The Cave is a typical platform. "The Cave" - ​​a quest for three How to play together in the cave

The Cave begins with seven archetypal heroes - a knight, a scientist, an adventurer, a Tibetan monk, a time traveler, little twins and a village fool - descending into a Cave that is said to be able to grant wishes. Everyone has their own: one dreams of untold wealth, the other seeks fame, and the third sleeps and sees himself in the chair of a more successful colleague. But how far are they willing to go in indulging their vices?

The campaign for the twins is perhaps one of the darkest.

In an attempt to answer this The question Cave sends the player to a dark quest I Have No Mouth, and I Must Scream based on the novel by American science fiction writer Harlan Ellison, published back in 1996. In it, a sinister supercomputer destroyed humanity, leaving only five people alive. There was some fatal flaw in the character of each, and a ruthless artificial intelligence established cruel tests in which he tested people for the ability to resist their most secret desires.

If in this screenshot you found a reference to Monkey Island, then skipping The Cave is doubly not recommended.

The same thing happens in The Cave, only Double Fine the Cave itself acts as an evil computer. Very quickly, in a deep male voice (yes, this is a talking Cave), she confronts the heroes with a fact: sometimes, in order to get what you want, you have to walk over corpses. Literally. And you go, because there is no other way to get out. And let you poison the parents of twin children and “accidentally” feed the princess to the dragon, but in the end you will find long-awaited fame, money or freedom. That is their real value. "Be careful what you wish for," as the ancients used to say.

Caveman

Otherwise, The Cave looks exactly like a game designed by Ron Gilbert and Tim Schafer, who also participated in the development, should look like. This is a stylish, witty and sometimes very funny project. For example, the first item you find in the Cave will be - what do you think? - of course, scrap! After all good game just have to start with scrap. And the girl one of the characters falls in love with is called the Stunning Two-Legged Woman. In fact, retelling local jokes is a thankless task, because most of them need to be seen: a solid share of humor lies in the animation.

For the first time, it's really difficult to choose heroes - everyone is very funny.

Although there are seven characters, only three can be controlled at a time. Having made a choice at the very beginning, you will stay with it until end credits. However, the composition of the company will not in the least affect the style of passing: despite the fact that each hero has his own unique ability (the knight is invulnerable, the redneck can breathe underwater, the scientist hacks computers, etc.), it will be needed only at a special level, entirely dedicated to one character.

This is where one of the main shortcomings of the game lies. It turns out that in order to see all the locations, you will have to go through The Cave at least three times, and given the two possible endings, six at all. This is partly offset by the short duration of the game, but the trouble is that, in addition to unique levels, there are also so-called "public" ones, in which all characters are absolutely interchangeable. They were designed to combine seven stories into a common narrative and, predictably, turned out to be the most boring. Naturally, you will have to visit these locations with each passage.

Certain complaints are game mechanics. Behind a 2D platformer in the spirit of Trine and The Lost Vikings in fact, it hides the good old point & click, only scaled up. We have a huge level with many elements (mechanisms) that need to be connected (launched) in the correct order in order to go further. What to screw to what is usually clear right away, and if not, it is quickly found out by typing. For example, if we have a banana, then somewhere there is bound to be a monkey, and for every broken generator there is one working one, from which you just need to remove the battery. In fact, the player is only required to carefully study the level.

You do realize we weren't joking about a nuclear missile, right?

This seemingly simple task is complicated by the need to run long distances. They almost don’t force you to jump carefully on difficult platforms, and you can’t die (the game resurrects the hero just a couple of meters from the place of death), but monotonous climbing on huge levels only becomes more boring from this. Adding fuel to the fire is the fact that The Cave has no inventory and a character can carry only one thing at a time. Three heroes - three subjects. And if you suddenly need to bring in slot machine five tickets, then running back and forth cannot be avoided.

But the strangest aspect of The Cave is the co-op. In fact, there is a regime, but there is no point in it. Judge for yourself: you can only play together at the same computer, there is no split-screen, and given the multi-storey locations, it’s impossible for the three of you to constantly stay on the same screen. As a result, all joint puzzles have to be solved in exactly the same way as in a single player campaign - placing the characters in turn in their places. And this is the last thing worth getting together with friends on a Saturday night.

Where The Cave really excels is in the thoughtfulness of each hero's unique levels. In the Cave there was a place for a rural fair, and a historical museum (which you will visit in different time continuums), and even a nuclear missile launch center. But what is especially important - Gilbert and Schafer once again managed to brilliantly ridicule human stupidity, mocking not only the drawn characters, but also the players themselves, most of whom, judging by the reviews on the forums, never learned their lesson from the game.

Replay Value:

cool story:

Originality:

Easy to master:

Gameplay:

Sound and music:

"Okay"


Did you wait?

Cumbersome, not always understanding what to do with her own mechanics, but no less exciting game from some of the most talented people in the industry.

There are only two moments where Double Fine worked unambiguously great - this is a selection of colorful characters and a picture that is similar in spirit and style to the animated series that moved to the "tride" Gravity Falls. And from the point of view of hipster children and other connoisseurs of the Soul, all this fuss in the talking maze is, of course, not a quest, but a crooked platformer with dynamite and buckets. Any talk about some kind of genre value, and even more so the return of Ron Gilbert as the creator of smart and at the same time funny games, according to such people, game and absurdity.

On the other hand, The Cave seems to have been designed for those who grew up on Maniac Mansion and The Secret of Monkey Island and now don't have time to sort through inventory and use dogs on candelabra. Such a compact format can become the key to a good life for all future quests for several reasons. Heavy, classic point & click adventures are now only needed by connoisseurs of antiquity and regulars of torrent trackers. In order to live and flourish, the genre needs to adapt to the pace of modern life, to the players of the new wave, and quests with easy puzzles, a short story, made at the intersection of genres, may turn out to be what you need. At the very least, such games raise fewer questions than interactive movies with the dead.

Maxim Ivanov

The Cave is almost a playful interpretation of the Decameron. Before us is a kaleidoscope of instructive stories that develop independently of each other. This is both the main find and the main drawback of the game. The plot resembles a set of hilarious but unrelated sketches. Schafer and Gilbert borrowed the general style from Burton and adopted some of his techniques: the deliberate grotesque, signature black humor, the tone of the story. The scene with the princess being eaten was especially successful. The creators approached the matter with imagination and thoroughly walked through the corroded stereotypes. For example, Excalibur will have to be taken out with a stick of dynamite. And listening to the mocking remarks of the Cave is a separate pleasure. However, the new Double Fine project still lacks a director's hand. In the finale, you ask yourself: why, in fact, did they show all this to us? What did the main characters take for themselves? And what was the purpose of the Cave - to reproach, to poke its nose into human imperfection?

The mechanics of the game is reminiscent of Trine, but there is much, much more tiring running around. Puzzles, on the contrary, are almost not annoying. Moreover, most of them have several solutions at once. As a result, The Cave is a rather ambitious game, which is dragged down by a not very successful implementation. You can't call her bad, but you can't call her good either.

Anton Mukhataev

It's a shame that the new release from Double Fine is no longer perceived as a big event. At the beginning, The Cave appears to be a very different game: Behind the clunky comedic co-op platformer lies a modern retelling of Gilbert's old games, Maniac Mansion and Monkey Island in 2013 language. Almost devoid of impressive moments, the game promises more than it actually offers. There are many worthy finds in it - voice-over with sarcastic comments, a minimum of hints, logically arranged puzzles. Without leading the player by the hand and not taking him for an idiot, The Cave still rarely works as it should: it makes you smile, but not laugh, think, but not strain your head.

Sometimes it feels like she's trying too much, not focusing on getting every hero and every mechanic to their full potential. It would be much better to reduce the number of characters, give each of them more abilities and see what happens. It also turns out that The Cave only hints at how good it could be. Gilbert's idea to tell simple human stories is understandable, but should the game itself suffer because of it?

So let's start the game. The camera smoothly lowers, choose one of the 7 characters. Let's start with the knight. We run to the left and break the gate, then we run to the left. Now take a time traveler and a farmer with you. We run the knight further and jump down into the cave. Then we go down with two selected heroes (a time traveler and a peasant). As a traveler, we move the box from the right corner of the cave to the left, then we climb onto the ledge, now we drag the rest of the heroes onto the ledge too.

We run to the wooden bridge and fall down the three of us. Then we run to the right and talk to the crying uncle. Next, he will give us the key. We take it as a peasant, open the door and jump down, then we go down the rope and run to the right. Then we go down the stairs. On the right there will be a small broken windmill, on the left there is a lever. We go down even lower, where there are vending machines with food, and use the lever to the right of them, change the hero and run to the lever opposite the mill, he will open the passage, and with the third hero we run to the left to the pile of bones and the monster. Don't get close, it can kill you. We go up and activate the sign drawn on the board.

We go to the right and use the old well. Now we climb to the left and use the car, but nothing will come of it. We switch to the second hero (any) and run them to the bell (near the pile of bones) and use it. Top activate the machine. Next, with the help of a knight, we break the well lever on the right, pick it up as a peasant and go to the damaged well, insert it, start twisting it and it will explode. To the right of the well is the sign to which we bring the knight. Let's activate it. Next, we go upstairs as a peasant, pick up a bottle of water from the car and go downstairs and run to the right and insert it into the generator next to the food machines and take a hot dog from the machine. Next, we take a hot dog with us and throw it on a pike to the right of the monster in a pile of bones.

Now we approach the vending machine with food, again we take out a bottle of water and carry it to the generator upstairs, from where we took it from the car. Now we activate the bell below by the peasant and quickly switch to the time traveler and turn on the car and catch the creature. Then we run to the left as a peasant and run up to the sign of the bear and all the heroes run quietly to the left.

We jump down as a peasant. We swim to the right, climb up and go down the stairs and even lower. We take dynamite, rise, set fire to the candle on the right and put it quickly to the wooden bars on the right. After the explosion, we take the reward. Next, run to the right and stand on the button that opens the door. Then we take the time traveler and go to this door open door, we pass and climb the stairs and take the skull in the treasury. Now take the elevator to the right, go up, then go up the stairs even higher, then go up again to the left and return the skull to the peasant, and also return to him the reward found by the peasant. Now we switch to the knight, run to the right, dive and swim out to the right and pick up the guitar and return to the uncle, giving him the reward. He will open the door and we can run to the right and read the inscription on the sign do not forget.

We run to the right, and jump into the gorge down into the water. Now we stand on a wooden block and go down with it, stand up with any hero except the knight. We switch the hero and go to the left, where we activate the sign of the knight. Now we go down to them and drag to the left, now we go down as a knight, run to the right and stand on the button. Now we take the peasant, we go down and also stand on the button, now we stand on the button as a traveler and open the door and go down, then to the right and even lower. We run through the gorge with fire, or rather we fall into it, using the ability of the knight - invulnerability. We run to the right to the king, we communicate with him. Then we run to the right, jump onto the rope and open the gate, then on the second we climb up and climb even higher, then to the left and even higher and we will climb to the balcony of the princess. We communicate with her.

Then we go down and run to the right, then down and to the left and down again. Here the dragon slumbers. Don't get close or he'll kill us. There is a bowl not far from the dragon. Next, take the time traveler and run to the left of the wooden sign with skulls. At the end of the path we find the sign of a bear - a peasant. Then we run to the right of the tablet and go down the traveler. Below we activate the sign of the knight and go upstairs. To the right of the balcony there will be a shooter, do not touch him. We need to get the key in the room above. To do this, we go up. And use the ability to move through walls. Then we rise into the elevator to the right of the clock, and as a peasant we run to the clock and turn the arrow. We quickly switch to the time traveler and jump into the right room, where our sign is.

We continue to play the game. So, run to the right and jump down the peasant, then down to the wizard with the pie, use it 2 times. Then we go to the button at the roulette wheel, stand on it and try the roulette wheel again and win a golden ticket, go down and go right to the cart and insert it. Then up and to the left and jump down. Here is the color wheel. We will return to it later. We take the wrench from the knight and run down to the gate with the duck, open it. We jump into the water and swim to the right. We swim out and run to the right, there will be a sign of a peasant. Then we go up to the left and to the right.

We run further to the Ferris wheel and jump into the cradle and wait until we can jump to the sign of the knight. Then we jump again and wait until we make an almost circle and there will be a bottle of water at the top, but we cannot take it yet. We go to the bottle to the right of the ring as a knight, and as a peasant we go to the generator on wheels. We turn off the generator and take the bottle as a knight and insert it to the left of the Ferris ring, take the sledgehammer below. Then we go down to the game with the measurement of the force of the blow with a hammer and hit it. We get a ticket and insert it to the right into the cart with the bear. Then again we go to the ring, turn off the generator, take a bottle of water on the left and move it to the right and insert a little lower, to the right and an attraction with a magic ball.

He starts telling us. Remember the color of his ball, the moment he starts telling us our fate. It is this color that we will choose as the one chosen from the color wheel, then we pull the lever, get a ticket and run to the bear, insert the ticket and get the bear. Then we carry it to the right to the exit, and wait6 until the scale is filled. Then we insert the last ticket back into the cart, take a lighter and set fire to the exit, after which we wait until the hay burns and run to the right. So let's continue the adventure with our friends. We activate the lever, then we jump to the stone and from it to the right. Then we go down and run to the left until we meet a grumbling old man. He will start throwing various objects, pick them up and take them to the right so as not to die from dynamite. We take a bucket, fill it with water at the top and catch grandfather's dynamite. Next, take the dynamite, set fire to it and put it on the pile of stones at the top right. Then we go to the right and activate the symbol of the knight.

Then, with the second hero, we again collect water in a bucket and catch dynamite. We set it on fire and put it near the pile of stones on the left. There will be a symbol for the time traveler here. We go to the knight traveler. We move the cart to the left from its left side and hold, change to a knight and activate the apparatus that mines gold, then send it to the old man. Then we go to the left, where there was a symbol for the traveler7 We first raise the cart to the right platform, and then with two heroes we stand on the platform to the left and with one we drag the cart to the central platform, which does not move. Now we place two heroes on the platform on the right and with one we drag the cart from the left to the old man. Then we find the third trolley and send it to the old man. In the third one, you will have to sit down yourself in order to choose the path on the left during the journey and the bridge will have to collapse.

So, we go to the right by the traveler and we approach the engine. We go into the time machine to the left and use it. We move to the prehistoric past. We run to the right and go down and to the left. Here is a prehistoric man. We help him roll a huge stone to the right until he falls. A little lower will sleep a huge dinosaur. Then we climb up and on the left there will be a stone that needs to be placed under a trickle of water on the right and switching to the player in the future we go to one of the heroes to the drawn dinosaur with the button.

We switch to the hero in the past and return to the other two, where the dinosaur is drawn. We activate the panel and now we all smell like this dinosaur. Now one of the heroes take a shovel and go back to the past (not to be confused with the present) and go to the dinosaur. See that the smell does not evaporate. He will fall in love with us and run after us to the left edge, and you, the second heroes from above, will drop a stone on his head. Sorry dinosaur. Next, we look at the video.

We take a recording player with a film and take it to the crystal monster and throw it nearby, and we go around it so that it throws us with its mouth, and then we jump on it with the player and it will hit us with its tail and we will record its roar. Then we go upstairs to the girl with the gun, throw the player nearby and turn it on, the guard at the gun will run away. We take a hot dog from it and go to the monster. We lure him with a smell on a fragile bridge and he will fall down. We jump heroes into the formed gorge. We run to the right and lower the boat into the water. We jump heroes on it and swim to the right. We swim to the mad old man. Then we run to the right, take the phone and go to the old man. We listen to his chatter.

On the right, push the blue box down. Then we jump onto the ledge on the right and run to the right and go down. Next, take the box and push it to the left, here on the right, take the yellow tin box. After running to the left, put the pipe in the missing area, right at the base of the cave. Then we go down below, activate the red valve and the water will rise to a sufficient level so that we can swim over to the left. Then we return to the grandfather and on the right on the ledge take another part of the pipe with four exits and insert it into the cave in the missing place. Watch the video for the end of the game.

Platforms: PC | PS3 | Wii | Xbox 360

Game modes: Single Screen (2)

Year of release: 2013

The Cave toy is quite often compared with the famous Trine and The Lost Vikings. However, this is very approximate and most likely erroneous. This is a quest wrapped in the cover of a typical platform game - there is no action here, as well as combat abilities. Just a quest - and that's it, there is nothing even to compare with Trine, the dynamics are not the same, and the gameplay is very different. With the Vikings, there is a little more in common, also three heroes that you need to control - it doesn’t matter if you play alone or in the company of friends. But the Vikings have some skills, but they are needed there, and in The Cave, in fact, there are no enemies, there is no one to fight with.


The only pity is that in the toy the main disadvantage is just cooperative mode. No interaction, just pulling levers. Characters without tactical moves, just shy away from locations. In the Vikings, one covers with a shield, the other kills, the third puts it on obstacles, and the like. Here, lonely heroes just roam the cave together. That is, the impression is exactly the same if a friend lies on the couch and stares as you go through the game. And there is no split screen when you need to split the characters. If one stepped aside, the second will stupidly stand and wait. It turns out that half of the time is played by one, half by another user. Okay, such mechanics worked fine in Heroes, but here such gameplay makes you bored and alternately yawn at each other.


The plot is not bad, the design of each level too, the developers have tried, the monologues are not bad. The locations have been worked out, each separate section corresponds to the most popular and excellent games in terms of design. But with each transition from site to site, there are still locations that are constantly repeated. If you remember that there are only seven characters in the toy, then it is clear that in order to fully understand it, you will have to go through the entire game at least three times. For the first time, you may like the levels, but as you repeat, they will get bored and burdensome. Since you already know all the solutions to puzzles and puzzles, there is no point in going through them again, and no one will offer something new. It would be nice if they put a generator of random "branches" or at least just diversified the transitions to personal areas. Could at least put different riddles for each passage.


Okay, about the cons, you can move on to the positives. The story of the cave itself is interesting and amazing. The most good part in the game - locations defined for each character, which talk about the history of each, the characters are fully revealed. All stories are not only funny, but also make you think about how to play this or that hero. Everyone who plays will draw their own conclusions and get their own ending. Humor in the toy also takes place, not stupid, but rather witty. Voice acting at the level, the actors tried. Because of all this, in the first place, cons gameplay you can not notice, but noticing - omit and not pay attention. Each character solves puzzles according to his abilities, so you just run between locations on the machine to quickly start new tasks.


In the end, what do we have? A normal platform quest, which is quite rare in today's game industry. Fans of Viking mechanics will be pleased, the game is very similar. At the first passage, it will be interesting, but then repetitions of locations and riddles, as well as fussy running around with three characters, will tire you. The toy has low replayability, and this affects its popularity, especially for co-op. But anyway, The Cave will give you pleasure, it's just a pity that it will be simply impossible to extend it with repetitions.

well done: Sacrificed oneself for ultimate flavor

To get this achievement, in the first location where you need to hang the dragon by the tail, take a hot dog and string it on a wooden stake to lure the dragon. Next, we DO NOT ring the bell, but jump to the dragon, with a flame it will fry us and at the same time a hot dog.

Shoplifting: Saw a postcard stolen from the Gift Shop

At the clerk in the souvenir shop, before he opens the door for us on our journey, you need to take a postcard from the stand and go through the door, after the descent, you will be credited with the achievement.

remorse: Remembered it "s wrong to steal (Repentance: I remembered that stealing is bad)

You need to return the postcard to its place on the stand in the clerk's gift shop when you return to it at the end of the game, yes, you heard right, the postcard must be carried with you throughout the game and returned at the end.

Fire In The Hole: 3 die by the Miner's hand (Fire: Three died at the hands of the Miner)

The location where we return the trolleys to the miner. You need to achieve that 3 heroes were destroyed at the same time with one explosion.

Creamed Corn: Food-based destruction

You need to blow up 2 cans of corn. The first is at the Miner who throws dynamite, you just need to put the can under the dynamite. The second is on the island, behind the box on the right side of the island. It must be blown up with pirate barrels.

To Soothe A Savage Beast: Recorded and played back the elevator music from the Zoo food court

In the zoo location, after charging the tape recorder, we go to the food court where a melody plays from the speaker (similar to a melody from an elevator), put the tape recorder on record, then move away and put it on playback. Your achievement.

Corruption: Saw the darkness in all our hearts (Corruption: See the darkness in all our hearts)

View bad endings for all the characters in the game. To get a bad ending, you need to take with you from the cave the item that the seller in the souvenir shop gives you.

Redemption: Saw the good in everyone (Atonement: See the good in everyone)

See good endings for all the heroes of the game. To obtain good ending, you need to exit the cave completely empty, when the seller gives you a reward, talk to him again to return the reward back and be left empty-handed.

The Whole Story: Collector of forgotten dreams (Full story: Catalog of forgotten dreams)

Unlock all rock paintings. This is a cumulative achievement, you need to collect 12 drawings for each hero: 8 drawings you find in the levels, 2 are given for a good ending and 2 are given for a bad ending.

Who Wants to Live Foreve r: Got everyone out of The Cave without dying once

Difficult achievement. You need to complete the game without dying. You can cheat if your hero is dead, press Ctrl + Alt + Del and end the Cave.exe process, then start the game and click "Continue", I want to note that you will need to start the current level from the beginning.

What You Always Wanted: Reached the bottom of The Cave

This is a story achievement you get when you beat the game for the first time.

Win-win-win-win-win-win-win: Everyone reached the bottom

To get this achievement, you need to complete the game with each hero from any of the endings.

Royal Buffet: Where did the King go anyway? (Royal buffet: Where did the king go?)

You need to watch the dragon eat the king when he runs away, run after him to the princess's room and watch the process itself.

A Midsummer Knight's Thieve: Helped the Knight obtain Excalibur ( medieval knight thief: Helped the knight get the sword)

Traveler

Walk Like An Adventurer: Pantomimed an ancient hieroglyph (As an adventurer: Draw an ancient hieroglyph)

It's easy to miss when you enter the pyramid and talk to the adventurer, run straight and go up the second ladder, as soon as you go up there will be a picture of three ancient people on the wall, you need to bring all three heroes here, they will depict ancient people.

It Belongs In a Museum: Came ever-so-close to recovering the Sarcophagus (Museum exhibit: Get very close to recovering the Sarcophagus)

Story achievement, get it automatically after completing the location of the hero.

Hillbilly

Don't Fill Up On Fortune Cookies: Peered into everyone "s fate (Don" t Fill Up On Fortune Cookies: Looked into everyone's fate)

At the carnival there is such an attraction called Zavetar, which predicts fate. Well, you need to find out the fate of each of the characters, this will require 3 passages.
Added on 12/11/2014, Thanks
To Zavetar you need to go to the attraction "Guess the color". After it, the heroes do not interact with the predictor.

Weight of the Beast: The scale reveals a baleful figure

In order for you to get this achievement, you need heroes: Hillbilly, Knight and Lady from the future. Everyone should have one item in their hands: a sledgehammer, a dumbbell and a wrench. We stand all three on the scales, launch the attraction, get a weight of 666 and get the achievement.

Funnier Than a Burning Carnival: Enabled the Hillbilly to burn down the Carnival

Story achievement, get it automatically after completing the location of the hero.

Embrace Impermanence: Broke bridges

When you climb on the carpets of the planes, at the very top you need to jump to the right with all the heroes (to where the rope is) after you climb the rope, there will be a bridge and you will need to bring it down.
Added on 03/18/2015, Thanks
In order to break the bridge, the player must have a feather in their hands.

grand theft Karma: Played some dubious role in the Monk's murder of his Master (Grand Theft Karma: The Master Must Die)

Story achievement, get it automatically after completing the location of the hero.

Walkthrough Cube games escape the cave. In this article I will try to help you with the riddles of this wonderful game. By the way, the game has the ability to change the language to Russian. It looks like it was also possible in the Cube escape theater). But I didn't notice.)

Walkthrough Cube escape The Cave

At the start, immediately open the chest of drawers. We get matches and a knife. There is a bowl on the chest of drawers, grab it. We follow to the right, we set fire to the torch with matches. A man lies on the floor and asks for help. Above it is a window, click on it. You need to collect a pyramid of drops, as shown on the wall.


We go to the right, we collect firewood. Again to the right, on the shelf we find a bowler hat. Open the locker by moving the locks as indicated by the arrows. In the closet we will be met by a series of puzzles with cobwebs. The main task is to prevent the spider from eating the midge. By clicking on the web you remove the thread. If the first two riddles were easy, then the third may have problems. I'm posting a screenshot with the solution.


The rest of the puzzles are simple, just remove the web around the flies. After solving the riddles, we pick up the book. We return to the man, to the right of him is a brazier. We put firewood, hang a pot and set fire to firewood with matches. Now let's look for flies in the cave. I'll give you a clue as to where they are.




Each fly has its own color. By clicking on the fly, it will begin to show a figure with its flight path. Thanks to the tips of the flies, we enter the cipher into the chest of drawers.


We get a pickaxe, follow to the window where we collected the crow drop by drop. We break the figure of a raven with a pickaxe, we take away water. We put water to the right of the microscope. Place a bowl on the microscope tray. We go to the music stand and put the book on it. The family tree must be collected in the book. Without passing Rusty lake: Roots it will be problematic, I'm throwing off the screen.


We click on Laura, we get a photo card. We put the photo on the page on the left, we get a hint. Enter your hint here:


After that, the light will turn on. We go to the dog, a drawing will light up to the left of it. Click on the picture to solve the puzzle. It is necessary to collect a figure from those offered on the shelves. After we have collected the last figure, we give the bottle to the man on the right. After that, a crippled soul will appear. We give the bottle to the second man, a moth will fly in, we catch it. We give the moth to the bat and get a photo. I put the photo in the book, on the next page. We get a hint.


We use the hint and light the second lantern. We return to the wall with drawings, a new riddle will appear. Highly simple riddle, set the man in diving suit to the cubes where Dale goes. I drop an example:


After passing through the maze, a crack will appear in the wall. Hit the crack with a pickaxe until a hand grows. We cut off the hand with a knife. bloody scene). We put our hand in a meat grinder, we get food for the dog. We give food to the dog. Click on the dog until it goes to the toilet. Next, we take the bowel movement and put it on a plate under the microscope. We solve the riddle in the microscope, you need to get rid of the red lines. The riddle is not easy, unfortunately I could not make screenshots. Maybe I'll post a video later. We get the powder, add it to the water and get the elixir. We approach the mirror, drink the elixir. Click on the mirror until it breaks. In the corner of the mirror we are looking for a photo, we put the photo in a book for a hint.


We use the hint and light the third lamp. We return to the wall with drawings, we solve a simple problem. Starting with the black cube, collect the fish and the cubes that the orange fish will point to. For example: initially the fish will be shown to the jellyfish, we go to her and so on. After everything is collected, the wall will crack. We hit the crack with a pickaxe. We take ore. We put the ore in the boiler and take the liquid metal. To the right of the microscope is a box with a cast of the key. Pour liquid metal into the box. Close and open the box, take the key. Use the key to open the bottom drawer of the dresser. We grab the electrical tape and repair the tube that goes to the suit. We turn on the oxygen, let the air into the spacesuit. We give him the elixir, Mr. Owl will appear. We talk with him and take away the photo and the diamond. We put Laura's photo in the book and get a hint. According to the standard scheme, we enter a hint on the door.


The door will open and the last drawing on the wall will light up. The picture is a hint. We look at it and remember the direction of the arrows. We go to a new room and unscrew the switch as in the hint.


We press the lever. We go into the boat.

Walkthrough Cube escape The Cave Submarine

We approach the shelf with the box. We take from the shelf an inkwell and a shell. Now we need to power the boat. We go twice to the right and open the stove. We burn coals in it.


We find a car with a power supply. We put a diamond there.


Following the prompt on the shelf, set the values ​​on the control panel as in the screenshot.


We rise a little higher and turn the valve until we get a pressure of 40.


We go into the left room to the yellow steering wheel. We unscrew the boat so that we get to our destination. The destination is indicated on the panel. That is, we turn to W. To the left of the steering wheel there will be a power supply panel, set the value to 3 and go. Next, turn the steering wheel to position S. Set the power to 2.



To the right of the machine for catching cubes))) There is a lever on the pipe, click on it. We go to the right, in the porthole a fish. Our task is to catch her. Balls will help us with this. True, these are disposable balls, but the task is simple. Try it and you will understand, it is not difficult. We catch three fish, then two will come at once. We send one to the button, the second to us. Further, in the same way, we catch the remaining three fish. We hang the fish evenly on six hooks.


Close the oven and open it again. We see the word OWL. We enter this word in a room with a steering wheel. A crab will fall out of the pipe. We give the crab a shell, in return we get a pearl. We go to the shelf with the map, set the pearl in the box. Inside we find a corner and a hint.

We return to the dashboard and to the left of it we find the lever. Click on it, look through the telescope.


We collect the puzzle and get a white cube. We install the white cube in the power supply machine. Again we return to the dashboard, from the received hint we set the values ​​​​on it.


A little higher, turn the valve again, now you need to set the value to 30. To release the pressure, press the lever. I think from the first voyage you understood how to manage the boat. We swim to the object flashing on the radar. We catch a cube, we see a fish. We click on her and try to talk to her in Morse code. The fish gives us the word INK. We enter it in the same place where we entered the word OWL. Octopus tentacles will come out of the pipe. It is necessary that all the suction cups come out. Quite a difficult task. It's easier to remove all the suckers and start with the extreme tentacles. How to cope with the tentacles, we put an inkwell under them. We carry the inkwell on the shelf with the map. We get the next place to swim. We go to the dashboard, press the lever and collect the puzzle (as with the white cube). Next, we refer it to the power supply mechanism. We set the values:


Above (where is the favorite red valve), set the depth to 0. We swim to our destination. We pick up the last cube, solve the last puzzle. After that, as always, we carry the cube to the power supply mechanism.


Now we are going fishing, everything is the same as before, only now we are sending the fish to the hook. We go to the telescope and see the fisherman. Click on it, it will start showing letters. We get the word KIT and enter it. A hook will fall out of the pipe, take it and hang it on the ship in a bottle. We pull the hook until the mast falls out. We look at the mast and inside we find a clue. Following the prompt, set the values ​​on the dashboard:


We sail to our destination. And do not forget to change the depth to 50 (red valve). When we arrive at our destination, go left and pick up the cubes. We go to the porthole, hit the cracks and find a white exit in the water.

Walkthrough Cube escape The Cave Finale

We will be in a white room. We release the scanner on Dale's head, move to the right to Laura. We release the scanner on her head. We install cubes in the device. We turn on the scanners at Dale and Laura. We approach the device, click on the needle and pick up the cube. We give the cube to Dale, we sit down in the elevator. On this walkthrough Cube escape The Cave ends.