The deck for the druid is initial. The main deck archetypes for the Druid in Hearthstone. Druid Special Cards

But, I do not recommend changing good creatures to frail ones and without much benefit. The fact is that, unlike the magician, the druid does not have so many basic damage-dealing spells. Before trying this build you need to have: at least 2x ; as a maximum - 2x. Without them, our spelldru will have only two swings, star fires and, which is considered a sin of a spell, moon fires.

Why is that? It's just that this class was conceived as something in between. As in World of Warcraft, he is able to heal, use magic, and even fight in close combat. So in Hearthstone, the druid is able to do all this, but the initial cards do not allow us to create a basic deck for something specific, so it is easiest to make a playable deck from creatures.

Of course, and for this build there are many great cards, which are not available to us at the beginning, but they can be both compensated by other creatures and supplemented with spells. Well, after that you can easily build a deck for your spelldru.

How to improve the basic druid deck?

Well, now I will tell you what you need to replace first of all, regardless of which build you have chosen.

Silence– will allow you to remove ALL buffs and Provocation. I consider it mandatory to have it at the 2nd level, and at least two in total. Among base maps, only two have this effect, but Malfurion has his own (which cannot be said for some other classes):

That's it, after that you need to start improving the basic basis of your deck. For spelldru: get spells, and then pick up something better than basic, enhancing spells (Starfall and Wrath), creatures ( and ). If you chose a different option for the development of the druid - first of all, buffs for your creatures ( , ), and then - the replacement of the creatures themselves (War Tree, Cenarius and others).

Well, considering that in the second build it will not be possible to strengthen, it will also come in handy for you (for destroying murlocs, and other trifles).

What cards to use for replacement?

Given that this base deck- there are many options, but you need to try not to change good cards, while keeping the bad ones. Which one is good and which one is bad is up to you. I recommend getting rid of Voodoo Witch Doctor, Rookie Engineer, Wolf Rider, and others that don't fit the playing style of your chosen deck first.

Liked our site? Your reposts and ratings are the best praise for us!

We continue the series of articles on basic decks. We have already shown how to good deck for and from the cards that you received when leveling your character to level 10 and completing the tutorial. This time we will talk about the basic deck for the Druid.

This deck is made up of basic cards - this means that all the cards that are used in it are received for training and for leveling the Druid to level 10. With obvious flaws, this deck is fairly balanced. With this deck, you can defeat players using rare, epic, and even legendary cards in their decks in Play Mode.

Please note that for successful game With this deck, like with everyone else, you must play it correctly and make the right decisions. To do this, we recommend that you read and.

Druid base deck strategy

Druid is a great base deck choice thanks to strong base cards (like Innervate, Swipe, and Wild Growth). The main goal of the deck is to take advantage of Innervate and Wild Growth and then play big minions earlier than usual. As a druid, you will learn how to manage mana and play the curve.

First of all, you should try to get Wild Growth and Innervate in your starting hand. They will allow you to get ahead of the enemy and seize the initiative. If you don't manage to get these cards, you can still counter your opponent by playing curved creatures.

First of all, you should learn how to properly use Insight and Wild Growth. The basic rule is: these cards should be used as soon as possible, because. over time, their value decreases. For example, a four-gem minion deployed on turn 2 will be stronger than a 7-gem minion deployed on turn five. If you have multiple Insights and Wild Growth in your hand, plan your next 3-4 turns in advance.

Card selection

In this section, we discuss some cards and how to use them effectively. We hope this information will help you succeed and shape other decks to your liking.

Insight is the key card of the deck. By deploying a strong minion early on, you can win the fight effortlessly. Frost Yeti deployed on Turn 2 (or even Turn 1 if you have the Coin) can smash the opponent to smithereens.

The claw is a powerful means of early board control. If you can't get a quick start with Innervate or Wild Growth, Talon will slow down your opponent and allow your creatures to live longer. Never use the Claw to damage an enemy character.

Mark of the Wild is a great buff that adds 4 to the board. characteristics and provocateur for only 2 crystals. River Crocolisk (on turn 1) + Mark of the Wild (on turn 2) is equivalent to Innervate + Frost Yeti.

The river crocolisk was chosen over the Bloodmarsh Raptor, as it pairs better with Mark of the Wild.

Range is one of best cards base set. It is used as an AoE spell and allows you to finish off additional targets with 1 pt. health.

Starfire is a very important card. The ability to kill a creature with 5 pts. health provides a profitable exchange, tk. in basic set quite strong creatures have such a stock of health.

The Watch Tree is the undisputed trump card of the deck. Before setting up the tree, try to lure important spells (like Hex or Polymorph) from the enemy with Frost Yeti or Boulderfist Ogre. In addition, with the help of Innervate and Wild Growth, the tree can be placed on the first moves. The tree has great attack power and will deal a lot of damage if the opponent can't deal with it in time.

Other cards

In this section, we will look at cards that are not in the deck to determine their weaknesses.

Moonfire is not included in the deck, because. this is a very weak card. Beginners may decide that they need a free spell that does at least something. However, the number of cards in a deck is severely limited, and you can't afford to take up space with pretty useless cards.

Healing Touch is not included in the deck because it does not greatly affect game situation. Another common beginner mistake is overestimating the number of health units. There are more important factors in the game that determine victory. These include card advantage, board advantage, and development pace. Spending 3 crystals on healing will not affect any of them.

Wild Roar has been removed from the deck because without access to the Force of Nature, it is of little use. Feral Roar is usually used in decks with a lot of small creatures. There are no such creatures in our deck, so the value of the roar is significantly reduced.

Changing cards

Of course, the base deck can be improved different ways. As you get new cards and dust, you will be able to make some replacements.

If you have Naxxramas open, consider following cards:

2x Delicious Zombie instead of 2x Claw. Delicious Zombie is usually more useful than Claw, as allows you to make a better exchange. However, the mechanics of these cards are different, so you can use one copy of the Claw and one zombie if necessary.

2x Slime Belcher instead of 1x Naga Healer and 1x Hero of Stormwind. Slime Belcher is one of the best cards in Naxxramas. There are very few good cards worth 5 crystals in the base set, so Belcher will be a worthy replacement. We are removing one Hero of Stormwind from the deck, as there aren't enough creatures to get the most out of a hero.

Listed below are other successful substitutions from expert kits. It should be noted that it is not worth spending dust to create these cards. It will be better to get them from the sets, and the dust will still be useful for you to create budget decks.

2x Druid of the claw instead of 2x Shieldbearer Sen "genie. Druid of the claw - very good creature worth 5 crystals. By replacing shield bearers with druids, you can flatten the mana curve and spend crystals more economically.

2x Harvesting Golem instead of 2x Shin Dorei Priest. Harvesting Golem is one of the best cards in the expert set. It is used in many decks. small creatures due to Innervate and Wild Growth are used quite rarely.

Guide changes history

  • 05/25/2015 - the deck has been updated
  • 04/03/2014 - the deck has been updated.

Genre card games loved by people all over the world. Therefore, when Hearthstone was released, it immediately gained popularity due to the use of all famous heroes Blizzard. Today we will tell you about how to choose and use the Druid deck correctly. Hearthstone requires luck in the game, and it all depends on how you will use the cards, so all the tips will be advisory in nature, but they will not guarantee you victory.

The foundation

If you already have experience playing for other characters, then you should know that it guarantees you to receive basic class cards up to level 10. This is how the base Druid deck is assembled. Hearthstone provides this class with a large number of spells geared towards gaining a mana advantage in the early turns. Therefore, your main deck must have 2 Illumination cards and at least one Wild Growth card. The main mistake many players make is to use these two types on the first turn. It seems like you're gaining an advantage by having an extra crystal before your opponent, but you're actually missing out on the opportunity to deploy a 5-mana minion on turn 3, which can be a deciding factor in a duel.

In addition, the Druid has a fairly versatile hero power. He, like a mage or a rogue, gets the opportunity to deal 1 damage, but at the same time protects himself. And since "armor" stacks can accumulate, either gradually attacking the opponent's character, or removing cards from the table, you will increase your vitality.

spells

So, having dealt with the features of the class, let's discuss what a Hearthstone druid deck for beginners should look like. We already agreed that you should have Innervate and Wild Growth in your hand, but what other spells will you need?

Without fail, take the "Sign of the Wild" and "Claw". These inexpensive spells will come in handy when you decide to buff the main creature on the board or want to help take out a fat enemy creature. In addition, they are useful in that you can heal your "beast" with their help. For example, a furious warrior who gives you an attack when you use a hero power.

Another indispensable spell is Swipe. Kills the enemy with 4 hp and deals damage to all other creatures. It is especially effective against paladins and druids who spam the board with a lot of cheap and weak creatures.

"Starfire" - useful, but expensive card. 5 damage will allow you to remove a lot of really strong enemy creatures, but the cost of 6 mana is a very strong shortcoming.

Monsters

Now let's look at creatures. Our choice, of course, is small, but what can we do? Use Frost Yeti, Acid Ooze, and Cleric Shin Dorai early in the game, and replace Ooze with Bloody Marsh Raptor if needed.

For the second half of the match, the following cards will come in handy: "Shield bearer Sei" Gene "," Naga Healer ". A good option would be to use Boulderfist Ogre. Remember that with the card" Innervate ", you can use these creatures much earlier than the enemy .

At the end of the match, when the enemy doesn't have strong spells like "Liquidation", "Burial" and others that instantly remove spells from the table, you can use your trump cards - "Hero of Stormgart" and "Watch Tree".

For beginners

If you have already played Hearthstone, opened several sets, but you are still far from the legend, then you may need cards that are not difficult to obtain. In a pinch, you can create them from dust for a relatively low cost.

So what else can a Hearthstone Druid deck contain. Budget or not, the following cards are useful.

Faerie Whelp is immune to targeted spells, but has the same stats as Bloodmarsh Raptor. Playing such a card in the first two turns, your opponent will be forced to either spend an AoE spell or make a trade with the help of other creatures. With all this, the dragon receives bonuses from other creatures (for example, the "Hero of Stormgart").

"Delicious Zombie" is able to replace the "Claw", as it allows you to more profitably exchange creatures, but only for this. It is useless to damage the hero with them, because after death he will still restore 5 hp to the enemy.

Many cards can be replaced with Druids. They are absolutely universal, as they allow you to choose the right one in this moment aspect. And since Hearthstone is a situational game, it is precisely such creatures that are in great demand at any stage of the match.

It would also be nice to replace "Starfire" with a similar card - "Starfall". It costs 1 mana less, but is also situational, since you can deal 2 damage to all enemies with it.

Extra

The Hearthstone Druid deck is versatile in many ways. But even here you can find cards that do not really fit into the big picture.

For example, "Wild Roar". Very useful when you get "Force of Nature" or make a deck of many small creatures. Until then, it is much more profitable to keep a beast of the same mana instead.

Healing Touch is very effective in the late game and can be a great help in an Expert deck. In the basic options, restoring 8 health for 3 mana is wasted crystals.

Moonfire is a free spell, but only deals 1 damage. It is very difficult to imagine such a situational map. If you are not using creatures with increased spell power, then this card will be a dead weight for the whole match.

As you can see, in Hearthstone deck"Druid" has many different variations even in its basic configuration, unlike some other classes, in which many cards are not used at all.

"Naxxramas"

Finally, it's time to talk about more advanced decks. For example, what can a Druid get after one of the Hearthstone add-ons? The Naxxramas deck contains many useful cards for all classes. Let's look at what you can get in normal mode.

Possessed Creeper will be useful for decks based on Feral Roar. Deathrattle will allow you to summon additional creatures before the dash.

The Nerubian Egg is one of the bases of the Eggdruid. You can either activate it yourself with the help of "Wild Roar", while also exchanging it for someone else's creature, or use it as insurance in case the enemy uses mass spells.

"Meksna" can become a good tank in combination with many buffs inherent in the Druid class. Use Mark of the Wild on her and heal with Healing Touch if necessary.

Slime Belcher is a wonderful taunt minion used in many decks of most classes. Most importantly, to remove him from the battlefield, the enemy will need either "silence + damage", or two hits, taking into account the appearance of a new provocateur.

The rest of the creatures from this Hearthstone adventure are a stretch to accept in the Druid deck, as they can be replaced with more suitable options.

Legend

Finally, let's look at some Hearthstone legend. allows you to collect a wide variety of decks, but the "On dragons" option is especially successful. Now we will briefly describe the deck that became a legend in season 22.

Of the spells, both the already familiar Illumination, Swipe, Wild Growth, and the slightly more rare Wrath are used to get extra cards.

For normal creatures, you can use Delicious Zombie, Brann Bronzebeard, Master Hunter, Claw Druid, Tree of Wisdom, and Dr. Boom. These cards are included at the expense of their abilities to help maintain board control. When you have received it, you can start using dragons.

What dragon hearthstone cards deck "Druid" can use with maximum efficiency? The expensive Nefarian, Ysera, Alexstrasza, Chromaggus will definitely come in handy for you. With Innervate, you can put them on the board much sooner. Of the cheaper and non-legendary dragons, it is worth using the "Twilight Guard", " Azure Dragon", "Wonderwing Dragon", as well as creatures whose abilities depend on the presence of dragons in the deck - "Blackwing Technician" and "Blackwing Destroyer".

Token Druid "Knights of the Frozen Throne". One of the most insane, and smashing everything to smithereens, decks of the new meta. And she, the deck, has changed quite a lot!

Token Druid with Knights of the Frozen Throne cards

On the first day of the new meta, Token Druid is definitely a Tier 1 deck. The main problem is which of the possible lists of cards to choose. There are many of them and you can't tell which one is better.

In fact, they are now divided into two variations - Aggressive and Midrange. Here are the card lists:

Aggressive Token Druid

full deck

[hide]

Midrange Token Druid

full deck

Code for importing a deck into Hearthstone:

[hide]

By the way, I'm not at all sure that these builds are the best, but their authors actively play Legend, so at least both are not failures.

What is the difference? As the name implies, the style of the game.

When choosing an aggressive deck, you should headlong to destroy the opponent.

Midrange Druid is not in a hurry, he has something to show his opponent in the late game 🙂

I haven't played any of these decks yet, but I've played them in ranked play. And the Midrange version seemed to be the most inconvenient and difficult opponent. She is VERY tough and tough. I will tell you more about it. Still, everyone knows everything about the usual Aggressive Token Druid,

About Midrange Token Druid

The main star of both decks is, of course, the Swarm Druid

1/5 with taunt for only 2 mana is a powerful anchor to which amplifying spells are attached. Such a creature is almost impossible to deal with in the early game, and this, in my opinion, makes this card one of the strongest in the new expansion.

It easily and simply accelerates to frightening values ​​​​and it is possible to resist this only with the divine starting hand. And while you're dealing with this new card, another fat man appears on the stage - the Lord of the crypt.

Seriously, this is some kind of Great Wall of China, not the Lord of the Crypt! I just don’t know how to kill all this mess 🙂 The meta will certainly adapt, but I just didn’t have time to destroy it all with an aggressive deck and couldn’t control such a variety of threats with Mage Control. If Token Druid is doing well with his starting hand, he starts to build up his advantage like a snowball and in the end it all just destroys you.

And the icing on the cake is this bull:

The synergy of creatures is simply impressive and makes you tremble.

So far, Midrange Token Druid has made the strongest impression on me. Simply due to the fact that I could not find an answer against this deck. However, during the day I managed to try literally three decks, perhaps some kind of anti-archetype exists.

game plan

Again, I'm only talking about the midrange version of the deck. She is amazing with her flexibility, but again I repeat that I watched this deck only through the prism of streams and my own rivals.

It's hard for me to say what is "Plan A" for this deck, as it wins in so many ways.

The simplest is the synergy of creatures with taunt mentioned above. But sometimes in your hand there will be such a miracle:

And even in this situation, you can win with the help. This, as you understand, is another game plan.

The third plane is the Lich King. A card-in-itself that turns matches, breaks destinies, destroys personalities. We have known her for only one day, and she has already done so many things!

The fourth plan -. There are a ton of spells in the deck, so replacing one Total Infestation with this old god might be the right decision, it could win you a few percentage points.

Here is such a deck. I don't really remember a situation where the deck didn't care much about what was in the mulligan. She can win in ANY situation. But you will have to spend time studying all the features of the deck.

Can be folded in a wide variety of options. For beginners, one tactic is suitable. In the early ranked matches, a different set is required, and advanced players have to take opponents with something completely unpredictable. It is about all these deck-building tactics that this material will tell.

Newbie deck

In Hearthstone, decks for beginners in all classes differ only in the set of basic cards. The strategy of their use is the same, and it will not be possible to rise above the 20th rank with it. The point is to have strong cards like Frost Yeti, Sin'dorei Priest, Hero of Stormwind, Boulderfist Ogre, and similar creatures in the set. They are difficult to destroy. And if the same newcomer is against you without such fighters, then he is guaranteed to lose. The "Watch Tree" with the function of provocation is added to the Druid's arsenal. The rest of the deck cards for those new to Hearthstone should include basic class spells and cheap creatures of the user's choice.

Cheap ramp deck

In Hearthstone, the cheap Ramp Druid deck is the best of its kind. Its tactic is to seize the advantage over the board already from the first or second move. It all depends on who got the coin. The basis of this tactic is the cards "Insight", "Rampant Growth" and additionally "Darnassus Fighter". All of them allow you to accumulate mana above the possible level and put out a strong creature right away. For example, the appearance of the "Frost Yeti" at the beginning of the duel can play a key role. Other fighters include the Azure Drake, Hero of Stormwind, the Watch Tree, and the North Sea Kraken. Among the spells, the user will need "Swipe" and "Starfall".

The main rule is to use the accumulated mana immediately. The sooner you do this, the higher the chance of winning.

Druid on taunt

The Druid deck in Hearthstone, called "taunt", is based on the strategy of defending Malfurion from direct attacks with the help of creatures. A large number of creatures in this build have the "taunt" ability and cause only themselves to attack. Among these fighters, it is worth noting the Druid of the Claw, the Tree of War, the Sen'jin Shieldbearer, and the Slime Belcher. It is also worth paying attention to the legendary cards that are required for such a set. These are Cenarius, Black Knight for counter-provocation, Sylvanas Windrunner, Loatheb, Harrison Jones, and Emperor Thaurissan.

Add the important cards Illuminate, Wild Growth, and Wrath to this list to end up with an incredibly strong deck. It will have the defense of the main character, the ability to immediately set up strong creatures due to the accumulation of mana, interception of enemy fighters, destruction of weapons and many other mechanics for all occasions.

Combinations with fighters

In the online game Hearthstone, the Druid deck based on summoning creatures is one of the best tactics for playing at a high rank. Such a strategy is interesting in that the enemy simply cannot cope with the influx of fighters on the board. First of all, the set should have Insight, Wild Growth for mana, and Wrath, which is responsible for the set of cards. The rest of the creatures are recruited with a focus on getting the most out of the mid to late game. Cards such as Cenarius, Dr. Boom, Crusher, Piloted Shredder, and Force of Nature let you always have striking force on the table and enough damage.

At the same time, there will be a provocation in reserve due to the presence of the “Claw Druid” and “Slime Belcher”. Also useful in this set are Loatheb and Emperor Thaurissan. The first will prevent the enemy from casting spells, and the second will reduce the cost of your own skill cards.

Golem Druid Tactics

With the advent of the new add-on "Mean City Gadgetzan", users came up with new deck Jade Druid in Hearthstone. The essence of his tactics is that he constantly summons the Jade Druid creature to the battlefield. Each new call of this fighter increases its characteristics by 1/1. There are no restrictions in this case, and therefore the user can even have a warrior with 30 attack and 30 health. The cards "Jade Idol", "Jade Flower", "Jade Spirit", "Jade Monster" and "Aya Black Paw" will help to realize such an idea.

The first card has the effect of summoning a golem or shuffling three such idols into a deck of your choice. The rest simply summon a stone fighter to the battlefield when they appear on the board. Each new successful summoning of the "Jade Golem" increases the chance of winning the duel. It is enough just to mix the idols into the deck in time and use them at the first convenient opportunity.

Other cards in the set

The deck in Hearthstone "Druid on Golems" or, as it is also called, "Jade Druid" has one important disadvantage - the user must wait late game. Stone fighters are slowly dispersed, and at least five or six calls are required so that in the future they do not die quickly and become a formidable force. That is why other maps should be focused on the fastest possible summoning of golems and the defense of Malfurion. The Innervate and Wild Growth cards are responsible for the abundance of mana. A very important card is the legendary warrior Fandral Staghelm. When it enters the battlefield, cards with a choice of effect apply both actions at once. As a result, the "Jade Idol", "Wrath", "Beast Fury" will be much more useful.

To complete the set, you need the Goblin Auctioneer and the Raven Statue to speed dial cards in hand. It is worth noting that in Hearthstone, this type of Druid deck is not suitable for everyone. This tactic takes time and constant selection of the right decisions. At the same time, there is a risk that aggressive Hunters or Paladins will not allow such tactics to be dispersed, because they tend to quickly play the main target.