Passage of the game silent hill 2 part description. Passage. Brookhaven Alternative Hospital

Silent Hill 2

So we and our main character James Sunderland finds ourselves in a not very cozy place called Quiet Hill. I think we can do without backstories, and that's it
everybody knows.
1. Beginning of the game, cemetery.
We leave the toilet, watch a short video insert with the text of the letter, approach the car, pick up the map of the city. A map is a useful thing, there you can find out your own
location. We go forward, we go down the stairs. There is only one road, so we won't get lost. We go to the cemetery. There we find a girl at the grave. We speak with
her, we learn that her name is Angela, she explains that<с городом что-то не то, и этот туман совсем не туман, а:>, inspect the video, go to the exit near
small church. Then everything goes on and on. Look around - there may be health drinks that will come in handy later. Likewise, if you
play on the lowest difficulty level along the way you can find a chainsaw (probably the most powerful weapon in the game).
2. City.
When you exit Sanders Street (look at the map), turn right. If you are too lazy to walk, look to the left, there is a first aid kit. We are trying to reach
Lindsay Street, we see traces of blood and a shadow in the fog. James is just tempted to go after her. Let's go. We reach Vachss Road, go to the end (on the way you will find
patio with two health drinks and a saver), having heard the noise, we climb into the passage clogged with boards. There's a monster out there. James will tear off the pacu (second weapon), and
your job is to beat the creature to death. After the video, we go back to Lindsay Street. Be careful - a lot of monsters live there, if you don't want to fight back, just
run. Further - on Martin Str. straight ahead, then right to the corpse, from which we borrow the key to the Woodside Apartments. Accordingly, we go to this building
(find on the map). If you can't find it yourself, drag yourself to the very end of the map on Saul Street, and then to Neely's Bar behind the map, where you will find
exact coordinates.

3 Woodside Apartments.
We are inside. From the stand on the left we take the map of the room. A health drink is lying nearby. We go up to the second floor, go into apartment 205 (where it is,
look in the corridor, because unless you have a flashlight you can't see anything in the dark). Just here we will find a luminary - a lantern on a mannequin. As soon as we take it
a monster will attack, kill it and continue your journey.
Now to apartment 210. There are cartridges inside. We go out, kill the monsters, go to the stairs to the third floor. We went in, we saw the key behind the bars. Trying to reach
it doesn’t come out of nowhere, a girl of 8 years old will run out, step on your hand, and even throw the key into the corridor far, far away. Yes, calm down! We keep the way
to apartment 301. The whole room is strewn with cartridge cases, but for good reason - there is a pistol in the basket (a very useful thing). We return to the 2nd floor. On the way to the room
208 we hear a scream - where would it come from? Let's move on to sq. 208. There's a monster behind bars, don't waste ammo, he'll leave on his own. We go into the room, and we see the corpse in the chair.
Not very pleasant, but it will amuse the bloodthirsty. On the shelf near the corpse is the key to room 202. We take it. We leave for the room with the clock. Reading the writing on the wall
on the clock. We leave, we go to the square. 202. There are butterflies in the room, and they cannot be killed. Too bad they annoyed me. In the back room there is a hole in the green muck - we put our hand in,
we get the key from the clock. We return to 208.
4. Riddle with hours.
We open the clock with a key from the green hole, they offer to translate the hands. We set 21:15. We hear a click, the clock opens. We are trying to move the clock - in the wall
hole. We climb into it. We are behind bars, where the monster was. By the way, don't forget to save! We move forward, climb the stairs to the 3rd floor.
5. First acquaintance.
Now we need to find the key that the girl threw away. On medium and hard difficulty levels, James does not mark this place on the map, so look for it yourself.
It will not be difficult, the main thing is to find a grate in the wall. We take the key, in the room next to the cartridges. Further searches are limited to room 307. We go in and see
Pyramid Head, who, to put it mildly, rapes his<подчиненных>monsters. James will hide in the closet. Watch the video insert, then take it out of the closet
the key to the courtyard. Exit, to the right, and to the stairs. We go down to the 1st floor. In the hallway with a broken door, at the end is a pack of juice. We select.
6. Coin from the trash and clippings from the magazine.
We go outside. We return to the entrance, which we entered here for the first time. We rise to the 2nd floor, in the room next to the entrance we find an open
garbage chute, throw juice inside. Juice pushes stuff stuck in the garbage chute. We go outside. There is a small alley near the main entrance.
We head to where the outlet of the garbage chute is. We pick up the Old Man Coin from there, read the magazine about the murders that have taken place,
we turn back into the building, on the ground floor, open the door to the courtyard, enter.
7. Courtyard.
Looking for a pool in the yard. There is a wheelchair and<плавают>three monsters. Shoot the monsters from above, go down, take the Snake Coin from the stroller.
We go to the door opposite the pool, kill the monsters, then to apartment 101. When you enter, do not be afraid of the sounds. There's some ammo in the bathroom
find the cause of the sound. There we will meet Eddie, a slightly plump man who is a little<не в себе>. We return to the main building of Woodside Apartments,
We rise to the second floor, turn left, we reach the blue door. We open it with the key to the fire exit. James takes a chance and climbs through the window into
another building.
8. Blue Creek Apartments.
We found ourselves in the bedroom. I'm going to the toilet. James sees something interesting in the toilet and pulls it out. It turned out to be a wallet. Inside a note with
combination. We enter another room, there is a safe on the chair to the right.
9. Safe.
Once again we look at the piece of paper from the toilet, remember the combination and enter.
(combinations may vary depending on the version of the game, as well as on the selected level of difficulty of the puzzles in the game):
Easy level: 09 >> 15<< 09 >> 06;
Normal level: 01 >> 14<< 07 >> 16;
Hard level: VV2 >> 05<< VV4 >> 07;
To correctly enter the code, I give an example:
let's say the combination is VV2 >> 05<< VV4 >> 07. VV2 means Roman 5 + Roman 5 + 2 = 12.
So, put the number 12 under the pointer, turn the dial clockwise to 5, then counterclockwise to 14, clockwise to 7. It's simple. Inside
cartridges.
Once again, the combinations may change depending on the version of the game.
10. Third coin.
We leave this room, on the way to the kitchen, picking up a drink of health. We turn right, do not forget to fight off the monsters. Looking for a door with a sign
. We get into it. On the left is a map of the Blue Creek Apartments building. We go to the 1st floor, we go into room 109, we select cartridges. Searching here open door.
We watch a video of Angela going crazy. She leaves behind a knife and a third Prisoner Coin.
11. Bedside table in room 105.
Yes, we have a collection. We go to apartment 105.
We see a bedside table with five holes. Our task is to guess where to put which coin.
Again, the level of difficulty matters.
Easy level: Old Man Coin in the first hole,
Snake Coin in the third (middle) hole, and Prisoner Coin in the last hole.
Normal level: Old Man Coin in the second hole, Prisoner Coin in the third (middle) hole, and Serpent Coin
(Snake Coin) into the last hole.
Hard level: Old Man Coin in the second hole, Snake Coin in the fourth hole, and the Prisoner coin
Coin) to the last one.
The box will open, inside is the key to Lin's apartment, which lives on the second floor of this building. Let's go up there, to room 209. Through this apartment, through
balcony, we make our way to the neighboring apartments, we find the cartridges and the key to the exit. We go out into the corridor, to the left, kill the monsters, open the blue door and:
save.
12. The first boss is Pyramid Head.
We went in, watched a short video, how this creature is again engaged in debauchery, and we are trying to kill him. Shooting at him is useless - the point of this episode is
to run around him, and not get hit by a huge, deadly knife. The battle time depends on the difficulty level - easy: 2 min., normal: 3-4
min., difficult: 5 min. and more. After a useless run around this trough, a siren will sound, and Pyramid Head will leisurely wander down the flooded
stairs. I do not advise you to run after him - he will beat him. We wait. The water has receded, we can continue our journey.
13. New acquaintances.
We go down the stairs, we find ourselves in an alley near the Rose Water Park, where James had to get from the very beginning of the game. But by the time we get there
we can collect first-aid kits on the roadsides, and, going around the corner, we will meet a girl from Woodside Apartments. Watch the video and move on. We pass through the park, we move
to the pier, and we find a new acquaintance, or rather, an acquaintance - Mary, who is very similar to James' ex-wife. After the cutscene, we go through the park to Nathan
Ave., Maria followed us.
14. Silent Hill again.
By Nathan Ave. we go to the gas station, where we get a new weapon - a piece of metal pipe. Then we head to Pete's Bowling Alley
Bowl-O-Rama). Maria will wait for you outside. We go in the door on the left, run around the table, another door. We enter, we speak with Eddie. He will say that this girl's name is
Laura. Of course, we are very happy to return to the street. We meet Maria, who tried to catch up with Laura. She did not succeed, so you have to catch up with her.
We pick up a health drink near the bowling alley, then without going out onto the road, turn into the alley and run south. We run straight and to the right to the wire fence.
We go in the door. Left. Laura was dexterous and was able to crawl between the buildings. Maria will tell you another way, but it's closed there. No nerves, she has
master key. Let's get into the club<Райская Ночь>(Heaven's Night), we go up the stairs, at the very end of the corridor there is a green door. We enter. In the hall from the chair, pick up
first aid kit. We leave the club through the door near the counter, go down the stairs.
We go down Carroll Street, we see how Laura enters the building of the city hospital. We, of course, follow her.
15. Brookhaven Hospital.
On the left is a map stand. Go straight through the Registration room, at the end find a typewriter, a note next to it, and a Red Bull Key.
Prepare your firearms - along the way you will meet some evil nurses who just want to hit you with their crutches. Find the stairs
go up to the second floor, turn left, shoot all the medical staff (just be careful, don't shoot Maria, otherwise it will be Game Over). Then again
to the left, and through the right door (men's locker room). In the bloody robe you will find the key to the diagnostic room. Exit, go to the door opposite. There will be
quite a powerful thing - a shotgun. Examine the teddy bear in the same way, and remove the Crooked Needle from it. Go back to the 1st floor, open the room for diagnostics.
There's a health drink in there. Shotgun shells in the sink, on the wall near the door is a notice board. Write down the code. Come out. Climb up to the 2nd floor.
Go through the door opposite the staircase, find a room in the corridor, inside a first aid kit. Pull out the code sheet from the typewriter. Remember it.
Note: The code on this leaflet can only be seen in the English version of the game. So, if the codes I proposed do not work, you will have to reinstall
game (if you played the Russian version).
It's time to go to room M2, for ammo and a key<Глаз Ляписа>with a strange stone inside.
There is a health drink in room M3. We go to the third floor. Doctors again! What to do, you know. The door opposite - on the code lock. The code you saw in the room
for diagnostics.
easy level and normal levels: 7335; heavy: 1328;
Come in. We go to room S3, Maria will get sick and lie down to rest. On the bedside table we find the key to the roof. On the roof. Let's walk there, get some air, read
someone's diary, we want to go back - but no! The door is locked from the inside. This is not good. We retreat to the fence, and then HE will come out. Drop us down into the chambers for
psychos. We use the first aid kit, because. health is nearing its end. In a cell with a bright door, the wall is covered with blood. You need to see a four-digit code on it,
Again, it depends on the level of difficulty. On the severe level the inscription will be literally<смазанная>, so we buy more powerful glasses. We return to the third floor. AT
room S14. there is a very strange box, all in chains. Gotta open it. We use the keys of the Lilac Bull and the Eye of Lapis to remove the chains, and to
open the locks, enter the codes that you saw on the bloody wall and in the typewriter.
In my case, the codes were: 7834, 4949, 2312, 3793, 4564, 8216; Someone's hair was found in the open box. No, well, you have to think about it! I'm going to the shower
room on the 3rd floor, we stand above the green drain, we connect the hair and the needle in the menu. Then use. James will fish out the key to the elevator from the hole. be like
around the rooms, collect the cartridges for the shotgun, you will need them soon. Then go to the elevator on the 3rd floor. Get down to the first floor. arm yourself
shotgun. Go into room C3 for ammo, then into room C2, where you will find Laura. Watch a rather long video, after which Laura is tricked into
will lock you in a room:
16. Second boss - Hanging Creatures.
: with two monsters enclosed in metal frames and hanging from the ceiling. You have to be very nimble because this boss loves to grab you by the
throat. The number of shots in each creature is determined by the difficulty level:
Light: 2 shotgun hits, 15 pistol hits.
Medium: 6-7 shotgun hits, 20 pistol hits.
Heavy: 12 shotgun hits, over 25 pistol hits.
After you kill these two types, a third one will appear. With him you need to do the same as with the previous ones. The end of the battle will not be happy - James
glitch, everything around will change, and he will be in the backyard of the hospital.
17. Evil in Brookhaven Hospital (Evil Brookhaven Hospital).
Go to room C2 - there is a first aid kit. When the sounds of breaking glass are heard - do not be afraid. Now everything here is going to scare you. We go to the elevator.
We rise to the second floor. After shooting the nurses, go into room M6, where you will find the key to the basement, and batteries for the flashlight. (batteries and key
are inside the green symbol with eyes). They will come in handy later. Read the note next to it and take the first aid kit with ammo. We return to the elevator. Let's go to the 3rd
floor. We see a pretty nice door with protruding 3D arms. You need 2 rings to open it. In room S11, find the ammo and ampoule. Read the note
where you will learn that the ampoules are a powerful medicine that can restore any amount of lost health. Look for stairs on the map and go down
into the basement using the key you just found... There is a shelf on the left, walk up to it and push it. Maria will find you herself, and after a short
video you will be together again. Go down the stairs. There is a copper ring on the floor. Climb up and go to the 3rd floor, then go down to
elevator to the 2nd floor. As you drive, listen<Радио-шоу>, remember the questions that will be there, and preferably think about the answers. Go to the second floor
in the Day Room, find the refrigerator. James can't open it, he'll have to ask Maria. Together, you will get the leader's ring from there. Go to Store Room
on the third floor. There you will see the box that was mentioned during<Радио-шоу>. You need to correctly answer the questions, and, therefore, correctly click on
buttons. In the first row, press the third button, in the second row - the first, in the third - the third. The box will open, there will be a lot of cartridges and ampoule. now and
go to the door with your hands. Use the rings, James will put them on his fingers<двери>. When the door opens, run down the long stairs. Save. After
run as fast as you can to the next door, and try not to linger on the turns, because Maria will be chased by this Pyramid Head guy. If he
stab her before you get to the elevator, game over. If you managed to jump into the elevator, watch a terribly sad video. Exit the elevator.
Go to the director's office. Find a map on the table, and the key to the entrance to the hospital. Leave this building.
18. Dark Valley.
Go down Carroll Street, then left down Rendell Street, go through the tunnel, shooting the creatures stuck below. Go to the Mexican bar
where it says on the map. There, on one of the porches of the houses, you will find a letter and an adjustable wrench. Go to Rose Water Park. Go to the parking lot
marked with a red circle on the map. Find the nun statue. Behind the statue, the earth is brown, covered with a hill. Dig out, open the box with the key, inside
find the key of the Silent Hill Historical Society. Find on the map where it is and go there.
19. Historical Society of the Quiet Hill (Silent Hill Historical Society).
Enter the task. Find an open door there. Inside you will see a broken wall. Go there, for some time run down to the door. Jump
way down. You are inside the well.<Прощупайте>wall with a metal pipe to open the door. Go straight and to the right, to the open door. Coming through
sewer, door on the right. We go in, take the key to the hatch. The flashlight went out in our hands. We change the batteries, there are a lot of cockroaches around. shoot them off
useless, so immediately go to the combination lock on the door. It is necessary to determine the code by the highlighted three keys. Code: 634. We leave, on the right we see the hatch.
We use the newly found key on it. We jump down. James will light up the surrounding area with a flashlight, and see Eddie with a gun. After video insert
search the room for some ammo, a first aid kit, and a Pig board. Exit the door after Eddie.
20. Toluca Prison.
Instead of historical society we ended up in jail. Go left for the map. Then a little back and to the right, into the shower room. There left, right, and
right. Take the Seducer's tablet. We leave, we head to the very bottom of the corridor to the lower chambers. Inside one of them lies a wax doll. Take away.
Walk forward, to the left. Then through the large door on the left, behind the ammo from a hunting rifle. Then again up to the north, and through the door on the left. In one of the cells
(fourth from the end) find the third tablet of the Oppressed. Go back and go to the large courtyard. In the center of the courtyard is<эшафот>with three holes.
Use the found boards, hear the cry of the murdered person (?!). Walk back. Remove the horseshoe from the door you came from. Back to the northern chambers, we pass
into the first corridor and the upper room. Go through the broken bar. The next door on the left - there is a lighter. Go through the door near the lattice itself -
you will find a couple of monsters, a bunch of ammo and a hunting rifle. We pass through the grate, in the floor there is a hatch with a recess. In the menu we combine the doll with a lighter and a horseshoe
(in that order), the hatch will open. Let's jump. We pass through the tunnel, jump again. Find an elevator, collect ammo and first aid kits in it. Ride for a long time.
Exit the elevator, save.
21. Labyrinth.
It is better to use a map here, because. James himself will finish painting the rooms we visited. Go right and right again to the stairs down.
We're going down. Beware, Pyramid Head roams this corridor, who can stab you. Find the door in the depths of the corridor. Take two boxes from the table
ammo and the Great Pyramid Head Knife. Go back where you came from. Find holes in the floor at the other end of the maze. We're going down. We score
monsters, and go straight across the water to the stairs. When we rise, we will see a strange design: a pedestal with a rotating cubic head. On each face a face with
colored eyes. The higher the difficulty, the darker the cube will be, and the more difficult it will be to see the color of the eyes. Easy level: green eyes upside down
in front of you. Average level- inverted yellow eyes, Heavy level - standing sideways, forehead on the left, blue eyes. Go through the iron room
stairs down. The unexpected will happen - Maria is alive again, sitting on her chair, but she cannot remember anything. James promises to release her. I go back to
cube with faces. Near the door in the electrical panel you will find wire cutters. Return to the very beginning of the labyrinth, to the door covered with wire. Go down the stairs.
Go to the stairs in the middle of the passage, go up. Next, find another staircase on the right, we go down, then wander a little along the passages, find the exit,
he is nearby. One piece of advice - always go to the left. When you go up the stairs, and you find yourself near the door and save, by itself, save.
22. Third boss - Man-door.
Go ahead, James will hear the screams, he will go into the room. Watch the video. Shoot the boss with a shotgun.
Easy level: pistol - 30 hits, shotgun - 15, shotgun - 10.
Intermediate: pistol - 45 hits, shotgun - 25, shotgun - 15.
Hard level: pistol - 63 hits, shotgun - 30, shotgun - 20.
Exit the room. Go to the next door.
23. Six corpses.
In one of the corridor rooms you will see six corpses with signs on their faces. It will be written there for what each of them was executed. Your task is to determine which
the attackers are not guilty. Answers: easy level - the kidnapper is not guilty, medium - the arsonist, hard - the counterfeiter. In the next room you will see
six loops. You need to pull on that loop, the location of which coincides with the location<невиновного>corpse. Pull, return to the corpses. If everyone
right, instead of a corpse, there will be the key of the pursued.
We leave into the next corridor. We use the key of the pursued man on handcuffs to release the handle, and raise the grate. We're going down. I'm going through the dungeon
closed exit to another door. We go. Let's watch the video. Mary died again. James is shocked.
24. Cemetery.
Exit through the stairs to the cemetery. Search the area, you will find a lot of useful things. Save. Jump into the grave. Run up the stairs and corridor until you
see bloody walls.
25. The fourth boss is Eddie.
Watch the cutscene and start shooting at Eddie, preferably with a shotgun. Hit him 5 times with any weapon on any difficulty - he
run away. Collect ammo and follow him. Now after the next video, the difficulty level affects the number of hits:
Easy - 10 from a pistol, 5 from a shotgun, 3 from a rifle.
Medium - 25 from a pistol, 15 from a shotgun, 10 from a shotgun.
Heavy - 50 with a pistol, 25 with a shotgun, 20 with a shotgun.
It's better to reload in the menu so that Eddie doesn't shoot you. After half the hits, this fat guy will start to run away from you, hiding behind the carcasses. catch up and
finish off. Exit through the large door to the pier.
26. Toluca Lake, boat.
Turn right, get in the boat, and paddle into the sun (it should be behind James). You will have to row for a long time, besides, at a difficult level you
mysterious creatures will interfere with rowing.
27. Hotel overlooking the lake (Lake View Hotel).
Walk along the pier to the garden, turn left, take the Little Mermaid's box from the fountain. Come into the hotel. On the left is a visitor map. Go to
bar-restaurant<На Берегу Озера>where approach the piano. Laura will scare you, then she will give you a letter from Mary. Then she runs away. Take the key from the table
<Рыба>, and exit. You will be attacked by monsters, such as the third door man boss. But they can be killed with two shotgun hits. Go up the stairs leading
way down. Kill the dummies, walk up to the bar<Слёзы Венеры>. It's actually closed, but there's a can of solvent in the elevator nearby. Take away. Come back to
Lobby on the ground floor. In the center of the room is a cabinet with three recesses. Put the Little Mermaid's Music Box in the left slot and go up to the 2nd floor.
Turn right. Enter the Cloak Room, where you will find a first aid kit, four boxes of ammo, and a suitcase. Open it with a key<Рыбы>, get the key to room 204.
Go there, take the key to the elevator. Through the broken door, drop into the next room, where photographs are scattered on the bed. One of them is painted
marker. Use the solvent to see the suitcase code. In my case, the code was at all levels of complexity. Go to the elevator room with
other side of the 2nd floor. If your health is bad, fix it. You will have to put all your things (both weapons and first aid kits) in a box near the elevator, otherwise it will
will not agree to take you. We go to the 1st floor. On the left we take the card for the staff. We go to the Pantry room, pick up Snow White's box there. Go to Office, from
from the safe, take the video cassette and the opener. Find two boxes of rifle ammo in the Employee Lounge. Go to the boiler room
(Boiler Room), for which go down the stairs. Be careful - there are monsters, and you have no weapons. There, take the first aid kit, and the key to the bar<Слезы Венеры>. Go to
kitchen (Kitchen). There are three health drinks and a can. Open it with an opener - get a light bulb. Go through the next door - it's a bar. James can't
insert the key into the well, because it's dark there. Insert the light bulb into the socket opposite the door, open it, and exit. Climb up the stairs to the 2nd floor
left things. Return to the Lobby and place your second box next to the little mermaid. It remains to find the third one - we go to room 202, and from
suitcase pick up Cinderella's box. Pick up, return, install. We select the desired combination of location, we get the key from the 3rd floor. I'm going there to
number 312. Use the VCR and cassette, watch the film and talk to Laura. Everything changes again, like in a hospital. Water is dripping from everywhere, James is buggy.
28. Evil in the hotel overlooking the lake (Evil Lake View Hotel).
Go to the library on the 2nd floor. We listen to the story with headphones. All the doors of the rooms have become portals, so you never know where you will end up, going into one or
another door. We go to room 202, appear in room 219. From there, straight to the elevator, we go down to the basement, to the bar<Слезы Венеры>. We pick up five drinks there
health. In the kitchen - cartridges and a first aid kit. From there, go to the technical staff stairs (near the Storeroom). Watch the video with Angela, give her the knife. Has begun
fire. Exit, you will find yourself on another staircase. Climb up, go past the broken wall to the open door. You can run down the corridor, or you can
shoot the monsters. But better save your ammo. When you get to the end, there will be nine saves hanging on the wall. Save on one of them and go
to the next door.
29. Fifth boss - Two Pyramid Heads.
You end up in the former Lobby, watch the cutscene, and start killing the Pyramid Heads. It’s better to shoot them from a hunting rifle for two rounds - for a long time, but
save lives.
Easy level: pistol hits - 30, shotgun hits - 15, shotgun hits - 12.
Intermediate: Pistol - 45, Shotgun - 30, Rifle - 20.
Hard level: Pistol - 70, Shotgun - 55, Rifle - 40.
After the couple is covered, search them - you will find two eggs.
Insert the red egg (Rusted Egg) into the left door, and the red egg (Scarlet Egg) into the right one. Exit and go to the exit of the hotel.
30. The sixth, last, main boss is the Silent Hill Demon.
After leaving the hotel, turn left and climb the stairs to the roof. There you will see a bed with your ex-wife. The ladder will fall and the escape route
cut off. Talk to her, watch the video, and, armed with something, nail your love. Final video, END.

Note: There are four possible endings in the game, divided by difficulty levels. At the lowest level, James will stay with Maria, at the middle level -<вернет>yourself
Mary, and on the other two - something more interesting. See for yourself when you pass.

James Sunderland looks at his reflection in the filthy mirror and rubs his eyes wearily. Is he really dreaming or is he really in Silent Hill? It seems that he actually went crazy if he came to this godforsaken town, obeying the request of his long-dead wife. "Maybe she didn't die, Jimmy? Maybe it's a prank, and Mary is waiting for you here to explain everything? You'll forgive her, right?" a voice inside Jim asks cautiously.
James turns away from the mirror - "You know that I ask her anything, if only she would return," he says quietly, and goes into the fog to meet the unknown.
Everything that happens to Jim next depends only on you. So we start...

Map and cemetery

Leave the toilet and take the card from the car standing next to you. It is highly desirable to use the map, because the names of all the streets of the town are marked there.
Now go down the stairs and run along the path until you see a gate ahead. Ignore the screams and breathing behind your back for now, anyway, they won't touch you until... Enter the gate - you are in the cemetery. The only living soul is the girl at the grave. Talk to her. It turns out that her name is Angela. After the conversation, exit through the west gate and follow the road to Sanders Street.

Walk around the town

Turn onto Lindsay Street, where the remains of someone are smeared, and then go to Vachss Road. Pick up health drinks on the right side of the road. Go along Vachss Road to the very end in the form of a wooden cul-de-sac. Move the boards and climb inside. Yep, that's the first monster. Grab a stick with nails and deal with the bastard. Finish him off if you need to, otherwise they have a habit of resurrecting.
In addition to the stick, you will find a radio that starts to show signs of anxiety when there are monsters nearby. Pack your bags and head to Lindsay Street. Turn onto Saul Street and then onto Martin Street.

Woodside Apartments

Now you can’t drive down the street, you can’t pass without bumping into another monster. Cut your way to the end of Martin Street, where a monster is mocking the corpse. Kill him and take the Woodside Apartments Gate Key from the corpse. Go there and open the gate. Enter the house.
Take the building map from the stand. There is also a bottle of life-giving moisture. Climb up the stairs. Enter the door on the second floor.
Go down the corridor to apartment 205. Inside, inspect the remains of a person. The apartment has a lamp. Take it and a monster will attack you. What to do - you know.
Exit and go to apartment 210, killing the monster along the way. Inside, take the ammo and go up the stairs to the third floor.
As soon as you rise, you will see the key lying behind the gate. Try to get the key, a little girl will appear and deftly throw it into the depths of the corridor. Bad girl!
Head to apartment 301. Hooray, there's a shotgun inside! Well, get us one more time, little girl...
Get down downward to the second floor. Go to apartment 208. There is a monster behind the gate, but we are not afraid of it. Enter the apartment. Okay, there's another dead body inside. On the shelf is the key to 202 apartments. Go there. There is a drink in the kitchen, and the key to the clock in apartment 208 is lying in the bedroom. Go back to 208.

Clock puzzle in room 208

Enter the clock room. Use the key from room 202 to open the clock. Now turn the arrows until you hear a click. In my version, this happened at around 21:10, but this figure may vary depending on the complexity of the level.
Now try moving the clock. Hurray, they moved away, and behind them was a hefty hole in the next apartment. Well, there are rats here! Get into the hole. You are on the other side of the gate. Go forward and climb the stairs to the third floor.

Third floor

Your task is to get to the key that the little girl threw away. Check the map for where it is and run there. Take the key to the fire exit. Go to room 307. My God, what kind of freak is this?! Don't move and let the monster go. Then take the key from the yard from the closet and exit.

Go to the stairs to the east and go down to the first floor. Near the closed door lies a pack of juice. Pick it up and return to the second floor to the room with the garbage chute. Throw the juice into the garbage chute and go outside.

Trash can coin and patio

Near the entrance is the outlet of the garbage chute, where you threw the juice. Now an old coin has fallen out of it - take it and enter the building. Use the patio key to open the door near the stairs. Come in - there is a swimming pool. Jump into the pool and quickly get out of it - this will attract monsters. Kill all monsters. After that, take a coin with a snake (Snake Coin).
Exit the courtyard through the east door. Go to room 101. Take the ammo. Inside you will find poor Eddie. Talk to him and go outside.
Climb up to the second floor. At the left end of the corridor, use the fire escape key to open the blue door. God, another building!

Blue Creek Apartments

You are in the bedroom. Go to the toilet and find the piece of paper with the code. I wonder what it's for? One thing is clear, not good. Search the room.

Yep, that's the safe. Time to break it down. Use the piece of paper with the code to open the safe.
The main thing is to remember Roman numerals and be able to add. If you come across a combination like X3, then this means: X3=10+3=13 and so on. Nothing terrible. Inside are four boxes of ammo. Thank you, we'll still need them.
Come out and arm yourself with a stick. Find the door under the exit sign. On the right is a map of the Apartment Association near the blue stream. Take her. Get down to the first floor.
Pick up ammo in apartment 109. Now go to the next white door, and you will meet... no, not a monster, but Angela. Watch the video. Take the knife and Prisoner Coin. So, now you have three coins, it's time to visit room 105 and the riddle hidden there.

Riddle with three coins

In room 105, note the small nightstand with five circles. The solution to the puzzle depends on the selected difficulty level. So:

Easy level: Old Man coin in the first slot, Snake coin in the middle slot, and Prisoner coin in the last one.
Normal level: Old Man coin in the second slot, Snake coin in the last slot and Prisoner coin in the middle.
Hard level: Old Man coin in the second slot, Snake coin in the fourth slot and Prisoner coin in the last one.

If everything is correct, then a box will open, in which lies the key to the house of Lyne (Lyne House). This same Lin lives on the second floor - room 209. It's time to visit her.

Apartment 209

Enter and go to the balcony, through which you can get into room 208. Quickly grab the ladder key and ammo. Exit through number 209, turn left and open the door with the key. SAVE! Get ready to face the first boss, but watch the video first.

Boss 1 - Pyramid Head

The main thing is that you have a shotgun and at least forty rounds of ammunition for it. Stay as far away from the monster as possible, don't let yourself be hurt. It's best to reload in the menu so that Jim doesn't get hurt while he does it during the fight. You can not shoot at all, the main thing is: to hold out for a while - you will shake your nerves, but save the cartridges.
After a couple of minutes of a fruitless boss fight, you will hear a siren howl. The boss will rush down the stairs filled with water. Don't run after him or they'll kill you, let the bastard get away. When the water is gone, you will be able to leave the cursed place.

Rose Water Park

Go to the park where Jim was eager from the very beginning of the game - this is Rosewater Park (look at the map). Watch the video. Talk to Laura - the girl who took the key from you. Move on to the park. You have come to the lake, which means to the next video.
Hmm, you have a companion named Maria - I don’t even know whether to be happy or sad about this, because you will have to protect the girl, making sure that she is not bang. It is best to run and, most importantly, shoot carefully so as not to shoot Mashka yourself. Get out of the park. Now you can either go in search of a decomposed corpse, or immediately head to Pete's bowling alley (Pete's Bowl-O-Rama).

Pete's bowling alley

Another video entry. Laura will run away and leave you alone with Eddie. Talk to him and go outside. Maria will show you the place where Laura ran. Go down the alley and enter the door that Maria will open for you. You ended up in the hospital.

Brookhaven Hospital

Take the hospital map on the left. Go to the room with documents, for this go through the reception. Near the typewriter lies the lilac key of the bull. Read a magazine about a patient treated in this hospital. Forget that you are a gentleman and kill any lady you meet on your way.
Use the map to find the stairs to the second floor. Go to the women's locker room. There you need to get a crooked needle stuck in an ivy bear and a shotgun. Now go to the men's locker room. It's scary to think what awaits you there, after the finds in the women's room.
In the locker room is the key to the inspection room. It lies in the pocket of a blood-stained dressing gown. Climb down and unlock the patient examination room.
Inside, take the ammo and go up to the second floor. Go to room number three. Take the first aid kit and check the copy paper in the typewriter. Write down or memorize the number on a piece of paper. He will still be useful to us.
Now head to room M2 and collect the ammo and the Lapis Eye Key. What is this miracle?
Go to room M3 for some ammo and a health drink. Rise to the third floor. The door leading to the rooms under the letter "S" is locked. You need a code.
Codes:
Easy and normal levels - 7335
Difficult level - 1328.
For the curious - the clue is on the wall, on the ground floor in the inspection room.
After you open the door, go to room S3. Maria will pretend to be sick and leave you - thank God. Take the roof key from the table. You can immediately climb onto the roof, or you can walk around the rooms, collecting first-aid kits and cartridges, and also read the diary.
As soon as you decide to go further, you will realize that something or rather someone has blocked the door. Bah, yes, this is our old friend - the boss Pyramid Head! Watch the video and check the map. You need to get to the third floor to the special therapy rooms.
In one of the rooms, the entire wall is covered in blood. Your task is to see a four-digit code on it. The higher the difficulty, the more difficult it will be to do.
Go to the second floor and check how Masha is doing. Go to room S14. Inside is a box that requires 2 codes and 2 keys to open. Use the Lapis Eye Key and the Lilac Ox Key to remove the chains. Now enter the codes you found in the hospital. Ugh, there's a strand of someone's hair inside. And why did she need to be locked up?
Now go to the shower room and inspect the drain overgrown with green muck. Go to inventory and connect hair and needle. Pick up the key from the elevator on the third floor.
Get down on it to the first floor. Go to room C3 and talk to Laura. Arm yourself with a shotgun, because the second boss is waiting for you.

Boss 2 - Hanging Creatures

Aim the shotgun at the creatures and shoot. There are two creatures, so be careful. When you soak a sweet couple, a third one will appear, which will also have to be killed.
Phew, you seem to say everything, looking at the corpses of enemies - but no! The sounds of an old radio will be heard, and you will find yourself ... but where, in fact?

Evil Brookhaven Hospital

Search room C2 for a first aid kit. Now go to the elevator and go down to the second floor. Here nurses and a bunch of cartridges are waiting for you. Enter room M6 and take the batteries and the basement storage key. You'll need the batteries pretty soon, as the flashlight in your hands will start to dim. Recharge them.
Batteries lie near a strange colored symbol. Take the note nearby, as well as the ammo and first aid kit.
Go back to the elevator and go up to the third floor. You will be near the door. You need two rings to open it. Were they not mentioned in the note you just found.
Go to room S11 and pick up the ammo and the amulet. Read the note, from which you will understand that the amulet makes the owner invisible for 20 seconds.
Return to the third floor. Open the vault with the key. Push the shelf inside. After the video with Masha, go down the stairs and pick up the copper ring. Return to the third floor.
Take the elevator down to the second floor. Listen to a radio show and memorize everything that is said there.
Go to the Day room on the second floor. Open the refrigerator. Maria will help you and you will receive a Lead Ring. Return to the closed door on the third floor.

Radio Show Mystery

On a closed box, you will see something like this:

1 2 3
01: O O O
02: O O O
03: O O O

Your task is to press the correct buttons. On the first row, press button number three. On the second row, press the number one button. In the third row, the correct button is number three.
When the box is opened, you will find 5 ammo boxes and two amulets.
Go to the door on the third floor. Use leader rings and brass. Go down the stairs. You will find yourself in a long tunnel.
Looks like the pyramid head boss still hasn't left you alone. The only advice is to run as fast as you can. If Masha dies, the game will be over. Therefore, run to the elevator and watch a rather sad video.
Then head to the director's office and pick up the key to the hospital. Look at the map and find the exit from the hospital.

Dark South Valley

Go south to Carroll Street and then east to Rendell. Now go south to Monson, where a few useful household items are scattered. Return to Saul Street. Your task is to get to Neely's Bar.
Look through the window and take the files from the bar. Now go to the restaurant "Gonzale" s Mexican Restaurant "in the valley. The shortest path is north along Neely" s Street, and then east of Sanders. Go north along Lindsay and pick up the note and adjustable wrench.
Return to the Rose Water Park, to the place where you met Masha. Enter the park and find the statue of a praying woman. Look for a brown spot behind it and dig a hole. Take out the box and use the adjustable wrench to open it. Retrieve the Bronze Key to the Silent Hill Historical Society.
Of course, it's time to visit this very society, which is located west of the park.

Silent Hill Historical Society

Enter the only open room. Climb into the hole in the wall and run through the tunnel for a couple of minutes. Go through the door and take the first aid kit and ammo. Exit through the next door.
Find a room with a hole in the wall. Jump in. You are in a well. Arm yourself with a steel pipe. Tap the walls around you for a secret door. Fight your way into the sewers.
Go right to the only open door, but do not forget to kill the cockroaches, which are firmly established in the sewers.
Enter and take the key that is lying on the ground. Suddenly, your flashlight will go out. Go to the menu and change the battery before it's too late. The door is closed, and you were attacked by nasty multi-legged creatures!

cockroach door

Examine the panel on which the buttons are located. Your task is to choose the right combination, and you only need to press the luminous buttons. When you enter the correct code, exit the room and go right. At the end of the corridor is a room with a hatch. Use the key (Spiral Writing Key) and get down.

Tuluca Prison

So, under the historical society was a prison. Run to the nearest door, behind which is Eddie. After Eddie leaves, search the room for a pig plank and other necessary items. Exit and turn left. Go to the table where the card lies. You will still need it.
Now visit the room on the right. Come in - this is the shower room, where you will get hold of the seducer's tablet. Look at the map to get to the lowest hall in the prison.

Head to the only open chamber and take the Wax Doll from it. Go to the right hall and then north. Enter the room on the left and take the shotgun ammo.
Go to the northern hall, to your right there will be the seventh prison block, where in the cell there is a plaque with the inscription "oppressed". Go to the largest courtyard, in the center of which is a scaffold with three loops. Here it is necessary to arrange the boards found earlier. Arrange the tablets in the correct order and you will hear the scream of a murdered man. Strange, but nothing else will happen. Exit through the doors you came through. Take the horseshoe above the door and go to the western corridor.
Go to the right door for the first aid kit. Follow further to the door leading to another corridor. Go into the room nearby and find a lighter and a first aid kit. Search the rooms nearby for a hunting rifle. You will still need it.
Exit the corridor and return to the hole leading to the sewer. Go to the menu and use the wax doll on the lighter. Now use the horseshoe and the door to the sewers will be open. You will find yourself in the basement.
Go through the open door into the room with the hole. Find the elevator and ride to the next stop. SAVE.

labyrinth

The main advice - use the map, as the level will be completed as you progress.
Go right until you see a ladder leading down. Get down. Pyramid heads roam below, which you can scare with a gun. Walk around and look at the map. On the map there will be a room marked in red, you need to go through another. Inside you will find a Pyramid Head Knife. Take it and two boxes of ammo. Go back to the stairs you came from. Get down downward to the place where the hole appeared.

Block puzzle

Go through the tunnel until you see a block with faces. You must rotate the cube until a face with red eyes appears on the top face or green eyes appear on the bottom face.
When the entrance is open, enter. My God, Masha came to life! We should free her. Return to the room with the block.
Take the wire cutters and return to the beginning of the level. Find a wire-blocked ladder and eat them. Get down. Go up the first staircase leading to the right. Go through the tunnels. You can get a little lost, but the exit is nearby.
Climb up some ladders and turn left. Pyramid head wanders somewhere nearby. Climb even higher and arm yourself with a shotgun. Ahead of you is the third boss.

You need to shoot him with a shotgun while running around, as the boss is rather clumsy. After a dozen hits, the bastard will die. When he goes to his pyramid god, the Angela you saved will run away without saying "thank you". Follow her. In one of the rooms there are six corpses with labels on their foreheads.

Mystery of the Six Corpses

You must decide which of the criminals is not guilty and pull the right loop in the next room. Here are the correct answers:

Easy level: the kidnapper is not guilty.
Normal level: Pyro.
Difficult level: counterfeiter.

Remember to remember the location of the corpses in the room. Return to the room. Take the Persecuted Key. Go out into the corridor and go into the room where you have not been yet. You are in Mashka's cell, but she has already lost interest in you. Some kind of pestilence found on her!
Exit the gate to the cemetery. SAVE! Take the ammo and go to the grave. Arm yourself with a hunting rifle. Jump down.

Boss 4 - Eddie

Immediately after the video, start shooting at Eddie. After 4-5 hits, Eddie will run into the next room. Take the shotgun and run after it. Kill the bastard. After his death, exit the maze.

boat

You are behind the building of the historical society. The day has come, which is already good.
Go to the pier. Climb into the boat and row right into the light. Soon you will see a pier near the hotel.
At the difficult level, everything is the same, only you have to row yourself.

Hotel with lake view

Climb up the stairs and turn left. Near the fountain, find the little mermaid's music box. Enter the hotel.
On the left is a card that you need to take. Go to the lakeside restaurant. Examine the piano and read the letter from Laura. Something becomes clear.
On one of the tables is a Fish Key. Monsters will appear, but they will be weaker than their boss. Run to the small stairs behind the door. Get down. Find the Tears of Venus bar. It's closed. Nearby in the elevator lies a felt-tip pen with a solvent. Take it and go down to the first floor to the lobby.
Use the box on the center stand on the left slot. Take the key to room 312 from the letterboxes.
Climb up the stairs and turn right. Go to the clock room. Inside is a suitcase that opens with a fish key. Take the key to room 204. Go there and find the Employee Elevator Key. Climb through the hole in the wall to the neighboring apartments.
There are pictures on the bed. Use the solvent pen to find the hidden code. Use the found code to open the safe. Inside is Cinderella's box. Exit and go to the working elevator. There is a locker near the elevator where you must put all your inventory items, otherwise you will not be able to ride the elevator.
Get down to the first floor. Take another map of the hotel with marked work areas. Go to the pantry and take Cinderella's box.
Go to the office nearby and take away the videotape and the can opener. Go to the boiler room.
Inside, take the key on the right on the rope. Go to the kitchen. Inside is a tin can. Open it with a knife and get a new flashlight bulb. Go to the bar "Tears of Venus". Now, using the new light bulb, find the door and open it with the newly found key (bar key). You will again find yourself in a corridor with an elevator. Climb to the second floor to pick up the left things. Go to the lobby and place the box next to the little mermaid. It remains to find the last box. She's in an office next to a working elevator.
Take Snow White's box and return to the lobby. Play with combinations of boxes until you get the key to the third floor of the inn.
Climb up to the third floor and go to room 312. Inside, watch the videotape and talk to Laura. Exit the room. Everything has changed again. Is it for the best?

Evil in the hotel overlooking the lake

Go to the second floor to the reading room. Listen to the conversation with headphones. Go to the elevator. Then to room 202, from where you will get to room 219. From there, run to the elevator and to the bar Tears of Venus."
Come in and collect five health drinks. Run to the kitchen for ammo.
Talk to Angela on the staff stairs. Damn, there's a fire. Get down to the first floor.
Pick up the ammo in the manager's office. Now you need to run as fast as possible along the corridor to the door. Once you're in the room, there will be nine save locations on the wall in front of you. Prepare a shotgun - the boss is waiting for you ahead and, unfortunately, not alone.

Bosses 5 - Two Pyramid Heads

Now there are two of them, that is, twice as much torment. The main thing - do not stand, but move and constantly shoot. If you still have amulets, it's time to remember them.
The number of hits is not less than twenty. A little less when using a hunting rifle, but you need to be even more agile.
When the bosses give up, run up to them and search them. Take the rusted egg and the scarlet egg from their cold corpses. Go to the nearest doors. Insert the purple egg into the right door, and the rusty one into the left. Enter any of the doors. Go through the hall, you can run, or you can sneak. At the end of the hall, enter the door. Turn left and go up the stairs. At the top, the last boss is waiting for you (I won’t say who, you won’t believe it anyway).

Boss 6 - Silent Hill Demon

The boss is not very scary, it's been worse. Arm yourself with whatever you want and fire at the boss to the bitter end.
After the final video, close your eyes and breathe a sigh of relief. Your mission is over. Congratulations.

Sanders street. Opposite there is a flower shop, to the left of it on the table we take a first aid kit. There is a dead end in the east, we go to the crossroads in the west. In the corner house across the road, at the top of the stairs we will find health drink.

At the crossroads we will see traces of blood, we go along them to the north. On the right wall in front of the locked garage lies health drink. We pass by the lane, in front of the wall there is another one health drink. On the left side of the street there is a small memorial plate (there is a text on it that there were swamps on the site of the city, where blood was washed, and therefore someone saw ghosts here). A collapse is ahead, so we go to the right lane.


Parking

Behind the fence there is a separate yard, we go in there, we take a couple of health drinks, Can will remain at the red leaf. We reach the closed entrance to the tunnel, climb through the fence. Let's hear the radio crackle, take it to inventory, it will warn us of approaching enemies. Ahead is really a monster, tear off wooden stick with a nail, and enter the battle. We hit the monster several times (hold down F, press the spacebar). We go back.


City streets

Now we can go around all the streets of the eastern region, and optionally collect useful items. We start from south to north:

On the southern street of Saul we will find a car trailer, go inside it, find a leaflet conservation and a note about Neely's Bar.

- "Happy Burger", there is a first aid kit next to the trash can. To the west, on the other side of the street is a drink.

You can only enter Neely's Bar through the western door, inside we will find a map with a note that the key lies in the northern lane.

There is a drink in Martin's alley in the south end.

At the central intersection, you can go under the roof of the Chinese store, there is a first aid kit. At the north cul-de-sac of Neely Street is a Notepad.


We go to the northern dead end along Martin Street, on the way to the left at the garage we will find a drink, at the dead end we examine the body of the murdered person, take Hotel gate key. A crawling enemy will jump out from under the car, we run away from him.

In the western part of Katz Street we will see a lock on a lattice door, we open it with the found key, we enter the hotel building. (As soon as we pass the fence, it will no longer be possible to return).

3. Woodside Hotel
Silent Hill 2. Where to find a flashlight

First detour

Hall. To the left of the entrance on the wall is Wood Side Apartment Map. ahead health drink, on the right is a save sheet.

2nd floor. On the left, all rooms are closed, on the right, the nearest open room is 205, in it we take Flashlight from the mannequin. Immediately after this, a four-legged mannequin will come to life and attack, we can run away from him into the corridor. The flashlight can be turned on and off (L key) so as not to attract the attention of monsters.

210 - ammo on the table inside, and ammo in the far right room in the corner. The rest of the rooms in this corridor are locked.

208 - a puzzle with a clock, they cannot be opened yet.

3rd floor. Immediately at the entrance behind the bars we will see the key on the floor, we are trying to take it, but the little girl will throw it a little further.

301 - the whole room is shelled, there are shell casings on the floor, in the center of the room we take the Pistol from the shopping cart. We enter the inventory (key I) and equip the pistol instead of the stick. Or switch weapons on the go (key Q).


Appearance of a stranger

We return to the 2nd floor, in the laundry in the garbage chute we will see a new package, at the crossroads we will hear a strange noise. We run into the northern corridor, there behind the bars in the distance we will see a pyramid head.

Something happened nearby in room 208, we go there. The TV is now on, next to it is a corpse in a chair. On the left from the cabinet shelf we can pick up Key to apartment 202.

202 - in the kitchen we will find health drink, there are a lot of butterflies in the room, in the bedroom to the right of the bed there is a hole in the wall, examine it, take the Clock Key.


Clock puzzle

We go back to 208 room. On the right on the table we will find a notebook, there is a hint in it: "There are three arrows at three different heights: thick, long, thin. From slow to fast they fly to the right. Scott at fifteen, not three - you remember this."

In the left room opposite the clock there is an inscription on the wall: Henry, Mildred, Scott and three scratches. The first letters of the names correspond to the name of the arrows, and the direction of the scratches shows how to place the arrow:

Scott - Seconds (seconds) - 15.

Mildred - Minutes (minutes) - 10.

Henry - Hours (hours) - 9.

We approach the clock, turn on the inventory, use the key to open the clock glass. The second hand is already at 15, move the minute and hour to 9:10. We hear a click. Only then can the grandfather clock be moved. Behind them we pass through a breach in the wall.

209 - take in the kitchen health drink, in the room you can survive . So we got to the northern stairs, we climb it to the 3rd floor, at the top on the railing of the stairs, we take cartridges.


Eastern part of the hotel

307 - in the room we will see a pyramid head and a couple of mannequins, but they will quickly disappear. In the closet we take Key from the courtyard.

In the corridor near the grate we select Fire exit key, which the girl dragged away from us. Ammo can be found on the side of the laundry room.

303 - one enemy in the room, in the kitchen health drink, in the room on the nightstand is a first aid kit, in the back room on a broken bed cartridges.

Go down the east stairs. The second floor is boarded up, the rooms on the first floor are closed, but at the end of the corridor there is Juice in cans on the floor. Through the double doors we go outside. We return to the building through the main entrance.


In the yard

We rise to the 2nd floor, throw the found pack of juice into the garbage chute, because of the large weight, all the garbage will fall down.

We go down to the street, to the right of the main entrance we inspect the garbage disposal tank. In the fallen debris we find the Coin "Old Man" and a newspaper article about a killer obsessed with monsters.

In the hall we go to the far door, we use the key, and we will go into the courtyard. Three enemies walk in the fenced empty pool, we jump to them, take the "Snake" Coin from the stroller, and immediately run away from here. Through the courtyard we enter the northern part of the 1st floor.

101 - there are cartridges in the corner of the room. Inside the toilet we will meet Eddie, hugging the toilet. Until he is able to talk to us.

104 - one enemy, ammo and travel brochure.

At the end of the corridor, we unlock the door to the northern stairs, go up to the second floor, go through the breach for the clock. In the western corridor of the 2nd floor, unlock the door with the key to the fire exit. From here we jump into the window of the neighboring building.

4. Hotel "Blue stream"
Silent Hill 2. Blue Creek Apartment

Safe Puzzle

203 - we leave the room with a broken window, in the toilet we will find a Note with a code, in the kitchen health drink, there is a safe in the hall on a chair.

The code of the safe is random in each new passage, the guides will not help, you must definitely look at the sheet in the game. There are 4 numbers on the sheet, a round dial of 20 numbers on the safe. It is necessary to alternately put these 4 numbers in the upper position on the dial. But the direction of movement of the dial must be changed after entering each number.

Normal difficulty: for example, 08 >> 13 > 11. Spin right to 08, spin left to 13, spin right to 10, spin left to 11. If it doesn't work, change the initial direction of movement.

Hard difficulty: e.g. 08 >> X3 > V6. The principle is the same, but some of the numbers will be encrypted in Roman numerals. We add the numbers to get the original number, for example X3=10+3=13, V6=5+6=11.

Inside the safe are 4 packs of handgun ammo.


1st floor

On the second floor, all other rooms are locked, so we go straight to the stairs through the white door. On the landing against the wall lies West building map. The only way is down.

There is a first aid kit in the hallway in the laundry room.

105. Riddle with coins, one is still missing. At the dead end near the wardrobe there is preservation .

109. There are bullets on the couch. In the left wall we go into the white door. In a separate room with a mirror we will meet Angela. After talking with her, we will automatically receive Angela's Knife, but this is not a weapon. We take from the nightstand Coin "Prisoner". We return to number 105.


Puzzle "Three coins"

Easy difficulty: Old man, empty, Serpent, empty, Captive.

Normal difficulty. There is an inscription on the box: “Three bright coins in five holes, if you please, spread out. The tempter lies on one of the ends. Only the free wind plays behind the woman’s back. The formless one rests further from everyone. , slaves of decay."

Normal difficulty: empty, old man, captive, empty, serpent.

Hard Difficulty: empty, old man, empty, serpent, captive.

We use each coin in turn, put it in the right place. If the combination is correct, the nightstand will open and we will take Laina's apartment key.

209 - on this number there is a note for Line, and we go there. There is nothing inside, but there is an open balcony, through it we will go to the next room.

208 - take cartridges from the chair, raise from the bed Key to the staircase door, Can survive . We return to the corridor, unlock the door to the northern stairs.


Boss: Pyramid Head

We will meet a monster with a helmet, it is impossible to kill him, you just need to dodge his blows for a while. The stairs down are flooded, we can only run on a narrow landing. The boss is slow and clumsy, so it will be easy to dodge. We are waiting for the siren to sound, and the boss will go down through the water. When the water level drops, we follow the boss to the street.

5. Western part of the city
Silent Hill 2. Where to get the pipe

Let's go out in western part cities. Ahead is a dead end, to the right of it is a first aid kit. We leave the alley along the northern path. At the exit we will meet a little girl who did not give us the key. In a conversation, she will mention Mary, and immediately run away. At the underpass we go up the stairs to the left, there are 2 packs of cartridges at a dead end.


coastal park(Rosewater Park)

An underground passage will lead us to the park. On the left in a dead end 2 packs of cartridges. A little further to the left on the bench lies health drink. On the right path in front of the gazebo are cartridges. On the embankment on the right is a drink.

We walk along the embankment. We will meet Mary here, she is very similar to our dead wife Mary. The next destination is the Lake View Hotel. Maria will come with us, and she will need to be protected in battle.

To the right of the exit from the park there is an enemy and health drink.


Jack's Motel(Jack's Inn)

We cross the street, ahead of the motel, but you can’t go anywhere. In the courtyard of the motel on the trunk of the car is preservation .

There is a collapse on the east side of the street, in front of it are cartridges. We can go to a dead end in the south, on a side street we will find health drink. At the end of Katz Street behind the bars we will find a first aid kit, on the other side the first aid kit lies on the ground near the car.


gas station(Texxon Gas)

There is a smoking car at the gas station, a pipe was stuck in its hood, we take this Steel pipe as a new weapon. There are 2 drinks and ammo in front of the truck. The locked garage has a drink and ammo.


Pete's bowling alley(Pete's Bowl-O-Rama)

North of the bowling alley by the grass lies health drink. Maria will wait for us at the entrance. Inside we will hear a conversation between Eddie and the girl Laura. When we approach, the girl will already run away. On the middle lane of the bowling alley at the end are cartridges. We leave the building.


Strip bar(Heaven's Night)

Maria outside saw the girl run across the yard to the south. There we will rest against the wall, and we will not be able to climb through the opening. Maria will open the back doors of the bar for us, she obviously worked here.

Inside we go up to the hall, on one of the chairs we will see a first aid kit. Let's go to the other side of the street. We will see how the girl ran into the hospital, we go there too.

6. Brookhaven Hospital
Silent Hill. Walkthrough site

There is a Hospital Map right at the entrance on the wall. We go to the front door of the registry, there we can survive . Here on the table there are records of three insane patients. On the next table health drink.

We pass into the next documentation room, near the typewriter we read the doctor's report on the disease, when a person goes to the "other side" of the world. read, take Key "Purple Ox". All other doors on the floor are locked, so we go to the stairs.


2nd floor

Two puppet nurses will immediately attack us, it is better to beat them with a pipe without spending ammo. In the women's locker room (Women's locker room) in the locker we will find a new weapon - Shotgun. On the table from a teddy bear we take out Crooked needle. In the men's locker room in a lab coat we will find Examination room key.

We go through the door opposite the stairs, we get into the second part of the corridor. There are ammo at the entrance. We unlock the examination room (Examining room 3), there is a first-aid kit on the bed, and left on the table in the typewriter Copy sheet with code. The number is always random, for example 6812. Remember it.

M2. In the room on the bedside table ammo and Key "Azure Eye".

M3. Enemy nurse, ammo and health drink.

M6. Same set: nurse, cartridges and drink.


Puzzle "Door with a code"

1st floor. We go to the first reception room (Examining room), near the reception, unlock it with a key. We pass into the next room, take from the sink shotgun shells. The message on the white board reads: "3F Patient Wing - 7335". (Hard level: the letter "T" represents the current month).

3rd floor. There are several nurses on the floor, all doors are closed. There is a first aid kit in the far east corner. nurses. To open the double door, you need a code from the reception room.

Easy, normal difficulty: 7335 .

Difficult level: 1328 (draw the letter "T" with numbers).


The door will open, in the second half of the floor there is a long corridor with single rooms.

In the bathroom, an object is visible in the drain until it is removed.

S3. In this ward, Maria will remain to rest on the bed. Take the Roof Key from the table.

S11. Here health drink and preservation .

S14. On the bed is a chest with many locks. On the wall is a note from Louise: "I will always take care of you. This is my destiny!"


Appearance of a stranger

We go to the roof along the landing, unlock the door. At the top we find the Diary. We examine the second door on the roof. Immediately after that, a pyramid head will appear nearby and throw us to the floor below.

We will find ourselves in the Special Treatment rooms, where there are 4 punishment cells. There is a note on the wall in the center, you can go into one of the punishment cells, inside it we examine the bloody stain, it can be seen four digit code, for example 4273. The code is always random.


Louise's chest puzzle

S14. We return to the chest with many locks, unlock them:

The rotary lock must be opened with a code from the punishment cell.

On the lock with buttons, you need to enter the code from the carbon paper (in the typewriter on the 2nd floor, in the inspection room).

On the remaining lock, use the key of the "Azure Eye" (from the 2nd floor of room M2).

We unlock the box itself with the key-plate "Purple Ox" (from the 1st floor, documentation room).

Inside the chest will be Hair. We go to the shower room on this floor. In the inventory, combine the Hair with the Bent Needle (for both items, select the line "combine", and then "use" on any of them). It will turn out a kind of fishing rod, with its help we will pull out of the drain Key from the elevator.


Boss: Hangmen

Laura tricks us into entering a room with two monsters hanging from the ceiling. It is better to attack them with a shotgun. From afar, they kick with their feet, but if they come close, they will immediately strangle. So we constantly move away from them, it is better to run from corner to corner, not forgetting to shoot. Each needs 8 hits. When we kill two, a third will appear.

After the victory, we will hear a siren, the familiar world will be covered with rust and blood. Someone will take us outside, where we will see the black sky.

7 Alternative Hospital
Silent Hill. How to open the box

We are in the garden, but in this world it looks like a cramped punishment cell. We return to the building, in the corridor we select shotgun shells, Can survive .

C2 - Inside is a nurse and first aid kit. C1 - Nurse, ammo and health drink. The rest of the doors are locked, we move on the elevator.


2nd floor

M6 - inside ammo, first aid kit, a piece of a note. In the wall under the wallpaper there is a drawing of stretching hands, and in the recess there is a battery and Cellar key. M4 - two nurses inside, shotgun shells, drink .


3rd floor

We kill enemies in the corridor. There is no Maria in room S3, only empty bottles of her pills.

S11, there are cartridges and an ampoule, on the bed there is a text about the angel Lady Doors (we are talking about a door with a picture near the elevator, we go out and inspect it until it can be opened).

In the second corridor in the storeroom (Store room) 2 packs of cartridges, first aid kit.


Basement

We go to the stairs, on the column there is preservation. We go down to the basement, unlock the doors. We take in the storage room shotgun shells, move the cabinet. Maria will come here and accuse us of not protecting her. Then we go together. We go down to the cache, take from the floor Copper ring.

3rd floor. We go to the decorated door at the elevator, we use the found ring on the hand, but we need one more.


Silent Hill Quiz

We sit down in the elevator, we go to the 2nd floor. Inside the elevator, the radio will turn on, the show "Award or Prank". The host will ask three questions about Silent Hill, each with three possible answers. Guessing and memorizing the correct answers:

1 question - 3 (What is the name of the park? - Lakeside Amusement Park).

Question 2 - 1 (What was the name of the killer? - Walter Sullivan).

Question 3 - 3 (What is the name of the road from the lake? - Nathan Avenue).

We return to the third floor, go to the warehouse (Store room), find an expensive chest, enter the answers: 3, 1, 3. As a reward, we will receive 5 packs of shotgun shells and 2 ampoules.


Leaving the hospital

On the second floor we go to the Day room, there is a large refrigerator on the floor, together with Maria we can open its door, from there we take lead ring. On the 3rd floor at the painted door, use the second ring.

The door will open, we go down the stairs. On the way down we will find a blue note, in which the criminal wrote that he hid the director's key in the park behind a statue.

Pyramid Head will chase after us in the lower corridor. We run faster, turning at numerous turns. We will have time to run into the elevator, and Maria will be left alone with the monster.

1st floor. All doors are locked, we can only enter the Director's Room. Inside, we examine the map with notes, transfer it to our map. Let's take Hospital lobby key. Through the window we will see Laura running past. We go to the exit of the building, we can survive .

8. Alternative South Valley
How to get through Silent Hill

Western District

The entire city was plunged into darkness. We need to return to the first part of the city along the southern roads. Collect useful items along the way:

Opposite the hospital shotgun shells.

At the western cul-de-sac of Rendell Street, there is a drink and a first aid kit by the car, and in the far left corner of the fence - shotgun shells, ampoule .

In the middle of the road along Rendell Street, we examine the northern curb, there 3 packs of shotgun shells. A little further, behind a lattice fence under a tree, there are 2 packs of cartridges.

At the southern cul-de-sac of Munson 2 packs of cartridges, at the intersection of streets, there are 2 drinks by the door.

Along Saul street we get to the tunnel. Below, through the slatted floor, we will see thick-armed monsters, we quickly run past so that they do not hit with spikes.


Eastern District

At the exit from the tunnel we take a first aid kit near the van, inside the motor home there is a note and preservation. The next passenger car has . Further behind the hydrant and two boxes are 2 packs of cartridges.

At the turn in front of the corner building is a first aid kit. On the same side of the street near the next intersection there is another first-aid kit.

In front of the Happy Burger cafe, there are cartridges near two tanks, near the tank around the corner are rifle cartridges and first aid kit.

In front of Neely's Bar at the entrance are cartridges. Further on the right on the porch is a drink.

Along Neely street to the north on the left side we will find 2 drinks, and at the corner of the intersection there are cartridges. Near Big Jay's cartridges, near the Chinese restaurant opposite - also cartridges.

Down South Sanders Street at the crossroads at the top of the stairs 2 packs of shotgun shells. Near the Flower Shop in the parking lot 3 packs of cartridges.

There are cartridges at the north junction of Lindsey and Katz. There are more cartridges on the east wall of the street.


In the designated black place on the map, on Lindsey Street, on the site in front of the house we will find a letter and Wrench. An unknown person writes that the clue is in the museum, and the key to it is hidden in the park behind the statue.

Walk west along Katz Street. Now the entrance to the Woodside Inn is closed, but ahead on the road we can unlock the door with bloody inscription. So let's get to the next area.


park area

At the crossroads on the stairs of the house we will find cartridges and a drink. Nothing new has appeared in the remaining dead ends, we go to Rosewater Park.

At the entrance to the park on the left are 2 packs of shotgun shells. There is an ampoule on a bench in the left middle cul-de-sac of the park.

In the eastern part of the park in the nearest cul-de-sac, you can take 2 packs of shotgun shells.

We reach the statue in the center of the park, after it we dig up the earth with our hands. Find a box locked with bolts, use a wrench on it. Get it out of the treasure Old bronze key.

We go west along Nathan Avenue. If we go to the end, we will see that the bridge has collapsed, there is a dead body in front of it, cartridges, rifle cartridges. There is a first aid kit in front of the museum on the right side of the parking lot. Having collected everything, we enter the building "Silent Hill Historical Society".

9. Historical Museum
Silent Hill 2 (2001)

In the entrance room of the basement we read an entry from 1820. From the same table we take a first aid kit. There are a couple of monsters in the next corridor. The right door is closed, there are bullets in the intermediate door, the left door will lead us to a hole in the floor.

After jumping, we find ourselves at the bottom of the well. Here we go in a circle and inspect each section of the wall, in one place we notice strangeness. We take any weapon and break through the wall. In the half-flooded corridor we kill a couple of monsters.


Puzzle with cockroaches

We pass through the doors, immediately go into another side door. We take on the floor Key with spiral inscriptions. Immediately after taking the key, our flashlight will go out and the door will be locked. In inventory, use the battery on the lantern, turn it on (L key).

We will see that the whole room is in cockroaches. We can crush the closest ones, and then quickly approach the combination lock. Three buttons of the lock are worn out, we try to press them in different sequences. There are 6 options in total.

We leave, next to the floor we inspect the hatch, open it with the found key, jump into the abyss.

10 Toluca Prison
Silent Hill. Where to find a rifle

We will be in the prison cafeteria. We'll meet fat man Eddie, who killed a man here. After the conversation, he will leave. One of the columns has preservation. We take 2 drinks from the tables and Tablet "Voracious pig".

In the first corridor on the table we find cartridges. We reach the second table, on it lies Map of the prison.

We go in the door in the middle of the way, we will get into the corridor with shower cabins. In the left prison soul you have to bend down to take Tablet "Seductress".


prison rooms

We go to the southern corridor with the detention cells. The monsters are locked up, but they can spit acid through the bars. In the first open chamber there are cartridges, in the far chamber there are books about demons, there we take Wax doll from the table.

There are ammo on the table in the east corridor. In the side room on the shelves rifle cartridges. From here we can enter the northern corridor with cameras. An artist was sitting in the 1st cell, we will find the paintings "436 people at a concert" and "A burning man" in his room. In the 7th chamber we take Tablet "Oppressor".

In the yard there is a scaffold with three loops. It has a drawing about the atonement of three sins, and three indentations. We apply here all the boards found, we will hear the death cry of the executed. When we leave the yard, we will find a Horseshoe on the doors.


Staff rooms

In the central corridor in the northern part on the left there are two meeting rooms, in the first one there is a first aid kit, a lighter is visible behind the glass. We pass through the second room, where the glass is broken, go over and take the Lighter.

In the west corridor in the women's bathroom, someone hid in a stall. The men's restroom has preservation .

We pass into the side security room, take a first aid kit from the TV, an ampoule at the sink, a drink on the table. On the table we can read the legend about Toluca Lake (two ships sank on it, and many bodies rest at the bottom). We go into the next room, there are cartridges and new weapons - hunting rifle.

We reach the stairs, it is locked, but in front of it there is a hatch in the floor, it lacks a handle. We glue a homemade pen (in the inventory we combine three items: wax, lighter, horseshoe). We jump down.


way down

We find ourselves in the basement, you can only go through the double doors to the morgue. We pass further and a couple of times we jump into the abyss. We sit in the freight elevator, take 3 types of cartridges and a first aid kit. On the ground floor we can survive .

11. Labyrinth

Let's get into an abandoned building. There is no map, but it will be drawn as you progress. Ahead is a door blocked with wire. On the left we pass through the corner corridor with several monsters. We go along the left wall, and we reach two stairs, both lead to a circular corridor.

Pyramid-headed walks in a circle, we run away from him in the other direction. In the center you can enter the room, there are 2 packs of cartridges and Pyramid Head Knife.

We go south along the top floor, go down the stairs to the half-flooded floor, kill a couple of monsters, climb another ladder.


Cube puzzle

In the center is a cube with multi-colored faces, it can be rotated left to right and up and down. Nearby is a metal room that turns after the cube. It is necessary to rotate the cube so that the recess in the room turns towards the door. Solution:

On the right side - green eyes, head upside down.

On hard difficulty: random value.

Go through the opened door into the living room. Behind the bars we will see the living Mary. She will attribute her miraculous resurrection to our forgetfulness. And he will tell about the videotape that only Mary knew. To free the girl, you need to go here from the other side, so let's go out for now.


Behind the wire

In the room with the cube near the stairs we will see an open switchboard, we take the Nippers from there. We return to the beginning of the maze, bite the wire.

There are two other stairs in the half-flooded tunnel, we climb the nearest one. Further on is an intricate two-story labyrinth with monsters. Along the way, you can find 3 packs of ammo. As a result, we will reach a room where there is a newspaper on the floor and preservation .


Boss: Purgatory Gatekeeper

We go through the corridor with newspapers, we will hear a cry. Angela was attacked by "daddy" in the living room with pistons. It's better to use a shotgun. We get up in one corner, shoot back, run across to another, continue. Need 8-10 accurate shots. After the victory, Angela will finish off the boss with a TV. She complains about some rapist, accuses us, and leaves.


Puzzle "6 hangmen"

In the side room we will find 6 placed bodies, each has his crime written on his face:

1) Murder, 2) Theft, 3) Arson,

4) Abduction, 5) Fraud, 6) Counterfeiting.

In the next room we will see 6 empty loops. Nearby on the wall on a small poster is a warning that a wrong answer will cause monsters. All 6 crimes are described on a large poster. According to the description, you need to understand which of them is not guilty, and pull the loop in his place.

Easy level: Abductor (4) .

Normal level: Pyro (3) (he was framed by the sheriff),

Difficult level: Counterfeiter (6).

We pull the loop of the innocent, we go to another room, where the Key of the Wronged will appear instead of the body.


We go back, a side corridor has opened. We rise, take the first-aid kit and go out to the cemetery. In the corners and behind the tombstones we find 3 packs of cartridges, in the far left corner lies an ampoule. Here you can survive . You can read the inscriptions on the tombstones. In the far left corner, there are three graves together: Eddie Dombrowski, Angela Orosco, James Sunderland - all three that roam Silent Hill. We jump into our grave.


Boss: Eddie

In the freezer we will meet Eddie among many dead people. Now he is killing everyone, and he will start shooting at us. We can always run away from him. If health is low, use first-aid kits right during the battle. It fires 6 shots and then reloads. At this point, we arm ourselves with a shotgun, shoot 3 times, and Eddie will run away into the next room.

We take shotgun ammo, rifle ammo. We go into the hall where carcasses of meat hang. This is where Eddie will hide from us behind the carcasses. We can also run up from behind and shoot from behind. 8-9 more hits and Eddie will be killed.

12. Lake View Hotel
Silent Hill 2. LakeView Hotel

Lake Toluca

We leave the warehouse on the coast. At the docks, we board a boat and swim across the lake. You need to find the light of the beacon in the fog and swim to it. This will take about 2 minutes. On the hard difficulty level, you need to manually control the movement of the hands in order to row with oars. When we swim, we will see a hotel on the northern shore.


1st floor

We examine the fountain on the left, take from it Music box "Mermaid". In the building at the entrance hangs Hotel card (for guests), marked with the number 312.

We go to the Lake Shores restaurant on the right, inside we take the Key "Fish" from the table. We will meet Laura near the piano, she will give a letter from Mary. It turns out that Mary wanted to adopt this girl. Soon Laura will run away for the second letter.

Two dangerous monsters in frames roam the corridor. In the western part of the corridor we can enter the restroom, there are two mannequins, and in the back room on the shelves 3 packs of cartridges, rifle cartridges.

We go down the stairs, on the right in the non-working elevator we find Solvent.

In the lobby, in the information window, we will find a note that a videotape was left for us in the office on the 1st floor. Nearby we go in the door, behind the counter in the eggs we will find Room key 312. In the center of the hall is an old jukebox. There is also in the lobby preservation on the armchair.


2nd floor

We go to the dressing room (Cloak room), take a first aid kit, 2 packs of ammo, 2 packs of shotgun shells. We examine the suitcase, use the "Pisces" key on it, inside we take Room key 204.

There are 2 packs of cartridges in the dead end of the southern service corridor. In the next room is a library where shotgun shells and drink.

204. In the room on the table we will find Service elevator key. Through the gap in the wall we pass into room 202, there is a locked suitcase and scattered photographs. We use a solvent on a photograph painted over with a felt-tip pen, we will see the code from the suitcase: DAMN. Inside the suitcase Music box "Cinderella".

We go to the east wing, in the corridor near the elevator we take rifle cartridges and drink. The main elevator does not open, but to the right of it we can unlock the door to the service elevator. We take 2 drinks here, we can survive . The elevator has a weight limit. We need to put all our things in the closet, only after that we can go downstairs.


Without weapons

1st floor. We take from the wall Hotel card (for staff).

We go to the Office room, from open safe take a video cassette and a can opener. In the recreation room (Employee lounge), we take from the refrigerator 2 packs of rifle cartridges. In the pantry (Pantry) on the right shelf we will find Music box "Snow White".

We go down the stairs to the basement. There are a couple of mannequins in the corridor, we dodge them. We go into the boiler room (Boiler room), take the first aid kit and the Key to the bar. We pass to the kitchen (Kitchen), take 3 drinks, with the help of an opener we open a large canned food without a label, we suddenly find a Light Bulb in it.

Bar Venus tears. We approach the door on the left, we have a key, but in the dark the door cannot be opened. On the bar opposite we will see a lamp, we insert a light bulb into it, after that we unlock the door.

We find ourselves in the basement near the central elevator. We go up the stairs to the 2nd floor in the east wing to pick up all our things from the closet.


Music box puzzle

We go to the lobby, install all three boxes found. Approach the device with three different sides. We read the clues on the tablets, and put the corresponding character:

1. Cinderella (ran away at midnight).

2. Snow White (awakened from the dead).

3. Little Mermaid (didn't say a word).

Difficult level: 1 - Cinderella, 2 - Mermaid, 3 - Snow White.

When we turn on the correct melody, we get Hotel staircase key. We go to the 3rd floor, unlock the door on the stairs.

312. In the room we use a cassette for a VCR. We'll see the tape with Mary at the hotel. And then a short passage in the hospital. It was James himself who killed Mary. Laura will come, tell her about it. Left alone, we hear Mary's voice through the radio, we continue to search for her.

13. Alternative hotel
Silent Hill 2. How to get a good ending

2nd floor

Now water is dripping from the ceilings of the hotel, and there is more and more mold on the walls. In the corridor of the 3rd floor, you can survive .

We go down to the 2nd floor, enter the reading room. On the table we will find headphones, through them we will hear a dialogue with the doctor about Mary's fatal illness.

Entering some doors of the rooms, we will teleport to other doors. We only need a transition from 202 to 219. There are 2 packs of cartridges near room 219, 2 ampoules further down the corridor near the elevator. We go down the elevator to the basement.


Basement

Half-flooded corridors are inhabited by crawling mannequins. We take 5 drinks in the Venus Tears bar. We take in the kitchen 2 packs of rifle cartridges, 2 shotgun cartridges, and first aid kit.

We go to the landing, there we will meet Angela. After a dialogue with us, she will go into the fire - into her personal hell. We go out the door, we go in again, and we can climb the usual stairs.


1st floor

We pass through the burnt corridors. At the dead end on the left are 2 ampoules. On the right along the way we will find 2 packs of rifle ammo. We pass along the corridor with a slatted floor, we will be attacked by thick-armed ones. In the room we will see a square of 9 sheets saves .


Boss: Pyramid Heads

We will see Mary captured by monsters, she will be executed right in front of our eyes. Pyramid Heads - the feeling of guilt of the protagonist, and now we will try to get rid of this feeling. Monsters will run after us with spears, faster than usual. The hall is large enough, we can constantly run from corner to corner and shoot from a rifle.

After our victory, the pyramid heads will kill themselves with spears. We examine them, from one of the hands we take Scarlet egg, from the second - Red egg. We use both quail eggs on two doors. We run along a long corridor. If we go to the standard ending, we will hear a conversation with Mary in the hospital, as she asked to be killed. We go up the stairs to Mary's room.


Boss: Maria

The girl will offer to stay with us, we refuse. Then she will turn into a monster hanging on the bed. If she flies up close, she will try to strangle us with a tentacle, we press all the buttons to get out. From afar, she attacks with a cloud of butterflies, it delays us for a while. We act as with any boss: we run away, shoot from a rifle, run across to another corner. At the end, Maria's bed will fall, we make the last shot at close range.

endings

Departure / Farewell (Leave)

Conditions for receiving:

Try to avoid injuries, quickly heal the hero.

Ignore Maria: don't visit her in the hospital, don't wait for her, let her get hurt.

Examine the letter and photograph of Mary.


We see a conversation between James and Mary in the hospital. James finally speaks out everything that has tormented his soul for so long. He asks for forgiveness for what he has done. Mary forgives him and gives him the letter, after which she dies. We read the letter on the background of the cemetery. At the end, James and Laura leave Silent Hill. James' sin is forgiven and he can start a new life without guilt or pain.


Maria

Conditions for receiving:

Do not inspect Angela's knife, Mary's photo and letter.

When you meet Maria, protect her from the monsters.

Visit her again in the hospital room and in the cell.

In the hallway before the final, run through without listening to Mary's words.


After the final fight, James returns to the pier. Mary approaches him. He invites Maria to leave Silent Hill with him. Mary gives James Mary's letter, which gives him forgiveness and permission to start a new life. Together with Mary, James returns to the car.


In Water (In Water)

Conditions for receiving:

Don't heal James right away, leave him wounded longer.

Examine Angela's knife several times.

Read the diary on the roof of the hospital.

Read the text in "Neely's Bar" after the hospital.

Listen to the conversation on headphones in the hotel library.

Listen to Mary's monologue in the hallway before the finale.


After killing the last boss, James is next to Mary lying on the bed. He apologizes for taking her life. Despite his wife's pleas to continue living, he picks up Mary in his arms and gets into the car. Suicide seems to him the only way out. He accelerates and the car dives into Toluca Lake.


Rebirth

Conditions for receiving:

You need to find 4 items for the ritual (appear only when you repeat the passage):

1) White fir. Blue Creek Hotel, #105, in the kitchen.

2) The book "Lost Memories" (Book: Lost Memories). Gas station "Texxon Gas", in a box.

3) Obsidian goblet. Historical Museum, in a broken glass case.

4) Book "Crimson Ceremony" (Book: Crimson Ceremony). Alternative hotel "Lakeview", 2nd floor, Reading room, on a shelf.


After the final fight, James, along with Mary's body, floats on a boat on the lake. He has collected all the necessary things to conduct an ancient local ritual for the resurrection of the dead, and is going to carry it out. James hopes to cheat death and bring Mary back.


Dog Ending (Dog)

Conditions for receiving:

1) You need to get the "Rebirth" ending or the other 3 main endings.

2) After that, near the hotel "Jack" s Inn "in the parking lot inside the dog house, we take the dog key (Dog key).

3) Use the key to unlock the door to the observation deck (Observation room) on the 3rd floor of the alternative hotel.


Using the key, James will enter a room with computers. A dog sits on a chair in front of the computer and controls everything. James exclaims, "So it was you!" and falls to all fours. The dog runs up to James and starts licking his face. After that, there are funny credits with funny music.


UFO ending (UFO)

Conditions for receiving:

Both scenarios must be completed. After that during new game blue will appear on the floor in the toilet gem(Blue gem). It should be used in:

1) Alternative Hospital, 1st floor, in the garden (Garden).

2) At the boat dock right after defeating Eddie.

3) Hotel "Lake View" (LakeView Hotel), No. 312.


In response to the third use of the stone, an armada of flying saucers will fly in. Harry from "Silent Hill 1" will meet us. Harry will ask if we have seen his daughter. In response, James will ask if he has met his wife Mary. After that, the alien will stun James, and Harry will help bring him into the flying saucer.


Secret weapons
in the game Silent Hill 2

Chainsaw - when you pass again, we will find it on the initial path, at the entrance to the city.

Spray - to get you need to beat the game twice, with the same ending. On the third playthrough, we'll find him in a house on Saul Street. The spray will have a random color from the following:

Green spray - kills any enemy;

Yellow spray - kills bosses: gatekeeper, Eddie;

White spray - kills dummies, nurses.

DLC Born From A Wish

We play as Maria, armed with a revolver. We start in the inner room of the Heaven's Night bar. In our room we take 2 packs of cartridges in the closet, 2 drinks at the sink. In the main hall from the bar we take a first aid kit and Chinese cleaver.


City streets

From the bar we go south. We can collect useful things on the way:

In the middle of Rendell Street to the north, there are 2 drinks by the truck.

At the western cul-de-sac of Katz Street, there are 2 packs of cartridges behind bars. In the middle of Katz, next to the jeep is a first aid kit. In the eastern dead end of the street, before the collapse, there is a first aid kit and cartridges in the back of a jeep.

At the north cul-de-sac of Munson Street, at the left post, there are 2 packs of cartridges.

We get to the northern dead end, near the Blue Creek Apartment, we enter the bloodied door. There are two monsters and a dead man in the yard.


House Baldwin

In the hall, the side doors are locked, we go straight into the double doors. In the living room with a fireplace we find the Map of the house, in the center on the table there is a first aid kit and 2 packs of cartridges, on the right there is preservation. You can only go through the door on the left, there we go up the stairs, along the way we take 2 packs of cartridges.

2nd floor. We are trying to open the western door to the Lounge, but the door will be closed in front of us. The recluse Ernest is sitting there, he will never let us in.

We go to the southern corridor, kill a couple of monsters, take a first aid kit from the table. Through the side door we go out to the balcony, there we take White Board.

We return to the 1st floor, in the living room the sash of the fireplace has opened, a staircase is hidden inside it, we will climb it to the summer garden.


Puzzle Tombstone

In the garden we take Red board and Black board. We read the inscription on the headstone. All three boards must be inserted into the recess, you need to focus on the square holes in the boards. Correct option:

1. White board.

2. Red board, rotate 90 degrees to the left.

3. Black board. Paste as is.

For solving the puzzle we get Acacia Key.


Card

We go to the 2nd floor, on the southern balcony we unlock the door. There is 1 monster in the hallway. We go into the children's room, take Matches from the bedside table. At the end of the corridor we will rise to the attic.

We see a thing under the chair, but we can’t take it in the dark. There is a candlestick on the table, use matches on it. When lighting candles, we take from under the chair greeting card Ernst from daughter Amy.

We return to Ernest's room, now you can enter, but there is no one inside. On the table we read the book Acacia, take first aid kit, 2 drinks. From here we can go to the northern corridor, there is a monster and a couple of cockroaches. We go down the north stairs.

There are ammo and a couple of enemies in the long corridor. We reach the service room (Service Room), there are cartridges and 2 drinks. There are a couple more mannequins in the south corridor and preservation. In the Studio (Study) we read a book about the resurrection of the dead. We can talk to Ernest through the door, we give him a postcard. We learn that his daughter died after falling down the stairs. Ernest will ask you to bring him a white liquid to create a potion.


From the southern corridor, we can now unlock the door to the central room with a fireplace. We return to the southern short passage, opposite the save sheet, we pass to the southern stairs.

Below we read a memorial tablet about Amy Baldwin. We pass along the basement corridor with cockroaches. Let's go out to the backyard, kill a few mannequins. We pass into the neighboring courtyard, we go into the hotel building.


Hotel "Blue stream"

On the landing on the 2nd floor is the Hotel Map.

105. We take in the kitchen first aid kit, drink. There is in the closet preservation. In the main room, the puzzle is a coin box with a vial of White liquid on it.

203. You can enter the room with the safe, but it is empty. There is nothing else on the second floor. We return to the mansion.

We bring the liquid to Ernest. He will talk about James. We enter his room, but it turns out to be empty. On the street, Maria decides to kill herself with a revolver, but changes her mind and goes to the embankment to meet James.

Questions - answers

Question: What to do if the videos do not work?(Silent Hill 2)

Answer: The cutscenes of the game only work well on single-core processors. On multi-core, you need to manually switch to one core: after starting the game, minimize it (Alt + Tab), open the task manager (Ctrl + Alt + Del). Go to the 2nd tab "Processes", find the process of the game "sh2pc.exe". We click on it with the right button, select the line "Set Affinity" (Set Affinity ...), leave a tick on only one core "CPU 0" (CPU1). This should be done every time you start the game.


Question: What's in the toilet? Question: What happened to the wife?(in game Silent Hill 2)

Answer: According to the plot of the game, we learn that the wife of the protagonist suffered from a serious illness, lay in a hospital bed for a long time, and tormented herself and her husband with reproaches. As a result, James could not stand it, and killed his wife to end her torment. But later he began to doubt the correctness of this act, he had a feeling of guilt. And the town of Silent Hill called him to give a chance for redemption.


Question: Where to find coins?

Answer: 1) Coin Old Man - you need to clean the garbage chute in the hotel on the 2nd floor, and then inspect the fallen bag of garbage on the street. 2) Serpent Coin - in the courtyard of the hotel, at the bottom of the pool. 3) Coin Captive - in the hotel in room 109, in the room with Angela.


Question: Answer: In the final hotel, the service elevator is located in the center, slightly east of the main elevator, we will find it behind the next door.

Question: How to open the box in the hospital?(in game Silent Hill 2)

Answer: You need to listen to the quiz questions on the knowledge of the city of Silent Hill in the elevator, guess and remember the correct answers. After that, on the 3rd floor in the warehouse (Store room) enter the answers: Q1 - 3, Q2 - 1, Q3 - 3.


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Endings : Departure , Maria , In the Water , Rebirth , Dog , UFO .
DLC Born of Desire. Questions - answers.

Below are the puzzles and plot points that you may have difficulty with. By clicking on them, you will be taken to the section of the passage where the solution is described.

Start

The game begins with a rather interesting visit by the main character to a lousy bathroom. After the cutscene, take the map from the car. If you are playing the game for the second time, then in the bathroom you can find a Channeling Stone. To get the secret ending of the game, read the text carefully and you will find out in which places you will need to use the Channeling Stone.

After that, we just have to go forward to new adventures along the muddy path leading to Silent Hill. The run will end at the well, where, by the way, you can save. After that, we will head to the cemetery, the safest and quietest place in this city.

A visit to the cemetery gives us the first meeting with Angela. After a specific conversation with her, continue exploring the residential areas, leaving through the other gate to the cemetery. Follow the path shrouded in mist and soon you will reach the gate doors. Follow the chosen path.

So we got to Sanders St. Dead end in the east. Crossing the street, we find ourselves in front of flower shop, on the table in front of which there is a first aid kit. Take it with you, it might come in handy. We continue our journey west. When you reach the first Sanders St. and Lindsey St. You will see blood trails heading north up Lindsey St. Soon you will notice a silhouette looming indistinctly through thick fog. Before you follow the fresh, bloody footprints, pick up a health drink bottle on the stairs of the building on the west side of the street. You can't continue westbound on Sanders Street, so turn north up Lindsey Street. On the west side of the road there is nothing but ugly, unkempt houses.

There is also a health drink bottle on the east side of the street next to the garage door near Vachss Rd. Before you go down the street, cross it and go to the supernatural monument in the courtyard. Read the inscription on the monument.

As you understand, this message clarifies a little the fog that keeps the secrets of the town, and, approximately, it will sound like this: “The lands surrounding this monument were originally a swamp, but were later covered up. swamp, for which it was nicknamed the Swamp of Blood.Perhaps for this reason, many people claimed that they saw ghosts near this terrible place.

Now we go down Vachss Rd. On it you can find two drinks and a place where you can save the game. A few more steps forward and fans of the previous part will recognize the familiar "ringing" of the radio. Watch the video clip, and then soak this creature. Again a lovely video intro, now go back the way you came. Return to Lindsey St. and walk down Sanders St turn west. To your right should be a healing drink. Cross the road again and head to the eatery called “Happy Burger”, there, next to the trash can, you will find a first aid kit. After that, continue your journey south towards Neely St. and then turn onto Saul St. Enter the trailer and look for a map of the area there, you can save the game at the same time. After that, you will know that you should visit Neely's Bar, so do it. Note that Neely Bar is blocking the approaches to the south, Saul street is blocked from the west, at least for now, and Harris street is completely blocked. Go to the north side of Neely Street and you will find another first aid kit next to the Chiropractic and Sports Injury Center.

Next, follow Neely's Bar on the right side and go inside. There you will find a map on which the Wood Side Apartment building is circled, and on Martin St. drawn "?". Before you leave, take a look at the windows, the inscription on them reads: There was a gap here, now it's gone. Interesting! Okay, we'll come back to this later, get out and move up Martin St. and pick up a health drink on the right, just before Katz St. Move on, after passing the car parked on the left side of the street, you can find another healing drink. Take the key to the WoodSide building. The key can be found in the pockets of the lifeless body lying near the fence. Turn back and head west. Look at the map. See Lucky Jade Restaurant? Go there and you can find a first aid kit and a drink there, you don't care on the way. The north side of Neely Street is blocked off, the west side of Katz Street too. By the way, there is a very strange inscription on the wall: "The door that awakens the darkness leads to nightmares." There is a locked door next to this cute sign.

Woodside Apartment

Residential building in the Woodside area. Open the doors and step into the unknown. Just go straight through the double bluish doors, on the left you can see the map of the building. On the right you will find a good old save notebook and a bottle of life-giving drink. The door, located at some distance, cannot be opened yet, so go up to the second floor. Look at the map and find room 205. When you find yourself behind the door in the hallway, run straight without turning anywhere, do not try to fight with creatures that will try to attack you. Your only target is the flashlight. Take it and run to the exit, dodging mannequins waving their arms, or rather even legs. Now go up to the third floor. On the other side of the lattice there will be a key, but the little girl will grab it and drag it into the darkness. Go to room 301 and take the pistol. Well, where are these monsters now? Right there...

Return to the second floor. Strange, all the enemies are gone. Enter the room located on the right side, the first door from the stairs and you will notice that there is a solid pile of garbage clogging the garbage can. Now go down to the Hall and hear a scream. Time to run to room 208, located in the northern part of the building. Once you are in the room, you will notice a strange figure on the other side of the wall. The creature won't move, so move on. Oh oh oh! It seems that someone had fun with the owner of this apartment. The picture is ugly, to say the least. After turning the camera and the scene, take the key to room 202 from the bookshelf and follow it. The monsters are back, but mostly they just get under your feet and don't pose a real threat.

In room 202, look for a health drink in the kitchen. This room is full of red butterflies, including dead ones. There is a hole in the right wall of the room. Stick your hand into it. Scary? Of course, it was meant to be! So we got the key to the clock. Return to room 208.

The Riddle of the Clock

In the room on the table on the right is a notebook with a riddle: "There are three needles, all of them of different heights. One is thick, the other is long, and the third is short. From slow to fast. They move to the right. Scott stays not at three, but at five." (Note: this riddle may vary depending on the difficulty level you choose, but the answer to this question is always the same) Here is another, more difficult option:

“Everyone is of different height, All the time on the road, Three friends cannot find peace. Henry is slow and short, Scott is fidgety in a hurry to the sunrise.”

Now go to the room on the left and you will see a huge grandfather clock and an inscription on the side that reads: "Scars from the past must remove the claw that stopped time." On the opposite wall you can see a sign with the names Henry, Mildred and Scott written on it, each of them underlined. Did you solve the puzzle? The mystery of the old clock is solved quite simply. The name Scott is just an allusion to the word seconds, so it refers to the clock's second hand stuck at 15 seconds. It turns out that Henry should represent Hours (hours), and Mildred is Minutes (minutes)!

Now look at the claw scratches on the wall, they will tell us where the clock hands should have been. The time on the clock was approaching 9:10. Approach the clock and open it with the key. Move the arrows around to 9:10. Did you hear a click? Now it remains only to move the clock to the side.

So we ended up in 209. There is a save in the room, so you can use it and at the same time take a healing drink in the kitchen. Next, follow the stairs through the blue door. Rise to the third floor and take cartridges there. Go to room 307. Watch the cutscene. Don't forget to grab the courtyard key in the closet. Visit room 303 for a useful first aid kit and a health drink. Be careful! There are monsters in the room. Exit the room and look for the fire escape key lying on the floor to your left. Then grab more ammo from the laundry room and head down the east stairs to the first floor. Pick up fruit juice in a jar at the end of the hall. Open the double doors and run to the first pair of double doors. Go back to the Second Floor and throw the stored juice jar into the trash heap. Go back outside and pick up the coin, then read the article. After that, return to the double doors again.

Now you can go through the previously closed door. Outside in the courtyard is a swimming pool. Distract the monsters from the wheelchair in the center, then jump down, grab the snake coin in the wheelchair, get out of the pool quickly. Exit through the east door of the patio. Go to room 104 and take the ammo. When you leave the room, unlock the blue door next to it. Now look into room 101, you will find ammo and hear the sound of something tearing. Open the door on the left side of the room and there is another beer lover, a guy named Eddie.

Residential building in the Blue Stream area:

After watching the video with Eddie (Eddie), return to the second floor. At the left end of the corridor, use the fire escape key to open the blue door. So you got into another building, climbing the fire escape. Now you are in the Blue Brook residential area. Look around. Take the wallet that somehow got into the toilet and find a piece of paper with a new code. Why do we need this code? Anyway, let's move on and explore the rest of the room. Wow! Safe!

Safe Mystery:

[in the Russian version of the game there are no codes for the safe and typewriter in the hospital, in order to complete the game, you need to install the English version of the game in a separate folder, copy the saves to the folder with the English version, go through this fragment of the game, then copy the saves to the folder with the Russian version, and keep playing! But you can make it easier: go to www.hometown.ru and download the patch =)]
Whether you are playing on a hard or easy level, the numbers will still be displayed on the safe. If you have chosen the difficult way of solving puzzles in the game, most likely the Roman numerals will be displayed on the safe: “X” and “V.”, where “X” is 10 and “V” is 5. Consider this example: X7. Just add up two numbers. 10+7=17. Another example of VV, i.e. 5+5=10. Enter the resulting combination of numbers into the safe to open it. It doesn't matter which way you turn the handle of the safe.

So, if you placed the arrows on the first number, move to the right to indicate the next number. The next move should be to the left. Inside you will find four boxes of pistol bullets. Before you leave the room, grab a miraculous healing drink, carefully left to you by the creators of the game.

Now we need to look for a map, right? Exit the room and dodge the monsters as you make your way to the door leading to the stairs. By the way, the door white color at least some difference. Take the krata on the left. Well, let's try to go down to the first floor. In the laundry room on the left you will find a first aid kit. Then cross the hall. Go straight ahead and don't turn anywhere to room 105 and look at the table standing near the wall with an incredibly long puzzle that changes according to the selected difficulty level. Now you only have two coins, but we will need another one to solve the riddle. Luckily, it's very easy to get. All rooms on the ground floor are locked except for 109, which is where we'll go. Pick up the ammo for the pistol and exit through the other door. Here we are waiting for a new meeting with Angela. Watch the video! Pick up the last coin of the “convict”, because we have come here for this reason. Let's go back to room 105 and solve the puzzle.

Riddle of three coins:

In general, the solution to the puzzle differs depending on the level of difficulty of the puzzles chosen in the game.

Consider first the easy level: old man coin (old man), empty, snake coin (snake), empty, convict coin (prisoner). For normal difficulty, the riddle is: empty, old man's coin, prisoner's coin, empty, snake's coin. And finally difficult level riddles: empty, old man coin (old man), empty, snake coin (snake), convict coin (prisoner). The key to Lyne House rests in the table, the sign on the door spoke of the second floor. Now we go to 209, cross it and enter 208 to an open balcony, there are some handgun ammo, an Apartment Stairway Key and finally a save location. Now it's time to save!!! You never know what now use the key you just received. Watch the video!

Pyramid head boss fight. Just stay away from him, avoiding his throws. You don't even need to shoot him, just hold out for a while, because the battle is limited in time. But if you shoot, then this time will decrease. After a while, you will hear a siren wailing and the hexagonal head will step back into a flight of stairs filled with water, which will soon drain after he leaves. Don't try to follow him! You will simply be cut in half. After the boss is out of sight, go down the stairs and out the door. There is nothing else for us to do in this building!

A park:

There is a first aid kit in the west direction, but the road is blocked further, so we will turn north. Another video clip. This time we will be shown Laura, an obnoxious girl who pulled a key out of her hands. James also remembers how she crushed his hand, after a meaningless conversation, continue your journey in a northerly direction. Cross Nathan Ave. and head towards Rosewater Park. Turn left at the first turn and pick up two boxes of ammo and a healing drink. Continue heading north. On the right, you can also find a box with pistol cartridges and a bottle of healing drink. Here we come to the lake. Turn west and walk a few meters along the pier. You will be shown one of the best cutscenes in the game.

Maria is a mystical and charming girl. It is she who will keep you company in Silent Hill 2. This innovation will complicate the game somewhat. We will have to protect her from monsters, since she has no weapons and means of protection. I can tell that things are a bit different if you try running through the game. In this case, you will protect both James and Maria from injury, which is important for the successful completion of the game. So my advice to you - shoot carefully! Don't shoot Maria, she might die!!!

Now leave the park and pick up a healing drink lying on the right along the way, near the exit from the park. We cross the street and head to Jack's Inn, another Norman Bainz motel. Maybe he's holding business here? You can notice the save location next to the blue car parked in the parking lot. Pick up the ammo box on the corner of Monson Street. Turn south and run along Monson Street, you can pick up another bottle along the way in the alley on the left. When you get to Katz Street, look for two first aid kits, a drink, and an ammo box on the west side of the street.

Continue up Nathan Street to the gas station (Texxon Gas). Here you will find a machine with a steel pipe inside. Take the baby, we'll need it. Around the gas station there are three healing drinks scattered in different places and two boxes of pistol cartridges.

Head up Nathan Street and you'll soon see a decomposed corpse, a few boxes of handgun ammo next to it, and a map that will point you to Pete's bowling alley. On the way back, look in it and pick up a first aid kit near the Silent Hill Historical Society (the building is now closed). Now go to Pete's Bowl-O-Rama.

Pete's bowling alley:

Another video clip. Maria will wait for you outside. Enter the door on your left. Another video clip featuring Eddie and Laura. Laura will run away before you can open your mouth and you can talk to Eddie. After the conversation, go through the room and exit through another door. Maria was waiting outside and saw Laura run out, but was unable to catch her. Head towards the alley. Follow it to the end and Maria will say that Laura slipped through a crack in the wall. The only way to find out what's behind the wall, is to go through the door. Luckily Maria has the key. Take the first aid kit located nearby. Now leave the room and run down the alley to the main road, which is located in a southerly direction. Here we are! Video clip featuring Laura.

Return to the Brookhaven hospital building. Of course, this is not the hospital that the creators kindly provided for hostilities in the first game.

BROOKHAVEN Hospital:

Once you are inside the hospital, pick up the map hanging on the wall to the left.

Pay attention to the door directly in front of you, leading to the reception. Here you will find a save point. Next to the notepad is a history of a patient held in the hospital.

Next to Maria is a bottle of healing drink. In the next room, the doctor's notes and the purple bull key are waiting for us.

The Doctor's Notes: “What caused his affliction…” (the main thing is handwritten below) “I got the key from Dr. Joseph. Looks like it's the key to the box."

After collecting all of the above items, return to the central hall. Rise to the second floor and try not to fall under the fetid breath of the damned.

This is where the recently found steel pipe comes in handy. Go to the women's locker room and find a shotgun and a crooked needle stuck in a teddy bear. In the men's locker room you will find the key to the examining room in a bloody robe.

Now we need to go to the third reception room (examining room 3) through the stairs. You can find a first aid kit there. Before leaving the room, inspect the piece of carbon paper left in the typewriter. Go to room M2 and get the Shotgun Ammo and the Eye of Lapis Key. The next place to visit is room M3, as it contains handgun ammo, a health drink, and a nurse. Leave the last one in the room. Run past rooms M4 and M5 and enter M6. Take the shotgun ammo and another bottle of health drink.

Return to the first floor. Let's use the key from the examination room and go inside. There is nothing interesting in the first part of the room, we move on. In the second part, there is a box of shotgun ammo in the closet. Pay attention to the white board hanging on the wall. If you are playing on the Easy or Normal level, it will most likely have the number 7335 written on it. If you choose the Hard level, you will be presented with a puzzle in the form of an inscription saying that the letter “T” represents the current month. The previous month it was the letter “X”, and the previous month it was the letter “Z”. “The roof is moving?” Nothing, we'll figure it out! I'm with you.

Let's go to the third floor and try to penetrate the secret meaning of what is written.

Carefully! "Caring" nurses nearby! Get rid of them and take the first aid kit in the far east corner of the hall. Let's head to the double doors and enter the code.

Door puzzle with code:

The riddle is as ingenious as it is simple. Many of you have probably already guessed that at a difficult level you need to enter the letter “T”. How can I do that? Of course, by pressing 1328, as if “drawing” the letter “T” on the numeric keypad of the lock (top stick 1-3, bottom stick 2-8).

Simple and normal levels, I think, do not require explanation, just enter 7335 and that's it. Now that the doors are open, you can head to the new wing of the building and find room S3 along the way. Video screensaver! Mary is not well and she will not go further. After the cutscene, grab the roof key from the table and leave the room. Head to room S11 and you'll be rewarded with a health drink and a useful save game. It's time to go up to the roof. Approach the diary and look through it. Now go to the door, which will be closed. Look for another door that will also be locked.

As soon as you try to open it, a cutscene will follow with the boss leaving through a flooded flight of stairs. Time to look at the map! We need to find Special Treatment rooms. In one of them, the wall will literally be covered with blood, through which four digits of the code will appear. The difficulty of reading them depends on the level of difficulty. Try to write them down. Go to room S14 to solve another puzzle.

Louis puzzle:

There are many locks on the chest. We will have to use the code obtained in the room with the bloodied wall. On the lock with buttons, you need to enter the code from the carbon paper found in the typewriter. Now it remains only to use the two found keys of Lapis Lazuli and the bull (Lapis key & Bull key). Inside will be a strand of hair. Now head to the shower room, but not to wash. Look around this room carefully. In a dirty, moss-covered drain, some object got stuck. Use the bent needle and strand of hair you found earlier. Here you have received the key to the elevator. Do they lock the elevators? Before you go to the elevator, I strongly recommend that you save your achievements. Now you can safely look for adventure on your head. Once in the elevator, we go down to the first floor. You can look into room C3 and get hold of ammo for a rifle and a pistol. Next, go to room C2. Video screensaver! Laura meets James again and runs away as always. And we have to...

Hanging Man Battle:

Arm yourself with a gun and get ready for a duel. Shoot with all means at hand. Start with a gun! The strategy I suggest is this: stand in the corner of the room and as soon as one of the gallows approaches, run to the opposite corner (i.e. diagonally). Shoot! If you see that they are approaching you, run again to a corner free from enemies. As soon as you kill two gallows, a third one will come down to you. You can try to kill this one using a pistol to save the miserable remnants of ammunition for a shotgun. After the battle, the room will “fill up” with the ringing of the good old radio, everything around will not change for the better.

Alternative hospital:

Now you are in a garden that is much smaller than it appears on the map. All the marks on the rooms from the hospital we walked around are gone. The hospital has undergone dramatic changes.

(If you are playing through the game for the second time and you have a Channeling Stone, use it here before exiting the garden.)

Leaving the garden, pick up a box of shotgun shells, you can save at the same time on the way to the central hall. Arm yourself with a pistol, enter room C1 and start shooting immediately! The zombie nurse was ready to pounce on you as soon as the door opened. Now you can take a bottle of healing drink and ammo for the gun. In room C2, you can find a first aid kit.

Enter the elevator and go up to the second floor. Room M4 is habitable. You will have to disable the two nurses before taking the healing drink and the shotgun ammo. Be careful during the fight with the nurses and make sure you kill them.

Visit room M6 and find a battery, a storeroom key, a box of handgun ammo, and finally a first aid kit. On the table you can see a memo that says about the bell in the basement. On the wall in the room hangs a picture depicting reaching out hands looking for something ...

It's time to visit the third floor, so we go into the elevator. Deal with the attacking nurses and enter room S3.

Mary is gone! Now there is a handful of pills on the table in the room. What are they here for? Who left them? In any case, let's continue the study of the floor. Go to room S11, there are handgun ammo and an ampoule. Keep the found ampoules, because they have a very strong effect, providing a quick healing. On the bed is a poem about an angel. In fact, it refers to the door next to the elevator. Check it out when you leave room S11. You will see a hand stuck in the door. Don't forget to collect ammo for your pistol and rifle, as well as take the first aid kit waiting for you in the room. Time to go down to the basement. Exit room S11 and head to the stairs, which, by the way, has the ability to save the game. Use the storeroom key. In the far part of the room you can find shotgun ammo. Now move the shelf to the side and go down the hidden stairs you found. Video insert! Mary has been found! Now she is a little insane, but it will pass, believe me. Go down the stairs and take the copper ring lying in the pool of blood. Go to the third floor, going back up the stairs. Put the copper ring on your hand and go down to the second floor in the elevator.

As soon as you decide to move on, a strange message will suddenly be transmitted, talking about a game called "Trick or Treat" and a bizarre hint that James will be a rival! Listen to three questions and see if you can answer them. If not, don't worry, I will help you. On the second floor, find the refrigerator room, Maria will help you open it, and you can get the second, leading ring. Now return to the third floor. Before you put on the second ring, visit the basement storage room and answer the questions in the game. To answer the first question, you need to choose the number 3. The answer to the second question is the number 1. And finally, the answer to the third question is the number 3. You can ask me - where is the prize? The prize is five boxes of shotgun cartridges and two ampoules.

Go back to the door and put the drive ring on the handle. Now the door is open and you can continue your way down the stairs. Stop at the first bend to the right to read the blue book that tells you about the Director's key. Whoever wrote these lines was clearly somewhat illiterate, as can be seen from the incorrect spelling of the words. Here's a little trick, listen carefully!

When you walk along the corridor, rounding the first corner, the second time, run as fast as you can! The boss with the pyramidal head will be chasing James and Maria. If he gets to Mary, it's game over! What threatens the death of James, I think it is not necessary to say. Quickly run to the elevator without stopping for a second. Video screensaver! So, James managed to escape from the boss and he got into the elevator, Maria did not have time ... We don’t know what happened to her.

Now you are on the first floor. Of all the doors, only one opens, the door of the Director's room. Once in the room, you will find a map with notes that you need to transfer to the existing one. When the key to the lobby of the hospital is taken, Laura lying on the table will run past the window. Follow her. After saving at the main entrance, leave the hospital.

Alternate South Valley:

Monstrous transformations affected not only the hospital, but the entire city. Before you get started, take a short walk through the valley and collect useful items located in this part of the city.

Opposite the hospital you can find a box of shotgun cartridges. Next, go south down Carroll Street, then turn towards Rendell, there is an ampoule, two boxes of shotgun cartridges, rifle cartridges, pistol cartridges and a healing drink. On the south side of Monson Street, get two boxes of handgun ammo and two bottles of health drink. Now head east down Saul Street. Soon you will see gates and hanging lifeless bodies. Just run past them without stopping until a door appears that allows you to return to another part of the city. On Saul Street, you can find a save point, two boxes of shotgun ammo, a first aid kit, and handgun ammo. In the northern part of Nelly Street you can find a first aid kit, as well as rifle cartridges. Rifle ammo can also be found at Happy Burger. After walking down Sanders Street, stop by Nelly Bar to read the graffiti. Get the pistol ammo. Next, follow Nelly Street “north about fifty meters” and collect three bottles of healing drink, pistol and rifle cartridges. Head back south to Sanders Street and follow it east, picking up shotgun ammo along the way.

Cross Lindsey Street and find some more shotgun and pistol ammo. Continue north on Lindsey Street and pick up the letter and wrench from the house on the west side of the street. You will recognize the right house, because the camera will change its position at this moment. After that, head north and look for handgun ammo north of Lindsey Street, just before Vachss Rd. Now go towards Katz street and go through the door at the end of the street, which will be open. Take Monson Street heading north and then turn west to follow Nathan. Here we are again in Rosewater Park. Two boxes of shotgun ammo are waiting for us at the parking lot. You can find the ampoule in the statue's pothole, on the left. Go around the statue and dig behind it. You will find a box. Use the wrench to open it. Inside you will find a bronze key. Continue your walk through the park in a southerly direction. Turn west at the first turn and you can pick up two boxes of shotgun ammo. Now our path lies to the west, along Nathan Street. Grab the Rifle Ammo At the end of the road, then turn around and enter the Historical Society building. Use the bronze key on the door of the building.

Silent Hill Historical Museum:

From now on, we will no longer have a map of the area. But don't worry! I will lead you by the hand until the very happy end.

Take the first aid kit and look through the papers scattered on the table in a mess. They date back to 1820. Then follow the corridor, killing rampaging demons along the way. The door on the right is closed, so turn left and move further along the corridor, which will lead you to a fork. There's a dead end on the left, so let's turn right. After all, our cause is right!

In the room to your right, there are handgun ammo and three paintings illustrating the Toluca Prison.

Now exit the room and turn right to reach a room with a large opening in the wall. Jump down and you will find yourself in a well. To get out of it, slowly turn around and feel around the walls until James notices an indistinct spot on the wall. Hit the spot with the steel pipe twice, then the skillfully hidden door will open to your gaze. Walk along the sewer drain and along the way kill three demons and a few cockroaches with your “steel girlfriend”. The only working door here will be in the recess on the right. When you find yourself in a short corridor, go to the door located on the right side of the corridor and take the key (Spiral writing key).

Suddenly, the flashlight will turn off. Run up to the door and stand next to the combination lock. Now enter the menu and change the battery, and quickly use the keyboard, as there will be hordes of cockroaches in the room. That's disgusting!

The cockroach riddle:

The riddle is not simple and its solution changes with each new passage. Take a look at the keypad, which should show at least two digits. If the puzzle looks like this, then try all sorts of combinations until the door is open. In the case of three digits, the selection of the desired combination will take longer.

Go back outside and turn right. Walk to the end of the hall and you will find yourself in a room with a hatch. Use your key (spiral-writing key) and jump down.

Toluca Prison:

James will now be in a deserted cafeteria.

Video screensaver! Looks like Eddie is in trouble. After he leaves, take two bottles of healing drink and a strange tablet with the inscription “gluttonous pig” (“insatiable pig”). You can save your game before leaving this room. Let's follow Eddie. Oddly enough, instead of him in the long hall, only demons are waiting for us. As you run past the second table in a row, stop and grab the map of the area we've been missing. There are also pistol cartridges in this hall. Now let's go east to the room in the middle of the hall - this is the shower room. Immediately finish off the two obsessive demons and pick up the tablet with the inscription “the seductress” (“seducer”) in the open cabin in the northeastern part of the room. Now exit and follow south along the corridor to the only door on the left. You will find yourself in the southern part of the building in the cells. Some chambers have demons, so be careful! In the fifth chamber there are cartridges for a pistol, and in the ninth there is a wax doll. Now make your way through the east wing to the north. Take the ammo for the pistol lying on the table. Grab the rifle ammo in the middle room. In this room, you need to be careful and start shooting from the threshold at the possessed nurses.

Return to the hall and follow first to the north and then to the west. You must reach the cameras. In the first chamber you will see strange drawings and nothing else, and in the seventh you will find a tablet with the inscription “the depressor” (“oppressed”).

It's time to return to the east hall. Go outside into a fairly large courtyard, in the center of which is a scaffold with three loops. In its center there are scaffolds with gallows. In its front part there are three notches into which you need to insert the brought boards.

When all three boards are on their own, you will hear the cry of the executed man. Go back to the doors you came out of and find the horseshoe. Take it and enter the building. Go through the cameras located in the northern part of the building. And return to the west hall.

Do not open the north door for the time being! Go through the right door, located not far from you, to get a first aid kit. Now head north to the northeast door. It leads to another corridor where two demons are waiting for you. Go to the room located nearby. You will find a lighter and a first aid kit. Enter the women's restroom and hit the last stall. When you go out, it will become clear to you that someone was there. There is a storage area in the men's restroom. After passing through the corridor, you will reach the office, where they will lie: a first aid kit, an ampoule and a healing drink. You can read the notebook on the bookshelf and the magazine on the table if you want.

In the room behind you, you can find the long-awaited rifle, as well as two boxes of rifle ammo, shotgun ammo, and pistol ammo. Exit to the main hall and head south. After passing through the gate, you will find a door in the floor, on which there will be no handle. Melt the found wax doll (Wax doll) with a lighter and use the horseshoe found earlier (All three items wax doll, lighter and horseshoe must be combined at the same time in inventory). Open the door and jump down again into the dark unexplored space.

Morgue:

You are in the morgue of the prison. It is here that all the dead and executed convicts are brought. There are tons of bodies in this morgue, emitting a viscous and suffocating "aroma". Have you ever been to the morgue? It's time to visit this cool place in all respects. There are tons of bodies scattered all over the place. Quickly make your way through the hall and jump into another hole in the floor. Now James has come across an abandoned mine. Open the door and jump into another dark hole. Now we can use the elevator and pick up a first aid kit, rifle, shotgun and pistol cartridges as soon as the elevator starts moving down. Good thing I didn't have to jump down the elevator shaft! It is difficult to collect broken teeth with broken hands!

When the elevator stops, exit it and use the save located next to the door. Now go through the door.

Maze:

We ended up in a long hallway. There is no map for this area in the game. Keep your flashlight on. Enter the long corridor and turn right. Ahead should be a door entangled with wire. You will find yourself in another corridor, with a company of three demons. After the battle, head east to find yourself in another corridor leading from north to south. In it you must find a ladder to go down. There is an interesting feature on this floor, hangmen wander below you, and a boss with a pyramidal head leads a strange parade of the dead, walking in circles. Quietly look for the door, without drawing too much attention to your modest person. In this room you will find a large knife that Pyramid Head once used, also grab two boxes of shotgun ammo and run to the south stairs.

There will be several nervous demons. Quickly kill them and go up the stairs. This is where the fun begins!

Cube riddle:

Upon entering the room, you will see a beautiful rotating cube in the center. The room has a wall located behind the cube, which should have a notch corresponding to one side of the cube. We need to try to rotate the cube in such a way as to make the door hidden in the wall appear. Then you need to ensure the appearance of the second door leading to the other side.

If you are playing on easy or normal difficulty, you need to rotate the cube so that the face engraved on it with red glowing eyes looks in your direction, and its right side is at the top of the cube. This is the location of the face on the cube - :)

In the case of choosing a difficult level, the puzzle changes with each new passage of the game. You will have to pick up the desired physiognomy depicted on the cube and its correct position to the recess in the wall. This process is interesting and not complicated, as it may seem.

Once the correct combination is found, you can continue on your way to the next video intro.

Maria revived again? After a quarrel, you need to go into the room with the cube and take the wire cutters. Then you can return to the door, entangled with wire, in order to cut the bonds and go down the stairs to the half-flooded corridor.

There are two stairs in the hall. One of them is the staircase we just made our way up, the other is the staircase leading to a dead end. Be careful - demons live in these places! In this corridor, you need to turn right at the fork leading to another staircase, and get into another half-flooded tunnel.

Turn right at the fork and follow another set of stairs. Returning to the “solid” land, go along the corridor, at the end of which there will be a fork, where you will again need to turn right. Following this branch, you will reach another fork. Turn left and move to the stairs going down. Now go along the corridor, it has a branch to the left. Turn left and then go up the stairs. In this corridor there are ammo for the pistol.

After taking them, look for another staircase at the end of the corridor leading down. This water-flooded tunnel is inhabited. There is a guy with a pyramidal head walking around here, so if you want to get two boxes of ammo for a pistol, go straight ahead. Skip the left turn and go to the fork. Then move as carefully as possible so as not to collide nose to nose with the pyramid head. Now, turning right and reaching the room, you need to find the stairs leading up to another room. If not, then turn left and go up the stairs. In this room, you can save the game and find the newspaper. You can read it if you like.

Go out into the hall, where you will hear a terrible scream coming from the next room. Open the door and go into the unknown. Video screensaver! Now it's time to save Angela from the next monster. Gatekeeper of Purgatory: This boss will not be an easy trophy for you. Since the room is small and escape routes are blocked, the battle promises to be difficult.

I suggest you, armed with a gun, stand in one of the corners and shoot until the boss gets close enough, then run to the other corner and repeat this process over and over again. Let's hope that our hero will have enough first-aid kits stored in advance, because the attacks of this creature are extremely dangerous! After 8-10 accurate shots, everything will be over. Words of gratitude from Angela are not to be expected. When she runs out of the room, follow her into the corridor. This corridor connects two rooms. In one of the rooms you will find six dead bodies. Each dead person will have a piece of paper attached to his forehead describing his crime. So, in order: Kidnapper, Arsonist, Counterfeiter, Embezzler, Murderer, Ripper. Write down or remember everything you see. Probably, with this you will not wake up problems, the picture is picturesque! Now go to the next room, there will be six loops hanging from the ceiling and puzzles under each one on the wall.

Riddle of the six hangmen:

Depending on the difficulty level of the game, the riddle has different solution. First of all, you have to decide which of the hanged people was convicted unfairly. This can be guessed by reading the sign next to the entrance to the loops, then pulling the desired loop.

The answer to each riddle is different depending on the level of difficulty you choose. for the easy level it is the Abductor, for the normal level it is the Pyro, and finally for the hard level it is the Counterfeiter.

Pull the noose of an innocent man. Now go back to another room, where you can find the key of the persecuted, in the place where the unfortunate man stood. If you pull the wrong loop, several demons will appear in the room. Their number differs depending on the chosen difficulty level. Use the key you just received on the handcuffs at the end of the corridor. Use the valve to lift the doors to the cell and enter it. Video screensaver!

Maria is dead, this time it looks especially believable! Her gloomy face. Yes, she is definitely dead, this time!

Exit to the corridor through the newly opened door. In the corridor you can find a first aid kit. Move on. Go through the cemetery and find three boxes of shotgun ammo and a save location. Between the two graves lies a miraculous ampoule. After taking the ampoule, jump into the hole located on the left side of the cemetery. As soon as you land, take out your good old gun.

Battle with Eddie:

After the cutscene, immediately start shooting at Eddie. As soon as you notice that the level of health begins to decrease, start healing your hero. After every six shots, reloading will take him some time, which must be used as wisely as possible. Stop and keep shooting at him. Eddie may try to hit you at this moment, but the force of his blow is not comparable to a gunshot wound.

When Eddie feels the "breath of death", he will run away to another room. At this time, James needs to heal, reload his weapon and take two boxes of shotgun cartridges.

Now the chances of survival increase dramatically. After a short scene in the cold room, hide behind the pieces of meat. After a while, Eddie will return to check. Now the chances of survival increase dramatically. After a short scene in the cold room, hide behind the pieces of meat. After a while, Eddie will return to check if he has dealt with you. Just keep hiding behind the meat so Eddie can't see James. Once Eddie loses sight of you, shoot him. Repeat these steps several times. When Eddie gets tired of this process, he decides to attack James with his bare hands, which will be his last mistake in life. Having spent eight or nine cartridges, you will finally get rid of it.

After the cutscene ends, exit to the docks and use the save location located on the barrel.

Lake Toluca:

When you are on the pier, go to the brown part of it. If you want a UFO ending, use the Channeling Stone here.

Now get on a rowboat and head to your final destination, a hotel overlooking Lake Toluca. Now you have to sail on a boat. This adventure will be especially enjoyable for those who play on easy or normal difficulty. You just have to turn the boat from side to side to sail forward. When you set sail and leave the pier, turn right and swim until you see flashes of light. Turn around and soon you will find yourself next to the pier near the hotel building.

Those of you who have chosen the difficult path of passing the game should learn how to row. You need to “row” using analog control. The left analog "mushroom" of the joypad must be turned clockwise, and the right one - counterclockwise. These actions must be performed in sync to keep the boat straight and sail in the right direction. This will be a good warm-up for the thumbs.

Hotel by the lake:

The recommended weapon for this area is a shotgun. Armed, head left towards the fountain to pick up the little mermaid's music box. It's time to enter the house using the double doors.

Take the opportunity to take the map from the guest guide on your left. There you will find a message left for James. Here's what's coming up for you:

Go to a restaurant called Lake Shores. Video screensaver! Now we have to find out what is the connection between Mary (James' deceased wife) and Laura. The mosaic of disparate facts gradually begins to take shape in a coherent picture. Laura will give you a letter, but will immediately run away. It's quite her style. Find the fish key in the room on one of the dining tables. Take it and leave this gloomy place. Finally, we figured out what Laura has to do with Mary.

It's time to meet with the gatekeeper of purgatory. What a wrong time! Run, head for the doors. Once you're in the corridor, run west to drop down to the end of the corridor on the left. Enter the southwest door and look for two annoying mannequins. Pick up three boxes of handgun ammo, as well as rifle ammo. Return to the corridor again, from which you must get into the basement. Go down the long stairs and kill some more dummies. Here, all the doors are closed, except for the elevator, in which you can find a felt-tip pen with a built-in solvent. This device will make it possible to erase what was written with other felt-tip pens and “show” previously written lines, it will become clear to you later why this is needed.

Pick it up and return to the first floor. Now go to the lobby through two pairs of double doors. In the lobby you have to find a note left by James on the counter of the front desk. The note talks about a videotape. Behind the counter are cells for letters. In one of them you will find the key to room 312. By the stairs you can see a large music box. You will need to return here a little later, you can use the save option, and then climb the stairs to the second floor.

Go to the clock room, where you can replenish first aid kits, rifle and pistol cartridges. Here you will find the briefcase. Use the fish key to open it. You now have the key to room 204. Return to the corridor and go south to the reading room. Pick up the ammo for the pistol before entering the room. Inside the room there are shotgun ammo and a bottle of health drink.

Time to use the found key to room 204. On the way you may meet two gatekeepers of purgatory. In room 204 you will find an elevator key (employee elevator key) and a hole in the wall leading to room 202. There is another briefcase in the room, covered in stickers, photos scattered on the bed, one of which is marked with a black marker. Use your felt-tip pen on it, which was previously found in the elevator. The code that unlocks the lock on the briefcase is now in our hands. Inside you will find Cinderella's music box. Exit back to the corridor through room 204 and head east. Upon reaching the elevator, you will find a healing drink and ammunition for a rifle. Now go to the northern part of the corridor to the last door. Use the elevator key (employee elevator key). Inside is a save location, two bottles of health drink, and a working elevator.

Only one person can use the elevator, apparently an outdated model, so you will have to get rid of all the “extra” items, leaving them on the right side of the room. It's embarrassing to tears!!! Now you can use the elevator. We were back on the ground floor next to another bulletin board giving us the opportunity to get a map of the building.

Now our path lies in the pantry, where the last white music box awaits us. It remains only to pick up the can opener, prudently left for us, and pick up the video cassette from the safe in the office. Go to the employee lounge and grab the two boxes of rifle ammo from the fridge. Next, follow to the basement. When you go downstairs, two mannequins will already be waiting for you there, “friendly” waving their legs. Run past them into the boiler room to find the bar key. Now go to the kitchen, avoiding the mannequins that have appeared. Use the can opener to open the jar and get some new device that provides the focus of the beam of your flashlight. In the kitchen you can find three healing drinks in bottles. Now, using the nozzle, find the door and open it with the newly found key (bar key). You will again find yourself in a corridor with an elevator.

Climb to the second floor to pick up the leftover things acquired by overwork. As soon as the old gun is in your hands, the dummies will avoid meeting you.

The Music Box Mystery:

Go down to the first floor. Arrange the music boxes on the large one, from left to right. For easy and normal difficulty levels, the order is Cinderella music box, Snow White box, and Little Mermaid box. For the difficult level of passing the game, the order is as follows: Cinderella music box, Little Mermaid box, and finally, Snow White box. I remind you that the sequence of installation of the boxes is given from left to right. After installing all three caskets, you should play the melody. For this you will receive a key to the stairs of the third floor of the hotel (hotel stairway key). Climb to the third floor and use the key.

Once you enter room 312 use the Channeling Stone a third time and the exclusive secret ending is in front of you. You will also find a TV and VCR. Take the opportunity to view the videotape and find out the true cause of James Sunderland's suffering in the terrible world of the city of Silent Hill. Remember one of the 10 commandments of the great book - the bible - do not kill!

After the screening, a small scene with Laura will follow. After she leaves, you will hear Mary's voice coming from the radio. Everything has changed again...

Alternative hotel:

Go down to the second floor and enter the reading room. There will be headphones on the table, using which you can hear a conversation from the past. Next, follow the west hall. Now you will be able to notice that when you enter a particular room, you teleport. From room 204 to room 207, from room 202 to room 219, which in turn sends you to room 220, from which you again find yourself in room 207. Room 212 will take our hero to room 202.

You can avoid such a long teleportation procedure. Enter room 202 and exit room 219 where you will find yourself. In the hall, pick up two boxes of cartridges for the pistol. Go further along the corridor and soon you will find two ampoules lying next to the elevator. By the way, this elevator is now working.

Use it to get into the basement. The basement is flooded with water and inhabited by several demons. It's time to learn how to swim! Kill the demons and go to the bar Venus Tears (Tears of Venus). Inside you will find five useful bottles of healing drink. Next, go to the kitchen and replenish the stock of cartridges for a rifle to a rifle. Exit to the hall and follow the steps of the stairs. New video intro, and a new meeting with Angela. Mystic! Angela climbs the stairs and disappears into flames. This is her fate and here we can not help her with anything ...

Now go up to the first floor, it looks completely burnt out, and does not at all look like itself two minutes before the fire. Turn left and, after going down the hall, take away two ampoules. Go back and pick up two boxes of rifle ammo. Now exit the room through the east door. There will be evil hangmen in the hall, so you need to run along the corridor to the door as quickly as possible. When you enter the room, nine save locations will be located on the wall in front of you. This is suggestive of saving the game before visiting the double doors. After saving, open the doors and go in. Video screensaver! Mary is killed again. This is starting to feel like a play.

In any case, we still have to meet with two pyramid-headed guys.

Pyramid Head Guys:

This is a real test of strength, especially for those who play at a difficult level. You will use up about 80-90 rounds shooting with a rifle, if you don't have that much then I suggest spending at least 130-140 shotgun rounds. It's hard to kill these guys, especially on hard difficulty, but it's possible! It is better to run away from them into a corner and, by pressing the battle key, turn around and shoot, repeating these actions to the bitter end. Accurately time your turn and subsequent shot at the target. If the monsters come close, then immediately run! On the hard level, you only have time to fire one shot! Be patient, reasonable and agile!

After the end of the battle, your opponents will be defeated, but not killed. They will come to the center of the room and “decapitate” their heads with their own hands, in any case they will be dead, and this is what we wanted!

Pick up the rusted egg and the scarlet egg from the cold corpses. Now that you have the eggs, go back to the save area and take a firm step towards the double doors. It doesn't matter in what order you apply your "rusty" finds. After the door opens, you will find yourself in a long corridor. Run towards the door located at the end of the corridor. You can hear the conversation while moving. You can listen or not, depending on the ending you want to get! More on this later. Go through the door and go up to the gate, behind which the last battle awaits you.

After the cutscene, you will meet with Samael or the Demon of Silent Hill.

Silent Hill Demon:

This battle is quite simple compared to the previous one. Samael has only two types of attack. In one case, he will attack you with his tongue like a whip, which will be used as a means of strangulation. Move all the control buttons to free yourself from the deadly embrace. Another type of attack involves a huge cluster of butterflies that follow you around the room. If you start to run away in time, you can get ahead of them. If they catch you, then you will also have to start pressing all the buttons in a row before they can cause damage.

Use your rifle to kill this demon. Just shoot whenever you get the chance. If Samael starts to choke you, don't worry too much! It would take him at least three strangleholds to kill James. Let's hope James has a good supply of health remediation. After thirty accurate hits from a rifle, the demon will collapse to the floor, and our hero will only have to make a control shot in the head.

Sit back and watch a beautiful, frightening, exciting, mystical or depressing ending, depending on what actions were taken during the game.

The town is again plunged into fog, waiting for new wanderers who will visit it to atone for their sins.

The main character in the game Silent Hill 2 is James Sunderland, who received a letter from his wife Mary, who died 3 years ago, in which she tells him that she is waiting for him in the town of Silent Hill. After receiving this message, James goes to this city to find out who really wrote this letter and what is happening in Silent Hill. You can help him in this, and it is called upon to help you in this matter. this passage games Silent Hill 2 .

Walkthrough

After the opening cutscene ends, exit the room to the street and inspect the car. As a reward for this action, you will receive a city map at your disposal. Now, boldly go to the cemetery, going down the stairs and taking a walk to the central gate. Near one of the graves you will meet a girl named Angela, after talking with her, you can leave the cemetery through another gate with a clear conscience.

city ​​streets

Once in the city, direct your feet to the intersection of Sanders Street and Lindsey Street. After watching a short cutscene, follow the bloody trail to Lindsey Street and then turn onto Vachss road. After reaching the fence and making your way through it, you can see your first enemy in this game. Pound him hard with a stick that your character wisely appropriates for himself during the next cutscene. Here, you can also find, familiar from the previous part of the game, a radio that makes clicks when some evil spirits are near you. After collecting your purchases, head back to Lindsay Street. On the streets of the city you will see the brothers of the freak you killed, who scurry back and forth along them, as during the May Day demonstration. Follow the bar on Neely street. Enter it through the side door and take another card in the corner. After reviewing it, you will see that two points are marked with a circle on the map. This is the Woodside Apartment and the cul-de-sac on Martin Street. Go to Martin Street, where you will find a human corpse. Search it and find the key to the gate. Having completed this act of looting, go to the Woodside Apartment, where, after opening the entrance gate with this key, you will find yourself inside the house.

House in Woodsight

Entering the house, first of all, take another card (this time the scheme of the house itself) and a vial of "living water". Now, blow up the stairs to room 205, where you can become the proud owner of a flashlight. After that, go up another floor, where you will encounter a poorly educated girl who will prevent you from pocketing another key. But, on the 3rd floor, good news awaits you - there is a pistol in room 301. Get down back to the second floor and head to room 208, where you will find the key to room 202. Go there - find another bottle of "living water" and the key to the clock in room 208 (in order to pick it up you have to stick your hand into the wall hole). There is nothing to do, you have to go back to number 208. Here you have to solve the first puzzle in this game. First of all, take a notebook from the table in the room and read what is written in it. The text of the message will vary depending on the difficulty level on which you are playing the game, but its meaning will be the same. The riddle tells about three hour hands, which you will have to set in the right positions. Approach the grandfather clock and open it with the key found earlier. On the opposite wall you will see a sign with three names (Henry, Midred and Scott), each of which is underlined in a peculiar way. The rest is simple - set the hour hands to match the scratches on the wall, where Henry is the hour hand, Midred is the minute hand, and Scott is the second hand. As a result, you must set the clock to 9:10, after which you can move it to the side, and you will open the passage to the 209 room. In this room you can get hold of a bottle of "living water", then go out into the corridor and go to the stairs for the next ascent to the 3rd floor. Having risen, pick up another key from the floor and go into room 307, where you, after watching the video scene, can get hold of another key. Next, go down to the first floor, where you will pick up a package of juice, which you need to throw into the garbage chute on the second floor. Exit to the courtyard, where in the trash can you will find an old magazine and a coin that fell out of the garbage chute. After breathing in fresh air, return to the building, where, using one of the keys, open the door on the first floor leading to the backyard. There you will find a pool, with three freaks swarming in it. Get rid of them, then go to the stroller located in the center of the pool and pick up another coin from there. Now, go to room 101, where you can replenish your ammo, and at the same time, meet a cute guy Eddie, who is hugging the toilet. Leave Eddie alone with his thoughts and go to the second floor to the fire exit, opening which you can move to another building by jumping from one window to another.

House in the area "Blue Creek"

Once in one of the rooms of the new building, the first thing to do is head to the toilet, but not at all in order to relieve yourself. From the toilet you will extract a note on which a certain code is indicated. Exit the bathroom and go to the safe where you can use the previously found cipher. The cipher is a mixture of Roman and Arabic numerals, as well as directional arrows. For example X1>> VV<< 02>> 10. This entry means that the first number of the combination is 11 (10 + 1), then you need to turn the handle of the safe to the right to 10 (5 + 5), then to the left to 2, etc. As a reward for your work as a bear cub, you will receive as many as 4 boxes of cartridges. Exit the room and move to the stairs, which you go down to the first floor (there you can also find the plan of the new building). On the first floor, first go to room 109, where you will meet Angela for the second time in the game. After watching the video, collect your next trophies - a knife and a third coin (now you have a whole collection of them). With this wealth, head to room 105, where another riddle awaits you. Go to the secretary and read the text of the riddle on it. reverse side, which will differ depending on the difficulty level you choose. So, there are five round depressions on the secretary. On easy difficulty you need to arrange your coins in the following order from left to right - first slot (old man coin), third slot (prisoner coin), fifth slot (snake coin). Normal level - second slot (old man coin), third slot (prisoner coin), fifth slot (snake coin). Finally, a difficult level - the second slot (old man coin), the fourth slot (snake coin), the fifth slot (prisoner coin). By correctly placing your numismatic collection, you will become the owner of the key to number 209, which is located on the second floor. Go there and open it with the found key. Then, go out to the balcony and move along it to the next room. Here you will find the ladder key and some ammo for your pistol. Before leaving this room, I strongly recommend that you save your game achievements, because the first boss fight awaits you. After leaving the room, open the door to the stairs and say hello to your first serious opponent in the game Silent Hill 2 .

boss fight

In this fight, as in Olympic Games The important thing is not to win, but to participate. You still won’t be able to kill your triangular-headed enemy, which means that you just have to run from him from corner to corner, preventing the enemy from using his sword-kladinets on you. After a while, a siren will sound, hearing which, your opponent will go away. Wait a bit, and when your opponent is out of sight, then go to the exit from this basement.

A park

Once on the street, head to the city park, on the way to which you will meet again with Laura - the girl who bothered you so much in the first house. After this meeting, continue your journey in the direction of the park. Once in the park, head to the observation deck located on the shore of the lake. There you will meet a girl named Maria. Together with your new companion, there is a path to the hotel, the way to which Maria will indicate. By the way, now you have to take care not only about your own safety, but also about the safety of Mary. On the way to the hotel, I recommend that you drop by the gas station, where healing drinks, cartridges and a new tool for blowing out brains - a steel pipe will be waiting for you. Unfortunately, you will not be able to reach the hotel, as the bridge leading to it has been destroyed. Here, next to the destroyed bridge, you will get hold of another card, taking it out of the pocket of a corpse (you will not loot in the first one). Following the mark on this map, go to the bowling alley. Enter the bowling alley in splendid isolation (Maria will be ashamed to enter).

Bowling Club

Inside you will run into two old acquaintances - Laura and Eddie. However, Laura will immediately run away, so go chase her. After leaving and a bowling alley through another door, you and Maria will start chasing her. When you reach the nightclub building, Maria will helpfully open its door for you. After passing through the club, you will again find yourself on the street and come to the cozy building of the madhouse. There is nothing to do, you will have to visit this nice institution.

Mental hospital

Entering the clinic, tear off the building plan from the wall with a habitual gesture, and then go to the reception and read the case histories of the lovely patients of this institution. In the next room, you can get hold of a purple key. Head to the stairs, avoiding too close contact with the cute nurses along the way, and go up to the second floor. There you need to visit the men's and women's locker rooms. In the first of them, you will find the key to the emergency room, which is waiting for you in the pocket of your bathrobe. In the women's locker room, you will find a shotgun (it is located in one of the lockers). In addition, you will extract a fishing hook from a teddy bear cub - a thing that is extremely useful in the household. Now, go to Exam Room #3, grab a first aid kit, and also write down a very important code that you will recognize if you look at the sheet inserted into the typewriter. Don't forget to look into room M2 - there you will find another key called Lapis Eye. Go down to the first floor and open the emergency room with the key you found earlier. After passing through it, you will find yourself in a doctor's office, where, among other things, you will also find a code hanging on a bulletin board (for a normal level - 7335, for a complex one - 1328). With the acquired knowledge, you can safely go up to the third floor, where you can brilliantly apply them by entering the received code and opening access to the patient rooms. First, move to room S3, where you will find the key to the roof of the building. With a light soul, go to the rooftop, where you can enjoy a beautiful city view, and at the same time study the diary of a local crazy, carefully left here. After you try to open one of the doors on the roof, one of your old acquaintances with a triangular head will hit you hard on the back of the head, after which, breaking through the ceiling, you will find yourself in one of the chambers on the third floor. Leave this chamber through one single open door, behind which, on the blood-stained wall, you will be able to discern another code. Write it down and go out into the common corridor, and then go to room S14, where another puzzle will be waiting for you. Its meaning is to open the box, securely closed from prying eyes. In fact, everything is extremely simple. First, use your two keys on it (Lapis Eye key and Bull key), and then enter two codes - one from the typewriter, the second from the bloody wall. Congratulations! You have become the owner of a tuft of someone's hair. With this wealth, go to the shower room, located on the same floor. Here, by combining a fishing hook and a strand of hair in your inventory, you can fish out the key to the elevator from the drain. Now, no one bothers you to use the elevator and go down to the first floor. Before going to room C2, I recommend that you save and then replenish your supplies in C3. Well, entering C2, you will meet Laura, who is already well known to you, who will lead you to the observation room, where new acquaintances will be waiting for you.

boss fight

Unlike the previous boss, you can kill these bastards. You just have to change your position as often as possible, and shoot accurately from a shotgun. After the completion of the victorious massacre, your hero will collapse into a faint, and will wake up already in the garden of the same hospital, but already in a parallel dimension.

Psychiatric hospital in a parallel dimension

Come inside and advance to the elevator, systematically shooting all kinds of evil spirits on your way. Take the elevator to the second floor, where you need to find room M6. In it you will find the key to the pantry and a battery for your flashlight. In addition, you will read a note from which it follows that someone dropped a ring in the basement. You still have time to go for the ring, but for now, go up to the 3rd floor and go to room S3, where you left Maria. Alas and ah, but you will not find your girlfriend here. Nothing can be done, you have to go on a search expedition. Go down the stairs to the very bottom until you come across a door to the pantry. Open it with your key, and then move the cabinet to the side and a secret passage to the basement will appear in front of you. There you will find Maria, and at the same time, the ring mentioned in the note. Now, go up the stairs with Maria to the third floor, and then, already on the elevator, go down to the second, where there is a large refrigerator in the middle of the recreation room. Approach it and open it together with Maria. Get another ring from the opened refrigerator and go to the third floor. There, next to the elevator, there is an image of a woman, on which you need to apply both rings found, after which a secret passage will open in front of you. Climb down it until you run into your good friend with an extravagant head. Run as fast as you can to the elevator before it turns you and your girlfriend into a barbecue. Unfortunately, you were the only one who managed to run, so get out of the elevator on the first floor and head to the director's office, where you can get the key to the hospital lobby and another map. There is nothing more for you to do in this crazy house, so leave it without regret and go outside.

city ​​streets

After leaving the hospital, get to Saul Street and turn into the tunnel, in which you should beware of the monsters hanging from the ceiling. Next, go to Lindsey Street and go to the Mexican restaurant (Gonzale "s Mexican Restaurant), where you will find a letter and a wrench on the steps of the stairs. After reviewing the contents of the letter, you will find out that something valuable has been buried in the city park, behind the statue of a woman. What Well, let's hope that's true, after collecting everything you need, return to the park, go down Katz Street and go to the door with the sign "leading into nightmares" After passing through it, direct your feet to the western part of the park, in which, behind statue of a praying woman, make a small archaeological dig, as a result, you will dig up a chest that you can open with a wrench, inside of which there will be a key to the Silent Hill Historical Society.Go straight there, and when you get there, open the front door with the dug up key and fearlessly go inside.

Museum

As soon as you enter the museum, you will have the opportunity to admire the paintings, one of which depicts our old acquaintance with a triangular head, doing his favorite job - the execution of prisoners. Notice the hole in the wall. Climb into it and move down to the very end. Go through the door, where you will find a note, and at the same time a first aid kit. Read the note, exit the room and run to the left, and then turn right and jump into a room with a large opening in the wall. Bravely jump into the unknown, after which you will find yourself at the bottom of the well. Find in the walls of the well weakness, breaking through the brickwork with a steel pipe. After getting out of it, go through the sewers until you find a door to your right. Go there and find yourself in a small room where you will find the key to the lattice. After this find, your flashlight will go out. Go into your inventory and change the battery, then proceed to the systematic destruction of the attacked insects. Having coped with them, you can safely proceed to solve the next puzzle. Approach the closed door and take a look at the panel in the wall. This panel will highlight 2 numbers. Your task is to make a three-digit code from the indicated numbers. This code is random, so experiment with the random method. For example, if the button 1 and 3 are lit, then try to use such numbers as the code 1-3-3, 3-3-1, etc. After you defeat him, the door will open and you can go to the grate on the floor by unlocking it with the key. Selflessly jump down and find yourself in a city prison.

Prison

After talking with fat man Eddie, take healing potions and a wooden board with the inscription "gluttonous pig" from the room. You leave into the corridor in which the plan of prison waits for you. After taking it, head to the showers, where you can pocket another board "the seductress". After checking the plan, you will find that the prison is divided into two blocks - north and south. First, head to the south block, where you will pick up a wax doll in one of the cells. Now, head to the north block, where in the seventh chamber you will find another plaque with the inscription "the depressor". Go to the prison yard, located in the eastern part of the prison, where at the base of the scaffold, you will have to use all three boards found. Nothing particularly interesting will happen, so turn around and leave this courtyard, not forgetting to grab a horseshoe over the front doors. In the western part of the prison, carefully search the meeting rooms. In one of them you will find a lighter, and after passing through the broken glass of the other, you will find yourself in an armory, where you will get an excellent rifle and cartridges for it. You have already taken all the most valuable things from this prison, so go to the closed hatch located south of the place where you found the rifle. To open it, combine a wax doll, a horseshoe and a lighter in your inventory, after which you can, for the umpteenth time, dive into the unknown. After passing through the morgue, you will come to an elevator shaft, after which you will comfortably continue your journey to the center of the earth.

Dungeon

Once in the underground labyrinth, go in search of some stairs, which you can go down. Having found another door in this lair, you will find yourself in the lair of a triangular-headed executioner, where you can grab his main production tool - a huge sword. Go down the stairs even lower until you come across a room with a stone block in the shape of a human head. This is another puzzle, by solving which you will open a passage to a new room. You can solve this puzzle in the following way. The "starting" block shows a face with blue eyes. Start moving the block up or down until you see the right side of the block, on which a face with red eyes will appear. From this position, turn the block left or right until you see a face with green blinkers. Here is the solution to the puzzle. Having thus opened one of the doors, you will find your lost friend Maria imprisoned behind bars. After an unintelligible conversation with her, return to the room with the block. Go to the electrical panel and take the wire cutters with you. With this tool, head to the very beginning of the maze, where you will find a door wrapped in wire. Use the wire cutters to open this door and go down the stairs, turn the corner and see a room with stairs on the right. Go down, turn right, and then move down again. Go around the next room in a circle until you find yourself near another entrance with a ladder. Go down it and turn left, then go straight, left again, where you will see the last staircase. Climb up it, turn left and left again at the first intersection. Go down this path and get into the next section. Move down the path, go through the first intersection and see two tunnels, in one of which a "triangular" friend is waiting for you. When you get to the square room, don't forget to grab some pistol ammo and head back. Save your game achievements, as soon as you go out into the corridor, you will hear someone scream. Enter the room it's coming from and get ready for a new boss fight.

boss fight

This time, you need to save Angela from another adversary. In order to kill him from the light, run from corner to corner, dodging his attacks, and at the same time, shoot your rifle. Pretty soon, your enemy will throw back his hooves, and the rescued girl will run out of the room. Well, you have nothing to do here either, so leave this room and enter the only remaining door that will lead you to a new corridor. In the nearest room of this corridor, a garland of 6 hanged men is waiting for you, each of which has a sign with an inscription for which he was executed (kidnapper, arsonist, counterfeiter, embezzler, murderer, ripper). In the next room there are six empty gallows and a poetic poem suggesting which of the hanged was executed unjustly. In order to solve this problem, you need to pull the desired loop. On easy difficulty it's a kidnapper, on normal it's an arsonist, on hard it's a counterfeiter. Return to the hanged room and pick up the key lying on the spot where the innocent was hanging. Come out with your new find into the corridor and go to the water tap. Use the key on it and go down the stairs. In one of the rooms you will find a dead Mary (the poor fellow did not wait for salvation). Exit this room and go straight to the cemetery, where you will have to jump into the grave prepared for you (James Sunderland is written on the tombstone) and prepare to fight Eddie.

boss fight

Unlike previous enemies, Eddie is armed with firearms, which creates additional difficulties for sending him to the next world. In addition, your battle will consist of several parts, in the last of which, your opponent will decide to attack you in hand-to-hand combat. This decision will be fatal for him, because after a few well-aimed shots of yours, he will fall down dead.

Lake

After you deal with the fat man, go out into the fresh air and get into the boat. This boat trip will be easier for you than a steamed turnip. Just turn right after leaving the pier and head towards the lakeside hotel.

Hotel

Arriving at the hotel, go to the courtyard in front of the main entrance, where you will find a music box near the fountain. Enter the hotel through the double doors and look for the building plan on the left. Go to a restaurant on the lake, entering which you will need to inspect the piano. After that, watch the video scene with Laura, during which you will receive a letter from her, written by Mary's hand. Further, on one of the tables in the restaurant, you will find a key called Fish Key. Now, head west from the restaurant, go down the corridor and get to the storage room located at the bottom of the map. Here you will find cartridges for rifles and pistols. Return to the center of the corridor and go down the stairs to the basement. Then go to the bar and examine the elevator in the basement, where you will find a marker with a solvent. Return to the first floor and go to the lobby, where behind the reception desk you will find a note and the key to room 312. Climb to the second floor of the hotel, where in one of the rooms you will find a briefcase, which the Fish Key will help you open. As a reward, you will receive a key to number 204. Now you have a reason to visit this apartment, where you will find the key to the elevator and the opening leading to the next room. Inside this room, you will find another briefcase and several scattered photographs, one of which is smeared with black. Use your solvent marker on it, after which you will receive a code to open the briefcase. When you open it, you will find another music box that you will need later. Leave the room and head to the elevator located in the opposite wing of the hotel and open it with the key. Alas, before riding this miracle of technology, you will have to put all the contents of your inventory in a closet located nearby. After going down to the utility rooms, pick up another scheme and head to the storage room, where you can take the third music box. From the pantry, go to the office, find the safe and take a videotape and a can opener from there. The stunted elevator refuses to lift you back up, so you have to go back on your own, which will not be so easy - you are unarmed! Get down to the basement and find the key to the bar in the boiler room. Having made your way to the kitchen, open one of the cans with your can opener, in which you will find not an expired stew, but an electric light bulb. Go to the bar and screw the light bulb into the nearest lamp to make out the keyhole in the door and open it with the key you found earlier. Climb to the second floor and take your belongings from the closet. Return to the hotel lobby and approach the large music box on the ground floor to solve another puzzle. On Easy and Normal difficulty, you need to arrange your three music boxes in the following order from left to right - Cinerella, Snow White and Little Mermaid. On the difficult - Cinerella, Little Mermaid and Snow White. After you play the melody, the third floor of the hotel will be available to you, and you can visit room 312. Inside this room, view the found videotape, after which you, once again, will meet Laura.

Hotel in a parallel dimension

Leaving the room, you will find that the hotel has changed a lot and not for the better, but this fact should not confuse you. Entering different rooms, you will be surprised to find that the rooms have an amazing opportunity to transfer you from one room to another. For example, if you find yourself in room 207, you will be transported to 204, from 202 to 219, from 219 to 220, from 220 to 207, and from 212 to 202. Get, thus, to the "guest" elevator, and go down to the basement on it where you find yourself up to your ears in water. Move on to the bar, where you can get hold of bottles of "living water", and in the kitchen grab some shotgun shells. After Angela's cut-scene, head to the first floor and stock up on healing potions and weapon ammo. Go into the room, in which you will find as many as 9 places to save the game. I think the hint is very clear. Don't show off and be sure to save your progress before entering through the double doors.

boss fight

Gathering your courage, bravely enter the room hidden behind these doors, where as many as 2 triangular-headed heroes (probably twin brothers) are waiting for you. What can be advised here? Unless you run twice as fast to avoid being surrounded. Sooner or later, your enemies will surrender under your onslaught by committing ritual hara-kiri. After this action, search their lifeless bodies and take the items called rusted egg and scarlet egg from them. Use them on the door to open it and exit this room.

Do you think this was the last fight? Alas, but you have one more, this time really final. Run forward along the corridor and go up to the street, where the main villain in the game is waiting for you Silent Hill 2 .

The final

It's not too hard to beat him. To do this, you need to learn just a couple of easy rules. Firstly, when this fear man sends a swarm of deadly moths at you, abruptly leave to the side, and in general, do not stand in one place. Secondly, do not try to let her close to you, as the attacks of her black tail are very dangerous for your hero. If you follow these simple recommendations, you will easily deal with this reptile and enjoy the final video intro in the game.

All! you completed the game Silent Hill 2 and I hope that my description helped you with this.