Game grandfather space 3 walkthrough part 8. Achievement guide - the main game. Lunar colony "New Horizons"

We reach the Korma station, exit the trolley. Here we need to find the Crozier shuttle so that we can leave this planet on something. We look at the manual locator, we need to go to the elevator on the right.


We enter the elevator on the right, we find ourselves in a large hangar, where the Crozier shuttle we need is standing. In order to launch the shuttle, you need to find three special parts. We start searching.

We go to the left side, on the freight elevator we go down to the lower platform. We kill the emerging necromorphs, go down the inclined stairs even lower, on the rack in front of the ship we find Detail "Console System Board". We take the elevator up.

On the top floor in the center we see a panel with a button, press it, call the movable platform, on it we move to the other side of the hangar. We kill necromorphs, we approach the machine. (Here you can make a torsion shaft, and then return to the locked door at the beginning of the level with it).


On this side, we also go down on the freight elevator to the platform below. Here we find detail "Radio controller" and detail “Remote locator module”. All parts are assembled, we return to the machine.

Having assembled the remote control on the machine, we sit down on the movable platform, select the middle lower destination point, and drive up to the shuttle. With the help of kinesis, we turn the lever, insert the remote control into the opened hatch. Now the shuttle can be controlled, but first you need to refuel it. We return to the second side of the hangar, go down the elevator, enter the opened door.


We climb the stairs, we find ourselves in a room where the tail of the shuttle is visible. Another staircase leads to another part of the previous hangar. And we go to the right corner and take the elevator. In the control cabin, press the button to refuel the shuttle.

We go to the right to the end of the road, using kinesis we lower the filling nozzle into the shuttle tank. While the tank is filling, we shoot back from the emerging necromorphs. Then we return to the control cabin, press the button again. The ship is starting up, you need to urgently run away from here. We go down the elevator.

Below, a fire is already burning and the shuttle's turbine is blazing. We wait until all the monsters run into the fire and die, then we wait for the time period when the turbines turn off, at this time we run past. An unkillable monster appears on the other side of the room, we freeze it with stasis, we run to the stairs and go down.


We go out to the hangar. There is another flame in front of us, we are waiting for it to subside, we run past. There are two roads ahead, but both are blocked by fire on the floor. We call the elevator on the right while we wait, dodge the unkillable monster or freeze it. We rise on the elevator, at the top we sit down on a movable platform, we move to the other side of the hangar. On the other hand, we go down the elevator, enter the new door that has opened.

We get into a room with a gate opening mechanism. The mechanism was jammed by a barrel of explosives. We stand behind the machine gun located nearby, shoot at the barrel, then shoot the emerging necromorphs and new arriving barrels. The gates open, the Crozier shuttle goes into space, we are pulled after it.


In the open space we fly forward, we are guided by a manual locator. Along the way, we collect lying resources, do not forget to replenish the supply of air from balloons flying around.

We fly to the target. We fly inside the ship, get into the trolley, go to the ship “C.M.S. "Grills".

Chapter 7

Our task: to explore the open space around the Greeley ship, to find the necessary spare parts for the complete repair of the Crozier shuttle.

We fly up to the big engine. With the help of kinesis, we tear off the panels on the body, turn three levers under them, push out the central part of the engine. After that, we return to the trolley, on it we go to the Roanoke ship.


We go out into space, looking for small satellites with four solar panels. Having flown as close as possible to such a satellite, we pull out its core. We destroy the red luminous mines from afar, shoot the shooting Necromorphs.

Having collected all three modules from satellites, we fly inside the Roanoke ship. (The entrance is through the air lock - a small pipe with blue lights sticking out of the ship). Inside we get to the machine, on it we combine the modules into a single whole. We're going into space again.

We fly up to the shuttle, open its hatch, insert the finished module. We land on the left front wing of the shuttle, we go inside.


Inside, in the back, we insert two cylinders into the free compartments, turn them to light up in green. We pass forward, sit down in our chair, start the engine.

We control the movement of the shuttle, you need to stay in the area highlighted by the blue frame. At this time, we shoot mines and small pieces on the way of the ship. Despite all our efforts, the skin of the ship is damaged, crew members die one by one. We run to the tail section, insert the cylinders again, and then turn them. We return to the chair. We make an emergency landing on the snow-covered planet Tau Volantis.

dead space 3. Walkthrough

Chapter 8

Returning to consciousness after an emergency landing on the planet. Isaac's suit is damaged, the helmet is not put on, and there is a severe alien frost around. In order not to freeze, you need to monitor the temperature sensor on the hero’s shoulder, and from time to time approach the big fires to warm up. We go forward in search of survivors.

We use first aid kits. We go straight along the road, there will be two branches on the left, in the first one you can find a couple of boxes with resources, in the second there is nothing at all.

We leave the snowstorm, go down the hill, dodge the falling fragment of the ship.

We run forward to the next fragment of the ship. There will be no lights on the road, so you should not linger on the way. In the wreckage we find the corpse of an unknown crew member. At the exit from the wreckage, we watch a video message from Ellie.


(If you leave the building, wait for the door to close, and then re-enter, then random resources will appear inside. Each time you enter the building, new resources will appear).


We go outside through another door, go down the elevator, go inside a large pipe.

We run forward along the pipe. Suddenly, the pipe breaks and falls down (apparently a huge necromorph attacked from outside). We run out of the pipe, run along the road to the right and back. At the end of the path we go into the room, turn on the generator, and warm up.

We leave, we return to the fragment of the pipe, from it we go forward. Near small columns, several necromorphs jump out from under the snow, we kill them. The large door on the right is locked and requires a key.

Let's go ahead. Behind the steel sheets we find a small door. We go inside and warm up.


We leave from the other side of the room. We run forward, guided by the signal lights.

In the center we see a large building, go around it, there will be a door behind. In this place, many monsters will attack us, we kill them all. We go inside the station, we see a freezing ally.

Dead Space 3 Walkthrough

Chapter 9

Inside the station, a freezing Buckle tells us that other people found warm suits and went ahead. We also need to change our costume, and for this we will have to go down to the basement of the station.

With the help of kinesis, we take the leftmost gear from the wall, carry it to the elevator next to the frozen Buckle. We bring the gear and insert it into the slot next to the elevator. We enter the elevator, we go down.


After leaving the elevator, we listen to the audio recording "Last attempt". When leaving, we see a wardrobe right in front of us, but it is behind bars, we have to go around. We reach the kitchen.

We pass through the freezer room. In the kitchen we see new monsters - eaters - very thin monsters, almost skeletons, run fast. We kill monsters, inspect lockers, collect resources. We go to the next room.

We open the next room, from afar we kill the monster in the doorway. After that, the monsters will also run out of the room in front, and start jumping from the ventilation above. The fight will be tough. We pass into the room, this is the bedroom.

We go in the door on the left, we get into the room with barrels and pipes.


We get into a large machine room. We go down the stairs. Solve the puzzle by moving the circles using kinesis. After the solution, the piston on the right will start working. We wait for the piston to move to the farthest position, slow it down with stasis, run inside the tunnel to the piston itself, to the left of it there will be an entrance to the central part of the room.

Here we are waiting for another puzzle, but more. We solve it, after that the second piston starts to work, and at the same time a lot of monsters start to crawl out of the ventilation. We slow down the piston with the help of stasis, when it is located as close as possible to us, after that we run through the tunnel, go outside. We go up the stairs.

After visiting the control room, we pass through the door. We approach the wardrobe, put on an arctic suit. We go to the closed lattice door, they scan us and let us through. We pass to the elevator, go upstairs and exit the transit station.


(Now you can immediately go back to the supply depot and start the bonus mission. Or you can complete the level to the end and return to the bonus mission after that).


Along the street we pass forward to a small building next to the fence.

The scanner on the ceiling is checking our suit. The door will open only if we are wearing an arctic suit. We pass through the opened door, go forward through the blizzard.

We reach the entrance to the container, here we are met by a polar explorer with an ice ax. We go deeper, we get into the cave, we kill two more polar explorers here. We rise along the stairs upward, we reach the bulldozer. The bulldozer starts to fall, hold down the "W" key to crawl up, then quickly press "E". We continue down the mountain range.


We reach the entrance to the base, we speak with Carver, standing on the second floor. We enter the building, start the generator, go outside, sit in the included elevator. At this moment, a giant monster attacks.

Giant Necromorph Spider

We enter into an open battle with a necromorph, slow it down with the help of stasis, shoot all three tentacles dangling from above. The spider will only attack with ram attacks from afar, at this moment we simply run back to the left or right. After shooting several times all the tentacles, we defeat this boss. The spider escapes and breaks one of the platforms, forming a slanted staircase. We climb up the stairs, enter the building.


Inside the building we pass a couple of empty rooms.

We go into the elevator, go down to the central courtyard of the base.

We enter the large door on the opposite wall.

Bonus mission. Supply base

To get into the bonus mission "Supply Base", you need to find the access key in Chapter 9 in the basement of the station. Having received the key, we return to the doors of the base.


We use the key, we go inside the base. Inside we see a machine, a wardrobe and a pair of openable doors. We listen to the audio recording "Where is Lumley?".

We go into the door on the left with the inscription "Archive".

We pass one room, solve the puzzle with finding the blue sectors. We go into the next room, climb the stairs, take a couple of boxes with resources at the top.

In the next room we meet several simple necromorphs. In the far left corner we find tungsten. We enter the door on the right. We pass a couple of rooms with ice on the walls, we go out into a two-story room.

We approach the door on the second floor, it jams, and at this time a lot of necromorphs appear. We stand and fight off the enemies, after that we go into the still opened door.


We fall into a large empty hangar. We go down the stairs, kill the enemies below. Using kinesis, we take the power supply.

We insert the power supply next to the left door. We pass a small empty corridor. In the next room, we hack the control panel (we solve the puzzle with the search for sectors), thereby calling the elevator. We take the elevator up.

We approach the workbench, if necessary, we improve weapons, create clips and first-aid kits. We go to the building compartment.

We see a lowered bridge in front of us. To the right of the bridge, turn the lever with the help of kinesis, we pass along the bridge. We enter a small room, we see two doors. The door on the right needs a torsion shaft.

We go in the door on the left. We go through the compartments of a large round tunnel, nothing is found along the way. At the end of the path we see two monsters hanging on the ceiling, we kill them. We enter the elevator.


On the elevator we arrive in a small room with a lot of valuable things. To begin with, we kill the necromorphs that have fallen out of the ventilation.

We pass through a small door, in the next room - into a large door, we get to the warehouse of explosives.

We pass to the center of the room, call the elevator. After that, monsters will start to climb out of all the cracks, take a comfortable position against the wall opposite the ice growths, shoot three waves of monsters.

After the victory, the elevator goes down, we see the storage on it. Inside the storage we find: resources, a box of spare parts, part of the weapon "Sight", upgrade chain "+2 reload, -1 rate of fire", upgrade chain "+2 reload, -1 clip".


The elevator is no longer working, but the large door has opened. We enter the door, we get into the room with the machine, there are many monitors nearby. Near the wall listening audio recording "Food is over". We pass into the next room, kill a couple of necromorphs.

We pass forward, as a result, we go out into the main hall of the base, from where we started this level. We leave the base and return to the main mission.

Dead Space 3 Walkthrough

Chapter 10. Now we know

We enter the premises "Headquarters of complex 1". Here we meet our team. The rest of the group is ready to move on.

We go outside, follow the team, but again we fall behind.

Here we are overtaken by fanatical fighters led by Danik. We enter into a shootout, kill a dozen enemies. We go forward, we pass through a pair of doors of the tent, we go down on the elevator down.


At the bottom we kill both unitologists and necromorphs. We pass into the second tent. It has a machine and a wardrobe.

With the help of kinesis, we move the large suitcases away from the exit, go through the doors. We run further along the street, we reach the cave. There is nothing at all in the cave on the left, you can only launch a resource bot there. We run into the cave on the right with the railroad.

We go into the next tent, at this moment a necromorph appears in the gateway from behind. We pass, we go down the stairs.


We go out into the street, we fall into an ambush. We throw away grenades thrown by enemies away with the help of kinesis.

We go to the next warehouse. Here we meet new monsters - heads with tentacles that move into corpses. The corpses under their control are much smarter than ordinary Necromorphs, and even know how to shoot. To kill such a monster, you need to shoot only in the head, otherwise the head may fit into another corpse.

We go outside again. On the right we see the door to a large warehouse, this is the way to bonus co-op mission. Well, we enter the next tent, having previously solved the puzzle.


We get into the room of the drilling rig.

We start the generator, we go to the central platform. A huge drill jammed the gates. We aim, hold down and do not release the kinesis button in order to turn the two blue levers on the wall to the end. After that, the drill is free. But some program inside the drill got lost and it starts working not in the ground, but right on the site.


drilling platform

We dodge the drill, if necessary we shoot constantly appearing enemies. Our main goal is the drill. Necromorphs appear only so that we have something to take ammo from if they run out. We use stasis to slow down the drill, at this time we shoot at its yellow detail in the center. After several successful shots, the drill will stop for a while, but then start to rotate again. It is necessary to slow down and destroy the yellow part of the drill two more times, after that it will be completely destroyed.

We pass through the door, go up the elevator.

We go through the next door, we get into the "Zone NX-03".

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Chapter 12
Hangar for anatomy.

Having risen, we pass along the side bridges and launch harpoons. Then apply kinesis and open the path. Norton will help you go down, for this you need to climb into the cage. Once inside the creature, we aim with the probe and catch active signals. Most of the clusters are at the top, but it is impossible to miss them, as they glow brightly. We shoot at them and retreat to the cage. We hold back the onslaught of enemies, after which we continue to shoot the remaining clusters.

Norton refuses to open the cage, so we do it ourselves. We use kinesis on the lever in the next cell. Let's get out through the boiler room. Having escaped from the clutches of Danik's people, we destroy three and proceed to the battle with the revived giant. We roll while striking them, shoot the cocoons before the enemies get out of them. We shoot at weakness in the center. When the enemy literally begins to suck us into himself, we shoot through the yellow areas. After several such attempts, we will find ourselves inside the giant.

We shoot the limbs of three creatures. We are in motion to avoid the bodies flying at us. Having got out of the body of a giant, we meet with Norton and Carver. We shoot at the first, having previously taken aim. To do this, quickly press the indicated button and then the shot button.

Chapter 13
Volantis Rocks.

We meet with the surviving members of the team. Hooks will help you climb up. From time to time we shift to one side or the other to avoid collisions with blocks flying from above. Kinesis restore the stairs, climb higher. We clean the cave from necromorphs and continue moving. In front of us is a lift that does not allow us to pass. We grab the upper lever with kinesis and do not release the button until the lift goes down. Enemies will interfere with conquering the next peak. We shoot them and at the same time we move by jumping to the sides.

We continue to climb upward, this time we need to slow down huge collapses. We rise on the right side and immediately slow down the collapse. As soon as it becomes possible, we pass to the left. We stop the second collapse and the lift when it is on the right or left. We cross over to the right and go up. We destroy opponents, we pass into the cave and climb a little higher. We help the allies go upstairs by starting the generator. When the rise stops, we go straight and rise higher. Interact with the shield by setting the correct values. We throw the number fifty from the right to the left side, and seventy back.

Once at the bottom, we head to the open area and proceed to the fight with the Necromorph. If you go even further, you can see the generator, which needs to be started as soon as possible. Lasers will appear on the left, we pass through them and wait for the monster. Harpoons will pinch him for a few seconds. During this time, we must go to the console on the right and grab the lever with kinesis reverse side. Actively press the button shown and crush the enemy. We return to the hook, which will help to climb up.

Chapter 14
Research Center.

We follow the allies up, but we break and Ellie will provide another route. We use the locator to get to the biolab. Hack the console and go inside. We destroy small enemies that are able to revive corpses. We clean the room and take the elevator to the top floor. We communicate with Ellie using kinesis, move the capsule with a part of Rosetta's body to the other side and place it inside the lowered chamber. We select the key from the cell and return to the lower floor.

Unlock the door at the other end and move forward, simultaneously shooting the creatures on the walls and in the floor. We go down using the lift. We regulate the power in such a way that the elevator and the pump are fed at the same time. On the right side we leave the numbers 50, 50 and 70. On the left side - 70, 70, 90. Now we can go back up and enter a small room. We activate the console and wait for disinfection. We run to the center, the elevator is free on the left. Having risen, we pass along the bridge and quickly kill the Necromorphs in front of us. We also turn around and deal with opponents.

We arrive at the paleontology building, where we pull out the front panel of the shield and supply power using kinesis. We go to the upper level, destroy the enemies and go down again, but already on the lift. Before us is a three-compartment capsule, inside of which is the part we need.

We use kinesis on the left mechanism - we set the value 0 on the left scoreboard.
- Use kinesis on the right mechanism - set the value on the right panel to 0, and in the center - 150.
- Use kinesis on the left mechanism - set the value on the left panel to 0, and in the center - 90.
- Use kinesis on the right mechanism - set the value to 0 on all scoreboards.

We activate the console and transfer the part to the last compartment. We remove it from the back side and place it in the chamber on the right side. We leave the room, we clean the corridor from infection. We pull out the front panel of the shield and apply power. We immediately return to a small room and disinfect. We go to the central door and go to the next room. On the left is a capsule with a part of Rosetta, which must be placed in the chamber at the other end of the room on the right. We silently bypass enemies or destroy them.

We go outside and return to the biolaboratory. Again, we get out of it, get to the lift and climb up. On the way to the geology room, we will deal with the Necromorphs. We overlap the laser installations with the central unit. It can be freely moved by kinesis. We pick up part of Rosetta and install it in the camera. Let's go back to the laboratory, simultaneously dealing with opponents.

The locator will help you get to the next room with a piece of Rosetta. Next to her will be an enemy capable of killing us with one blow. We deal with it from a distance and place the part in the appropriate chamber. We return to Ellie and Carver.

Chapter 15
Rosetta's laboratory.

We connect the parts into a single whole, focusing on broken places. Then we activate the console and view the vision. We run away, moving in a zigzag fashion, until the gas has managed to block the passage. We also do not hesitate further, as soon as possible we leave the laboratory. We hide from grenade launchers, on the lift we will rise higher. We quickly run to the building until the enemy ship riddled us. We go inside and get out on the other side.

We continue to deal with enemies. To ordinary people Necromorphs have also joined. We arrive at the next building. Approaching the console, enemies will appear behind us. Let's deal with them first, then with the Necromorphs. Hack the console and go into the building.

Chapter 16
Descent underground.

We begin the descent down, following the freight elevator. We jump over various obstacles and shoot enemies. Also, if possible, destroy explosive cylinders. Having gone down, we deal with Danik's people, who are located opposite. We enter the building, unlock the console and go outside. We go down even lower, still shooting annoying enemies. Small creatures have appeared that need to be dealt with from a distance in the first place. We go down the mine, use the stasis on the fan. After passing through it, quickly and often press the demonstrated button.

Chapter 17
Alien Ruins.

After talking with Carver, start the generator and move on. We interact with the door, watch the movie, and then turn on the screen on which the symbols will appear. We enter them into the "translator" next to the door in reverse order. Having got out of the room, we will meet with Carver. After talking, let's go down the right side. At the turn, turn right and use Kinesis to pull a block from the terminal. We transfer it to the blocked passage and insert it into the connector. We undermine the next two objects in a similar way.

Once at the bottom, we head to the translator. Signs will appear at the bottom of the screen, which must be entered into the "translator". We go further and start the generator. We find ourselves in weightlessness and fly to the next point. We use the "translator" and exit weightlessness. If you stand on a round platform, then the power of kinesis increases dramatically, which allows you to manipulate large objects. We clear the passage and, having reached the generator, start it. We destroy the enemies descending on the wall, then we use the elevator to lift it up. Standing on the platform, move the blue spheres inside the four objects. We arrange them in this order - the extreme spheres are in the upper positions, the central ones are in the middle. Then we approach the mechanism that appears and activate it.

Below, a special portal opened, which took us far ahead. We enter the characters into the "translator" and enter the building. We get to the platform and use it in conjunction with stasis to slow down the enemies more "qualitatively". Having dealt with opponents, we similarly use the next platform and destroy large enemies.

Chapter 18
Alien car.

We use the "translator" and go further. At the fork, turn right and get to the generator. Having launched it, we will return to the fork and go straight. We destroy the enemies in the next room, after which we unlock the next door and, using the platform, move on.

We clean the room from infection adhering to the floor and walls. We also kill all other necromorphs that have appeared. To do this, it is desirable to step back, otherwise we will not have time to repel attacks from all sides. We feed the elevator from the generator and climb up. Let's go through all the paths, pick up the cartridges and at the same time deal with the tentacles. Use one of the platforms to change the location of the central object by one position. Now we can compare all other objects with it. But before that, we will deal with all the enemies that have appeared, of which there will be a large number. Therefore, we stand on that passage in which the enemies will not be able to get close from behind. We activate the opened mechanism.

Let's go back to the place where we packaged the blue spheres. This time it changes their position: the extreme ones are in the middle, the central ones are on top. Once again we interact with the mechanism and, having gone down, we move through the platform. We clean the room from mixed enemies. We arrive at the Machine, extract the first element and put it into one of the red slots. We are looking for a couple more elements. Passing first on the right, then on the left side. Similarly, we use them on the corresponding connectors. We pass forward and proceed to the ascent. We move from side to side so as not to fall into the zone that lights up. There are three of them in total. Large gears are stopped by stasis.
We get to Carver and approach the last mechanism.

Chapter 19
Whirlwind Convergence.

We follow straight, stepping on the ground that has not yet had time to collapse. Along the way, we destroy the Necromorphs. We use the platform to fly to the snowy area. We continue to move, also killing enemies. We don't get too carried away because time is limited. If we delay, then the unknown will catch up with us and literally crush us. The passage is closed, so we destroy the tentacle on the right side. We pass into the closed zone, from where we will continue the flight.

We dodge various objects and, upon landing, face the largest creature in the game. We use the platform and grab the obelisk with kinesis. We launch it into the big eye of the enemy. For some time we leave the center and destroy the Necromorphs. We endure a little shake-up, during which you need to be in the center! We shoot at the orange zones in the hands of the enemy. We repeat the steps until the monster absorbs Carver. Use kinesis again to pull it out of the opponent's belly. We quickly run to it and actively press the indicated button. Let's watch the final video.

After the introductory video, we begin to move along the snow-covered field. Orientation using the device on Tim's wrist. We arrive at the crashed aircraft. Destroy the boxes and thereby get ammunition for weapons. We shoot at the latch on the main door. Opening it, enemies are selected from the inside. The most vulnerable areas are the limbs and the head. Entering the ship, we move towards the stairs, along the way shooting opponents. We kick corpses for obtaining ammunition and first-aid kits. We rise to the bridge, click on the side control panel and select a cylindrical device. Suddenly, the ship moves off, and therefore we jump out with a rope into the gorge. We move lower and lower, occasionally jumping over the pits. We pass to the left side so as not to be above the blast wave. We roll from side to side to avoid collisions with debris.

Chapter 1
Lunar colony "New Horizons".
200 years later.

We look around in the apartment, after which we go into the corridor, turn left and go outside. We head to the fighters at the gate. After the dialogue, crouching, we cling to the shelter. We kill a couple of opponents for training and go to the car to the right. After the explosion, we find ourselves below. We go straight, destroying enemies. Don't forget to use cover. We shoot another suicide before he approaches us. We enter the building, climb the stairs. After talking with Norton, we look around the room and go out into the alley. We carefully go around the corners and shoot the opponents. Not for a moment the never-ending flow of trucks on the highway will not allow you to cross the road. We aim at the stream and slow down one of the cars with stasis. Now the flow has stopped and we can cross over to the other side and climb up.

Inside the hall we face a large number of enemies. The main thing is not to allow yourself to be surrounded and to step back in time. Take the elevator to the top floor. We are immediately attacked, but Isaac flees from Danik and his people. We get up, we select first-aid kits, until the enemies burst in. After killing them, we pass further to the next elevator. Climbing up, we go to a number of shops. Turn right, go through the souvenir shop. We go out into the alley, destroy the enemies. We go down the stairs in the building, on the elevator we go up. We arrive at the station, where we pull the locomotive to the central platform using kinesis. Then we push it into the tunnel. In the same way, we connect the fuel train with the head car. We wait for the last car and climb into it from behind. We move to the locomotive, destroying the enemies trying to stop us.

Chapter 2
U.S.M. "Eudora".

Having regained consciousness, we speak with Carver. On the shelf on the right, turn on the audio recording. We follow the corridors to the captain's bridge. The ship makes a space jump, after which it collides with mines. We leave the bridge, give instructions to the allies, then move forward for the suit. Having put it on, we break into weightlessness and catch up with the last and main element - a helmet.

We fly to the cargo and use kinesis on the arrows depicted on it. Pushing them on different sides, we interact with the control panel. We rush through space, maneuvering between debris and mines.

Chapter 3 Roanoke

Meet Norton at the cargo dock. You can’t go inside, so we head to the neighboring doors. We open them by aiming the sight at the central lock and applying kinesis. Now once again press the kinesis button and scroll through the lock. Through the gateway we will go into the corridor, turn left and get into the rooms, from where we open the cargo door using kinesis on the control panel. We return to the corridor, turn left and open the door. According to the coordinates of Norton, we go to the group led by Ellie. Let's go to the right and collect all the useful items. We pass through the door and get to the room in which all the doors are blocked. We capture the battery near the central door with kinesis and install it in the corresponding hole next to the machine.

Now we can open the central door and go into the corridor. We destroy the creatures and remove the barricade near the side door using kinesis. We deal with enemies in a room with a de-energized projector. We leave into the corridor, we get to the door on the left side. Having descended, we fly in zero gravity and shoot back from opponents sticking to the walls. Then we climb the stairs and proceed to start the main generator. For all three mechanisms, we lower the upper parts with kinesis. Next, we grab the locks that opened from above and hold the kinesis button to unwind and subsequently apply energy. We turn on the generator through the control panel. We call the elevator and wait for the arrival. We rise to Ellie and to other surviving workers.

On the elevator we return to the generator and proceed to the destruction of a huge necromorph. We lower the upper parts and unwind them, as we did earlier. Tentacles will appear from below, with which we shoot at red areas. Since they are moving too fast, stasis is applied. After going through all the generators, we go down the same way we arrived. Being in weightlessness, we use stasis on the fans. We pass to the opposite side and climb up the stairs. After leaving the corridor, we approach the control panel on the wall. Move the sliders to the selected cells and activate them. After filling the entire area, an elevator will be available on the left side, on which we go to the upper floor.

Isaac stares at the pictures on the wall. Now we can return to Ellie at the station and go through the passage to the left of the machine. Through the corridor, we will get out into open space and head to the trolley that will take us to Terra Nova.

Chapter 5. Expected Delays.
Terra Nova Crew Dock.

Arriving at the station, we move through the gateway. Opening the door, on the elevator we get to the captain's bridge. To open the next door, you need to hack the control panel. Rotate the stick and look for three blue zones that need to be fixed. We pass into the corridor and clean it from opponents. We go down to the storage room, where we also carry out cleaning. We get to the trolley and call it through the console on the left side. Together arrival, we are informed about the problem. We go through the door on the left, climb up. We face the enemy stuck to the wall. We need to shoot all his tentacles, and only then we can go to the elevator. On it we go to the next floor. Here it is necessary to free the path from the load. This is done by connecting two loads with sides corresponding to each other. Visually picking them up is quite easy. Next, we deal with the enemies that have appeared and go back to the elevator.

After going down, we head to the door on the left. We climb up and run to the warehouse. A new enemy appears who cannot be killed. When tearing off all the limbs, it can be stopped for a few seconds. After that, he regenerates and again continues to attack us. We hastily get to the trolley and call it through the console. We hold the defense until the arrival of transport. We actively use stasis to slow down the immortal necromorph. On the arrived trolley we get to the central station.

Chapter 6. Repair before shipment.
Tail section of the C.M.S. Terra Nova.

We approach the console next to the left door. Hacking it, we go inside and pick up the key to the conning tower. Now we can return to the trolley and go to the tail station. After arrival, we call the elevator and while we are waiting for it, we chop off the limbs of immortal enemies.

The elevator will take us to the shuttle. Let's go through all the levels and collect the necessary modules. Then go upstairs and call the platform. On it we will cross to the opposite side and similarly assemble the modules. We use the machine to collect the remote control. Further, on the platform we will cross to the center to the shuttle. Open the lid using kinesis and install the assembled remote control.

Without fuel, the shuttle will not budge. Let's move to the right side again. After descending on the lift, turn right and go through the unlocked door. We go up, then we go down and up again on the lift. We activate the fuel pump, go to it and push it into the tank with kinesis. While refueling, while away the time by killing the approaching Necromorphs. After refueling is complete, we deactivate the pump and ask Ellie to carry out the final stage in preparing the shuttle for flight.

Unexpected overheating will cause a malfunction. We go down and turn right. We are not in a hurry to run headlong, as the fire will constantly block the path. The pointer will point you in the right direction. We get to the stairs and go down. We pass to the lift, having called it, we hold back the immortal necromorph. We go up, call the platform. Now we fight off two opponents at once. We move to the opposite side, follow down on the lift and go left. We go into the building and get to the elevator, which we go to the top floor. We are located behind a stationary weapon and destroy the cylinders stuck in the meat grinder. Also, do not forget about the enemies, which over time will be more and more.

The explosion took us to space. We get to the station, simultaneously shooting mines. Their approach is easy to recognize by the increasing sounds. We use the shuttle to send to Greeley.

Chapter 7
C.M.S. Grills.

We head to the engine, using the pointer. With Kinesis we draw out the shields, then the square devices under them and, of course, the engine. Returning to the shuttle, we get to the Roanoke station. Here you need to get three registrars from three different satellites. The first one is easy to reach with the help of a sign, but it will not be difficult to find the rest by the green illumination.

Further, according to the index, we look for the nearest machine. We connect the found objects in it and return to weightlessness. We fix the module on the shuttle. We plunge into the shuttle, where we notice damaged oxygen cylinders. We insert them into the connectors and twist one hundred and eighty degrees. Now we can hit the road by launching the shuttle through the control panel. We do not deviate from the course, that is, we keep the shuttle within the blue squares. We shoot marked enemies and do our best to avoid obstacles. We have to go back to the cylinders again and place them in the correct position again.

Chapter 8
Tau Volantis.

After the crash, we begin the search for the second part of the shuttle. We use fire as a guide. They also replenish the supply of heat. Heading to open area, and the shuttle collapses from above. We quickly press the corresponding button. We continue to advance, and soon we will find the tail section of the ship. There are no survivors here, so we go to the next point, guided by the red signal checkers. On the slope we are attacked by the enemy, who throws us far ahead.

We find the bridge, follow along it until we find ourselves at the stairs. We climb up, turn left and enter a warm room. We start the generator, we find the first message from Ellie. We go out to the snow, going down on the lift. We move along the pipe, we go down on the ground. We destroy the appearing enemies and head to the next building. After passing through it, we will continue to go straight until we see a signal checker. From it we turn left and get to the next checker, near which we will find a passage to the building. We communicate with the barely alive Buckle.

Chapter 9
transit station.

We pass to the left and get to the final room. We start the generator, use kinesis to pull the gear on the wall. We deliver it to Buckle's location and thread it into the nearby axle. On the elevator we go down, where we clean the premises from small creatures. They like to attack in large groups, but die quickly.

We get to the workshop, go up the stairs to the lower level. We set the mechanisms in the correct position according to the types of tips corresponding to each other. When the device starts, we wait a couple of tens of seconds. Then we run after him and pass into the passage on the far left. We repeat the action with the mechanisms and immediately slow down the device with stasis in order to have time to reach the passage and not be squeezed. We climb up and proceed to the wardrobe. We will change into an arctic suit that protects from the cold.

Using the locator, we get out. We get to the collapsing crane and quickly press the buttons on display. Upstairs we find Carver, who is actively fighting with enemies. We pass into the room on the right side of the lift and start the generator. Now we can go upstairs, but we will be interrupted by the Necromorph, which we have already met before. We shoot his permanent tentacles growing on his back. We dodge enemy attacks by double pressing the acceleration button. The tentacles will constantly grow, so after a few successful attempts, the monster will run away. We rise higher and, guided by the locator, we reach the command post.

Chapter 10. Now we know.
Excavation Command.

The team is waiting for us outside, we go out to them and are immediately attacked by enemies. We use shelters and destroy Danik's people. We need to get to the drilling platform, where we start the generator and release the drilling device from the protective alignments. A huge, constantly rotating device will appear on the site. We move in a circle so as not to be under it. We slow down the drill machine with stasis and shoot the yellow parts in its center. We charge stasis through wall installations and destroy necromorphs. Having won, we head to the opened passage.

Chapter 11
Sample building.

We get on the lift to the heaters. After talking with Ellie, we head to the boiler room, and then go outside. On the right there is an energy block. Having pulled it out, we deliver it to the building at the other end. Enemies will attack us all the way. We push the block through the window. Returning back, climb up and run straight to the same building. Going down the stairs, insert the block into the appropriate hole. We manually start the boiler.

Let's go back to the heaters and adjust the pressure. We activate the center console and rotate the mechanisms with kinesis, above which the number will light up. When the pressure is 100%, it means that we did everything right and we can go up to the team. Santos hands over the probe schematics to us. You need to get a few parts to create it. We get to the snowy lands, where we face new enemies. They are cowardly and therefore attack unexpectedly, after which they try to hide as quickly as possible. The surest way is to stand still and wait for them. Having reached the barracks, we pass through it and find ourselves on an auxiliary platform. We destroy a lot of opponents, after which we turn left and hack the console. We arrive at the warehouse, which is in a dilapidated state. We pass to the end on the right side. On the left we notice a winch, we pull it with kinesis. Then we go down and collect the components of the probe. All of them are highlighted, the last one is in the same cell that we raised.

We will return to the site and fight with a familiar enemy, who will again hide from us. Let's return to the allies and assemble the probe on the machine.

dead man Space 3. Step by step instructions

Chapter 16

We go into the mine hall, we see Danik going down the elevator. We collect resource boxes, draw kinesis on the other balcony. We are using a machine.

We approach the panel with the keys, we go down the vertical wall. How to open We open the locked lock VAZ 2114, 2115, the door of the vase does not open. We jump on the first platform. We fight Necromorphs on it. Shot in the cylinder - the door opened. How to kill the leader in 15 passes of Dead Space 2 Art (Difficult. How to open a car in a case, How to open a foreign car without easy way open the hood. We take the elevator down to the lower platform.

On the boxes on the right we find a part of the KSSK Heavy Bed pistol

We go down the vertical wall even lower. We shoot at the reddish tanks to blow up the shooting fanatics. We blow up the bridge along the road.

On the right fragment of the blown up bridge lies a part of the electromagnetic accelerator, we pull it up with the help of kinesis.

We jump down to the platform, go to the door "Hydraulic Equipment".

On the shelf we find part of the gun "Protective Case"

Solve the puzzle with 2 circles moving at the same time, enter the open door. Inside there is a machine and a closet where the new elite suit.

On the table on the left, we listen to the sound "Shutdown". Before leaving the room on the left in the closet, take the "2 damage, 1 clip" upgrade chain

We're leaving the other side of the mine.

We go down the steep wall again. Small explosive bugs appear along the way, and then a large monster releases them. The first such monster can be frozen by stasis and bypass.

We go down to the site, kill the fanatics and the second great monster.

On the turn in the right corner under the counter we find the picture "Dartcomet", we go further, on the boxes on the left - part of the weapon "Heavy standard bed"

We pass a couple of rooms, find a small narrow shaft, go down into it. Along the way we kill bugs and monsters. At the end of the shaft we see a rotating fan, slow it down in stasis and go down below. The rope is drawn into the fan, so we unscrew the rope and fall down.

Chapter 17

Going down, we collect resource boxes, using kinesis, we start the generator so that you can open the door and use the machine.

On the left, behind a large necromorphic body in a box, an alien artifact is hidden 05 We enter the next room, on the board on the right we find the text message "Sound of Music"

We try to move away from the small room, but the door is blocked by someone else's code. We watch video on a projector. We then watch the video on a small screen on the opposite wall, the correct code will be shown on the recording ( alien word "open") We come to the panel where you want to enter the code, enter what you saw on the screen, but only the other way around (from right to left).

We go into the underground city of extinct aliens. Our companion Carver goes up the road and we go down to the lower levels.

As we descend, we turn right. On a separate island on the right is the “2 freeze, 1 damage” upgrade chain, we draw it for us using kinesis.

Approach the device to the right, press the button, using kinesis we remove the panel and move it forward to the explosive block. The panel worked like an explosive timer, the block exploded, let's move on.

To the left under the scaffolding is hidden artifact UNITOLOGIST 06 (if you haven't missed any artifacts, you now have the full collection of UNITOLOGIST artifacts. This unlocks upgrade chains 3).

Then, for the second time, we remove the panel in the same way, insert it into another explosive device. We go to the same device, take the third panel, detonate the block.

Fall, take the code from Danik, fall even lower.

We pass a labyrinth of red stone with veins. Turn left to retail. Breaking open the door to open it Artifact Vault Bonus Mission.

Against the wall on the right, we listen to the witness protection tape.

At the crossroads, go right. To open the triangular door, enter someone else's word "open" (it will be shown at the bottom of the screen). We go inside, start the generator, weightlessness settings are enabled. Take off from the ground (Alt Key) and take off.

On the ceiling of the second floor in the corner we find the "2 rate of fire, 1 damage" network upgrade

We focus on the locator, fly into small passages to rise above the second floor. We land near the second triangular door, re-enter the alien code, enter the door.

We are on the road, standing in a circle of light (this increases kinesis). While standing in a circle, turn left, using kinesis to slide the large stone blocks. We continue along the clear path.

On the way we will go down the inclined planks. Going down, we look under these boards, we find there modernization network"2 reloads, 2 clips", we get a bonus through kinesis.

We move to the playground, where there is a car and a closet. We're running a generator to turn it all on.

The chest contains weapons from a standard compact bed.

We call the elevator, climb it.

On the upper platform we see a strange sculpture of four tentacles. You don't open the back door. And only the first VAZ-2114 is on the dashboard. We go further, look at the pictures on the wall. We need to build the tentacles as shown in the left picture.

We are listening to audio message Hieroglyphics 1

We stand on the circle of light on the floor, return to the tentacles, move the light bulbs using kinesis. In the two central tentacles we place the balls on average level, in the two side tentacles we put the balls in the top position.

Solving the puzzle, we approach the panel with tentacles and put a code on it. Passage to the car will be included in the front. To open the door, once you can control Isaac, Dead Space 3 and Strider will be transferred to PS Plus. We go down the elevator, enter the passage, fly in the other direction.

to open Triangular door, enter the alien code (it is written above the triangular door; it will also be displayed at the bottom of the screen if you complete the optional task).

Inside the right side of the entrance, you can place a resource bot. At the crossroads we go along the left side, behind the stone on the right is a hidden artifact 06 We pass to the center of the building, on one of the stones we find the upgrade chain "2 reboots, 2 damage"

We move to the other side of the building. We open triangular doors with a foreign code. We go into the car.

Artifact Storage Mission Bonus

Blowing up the bridge and falling with the code, we go forward, to the first retail, turn left. hoe Door We get into a bonus mission.

We go into the room. There is a car and wardrobe.

Below on the table we are listening to the audio recording "The Value of Ownership". In front of the door of the next room on the floor we find the text message "Witnesses of the Truth"

We go into the next room, we see that there is weightlessness. We break away from the floor (Alt key) and fly to the mine.

On the third highest bridge - the text "Frozen realism"

On the fourth bridge we land, enter the door.

We go to another mine, where there is also no gravity. Get off the bridge and fly down.

There is a wall cabinet in the room to the left of the original bridge modernization network"2 reloads, 2 clips" There is a text message on the bottom bridge "Pipe noise"

From the lower bridge we enter the room. Watch video messages where they are displayed alien word "warrior". how to open the door of an audi 80 on a gear, like from behind, it seems. We go forward, we pass three pipe compartments, we enter the "Rear Hall". Here we watch another video message where they show alien word "last".

Passage of Dead Space 3. Part 1. Sudden awakening | New Horizons

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Walkthrough Dead Space 3 (Chapter 17)

We continue to study the story of Isaac. Walkthrough Dead Space 3 with comments by Arthur. Do not forget.

We leave in the third shaft with weightlessness. From the lower bridge we fly to the upper bridge, dodging laser traps and creeping necromorphs.

At the level of the upper bridge, we fly into the side room, we find an alien artifact 09

We land on the upper bridge. How to open the brand hood How to open the hood when opening a closed door c. Break the door, come in. You can use the car inside.

On the floor to the left of the machine is a chain of upgrades "2 damage, 2 clips"

We go into the next room. Watch video messages where they are displayed alien word "victim". On one of the boxes we take the theme " Artifact Manifesto“(Additional task completed). Here we find a storage box.

Inside the vault is a box of spare parts, "2 restarts, 2 damage" upgrade chain, "2 rate of fire, 2 clips" upgrade chain, "2 rate of fire, 1 damage" upgrade chain

We go through the door below. Along the way, we encounter two indiscriminate monsters, and in one room, a door needs to be broken. In order not to interfere with the monsters, we lure them to the front door, there we shoot both of their legs, slow down with stagnation and quickly run towards the evil panel until the monsters recover.

At the closed door we go down into a small hole. There, on the side wall of the cabinet, there is a chain of improvements "2 restarts, 1 rate of fire"

We leave in the first shaft with weightlessness.

At the level of the original bridge, we fly into a separate side room, where we find a part of the weapon from the stasis shell

We fly to the uppermost bridge, land, enter the door. it licensed copy early access Dead Space 3: Welcome to the family. In the beginning room, the freed monsters escaped. We run past them and leave the bonus mission.

Chapter 18

First we go to the right side, in the corner we find a part of the Acid Bath weapon, a part of the weapon of the Electroshock module

We go up, we go right. We kill a couple of Necromorphs. We start the generator, use the included machine.

Next to the machine, select the text language theory

We again rise to the upper road, along it we go in the other direction to the end. Open the door, enter another room.

We pass through the hall, kill a lot of appearing necromorphs, open adjacent doors using someone else's code.

To the left of the door leading to the exit is an alien artifact 08

In the next room we will reach the generator, turn it on.

We listen to "North" audio

We take the elevator.

Behind the boxes on the left we find the "2 rate of fire, 2 damage" upgrade chain. Go ahead. On the left road behind the tentacle is a barrel with an alien artifact 07, to take it, we will go to the other side by other paths.

This is where we kill Necromorphs (it's best to stand in a circle of power and use kinesis to destroy enemies so as not to waste the balls). We stand in a circle of power, with the help of kinesis we rotate the central statue and three statues around so that they touch the same tips.

When the riddle is solved, get out of here. We return to the statue of four tentacles.

We approach the statue. Now we need to rotate the tentacles as shown in the correct image. To do this, we fall into the circle of forces, with the help of kinesis we move the blue balls. In the two central tentacles we place the balls on the top level, in the two outermost tentacles we place the balls on the middle level.

Having solved the puzzle, we return to the central structure of the machine. We see a rising column and three connectors at the bottom. Using kinesis, remove the luminous block from the column, insert it into the central slot. After the other two blocks, you need to go left and right, where columns have also grown. How to open the hood when it breaks, protecting the car from thieves, tips in the process. Along the way, fanatics will interfere with us. We insert all three blocks into sockets, the doors open from the front.

We go inside the central tower of the machine.

Inside we find the audio message "Last words of Serrano"

We approach the climbing equipment, we cling to the hook. We're going upstairs. When the white lamps on the wall light up, we retreat to avoid being burned. We slow down the spinning stagnant mechanisms and quickly overcome them.

We find ourselves at the top of the alien tower. But Danich also appears here with Ellie, a survivor but prisoner. Danica manages to disable the alien tower from which the moon comes to life in orbit! The moon begins to suck everything around.

Chapter 19

We run forward and do not stop. If you stand still for a long time, then the “vortex of convergence” will overtake us and instantly break us. We reach a place where the path is even more blocked. It is necessary to destroy large tentacles, for this we shoot at their yellow thickenings.

When we see the tentacles, we turn left, run to a small dead end, where we find alien artifact 10 (all alien artifacts are collected. Access for modification to 3 chains is open).

We land on another piece of land, run further, destroy another tentacle. We go into a room with a car and a wardrobe, we are going to meet with the last boss, we go out the door.

We are caught in the current and carried straight to the moon. Along the way, we dodge huge metal shards and rocks.

Boss: Blood Moon

We are on a small round platform in front of the main life process of the Moon. The process sends us cocoons from the platform from which various Necromorphs appear. How to open a jammed door for Audi 80 b3. At the very beginning, where you just got the cutter, you need to open the door by releasing the wires. There's a door opening, a dude falls somewhere, and I can't go any further into the doorway when I'm leaning on the texture. In addition, sometimes he grabs the platform with two tentacles, in which case we get yellow thickenings in the tentacles.

To destroy the boss, we fall into power using kinesis Take sharp obelisks and throw them in the eyes of the boss. All you need to get in three eyes.

Once the boss is out of sight, he swallows the bright top of the alien machine. We stand in a circle, with the help of kinesis we move the luminous part inside the boss, lift it up. When the chip is outside, we run forward and jump on it, the partner will pick us up.

In the trash, activate the code and blow up the moon. Game over.

Question. answers (FAQ)

Question: how to kill a spider?(in Dead Space 3)

Answer: In the first two encounters with the spider, we slow it down with stasis, removing all three tentacles hanging from above. The spider will attack the ram from afar, after which we simply run back to the left or right. Having released all the tentacles several times, we will defeat this boss. how to open the door? Posted by Audi Repair 80, 90, 100, 200: Right Right! not AUDI 100 (44 bodywork). During our last encounter with the spider (Chapter 13), we ignore the boss and run to the generator and turn it on. Two harpoons with laser sights will start working from the generator. We lure the spider into the blue zones, shoot at its tentacles so that it stops in place, waiting for the harpoons to shoot at the spider. When the harpoons hit the boss, we run to a small square setup under the left laser, and when we set up, we start to turn the valve and stop until the spider splits apart. (Full description of Necromorph Great Arachnid tactics here).

Question: how to kill the resurrecting monster?(in Dead Space 3)

Answer: it is absolutely impossible to kill him. You can only slow him down when stagnant, temporarily shoot him in the arms and legs, and then run away from him.

Question: how to get a drill? (what to do with the exercise in chapter 10?)(in Dead Space 3)

A: We dodge training by firing at enemies that pop up as needed. Our main goal is training. The Necromorphs only show up so we can have plenty of cartridges if we run out. We use stasis to slow down the exercise, at which time we remove the yellow part of it in the center. After several successful shots, the training stops for a while, but then turns again. Background Passage Dead Space 3 starts to open the door on how to insert the pumps. It is necessary to slow down and destroy the yellow part of the seeder two more times, after which it will be completely destroyed.

Question: how to open a door without a rotator? (can't open the door)(in Game deadspot 3)

Answer: Regular doors open automatically or manually (use the "F" key to activate the "Kinesis" option, then press "F" again to turn the door lever). But there are doors that do not have a rotator. To open the door at the end of the corridor Maps, like everyone else step by step instructions dead space. to open Such doors must first be created on the “Peat Tungsten Shaft” machine (we approach the involved machine, select the 4th item “Creating Objects”, create a “Torsion Tungsten Shaft” for 20 tungsten and 100 scrap). We approach the locked door, insert the created torsion shaft, and then twist it several times using kinesis. Door opens.

Question: how to enable subtitles?(in Dead Space 3)

Answer: Subtitles are included in the main menu of the game. Go to "Settings", "Sound", set the last line of subtitles to "On".

Question: How to assemble an outlet?(in Dead Space 3)

Answer: In Rosetta's laboratory room (Chapter 15), we need to collect all the collected samples into one alien creature. We approach the capsule in the center, use kinesis to exchange the blue rectangles inside it. The samples on the left and right are already in place and do not need to be moved. When we collect everything correctly, the samples will be collected in the center. (What Rozzet looks like when assembled can be seen here).

Question: why do i need a bot?(in Dead Space 3)

Answer: The bot's search engine can collect resources on its own. It does not collect level resources that the player can collect. The bot just brings a random amount of resources out of nowhere. It can be launched anywhere and any number of times, it will always and everywhere find resources. But there are times when the bot brings much more resources than usual. Press "3", pass the locator to the place where the signal comes from, put the bot and forget about it. How to open a jammed car door with a VAZ 2108-2115 lock .... It will collect resources and automatically deliver them to the nearest vehicle.

Question: why do we need artifacts?(in Game deadspot 3)

Answer: Artifacts are almost the same as text messages, but with one difference. If you collect all artifacts of a certain type (EarthGov, KCCK, units, aliens), then all these collected artifacts will turn into the best chains of modifications (3, 3 in terms of weapons).

Question: What are the cards for?(in Dead Space 3)

Answer: The cards listed in the last row of resources are required to purchase game items in the official Electronic Arts store. In this store you can buy unique costumes, whole weapons or spare parts for them. In the store, you can buy things both with cards and with real money. Exchange rate: 1 card = 2.5 rubles.

Question: How to open costumes?(in Dead Space 3)

Answer: Most costumes appear in the game during promotion. Some special costumes can be purchased from the official Electronic Arts store. To obtain secret suit N7, you just need to install any part of the Mass Effect game on your computer.

Artifacts: 4
Entries: 10
Weapon Parts: 9
Drawings: 2
Chains of Modernization: 10
Chapter 11 begins with the moment we get into " ZONE NX-03". Once in the room on the right we see the Machine, and on the left there is a long bridge and our path lies along it.
Personal diary
A task: Restart heating system
We can't probe this creature while it's frozen. There must be a heating system somewhere nearby.

If necessary, we shamanize with weapons on the Workbench and set off along the bridge to the goal. Before " Boiler room We get there without adventures and fights. In the "Boiler Room", on the left on the table, audio recording « Serrano discusses the first complex". The entry is quite interesting, it turns out that Necromorphs do not just rush about and attack everything that moves, but someone controls them...

In the next room on the left is a wardrobe with a new suit, and on the right on the wall is a box with modernization chain « +2 Clip -1 Rate of Fire". Gaderobe has a new protective suit " Archaeologist", if I'm not mistaken, it does not give any advantages, except appearance. Isaac in this suit reminds me of Sam Fisher;)

Dressed up" Sam Fisher» We go to the elevator and go upstairs. Yeah, if I'm not mistaken, then this place was in the video where the bug with " Elevators and doors».

Our path lies in the building opposite. You can get into it only through the upper passage, there we will find that we need a battery. We run to the elevator, to the right of it is a panel with batteries. We take the battery and they are already rushing to us with joyful cries " Jumper" and " Black Buster". The Elevator bug works, as soon as you take a few steps back, the Necromorphs run around the corner. We deal with everyone, bring the battery and throw it out the window. We run to the stairs, through the top we get into the closet. We insert the battery and on the left of the ventilation pops up " Dismantler”, in the same place near the ventilation on the wall there is a box with modernization chain « +2 Rate of Fire -1 Clip". Having collected everything that is bad, we head back.

Personal diary
A task: Probe the sample and extract data
With every step this planet gets weirder. The KSCK experiment that we want to repeat - the one that leads to the Machine - is something like dissecting a giant frozen creature. Apparently his nerve endings are tuned to the Machine's signal. If you track them, you can understand where to go next.

The way back is surprisingly quiet. Having reached the frozen Creature, we find out that the entire heating system is frozen and it is necessary to blow out the pipes.
Personal diary
A task: Adjust heaters
After 200 years, it's amazing that these systems work at all. But before you try to warm the creature, you have to tinker with the valves of the heat pipe.

We activate the panel and turn on the unit, it is necessary to heat it up from 10% to 100%. There are two options, correct and incorrect. The first option is wrong, after activation we try to unwind the handles with kinesis in order, starting with number 1, then 2, and then the unit is cut down. You can try indefinitely, it will not work. The second option is correct, after activation we look at which number is highlighted (usually starts with 4), we spin it with kinesis, we look at which next one lights up, spin it up and so on up to 100%. each handle untwisted gives 10%. When it heats up to 100%, we approach the panel and turn on the purge.
Personal diary
A task: Meet Santos
We can all die on this mission. If not at the hands of Danica's men or the tentacles of the Necromorphs, then from the disbelief and apathy that has gripped our team. I hope that one of us will still find a way to restore the Machine. So far, only one Santos knows what to do. We must find her.

We go to Santos, to the observation deck, you can take the elevator to it near the workbench. Santos gives us a blueprint and a key that will help us get to the warehouse.
Personal diary
A task: Gather Probe Parts (0/3)
The KSSK used a probe to map the creature's nerve ducts. If I find parts that can be used to assemble a similar device, then we will successfully repeat their experiment.

Let's go look for a warehouse. Our path lies on the street. While there is no one outside, we go down the elevator. We get into the room where we fought with the drill in the previous chapter and observe a strange rite of unitologists. No one is attacking us, but everyone is dead, it looks like a ritual group suicide, and fresh Necromorphs will be brought soon ...

We pass through the room and again exit to Fresh air, now go straight and turn the corner. Here is a door that requires a key. Inside, at the sight of us, some nimble necromorph breaks down and runs away, what kind of breed it was not possible to discern. Our path lies behind him, since there is no other way, the elevator is on " lower levels» blocked. Turn left, opposite the elevator lies text message « precarious balance»

KSSK-TVA-30915 Work report
From: Srj-Pk Lumley
To: Gen S. Mahadoo
Today there was a serious emergency in the First Complex. As a result of the glacier descent, 23 workers were killed, 2 tractors and 3 unfinished buildings were lost.
Initial studies, as per protocol, were carried out using metric probes, but did not reveal unstable ice masses.
The loss of equipment and manpower will have an extremely negative impact on the expedition's work schedule.

On the elevator we go up to the street, next to the elevators, bloody three-toed footprints lead into the unknown and it seems their direction coincides with our route. Better keep your weapons ready. At the cliff, three new nimble necromorphs eat up the unitologist, then quickly run away into the distance. If you go not after them, but in the other direction through the gorge, you will get to a clearing where the resource bot must collect a lot of rare resources. On the way, no one will meet, having launched the bot, we return to the remains of the unitologist and go further along the locator.

Our three-toed friends were waiting for us at the boxes. Looks like they're attacking in a pack. They move quite quickly, reminiscent of angry ostriches.

The herd theory failed at the following boxes, they attack one by one with a rather loud scream. According to the description fit under " stalkers».

Shooting ostrich-stalkers, we got to " Barracks Delta", but we are not in a hurry to run inside, let's check the standard studs at the corners of buildings. On the right - empty, and on the left behind the ventilation shaft a couple of boxes with loot and unitologist artifact.

Unitologist Artifact 02
Light of the Day: Jacob Danik
Our brothers and sisters turn to me, whose convictions cracked at the sight of the horrors that took place on the liberated sites of the Obelisks. "How can we trust the Obelisks when they bring so much pain and suffering?!" they ask.
But who built this abomination, these copies, I ask a counter question?
Human.
Obelisks are as much a part of nature as the trees, the blue sky, and the ocean that we have destroyed.
But nature, if you accept it, is able to correct mistakes. Once we undo what man has done, the Obelisk's true plan will flourish once again.
There is only one person who can stand in our way right now: Isaac Clarke. And if the Obelisks really originated here, it's our duty to stop Clarke, who threatens our salvation.

We go inside. There is no one in the room, except for a couple of corpses. Let's go straight, on the shelf lies text message « memo».
memo
KSSK-ANS-30904
From: General Spencer Mahad
Attention all personnel: A Level 5 situation has been declared. All air flights have been cancelled. Don't try to contact the fleet. Contact your superior officers for further orders. 100% performance is a must. These are not teachings.
God save the colonies.

To the left of the front door, on the table with plates, another text message « Canteen: Crew Records»
Canteen: Crew Records
I went to the Arsenal to take a pistol and a bullet for each soldier - he was trembling like an aspen leaf. The supply officer filled out the form and asked if I needed a copy. We laughed. We lit the last cigarette for two and talked about his family back home and the planned vacation. Then he unzipped the body bag and asked if I would like to help him. He apologized for being such an overweight guy and asked if possible to carry his body down to everyone else. At first I was taken aback. But he calmly sat down in the bag, as if it were a sleeping bag, read a short prayer and committed suicide. I packed his body and took what I came for. My anxiety has gone. I think I no longer fear death, and even look forward to it.

Most of all the atmosphere of horror in Dead Space 3 it’s not monsters jumping around the corner that catch up, but such notes ...

There is nothing else of interest in the room, except for lockers and a locked door that opens torsion shaft. I always have the shaft with me, so we go to open the door.

Opposite the door in the locker on the wall upgrade chain « +2 Rate of Fire -1 Damage". On the left side of the shelf part of the weapon « Modulator” and some loot in boxes. We leave further along the dark corridors in the wake of the indications of the locator.

The corridor turned out to be small and it led to the door leading to the street. There are a lot of boxes on the street and a suspicious (or so it seems to me) silence.

The silence was indeed suspicious, as soon as the door closed behind us from behind the boxes they began to peek and squeal " Stalkers". It's good that they attack one by one. The downside is that the door is not a good place for defense, the viewing angle does not cover all the places from which they attack. You have to stand and turn around.

Quite a lot of boxes with loot are scattered on the site and having finished with " stalkers Let's start gathering resources. Further, our path lies to a locked door and a panel " Electrical engineering interface”, again a puzzle. This time, the puzzle was made more difficult by diagonal transitions and it seems that the time of attempts has been reduced. Passed on the fourth try.

Entering " Zone NX-02". In the warehouse, to the right of the door on the wall there is a locker with modernization chain « +2 Rate of Fire -1 Reload". On the other side of the door, the passage breaks off, but a couple of boxes lying there can be pulled with kinesis. Near the stairs leading down is a large beam with gears that can be turned with kinesis and some kind of cage hangs on a cable. In the cell, an artifact or a text message seems to gleam. Just in case, we raise this cage, it looks like it will come in handy. There is nothing more to do at the top, we go down. While we are descending, some kind of unhealthy music begins to play ... at the end, a grate flies out of the ventilation, but no one appears in the light ...

Below are three possible paths, let's go counterclockwise. On the right is a box with loot and one of probe parts - variator. We go to the cage that we raised, it seems there is not an artifact, but part of the probe. Yes, there was probe frame. To the right of the stairs, on the table itself probe and several first-aid kits and magazines nearby, such generosity usually ends in a non-acid fight with necromorphs.

Personal diary
A task: Build and equip the probe, then return to the sample building
If Santos is right, the creature's nerve channels should show us the way to the Machine. But according to the CCCC records, the only way to determine the direction of these channels is to launch probe probes into them. Santos thinks I can assemble it from parts left at an abandoned dig site next door.

We get to the street without incident. But on the street he meets a crab-shaped necromorph - the boss from the previous level. Again you have to shoot his luminous economy. You should not hide behind the boxes, he easily crumbles them. We grab a shotgun and cut circles around the central pile of boxes, it looks like they are too tough for him (or claws). Yes, do not forget sometimes to stop and shoot. When we shoot the last luminous “something”, it will howl and shamefully disappear beyond the horizon.

After the dialogue on the radio we get bonus mission "Arsenal".

Personal diary
Bonus mission: Protect the armory
Danic's squad has arrived on the planet, and when they find the KSSK supply depots, we're finished. They must not be allowed to reach the armory.

Let's go collect the probe, you can drop into the Arsenal and go with the finished probe, which we will do. Let's go to the locator. There is no one in the barracks, we go out into the street. Here we have a surprise. Headless unitologists with " heads» managing corpses. The probe is an infernal weapon, it pins everything that moves to the boxes and the ground. We run further. In the next building, while we go down in the elevator, Norton will offer to steal one of Danik's ships and get out of here. The idea is good, but Isaac, as usual, is against it.

Before " excavation zones We reach without fighting. At the drilling site, where unitologists fought with the drill, they became " Flesh Tearers” and a couple of colleagues came to their aid from the ventilation. The probe is a good thing, but it is not convenient for them to shoot limbs.

On the top platform at Zone NX-03» are waiting for several dead unitologists with « heads' and a pair of ' Blevunov". We clean it, go inside and take the elevator to the observation deck.

I decided to start with the left probe, activate the panel and turn the handle of the probe with kinesis. So it looks like this is not a probe, but a harpoon that the “Creature” is holding. We run to the second harpoon and activate it in the same way. We get a new job.

Personal diary
Exercise: Penetrate into the body cavity
Creature revealed. But I won't do anything from here - I'll have to climb inside it to launch the probe.

On the elevator we go down into the creature.
Personal diary
Exercise: Find synapses
The probe's aiming system is tuned to bioelectrical signals from the creature's synapses. We need to find several of these synapses and launch probes into them in order to get complete map nerve channels of this creature.

Went to the left, found nothing, dead end. Let's go to the right of the cell. We find a couple of synapses and launch probes... Just in case, I run to the cage, some black creatures run from all sides. Having dealt with them, we continue to hunt for synapses.

Judging by the sound, now you need to go to the central tunnel. Here are the three synapses. I shoot and run to the cage. But nobody comes. There is a signal, but a group of synapses is also weak. It looks like you can go in any of the two - the central or right tunnels. Synapses somewhere inside. A large hall with synapses along the ceiling and walls. We shoot, Isaac's robust covers.


We run to the cage, apparently now it will be fun. It looks like these creatures are not less than a couple tens. Limbs are not cut off, it is better to shoot in the head and try not to run them into the cage. Looks like I should have taken assault rifle paired with a probe it would be much easier, but we can also cope with a plasma cutter.

Done, let's go upstairs. Here we are in for a surprise, Norton locked the cage and dumped, to a heap more and jamming the radio signal, we must somehow get out.

Personal diary
Exercise: Find a way to the research facility
The results of the creature's research have led to what I hope is the final destination of our wanderings, the KSSK Research Center, which sits high above us. To get there you have to follow this cliff. But one wrong step, and we are all dead. We need to find a safer way to get Santos and Ellie up.

Kinesis turn the knob on the cockpit panel where Norton was. Door opened. We go down the elevator. Looks like our path lies through boiler room". Only we go outside not through the freight elevator, but through the previously blocked door " External access". There are a lot of loot boxes in the room behind the door. In front of the exit stands the Machine.

On the street, we are met by unitologists, Danik and the news that Norton handed us over to him. Moreover, it was he who brought them here. A shootout begins. Help flies to Danik, while we deal with them, a Necromorph boss appears.

As usual, we shoot at everything that glows, including what he spits out. And do not forget to shoot at the large luminous plaque on his chest or neck. When we shot him everything we could, a strange thing happened... He sucked us inside...