Tanks Soviet branch. World of tanks blitz: a detailed description of the tanks of the ussr. French development branch of World of Tanks

28.3.2017 5121 Views

special attention players are given specifically to the Soviet branch Tanks World of Tanks of various types, because many choose this technique not only for the unique and enjoyable gameplay, but also for the historical attachment to this technique.

Almost all tanks of the Soviet Union have a low chance of engine fire, which greatly increases the survivability of these vehicles, and the variety of gameplay will allow you to choose the type of vehicle that will bring the player maximum pleasure.

The main task of a light tank is to detect the enemy and help the team by transmitting intelligence about the movement of enemy forces.

This type of tanks has a rather complex gameplay, because all tanks that belong to this type have a relatively small margin of safety, lack of strong armor, and in most cases have a gun with low damage per shot.

But at the same time, players who choose to play on light Soviet tanks get excellent mobility, camouflage (which remains consistently high when moving and in a stationary vehicle), as well as an excellent vision indicator.

Light tanks of the Soviet research branch have excellent speed and power-to-weight ratios compared to similar vehicles from other nations. Most light tanks of the USSR have excellent camouflage, which allows the right game stay undetected and confidently transmit intelligence to allies throughout the battle.

With relatively low damage per shot, the cannons of these tanks have high damage per minute, which is often decisive in a duel with enemy light tanks or when breaking through to artillery.


The Soviet medium tank research branch features a wide variety of vehicles that are quite different from the medium tanks of other nations.

The main tasks of the vehicles are flank breakthroughs behind enemy lines and inflicting a large amount of damage to enemy vehicles.

But the uniqueness of Soviet medium vehicles lies in the fact that all high-tier tanks have excellent turret armor, which makes it possible to fight on equal terms with enemy heavy tanks, while hiding the vehicle's hull in the terrain.

Another important advantage is excellent guns that have excellent damage per minute. This fully compensates for the relatively low armor penetration parameter of the base projectile and allows you to confidently fight even against several vehicles at the same time.

The disadvantages of medium machines of the USSR include mediocre gun depression angles and mediocre maximum speed.


The most popular tanks of the Soviet Union are heavy tanks. These machines have so many advantages that they are ideal for those new to the game. At the same time, experienced players can show simply breathtaking results on this type of technique.

A feature of heavy tanks of the USSR is strong armor, relatively excellent mobility and good indicators of one-time damage to guns. Almost all heavy tanks in the Soviet branch of World of Tanks are famous for their impenetrability and are capable of holding back entire directions alone.

High-level Soviet heavy tanks have simply impenetrable turret armor and, if played correctly, are capable of record-breaking blocked damage. Also, some vehicles have hull armor of the "Pike nose" type, which allows, with the correct positioning of the hull, to repel enemy shells, even of colossal calibers.

The disadvantage of this arrangement of armor is the inability to turn the body of the machine due to sharp drop the value of the reduced armor. The guns of these vehicles are rather inaccurate, but this is more than compensated by the huge one-time damage, heavy tanks of level 7 can take a third of the strength of an enemy of their level in one shot, and such legendary vehicles as the KV-2 can send most targets to the hangar with one shot, especially the weak ones.


The role of tank destroyers on the battlefield is to destroy all enemy tanks in the player's field of vision. Tank destroyers of the Soviet Union are best suited for this task. Machines of this type have cannons with huge one-time damage and armor penetration.

The excellent camouflage of Soviet vehicles allows you to destroy enemy vehicles without the risk of being detected. Often, players on Soviet tank destroyers remain undetected throughout the battle.

The disadvantages of this type of technology include a very poor review, but the correct selection additional equipment and a properly trained crew can make up for this deficiency.

Weak armor and, in some cases, lack of mobility also make this vehicle somewhat inconvenient, but all this is compensated by the pleasure of the weapon. It's so nice to fire at an enemy who has no idea where it's coming from.

Thanks to such features of Soviet technology, players often inflict mind-blowing values. damage done.


Soviet self-propelled guns have a gameplay that is very different from other types of vehicles. They have the ability to fire at almost any point on the map, while remaining safe in the vicinity of their base.

The main projectiles of such equipment are high-explosive fragmentation, which have a high chance of incapacitating the internal modules and crew members of the enemy vehicle. The large calibers of the guns make it possible not only to disable several enemy vehicle modules, but also to hit several vehicles at once.

As the Soviet self-propelled guns branch is explored, the player will have the opportunity to play with vehicles with relatively good mobility, guns with high one-time damage, or guns with high damage per minute. The disadvantage of this technique is the almost complete lack of armor, which makes it vulnerable in close combat, poor gun accuracy and projectile speed.

Another significant disadvantage is the lack good review.


Premium vehicles in game world of Tanks includes a collection of vehicles of different types, which have an increased profitability compared to similar tanks of the same levels.

The owners of such equipment almost never have problems with the in-game currency - silver. Also, these machines have accelerated time crew perks and do not need to retrain the crew when transferring it from a non-premium vehicle.

Soviet premium tanks are represented in almost all classes except for artillery. Such a variety of machines will greatly simplify the speed of development in the game. In addition, most of the Soviet premium tanks have a preferential level of battles, which will allow you to best reveal the vehicle in tank battles and earn a lot of silver from each battle.


Testing of innovations that await the development branch of medium tanks of the USSR begins. The developers are planning to seriously “upgrade” the A-44, move tier 9-10 vehicles to the lower positions and add a new top-end ST Object 430U. Interesting? Then we invite you to familiarize yourself with the details of the planned changes.

What to expect after the update?

So, let's look at the detailed collisions that will occur within the development branch of the ST-shek at the "Soviets". The following is planned:

Why are changes made to the ST branch?

The developers commented on the upcoming changes as follows:

The branch of medium tanks of the USSR has long been in need of modernization and improvements. We are going to completely rework this class of vehicles, starting from the 7th level and above. The changes are aimed at optimizing frontal armor, mobility and one-time damage. That is why Object 416 is removed from the research branch - the tank has weak protection, therefore it forces players to play in AT mode. Some changes will affect Objects 430 and 430II, which will make the game more interesting and rich gameplay.

The Soviet branch of development presents the equipment of all available classes in World of tanks. You will have to start pumping Soviet tanks from the pre-war MS-1.

The USSR research tree includes such legendary tanks as T-34, KV-1, IS-1, T-54 and self-propelled guns SU-85, SU-100, SU-152, ISU-152.

Top combat vehicles in the Soviet development branch in World of tanks steel anti-tank self-propelled guns Object 261 and Object 268; medium tanks - T-62A, Object 430, Object 140; heavy tanks IS-4, IS-7; self-propelled artillery mount object 261.

The Soviet development branch in World of tanks is shown in the following figure. Click on the picture to enlarge

For heavy tanks of the Soviet WoT development branch characteristic, good one-time damage, mediocre accuracy and small angles of declination of the gun down, and, as a rule, good all-round armor.

  • Branch with top IS-7 features good mobility for heavy tanks.
  • In the development branch ending with IS-4 tanks are better armored.

Soviet tank destroyers delight owners with good one-time damage, while the guns of these combat vehicles are rather slanting.

Majority Soviet medium tanks have good mobility and a low silhouette.

Soviet tanks boast good armor, moreover, located at rational angles, guns capable of inflicting high damage in one shot. However, they do not have good accuracy. Tanks of the USSR rarely lose much to their rivals in terms of performance, but they rarely come out ahead significantly.

Soviet tanks - universal soldiers on the field combat WoT and suitable for both beginners and more experienced players.

Today we are talking about the rebalancing of Soviet vehicles.

In Update 9.22, we will bring the nation's most unpopular tanks back to life by adding new vehicles and changing the USSR tech tree. Why is this needed? "Object 263" and its "younger comrades" rarely participated in battles, as well as the Soviet Level X ST "Object 430", which is not surprising. They were difficult to play. In addition, the cars of different levels differed too much in terms of gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make the game on them consistent and understandable. In addition, in version 9.22 you will find new gameplay on heavy tanks of Tiers VIII-X with a rear turret.

Now let's take a closer look at the changes and the reasons that led to them.

medium tanks

Branch A -43 does not give an idea of ​​what car will be played on level X. After getting acquainted with all the advantages and disadvantages of a CT with a rear turret on Tier VII-IX, it was logical to expect similar gameplay on the top of the branch. However, instead you got the classic medium tank close combat and were disappointed. Naturally, the popularity of the branch fell.

If you are in the process of researching the branch that leads to the Object 430, keep in mind that this vehicle will “move” to another branch (which will be upgraded from the T-44) with the release of 9.22. Consider this information.

What will make you give this thread a second chance? Perhaps what she lacked was gameplay consistency. This is what we focused on in Update 9.22, moving Object 430 to Tier IX. There, he will form a mini-branch of well-armored assault CTs with high one-time damage, pumped from the T-44. And at Tier X, a completely new car will appear: "Object 430U".

A beginner can boast of compact size, decent mobility and good armor. He will easily enter the flank of the enemy, disable his equipment due to the high one-time damage and get out of the fire unscathed.

The rear turret trio will eventually get a top that will inherit the strong turret armor and offer a logical after "Object 430 Option II" gameplay.


New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X TTs had a rear turret. Some of you liked these machines, while others preferred a more traditional option. However, few would argue that the FV 215b, Pz.Kpfw. VII and VK 72.01 (K) (which was issued as a game on the Global Map) were uninteresting. In update 9.22, Soviet vehicles will join this group: a new gaming experience from the classic Soviet "strands" at levels VIII-X (a branch studied from IS). Classic, but with a rear turret.

The well-armored IS-M , Object 705 and Object 705A will take higher damage per shot than usual with Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is battles at medium and close range. However, this is not the main thing - the rear location of the tower is important. In combination with strong armor, good mobility (for this type of vehicle) and a powerful weapon, it will allow you to easily "retank" the enemy.

Use the advantages of your vehicle and you will be able to effectively support the attack or send enemy tanks breaking through to the Garage. The gameplay of these TTs is something between the game on the Pz.Kpfw. VII and IS-7, but it remains unchanged as the branch is explored. The same cannot be said about the firepower: from the 122mm gun at Tier VIII to the powerful 152mm gun at the Object 705A.

Players love the agile T-10 Assault, which quickly shifts the focus of the attack, destroying everything in its path. However, no matter how good it was, it did not fit into the IS-3 and IS-7 group, so we replaced it with the Object 257. Don't worry, the T-10 won't leave the game. Over the years, he has repeatedly proven his effectiveness, so he will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we will tell you about it later.


Alternative tank destroyer branch

We have long planned to put this branch of tank destroyers in order. A simple change in the parameters of the machines did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch into medium-melee assault tank destroyers.

Concept

  • High forward/backward speed combined with medium maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
  • Good frontal armor is ideal for blocking enemy projectiles, however, the armor on the sides and lower frontal part is rather thin.
  • Average one-time damage and a long cooldown will compensate for mobility and security.
  • Accuracy and aiming time are designed for effective close to medium range combat and are not suitable for firing from a long distance.
  • Not the most comfortable gun depression angles are caused by design features.

Rebalancing the branch in accordance with the given concept required some structural changes. We started by bringing Object 263 down a level, where it can really shine with its DPM and armor (because it's still the same as it was at Tier X!). The next step is to select the appropriate car for Tier X, and this role fit "Object 268 Option 4". He received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 HP.

"Object 263" and "Object 268 Option 4" demonstrated excellent results in internal tests. The vehicles well "tanked" the damage and adequately showed themselves as assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving "Object 263" to the IX level, and we could not ignore it. Therefore, we left both machines for another iteration of closed internal testing. "Object 263" has not changed, but we have reduced one-time damage "Object 268 Option 4" from 750 to 650, keeping the previous damage per minute to smooth out the sharp change in damage per shot and reload speed between Tier VIII and X vehicles.


The last (and probably the most difficult) task was to customize vehicles at medium levels for the role of assault tank destroyers in close and medium combat. SU-122-54 did not fit into this concept due to the traditional location of the cabin. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved her one level down to see how she performs there. Unfortunately, the vehicle showed low efficiency in blocking damage even at level VIII and still did not fit into the concept of the branch's gameplay. Therefore, we decided to take the SU-122-54 out of the game and make a branch entirely from vehicles with a rear turret.


The second iteration of the supertest strengthened our belief that the concept we chose for the branch will give these tank destroyers what they lacked. These should be armored fast vehicles with good burst damage, the purpose of which is to lead the breakthrough and provide an interesting game process. The last guess is based on the supertest data. We want you to test this hypothesis yourself, determine if any more changes are needed, and together we will make the best decision. Let's wait for the start common test update 9.22 and find out how ready the vehicles of this branch are for battle!

During the 9.22 Public Test coming soon, we'll be monitoring your feedback and statistics. We want to make sure that the modified cars show the game that we expect from them.

A newcomer to World of Tanks, having opened the research section in the hangar for the first time, will get lost in the endless rows of tanks. He will have a reasonable question: “Where to start?”. We will answer this question in this article.

What to download?

About 450 production and experimental vehicles from eight nations are represented in World of Tanks. USSR, Germany, USA, France, England, China, Japan, Czechoslovakia. Soon, the collection will be replenished with vehicles from Sweden and Poland. The time frame of WoT covers the period from the 20s to the end of the 60s of the XX century. All vehicles are divided into 5 classes: heavy tanks, medium tanks, light tanks, anti-tank self-propelled guns(PT-ACS) and artillery (ACS). All of them are divided into 10 levels.

They rank combat vehicles by strength, which, with rare exceptions, also corresponds to the time period when this or that vehicle was in service or the project was under development. As you might guess, the division into classes and levels builds "branches" of development, where the icing on the cake is the "top" - a level 10 tank. The first three nations that appeared in the game, the USSR and Germany from the release, and the USA a little later, have the most development branches. For three, this is more than 20 tops, the rest are content with fewer branches.

In World of Tanks, each vehicle has its own style of play. Conventionally, they can be divided into: tanks with armor and "cardboard" tanks without armor; small and "barn"; fast and slow; accurate and oblique; rapid-fire and with a large alpha strike (damage per shot). Also, tanks can have traditional reloading and the so-called drum loading, thanks to which you can fire several shells in a short time, but pay for it with a long reload.

Tanks with different playstyles have different skill requirements for the player. So, slow tanks with armor forgive the mistakes of their tankers, but a fast light tank or a cardboard medium tank is painfully punishing for inaccurate play. To understand which tanks should not be researched ahead of time, let's try to divide all the vehicles in the game into the appropriate categories by class. Let's start with heavy tanks.

Heavy tanks

If you came to World of Tanks to dominate the battlefield and crush everyone with your steel tracks, then heavy tanks are your choice. They combine strong armor, powerful guns and are able to push through directions, "tanking" damage while less armored CTs come in from the flank and rear. But it's not all that simple. In WoT, there are TTs that do not fit the description above.

For example, the French AMX 50 100 and AMX 50b will give odds to many fast tanks in terms of dynamics and do not have armor. But they have a cannon with a drum for 6 and 4 shells, respectively. It's a choice experienced players, they can show impressive results on these machines. Whereas a beginner who has opened AMX 50 100 may get disappointed after playing several unsuccessful fights. And the thing is that in the head of an inexperienced player the thought sits: “Hey, I have a fast tank, I need to go to that hill in the center and take it!”. This usually leads to unfortunate consequences.

More good example branches are not for beginners - the British top-end TT FV215b. The path to it is long and thorny - from level 5 to 7 you will have to roll almost the same Churchill with different guns and armor. At level 8, a deplorable, against the background of classmates, Caernarvon (don't break your tongue!) awaits with mediocre armor, dynamics and damage of 230 units per shot. And what does a player who opens a British level 10 TT get? And he gets the most comfortable gun among heavy classmates, good turret armor and slipper-like layout, which imposes its own difficulties on the game. Add to that a 76mm NLD and two HUGE tanks just behind the armor, which leads to fires two or three times per battle. Then you will understand why this tank is so disliked by beginners. But, players with experience, despite all the disadvantages of the car, use it in clan battles on global map and are very happy with it.

An ideal option for mastering the TT class is the Soviet and German branches of the IS-7 and E 100. The IS-7 is a legend of the World of Tanks, the longed-for dream of any tanker. It has an impenetrable turret, good armor, a 130 mm cannon and the famous Soviet "vertukhan" (the ability to hit on the move and without aiming). E 100 is 130 tons of gloomy German genius. It has good armor and 750 damage. If he does not stand in an open field, he is able to live for a long time and reflect a hail of shells that fly in his direction. On the way to both vehicles, you will have a pleasant game on such iconic tanks as KV-1, IS, IS-3, T-10, Tiger, Tiger 2 and E 75.

medium tanks

ST is a universal class in WoT. Favorite class good players. They can deal damage, repel projectiles, perform reconnaissance and illumination, carry out raids on the rear, return and knock down the capture of the base, and some can do everything at once. Bright representatives are three twin brothers from the Soviet tech tree - T-62A, Object 140 and Object 430. An inexperienced player will not see a difference in the performance characteristics of these machines, although there is a difference. The T-62A has an impenetrable turret and better gun stabilization, while Ob. 140 slightly better UVN (vertical aiming angles) and driving dynamics. About. 430 has higher damage per minute. T-62A should be opened first, then Ob. 140.

German E 50 ausf. M and Chinese 121 good cars with armor and powerful guns. They can also be pumped instead of Soviet tanks, but the E 50 has a difficult branch, and it is very large, and self-propelled guns like to shoot at it. Chinese 121 is good for everyone, except for the UVN: and you can only shoot at the sky. The gun leans down only a couple of degrees.

Many will pay attention to the French ST Bat. - Chatillon 25t. He rightfully bears the title of one of the best ST tanks in the world. Speed, drum for 5 shells, universal love. But do not rush, because "batchat" is a very demanding fighting machine in terms of the ability to play. Inexperienced players, having opened "batchat", fights end ingloriously, which often causes a storm of curses from the allies. "Syndrome fast tank" In action. The branch up to it consists up to level 8 entirely of light tanks, which we will talk about below, which does not contribute to comfortable pumping. In general, we advise you not to take on the MT of France until you learn how to play the medium tank class. A similar situation with the "Czech" TVP T 50/51.

The Leopard 1, AMX 30 B, STB-1, M48A1 and Centurion Action X are among the undesirable for pumping in the first place. The first three have no armor, and the American and the British also have impressive sizes. All tanks, except for the M48A1, have complex upgrade paths. These machines are best left aside until you have some experience with the game.

Light tanks

By right it is the most difficult class of tanks in the game. In the "sand" most tanks are light, and therefore play fun and without problems. But, starting at level 5, they have an important role as the eyes of the team. Not all newcomers understand this and merge into a "rush in the center", depriving their team of "light". You should start pumping high-level LTs only when enough battles have been played and an understanding of various game mechanics World of Tanks.

tank destroyer

Anti-tank self-propelled guns - snipers in the world of tanks. On high levels they have the best weapons among other classes of vehicles. Two subtypes of PTs can be distinguished: glass cannons and assault self-propelled guns.

Glass cannons are combat vehicles with accurate penetrating guns placed on the chassis, in which the armor will protect only from rain and wind. Typical representatives are the Waffentrager branch with Rhm.-Borsig Waffentrager, aka Borsch, and Grille 15. This type of AT relies on camouflage and its painfully hitting guns.

Assault anti-aircraft guns, in addition to powerful cannons, also have good armor, but they pay for this with slowness and the absence of a tower. Jagdpanzer E 100 and T110E3 can compete on the front line heavy tanks. But players don't really like to climb forward on them, preferring to stand in a nearby bush with glass cannons.

In general, any branch of tank destroyers is friendly to beginners. The gameplay is simple and clear - stay in the bushes, shoot at the tanks. Except maybe Grille 15 due to the lack of armor, there are no particularly difficult branches, so you can download any of them. Moreover, at low and medium levels there are a lot of nice cars that you want to leave in the hangar, such as T67, M18 Hellcat, SU-100, ISU-152.

Art SAU

How many copies have been broken around the question of the need for Art SPG in battles. And while Wargaming thinks what to do with it on its own test servers, we will try to understand whether a beginner should start with "arta" and which branch to explore first.

If you look impartially, you can understand why the art is so popular with the players. It allows you to deal damage with impunity without moving far from the base. With a successful hit, you can kill the enemy in one shot. It does not require strong tension and concentration. On the other hand, after several nerfs, the game on the art became very uncomfortable. Long reload, long mixing, huge dispersion. The gameplay on the self-propelled guns is reminiscent of roulette: you can avoid hitting a standing enemy for the whole battle and then send it to the ST or LT hangar, which rushes at full speed, not being reduced to the target at all.

As an introduction to the class, it will not be superfluous to play a self-propelled gun, but it is highly not recommended to download any of the branches to the end. Firstly, except for top-end self-propelled guns, passing vehicles, with rare exceptions, are very uncomfortable. Secondly, leveling is slow, you need to earn a lot of experience, but it doesn’t work out consistently. Thirdly, after researching level 10 art, it is very difficult to sit down and learn how to play normal tanks.

So where do you start?

Which branch to open first entirely depends on the player. Someone out of a sense of patriotism starts with the tanks of the USSR. Someone, being an ardent German, opens Maus and E-100. In this article, we have only general information about development branches that are difficult to master for beginners and do not forgive mistakes. Carefully approach the choice of the first branch. Perhaps you choose your favorite tank, on which you will bring terror and sow destruction in the camp of the enemy.