The game is the valley of rustles where to find the chip. Stalker valley of rustles passage. unexpected new friend

Third party fixes:


- Added OffCorpses CoP mutant corpse cleaner (author: Skunk).
- Enabled the Correct ironsights alignment mod, which fixes crooked aiming on weapons (author: b1ub4k).
- Fixed hood and world models of weapons: Beretta 92FS, Colt M1911A1, SIG-Sauer P220, HK USP Compact, IMI Desert Eagle (incorrect display of the "silencer" texture); SVD (possibility of installing a "silencer"); AKS-74U (fixed front sight and incorrect display of the "silencer" texture); AS "Val" and VSS "Vintorez" (non-display of cartridges in the magazine when reloading); AN-94 "Abakan" (rollback of a mobile firing unit has been animated); HK MP-5A3 (animated shutter during firing) (author: power-cat).
- Corrected thin RGD-5 grenade (author:).
- Glowing off flashlight on the second render, when viewed from a third person, no longer shines (Shoker Mod v1.9).
- Added fixed textures, bumps and thm files for novice bandit, novice stalker and experienced stalker (OGSM CS 1.8 CE).
- Fixed textures and bumps of the car ZAZ-968M "Zaporozhets" (OGSM CS 1.8 CE).
- For the completeness of the kit, the mercenary's gas mask has been added to the overalls (author: RicocheT).
- Fixed incorrect targeting in one of the quests, as well as a non-critical bug with wounding one quest NPC (
- Included official modification fix.
- Fixed Rockefeller model.
- Now, after the robbery of the GG on the plateau by Cowboy and Co., SMS will come from Maximilian - he will definitely want to chat with the GG on this topic. Do not miss.
- Added a visual for Max in a mercenary jumpsuit.
- Increased chance of saving Genka Post alive from the hands of bandits. Before, he usually died in a shootout.

Corrections from a friend monk:


- The mercenary's jumpsuit got its icon in the upgrade window and the upgrade option itself (ARS Mod), its config has been fixed.
- Fixed the wrong animation of the Tesla Bear, added a weapon to his hands so that he would not wave with empty hands.
- On the contrary, Rockefeller's weapons were taken away so that he would not take up weapons from the samples being sold.
- Fixed, as far as possible, icons and voices of non-unique NPCs, because there were a lot of inconsistencies.
- Fixed bugs in the default game - weight and ups for gas masks and helmets, lack of night vision devices for SEVA, etc.
- All quest items (except for the mercenary jumpsuit) are made non-tradable. Previously, they could easily be bought back from NPCs.
- Fixed textures on the stuffed chimera and wild boar, for a change, textural additions were made to the level file of the mod.
- Added icons to the task news manager, otherwise this dynamite box is somehow already tired.
- Fixed default icons of weapons and suits to match their visuals.
- Highlighted main quests - yellow marker and secondary quests - white marker.
- Freemen and killers have their native voice acting restored, otherwise literally all NPCs spoke only in the voices of neutral stalkers.
- Added a phrase to exit the dialogue with the GG for those characters in the mod who did not have it, otherwise the dialogue window was empty.
- Added "sound accompaniment" to a blow to the muzzle of the GG. Until then, they had been silent.
- Added personal icons in messages from NPCs (previously there was one for all).
- Killers now have wound voice acting. Previously, they lay and writhed in pain silently.
- Added a description of Andrey Golova's icon to the PDA.
- Missing items have been added to the art modification table: " Night star”, “Crystal” and “Blood of stone”.
- Settling the mutants around the location, the author may have forgotten about such cute little animals as flesh and pseudo-dogs. Were added.
- Fixed repeated locking with a key of a previously opened inventory box near a military helicopter.
- Fixed quest descriptions, dialogues and messages.
- Rewritten (corrected, supplemented) descriptions of all mod items.
- Fixed trade: removed from sale from stalkers, at the former base of Mutnoy, military equipment and moved to sale to Rockefeller.
- Fixed the texture on the Chaser 13 world model. A red rifle case was displayed on the handle. Removed. Added SVD bumps, because. previously, SVD had IED bumps.
- Added the ability to install all body kits on all types of weapons (some for default, some for uniques), where they were provided by the game developers.
- Since the mod turned out to be “off” from the game default uniques (weapons, equipment), so I distributed unique weapon unique NPC, clothes laid out in boxes.
- Cowboy Seed's personal box is now also lockable.
- Fixed the icon of the Medusa artifact to match its visual.
- Added previously missing sounds for fans, jerboas-dynamos and sparkling "Electra"-lamps.
- The inscription "Now you can get a weapon" has been removed from the screen.
- Created descriptions for the Joker's gas mask, Karyaga's steel helmet, Barzha's "Zarya" jumpsuit, harmonica.
- Replaced the model of Kostyan Lapserdak with another bandit (visual from SWMod CoP), since it was the model of the Owl (let the Owl sit on Skadovsk anyway).
- Now on startup new game all four screensavers of the mod are played, and not just the first one.
- Max now starts the game in a black cloak, as in the screensavers, otherwise there was a mismatch before - he was in Zarya.
- Professor Ozersky and Mishka Tesla are now displayed each with their own label in the PDA - merchant and technician, respectively.
- Fyodor's flash drive can now be sold to Rockefeller so that it does not lie around like a dead weight in the inventory.
- Ivan Kolbasa has been added to the dialog with the choice phrases to accept or refuse the proposed GG quest for the delivery of a box with goods. Previously, the quest was taken automatically.
- A similar edit was made for the Rockefeller quest to find a laptop. You can either take it right away, or refuse, postponing the quest for later. Previously, too, was taken automatically.
- Now you will find a notebook near the military helicopter, which will say where the surviving captain Kozlov went with the key to this box. There were complaints that it is very difficult to understand where to look for this very key.
- Fixed the dialogue of Radik's technician. Now it is possible to read both versions of his dialogue with GG. Previously, we could only read one of the two.
- Fixed the icon of the bulletproof vest ChN-3a in the upgrade files.
- Fixed the texture of the flesh_strong.ogf model. Previously, both normal and reinforced flesh had the same texture for both models.

Corrections from a friend lexshevtsov:


- Changed all background textures of the main menu of the game and the loading screen.
- Added five location loading screens (as in the original game).
- Added icons unique characters and tasks.
- Added zombie icon in statistics.
- New textures for first-aid kits and bandages (based on our own photographic materials).
- New hand texture for the mercenary costume.
- Enhanced appearance cards.
- Changed the icons of the mercenary helmet in the inventory and the upgrade window, fixed the icons of the mercenary costume.
- Added custom upgrade stage icons for mercenary jumpsuit and helmet.
- Fixed start and added final slideshow (special thanks to comrade Wolfstalker for voicing the text).
- Slightly corrected localization files, added titles.

Who doesn't know S.T.A.L.K.E.R.? Of course, there are no such people. Stalker is a game from the last decade that is still popular and has a huge audience. The main indicator that S.T.A.L.K.E.R. still alive, is the regular release of new mods. Each of them is unique in its own way and gives the game new colors, expanding the gameplay. Mod "Stalker: Shorokhov Valley" was no exception to the rule and opened new world, bringing many satisfied players back to the world of the Exclusion Zone.

Brief description of the mod

The world of fashion is limited to just one location, and getting to places from original game players are not given the opportunity. However, "Stalker: Shorokhov Valley" is a game very full of all sorts of little things. Yes, it only has one location. But it is so detailed and extensive that the player will have a place to roam.

The mod added several new artifacts, original and interesting quests, there are new monsters. So thanks to the saturation of “Stalker: Call of Pripyat. Shorokhov Valley" can be safely called a real full-fledged game, and not a mod.

Plot plot

So the action begins. The plot is tied to the fact that the local artifact dealer, Beard, received an order to search for a very rare and valuable anomalous formation. Ordinary stalkers call it the "Heart of the Oasis". Beard collects information about this artifact, after which he entrusts the search to three of his friends. Thanks to either irony or a sense of humor of the creators, but their names are Dunce, Coward and Experienced. However, by unknown reasons they all mysteriously disappear.

The protagonist of the game, the stalker Maxim, takes on the task of finding the disappeared guys. Max is a seasoned adventurer who decides to accumulate more money in the Zone before leaving it. The received order should be the last and key in his life.

First steps

This is how the plot of "Stalker: Shorokhov Valley" begins. Passage of the main storyline takes about 3 - 4 hours. The amount of time spent on the game depends on the style chosen by the gamer. Someone breaks forward with a fight, scattering opponents in different directions. Some choose slow, but safe way, shooting zombies and mutants in small groups and collecting items that have fallen out of them.

Getting into the Valley of Rustles, the protagonist immediately meets two stalkers not far from the cave. A dialogue starts between them. Stalkers report that there is a certain artifact in the cave, and their friend who tried to get it is most likely already dead. Trouble awaits Max in the cave in the form of several zombies. Having dealt with them, the main character finds the body of a failed artifact seeker and the artifact itself. After solving a small puzzle with portals, the protagonist gets out of the cave and continues on his way, taking some of the deceased's things.

New acquaintances

So, the adventures of the brave stalker continue. Going a little further, Max finds himself in a small settlement where you can take a task (get a flash drive in exchange for information about the missing). In general, in terms of the number of interesting quests, there is no mod better than Stalker: Shorokhov Valley. The compass will be a great help. With his help, it will not be difficult for Max to find the lair of bandits, from whom you need to take away the flash drive.

Again on the run

After wandering around the camp a little and completing a few side quests, it's time to go to the aid of Maximilian. After meeting with him, an attack on the enemy base will begin. The gunfight is quite tense, but it's worth it. After the end of the battle, Maximilian will reward the protagonist with a good amount of ammunition, first aid kits and other useful things. However, no information can be obtained from him. Instead, Max is sent back to meet another assistant. This time it will be Radik, who needs to take some food.

There is another camp on the way to Radik's lair. It can perform additional quests. For each of them, the protagonist will receive a certain amount of money, equipment and ammunition. In fact, it’s worth doing them, because in Stalker: Shorokhov Valley, the passage of the main campaign takes only a small part of the game time. Completing side quests, for which the best rewards are given, is the main part of the gameplay.

The fate of lost friends

Max arrives at the place, which turns out to be a dark cave, Radik took refuge in it with his fighters. After talking with him and giving the brought food, the protagonist will finally find out what happened to the missing stalkers. According to the story, they were in Radik's detachment. However, Coward left the company long before the events occurred. Not having reached the destination quite a bit, Radik's detachment was attacked. The dunce, unfortunately, did not manage to survive the battle, and the poor fellow Experienced was captured along with another comrade.

After such a sentimental story, the planning of a rescue operation begins. The protagonist offers to help Radik in this situation. But not everything is so simple. The operation will not be a classic massacre, but a well-thought-out stealth mission. After destroying several soldiers, taking off their uniforms and acquiring a PDA, Max disguises himself as a mercenary and infiltrates the enemy base. The former is no longer there. His further fate is unknown.

So, another turn of events in the game "Stalker: Shorokhov Valley". The passage of the next part begins with the fact that the protagonist has to cling to the last remaining thread, which will allow him to find out about the fate of the missing stalkers. Max goes in search of Coward. After talking with some of the main characters, the protagonist learns that the Coward has left to look for the artifact. Apparently, it was the one that Beard ordered them.

unexpected new friend

It turned out that in order to get to the plateau to which the Coward went, you need to teleport. To do this, you must use a special device that was created by a stalker named Tesla. The creators were not very zealous when they came up with names for the characters in the Stalker: Shorokhov Valley mod. The passage of the further part of the path is hampered by the fact that part of this device, or rather a microcircuit, was stolen by a bandit named Oleg. Main character goes in search of him.

Oleg can be found quite quickly. But it will be difficult to win. After all, he is protected by a detachment of mercenaries. And Oleg himself is not going to die, defending himself with a machine gun. However, having defeated the thief, the hero returns to Tesla. He will repair the device and agree to join the company to the place of teleportation and help to complete it.

Coward's fate

After teleportation, the protagonist finds himself in another cave. It is teeming with various mutants: rats, zombies, and even the controller comes across. After defeating all these numerous enemies and solving a new puzzle involving anomalies, Max will learn the fate of the Coward. Unfortunately, he died. The corpse of an unfortunate stalker lies just a few meters from the desired target. At the end of the cave is the Heart of the Oasis artifact. Poor Coward was only a few steps away from reaching him.

However, the stalkers who helped him get to the cave do not allow Max to calmly take the artifact to Beard and fulfill the order. The bandits rob the protagonist right at the exit, taking away all the equipment and weapons. "Stalker" - a game with unpredictable plot twists. But this is no longer the original technique.

Restoring Justice

Max has to return to Maximilian for help with a completely empty inventory. Having laughed a little at the carelessness of the protagonist, the experienced stalker sends him to Volodya "Big", who can help. In addition, the generous Maximilian gives him his equipment and weapons.

After a short transition, Max meets the Bolshoi and his fighters. Volodya, like Maximilian, taunts the failed treasure hunter, but agrees to help. The detachment goes to the place of deployment of the deceivers who robbed Max. After a small shootout, all the bandits are dead, including the former "friend" of the protagonist Tesla. After searching the corpses, in addition to the "Heart of the Oasis", you can find several items related to side quests.

Adventure ends

After that, it is worth wandering around the Zone a little, performing side quests. They are quite diverse, as always in the Stalker game: find tools, investigate an anomaly, go on a raid on bandits, and the like.

Having saved up money, improved your weapons, completed all the desired quests, it's time to finish the passage. You can finish the game by leaving the Zone through a special passage. There will be no special cutscenes at the end, only a few inscriptions describing the fate of some characters at the end of their adventures in the Zone.

Of course, you can still discuss the passage of side quests for a long time, interesting places with hiding places full of good equipment and so on. In addition, there are codes for Stalker: Shorokhov Valley, thanks to which you can spend a few extra hours playing the game, having fun in every possible way.

Summarizing

This mod is one of the most complete, rich, diverse recent times. In addition, the plot, unlike most others, is also on top in this mod. The presentation is unhurried, all the characters are in their places, there is no absurdity in the dialogues, there is quite a lot of humor. In addition, the plot is very changeable. It is simply impossible to get bored while passing the "Valley of Rustles".

It should be noted well-made cut-scenes. Although they were created by non-professional developers, but by amateur modders, they are made very high quality. All of them are well animated, revealing all the key events of the plot. In addition, there are a lot of them, they are rich and pleasing to the eye.

In addition to the plot component, I would like to separately note the location "Valley of Rustles". She is beautiful and harmonious. There are no overcrowded and overdeveloped areas, as well as deserted and boring places. At every step there are interesting design solutions. Whether it's an intricate labyrinth of caves or an intricately built mercenary base.

But the entire community of Stalker fans is looking forward to, if not a continuation, then at least some new projects from the authors of a wonderful mod. In the meantime, you can run through the “Valley of Rustles” a couple more times, discovering new nuances and interesting moments of a wonderful mod. Thanks to the developers for many hours of great gameplay. Almost anyone who starts playing this mod goes through it to the end. After all, it is almost impossible to break away, given the whole exciting atmosphere of the game, deeply conveyed by the developers. Everyone is wondering "whether "Stalker: Shorokhov Valley-2" will come out, but so far there is no data on this.

The passage of the “Valley of Rustles” mod often raises questions from players, because the location of characters and key points is often not indicated on the map, often you just have to scour the entire location in search of a solution, it takes a lot of time, and the respawn of monsters is annoying, because the ammo is not endless . For such poor wanderers in the "Valley of Rustles" this guide was created.

Let's make a reservation right away that the final two quests: “Tell Beard about fate of three comrades" and "Give the Oasis Heart artifact to the Beard" are not feasible, because the Beard character is not in the location at all. We just need to get out of the zone, that is, go out into the pipe, into the original cave, where we ended up at the beginning of the game. On this, the game will be completed, supposedly our hero safely left the valley and went with swag to Beard.

After completing the main storyline, during the last conversation with the Pilot, there is another interesting quest: The Pilot asks us to work as a guide - to lead 4 tourists around the zone and shoot game. Tourists will pay well for each killed mutant, but they must be protected from death and treated in case of injury. We recommend this quest to pass.

And now, in order, about the passage of the “Valley of Rustles” mod. On the map, numbers indicate key characters and quest points where we should go to successfully complete the “Valley of Rustles” mod.

  1. Starting point - two stalkers at the anomaly. We jump into the anomaly pit, pick up the Knot artifact, kill the zombies, enter the teleport with our backs forward, otherwise we won’t get out of the trap.
  2. Mutny's camp.
  3. A stalker from whom you need to pick up a flash drive on the instructions of Mutny.
  4. Cave with a corpse, we pick up Fierce's PDA.
  5. Character Maximilian, we give him the package.
  6. Gena Nepomniachtchi, we don't kill him, but wound him in the leg.
  7. Ozersky's bunker in the rock.
  8. Cache of Lutogo.
  9. Mercenary base.
  10. Cave with a corpse, worth searching.
  11. Gathering place with Maximilian and his team.
  12. The habitat of the character Radik (we go to him with food).
  13. The corpse of a military man, we remove from him the key to the box.
  14. A hostage in a mercenary base.
  15. The laptop is in a box near the crashed helicopter, we already have the key.
  16. In the garb of a mercenary, we run to the camp of mercenaries.
  17. The bum is on the tower, he will give us the Compass artifact.
  18. Base Svoboda, there is a technician Mishka Tesla.
  19. Oleg's whereabouts, he has a microchip.
  20. A point with a teleporting anomaly. In the cave we find an artifact and the corpse of a Coward. When we return, our things are taken away. We run to Maximilian (if he is alive) or to the base of stalkers to Volodya for help. We take out the camp of "Freedom" and pick up our things.
  21. Stalker Grisha, who will help us in the attack on Mutny's base.
  22. The final point of departure from the "Valley of Rustles".

Video of the passage of the "Valley of Rustles" mod:

For true fans of Stalker Valley of Rustles, the walkthrough is different from original version games with new storylines, which with 100% certainty can be called original in their genre.

The passage of the game stalker valley of rustles introduces us to the story of the life path of the player Max, who, before leaving the territory of the exclusion zone, decides to earn some money. S.T.A.L.K.E.R.: Shorokhov Valley differs from other modifications in that the entire storyline takes place in only one newly introduced location. Although this location has enough space for exploring the area and multiple skirmishes.

For all experienced stalkers, the stalker call of Pripyat, the valley of rustles, the passage will seem banal. By storyline, Max is sent on an assignment by a famous merchant artifacts - Beards. The ultimate goal of the quest is to find the missing anomalous zone friends of the Beard, who went in search of the mysterious heart of the Oasis. It is not difficult to answer the question of interest to the players stalker valley of rustles where to find a beard. The beard is an inhabitant of the Zaton location, near which there is an abandoned area. A powerful ejection occurred in this empty territory, which formed various unusual anomalous areas. The ejection mangled the valley beyond recognition, and the faults, as it were, visually divided the location into sections.

If you watch the game stalker valley of rustles passage, then you will see that it is necessary to avoid terrible faults in the ground, since getting into them promises certain death to the hero. Do not jump like a mountain goat, but civilly cross faults on bridges or logs.

In the stalker valley of rustles, the passage of part of the tasks plays an important role in the plot scenario. Especially the developers have identified two quests that allow Max to earn as much money as possible before leaving. Most of the quest chains are completed in fairly drastic ways, which can lead to replaying the mod.

The cool thing is that the main character during the stalker mod valley of rustles, the passage should take a steam bath in a bathhouse or wash in the shower. The characters in the game may refuse to have dialogue with the dirty, and when they reach the “homeless stink”, they will generally confuse you with a zombie mutant and shoot you. So, cleanliness is not only a guarantee of health, but also a sure way to undergo modification.

More detailed walkthrough games stalker valley of rustles part 1 you can watch in the video:

During the game, you will communicate with a merchant who is in a disgusting mood due to a failed assignment by the mercenaries. For three thousand rubles you will go to extract an anomalous plant in the stalker valley of rustles. This anomalous plant is found between rocks and makes a hissing sound. The worst thing that awaits Max, if you can call it that, is the attack of a bloodsucker. You can not even fight, but wash off with the extracted plant.

Another supposedly difficult task is to find a compass. Now we will explain in detail for the stalker the valley of rustles the passage where to find the compass. A wooden tower has been built not far from the location of the Mercenary base. When you approach her, the man from the tower will ask for help: to fight back the mutants. You have to fight fifteen mutants, and then climb the tower to the man. For help in the massacre of mutants, he will give you a compass, which you should never sell throughout the course of the game, it will still come in handy for other tasks.

In conclusion, I would like to bring to your attention the stalker valley of rustles walkthrough video complete collection:

We suggest that you familiarize yourself with the topic: "where is the beard in the valley of rustles", including the latest trends.

I tried to save Yasha a couple more times - NO WAY ... The jerboa spawn does not stop))) I shot both barrels to a red-yellow state))) and returned to the Rockefeller base ... I sold out cleanly there, repaired it, stocked up on 1000-1500 rounds for the PKM, AK and MP-5 and slowly wandered to the exit from the zone ... The mood was so-so, and I walked through the boars-flesh-dogs ...

in short, took the soul in the end ...

I will allow myself a few statements regarding this mod. The overall impression is great! For the whole game, not a single departure. Good new map, interesting quests, unexpected twists of the new plot. I was pleased with the accuracy of the FN-200, even without improving the parameters.

There are, however, moments that I do not quite understand. For example, I didn't understand how to use the IR scanner on a tactical helmet...

Regarding the mutants: the pseudo-giant is the superboss))), it is hard to fall - 3 RGD + 4 MP-5 horns (well, it seemed to me so). And, probably, it is correct.

But the fact that a bloodsucker can withstand a couple of shots to the head from a fully pumped SVD from an average distance is bewildering ...

But this in no way spoils the excellent impression of the mod. Definitely recommend to everyone to play.

Itself passed on a statics and high settings - it is limited by a config of a computer. Download installation files from trusted links (better than author's), install everything according to the instructions, do not mindlessly change the parameters inside - and you will have great gameplay.

Good luck everyone!

PS. I forgot: there is still a small flaw in the game - Ozersky requires “Chernobyl mushrooms” to improve the parameters of artifacts. But after once (the first) you give him an art with a mushroom for pumping and he improves it, then after that you don’t have to give mushrooms to improve other arts ... That is, later in the dialogue Ozersky categorically demands that you have a mushroom, but art and money takes and improvement produces.

Who doesn't know S.T.A.L.K.E.R.? Of course, there are no such people. Stalker is a game from the last decade that is still popular and has a huge audience. The main indicator that S.T.A.L.K.E.R. still alive, is the regular release of new mods. Each of them is unique in its own way and gives the game new colors, expanding the gameplay. The mod "Stalker: Valley of Shorokhov" was no exception to the rule and opened up a new world, returning many satisfied players back to the world of the Exclusion Zone.

Brief description of the mod

The mod world is limited to just one location, and players are not given the opportunity to get to places from the original game. However, Stalker: Shorokhov Valley is a game full of all sorts of little things. Yes, it only has one location. But it is so detailed and extensive that the player will have a place to roam.

Several new artifacts, original and interesting quests, new monsters have been added to the mod. So thanks to the saturation of “Stalker: Call of Pripyat. Shorokhov Valley" can be safely called a real full-fledged game, and not a mod.

Plot plot

So the action begins. The plot is tied to the fact that the local artifact dealer, Beard, received an order to search for a very rare and valuable anomalous formation. Ordinary stalkers call it the "Heart of the Oasis". Beard collects information about this artifact, after which he entrusts the search to three of his friends. Thanks to either irony or a sense of humor of the creators, but their names are Dunce, Coward and Experienced. However, for unknown reasons, they all mysteriously disappear.

The protagonist of the game, the stalker Maxim, takes on the task of finding the disappeared guys. Max is a seasoned adventurer who decides to accumulate more money in the Zone before leaving it. The received order should be the last and key in his life.

First steps

This is how the plot of "Stalker: Shorokhov Valley" begins. The passage of the main storyline takes about 3 - 4 hours. The amount of time spent on the game depends on the style chosen by the gamer. Someone breaks forward with a fight, scattering opponents in different directions. Some choose the slow but safe path, shooting zombies and mutants in small groups and collecting items that have fallen out of them.

Getting into the Valley of Rustles, the protagonist immediately meets two stalkers not far from the cave. A dialogue starts between them. Stalkers report that there is a certain artifact in the cave, and their friend who tried to get it is most likely already dead. Trouble awaits Max in the cave in the form of several zombies. Having dealt with them, the main character finds the body of a failed artifact seeker and the artifact itself. After solving a small puzzle with portals, the protagonist gets out of the cave and continues on his way, taking some of the deceased's things.

New acquaintances

So, the adventures of the brave stalker continue. Going a little further, Max finds himself in a small settlement where you can take a task (get a flash drive in exchange for information about the missing). In general, in terms of the number of interesting quests, there is no mod better than Stalker: Shorokhov Valley. The compass will be a great help. With his help, it will not be difficult for Max to find the lair of bandits, from whom you need to take away the flash drive.

Again on the run

After wandering around the camp a little and completing a few side quests, it's time to go to the aid of Maximilian. After meeting with him, an attack on the enemy base will begin. The gunfight is quite tense, but it's worth it. After the end of the battle, Maximilian will reward the protagonist with a good amount of ammunition, first aid kits and other useful things. However, no information can be obtained from him. Instead, Max is sent back to meet another assistant. This time it will be Radik, who needs to take some food.

There is another camp on the way to Radik's lair. It can complete additional quests. For each of them, the protagonist will receive a certain amount of money, equipment and ammunition. In fact, it’s worth doing them, because in Stalker: Shorokhov Valley, the passage of the main campaign takes only a small part of the game time. Completing side quests, for which the best rewards are given, is the main part of the gameplay.

The fate of lost friends

Max arrives at the place, which turns out to be a dark cave, Radik took refuge in it with his fighters. After talking with him and giving the brought food, the protagonist will finally find out what happened to the missing stalkers. According to the story, they were in Radik's detachment. However, Coward left the company long before the events occurred. Not having reached the destination quite a bit, Radik's detachment was attacked. The dunce, unfortunately, did not manage to survive the battle, and the poor fellow Experienced was captured along with another comrade.

After such a sentimental story, the planning of a rescue operation begins. The protagonist offers to help Radik in this situation. But not everything is so simple. The operation will not be a classic massacre, but a well-thought-out stealth mission. After destroying several soldiers, taking off their uniforms and acquiring a PDA, Max disguises himself as a mercenary and infiltrates the enemy base. The former is no longer there. His further fate is unknown.

So, another turn of events in the game "Stalker: Shorokhov Valley". The passage of the next part begins with the fact that the protagonist has to cling to the last remaining thread, which will allow him to find out about the fate of the missing stalkers. Max goes in search of Coward. After talking with some of the main characters, the protagonist learns that the Coward has left to look for the artifact. Apparently, it was the one that Beard ordered them.

unexpected new friend

It turned out that in order to get to the plateau to which the Coward went, you need to teleport. To do this, you must use a special device that was created by a stalker named Tesla. The creators were not very zealous when they came up with names for the characters in the Stalker: Shorokhov Valley mod. The passage of the further part of the path is hampered by the fact that part of this device, or rather a microcircuit, was stolen by a bandit named Oleg. The main character goes in search of him.

Oleg can be found quite quickly. But it will be difficult to win. After all, he is protected by a detachment of mercenaries. And Oleg himself is not going to die, defending himself with a machine gun. However, having defeated the thief, the hero returns to Tesla. He will repair the device and agree to join the company to the place of teleportation and help to complete it.

Coward's fate

After teleportation, the protagonist finds himself in another cave. It is teeming with various mutants: rats, zombies, and even the controller comes across. After defeating all these numerous enemies and solving a new puzzle involving anomalies, Max will learn the fate of the Coward. Unfortunately, he died. The corpse of an unfortunate stalker lies just a few meters from the desired target. At the end of the cave is the Heart of the Oasis artifact. Poor Coward was only a few steps away from reaching him.

However, the stalkers who helped him get to the cave do not allow Max to calmly take the artifact to Beard and fulfill the order. The bandits rob the protagonist right at the exit, taking away all the equipment and weapons. Stalker is a game with unpredictable plot twists. But this is no longer the original technique.

Restoring Justice

Max has to return to Maximilian for help with a completely empty inventory. Having laughed a little at the carelessness of the protagonist, the experienced stalker sends him to Volodya "Big", who can help. In addition, the generous Maximilian gives him his equipment and weapons.

After a short transition, Max meets the Bolshoi and his fighters. Volodya, like Maximilian, taunts the failed treasure hunter, but agrees to help. The detachment goes to the place of deployment of the deceivers who robbed Max. After a small shootout, all the bandits are dead, including the former "friend" of the protagonist Tesla. After searching the corpses, in addition to the "Heart of the Oasis", you can find several items related to side quests.

Adventure ends

After that, it is worth wandering around the Zone for a bit, completing side quests. They are quite diverse, as always in the Stalker game: find tools, investigate an anomaly, go on a raid on bandits, and the like.

Having saved up money, improved your weapons, completed all the desired quests, it's time to finish the passage. You can finish the game by leaving the Zone through a special passage. There will be no special cutscenes at the end, only a few inscriptions describing the fate of some characters at the end of their adventures in the Zone.

Of course, you can still discuss the passage of side quests, interesting places with caches full of good equipment and so on for a long time. In addition, there are codes for Stalker: Shorokhov Valley, thanks to which you can spend a few extra hours playing the game, having fun in every possible way.

Summarizing

This mod is one of the most complete, rich, and diverse in recent times. In addition, the plot, unlike most others, is also on top in this mod. The presentation is unhurried, all the characters are in their places, there is no absurdity in the dialogues, there is quite a lot of humor. In addition, the plot is very changeable. It is simply impossible to get bored while passing the "Valley of Rustles".

It should be noted well-made cut-scenes. Although they were created by non-professional developers, but by amateur modders, they are made very high quality. All of them are well animated, revealing all the key events of the plot. In addition, there are a lot of them, they are rich and pleasing to the eye.

In addition to the plot component, I would like to separately note the location "Valley of Rustles". She is beautiful and harmonious. There are no overcrowded and overdeveloped areas, as well as deserted and boring places. At every step there are interesting design solutions. Whether it's an intricate labyrinth of caves or an intricately built mercenary base.

But the entire community of Stalker fans is looking forward to, if not a continuation, then at least some new projects from the authors of a wonderful mod. In the meantime, you can run through the “Valley of Rustles” a couple more times, discovering new nuances and interesting moments of a wonderful mod. Thanks to the developers for many hours of great gameplay. Almost anyone who starts playing this mod goes through it to the end. After all, it is almost impossible to break away, given the whole exciting atmosphere of the game, deeply conveyed by the developers. Everyone is wondering if “Stalker: Shorokhov Valley-2” will come out, but so far there is no data on this.

At the beginning of the new game, the background is told and we are introduced to the main character of the modification - Max. He is instructed to get to the Valley of Shorokhov and find out about the fate of the three friends of the Beard from Zaton, who sent them here for artifacts.

The conductor advises Max to first look at the base of stalkers, where Mutny, a former member of the Duty group, is the main one. If anyone appeared in the Shorokhov Valley, he would definitely go there. At the beginning of the journey, we meet a group of loners who talk about their friend Vovka, who went to the caves for artifacts, but he never returned, like other stalkers.

Next, continue on your way to the Free Stalkers base. Muddy will be waiting for Max in the underground bunker. Start a dialogue and ask about Coward, Bolbes and Experienced, and then say that you came for the Oasis Heart artifact. However, Mutny does not want to tell information just like that and asks for the help of the protagonist in one matter.

It is necessary to find and punish a stalker named Vasya Pochta, who pocketed a flash drive with valuable information from Mutny's deceased friend. At the place of the mark on the map we see Vasya, who was taken prisoner by the bandits. You need to kill them, and then do not let the prisoner himself leave. Take the flash drive from him and take it to Mudny.

When asked about the stalkers, the leader will answer that he sent them to Maximilian at the base, as they were too frisky and they were eager to go to the center of the valley. However, this person does not allow third-party people to approach him. Mutny offers to deal with the bandits who killed the courier who was carrying a package for Maximilian from Skadovsk itself. It is necessary to somehow pick up the cargo in order to give it to the downloader, then the conversation with Maximilian will go easier.

At the base of the bandits, first try to talk to the godfather, but he will ask for 10,000 rubles for the case. The amount is too large, so we recommend that you do not stand on ceremony with them and kill the bandits, and then take away the suitcase and take it to Maximilian.

Maximilian can be found at the base in the bunker, then give the package.

At one time, they could not tear themselves away from watching the popular TV show “Who Wants to Be a Millionaire?” and dreamed of getting into the studio and trying to win a million? On the site 3million.ru you can try your hand and play this exciting game online. In addition, the pages of the resource have interesting articles, history and rules of the game, so even if you are not very familiar with the game, you can easily understand everything.

S.T.A.L.K.E.R. Shorokhov Valley #10 - Final Scene (FINAL!) PogRanTv. Beard is in Skadovsk, and he is on the backwater .

Stalker call of Pripyat valley of rustles! the most beautiful and best mod for Stalker Call of Pripyat! Guys where can I find a beard.

  • Passage of the stalker Valley of rustles, actually the finale =) Subscribe to the stalker channel!
  • Passage of the modification Valley of Shorokhov We go to where, presumably, this stalker is located (3). We beat him off.
  • S.T.A.L.K.E.R. :-R.e.B.o.r.n. DOPPELGANGER 7.62 Time Gap.. Quest to find Beard's brother. Found, took to the transition to Yantar, it is written that the quest is completed. Located in the depot BEHIND the passage to the Underdark Station. Those. first transition. Transition to the Valley of Rustles from Another Agroprom.

Beard decided to organize a search and instructed Max to find out about the fate of his comrades. Stalker Max went to the Shorokhov Valley.