Death knight - death knight. Death knight - death knight Warcraft 3 game description

Developer: Blizzard Entertainment
Release date in Russia: 2002 (original) / 2003 (addition)
Age restrictions: 12+
Genre: Real time strategy
Localization: Full
Network material: There is a multiplayer
Platforms: Windows, MacOS

Game Review

Warcraft 3 is the third part of the famous saga about the confrontation between people, orcs and other inhabitants of the medieval fantasy world of Azeroth. The game received wide acclaim and hit status immediately after release and became the most beloved for many who were fond of computer games in the first half of 2000. 15 years after the release, Warcraft III is not only still enjoyed by "newbies", but also collects famous and experienced players from all over the world to spectacular tournaments. The mechanics of the game are very original, and the visual style has absorbed all the best from the films and video games popular at the time about magic, knights and heroes.

According to the plot, Warcraft 3 is divided into two parts connected together - Reign of Chaos ( original game) and a continuation in the form of DLC called The Frozen Throne. Together they consist of 8 large and diverse companies, 2 for each of the races (for the Human Alliance, the Orc Horde, as well as for the undead and night elves). It is worth noting that the third part of Warcraft is a direct continuation of the second, but at the same time everyone can understand the essence of the ongoing events.

In general, all the chapters of the original and additions can be "passed" in a couple of evenings. but the process of thoughtful, "with gusto", passage will take at least a week. However, this is exactly how this game should be played, because, as in the case of Diablo II or Starcraft, the developers from Blizzard literally put their soul into it. This attitude is felt literally in everything - from the quality of cinematic videos to "Easter eggs" made with a great sense of humor.

At one time, Reign of Chaos, along with The Frozen Throne was able to surprise gamers with their gameplay. Yes, they did not do without typical RTS elements like building bases and collecting important resources. They also have a set of troops. But, unlike other strategies, in Warcraft III there were some components of the "role-playing game". Thus, the ability to hire unique heroes with their own characteristics that improve during battles was implemented.

characteristic feature gameplay also became a strong limitation in the number of soldiers at the warring parties. Each unit consumes quite a lot of food, so it is impossible to gather a huge army and thoughtlessly send it to storm the enemy base. You need to think about developing your own technologies and pumping heroes. Fortunately, thanks to the clearing of neutral buildings scattered around the map, it is not difficult and very interesting to develop heroes.

It is worth noting that Warcraft 3 is one of the first Blizzard projects made in three-dimensional graphics. It became possible to rotate the camera and carefully examine all the models "from and to". Prior to this, the company's games were made exclusively in 2D isometry and did not have such capabilities. In addition, it is impossible not to say about the visual style of this strategy. Despite its "cartoonishness" and even a certain "fabulousness", it is very pleasant, harmoniously fitting into the atmosphere.

If we talk about the third "Warcraft" as a whole, then before you is a bright representative of the RTS genre, where everyone can find for themselves what they like. From a diverse and captivating medieval fantasy world to tense and sweaty or simply interesting multiplayer battles that make you forget about everything in the world. If you love real-time strategy, and you are not repulsed by the combat orientation of Warcraft, then we can safely recommend it for purchase.

Game features

  • Exciting single player campaign .
    The single-player campaign in Warcraft III has a good variety of tasks and well-thought-out gameplay. Players who like to follow the development of history will not remain indifferent. The plot, sustained in best traditions fantasy, tells the story of the epochal confrontation of 4 races. Each of them is led into battle own heroes with his past and goals. A great soundtrack will help you plunge into the atmosphere of what is happening on the screen, part of which can easily migrate to your main playlist.
  • Original thoughtful gameplay .
    The game was the first strategy game to successfully introduce RPG elements: "leveling" through levels, items, potions, artifacts that combat units can carry and use, spells of different levels. The game took the most interesting of the best role-playing series of the time - The Elder Scrolls, Diablo or Neverwinter Nights, while retaining all the main features of the real-time strategy. It was here that "heroes" first appeared - units that must lead the army into battle, pump, carry those same items and use them. As a result, the fights are very high quality, spectacular and unique. At least the fact that the Warcraft III championships with prize funds are held to this day, 13 years after the release of the game.
  • Lots of custom maps and companies .
    It is impossible not to mention that it is thanks to the advanced built-in game editor, a lot of truly excellent, colorful and diverse "maps" were born, on which more than one generation of gamers grew up. Some of them have become so popular that they have grown into standalone games like Dota 2 or League of Legends. Many of the Warcraft III "mapmaker" creations literally re-invented or popularized entire genres, such as MOBAs or tower defense. These genres have separated, they now create independent and full-fledged games.

Each hero has three stats that generally define the hero's role in the game. These stats are Intelligence (INT), Agility (AGI) and Strength (STR)

Each hero has a "primary" stat on which his strength is based. Each point to the main characteristic of the hero adds 1 point to damage. As a rule, when a hero has a higher level, the main attribute gets the most growth.

Strength

1 unit Increases the hero's health by 19.

1 unit Increases health regeneration by 0.03. per second.

Agility

1 unit increases defense by 0.14 units.

1 unit Increases combat speed by 1.

Intelligence

1 unit Increases your mana by 13.

1 unit Increases mana regeneration by 0.04. per second.

How to improve performance?

Each time a hero levels up, your hero gains a certain number of attributes (you can check this by hovering over the hero, then the ability you are about to select).

Some items (Gauntlets of Ogre Strength, Blade of Alacrity, etc.) also increase heroes' stats (if such items are in the hero's inventory).

Some hero abilities increase stats:

Morph (2/4/6/8 AGI and STR)
Flesh Heap (0.9/1.2/1.5/1.8) for any terrain (400 AOE) dying enemy hero or hero killed by Pudge outside AoE STR
Decay (Temporarily detonates 4 STR from the target)
Great Fortitude (12/24/36STR)
Marksmanship (15/30/45 AGI)
Last Word (steals 1 INT from a dying enemy hero)
Astral Imprisonment (2/4/6/8 INT stolen temporarily)

Each hero has a fifth skill (bonus stat), except for Invoker, which increases all stats by 2 points.

By selecting "New" from the "File" menu, you can create new map. After that, you will be able to perform additional actions with the card by selecting several items:

Width- determine the size of the map along the X axis. It can be expressed as any integer from 16 to 256.
Height- determine the size of the map along the Y axis. It can be expressed as any integer from 16 to 256.
Game area- the area of ​​the map where the action of the game will take place. This parameter cannot be set directly, its value is determined by the specified width and height.
Card size- the approximate size of your card. It can be minimal, small, medium, large, huge or gigantic.
landscape type- change the initial terrain type for your map.
XXXCoating- set what texture will cover the relief of the map from the very beginning. The default texture can be changed by clicking on any texture from the set you choose.
Slope level- set the initial level of the relief of your map. If your card's starting level is 14 (the highest), the terrain will not rise higher, and if it is zero, then you will not be able to lower the terrain.
Water level- set the initial water level on your map. If it is defined, the generated map will be covered with water to that extent. The three buttons below this heading allow you to set the water level to None, Shallow and Deep.
Random Relief- if you check this box, the terrain will be set automatically, and the surface of your map will become uneven.

Maps that are suitable and not suitable for battle mode

The Battle Mode map in Warcraft III only allows player-controlled units to be placed as starting positions. Placement of non-standard triggers, sounds or troops is not provided, you cannot change the set technologies and improvements. If technologies and upgrades were changed, the map became unsuitable for battle mode. However, you can place decorations and neutral troops. You can find out if your card is suitable or not suitable for the battle mode by looking at the lower right corner of the status bar.

"You Can Pass" and "You Can't Build"

In order to learn how to create maps for both the campaign mode and the battle mode, you need to learn two concepts: "You can pass" and "You can not build."

The concept of "You can pass" refers to which area the unit will pass through, and which it will have to bypass. For example, the Horde hero Warchief of the Minotaurs takes up more space than the Horde Slave, so he will need more space to move around the map. By virtue of the same feature, slaves can pass where the road to the Leader of the Minotaurs is closed. Paths can be viewed by pressing the "p" key or by selecting "Paths" from the "View" menu.

The concept "You can not build" refers to where you can place troops and buildings. On some textures, say, on rocks, buildings cannot be placed, but the placement of troops is allowed. A Rooted Tree (Night Elf race) can be placed on rocks, but a Rooted Tree cannot.

Setting map properties

By selecting any of the first four items of the "Scenario" menu ("Map Description", "Map Size and View Borders", "Loading Screen", "Introductory Screen"), you can view and modify the properties of your map.

Map Description

Name- name your card.
Recommended players- See what game types and settings your map will work best with (eg 2v2, 2v2v2v2).
Description- give a description of the map so that other players know what to expect from it.
Author- Enter your name or nickname.
Supplement Required- List all the features of the map that make it usable only with the Warcraft III expansion.
Default Description- return all four text fields to their default state.

Map Options

Hide minimap on preview screens- it prevents players from seeing open card on the preview screens. If the box next to this item is checked, then the mini-map cannot be seen while in the social system or when choosing a map to create a collective or individual game.
Hidden areas partially visible- areas not passed by the player will be slightly visible to him (not completely hidden, as with the selected "Black Mask"), although much darker than with the selected "Fog of War".
Show waves on steep banks- enable and disable the display of waves on steep banks.
Show waves on gently sloping shores- enabling and disabling the display of waves on gently sloping shores.
Use an item classification system- permission and prohibition to use the object classification system. When enabled, items are sorted into the following categories: Permanent, Charged, Buffs, Artifacts, Campaign Only, Tradeable, and Miscellaneous.
Fog on the ground- turning fog on and off. You can set fog of different styles, shapes, densities and colors.
Universal Weather- turn on and off weather conditions that affect the entire map.
Non-standard sound environment- turn on and off the modification of all 3D sounds in the game.
Custom lighting- turn lighting conditions on and off for the entire map.
Default Description- restoration of the standard text in all four text fields.

Map Size and View Boundaries

Change map size and view borders- In the center of the dialog box you will see a mini-map. Clicking on the arrows around the map will change its size depending on the direction of the arrows. The numbers next to each arrow under the "Camera" and "Map" headings indicate the size of your field of view.

The two checkboxes, "Change Map Boundaries" and "Change View Boundaries", allow you to change the size of your map and what you see as you play, respectively. If none of the checkboxes are checked, you will not be able to click on the arrows. If only one checkbox is checked, you will only be able to change the corresponding parameter.

The two statistic lines to the right of the checkboxes, "Game" and "Full", measure the size of your map's playspace and its actual size in the middle grid cells.

Loading screen

Standard- use the standard boot screen.
From the campaign- use the campaign screen as a loading screen.
Imported file- use the imported file as the loading screen. When you select this item or the "From Campaign" item, the following fields will become available to you:

Loading screen title- the title shown on the loading screen.
Loading screen subtitle- subtitle shown on the loading screen.
Loading screen text
Default- restore default loading screen.

intro screen

Standard screen- use the standard introductory screen.
From the campaign- use the campaign screen as an introductory screen. Selecting this item will make the following fields available: "Intro Screen Title", "Intro Screen Subtitle", "Intro Screen Text".
Intro Screen Title- the title shown on the introductory screen.
Intro screen subtitle- the subtitle shown on the introductory screen.
Intro screen text- here you can add text describing your card.
Default- restoration of the introductory screen offered by default.

Player properties

Player name- set player names.
Color- the color of each player; colors cannot be changed or reassigned.
Race- choice of race for each player.
Governs- here you can choose the following: the player is controlled by the computer; the player is controlled by the user; the player is neutral; the player can be reserved. A reserveable unit will be controlled by the first player to come into contact with it.
Fix. ref. position- selecting this item means that the editor must specify a specific starting position for each player.
Default Players- restoration of the parameters of the players offered by default.

Allied Priorities

In this section, you can set the starting position for each player, which will allow you to place teams next to each other. For example, if your map is designed for 2v2 play, you'll probably want the members of each team to be next to each other when the game starts. This requires that members of one team place their ally in the "High priority" box, and all other players in the "None" box. The Low Priority category is ranked lower than the High Priority category, but higher than None. Before changing these settings, check the box next to "Change allies' priorities".

Clan properties

Clan- the same as the team. You can make it so that several players will belong to the same clan. This may mean that they will start the game as allies, they will be allowed an allied victory and a common line of sight. To make changes to the composition of clans, first check the box next to "Non-standard clans". You can assign following parameters for clan members: Ally, Common Victory, Common Field of View, Common Troops, Totally Common Troops.

Enable option "Fixed player parameters" has the following effect: the player loses the ability to change the race and color specified in the player's properties, and also cannot set any clan parameters.

Technology

Here you can determine which players can build which troops. A unit can be built if the "Available" checkbox is ticked next to its name. If the checkbox is not checked, this unit cannot be built or hired. To use this function, you need to check the box next to "Non-standard technologies". (Note: Checking this box makes your map unsuitable for battle mode).

Capabilities

Here you can prevent one or more players from using certain individual abilities. For example, you can allow the player to train sorceresses, but disable the Slow, Invisibility, or Polymorph abilities. To use this item, you need to check the box next to the "Non-standard abilities" item. (Note: Checking this box makes your map unsuitable for battle mode).

Improvements

Here you can decide what state the player research is in at the start of the game. If an improvement is marked as "Researched" in the list, then the player will start the game with this improvement. If an improvement is marked as "Unavailable", it cannot be researched, if it is marked as "Available", it can. To use this item, you need to check the box next to the "Non-standard improvements" item. (Note: Checking this box makes your map unsuitable for battle mode).


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> What is the strongest hero in Warcraft 3?

What is the strongest hero in Warcraft 3?

The maximum number of heroes per army in Warcraft 3 cannot exceed three, and the cost of the food limit per hero personality is five. Such restrictions are quite justified, since the strength of a developed hero significantly exceeds the power of almost any unit in the game, and even an entire army. There are a lot of heroes in the game, so the question of choice is more than relevant, so there is a desire to immediately choose a strong and effective hero. The choice of heroes for each race is different, as representatives of each of the four races have four heroes that can be recruited in the corresponding building. In addition, the tavern offers its services to all players, many maps have this neutral building.

By the way, often players choose the hero from the tavern first, for this, however, it is advisable to immediately change the standard construction of buildings at the beginning of the game, the altar of kings or a similar building of other races is built later in order to match the possibility of hiring a hero in a tavern. As a result, it can be said with certainty that The choice of heroes in The Frozen Throne is wide and complex. Yes, and their own heroes, the heroes of each race are also strong, have useful abilities, and can single-handedly hold back an entire army. At the very first levels, the heroes are quite vulnerable, and many of them need to be protected, because their death in an important battle can cost the victory. Downloading replays from the site the best players of the world, we can personally see the importance of literally every hero, so we choose the main one for the whole game.

Let me remind you that you can hire up to three heroes, but for this you need to go to the next levels of development, which is called a tier in Warcraft 3, it is determined by the maximum level of development of your main building. So on tier 3 you can keep three heroes alive at the same time, on tier 2 only two, from the start of the game only one. By the way, you can play with one hero, in which case he will receive a bonus to experience, which will also depend on the current level of the tier. In practice, this will result in a significantly faster increase in the level of the hero, but this approach is far from always justified, in most cases it makes sense to hire two or even three heroes. Even if their level will be lower in the end, but the total number of skills will make it possible to achieve greater efficiency of such a bundle.

However, we have deviated a little from the main idea of ​​the article, so back to finding out the strongest hero Warcraft games III. Let's start with the fact that each hero, like in a real role-playing game, has parameters, though only three: strength, dexterity, intelligence. One of them is the main one and affects a large number of secondary characteristics, such as health, mana, armor, mana and life regeneration rates, and the size of the hero inflicted. All heroes in Warcraft 3 have armor and hero-type attacks in their normal state, they usually receive less damage, are equally effective against all types of armor, with the exception of fortified armor, which deals only 50% damage.

Finally, if we consider strong heroes those with the highest strength parameter, then only power heroes, DK (horseman of death) of the undead, a paladin and many others will get there. If we consider strength as an indicator of the effectiveness of the hero, then it is no longer so important who has which parameter is the main one. Let me remind you that in terms of real strength, attack speed and combat qualities, dexterous heroes (the main parameter is dexterity) can compete with the security forces. Mages are traditionally weak in close combat. and have a negligible amount of health, which makes them a favorite target of the enemy. However it is impossible to take into account the overall strength of the heroes only by the main and secondary parameters, it is necessary to take into account their abilities

All this ultimately leads to you can’t call any hero in Warcraft 3 the strongest, even if only the force parameter is taken into account. However, this approach is not objective and will not be considered. As for the personal combat strength of the heroes, here we can distinguish demon hunter night (DH or DH) elves and blade master(BM or BM) orcs. It is these heroes that represent a formidable force as an individual combat unit, the abilities of the heroes are also sharpened for battle. The first heroes are most often chosen: the alliance - the archmage, the night elf - the demon hunter, the orcs - the blade master, the undead - the rider of death. This choice provides sufficient versatility, however, in general, the choice depends on what tactics the player plans to use. We must not forget about taking into account the race of the opponent, which at the same time affects the tactics used, and that, in turn, the choice of the first hero. The second hero is chosen already taking into account the current combat situation and can correct the situation or, on the contrary, develop an offensive.

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Warcraft 3 was released back in 2002, and the addition to it called The Frozen Throne, which made it truly popular, was released in 2003. And still in various tops and Warcraft reviews 3 is called one of best strategies real time. This article will give short review heroes of this cult game.

At one time, a lot of different sites were created on Warcraft 3, but now, unfortunately, only a few of them have survived to this day. Now one of the most worthy sites for this game is, in my opinion, the site http://wc3.3dn.ru/, it was he who inspired me to write this article. Well, now we will briefly consider the heroes of this game.

Heroes of the Alliance

archmage- one of the most powerful magicians in the game, the elementals he summons are the most powerful of the summons. It also looks good in tandem with magicians of all stripes because it has an aura that accelerates mana regeneration.

Blood Wizard - his most famous spell is a pillar of fire, which is equally good at destroying both units and buildings. Upon reaching level 6, it turns into a fire-breathing Phoenix, which is extremely difficult to kill.

Mountain King - widely known for his hammer, which allows you to remotely stun enemies. This technique of his is actively used to encircle and kill enemy heroes.

Paladin- heals an ally when he needs it. It also has an aura that increases the armor of neighboring units - this skill of his looks especially advantageous in combination with the knights of the alliance, which already boast a solid supply of armor.

Heroes of the Horde

Farseer- two of his calling cards are chain lightning and bloodthirsty wolves. Chain Lightning is one of the most effective AoE spells in the game for living creatures. And wolves are notable for the fact that at the last level of pumping they can become invisible.

Blademaster - the owner of big sword in Warcraft 3. In addition, he knows how to skillfully wield it. He also knows how to go into invisibility and create his own illusions.

Spirit Catcher- Known for his imba healing spell, he also knows how to place shooting snakes and turn enemies into sheep.

tauren- is distinguished by its command aura, which increases the speed of movement and attack of allied troops.

Heroes of the Undead

Death Knight - the most popular of the heroes of the undead, is able to heal the undead warriors with his beam and raise the corpses of the fallen soldiers on the battlefield.

Cryptolord- a master of calling bugs that can dig into the ground and then attack enemies from there. It also has spikes that make melee attacks painful for them.

Lich- became famous thanks to his spell Frost Nova, he also knows how to curse a piece of terrain, thereby causing huge damage to all living and non-living things in this area.

Lord of Dread - is essentially a vampire and is able to restore his health through attacks on the enemy. It also has an aura of vampirism.

Night Elf Heroes

Priestess of the Moon- has an aura that increases the attack power of shooting units. But her ult called "Starfall" is especially terrible.

Varden- A master of daggers and teleportation over short distances.

Keeper of the Grove - is able to transform any part of the forest into ents, capable of attacking enemies. At the last level of pumping, he has the skill of mass treatment.

Demon Hunter - one of the strongest (physically) melee heroes in the game. Able to transform into a huge demon with a long-range attack and burn mana to enemies.

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