Warcraft 3 the frozen throne walkthrough. Walkthrough of the campaign for the alliance “Curse of the Avengers. Destroy the naga guarding the Sargeras dungeon

Warcraft III: The Frozen Throne
For this wonderful strategy game Warcraft III: The Frozen Throne currently hosts various championships and competitions. Against this background, the game's campaign is unnecessarily in the shadows.

But the campaign of the game is not only interesting for the plot, but also for the gameplay. It gives basic concepts about the principles of the game and tactics. But this knowledge is clearly not enough. If you want to know more about Warcraft III: The Frozen Throne, then a lot of information can be found on the website www.site.

Chapter 1: Someone else's work

Prince Kael arrived at the location of the Alliance troops on the outskirts of Dalaran. Lord Garithos gives the task - to repair the observatories, to control the area, as there is a possibility of an attack by the undead. You are given a squad. All observatories need to be repaired. During the game, you can find caches (additional task). Simple mission.

Chapter 2: Treaty

The undead army is approaching the base. You are given the task to destroy the base of the undead, but with one BUT... Infantry, arrows, mortar teams, horsemen are excluded from your army. In this mission, you will not be able to build these types of troops. Your army will be made up of healers, sorceresses, hawks, archers (the unit is similar to the night elf archer), elven foot soldier (similar to the foot soldier of the alliance). Pay special attention to the hawks, they will be especially useful in this mission.

The fact is that the map is divided into two large islands. Your main base is located on the central island, but without the gold mine. On the left is the main base of the undead - our main goal. On the periphery are our additional bases, but without protection and troops (practically). After a couple of minutes, armies emerge from the main base of the undead and begin to destroy the resource bases. It is quite possible to defend one of them (on a normal difficulty level). It's easy to save the base in the lower right corner. It is necessary from the very beginning of the mission to build hawks and take them to the base. At the base itself, very quickly (simultaneously by 2-3 builders) build towers between the forest and the town hall, a couple more next to the main building (a little higher). It is better to build magic and ordinary towers, weapon towers are less effective. The task of the towers is to destroy the gargoyles and spiders, then switch their fire to the ground forces.

Hawks under cover of towers with the help of a lasso will speed up the destruction of gargoyles. Be careful, spiders can catch hawks in a net, and butchers will kill them very quickly. Use troops carefully. In total, the towers must demolish all enemy ground and air forces. The remaining butchers and catapults will be finished off by hawks. But don't worry, it won't affect the course of the mission :) Everything will be filled with undead bases in any case. And only the central base without gold will remain at your disposal. But a large detachment of nagas led by the Queen of Snakes Lady Vaisha will come to your aid. These are very powerful units, use them with extreme caution and care. Keep an eye out for the Guardsman and Naga Warriors in particular. Guardsman is a VERY powerful melee unit, and even a formidable mage. I advise you to attack the bases of the undead according to this scheme. Bottom right, bottom left, then collect resources. Then top right, top left. Then destroy the enemy's main base. First we move with the help of ships, then we stock up on portal scrolls.

Demolishing undead resource bases is easy enough. All together we cut out the army of the enemy, then the buildings. And with hawks we cast (cast - cast spells) fog on enemy towers. Then we build our own resource bases in their place. It is more convenient to put the hawk production point on the hero. By the way, many other fundamentals of WC3: TFT game tactics can be found on our website www..forum.site. Enemies will periodically attack your new bases. The easiest way is to stock up on portal scrolls, then the defense will be an easy task. The main base will be attacked by air armies, then also by land assault forces.

I also advise you to add a fair share of yelites to the main army. The basis of success will be the competent use of nagas - these are VERY, VERY formidable warriors. If you use them carefully, then destroying the undead will be easy and simple. You just need to set up gold mining as soon as possible, then the job will be half done. Don't forget to use hawks to lasso air units and neutralize enemy defense towers.

Chapter 3: Dungeons of Dalaran

For accepting help from the naga, Lord Garithos accused Prince Kael of betrayal and imprisoned him and his warriors in Dalanar's dungeon. Their execution awaits at dawn. But Lady Vashj sneaks into the dungeon and invites Kael to join Illidan. Kael agrees, but for this you need to get to the portal, which is located in the dungeons of the dungeon. Initially, we are given two heroes: the Fire Mage and the Queen of Snakes. The first task will be the release of 4 commanders of the avengers. These are not glorious melee warriors, immune to magic. On the way to the cherished goal, free the warriors of Kel. Especially take care of the commanders of the avengers and healers. Use Kael's Flame Pillar and Vaisha's Lightning to destroy large concentrations of enemies.

To destroy powerful enemies, use Kael's Astral Transfer and Vaisha's Frozen Arrow. Pretty simple mission. It is difficult to kill the powerful beorn and the ogre commander. We are advised to release them to destroy the guards. Open the cages with these guys, wait for the death of the guards and boldly destroy the enemies. But some details are important here. Beorn will be constantly healed, so periodically cast a dispell (dispell - remove spells) on the beorn. Healers have this spell - remove the spell. And send the ogre to the astral plane. Be careful, they can use a lightning shield and destroy the archers and healers. Therefore, the units on which this spell was cast should be taken aside. An additional task in this mission is the destruction of the ghosts of the Supreme Magi, whom Arthas once killed. If you are interested in the history of the original part of WC3: Reign of Chaos, then you can find out the story on the pages of the site www.site. All magicians are hiding in secret rooms, to open which you need to stand simultaneously with two warriors on runes of the same color on the floor.

Difficulty can cause the last mann (red rune). One rune is in the water, Vaishi can press it, and the second one is far enough higher. To press it, you need to go through the mine by one of their warriors. The entrance to the mine is slightly highlighted, next to the trolley with gold. From the magicians there will be fragments, of which a magician's ring can turn out. It gives a magical aura and a bonus to the hero's skills. Then there will be a battle with the detachments of the jailer Hassan and himself. Enemies will be quite a lot, but your army will be rather big. Since it will consist mainly of their witchers and commanders of the avengers, immune to magic, feel free to use a fiery pillar. And now the path to freedom is open.

Chapter 4: In Search of Illidan

We pass through the portal to the Wasteland. This land was once the homeland of orcs. We need to find Illidan. But the search does not yield results. But then it turns out that Maeve caught him, remember her from the Night Elf campaign? Interesting mission. You can only control the heroes, the troops will attack themselves. Pretty simple mission. Illidan's wagon is moving slowly towards Maeve's camp. We must not allow this, but bring it to its base.

As soon as your troops are next to the cart, it will go in the right direction. The trolley will serve as a challenge prize. Skillfully use the phoenix (it deals huge damage to troops with heavy armor, such as bears), a pillar of fire and lightning will be very effective. Beware of Mev, she not only quickly destroys allied troops, but also kills heroes very quickly with the help of a poisoned knife. She must be killed as quickly as possible. Now the cart has reached its destination and Illidan is free.

Chapter 5: Gate of the Abyss

So Prince Kel along with the people high elves swore allegiance to the demon Illidan. Now forget about horsemen, foot soldiers and other human units. Only the familiar elven set of units from the second mission will be available to you. But, Naga technologies will become available to you, which is much more preferable. The goal of this mission will be to close the four gates of Ner'zhul, from which demons emerge. To close the gate, you must place Illidan in a circle of power near the gate and wait 3 minutes. At this time, hordes of demons will come out of their gates.

The mission begins with Illidan closing the first of Ner'zhul's gates. Demons are coming out of the gates, but it will not be difficult to close these gates, since the circle of power is located right at your base. So, the first gates are closed, it's time to look around. Next to the already closed gate is a gold mine. I strongly advise you to build a resource base near it, it will help a lot during the game. In this mission, under your control will be a very powerful hero Illidan, and 2 more heroes of a sufficiently high level, so that the backbone of the army is already there. I advise you to add a few sorceresses and even less (2-4) healers to the land squad. The rest of the places in the detachment should be equipped with naga warriors. Enemies will have a lot of powerful flying units (dragons with heavy armor), but naga warriors can throw a net on enemy flying units. I strongly advise you to create the same flying squad. I really liked the flying units of the naga (coatl), these flyers have high damage and the ability to dispel spells, which can be quite useful. Both demons and Drenmor orcs (the "red" orcs) often use magic. Setting the exit point from the barracks to the heroes will help you manage a very large army. Now it's time to think about the enemies. We go south from our base (the initial troops will be enough for the campaign).

Along the way, we stumble upon the base of the draenei, our allies, and receive an additional task. If you destroy the base of the orange orcs, then the draenei will help us, which will be very useful. Immediately we go along the road from the base of the draenei to the south, and a little to the east. There we find the base of the orange orcs. It's easy enough to destroy it. Use the power of Illidan in everything. Destroy enemy fortifications (defensive towers and orc burrows) with the help of Kael's pillar of fire. As soon as the orcs are finished, the draenei will begin to actively help us. If you combine attacks, then the assault on the bases of the orcs will be much easier. One of the gates of Ner'zhul is located just to the east of this orc base. But the storming of the gates will be discussed later. But to the north of this gate there is another orc base. Its destruction will be less simple occupation, but if you combine your attack with the attack of the draenei, then the chances of success will increase. Do not forget about your own base.

Orcs will frequently attack with dragons and slash with ground forces. Naga warriors with nets and defensive towers can help. So, we destroy this orc base and the path to the next gates of Ner-Zul is open. They are located north of the orc base. So, there was one more base of orcs and one more gate of Ner-Zul. This orc base, the most powerful of all, is located northeast of your main base. It's hard enough to take. Many very strong red dragons ply the air spaces of the base. Not only are they brutally strong, but they can also swallow units (like orc kodoi). Ork land defenders also show no signs of weakness. A tenth-level blade master only completes the picture. To avoid big losses, you can do the following. Build defensive fortifications not far from the orc base and leave your armies behind them (hold the position).

Then the strongest hero (Illidan) will begin to lure the enemy troops into an ambush. After 3-4 such sorties, the ranks of the orcs will thin out. Then we attack the base according to the old scheme. But you need to attack as quickly as possible, otherwise the orcs will quickly recover. So, another demon gate is located north of this base. Now I will tell you a simple scheme for closing the gates of Ner-Zul. Since Illidan will close the gates, one cannot count on his help. This circuit is very simple, does not require any microcontrol skills. First you need to clear the space near the gates of Ner'zhul, but do not put Illidan in the circle of power yet. Then bring 3-5 builders with you and build more defensive towers near the gates of Ner-Zul. The ground army can be left behind the towers, and the flyers above the towers. Then boldly install Illidan in a circle of power and calmly wait 3 minutes. So, the mission is over and it's time to Assault the Dark Citadel of Megaridon.

Chapter 6: Lord of the Wastes

This is the last mission in the Alliance campaign in Warcraft III: The Frozen Throne. In this mission, you will have an alliance base and a naga base, but you will not be able to build anything, as well as extract resources. Gold for hiring warriors will have to be obtained by killing enemies and finding coins. In total, the map is divided into 2 corridors leading from south to north. The connection of the corridors, and with them the forces, will be possible only in the middle of these corridors.

To do this, you will need to press the button on both sides of the bridge, after which the bridge will appear. AT this passage campaign for the alliance in Warcraft III: The Frozen Throne, I will divide the narrative into 3 parts. On the left are the troops of Illidan and Kael and the warriors of Akama, the leader of the draenei. On the right are the Naga troops led by Vaishi. So the Dark Citadel is under the protection of powerful fortifications, to neutralize which you need to destroy the generators. Agama warriors are ideal for these purposes. Draenei are always invisible to the enemy. They are only visible when attacking or casting spells. The passage of the left corridor will be based on the use of the draenei. These are very powerful warriors, two of them have a powerful siege attack and can heal friendly troops. You must use the draenei very carefully, especially watch out for the scouts (they can heal).

Draenei can not only easily destroy generators, but also bases of orcs. We surround the base, scouts away from enemies. Attack a building or unit, then hide again. To help in this matter, you can connect Illidan and Kael. With such actions, you can easily go through the left corridor and kill the demon and open the door to Megaridon (to open it, you will also have to kill the demon in the right corridor). In total, we do not use alliance troops in principle. So, now back to Vaishi. She has a harder task. The ships will be very annoying. It's simple, destroy the orc base, then swim further and open the second half of the bridge, after which the armies will unite. Watch out for two Naga Guards. If the draenei cannot be saved, then the next generator can be destroyed with the help of the naga. There is a water path to the generator.

Then we kill the demon in the right corridor. Now we will have a fight with Megaridon himself. I advise you to ambush this demon's retinue with parts, and then kill him himself. It is easiest to lure with the help of summoned creatures (the spirit of the ocean from the guardsman and the wolves from the leader of the draenei). If killing Megaridon causes difficulties, then you can simply crush him with numbers, since with such a passage of money there will be an abundance. And on this mission, the campaign for the alliance in Warcraft III: The Frozen Throne ends. We learn that Illidan hid here in vain from the wrath of the great demon. He found it and gave Illidan one last chance to destroy the Frozen Throne. But for this episode, we leave Illidan and Kael and move on to the campaign for the undead. The passage of which you can read on the pages of the site www.site.

Conclusion

So, here is the passage of the campaign for the alliance in Warcraft III: The Frozen Throne. The passing methods are simple and tested on the normal difficulty level. If you have difficulties in passing, then you can add numbers, or help yourself with towers. If that doesn't help, then you need to learn more about tactics and microcontrol. If the Warcraft III: The Frozen Throne campaign seems too difficult for you, then go through first Warcraft campaign III: Reign of Chaos.

Read other materials on the game WC3: TFT on the website

Warcraft 3: The Frozen Throne

Guardian Campaign. Terror of the Tides

Closely guarded by his fellow night elves, Illidan found the dungeon too boring. And yes, he considers himself a devotee. And he went to conquer the world. Oddly enough, but his fellow tribesmen do not support such a decision and are trying to stop him.

Chapter first. Rise of the Naga

Maev, formerly head of Illidan's guard, is now on the hunt for him. And his tracks diverge in two directions. Helping Illidan?
Mission assignment
1. Track down Illidan.
2. Maev must survive.
A warm-up mission that allows you to get comfortable in the "updated" Warcraft. Just follow the path, they won't let you turn anyway. You will meet only a large number of "dead" forest monsters represented by fighters and shooters. Troglodytes will be your main opponents. But so that everything does not seem boring and dull, on the way you will meet a couple of additional tasks.
Additional task №1
Destroy Wildkin.
Near the middle of the path, you will meet an elf archer who will complain about the ugly monster that kills animals. And he does it just like that, without any need. And right there you will be able to see how this poacher kills the unfortunate deer. Well, let's help the animals and deal with the poacher. Especially since a few more fighters will join you.
A company of monsters consists of a main Monster and two smaller ones. They don’t know how to use magic, so we just quickly cut them into pieces, trying not to reduce our squad in size. There is little production, but the result itself is pleasant.
Additional task number 2
Find and release the patrol.
Shortly before the end, you will notice a cage in which evil monsters have placed captives from among the night elves. Let it and optional task, but it’s worth freeing the unfortunate - at least for the reasons that after they will join your army. Moreover, they are guarded by very frail monsters.
Mission assignment
1. Save 2 ships.
2. Maev must survive.
Surprise. Illidan managed to leave the hospitable woods. And to stop him, you need boats. Only here's bad luck - the evil nagas finish off 5 boats, swaying near the shore. And, since the night elves have not yet learned to swim, you will have to join the fray. It is not so difficult to defend the 2 ships you need.

Chapter two. The Broken Isles

The next day, Maiev makes his way to the strange islands in search of Illidan. These islands long ago plunged into the depths of the sea, and now they have again appeared to the world. Oh, and it's not good!
Mission assignment
Find Illidan.
You start with one base located on the island. Naturally, you don't have ships. Unpleasant, but solvable - there is a shipyard on the island, you just need to find it. Once there is a base, you will have to build defenses. Because guests (they are vandals, nicknamed nagas) will come with enviable regularity. And considering that they just don’t need ships, the only thing that holds them back from constant visits is the need for a big campaign so that it’s not boring on the way. Nagas have three bases, and you will have to destroy them during return visits. One base is to the west of you (near the edge of the map), the other two are also on the edge of the map (only on the north). Just don't let the nagas catch you at sea - they will drag your boats along the log and won't even ask what your name was. If, opening the map, swim up to the central island, then there you will be able to meet an elderly orc named DrakTool. There he is hiding from the evil undead, who want to attach him to the majority (to kill, that is). And he hopes that you will help him.
Additional task
1. Destroy 3 skeleton spawn locations.
2. Return the Skeleton Artifact to DrakTool.
The skeleton dwellings themselves are located on a neighboring island to the east of the one on which you received the task. Walking bones breed constantly, so an attempt to kill the skeletons, and then take up the summoning places, is initially doomed to failure. Destroy the places of the call, regardless of the losses. And then you can finish off the skeletons. Although throwing knives from Maev - good remedy to fight various bugs. Pick up the artifact and go to the orc. By handing it over, you will learn the story of the difficult life of a hermit and receive an artifact for work that gives +6 to intelligence.
Naga nagas, but don't forget about the forests. Although the monsters in them are ready to plague your army, very good artifacts often come across next to these monsters.
Well, after you approach the gates of the last naga base, you will learn a lot of bad things about yourself from Illidan, who immediately after the conversation will leave you, rushing into the dungeons. And you have to destroy the nag...
Mission assignment
Destroy the naga guarding Sargeras' dungeon.
So what to do? You have to get past Illidan somehow. I'll kill them all, I'll be left alone...

Chapter three. The Tomb of Sargeras

The search for Illidan on the islands leads Maev to the tomb of Sargeras. And there the orcs of Guil-Dan are trying to find something.
Mission assignment
1. Find Illidan.
2. Maev must survive.
A very fresh challenge. But others are yet to come. While walking through the labyrinth, your "sworn friends" will mostly be nagas and lizards (after all, there is a lot of water there), but in general the zoo here is very diverse. The main rule is that all doors lead to a dead end. And you need to look around. If you see a wall behind which there is a mana rune, it means that Maev SHOULD be teleported there. So there is something there. Well, break all the stone fences.
Additional task number 1
Destroy stone barriers.
Get this building after breaking the first barrier. What for? And behind them, as captives, several night elf fighters languish. who will gladly join you. Well, that's just good, right?
Additional task number 2
Collect all fragments of the Orb of Shadows.
When in ancient times Gul-Dan was cut into small pieces, the Ball of Shadows, the strongest artifact, was split into 10 pieces. If you collect them all together, then you will receive an item that can increase the damage dealt by the hero by 10, increase his armor by 3, and speed up the process of restoring the life lost in battles. Although in a partially assembled state, it is not at all bad. All parts of the artifact are hidden in hiding places, into which only Maev can get (jump). So climb it into any room that you can only meet on the map.
In the end, you will come to a room in which Illidan has already become the owner of the Eye of Sargeras. The result - Maev loses the entire army and is forced to flee to convey this bleak news.
Mission assignment
1. Get Maev out of the dungeon.
2. Maev must survive.
You only have three and a half minutes for everything. And on the way there are often crowds of the enemy. Of course, the teleportation ability helps a lot, but... See the screenshot. Here you can jump over the wall and cut off a huge distance that you would have to run through the water. That way you will be completely accurate. Just run to the exit, jumping over opponents.

Chapter Four. Wrath of Betrayer

The night elves are defeated by Illidan, who takes possession of the Eye of Sargeras and gains the support of the naga. Now all the thoughts of the former persecutors are about how to get away from these inhospitable islands.
Mission assignment
1. Find night elf vehicles.
2. The messenger must survive.

You need to send a messenger to the mainland to report such a terrible defeat from Illidan. The team leading the messenger is small in size and completely autonomous from the base. Moreover, the base is needed only so that you have the money to purchase ships (if they are destroyed) and to make all the improvements. Well, in order to protect it (the base). Because some absolutely uncivilized guests constantly climb on it, setting themselves the goal of destroying this very base.
Additional task
Destroy 4 naga diggers.
The nagas felt themselves to be full masters on the islands and began to rummage through the ruins. In order to unearth valuable artifacts. They probably wanted to get rich on this. But... Let's not let these "black archeologists" cash in on treasures that never belonged to them! This is a simple matter - you just need to kill the digger and his guard. Although there is not much sense from completing this task.
Mission assignment
1. Take the transport ship with the messenger out to sea.
2. The messenger must survive.
3. The night elf base must survive.
I want to say "and all that's left is ...". In fact, there is still a lot of things left - to lead the ships along the canal, destroying the fortified points of the naga along the way. After all, these very points block the channel, preventing people from passing through it. Everything is very simple - they saw land, landed, destroyed everything on the shore, destroyed the gates, loaded onto ships and sailed on. You have to send a messenger.

Chapter five. Balancing the Scales

Tyrande and Malfurion decide that things are too serious to let them take their course. And send help to the islands. And Maev is holding on to the last of his strength, waiting for help...
Mission assignment
1. Break through to Maev's base.
2. Malfurion and Tyrande must survive.
Two heroes with a small army are trying to break through to Maev's base. The peculiarity of the mission is that you cannot mine gold yet. That is, the main gold mining is through the killing of neutral creatures by Malfurion and Tyrande. And their selection of gold coins. These money will be barely enough for defense. Along the way, they only meet monsters, which for two level 10 heroes are just dust. And only on the approaches to your base will you meet a small base of nagas, on which they will have to sweat. On the high level difficulties there it is quite possible to leave your entire army (with the exception of heroes).
The defense of the base consists in the fact that Maev runs between the places of arrival of the enemy, repelling attacks. And other troops are included in the battle only when things are really bad. You shouldn't let things take their course - the troops will be instantly lost, and you won't create new heroes until the approach.

1. Nagas
Warcraft 3 Rise of the Naga

Earlier, the elf Tyrend forgave Illidan for all his previous crimes and arbitrarily released him from prison. But the jailer Mev, personally responsible for Illidan, took this as an escape and went in search of her former prisoner. Along the way, it turns out that someone began to help the lonely Illidan.


Demon Chase:

Follow Illidan's trail.

Meve must not die.

We just go through the forest, fight monsters. Maeve has a Blink spell that can teleport short distances. There are many secrets associated with this ability, Mev can penetrate where normal units cannot reach.


We go ashore, here we meet nagas. It is they who help Illidan hide from us. For the destruction of monsters we get the Book of Wisdom (+2). The naga have destroyed the boats, so Illidan is leaving on the water, and we need to find the boats elsewhere.


Secret 3. From the lower right cliff you can see the other side, teleport there. On the island we find the rune of mana and the Book of Power.


Secret 4. We approach the fountain, there is a waterfall around it. Mev teleport to the southern hills, kill the spiders, get Combat Claws (+3).

We teleport to the western hill at the top of the waterfall, kill the enemies, we get the Ring of the Spider (+1 dexterity).


Secret 5. After passing through the river, we meet our second detachment. In this place we go along the coast to the right, Mev we teleport to the visible section of the right bank, and from there we teleport behind the stones. We find the dwelling of the hermit beorn, kill him, we get Healing Spirits.

Add. task number 2. Captives:

Free the prisoners.

Having met the second detachment, we learn that the satyrs captured our archers. We go to the upper left dead end, kill the satyrs, free three archers and two dryads.


Save 2 ships.

Mave must not die.

Illidan left Kalimdor on a ship surrounded by naga. To catch up with him, we also need a boat. Some of the naga remained to destroy all the boats on the shore. Of the 6 boats, we need to save at least 2. The easiest way is to save the central boats, we immediately make our way to them and kill all the suitable monsters. We sail on boats into the open ocean.

2. Mysterious Islands
Warcraft 3 Walkthrough website. The Broken Isles


In pursuit of Illidan, Maeve landed on strange islands in the ocean. These islands are the ruins of the ancient city of Sadallar, they were under water for a long time, and now they are back on the surface.

Quest for Illidan:

Find Illidan.

We build a base on the initial island. Many units and buildings are immediately available to us. While we can explore the surroundings of the island, but we should not go far. There are two naga bases on other islands, and they will constantly send their troops to us.

On the left we find a store, here we take away the Hammer of strength from the monsters (+1 strength).

On the right side of the base there is a lake, on its other side we notice a secret, teleport there, take the Amulet of Energy and the rune of mana.



On the southern coast of our base there are two boats on which we sailed. With their help, we can swim to other islands of the archipelago. You can also buy new boats and warships in goblin shipyards.

From the south coast we sail to the left, on a separate southern island we kill the hydra, we get Health Talisman.

In the northwestern direction, there is the nearest Naga base to us, we attack it first of all. In addition to ordinary units and ballistas, you can also take warships with you to shell the base. Having won, we capture the second gold mine.

On the western island with nagas in the northern part in the jungle, we kill monsters, we get Battle Claws for them (+6).


On the northern islands, there is a naga base on the right, and the library ruins on the left. After killing the monsters in the library, we get the Scroll of Help and the Mana Stone.

We destroy the northern base of the naga.


Entrance to the tomb:

Kill the naga guarding the tomb.

Illidan entered the tomb of Sargaras. We destroy the naga defenders stationed at the entrance, we follow the fugitive.

3. Tomb of Sargaras
Passage of game WarCraft 3. The Tomb of Sargeras


Inside the tomb, from the bloody inscriptions, we learn that a detachment of the orc Gul-Dan passed here 20 years ago. They were looking for some kind of eye here. Most likely, Illidan is looking for the same thing.

Quest for Illidan:

Find Illidan.

Meve must not die.

Western part of the tomb. We examine the upper dead end, kill the skeletons, we get the Elixir of Mana. In the room on the right, teleport to the northern balcony, take Book of Wisdom (+2) and a rune of mana. In the lower room, kill the demons on the right, we get Scholar's Robe (+3). We pass along the corridor to the southern part. We go to a dead end on the left, kill the Destroyer, we get Medical treatise. We pass along the southern hall to the right, climb the stairs.

Add. task number 1. Blockages:

Clear the rubble.

Climbing up two ladders, from below we beat on stone blocks, the blockage will be cleared from this, two druid bears will come out of there. Ahead there will be several more such blockages, they will also need to be broken.


Secret 1. We enter the corridor where the bears came from. In the left wall we see an opening and a mana rune in it, teleport there, go through to the end, find Shadow Orb Shard (1/10).

Add. task number 2. Shadow Orb:

Collect all the shards of the Orb of Shadows.

Having found the first fragment, we get an additional task to collect 10 such fragments. Gul-Dan's strongest artifact, the Orb of Shadows, was shattered into pieces. If we collect all the parts, the artifact will work in full force. But individual parts of the artifact themselves give good bonuses.

(Map of location of fragments).


Secret 2. Climbing up the two stairs, at the top on the right, press the glowing button on the floor, this will open the stone round door at the back. We return to it, inside we teleport to the central platform in the water, we take Ring of Protection (+2). On the platform on the left, we notice a mana rune, teleport there, take Shadow Orb Shard (2/10).

Secret 3. We return to the foot in front of the two stairs, teleport to the low platform between the stairs. From it on the southern wall we see a rune of mana, we teleport there. We pass through the secret tunnel to the west. At a dead end, look up from the northern cliff, teleport to the mana rune on another platform, take Shadow Orb Shard (3/10).

Secret 4. Climbing up the two stairs, we go north along the road between the waterfalls. In the left wall behind the waterfall we notice the rune of mana, we teleport there, we take away from the water golems from below Shadow Orb Shard (4/10).

We reach a large square hall. Here we see the second part of Gul-Dan's records. By this moment, all his assistants were dead, the shaman was left alone.


flooded tunnels. We leave the building into a half-flooded tunnel. we fight with nagas and giant turtles. We reach the left end of the tunnel, on the left we break the blockage, we release the hunters.

Secret 5. In the tunnel, having reached the turn, we find a single palm tree, with the help of a hunter we plant an owl on it, this will open the visibility of the mountain on the right. Teleport to the right mountain, take Shadow Orb Shard (5/10).

Secret 6. In the tunnel after turning near the north wall there is a second palm tree, we also plant an owl on it, teleport to the island above the wall, kill the turtle, get the Stone Talisman and Shadow Orb Shard (6/10).

Secret 7. In the tunnel, after turning, we rise to the northern hill, look down from it to the left, teleport to the neighboring rock where the rune lies, we get Shadow Orb Shard (7/10).

In the tunnel we reach the broken bridge. Playing Mev, we go to the upper dead end, there we teleport across the river to the right. On the other side, press the button, raise the bridge for all other units.

In the hall with statues we meet the hero of the naga - the witch Vaishi. She reveals that nagas are night elves mutated from a curse. With the help of Illidan, they are trying to regain their former glory.


Eastern part of the tomb. After a hard battle, we enter the building of the tomb. At the right end of the corridor we break through the blockage, we release the druids-ravens.

Along the corridor we reach the gate, here we read the last message of Gul-Dan. He was never able to achieve his goal, and died at the hands of a demon.

Behind the gate in the upper corridor we find the bear call rune, in the lower corridor - the Stone amulet to call the golem. Having collected this army, we go along the middle corridor, we kill the last enemies.



Escape from the tomb:

Lead Mev to the exit from the tomb.

Meve must not die.

In the last room, we see how Illidan got to the Eye of Sargaras. Now he has become even stronger, and it is no longer possible to fight him alone. Illidan is bringing down the entire tomb, we urgently need to get out of it.

We have 3:30 minutes to evacuate (2:30 on hard). New nagas and local ghosts have appeared throughout the tomb. We can’t join the battle, otherwise we won’t have time. We quickly run back, we cross places with enemies using teleportation.

You can greatly shorten the path if you teleport through the wall directly to the entrance to the flooded tunnel. western part tombs.

On the way back, the side walls open in a large square room. In the right dead end we take the rune of speed. In the left dead end, after killing the hydra, we can take Ogre Gauntlets (+3 strength).

Having managed to run to the start in time, we go to the surface.

4. The traitor is angry
Warcraft 3. Walkthrough for the elves. Wrath of Betrayer


Illidan has become much stronger. Mev's detachment no longer pursues the fugitive, but keeps the defense in its camp, fighting with all its might. Mev sends a messenger to Kalimdor to call for reinforcements from Farion and Tyrende.

Get to the transport ships.

The messenger must not die.

There are many dangers on the way of the messenger, you need to personally guide him safe and sound. We have a war on two fronts: on the left side of the map we must move forward with a small detachment, and on the right - to defend the abandoned base. But we take the artifact from the first oncoming nagas Staff of Teleportation(allows the hero to teleport to any of his units), with the help of him Mev can manage to defend the base and advance the squad. At the base, we can sell the cheapest artifacts to our store, and instead buy a Poison Orb for 600 gold.

There is almost no gold at the base itself, but when playing as a squad we find gold coins on the way (500 gold per coin), and we can spend this money at the base.


Add. exercise. Naga treasure hunters:

Kill naga treasure hunters (0 of 4)

The squads encountered along the way are excavating, trying to find more artifacts of Sargaras. We destroy these units, take away the gold and found things.

1. We meet at the very beginning on the right, we take away the Staff of teleportation.

2. In the southern ruins. We take a couple of coins.

3. On the way up in the cave on the right. We take a couple of coins and Orb of Slowdown.

4. Taking the boats, we will swim to the first northern hill, take a couple of coins and a Mana Stone.

Secret 1. While we remain near the cave with the first treasure hunters. At our base we are building the Tree of Winds, we are training a flying hippogriff. We send the created bird to fly to Mev, along the way she will scout the central ruins. Mev teleport to the right to the massive gate. We find a flaming golem behind the gate, killing it, we get Rune Bracelets (-33% damage received from spells).

Secret 2. Using the staff, teleport Meve to the base. At our base we create a flying hippogriff for reconnaissance. We go south to the enemy base of the Naga. At their base there is a fountain on the right, we teleport there, we find the secret area "Storm Temple". We kill a large naga, open the door, we get three coins, that is, 1500 gold. We teleport to the northern water channel, in it we find the Book of Agility and the rune of mana. We teleport to the lower water channel, we take Scholar's Robe (+3) and a rune of mana.

Following a winding path, we reach two boats.



Exit to the sea:

Take the ship with the messenger out to sea.

The ship must not be destroyed.

The messenger must not die.

Your camp must not be destroyed.

Taking the boats, we swim into the southern ruins. We destroy a group of enemies, take three coins. There is a Book of Power (+2) on the balcony above.

At the top we clean the fourth detachment of treasure hunters.

Ahead, naga defense towers stand on higher ground. Here we need to scout the area with hippogriffs, and shoot ballistas from afar.

We move forward by land, destroy all the towers, open two gates. After that, we put the messenger in one of the ships and send it along the channel to the north into the open ocean.

Interlude. unfinished business

Our messenger has reached Ashenvale Forest. Farion and Tyrend go together to help Maeve.

5. Settlement of accounts
Warcraft 3 for elves. Balancing the Scales


A detachment of Farion and Tyrend landed on the islands, not far from the Mev camp. Now we need to have time to bring reinforcements before Mev died. Again, you will have to play on two fronts: manage the Farion detachment, defend yourself at the Mev base.

Camp Mev:

Get to Maev's camp.

Tyrend and Farion must not die.

Playing Mev, while there are no attacks, we go to the right of the base, teleport down the slope, kill two turtles on the shore, we get Recovery Potion and Scroll of Recovery. There is no gold at all. We spend our last reserves on the production of fireflies so that they can repair our buildings.

Playing Farion and Tyrend, we go into the ruins on the right, collect gold for Mev, take the Scroll of Mana and Scroll of Healing.


On the northern coast we see crashed ships. We take items Obfuscate Stone(temporarily turn on the night so that the elves can hide) and Ring of Protection (+3), we get an additional task.

From the northern shore, the path again leads to the ancient ruins. Here in two side rooms we can find a few more coins.

The western corridor with steel golems leads directly to the naga base. If we break through this base, we'll get to Maeve. With two level 10 heroes, it is quite possible to destroy the entire base. But on hard difficulty, we can lose the whole army in such a battle, so it's better to use the secret path.

From the ruins we go to the south coast, here we find the first ship with allies. We go to the hill on the right, we clean a small camp of orcs. Fahrion revive the trees to the right of the camp, go further, revive again. This is how we'll do it safe way to Mev base.



Illidan's Camp:

Destroy Illidan's camp.

We unite the units, now we have three heroes and many warriors. We go to the northern base of the naga and smash it to shreds. From Mev's camp, we move all the trees to a vacated place where you can mine gold.

We find the two remaining Night Elf ships. In the northern ship there are Mountain Giants - a new type of unit, we are starting their mass production. On the northern coast with Farion, we revive the trees, open access to the second gold mine.

Now it remains to storm Illidan's double base on the hill in the upper right corner. By extracting gold from two mines and constantly producing new units, you can easily crush the enemy with numbers.

After our victory, Illidan leaves his ruined base on the islands and sails further east.

6. Shards of the Alliance
Warcraft 3. Walkthrough. Shards of the Alliance


In pursuit of Illidan, our heroes have reached Lordaeron. Despite our victory over the demons at the top of the Hyjal Mountains, the undead still rampage here. The miraculously surviving remnants of humans and elves fight for their lives every day.

Farion the Ferocious leaves the squad to restore the local nature. And Tirend and Mev meet a detachment of survivors. This troop of elves is led by Prince Kel. Tirend decides to help the local elves get to safety.

Kehl's Caravan:

Bring the caravan to the other side of the river.

At least 2 wagons must survive.

Heroes must not die.

There is nothing in the settlement in the boxes, we immediately go on a hike. On the way, you need to take care of the bear druids, they are the only ones who can heal other wounded units.

We advise you to disconnect a couple of warriors from the main group and send them to the last wagon so that they constantly go behind and quickly beat off the attacking undead until our main squad approaches. Behind will attack every few minutes, so it's best not to stand still for a long time.

In this mission, we actively use the last ability of Mev - the call of the Avatar (creates small warriors from killed enemies). This will constantly give us temporary warriors, whom it will not be a pity to lose in battle.


Additional task. Kael's Gold:

Find three caches (0 of 3).

On the way we meet the camp of mercenaries. Kael reports that he has gold in the caches, if we find them, we can buy new fighters in the camp.

Kehl's Cache 1. We go to the left of the camp, destroy the undead detachment, near the red circle of power we take gold, wood and a rune. Destroying the building of the undead, we get Ring of Protection (+3).

Secret 1. We arrive at the first village. We examine the forest in the north, there is a path with cut down trees, along it we go out to a forest clearing, we find Ring of Regeneration.

Kehl's Cache 2. Behind the first village we go to a dead end on the right, we kill the undead, we get resources.

Secret 2. After the first village, when we go along the road to the north, we look at the left slope, there is a box on the island. Mev teleport to the box, inside we find the Sphere of Fire.

Having reached the second village, we see a fork ahead. We are offered a choice of a short and dangerous road or a safe but long one. The caravan will go only along the chosen path, but with us, if there are many warriors, you can go along both roads.


Long way (left)

On a long road, a large detachment of undead awaits us in front of a local hotel. Further down the bend is a gold mine used by the undead, where you'll have to smash a few defensive towers. Even further away is the Goblin Shop.


Dangerous way (right)

On a difficult path, we need to destroy the whole base of the undead blocking the road. We don’t have a ballista, so we use Stone Giants: we take trees like clubs with them, after that the giants get siege damage, effective for destroying buildings.



Both roads converge at the entrance to the third village. We are already at the river itself, but here the undead ambushed us. We need to fight off massive attacks on the caravan. Giants use grin to draw enemies towards you. Tirend throwing starry rain at enemies.

After the first repelled wave of undead, the caravan crosses the bridge. Tirend remains to hold back the enemies on the bridge. At that moment, the bridge collapses and the priestess is carried away by the current of the river. Mev persuades Kael not to rush to help, but to move on in search of Illidan.

Interlude. Farion's Vision

At this time Farion communicated with the spirits in the thicket of the forest. He managed to find out that Illidan uses a special spell and the Eye of Sargaras to destroy the land of Northrend, and with it ice throne- the home of the Lich King.

7. In the ruins of Dalaran
Warcraft 3. Walkthrough. The Ruins of Dalaran


Farion catches up with Mev's squad and learns that Tirend has died. Now both heroes are preparing an attack to capture Illidan and interrupt his dangerous spell.

Naga spell:

Kill Naga Spellcasters.

Stick to the allotted time.

Time is given only 30 minutes. Our base is in the center, next to the Kehl base. Below are two undead bases, above is Illidan's base, where we need to get to. You should not count on help from the allies, they hardly hold the defense and do not attack.

On normal difficulty, the most logical option is to destroy the base of the undead in the lower left corner in order to stop their attacks and capture the second mine.

Hard difficulty doesn't have time to kill the undead, but Illidan can't be effectively attacked with only one gold mine. In this case, we capture the unclaimed second gold mine to the right of the human base. Here we find the item Combat claws (+9).




It is better to attack Illidan's base through the passage at the top in the center, here we will immediately begin to destroy the enemy's buildings, and in the left corridor there are only stationary naga units.

In the center of the purple base we find the place where the ceremony is held. Four nagas conjure over the Eye of Sargaras. Only these four enemies we need to destroy to win, but they are in a special state, and you can only hit them with spells. We use the first and third spell of Mev, the spell of magical dragons, the attacks of druids-ravens, everything else will be useless.

We interrupt the rite before its completion, we take Illidan prisoner. Illidan did not start anything insidious, in this way he only wanted to destroy the leader of the undead - the King of the Dead. At the same time, in the conversation, it turns out that Tirend is alive, and she can still be saved. Brothers Farion and Illidan forget their differences and go together to help the girl they love.

8. Stormcloaks
Warcraft 3. Walkthrough. The Brothers Stormrage


The surviving Tirend defends herself on a small island. The undead constantly attack with air units. We play as naga troops led by Illidan, we need to walk along the river, destroy the bases of the undead and secure Tyrend.

Saving Tirend:

Destroy the red Scourge camp.

Protect the Night Elf camp.

We have Farion's base as allies, it is surrounded by two bases of the undead. There is no point in attacking enemies here, you can only capture the second mine in the northern corner, and organize good defense bases.

Illidan destroy the monsters below the base, we get Ring of Protection (+5). In the goblin shop on the left you can buy Health Talisman for 350 gold.

With Illidan's detachment, we need to destroy the red base of the undead, but it is located in the center, and above and below it are the green bases of the undead. In any case, you will have to destroy at least two enemy bases. The upper base can be attacked from the very beginning, but it is quite difficult to destroy it. It's better and safer to start an attack on the lower base, but for this you need to complete an additional mission first.

There is a fountain in the southern part of the river. We pick up the artifact Mana Amulet from the monsters. Slightly to the right we kill the Yeti, we get Royal crown (+5). From here we attack the base of the undead on the left, during the attack we constantly take the wounded soldiers to the fountain, this will give us a great advantage. To the left behind the base of the undead there is a mercenary camp, Healing Spirits and an exit to the river with Tirend, but you still can’t go there.


On the southern clearing, we organize our second base and begin to attack the main red base of the undead. The enemies in this base have strong demons, but Illidan is still cooler. In addition, in this battle, you can also use the healing fountain to gain an advantage.


Interlude. The paths diverge

After the destruction of the undead base, Illidan leads Tyrend out of danger using a teleporter. After saying goodbye to Farion and Tyrend, Illidan leaves for another world through a demonic portal. The elf leaders no longer hold a grudge against him. But Taskmaster Mev continues to pursue Illidan and at the last moment follows him into the portal.

The spider spins its web.
The flies are coming. Ask:
"How much is a millimeter?"
And they pay. Usually very expensive.
Felix Krivin
It is unlikely that this story will appeal to people suffering from arachnophobia. This is a story about a little spider who received the blessing of Medivh himself and became the chosen one. She will have to overcome many difficulties and eventually, thanks to her wonderful personal qualities and the help of her friends, turn into a great demigod queen. The mother spider knew in advance that an unusual fate awaited her daughter, and that she must fulfill her great destiny. A loving mother handed over her child to the care of Medivh.
Medivh was once a human, but then became a spider. He told the little girl: "You will play an important role - save our world from the Burning Legion. I will give you intelligence, dexterity and strength. You will create an army of spiders to crush the undead. But first you must grow up, my friend. Go eat rats and vultures, but be careful - the ogres living in this cave can crush you."

Mission 1: The birth of a spider

Exercise:
kill rats and vultures to get the level.
This is a fairly easy assignment, you can handle it without much difficulty. Swallow the rats, and catch the vultures in a net and kill them. Beware of the ogres - they can crush you, and then the grandiose career of the pet Medivh will end before it even starts.
When the baby eats, grows up and gets fat, Medivh will again appear in front of her with the words: "Congratulations, little one! Now you are strong enough to learn how to create an army of spiders. There is a passage far to the north, it will lead you to a cluster of spiders. You will have to prove that you are worthy to lead the entire spider tribe." To achieve the goal, you will have to kill the current leader of your people.
Now the ogres do not pose a great danger to you, and you do not have to be afraid that the clumsy creature will trample you with its heavy paw. Now you can and should kill them all in order to gain enough strength and knock out the gate blocking the exit from the cave.
Notice that the diet of your heroine is becoming more and more diverse - at first she ate rats and vultures, now she has already switched to ogres, and the hour is not far off when she will eat
demons for breakfast, lunch and dinner. And the power of the little spider is growing day by day.
This is also a simple mission, only you have to spend a lot of time to restore health and mana for battles. Develop your baby "face of death" and "ice star" and kill ogres for health.
First, look just above the place where you appeared, and then go down. When you see a fork, turn northwest. There you will find a source from which you can restore mana much faster than usual.
Well, here you are at the gate. Break them and, killing the skeletons, go into the adjacent cave. Your task is to free 42 spiders, they will make up your army. Then head down. Here you will find the current spider queen. You will have to destroy it in order to become the head of the clan yourself. When you kill the leader, an artifact will fall out of her. Picking it up will complete the first mission.

Medivh will reappear and congratulate your little spider that she can now lay eggs. "Get out of the cave," he will say, "and build your first spider base. Later, I'll explain to you how to breed spiders. Go, little spider queen!"

Mission 2: First Hive

Task: destroy the base of the undead.
A spider worker came running to you and said: "My queen! We have found traces of a large pack of wolves. They are a danger. We should exterminate them." So, we have an additional task - to kill unfriendly wolves nearby.
The wolves are really nearby: from the exit from the base, immediately turn left up the hill.

This is interesting: if your heroine personally kills peaceful animals, after death they turn into eggs, from which spiders hatch after a while.

In order to finish this mission quickly, you will need a side base. One unoccupied gold mine is just north of the exit from the base. True, it is well guarded, so first recruit an army. Build a breeding ground for spiders. Hire three or four poisonous spiders
(toxic spiders). Build the so-called barracks and spawn 4-6 giant spiders
(giant spiders). Spend the rest of the limit on evil spiders
(brute spiders).
Having completed the army in this way, head south from your base. There you will find the source of life and another task.
The spider worker addresses you: "My queen! This source of life can be very useful to us. We must destroy the guards and take possession of the source." Not a worker, but a source additional tasks. So,
kill all the guards. Having captured such an important point, you can safely go on the attack on the enemy base - it is located just north of the source. After destroying the enemy outpost to the ground, you will release Metamorphus from the cage - this creature also has the appearance of a spider, but this is not a simple spider...
"Really? I'm free!! Yes!" Metamorphus yelled. "But who did it? The undead base turned to dust?! Did you do it?" he said to the young spider. cage? I am the product of a magical experiment conducted by the Burning Legion. I have several wonderful magical skills. I can transform into something... incredible. The Burning Legion made only one big mistake - I have a soul, and I hate the undead with all my heart.. "I killed a lot of them before they captured me. I'll tell you a secret. I know a secret passage that leads to Northrand. The demons used it to get into Azeroth. Let's hunt demons!!!"

Mission 3: Road to Northrand

Task: find the end of the underground passage.
Metamorphus invites you to follow him. Before you lies a dangerous passage blocked by magical walls. Each wall is controlled by a powerful book, which is protected by a guardian spirit. Our task is to destroy these four books in order to pass through the magical walls. It's very simple: first free your comrades from the cocoons. Then, moving a little further, you will see a passage covered with magical walls and four entrances. After breaking the gate, you will enter the tunnels, at the end of which are the treasured books.

This is interesting: I advise you to choose "fire rain" as the first skill of Metamorphus. Golems he will call for free, and they are much better fighters than all available to you at the moment.

Destroying all four
books, move further down the aisle. There you will meet the Queen Mother
(Brood queen). Kill her and a portal will open in front of you. Feel free to enter it.
After passing through the boulders, rise a little higher - there you will find the source of life. For the more meticulous, if you head northwest from the source to the dinosaurs, then turn left, go down to the water and walk along the edge of the island, you will enter a secret area. For everyone else: go east without turning anywhere until you see the first stone barrier, then climb up to the cave. Then follow the corridor to the source of life and stand on the magic circle. You hit... A GIANT guard with assistants is already waiting for you there. Kill him and go to the next magic circle and then to the cave. Now you have only one road, and you have to go through it.

Mission 4: Northrend's Walk

Task: find the Invisible.
Additional task tells to start the day
from building the base. I would not advise doing it to avoid the hassle associated with the protection of facilities. Some annoying and stubbornly not dying troll is always asking for help, so dragons and trolls will attack you all the time. If you don't have a base, they can't harm you in any way.
You will be completely satisfied with the troops that you were given at the beginning, and the golems that Metamorphus summons. Go as far west as possible (down a little from the exit from the supposed base), there you will find a goblin.
A goblin named Kabuuum behaves like an insane person - when he sees you, he starts screaming heart-rendingly:
- Ltd! No-o-o! Spiders! I'm finished! They will kill me! Help somebody! Help! Spider!
It's just outrageous that he's referring to you, the Great Queen!
- Don't kill me, please! I am a mighty goblin!
Hmm, this raises some doubts...
Metamorphus tries to calm him down:
"Calm down, you pathetic creature! We didn't come here to kill tiny goblins. We're looking for the hidden demon cave. Do you know where she might be?
Kabuuum
answers:
- Just like the Invisible... Do you know him?
- Is this a goblin like you?
- No, no, no ... Invisible - he is a spider, like you. Well, not quite the same, but very similar. He is very powerful and is always invisible. It's hard to figure this guy out.
- Hmm, interesting... Perhaps this Invisible One can become our ally, and a very powerful ally at that. Where can we find it?
- Well, I already said, it is invisible, and it can be detected only with the help of a special device. Unfortunately, I do not have such a device, but my brother does. His name is Kabuuyinngggg. Ask him and say that you are from me. You will find it far to the northeast.
Before looking for a goblin with an unpronounceable name, I advise you to visit the north and exterminate all the trolls. Then head to the south-southwest - there you will find a source of life. Behind it is a small bridge, you need to cross it. Move to the southeast, to the very corner of the map. Here you will find a small passage up the mountain. At the top you will find a nest of dragons - destroy everything that moves and does not move.
Move north from the mountain. After walking a decent distance, you will find a goblin. At first, he will behave no better than his brother - he will rush away shouting: "Oh-oh-oh! Nooo! Spiders! Help!!!" (Oh, those goblins! Not only can you break your tongue about their names, but also their nerves are naughty. Or maybe they just suffer from arachnophobia?).
Once again, Metamorphus enters the conversation:
- Don't be afraid! Your brother sent us. He told us about a device that would help find the Invisible One.
- You want to kill him?
- Not. If he is so powerful, we would like to have him as our ally. Give us the device and tell us where to find it.
- Well, okay, - the goblin hands you a beautiful stone. - With this precious stone you will be able to see it. You will find it far to the northwest, on a small mountain.
Head to the northwest corner of the map. To get there
You can through a small passage located near the center of the map. Here you will find the Invisible.
"Well, we finally met," said Metamorphus. "Are you that mysterious spider that the goblin told us about?" Are you invisible?
"The same one or not - it all depends on who is looking for me," the Invisible answered arrogantly. - You look like the undead, the demon from the crypt. I don't intend to talk to your brat. Go away and leave me alone.
- What else? Will you kill me? Metamorphus laughed. - This is my Queen Arachne. We're looking for the demon cave. We really want to get rid of them. Arachne and I have great potential. But we may need help. We believe you can be a valuable ally. Join us and help destroy the demons.
“Hmm, an interesting suggestion,” the Invisible One thought. - I don't like demons. I must be able to deal with one or two myself. But together we really pose a serious threat to them. Consider that I am with you.
- It's decided. Unfortunately, we don't know where this cursed demon cave is located.
"You're lucky," the Invisible One grinned. “I know everything in Northrend, and of course I'll show you where what you're looking for is. But on the way to the cave we have to overcome many obstacles. She is protected by a man - a paladin named Arthas. Follow me!
As expected, the arachnids quickly found common ground. As folk wisdom says, a spider sees a spider from afar, even if one of them is Invisible.

Mission 5: In search of a cave

Task: find the cave, kill as many demons as you can
And so you approached the cave.
"The entrance is close," said Metamorphus. - I feel the presence of demons. The battle will be hard.
"I'll kill everyone, it's easier for me," Invisible responded.
"As you wish," said Metamorphus. - But be careful. I sense there is a very powerful being here, but I don't know if it is a living creature or an undead one.
This is a very unusual mission. Invisible will run and kill everyone in its path, you will control it from a third person. But be careful, he is not so invisible - human towers and shadows see him perfectly. Head towards the towers, then turn left. Climb up the hillock, and you will open the lift to the top. Move along the passage and go down, and then there is only one road.
At the end of the path you will meet a very strong paladin. "He sees me and will kill me now," says Invisible. "I will help you," answered Metamorphus. "But he is too strong. I must transform, otherwise I have no chance."
Metamorphus and the Unseen engaged in battle with Arthas. The forces were unequal, the paladin won. Our heroes would certainly have died, but suddenly Arthas shouted: "I feel the power. Someone is calling me. Farewell, powerful creatures!" - and rushed away.
"Hmm, the paladin transformed from living to undead," Metamorphus said. "He was very strong. We're lucky we survived. Let's go into the cave."
"Yes! Follow me, friends!" exclaimed the Unseen.

Mission 6: Entrance to the cave

Task: find the secret portal of demons.
- So, here we are -
said the Unseen. But there are still many dangers ahead. Let's see if we can handle these demons.
"Now is the time to test yourself," Metamorphus said. - Lead us to victory, my Queen!.
“Oh, yes,” said Arachne. - My brave Metamorphus! My mysterious Invisible! I feel incredible power. I'm almost ready to transform. I think I need a few more demons killed for this. Fight! Fight!
If you go down from the entrance to the cave, you will meet a large army. Having won, you will see a magic circle. Stepping into it will take you to a secret area. If you go upstairs, then at the end of the path you will meet a demon. Kill him and go through the portal.
Along the way, I advise you to heal your queen with the help of the Unseen, then your journey will be easy and fast.

Mission 7: Deep in the mountains...

Mission: Explore the cave.
Our heroes found themselves in a situation familiar to epic heroes and fairy-tale heroes - at the fork of three roads.
Only there is no pointing stone in front of them ...
"Three roads," said Metamorphus thoughtfully. "But which one leads to the demons?"
“We can meet demons on any of them,” the Invisible One remarked.
"You're right," Arachne added. - We have to split up. Everyone will go their own way. You are now strong enough to face the demons.
Suddenly there was a roar, stones fell from the ceiling ...
- What is it? exclaimed Metamorphus. - The passage collapsed. The way back is closed!
“Yes, someone is trying to divide us,” the Invisible One replied.
- Don't be afraid, my spiders, - Arachne encouraged her friends. "I'll find the one responsible for all this!" And he will pay with his blood!
So, your task is to find a passage to the queen. Go down all the time, when you reach the stop, turn west and get to the magic circle. It will be a long way, but it is necessary to overcome it. It doesn't matter what skill you use for this mission, but I would recommend "holy light"
(Holy Light) and "flash mana" (Mana Burn). However, remember that you don't have many lives: beware of being attacked.
Metamorphus must now reach his magic circle. Again, go all the way down, this time it will be a little easier. Golems will help him.
And finally, you need to lead the queen to your magic circle. Follow the southwest to the magic circle. Thanks to the source of life, your journey will not be so long. Find along the way
the altar and destroy it. Arachne transforms into a spider demigod.
Well, all three heroes in the collection. Now go west, put everyone on the magic circle, and a bridge will open for you, along which you can move on.
Breaking through the rocks, you will find yourself in front of the lake. If you go south along the lake, you will come across a very large demon.
Despite its impressive size, it is not difficult to kill him. But before you go there, go around the lake and collect all the artifacts. After killing the monster, move north. After passing through the rocks, you will get to a very scary and strong demon named Archimonde.
"Stupid crawling creatures!" shouted Archimonde. "How did you even get here? You're lucky... I'm not up to you - I have to go to Kalimdor, where my final battle will take place. My guards will take care of you. Your death will be quick and painless ".
Archimonde is a cunning demon. Of course, you will kill his guards - to your own misfortune, because in this way you will unleash another demon - Nerz "ul.
There was wild laughter: "You, small creatures, destroyed the guards that kept me here. Now I am free! The whole world will know my rage!"
You have no choice but to retire. Retreat quickly.


Although the demon lord Archimonde and the Burning Legion were defeated at the Battle of Mount Hyjal, much of Ashenvale Forest remains tainted with foul demonic energy. The combined efforts of druids and Guardians have brought a shaky peace to the north, but dark creatures still lurk in the shady forests. During this perilous time, Maiev Shadowsong, the guardian who once guarded Illidan's prison, was forced to hunt dangerous game and shackle him again in the cold earth.

The reconnaissance campaign begins with a rather easy mission, although, of course, it cannot be called a "trifle". Although your army will allow you to go through most of it with ease, try to keep as many warriors as possible until the very end of the mission. Try to avoid the death of warriors, in particular, your special huntress named Naisha (Naisha): you will need a lot of strength in the final battle.

Hero development:

Maiev will reach level 3 in this mission.

Maive (Maiev):
Level 2: Level 1 Fan of Knives, Level 1 Blink
Level 3: Level 2 Fan of Knives, Level 1 Blink

Blink

Unit control:

Since this mission is your first encounter with a Warden class hero, here are some tips on how to best use this hero. In this mission, you will find many Runes of Mana you will encounter them after almost every battle. Since these runes restore approximately 150 mana and can't be carried around, this means you don't have to conserve your mana too much. If you are fighting two or more opponents, use the Fan of Knives spell it does quite a lot of damage, which will greatly simplify your task.

When fighting any opponent, be sure to focus your fire. Archers are weak creatures and you won't be able to quickly heal them here, so pay special attention to their health. Since almost the entire mission takes place at night, if you notice that any archer has a health level approaching the "red mark", use the Hide ability. This will help minimize losses.

Once you have more than 10 warriors, divide them into two groups: huntresses and Maiev will be in one group, and archers and dryads in another. We won't cover this in detail further just follow the tips above and that will be enough.

Following the Trail:

Follow Illidan's tracks
Maiev must survive

Illidan organized a massacre on the coast. Track down the demon and capture it so that it cannot harm the innocent.

After you destroy the Mor "gul" at point A, bring Maiev to the eastern edge of the mainland, and you will see the edge of the coast of the island (point G). Use the Blink spell to teleport there, kill the Mor "gul" and take the Tome of Intelligence and Rune of Mana.

After reaching point B, destroy the Satyrs, and then get reinforcements at point C. There you will receive the task "The Enraged Beast".

A barrier of "hidden" hunters prevents Owlbears from attacking your troops.

The Enraged Beast:

Defeat Wildkin

Illidan's presence made the wild animals go berserk. One of them causes a lot of problems the terrible Wildkin. You need to calm the beast down so it can't cause more trouble.

When you get to point D, you will see a fleeing beast. Don't run after him. Instead, carefully lead your troops to the passage, where you will meet three Enraged Owlbears guarding Wildkin.

Line up your hunters so that they block the passage, and "hide" them. Now, with the help of archers, kill the Owlbears one by one. They won’t be able to do anything! True, Wildkin can “shake” the ground several times, but in this case, just “hide” again. In this case, your troops will hardly suffer.

Search and Rescue:

Find and rescue

Vile satyrs have captured some of Maiev's scouts. Find the satyrs and destroy the cages to free your sisters from the clutches of the satyrs.

Move to point E, where you will meet the Nagas for the first time. Siren "s are annoying mage warriors with a powerful Parasite spell. When cast on a warrior, it damages him every second. As soon as this warrior dies, he is reborn into Mor" gul "a. Therefore, all Sirens" should be as good as possible previously killed with Fan of Knifes. In the crates you will find Tome of Intelligence +2.

Teleport with the Blink spell to the island (point F). There are Sirens there, by killing them, you can get another Book.

Get to point H, and kill Mor "gul" s. Teleport to the waterfall and kill the spiders with the Fan of Knives. Take Spider Ring and Rune.

After reaching point I, you will receive the second optional task "Search and Rescue". As soon as you engage the Satyrs, approach carefully and kill the first group of Satyrs. Wait until their bodies decompose before moving on.

As soon as you notice the second group, try to kill the Hellcaster as quickly as possible. Do this before he casts the Raise Dead spell, this is extremely important for maintaining the health of your warriors. Use the Blink spell to get close (if necessary). Then free the warriors who will join you and go to point J until you reach the gate, then prepare for the final battle.We advise you to save the game before doing this.

Rescue the Ships:

Save at least two ships
Maiev must survive

Illidan has slipped across the sea and you must follow him. His Naga vassals are trying to burn the remaining ships. You must save at least two ships, otherwise you will not have enough strength to organize a chase.

You have 6 ships available and Nag's task is to destroy them. Most Naga warriors will ignore your troops...

Ignore those enemies that do not attack ships, and attack the rest with everything you have. Flying creatures, Couatls, are the most dangerous. Use your archers to kill them first, then all Sirens must be destroyed. Finally, leave the Myrmidons as soon as you kill one of them, the second will leave the ships alone. Your ships are safe!

Remember: your main goal is ships, all losses are unimportant. By focusing fire and using the Fan of Knives as often as possible, you should win.

Mission Secrets:

To the right of the first burning village you come across, there is a place from which Maiev can teleport with a Blink spell to a small island to the east of there. If you destroy the box there, a group of Mor "gul"s will attack you, but their death will bring you a reward in the form of an item and several runes.

From this island, you can teleport to a small island to the northwest from where you can find Rune of Mana.

From there, you can once again teleport to the island above you (also accessible from the mainland), where three boxes and Mor "gul are waiting for you.

From the burning village where you first meet the Sirens, Maiev can again teleport to the island on the right, where another Siren is waiting. By killing her, you can get something useful.

From the north of the aforementioned village, you can teleport to a small piece of land (above the trees in the northwest), almost directly into the sea. From there, you can teleport even further to the left, and then again, and you will enter a small secret area where two crates can be found.

Don't forget to teleport to two different areas above the waterfalls at the Fountain of Life (left and bottom right).

North of the falls there is a small strait to the east. Get to its beginning (above) and teleport to the coast next to the trees. You will be taken to a secret area where Furbolg Hermit will kindly offer you some Healing Wards ;)