Child of light where to find the avo garden. No, it's good to wait. Side Quest: Lost Wisps

Name of the game: Child of Light (Russian Child of Light")

Genre: Arcade, rpg

Platform: PC, PS3, PS, X360

“Aurora, what does princess mean?

- Daughter of the queen.

-Interesting!"

Chapter 1

We start our journey in a mysterious place. Aurora does not understand where she is and where her father is. If you go to the left there will be a tree with thorns. We go to the right, towards the monastery, on the way we will come across a box, we approach it and push it further to the ledge. Having dragged the box, we jump onto it, and then onto the ledge. After that, we jump up the branches of the tree and go all the time to the right - straight. Having reached the rose tree, the girl will cry near it.

An Igniculus firefly will appear and wonder what's going on. Aurora and the firefly will start a dialogue, after which they will go together to the forest fairy who is waiting for them. Now we can control both the girl and the firefly with the mouse. If you just control Aurora, then Igniculus will fly behind her.

We go forward with our companion, jump over the moat, you can jump down and open a chest with a healing elixir. Having reached the luminous plant, the firefly will collect lights for us. The green light is Aurora's health, the purple ones are mana, the blue ones restore the firefly's energy. We go further and to the closed tree behind which the trail.

To open the passage behind the tree, bring the firefly to the three posts around the tree. We hold the left mouse button so that the firefly starts to glow, a shadow with a figure appears, we connect the shadow with the same figure above the tree. As soon as we connect all three shadows with the figures above the tree, the passage will open further, we go into the altar of Matilda

Sword and first fight

We take Matilda's sword under the statue. Our first enemy in the game will appear, we enter into battle with him. The fight takes place step by step. Below we see a scale in which there is a period of waiting and acceptance. When Aurora is on the scale expectations just waiting for the enemy to strike. Once the Aurora is on the scale reception use an attack, heal or put a shield. Fireflies while waiting, you can collect lights from plants and also blind enemies with their light, slowing them down.

After the first battle, we leave the cave with the statue and move further along the path, we will meet opponents in which we will train. As it was said, the enemy can be blinded during the battle to slow down, attack him from behind, which will be considered a surprise attack and gives a bonus before the start of the battle. You can simply blind the enemy with a firefly before the start of the battle and approach him calmly from behind, this will be considered a surprise attack.

Chapter 2

We get to the chariot on which the crow sits and we are asked for help, the second chapter begins. We move on, now we will meet the creatures of darkness - white flying ghosts. They are vulnerable to light, so a beam of light works well against them.

We approach the closed door. Someone is asking for our help. But the door is closed, there is no way. We drag the nearby box back to the ledge, jump onto the box and then onto the ledge, move towards the house, go inside.

Inside the building, climb up

We need to climb up. We shine with a firefly in the center to lower the suspended platform down, jump with Aurora onto the platform again, shine with a firefly to go up, drag the box onto the bridge, go down with it and drag it to the right to the ledge. We jump over it, on the other hand we pull up another box and get to the lever.

We start the elevator constantly moving up and down. We drag the first box onto it that we dragged when the elevator goes down and go up with it. We put the box on the button in the floor to open the door opposite. We come to a small closed passage. At the very top, under the ceiling, we shine a firefly on the button to open the door. We leave the building.

Wood Fairy

We go along the top, press the lever to open the door that was closed, jump down and go there. We need to destroy the glass, with the help of the lever we scroll the colored circles in turn with a firefly, cast a shadow and point them at the pillars. Wake up two statues accept the fight. Both statues are vulnerable to light. We concentrate the blow on one of the statues, using a beam of light on it. After we deal with the first, we finish the second. In which case, we use elixirs.

After defeating the statues, we talk with the forest fairy and gain the ability to fly.

Chapter 3

We take off through up after talking with the forest fairy to the sky. We go to the left on the way we will meet the jester Rubella, who will become our partner. Now you can fly and fight with enemies to increase your level and the level of your partner and collect gems and elixirs. After that, we go to the beginning of the game to the altar, where Aurora woke up. We head to the left to a tree with thorns, and then we fly over the ledge and on the way we will meet a giant who will block the path.

Giant

We accept the fight with the giant. Shine a firefly on him to slow him down, as he deals the most damage. After that, we deal with the wolves and take on him, or we concentrate the entire attack on him, ignoring the wolves. The giant reflects any magical attack, so we only hit him with physical ones. If he strikes, he will take many lives at once. We use the skills of our partner to heal or use elixirs to restore health.

tree with thorns

Near the pillar with which he stood we go into the passage further. A map of Old Lemuria will become available to us. Having appeared in a new location, we go to the left, and fly inside a tree with thorns, having reached the middle of its base, we fly up along the base and in the crowns of the tree you can fight with a large flying creature. We fly further to the village of Capilli.

Chapter 4

Finn's Trouble

The village of Capilli is practically empty, only drunken crows. We examine the houses near the well, we approach the crying magician. From the dialogue with him we find out that the whole village was turned into birds. You need water from a well to turn everyone back into people. We go down into the well. Partner Finn will join us.

We move inside the well, turn off the moving bayonets in the passage by shining a firefly on the button. We get down to the bottom of the well and go left to the door. We cast shadows to open it and go inside. We go to the right, turn off the pins with the help of a firefly. On the big head of the statue we will meet a crow - Finn's grandfather. Above on the right we find a passage and go to the boss of the three-headed hydra.

Three-Headed Hydra

The first fire head is vulnerable to the water attack (rainstorm) that Finn has. Medium poisonous head - I don't know (who knows, please write in the comments) Far water head - vulnerable to lightning strikes. We inflict attacks on each head to which they are weak, and we heal when there are few lives left. It is advisable to focus on the fiery one, as it deals damage immediately to you and your partner.

After the victory in the village, everyone will become human. Aurora will play the flute of the forest fairy for the headman. We approach grandfather Avo, he will tell us about the garden. We will receive an additional quest "Nerai Garden". It is also important to talk to all the inhabitants in the village, for this we go into the houses and approach the inhabitants on the street. Many will simply tell us something interesting. Someone about a cousin, someone will need an apple. In the future, this information will be useful to us. Go also to the girl Capilli who calls the pig Achilles, we will receive an additional quest "Odyssey of Achilles"

After we help the village, the game does not tell us what to do next and where to go. We go to the left from the village, Finn will catch up with us and ask to go with us. We go further to the left through the rocks and gorges in which the wind blows, We skip the streams of wind and at the end we reach the passage to the Rambert Plains.

Additional quest Neray Garden

We get the quest from Avo's grandfather in the village of Capilli. After that, we fly to the rose tree, where we first met a firefly, there is a house nearby. Near this house we destroy spiders, there should be three groups. After Avo appears, after talking with him the task will be completed.

Chapter 5

Having reached from the village to the Plains, will begin new chapter games. We make our way through the fountains that pour directly from the sky, to the collapsed railway bridge. Then the coil will spin through its vents, climb up, press the lever to open the passage, go there to Aurora's sister, Nora. After talking with her, we get another partner Nora.

We go further making our way through the mills. After passing the mills, you can meet the hermit Capilli, who will give gems. We fly up from it and see how stone fingers stick out, and in front of him is a face made of stone. Under it, you can go into the cave and destroy the large fiery head of the golem. After we fly over the face of the stone and get into the town of Bolmus Populi.

Additional quest Odysseus Achilles

We get the task in the village of Capilli from a girl with the same name. She lost her pig. Pigs will fly on the Rambert Plain. We need one of them. In one of the mills we go inside, turn the big gear so that we can go down. Walking along the bottom, an ambush will attack us. Next will be the pig we need. We highlight it with our firefly to recognize Achilles.

Chapter 6

We get to the town of Bolmus Populi. We go to the bank and talk to Mayor Bolmus. The mayor will report his concerns about the vault. We leave the bank and on the street a young mouse, Robert, will already be waiting for us. He will promise to take us to the castle on the hills and join us.

We will appear in front of Mount Magna, which will open its mouth and launch us inside into its chest. We avoid dripping lava and destroy three spiders. After that, we head straight to the heart of Magna and fight with the main spider barefoot. The spider constantly accelerates the speed of itself and its allies. This is how I beat her. At first, Robertom tried to slow her down, and then shot arrows at everything. You can also use Finn to hit everyone.

If one of your allies is almost dying, then we heal, Rubella is very well suited for this, or we heal with elixirs, in extreme cases, we change the wounded to another ally. After the victory, Margaret will leave Robert. And we are heading to Magna, who will lift us upstairs.

Side Quest: Laws of the Market

The task can be taken from Adolphus in the town of Bolmus Populi. He sits on a turret with a violin. He will give us an apple and ask us to bring gold for it. I already wrote above that in the village of Capilli it is worth listening to the inhabitants. In one of the houses, one of the magicians talks about an apple and is ready to exchange a shovel for it.

We fly to the magician, give him an apple, take a shovel from him. Now we fly to the place where there is a beautiful wagon or chariot with a crow. Right where chapter 2 started. There will be a magician and look for his shovel. We give him a shovel, he will give us a lantern in return.

Then we fly from the town of Bolmus Populi to the place where the large ingrown titan Magna (face and fingers sticking out of the ground) descends under it into a dark nook, where the mole miner sits, we give him a lantern, for which he will allow him to take a piece of gold. We return to Adolphus to hand over the quest.

Side Quest: Curse of Bolmus

In the town of Bolmus Populi we go into the house of Mr. Bolmus. He will complain that he has recently acquired a living space but someone lives in the basement. We go down to the basement and destroy the ghosts with braids. Vulnerable to water. After that, we return to Bolmus to hand over the quest.

Side Quest: Robert's Trouble

Inside Magna, when we approach the vault, Robert will ask for help and this task will appear. We need to pick up a cipher. To the right and left of the vault there will be two levers; scroll the symbols on top of the vault so that they match the symbols on the door. After that, we light the rotating pillars with a firefly. The door will open and the task is completed. Inside, open the boxes and collect gems and elixirs.

Chapter 7. Duke and Duchess

When Magna lifts us to the castle, we rise to the temple of the moon, the flying gargoyle boss is waiting for us there. The darkspawn will be with her. The creatures of darkness are vulnerable to light, we first destroy them with light, and we try to keep the boss himself with a firefly. Well, then we deal with the boss himself. We heal with heals, raise fallen allies and so on))). It all depends on your combinations and the use of skills.

After the victory, we go into the temple and head to the mirror. We say goodbye to our friends and go home with Nora. But the hole will take us to the stepmother, who is Umbra. Umbra will imprison Aurora. Aurora will play the flute and the guard Angus will help her free. Who will join her and become a partner.

Side Quest: Rubella's Woe

We need to find Rubella's brother. As you understand, the quest is obtained at the very beginning of the game, but it can only be completed in chapter 7. When Magna lifts us up to the castle. Immediately we fly high up, adhering to the right edge to the very end. When we fly to the left there will be a passage, we fly along it to the left there and we will meet Tristis. He will join us.

Chapter 8

As soon as Angus saves us, we go to the mechanism, there will be a door behind it, we go in there. All our allies are sitting inside, at the bottom we press the lever to free everyone from the cells. We return to the mechanism to start it. The solution is not difficult. Just move the little gear up. At the bottom, press the lever to launch the large gear in the other direction. and after that we shine with a firefly to lower it to other gears and open the passage down.

We get to the tower with the boss. Names, as I understand it, which has a lot: Kripusculum, Cordelia. We fight with her. As always, I recommend destroying her ghost assistants first. They are vulnerable to a beam of light. After that, we deal with the boss himself. You can give an elixir of increased damage to your ally who deals the most physical damage. For example, Angus. With this elixir, he took down Cordelia in one hit for 900 hp.

After the victory, we take the moon. And Aurora will take on a different look.

Optional Quest: Angus' Trouble.

Angus will ask for help to help his friends imprisoned in prison. We go to the camp of his brothers. Then we go through the doors. We need a door over which there is a sign of the moon, the same as on the shield of the statue. There we will find his brothers.

Chapter 9

We head to the village of Rybnikov, where we meet Fisherman Drust and Jen. They will tell us about the ogre, which drags all the inhabitants to his underwater cave. We fly to the right to the cave of the ogre. In the mountain we find three podiums with Roman numerals, we drag them to the inscriptions and cast a shadow with a firefly to open the passage to the ogre.

We fight with the huge. We have already met one. First we destroy the wolves, then we deal with the ogre itself. After the victory, you can return to the village and take Jen as a partner. We go from where the ogre came and go down on the bathyscaphe to the bottom of the sea.

Side Quest: Kinbel's Secret

Read the inscription near the statue and get this task. Looking for

Chapter 10

We go down to the bottom of the sea. We make our way through the ice floes on which the current goes down and to the left to the fountain with the statue. From the water we learn that the father is getting worse. We go further to the water boss. As always, we destroy his small assistants, then we deal with him.

We go further to four statues. They have different objects in their hands, you need to shine a firefly on them to cast a shadow on the gate, but you need to do it in the right order. First, we cast a shadow from the first statue on the left, then from the second statue on the right. Next, we put a spear and at the end a harp.

We make our way through the pins to Knox. Knox will fly up and close the passage behind him and launch poison gas into the room. On the left and right, we open the doors with a firefly and get to the valves that open the closed passage up. We act quickly as Aurora's lives are being taken away from the gas. After that, we fly up through the spikes. From below, a platform with spikes will rise behind us, so we do not yawn, we act quickly. Having escaped from the platform, it is worth healing with a firefly before meeting with Nox. She will turn into a creature. We fight with her.

Side Quest: Lost Wisps

Having descended into the abyss, if we fly all the time to the right, we will meet brother Igniculus there, another firefly - the spirit of the elements. He is weakened and will ask to collect all his brothers. All the lights are next to the altars that told us where to go.

  • The first firefly will be immediately, as soon as we receive the task, we go down and to the left
  • Next to a pirate girl Near Mount Magna
  • the village of Capilli should be on the right hand side before entering the village
  • We move to the castle in the air (you can use the card or from the hand of Magna) in the center of the location and there will be an altar with a firefly
  • Under the same place where we met our partner Rubella.
  • Fishermen's village between it and the ogre's cave

Boss Umbra and final

Everyone who helped Aurora will gather next to her body. The warmth of the companions of the hearts will raise the princess to her feet and she will go to last Stand with Umbra. If you pumped your allies and our heroine, then there should be no problems with the boss. We use all our elixirs and partners to the maximum as this is the last battle in the game. Umbra is also vulnerable to light.

After the victory, all the inhabitants of the island will go through the mirror to Lemuria and begin a new life in this country. End.

"Child of Light" is a fairy tale that tells us the story of a little girl with a pure heart, a princess named Aurora. The article includes the passage from 1 to 5 chapters.

Introduction

Child, listen to my story

No fancy and no embellishment.

Long ago there was a country

Her name was Lemuria.

In the far reaches of Austria

There lived the daughter of the Duke Aurora.

Father's love was endless.

What's up with mom? Everything is shrouded in mystery.

The duke was alone for a long time.

He raised Aurora as best he could.

And so he decided that he needed

He is, after all, his wife.

Good Friday has arrived

And she brought the message with her:

Happy duke and father

Leads the bride down the aisle.

Aurora is sleeping. But at a late hour

The fire in that room went out.

And now she lies

Like snow, pale and cold.

The dawn beam penetrated the window

And illuminated the motionless face.

And despite the pleas of the father

The blush did not caress her face.

And now Aurora is no more.

But this is not the end, no no!

The girl is about to wake up

And in new world she will come in.

Chapter 1 - The Girl and the Firefly

Child, follow the forest path.

Open a new world for yourself.

From the very beginning, the game captivates with its picture, gives the feeling of a fairy tale, where we, the player, are given the opportunity to live the whole story together with the main character. It takes reading the book to another level. First, get comfortable with the controls: walk left, right, jump a couple of times. Notice how beautifully Aurora's hair develops, how it reacts to your actions. Go to the main menu to examine the location of the inventory, in this game it is in the tab Equipment, see the skill tree in the tab Skills etc.

We run to the right. If you saw a guiding sign, then when interacting with it, you will read: "To the right - to the old monastery". You are on the right track. In the pit you will face the first, very simple task. The fact is that the cliff is too high for Aurora to jump. When faced with this in the game, immediately look for a nearby wooden box and move it to the desired hill. There are also cases when there is no box nearby, which means that you need to look for a different way or another way.

Use the box to jump up. Ahead you will see a bright green light, approach it - it leads to a cave, at the end of which a chest is hidden. But he is guarded by a terrible wolf. Aurora is unarmed and cannot be near him. Therefore, climb the slope that is at the entrance to the cave. Next, jump onto the tree and get along the branches to the hill on the right. Here you will find another sign pointing towards the monastery, which means that we are on the right track.

As soon as Aurora approaches the tree with pink leaves, you will be shown a short scene of Aurora's dialogue with a blue firefly - the future best friend and faithful partner of our princess. Igniculus can move independently, interact with objects and characters, as well as highlight dark places for you and slow down enemies. At your request, the control of the baby can be given to the second player to complete the game in KO-OP mode.

Find a prophetess. She is

Helps you get out of sleep.

Continue on your way. When you reach the abyss, deliberately fall down. After landing, go left to the green light, there you will find a chest with healing elixir. Then return to the swamp, without going into it, jump up, this should return you to the main road.

Soon you will come to a place with three scepters with yellow orbs. Look for the button for interaction near the door of the tree-house, it should be next to the second scepter. After the dialogue, move the firefly to one of the spheres and ask him to light up. A shadow with a symbol will become visible. Controlling Igniculus, bring this shadow to a tree, to a place with a similar pattern. Do the same for the remaining two spheres. The door will open, come in.

Approach the statue and take out the sword. As soon as the weapon is in the small hands of Aurora, you will immediately be offered to try it out in combat. On the medium difficulty level, two hits are enough for you to defeat the enemy.

The principle of the combat system is simple, since it is not the main one in the game. Our task as a player is to feel the world and participate in a fairy tale, and not waste time on the combat component. If you find it too easy it's not too late to switch the difficulty of the game to Difficult level(look in the game settings, through the menu button).

You can choose an action only when the icon of your character reaches the beginning of the red mark. The red lane road counts as your cast time.

When the turn comes to you, you will be given several options familiar to RPG fans: Action - attack or defense, Potions - use any of the potions in the bag, Escape - attempt to escape from the battlefield, Change - change the combat composition of the group (will be useful when more playable characters join you).

If you have already chosen an action, but the enemy successfully attacked you, your attack is canceled and you will be knocked back. The same thing will happen if you manage to hit the enemy faster than he managed to reach the end of the red bar.

Run forward to the next location, where another creepy-looking monster will block your way. Before you engage him in a duel, aim your friend's firefly at the monster and shine it on to trap him and gain a big advantage on the time slider. Then, already in battle, you can repeat the trick with Igniculus. Using this trick, you can emerge victorious without taking a single hit on the Aurora. If suddenly you didn’t succeed and the monster did hit you - point the firefly at the girl and turn on the light - this will restore some of her lost health.

Behind the swamp you will see another monster and a clue about surprise attack- An attack from behind that gives you instant timeline lead. Wait for the enemy to turn his back on you, blind him with Igniculus and attack. Similarly, you can first slow down, and then jump behind your back and make a surprise attack. At the end of the fight, jump over to the cliff with a chest with healing elixir. There will be another monster ahead, or rather two, since that is the number of enemies that will attack you on the battlefield.

It will be unusually dark in the cave, so use the firefly as a lamp. Beat the monster. Run forward, at the end of the cave you will find a chest with magic potion. Now go back, behind the puddle you will notice a lift up. When you leave the darkness, stop, take control of the firefly and fly it to the left side of the screen, where another chest is hidden in the darkness. Poke it with the Igniculus to get the one lying in it, Firefly Elixir.

Move the wooden box, jump on it, then onto the cliff. Walk a couple of steps to the right and jump onto the slope. Rise upward. Beat the monster. Get as close as possible to the cliff, you should see a blue chest on the opposite hill. Send a firefly to open it. This find will introduce you to Gems, attach them to items to improve your character's stats. The same gem gives different effects, depending on the slot you put it in.

Now run to the right, where our heroine will move on to the second chapter of her adventure.

Chapter 2 - The Queen of Light

Find a prophetess. She is

Helps you get out of sleep.

Run ahead, where you will meet a new type of monster from the world of Lemuria at the fountain. The ghost is immune to simple power attacks, so attacks like Sword Strike will deal reduced damage to the enemy. Despite this, you can easily deal with a ghost if you have learned at least one of the Aurora's magic attacks, since this type of monster is vulnerable to Light.

Try to jump to the top of the fountain. Then onto a tree branch and up to a chest with Rough ruby.

Come into the old dark ruins. To start, jump down to pick up from the chest Firefly Elixir. Just be careful, the enemy will attack you from the darkness. Once the item is in your inventory, go back, jump up and out into the light.

Get to a closed door that you will need to open. But for this you will have to find your way to the lever at the top. Grab the wooden box next to the door and drag it to the left edge. Go even more to the left, where you will see a ghost and a door through which you need to go.

Watch the clue cutscene where you might have guessed that we need Igniculus' help. Point the firefly at the blue window on the lever mechanism and ask it to light up. Stand on the platform as Aurora and shine the firefly again to lift the girl up to the box you saw earlier. Drop the box, jump down and push it to the right towards the hill. Jump up, then down, push the box and up again.

Walk left to the lever, and once the mechanism is running, jump down. Reach the box on the right and try to drag it to the platform. Wait for the platform to rise up and quickly drag the crate onto the button in the floor so that the door doesn't close as soon as Aurora tries to enter it. Move on to the next location.

Approach the left edge, where you will notice a large blue gem on a hill. Take control of the firefly and open it. Inside you will find Raw sapphire.

Then run to the right, where you will find the very one, guarded by a gargoyle, opening the lower door with a lever. Jump down and go to the monastery.

Climb up, where you will hear the request of an unknown person to free her from the shackles of glass. Take a closer look at the mechanism with circles in red, purple, green and blue. Then look with your eyes for crystals near the fresco of the corresponding color (not just purple). Repeat the shadow trick from the first chapter: move Igniculus to the open red color of the device, dedicate it to them and bring the shadow that appears to the crystal of the same color. Reach the color change lever, you will find it a little to the left, on the platform behind the mechanism, and scroll it until a circle of the desired color appears.

As soon as the last parts of the fresco are broken, the Guards will wake up - the first monsters in the Boss level game.

Defeating the Guardians will give you new itemStardust Magic. Go to the Equipment and "eat" it to increase the Magic parameter by 3 points.

The sun shone over the earth

Which is not more beautiful in the world,

Castle ruins under the moon

Her sweetest light

And the twinkling stars reflected.

Lady of this palace

One wandered through the rooms,

Illuminated them with a bright face.

But the queen once

Disappeared without a trace. And with her the light went out

It seemed forever.

And Umbra, queen of the night,

Sent with the order of daughters -

So that the sun, stars and moon

Kidnapped, then captured

The rains have left the country.

Then the creations of Umbra evil

And they took over all the land.

The forest fairy will give you flute. In addition to a nice gift, Aurora will get wings and the ability to fly, replacing jumping. Fly across the screen, feel the freedom and lightness, and think about all the hidden chests that we missed because of the unattainable height.

Around the dark dense forest,

Starlight streamed from heaven.

Aurora with firefly friend

Everything went, but the house was far away.

She was sad that she did not know

Relatives about her fate,

And looking for the sun and the moon,

To hug my father.

But somewhere, with a heart full of evil,

On the throne, peering into the night

Umbra sat and waited

When the lights go out daughter.

Fly up, on the platforms to the left and right above the color mechanism you will find chests with Magic potion (x2) and Powerful healing elixir. Higher up you will find a large blue jewel chest, open it with the light of a firefly. Inside you will find Firefly Elixir (x2). Fly out of the monastery through the passage on the left.

Chapter 3 Toward Adventure

To the left, to the altar, hurry,

Look for spikes and a powerful trunk.

Jump to start flying and fly towards the monastery. Above the exit you will find an envelope floating in the air. Pick up Entry #1. View about found Entries, as well as read their contents, you can in the corresponding tab in main menu.

More about the location of all pages in this article:

On the way to the left you will hear someone's voice, it leads to the island on balloons. On it you will meet the new assistant of our Aurora girl jester Rubella. In order not to forget later, as soon as after a long dialogue you get back control of the Aurora, go to the Main Menu and set up the Rubella Skills branch. Of the interesting, available almost immediately, is the ability Second chance, which resurrects a fallen ally with 60% health regeneration. In addition to the resurrection, Rubella has a spell Healing and temporary immunity to negative statuses, which makes her an even more useful teammate on the battlefield. In addition, her attack is very fast (albeit weak), so it will be useful for interrupting the enemy's action.

More about additional tasks Lemurians in this article:

Go down, past the shrine to the right. Here, you will find a purple Mana Stardust, when used, you can increase the maximum amount of magic points for one of your heroes. Go into the room with the platforms, the one where you had to drag the wooden box from side to side. Stand at the exit and look up, there should be a blue window on the ceiling. Shine a firefly on it to open the passage to the chest with Raw sapphire (x2).

Get outside. Fly up and fly to the left, past the trees, towards the floating island. It's similar to the one where Aurora and Igniculus met Rubella, only bigger. Go to the house, which is smaller. In it you will find a chest with Healing elixir (x2).

Fly a little back, to the right, where among the branches you will find a hidden house. Entering it, you will be taken to a new location. Explore it for Stardust Health and chest with Rough emerald. Beware of contact with sharp tree thorns, as they cause damage to Aurora.

Southwest of the floating island, there is another chest containing Living water. The potion has the same effect as Rubella's "Second Chance" spell resurrects a fallen ally. Now it's not scary to accidentally make a mistake and die in battle. But I still don't recommend doing this.

Take off and fly to the left. Just above and to the left of the index sign "To the left - to the altar of Matilda", a jewel-chest hangs in the air, inside of which lie Healing Elixir (x2).

Further to the west is another island. You can't get into the house, as the firefly says, "Not surprised." But next to him you will find a chest with magic potion. Approach the right edge of the platform and fall down. Take what's in the chest magic potion. Before that, you will have to fight the monster, its guardian, or blind him with Igniculus. Keep flying to the right. If you see a waterfall in front of you, then you are on the right track. Look for the spider and the chest underneath. in the chest magic potion. Return to the island, go to its left edge and jump down. Here behind the spider monster you will find Raw emerald.

Take off and a little higher your gaze will notice a passage of branches. Carefully go around the spikes to get stardust power and, flying a little lower, magic potion from the chest to the collection to the rest found earlier.

Go back to the island and the sign next to it. Fly west. Here, on the new island, you will find a chest with living water, a house with a chest and Raw sapphire (x2) lying in that chest. Approach the right edge of the platform and jump down. Here, among the thorns, Aurora will find Stardust Protection.

To the left of the last island we visited, another similar piece of land is floating in the air. After flying among them, you will find a gem-chest with Firefly Elixir (x2).

Go down to the sign, then jump down. In the dark you will see a flying monster and a chest with Rough emerald behind him. Then fly down into the abyss with a swamp. On the left, during the passage of the first chapter, we have already collected Healing Elixir. But we could not get into the cave on the right. Now we can. And we will do it, because there is hidden Stardust Protection.

Remember the cave from the first chapter where we saw the wolf and the chest behind it. In the chest Magic potion (x2) lies. Take a look if you wish.

Fly to the top of the tree that stands at the entrance to the cave. There you will find Raw Sapphire (x2). Then fly over to the next tree, where someone hid another one in the chest Raw sapphire. On a branch of the same tree stands a chest with Healing elixir (x2).

Fly to the area with the altar from the opening cutscene. To the left of it, on the ledge of the mountain, hidden in a chest Raw emerald.

Climb down and fly west towards the spiked tree. The road will block the guys Giant. Don't let him eat little Aurora.

For defeating the boss you will receive an open passage To a tree with thorns and health stardust. Wait. Don't rush to go inside. Fly up to the top of the screen where you will find Entry #5.

Turns out it's not easy

Fly among the sharp thorns.

Moving to a new location will open a new tab in the Main Menu - Map of Lemuria, giving you the ability to fast travel through previously visited dungeons or cities.

Approach the cliff and fly deep into the pit for Magic potion (x2). Then go back and fly into the golden tree with thorns. Fly up as soon as possible. On the right you will find a fight with a griffin and a chest with healing elixir. On the left is a blue chest with living water. Then down to the main path and almost immediately down. On both sides are chests with Rough Emeralds. Back onto the main path, and fly west. As soon as you reach the signpost "To the left - to the village of Capilli", look up. Ask Igniculus to retrieve what is hidden there. magic potion and fly up. On the way, Aurora will find three chests - with Rough ruby, medicine and .

Defeating the secret boss will provide you with a solid amount of experience, which is enough to get a new level, and Stardust Protection.

Get down to the very bottom of the tree and fly out to Fresh air. Right at the exit, below on the ground, there is a chest with Raw sapphire. Take off and fly up through the branches to find Entry #8. To the west of the find, at the top of the tree you will find Healing Elixir. Continue your flight towards the west.

The arrival at the village of Capilli completes the third chapter of the tale.

Chapter 4 - The Deep Well

Fly higher up

Igniculus, find the moon.

At first glance, the village seems to be a lively place, the gardens are well maintained and the lights are on in the houses. But no matter how hard you try, you will not find at least one person. Unless the crows, of which there are many, built all these houses. Probably not.

Briefly about the objects hidden in the village. In the house to the east, in a cozy room, you will find a chest with healing elixir. AT big house in the West - Rough Ruby and dissatisfied with your find of a crow.

Once you're ready to continue, an arrow will point you in the right direction.

In the middle of the center of this crow-inhabited town you will see a well. From the title, you can guess that the main part of the passage of the fourth chapter will take place there. Before you go to its depths, do one more thing in Capilli.

Do not touch the area to the left of the village yet. It is pointless to check the houses on the right, in two of the three open ones, you will find only ravens. And you can’t put them in a bag, you can’t insert them into armor. Approach the bearded uncle, he stands a little to the left of the well, and find out the reason for his grief. It turns out that the evil queen has bewitched the villagers and turned them into birds. Finn, that's the name of the bearded man, he was lucky, and the spell did not overtake him. He would be very grateful if Aurora helped him find Lethe, which lies at the bottom of the well.

Then go down into the well. Finn, thankful for your attempt to help his friends, will join your group. The bearded man is a strong mage. Go to the tab Skills, arrange free skill points and read about the spells available to him. As you can see, Finn specializes in elemental magic attacks such as: Lightning strike(Lightning) useful against water-type enemies; Zarnitsa(Fire) - against earth, but weakly hits water; Shower(Water) - against fire, weak to the element of lightning.

I'll have to find Summer

To disenchant the capilli.

Most of the monsters that live in the well, that is, a certain monster that is often encountered, are of the water type. So it would not hurt you to insert an Emerald into the weapons of Aurora and Rubella. If you have one extra, then Finn would not be hurt by a green stone in case when there is no longer enough energy for spells.

Climb down and as soon as you see the spider, attack it to get training on the action Replacement. Then there will be a short dialogue break, after which you can take control of Igniculus and open the gem chest with it. Stash with Raw sapphire look in the lower left corner of the screen.

There are a couple of loopholes at the bottom of the well.

First, fly up to the narrow passage on the right, leading up. If you don't feel like taking risks, you can skip the spear trap. Just send a firefly and he'll get you hidden in a chest Raw emerald.

Go back and fly to the right, behind the spider, in the wall there is another gem chest with Rough ruby. Next, jump down, hold the down arrow and press the jump button, you will enter a new cave. At the end of it is a chest with Rough ruby.

Return to the place from which you arrived at the bottom. To the left of it is a passage up, which is guarded by sharp spears. To stop their appearance for a short time, find the blue window on the ceiling. The light of Igniculus activates the slow mechanism. Just wait until the spears are completely out of sight. Behind the trap you will find health stardust.

In the cave behind the Boar, look for a passage down where you will find Raw sapphire and Sedative (x2).

Without leaving the cave, head west. As a result, you will stumble upon a closed door. Place the shadow of the moon on the drawing of the moon above the head of the drawn woman, and the shadow of the scepter with the sun on the drawing of the sun on the right side of the door. Finn's worries were in vain, we easily coped with the obstacle we encountered.

But before you go to the location behind the door, go down into the corridor. Having passed the path to the end of the cave, you can return back with the newly acquired Raw Ruby (x2)(gem chest), Elixir of speed(chest) and Rough emerald(box).

Back to the door. Come in. Run or fly right to the spears, deactivate them and fly further.

At the fork, fly up - this path will lead you to two chests guarded by a spider. In the right Elixir of Speed ​​(x2), in the left Rough Ruby.

Then fly down, then even lower, where you will find a passage to a dark cave. On the left you will find a chest with Rough ruby, to the right behind the wall is a gem chest with uneven ruby, and in the middle Fiery wolf (vulnerable to water magic, weapons with sapphire).

The next cache Stardust magic you will find by flying up to the ceiling while you are in a wide and spacious room. Use the found object and get down downward. Here, half in the water, lies a huge head of a statue, on it is a crow. Interact with the bird to view the dialogue between Aurora and Finn. The bearded man recognizes his grandfather in the bird. Far away he flew.

Keep heading east, and as soon as you pass or fly over the water and step on a solid stone under your feet, look in the lower right corner for a gem. In him Healing Elixir (x2). To the right of it is a chest in which lies Firefly Elixir, exactly above it, the spider has a letter with Entry #3.

BOSS - Hydra

Hydra is a serious opponent, three opponents to be exact. As you have already noticed, the heads of the monster have different colors and elemental affiliations.

The red head is fire, which means that water attacks will deal increased damage to it. She moves slower than her sisters on the timeline, but quickly casts a spell. Her fire hits two targets at once.

The green head is the earth. Vulnerable to fire attacks. The head of this color quickly gets to the red mark, but slows down a lot after it is reached. Has an effect that can paralyze Aurora or her partner.

The blue head is, you guessed it, water. Strike with lightning element attacks. Keeps its speed timeline and cast time in balance.

Because of his magic, Finn is perfect for this fight. Since he has a spell for each process. Kill the heads in this order - green head, blue head and finally - red. Place the Igniculus next to the fiery head to keep it on the blue zone longer. Remember about the flowers - there are three of them on the battlefield, use them to restore magic points and health. It is much easier to do this at the moment of choosing an action.

For defeating the monster from the well, Aurora and the company will receive 4800 experience points, enough to get a new level, Strong magical nectar and a scene in which the girl learns about the fate of her father.

Now you have returned to Capilli. The villagers have regained their human form. The story doesn't end there. The chapter doesn't end.

Fly higher up

Igniculus, find the moon.

What kind of people are they if they don't have extra task to perform on hastily and a valuable gift. Talk to Finn's grandfather, Avo. Look for the old man at the well with a yellow exclamation point above his head. He will give you a new task, "Nerai Garden" it's called. Head east and enter the classroom-like house. mustachioed uncle here, I'm ready to give you a shovel for an apple. A quest item, a record of the task in the inventory, will not be given for this request, but for a note it would be possible to remember this.

Go to the entrance to the village, to the location by the tree with thorns. At the very exit you will meet a woman smoking a pipe. The yellow sign above her head tells us that she has an assignment for Aurora. Her winged pig, whose name is Achilles, flew away in an unknown direction. Our goal is to find it.

Fly west from Capilli. As soon as you leave the territory of the village, Finn will return to your group. Without him, it would be boring, and his spells are enviable, and this beard ... The bearded man has something to be proud of at his thirteen years.

Check the tops of the trees, on one of them you will find a chest with Rough emerald (x2). Then get down to the ground and jump down. There is a chest here, hidden in it Healing Elixir.

Fly up to the top of the screen, where behind the elemental barrier you will find a chest with Rough ruby. It seemed to me that in this place, it is easiest to walk along the top of the tree while pressing the button down. Get back to earth. At the bottom you will see a hole from which a strong stream of wind periodically comes out. Behind him is a chest with magic potion.

And behind the chest itself you will see a descent into the cave. At the very entrance you will notice a gem chest with healing elixir. Fly to the right, where behind the creature that looks like an old tree, you will notice a door. A cache hovers in the air above the door with Living water (x2). Interact with the door to get to a new location.

Fly down to the crossroads. Take the path leading to the left. Watch the wind carefully as it will try to push the Aurora under the spears. On the way, look up, so as not to miss the branches with the chest in which lies Rough Ruby.

Then return to the wind and let it carry you through the intersection. Stand behind the hillock, take control of the Igniculus, aim it at the blue circle on the ceiling and drop the wooden box down. Drag the crate to the right, it should fall to the lower level. Fly to it and put it on the button on the left. Then stand under the stream of wind blowing upwards.

In the middle of the room you can collect Stardust magic, in an ordinary stone chest you will find Medicine (x2), in a blue chest - Raw Emerald (x2), and in the gem chest, which is hidden in the upper right corner behind a branch, there is another Raw emerald. Once you are ready to leave this place, pull the lever.

Return to the Gem Chest. To the west of it, you will notice a place illuminated with red light. Fly up to him to open the way to the chest with Raw sapphire (x2).

Above the chest is a passage to the outside. Climb up and try to get into the cave from which the wind is blowing. Here you will find Stardust from magic.

When you get out of the tunnel, go a little to the east, to the chest with Rough ruby. Then take off into the sky, where a page with Entry #6.

Back to the cave to the west. Go to the hole, from which a stream of wind blows upwards. Here you need a good reaction - when the wind subsides, quickly fly up, then left to the purple Stardust from magic.

Continue your journey to the west, where outside the cave you will see a road leading To the plains of the Rambert.

Her path ran through gloomy and empty fields.

The moon and the sun could not

She find not here not there

Aurora sadly realized:

"Because that's all I could"

But the road has led...

Not to the sun, no, it's not about that.

The secret will be revealed later...

Chapter 5 - An Unexpected Encounter


Fly higher up

Igniculus, find the moon.

Return to the entrance to the location To the plains of the Rambert, to the east, as Aurora, in the scene with the verse, flew past the chest with Magic potion (x2). Then fly left to windmills.

To the left of the scene with the dialogue between Aurora and Rubella, you will find a heavenly waterfall. More to the left, you will find the second, the same. Fly up to the second and try to go down. A hidden passage will open, in which you will find a gem chest with . Open it by taking control of the firefly.

Now enter the waterfall and let it "roll" you down. You will be transferred to the old, already broken railway bridge. Run to the right, where you will open the passage to the chest. Outwit the trap and collect your reward Raw Emerald (x2).

Fly under the bridge where you will find a stone chest on the ground. in the chest Sedative (x2). Along the way, you may meet a flying pig, remember the task about Achilles? Unfortunately, Aurora will not be able to find the right mark on the animal. But do not worry, we will definitely fulfill this request. Just a little bit later.

While still under the bridge, fly forward, where under the second part railway or above the troll, whichever is easier for you to navigate, you will find a gem chest with Elixir of Speed ​​(x2).

You can find another cache gem if you go up to the left side of the railway bridge and fly up between the rock and the waterfall. Igniculus will help you get the .

In the place from which it appears Western part bridge, there is a tunnel. Come into it. You will see a trap similar to a wind mechanism and two options for the path: to the left and up. It makes no sense to make your way to the left, since the door leading outside is closed. Therefore, fly up, where you will find a lever that will open this door.

An unexpected meeting awaits you outside the door, as the title of the fifth chapter promised. Aurora will meet a familiar person from her real human world. The white-haired girl, our heroine calls her sister. And her name Nora. At the end of the dialogue, she will become our new assistant. New addition to the group! Immediately go to the Main Menu, in the tab Skills, all unchanged, you can view her skill tree and learn the spells available to her. Nora - buffer, support, or as people who are unfamiliar with game terms, support class. Her role in the group, for example is to increase the characteristics of allies (Acceleration- Increases the speed of all allies by 50% for 4 seconds) or demote them to opponents (Calm- Reduces the speed of the selected darkspawn by 60% for 4 seconds). Of the interesting skills, in my opinion, I will note her passive skill - Enchantment of Time. But most importantly, she has an attack of medium strength, which additionally has a chance to slow down the enemy. In a mass variant, such an attack becomes very effective, as it greatly weakens the speed of enemies, which greatly facilitates the battle.

Fly up, where on another bridge, under the waterfall, there is a chest with Strong magic potion (x2).

To the left of the chest you just found, you will find a waterfall that is no different from the others. Only if the presence of a gem chest on its top. Carefully rise to the top, until the moment when, due to the upper part of the screen, it begins to become barely noticeable. Quickly drag Igniculus onto the chest and open it before the wind blows Aurora under the waterfall, which in turn takes you down, away from the cache. A successful attempt will enrich you Calming (x2). If, nevertheless, the waterfall managed to catch you, then take advantage of this moment to look for flying under it, Entry #7 and a chest guarded by a huge on the ground with living water.

Climb up to the waterfall with the gem chest and go through it. If you fail, fly a little higher so that the jet of water, although it throws you down, is not enough for you to miss. Between the two waterfalls, on the island from the destroyed bridge, you will see a wooden box. Push him down. Then fly west, where behind the second waterfall is a chest with Firefly Elixir (x3).

Fly down to the dropped crate. He fell right on the button that opened the door. Therefore, do not touch our weight device and go inside. Immediately at the entrance, you will like the road down, where a chest with Raw emerald (x3).

The upper path of the room leads to the lever. Look there first. Then go out into the fresh air and go down. In the very rock from which we have just climbed out, there is another branch. It's not hard to find. Found? Fly down, then left. You will find here health stardust.

Below the mote is a door. Come in. Fly down and to the left, and try to find in the wall Stardust Protection. Follow the straight path to the first fork. If you walked carefully enough, then along the way you became richer by Defense Elixir (x2), Raw Emerald (x3), Strong Healing Elixir (x2) and Raw Emerald (x2).

On the right, between two spiked spears, there is a chest with Strong Healing Elixir (x2). Behind him, on the cage, you will find the next chest. In him Raw Sapphire (x2). The lever that could open the door for you is inside the cage. To get to him and collect a couple of goodies, in the form of: Sedative (x2) and Rough sapphire(Behind the door), Protective elixir (x2) and Stardust magic, along the way, return to the fork and fly down. Pull the lever.

In the open room, look for a wooden box and push it into the hole on the right. Here, you will notice a gem chest in the upper right corner of the screen. In him Raw Ruby (x3). Jump down to the box. To the right of the place where he landed in complete darkness hid a chest with Calming (x2). Push the box on the button and fly to the opened cache.

Someone once hid as many as three chests in this room: in gold - Raw Amethyst (x2), in blue - strong magic potion(x3), in a chest with a lever - Ragged Emerald (x3), one Gem Chest with Living water (x2) and a page with a verse Entry #2. Thank the cave for its gifts and leave its limits.

To the west of the entrance to the cave with a cache, on the ground is a chest with Elixir of Speed ​​(x2).

Take to the air and fly to the left, where under another destroyed part of the railway bridge you can pick up Magic potion (x3).

You will find two entrances to the tunnel, under the bridge and the very place where the bridge comes from, choose any one, as they lead to one place. In the upper left corner you will find two levers: a regular one and a rotary mechanism. Pull the normal one first to open the door. Then turn the second lever - to the right, once. Fly to the street, fly around the stump of the road and return to the tunnel through the lower passage.

In addition to the door to the side of the cliff we needed, we had a view of the way down. It leads to the street, under a stone road, because of which we did not have the opportunity to check the pig flying here.

Take away stardust power and fly further.

You quickly fly to heaven

And find a mirror in the castle.

Come down to the ground where you can pick up Raw Emerald (x2) from a chest guarded by the Ogre. To the west of here, you'll find two more chests. In one uneven ruby, and in the neighboring Medicine (x2). Below and to the left of them, in a cave with a trap, a chest is hidden with Raw sapphire (x2). Above and to the left of the neighbors, in a chest on top of a rock lies Raw Emerald (x3).

Fly west and soon you will hear someone's voice. Its owner, a hermit, will give you Raw sapphire (x6) and hints that the stones can be improved. You have most likely found the button Craft tab Gems. If you haven't tried this option yet experiment.

We are slowly approaching the town of Bolmus Populi. Stay close to the ground. Behind the Fire Spider, look for a waterfall, behind the waterfall there is a tunnel, in the tunnel there is a door. Use it to get deep into the cliff. This place hides a new type of trap: the lava level will periodically rise and in order to survive, you will need to quickly find a free path to the top. Save yourself from the first wave, wait, and when the lava level starts to fall, bring the firefly to the blue circle and turn on its light to open the door to the passage until the next saving move up. Once again open the door with Igniculus and run to collect local treasures. In the chest with the lever you will find Raw tourmaline, in Gem Chest Raw Emerald (x3). Fly up and to the left to the lever. This will bypass the need to spend time in the lava trap to get back to the exit.

Exit the lava cave and fly straight west. Here, in the area of ​​waterfalls, you can collect Sedative (x3) from the blue chest and Medicine (x2) from the cache-gem. Fly to the left of the waterfall to find a chest with Elixir of Speed ​​(x2). Between this chest and the waterfalls there is a passage down. Below, behind the Magma Spider is a hidden room with Living water (x2).

Opposite it, in the rock behind the waterfall is a tunnel. After passing through its dark corridors, your Equipment will become richer by Strong Magic Potion, Sedative (x2), Raw Emerald (x3) and Healing Elixir (x3). The latter lies in the chest behind the Miner Rat.

Return to the twin waterfalls, near which we picked up the medicines from the gem earlier, and fly between them, up. Then turn west. Go to a new location. Here you will immediately notice a huge fire stone, let's call it lava stone. Big Brother ordinary stones and the second optional boss of the game. Make sure that your weapons have Sapphires (water chant), and Rubies (fire protection) in your armor than better quality, the better, of course.

Defeating the Rambert Plains boss will earn you 3800 XP and Stardust Protection. Climb to the upper left corner of the cave, where there is a chest with uneven sapphire. Leave it and fly east.

Fly to the top of the mountain. Get a chest for availability Rough emerald (x2) and continue your journey west. As a result, the road will lead you to Bolmus Populi - the city of mice.

Thank you for your attention. See you in the next chapters. cookie

Prologue

Child, listen to my story
No fancy and no embellishment.
Long ago there was a country
Her name was Lemuria.

In the far reaches of Austria
There lived the daughter of the Duke Aurora.
Father's love was endless.
What's up with mom? Everything is shrouded in mystery.

The duke was alone for a long time.
He raised Aurora as best he could.
And so he decided that he needed
He is, after all, his wife.

Good Friday has arrived
And she brought the message with her:
Happy duke and father
Leads the bride down the aisle.

Aurora is sleeping. But at a late hour
The fire in that room went out.
And now she lies
Like snow, pale and cold.

The dawn beam penetrated the window
And illuminated the motionless face.
And despite the pleas of the father
The blush did not caress the face.

And now Aurora is no more.
But this is not the end, no no!
The girl is about to wake up
And she will enter the new world.

About Umbra how she stole the sun, stars and moon

The sun shone over the earth
Which is not more beautiful in the world,
Castle ruins under the moon
Her sweetest light

And the twinkling stars reflected.
Ruler of the whole court
One wandered through the rooms,
Illuminated them with a bright face.

But the queen once
Disappeared without a trace. And with her the light went out
It seemed forever.
And Umbra, queen of the night,

Sent with the order of daughters -
So that the sun, stars and moon
Kidnapped, then captured
The rains have left the country.

Then the creations of Umbra evil
And they took over all the land.

About Firefly and Aurora

Around the dark dense forest,
Starlight streamed from heaven.
Aurora with firefly friend
Everything went, but the house was far away.

She was sad that she did not know
Relatives about her fate,
And looking for the sun and the moon,
To hug my father.

But somewhere, with a heart full of evil,
On the throne, peering into the night
Umbra sat and waited
When the lights go out daughter.

Rambert Plains

Her path ran through gloomy and empty fields.
The moon and the sun could not
She can be found neither here nor there.
Aurora sadly realized:

"Because that's all I could."
But the road has led...
Not to the sun, no, it's not about that.
The secret will be revealed later...

Aurora's mom asks for help

Guardians of Lemuria, I pray:
You protect my daughter
From an evil poisoner.

When the path of the earth is interrupted,
Take my daughter with you.
Let death redouble the power of the spell
That will be my last gift.

To the sea for the sun

The ghostly moon shone
Surrounded by twinkling stars.
Leaving that fortress, Aurora
Rather hurried to the sea.

After all, if the sky is that sky,
That very bottom is under the crest of the waves.
Seas of Lemuria pass
And find all the missing there.

More and more water every hour.
And the duke? He almost faded away.
Waiting for Knox and Umbra in the dark -
Let everyone submit to fate.

Epilogue

It struck six. Well, here comes Easter.
And the inhabitants of the five hills
Terrible danger threatened:
The water keeps coming back.

The abyss of water has opened
Drown uninvited guests.
But here deceit is useless:
She can't swallow Aurora.

Our heroes are divided.
About half an hour later
Everyone found themselves in the tower of the castle,
Who did Aurora bring?

They entered the empty room
The water lapped at their feet.
They had nothing left
How to drown, accepting your rock.

But Aurora smiled
And suddenly turning his back,
Fearlessly stepped into the mirror
And she took everyone with her.

Only an island in Austria remained -
The former inconspicuous trace.
For us in Lemuria was born
Happy future light.

Since then, Lemuria has been growing,
Our home is where we found salvation.
Princess, it's your turn
Go on an adventure.

Child, my story is over,
The night is impenetrable and dark,
Now that the fire has gone out
Hurry quickly into the arms of sleep.

Chapter 1

We start our journey in a mysterious place. Aurora does not understand where she is and where her father is. If you go to the left there will be a tree with thorns. We go to the right, towards the monastery, on the way we will come across a box, we approach it and push it further to the ledge. Having dragged the box, we jump onto it, and then onto the ledge. After that, we jump up the branches of the tree and go all the time to the right - straight. Having reached the rose tree, the girl will cry near it.
An Igniculus firefly will appear and wonder what's going on. Aurora and the firefly will start a dialogue, after which they will go together to the forest fairy who is waiting for them. Now we can control both the girl and the firefly with the mouse. If you just control Aurora, then Igniculus will fly behind her.
We go forward with our companion, jump over the moat, you can jump down and open a chest with a healing elixir. Having reached the luminous plant, the firefly will collect lights for us. The green light is Aurora's health, the purple ones are mana, the blue ones restore the firefly's energy. We go further and to the closed tree behind which the trail.
To open the passage behind the tree, bring the firefly to the three posts around the tree. We hold the left mouse button so that the firefly starts to glow, a shadow with a figure appears, we connect the shadow with the same figure above the tree. As soon as we connect all three shadows with the figures above the tree, the passage will open further, we go into the altar of Matilda

We take Matilda's sword under the statue. Our first enemy in the game will appear, we enter into battle with him. The fight takes place step by step. Below we see a scale in which there is a period of waiting and acceptance. When Aurora is on the wait bar, just wait for the enemy to strike. As soon as Aurora is on the reception scale, we use an attack, heal or put a shield. Fireflies while waiting, you can collect lights from plants and also blind enemies with their light, slowing them down.

After the first battle, we leave the cave with the statue and move further along the path, we will meet opponents in which we will train. As it was said, the enemy can be blinded during the battle to slow down, attack him from behind, which will be considered a surprise attack and gives a bonus before the start of the battle. You can simply blind the enemy with a firefly before the start of the battle and approach him calmly from behind, this will be considered a surprise attack.

Chapter 2

We get to the chariot on which the crow sits and we are asked for help, the second chapter begins. We move on, now we will meet the creatures of darkness - white flying ghosts. They are vulnerable to light, so a beam of light works well against them.
We approach the closed door. Someone is asking for our help. But the door is closed, there is no way. We drag the nearby box back to the ledge, jump onto the box and then onto the ledge, move towards the house, go inside.

Inside the building, climb up
We need to climb up. We shine with a firefly in the center to lower the suspended platform down, jump with Aurora onto the platform again, shine with a firefly to go up, drag the box onto the bridge, go down with it and drag it to the right to the ledge. We jump over it, on the other hand we pull up another box and get to the lever.
We start the elevator constantly moving up and down. We drag the first box onto it that we dragged when the elevator goes down and go up with it. We put the box on the button in the floor to open the door opposite. We come to a small closed passage. At the very top, under the ceiling, we shine a firefly on the button to open the door. We leave the building.

Wood Fairy
We go along the top, press the lever to open the door that was closed, jump down and go there. We need to destroy the glass, with the help of the lever we scroll the colored circles in turn with a firefly, cast a shadow and point them at the pillars. Wake up two statues accept the fight. Both statues are vulnerable to light. We concentrate the blow on one of the statues, using a beam of light on it. After we deal with the first, we finish the second. In which case, we use elixirs.
After defeating the statues, we talk with the forest fairy and gain the ability to fly.

Chapter 3

We take off through up after talking with the forest fairy to the sky. We go to the left on the way we will meet the jester Rubella, who will become our partner. Now you can fly and fight with enemies to increase your level and the level of your partner and collect gems and elixirs. After that, we go to the beginning of the game to the altar, where Aurora woke up. We head to the left to a tree with thorns, and then we fly over the ledge and on the way we will meet a giant who will block the path.

Giant
We accept the fight with the giant. Shine a firefly on him to slow him down, as he deals the most damage. After that, we deal with the wolves and take on him, or we concentrate the entire attack on him, ignoring the wolves. The giant reflects any magical attack, so we only hit him with physical ones. If he strikes, he will take many lives at once. We use the skills of our partner to heal or use elixirs to restore health.

tree with thorns
Near the pillar with which he stood we go into the passage further. A map of Old Lemuria will become available to us. Having appeared in a new location, we go to the left, and fly inside a tree with thorns, having reached the middle of its base, we fly up along the base and in the crowns of the tree you can fight with a large flying creature. We fly further to the village of Capilli.

Chapter 4

Finn's Trouble
The village of Capilli is practically empty, only drunken crows. We examine the houses near the well, we approach the crying magician. From the dialogue with him we find out that the whole village was turned into birds. You need water from a well to turn everyone back into people. We go down into the well. Partner Finn will join us.
We move inside the well, turn off the moving bayonets in the passage by shining a firefly on the button. We get down to the bottom of the well and go left to the door. We cast shadows to open it and go inside. We go to the right, turn off the pins with the help of a firefly. On the big head of the statue we will meet a crow - Finn's grandfather. Above on the right we find a passage and go to the boss of the three-headed hydra.

Three-Headed Hydra
The first fire head is vulnerable to the water attack (rainstorm) that Finn has. Medium poisonous head - I don't know (who knows, please write in the comments) Far water head - vulnerable to lightning strikes. We inflict attacks on each head to which they are weak, and we heal when there are few lives left. It is advisable to focus on the fiery one, as it deals damage immediately to you and your partner.
After the victory in the village, everyone will become human. Aurora will play the flute of the forest fairy for the headman. We approach grandfather Avo, he will tell us about the garden. We will receive an additional quest "Nerai Garden". It is also important to talk to all the inhabitants in the village, for this we go into the houses and approach the inhabitants on the street. Many will simply tell us something interesting. Someone about a cousin, someone will need an apple. In the future, this information will be useful to us. Go also to the girl Capilli who calls the pig Achilles, we will receive an additional quest "Odyssey of Achilles"

After we help the village, the game does not tell us what to do next and where to go. We go to the left from the village, Finn will catch up with us and ask to go with us. We go further to the left through the rocks and gorges in which the wind blows, We skip the streams of wind and at the end we reach the passage to the Rambert Plains.

Additional quest Neray garden
We get the quest from Avo's grandfather in the village of Capilli. After that, we fly to the rose tree, where we first met a firefly, there is a house nearby. Near this house we destroy spiders, there should be three groups. After Avo appears, after talking with him the task will be completed.

Chapter 5

Having reached the Plains from the village, a new chapter of the game will begin. We make our way through the fountains that pour directly from the sky, to the collapsed railway bridge. Then the coil will spin through its vents, climb up, press the lever to open the passage, go there to Aurora's sister, Nora. After talking with her, we get another partner Nora.

We go further making our way through the mills. After passing the mills, you can meet the hermit Capilli, who will give gems. We fly up from it and see how stone fingers stick out, and in front of him is a face made of stone. Under it, you can go into the cave and destroy the large fiery head of the golem. After we fly over the face of the stone and get into the town of Bolmus Populi.

Additional quest Odysseus Achilles
We get the task in the village of Capilli from a girl with the same name. She lost her pig. Pigs will fly on the Rambert Plain. We need one of them. In one of the mills we go inside, turn the big gear so that we can go down. Walking along the bottom, an ambush will attack us. Next will be the pig we need. We highlight it with our firefly to recognize Achilles.

Chapter 6

We get to the town of Bolmus Populi. We go to the bank and talk to Mayor Bolmus. The mayor will report his concerns about the vault. We leave the bank and on the street a young mouse, Robert, will already be waiting for us. He will promise to take us to the castle on the hills and join us.
We will appear in front of Mount Magna, which will open its mouth and launch us inside into its chest. We avoid dripping lava and destroy three spiders. After that, we head straight to the heart of Magna and fight with the main spider barefoot. The spider constantly accelerates the speed of itself and its allies. This is how I beat her. At first, Robertom tried to slow her down, and then shot arrows at everything. You can also use Finn to hit everyone.
If one of your allies is almost dying, then we heal, Rubella is very well suited for this, or we heal with elixirs, in extreme cases, we change the wounded to another ally. After the victory, Margaret will leave Robert. And we are heading to Magna, who will lift us upstairs.

Side Quest: Laws of the Market
The task can be taken from Adolphus in the town of Bolmus Populi. He sits on a turret with a violin. He will give us an apple and ask us to bring gold for it. I already wrote above that in the village of Capilli it is worth listening to the inhabitants. In one of the houses, one of the magicians talks about an apple and is ready to exchange a shovel for it.
We fly to the magician, give him an apple, take a shovel from him. Now we fly to the place where there is a beautiful wagon or chariot with a crow. Right where chapter 2 started. There will be a magician and look for his shovel. We give him a shovel, he will give us a lantern in return.
Then we fly from the town of Bolmus Populi to the place where the large ingrown titan Magna (face and fingers sticking out of the ground) descends under it into a dark nook, where the mole miner sits, we give him a lantern, for which he will allow him to take a piece of gold. We return to Adolphus to hand over the quest.

Side Quest: Curse of Bolmus
In the town of Bolmus Populi we go into the house of Mr. Bolmus. He will complain that he has recently acquired a living space but someone lives in the basement. We go down to the basement and destroy the ghosts with braids. Vulnerable to water. After that, we return to Bolmus to hand over the quest.

Side Quest: Robert's Trouble
Inside Magna, when we approach the vault, Robert will ask for help and this task will appear. We need to pick up a cipher. To the right and left of the vault there will be two levers; scroll the symbols on top of the vault so that they match the symbols on the door. After that, we light the rotating pillars with a firefly. The door will open and the task is completed. Inside, open the boxes and collect gems and elixirs.

Chapter 7. Duke and Duchess

When Magna lifts us to the castle, we rise to the temple of the moon, the flying gargoyle boss is waiting for us there. The darkspawn will be with her. The creatures of darkness are vulnerable to light, we first destroy them with light, and we try to keep the boss himself with a firefly. Well, then we deal with the boss himself. We heal with heals, raise fallen allies and so on))). It all depends on your combinations and the use of skills.

After the victory, we go into the temple and head to the mirror. We say goodbye to our friends and go home with Nora. But the hole will take us to the stepmother, who is Umbra. Umbra will imprison Aurora. Aurora will play the flute and the guard Angus will help her free. Who will join her and become a partner.

Side Quest: Rubella's Woe
We need to find Rubella's brother. As you understand, the quest is obtained at the very beginning of the game, but it can only be completed in chapter 7. When Magna lifts us up to the castle. Immediately we fly high up, adhering to the right edge to the very end. When we fly to the left there will be a passage, we fly along it to the left there and we will meet Tristis. He will join us.

Chapter 8

As soon as Angus saves us, we go to the mechanism, there will be a door behind it, we go in there. All our allies are sitting inside, at the bottom we press the lever to free everyone from the cells. We return to the mechanism to start it. The solution is not difficult. Just move the little gear up. At the bottom, press the lever to launch the large gear in the other direction. and after that we shine with a firefly to lower it to other gears and open the passage down.
We get to the tower with the boss. Names, as I understand it, which has a lot: Kripusculum, Cordelia. We fight with her. As always, I recommend destroying her ghost assistants first. They are vulnerable to a beam of light. After that, we deal with the boss himself. You can give an elixir of increased damage to your ally who deals the most physical damage. For example, Angus. With this elixir, he took down Cordelia in one hit for 900 hp.
After the victory, we take the moon. And Aurora will take on a different look.

Optional Quest: Angus' Trouble.
Angus will ask for help to help his friends imprisoned in prison. We go to the camp of his brothers. Then we go through the doors. We need a door over which there is a sign of the moon, the same as on the shield of the statue. There we will find his brothers.

Chapter 9

We head to the village of Rybnikov, where we meet Fisherman Drust and Jen. They will tell us about the ogre, which drags all the inhabitants to his underwater cave. We fly to the right to the cave of the ogre. In the mountain we find three podiums with Roman numerals, we drag them to the inscriptions and cast a shadow with a firefly to open the passage to the ogre.
We fight with the huge. We have already met one. First we destroy the wolves, then we deal with the ogre itself. After the victory, you can return to the village and take Jen as a partner. We go from where the ogre came and go down on the bathyscaphe to the bottom of the sea.

Side Quest: Kinbel's Secret
Read the inscription near the statue and get this task. Looking for

Chapter 10

We go down to the bottom of the sea. We make our way through the ice floes on which the current goes down and to the left to the fountain with the statue. From the water we learn that the father is getting worse. We go further to the water boss. As always, we destroy his small assistants, then we deal with him.
We go further to four statues. They have different objects in their hands, you need to shine a firefly on them to cast a shadow on the gate, but you need to do it in the right order. First, we cast a shadow from the first statue on the left, then from the second statue on the right. Next, we put a spear and at the end a harp.

We make our way through the pins to Knox. Knox will fly up and close the passage behind him and launch poison gas into the room. On the left and right, we open the doors with a firefly and get to the valves that open the closed passage up. We act quickly as Aurora's lives are being taken away from the gas. After that, we fly up through the spikes. From below, a platform with spikes will rise behind us, so we do not yawn, we act quickly. Having escaped from the platform, it is worth healing with a firefly before meeting with Nox. She will turn into a creature. We fight with her.

Side Quest: Lost Wisps
Having descended into the abyss, if we fly all the time to the right, we will meet brother Igniculus there, another firefly - the spirit of the elements. He is weakened and will ask to collect all his brothers. Looking for

Boss Umbra and final
Everyone who helped Aurora will gather next to her body. The warmth of the partners of the hearts will raise the princess to her feet and she will go to the last battle with Umbra. If you pumped your allies and our heroine, then there should be no problems with the boss. We use all our elixirs and partners to the maximum as this is the last battle in the game. Umbra is also vulnerable to light.
After the victory, all the inhabitants of the island will go through the mirror to Lemuria and begin a new life in this country.

I have got no kingdom. In this world I "m through.

So friends, I went through the game once, managed to incorrectly pump almost all the characters except for the tank, and literally threw hats on the main boss. Therefore, after two weekends of zadrotstvo in pirated version, feeling an unclosed gestalt and anticipating two more days off, I bought licensed version and started all over again.
Just to clarify, as one CoL review said, the game doesn't hit you in the head with "how to do it" hints. You have to figure out a lot of things yourself, for example, how much life the enemy has left. No, his life bar is not highlighted, surprise! Moreover, for the most part, nothing is known about him at all, about how best to kill him, you have to dig into the "poke with a wand" method. And since the game was released on April 30 (that is, 5 days ago), I feel like one of the few Russian-speaking people who carry sacred experience and knowledge of how to play this game in the easiest and most convenient way.
I warn you, I tried not to spoil much, and in principle, you will not learn anything special about the main plot here. But still be careful in the "side quests" section.
Let's start with allies.
So you will have a lot of characters with three branches of development from 15 to 24 points in each. Each level is given one skill point. All characters have part of the branches hidden for up to two-thirds of the game. In each branch there are both the usual points for increasing characteristics (indicated by round buttons) and active skills. Active skills have three levels, which are marked with asterisks. At the very beginning, you will not see three-star skills on the tree, they open only after<большой спойлер>, and cost, note, 2 skill points.
The main feature of the battle is that at any time when your character has to choose a skill, it can be replaced with another one without wasting time and resources. That is, it should be remembered that, in principle, during the battle you have access to all the skills of all characters (if one of them has not died). Only two of your allies are on the battlefield at a time.
Regarding skills. Due to the nature of turn-based combat, attack spells are not divided into range and melee. They are divided only into physical and magical. Magic, in turn, are light (strongly hit those vulnerable to darkness), fiery (strongly hit those vulnerable to the ground), water (-//- to fire) and lightning (-//- to water). The last three have only one character - the magician finna, whom you will meet in the village of Capilli. An irreplaceable comrade in battles against enemies vulnerable to magic. Which enemies are vulnerable to magic? Hit and find out xDD I think some kind of base on this case will appear over time, but for now this is pure black-box testing (a couple of tips can be read in the "Enemies" section) Only Aurora herself, our main heroine, has spells of light. I have not seen spells attacking the earth from the characters. As for the development branches of Finn, I advise you to download all three evenly, first get to two-star lightning, then to a downpour, then to lightning, and after two-thirds of the game, finish the lightning to the end, since there is the most useful skill + 30% to spell damage ( passive). In addition, the penultimate boss is vulnerable to lightning, so I highly recommend reaching three stars. At aurora but I advise you to take the lower branch on the beam of light and the right one with the sword. A branch with starlight can not be touched at all. Here it turns out like a beam of light, although it casts longer, objectively hits much harder, and besides, it has a chance to kill the enemy on the spot. In addition, the branch has a passive skill that gives a chance to counterattack, which can also be very useful. About the sword is a separate topic, you can put stones into it that give very useful goodies (stones of different colors give different goodies), so the sword is worth swinging anyway (in my first game, I began to download both spells, scoring on the sword, and when it dawned on me that it is actually useful and important, I no longer had enough points for everything). It is still worth taking a ray of light with a three-star spell, since the final boss is vulnerable to darkness, please note that if you swing quickly, then soon you will have more points than Aurora has to invest in two branches, and you may be tempted to pump a couple in the light of the stars. Don't do this, otherwise you won't have enough points for a three-star beam and sword. Wait until the hidden skills are revealed, it's worth it.
All other characters have either physical spells, or buffs, or healing.
Rubella the only direct healer in the game, so it makes sense to swing her to the bottom branch with healing. It’s worth sticking two points into the right one for the sake of resurrection, and getting the left one to a two-star fist fight, for example. Rubella is a support class in itself, it doesn’t make sense to fight her all the time, but periodically call her to heal someone or knock down the enemy’s cast ( fist fight- the only quick spell in the game) - the very thing. By about two-thirds of the game, two of the three branches will be filled to the end, do not rush to pour into the third, wait until the hidden items open.
Nora quite useful, and also unique in that it grows very quickly, and gets a lot of skill points. I invested in slowing enemies and speeding up allies. On the spiders in Magna's heart, which have no vulnerabilities, she showed herself perfectly paired with the nimble Robert.
Roberta I didn’t appreciate it at all on the first playthrough, snorting at his weak attacks, and in general, in vain. The chip of the mouse is in speed, buffed by Nora, he manages to shoot three times, while slow enemies are just getting ready. He needs to upgrade the branch with the main arrow for the sake of passively increasing the chance of crit (until the end) and the branch with the "interference" skill, about half, or as much as is enough. One point can be poured into the antidote, remove the enemy stun and slow down. Hiller we have Rubella, as you remember.
Tristis this is a buff machine, everything is useful for him. Be sure to take agility, you can take the entire branch to the end except for agility for everyone, armor with protection from interruptions to exactly two-star armor, and the rest of the points to the lower branch, there is a passive skill to increase the duration of all this goodness ("long spells").
Angus we have a tank, and, as I said, the only one with whom I guessed right in pumping. Fury of the Kategida is the strongest physical attack in the game, it is unconditional to take it, and since from time to time he has to take most of the damage, I strongly advise you to download armor. Although his AOE is strong, but seriously, it’s better to pump armor and point strike. It is rare that all three enemies are vulnerable to magic or physical damage. Better to kill them one by one than all at once.
Jen... the spell that knocks back the timeline didn't impress me at all. The main feature in it is a spell that immobilizes enemies, pump everything into this branch, and a little bit into slowing down opponents.

Enemies.
There are from one to three enemies on the battlefield, although generally speaking they only went one by one at the very very beginning of the game, when Aurora was alone, and even there the freebie quickly ended. If the enemy is on fire, or has a lot of red tints, most likely he is vulnerable to water, pour Finn's downpour on him. If his figure is made in earthy, brown tones, try roasting him, he may be vulnerable to fire. Well, everything that looks like water, emerald and blue shades, strike with lightning. Colorless, grey, black and white experience is vulnerable to light. If you see that your standard strong spell usually strikes, for example, at 130 it suddenly gave out only 27, most likely the enemy is insensitive to your magic, he must be beaten with simple physical attacks.
When enemies are low on life, they "droop". No, seriously, not metaphorically, they lower their head and shoulders (if they have shoulders) and some of them are panting. This is noticeably different from their original jaunty state, mind you. If the enemy has drooped, know that he can and should be finished off.
Some enemies respond to specific actions. For example, multi-legged archers will counterattack if they are knocked down by a physical attack. Burning scythe skeletons simply counter all physical attacks. By the way, absolutely all bosses respond to interruptions, and this is very unpleasant. Moreover, they do not necessarily hit back, they can "enrage" and increase their speed, for example. Therefore, if sometimes it makes sense for some enemies not to shine a firefly in the face so that it gets to the selection zone and then shoot down, this does not work with bosses, and if you see that your attack will interrupt the boss’s spell, it’s better to put a shield.
In general, do not forget to actively use the firefly, it is mega-useful.
Now about the bosses in order. Well with first in the monastery you will manage somehow without me, both men are vulnerable to darkness, by this time you should already have a couple of yellow stones, if not, craft from red and green and insert it into the sword before entering the monastery.
The path to the thorny tree blocks troll. Remember, in a battle with any boss, it is better to first get rid of his minions, and then finish him off. Even if he resurrects one assistant, he will not resurrect him with 100% life, and you will quickly kill him again. Troll assistants, if my memory serves me, are vulnerable to darkness.
On the snake in the well be sure to take Finn, and note that each of the worms is vulnerable to one of the mage's spells. You know what to do.
Spiders inside Magna it is useless to hit with magic, I have already said, the duet Nora + Robert copes with them wonderfully. Just don't rush to cast the acceleration at the very beginning, wait until one of the spiders throws a slow down at you, and then. So as not to get up twice, so to speak.
Griffin in front of the entrance to the Temple of the Moon is indifferent to magic, but the black maidens of death, as you might guess, are very vulnerable to light. Remove them with Aurora, finish them off with a familiar tandem.
Cordelia bitch, she doesn’t care about the world, and the minions are very vulnerable to it. I did this: Tristis speeded up and buffed Aurora so that she killed the minions as quickly as possible and did not die, occasionally causing Rubella to heal, and then finished off with Angus and Robert according to a familiar pattern. Slow down the boss, speed up your own.
Troll in the village of fishmongers, along with the servants, is indifferent to magic. You know what to do.
birdie before the gates of the sun is taken down by Finn's lightning, only take down the minions first with some Angus.
FROM Knox it's a tricky thing, her minions are basically her own tentacles, so if you kill the head, the tentacles will die with it. So take Finn, stock up on manapots, and do everything possible so that he does not die. Buff him with Tristis, especially the interrupt protection. Treat him with Rubella. Slow down Knox with Robert and Jen. If everyone is dead, call Angus and let him tank with his taunt. You will succeed, I believe in you.
Umber, if before that it is correct to swing Aurora, it is given with half a kick xD Be sure, be sure to put citrine in the sword in the halls of the sun. You won't have time between the last two bosses. Purple owl minions are vulnerable to darkness, but reflect magical attacks. If the sword has a stone for additional light damage, then each of these owls is killed in two hits. Four rounds and the boss is left alone with us. Tristis for the win, protect the Aurora from interruptions, wrap it in a shield and speed it up. The dragon itself, at least with a ray of light. If he respawns an owl, he will respawn it not with 100% health and one hit should be enough.

Gems.
The system here is like in Diablo: three small gems are crafted into medium, three medium into large, three large into flawless. Two different colors from the RGB system will give us purple, yellow, and cyan. All three RGBs are crafted into a diamond; purple, blue and yellow are crafted into onyx. Onyx and diamond together make spinel. More details about which stones give what profit:
Sapphire in a sword it deals water damage, in armor it is resistant to water, in a medallion a chance to dodge an attack while choosing a move.
Ruby: Fire Damage/Water Resist/+ Max Health
Emerald: Lightning Damage / Earth Resist (suddenly) / + Max Mana
Tourmaline: chance to immobilize while attacking / - to damage from enemy magic attacks / enhances magic
Amethyst: increases physical attack damage when life is less than a certain percentage / reduces damage from enemy physical attacks / the same as in the sword only magic attack damage
Citrine: +to physical attack and also light damage / increases the chance of evasion during defense on def. time/increases the chance to push the enemy back on the time bar
Diamond: Increases overall speed/Gives additional experience after each battle/Increases the speed of the technique
Onyx: increases power/increases magic damage. and physical attacks if health level is less than a certain percentage/increases the chances of evasion during the choice of a move if health level is less than %
Spinel: + attack percentage / increases speed if interrupted / allows each round to start earlier on the timeline.

At the beginning, it makes sense to insert citrine / amethyst / ruby, so I went right up to the thorny tree. Then she changed the citrine in the sword to tourmaline, and the ruby ​​in the medallion to a diamond. The latter is due to the very long use of light spells. After Jen appears, you can not rely on chance, and change the tourmaline in the sword to spinel (before the final boss, you should still insert the citrine back).
Just do not rush to make spinel, we will be given three pieces in order to make a flawless stone for the quest with fireflies =)
I killed the final boss in the composition of citrine / tourmaline / spinel

Side quests.
I counted 11 of them.
Rubella's Trouble. The joker just needs to find her brother. Brother sits in the cliffs of Erin, when you find the Temple of the Moon, fly down and to the left from it, you will stumble upon a door that opens with a Firefly. From there, all the way to the left.
Finn's Trouble. There is nothing particularly complicated, you will figure it out yourself. Dive into the well, enroll the location, kill the boss.
Neray Garden. After you help Finn, an exclamation mark will appear over his grandfather Avo. He will ask you to clean up his garden, which is located where you first met your firefly, near a beautiful apple tree illuminated by the sun's rays. In short, from the Altar of Matilda to the right, kill three spiders that hang around nearby, and Avo will be happy.
Odyssey of Achilles. The quest is given by one of the Capilli, in that part of the village from which there is a road to a tree with thorns. Next to her is a pig with wings. In general, one of the pigs named Achilles is missing, and she must be found. Svintus hangs out on the plains, along the way you will somehow have to go through the mill, where the wheel inside does not spin by itself, but is controlled by a lever from above. When you put it in a horizontal position so that you can fly through the windmill, under this wheel you will find a way down, protected by retractable spears. Fly over it, turn right, be careful with the four-legged archer. The flying pig is our Achilles, first talk to him, then shine with Ignigulus to find the mark, and then catch it.
Curse of the Bolmus. The quest is given in the town, inside one of the towers. A mouse in the basement got ... no, not rodents. He's also a rodent. Rodents have burning skeletons with scythes in the basements. By the way, a couple is hiding in chests, do not click with your beak.
Market Laws. This quest is given by a mouse playing the violin. Fly over the city, you will find. After a short conversation and an exchange of barbs, you will have an apple in your pocket, which must be exchanged for gold. Ta, just spit. In the village of Capilli, a sad, hungry teacher sits in a school, who is ready to give a shovel for a piece of bread. We shake off an apple for him, with a shovel we go to the monastery, from there we fly to the left (well, where else), and down, if you remember, there was a cemetery in front of the monastery. In front of the cemetery was a carriage with a crow. But if we dispelled the spell in the village on the instructions of Finn, a gravedigger without a shovel will now sit here. We offer him a good deal, we get a lantern. If you carefully examined the plains, and after the lady with a pipe and an eye patch, you didn’t immediately fly into the city, but first ran down, through a secret passage through a waterfall, past the door, and even lower, you will remember that there was a very dark passage. And in this dark passage there is a hole in the floor where you can go down. This is a gold mine. We fly to the bottom, we meet a mouse-miner groaning alone in complete darkness, but surrounded by pieces of raw gold. Well, I think the further train of thought is clear to you =)
Robert's Trouble. Inside Magna, in one of the branches, there will be an entrance to the vault, which our ladies' archer will want to open. Do not suffer: once the right lever, twice the left, and one more time the right. Done, you are amazing.
Angus trouble. A mighty beast needs to save his clan imprisoned in a labyrinth. Everything is simple here, the main thing is to look at the shields. If you go right, in every room there will be a statue with a shield on it with a sign. You need to find a door with exactly the same sign and enter it. Easier than taking a bowl of milk from a kitten.
Kinbel's Secret. In the flooded lands, you will somehow have to fly past the altar with emeralds. As you go underwater and fly through caves with sharp rocks, green rocks will start to appear here and there. If you shine with Ignigulus, they will have arrows. The last stone will point vertically up. That is, when you find yourself at the fountain, fly up, despite the fact that there seems to be no way there. But you are flying
Trouble Jen. Passed automatically after the battle with the troll. Don't forget to come back and turn in the quest so Jen can come with you.
Lost Wisps. This quest gives a white firefly at the bottom of the sea, Immediately after the descent on the "elevator" fly to the right and slightly up. We need to find six more fireflies that scattered throughout Lemuria. In fact, it is quite simple to look for them, each of them is found around the sanctuary, which we saw quite a few on the way. The first firefly can be found right there, to the left of the questgiver. For the second, with the help of fast travel, we go to the monastery, fly up to the left and down. Third to the right of the village of Capilli, at the exit of the thorny tree. Fourth to the right of Bolmus Populi, on the ground not far from the lady in the blindfold. Fifth in the cliffs of Erin, from the entrance to the Temple of the Moon down-down-down, until you fly out into the open space and from there also a little down, the sanctuary will be on the right in the recess. Sixth to the right from the village of Rybnikov.

Chests, stardust, sonnets and letters.
I won’t make a guide to finding chests and dust, because this is a completely thankless task and in general look for yourself what I have to do everything for you xD In addition, I myself did not find one chest on the Rambert plains, and in general 10 chests in the Kinbel Sea and three dust. I suspect I missed the entrance to the sublevel somewhere (((I can only give one piece of advice, if dust is hidden somewhere nearby, you will hear a characteristic sound. Once you find the dust but do not take it away with a firefly, just listen and remember. Subsequently, more than once well, shine, always illuminate all dark and not very corners.Remember that part of the environment can be tritely hidden until you shine on it with Ignigulus.
There are only 16 sonnets. In Uplay, for 40 local in-game points, you can buy a display on the map of the number of pages caught, as well as with chests and dust. You don't have to waste your points on this nonsense, I'll tell you this: there are 5 in Matilda's forest, 3 in the plains, 4 in Erin's cliffs and 4 in the sea. Finding them is easy enough, they always fly in open space where there is a lot of space around. If suddenly you did not find the very first one, it is above the monastery, when you fly out through the hole for the first time, Aurora is strongly carried to the left, you must return to the roof and this sonnet flies there.

If you have anything to add feel free to)


Girl and firefly

After watching the opening cutscene, go forward. Then go down and move the crate by pressing the E button. When the crate hits the ledge, jump on it and follow on. There will be a cave in front, water below, and a wolf is standing on the shore. There is no further passage, so exit the cave and climb the tree, then keep moving. Climbing up, there will be a tree on the left, which you also need to jump in and follow on. Next, you will reach a large tree, where the main character says: “Wake up. What a terrible dream." This is followed by a conversation with a firefly. Follow the new hero, and now you can control the firefly. Reach the big tree and the conversation between Aurora and the firefly will take place again. Move the mouse so that the three figures that are on the wall find their shadows. To do this, move the mouse over each figure below, click LMB and connect them to the shadows on the wall. Next, take the sword and the battle is coming. Everything is simple here: select the action hit the ball twice and the enemy will be destroyed.

Then there will be a few more battles with opponents, which are easy to win. Aurora will go further, and only in a dark cave it is necessary not to go forward, but to climb a tree, then continue on, move the box and climb up.

queen of light

Almost immediately, a battle will begin, in which it is better to use powerful attacks. Next, go down to the dungeon, win another fight and open the door to enter inside. There is a puzzle waiting for us. First, with the help of a firefly, lower the central lift, climb up and lower the box down. Then, with the help of the box, we jump over the ledge and with the help of the second box we get to the flower. Then climb up using the platform that will be on the left - it will be activated by a firefly. And jump onto the platform right away, otherwise it will rise without you. Then go down and move the box to the platform to put it on the button on top. Next, go through the door, defeat more opponents and pull the lever, which will open the door from below.

Next is another puzzle. Everything is simple here: you have to turn the lever, after which each of the four colors appears on top of the circle. Then, with the help of LMB, we connect each color with a crystal on top, after which the showcase will break. Then you will meet with the fairy and Aurora will get the opportunity to fly. Further in two boxes, which is near the ledge, take two items (holding E) and fly up.

Towards adventure

Fly left. There you will meet the circus performer Rabella; she will join you and you will go together in search of her brother. Fly down, take a ruby ​​from the box, which can later be attached to armor or weapons. Then follow to the left, soon you will meet a giant - he will not let you pass just like that. We defeat him and fly up. Pick a page with verses.

Return to the pointer and fly after it down to the village of Capilli. Before leaving, soar up and take another page with verses.

deep well

The witch turned everyone around into a raven. Go to the location above, and there you will find a gnome - Finn. Collect water from the well, which will return the former appearance to the inhabitants. Finn will join your adventure. Enemies - blue spiders are best killed with a gnome attack - a lightning strike.

Get down to the river. Unfortunately, there is no water there. Fly to the door and open it; move the moon and place it above the door. Enter it. Then go right. Deal with enemies. Enter the cave and go right to the exit. Defeat the Hydra.

After the battle, return to the village and take the quest "Not a Garden of Eden" from the dwarf. In the garden, you need to clear the area from enemies. Then take the quest from the girl standing in the village. The purpose of the task is to find a pig in the Mills (location). There will be a special mark on the animal - you can easily identify it by it.

Then follow to the Rambert Plains. Go to the signpost. Get down into the passage, which is located nearby. Further iditol on the tunnel strewn with thorns. It is necessary to take the box from above and mark it on the platform below in order to get into the room with a bonus. After you activate the lever, exit through the left door. Exit the caves and follow to the plains.

An unexpected meeting

Walk left and reach the wheel. Go through the mountain, meet with Nora. Follow the sign with her, and you will reach the passage to the mountains. Find the citrine stone in the room. Move on. You will enter a cave inside the mountain. Explore it properly - it has a lot of useful items.

When you've explored the cave to your heart's content, exit it and fly up the side of the mountain. Fly over the mountain and you will enter the floating city.

About mice

First of all, you will meet a mouse that will give you an apple; you will need to take it to the dwarf school located in the village. Give the fruit to the teacher in exchange for a shovel, which must be taken to the dwarf with a cart - you will meet him on the way to the monastery. From him you will receive a lantern. Give it to the gold seeker in the golden cave next to the mouse village. For this you will receive an ingot of gold. Give it to the violin mouse and you will receive a valuable reward.

At the end of the hall will sit a mouse-governor. Talk to him and go with the joined young mouse to the vault. She will tell you that she knows an alternative way through the mountain.

Having reached the mountain, it turns out that she is alive. The mountain agrees to lift you with its huge hand to the city soaring in the sky, but first you will need to kill the spiders that prevent it from delivering you to the right place. Kill all the spiders, after which you will find the vault. The code from him is this: turn the lever on the right once, two more on the left, and one more on the right. After that, activate the three rotating glowing buttons.

After the battle, return to the city and climb up the mountain.

Duke and Duchess

Climb up and explore the location. On the top left will be the remains of the circus. There you will find the brother of the circus performer Rubella. Go to the exit at the very top of the map. Fight the giant griffin.

skyward

You are in a cell. Play the flute. Guard Angus releases us and joins us. Once out of the chamber, fly down. We get into the room with the mechanisms. To activate them, you need a firefly. We fly to the left, there will be a red door. We go. Releasing friends.

Chain puzzle - activate the lever on the left, and then move the far right. Then we activate the main gear at the top.

We're flying down. Here Angus will ask us to help him free his warrior friends. At the bottom we are waiting for the entrance to Erin's labyrinth.

You want the door that has the symbol depicted on the statue's shield on or next to it. You need to find a statue with a sign on the level, and then find a door with the same sign. After passing 4-5 levels of the labyrinth, we come to the room with the wars.

After we leave the room and go to the left. Meet Cordelia.

Rybniki and Ogre

Fly right. Chat with a living statue. Then we go to the village. We learn about the ogre who dragged the inhabitants to the depths. Save them. We follow to the cave on the right, we enter. Clear all chests.

We go further to the right after the cave. This will be the entrance to the troll's lair. We need to open the entrance. To do this, find two Roman letters on the pedestal at the top and lower them down. Then shine a firefly on them and point the bunny at the desired symbols. The fight with the ogre is not very difficult. He is particularly vulnerable to physical damage, while his dogs are particularly vulnerable to light. You can fill up the ogre first, then his dogs. After his death, we enter the door and go down under the water.

Abyss

We fly to the right, and we meet the Spirit of the elements, a firefly. He will ask you to help him find five fireflies. The first one is at the altar on the left. We go down the crystal, on the right the first cave is a huge boar boss. He is vulnerable to light. We follow to the left and get into the underwater city. We look into the fountain. Then we fight with the water boss.

Fly up from the fountain and a little to the left, you will see a hidden passage in the ceiling. There is a cache of Kinbel. We take six black stones from the box. Then we fly to the left. There will be a gate that needs to be opened by successively illuminating the signs on the gate. The order is as follows: shell, wings, spear, harp. We enter the halls of the Sun.

We go to the right until we reach a huge hall. There we meet sister Nora, who is now called Knox. She releases poisonous gas and flies up. You must quickly go into the passages on the right and left to open the passage. Before you fight Nox, allocate all the points for skills and damask, otherwise you will not have such an opportunity later.

After the battle, we watch the splash screen and fight with the Stepmother. She has two griffins with 800 lives each. The main thing here is to put protection more often. You can throw a slowing down potion on your stepmother.

Killing her will end the game. Congratulations on passing!