Entrance to another level in a computer game. Game terms, abbreviations, jargon and slang of online games. Watching the match while waiting

Philosophical Fiction, or Instructions for the User of the Universe Reiter Michael

1. DIFFICULTY LEVELS OF THE GAME

1. DIFFICULTY LEVELS OF THE GAME

If the reader is a lover of computer games or their creator, then he is probably familiar with such a concept as the “level of difficulty” of a game.

Usually the levels of a game are as follows:

? amateur ("I will win because I'm just playing");

? trainee (“I will win if the obstacles are not big”);

? good player ("let's play fair");

? specialist (“I will win even if the opponents are stronger and they are played along”);

? deity (“I will win no matter what, even if the game is filled with ‘chaos’, opponents will be giants and there will be no friends at all, or they will be traitors and at the same time helpless, and they will have to be rescued”).

Naturally, the names of the levels and their types can differ significantly from those listed above, but the main thing here is that they are built according to the principle “from the simplest to the most complex”.

It's easy to imagine a situation where a player starts learning to play at the simplest level (usually there are hints) and wins at it; then learns to play at a more difficult level and wins; then even more difficult and wins; and so on until he learns to confidently win at the most difficult level.

It looks completely ridiculous when a player first learns to play at the most difficult level and wins; then - at an easier level and wins; and so on until you can play at the most basic level. And at the same time it would be interesting for the player to play!

The campaign is the construction of various game scenarios in order of increasing difficulty.

As a rule, the first level of the campaign refers to the level of "amateur", and the last to the level of "deity". The player who won at the previous levels of the campaign, in case of defeat at one of the levels, returns not to the beginning of the campaign, but to the beginning of the level at which he lost.

Further, in modern computer games, there is usually not one campaign, but a “full assortment”. Having won one of the campaigns, the player moves on to the next, more difficult one, and so on in the same vein. As a rule, the first levels of the next campaign are much easier than the last level of the previous one.

This can be represented as a kind of "ladder":

Having played one of the campaigns and won at the last "hellish" level, the player moves on to the next one and, at first, gets relief - the "paradise" game. This is a respite before further even more severe combat.

Thus, the built game - different difficulty levels, campaigns, sets of increasingly difficult campaigns - arouses great interest among players and is in better demand than similar games but without those things.

Considering all of the above, let's return to building a model of the virtual universe.

Definition: chain of degeneration this is the law of the virtual universe, automatically adjusting the level of difficulty of the game in such a way that the higher the class of the operator as a player, the worse the initial conditions of the game, fewer freedoms and more obstacles, as well as fewer happy accidents.

Definition: hell ladder - this is the law of the virtual universe, which means that at the end of each chain of degeneration, the operator-player automatically switches to the next chain - more difficult, but at first he gets a little respite and can relax a little.

Note: Since the universe exists for the players (as mentioned earlier), the operator may not agree with these two laws, but at the same time he must take responsibility for choosing the level of difficulty of the game and must be aware of this.

So, for example, underestimating one's strengths leads to a "terribly boring" game, and overestimating one's strengths leads to an "unbearably difficult" game. Therefore, before striving for a "heavenly carefree life" or wishing to "save the righteous from hell", the operator must at least offhand assess his abilities as a player, so as not to get into trouble later.

Statement: In the virtual universe, there must be programs that fulfill the laws of the "chain of degeneration" and the "hell ladder".

There are two options for such programs - general and individual.

General applies to everything playing field or to a large part of it and works under the leadership of the core in such a way as to systematically roll "waves of horror" (waves of cataclysms - all sorts of different crises, catastrophes, wars, etc.) on large groups of players. This is the core program of the universe, and it does not work directly with servers (except in some cases).

Individual works with each separate server of the operator. She, figuratively speaking, "puts a spoke in the wheels" of his freedoms. This is also the program of the core of the universe, although it may look like "the machinations of fallen villains" to the players.

Consequence: If a player does not play at the simplest level, his server contains "freedom limiters", that is, specially installed subroutines that do not allow "normal life".

Consequence: The elimination of active "limiters of freedom" leads to a decrease in the complexity of the game.

Consequence: If a player feels that he is playing at a more difficult level than he can win at (in his understanding), he has at least three ways to get out of the situation:

1. "Sincerely Pray" to the core of the virtual universe about easing the level of difficulty of the game (and the core will take care of this task, since it is programmed to serve the players).

2. Remove the influence of "limiters of freedom" to your own server (or at least some of them):

a) introduce counter-programs of "enlargers of freedom";

b) erase the "limiters" subroutines or turn them off.

3. Change game.

Note: The individual program of the "chain of degeneration" has one peculiarity. Upon reaching the most difficult level for a particular player, some of his "limiters" are blocked. Upon reaching the easiest level for a particular player, some of his previously blocked "limiters" are unlocked.

Very important Consequence: While in the game, the operator-player must play the game according to his ability, otherwise he will inevitably encounter "recoil" degeneration chains.

Levels of Orientation Philosophy is intrinsically related to orientation to such an extent that it is quite possible to speak, for example, of the "philosophy of the anthill" or of the "worldview of the amoeba." It will be funny, but understandable: to discern a kind of philosophy already at the lower levels of orientation.

Some difficulties of translation In the process of translating the text of the book, certain difficulties arose with the translation of some terms that are important for the general content of the work. The reasons for these difficulties occurred, firstly, from the fact that some of the

Thirty-one definitions of difficulty Blue and red dots scattered across the computer screen. But these are not just colored dots. These are models of people doing what people do: looking for food, looking for partners, competing and cooperating with each other. At least that's what he said

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CHANGING LEVELS The era of mass democracy was also characterized by a huge concentration of power at the state level. This concentration reflected the development of mass production technology and the growth of national markets. Today, with the advent of small-scale technologies

4. J. Lyotard: postmodernity as an uncontrolled increase in complexity Jean-Francois Lyotard (1924-1998) in his postmodernism relies on Kant, Wittgenstein, Nietzsche, Heidegger. He is the author of the very term "postmodern", the meaning of which is still quite

Levels of morality Mill reasonably believed that people in specific situations are rarely guided by the main moral principle in their actions. Similarly, in justifying one's actions or in assessing others, it is impossible to jump from particular situations to

18. Consequences of complexity theory Complexity theory states that the Universe tends to more and more complex states. At the same time, more complex states have even greater potential for the development of the Universe. Let's try to draw some conclusions from this

Levels of the Teaching In one of his books, Maharaj speaks about the people of the West, indicating that in their past lives they were warriors of Rama. Were you present when he said this? He said this quite often. What did he mean? This refers to the mythology of the Ramayana, in which

Complexity Theory The discussions about the nature, feasibility, existence, and limitations of algorithms that I have presented in previous chapters have been, for the most part, "non-rigorous." I did not touch on the question of the possibility of practical application of the mentioned

Levels of Awareness The process mind in all its forms in physics, psychology and spirituality has three main states or levels of awareness: non-locality (essence level experience); bilocality (something that we experience in an indescribable way as dream figures or

Sometimes it is quite difficult to understand the conversation between two gamers, since the slang contains a huge number of incomprehensible words.

On this page you can find the most common gaming words and their brief definitions. To quickly navigate through the dictionary and find the right word, you can use the general search on the site.

If you think that some gamer word is missing in the dictionary, you can give it to us. After verification by the moderator, the definition of the word will appear in the dictionary.


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A B C D E F G I K L M N O P R S T U V Y Z
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Agro (short for English aggression - hostility)- a characteristic of enemies in games that determines who they will attack. In MMOs, for example, many players hit a monster to increase the monster's aggro. Whichever player generates the most aggro is the one the monster hits.

Agronub- a player who craves reprisals against other players in PvP, but at the same time can do little due to the unshoe mechanics of the project. Agronub is born when an ordinary noob starts to think that he is a GM (not to be confused with crayfish: every agronoob is a cancer, but not every cancer is an agronoub).

Hell- 1) English. add (add) - the enemy joining the battle. When a lone boss calls out helpers from nowhere, they are called hells; 2) directly hell (hell) - a place where sinners are boiled in cauldrons. In the gaming industry, it is often used as a name for the difficulty level.

Addon, add-on, addon (English add-on)- supplementary material certain game. Usually, the addon includes new levels, modes, weapons, skills, skins for heroes, continuation of the plot, etc. In most cases, installing an add-on requires the presence of original game, although sometimes developers release add-ons as standalone products. Some time after the release of the game, developers support the interest of the gaming community in it by releasing add-ons. Usually the addon costs significantly less than the game itself.

Account, account (English account)- a special record in the database that correlates real person to the virtual property belonging to him - characters, equipment, subscriptions to additional services, etc.

alpha tester- a user participating in the alpha testing of the game.

Alpha testing, alpha testing- one of the first stages of the trial of the game, at which a large number of errors are caught. At this stage, a relatively small number of people are involved, and in most cases these are special employees, either the developers themselves. After the completion of the alpha testing, the developers work on fixing all the bugs found by the participants in the alpha test. After making changes, the project moves to the stage of beta testing, or re-alpha test.

Anon- an unnamed member of the gaming community.

Antag (English untag - not marked)- in MMOs, a character without a clan sign.

Antagonist- usually this is one of the main plot characters in the game, who is actively fighting the main character - the protagonist. Often the antagonist is the main villain of the game, although this is not always the case.

Up, Up, AP- 1) Up (up) - the transition of the character to a new level. Apnitsya - survive to survive the increase in level; 2) AP (abbreviated from the English attribute points) - points that are spent on improving the characteristics of the character; 3) AP (short for English action points) - action points in turn based games; 4) AP (abbreviated from the English arena point) - points issued for winning the arena (in MMO); 5) AP (abbreviated from English attack / ability power) - attack / skill power.

Art (English art - art)- an image created by artists in the early stages of the developers of a game project. This is usually a conceptual view of the game world and the characters that inhabit it, which can change significantly by the final version of the game. Also, art includes artwork created on the basis of an already finished game (most often this is fan art).

AFK (Eng. Away From Keyboard, AFK) is an abbreviation often used in chat. Literally translated as "departed from the keyboard" and means that the user will leave the computer for a while.

Achievement (English achievement - achievement)- a reward for fulfilling a certain condition in the game. In most projects, achievements are given as for passing certain stages storyline, as well as performing special actions - for example, finding all the hidden treasures, or killing several opponents with one shot.
Achievements serve to compare the skills of players and raise interest in the game - all modern gaming services provide the opportunity to compare your achievements with those of your friends.

Bug, glitch (English bug - beetle)- an error in the game or some other program. A bug can be either completely harmless and not interfering with the gameplay, or completely making the passage of the game impossible. Glitches can occur both due to an error in writing the code, and when the hardware or installed software is incompatible with the program or game being used.

Ban (English ban - prohibit)- one of the methods of punishing users for violating established rules. Usually a ban is issued by the game administrator for rude communication with other users, bot-making, intentional use of bugs or hacks, unauthorized purchase of game goods or currency for real money, as well as other serious violations. The ban can be permanent and temporary, and the ban does not always completely block the account - sometimes restrictions are simply imposed on the use of certain services.

Buffing, buff (English buffing)- the imposition of characteristics on the game character, which can be both positive and negative.
Positive buffs are often resorted to before significant battles to increase the combat abilities of the group. Sometimes in MMO projects they buff other users to express their sympathy.
During organized combat in MMO projects, buffing the group is usually the responsibility of one or more squad members. This allows the group to fight more effectively even during extended battles. A person who can apply buffs is called a buffer.

BB (abbr. English Bye Bye - bye [farewell])- farewell to the interlocutor in any network game.

beta tester- a user participating in the beta testing of the game.

Beta testing, beta testing- the stage of game development, at which the project is almost ready, but additional catching of bugs is required before the start of sales or commercial launch. During the beta test, the developers are trying to attract a large number of users who can recreate as many game situations as possible.
Beta testing is carried out by the developers themselves, or ordinary gamers are involved, who are ready to report bugs found during the testing process. A beta test can take place in several stages, after which the game is allowed for sale or commercial launch.

Bija- abbr. from jewelry. Bracelets, rings, earrings, etc.

Build (English build - style)- customization of character characteristics for a certain style of play, or to achieve a certain goal. Because Since the characteristics of a character are often influenced by the things he wears, a certain set of things that serve certain purposes is also called a build.

Bind (eng. bind - bind)- 1) Binding a number key to a group of troops, items or skills in strategies and RPGs, after which they can be resorted to by pressing this key. "Bind" - assign a key to a group, skill or skill, item, etc.; 2) Choosing a location to which the character is tied, having the ability to quickly return to it; 3) Binding a thing to a player, after which it cannot be sold for money or given to another user.

Bum- a player who does not belong to any alliance or clan. Usually used in multiplayer games where it is possible to wage clan wars.

boss- a very strong opponent, usually encountered by the hero after completing the level or at the very end of the storyline. Usually, defeating the boss requires a lot of effort and finding his weaknesses, although recent times the latter is not so common in modern, more casual projects. Often, defeating a boss requires completing one or more QTE sequences. If several bosses are encountered as you progress through the game, then each next one, as a rule, becomes stronger than the previous one.

Bot- a special program that controls the actions of the game character. Bots can be divided into two types: 1) a bot that acts as an opponent in a network game, on which you can train without the presence of real opponents; 2) a program that imitates the actions of a real player, used to automate the processes of pumping and farming. Such bots are prohibited in almost all multiplayer games.

Boost (English boost - increase)- a phenomenon in which any characteristics increase. Using haste in races, buffing damage, or using strength potions are all examples of boosts. Something that can produce these kinds of effects is called a booster.

Railway carriage- a low-level character that unites in a group with a high-level one, and gains experience on kills without doing anything. Used for power leveling.

Wipe (English wipe - destroy)- 1) a fatal set of circumstances in the MMO, in which the entire group is sent to the cemetery in the status of the dead; 2) chat spam in order to hide an objectionable message beyond its scope (each new message pushes the wipe target one line away, and with repeated repetition it is completely hidden from view).

Vanshot (English one shot - one shot)- death from one hit / shot / skill.

Var, Holivar (English war - war, holy - holy)- the term has a wide application: the battle of the clan against the clan, the battle of teams in MOBA or opponents in multiplayer, the main condition is the duration. Whether it's a long game, or its display in real life: the eternal confrontation between two players or other parties. More often than not, the activity is more than useless.

Warlock (English warlock - warlock)- in RPG games, a character specializing in dark witchcraft.

Wartag (eng. war tag - mark of war)- A member of the opposing guild. In MMOs, there is a place to be directly labeled: guild members label hated rivals.

Video review- review of the game, made in the form of a short video. In it, the author talks about the main features of the project, and the video at this time demonstrates the gameplay. In well-made video reviews, the gameplay shown most of the time demonstrates what the announcer is talking about.

Virtual reality, VR (English virtual reality, VR)- a fictional world created by hardware and software systems. The perception of this world by a person occurs through various human sensations: sight, hearing, smell, touch and others. Virtual reality simulates both exposure and responses to exposure. To create a convincing complex of sensations of reality, a computer synthesis of the properties and reactions of virtual reality is performed in real time.
To achieve greater realism, when creating virtual reality, the goal is often to recreate as many laws of material reality as possible. At the same time, in games for entertainment purposes, users of virtual worlds are allowed more than is possible in real life (for example: fly, create any objects, etc.).
At the same time, do not confuse virtual reality with augmented reality, because the goal of virtual reality is to create new world, and supplemented - only to add new objects to an existing one.

Age rating– legislative restriction on the age of various works of mass culture and games as well. This restriction is intended to limit the impact on the not yet fully formed consciousness of a minor. Different regions have their own content rating systems.

take out, take out, take away- eliminate something. You can take out the opponent's team, enemy hero, etc.

Sawing (English cutting)- knocking out a player from some location or level zone. Very often, working in a team, players are engaged in sawing out campers. In other words, sawing can be described as knocking out an opponent from a certain location on the map, depriving him of a tactical advantage.

Guide, guide (English guide)- A guide to the game, which contains tips to help you better master the gameplay. Often included in the guide walkthrough games.

Gamat (English game - play)– play any computer or video game.

Ganges, Ganks (English gang kill - killing by the crowd)- killing an opponent with a crowd. The term is widely used in MOBAs and MMOs.

Garena– a network service designed for a network game. The service allows you to create a virtual local area network between players connected by the global Internet in just a few clicks and does not require additional configuration to start using. Since this service allows you to play online in many pirated versions games, it is very common among the younger audience of gamers.

GG, GG (abbr. English good game - a good game)- 1) a statement of fact when collective game: the game [game] according to the writer is good. In our time, the reduction has practically lost its original meaning, and is used as a synonym for the end of the game [game]; 2) abbr. from G lava G eroi, protagonist.

Game over, gamover (English game over - the game is over)- the end of the game. In modern games, such a phrase usually ends with a loss in the game, but earlier such an ending meant the general end of the game, regardless of whether the gamer won or not.

Gamer (English gamer - player)- A person who plays games. Although the term includes people who do not consider themselves to be full players, they are often used to refer to those who spend a lot of time playing games or are interested in them.

Gameplay- the gameplay of a computer game from the point of view of the player. The concept of gameplay is very general in nature and usually expresses the received sensations from gameplay, which is influenced by a variety of factors such as story, sound, and graphics. Thus, one and the same combination of gameplay factors can lead to different, sometimes even completely opposite, assessments by two different people.

Gimp (English gimp - cripple)- Useless in PvP character. Gimps can become victims of improper buildup or purchase.

GM- 1) abbr. English game master - the honorable title of a regular, a master of a particular game. In domestic realities, players call themselves GMs; 2) abbr. English guild master - the owner [founder or manager] of the guild.

gosu, goser- synonymous with GM or Papa. Highly experienced player.

Grena, toast (English grenade - grenade)- a commonly used name for grenades in shooters. This term refers to both conventional grenades and any other explosive devices.

Grind (English grind - grind)- gameplay, which consists in a tedious action of the same type. Killing an infinite number of weak mobs for experience or loot is a classic example of grinding.

Griever (eng. griefer - causing suffering)- a player who takes pleasure in spoiling the game for other people.

GFSh, FSH, Frishard, Frishka, Friha, Shard- abbr. from "shit freeshard". Free pirate game server. There are no good examples.

Damage (English damage - damage)- damage, or damage, inflicted by the hero to other game characters and vice versa. This value has a numerical representation, which is subtracted from the current amount of health of the character who was damaged. Often, the amount of damage is affected by the weapon used, the skill and other characteristics of the character's characters, as well as the armor used.

Dungeon (English dungeon - dungeon)- a location limited by a border (material, for example, in the form of mountains, or logical in the form of invisible walls) - a cave, dungeon, ruins, etc. Usually the hero goes to dungeons to complete a specific task - to find something, or kill someone.
In multiplayer games, group dungeons are common, designed to be played in the company of friends. At the same time, mobs in such locations are much stronger than usual, and at the end of the day, the group will have to fight with one or even several bosses.

Engine (English engine - motor, engine)- a complex set of programs designed to create computer and video games. Modern engines include a lot of modules - rendering, physics, sound, scripting, animation, artificial intelligence, networking, multithreading, memory management, etc. All this allows you to significantly reduce the time and resource costs for creating and porting games.
On one engine, games of completely different genres and settings can be created.

Debuff (English debuff)- any negative impact on the player or mob that does not cause direct damage. Usually, for every stat that can be buffed, there is a debuff that lowers that stat's value. Common examples of debuffs include reducing basic characteristics, slowing down or completely stopping the character, blindness, silence, as well as reducing resistance to certain types of damage.

Device device, instrument, mechanism. The word has both an in-game display (a gravity gun is a device) and an out-of-game display: mice, gamepads, etc. are called devices.

Grandfather- an old-timer and a frequenter of the game. Extremely experienced user.

demo, demo, demo- a demo version of the game, which is distributed for free (although there are a few exceptions when the demo version of the game was sold). Demos are released so that a potential user can make sure in advance that he is buying an interesting game of good quality.
Demo versions are usually limited to a few entry levels that take no more than a couple of hours to complete.

Ding- onomatopoeia of the moment of transition to a new level, which began to mean this phenomenon.

Disconnect– termination of connection with the server.

DLC, DLC (eng. downloadable content, DLC)- additional downloadable content for games distributed online through various digital distribution services. DLC can be both paid and distributed absolutely free. The original game is required to install the DLC.

Donat (English donate - donate) is one of the ways for developers to get money from players. It is usually present in "free" projects, where it is possible to play without paying for the game itself. At the same time, it is possible to get some advantages for a relatively small amount of money. Usually, for a donation, you can upgrade your character faster or get unique items and abilities.
Recently, developers have been trying to maintain a balance between paying and playing for free users - the donation system is being developed in such a way as to reduce the time required for the user to achieve certain results. At the same time, a user who plays absolutely free can achieve the same results, having spent a significant amount of playing time on this.

Supplement (English expansion pack - expansion pack)- additional content for any game. Unlike DLC, it can be distributed not only through digital distribution services, but also on separate discs.
Usually, the add-on includes new levels, weapons, characters, continuation of the story, and so on. Most often, the installation of the add-on requires the presence of the original game, but there are also independent add-ons that are released as full-fledged games.

Augmented Reality (AR) is a term that describes all projects that seek to complement the real world with any kind of virtual elements.
Augmented reality in games is achieved using a camera and other additional sensors. The received information is processed and on the screen a person can see the image captured by the camera, supplemented by virtual objects.

DoT (abbr. English Damage Over Time - damage over time)- damage that is inflicted over a period of time. One enemy can have multiple DoTs.

DPS (abbr. English Damage Per Second - damage per second)- the amount of damage that a character can inflict in one second.

Drop (English drop - fall, drop)- items that fall from the enemy when defeating him.

Drul- druid. Character class in MMO and MOBA games.

Dupe- creating a duplicate of an item, or a sum of money in the game through the use of mistakes made by the developers.

Close Beta Testing (CBT)- closed beta testing of the game. The beta test accepts separately selected players from all who have applied for participation. Typically, the selection criteria are both social parameters and computer characteristics of a potential candidate. This method allows you to recruit the widest range of audience and test the stability of the game on a large number of different configurations.
Also, you can get to participate in closed beta testing by receiving a special code, often called an “invite”. You can often get invites on various game portals, with which the game developers have agreed to hold special promotions.

Zerg– 1) a large crowd of people or units. The common form of this word comes from 2) the name of a race in Starcraft.

Zerg rush- blitzkrieg of the game world: fast attack with a huge number of units.

Event, event, event (English event - event)- an event that is not standard for the gameplay, expressed in the form of a special competition, a fair of special goods, or the appearance of special mobs in places where they did not exist before. Usually, events are organized by the project administration for holidays or other significant dates, although they can be held by the players themselves - for example, an unofficial tournament or an organized mass attack on enemy positions.

game studio- a group of people involved in the development and creation of games. Sometimes several studios can be combined to work on a large project. After the release of the game, the studio continues to work on the project for some time, releasing patches and additions.
Game studios can create projects either under the guidance of a game publisher or completely independently. In the second case, the studios are called independent.

The game world game world) - the world that is embodied in the game, thanks to the plot implementation and gameplay. Speaking about the game world, they mean immersing the user in the plot of the project with a presentation of the history of the game world, a description of its laws and events. The game world tells about heroes and anti-heroes who produce some significant event that develops the action in front of the player.

gamer- a person who is addicted to computer and video games. On the this moment There are clinics that specialize in the treatment of gambling addiction.

gambling addiction- addiction, as a result of which a person cannot lead a normal life, since the gamer seeks to spend all his time playing games.

AI, AI (English artificial intelligence, AI)- a special part of the program code of the game, responsible for the actions of game characters under the control of the computer.

Imb, imba (English imbalance - imbalance)- the definition refers to something very cool in the project that does not fit into the game balance. It can be some class, Persian, incredibly cool skill or item.

Instance, insta (English instance - case)- in MMOs, a location that is uploaded personally for the group.

Instant kill- instant kill. Any one-shot is an instant kill, but not any instant kill is a one-shot - death can also occur as a result of a gank.

Kite (English kite - [air, paper] kite)- the process of attacking the enemy when the enemy cannot fight back (this can happen as when using a ranged attack, with impenetrable armor or with 100% evasion from attacks). When kiting, the aggro of the enemy should be on the attacker (kite), while the rest of the group can easily destroy it without taking damage. The kite can also be used as a means of locomotive.

Cartridge, Karik (English cartridge - cartridge)- an electronic device based on ROM chips on which the game for the corresponding game console. In addition to a number of advantages (good copy protection, expansion of the console's capabilities, quick access of the console to the game content), cartridges have several big disadvantages - the cost of production and rapid mechanical wear of both the cartridge with frequent replacement of the game, and the console connector itself for cartridges. In this regard, console manufacturers abandoned this format back in the late 80s.

Caster (English cast - cast [enchantment])- a character capable of conjuring, casting spells.

Quest (English quest - search)- 1) the genre of the game, the main task of the player in which is to solve logical problems and puzzles, often associated with the need to initially find objects in available locations, and then come up with a use for them; 2) the task given to the player.

Quick Time Events (Quick Time Events, QTE)- one of the gameplay elements in games. The point is that buttons appear on the screen, and the player must have time to press them in time. Sometimes you need to quickly repeatedly press one button, or even hold down several buttons at the same time, which sometimes turns the QTE into a “twister” for your fingers.

Camper (English to camp - to set up camp)- a player in the network shooter mode, holed up in hard-to-reach and hard-to-find places with good overview map locations. From this position, the player makes surprise attacks. Such players are very often perceived as professionals or cheaters, which they are called by inept and ignorant players who lose the match.

QC- 1) abbr. eng. ok, ok - ok, ok. An affirmative answer to the interlocutor's remarks, which excludes further discussion of the issue; 2) pair abbr. from English. kilo - thousand. That is a thousand thousand, a million.

Clan war, clan war, KV (eng. Clan War, CW - war of clans)- competition between two clans or alliances in a multiplayer game, which is often expressed in armed confrontation. Usually clan wars are held by prior arrangement or as part of a tournament held by the administration of the game project.

Console– 1) game console connected to the TV. Consoles are also called portable gaming devices that have their own display; 2) a command interpreter, through the line of which you can directly enter commands for execution by the system. In games, the console is most often used to enter special cheat codes or directly interact with the engine to make changes to the gameplay.

Controller, manipulator- an information input device with the help of which the player interacts with the virtual world. There are many types of controllers - keyboard and mouse (standard for PC users), gamepad (used by most consoles), motion sensors (for example, PS Move and Kinect), touch screen (common in mobile devices), etc. The variety of controllers is growing every year, providing players with easier and more intuitive ways to interact with games.

Checkpoint, check point (English Check Point, CP - check Point) - a special point (often not visually indicated in any way) on the map, set during the development of the game. When such a point is reached, an automatic save usually occurs, although sometimes check points are used for other purposes (for example, a mark on the successful passage of a section of the track in races). Usually, when a hero dies and there are checkpoints in the game, the game automatically loads at the moment the last checkpoint is passed. In some games where a full save of the gameplay is not provided, the checkpoint may be the place where the hero respawns.

Config (abbr. English configuration)– 1) personal user settings; 2) PC technical parameters.

Crack, pill, crack (English crack)- a special file or program that allows you to run an unlicensed version of the game. The use of such programs is illegal in most countries.

Ku (English Q)– 1) Short form of greeting online; 2) abbr. English quest - quest.

Cooldown (English cooldown - cooling)- the cooldown time of an ability, item or spell. There are also cooldowns for game events.

Lag (English lag - delay, delay)- a delay in the work of the game, manifested in the form of a temporary freeze of the game process. Often, lags occur either due to insufficient computer performance, or due to communication problems with the server. Constant lags in online games can be associated with a low data exchange rate between the user's computer or the north, or the player's regional remoteness from the server, which increases the ping value.

Laker (from English luck - good luck)- A player who achieves success purely due to a random set of circumstances.

Lamer (English lame - lame)- novice user. Unlike noobs, lamers tend to claim to be a good player/user.

Level Cap (English level cap)- the limit of character development, the maximum level.

Level, lvl (English level, lvl)- the level of pumping a character or account. Level is a numerical characteristic that increases with time spent in the game, or with increasing skill. Often, reaching the next level requires a certain amount of experience points (or a similar parameter), and most leveling systems are designed so that significantly more experience is required to reach each next level.

Liv, Liver (English leave - leave)– user leaves the server during the game. This care is usually voluntary. At the same time, they say about the player that he “rained”, and the player himself is called “Liver”. As a rule, users then become leavers when the game is not in their favor.

Lich (eng. leech - leech)- a player who enters into a partnership solely for his own benefit, while not helping the team. When such cooperation occurs by mutual consent (locomotive power leveling), the more courteous definition of "Wagon" is adopted.

Location- a part of the game world, territorially separated from its other parts.

Loot (English loot - to rob)- the general name for the items left after killing a mob or character that the hero can pick up. In addition, loot includes items found in chests and similar containers, as well as items simply lying on the floor in some gaming location. In other words, loot is items that can be picked up, then used or sold/traded.

Leith, Leith (English late - late)- Late game. The term is used mainly in MOBA arenas, where the importance of the heroes either increases or decreases over the time of the game, thereby changing the parity of the parties in the late game.

Mana, MP (English Mana)- one of the characteristics of the character, often used in RPG projects with a fantasy setting. The mana pool determines how many spells a hero can cast, or how many times he can use special skills. Usually, mana is displayed as another bar next to the life bar.

Mount (English to mount - to sit on (in) a vehicle)- an object on which you can ride, increasing your movement speed. A car, a horse, a lizard, an ostrich, a flying head of the boss - mounts can be very diverse.

Machinima (eng. Machinima, from machine - machine and cinema - cinema)- a movie that is created on a game engine. In this case, game heroes, models, textures, locations and other resources are used. Machinima is often created by fans, so most of the resulting work is of a very mediocre level. Machinima is essentially a subspecies of cinema that takes inspiration from the gaming subculture.

Media franchise- intellectual property, which includes the characters, setting and trademark of the original media work. Franchises usually arise when a project appears in another form - for example, a game is made into a movie, or a game is created based on a television series.

Mob (English Mob, short for English mobile object, moving object)- a type of NPC, which is characterized by a certain property - to be destroyed by a player to gain experience, money or various items. To make the process more interesting, mobs often try to kill the player at this time. Sometimes mobs act as a complicating factor when completing quests - in this case, killing him may not bring anything to the player.

Mod, mod (English modification - modification)- modification of the game, making minor changes to the gameplay, or supplementing it. Most often, mods are made by users, although sometimes developers provide post-release support for their projects by releasing official mods. Often the creators of projects themselves release tools for modding, but sometimes there is also the creation of mods through hacking game resources.

MT (abbr. English main tank)main tank groups.

Mule- a character on an MMO or other network game account, which is created solely for storing things.

Garbage, Trash- slang name for weak mobs, hells or loot.

Mutator- an analogue of a mod, but making only minor changes to the gameplay. Unlike large scale mods, which cannot always run in parallel, mutators can be used in large numbers at the same time. The order in which they are activated is very important. For example, if the "turn all weapons into sniper rifles" mutator is applied behind the "no sniper rifle" mutator, sniper rifles disappear and all other weapons turn into rifles. If you apply the mutators in reverse order, all weapons disappear.

Nerf (slang English nerf - weaken)- deterioration of any characteristics in the new version of the game. Reducing tank damage, boss health, or armor stats are all nerfs.

Nickname, nickname (English nickname - nickname)- a pseudonym that is used by users on the Internet and games. A nickname can reflect a real name, or it can denote an object, an animal, some kind of phenomenon, it can be written with various symbols and combine letters. Used as a name for game characters, or when creating accounts in various services.

Ninja- a player who, in the thick of the battle, collects loot, opens chests, picks up quest items, etc. Ninjas are also called those users who, when distributing loot to a team, claim all things, not even their own class.

NP, NP (abbr. English no problem)- an abbreviation of the replica, meaning "no problem."

NPC, NPC (eng. Non-Player Character, NPC)- a non-player character controlled by a special program - AI. Usually, the NPC can communicate with the hero and is one of the main features of the user's interaction with the virtual world. NPCs are often asked to perform some kind of task or provide a trade/exchange service.

Nubhunt (English noob hunt)- Hunt for noobs.

Noob (English newbie - beginner)- beginner, inexperienced player. Most often, noobs pretend to be an inept game, or asking stupid and simple questions. Sometimes the term "noob" is used to insult someone after the latter has made some kind of ridiculous mistake.

Nubyatnya, Nublend, Nubzon- the location of the characters is much weaker than the level of the player.

Nuke (English nuke - the use of nuclear weapons)– use of all combat abilities in a short period of time. Used when finishing off bosses, ganking or focusing to get rid of the enemy as soon as possible.

Area of ​​effect (AoE, Area of ​​Effect) A phenomenon in which the effect of a spell or ability spreads over an area. Whether the hero swings his sword, throws a grenade, pours ice on the lawn - these are all examples of AoE.

OBT (English Open Beta Testing, OBT)open beta testing games. Any interested player can take part in this stage of testing without any restrictions.

Overbuff- a situation in which one buff is replaced by another.

Oldgeymer (English old gamer) is a gamer who prefers to play old games. Usually, to run old games on modern PCs, old gamers use additional programs and emulators.

OOM (abbr. English out of mana)- the expression when the mana has dried up - "no mana." Relevant for healers in MMOs and MOBAs.

Offtopic (off topic - “off topic”)– a network message that goes beyond a predetermined topic of communication. For example, a message, comment or post that does not correspond to the topic of the news / topic within which the entry was left. In other words, in a topic or news about Battlefield, discussion of new pets in the Sims will be offtopic.

Dad Father is a very experienced player. Synonyms - GM or Goser.

Steam locomotive or Train (English train - train)- 1) a type of kite, in which several opponents are collected for their further elimination through AoE attacks; 2) process joint passage a game of a team of low- and high-level characters, in which the latter kills all opponents, while the former (called the Wagon) gains experience.

Easter eggs, Easter eggs (English easter eggs)- secrets left by the game developers that do not fit into the overall concept of the game. Usually, to activate Easter eggs in games, you need to perform completely non-obvious actions. Easter eggs play the role of a kind of joke for attentive players or spectators.

Party (English party - detachment)- a group of players united by a common goal.

Patch, update (English patch - patch)- a file that updates the game. The update most often includes fixes for bugs found after the release of the game. In addition, the patch often contains minor balance and interface changes, and sometimes even new gameplay elements and additional content.

PvE (abbr. English player vs environment - a player against the environment)- game content based on the confrontation between users and virtual enemies.

PvP (abbr. English player vs player - player against player)- unlike PvE, such game content, on the contrary, is based on the opposition of players: guilds, factions or groups.

rechipovka- replacement of the chip in any device. As a result, the performance of the device can be improved, or the functionality can be expanded. In gaming, it usually refers to the chipping of consoles, after which it becomes possible to play pirated content, or use content designed for a different region.

Perk- the ability of the character, acquired as the hero develops. Usually perks are present in RPG projects and the player has the opportunity to choose the perk they want to receive when moving to a new level. Perks help to achieve the individuality of each hero, allowing you to upgrade the character to the style of passage used.

Permanent death- or death forever, an extremely popular feature in roguelike games and various RPGs. Its essence lies in the fact that after the death of the character, the game ends, and its passage must be started from the beginning.

Persian (English character)- game character. Gamers use this abbreviation regardless of the genre of the project.

Pet (English pet)- the player's animal that travels with him.

Pickup (English pickup - casual acquaintance)- in MMO games, gathering a group of strangers.

Ping– server response time to the sent command. Ping is very important in multiplayer games and characterizes the speed with which the information transmitted to the server affects the game world. Measured in milliseconds. The lower the value, the more enjoyable the gameplay will be. With too high ping values, it is almost impossible to enjoy the gameplay. Ping is affected by both the quality of the channel and its load, and the speed of the server with the current number of active players.

PC- 1) abbr. from Personal Computer; 2) abbr. English player killer - player killer. In an MMO, a member of an opposing faction who hunts down enemies who are significantly weaker than him.

Platformer- a game whose gameplay consists in the frequent need to move the hero or heroes from one platform to another. Often, unsuccessful jumps between platforms lead to a fall into the abyss and the immediate loss of the hero's life.

Power levelingfast pumping character, in which this very pumping is the only goal. For power leveling, special game techniques are used, such as a locomotive or grind.

Primebest time for Game. Some guilds in MMOs assign their own prime, and by joining them, the user is obliged to be present in the game at the specified time.

Prequel- a new part in a series of games that tells about the events preceding the previously released part. Thus, developers can talk in more detail about the virtual world and answer plot questions that players have after completing a previously released game in the series.

game console- a special device designed for video games. Typically, a game console does not have its own information output device and must be connected to a TV or a special monitor - it was from this need that the name “prefix” appeared. On modern game consoles, it is also possible to play a variety of media content, including the ability to access the Internet using a browser integrated into the software.

Pumping, pumping, leveling- the process of increasing the level or any skills of the character. For pumping, special methods are usually used, and sometimes special programs (bots). Also possible in some game projects boosting an account for donation. The most legal and free method of leveling up an account in any game is by completing available quests and other activities that award experience.

Protagonist main character - the main character of a computer or video game. Usually the main character, the protagonist, is opposed throughout the game by the main villain - the antagonist.

Profa- can be a synonym for a class in some MMO projects (warlock, paladin, sith, etc.), or the name of a specialization (herbalist, blacksmith, seamstress, etc.).

Firmware (English firmware - firmware, microprogram)- in the game sense, the firmware is the software of the console. Firmware updates are both official and pirated. The official update allows you to use new features, and without it, it is sometimes impossible to run newer games. If the game requires more than a new version firmware, it usually comes with the game.
Using pirated firmware violates the license agreement, but allows you to run pirated versions of games and additional software on the game console that have not been certified by the console developers. Consoles that have ever had pirated firmware are not covered under warranty.

Game developer- a studio, a group of people or, less often, one person. The developer is engaged in the creation of computer and video games. The task of the developer is to create virtual world games that exist according to established laws. After the release of the game, the developer has been releasing patches that fix bugs, as well as add-ons for some time.

Crayfish- in network communication, and in particular in the gaming environment, a person is clearly not a guest of this topic. Unlike noobs, crayfishing is very shameful, because crayfish do not consider themselves newcomers to the field, trying to get used to the gaming environment, often ineptly using its terminology and functionality.

Rush, rush (English rush - hurry)– fast passage of the mission, without any stops. In strategies, the rush technique is very common, when an attack on the enemy is carried out at the very beginning of the match by a group of cheap units available for construction almost immediately.

Reir (English rare - rare)- an extremely rare item dropped by enemies. Reir drops out, as a rule, from bosses.

Reconnect– restoration of connection with the server after its loss. Reconnecting to the server.

Remake (English remake - remake)updated version game based on an older project. Usually a remake has more modern graphics, while the gameplay and story itself remains almost untouched.

Repop (abbr. English repopulation)- Recovery of already killed opponents. Ordinary monsters repopulate in a few minutes, bosses in many games do not respawn at all.

Res- 1) abbr. English resource - resource; 2) abbr. English resurrection - resurrection. Restoring a player from a state of death with the help of another player.

Respawn, respawn, rep (English respawn - rebirth)- the process of restoring a game character after death. Depending on the game settings, after respawning, the character recovers health, mana, ammo, etc. Also, in RPG projects, respawn in the form of a fine can take away part of the experience earned earlier or in-game currency. Usually respawn occurs at certain points on the cut, pre-designated by the location designer.

Rest (English rest - rest)- restore health and mana, requiring interruption of the gameplay.

Reyuz- reuse.

Roll (eng. roll - dice roll)- a well-known DnD system, in which in-game events occur according to the randomness of a die roll: what damage will be done, what loot will be received, etc.

Rotat, Rotation (English rotation - sequence)- a certain alternation when using skills or spells. The correctness of the use of one or another rotat is a very controversial issue, because. often characterizes only the user's playing style. But there are also quite obvious rotations, for example, using a water spell before burning, and not vice versa.

RPG, RPG (abbr. English Role-Playing Game) a genre of computer games based on board games Oh. Offers character leveling, skills, experience and quests, as well as other elements of classic board games.

Raid (English raid - raid, raid)- in an MMO, passing an instance by a group of players. A collection of several combined instances can also be called a raid.

Salo, Silens, Molchanka (English silence - silence)- A debuff that prevents the player or enemy from casting spells.

Summon (English summon - call)- the ability of a character to call a creature or other object to help himself or for company (pet). You can also summon live players by teleporting them to you from another location / zone / level. A character that can cast such spells is called a summoner.

Support (English support - support)– 1) a legal or natural person providing customer support; 2) a character whose role is to help in combat. Healers, buffers - these are the classic supports.

Set (English set - set)- a set of things that gives some effect. In the case of collecting all the items in a set, its overall effect is usually stronger than the sum of the effects of all items separately.

Setting (from English setting - furnishings, premises, installation, frame)- a certain environment within which the action of a game or any other work of art takes place. Usually the setting describes the time and place of the action, the laws of the world, the creatures inhabiting it, etc.

Sequel (English sequel - continuation)- continuation of any project. A sequel means the continuation of the storyline, and the events new game develop immediately or after a certain time from the moment where the events of the previous game ended.

Simulator is a virtual imitator of real-life algorithms and processes. The simulator can act within the genre of computer and video games, for example, a car racing simulator, a pilot, a farmer or a policeman.

Single (English single - single)- a game without collective support, whether it's a solo raid in an MMO or a story campaign in offline games. Modern projects often provide both single player and multiplayer.

System requirements– hardware and software requirements for the normal functioning of the game. If the PC specifications are below the minimum required, the game may not start at all, or work incorrectly. System requirements are often divided into minimum and recommended. The former indicate the minimum required parameters to run the game, while the latter describe the parameters required to play at high quality settings.

Skill, ability, ability (English skill, ability)- the ability of the hero of the game to do something. Healing, collecting herbs, repairing plumbing - all these are abilities. These skills can be either passive or active. They can evolve with the hero or be constant in strength.

Screenshot, screen (English screenshot)- a screenshot from a game or some other application. Screenshots can be created both by external applications (for example, FRAPS), and in some cases by the tools of the game itself.

Slacker (English slacker - lazy)- a player who goes about his business during an important game event. Slackers can be MOBA users who shop at the base during an important battle, or MMO players who forge armor or brew medicines right during a castle siege.

Spawnkill (English spawnkill - killing the appeared)- killing a character that has just spawned at the spawn point. In most cases, such an action is not welcome in the gaming community, as the killer has a significant advantage due to better equipment and readiness to launch a surprise attack. Most modern projects have protection against such actions, making the spawning character invulnerable for a short period of time after respawning.

SS (abbr. English miss [mi ss] - lose)- no enemy hero in lane in DotA and other MOBA games.

Stack (English stack - pack) - several items of the same type in the inventory that take the place of one item. If this happens, it is customary to say that such an item is stackable. Buffs of the same type on the character can also stack, while having a cumulative effect.

Do games need difficulty levels? In my opinion, the answer to this question is obvious, of course yes. The level of difficulty can greatly change the mechanics of the game, thereby giving more interest to the process of passing. Many people think that modern games have become more casual, and practically do not cause difficulties in passing. Personally, I agree with this statement only half. Modern games have become more convenient to manage in many ways, the heroes usually have a lot of opportunities, and there are much more hints, because of the little things it has become more comfortable to play, and, accordingly, easier. And yet, many projects are really very easy to play, and very different from the "old school" games. But I would still divide modern games into two camps, those where there is a level of complexity and where it does not exist at all.


I'll start with those games where there is no difficulty level. And there are quite a few of them, I will give a few examples: the Assassin's creed game franchise, grand theft auto, Sleeping dogs and many other projects. And it seems to me that this is one of the strongest shortcomings of these games, since the complexity that the developers have made for someone is too easy, but for someone, on the contrary, it may seem difficult. Why it was impossible to make a banal difficulty level that would simply change the damage of enemies, for example, but no, the developers either do not want to spend time on this, or they simply think that their difficulty balance is optimal.

But as I already wrote, giving a higher difficulty can only maintain interest in the game, make it more intense and dynamic in passing. Or vice versa to make the game easier and easier. It's a pity that such popular and large-scale projects neglect such a seemingly small but very important feature of game mechanics. I would also like to add that complexity can add realism to the game, because it looks a little funny when the main character has a problem in defeating the antagonist, but at the same time he can easily kill the whole city.



Now there are games where there is a level of complexity, there are still more such games, and here the following problems appear. And those problems are about balance. A game in which there is a high complexity should give the player the possibility of tactics and preferably freedom of action in a given situation. Let me explain what I mean. For example, the game Call of duty, at a high level of complexity, the gameplay turns into a terrible discomfort. There is no way to move around in the game at all, and on the "hard" game, huge crowds of enemies run at the player, which at the same time inflict the strongest damage, and all the player can do is quickly shoot crowds of bots. The gameplay is zero, the variability is the same, this complexity does not bring interest, but only annoyance from the stupid level design and the impossibility of at least some tactical maneuvers.


good example"correct" complexity can be called far cry 3. It's really interesting to play on "hard", the game has good stealth, freedom of action, choice of tactics, and the like. The player can approach the enemy from almost any direction, can kill everyone quietly, or prepare thoroughly for the mission, make a lot of first-aid kits, take large-caliber weapons and arrange a massacre. This is the gameplay at a high level of difficulty. Far cry is a game in an open world, which usually always has more options than in linear games, but the same Crysis or Wolfenstein, at least a little, but make the gameplay more variable.

I would also like to add a little about the most poorly balanced high difficulty level that I have ever seen in modern games. It's about about Hitman game absolution. The developers have managed to complicate the game not only with a high level of reaction of enemies, but also with their number on the map. I haven’t seen anything stupider than this, the game turns into “hell”, and simply pushes the player to start a massacre, because it’s simply impossible to get through the stealth, there are ten enemies on each square meter. For a stealth action game, difficulty is very important, since in general most players who love this genre prefer difficulty. But you can’t do it in this way, it would be better to take an example from Splinter cell blacklist. Enemies are sensitive, they shoot painfully, but you can bypass them, and deceive, and so on.


In general, summing up, I would like to say that the level of complexity is simply necessary thing in games. Especially in games in the open world, where the freedom of action of the player is initially emphasized. The most ideal option is when the player can adjust the difficulty for himself, but I have personally seen such advanced difficulty settings a couple of times in games. Although, given that it is 2015, it should be so, because each person is individual. But unfortunately, the developers pay little attention to this aspect, and if they do, it often turns out to be clumsy and unbalanced. I hope that in future projects we will see only progress regarding this point.

How often, when entering a forum or in-game chat, did you seem to find yourself in another world where people speak some wildly strange language? You may have heard something like this:

  • Guys, pliz, buy me a fly, otherwise there is not enough gold for an elephant.
  • Harosh nubit, you can't stand him, he's covered in art, this is a stopudoff slip!
  • I was never taken out for 5 battlegrounds yesterday.
  • These noobs niibazza zerg collected.
  • Blah... I aggroed the mob and got leaked.
  • The dagger dropped from the ragna.
  • That FSUs the zerg, we held a teleport and pawned them there for two hours.
  • In short, I went to download the sub.
  • Scribe Ricky said... Ban host! feeder!

How masterfully you speak the game language, understand game concepts and abbreviations, depends on how you will be perceived by experienced gamers. A beginner who does not know elementary terms from online games, is unlikely to be respected in the gaming crowd.

This page contains most of the terms of online games that will help noobs become in your ass in the game world, make new friends and quickly get comfortable in any MMO game!

These terms are originally invented either by game developers, or - more often - come from the bowels of the gaming communities themselves. Players do not have enough time for correspondence during the game, and therefore, they shorten many words ( graph, quality, loca, acc, alt, go), and also come up with ways to bypass all kinds of mat filters in games ( danuna, stsukonah, blah, psholnah, epta). All these words quickly scatter around the forums, move from game to game and eventually become common expressions, which, due to their brevity, capacity and expressiveness, acquire the character of a meme (a word or phrase common on the Internet).

Below gamer's vocabulary will help you understand all the most common concepts that are not always obvious and can often contradict each other.

Abilka / ability / ability- skill, spell or ability of the character.

Agrit- cause aggression of the mob, provoke him to attack himself. The aggro is usually tanky, preventing the mob from aggroing other team members.

Agro / aggro / agry- aggressive mobs that attack the character first. In some RPGs, aggro are so aggressive that they can attack each other (from the English. Aggression).

Addon- an addition to the game, for example, adding new levels, weapons, gear, etc..

Adds- 1) mobs that suddenly attack the player when he is busy fighting other mobs. 2) mobs that make up the "retinue" of the boss.

Ai / Ai- the same as AI.

Account / acc- a set of personal data of a person (gender, age, first name, last name, password, etc.), often called account, with which he logs into the site or the game.

Alto(from alternative character) - an additional character in relation to the main one (char). Alts are usually brought in for the sake of curiosity - when it becomes a desire to play with another class. Sometimes new class turns out to be more interesting than the old one, and then the first Persian becomes the viola.

Antag- he is nouklan, he is a soloist, a loner, a character without a clan.

AoE(from the English Area of ​​Effect Damage) - carpet bombardment, a magic spell that strikes an entire area. Accordingly, damage is received by all targets located in this area.

Up- reaching the next level.

Apt- first aid kit, used in MMO games to increase the level health(life points).

Arcade- a simplified version of the simulator. As a rule, they have primitive physics and graphics, often two-dimensional. These are the same racing simulators, spaceships, etc., only in a simplified form.

Arm / armor / armor- armour, armour.

arch / archer / archer- a character sharpened to own a bow or specializing in ranged combat.

Assist- attack one target simultaneously by several players. Usually used to take out the most powerful enemies - tanks and bosses.

Auk- auction; an alternative to the in-game store in many MMORPGs, where you can buy various goods put up for auction by players.

Afk- a status indicating the absence of a player in place while his game character is in the game.

Bug / Bug- any error in the game and any program. It usually occurs due to underdevelopment, lack of debugging of the project, as well as mistakes made by developers. Bugs usually do not really interfere with the gameplay, and sometimes even bring considerable benefits to cunning players who use gaps in the game to gain various advantages.

buguser- a player who uses game bugs in order to obtain any advantages (bug - error, use - use).

Bind / Bind- linking a specific item to certain player when putting on. Once bound, the item cannot be unbound (transferred or sold to another player).
.
Ban- temporary or lifelong excommunication by the administration of the player from the game. The reason for the ban can be any violation of the rules: rudeness, bot growing, cheating etc.

Bath- she is a ban, excommunication from the game by the administration of a person who has violated the rules of the game.

Buff / Buff / buffing- a term that means a temporary improvement of certain characteristics of a game character or game items. You can buff yourself or other players.

Buffer- a character capable of inflicting buffs.

BBMMOG / BBMMOG(from the English Browser Based Massively Multiplayer Online Game) is a browser-based massively multiplayer online game. A kind of browser, characterized by a huge number of interacting players.

Bers – 1) berserk(berserker), furious warrior; 2) berets, two axes used at the same time; 3) a weapon that takes away health from a character, but in return increases attack indicators; 4) a spell cast on mobs with the aim of inciting them to each other.

Bija- bijouterie: rings, earrings, necklaces, etc. As a rule, these items have magical properties, but sometimes there is also a purely decorative bija that does not add anything to the Persian.

Build- character sharpening for a specific purpose. In PvP builds, characters are sharpened under enchantment removal, and in PvE builds - under farm mobs.

blah- used in online games where there is an "anti-mat" (blah ... yes, there are mobs here!).

Boss- a particularly strong monster in the location. Usually this is a separate mob with artificial intelligence, having its own name and retinue, specially armed and dressed. From bosses you can knock out especially valuable gear.

Bot- prohibited in any normal game a program that imitates the actions of the player. Used by smart ass savvy gamers for automation pharming and speed up the pumping of the Persian.

Browser game / browser- an online game that runs directly in the browser. Most often, these are small casual flash games, although serious MMORPGs, the number of players in which is in the millions, sometimes also belong to the browser. Browsers are often opposed to client games, although many browser-based MMOGs also require installation client.

wipe- a term meaning the death of the entire group when trying to take out the boss. Comes at a stalemate, usually at the end instance or any mission, in connection with which it causes a storm of negative emotions.

Oneshot- One hit kill.

Var / Vartag(from English war target) - a member of an enemy clan / guild.

Waha- online game Warhammer Online.

Vendor- mob merchant

Paddle- in shooters, a rifle with an optical sight.

WoW / wow / WoWWorld online game of Warcraft.

Takeaway- murder.

Hyde- a guide containing information about the passage of the game, the secrets and methods of achieving one or another benefit in the game.

Gank- Sudden, unexpected attack.

Gank- killing players of low level or noticeably weakened in battle with mobs.

Guards- mobs that make up the retinue boss(from the English. Guards - protection, defenders, guards).

GvG / GvG(from the English Guild versus Guild) - guild versus guild, a game mode that denotes battles between alliances, races or factions.

Gameplay / Gameplay- gameplay, as well as a characteristic of playability, interestingness, originality of the game as a whole.

Gilda- it is also a guild, a permanent association of players on a linguistic, geographical and other basis.

gimp- an illiterately pumped up or simply useless Persian in PvP. (from the English gimp - cripple).

GM / GM(from English game master) - game master or game administrator.

Go / Go- go, move.

Gold- (from English Gold) - gold, the game currency in many MMORPGs, purchased for real money or mined in the game.

goldseller- a player who illegally trades game currency for real.

Count- the graphics or appearance of the game.

graphodrocher- a person for whom the main advantage of any game is not gameplay(gameplay), and count(appearance of the game).

Grind / Grind- the most nerdy type of pumping or farming. Grinding means destroying the same mobs in the same place.

GS / GS(from English game sage) - Game Sage, a player who provides voluntary assistance to the project, as well as helping noobs to get used to the game.

Gusli- tank tracks, a frequently used word in tank MMOGs. zagusit- knock down the caterpillar.

GFSH / shitfreeshard- pirate free server.

Damage- damage caused by one character to another.

damageer- a character capable of inflicting the most significant damage. Damage dealers can be ranged or melee.

Dungeon- a separate location, inhabited mobs and bosses or instance, intended for command passage.

Dungeon- same as instance.

DD / DD(from the English damage dealer) - a character class whose main specialization is to deal damage.

Debuff / De-buff- a negative spell cast on a monster or character of another player in order to weaken, damage, or simply mock.

Donate- upload to the game real.

Donor- a person who often makes purchases in the game store for real. Donors keep almost all game industry Internet. Honor and praise to them!

DoT, DoT(from English Damage over time) - view debuff, this includes all kinds of poisons that deal damage over time.

DPS / DPS- No, this is not a traffic police service. DPS is a characteristic that indicates the approximate amount of damage that a character is able to inflict per unit of time (from the English damage per second).

Drop- it is also a loot, loot obtained from defeated bosses or smaller mobs, as well as - less often - from defeated players.

Dru / drul- Druid, a character class in some MMORPGs.

Dupe- cloning game items with a smart-ass dishonest method. Usually punished bathhouse.

Evespace online game EVE Online.

nerd / wanker- a person who almost never gets out of any one game or "pulls" certain functions of the game, becoming a virtuoso in them. Often goes for valuables loot to the same boss, in the hope of knocking out exactly what you need. Due to frequent use, the term has lost its negative connotation and is often used by the players themselves in relation to each other.

sharpen- improve the characteristics of the subject.

PTA- closed beta test.

zerg rush- a planned attack by a large crowd, such as the siege of an enemy castle.

ii- artificial intelligence. Often called in games mobs- characters controlled by a computer program.

Imba(from English imbalance) - some prohibitively cool weapon or character characteristics that can upset the game balance.

IMHO- a common word meaning "my personal opinion."

Instance / insta- a dungeon or other space that has its own rules and is densely populated by hostile pugs.

k / kilo- a thousand, 1000. They say: I knocked out 2k coins for myself yesterday.

kk / kilo kil– million, 1000000

kkk– billion, 1000000000

casual game- a kind of computer games, often called mini-games. In contrast to MMO games, casual games are short, very simple, and mostly single player. These include all kinds tic-tac-toe, shooting games, tetris etc.

Kiting- battle tactics in which enemy mobs constantly kept at a distance, attacking remotely (from the English kite - a kite).

Cap- the highest level of anything in the game. For example, lvlcap- the highest level reached by the player.

Carebir(eng. carebear) - almost the exact opposite zadrota, a player who plays purely for fun and does not pursue levels, stats, skills etc. Usually they swing for a very long time, causing ridicule from nerds.

Cast / Cast- a word meaning casting a spell on the character of the game. cast means to cast.

Kutch- the process of pumping (development) of a game character, as well as improving the characteristics of cars, armor, weapons, pets, etc.

Quest / quest- a task, usually received from an NPC, or a mission for which a reward is due.

Camper - rat or an experienced player who knows everything studs on the locations and preferring to hide, shoot from behind cover (from the English camper - resting).

Class- specialization of the character, in accordance with which he develops. The term is common in most RPGs. The most common classes are mage, warrior, priest, or healer.

Client gamekind of online games, requiring the installation of a special program on the computer, called client. Unlike browsers, client games as a rule, they have more sophisticated graphics and wider gameplay options, but are very demanding on computer resources.

Korean Random- a pseudo-random event that is not subject to calculation, which cannot be calculated and predicted by any means. Typical of all Korean MMORPGs.

scarf is a popular Counter Strike shooter.

Contra- the same as the Kerchief.

Crab- a twisted player.

Crafting / Craft- the process of creating any items directly by the character of the game. Craft- means to engage in a craft, namely, to produce weapons or any other things.

Crete / Crit(from the English critical hit) - a critical hit that can be decisive in battle.

Rat- character who rattling(hides behind corners, sits in ambush, attacks stealthily). A professional feature of the sniper, as well as a fighting style in some online shooters.

Cooldown / CD- the amount of time between using a skill/spell/item. A characteristic indicating the frequency of strikes in combat (eng. Cooldown - lit. "cooling").

Lag / Lag- problems with network connection during gameplay. The reason for the lags can be the Internet connection itself, or a mismatch of the computer system requirements game, as well as problems in the game itself. Often said - game lags, hangs.

Lugger- a player with a slow or low-quality Internet connection, because of which he moves with “freezes”, which usually annoys other players (from English lag - delay).

Laker- lucky, lucky player (from the English luck - luck).

Level / lvl- level in the game

Ruler / La2- Korean online game Lineage-2.

Lok- he is a warlock, a warlock in some MMORPGs (from the English warlock).

Location / location / location- a separate area of ​​​​the game world.

lol(from English laughing out loud) - "laughing", a meme denoting everything funny.

Lotro- online game Lord of the Rings Online.

Bow / lukar- a character armed with a bow and specializing in ranged combat.

Loot / Lut- the same as drop.

Miner- a miner, a character specializing in the extraction of minerals (from the English miner: miner).

Mana / MP / MP(from English Mana Points) - magical energy or points needed to use spells and skills.

mount- a mount or - more often - a certain unknown fucking bastard, riding on which you can move around the game world much faster or even fly.

Miles / Milishnik- A mob that specializes in close combat.

MMO- the same as MMOG.

MMOG / MMOG(from the English. Massively Multiplayer Online Game) - a massively multiplayer online game. This abbreviation does not mean any web games, but only those that have or are aimed at high attendance (usually many thousands, hundreds of thousands, and sometimes millions of players). Moreover, without high attendance, these projects cannot exist at all, because. For their functioning, a large number of players interacting with each other is required.

MMORPG / MMORPG(from the English Massively Multiplayer Online Role-Playing Game) is a massively multiplayer online role-playing game. These are games with a deep plot, as a rule, the process of which is based on the development of one or more characters, pumping game abilities, the constant accumulation of all kinds of points, as well as game gear, weapons, spells, etc. In this case, the player himself chooses which characteristics to develop in the first place.

MMORTS / MMORTS(from the English. Massively multiplayer online real time strategy) - a massively multiplayer online real-time strategy. This is a kind of online game that combines a large number of players in one game world and real-time strategy gameplay.

MMOTPS / MMOTPS- Massively multiplayer online third-person shooter.

MMOFPS / MMOFPS(from English Massively multiplayer online first-person shooter) - massive multiplayer online shooter from the first person. This is a type of online game that combines the gameplay of a first-person shooter and a certain number of players on each map (usually no more than sixteen).

Mob / Mob- a character with or without artificial intelligence, controlled by a computer. This includes monsters, as well as characters that help players or distribute quests.

cartoon- the same as alto.

Multiclass is a term for a character who can effectively fulfill two or more roles in a game.

Mutik- mutant.

Fly- grenade launcher or (more often) sniper rifle. The name comes, apparently, because of the specific sound when shooting.

necr- Necromancer, a character class in many MMORPGs.

nonscript- the same as the NPC.

nerf(English nerf) - the deterioration of something in the updated version of the game. For example, nerf the class- make it weaker in the next patch.

NPC / NPC / NPC / NPC(from the English Non-Player Character) - a variety moba, denoting an inhabitant of the game world. These are usually merchants, guards, blacksmiths, witches, etc., from whom you can take quests, make purchases, orders, etc.

Noob(from the English noob, which, in turn, comes from newbie) - he is also a teapot, salaga, yellowmouth. New to any game. offensive feature for lamers accustomed to pretend that they guru, or trying to pass for "their".

Noob-zone / noob- he is also a nuboincubator, a location for low-level players.

Nychka- places in the location where you can hide from enemies or ambush.

MBT- open beta test.

Online game- a computer game that uses an uninterrupted connection to the Internet. Thanks to this advantage, thousands of players from different cities and countries can play one online game at the same time.

Offline game- a computer or video game of the classical type. These are the same games that are still sold on CD and do not require a constant Internet connection. Offline games are often referred to as single player, although many of them have an online mode (which, however, is almost never used by anyone). Unlike online games, have (not always) a more sophisticated graph, and this is where their advantages end.

Pavner / povner is a good, experienced MMORPG player. Pawn- to win, to kill the enemy (from the English power, "power, strength").

Pak / Pack- bound herd mobs, an attack on any of which immediately turns the whole herd against you.

Locomotive- character who locomotive(runs, gathering a large crowd of mobs behind him, achieving their close crowding, and then destroys them with the help of AoE). The most cunning smart players use locomotives to kill other players by dropping this crowd of mobs on them.

party- a group of characters in the game, united to achieve some goal.

PvE / PvE(from the English. Player versus Environment) - a player against the environment. Game mode, meaning the confrontation between the player and the environment. Unlike PvP, the opponents of the players are not other players, but mobs(computer characters with artificial intelligence).

PvMP / PvMP(from the English. Player versus Monster Player) - a player against a player who plays for a monster. An exotic game mode that involves the reincarnation or resettlement of one of the players in moba.

PvP / PvP(from the English. Player versus Player) - a player against a player. This is a game mode that involves active interaction and confrontation of players with each other.

PvPvE / PvPvE(from the English. Player versus Player versus Environment) - the player against the player and against the environment. This is a game mode that involves player versus player competition with the possibility of intervention by a third party, usually a mob. Available, in particular, in the game Juggernaut.

Persian- the same as charm.

Pet / Pet- pet, animal, more often backbiter or some magic hell, accompanying the character and helping him in battles, as well as in peaceful affairs, but at the same time she herself needs care, feeding, pumping, etc..

pickup artist- a player who gathers a group for some purpose, using the poke method for this.

PC / PC(from the English Player Killer) - an inadequate or antisocial type, fixing chaos in the game, killing other players on the sly, not observing the concepts of the majority.

Pm- internal mail or a place for exchanging personal messages in the game. They say: "write me a PM."

Priest / priest- a character who specializes in healing others, usually a healer, priest.

PuG / PuG(Pickup Group) - a group consisting of players randomly selected pickup artist.

Shoot, shoot- sly-ass attack tank stupid moba ineffective remote weapons to lure the latter into an unequal battle.

fluff- a cannon or any small arms in general. They say: sharpen (upgrade) fluff.

Push(from English push) - attack, push.

Random- an action that happens randomly. They say: random action.

Rar(from English rare) - especially rare and valuable loot, with an extremely low drop rate.

Rush- fast open attack on any object. Rush- means to fight openly as opposed to rat-mongering(from English to rush - hurry).

RvR / RvR(from the English Realm versus Realm) - a group against a group. Game mode, meaning the competition of one group of players against another group of players.

Real– 1) real (non-gaming) money; 2) the real (non-virtual) world. They say: what are you doing in real life? Did you buy a sword for real or did you drop it?

Realshchik- a player who pours into the game real.

Raid- a campaign that is carried out with the aim of pumping the character's level, obtaining game items, etc. They say: go on a raid for valuable loot.

Range- radius of destruction of the target in the game.

Res- recovery. Resnut- means to resurrect (from the English. Resurrect). A common occurrence in all online games, but in the real world, no one but Jesus Christ succeeded.

Res / Resurrect(from English resurrect) - the revival (usually by another player) of the deceased Persian at the place of death.

respawn(from English respawn) - the same as repop.

respawn- restoring or resuming something in the game.

Resy- resources in RTS and RPG.

RPG / RPG(from English Role-Playing Game) - role-playing game. Many elements of traditional RPGs are borrowed from the gameplay of tabletop games. card games. The most famous classic example of a game of this genre is "Diablo".

Sub/Subclass(from English subclass) - an additional class of Persian in relation to the main one.

support- a special service that a player can contact to solve any problems in the game. (from English Support - support)

Seller- a character engaged in trade.

Set- clothing/armor that can be sharpen. As well as the designation of a full set of armor in an MMORPG (full set).

Ska / stsuko (-nah)- "bitch". A swear word, often applied to cheaters, fluderast, rats etc.).

Squad- a small tactical group of people united by a common goal. For example, in the game BUBG.

Skills(almost always written with one "l") - certain skills of the player in a particular game (from the English skill - skill). skill middle - weak player, high skill - strong player. They say: upgrade skills,

Drain- depending on the context, surrender, loss, or vice versa victory. Merge- lose. Merge- kill.

Match- sniper rifle, sniper rifle in many shooters.

Spot(from the English spot) - a point in the location where the player moves using the portal and other means of teleportation.

Stan / Stun- a magical effect popular in many MMORPGs, forcing a character or monster to remain inactive for a while, not reacting in any way to the actions of the enemy.

Stat- a characteristic of something in the game. They say: pump stats.

Stats, stats- the main characteristics of the character in the MMORPG. This includes damage, dodge, strength, accuracy, etc.

Summon, Summon(from English summon) - call (capture) peta or mount for the purpose of taming and further training.

Tank- a character with a high level of health and defense, taking on the strongest mobs during the passage instances and all sorts of raids. Bye tank tanks, other players damage these mobs.

Twink- an additional character from MMORPG for which the player plays less time than for the main character in order to find out his class or just pumps the second hero. Unlike viola(alternative character), twinks are created for a specific task, they are dressed in the best equipment available for their level, equipped with the best buffs and other bonuses. Twink as a rule, their own alts, or acquaintances who have recently come into the game.

Trade- barter in games (you to me - I to you), the process of trade or exchange.

Thrash(from English Trash) - small mobs, which live in large numbers in dungeons and gloomy forests. They play the role of "backup dancer" bosses, are taken out, but the reward for killing them is usually scanty.

Urca- an orc (a race invented by John Tolkien and now living in many MMORPGs).

Fan / Fun- he is pruha, a word meaning fun and a sense of pleasure in games. They say: fan went, flooded the suit!

Farm- the process of active destruction mobs in Game. farm(repeat the same actions to destroy enemies) love the most nerds.

Feeder- player, often confluent out of the game for a reason noobs or something else.

Fix- Fixing something. Fix- means to eliminate breakdowns or malfunctions.

flood- nonsense that is not related to a given topic, usually found in chat rooms and forums.

Frag(from English frag) - a point for killing an enemy.

Free / Free means free. Frisch refers to items in the game that cost nothing and are generally considered to be Loch's.

highlevel- the highest level of the character in the game (from the English high level - at the highest level).

Heal / Heal- treatment, recovery or restoration of a character in the game.

healer- a healer, more often a priest, a character specializing in the treatment of other players. Especially popular with female players.

Xp / HP(from the English. Heal Points) - health points (popularly hels).

HPS- analogue of DPS for healers, the amount of healed health per unit of time.

cock - computer console xbox.

Char(from English. Character) - he is a Persian, a game character.

Cheat / cheat code(from English Cheat code) - he hack, a script that can be injected into a computer game to change its properties. For example, in order to pass through walls, become invisible, get infinite health, endless ammo etc. In all adequate games, cheating is punishable. bathhouse.

cheater / cheater- dishonest player using cheats(cheat codes that can be introduced into the game to change its properties in order to gain benefits).

Shemot- any items in the game (clothes, armor, shoes, gloves, masks, etc.).

Shop- play store. shop means to buy.

Event / event- an event held by the administration of the game, as a rule, it is a game organized according to special rules, in which an additional game goal is set for the participants, which does not make sense outside the event.

Exp / exp / XP(from English Experience Points) - the experience gained by the character during the gameplay.

Exploit / Exploit- a bug or error in the game that gives the player an unintended advantage.

Emka- american assault rifle M-16, found in almost all shooters. As a rule, it causes hostility and persistent disgust among wankers kalasha.

Where most of the games took place. Players started at the bottom (level 1) and had to go through all the levels (which became more difficult) until they reached the top, gaining freedom.

Each level has one or more tasks associated with it, which can be either simple (walk from point A to point B) or difficult (find several hidden objects in a limited time). Once a mission is completed, the player will usually advance to the next level; on a failure, the player usually has to try again. Not all games have levels in a linear sequence; some games allow the player to revisit levels or choose the order in which they are played. An example is the Metroidvania genre, which includes Super Metroid and Super Mario World. This type of gameplay involves exploring the game world and often opening paths that are inaccessible with the player's current abilities. An item found later (a key or a power boost) gives the player the ability to go back and access that path. It is important to distinguish this type of game from console RPGs.

Using Levels

There are several reasons for the concept of "level" in video game design. Many early games used levels to extend the duration of a simple (and short) game, allowing the winning player to play again on increased complexity(for example, with stronger opponents), with different game settings (for example, with a different maze layout), or using both approaches. With this approach, the game could last much longer and be more interesting without changing the basic style of gameplay.

Even as games have become more advanced, hardware limitations such as insufficient storage random access memory to store all graphics and sounds, still forced to divide games into levels; from another point of view, the use of levels, despite the hardware limitations, brought a lot of variety to the game. For example, the first platforming level features the Underworld, in which the protagonist fights skeletons. After completing a level, the game may pause to clear this data from memory and load the Greek soldiers for the next level. Without a level system, this would not be possible, since the hardware cannot store both sets of data at the same time, nor can it display enough colors at the same time to "draw" the sprites and the background.

Some modern games try to take advantage of the level system by giving the impression of continuity (the so-called "seamlessness" of the world) - that is, one long game instead of levels. In such games, the data required for the upcoming level is loaded into memory in the background, while unused data is removed as the player approaches a new location.

Dividing the game into levels has other advantages. First, non-stop action can tire the player if the game doesn't provide them with places to rest. Levels break the game into manageable segments, between which the player can rest. Another advantage is that the player can only complete the game once, but they will achieve some satisfaction after each successful completion of the level. Games that do not have levels usually have another goal that satisfies the player and can be achieved multiple times, such as conquering provinces in Rome: Total War.

Pause between levels

Pauses between levels can be used as an output of various useful information- level passing statistics (for example, Wolfenstein 3D), a briefing before the next level explaining the tasks, or just art-design images.

Other terms

There are many other terms that refer to the same concept as "level". Typically, a game will use the one most appropriate term for "level", depending on the features. game rules. The term used is often closely related to the genre of the game. The following are the most common examples of the use of many of the terms:

  • Stage, phase: Often used in arcade games, implying that each stage or phase is very similar to the previous one.
  • Round: Similar to a stage/phase, but more typical of fighting games, in which each fight is called a "round".
  • Zone, act: most commonly found in 2D games Sonic the Hedgehog series; a zone is a thematic area, an act is a separate segment of the zone. Games Sonic can have any number of zones, but each zone usually consists of two (sometimes three) acts. The term "act" is also used in games ActRaiser.
  • Wave: A term similar to stage/phase, but commonly found in arcade games in which the player fights wave after wave of enemies.
  • World: Only used if each area of ​​the game is a different world or planet.
  • Overworld: The main level or world. For example, the level before entering the dungeon in Zelda Classic.
  • Map: Very common in real-time strategy and multiplayer shooters.
  • Board: Found in computer board game simulations. Also used to refer to any screen in game creation systems such as ZZT and MegaZeux.
  • Episode: actually does not usually mean "level"; most often, an episode is a set of levels that are played or sold together as one set.
  • Mission: Usually used in the context of war games such as Medal of Honor or call of duty.

Level design

Levels for the game are created by a level designer or mapper. The second term is more commonly used when talking about first-person shooters, in which the levels are very often called cards(in this regard, level designers are often called mappers, from the English map - a map). The computer program used to create levels is called a level editor. Sometimes it is also necessary for the compiler to convert the original file format to the format used by the game, in particular first-person shooter games. Level design is a complex art, demanding and appearance level, and to the performance of the game (there should be no points in the level at which the game runs unacceptably slowly), and to the gameplay. Level creation is an integral part of game modding.

Levels in computer role-playing games

see also

Links


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