Didactic games on ecology in the preparatory group. Didactic games on environmental education in the preparatory group. The postman brought a letter

Didactic games on ecology for children 6-7 years old.

Target: to expand the knowledge of preparatory age children about wild animals of the Far North and wild animals of the taiga and forest.
Tasks:
Instill in children a love for nature.
To develop skill, imaginative thinking and logic in children of preschool preparatory age.
To consolidate the knowledge of children, through punched cards, crossword puzzles.
Activate vocabulary.
Preliminary work:
Conversations with children about wild animals of the Far North and wild animals of the taiga and forest.

The game "Who loves what?".
Purpose: to form children's ideas about predatory animals and herbivores. Strengthen children's knowledge through punch cards.
Game progress: the teacher distributes punched cards to the children depicting models of animal nutrition. Children should draw an arrow from the animal to its food with a pencil.


The game "Whose parts of the body?".
Purpose: to develop in children the ability to systematize animals on the trail. Strengthen the ability of children to use punched cards.
Game progress: the teacher distributes punched cards to the children with the image of wild animals on the left side, on the right side of the body parts of these animals. Children should draw an arrow from the animal to its body part with a pencil.


The game "Who loves what?".
Purpose: to form an idea in children about the food of wild animals. Strengthen children's knowledge through punch cards.
Game progress: the teacher gives the children punched cards with wild animals on the left side, wild animals food on the right side. Children must draw an arrow from the animal to its food with a pencil.


Game "Living Pyramid".
Purpose: to consolidate children's knowledge about the ecological pyramid. Strengthen children's knowledge through punch cards.
Game progress: the teacher distributes punched cards to the children with the image of predatory animals on the left side, herbivores on the right side. Children must draw an arrow from a predatory animal to the animals they are catching.


The game "Whose tail?".
Purpose: to develop in children the ability to systematize animals by their tails. Encourage children to use punch cards.
Game progress: the teacher distributes punched cards to the children on the left side of the animals, on the right side of their tails. Children should draw an arrow from the animal to its tail with a pencil.


The game "Whose footprints?".
Purpose: to develop in children the ability to systematize animals in their tracks. Strengthen the ability of children to use punched cards.
Game progress: the teacher distributes punched cards to the children with the image of wild animals on the left side, their footprints on the right side. Children must draw an arrow from the animal to its trail with a pencil.
Didactic games on ecology for children of preparatory age.
Polar bear.
Profession: Predator.
Distinguishing marks: large white with a leisurely gait.
Clothing: fluffy thick fur protects from the cold.
Menu: berry roots, fish, seals.

Reindeer.
Where he lives: in the Far North in the country eternal ice.
Profession: herbivore.
Special signs: a wide hoof, horns on the head of all deer.

Clothing: long thick and wavy coat.
Menu: moss, alpine herbs.

Polar Wolf.
Where he lives: in the Far North in the country of eternal ice.
Profession: Predator.
Distinguishing features: fangs, gray tail.
Clothing: gray thick fur protects from the cold.
Menu: polar hares, reindeer.

Polar hare.
Where he lives: in the Far North in the country of eternal ice.
Profession: herbivore.
Distinctive Features: Long ears.
Clothing: white fluffy fur protects from the cold.
Menu: moss.

Fox.
Where he lives: in the Far North in the country of eternal ice.
Profession: Predator.
Special Features: Fluffy tail.
Clothing: white fur protects from the cold.
Menu: polar hares, lemmingami.

Elk.
Profession: herbivore.
Special signs: a giant from the deer family, huge branched horns.
Clothing: brown wool.
Menu: juicy aspen, birches, leaves and roots of aquatic plants in the water.

Noble deer.
Where he lives: in mountainous areas covered with forests.
Profession: herbivore.
Distinctive features: round trunks and branches of their horns.
Clothes: wool is cast in gold.
Menu: young shoots of trees.

Tiger.
Where he lives: in the taiga forests.
Profession: Predator.
Distinguishing Characteristics: Striped coat, mustache and tail.
Clothing: thick, long hair.
Menu: wild boar, moose, deer.

Lynx.
Where he lives: in the forests.
Profession: Predator.
Distinctive features: tassels on the ears, short tail, wide paws.
Clothing: brightly colored wool.
Menu: hares.

Wolf.
Where he lives: in remote places and forests.
Profession: Predator.
Special signs: lives in a flock, howl in unison.
Clothes: gray wool.
Menu: moose, deer, wild boars.

A fox.
Where he lives: in remote places and forests.
Profession: Predator.
Distinguishing Features: Fluffy red tail.
Clothing: red fur, white chest, black boots.
Menu: mice, hares.

Squirrel.
Where he lives: in coniferous and mixed forests.
Distinguishing marks: jumping from branch to branch, fluffy tail.
Clothes: reddish wool.
Menu: mushrooms, nuts, berries.

Brown bear.
Where he lives: in the Siberian forests.
Profession: omnivore.
Special signs: sleeps in a lair in winter.
Clothes: brown wool.
Menu: berries, nuts, honey, bird eggs, fish.

Hare.
Where he lives: in remote places and forests.
Profession: herbivore.
Distinguishing features: long ears, short tail.
Clothes: white in winter, gray in summer.
Menu: tree bark, grass.

Hedgehog.
Where he lives: in remote places and forests.
Profession: omnivore.
Special features: needles on the body.
Menu: larvae, rodents, fruits of plants.

What is harmful and beneficial for nature (water)?

(Playing with punched cards.)

Goals: Draw the attention of children to the relationship of man to objects of nature (water). Fix the rules of behavior in nature. Cultivate respect for water.

Material: Punched cards depicting human actions that harm nature (water) and the use of water for beneficial purposes.

Game action: Mark with various signs (for example, different colors or shapes) the positive and negative human impact on nature (water).

Target:

־ To consolidate the knowledge of children about the importance of water in human life, flora and fauna.

־ Exercise children in the classification of plants, animals, birds.

־ Develop logical thinking, memory and attention.

־ To form perseverance, the desire for independence.

Material:

Playing fields 20x25 (5 pieces), divided into squares. In the center of the playing field there is an image around which there are 8 empty squares. Images: "Who lives in the water?"; "Who lives by the water?"; "Who drinks water?"; "What is watered?"; What grows in water?

Cards 6x6 cm in size, depicting animals, insects, people, birds, plants.

Game progress:

1 option. From 1 to 5 children can take part in the game.

The host distributes playing fields to the participants of the game - cards 20x25 in size, which show: “Who lives in the water?”; "Who lives by the water?"; "Who drinks water?"; "What is watered?"; What grows in water? Cards, 6x6 cm in size, with the image of animals, insects, people, birds, plants are at the leader. The facilitator mixes them up, and, taking out one at a time, shows the children, clarifying the questions: “Who is this? Who needs this card? The player calls what is shown on the card and why he chose it. (For example, "This is a cat. She drinks water"). If the answer is correct, the presenter gives the card to the player, and he puts the picture on his playing field.

The game continues until all the players in the game have picked up the cards. playing fields. The first person to fill their playing field with cards wins.

Option 2. " Confusion". From 1 to 5 children can take part in the game. The host offers the playing cards with incorrectly filled fields. The players must correct the mistake.

Recommendations on the use of didactic games in the practice of the preschool educational institution: The game can be used when organizing activities with children in educational areas - "Cognition", "Communication", "Socialization".

Software content. To acquaint children with the fact that water can be in a solid, liquid, gaseous state. To learn how to build a model of any particular object or even a plot with the help of "little men".

To give children knowledge about inanimate nature, the elements of physics. To develop in children such qualities as inquisitiveness, curiosity, mental activity and imagination.

Material. Cards depicting water in various aggregate states (solid, liquid and gaseous) - ice, snowflake, juice, milk, steam; cards depicting "human" models characterizing aggregate states - (demonstration and handouts).

Game progress.

3-5 people can take part in the game.

The teacher offers the children a set of cards depicting models of men that symbolize the state of water: liquid, solid and gaseous. As well as picture cards. various items: ice, water, snowflakes, steam, a glass of juice, an orange, etc. Explains that any object can be depicted schematically using models.

The teacher invites the children to find all solid objects. Why are these things hard? What is inside them? Little men live inside every solid object. They hold hands tightly so that nothing comes through.

Then the teacher suggests finding liquid substances that flow: water, compote, etc. Humans also live in the liquid. They keep their hands on their belts, but touch each other with their elbows. That is, they hold their hands so that solid objects can pass through the water.

Gaseous substances - smoke, steam, air. People also live here. But they seem to fly, they are constantly in motion.

With the help of little men, teach children the elements of modeling, i.e. teach children to build a model of any specific object or plot: a model of a glass of juice, an orange model, a steam model, etc.

1 option.

The teacher offers children to build a model of any specific object or plot with the help of little men: a model of a glass of juice, an orange model, a steam model, etc. Teaches children the elements of modeling.

Option 2.

The teacher offers to pick up cards with the image of a suitable object for the laid out models.

Recommendations on the use of the game in the practice of the preschool educational institution: The game can be used when organizing activities with children in the educational areas "cognition", "socialization", "communication", in experimental activities and individual work with the child. And also children can use the game in independent activities.

Target: Clarify and expand children's ideas about snow. Help children understand why snow changes its properties when the temperature changes. Develop thinking interest in winter phenomena in inanimate nature.

Material: Cards depicting various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, drop, hail; four cards depicting the four seasons.

Game progress:

Children walk in a round dance around the cards laid out in a circle. The cards depict various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, drop, etc.

During the movement in a circle, the following words are pronounced:

Here comes the summer.

The sun shone brighter.

It got hotter to bake

Where can we find a snowflake?

With the last word, everyone stops. Those in front of whom the necessary pictures are located should raise them and explain their choice. The movement continues with the words:

Finally, winter has come:

Cold, blizzard, cold.

Come out for a walk.

Where can we find a snowflake?

Re-select the desired pictures and explain the choice.

Complication: There are 4 hoops depicting the four seasons. Children should place their cards in hoops, explaining their choice. Some cards may correspond to several seasons. The conclusion is drawn from the answers to the questions:

At what time of the year, water in nature can be in a solid state? (Winter, early spring, late autumn.)

Ecological games for the development and formation of a correct attitude to the environment contain a plot, use roles, rules, or contain only tasks. Actions in such games can be indicated by text, which determines the sequence of the game.

The games offered by the preschool teachers will help preschoolers love their native land and the environment, both living and inanimate nature. Game exercises, manuals developed by preschool education specialists, are easy to manufacture, have one or more options for conducting.

Games and manuals for ecological development and education

Contained in sections:
Includes sections:

Showing publications 1-10 of 546 .
All sections | Ecology. Didactic games and environmental benefits

Electronic didactic games of an ecological nature Electronic didactic game of ecological nature"When does it happen?" Target: clarify children's ideas about seasonal phenomena and changes in nature. move: The slides on the left show leaves of trees with different colors depending on the time of year, branches, cones, branches with ...

Presentation "Environmental education of preschoolers through didactic games" ecological education is one of the main aspects of moral education. After all, the upbringing of the correct attitude of the child to nature develops in him those moral norms that will later become the motive of his behavior. Nature attracts children, constantly ...

Ecology. Didactic games and environmental aids - Master class on making a manual from felt "Calendar of nature"

Publication "Master class on making manuals from felt "Calendar ..." Hello dear teachers, today I would like to show you a master class on making a calendar of nature for kindergarten with your own hands. So, I needed: felt of different colors, raincoat fabric, Velcro, sewing threads, sewing needles, leaves for decoration, eyes ...

MAAM Pictures Library

Didactic games in nature for children of senior and preparatory groups Shop "Fruits, Berries" Preparation of the educator: selection of dummies or pictures depicting fruits and berries known to children. Didactic task: the ability to accurately describe children appearance-color, shape, taste, location of fruits and berries. Check if they understand and...

Vocabulary development in children of the first junior group through didactic games and exercises in the process of getting to know nature Mastering the vocabulary is the basis of the speech development of children, since the word is the most important unit of the language. Words denote objects and phenomena, their signs, qualities and actions with them. Preschool pedagogy considers the development of children's vocabulary as one of ...

Didactic games on environmental education for older preschoolers Didactic games for environmental education for older preschoolers. Didactic games of ecological content help to see the integrity of an individual organism and ecosystem, to realize the uniqueness of each object of nature, to understand that unreasonable human intervention...

Ecology. Didactic games and environmental benefits - Presentation of the didactic game on environmental education "Riddles about summer"

Didactic game by cognitive development. Direction "Environmental education" Riddles about summer "medium preschool age Purpose: Generalization and expansion of children's knowledge on the topic "Summer". Tasks: - Systematize children's knowledge about the season-summer - Consolidate knowledge about seasonal ...

Didactic game on environmental education "The fourth extra" (theme "Summer") Didactic game on cognitive development for children middle group Direction "Environmental education "The fourth extra" (the theme is "summer") Purpose of the game: -To consolidate the ability to find the fourth extra item and explain why it extra Tasks: - systematize children's knowledge about ...

Find a leaf. Purpose: to distinguish and name the leaves of familiar trees, remember the names of trees, develop the speech of children; educate them in attention and aesthetic feelings. Material: each child has the same bouquets of 3-4 leaves (maple, oak, ash, birch, one bouquet for ...

Ecological education of preschoolers through didactic games Ecological education of preschoolers through didactic games Everyone knows that it is the game that allows you to satisfy children's curiosity, involve the child in the active exploration of the world around him, helps him master the ways of knowing the relationships between objects and ...

Ecology games used by teachers of preschool educational institutions are aimed at clarifying, consolidating, expanding knowledge about objects and phenomena of nature, flora and fauna. In such games, leaves, fruits of ornamental trees, vegetables, fruits, etc. are used. They are used in classes on familiarization with the outside world, life safety, etc., concretize children's knowledge about the properties and quality of objects of nature.

  • Games of desktop-printed origin help to systematize knowledge about plants, phenomena inanimate nature, animals.
  • Games of verbal content help to fix the properties and signs of objects of the world around.
  • Outdoor games help to consolidate knowledge about animals, imitate their habits and way of life. Such natural history games reflect the phenomena of animate and inanimate nature.
  • Creative games teach preschoolers to reflect the impressions received in the process of getting to know the world around them. Game exercises are aimed at consolidating the acquired knowledge.

Preschool age is a valuable stage in the development of the ecological culture of the individual. Ecological games contribute not only to gaining knowledge about objects and natural phenomena, but also form the skills of careful and non-destructive handling of the surrounding nature.

While playing, children learn: to love, to know, to cherish and multiply.

Suggested games include Interesting Facts about the life of animals and plants, puzzles and intricate questions about nature and contribute to the development of curiosity.

Ball game "I know..."

Target: To form the ability to name several objects of an object of the same type.

Develop the ability to combine objects on a common basis.

Game actions:

Children stand in a circle, in the center - the leader with the ball. The host throws the ball and names a class of natural objects (birds, trees, flowers, animals, plants, insects, fish). The child who caught the ball says: “I know 5 names of flowers” ​​and lists (for example, chamomile, cornflower, dandelion, clover, porridge) and returns the ball to the leader. The leader throws the ball to the second child and says: "Birds" and so on.

"Birds, fish, animals"

Target: Exercise children in the ability to name an object of a certain group of objects.

Game actions:

The leader throws the ball to the child and says the word "birds". The child who caught the ball must pick up a specific concept, for example, "sparrow", and throw the ball back. The next child should name the bird, but not repeat. Similarly, a game is played with the words "animals" and "fish".

"Guess what's in your hand"

Target: Distinguish vegetables, fruits and berries by touch.

Game actions:

Children stand in a circle with their hands behind their backs. The teacher lays out dummies of vegetables, berries and fruits in the hands of the children. Children must guess. The teacher shows, for example, a pear and asks to determine who has the same item of the object (fruit, vegetable, berry).

"Guess which bird is singing?"

Target: The ability to identify the voices of birds from sound recordings.

Determine which bird sings and how it sings (subtle, sonorous, melodious, noisy, quiet, drawn out, and so on).

Raise interest and caring attitude towards birds.

Game actions:

The teacher offers to listen to the recording of bird voices. It is necessary to determine which bird sings. How can you determine which bird sings by voice and how. Invite the children to practice pronouncing the sounds of bird songs. The game uses a disc with a recording of bird voices.

"Plants of the forest, garden, orchard"

Target: To expand the knowledge of children about the plants of the forest, garden and garden.

Game actions: similar to the game "I know ..."

"Garden Garden"

Target: To consolidate the knowledge of children about what grows in the garden or in the garden.

Develop memory and attention in children.

Game actions:

The teacher brings a basket of vegetables and fruits.

Children, I accidentally confused vegetables and fruits. Help me please. During the game, children summarize objects in one word, determine the place where vegetables and fruits grow.

"What it is?"

Target: Exercise children in the ability to guess objects living or inanimate nature.

Describe the characteristics of objects.

Game actions:

The educator or leader guesses living or inanimate nature and begins to list its signs, and the children must guess the given object.

"Intricate Questions"

Target: Develop ingenuity and resourcefulness.

Game actions:

The teacher reads the riddle-task:

Four birches grew.

On every birch

Four large branches

On every big branch -

Four small branches

On every little branch

Four apples.

How many apples are there?

"Flies, swims, runs"

Target: Depict the way an object moves.

Game actions:

The facilitator calls or shows the children an object of wildlife and invites the children to depict the way this object moves. For example, at the word "bear" children begin to imitate walking like a bear; "forty" children begin to wave their hands and so on.

"Bird flight"

Target: Recognize and name wintering and migratory birds.

To fix the concept of "wintering", "migratory".

Game actions:

Object pictures of birds are laid out on the table. Each participant in the game takes a picture and "turns" into a certain bird. The child says: “I am a crow!”, “I am a sparrow!”, “I am a crane!”, “I am a cuckoo!” etc. At the signal of the host: “One, two, three, fly to your place!”, Children who have pictures of wintering birds run to a conditional image (winter landscape), other children who have pictures of migratory birds run to another conventional sign(spring landscape). You can play several times, children must take different pictures.

"Similar - not similar"

Target: To develop in children the ability to abstract, generalize, highlight objects,

Similar in some properties and different in others, to compare, compare objects or images.

Game actions:

The game uses game screen with three "windows - slots" into which tapes with symbols properties; ribbons - stripes with designations of the properties of objects. Strips with the image of objects are inserted into the first and third "windows", and a strip with the designation of properties is inserted into the second.

Options may be different:

1 option: The child is invited to set the "screen" so that the first and third windows contain objects that have the property indicated in the second "window".

On initial stage development of the game development of the game the property is set by adults, then the children can independently set the feature they like. For example, the first "window" is an apple, the second "window" is a circle, the third "window" is a ball.

Option 2: One child sets the first "window", the second - selects and sets the property that the data has, the third - must select an object that fits the first and second "windows". For each correct choice, children receive a token. After the first round, the children change places.

3 option: used in the final stages of development. You can play with a large group of children. The child makes a "riddle" - builds in the first and third "window" images that have a common property, while the second "window" is hidden. The rest of the children guess how the objects depicted are similar. A child who correctly named a common property gets the right to open a second “window” or make a new “riddle”.

"Who lives where?"

Target: Determine the place of the animal's habitat, correctly determine the place of the "home" of the object.

Game actions:

The teacher has pictures with images of animals, and for children - with images of the habitats of various animals (burrow, hollow, lair, river, nest, and so on).

"Seasons"

Target: To form in children the concepts of the seasons and the dependence of the life of wildlife on seasonal changes occurring in inanimate nature.

Game actions:

The teacher tells the children that the seasons are constantly changing. Children name sequentially the seasons and characteristic features.

The teacher shows pictures depicting the seasons and pictures of objects that undergo various changes, for example, a white hare - winter; blossoming snowdrop - spring, ripe strawberries - summer and so on. Children must explain the content of the picture.

"Question answer"

Target: Develop the ability to answer questions.

Show resourcefulness, ingenuity.

Game actions:

The teacher asks questions and the children answer

Questions:

1. Why does a person look back? (because he has no eyes on the back of his head).

2. Why does the cat run? (can't fly).

3. What kind of comb will not comb your head? (rooster).

4. How many eggs can you eat on an empty stomach? (one thing: after the first one will no longer be on an empty stomach).

5. Why does the goose swim? (from the shore).

6. How can you reach the sky? (with a look).

7. Why does the dog run? (on the ground).

8.What can be seen from eyes closed? (dream).

9. What can you not bake bread without? (no crust).

10. What is the tongue in the mouth for? (behind teeth)

11. Who has a hat without a head, a leg without a boot? (at the mushroom).

"Flowers" (mobile game)

Target: Name and identify flowers.

Cultivate love and the ability to admire their beauty.

Game actions:

Children remember garden and forest flowers, compare them.

Each participant in the game chooses a flower emblem for himself. Each child has their own picture. The same name cannot be given to more than one child.

By lot, the chosen flower, for example, cornflower, starts the game.

He names a flower, such as a poppy or a rose. Poppy runs, and the cornflower catches up with him. When the poppy is in danger of being caught, he names some other flower involved in the game. The named flower runs away.

The caught flower changes its name and is included in the game again. The one who has never been caught wins.

"Puzzles"

Target: To expand the knowledge of children about the animal and plant world.

Encourage the ability to think and draw conclusions.

Cultivate a friendly attitude towards animals and plants.

Game actions:

A teacher or a trained child makes puzzles - puzzles:

1. Six sparrows are sitting in the garden, five more have flown to them. The cat crept up and grabbed one sparrow. How many sparrows are left?

2. A pair of horses ran 40 km. How many kilometers did each horse run?

3. Garden flowers grew in the clearing: chamomile, cornflowers, roses, clover, violet. Tanya picked all 1 rose, 2 clovers, 3 daisies. How many flowers does Tanya have in her bouquet? (identify garden and forest flowers, count only forest flowers).

4. There are fruits in the vase: bananas, orange, apples, tomato, cucumber, lemons. How many fruits are in the vase?

5. Juicy, tasty apples and tangerines, ripe cherries and eggplant grew in the garden. How many vegetables have grown in the garden?

"Learn by Ads"

Target: Continue to acquaint with the features of animals and birds (appearance, behavior, habitat)

Develop logical thinking.

Game actions:

The teacher invites the children to play. Explains the rules of the game, you need to carefully listen to the announcement and guess who it is (animal or bird) is said in the announcement. The one who guessed correctly receives a chip and at the end of the game the result is summed up.

1.Come visit me! I don't have an address. I always carry my house with me.

2. Friends! Who needs needles, contact me.

3. Tired of crawling! I want to take off. Who will lend the wings?

4. Will I help everyone whose alarm clock is broken?

5. Please wake me up in the spring. Come with honey.

6. I want to make a nest. Lend, donate fluff and feathers.

7. It became very boring to howl at the moon alone. Who will keep me company?

8.To the one who finds my tail! Leave it as a memento. I am successfully growing a new one!

9. I have been waiting for a friend for 150 years! The character is positive. There is only one drawback - slowness.

10. Everyone, everyone, everyone! Who has a need for horns. Contact me once a year.

11. I teach all sciences! From chicks in a short time I make birds. Please note that classes are held at night.

12. I can help kind, but lonely birds to find family happiness! Hatch my chicks! I have never experienced maternal feelings and never will. I wish you happiness in your personal life. Ku-ku!

13. I am the most charming and attractive! Whoever you want to deceive, I will circle around your finger. Given all this, I urge you to call me by my first name and patronymic. Do not call Patrikeevna any more!

"Where does it ripen?"

Target: Exercise in the ability to use knowledge about plants, to compare the fruit of a tree with its leaves.

Game actions:

Two branches are laid out on the flannelograph: on one - the fruit and leaves of one plant (apple tree), on the other - the fruits and leaves of plants. (For example, gooseberry leaves, and pear fruits). The facilitator asks the question: “Which fruits ripen and which do not?”. Children correct the mistakes made in drawing up the drawing.

The postman brought a letter

Target: Develop the ability to describe objects and recognize them by description.

Game actions:

The teacher brings a box to the group and says that the postman brought the package. The parcel contains various fruits and vegetables. Children take packages out of the box, look into them and describe what the postman brought them. The rest of the children guess.

"Bird"

Target: Distinguish trees by their leaves.

To educate to behave correctly in the game: do not prompt each other, do not interrupt peers.

Game actions:

Before starting the game, children remember different trees, compare them in terms of the shape and size of the leaves.

Before the game, children should pick up a phantom for themselves - any small thing, a toy. The players sit down and choose a forfeit collector. He sits in the middle of the circle and gives the rest of the players the names of the trees (oak, maple, linden, and so on) and the children take and put on a wreath of leaves. Everyone must remember their name. The forfeit collector says: “A bird flew in and sat on an oak tree.” The oak must answer: “I wasn’t on the oak, I flew to the Christmas tree.” The Christmas tree names another tree, and so on. Who misses - gives a phantom. At the end of the game, forfeits are redeemed.

"Snowball"

Target: To expand children's knowledge of migratory birds.

Develop attention and observation.

Game actions:

The facilitator shows a picture of a migratory bird.

Children look at the picture and talk about it in turn: the first child - the first sentence, the second child - the previous sentence and his own, the third child - repeats the previous two and adds his own. For example: "Rook is a migratory bird." - The rook is a migratory bird. He's big and black." - The rook is a migratory bird. He is big and black. Their habitat is called a rookery, and so on.

"Who are we going to feed?"

Target: Know what animals and birds eat.

Game actions:

The leader throws the ball to the children and names the object (animal, bird), and the children answer and return the ball to the leader. For example, a sparrow - crumbs and seeds; tit - fat; cow - hay; rabbit - carrot; cat - mouse, milk; squirrel - cone, berries and so on.

Good-bad game

Target: To improve the knowledge of children about the phenomena of animate and inanimate nature, animals and plants.

Game actions:

The teacher or teacher offers the children different situations, and the children make conclusions, for example: “A clear sunny day in the fall - is it good or bad?”, “All the wolves have disappeared in the forest - is it good or bad?”, “Every day it rains - is it bad or good?”, “Snowy winter - is it good or bad?”, “All the trees are green - is it good or bad?”, “A lot of flowers in our garden - is it bad or good?”, “Grandma in the village has a cow - is it good or bad?", "All the birds on earth have disappeared - is it bad or good?" etc.

"Who is behind whom?"

Target: Show children that everything in nature is interconnected.

Continue to educate children about caring for all animals.

Game actions:

The teacher invites the called child to connect with a ribbon all the animals that hunt each other. Other children also help to find the correct animal pictures. You can suggest starting the game with a plant, a frog or a mosquito.

"To each his own place"

Target: To form in children the ability to use schematic representations of generalizing concepts.

Cultivate independence, the ability to think logically.

Game actions:

The teacher distributes one card to each child (of the same type). Then he distributes one picture to each child in turn. Children, having received a picture, must place it under a schematic representation of the concept to which the image in this picture fits. When all the pictures are sorted out, the children check the correctness of their actions and the actions of their peers.

Children must independently check the correctness of the task and explain why they did it that way.

"Falcon and Fox" (mobile game)

Target: Expand children's knowledge about wild animal and bird of prey.

Ability to act quickly on the leader's signal.

Game actions:

The teacher invites the children to play the game "Falcon and Fox". Shows a picture of a falcon and talks about where this bird lives, how it behaves.

Remember the habits of the fox.

Choose "falcons" and foxes at the request of the children or use counting rhymes.

The rest of the children are "falcons". The falcon teaches his falcons to fly. He easily runs in different directions and at the same time makes flying movements with his hands. A flock of falcons runs after the falcon and exactly repeats its movements. At this time, a fox suddenly jumps out of the hole.

The falcons quickly squat down so that the fox does not notice them.

The appearance of the fox is determined by the leader's signal. The fox catches those who did not have time to sit down.

"What happens if …?"

Target: Know what needs to be done in order to protect, preserve and increase nature.

Develop the ability to draw conclusions and reasoning.

Game actions:

The teacher sets a situation for discussion with the children, from which the children come to the conclusion that it is necessary to observe a sense of proportion and protect nature. For example: what will happen if one boy throws a can of cola into the river? And two? And three? How many boys? What will happen if on the day off from the forest one family brings an armful of snowdrops? Two families? Five? What happens if one driver's car emits a lot of exhaust gases? Three cars? Half the city's drivers? What happens if one person in the forest turns on the tape recorder at full power? Group of tourists? All vacationers in the forest? (Similarly - about a fire, about a broken branch, about a caught butterfly, about a ruined nest, and so on).

Literature

1. Voronkevich O.A. Welcome to ecology! St. Petersburg "Childhood-Press", 2003.

2. Gorkova L. G., Kochergina A. V., Obukhova L. A. Scenarios of classes on environmental education of preschoolers. M.: "Wako", 2007.

3. Kondratieva N.N. "We". Environmental Education Program for Children, 2004.

4. Makhaneva M.D. Ecological development of preschool and younger children school age. M.: Arkti, 2004.

Daria Alferova
Card file of didactic games for the development of ecological ideas for preparatory group

Card file of didactic games for the development of ecological ideas

for preparatory group.

Prepared: Teacher Alferova Daria Alexandrovna

MBDOU "Kindergarten" Sun ", Tambov, 2017

"We - ecologists»

Target: to consolidate children's knowledge of nature.

Game progress: the teacher reminds the children that people who study nature and its protection are called environmentalists, and offers to be them in the role of ecologists. The rest of the children will ask them questions. For example:

1. If we protect the birds in the forest, who will we help?

2. Why does nature need predators?

3. What is a red book and why is it needed?

4. Why do people create reserves?

5. Tell us how the Christmas tree, squirrel, lynx are related?

6. What kind of help do animals and insects provide to plants?

"Protection of Nature"

Target: to consolidate knowledge about the protection of natural objects.

Equipment: Pictures with the image of plants, birds, animals, man, sun, water, air.

Game progress: on the table or typesetting canvas Pictures depicting plants, birds, animals, humans, the sun, water, etc. The teacher removes one of pictures, and the children must tell what will happen to the remaining living objects if there is no hidden object on Earth. For example: removes the bird - what will happen to the rest of the animals, with the person, with the plants.

"Living Pyramid"

Target: consolidate children's knowledge about ecological pyramid through punch cards.

Equipment: punch cards depicting carnivores and herbivores.

Game progress: the teacher distributes to the children punch cards with the image on the left side of predatory animals, on the right side - herbivores. Children must draw an arrow from a predatory animal to the animals they are catching.

"Nature and Man"

Target: to consolidate and systematize the knowledge of children about what is created by man and what nature gives to man.

Equipment: ball.

Game progress: the teacher conducts a conversation with the children, during which he clarifies their knowledge that those around us items or made by human hands or exist in nature, and people use them; for example, wood, coal, oil, gas exist in nature, and man creates houses and factories.

"What is Man Made"

"What is created by nature"? the teacher asks and throws the ball.

Children catch the ball and answer the question. Those who cannot remember miss their turn.

"Big Chain"

Target: to clarify children's knowledge about objects of animate and inanimate nature.

Equipment: Pictures with the image of an object of living or inanimate nature.

Game progress: in the hands of the teacher subject picture with the image of an object of living or inanimate nature. Passing picture, first the educator, and then each child along the chain names one attribute of this object, so as not to repeat. For example, "squirrel"- an animal, wild, forest, red, fluffy, gnaws nuts, jumps from branch to branch, etc.

"Air, Earth, Water"

Target: to consolidate children's knowledge about objects of nature, develop auditory attention, thinking, ingenuity.

Equipment: ball.

Game progress:

Option 1. The teacher throws the ball to the child and names the object of nature, for example, "magpie". The child must answer "air" and throw the ball back. On word "dolphin" the child is responsible "water", on word "wolf" - "Earth" etc.

Option 2. The teacher calls the word "air" the child who caught the ball must name the bird. On word "Earth"- an animal that lives on earth; on word "water"- inhabitant of rivers, seas, lakes and oceans.

"Who lives where?"

Target: to consolidate knowledge about animals and their habitats.

Equipment: Pictures depicting animals and their habitats.

Game progress: at the tutor Pictures with the image of animals, and in children - with images of the habitats of various animals (burrow, lair, river, hollow, nest, etc.). The teacher shows picture with the image of an animal. The child must define where it lives, and if it matches its picture, "settle" at home by showing card to the educator.

"Benefit-harm"

Target: to consolidate knowledge about the relationship in nature.

Game progress: First option: "Benefit - harm". (Theme: nature)

Children should stand in a circle. The teacher asks question: "What is the use of a bee?", the children should take turns answering the question, without repeating the answers of their comrades. Then the task is changing: "What harm from a bee?"

Second option: "Like - don't like" (Theme: not wildlife)

Third option: "Good bad". (Theme: seasons and 4 elements: water, air, earth and fire). The principle is the same.

The teacher asks a question: What would happen if everyone bad qualities natural objects disappeared, and everything around would become good? (the wolf became good - stopped eating hares, hares would divorced so much that they would gnaw all the bark on the trees, there would be fewer trees and many birds would have nowhere to live).

It turns out that if there is only benefit and no harm from everything, then life on the planet will change dramatically and may even die.

At the end of the game, the teacher must conclude that there are no harmful creatures, no useful ones, there is nothing superfluous in nature, everything is necessary.

"What do we take in the basket"

Target: to consolidate knowledge about what kind of crop is harvested in the field, in the garden, in the garden, in the forest, to teach to distinguish fruits at the place of their cultivation.

Equipment: Pictures with the image of vegetables, fruits, cereals, gourds, mushrooms, berries and baskets.

Game progress: in some children - Pictures depicting various gifts of nature. Other's - pictures of baskets.

"Children are fruits" to cheerful music, they disperse around the room, with movements and facial expressions they depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc.

"Children - baskets" should pick fruit in both hands. Necessary condition: each child must bear fruits that grow in one place (vegetables from the garden, etc.). The one who fulfills this condition wins.

"Mushroom basket"

Target: to consolidate knowledge about edible and inedible mushrooms.

Equipment: basket, Pictures with the image of edible and inedible mushrooms.

Game progress: on the table in front of each child are guess pictures. The teacher makes a riddle about mushrooms, the children find and put picture- a guess of an edible mushroom in a basket.

Related publications:

Card file of didactic games for children 4–5 years old Preschool educational institution d / s No. 4 with. Unarokovo Prepared by: educator of the middle group Radchuk I.I. Card file of didactic games.

Card file of didactic games and exercises for the development of speech in different age groups in kindergarten. Card file of didactic games and exercises for the development of speech in different age groups in kindergarten Didactic games and exercises for.

Card file of didactic games on the formation of preschoolers' ideas about a healthy lifestyle Didactic game "So that the eyes do not hurt" Purpose: To form knowledge about the organs of vision. The teacher reads the rules and shows the model cards.

Card file of didactic games on the musical development of preschoolers 3–4 years old. Name of the game: 1. Warm-up Purpose: Organization of children before class. Materials and equipment: No items Game progress: Children sit on chairs.