payments, expects that the growth in the number of players will lead to an increase in business activity exclusively within the game. But while the main money is spinning at the junction of two worlds. Thus, the Roboxchange service, owned by the "Internet Payments Center", exchanges electronic money for the internal currency of Second Life - linden dollars. “This service has been operating for a little over a month and has now reached the level of about 100 user transactions per day, which significantly exceeds our initial forecasts,” comments Oleg Pokrovsky. So far, most of the money has been exchanged for Linden dollars, but even this one-way exchange earns the company about four thousand real dollars a month thanks to a five percent commission.

By the way, the "exchange office" is not the only business of Oleg Pokrovsky in SL. He invested in the SecondRussia.com project, which should become the main entry point to Second Life for Russian-speaking users. It is expected that later this platform will become attractive for a variety of SL-businesses, whose owners will surely want to loudly declare themselves to the entire Russian-speaking audience of Second Life. “For us as contractors of this project, it is very important to develop a new market as quickly as possible,” says Viktor Zakharchenko, head of the content direction of the E-generator portal and the secondrussia.com project. We are already considering applications from several domestic companies by bringing them into the space of Second Life. Yes, this is not the level of Intel yet. But the trouble is the beginning!

Sharks of non-virtual business

Even in Second Life, ambitious newcomers are unlikely to compete with the giants of global business. IBM alone plans to invest at least $10 million into the game by the end of 2007. Already today, four thousand employees of the Blue Giant “work” in SL, and the corporation itself owns dozens of islands in the game.

What makes completely real companies invest in the virtual world? “It’s just that they expect no less from SL real money, - Stanislav Borisov (Happy Web Makers) is sure. - Look at the hype raised by the media around this phenomenon! A fair amount of this informational noise is nothing more than PR paid for by big business, with the goal of “telling” the consumer what to do in order to be modern and effective.”

Alexey Nikitenko agrees that large corporations are already trying with might and main to use Second Life in their own interests: “It is clear that they are not interested in selling virtual goods as a goal. For them, it is mainly an advertising market with a huge audience that they can use to promote their services and products in real life.” That's why Toyota is giving away virtual copies of its cars for free - in the hope that in real life users will buy cars of this particular brand. And along the way, the company - at minimal cost - gets the opportunity to conduct marketing research. In the meantime, other corporations are opening physical stores in SL, consulting customers and arranging teleconferences, saving on transportation costs. And allowing the inhabitants of the game to earn along the way. How?

There is a company whose employees are scattered across different cities and countries. And there is a person who can connect them all in SL. The company rents an island from this person, he builds it up, and the company's employees, despite the fact that they can be separated by thousands of "real" kilometers, come to the "virtual office" as if to work, - Jess Sayman gives an example. In her opinion, many companies will follow a similar strategy in the near future: “It is better to rent an island in SL than pay big money for several offices in the real world.”

Analysts at Gartner are confident that this will be the case, predicting that by 2011 the majority of Fortune 500 companies will open their representative offices in SL.

Disenfranchised like us

The presence in the game of "business sharks" from real life, among other things, instills in the players some confidence that the "wonderful new world"will not fall apart before our eyes and will not cease to exist at the behest of the almighty Lindens (all Linden Lab employees, including Rosedale himself, bear this particular surname in the game).

According to the user agreement, which enters into each new player with Linden Lab, everything created and earned does not belong to the player at all, but to the company, which reserves the right to take any action, up to the removal of the player from SL without explanation. “Many businessmen are still afraid to invest serious money in SL,” admits Anton Shepetko (Russian Empire). “So for now, there aren’t many people who will agree to “pump” more than $100,000 into SL.”

Indeed, the hard-earned Linden dollars can disappear overnight if Linden Lab wants to. But, according to Jess Cyman, everything is not so scary. And it’s not at all necessary to “store” money in the game itself: “Suppose an order for 25 thousand dollars has arrived. Does it make sense to change dollars to lindens, and then back? After all, the transfer of payments can be arranged without Linden Lab - via PayPal or Western Union! It's both easier and safer."

As for the "general lack of rights", Saiman believes that the risks in the game are no higher than in reality. “Of course there is a problem. But even in life we ​​are not always insured. Remember at least the devaluation of the ruble and "Black Tuesday" - reminds Jess. - In addition, today Second Life is not only Linden Lab, but primarily IBM, Dell, Toyota, DaimlerChrysler and other corporations doing business in SL. And already plus to them - Linden Lab. Companies that have invested serious money in the game will not let anyone just disappear and disappear.

Director of Linden Lab Philip Rosedale is sure that in ten years almost the entire population will live a “second life” the globe, and Gartner calculated that the general “exodus into the Matrix” will happen even earlier. By 2011, 80% of Internet users will live in one of the virtual worlds. True, it is far from a fact that it is in Second Life. Perhaps it will be a different project.

Wait and see. But at least Jess Saiman and Vega Pilipenko link their future with SL. “So far we have not reached a level where we can say with full confidence that this is our work. But we are striving for this and will achieve our goal, ”Jess Saiman assured Business Magazine.

But Stanislav Borisov, who spent more than one year in all kinds of game worlds in his youth, is not going to start a “second life” and believes that analysts predicting an imminent and massive exodus to parallel worlds are wrong:

I personally don't play any MMO games right now. I'm much more interested in reality. The way life changes according to the will of people is the real miracle, the most magical and fascinating fairy tale. I'm not going to scare or dissuade anyone. Play for health. In the end, everyone is responsible for himself. In addition, subject to a certain balance, any game becomes an exciting and rewarding pastime.

Russians are coming!

Russia is not yet represented in Second Life on such a large scale as the United States or Germany (citizens of these countries are most of all in SL). However, the number of the "Russian diaspora" is growing, and today there are already seven public Russian islands in the game: TechInvestLab, Russian Worldware, Russia, VisBoo, Moscow Island, Russian Empire, Fynist.

As in real life, serious competition begins between the owners of the islands, among which there are both legal entities and individuals. The more popular the island, the higher its attractiveness for business owners who decide to open their shops, casinos or entertainment centers. This means higher rental rates.

Everything here is like in real life, and each island has its own hobby. For example, on the territory of the Russian Empire island, free training is provided for beginners. The idea is good. Indeed, according to Anton Shepetko, a representative of the administration of the island of Russian Empire, the main reason for the outflow of people from the game is the lack of basic information about Second Life. “That's why we built a virtual academy,” says Anton Shepetko. “Thus, we killed two birds with one stone: we gave people the opportunity to learn somewhere and increased the popularity of our island.”

Another Russian island, Moscow Island, earns points (more precisely, while it is being assembled, since it is only being built up) by the ambitious ideas of the creators - the charismatic Musashi Tanabe and the director of the dance label Uplifto Sergey Pimenov. Virtual Moscow will not be an exact copy of real Moscow, but it will definitely contain all its sights. St. Basil's Cathedral is already ready and Red Square is being completed, and well-known specialists in SL - sisters Vega Pilipenko and Jess Sayman - were involved as developers.

There are people who consider business gambling. However, today there are more and more of those who are just considering the toy world as an opportunity to earn their first million. Paradox? No more than our whole life, according to entrepreneurs from virtual reality. Moreover, becoming successful in an artificially created world is sometimes much more difficult than in the real one. Let's check?

It is unlikely that the head of Linden Lab, Philip Rosedale, imagined that the multiplayer game Second Life, created by him in 2002, would quickly outgrow the boundaries of the genre, turning into a “second life” for millions of investors who would not only spend, but also earn real money in a fictional virtual space. . Then, at the very beginning, Philip Rosedale clearly could not claim the title of demiurge of a parallel reality, the "population" of which a year after the start was a little more than one and a half thousand people. Apparently, this is precisely why the first version of Second Life was then called much more modestly than today - Linden World.

Now, just five years later, Second Life (SL) has over seven million registered users. In this world, its own currency is in circulation, and the world's largest corporations, one after another, open their representative offices.

The list of the most profitable sectors of the virtual economy, which experts estimate at $500 million, seems to be taken from real life. In Second Life, they sell land and real estate, open network hypermarkets and develop the gambling business without restrictions, and the avatars (that is, the game incarnations of users) of the most successful businessmen flaunt not just anywhere, but on the covers of leading business publications.

Please do not confuse!

What motivates those who spend time and money to develop a fake, artificially created habitat? Perhaps profit. The hype surrounding SL's first millionaire, Anshe Chung, a German teacher of Chinese origin who goes by the real-life name Eileen Gref, caused a massive influx of newcomers into the game. Beginners attracted by the opportunity to earn "easy money".

Personally, I fell for the bait after reading an article about a Chinese woman who earned a million in SL, - Anton Shepetko, a representative of the administration of the Russian Empire island, admits. After three months spent in a parallel world, he, however, somewhat lost his fighting enthusiasm and was forced to admit that it was not so easy to make money in this game: “Today, as a person with some experience, I can say that I personally don’t know anyone who would make big money in Second Life.

But what about the publicized millionaires? Anton Shepetko believes that this, apparently, is just a competent PR for Linden Lab, which is interested in the influx of new players. Perhaps it is. However, the old-timer of the game, Anatoly Levenchuk, president of TechInvestLab, is sure that the commercial success stories of individual players are not fiction at all: “They are as real as the stories about the “simple guys” Gates or Abramovich.” Indeed, most of us have never seen either Gates or Abramovich live (TV and magazines do not count). However, this circumstance does not at all prevent us from discussing their capital, as well as gossip about the personal life and quirks of billionaires. Anatoly Levenchuk says: you can make money in SL. But first it is very important to understand that Second Life is not a game at all, but a medium for communication. Or, according to Aleksey Nikitenko, editor-in-chief of the secondrussia.com portal, the virtual space. A space in which people become gods, capable of creating not only objects, but entire phenomena.

At the same time, most neophytes still consider Second Life as just another multiplayer game. And, not finding what they were looking for, they leave. “They are waiting for missions, tasks, goals and opponents - as in a regular game,” Musashi Tanabe does not see anything surprising in this, who refused to reveal his real name to Business Magazine, but prefers to wear the loud title of “master of virtual Moscow” in the game. - There's nothing like it here. You yourself are the blacksmith of your own happiness and you can do whatever you want in this world.

Yes, there is no second or third life, Stanislav Borisov, CEO of Happy Web Makers, laughs. - In the same way, the inhabitants of SL are not "avatars" at all. These are not strange and wonderful characters, but ourselves, in the refraction of the rules of this space.

Okay, but if in reality one is used to living in such a way as to earn more and more money, and the other values ​​above all the ease of being and the absence of rigid attachments, what will SL become for them?

How than? A thresher of money for the first and an intriguing adventure for the second, - Stanislav Borisov is sure.

Virtual building
SL: first steps

In order to become a full citizen of Second Life, it is not at all necessary to stand in long lines at the consulate or go through the tedious procedure of obtaining citizenship. You just need to register on the game's website secondlife.com and receive a confirmation link to create a user account. Everything, you can fly! Why "fly"? Within the game space, you can move in more familiar ways - on foot or in vehicles. But over long distances, players prefer to move through the air or teleport to the right place.

When you get into SL for the first time, don't be scared. Most of the avatars here have a completely anthropomorphic appearance, but some prefer a more extravagant, and not only human.

Everything you see in the game is created by the hands and computers of users, using common 3D graphics packages or using the built-in features of the game client software available today for Windows, MacOS and Linux users.

Registration is free, so anyone can surf the virtual spaces to their heart's content. But in order to start a business and qualify to buy your own land, you will have to pay $9.95 for a Premium account. In general, something similar to the registration of individual entrepreneurs and legal entities.

Second Life is not just a game. This is a virtual world that allows you to implement serious tasks in a playful way, - says Anton Shepetko. - In addition, the goal of immediate enrichment is not yet in front of the team of the Russian Empire island. Now for all of us it is an opportunity to implement ideas that are difficult to implement in real life. And it is quite possible that in the near future we will have an interesting commercial project.

Among the inhabitants of virtual reality there are already those who live off the income from the business opened in Second Life. And yet there are no miracles. Even in SL, you don't often see lucky people who come without a single linden in their pocket and become millionaires overnight. After all, even Anshe Chung, the owner of Anshe Chung Studios, the most successful entrepreneur in SL, according to official legend, spent $9.95 to buy her first land, which was then resold for a profit.

For Jess Saiman and her sister Vega Pilipenko (again, the girls do not give their real names; it is only known that they are Russian, but live abroad), a successful career in SL also began with investments, albeit insignificant ones. “Our investment amounted to 72 dollars for the purchase of a premium account, which makes it possible to buy land. Well, another $ 20 for the very first things, - Jess recalls. - And my sister and I immediately agreed not to invest real money in the business. After all, we spend in SL. So, let the income also flow from here.”

Today, Jess and Vega's business is based on two pillars - a network of jewelry stores and construction well-known in Second Life. “Jewellery is more of a hobby. But the construction brings good money,” admits Jess. Virtual development is indeed one of the most profitable types of business in SL. Refusing to advertise her earnings, Jess nevertheless told the Business Journal that the development of one island now costs about ten thousand dollars, and she and her sister can complete this work in a month.

Do not think that construction is the only business in Second Life that allows you to live comfortably in real life. “There are five people in our circle whose earnings exceed $15,000 a month. And not all of them are related to building. Someone owns a big store, and one of our friends has an entertainment center where he throws corporate parties and charges $10,000 for it,” Sayman says.

At the junction of two worlds

At first glance, there is nothing surprising in the fact that the entrepreneurial spirit of successful businessmen in SL found its expression in the virtual world. After all, it seems like a real paradise for doing business. “In the real world, there are enough restrictions to start your own business: taxes, unequal market opportunities, age, gender, sparsely populated territory. In the virtual world, there are no such restrictions,” says Alexey Nikitenko. I agree with this assessment and Musashi Tanabe, who calls not to forget about the extremely low "entrance threshold". But Tanabe makes a reservation: for many, business in Second Life is still the implementation of skills acquired in everyday life: "Designers draw clothes and skins, architects build buildings, programmers write scripts."

Stanislav Borisov believes that all attempts to distinguish between “here” and “there” are meaningless: “People open in SL not a virtual, but the most real business. It's just that someone knows the world of Second Life better than, say, the device of internal combustion engines or blast furnaces. This is what people are doing. Given that an increasingly significant part of the economy produces not a real, but an information product, there will be more and more businessmen in SL.

Oleg Pokrovsky, Business Development Director at Center for Internet Payments, expects that the growth in the number of players will lead to an increase in business activity exclusively within the game. But while the main money is spinning at the junction of two worlds. Thus, the Roboxchange service, owned by the "Internet Payments Center", exchanges electronic money for the internal currency of Second Life - linden dollars. “This service has been operating for a little over a month and has now reached the level of about 100 user transactions per day, which significantly exceeds our initial forecasts,” comments Oleg Pokrovsky. So far, most of the money has been exchanged for Linden dollars, but even this one-way exchange earns the company about four thousand real dollars a month thanks to a five percent commission.

By the way, the "exchange office" is not the only business of Oleg Pokrovsky in SL. He invested in the SecondRussia.com project, which should become the main entry point to Second Life for Russian-speaking users. It is expected that later this platform will become attractive for a variety of SL-businesses, whose owners will surely want to loudly declare themselves to the entire Russian-speaking audience of Second Life. “For us as contractors of this project, it is very important to develop a new market as quickly as possible,” says Viktor Zakharchenko, head of the content direction of the E-generator portal and the secondrussia.com project. - Already now we are considering the applications of several domestic companies to bring them into the Second Life space. Yes, this is not the level of Intel yet. But the trouble is the beginning!

Sharks of non-virtual business

Even in Second Life, ambitious newcomers are unlikely to compete with the giants of global business. IBM alone plans to invest at least $10 million into the game by the end of 2007. Already today, four thousand employees of the Blue Giant “work” in SL, and the corporation itself owns dozens of islands in the game.

What makes completely real companies invest in the virtual world? “It's just that they expect no less real money from SL,” says Stanislav Borisov (Happy Web Makers). - Look at the hype raised by the media around this phenomenon! A fair amount of this informational noise is nothing more than PR paid for by big business, with the goal of “telling” the consumer what to do in order to be modern and effective.”

Alexey Nikitenko agrees that large corporations are already trying with might and main to use Second Life in their own interests: “It is clear that they are not interested in selling virtual goods as a goal. For them, it is mainly an advertising market with a huge audience that they can use to promote their services and products in real life.” That's why Toyota is giving away virtual copies of its cars for free - in the hope that in real life users will buy cars of this particular brand. And along the way, the company - at minimal cost - gets the opportunity to conduct marketing research. In the meantime, other corporations are opening physical stores in SL, consulting customers and arranging teleconferences, saving on transportation costs. And allowing the inhabitants of the game to earn along the way. How?

There is a company whose employees are scattered across different cities and countries. And there is a person who can connect them all in SL. The company rents an island from this person, he builds it up, and the company's employees, despite the fact that they can be separated by thousands of "real" kilometers, come to the "virtual office" as if to work, - Jess Sayman gives an example. In her opinion, many companies will follow a similar strategy in the near future: “It is better to rent an island in SL than pay big money for several offices in the real world.”

Analysts at Gartner are confident that this will be the case, predicting that by 2011 the majority of Fortune 500 companies will open their representative offices in SL.

Disenfranchised like us

The presence in the game of "business sharks" from real life, among other things, gives players some confidence that the "wonderful new world" will not fall apart before our eyes and will not cease to exist at the behest of the almighty Lindens (all Linden Lab employees, including Rosedale himself , bear this name in the game).

According to the user agreement that every new player concludes with Linden Lab, everything created and earned does not belong to the player at all, but to the company, which reserves the right to take any action, up to removing the player from SL without explanation. “Many businessmen are still afraid to invest serious money in SL,” admits Anton Shepetko (Russian Empire). “So for now, there aren’t many people who will agree to “pump” more than $100,000 into SL.”

Indeed, the hard-earned Linden dollars can disappear overnight if Linden Lab wants to. But, according to Jess Cyman, everything is not so scary. And it’s not at all necessary to “store” money in the game itself: “Suppose an order for 25 thousand dollars has arrived. Does it make sense to change dollars to lindens, and then back? After all, the transfer of payments can be arranged without Linden Lab - via PayPal or Western Union! It's both easier and safer."

As for the "general lack of rights", Saiman believes that the risks in the game are no higher than in reality. “Of course there is a problem. But even in life we ​​are not always insured. Remember at least the devaluation of the ruble and "Black Tuesday" - reminds Jess. - In addition, today Second Life is not only Linden Lab, but primarily IBM, Dell, Toyota, DaimlerChrysler and other corporations doing business in SL. And already plus to them - Linden Lab. Companies that have invested serious money in the game will not let anyone just disappear and disappear.

Director of Linden Lab Philip Rosedale is sure that in ten years almost the entire population of the globe will live a “second life”, and Gartner has calculated that a general “exodus into the Matrix” will happen even earlier. By 2011, 80% of Internet users will live in one of the virtual worlds. True, it is far from a fact that it is in Second Life. Perhaps it will be a different project.

Wait and see. But at least Jess Saiman and Vega Pilipenko link their future with SL. “So far we have not reached a level where we can say with full confidence that this is our work. But we are striving for this and will achieve our goal, ”Jess Saiman assured Business Magazine.

But Stanislav Borisov, who spent more than one year in all kinds of game worlds in his youth, is not going to start a “second life” and believes that analysts predicting an imminent and massive exodus to parallel worlds are wrong:

I personally don't play any MMO games right now. I'm much more interested in reality. The way life changes according to the will of people is the real miracle, the most magical and fascinating fairy tale. I'm not going to scare or dissuade anyone. Play for health. In the end, everyone is responsible for himself. In addition, subject to a certain balance, any game becomes an exciting and rewarding pastime.

Russians are coming!

Russia is not yet represented in Second Life on such a large scale as the United States or Germany (citizens of these countries are most of all in SL). However, the number of the "Russian diaspora" is growing, and today there are already seven public Russian islands in the game: TechInvestLab, Russian Worldware, Russia, VisBoo, Moscow Island, Russian Empire, Fynist.

As in real life, serious competition begins between the owners of the islands, among which there are both legal entities and individuals. The more popular the island, the higher its attractiveness for business owners who decide to open their shops, casinos or entertainment centers on its territory. This means higher rental rates.

Everything here is like in real life, and each island has its own hobby. For example, on the territory of the Russian Empire island, free training is provided for beginners. The idea is good. Indeed, according to Anton Shepetko, a representative of the administration of the island of Russian Empire, the main reason for the outflow of people from the game is the lack of basic information about Second Life. “That's why we built a virtual academy,” says Anton Shepetko. “Thus, we killed two birds with one stone: we gave people the opportunity to learn somewhere and increased the popularity of our island.”

Another Russian island, Moscow Island, earns points (more precisely, while it is being assembled, since it is only being built up) by the ambitious ideas of the creators - the charismatic Musashi Tanabe and the director of the dance label Uplifto Sergey Pimenov. Virtual Moscow will not be an exact copy of real Moscow, but it will definitely contain all its sights. St. Basil's Cathedral is already ready and Red Square is being completed, and well-known specialists in SL - sisters Vega Pilipenko and Jess Sayman - were involved as developers.

4. Board of competitions (eng. Contest board)

There are several types of these competitions:

1. Screenshot. You take a screenshot and upload it to the board, after which people come and vote for their favorite photo. At the end, the winner is given a certain amount of Lindens.

3. Chat. Spam in the chat with gestures of that location (to a certain extent).

5. Suit + spam in chat or by voice.












5. Work (English Work or Job)

Just like in ordinary life, there is also work in SL. To do this, you need to enter either job or work in the search for locations, by which it finds locations that provide work. It can be any job that takes a standard piece of time from 1 to 8 hours of real time.

Jobs can be obtained in three ways:
1. Fill out a form on the site.
2. Create a note and fill it out in accordance with the questionnaire requirements, and then send it to the employer.
3. Contact the employer directly via IM.

Striptease
It is part of the fifth paragraph "Work", but differs in the implementation of standards.
To earn lindens, you need to spin on a pole for a certain time. (In some cases, there is a system of conventional camping).
There are also several types of entry into the work of striptease:
1. Filling out the questionnaire, checking the voice (by which they judge whether you are 18 years old or not).
2. Joining a group, after which there will be an opportunity to spin on a pole.
3. Without a group, questionnaires and checks.
The work is paid either by the system (bot) or by users who come to the location (old uncles and aunts come and pay for striptease, they can ask for something more).

Works to order
In the world of SL there are customers who pay for the work in full. (May offer a huge amount).

Paid skills such as:
Scripting, drawing (arts, etc.), working with prims / sculpts (creating houses, any other structures, animals, weapons, etc.), working with a mesh (clothes, structures, etc.) , texture.
Creative people are searched for in groups and among acquaintances. Therefore, you should make new friends and tell them about what you do. Because they can help you if needed.
Locations, shops and furry groups often need drawings.

Nurses, work as a mannequin, role-playing games, DJ services, security guard.

Blogger. Some sponsors pay extra money to bloggers for good work.

6. Fishing

This way of working belongs to the Gold Tokens campaign.

Information
Location
Note: you can also collect coins at the location, which bring a small profit (if any).
You can take a free fishing rod.
Life hack: when the fishing rod limit is completely exhausted, buy a new one and boldly go fishing further (if this method has not yet been blocked).
Hud that allows you to find more locations

Additional fishing
How to make money fishing in Second Life.

Fishing Virtual Fishing.

You can buy a fishing rod with a hud for free(program for catching and managing this fishing) Virtual Fishing.

Find in your inventory Virtual Fishing Rod (rod) and Virtual Fishing HUD, right click mouse, select the command (Add).

Let's start earning leads and fishing in Virtual Fishing.

Finding a place to fish.

Click on the thin button Random Location (random location). You will be prompted to teleport (press the teleport button) and you will find yourself in a fishing spot, if not, follow the red arrow to the fishing spot. Find (buoy, lifebuoy) to start fishing, you must be no more than 20 meters from the buoy.

Casting a fishing rod.

Press the Cast out button on the hood and wait until the timer runs out. After that, you will see on the Virtual Fishing hood that you have been credited with linds.

Periodically, you need to solve math problems to prove that you are not a robot that automatically presses a button. Add up the given numbers and choose the correct answer.

Fish are no longer caught. What should I do?

When you press the cast button and the timer no longer starts, and in the general chat there will be an inscription that you need to change the place of fishing ... this means that you have caught all the fish on this buoy. Via Randon Lication hood button or Virtual Fishing official website

We are changing the place of fishing.

Transfer money to your wallet.

When you have 1 or more linds, click the Withdraw button at the bottom to transfer the linds from the fishing account to your own game wallet.

How to buy worms in Virtual Fishing.

We find boxes with worms. Click on the boxes with the right mouse button and select the command (Touch).

In the menu that appears, select the size of the worms you need. (Small - Small, Medium - Medium, Super - Super). Select and click on the button you want.

After selecting the worms you need, right-click on the boxes again and select the command (Pay).

For small worms L$10 = 100 pieces, medium worms L$40 = 100 pieces, for super worms L$60 = 100 pieces.

Official site