Social orientation in the game

contract wars is the first Russian free-to-play browser shooter developed by Absolutsoft as an application for all popular social networks such as Vkontakte, Facebook, Kongregate, Mail, Photo Country, Odnoklassniki. The toy is a prime example of a shooter with a lot of action, with the ability to choose different tactical behaviors depending on the objectives of the game, as well as on your character class.

Overview of contract wars

Plot

Unlike most similar games, Contract wars has a deep plot, which almost never opens in the game itself, but in various groups in in social networks the developers themselves come up with various competitions for the players (for example, to decrypt codes), which reveal information about the plot. CW is part of the project's global universe Russia 2028, which tells about the confrontation between two armed groups on the territory of the fictional city of Tarkov in the Russian Federation.

Gameplay

During the game you have to take part in battles, as in command mode, and in single player, and the choice of the side of the conflict does not provide any advantages, except in cases where these advantages are due to card respawns.

Graphics and sound

Contract wars is based on Unity engine, quite flexible in the captivity of graphics, content and control of the behavior of various animations. From this, the graphics look at a high level, but even for those who do not have powerful enough computers, you can set the settings to the minimum values, this will not make the picture look much worse. It should also be said that over time, some textures, weapons and others graphic elements games are changing in the direction of improving compactness and closer approximation to real life, but not virtual world. The sounds of firing, reloading, voice commands - all this is recorded on the ranges, with real weapons, with real walkie-talkies, in order to get as close as possible to the original.

Contract Wars Fragmovie:

Game features

  • As the name suggests, the aim of the game is to contracts, these are a kind of daily missions, divided into three categories according to the difficulty of completing, with different levels of bonuses.

  • There are two types of cards in the game, which are cardinally different from each other. Softcore- maps that take into account the leveling of the character, various clan skills, donations. This mode is liked by players who like to engage in the process of passing, are in upgraded clans, or often play with donations. hardcore- maps, the game mode that is closest to realism: no skills and donations work here, everything is on an equal footing, the minimum number of interface elements, plus the effect of cantusia from a grenade explosion, bleeding and lameness. This mode is suitable for single players or clans who like to play on an equal footing, as well as for those who do not bother with fulfilling contracts.

  • Over twenty cards, which are located as open area as well as in the urban area. There are various houses, garages, buildings that you can hide behind. Different elements of the map are shot through differently (some, for example, concrete slabs, are not shot through at all).

  • Four modes(the standard mode for all shooters is all against all, the mode with setting a notch for the target for an airstrike, the team versus team mode for the number of kills of opponents, and the last one is capturing and holding points).

  • About a hundred weapons, and the number of weapons is growing. The developers plan to make about 120 - 150 different attack weapons.

  • Ability to customize weapons. Despite the fact that not all weapons can be customized, the developers add new weapons to this list with each update.

  • Ability to change character and weapon camouflages, and weapons can be equipped with camouflages of various rarities for different game cards.

  • daily roulette with the option to purchase additional attempts.

  • Two options for eSports: "Leagues"- singles competition "Clan Racing"- clan competitions.

Social orientation in the game

In order to make players feel comfortable, the game has clan system, with its own experience rating. The more players contribute experience to a clan, the higher it gets in the ranking. As a rule, the clans at the top of the ranking are the most stable, and the players in them are quite skillful.

Social policy of developers

Since the game is browser-based and is an application in the social. networks, then the main communication between the players themselves, developers and players is carried out through various groups and publics of these networks. AT official groups various contests are constantly held, and the developers themselves provide assistance to both individual players and entire communities that organize various events and tournaments.

How to start playing

Since the game is browser-based, Contract Wars does not need to be downloaded to your computer and installed, it is enough just to have the Unity player and a browser with support NPAPI.
Contract Wars official site: http://contractwarsgame.com/

Download Contract Wars for PC

The Contract Wars game is browser-based and does not require downloading. Register on the official website and play!
Let's summarize
Pros:
  • Great graphics for a browser game;
  • A huge number of players around the world;
  • The project is constantly growing and developing;
  • A large number of different functions and lotions.
Minuses:
  • Big dependency gameplay from a donation;
  • There are a lot of cheaters in the game;
  • You can not play in all browsers, due to the fact that some of them do not support Unity.

KV-1 is one of the favorite tanks, many players in World of tanks. Of course, now he is not as strong as before, when the KV-1 and KV-2 were considered one machine, but still with the right application KV-1 can significantly affect the course of the battle in WoT, and being in the top and completely decide its outcome.

Guide to playing on the KV-1 tank in World of tanks

KV-1 in World of tanks is located on the fifth level, this is the first heavy tank available to players who have chosen Soviet branch development. And Klim Voroshilov fully justifies the title of a heavy tank, a slow, clumsy, well-armored tank, many players do not like it in the first battles.

Especially not comfortable on a heavy tank for players who received a heavy vehicle for the first time. After all, the predecessor of Kliment Voroshilov - medium tank T-28, more mobile and agile. But the KV-1 in WoT has its advantages, and you need to put up with the disadvantages, despite the fact that there are not so many of them.

You need to get used to the slowness of the HF and learn how to use it correctly, besides, having pumped the car to the top configuration, you will notice that the tank has become much more dynamic and more fun.

We hope that after reading our guide you will fall in love with this heavy tank and become even better at playing it in World of tanks.

When playing the KV-1, choosing the right direction of attack is very important., it is often impossible to return to shoot down the capture on the KV-1. Therefore, in the top on KV it is better to go along shortcut to the enemy base, fighting there with classmates - heavy tanks. If you are at the bottom of the list, then you can stay on the defensive, defending a key position, or operate on the second or third line of attack.

Which modules to upgrade first of all on KV-1


First of all, on the KV-1 it is worth studying the new chassis, which will allow you to install heavier modules, and make the tank a little more mobile. Next, pump a high-explosive - U-11 or a project 413 cannon, with skillful play, these guns can compete with the top-end F-30, besides, they can be put in the KV-1 LKZ turret. Then you can pump the engines, which will improve the dynamics of the tank, then study the turret and the remaining guns.

The second version of the pumping - first of all, open the 57 mm gun project 413, it is much better than the ZiS-5, and lighter than it, which means it will be installed on the stock chassis. Further, with an improved weapon, we earn more experience and open the chassis, engines, guns and walkie-talkies.

Guns of the KV-1 tank in World of tanks

There are four guns available for the KV-1 in World of tanks.

Gun caliber 76 mm ZiS-5


The first is the stock ZiS-5 gun of 76 mm caliber, which loses to all the others in terms of efficiency. To pierce opponents, I advise you to carry some sub-caliber shells. After installing the running model of 1941, this gun should be changed.

Characteristics of the ZiS-5 gun in World of tanks

Gun F-30 85mm


The top gun of the KV-1 tank is a universal option, good damage, enough good accuracy, and fairly fast reload (12 rounds per minute). The F-30 gun is put on the KV-1 by most WoT players.

The armor penetration of the F-30 is the best among all guns available for the KV-1 tank and is 120 mm. In order to confidently penetrate well-armored opponents, it is worth taking several sub-caliber shells.

The F-30 cannon can deal 12*160=1920 damage per minute

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KV with the F-30 gun is effective both at medium and short distances, and in general, F-30 is a compromise, universal weapon variant of the KV-1.

Characteristics of the F-30 gun in World of tanks

57 mm caliber gun project 413


A needle gun or a hole punch is not the most common, but still a viable option for arming the KV-1 tank, if you calculate the damage per minute of a 57 mm gun, it will be 85 * 26 = 2210 (for comparison, the popular F-30 1920).

It turns out that the project 413 gun is capable of inflicting more damage than the F-30. Although this is not always the case, firstly, the F-30 has 8 mm more armor penetration, and secondly, it is often better to deal a lot of damage at once. On the other hand, with a 57 mm gun, you will not be able to steal frags, you will have time to finish off your opponent due to a quick reload.

The project 413 gun has excellent accuracy, it is good at medium and long distances.

The penetration of an armor-piercing projectile is 112 mm, which is not always enough, so it is better to carry several sub-caliber projectiles with you.

Characteristics of the 57 mm gun project 413 in World of tanks

The project 413 gun allows you to create a kind of English Churchill from the KV-1, with an accurate and quick-firing gun and good armor.

KV-1 with a 57 mm gun, performs well on open maps, when fighting at long distances, an accurate gun allows you to hit opponents, which in turn will be difficult to aim weak spots on your armor. Another advantage of this weapon is that it can be installed in the stock KV-1.

Often, with a 57-mm gun on the KV-1, it is possible to give a good result:


Gun caliber 122 mm U-11


It is with such a weapon that I most often play on the KV-1. U-11 high explosive can destroy some opponents with one shot, when fully penetrated, the mine deals 450 damage. The mechanics of the high-explosive projectile is such that the damage is reduced depending on the thickness of the armor, so if you shoot from the U-11 in the weakly protected places of enemy tanks, you can cause a lot of damage.

The U-11 gun reloads for a long time, 5.26 shots can be fired per minute. It's best to take cover while reloading.

The U-11 gun does not have good accuracy, it is effective at close range.

U-11 is great for fighting on city maps, where you can stun an opponent with a land mine after driving around the corner.

The U-11 is also good in that you can counteract tanks with it more high level, without fear of non-penetration, of course, the damage will be cut by armor, but for example, it is possible to crit the barrel or concuss the gunner of an enemy tank, and this happens quite often.


Also, the U-11 performs well when meeting with an enemy twin - the KV-1 tank, if you place the tank in a rhombus, then the enemy pierces your tank with far from every shot, and you are able to inflict 100-200 damage by firing into the gun area (at the same time probably damaging the cannon or the gunner), hitting the machine gun nest can deal 200-250 damage, and shooting into the stern can set fire to the opponent. The U-11 can be installed in a stock turret, but the chassis to install this gun will have to be updated.

Characteristics of the U-11 gun in World of tanks

Equipment for the KV-1 tank

On the KV-1, you can install the traditional Soviet heavy tanks set of modules: rammer, reinforced aiming drives and ventilation .

If you are playing with a 57 mm project 413 gun, then the reinforced aiming drives can be replaced (the gun is already accurate and quickly reduced), for example, with a stereo tube, because with this gun the KV-1 works well at long distances, and the tank’s visibility is not great, thus, you can strengthen the weak trait of the tank.

The KV-1 comes with well-chosen equipment and an experienced crew.

What perks to download for the crew on the KV-1

The mechanic of the KV-1 tank driver should learn the skill off road king, which will improve the mobility of the tank.

If you are playing with the U-11 gun, then the gunner needs to choose a skill smooth turn of the tower, the commander, traditionally, we take the sixth sense, the rest of the crew should learn repair, because the KV-1 tank is often damaged by caterpillars. The second perk, you need to choose repair to those crew members from whom it was not studied.


Friends, if you are still a member of any CS 1.6 team or just want to play clan war with someone, then we want to advise you on the wonderful AMX War System 2.7 mod, thanks to which you can conduct a full-fledged clan war with high quality and according to all the rules between teams. This system has just huge functionality, for example, a warm-up system, recording demos, screenshots, a match on several maps and much more. The modification is perfect for those who still hold clan wars or matches in CS 1.6. The AMX War System 2.7 mod has almost the same matchmaking system as matchmaking in CS:GO.

The mod supports the following types of matches: Maxrounds, Timelimit, Winlimit. In addition, it can be noted that if the teams played a draw, then you can easily play overtime (extra time) or just end the match in a draw. The system also supports Warmup mode. Before the start of each game, a warm-up mode is launched, in which players can warm up a bit. In order to start a match, players must type "say ready" in the chat to confirm their readiness. When all players are ready, the match will start automatically. In the settings, you can also simply specify the warm-up time, after which the match will start automatically without any confirmation of readiness.


Of the interesting chips, one can also note the choice of initial sides. Teams can agree on which side to play for themselves, or they can determine this in other ways. The first way is as follows: the plugin tosses a coin and distributes commands based on the results of the coin toss. The second method is a knife round. Teams fight with knives, and at the end of the battle, the winning team chooses a side.

Naturally, these are not all the features of the AMX War System 2.7 mod. The mod also records demos, screenshots, and so on. After each round, players are shown information about the state of the match, which shows the score and other helpful information. Below we have written for you a few commands to control this mod. You can find the full instructions in the archive with the mod. Enjoy the game and good matches!

AMX War System 2.7 Commands

awmenu - main menu (settings, match management, etc.).
awstart - start the match without waiting for the confirmation of the players ("say ready").
await - stop the match.
awrestart - restart the match (current map).
awrestart2 - restart half of the match (on the current map).
swap - swap team names.

Instructions for starting the match, setting the name of the teams, the password to enter the server, the cards to be played, and so on are in the archive with the file.