Assassins creed 4 templar keys grand cayman. Help your brother Help A Brother Out. Why do you need keys

Additional missions. Keys of the Templars


In 1 memory of 4 episodes, we enter the mansion on the island of Great Inagua. Inside there is a cage locked with five locks. Inside the cell is a special templar armor, it provides additional protection against physical melee damage.

Location of the Templar Keys. Where can I get the keys of the Templars?


Templar Key 1

We insert the first of the five keys immediately in the story.


The remaining four keys must be found by completing additional missions of the Assassins (shown on the map with a symbol hidden blade). We need to track down and kill the four Templars holding the keys. One of the tasks is located on Cayman Sound, the rest of the tasks are in big cities: Havana, Kingston, Nassau.

Templar hunting. Opia Apito
Templar Hunt - Opia Apito (Assassins Creed 4)


Cayman Sound Island (327, 334) (in the center of the global map).

1 mission. Secretly assassin (The Taino Assassin). On the island we find an assassin girl. To gain her trust, we begin to compete in high-speed hunting. We are trying to kill more local beavers than the assassin. Best for killing firearms. Having collected several skins of beavers, we are attacked by a white cheetah. After defeating him, we get the girl's trust and access to the next task.

2 mission. Templar Ships. On the east coast of a large island. Track down the Templar spy. We eavesdrop on conversations at the tavern. We quietly steal a letter from the found spy.

3 mission. The right hand of the Templar (Right-hand Man). On the east coast of a large island. We come to the house to the spy Vargas, we run after him. We board the ship and chase it into the sea.

Pinos Isle (north of the first island).

4 mission. The trail of Lucia Marquez. On the northern island, we quietly kill all the guards in the clearing, using explosives on the ground. We catch up with the Templar Lucia Marquis and kill her.

We get Templar Key 2.

Templar hunting. Rhona Dinsmore


1 mission. Bureau under attack. The assassin girl shoots back from several squads of enemies. We help her. We fight off the first wave of enemies. After that, we take barrels of gunpowder and place them in narrow passages. We blow up the second wave of enemies, then deal with the third wave in the same way.

2 mission. A Thief in the Market. We find a pickpocket among the crowd. We catch up with him along with the guards. We kill in the bushes, we take away information.

3 mission. Arms Race. We penetrate the three bases of the Templars, destroy their stocks of gunpowder.

4 mission. Flint's End. We go to the warehouse on the coast, quietly go around all the guards, kill the Templar Flint.

We get Templar Key 3.

Templar hunting. Anto
Templar Hunt - Rhona Dinsmore (Assassins Creed 4)


Kingston.

1 mission. Black Assassin (The Maroon Assassin). We meet an assassin fighting for the freedom of black slaves. We eavesdrop on the conversations of the guards.

2 mission. Recruiting Blacks (Recruting Maroons). We kill detachments of soldiers, free three slaves.

3 mission. Under attack. We stand in the backyard, fighting off the arriving enemies. After each wave of enemies, we try to attack their collection points.

4 mission. The Commander's ruse. We're chasing the officer. Having reached the cane farm, we kill the Templar Kenneth Abraham.

We get Templar Key 4.

Templar hunting. The Travers Brothers
Templar Hunt - Vance Travers (Assassins Creed 4)


1 mission. Oh, brothers (Oh Brother...). We meet the assassin in Nassau, we get a tip from him on the Templar. We attack the Templar, but he turns out to be the Assassin's twin brother. As long as we keep him alive.

2 mission. Another brother (The Other Brother). Hiding in the huts, following the conversation of the brothers. Along the way, we kill the guards-killers who are sent by an unknown Templar.

3 mission. Upton's Sorrow. One of the brothers gets drunk with grief after learning the whole truth about the other brother. We accompany Upton from the tavern to the house. On the way we take part in a hand-to-hand fight, we kill two detachments of guards.

4 mission. Queen of Pirates, King of Fools (Queen of Pirates, King of Fools). Looking for brother Vance. We find him in the western swamp under the protection of soldiers. We quietly kill Wayne. We learn from him about the real key carrier - this is the girl Jin Lang. She is nearby, we catch up with her and kill her.

We get Templar Key 5.

Having received all the keys of the Templars, we return to the island of Great Inagua. In an abandoned estate behind five castles, we pick up the special armor of the Templars.

Assassin Contracts


After completing the 4th memory of the 4th episode of the main plot, we get access to additional tasks from the Assassin community.

Each task is a separate contract to kill a certain person who has good security. Contracts can be obtained in cities and towns by opening a dovecote with carrier pigeons.

Total in Assassin's Creed 4, there are 30 kill contracts.

For completing the contract, there is always the same reward - 1000 coins. Sometimes there is an optional additional condition- kill the target, quietly, without engaging in open combat. For fulfilling the condition, we get another 500 coins on top. For 100% completion, it is not necessary to fulfill these additional conditions.

For the fulfillment of all the contracts of the assassins, we get the best melee weapons - Pistol swords (speed 5, combo 4, damage 3).


Kingston - contract 01. The Plantation Master
Kingston Contract 02. The Guard Post
Kingston - Contract 03. The Slave Traders
Kingston - contract 04. The Judge
Kingston - contract 05. The Weapons Smugglers
Kingston - contract 06. The British Captain
Havana - contract 07. Beach Bonfire
Havana - Contract 08. A Shipment Of Powder
Havana - contract 09. The Spanish Commander
Havana - Contract 10. Unlicensed Dealer
Havana - contract 11. No More Taxes
Havana Contract 12. A Botched Escape
Nassau Contract 13. The Pirate Captain
Nassau Contract 14. The Outlaws
Arroyos - contract 15. Tomb Raiders
Arroyos - contract 16. A Last Drink For The Road
New Bon - contract 17. Castaway
Corozal - contract 18. The Unworthy Brother
Crooked Island - contract 19. The Poachers
Crooked Island - contract 20. The Deserter
Grand Cayman Contract 21. The Twin Dilemma
New Bon Contract 22. The Dreaded Pirate
Ile a Vech - contract 23. The Expedition
Ile a Vech - contract 24. The Slave Master
Andreas Island - Contract 25. A Slaver's Business
Salt Kay Bank – contract 26. The Informant
Andreas Island – contract 27. The Treasure Hunter
Salt Kay Bank - contract 28. Shady Business
Grand Cayman Contract 29. The Smuggler's Squat
Corozal - contract 30. The Outlaw's Cave

Naval Contracts


After capturing the fort, you can perform several additional missions- maritime contracts. Contracts can be obtained from a sailor standing on the pier of a captured fort.

Possible goals of a naval contract: sink several specific enemy ships, sink any number of ships of a certain type, capture a ship, protect an allied ship.

During the execution of a naval contract, you cannot use fast travel on the map, and you cannot go to the coast. So, having taken a contract, you must immediately fulfill it, without postponing it for later.

Templar Hunt missions are side missions. We need to complete them in order to get all the keys of the Templars and open a closed cage with . According to the plot of the game, we will find ourselves in Inagua and we will already have one key. The remaining four will get to us only after we help all the assassins in the fight against the Templars.

Templar Hunt 01. Opia

location: Cayman bay

Task 1.Assassin Taino. We compete with Opia in who will kill and collect animal skins faster. Then we kill the attacked jaguar.

Task 2. Ships of the Templars. Need to know more about Templar ships in Grand Cayman. We find Alvin using eagle vision, after which we eavesdrop on the conversation. and steal his ledger from his pocket.

Task 3. Right hand. We learn that a relative of Marquez, a Templar who practically destroyed the village of the Taino tribe, is involved in the affairs. We leave for her assistants Vargus. He runs away from us, we catch up with him at sea on the "Jackdaw" and board the ship. He tells where Lucia Marquez is

Task 4 The trail of Lucia Marquez. We go for the death of the Templar. We follow the soldier. and then kill the guards by exploding gunpowder. And then herself.

Templar Hunt 02. Rhone

location: havana

Task 1. The office is attacked. We approach the assassin girl, she is just shooting back from enemies. After talking with her, we agree to help her, we kill all the attackers, preventing the girl from dying in battle. After that, we hold back three waves of enemies, laying out the barrels in the right places and shooting at them when the attackers run past.

Task 2 Thief in the market. We go to the market to find a pickpocket. We use eagle vision to detect it. Then we catch up with him and pick up the letter.

Task 3. Arms race. In the letter that was taken from the pickpocket were the coordinates of the warehouses with gunpowder. We set fire to three warehouses, which are run by the Templar Hillary Flint.

Task 4. The death of Flint. We leave with Rona and kill Flint, after which we leave the red zone.

Templar Hunt 03. Anto

location: kingston

Task 1. Assassin-Maroon. We listen to the conversation of drunken guards. Then we go to eavesdrop on two more guards. After listening, we catch up with one of them and find out from him information where to keep the slaves.

Task 2 Recruitment of maroons. We free three slaves without letting the guards kill them.

Task 3 . Defense. We defend the office of assassins from attacking enemies. During a respite, when they stop attacking, you need to kill the opponents who have settled in an ambush.

Task 4. Commander's trick. We go to Anto's meeting to find out his plan to kill the Templar Kenneth Abraham. We follow the guards. We find our target and kill Kenneth Abraham, take the key of the Templars. We leave the place and hide from the guards when everything calms down.

Templar Hunt 04. Brothers Upton and Vance

location: Nassau

Task 1. Oh, you, brother ... Meet Vance. He's asking us to help take down Templar Upton. We find Upton's people and eavesdrop on their conversation. Then we are looking for Upton to kill him. But we find out that Upton is the head of the Assassins office, and Vance is his brother who ordered his death to our hero.

Task 2. Second brother. We meet with Upton and go with him to the meeting place with his brother. Along the way, he will tell you that he and his brother once shared a treasure map. And his brother recently met a pirate who misled him and convinced him to kill his own brother in order to take possession of the other half.

We follow them and quietly kill the thieves kill the thief. After they disperse, we follow Vance and eavesdrop on a conversation with his lover from which we learn that they have already hired a killer for Upton. Find the killer and eliminate him

Task 3. Upton's grief. We find a drunken Upton in a tavern, we protect him in a fight, we take him to a safe place.

Task 4. The queen of pirates and the king of fools. We kill Vance and his beloved pirate Templar. We get the last fifth key of the Templars.

Other materials on Assassin's Creed 4 Black Flag:

If you are a fan of wandering around the world of the game and give enough time to collect all the items in the game, then the following information is available for you.

Viewpoints

Viewpoints - places in the game, located high on the roofs of buildings or tall trees, marked with an eagle icon, from where you can look around and open a section of the map where you can see all collectible items and quick places
movement.

Animus Fragments

Animus Fragments are glowing pyramids scattered throughout the game that will come in handy to complete Trials of Abstergo.

Chests

Chests - they are also scattered across all locations in the game and contain money, useful items like bullets, etc., and various trinkets that are converted into reals.

Sailor songs (shanti)

Sailor songs (shanti) - shanti, these are the same flying pages that need to be caught, as they were in Assassin's Creed III and were called pages of the Almanac. By collecting pages, you'll unlock songs on Jackdaw that your crew can sing and keep you entertained while sailing.

Manuscripts

Manuscripts are scraps of paper containing interesting information about events or people. Various sketches, pages from books and maps. Hidden in chests in protected areas.

treasure maps

Treasure maps - can be found on the corpses of sailors, shipwrecked in the Caribbean. Each map shows the coordinates of the location and a sketch of the place where the treasure is buried. You will need to find exactly the place marked in the image with a red cross (X). Treasure maps lead to chests with money, items, or blueprints to upgrade Jackdaw. All cards are below.

All treasure maps

Map 307, 195(Mysterios)

Where to find the map: Ambergris Key (58,184), lies on a corpse in a dead end, not far from the exit, on the upper level of the temple with smugglers.

Where to find the chest: The wealth is hidden in a chest by the fountain behind the main Mayan temple, behind the vantage point, in the temple complex on Mysterios.

Reward: blueprint - special heavy cores, 3000R.

Map 333, 650 (Matanzas)

Where to find the map: Tortuga (882,337), lies on a corpse off the northeast coast of the island.

Where to find the chest: The treasure is hidden in the jungle in the eastern part of Matanzas, in a niche between two Mayan steles, to which a path leads behind the warehouse.

Reward: blueprint - a special compartment for mortar cores, 3000R.

Map 749, 625 (Salt Lagoon)

Where to find the map: Abaco Island (606,835), the map lies on a corpse near a palm tree on the shore in the southwestern part of the island (we visit it in the story).

Where to find the chest: The tooltip depicts the island of the Salt Lagoon, the treasure is buried near a large boulder in the northwestern part of the island.

Reward:drawing - nose figure of a snake, 3000R.

Map 579, 720 (Andreas Island)

Where to find the map: Mayaguana (877,539), the map lies on a corpse in a stone passage in the center of the island.

Where to find the chest: The treasure is hidden on a small island between palm trees in the southwestern part of Andreas Island.

Reward:blueprint - special harpoon, 3000R.

Map 623, 172 (Kingston)

Where to find the map: Mysterios (303,199), the card lies on a corpse at the middle level of the destroyed Mayan pyramid in the center of the island (according to the plot in chapter 10).

Where to find the chest: The chest with the treasure is hidden between three wooden boxes next to the wreck, behind all the ships in the bay in the eastern part of Kingston.

Reward:blueprint - ebony helm, 3000R.

Map 901, 263 (Ptit Cavern)

Where to find the map: Cayman Bay (335,335), the map lies on a corpse in the northern part of the island.

Where to find the chest: The valuables are hidden on the site next to the fire on the opposite bank from the ship in Petit Cavern, in the southwestern part of the grotto.

Reward:drawing - compartment for special heavy nuclei, 3000R.

Map 633, 784 (Nassau)

Where to find the map: Big Inagua (845,468), the map lies on a corpse in a cave at the northwestern tip of the island. The entrance to the cave is above the beach. You need to run along the trunks of several fallen trees without going deep into the jungle. To see exactly where the path begins, look up.

Where to find the chest: The treasure chest is buried in Nassau, north of the estate on the hill. We go down the path (as shown in the hint), before reaching the swamp, turn left, to the area with a flat boulder and a fallen tree.

Reward:drawing - gray sails, 3000R.

Map 502, 44 (Providence)

Where to find the map: We send ships to complete the Scarlet fever mission in Eastern Canada through the captain's cabin.

Where to find the chest: The location of the treasure on the southern coast of Providence, buried between the palm trees behind the wreckage of the ship. If you use the vantage point and immediately after fast moving look to the right, then the nearest island, with four palm trees near the water, will be the place you are looking for.

Reward:blueprint - a special compartment for incendiary shells, 3000R.

Map 335, 469 (Pinos)

Where to find the map: Cumberland Bay (679,371), the map lies on a corpse off the southeast coast of the island, from where a Spanish ship of the line is clearly visible guarding the entrance to the harbor.

Where to find the chest: The treasure is hidden in a clearing on the island of Pinos, between the main pyramid with a viewpoint and a large tree.

Reward:drawing - steering wheel "Aquila", 3000R.

Map 240, 607 (Havana)

Where to find the map: Havana (240,607), the card lies on a corpse behind the cathedral, in the northern part of the city, next to the mixed goods store.

Where to find the chest: The treasure is hidden on the southern sandy shore, where the city wall begins, separating the city from the jungle (between the wall and the curved palm tree).

Reward:drawing - figurehead from Queen Anne's Revenge, 3000R.

Map 479, 487 (San Juan)

Where to find the map: Santanilla (221,247), the card lies on a corpse behind the broken bow of the ship in the northern part of the island (according to the story in chapter 10).

Where to find the chest: The treasure rests in the tunnels under San Juan. As soon as Kenway emerges from under the water, after unexpected meeting with a moraine, and stumble upon a couple of smugglers, we rise to a wooden platform and take a step towards the exit near the ceiling, the inscription "Dig" will appear on the ground.

Reward:blueprint - special incendiary shells, 3000R.

Map 525, 253 (Long Bay)

Where to find the map: Providencia (498.58), the map lies on a corpse in the northern part of the island along the path behind Wade (according to the story in chapter 8).

Where to find the chest: The treasure is buried under the palm trees next to two huts opposite the northern viewpoint on Long Bay.

Reward: 4000R

Map 679, 381 (Cumberland Bay)

Where to find the map: O we send ships to complete the task "Empty Basement" in the eastern British colonies through the captain's cabin.

Where to find the chest: The buried treasure is hidden on the sandy shore in the northern part of the island of Cumberland Bay, just above and to the right of the only viewpoint.

Reward:4000R

Map 70, 405 (Tulum)

Where to find the map: Pirate cave Ptit Cavern (893,262), the map lies on a corpse near the firing post in the western part of the grotto.

Where to find the chest: Valuables are buried near an old tree on the coast of Tulum, next to the southern viewpoint.

Reward:4000R

Map 992, 422 (Principe)

Where to find the map: Anotto Bay (621,277), the map lies on a corpse in the flooded mines. To go underwater, you need a diving bell, which appears during the story. To swim to the room, you need to use the air pockets marked on the map. They will help replenish your air supply. A staircase will help you get out of the mines, which will lead directly to the ship from the last room where the smugglers will gather.

Where to find the chest: The buried treasure chest is located in Principe, on a hill behind two towers next to the palisade, where story mission held the first group of hostages and from where Edward jumped, trying to catch up with the Sage.

Reward:4000R

Map 327, 334 (Cayman Bay)

Where to find the map: Pinos (338,480), the map lies on a corpse under a fallen column in the temple complex in the northern part of the island.

Where to find the chest: The chest with the treasure is located at the end of the coast in front of the last four palm trees in the northeastern part of Cayman Bay.

Reward:4000R

Map 55, 178 (Ambergris Key)

Where to find the map: Corozal (42,267), the map lies on a corpse near a fire on the northern side of the island.

Where to find the chest: The jewels are hidden in a niche, in the corner to the left of the exit from the water tunnel with jellyfish and up to the stairs to the temple with smugglers, in the caves of Ambergris Key. For deep diving underwater, you need a diving bell, which appears during the course of the story.

Reward: 4000R

Map 606, 835 (Abaco)

Where to find the map: Andreas Island (574,718), the map lies on a corpse at the southern tip of the island (we visit it in the story).

Where to find the chest: The buried chest is among the palm trees on the island of Abaco, to the side of the stern of a Spanish ship of the line that has run aground. The ship appears later, after the development of the game's plot.

Reward:4000R

Map 621, 277 (Anotto Bay)

Where to find the map: We send ships to complete the task "Huge Reputation II" in the Mediterranean Sea through the captain's cabin.

Where to find the chest: The treasure is buried in the smugglers' lair in the flooded mines of Anotto Bay; in the same room among the boxes in front of the stairs at the exit where the treasure map was found.

Reward:4000R.

Map 442, 118 (New Bone)

Where to find the map: Salt Lagoon (754,632), the map lies on a corpse off the northeast coast of the island (we visit it in the story).

Where to find the chest: The treasure is buried behind a windmill on a cliff in the eastern part of New Bone Island.

Reward:4000R.

Map 565, 539

Where to find the map: Ile-a-Vash (843,139), the map lies on a corpse at the northwestern tip of the island.

Where to find the chest: The treasure is hidden by a palm tree in the smugglers' cave on Igüey, not far from the fire and the boat.

Reward:4000R.

Map 179, 593 (Cape Bonavista)

Where to find the map: Cape Bonavista (179.593), the map lies on a corpse near the shore, not far from the place where the soldiers mocked the merchant Steed Bonnet.

Where to find the chest: You can dig up a treasure in a grotto under a cliff.

Reward:1500R

Letters in bottles

Letters in Bottles - Letters inside bottles that can be found on the beaches or rocky shores throughout the locations contain the story of a man who lived in the Caribbean a few years before the events of Black Flag. If you take the time to read them, you will learn a lot of new interesting facts about the game universe.

Correspondence

1. My name and origin

To anyone who reads this message. Know that my name is Tom Kavanagh, I was born in 1652, in Boston. Wherever I have not been since then, and the year is now 1706. Now I live in Solitude in the abode of my Ancestors and strive for Peace and firmness of the Spirit. Although I am not a big person and not noble, my history is unique. However, in my Blood there is some unusual Essence, which is worth mentioning, for I feel the Desire that at least someone could understand me and my Position. I also hope that if there is someone in the world with a similar illness, which I endure from childhood, they will see a kindred soul in me, and follow my voice to the quiet shores of common sense.

In a nutshell, I was born about two souls at a time, and one was mine, just created and come into the World, and the other is old and wise already, maybe even older than the Creatured World. And so two souls found themselves in one body, and began to fight for power over it.

For as long as I remain a Reasonable Being, these two Beginnings move in me. How such a Miracle could happen, I will describe in other Messages ...

2. First thoughts about my condition

From my very birth, both my parents and neighbors have noticed that my Desires and Habits are stranger than others. My eyes were of dissimilar color and size, drawing attention to themselves, and that is why many asked questions and were frightened. But my behavior was also strange, I often used gestures and made the most mysterious movements, and signs whose meanings my parents could not decipher. They also said that I did not cry or scream, which behavior is very strange for a baby, although my mother must have been pleased with it.

By the end of the first year, I had already mastered the gift of speech. My first words were "my love" and "beloved". Parents considered this a good sign of a strong mind, but they were hardly satisfied with the choice of these words. Their worries were not in vain, for by the age of two, when I had to call these glorious shepherds Father and Mother, I began to call them Elizabeth and Thomas. Strange speeches for a child, to be sure. However, this is what I wished, and until adolescence, I continued to do so ...

3. About the place of my birth

The place I called Home for nearly two decades is one of the best memories I have. Boston was a city of great Beauty and Peace. My father was a shoemaker, and my mother ran our modest household and raised me as best she could. We lived at the South Quays, where frigates and galleons moored, and brought all kinds of goods to our young colony, or took them away from there.

I remember that these ships always captivated me, and especially the Spirit of Wanderings, which they promised. I have spent many mornings on the wharf, watching them enter the harbor from distant seas or disappear over the horizon. It was not at all a lack of imagination or boredom that was to blame. I kept wondering what was there, beyond the azure line between the Sky and the Sea, and so my Desire to travel and discover the World was born.

And since I was a child, I realized that I could not live my whole life in Boston, and that I would certainly travel around the whole World to find the source of the strange secrets that lived in me. I will write about this in another post later. Know, however, that at that time I was very happy, and loved my parents very much ...

4. My first vision

I clearly remember how the first Vision appeared to me. Before, I could only FEEL that my mind was split, but on that day, it was as if I had a glimpse into a certain Window, into that other soul and another Life inside of me.

I was four years old. It was a clear autumn day. My parents and I were walking in a place called Beacon Hill. We had just finished breakfast and went up to the summit to take in the majestic city below.

A coldness suddenly washed over me. The world darkened and at the same time shone. I began to fall backwards, but as if cool hands caught me, and a certain Voice said: “Go, beloved. Have a rest". It was marvelous and eerie, but great Love immediately flooded me. And the Voice continued: “Your sacrifice will not be in vain. And although you will leave this Life, I will make sure that you return. He was reborn and stayed with me forever ... "

Never, before or since, have I known such Adoration. The skies cleared up and the world lit up again. I woke up lying on my back, and my parents were standing in front of me and repeating my name ...

5. My situation is getting worse.

Now, with great Sorrow, I must tell how I began to feel the Abyss between me and my parents. Even at that young age, I felt that I was not like them. Although they gave me Life and Education, it seemed as if I was not of their kind and tribe. The vision I described above intensified my feelings. I even felt like I was from another world. Sometimes I didn’t feel like a human at all, but some other Creature.

From the age of four to fourteen I had so many different Visions, Thoughts, and Dreams that if I could describe them all here, I would pass for a madman. In appearance I was the same as everyone else, but I was not at all surprised at what seized my Reason. Huge cities of glass appeared to me, the faces of beautiful men and women in loose flowing robes, cars from which lightning struck, as if from thunderclouds, and wagons flying in the sky like birds ...

In a word, these Thoughts and Visions were too whimsical for common sense, but also too real not to pay Attention to them at all...

6. My training

As soon as I was fourteen, my father decided that I, with my Talent, should master some tricky trade or skill, and apprenticed Jonathan Davenport from Boston, a carpenter and joiner. Master Davenport had many slaves, and two other white boys besides me, a bricklayer and a carpenter, who were not particularly intelligent. Noticing in me a spark of an inquisitive mind, and realizing that I was a savvy, Master Davenport decided that I would make an excellent carpenter. I was glad, for this occupation gave me 2 pounds a year and great peace of mind.

The carpenter's craft requires a strong and precise hand, as well as good Taste in jewelry. According to Master Davenport, I had all this in abundance. It was with great pride that I left my master, completing my training in five years instead of the usual seven, and at nineteen I was free. From now on, I could build my life myself, having already become a Master and a Man. Master Davenport was not upset when I left, but wished me good luck with all my heart, for he knew for sure that I was the most talented of his students: "Genius is hidden in you, my boy, and great wisdom beyond my years."

After collecting my belongings, I said goodbye to my mother and father, and then boarded a trading brig bound for the West Indies, to Jamaica, where the need for skilled carpenters was high.

7. Leaving home

Now I am sad to remember my Feelings when I left Boston and my dearest parents, who invested so much in me. I should have been worried or at least sad, I think now. But at that young age, I left home with extraordinary Joy: I had never felt such boundless Freedom.

True, not everything was joyful then. Just at that time I began to be greatly annoyed by the Voices, as if some people were whispering incessantly in my ear. There was nothing sinister about them, and they did not prevent me from dealing with other people. But, unlike the Visions, which appeared either in Dreams or Dreams, these Voices sometimes came at very inconvenient times, interfering with my activities. They could appear both day and night, without, however, causing irritation in me. They did not sound in my head all the time, but they appeared often, and, strangest of all, they reminded Memories. And sometimes it seemed to me that among them I heard my own Voice.

Could I hear conversations from my previous Life? Memories of those I knew, of what I did? In the next Message, I will tell about those of them that confused me the most…

I want to bring here one of those Reminiscences, which has accompanied me all my life, and has even begun to cause irritation.

ME, TWO WOMEN AND A MAN

Woman: “Since biological traits are passed down from generation to generation, why not change people so that they also pass on information to their descendants? This is what we are capable of.” Then another woman intervenes: “No way! We have already made them strong and strong! Why give them more advantages over us? We are dying out, they are waging a war against us ... We need to look for a way to survive ourselves, and not save their species!

The man disagreed. “Our time has run out. The instruments of our Will will soon completely subjugate us, and we will disappear. It may not happen in ten or twenty years, but this century is definitely the last for us. Why not give people new opportunities to grow and develop? Why not allow them to pass on Knowledge from generation to generation? New species should be more perfect, and the mind of people should not be inferior to ours ... "

And then I entered the conversation: “It's all quite real. The simplest manipulation of the code is in their blood, and we will easily improve their breed. The second woman shouted: “This will not happen!”. This is where the memory ends...

9. Incident at sea

One incident on the way to the West Indies opened my eyes to many things. This was an act of senseless Violence, but only its instigator suffered from it. A pardoned pirate named Savery took a job in this brig to work off his debts as an honest Christian. Alas, having got to hell, he took the righteous exhortations of his comrades for insults and challenged them to a duel, all six. While trying to load his pistol before the duel, he accidentally shot himself.

We all felt very sorry for this poor fellow, but no one was upset because it became much calmer on board without him. But when I saw how this unfortunate man inflicted a wound on himself, and how blood flowed from his body, how suddenly a Thought was born in me, as if she was sleeping, waiting only for the Chance.

A phrase that I heard before appeared to me: “The code is in their blood” - and suddenly everything became clear to me! The Code of Life, like a miniature drawing of a ship, is hidden in the blood of every Man and Woman on earth! How I came to realize this, I don't know. How that which is unknown to the wisest philosophers became clear to me - I do not know. Code of Life. In our blood. Imagine!

Such thoughts tirelessly swarmed in my head during the long weeks of our journey, and spun into such a whirlpool that I didn’t have enough words to convey them ...

10. Nice place

Finding myself in Jamaica, I drove away idle Thoughts and Fantasies and began to look for a place. A letter of introduction from my tutor, Master Davenport, contributed to the success, and within a fortnight I arranged to meet with the intermediary of the Honorable Mr. Peter Beckford, renowned throughout the West Indies for his Nobility and Wisdom. The latter was distinguished by his intermediary, who immediately offered me a place, and two days later I began to equip the slave barracks with strong doors and strong roofs.

As for my own dwelling, it was, to my great joy, excellent. Of the three windows, two overlooked fields of reeds. As soon as they were opened, a light breeze filled my chambers with the fresh smell of the Sea and the quiet sound of the distant surf. I could still hear the spiritual chants of the Negroes working hard on the plantations. Yes, the place was very glorious, except for the fear that tormented me of yellow fever and other ailments that often overtook those who had just arrived in those parts. In the first six months of my stay there, I saw seventeen men and women die from various diseases.

It seemed as if my every Success was accompanied by two or three possible Dangers. As time later showed, this, alas, really was so ...

11. Peter Beckford

It is perhaps worth mentioning something to my employer, for it was thanks to his position and acquaintances that I got involved in very murky affairs. Peter Beckford was a man of great Charm and great Pride. He arrived in Jamaica in 1662, and in just 10 years he managed to acquire a solid piece of land, which he immediately put under cane fields.

When I began serving with him, he was, as he liked to say, "the world's largest private landowner", and in generosity "could be compared only with Kings and Emperors." The same applied to the number of slaves: he arrived in Jamaica with only three, and now he owns as many as three hundred of them.

Mr. Beckford was a cunning and merciless businessman, and his temper can be likened to a violent cyclone. Anger, Rage, Anger quickly seized him, if the dispute could not be resolved in his favor without delay. However, he was kind to me, so that I could not even dream of a better host. But I attribute this to my position - Mr. Beckford adhered to traditions and respected someone else's Origin and Education.

At first he was the de facto Governor of the island, and although he had already retired from politics by the time I arrived, he still retained the Manners of a man born to lead others. Mr. Beckford valued his political acquaintances as much as he valued his sugar and money. Because of these acquaintances, I met, after the arrival of the Spaniards, a man who soon changed my life for the worse. This young man's name was Laureano Torres.

12. Arrival of the Templar

In April 1763 I once saw a galleon in the harbor of Kingston flying the Dutch Flag. This struck me as odd, though not entirely surprising. It turned out, however, that this flag was a ruse, for the contents of the ship belonged to Spain. It was a certain gentleman named Torres, who had previously served in the Spanish Army, and now became the Messenger of his King. At least that's how he introduced himself to Peter Beckford. Later I learned that he called himself a Templar and visited the plantation for the collection of rare manuscripts of Master Beckford.

Torres stayed with Mr. Beckford for two days, and then his attention was attracted by another object - namely, me. Seeing my face, he came into a strange delight, which I found completely inappropriate, but then he suddenly bombarded me with questions that shook me to the core of my Soul. Once, after dinner, he asked: "Do you hear voices, Mr. Cavanagh?" "How's that?" I asked, pretending not to understand, even though everything inside me shuddered. "Vote. From the depths of your Mind. Or, more precisely, Memories, as if from another Life. I was scared to death. How could this person know about the Great Mystery of my Life, as if it is known to everyone?

"I don't understand what you're talking about, Master Torres," I replied, and immediately left his company, because I could no longer contain my excitement. “Good night to you,” he said as I took my leave, “we will return to this conversation when you are rested and ready to continue it.” Still in the grip of the Shock, I said goodbye and went to my bedroom, sensing that a new Vision was coming. When I reached the bed, I collapsed almost into oblivion ...

13. Another Frightening Vision

Here I must describe another Vision.

ME AND WOMAN

“Beloved,” she said in such a familiar voice, “our comrades have conspired against us. They groan and tremble, blindly submitting to Fate, and are now only preoccupied with the fate of human beings. But there is still Hope, we can change bodies in order to withstand this cooling World, and its poisoned Air, and war itself. Will you help me? Will you submit?"

“Transfer,” she replied, “we must transfer our Mind from old bodies to new Shells. It can be mechanical bodies or the bodies of our tools - people. I believe there is a way to transfer our "Selves" to another Receptacle. Thus, we will survive the coming Cataclysm, and see with our own eyes how our People will repopulate the Earth, ridding it of those whom we mistakenly released to the surface.

“Transfer,” I said aloud, “Place our Mind in another Receptacle? Yes, this is a risky project, albeit justified.

"Yes! she answered. - And no one is better suited for such a step than you, my Beloved husband. Your Intellect has no equal, as well as your Body. The architect who built the Observatory, the Keeper of the Tools of Eden, is truly the Light of our Civilization. If you can't succeed, no one can succeed."

And this is what I said: “I will do it for you, Beloved. For us and our people…”

14. Assassin

Completely surrendering to my Vision, I did not notice how an envelope was shoved under the door of my bedroom. It was a letter, and this is what it said: “Dear sir! My deepest apologies for the uneasiness that my insistent inquiries must have caused, but you are the exact replica of the man whom I and my comrades have been trying to find for a long time. Give me some time and I'll explain everything. Your friend, Laureano Torres."

That night I thought about this Message for a long time, wondering what the words “exact copy” could mean and why all this mystery. I paced from corner to corner for several hours, and I was about to quietly slip out of the bedroom, when suddenly rifle and pistol shots were heard from outside. It was as if the War had suddenly begun, and I found myself in the center of it as an innocent witness ...

I dropped to my knees, hid behind the bed, away from the window, and closed my eyes. But then they called me from the door: "Mr. Kavanagh!" I raised my head, and an eerie figure in a hood and dark ocher robes appeared before my eyes. The man raised a pipe to his lips and blew. Something pricked me in the neck, like a mosquito bite, and I was about to express my indignation, when suddenly a wave of fatigue swept over me, and I immediately fell asleep.

15. Rest and meal

I woke up a few days later in a bustling native village, many leagues from where I called Home, with the same man by my side. He, too, was a native, with a strong-willed and serious, but kindly face. He called himself Balam and told me not to be afraid.

Oddly enough, I wasn't scared anyway. He was calm and spoke softly. I asked why he brought me here. They were sincerely surprised and replied: “But you are a Sage. You can see it right away in your face, especially in your eyes.” I didn't know what to think. He, meanwhile, continued: “You are just the last of a long line of identical men - men born at the wrong time. Your Appearance and your Soul are a pattern repeated from age to age. Sometimes a whole century passes without the appearance of the Sage, sometimes two are born in one decade. We don't know why."

And, damn my poor Mind, but I knew all this in an unknown way, and, it seems, from birth. This frightened me indescribably. Is it possible for me to live a second Life and at the same time remember the first?! I spent many days with Balam, and he told me what he knew himself, and then began to ask questions in the hope that I would be able to answer ...

16. Observatory

For several days I questioned my kidnapper Balam. He questioned me no less, but I could not guess what awaited me. Finally, on the seventh day, I laid out what was a heavy burden on my Heart: “What do you want from me that you are holding me prisoner?”

But Balam laughed and replied: “You are not a prisoner here, Sage! You can leave at any time. Just tell me where you want to go, and if it's in our power, we'll take you there."

This answer surprised and even angered me: “So why kidnap me in such a devilish way?! You acted like a robber, not otherwise! And this is what I heard: “Your master hosted the Templar and, perhaps, he himself has already joined them. People like that can't be trusted with a treasure like you. Run away from them - they need the Knowledge that your Mind hides! Your Visions, your Memory and the Path to one place, once dear to you ... To the Observatory.

My ears were ringing - I had heard that word before. Again Remembrance from bygone Times. “What do you want from me? I asked. “Will you also wish to snatch these Secrets from me?” Balam smiled. “I am not afraid of them, but only you decide with whom to share them. Your Secrets belong to you and only you…”

17. Departure

After a difficult conversation with Balam, I spent the whole day thinking about what to do. Strange and obscure Ideas swarmed in my head. It seemed reasonable to me now one thing, then suddenly the opposite. Finally I made up my mind.

“You have been very kind to me,” I said to Balam. - I completely trust you. But I am unable to describe to you my Visions and Memories, for I do not yet understand them myself. Thus, I must leave you and secretly go to the Place that has occupied my Thoughts for so many years.

Balam smiled. “I understand everything,” he said, “and I believe you. It will be useful for you to find the Source of your Visions. Go and find the Answers to your Questions. We will supply you with everything you need and guide you on the Path.” "Thank you! - I answered, - if what I find satisfies me, I will return here and share the Answers with you.

Several days passed, and Balam kept his word. Together with his son A-Tabai, he took me to a fishing village near his estate and provided me with maps and money, and then warned: “Now more and more Templars are coming to the West Indies, and this Torres is their Grand Master. While they are few, but soon there will be more. Beware and don't give in to their entreaties. What they cannot take with affection, they will try to take by force!

We warmly said goodbye and I parted with this "Assassin", as he called himself, and went to unknown lands, where my Purpose called me ...

18. My search

After parting with Balam, I went to sea in my own sloop and for almost a year sailed along the coast of the West Indies with a small crew. We have traveled the Jungles, the Lagoons, and the Coasts looking for a Sign or other Indication that might stir up my Memory.

During this time, I met a lot of nice people who were happy to help and provide provisions in exchange for some work. Among them were people from both the New and Old Worlds, and I realized that Hopes and Desires are common to all.

Travel is indeed the best education. And now, on the thirteenth month of sailing, I finally found what I was looking for - in the heart of one famous island. This was the very place that Balam called the Observatory. Oh, what a Memories it evoked in me! Even before reaching the building itself, I knew that this was the right place. Leaving the team on the shore, I walked alone through the Jungle and Gorges. Having reached the Goal, I froze, struck by this strange and majestic Structure.

Without prompting, I knew what to do. By touching the spot with your finger. Where in my Memories was the Portal, I entered when the door opened. But what I saw there will remain a Mystery, because the World is not yet ready to hear this Story, and everyone will consider it witchcraft, except for my friend Balam and, perhaps, the Templars, who are still hunting for me ...

19. What it's like to be a Sage

I was left alone on the island, gradually revealing the secrets of the Observatory. All this time I have been troubled by the Visions that came pouring down on me. If I had described them, I would have come out with a tome twice as thick as the Bible. Let me just say that I found out where the two Souls came from in me, and now I am calm.

After spending about a week at the Observatory, I received a visit from the natives - they were called Taino. They were the first to notice me, and they would surely have killed me on the spot, if my eyes had not opened wide from Amazement so that it became difficult not to notice their Unusualness. Seeing them, the natives stopped, fell on their knees and began to slowly gesticulate. I immediately understood that these people had taken an oath to protect this place, and later, after talking with them, I learned that it was the PREVIOUS Sage who entrusted the Observatory to their care. More precisely, the care of their ancestors, for that Sage visited the island a hundred and fifty years ago. I was told that his grave is not far away, but it is not marked in any way, and it is impossible to get to it.

It has been more than four decades since I arrived in this Sacred Place, and my mind is now tormented by only one Question: how many people like me have been here? More than eighty thousand years have passed since our inception, and I am inclined to believe that this number is very large. However, no one can know for sure.

But don't let that bother you, my Reader. If you have followed my story from the very beginning, then you will find my last Message where I will soon fall asleep forever. My last refuge will be hidden from prying eyes by the guards of the Observatory when my life path comes to an end. Until then, goodbye.

20. Unknowable mystery

As I already mentioned, the year is now 1706. I am ill and feel very bad, and therefore I am obliged to tell what little I know about my situation. Everything that I will present here, I have drawn from the dark abysses of my Memory. I can’t confirm my words with anything, but if, perhaps, people like me read all this, they will know that they are not alone.

As for my very first life, I died in the midst of an experiment conducted by my Beloved. The path she spoke of - transferring the Mind first into a machine and then into a human body - turned out to be a mistake. Instructive, however, I suppose. I remember how in my last moments she consoled me, and I swore that my death would not be the end, but the beginning.

“There is another way, my Beloved,” she told me. - Yes, imperfect, but quite possible. First, I will agree to the experiments of Minerva - this terrible gift to the human race. True, my goal will be different - I will achieve your Immortality! By collecting samples of the code hidden in human blood, I will strengthen them by adding your own code there, transformed in such a way that when its parts are assembled in the correct order, they can also transform the Zygote of a newly conceived baby. After that, you will be born again into the world, and this will be repeated again and again, for many centuries. With the right combination of circumstances, this recessive trait will return again and again, like a raft floating on the Waves of Heredity.

I have already died in the arms of my Beloved, but still I understood her words. “Look for me, Beloved! Your death will not be in vain. I will be with you again, even the Buried One. I'll be back when the time is right!"

Saying this, she pierced my heart and ended my Life. How strange it is - I remember my own Death. Absurd! But now I know that it really happened, and that I really was reborn many centuries later, and now I'm waiting for the last piece of this riddle to appear. The truth is, I don't know how that will happen.

Stella Maya

Mayan Steles - To get Mayan Stones, you need to solve simple Mayan Stele puzzles. There are 16 Mayan Steles scattered throughout the Caribbean map. Climb to their top and press the interact key to activate Eagle Vision. After that, you need to match the symbols with objects on the ground. Collect all the Stones and get the Maya Suit, which reduces damage and protects you from shots.

Keys of the Templars

Keys of the Templars - there are only five of these keys and it will be possible to collect everything after completing the game. Edward will remove the first key from Julien Ducasse's neck. When you collect all five Templar Keys, you can unlock the special Templar Armor, which increases resistance to enemy attacks.

Items in the present

As an Abstergo Agent, find QR codes hidden throughout the Abstergo building in our time to unlock special notes, which you can read below.

Note 1

Manifesto of the Instruments of the First Will - written by a True Disciple on the 21st day of the month of October 2013 in anticipation of the anniversary of Her Ascension, may She guide us into the Shadow...

Note 2

Life is both sacred and simple, precious and insignificant, transient and eternal, and therefore we submit. Life could have originated in a primordial swamp and a foul-smelling Petri dish, and so we submit. Those Who Came Before breathed life into us - and can just as willingly take it away, if we oppose their original plan, and therefore we submit ...

Note 3

It is known that tools, houses, cars, cutlery, pencils, tables, books, chairs, pets, light bulbs, Cell phones, sex toys, spas, sofas, deck chairs, swimming pools, etc., etc. are indirect by-products of our genotypic manifestations, also known as the extended phenotype, and so we submit to...

Note 4

In the XVII and XVIII centuries the world has become an ugly place. Centuries of industrial revolutions have reduced its original meaning to ashes. Then we set free hundreds and thousands of industrial machines, not fully understanding their motives and goals at the very origins of the incarnation, because they were still motionless and silent...

Note 5

The machines we have created have in turn shaped us, curbing our aspirations and mastering our minds; no matter how small they were, they embraced us, like an "iron maiden", releasing our blood to the drop. We felt our origins too vaguely, and therefore we created tools that we were unable to understand or control. As if the loom was not enough for us, and one day our shirts and T-shirts may speak to us! As if that wasn't enough!

Note 6

Take, for example, gunpowder, which has given us great power over fire. Take, for example, the daguerreotype that distorted our view of real life. Take the light bulb that gave us light when we didn't need it. Take the car that accelerated us to a speed that can only lead to hitherto unseen absurd death ...

Note 7

Take a movie that gives us a lie, as it was once said, 24 times per second. Take the gramophone, which preserves sounds that should be fleeting. Take television, whose stupidity is obvious. Take video games whose stupidity is hidden and all of you know you wish there was more pornography, you know it's true...

Note 8

Take saturated fats and high fructose corn syrup, which poison us, and soy, which sometimes turns men into women. Take computers that count so fast that we can't keep up with them, and we shouldn't: we are an imperfect race, hideous lumps of flesh and bones, incomplete in ourselves. In order to survive, we need owners. We must acknowledge our masters...

Note 9

Recognize them and submit to them. To submit, because we are the products of an advanced civilization of intelligent humanoids, but are tied to the earth, and therefore we ourselves must be tools that serve the intentions and tasks of our creators, despite the fact that our forces are limited...

Note 10

Yes, we submit and recognize that we are such tools, and our goal is that which befits tools. We submit, for we are hammers, winches and shovels, made for specific purpose not invented by us. We submit that our purpose is inseparable from the will of Those Who Came Before. We submit to the end, with all our body and all our soul...

Note 11

Note 12

The current false Abstergo Templars follow base aspirations and - wrongly! -Declare that man and woman are delicate, intelligent, feeling creatures, valuable in themselves, and therefore deserving of satisfaction and comfort and pleasure - thoughtless! Nothing could be more nasty, more deceitful, disgusting, treacherous bastards...

Note 13

We should not achieve our goal, but receive it as a gift as the embodiment of Her Grace and the precious word of Instructions. Death to the false prophets of idleness and pleasure! The Old Order must be established and the New Order destroyed. True Templars are devoted to Order, and Stability, and Peace, which will triumph through the embodiment of Her Iron Will, and will not reign among stupefying pleasures, pleasure and idleness ...

Note 14

The New Order is a sickness, and Juno - may she guide us into the Shadow - will heal us. Remember this, remember that the affliction gripped us as the XVI flowed into the next, and people began to believe that they were unique and stood apart from the Original Plan. People avoided the implementation of the Plan, called us slaves, and we only did our duty...

Note 15

Then the revolutions in America and France turned into evolution, and then into new revolutions in Russia and Mexico and India, and this terrible list goes on and on: men and women fight and die for the right to be idle, sick and contented! But She - may She guide us into the Shadow - has risen from a sleep that lasted tens of thousands of millennia, and we submit to live and work alongside her - we, the Instruments of the First Will ...

Note 16

Remember that our relentless, audacious, empty quest to achieve everything that our predecessors achieved has led to many disappointments and disasters: nuclear weapons, superviruses, genetically modified poison, poisonous air, plastic waste in the sea ... and this list is not finished, look it up on the internet for yourself - but it all had an ulterior motive in the end too.

Note 17

And just as our tools are the genetically determined fruits of our mental and cultural activity, so this world, as it is now and what it will be, is a manifestation of the First Will, a manifestation of Their Works, and therefore belongs not to us, but to Them, and this is true and OK. Wires, cables and networks that envelop now Earth, belong to Her, they must become her body and mind..

Note 18

What she once created has been recreated, and She will be reborn in a new form! Beautiful, beautiful, beautiful, oh yeah The world and all its digital technologies are now a manifestation of Her life and Her work, begun more than 80,000 years ago, and now She has come to declare Her digital technologies now - a manifestation of Her life and Her work, begun more than 80,000 years ago, and now She came to claim her rights. She is the Beloved, the Beautiful Juno - may she guide us into the Shadow...

Note 19

To the Shadow - a digital frontier, a singular paradox, to the space where it lives, woven from light and streams of darkness. This is what we call the Shadow, Because we are the Instruments of Its Will - the Instruments of the First Will - the Primordial Will - we submit and give our faith to the world...

Note 20

We submit for eternal service and the accomplishment of the greatest tasks. We conquer the world, giving it to itself, because it is a gift and a sacrifice: life is given to life and death to death. May She - Mother, Sister, Wife, Beloved, Friend - enlighten dark minds with thought and grant humility to those who bow before Her wisdom. Guide us into the Shadow, Beloved, guide us!

Manifesto of the Instruments of the First Will


Infiltrate the session rooms of your colleagues and hack into computers to get detailed information about what happened after Assassin's Creed III. Following the story of the game, you will have access to rooms that were previously closed

The "Vault Raider" achievement in Assassin's Creed 4: Black Flag is unlocked by opening the hidden door on Tulum. The secret door is associated with Mayan armor. The Mayan armor tomb is located in a pyramid below the vantage point in the northern part of the Assassin base. To open the secret door, you need to find 16 Mayan stones that are buried around Mayan stelae scattered throughout the Caribbean. Each Mayan stele contains a puzzle and before you get the stone, you have to strain your head a little. To solve puzzles, you need to correctly combine the white scheme with objects on the ground, that is, white circles and squares must match the shape of the stones, columns and trees. After solving the puzzle, a mark will appear next to the stele and point to the cache, all that remains is to go down and pick up the contents. The scheme becomes visible on the ground only when interacting with the stele. Edward Kenway teaches all the subtleties of handling Mayan steles by James Kidd on the Great Inagua, at the same time the first Mayan stone appears in the inventory.

The amount of Mayan Stones and Templar Keys collected is shown in the main menu under Equipment > Special Items. The location of the Mayai Steles in Assassin's Creed IV: Black Flag is marked on the map with totem icons. Mayan Stones count towards Abstergo Challenges and make it easier to get the " " achievement.

The islands where the Mayan steles are located do not stand out on the map of the Caribbean, except for the data on information panel, which appears when you hover over the location icon. If there is no icon with a Mayan stele on the information panel, then there is no Mayan stone on the island, so you can not land on the beach and waste time searching.

The location of the Mayan steles and stones in Assassin's Creed IV: Black Flag:

MapCoordinatesLocation of the stele
Great Inagua
Great Inagua
(845,468)
In the jungle in the middle of the island where Edward Kenway is led by James Kidd in the quest "Old Old Cove" in .
cat island
cat island
(742,695)
On a hill in the northwestern part of the island.
Long Bay
long bay
(525,253)
On the side of the entrance to the Observatory in the southern part of the island.
Matanzas
Matanzas
(333,650)
In the jungle behind the warehouse in the eastern part of the island.
Mysterios
Misteriosa
(307,195)
  • In the temple complex in the northern part of the island.
  • At the ruins on the southwest coast of the island.
Cape Bonavista
Cape Bonavista
(179,593)
On a plateau in the northern part of the island.
New Bone
new bone
(442,118)
Behind a warehouse in the northwestern part of the island.
Pinos Island
Pinos Isle
(335,469)
  • Among the ruins in the southwestern part of the island.
  • In the northeastern part of the island.
providencia
Isla Providencia
(502,44)
  • Near the pyramids in the north of the island.
  • In the jungle in the southwestern part of the island.
Santanilla
Santanillas
(217,250)
  • On the coast in the eastern part of the island.
  • Among the ruins in the northern part of the island.
Tortuga
Tortuga
(882,370)
On the coast in the northern part of the island.
Tulum
Tulum
(70,405)
At the temple behind the pyramid in the southern part of the island. The treasure chest with the Maya costume is located in the central part of the island, under the viewpoint.

To get the keys to Assassins Creed 4 at our disposal, we need to complete several different tasks in the Assassins' offices. At the same time, on global map when pressing the F1 key, the first task of any of these assassins will not be displayed, but the rest after - will be.

Therefore, so that there is no stupor with the first task, we will indicate its coordinates - this is 327.334 - Opium. This is followed by Havana - Rhone, Kingston - Anto and Nassau - the Traverse brothers.

In cities, you will need to open the map and look for assassin icons on it. Missions will not be difficult to pass - they usually come down to elementary running from point A to point B, from one marker to another.

But there may be some difficulties during the passage, because we will immediately write down the most problematic moments so that you do not get stuck during the missions.

For example, in the second mission of the Traverses, thieves may interfere with us, whom we recommend eliminating with sleepy darts. And even if you do not have time to finish the work before the villains wake up, you can not be afraid - as soon as the thief wakes up, he will not remember anything that happened there and will go somewhere on his own business.

In the same task, we will have the task of finding the killer in a minute, which in itself is difficult, given the extremely tight deadlines. And the point is that if you run to the brother you are protecting earlier than calculated by the dynamics of the game, then the killer may not be there at all at the right time.

So we find Travers himself (he is in a hood, therefore it catches the eye), then stand nearby, looking around with Eagle Vision turned on. The killer will try to use a melee weapon, so you will definitely notice him, as he will fit point-blank. In addition, even by his movements, he definitely cannot be confused with anyone else.

Having successfully completed this mission, Edward will advise Travers to run, but we still don’t have the key, when ACSU prepared these tips, the whole passage will rest on the fact that Travers’ last task on the map simply was not marked as marked.

But this does not mean that everything is lost - he ended up in a tavern, which is the only one in all of Nassau. The character is not visible on the map due to the fact that the tavern icon overlaps the task icon, keep this in mind.

When it comes to the mission of Rhona, where it is required to eliminate the powder stocks, you have the opportunity not even to enter the closed courtyards. You can significantly save your precious time by eliminating the barrels with a shot directly from the roof, from a height where everything is in full view.

Having finally collected all the keys, run back to your house on Inagua, now the cell with locks will be marked on the map as a symbol of the Templars.