Story line. Complete all optional objectives in Metal Gear Solid V: The Phantom Pain Metal gear solid 5 walkthrough

Playing the campaign metal gear Solid 5: The Phantom Pain, closer to its completion, you can get into a situation where the list no new story missions. Most often this happens after the 43rd mission, when all the others that open for passage are repeatable tasks that have already been completed earlier, but now with more high level difficulties. We are offered to fight Quiet again, but now without rapid, or to deal with the skulls again, saving Code Talker. And in the next 44th mission - to visit the refinery again, but without the right to be discovered at least once. There are no other tasks at this stage, and the list looks like this:

Many are confused, asking why they are forced to go through the same tasks again, instead of continuing the story. Is there really no way to open other missions without replaying on extreme difficulty?

There is a solution

Go to the side quest list and just complete the free side quests. After one or two such tasks, another main one will open for you - already the 47th mission, and again this is a double with the elimination of the inspection at the airport. Well, go back to the side missions, and complete them again. After one or two, a cut-scene will finally turn on and you will be called to the base. And now after it you can unlock mission 46 in metal Gear Solid 5: The Phantom Pain, exactly she will be the main one in the entire story campaign this wonderful game from Hideo Kojima. And although at first it will look like a duplicate of the very first mission in the game, be sure to go through it and do not miss the cut-scenes, especially at the very beginning and the one where Snake is in the ambulance. They are different, and these are the main points that shed light on the denouement of the plot.

But what if you find yourself in a situation when you have previously completed all open side missions, and new ones do not appear? So it happened with the author of these lines. Everything is simple. It is quite possible that you, like me, even have white dots “glow” near the completed side tasks, as if they were not completed.

Such missions can be completed again, which I did. After all, they will take much less time than "sweating" and again trying to complete the main task with the "extreme" tag. After 5-10 minutes, I already had the opportunity to watch a new story intro and go through The Phantom Pain.

Hidden cut scenes

Metal Gear Solid 5: The Phantom Pain has a lot of Easter eggs, which, among other things, allow you to see funny screensavers. They do not appear without fail, but only when certain conditions are met.

For example, after the 43rd mission, you can fool around with Quiet, which, according to many, is the best cut-scene with your favorite character. To do this, you need to select her as a partner (if you had, for example, D-Dog up to this point, then you can go to the landing menu in one of the duplicated main tasks, change the wolf to Quiet, and refuse to disembark). When the girl is sitting with you in the helicopter, land on the medical platform - a cutscene with Snake and Quiet will turn on. You don't have to be fully connected to Quiet to open this scene. I didn't have the last icon filled.

If you are too lazy to experiment, you can watch the scene in this video from the first minutes:

On the same platform, you can enter a certain door and see a scene with a familiar character from Ground Zeroes. Interestingly, there are no signs of such a door on the map. I found out about it myself, accidentally seeing it in the let's play. How to open this screensaver, look at the video (from 34 min. 4 sec.):

Many Easter eggs and their opening conditions are shown in this video if you are interested:

How to open 45 Quiet mission and 150 side quest

There is an opinion that without the 45th mission, which is dedicated to Silent, it is impossible to pass The campaign phantom pain. This is not true. This mission has not opened for me, as well as the 150th side task, without which access to it is not provided. Nevertheless, I successfully completed the game itself and saw the last final splash screen.

To open the 45th mission, you first need to open 150 side effects. To do this, according to the players, you need to establish a full connection with Quiet, go through the 43rd episode, see the cutscene with Hughie, which turns on shortly after the 43rd mission (read above about how to continue the campaign after it), choose a girl in as your partner, and not use the butterfly emblem.

If these conditions are met, at one moment, sitting in a helicopter, they will contact you by radio and tell you about Silent, after which the 150th important side mission, and after it, the 45th.

If you want, you can watch the walkthrough of these tasks and learn more about Quiet in this video:

The secret ending of Metal Gear Solid 5: The Phantom Pain

Konami's conflict with Kojima is felt very well at the end of the game. The ending is quite sudden precisely because of its location among the missions. One gets the impression that it simply lacks a few more basic tasks. Moreover, Hideo did not have time to realize at least one more full-fledged story episode, which was planned, and the video with concept art and screensavers of which was placed only on a special disk in the collector's edition. If you have already completed the game, be sure to check it out below. It essentially complements the campaign, as well as its completion.

Nuclear disarmament ending

Another "intermediate" ending, which was hidden in the game, and not everyone can see it during their passage, concerns nuclear disarmament. To open it, you must fulfill a number of conditions: complete the 31st mission, do not have a nuclear warhead at your base, do not develop it, and if you already have it, dismantle it; all nuclear weapons of all users of your regional server must be dismantled.

If these conditions are met, then the following important cutscene will open for you (if you are not going to implement this in the game, you can watch it):

27.10.2015

In this guide to Metal Gear Solid 5: The Phantom Pain we will reveal several secrets of the game, list all the ways to get money, and also give a few general advice on the passage, without the knowledge of which you risk losing a decent part of everything interesting that was originally included in the game.

Let's start with simple, but not entirely obvious things that have long been known to someone, but for someone were real secrets.

If you can’t find an opportunity to save in any way, then you won’t find it, because you can’t save anywhere. The save system here is based on checkpoints.

Full stealth without killing, no matter what the developers say, harms you. Leaving someone behind you runs the risk of being attacked from behind at the most unpleasant moment. Therefore, if possible, always eliminate the enemy, but do it silently.

Several failures in a row will force the system to offer you a transition to the easiest difficulty. Everything would be fine, but in this case, pathos-serious Snake will run around in a funny chicken hat with a red scallop.

Use sandstorms to your advantage. With their help, you can hide better.

Money means as much in Phantom Pain as it does in real life, therefore, instead of mindlessly running around locations, take care of earning an in-game currency called GMP.

Additional money can be earned on additional missions. Here, as in life, there is no easy money, and therefore you have to plow.

Use the Fulton system, with which you can transfer items from combat missions to the base. Send home everything that you think is useful and in demand for further sale. In short: rob and steal. It's not good, but it's profitable.

It is known that until you start using hired labor, it is unlikely that you will be able to get rich on your own. Therefore, after learning the skill of the Combat Squad, put together this very squad and send it on sorties. It will turn out to be an idyll: you are resting, and someone is working for you.

Look for uncut diamonds. They give a lot of money for them.

Sometimes, if you digress from the purpose of the mission, you can run around the back streets and look for such a thing as a rough diamond. For one such Snake will be paid ten thousand coins. So it makes sense to search.

For completing missions that match your rank, or for those that you have already grown out of as if from a baby's diaper, you will not earn as much as for completing those missions that are higher than your current level. In short: jump over your head and you will be rewarded.

If you are too lazy to do all this, and you yourself are a noble cheater and scammer, then just look on the Internet for a trainer program that will not only pump you a billion money, but also do a lot of useful things. infinite ammo, immortality or invisibility. It's not fair, but it's comfortable, and you won't get banned for it, even if you play the official version.

Next, we move on to the main part of our material, where there will be spoilers, so a dilemma will arise here: on the one hand, the material will be useful just for those who have not played The Phantom Pain, but after reading it, it will illuminate the plot a little, and on the other hand , for those who know the plot, and spoilers are not terrible, perhaps this material will not be useful. In general, make up your mind.

Always mark the enemy. In The Phantom Pain, you can mark enemies with binocular radar. This cannot be done in real life, although it would be very useful. Don't rely on your memory, it will fail you anyway. Instead, get close to the base so that you can see all the hypothetical enemies and mark them. This will help to more clearly observe the movement of the enemy around the base.

Take cover in the folds of the terrain and turn the imperfections of the landscape into an advantage. Enemies here are far from blind, and are able to notice you at a decent distance. Therefore, do not neglect shelters, hide behind sandstorms, run along the beams, get close to the base, hiding behind the hills. But most importantly, use strategic heights, both natural and artificial. From a height, you can not only mark all enemies, but simply shoot them or throw grenades at them.

As soon as you can, get your own captive interpreter.

Take "language". By neglecting the performance of secondary missions, you automatically decide for yourself the possibility of acquiring a translator. You need to do this as follows: when completing a secondary task, be sure to take alive a soldier who knows English language. Thus, you will get a translator to your team, thereby saving time, revealing a lot of additional content, and also you will be pumped elementary faster.

Interrogate enemy soldiers. The Phantom Pain is full of Russophobia, and Hideo Kojima is also a noble Russophobe, whose Russians are always the worst. But if you play this game, then everything suits you. In general, the new rule follows smoothly from the rule of the previous one. If you have already acquired an interpreter, you can change a little and diversify your tactics: instead of the banal killing of soldiers, you can interrogate them right on the spot. To do this, you need a lone soldier, or a soldier who has strayed from the group. You run up to him in a half-crouched position, from behind, and, having approached almost point-blank, press on the attack. Snake will grab the enemy, and will conduct an operational interrogation. Among the uninteresting information, you will come across valuable information about the location of secret weapons, reports about the features of the base defense, etc. In general, use the ability to interrogate, it will be useful for development.

Use the darkness of the night. Give up sleep. Night outings in The Phantom Pain can be much easier than daytime ones. If you can't complete a mission because you are discovered ahead of time, then go on it at night. Under the cover of darkness, soldiers without thermal cameras or night vision goggles will be as blind as newborn kittens. Snake, on the other hand, will see everything almost as well as in the light of the sun. In addition, at night it is more beautiful to watch explosions, shooting, flare launches and other special effects. In general, the night in The Phantom Pain is not a time for sleep - that's for sure.

With all the high technology, Snake's main assistant is a horse.

The horse is your main fighting friend in the whole game. Despite the abundance of various newfangled devices, the most useful "thing" in the game is a horse. Call her by blowing the whistle and go on an adventure. Sometimes it is much easier to gallop past a guarded checkpoint on a horse, hanging like a jigit to one side, which will give the enemy soldiers the impression that the horse is running on its own. Such is, at the same time stupid and naive, but also quite an original gameplay move. So-so, horse stealth, which can be more effective than ordinary stealth.

If you want fun, shoot. If you want speed, hide. If you are tired of stealth, and in our opinion - hide and seek, then take the heaviest machine gun and go on a mission. It will be fun and colorful. In the end, almost all players slide into this, since the game is long, and even artificially stretched, but you need to keep in mind that the passage with shooting will take you more time than the stealth passage. Well, if time is precious to you, then avoid civilization. Do not shine on the infrastructures, but try to stick to the most provincial, dense places where no one will notice you for sure.

Take prisoners and send them to work. Killing enemy soldiers is not always good. This, of course, is spectacular and interesting, but not as useful as it could be. At the very beginning of the game, when you have already acquired a base, turn off the soldiers, attach Fulton balls to them, better known as controllable Balloons, and send soldiers to your base. After completing the mission, and arriving at the base, you will be able to learn the skills of each soldier, and dispose of them in the most effective way. First of all, we are talking about the construction and improvement of the base. Soldiers can and even should be involved in these works. Such is wartime slavery. In addition, such captives can be used for intelligence purposes, as well as in production. The most intelligent and skilled can be entrusted with the creation of weapons.

Use the Reflex mode. Despite all the toughness of Snake, in The Phantom Pain he can be killed very quickly. Therefore, everything here is like in the Wild West: the one who will have a higher reaction, a firmer hand and sharper eyes will remain alive. To stay alive, Snake will need to demonstrate feline dexterity. Fortunately, it’s not for nothing that he is half a cyborg, and a lot of useful things are sewn into him. One of those things is the Reflex Mode. It is a three-second slow-motion, during which you can take several shots, the main thing is not to panic. A very useful skill in a limited time frame.

Beware of snipers and change your location. If you light up in some area remote from the base, and not just light up, but manage to bring trouble to the enemy, then this place can be fired from artillery, mortars, or combat helicopters. It certainly doesn't seem like much. Well, in the end, it is worth advising to look around. Meeting with a group of snipers in the sands of Afghanistan, as a rule, ends in tears, and not at all for snipers. They are masters of disguise, and they hit very accurately, so be always on the lookout - this is the main thing that Metal Gear Solid 5: The Phantom Pain will require from you.

The past year turned out to be rich in immense, huge games. We managed to live in the third "The Witcher", now we spend sleepless nights in Fallout 4, happy Wii U owners explore the planet Mira in Xenoblade Chronicles X, and someone still can't tear himself away from Snake's adventures in Metal Gear Solid 5: The Phantom Pain.

Surprisingly, Hideo Kojima's series of chamber action about moral torment turned into a real open-world action movie, and below we will give advice on how to behave in "story" missions, of which there are a good fifty. Unfriendly Afghanistan or gloomy Africa - let's figure out where to go and what to do.

Prologue

To understand the plot - one of the main episodes. It is completely different from the main part of the game, neither stylistically nor in terms of mechanics. The action begins after numerous cut-scenes, which make no sense to describe, and spoilers are useless to us.

Having received control, crawl to Ishmael at the door - you need to follow this comrade. Once in a room with screens, hide in the one that the enemy has just checked (they will not re-examine). Then just do not get caught by the enemies, look for the stairs and go down.

Once you get the gun, aim and shoot the fire extinguisher. The first enemies are defeated. Kill opponents from the balcony without going down. They die from one shot to the head. The main thing is that the hero is not noticed, otherwise it will be more difficult to “fight”. After the cutscene with the burning man, run away from him. Further video and shootout on horseback.

Chapter 1. Revenge

Episode 1: Phantom Limbs

Afghanistan is in front of us, and Soviet soldiers are all around (the Russian language in the game is correct, understandable; the negotiations of the enemies are perfectly perceived by ear). We enter the iDroid (analogous to a pocket PC, only from the 80s) and see the target, the village of Gvandai Khar. We listen to Ocelot and look through binoculars. We request intelligence data, we get information about the village of Vialo. That's where we need to be. Don't run on foot, take a horse. We meet the post, deal with two guards. Here is your first capture! There will be many more in the future.

Next, you need to find a good observation point (any hills will do) and look around the village with binoculars. We will find out where the enemies are (they will be immediately marked), what cars are there and so on.

We need to go to the building with the red flag. Inside is the location of Kazuhiro Miller (Kaz) who needs to be rescued. He is in the main village, in the building that is marked in yellow. There you need to go up to the second floor, take Kaz on your shoulders and run (or better ride) to the place of evacuation. You will meet with a new kind of enemies, reminiscent of the living dead. They shouldn't be seen. When you find yourself in a helicopter, the mission will end.

Episode 2: Diamond Dogs

We approach Ocelot, listen, we get the Fulton system (for the evacuation of everything and everyone, and most importantly - a soldier for your team). Let's practice using it. We open iDroid, deal with the intricacies of managing the base and your army. We get information about the basics of creating items, various units. The mission as a whole is teaching. Listen carefully, everything is clear and simple, but there is quite a lot of data.

When you realize that practice is enough, indicate the helicopter landing zone and sit inside. From the helicopter we choose missions - at first three are available.

Episode 3: The Hero's Journey

We select the landing zone, equipment, the start time of the mission. It is better to operate at night - less likely to be detected, although visibility is reduced for everyone. We need to get rid of the commander of the special forces. After reaching the desired point, examine the camp and find your target (in the red beret). Eliminate the soldiers on the towers carefully: it is not necessary to kill, it is better to put them to sleep and send them to the team. The commander can either be killed or evacuated, the choice is yours. Get in the helicopter and fly away.

Episode 4: Information War

Once on the ground, we begin to look for communication equipment. When you find the base, examine it with binoculars. Find three satellite dishes. They should either be destroyed or the radio transmitter found. He's in one of the buildings with an antenna on top.

Episode 5: Beyond the fence

The mission is best done at night. You need to take a prisoner to your base, who planned to escape from the Wah Sind barracks. They are well guarded. If you want to shoot - your right, however, you can go unnoticed if you choose the path on the opposite side of the road with a barrier.

We take the data from the house with the guard, then we go to the barracks. Let's go up to the security station (it's better to bend down), go up the stairs and jump onto the rock. There is a prisoner sitting on the edge. We evacuate him.

Additionally: again we go to the barracks, but to the destroyed building, to the right of which there is a building. There will be an engineer down there who needs to be evacuated. We can fly away.

Episode 6: Where is the sting hiding?

We are required to seize the weapon, the Sting system. Here you have to run, as the helicopter will land quite far. We get to the Smasei fort, go to its back, we see a cave with candles there. The tunnel leads down to the hall with water. We go through the door on the left, and there - to the back room, where the Sting lies. Next we will meet with the "Skulls" detachment. It is better to destroy them with the help of newly acquired weapons. It is worth shooting when they are close to each other. Conserve your ammo to earn rewards for both Sting and its ammo. However, you can run away from the "Skulls"!

There are other goals in this mission - the evacuation of the captive Hamid (if he is not intercepted before the convoy reaches the Sting, the hostage will be killed) and the destruction of the helicopter (again, with the help of the Sting).

Episode 7: Blood Copper

Commanders must be evacuated or killed. The ringleaders meet in Vialo village. One is there immediately, the other two will arrive a little later. Decide for yourself whether to kill or take in your squad. The main thing is not to raise the alarm, because besides them there are a lot of other fighters here.

Of the additional goals: the evacuation of the soldiers and the commander right on the car and wiretapping the conversation of the commanders (they talk in a tent when they get together).

Episode 8: Occupation Forces

There are two stages of the task. First you need to remove the colonel in the village of Shahra Ye, find his papers, and then destroy two tanks. On the way, you can evacuate the hostage.

It is important to prevent tanks from approaching the fortress. The best way to use airstrike is by calling it through your iDroid. A lead shot to where the tanks will be in 10-15 seconds.

Episode 9: Help and departure

We improve the strength of the air attack and fly on a mission. We see enemy combat vehicles. They need to be destroyed while they are within the mission area. According to the assignment, it is enough to blow up one, but to achieve an additional goal, it is better to get rid of at least five.

An ammo truck will also appear on the map. It is advisable to capture them.

Episode 10: Angel with Broken Wings

We arrive at the ruined palace. There are several hostages that can be rescued. One of them will say that Malak (the target of the mission) has been moved to another location. We go to the Yaho Obu base (at the top of the map), clear the territory and go inside the fortress. We search the rooms there. One of them with a red door is the one we need. We pull out Malak, put him in a helicopter and fly away.

Side mission: Contact with Emmerich

To progress through the story, you will have to complete the additional mission "Contact with Emmerich". To do this, we go to the Yaho Obu base, from there up to the ruins of Aabe Shifap. The storyline will begin there.

Episode 11: Surrounded by Silence

One of the most interesting episodes in the game. You will have a boss fight, the sniper Quiet. It is worth fighting against her with a sniper rifle, tracking down the location through the scope. However, you can deal with it easier - find her on the map and drop an ammo box on her head. You can also use a tranquilizer (easier when Quiet jumps into the water and plays with the rainbow).

Next, Snake is faced with a choice: kill Quiet (as Kaz advises) or leave him alive (Ocelot's version). Better, of course, to leave - she is a very important plot character and scenes and missions are associated with her. In addition, Quiet as a partner surpasses both the dog and the horse, and even the Walking Gear robot.

Plot episode: A visit to Quiet

If Silent is still alive, this quest will spawn at the main base. After completion, the girl can be taken with you on assignments.

We continue the task "Contact with Emmerich"

We go to the Serac power station, to its very end. There are two options: kill all enemies or sneak quietly. It is important to understand that in case of alarm the door will not open. We get inside, watch the video.

Episode 12: Road to Hell

We go to the big gate, neutralize the soldiers on the left. We rise to the platform on the right and study the documents. Now you need to get to the camp of the central base in Afghanistan. A helicopter will appear here, there will be many strong enemies. We need to find Emmerich. Again, inside the hangar where he sits can only be entered if the alarm is not raised or all enemies are dead. Entrance is through one of the side doors.

We grab this unpleasant character and drag it to the evacuation point. Then we run back, hide from the giant robot, call the helicopter to another place. We sit in it and fight with Sahelanthropus using a machine gun on board.

Episode 13: Darkness

Here we are in Central Africa. The first step is to burn the oil field. We go to the base (to go for a long time), where you need to destroy the tank and turn off the pumps. The tank can be blown up with a grenade, and the pumps can be disabled through the console panel.

Episode 14: Common Language

We head to the indicated point, find the suitcase, watch the video. It is required to save the Viscount. We inspect the territory, find an interpreter, follow him without raising the alarm. He will provide an opportunity to reach a group of hostages with the Viscount: we watch how the linguist enters the building with a soldier. The prisoners will be brought here. You can intercept them along the way with a night vision device.

Then the translator should also be evacuated in order to understand what the locals are talking about.

Episode 15: Ghost Tracks

We go to the village. Destroy or capture robots. There are 4 of them in total. Two are located at the tents to the right of the buildings, two more are a little higher.

Episode 16: Traitor Caravan

There are two options for passing the mission: either pump Fulton and evacuate heavy loads, or destroy all the guards and take the truck out of enemy territory.

In any case, first we neutralize the guards at the post. Then in the tent we find information about the truck, the route is indicated there. In the middle you will find the airport. Here are our goals.

When we reach the truck, a detachment of "Skulls" will appear, which must be defeated. The easiest way to do this is with a tank and an armored personnel carrier. Shoot enemies one by one.

Episode 17: Scout Rescue

We go to the yellow dot in the forest. There is a hostage there. Along the way, you should study the scout's walkie-talkie, and the owner of the device can be found between the stones on the ground. He needs to be evacuated. We go to the next yellow zone, there is the second "patient". It is near two cages in a pit with wooden boards. He's injured, so he should be flown back to base by helicopter, not by Fulton.

Episode 18: Ties of Blood

Here you have 6 goals. We go to the first location, kill the soldier, then - to the opposite mountain, there are also enemies. There are children in the mine. They must be taken to the place of evacuation. One wounded boy will have to be dragged along, ordering the children to keep up along the way. We put all the children in a helicopter. All! More videos and talks...

Episode 19: On the Trail

As usual, we go to the marked point on the map. There, with binoculars, we study the base, where we need to find the assistant major. He sits inside a tent with two guards. When it comes out, you can "scan" it. We look where he sits down (he will change the car) - he will go where we need. Major and assistant can either be killed or evacuated.

We jump to the control point, which is high. You need to go through the base, find the grate and the door. Further we go along the road to one more door. There is also a broken bridge. Go to the waterfall, and then to the left. Further - through the tunnel to the white building. Find the boy inside and watch the video.

Now the Fire Man will appear (the one from the prologue). After running out of the building, we head to the tunnel through which we came, but it has already been destroyed. We call the helicopter through iDroid (preferably away from you). Now we find tanks with water. They need to be blown up when the boss is next to them. So you can neutralize it, but not kill it. When he begins to accumulate energy, run up to the helicopter and fly away.

Episode 21: War Economics

We leave for the airport, then - to the runways. There is also a heliport nearby. There will fly an arms dealer. He will enter the building, go up to the second floor and meet with your target, which must be eliminated. There will be talks and videos again. Something unexpected will happen.

Episode 22: Platform Liberation

We leave the room where the robot is being made. We call the helicopter, we take the task, then we go to the left along the second floor to the goal. We destroy opponents. Until we get to the top.

Episode 23: White Mamba

We need to track down and evacuate the boy, the White Mamba. However, everything is not so simple. He is surrounded by a whole gang of children who will attack you. You can't kill anyone, only stun. You will find the leader on the broken ship. You will have a fight with him, tied to counterattacks. Mamba will move around the ship, so run after him. When you win, fly to the base together.

Episode 24: Close Encounter

We need to save two people. We go to the goal. We pass through the outpost, then through another one. We look through binoculars, we find a hostage in the car. We follow him. We save the girl. We go to the area marked in yellow. The second hostage is among the stones.

Episode 25: Avenger's Faithful Hand

It is required to save the leader of the children of the commanders and the chief of staff. To make it easier, take Silent with you with a sniper rifle equipped with a tranquilizer.

Fulton doesn't work here. Helicopter only, so you have to run...

Important: next is waiting for you story mission associated with illness at the base. We need to quarantine those employees who speak the Kikongo language. This is the only way to stop the spread of the disease! We do this through the personnel management window. It can take a long time, as there are hundreds and hundreds of sick fighters.

Episode 26: The Hunt

We need to get rid of the slaver. We see the marked areas, we go first to a small circle near the village. In the tent next to the antenna, you need to study the information. After we find out the route of the target. It is necessary to kill him and the guards before he reaches the Kiziba camp (not critical, but highly desirable).

Episode 27: Root Cause

It is necessary to save a soldier of the reconnaissance detachment. He is not at the first post, he is located at the top, lies on the ground. Study the big yellow circle, you will find it. We evacuate by helicopter.

Episode 28: Code Talker

The plot task related to the search for the old man in the mansion. We go to the goal, we see the fog. Bosses from the Skull squad appear. This time they are sniper girls, and they all aim at the same time. You can find them by the sights of rifles. We capture the target with binoculars and attack. It's easier to shoot from some kind of rocket launcher, it takes more energy.

After we find the mansion, go around it and find the door, here is the entrance. We go to the basement, we see barrels of wine. We go even lower, we find the old man. If there is no anxiety, watch the video. If there is, we interrupt everyone and still watch the video.

Now we rise with the grandfather on our shoulders, we meet with the "zombie". They are not too strong, so you can handle it. The old man needs to be delivered to the helicopter. And again the plot, the plot.

Episode 29: Metal Archaea

The mission is not easy! You need to defeat 4 Skulls. First you need to "remove" their protective layer, and then deal damage to the enemies themselves. When fighting, focus all your attention on one opponent. Shoot from rocket launchers, grenade launchers. Call for a weapon drop if needed. After the victory, take the old man and again drag him to the aircraft. There will be many videos.

Episode 30: Skull

Now we can take revenge on the villain! We are at its base. There will be a lot of walking and a lot of videos, and then a long drive with the Skull in a car with an amazing song. The mission is more contemplative, there is practically no need to act here.

Episode 31: Sahelanthropus

Here is the main boss, the local Metal Gear, the mighty robot Sahelanthropus. Normal weapons in a fight with him do not roll. At the bottom there is a tank and an installation with a cannon. They are suitable for dealing damage to the enemy. When the giant is running at you, it's best to try to move out of the zone. However, powerful versions of rocket launchers in the fight against Sahelanthropus will also work (I destroyed it that way).

When everything turns red around (and this happens when the enemy has less than half HP), you need to get out of the affected area and hide, otherwise there is a chance to die from one shot. In the end, when the enemy has almost no energy, the robot starts one-shot again. He will be on a hill, sit down, two beams will show the direction of the shot. Hide and shoot from cover. Most often, I died at the last stage of the battle.

Chapter 2

So, we watched a lot of videos, and now you can start doing new tasks. However, not all of them are really new... Many missions of the second chapter are a repetition of those already completed, only with new conditions and increased level difficulties. It makes no sense to describe them again in detail.

Episode 32: Too Much Knowledge

Once on the map, capture an outpost nearby. Further we go to the purpose, we see Walker Gear. It is not necessary to destroy them. You can just wait until they leave. You need to save the CIA agent lying in the grass by the rocks.

Bonus Story Mission: Trial of Eli

We meet the White Mamba again - a boy whose name is Eli and who will later play a key role in the entire Metal Gear Solid saga. In this task, you will have to fight with him again. The battle is the same, built on counterattacks.

Episode 33

This episode was already in the first chapter. Only this time, all items and weapons must be obtained on the spot, you can’t take anything with you to the mission. Companions are not available. The rest of the task is the same.

Episode 34: Help and departure (condition - extreme)

Another episode with an increased level of difficulty. We destroy war machines.

Bonus Objective: AI Pod Evacuation

You need to fly to Afghanistan and pick up the capsule with artificial intelligence. No, this is not The Boss. When you get it, the suspicions about the most annoying character in the game, Emmerich, will be confirmed. On the spot, you need to either get rid of all the enemies, or sneak in unnoticed. Inside the building is a computer with red lights. Activate it and run away.

Bonus Objective: Capturing the remains of a burning man

Remember what happened to the burning man at the end of the last chapter? Now we need to collect his remains. However, finding him at the base is not so easy. There are rooms on both sides, but you don't need to go inside. We go to the center of the base on the street, we find a platform, there we see a corpse on a litter! Let's go and watch the video. Unexpected, right?

Episode 35: Cursed Legacy

The task of the old man Code Talker "a. We go to the same house where we once found him. There are a lot of very strong enemies. Better avoid them. You need to catch one enemy and interrogate him, finding out where the containers are. We go into the house, there on the table is important information about the containers.During interrogation, you can find out how many fighters are guarding them.Sending one of them to the base will begin the countdown until the helicopters appear.Act quickly and manage to escape earlier.

Episode 36: Ghost Tracks (Requirement - Invisible)

In this episode, you need to do everything the same as before, only with the condition that you should not be detected by enemies.

Episode 37: Traitor Caravan (condition - Extreme)

A difficult version of the completed mission from the first chapter.

Episode 38: An Unusual Phenomenon

We go to the fortress, getting rid of the enemies. Now we open iDroid, look at the "tasks", study the description of the goals. Below is their photo. True, the frames are blurry and it is not so easy to understand something. After some time, Ocelot will send a normal picture. You need to go to the southern part of the ruins. Here are the columns. On the side of one of them is a container with a film. He must be taken away.

Search for Runaway Children 01

We go to the base, we go down from the cliff, there is a fence, it must be climbed over. To find out where someone is (both the enemies and the target), take a dog or Quiet with you. Walk towards the target quietly, without causing the fire of soldiers and a helicopter flying in the sky. Taking the child, get into the car and drive away from enemy territory.

Search for runaway children 02

We go to the Code Talker's house, where the child is. How to find out where? Interrogate the soldier! Then we pick up the boy and the job is done.

Search for runaway children 03

Before the start of the mission, Fulton must be upgraded so that it would be possible to evacuate the children. To do this, your scientific department must be at least level 24. Then we go to the location where we fought with Quiet and complete the mission.

Search for runaway children 04

We go to the half-destroyed building, deal with the enemies. There is a car with a radar on the street. It must be destroyed, then the enemies will not be able to call for reinforcements. Then we go into the building and go up to the 3rd floor. The floor is destroyed, but you can still walk along the ceilings. There you will see a child.

Search for runaway children 05

Snake wanders through caves in the rock. Silence is also useful here - she will find a child, show where the zombie soldiers are. We go to where the reservoir is. From here, a tunnel leads up, where a boy sits.

Everything, with the children figured out!

Episode 39: Behind the fence (condition - Invisible)

The mission must be completed undetected. True, if you call for shelling from the air, the task will still be completed. There will be a lot of story ahead.

Episode 40: Surrounded by Silence (condition - Extreme)

Again the same mission, only with the condition that Quiet kills with one shot. You can act as before, or you can just call the tank and shoot at the girl from it.

Episode 41: Proxy War

It is necessary to destroy the equipment of the enemy. Aerial bombardment, rocket launcher and tank are your best helpers in the mission. When all enemy vehicles are blown up, a helicopter will fly to the map. It also needs to be knocked down.

Episode 42: Metal Archaea (condition - Extreme)

These guys were strong without "extreme". Now they do more damage, and they themselves have become even more powerful. What to do? Take Quiet with you with the most powerful rifle and the best rocket launcher, use aerial bombardment.

Episode 43: Everlasting Light

Probably the most dramatic chapter in Metal Gear Solid 5: The Phantom Pain. We will learn the truth about the new epidemic... At the base we go to the indicated point, there we communicate with Ocelot and get into the infected compartment. The game turns into a uniform Survival Horror with the appropriate atmosphere. We go upstairs, open the doors, watch the video. After we go down, we kill all the infected. In order to determine who is sick, you need to wear glasses. Next, go to the room where there are a lot of fighters. You need to kill almost all but one. We will try to save him and carry him to the exit ... But, alas.

Episode 44: Invisible Darkness (Requirement - Invisible)

Everything is the same as last time, only you need to go unnoticed. Silence help! As well as shelling from the air.

Episode 45: Silent Exit

To activate this mission, you need to have the maximum level of relations with Quiet. To do this, you need to take her on missions more often, pay attention to her at the base.

You should also do Additional Mission 150 (Capture Quiet) after finding out where the girl is being held. For this side mission to appear, you need to listen to all the important audio cassettes in MGS 5 (the important ones are marked in yellow).

When all the conditions are met, mission 45 begins. Quiet is captured by Soviet soldiers near the ruined palace. The slaughter begins. Many vehicles and fighters are trying to stop Snake and his partner. You can do it if you take a rocket launcher with you and call for air strikes.

We are waiting for the sandstorm to begin, and we take the heroine to the helicopter. Here Snake is bitten by a snake. Quiet handles the evacuation. Waking up, Snake does not see the heroine, but finds an audio message on a hill near a tree.

It is important to understand that if you complete this task, Quiet will no longer be on your team. She left forever. Think carefully before you act.

Episode 46: The Truth: The Man Who Sold the World

This is a repeat of the prologue. Complete and unconditional. The only difference is that the true background of events is revealed to you. After passing, you will be given an excellent reward and will be shown a video that turns the story of the entire Metal Gear Solid series.

We also have missions 47, 48, 49 and 50 in stock.

Episode 47: War economy (condition - Invisible)

The honest fulfillment of this mission is very problematic. It's easier to take a powerful rocket launcher with you and shoot enemies from afar. If you still have Quiet, then it will also come in handy.

Episode 48: Code Talker (condition - Extreme)

Episode 49: Occupying Forces (condition - Autonomy)

This is episode 8, only with the condition that all weapons have to be found on the spot.

Episode 50: Sahelanthropus (condition - Extreme)

Another boss fight. He does the same thing, only now he has become even stronger. Choose your own tactics, but you can win by acting the old fashioned way.

On this Walkthrough Metal Gear Solid 5 is coming to an end!

Episodes with Paz

To further expand the story and restore the memory of the heroine Paz (from Metal Gear Solid 5: Ground Zeroes), who is located on the first deck of the medical platform (it is easy to miss), you need to find photos with memories. This requires evacuating soldiers in certain missions. There are 10 such photos. These photo soldiers can be found in missions 51-60. There is also an 11th photo available after collecting the first 10. It appears outside of Paz's room on the wall.

In the next part of MGS, Kozdima's corporate identity was not complete. There are a number of tasks in the game for each story mission, and many of them sometimes simply defy logic. This article describes all the optional objectives of Metal Gear Solid V: The Phantom Pain. Completing these tasks will give you the "Perfectionist" achievement.

Prologue: Awakening

1. The task was completed without the use of Rapid

Here it is better to turn off rapid in the menu than to load a checkpoint every time in hysterics.

2. The quest was completed so that the burning man was never able to attack you

The tactics here are very simple. Just keep Volgin as far away from you as possible. If you do not miss, then you will have enough ammunition. He can deal damage when he is preparing to shoot fire arrows.

Mission 1. Phantom Limbs

1. Kazuhira Miller's whereabouts established

2. Kazuhira Miller evacuated

3. Commander evacuated from Wah Sind barracks

The commander is different from the soldiers and is not that hard to find. If you do not want to look for him among the soldiers, then you can simply evacuate the entire staff.

4. Quest completed in secret from the Skulls

There are so many ways to get around the Skulls by using clips and active decoys. But there is an even easier way - just don't get to the landing point and change it with your iDroid and the Skulls just won't appear.

5. Rough diamonds captured from Spugmay Fortress

The diamond is here, they are easily overlooked.

6. Truck driver evacuated

The driver moves between three locations, it will be enough to wait for him at one of them or take a horse and ride along the main road connecting the three outposts.

Mission 3. The path of the hero

1. Special forces commander eliminated

2. Spetsnaz commander eliminated from a long distance (100 meters or more)

3. Special forces commander evacuated

4. Collected catfish growing in the desert between the village of "Shago" and the fortress of Spugmai.

This plant grows in the desert plain. It is easy to find if you take a dog with you as a partner.

Attention! If you collected this plant in open world mode, then it will not be in the task and you will have to wait a long time until it spawns again.

5. Recycled materials from Shago village are captured.

Mission 4. Information war

1. The equipment of the eastern communication point has been found.

2. The equipment of the eastern communication point has been destroyed.

3. Rough diamonds have been seized from the eastern contact point.

The diamonds are on the cliff right behind the east point. Their exact location can be found by interrogating Soviet soldiers.

4. The transmitter of the eastern communication point has been destroyed.

It is in one of the buildings. It is best to destroy the transmitter using a water gun

5. 2 prisoners have been evacuated from Vialo village.

Their location is easy to find out by interrogating Soviet soldiers.

Mission 5. Behind the fence

1. The captured engineer has been evacuated.

2. The engineer is evacuated by Fulton through a hole in the basement.

The hole isn't that hard to find. It is in the next room. Just put the engineer under the hole and evacuate with a Fulton.

3. Evacuated a prisoner who was planning to escape from the Wah Sind barracks.

It will be very difficult for inattentive players to find this prisoner, as he took a place that any sane person would not even have guessed.

4. The SUV carrying out patrol was evacuated.

It is better not to hesitate with this, as he can simply leave the map and not return. He will make his stop near the Wah Sind barracks.

5. Blueprints from Wah Sind Barracks captured.

To find out where the drawings are, it is better to interrogate the soldiers. They lie in one of the small houses in the barracks.

Mission 6. Where is the sting hiding?

1. Captured system "Sting".

2. The skulls have been removed.

For this task, it is better to take Quiet as a partner and equip her with Sinful Butterfly. Just divert attention to yourself, and the silent will destroy all targets. You don't even have to spend Sting ammo.

3. The Sting system was captured along with ammunition.

Will be completed provided that you have never fired at the Sting launchers

4. A prisoner is evacuated, unable to speak.

Pretty difficult task. You need to quietly cross the bridge and evacuate the Mujahideen before he is taken away in a jeep, otherwise he will simply be killed.

5. Two snipers were evacuated from the transit point.

It's best to wait during the day. You won't be able to find them at night. One sniper will sit on the tower, the other on the scaffolding at the other end of the bridge.

6.

Here it is better to use the Javelin installation. If it shoots from a conventional gun, then the helicopter will have time to fly away before you destroy it.

Mission 7. Blood Copper

1. The company commander from the village of Vialo was eliminated.

2. The platoon commander from the village of Shago was eliminated.

3. The platoon commander from the Wah Sind barracks was eliminated.

4. The commander was evacuated along with his soldiers (4 in total).

In order not to frantically disassemble which soldiers arrived with the commanders, it is proposed to simply call a helicopter and destroy everyone who was in the village or evacuate. This will work with the previous three problems as well.

5. Three commanders were evacuated.

Commanders will look different than regular soldiers. So there is no confusion here.

6. The conversation of the three commanders is obeyed to the end.

Keep in mind that any alarm call will break the script and you will have to reload to the savepoint. The conversation will be short, so you won't have to wait long.

7. 2 prisoners were evacuated from the city of Gvandai.

Standard task, coordinates can be found by interrogating the soldiers.

Mission 8. Occupation forces

In this mission, all tasks can be completed in one run, except for the release of the prisoner. Just block the road to the column and evacuate all the equipment from the rear one by one.

1. Deployment plans received.

2. The colonel has been eliminated.

3. All tanks are destroyed.

4. The Colonel has been evacuated.

5. The Colonel and all his tanks were liquidated before they arrived at the Spugmai fortress.

6. A prisoner was evacuated from the village of Shahra Ye.

7. All tanks have been evacuated.

Mission 9. Help and withdrawal

1. The armored vehicle has been destroyed.

2. Several combat vehicles and helicopters have been eliminated.

3. All armored vehicles were destroyed without the use of supplies and fire support.

Here it is best to block the road in this place and evacuate all the equipment. There will be more than enough time.

All cars drive along this road, so be careful, run up behind the armored cars and "fullton" them before they run out of patience and they destroy the truck.

4. A weapon was seized, transported on a truck.

5. The armored vehicle has been evacuated.

6. Evacuated 4 soldiers looking for an escaped prisoner.

The soldiers are in this canyon, where you will find one of the captives.

7. Evacuated 6 prisoners.

Drop off at the point closest to Lamar Khaate Palace.

Near the landing point, literally ten meters away, there will be the first prisoner.

Next, very quickly move forward to the prisoner at number two. If you did not spend a lot of time looking for the first prisoner, then you will have time to save the second, as a punitive detachment is following him, which you also need to evacuate to complete another task.

I advise you to release the third prisoner, who is located directly in Lamar Khaate Palace, in one of the punishment cells.

By the time you finish releasing the third one, the 4th one should appear on the map. He will be transported in a jeep. His route can be tracked on iDroid.

The fifth is hidden in the subway in Wakh Sind Barracks.

The latter lies near the river, below the rocks.

8. 3 tanks evacuated.

The tanks will appear as soon as you steal the secret weapon from the truck. Here it is best to use decoys to distract the attention of the tanks while you evacuate them.

Mission 10. Aangel with broken wings

1. The captive Mujahideen Malok was evacuated.

2. The escort armored vehicle was evacuated.

It is best to do this at a fork. When the convoy is established and the crew of the armored vehicles say goodbye to the driver, you will have time until the transport leaves and does not notice how you fulton the armored vehicle.

3. 3 prisoners were evacuated from Lomar Haate Palace.

Here you should hurry up and not listen to the driver's conversation. The captives are about to be executed and you will have very little time to save them. Their location can be found by interrogating the soldier.

4. 2 prisoners have been evacuated from Yaho Obu Supply Base.

They can also be found by interrogating a soldier.

5. Listened to the last conversation between the driver and Malak.

Any call to the alarm will break the chains of the script. The last conversation will take place in the interrogation room at the base. You can mark the targets and wait for them already at the base, hiding under the bed.

Mission 11. Surrounded by silence

All four tasks can be completed in one run. Just mark the silence and cause the ammo drop on it through iDroid. When there is a little more than 10 meters left before the load is dropped, look out and provoke her to shoot. By the time she shoots and reloads the bolt, the box will have time to fall on her head.

1. Silence has been eliminated.

2. You have decided how to deal with Quiet.

3. Quiet is neutralized without the use of lethal weapons against her.

4. Quiet is neutralized without the use of firearms.

Mission 12. Road to Hell

The main problem lies in the task of rescuing Emmerich. The fact is that no matter how well you hide it, it will still take damage. Even if he, at first glance, did not receive it. Considering that you will learn about the completion of the task only after completing the mission, further replay turns into hell. For this task, it is better to take a D-Horse with you.

1. Contact was made with Dr. Emmerich.

2. Dr. Emmerich has been evacuated.

3. 3 (three) evacuated from the central basewalkergear.

4. Dr. Emmerich is evacuated unharmed.

To guarantee the completion of the task, you must first neutralize all the guards at the base. Then carry Emmerich to checkpoint. After the cutscene, press and reload to the checkpoint so that Emmerich is already on your shoulders. Then immediately put him on a horse and order her to move away, and run towards Sahelanthropus himself. Then hide and call the helicopter to the far point of the landing. When Sahelanthrom runs towards the landing, change to the nearest landing point and run there. As soon as you arrive at the place, call the horse on which you put Emmerich and evacuate him by helicopter.

5. Captured a vertical poster with a fashion model from the central base.

6. Blueprints captured from the central base.

The blueprints are in a nearby bunker.

Mission 13. Impenetrable darkness

1. The oil refinery pump is disabled.

2. The oily water separator has been destroyed.

3. Evacuated four child soldiers trained in the village of Masa.

You can't evacuate the kids without the Fulton baby. You will receive it when you defeat Eli at your base.

4. The exit from the danger zone is completed before the blockade of the Mfinda field.

After you blow up the tank, run to the container, which is located nearby, climb onto it and Fulton yourself.

5. An eared vulture that flew into a burnt village was caught.

6. Evacuated 4walkerGear blocking the Mfinda field.

Mission 14. Common language

1. Afrikaans translator found.

2. Viscount found.

3. The Viscount has been evacuated.

4. According to intelligence, the whereabouts of 4 prisoners were established.

5. 3 prisoners were evacuated from the Kiziba camp.

6. A container with materials has been evacuated from the Kiziba camp.

It is located next to the main building, where you will also find reconnoitered ones. The container may not appear if you evacuated it to open world. In this case, you have to wait until she spawns. .

7. Listened to the interrogation of all 4 prisoners.

The problem is that any alarm will break the script and you will not be able to listen to all conversations. The first three interrogations will not be difficult, just follow the commander and interpreter and eavesdrop on conversations. The last interrogation will take place at night in the house.

Mission 15. Traces of ghosts

1. AllwalkerGear destroyed.

2. 2 prisoners are evacuated from the abandoned village of Ditadi.

3. AllWalker Gear evacuated.

4. Foxglove (yellow) collected in the abandoned village of Ditadi.

5. A truck was evacuated from the abandoned village of Ditadi.

The truck will be parked at the edge of the camp near the road .

Mission 16. Caravan of traitors

1. Escort armored vehicle found.

2. Truck found.

3. The truck has been evacuated.

4. The skulls have been removed.

For this, it is best to use Quiet with Sinful Butterfly. Just go out to open area and let her shoot all the skulls.

5.

6. According to the explored, an approximate escort route has been established.

7. Listened to all conversations between the truck driver and soldiers at outposts and guard posts.

There will be three conversations. The first one will be near the truck when a column of armored vehicles approaches it. The last one will take place in the Kiziba camp. To perform, it is best to use Emmerich's stealth disguise.

8. 3 soldiers evacuatedZerorisksecurity.

Just evacuate any three soldiers of this group, the task will be counted at the end of the mission.

Mission 17. Rescue of scouts

1. A member of the reconnaissance squad has been evacuated, who fled to the forest north of the Kiziba camp!

2. A soldier of the reconnaissance detachment was evacuated from the Kiziba camp.

3. 2 employees evacuatedC.F.A.

4. A prisoner is evacuated from Kiziba's camp.

5. Evacuated 4 reinforcement soldiers of the search party.

Reinforcement soldiers of the search party will quickly find the second prisoner, who is hiding in the forest near the Kiziba camp.

6. The truck driver has been evacuated.

Mission 18. Blood Ties

1. Former rebel of their Mbele army eliminated.

2. 5 captives in Kungeng's mine are liquidated.

3. The captive child has been evacuated.

4. A former rebel from the Mbele army is evacuated.

5. The task was completed in such a way that the enemy did not notice the evacuation of 5 children.

The best way to complete this task is to use the baby Fulton, which you will receive from Eli in the second duel.

6. The attack helicopter has been destroyed.

7. Evacuated 5 snipers near the northeast and southwest guard post of the Kungenga mine.

There is no point in arguing for a long time, the problem is not in the destruction of snipers, but in finding them.

8. 3 armored vehicles were evacuated.

Mission 19. On the trail

1. A subordinate of the PMC commander nicknamed "Major" was found.

2. PMC commander, nicknamed "Major" found.

3. The commander of the PMC, nicknamed "Major liquidated.

4. The commander of the PMC, nicknamed "Major", was evacuated.

5. Major's subordinate evacuated.

6. A prisoner has been evacuated from the northeast guard post of Munko Ya Nyoka Station.

7. Listened to the conversation between the commander of the PMC, nicknamed "Major" and his subordinates.

Just follow the commander and he will lead you to the last meeting point .

Mission 20. VOICES

1. Shabani has been evacuated.

2.

To successfully complete the task, you will need a C4 charge.

Upon completion of all the cut-scenes, we run up to any remaining intact water tower. We attach a C4 charge to it and wait until "Man on Fire" comes at a sufficient distance so that it is doused with water.

We approach him as soon as he goes out. And who would know how in a sober mind one can guess such a thing - we cause the dumping of ammunition on ourselves.

Ideally, Psycho Mantis is spinning over "Man on Fire" counterclockwise, and the supply drop in this particular mission has no delay (literally 3-4 seconds) of time. If you did everything right, the container will fall exactly on the head of the flying boy.

3. The attack of the burning man is repulsed.

4. According to intelligence, the path to the western guard post was established industrial zone Ngumba.

Intelligence is located here, it is also easy to find out by interrogating one of the soldiers.

5. A wild dog was caught near the western guard post of the Ngumba industrial zone.

The dog is located near the post across the river. Just walk along the river to the waterfall and turn right, there you will stumble upon a dog.

6. Listened to a conversation about corpses at Munko Ya Nyoka train station.

The goal of the task is slightly different from its name, so you can fight in hysterics for a very long time, trying to eavesdrop on a conversation between local soldiers from the station. But everything turns out to be much more prosaic ...

Almost at the very beginning of the mission, about 200 meters from the starting point, there is the Munko Ya Nioka station. The most important thing in this additional task is not to raise the alarm, because the target movement script may break, which will require you to complete the mission again.

In the far (from us) part of the station, behind the fence, there is a truck. But he won't stay for long. Therefore, from the very beginning, we find the way to the car and lie down in the body.

Our first stop will be near the camp, where the driver will talk to the guard. You can overhear this conversation without getting out of the body, since the truck will be parked very conveniently for this event. After the end of the conversation, the black man will go to look for some documents, so you can lie further and wait for the next departure.

The second stop will be the last on the trip, but not the last on the task. We drive up to the second outpost, which is guarded by three mercenaries. A second dialogue will take place with one of them, after which the driver will slowly leave for a break. He will descend into a foggy area, which the locals call "the abode of evil spirits." Follow him to the end of his route, and near the stone tunnel there will be the last conversation that you need to listen to.

Mission 21. War economy

1. The arms dealer has been found.

2. EmployeeC.F.A. discovered.

3. EmployeeC.F.A. liquidated.

4. EmployeeC.F.A. evacuated.

5. Arms dealer evacuated.

6. Listened to all conversations between the arms dealer and the employeeC.F.A.

Task with broken scripts. This means that any distraction of scripted targets from their task may break the script, and you will not be able to complete this additional target!

The mission is long and boring. Listening with binoculars does not count towards completing this task.

After the first conversation in the office, they will go to the nearby hangar. So follow them, but don't go down to the street. Lie down on the floor and look through binoculars. This conversation can be listened to while lying on your belly.

After the second short conversation in the hangar, the targets will get into the truck and drive to the second hangar across the airport. We turn back and go through the entire office through and through and exit on the other side. You need to walk carefully so as not to attract attention, since the slightest suspicion can lead to a breakdown of the script. We lay down and eavesdrop on the third, longest, dialogue.

After three dialogues, they will go back to the office, so we return to the position described in the second paragraph and wait for the last dialogue.

7.

To get blueprints, you need to shoot down a helicopter and there will be blueprints at the site of its fall.

8. A container with materials was evacuated from the hangar at the Nova Braga airport.

The catch is that the containers are located under the bunker and the roof prevents them from evacuating. This quest cannot be completed without examining the Portal of Retribution. Simply put, you need to pump the Fulton to the teleport, then the containers can be evacuated without hindrance.

Mission 23. White mamba

1. White Mamba evacuated.

2. Evacuated a prisoner from Masa village.

3. The White Mamba is evacuated, unable to resist.

There are two options for how to accomplish this task:

Execution at night: Shoot all the children without raising the alarm or being seen by any means, preferably with a sniper rifle with tranquilizers. Sneak up to a sleeping Eli and carefully shoot him in the head with a tranquilizer. It is advisable not to hesitate when approaching, it happened that he woke up from a simple aiming.

Execution at any time of the day: Climb to a convenient place from which the porthole of the ship will be visible, where Eli's head sticks out. He will sit, leaning back in his chair, propping his head on his hands. With long aiming, it can raise the alarm.

Use a silencer and choose as far away as possible so as not to startle the White Mamba with the sound of a gunshot.

4. Rough diamonds were seized near the village of Masa.

Interrogate one of the children and he will point you to the place where the diamonds are hidden.

5. Evacuated 20 child soldiers.

Mission 24. CLOSE CONTACT

1. The male engineer has been evacuated.

2. The female engineer has been evacuated.

3. Evacuated 6 Nubians near the southwestern guard post of the Ngumba industrial zone.

4. 2 SUVs were evacuated.

5. 4 containers have been evacuated from the northeast guard post of the Munko Ya Nioka station.

6. An African peach is harvested near the Munko Ya Nyoka railway station.

The location of the peach can be easily found with the help of a dog.

7. Martial eagle caught near Munko Ya Nioka station.

The task is quite simple, since the eagle is not alone, there are many of them flying at the station. To complete the task, it will be enough to euthanize only one and pick it up.

Mission 25. the faithful hand of the avenger

1. The chief of staff of the militants was evacuated.

2. The commander of the child soldiers has been evacuated.

3. Evacuated a prisoner who escaped from the northeast guard post.

The prisoner is here.

4. Evacuated 12 child soldiers.

5. The chief of staff and the commander of the child soldiers were simultaneously evacuated by transport.

Don't even try to evacuate both targets with a Fulton, no matter how hard you try, the wounded prisoner will fall out even from the van with the doors closed. So grab the child and the commander and go overland in transport.

6. A foxglove (purple) has been collected at the northeast guard post of the Munch Ja Nioka station.

The foxglove is here.

Mission 26. Hunting

1. Intelligence has determined the slave trader's escape route.

2. The slave trader has been eliminated.

3. The slave trader is eliminated before arriving at Kiziba's camp.

4. The slave trader is evacuated along with 5 soldiers accompanying him.

5. 4 prisoners are evacuated from the abandoned village of Ditadi.

6. A striped jackal was caught near Kiziba's camp.

Finding a jackal is a rather difficult task, it will be easiest to find it using a dog as a partner.

Mission 27. Root Cause

1. A soldier of the reconnaissance detachment was evacuated.

2. A member of the reconnaissance squad was evacuated before he could be harmed.

It would be best to take a horse and run towards the road along which the prisoner will ride. You don't have to stop him, when he sees you, he will automatically fall out of the truck cab and will not be hurt.

3. The danger zone has been abandoned by land.

Mission 28

1. Contact withCodeTalker took place.

2. CodeTalker evacuated.

3. CodeTalker is evacuated unharmed.

4. The skulls have been removed.

5. The skulls have been evacuated.

6. The armored vehicle blockading the valley was evacuated.

The armored car will be behind the bridge. Here it is necessary to take into account, if you avoid the battle with the skulls, then the armored car will not appear. To complete this task, it is imperative to destroy the skulls here.

Mission 29

1. The skulls have been removed.

2. Code Talker has been evacuated.

3. Mission accomplished without being captured by a puppet soldier.

You need to complete the mission so that the puppets do not damage you .

4. The skulls have been evacuated.

It should be remembered here that when you kill all the skulls you will not have time to pick them all up, because they will disappear very quickly. It is recommended to first kill three and evacuate them, and then take on the last one.

Mission 30. Skull

1. Contact with the Skull has been made.

2. Information received from the Skull.

3. Evacuated 4Walker gear.

All four are located on the territory of the base, it will not be difficult to find them.

4. An audio cassette was found in OKB Zero.

The cassette is in the elevator that the Skull and the Boss will take down. Due to the complexity of the heliport design, this tape is very easy to miss.

5. 7 red containers were evacuated to OKB Zero.

6. 3 tanks were evacuated to OKB Zero.

Location of all tanks

Mission 31. Sahelanthropus

1. Sahelanthropus destroyed.

2. Sahelanthropus head destroyed.

3. The flying boy is successfully attacked.

Mission 32. Too Much Knowledge

1. CIA agent evacuated.

2. CIA agent evacuated before search party arrives.

3. 4 soldiers of the search group were evacuated.

All 4 soldiers are searching, but sooner or later they will find an agent, so you can just wait until they all arrive at a certain place.

4. The driver of the vehicle was evacuated.

5. 2 captives evacuated from Shago Village and Lamar Haate Palace.

The location of the captives is best known by interrogating the soldiers.

6. Evacuated Soviet soldier who was planning an assassination attempt on a CIA agent.

Rather, this is not an attempt, but a deliberate execution. At the beginning of the mission, the CIA agent will lie in the desert. If it is evacuated immediately, then the task will not work. As with eavesdropping missions, the soldier movement script can be broken. Once enough time has passed, 4 D-Walkers will find the CIA agent and call for help in the form of a motorist - the agent will be taken to Lamar Khaate Palace. As soon as you get closer to Lamar Khaate Palace, Miller will report on the radio that an unknown vehicle is approaching you. A masked soldier will come out of there. He must be evacuated.

Mission 35

1. 2 containers were evacuated.

2. The mission is completed by leaving the danger zone on a container being evacuated using the Fulton.

You need to climb on the container, press the Fulton button and then hold E (button for action) to evacuate.

You need to leave after capturing all the containers.

3. The task was completed in such a way that the enemy did not notice the evacuation of the container.

It's best to neutralize the guards around the container. If there is no protection, then no one will notice the loss.

4. According to intelligence, the location of the soldier was established.

5. Squad leader evacuatedZeroriskSecurity guarding the mansion.

The commander moves inside the mansion, the best way to find him is to interrogate other soldiers.

6. Rough diamonds were found stolen by a raven near the northwest guard post of the Lufra Valley.

It is easy to find out by interrogating the soldiers.

Mission 38. An unusual phenomenon

1. Film container seized.

The translation doesn't sound right. The film is in a jar in the ruins.

2. The fortress of Spugmai is captured.

You just need to neutralize all the fighters in the area.

3. The film container was captured before reinforcements arrived.

Reinforcements will arrive fairly quickly, so it's best not to delay here. As soon as you disembark, take your horse and ride to the fortress, and use the camouflage device to grab the film.

4. A prisoner was evacuated from the eastern guard post of the Spugmay fortress.

It's easy to get confused here, as there are two eastern outposts on the map. The prisoner is located at the northeast point (at the top of the map).

5. A griffon vulture has been caught near the ruins of Spugmai.

Here you need to catch a bird. The task is one very simple, because you don’t even have to look for a bird, they will circle in the sky in ruins.

Mission 41. Proxy war

1. The attack helicopter has been destroyed.

2. 2 tanks destroyed.

3. 2 armored vehicles destroyed.

4. The commander of the armored column was evacuated.

Columns of military equipment are coming from all directions. Don't waste your time destroying them. From the very beginning of the mission, we go to the Nova Braga airport. After some time, the entire military convoy will arrive there, and this event will be closed by a helicopter landing in the middle of the airport. The commander himself will get out of the helicopter. There you can take it.

5. A rough diamond was found at the head of the column.

To find out the location of the diamond, it is enough to find it and interrogate the commander. During the first interrogation, he will indicate the location of the diamond.

6. Blueprints captured from attack helicopter.

To capture the blueprints, you need to shoot down the helicopter, at the place of its fall there will be a box with blueprints.

Mission 45. Silent Exit

1. Contact with Quiet has been made.

2. Soviet mechanized unit destroyed.

3. Quiet audio cassette received.

4. Seven tanks and 7 armored vehicles were evacuated.

The tactics are simple. At the very beginning of the mission, it will be unrealistic to hide from the enemy, since the combat alarm is already turned on:

5. Quest completed without prejudice to Quiet.

Mission 46

1. Eliminated 6 soldiers at the entrance to the hospital.

All 6 soldiers will be in the main hall.

2. 20 or more hits on a burning person.

Here it is simply enough to shoot him when he is in the front hall.

The principles for passing a mission to S rank were described in. Below are the basic tips for getting a rank, as well as video guides.

Prologue

To get S rank, just skip all cutscenes. In a room with two enemies, shoot them in the head. When you reach a room with several enemies, turn around and fall into the hole, now crawl to the exit.

Mission 1

Complete this mission at least once before bothering with an S rank. This will allow you to change the landing zone of the helicopter at the end of the mission, and you will be able to avoid the skulls. Hurry to the prisoner. It is better to approach the village from the east in order to let most of the guards through. Take the prisoner, get on the horse, call the helicopter and complete the mission.

Mission 2

Mission 3

Very simple and short. Use a sniper to eliminate the target from afar. Drop off to the east of the mission. The commander will always be near the building. He will have a red cap on. Climb up the mountains from the landing zone and shoot from there. After that, leave the area on horseback.

Mission 4

It will be easier if you destroyed the enemy anti-radar from the air in the previous playthrough of this mission. If you are playing for the first time, then destroy the antennas with explosives. If the second time, then you can destroy the radars directly from the helicopter gun, you do not even have to land.

Mission 5

Mission 6

It will be easier if you destroyed the enemy anti-radar from the air in the previous playthrough of this mission. At the beginning of the video, I choose a new drop zone to save a lot of time. When approaching an enemy base, destroy the radar with a machine gun. Exit the helicopter and immediately run towards the main objective. Skip cutscenes and summon a horse to get out of the fog faster.

Mission 7

You need to steal 3 commanders. Select a landing zone in the north. One commander will drive along the northern road. Another one is in the mission area (village with enemies, inside the building). The third is on the south road. You can reach them before they reach the village. Leave the horse outside and use the tranquilizer on the soldiers in the car. After that, Fulton.

Mission 8

Don't try to get S rank on your first playthrough! Keep playing until you upgrade Fulton (this will allow you to Fulton tanks and other vehicles). Land on western point. Head west past the enemy outpost and follow the road until you see an empty house. As soon as you reach the house, the trigger will start and the transport equipment will go. Put the horse on the road, and fulton the equipment yourself. After that, quickly run out of the area on horseback.

Mission 9

This is one of the most difficult missions. best advice: Ignore this until you've completed the game.

You need an upgraded Fulton and a solid vehicle (like a tank). Place a tank on the northern path to create a traffic jam, also place a horse. When the vehicle appears, go behind it and fulton.

Mission 10

When you drive north on the western road, a convoy trigger will go off. Place your horse on the road to stop the convoy. Now deal with the guards in the jeep and destroy the tank (go behind and plant C4), then extract with the Fulton. If you have an upgraded Fulton, you can extract the tank as well instead of destroying it.

Mission 11

There is one trick. Instead of fighting Quiet, just drop supplies on her. One hit removes 50% of her health. Mark it with binoculars, and then throw off supplies. Repeat a couple of times and keep her alive.

Mission 12

This is the longest mission and you will always start at the same point. Start this mission at night. In the first camp, always stick to the left wall. Now use your horse to get past the next roadblock without being spotted. Once you're in the central camp, take the right side and always stay in the shadows until you reach Emmerich. Return along the same path. When Metal Gear attacks you, run between his legs, grab Emmerich and throw him on the horse. Call a helicopter to the southern point. Stick to the left. Cross the road and keep to the right. By the time you reach the landing, Metal Gear will have lost sight of you. If he catches up, then boot from the checkpoint.

Mission 13

Mission 14

A very easy and short mission if you already know the location of the Viscount. Choose the day time (06:00), because the viscount is transported at night. Just go to the location shown in the video and Fulton the target.

Mission 15

It will be easier if you destroyed the enemy anti-radar from the air in the previous playthrough of this mission. If not, then throw explosives on the radar. In the next playthrough, choose a landing zone in the enemy camp and destroy targets with a machine gun.

Mission 16

It will be easy if you already know the location of the truck (mission target). He always stands in the same place. Use the Fulton and leave the area on horseback.

Mission 17

It will be easy if you already know the location of the two Intel agents. Start with the agent in the north and Fulton him. Now drive to the camp in the south (go around it to avoid the enemies), capture the agent and bring him to the helicopter (it cannot be fultonized).

Mission 18

I highly recommend updating the Fulton to such a state that you can extract children. You must complete side quest 113 to upgrade the Fulton (after 26 story mission). Eliminate the target in the first camp of the enemy, you will need a sniper with a silencer. After that, use the Fulton to extract the children and call the helicopter (if you destroyed the radar, you can call right in the mines).

Mission 19

I advise you to use sleeping gas or noise grenades. Immediately go to the commander. It is guarded by a group of soldiers. Throw a grenade to neutralize everyone at once and fulton the commander, then leave the area on horseback.

Mission 20

You will need explosives (C4 or grenade launcher). Make your way through enemy camps as quickly as possible. The trick is that the boss fight will be at the end. Place the C4 on the gas tanks by the pool and wait for it to pass between the tank and the pool before detonating. This action will drop the boss into the water and the fight will end. Run through the tunnel to complete the mission.

Mission 21

Very easy and short mission if you already know where your target is. It is always in the same building. Kill him and then leave. You can speed up this mission to increase your chances of getting an S rank.

Mission 22

Mission 2, 22 and 43 without ranks. Complete this mission as you please.

Mission 23

The trick to this mission is that you can avoid the boss fight by knocking him out before the fight starts. Stick to the right side of the camp and enter from the back of the ship. Now wait until Mamba turns his back on you and then shoot him in the head with a tranquilizer. Evacuate him with a helicopter.

Mission 24

Ride into the camp on a horse and use it to get past the guards. After that, throw sleeping gas grenades to deal with the guards. Now Fulton the prisoners and escape the area on horseback.

Mission 25

Immediately run to the soldier's child. Put him to sleep and put him in the jeep. Now look at the second target in the center of the camp (under the roof). We also throw him into the jeep and evacuate both by helicopter.

Mission 26

The enemy is always at the same point. Go there and take him out of the sniper, then run away from the area.

Mission 27

Use the horse to get to the target as quickly as possible. He always ends up in the same place. Use a tranquilizer and put it on a horse or truck, then leave the area. You don't have to play stealth, use rapid speed and kill the enemies that are blocking the escape route.

Mission 28

At the beginning of the mission, skip the fight with the skulls. Just run on a horse and that's it. Make your way to the target and evacuate it with a helicopter in the northern landing zone. Put the guards to sleep for bonus points. Ignore the soldiers and just run towards the landing zone (it doesn't matter if they see you or not).

Mission 29

For this mission, you must acquire a machine gun. I recommend ALM 48. Also take explosives (C4, grenade launcher, grenades). Quiet will be the best choice as a partner for this mission. The trick here is to hide in the hangar at the start, but don't forget to tag the Skulls when the fight starts. This way you will know their location and health status. Now you can shoot them with a machine gun through the hangar windows. You can also place C4 in front of the hangar and lure the skulls there. Avoid spikes coming out of the ground as they will instantly kill you.

Alternatively, you can use the Gatling guns on the D-Walkers. It kills skulls pretty fast.

Mission 30

You have only one goal - to reach the boss at the end of the enemy camp. It's best to go unnoticed and complete the mission as quickly as possible. Always stick to the right or left side of the camp. This allows you to miss most of the enemies. Enemies have helmets, so take a silenced sniper with you and during the rapid (if that happens) shoot the enemies in the eyes. Although, if you complete the mission without a single detection and shot, you can get 120,000 points.

Mission 31

Two things will be useful to you on this mission: a rocket launcher (GNOM-11) and a grenade launcher (Isado RGL-220). The essence of the mission will be to fight with the boss. As soon as you run out of ammo, the supplies will drop automatically. So empty the entire grenade launcher and then use the rocket launcher and pick up the supplies as soon as they arrive. Repeat this tactic a couple of times and you will defeat the boss fairly quickly. His weak point there will be a stomach (when it glows) and 4 white canisters in the upper back.

Mission 32

Very easy and fast mission. Use your horse to drive to the target (it's next to the mountains) and fulton it. If you do everything fast enough, you will not run into enemies. Use the horse to leave the area.

Mission 33

It will be easier if you destroyed the enemy anti-radar from the air in the previous playthrough of this mission. If not, then destroy it. In the next playthrough, land on the enemy base and shoot the radars with a machine gun.

Mission 34

You will need a cargo fulton and a tank. Place the tank on the northern path to create a blockage and place the horse in front of the tank. When the transport approaches, go behind it and fulton. If you go unnoticed, it will be enough to extract 6 cars out of 11. If you do everything quickly, then there should be no problems. However, if you fail to extract, then you can destroy all 11 cars. This will give you 160,000 points and a guaranteed S rank.

Mission 35

You must land in the south. Also bring decoys with you to distract heavily armored enemies. Go to the container in the jungle and Fulton it. After that, climb up the mountain and jump onto the container. Fulton the second container and you will leave the mission with it.

Mission 36

Take decoys and C4 on a mission. Use a stealth suit and land at night. Approach the camp from the east and crawl towards the targets guarded by the enemies. Throw distractions and place C4s on the ground near the targets (one C4 per enemy). Leave the camp and detonate the charges, then run away on horseback.

Mission 37

It will be very easy if you already know the location of the truck (the objective of the mission). She is always in the same place. Use the Fulton and then leave on your horse.

Mission 38

Your goal in this mission is to find the collectible. The item has 3 different spawn locations and these locations are shown in the video. Infiltrate at night using a stealth suit and night vision goggles. With the glasses you will see the collectible.

Mission 39

To the west, there will be a crack in one of the rocks. Go there and you will miss almost all the enemies. There will be only two enemies and a prisoner. Knock them out and fulton them. After that, Fulton the prisoner and get out of the area on a horse.

Mission 40

Unlike last time, you won't be able to defeat Quiet with a supply drop. At the last second, she will jump away from the landing site. You must use sniper rifle. Stay on point (in video). From here, you can always see Quiet and defeat her. You have two seconds before she notices you and fires.

Mission 41

Take the rocket launcher on this mission. You will need it to shoot down the helicopter at the end. Land in the center and head west. All vehicles will pass through here. Disarm the guards (be sure to fulton, otherwise they will wake up later). The first car arrives from the north, the other two from the south. They always stop at an outpost and you can Fulton them. For the 4th vehicle, you will have to put a horse on the road to stop it. In the end, destroy the helicopter and that's it.

Mission 42

In this mission, the skulls will have more health. The same as last time, but this time I advise you to take a powerful sniper rifle (Brennan LRS-46 or Serval AMR-7). Quiet will be the best choice as a partner for this mission. The trick here is to hide in the hangar at the start, but don't forget to tag the Skulls when the fight starts. This way you will know their location and health status. Now you can shoot them with a machine gun through the hangar windows. You can also place C4 in front of the hangar and lure the skulls there. Avoid spikes coming out of the ground as they will instantly kill you.

Alternatively, you can use the Gatling guns on the D-Walkers. It kills skulls pretty fast. Try to stay away from their fog as it can stop the D-Walker.

Mission 43

Mission 2, 22 and 43 without ranks. Complete this mission as you please.

Mission 44

Ignore all camps at the start of the mission. Just drive towards the main objective and stay away from the outposts. After you turn off the pump in the center, run away from the camp and use the rocket launcher to destroy the target (you must leave the camp before destroying the target). Jump on the horse and run away from the area.

Mission 45

To gain access to this mission, you must raise your reputation with Quiet to the maximum. After that, complete side task 150, and this mission will open. Use the CGM 25 rocket launcher, which will destroy enemy tanks in two shots. If you don't have it, then use Killer Bee or FB MR. Always request a delivery of supplies before you run out of them. When you pick up supplies, then immediately request the next delivery. You can place ATB and C4 mines to destroy two vehicles. Always stay in cover (rocks will help you with this). Alternatively, you can Fulton the tanks to complete one of the mission objectives, but there is an additional risk involved.

Mission 46

This mission will answer all your questions. Watch the final scene at the end of the video. You will find yourself in the prologue again and find out what really happened.

To unlock this mission you need:

  • Complete all other missions
  • Complete important (yellow) side missions
  • Upgrade the Base (build FOB online to speed up the process)

In this mission, S rank is obtained easily. Just skip all the scenes and your rank.

Mission 47

This is a very easy mission if you know where your target is. He will always be in the same building. You can use the broken fence on the west side of the airport and go there to get past most of the guards. There will be two guards in the building. Cut their throats, kill the target and run away from the zone.

Mission 48

Take a light tank on this mission. With it, you will safely drive past the 4 skulls at the beginning. Also take decoys to distract the guards near the mansion. Enter the mansion, complete the objective and call the helicopter to the northern landing zone. Now run towards the helicopter (you can ignore the enemies).

Mission 49

Land in the left (west) corner of the map. Head west past the outpost and follow the road until you reach an empty house. The trigger will start and a convoy of 3 cars will go. Hide behind cover until the first tank is close, then run up to it and fulton. After that, repeat the same trick with other techniques. Leave the area (by helicopter is faster).

Mission 50

Take ZHUK-BR 3 light tank, Isado RGL-220 grenade launcher, CGM 25 rocket launcher for this mission. With this equipment, you can easily get S rank. Use the tank until it is destroyed. Now aim at the gas tanks on the stomach and back when they glow. When the tank is destroyed, use the rocket launcher and order ammo. Now use the grenade launcher while supplies are coming. Always move and when the boss sends a wave on the ground, then run away from it and shoot back.