Resident evil 4 how to get through the church. Passage (second option). Boss: El Giganto

Walkthrough

Six years have passed since the tragedy in Rakon City. "Umbrella" no longer exists, everything seems to be calm ... No matter how it is ... Leon, main character the second part of the game, got a new job, and here is his first serious task: to find the kidnapped daughter of the President of the United States. The thread led to an unknown European country, apparently - to Spain, where a missing girl should be in a lost village.

Chapter 1-1

Walk a little along the path until you reach the crows. These creatures are fraught with many unusual things, ranging from cartridges with grenades, ending with medicinal herbs and caskets of gold. To get to the trophies, you need to shoot the birds. Just remember that after the first shot, the crows will take off and have to be shot down in the air. Try to aim as accurately as possible, ammo is also not infinite.

After a brutal massacre of birds, enter the house and chat with a local resident. He will refuse to make contact and begin to swing an ax. Shoot the weirdo and inspect the body. It doesn't look like a zombie. But kind of weird.

Now you can’t just leave the house, three local residents are waiting outside. You'll have to fight through. Climb to the second floor, pick up the ammo from the table and jump out the window. Having dealt with the enemy, break the barrel next to the cart and run to the bridge. There is no way back, you have to move on.

In a small hut by the road, you can record the game. Next, find the dog that fell into the trap. Release her and get invaluable help in the future. Next to the second signpost you will find red grass, just be careful not to fall into a trap. Also, the road is blocked in several places by stretch marks. Go around them or shoot the explosives to clear the path. There are only a few steps to the village. I don't think what you see will make you happy.

Residents burn the corpse of a policeman in the square, while muttering something under their breath and sweeping the streets. Unfortunately, the collision is still unavoidable, so we will try to get the most out of it.

We act in such a way as to get the maximum amount of money, but I warn you that it will be difficult. First, run through the village to get the attention of the villagers. Then try to exit through the gate next to the tower. A second squad will appear, led by a maniac armed with a chainsaw. Now run to big house with a fence in the northeast. This will attract a bunch more villagers and a second guy with a chainsaw.

Now you can start wrestling. Barricade the door to buy time. Climb up to the second floor, grab the shotgun from the wall (the ammo is nearby) and break the sideboard glass to get to the grenade. If you have time, you can pick up other things.

Take a place so that you can see the window and the stairs. Gradually, the residents will begin to catch up. Shoot them down with shotgun shots, and when a large crowd gathers, throw a grenade. Everyone who gets hit by the explosion will die. Including maniacs with chainsaws that kill with one hit.

It remains to finish off the survivors, wait for the bell to ring and start collecting trophies. From the inhabitants you will receive a standard set of prizes, from two maniacs - a ruby ​​and 10,000 pesetas. If you can’t do this, then start the battle right on the square. It will be much easier, at least you won’t have to fight maniacs, but the production is much poorer.

Now it's time to start plundering the village. In the house where they held the defense, in addition to the items listed above, you will also find pistol cartridges and baskets, they are located on the first floor. At the eastern wall, find a gem. There are pistol cartridges on the chimney of a neighboring house (you can get there by jumping out of the window).

In the northwestern house you will find herbs (they are on a canopy) and cartridges for a pistol. In one of the small huts is an interesting document. In the southwest corner of the grass. If you knock out the lock on the barn, you will get a lot of useful things. Next to the church is pistol ammo, and on the tower is shotgun ammo.

There is nothing else to do here, so go to the farm. Record your game before jumping into action. There are not so many inhabitants, so methodically go around and clear the area. When you destroy the enemy, you can do looting. By the way, do not forget about chickens, eggs fall out of them.

Read the blue announcement to start the mini-game. There are fifteen medallions hanging in the village that need to be collected. They are displayed on the map, so there shouldn't be any problem finding them. If you shoot at least ten, you will receive a prize.

There is a sump near the typewriter hut. Knock down the board to lower the lid, and then shoot the medallion hanging from the tree. By the way, if you knock down the medallion without lowering the lid, you will get it anyway. Only dirty and therefore cheap.

Search houses for valuables. Then climb to the second floor of the barn, climb out the window and jump down from the very edge of the roof (not where the wheel is spinning). Come into a small office and pick up a precious thing. Push the cabinet to exit and leave the area. Although you can return to the village and collect the eggs that appeared from nowhere. Let me remind you that they also restore life.

After walking a little along the path, you will receive a boulder as a gift that threatens to crush Leon. To avoid this, press the indicated buttons in time. In the tunnel knock down the jewels from the ceiling. Going out to the house, strictly look around.

On the right is a resident who loves to throw dynamite. Another flock of mischievous people sat in the house. They are not scary yet, so do not pay attention. First, run up closer to the dynamite, and when he throws a charge, run back. This will destroy the traps in the small shed. Now shoot the enemy from afar.

To get through the courtyard, you have to shoot a couple of traps. It is easy to deal with the inhabitants in the house. Show your face and run away. The speaker throws a charge "do not understand where" - and kills all colleagues along with him. It remains to shoot the last enemy in the north.

Pick up the grenade from the table and knock down the crow's nest next to the big house. Then go inside. Here you will find cartridges, money and grass (you will have to neutralize the trap). Now open the cabinet and watch the cutscene. Congratulations, you've been caught.

Chapter 1-2

A peaceful awakening was interrupted by a villager with an axe. Press the indicated buttons to dodge the blow. Now you can look around. All things remained in place, for which special thanks. At the same time, buy items from the merchant, you will notice him through the window, he still speaks in a strange voice. The most valuable and necessary purchases: a larger backpack and a rifle, the rest is worth taking depending on the desire and availability of free money.

After that, collect the items in the house (pistol ammo, rifles and green grass) and go to the quarry. There are about a dozen people wandering around. Attract their attention with a shot from a rifle and get a pistol. They will climb in a crowd, so dealing with them will not be a problem. Speakers are more dangerous. But, given their accuracy, colleagues are more likely to suffer than Leon.

Having reached a certain place, you will get a pack of inhabitants who will run out from nowhere. Probably from a parallel universe. However, this last opponents, after their destruction, you can start gathering.

In the house you will find shotgun and pistol cartridges, a blinding grenade, the left half of the emblem. In a small outbuilding next to the lift - money, yellow grass, shotgun shells. On the detour - rifle cartridges and the right half of the emblem.

Connect the two halves of the emblem and insert it into the door to go further. Break three barrels before you pass the gate. Inside, search for another barrel and lure the inhabitants who have settled around the corner.

When you reach the end of the corridor, break the barrel and jump out the window. There, in addition to ordinary residents, a couple of dynamites are waiting. Hide behind the container, wait for the explosions, and go collect trophies. Infected thanks to the "accurate" throw of dynamite will destroy themselves. Just don't forget to defuse the traps. Break open three barrels to get some jewelry and pistol ammo, and look at the stoves.

In the next room, find green grass, finish off two inhabitants and break the window. Through it you will get into the room where you will find the Elegant Mask. Go down, deal with the enemy and search the pond. There you will find pistol cartridges, a blinding grenade and money. Also gut the fish in search of valuable and necessary items.

On the street, shoot the crows and destroy the traps. Nearby hang a clock that can be knocked down with two shots. Also nearby will be found three caskets with money.

Visit the house. Here you need to turn the crystal to open the door. First turn up, then left. Take the money, pistol cartridges, key and document in the room. Then open the door and go inside.

Chapter 1-3

Immediately after the beginning of the chapter, go back to the room if you want to watch an interesting scene. Go back, collect items (money, grenade, green grass) and go outside. A couple of residents will be found there, led by a maniac armed with a chainsaw. He will need 6-7 shotgun headshots.

Walk along the path, collecting items along the way (red weed, ammo and a chicken egg) and knocking down tree nests (jewels). Then go to the village. Nothing interesting happens here, if you do not take into account a dozen angry residents who returned from a sermon. Finish them off - turn Special attention on the roofs of houses - and go into the tunnel, where opponents ran away not so long ago.

Pick up clip from the table. In the next room, break the barrel to get to the machine gun ammo and knock down the lamp to get the jewel. Then go down. In the cave, shoot the lamp, and then the objects from the ceiling. Next will be a merchant, and after him - an exit.

Few opponents. Two near the cemetery and several near the church. But hidden things... Explosive and incendiary grenades, rifle cartridges - you will find in the nests on the trees. Crows will drop a lot of money and cartridges for the pistol. Ammunition for the pistol can be found in the boxes that are in the huts

You can shoot the remaining 8 blue medallions to get a legitimate prize - the Punisher pistol - from any merchant. And finally, before moving on, it's worth solving the puzzle. You will find it next to the church, and the correct answer is 3, 3, 3, 4, 4, 4, 3. The reward is a gem.

The next area is a flock of crows that need to be jammed with a grenade so that they don't have time to fly away. Get a lot of money. Also find cartridges, two jewels and go to the merchant. Make the necessary purchases and claim the blue medallion prize. Move on.

Pick up the ammo and follow the path. Residents will once again roll a huge boulder, so you have to run a little. When the mini-game is over, look for the hidden prize on the cliff and shoot it down.

There are many enemies wandering in the water, so I advise you to try to lure them into a trap. Or just gather a crowd and detonate a grenade. This way you save ammo that you will need later. Already dealt with the enemy? So, it's time to do the heroes' favorite thing - looting.

In the huts (there are three in total) you will find cartridges for a shotgun, machine gun and a grenade. The second "lemon" can be found in the water. Be careful when opening the boxes - two of them have snakes inside. You can also get Antique Pipe by shooting down a nest from a tree. It is located next to the hut.

When you reach the lake, first turn right. From the cliff you will see a funny scene, I hope that the monster has eaten and calmed down. Take the red herb and go down. Shoot down the Gold Bangle and collect the Handgun Ammo, Yellow and Green Weed from the hut. Now get on the boat. By the way, you can hunt fish, also a pleasant pastime. Swim to the middle of the lake, get the first boss.

It's easy enough to defeat him. Despite the hooked anchor, the boat can maneuver, which allows you to avoid snags and tail blows. In a minute free from maneuvers, do not forget to throw a harpoon in order to " gold fish' was not too bold. Sometimes the creature gets angry and goes on a frontal attack. At such a moment, you need to determine where it will come from, let it get closer and throw the harpoon into its mouth.

If Leon is thrown out of the boat, then press the indicated button as quickly as possible if you want to return alive. When you finish off the monster, you also need to torment the buttons in order to have time to cut the rope. This will end the chapter.

Chapter 2-1

After waking up in the cabin, take the letter from the bed, the pistol cartridges and the grenade from the table. Get back into the boat and swim to the cave with the merchant. Break the barrels below first to collect ammo and money. Then push the box and climb onto the roof.

Carry out a punitive raid on the barrels, in one you will find a gem. Another one can be obtained by shooting at the lantern (you have to run down to pick it up). Then jump into the hut, take the ammo for the rifle and sell the unwanted items to the merchant.

Shoot the villager who is standing on the tower. Collect the pistol ammo and the gem. Now shoot down the boxes and jump to the opposite side. There you will find a lever. Pull it to remove the water, and go to the central passage.

It is worth getting to the middle, as a crowd of residents will come running. Run back and hold the line. The shotgun helps a lot, because the enemy goes in a friendly crowd and dies together. Search the barrels and don't forget to shoot down the Amber Ring that is hanging between the two torches.

Go to the opened passage, take the Round Insignia and climb into the boat, which will take you to the cave to the merchant. Upgrade the shotgun and record the game before moving on. There will be a monster fight.

The local analogue of the troll, despite its impressive size, is a fairly harmless creature. The main thing is not to spin under your feet, so as not to get hit. Considering his movement speed, this is not difficult.

The troll has the following attacks. Kicks with his feet, beats with his hands. Not too dangerous. Can slam his body into the ground. This is serious and should be avoided by all means. He can grab and start breaking bones. At this point, press the indicated buttons to break free.

Also, the troll can throw a stone. You have to dodge by pressing the appropriate keys. Or grab a tree. It takes a couple to make me quit accurate shots. And the last - a sharp acceleration with a blow. This is hard to dodge, because you usually have to run away, and there is no way to follow what the monster is doing.

If you saved the dog at the very beginning of the game, then the four-legged friend will help in the battle. It will distract the monster for a while, and you can shoot it in the head with impunity. After the death of the troll, pick up a reward of 15,000 pesetas and search the huts for valuable items. Unless, of course, the giant accidentally destroyed the houses, waving his arms and legs.

Take the money from the table and gut the barrel. Then climb up and jump over to the other side with the help of the chandelier. Here, also search the barrels and go to the remote control. You have to solve a simple puzzle. You need to rotate the three patterns so that they match the central pattern. Answers: turn red twice, blue once, green three times. Combine patterns.

Go to the opened passage. There you will find the president's daughter, who from now on will become a burden and a constant source of headaches. Search the barrels and return to the church. After the cutscene, the next chapter will begin.

Chapter 2-2

Search the barrels in the room and go outside. Shoot the cart and finish off the survivors after the explosion of the inhabitants. Collect the dropped prizes and run into the tunnel. When you reach the house, break the barrels and knock down the lantern to get a stone. Go to the village.

There are about eight inhabitants and a bunch of traps. Keep your eyes open and carefully clear the area. After that, search the village for new items, the most valuable find is a stone on the tower, then go to the farm.

Hide Ashley in the crate and search the shack for new items. Then start destroying the appeared opponents. Pay attention to the large barn, there are especially a lot of items and ammunition. After that, call Ashley and run to the double gate, the girl will help open them.

Before approaching the house, buy new items from the merchant. After the video, the defense of the house will begin, which can be included in the nomination "the ten best gaming moments of the year." While there is time, collect the items that are scattered on the floor. Then you need to shoot the enemy, stubbornly climbing through the windows. Luis will help where he can, but it's best to rely on the shotgun. He definitely won't let you down.

After a while, the Spaniard will rise to the second floor. I advise you to follow him. It's a little harder to defend here. In addition to the stairs, which will become a place of mass death of opponents, you need to watch the windows. Infected residents will try to climb through them. To prevent this from happening, push the stairs. Of course, they will be placed again, but to overturn them again is a matter of a few seconds.

After the death of a certain number of inhabitants, or maybe after the time has elapsed, a signal will sound, and the enemy will retreat without completing the job. They are strange, or maybe the local authorities have plans for Leon? This will end the chapter.

Chapter 2-3

After the battle, collect trophies and remaining items. Go outside, find cartridges for the machine gun and run to the merchant. After the necessary purchases, record the game. Now there is a choice which way to go further. If you pull the lever to the left - the left gate will open, if to the right - the right gate. Let's consider both ways.

left path. This area has a lot of inhabitants, even too many, if you remember what kind of siege you had to endure. First, shoot the cart to make an explosion. Collect the dropped items and turn right, where several opponents are wandering around. Climb the stairs, finish off the villagers and hide Ashley in the container.

Clear the upper level and collect items. Don't jump into the big hole in the middle just yet, there's a nasty surprise waiting for you. First, go down to the small area on the left (you should see a cart) and collect the ammo.

It's time to go down into the hole in the middle. Suddenly, two girls with chainsaws and a few ordinary villagers will jump out. Throw a blinding grenade and take a comfortable position. Now use the shotgun to fight off opponents. The main rule is to keep the lady out of striking distance. You can, on the contrary, climb up and shoot back from there. Only in this case, you will have to finish off two crossbowmen, but, on the other hand, this will have to be done anyway.

After repulsing the attack, pick up trophies, among which there will be a key, open the door and go outside. Move forward by collecting items. You will find especially valuable things in shacks (jewel and grenade).

A crowd of residents is waiting for the next turn, so first hide Ashley in a container. Gather more people and throw an incendiary grenade, then repeat the technique. If you run out of grenades, pick up a shotgun or machine gun. After destroying the enemy, collect trophies, search the barrels and exit through the gate. After calling Ashley, of course.

Search the area for barrels, then talk to the merchant. It's time to move on. When you reach the cable car, climb onto the platform and ride forward. Take out your machine gun and shoot at the inhabitants, who also decided to ride at their leisure.

Once on the other side, search the control room and go down. First go left. Before entering the tunnel, tell Ashley to wait at the turn. There are several residents waiting there, among whom one dynamite hid (he, again, will do most of the work). After fighting off the enemies, go upstairs and pick up the treasure.

Go back and follow the second path. There you will meet another merchant. Buy a grenade launcher from him (I remind you that there are no problems with in cash, read the relevant chapter... and, of course, carefully search the area). Sign up. Now go to the next area and enter the house.

After the cutscene, press the indicated buttons to avoid death. Happened? Then another video. When it ends and the monster confidently walks towards the main character, take out the grenade launcher and make an aimed shot. The lower half of the monster will fall off, it remains to finish off the top.

You can do it differently. Running in circles, throwing grenades, blowing up barrels ... this, in principle, is also not too difficult. But one shot from the RPG-7 is much more reliable, so do not spare money. Only if you don't save money.

The upper half of the monster will briskly climb onto the rafters and start jumping along the beams. If you shoot well, you can have time to shoot down the creature on the approach, when it rushes at Leon. Otherwise, run from end to end of the building, shooting from the machine gun. After defeating the monster, take the money, artificial eye and carefully search the building. There are a lot of ammo and items here. Then exit through the hole in the wall and go to the gate that leads to the castle.

Pick up ammo and finish off the inhabitants who are guarding on the road. It is worth moving forward, as you will hear the approach of the car. Shoot the driver or blow up the engine to avoid getting hit by the wheels. Climb up, turn around and deal with the crowd of inhabitants. It was possible to run away, but trophies are not superfluous. It remains to clean the barrels and move to the castle.

The cutscene will start soon, which means that the second chapter has come to an end.

Chapter 3-1

The chapter starts surprisingly peacefully. No enemies. Therefore, start collecting cartridges and search the barrels, do not miss the chest with money. Then hand over the stolen goods to the merchant and buy a new shotgun with a rifle. It is also desirable to get a backpack more spacious.

Then go up the stairs. When you reach the basket, grab some rifle ammo and shoot the two monks. Move on. After the cutscene, wait for the explosions to die down, and run to the left, and then down. There, search the barrels and go into the corridor. By the way, Ashley should be with you, because the monks will be coming soon.

As you go up the stairs, look up. On the roof you will see the first catapult. Shoot at the fuel barrel and move on. Because of the loophole (it is next to the exit to the roof), blow up the barrel at the second catapult. Now shoot the fellow monk in the cabin.

Wait a little. Soon there will be two monks who will come from the rear. After dealing with them, run into the house and wait out the explosions. From the house, blow up the barrel at the third catapult. There is very little left. Leave Ashley in the house, and slowly move forward, constantly looking to the right. There will be a fourth catapult, near which stands a lone fanatic. It can be shot down without getting into the fire zone. A convenient place is a battlement wall at a small passage.

Use the lever to raise the cannon. One shot and the gate will shatter into pieces. Return for Ashley, explore the surroundings around the house, among other things, find the Gold Bangle and go into the resulting passage.

Inside the castle, remove the platinum sword from the wall and go upstairs. Finish off the monks and pick up the golden sword. In response to such rudeness, a detachment of clergy will rush in. Return to the stairs and stop their attempts to break through to the top. Collect the items and insert the platinum sword in place of the gold one, and the gold sword in place of the platinum one.

Meet Luis in the next area. Still a strange person. Go through the next door and lure out the monks. Then go into the room and finish off the surviving enemies, including the crossbowman. A little further you will meet two shield bearers. Poke neat holes in the shields to get to the torso of the infected zealots.

When you pick up the key from the chest, a crowd of monks will come running. Blow up the barrel and retreat. Find a place where it will be convenient to hold the defense, and get a shotgun. After clearing the area, move forward. Soon you will meet with the owner of the castle, who, having stammered a prepared speech, will block the path and move away.

There is nothing left but to move around, but before that, search the barrels and knock down the gem above the archway. Go to the door on the right. Inspect the dining room, collect items (a picture of the main reptile, 5000 pesetas will pleasantly surprise you), read the document, look pointedly at the fire, grab the prison key and go down to the cells.

Leave Ashley on the stairs, and search the casemates yourself. Shoot the shotgun shells off the wall and go into the chamber with the strange statue. As soon as you get close, a creature with huge claws will jump out. Despite the scary appearance, the monster sees almost nothing. Therefore, if you disappear from view for a few seconds, he will lose Leon and begin to wander in search of a victim.

Each bell is designed for two encounters with a monster. Therefore, you need to keep within four calls, otherwise you will have to endure a painful meeting with the claws and suffer from a lack of a first-aid kit in the future. After defeating the monster, pick up the money and pull the lever in the chamber to turn off the fire.

Go back. Infected comrades are already waiting in the dining room. Hidden among the monks were several crossbowmen and a dynamite. Shoot down the dynamite with a shot, and the number of opponents will be drastically reduced. You can also shoot at the lamp to set it on fire.

There is an incredible amount of fanatics in the next room. Without moving, get a shotgun and start shooting. You can run from corner to corner, but if you keep the situation under control and vigilantly look around, this is clearly superfluous. Only leave Ashley alone is not worth it, because the monks sometimes jump from the top floor.

When you finish off the enemy, stand on one plate in the room, and put Ashley on the other. After that, a detachment of monks will come running. Lure them into the room and kill them one by one. Then go to the appeared pedestal and make the girl rotate the lever.

The ladder will go down. Go to the next part of the hall, collect the ammo and reload the rifle. Now there is an intense battle ahead. Climb Ashley up to the ledge so she can reach the lever. Then run to the platform near the water and get a rifle.

You need to cover the girl while she turns the two levers. There are not many monks, but you need to shoot quickly and accurately. They will try to drag Ashley away, so don't worry about the girl's health - if they grab you, you can always beat them off. Also don't forget to switch to your shotgun and shoot back at the fanatics who try to get to Leon, or use grenades to save time. They help out great.

When the platforms rise, help Ashley jump down and run to the exit. There are no enemies in the next room yet. You can take a break, besides, a merchant stopped nearby, if you want, buy the necessary items. Also do not forget to knock the gem off the sculpture, if you wish, you can play a mini-game.

When you have made the necessary preparations, run down the corridor next to the regular merchant. You fool, where did you run? However, as in the saying - "a woman with a cart, a mare is easier." For now, all you have to worry about is yourself.

Chapter 3-2

Maybe Leon was mourning the loss of Ashley. Maybe he's right. But it has become much easier to play, there is no longer a burden and a potential source of problems. Turn right and enter the sewers. There live vicious insects the size of a ram. Their approach can be determined by the characteristic sound. But to see the monsters is difficult, they are able to become invisible. True, not quite: if you look closely, you will see a slight distortion in the air.

The first creature will run out of the corner. Shoot it down with a shotgun, then finish it off with a grenade. Two beetles live in a water hole. Retreat into the corridor and hold the defense. Then you will fall into a dungeon, where four monsters are already running. The farther into the forest, the angrier the partisans.

Then go up to the control room and turn the lever to dump the water. Don't forget to pick up the Butterfly Lamp. The path is clear and you can move on. When you pass through the doorway, an insect will fall from above. Be prepared and keep your shotgun at the ready. Don't forget to pick up Velvet Blue near the broken grate.

In the next corridor, swinging knives are waiting to get past them, look at the shadow, it is easier to navigate along it. Passing the third and fourth "rocking chair", note that they move together, so you have to run even faster.

You will go out into the room where the merchant was (he did not disappear anywhere, he just moved to the landing). Below you will see a bunch of monks who are holding some kind of ceremony. Each of them has saved a jewel, and the leader will share a valuable pendant. But, if they see Leon, they will immediately rush to retreat. Therefore, you need to kill everyone at once and quickly go down until the trophies disappear. First throw a blinding grenade, and then a regular one.

It remains to find a way down. On the chandelier, jump over to the other side. Then go back on the other chandelier. Pick up the Elegant Mask and pull the lever to open the passage. Go down and collect trophies. Return to the merchant and hand over the stolen goods.

In the next room, there will be a battle with the monks. They are led by a leader in a red hoodie. When you deal with the enemy, he will hasten to get away. We'll have to catch up with him, kill a pack of monks and again give chase. This mess will end when he sits down at the machine gun in the center of the room. Get behind cover and get your rifle. Wait for the machine gun to stop firing. You have a few seconds while it recharges. Remove the leader from cover with a headshot. Take the key from the body and go to the next room.

To get out of this room, you need to switch the paintings so that there are six corpses. The combination is simple - 2, 1, 4, 3. The owner of the castle is waiting in the next room. After a ridiculous conversation, the dwarf will hide, leaving a bunch of monks. A lot of people is a good target for a grenade. Much more dangerous are the crossbowmen on the second floor and the dynamites, they can spoil the nerves, especially if you do not pay attention to them in time.

After dealing with the monks, flip the two switches to open the door and extend the bridge to the chest with the Goat Ornament. Next will be a peaceful area. First, you can shoot the crows in the passage, they sit on the windows, hiding boxes of gold in themselves. On the roof of the castle, the birds are located on the fountain, which hides many precious stones. Note the closed door. You need to return here when you find Ashley.

Then go to the labyrinth garden. There are a bunch of monster dogs that love to jump around the corner and bite painfully. It is usually impossible to predict where they will appear from, so keep a shotgun ready. To get out of here, you need to find two halves of Blue Moonstone, which will unlock the door. They lie near small fountains.

When you go up to the bedroom, you will meet Ada for the second time. After a short conversation, the girl will disappear in an unknown direction, leaving Leon in bitter loneliness.

Chapter 3-3

Although Leon is abandoned by everyone, we are not upset. One is also very unhappy, so happily search the room for ammo and money. Don't forget to check the crate next to the merchant for a Mirror with Pearls and Rubies. After the trade and health course, go to the dining room.

Collect everything that is bad, go to the counter and press the bell. A painting will appear, shoot it with a pistol to open the door. But, before you go into the opened passage, run to the room next to the roof. There are many boxes that require a search, just remember that one contains a snake.

Return back and iditol into the opened door. After the cutscene, run out of the cage and start killing the monks, then deal with the monster with long claws. Be careful not to get confused and don't let yourself be surrounded. Then collect all the items, including the hourglass from the chest.

Break the jug to get to the rifle ammo. Then start shooting monks. After successfully completing the task, jump down and pull the lever. Climb back up the stairs. Immediately take out the shotgun and finish off the two cultists. Then turn around towards the bridge that appears and shoot a couple more monks.

Cross the bridge and go down the stairs. The exhibition is a grenade launcher and a bunch of grenades with cartridges. If you can not carry away at once, leave for the future. You can still come back here, but the grenade launcher will not be needed for a long time.

Go to the merchant, sell junk and buy the necessary items. The backpack should be free, so return to the exhibition for the grenade launcher. To finish the chapter, go out into the hall and watch the cutscene. Damn it, quick it, only lasted half the game.

Chapter 3-4

Before saving Ashley, run around the hall and collect items. Now take out the rifle and shoot the chains. The monks seemed to be waiting for a prearranged signal and rushed into the room. First there will be ordinary opponents. Then crossbowmen and a leader in a bloody cloak will appear. Until you kill the leader, the girl will not be able to get out of the room, because he has the key to the door. And until the girl picks up the key, new opponents will constantly run out.

Rescuing the girl will turn into the need to play ... for her. Without weapons. You have to rely on the agility and speed of the legs. Take a breath and pick up the gem, yellow grass. In general, they ran as fast as they could.

A monk is already waiting in the next room. He can be killed by throwing three oil lamps (iron calculation - no more), which are hung on the walls. Thank God that there is only one clergyman, otherwise it would have been difficult. If Ashley is grabbed, press the indicated button to escape from the hug.

After finishing off the first monk, collect the items and pull the lever to get into the next room. Take on the second enemy, then take the loot. It remains to raise the gate, to do this, turn the valve and leave the room.

Search the area for ammo, money, and weed. Then go into the room with the raised bars. Crawl under the table, press the red switch and pick up the Stone Tablet. Then pull the next switch. Finally move the shelf and pull the last switch to get to the back door.

You will enter a room with knightly armor. To unlock the entrance, you need to solve a simple puzzle. Mentally number the field in this way: 1 - upper left corner, 9 - lower right. The combination is as follows - 6, 3, 2, 5, 4, 7, 8, 9, 6, 5, 2, 1, 4, 7, 8, 5, 6, 9. After that, insert the found plate and move on.

In the room, pick up the gold bracelet, jewel, Salazar Family Insignia and Serpent Ornament. When you take the last item, the armor will begin to come to life and wave healthy swords. Run from there, dodging the attacks of the knights along the way (you need to press the indicated buttons). Insert the Salazar Family Insignia to open the door, it's the only one you can't miss, and go up the stairs. The chapter is over, Ashley is back with Leon.

Chapter 4-1

Before moving on, return to the rooftop and use Ashley to open the locked door. There you will find red weed, Elegant Perfume Bottle and the great terrible Broken Butterfly. After that, return to the room where the chapter started and go through the double doors.

Step into the room opposite the corridor (for this you will have to ride on a strange cart). When you find yourself inside the hall filled with lava, take out your rifle and shoot the monk who controls the stone dragon. After passing the rotating room, beat off the attack of eight monks and move forward.

More stone dragons will appear. Dodge the flames and knock down the shooters. When the last one dies, you can pick up Lion Ornament. Now that you have three ornaments, you can remove the wall that appeared at the very beginning of the chapter. Go back to the hall, remembering to grab the pendant from the chest.

Run left. There will be a cart that will bring you almost to the very beginning of the map. Insert the found ornaments into the fresco. The wall will move smoothly to the side, now you can go through. Before moving on, run to the balcony where the owner of the castle spoke, take the money behind the painting and search the vase.

In the next room, visit the merchant, and then run to the right. Here you need to put two statues on stone tablets. Place Leon and Ashley on other tiles. The door will open. Salazar is waiting in the hall, who will soon wash out of there, leaving you alone with the descending ceiling. In order not to get on the stakes, shoot at the four red stones on the ceiling.

Run after the owner of the castle. Ashley will fall into a trap in the hallway. You need to shoot the monks with a rifle until the drill machine smeared the girl on the grate. Act quickly - time is short. Collect ammo and money, don't forget about Queen's Grail and Elegant Chessboard, knock down the door and leave the room.

Go to the next room. A shock detachment of knights lurked there. Lure them closer and throw a grenade into the crowd, and then finish off with a shotgun (blinding grenades also work well). Here you will find King's Grail.

Finally, another detachment will be found at the exit. The distance is great, and you can shoot them with a rifle. Before moving on, collect the jewels from the statue. Then place the King's Grail and Queen's Grail on the stands to unlock the door.

To go further, you need to get out the window and climb to the roof. Take the ammo from the boxes and jump down. When you pass by an incomprehensible nest, Ashley will be dragged away by a flying bug. But a dozen others decide to come to grips with Leon. Shoot them down with a shotgun and collect the crystals. Now you can do the hive. To destroy it, you will have to spend about 50 pistol rounds. But you will get so much jewelry that you don’t have to worry about the financial situation.

Then pull the lever and shoot off the rings that prevent the bridge from lowering. In the next room, sell the junk to the merchant and be sure to buy a grenade launcher. Although, if you did not spend the one found in chapter 3-3, and there was nowhere to spend it, this is not necessary. Get outside.

Run across the bridge. When the catapults start firing, I advise you to speed up. Turn left on the stairs and finish off the monk. Search the barrels, shoot the monks behind the catapults and enter the tower.

Come out of the tower and be ready to greet a squad of fanatics. Throw a grenade, they'll love it. Remove the gold bracelet from the leader's body and enter the tower. Inside the hall, in addition to the clergy, there is a creature with long claws. Shoot from a grenade launcher to get rid of a dangerous monster. Then finish off the monks and collect items.

Enter the hall and after the video, press the indicated buttons so as not to break to death. Once in the pit, collect ammo, grenades, yellow grass and Crown from the corpses. Buy a grenade launcher from the merchant and go up the stairs.

Run down the corridor and collect items. Do not pay attention to the disturbing video, they only scare you. In the next area, run straight down the corridor until the critter appears. You can’t fight her yet, so keep rushing forward - I beg you, don’t turn anywhere - remembering to dodge blows.

Once in the room, pull the lever and go to the door. Press the button... That's what you are - a personal bodyguard of a dwarf. The usual way to not kill him, you need to act cunningly. Run to one of the nitrogen tanks and when the monster comes close, push the tank to freeze the enemy. Run away and hit with a grenade launcher. The bodyguard will crumble into small pieces, leaving behind the Crown Jewel.

Pick up a stone, go around the rooms and collect items. Then get into the elevator and go upstairs. This long chapter (although a sub-chapter, to be precise) will end.

Chapter 4-2

Pick up the green grass, search the barrels and exit through the door. In the tunnel, pick up another green herb, ammo and Velvet Blue. Look who's working in the cave! Good old (albeit fairly strengthened) peasants. I've already missed these idiots. Take out a pretty dusty pistol and start doing your usual thing. After that, collect trophies and search the cave.

Then pull the switch at the bottom. The trolley will roll. Run upstairs and use another switch. A crowd will come running, led by another maniac with a chainsaw. Hide in some corner and fight back with a shotgun. Use the switch at the bottom again to lower the cart. Take the dynamite from it and lay it under the boulder. You will have some time to run back to a safe distance. Prepare the Magnum before entering the next room.

Collect ammo, grenades and go to the double doors. From there, two giant monsters will jump out. Run to the platform and climb up. When it starts to swing, get down on the rope. Grab the lever - wait for one of the giants to stand in the center of the circle - and open the shutter. The feat of the Terminator is repeated.

This cave is inhabited by many beetles - flying and running. They will attack in groups of three or four. Keep your shotgun ready and keep your eyes peeled for creatures and objects. You need to pull the two levers that you will find in the “sleeves” of the tunnels in order to go further. Before you leave the cave, take the Royal Insignia from the grave.

Chapter 4-3

Break three kegs and sell unnecessary items to the merchant. Now inspect the area: peasants are hiding in the ruins. Two are standing at the entrance, the rest are warming themselves by the fire. If you manage to get close unnoticed, then you can finish off the entire squad with one grenade. After getting rid of opponents, carefully search the area. There are many valuable items in secluded corners. When you're done, enter the house through the window and drop down to the basement.

Having reached the cave, start luring the inhabitants one at a time. Then take out the rifle and finish off the man with the chainsaw on the second floor. Now search the area, and in one of the graves you will find Staff of Royalty. Climb into the building on the stairs. There is a second chainsaw lover on the first floor, so it's best not to disturb him.

Pick up the yellow herb from the barrel and take out the shotgun. About 30 residents will come to visit soon. They will mostly climb through the window, so knock down the ladder in a timely manner and do not forget to throw grenades.

Search the barrels and climb into the cart. Shoot the lever to get going. I advise you to sit in the last cart. Soon the inhabitants will start jumping from above. You can shoot them down before they jump. Or vice versa - wait for them to climb inside in order to collect trophies after death. But most importantly - do not forget to dodge obstacles by pressing the indicated keys.

After going about half way, the cart will stop. After that, a considerable number of residents and one maniac with a chainsaw will land on you. Grenades and a shotgun will grind all the problems to powder. After dealing with the enemies, collect trophies and fire on the lever to go further.

The rest of the way will be disturbed by the inhabitants, plus a “sawmill” will jump into the cart. Try to deal with them quickly, because soon the cart will fall into the abyss, and you will have to jump, pressing the indicated keys in time. Once on the other side, pick up the Stone of Sacrifice and go up the stairs. Insert the found stone into the statue and go inside.

Chapter 4-4

It will be quiet at first. Suspiciously quiet. After reaching the statue, go along the path. Damn it, the statue is twitching its arms! After shooting the cultists, climb the stairs. There are several monks here, perhaps without a shotgun they can not cope. Having caught a good moment, jump on your hand and, having risen up, jump to the right. Having dealt with the enemy, pull the lever and go back.

Go to the ledge near the statue and shoot the switch on the back. From there, jump to the platform, collect the ammo and search the vase. Then another fight with the monks, you can throw them down to deal with later. On your hand, go down to the level below and jump onto the platform.

The leader of the cult wanders downstairs. Lure him with a shot and throw him down the stairs until he dies from bruises. Then go down, through the grate finish off the fallen opponents and pull the lever. After fighting off four monks, run out onto the path...

I knew I couldn't trust the giant stone dwarfs! The statue came to life. To avoid death from an indecently sized leg, press the indicated buttons. When you reach the door, quickly go outside. Again, a tense sprint, a dashing jump across the abyss - and the statue flies into the abyss.

After the next scene with the dwarf, you have to make your way to the tower, the road to it is difficult. Grab the yellow weed from the crate and go upstairs. From falling barrels, you can hide in small branches to the right and left. Having reached the flooring of wooden boards, run to the stairs, climb up and pull the switch to crush the monks with barrels. Although someone will surely survive, and will have to finish it off on their own. Don't forget about the leader of the cultists, who hid a lot of money in the pockets of his hoodie.

Return to the elevator and push the boxes. Now start the lift. When the elevator starts, take out the shotgun and fight off the jumping monks. Certain problems crossbowmen will deliver, but, fortunately, you can just drive through them. In general, this is a rather difficult fight, so keep an eye on the amount of ammo and don't be lazy to use grenades.

When you get to the very top, heal your wounds, be sure to buy a grenade launcher and reload Broken Butterfly. Also mandatory. The evil dwarf, the damned Salazar, the headache from chapter 3-1, will now taste the lead in full.

If you have a grenade launcher, it will not be difficult to deal with the monster. First shot from Broken Butterfly in the eye. The altered body of the dwarf will appear. An accurate hit from a grenade launcher - and you can take out the monster, the comrade is finally baked.

If there is no grenade launcher, then alternate attacks: eye, dwarf, shot at the tentacle - again the eye. And so on. After winning, collect the money (Salazar will leave 50,000 pesetas), search the upper and lower levels for items and exit the room. Take the ammo from the boxes and go up the elevator. The merchant has significantly expanded its assortment, so take a closer look at the goods, make the necessary purchases and improvements.

Then go through the door to meet Ada and move to the island. The game is nearing completion, but the main surprises are ahead. We are waiting for old acquaintances, references to previous parts and much more.

Chapter 5-1

Starting in this chapter, save your explosive grenades. Try to have seven of them, they will come in handy in the last battle. Strongly useful.

Run along the path until the path splits. First go to the left, climb up and search the forgotten boxes. Go back and cross the wooden bridge. After reaching the base, break the searchlight and move as carefully as possible. The enemy likes to jump out of unexpected places. It is better to immediately climb one of the towers and wait for the mutated sailors to come to visit.

In addition to the usual enemies, an infantryman with a large machine gun lives at the base. Also expect him on the tower. This is a safe cover, so he will have to jump up. When this happens, use the shotgun and grenades. With their proper use, the infantryman will not even have time to fire a shot.

Having dealt with him, get ready to meet the second group of opponents. Again, the tower is the best cover. When everything calms down, go downstairs and explore the area. There must be a couple of sailors lost somewhere. Then collect the items that the infected comrades helpfully placed in the boxes.

Go to the door and activate the laser. Now, with the help of mirrors, you need to reflect the beam in such a way that it hits the yellow spot next to the gate. You will have to run around and twist the mirrors, but this, really, is not difficult.

Grab the ammo behind the sandbag and move on. Soon, boulders will fall from above, so do not miss the moment and press the indicated buttons. In the second part of the cave, shoot the two sailors and go up the stairs.

Once at the top, fill up the soldier behind the barrels and take the gem. Jump over the window on the right and finish off the three guards with the shotgun. After a fierce fight, explore the cave. Here you will find red weed and ammo. If you blow up the barrel, you can get to the Golden Lynx.

Before exiting the cave, take out the rifle. A grenade launcher, a dynamite and several crossbowmen sat down on a hill, plus ordinary soldiers cover them. Dealing with them is a matter of technique and the amount of ammunition for a rifle.

When the crossbowmen die, another detachment of soldiers will come running. In order not to waste ammo, shoot at the barrel on the cart. It will roll down and crush most of the people. Then go to the entrance, press the button to open the door and enter the lab.

Merchants have already moved here, so sell the junk. For now, by the way, you can not buy anything, there is no such need. From there, the path will be relatively quiet. Carefully search the rooms for money and grenades. Passing the oven, you will receive a burning soldier as a gift. Dodge the fiery embrace and move on.

In the next room, more precisely, in the corridor you will meet new opponents. Hefty knights with axes. Try to shoot them exactly in the head, in other places it is useless - the bullets bounce off the armor without causing harm. Before going to the indicated room, look at the map (it is marked with a red circle) and look into the room on the left. After dealing with the soldiers and crossbowmen, take the Red Stone of Faith from the suitcase and the yellow weed that lies in the barrel under the stairs. These actions will not go unpunished, so get a shotgun and wait for opponents.

Look at the cameras in the observation room. Ashley is alive and not even crippled. But this may not be for long, so she needs to be rescued quickly. Take 5000 pesetas from the locker and joyfully run to the merchant. He will gladly sell the Tactical Vest, which reduces damage taken by 30%, for the modest amount of 60,000 pesetas. Of course, it's expensive, but this purchase will save a lot of first-aid kits.

What follows is a form of bullying. There are three dynamites in the aisle. You shoot. Someone dies, the door closes. We are standing. We wait. The door opens. We finish off the survivors, move forward. The door closes. We are standing. We wait. The door opens. A few more enemies. We kill. Closes. We are standing. We wait. We think about eternity. Opens. We kill. Closes. We curse. We wait. We are standing. And so on until the opponents run out. We spit. Take the gem from the box on the left. Let's go.

In the room on the left you will find Brass Pocket Watch, plus there is a typewriter nearby. Then go straight and turn right. At the dead end, find a gem and ammo. There is an incendiary grenade in the left corridor. Now go to the operating room.

To open the door, enter the following combination: blue, yellow, green, green, red, red, red. In the room, take the note from the table and the key card from the corpse. What's with the terrible noise? It's an awakened regenerator, a scripted creation and one of the most hated critters in resident evil 4. If you carefully read the note, then you should know that he cannot be killed without an infrared sight. So, this is nonsense. You can kill.

You need to evenly fire at the body with a shotgun, and the monster will blur into a pile of mucus, leaving 5000 gold as a farewell. Only cartridges are consumed a lot, so if you are short of ammunition, shoot off your leg and run past faster. They call him a regenerator for a reason, the monster will instantly grow new limbs.

Another regenerator is waiting in the corridor. Shoot off your leg and run on. After reaching the cryogenic lab (look at the map to know where to go), use the key to get the Waste Disposal Key Card. Disable the cryogenic machine and grab the infrared scope from the safe.

Use the key card to open the door. Pick up ammo, grenade and use the remote control. To grab the soldiers, you have three attempts. While they did not notice anything, you can crush two at once. The rest will decide that squatting is the best defense against a crane. Disappoint them and go over their heads with a massive piece of iron.

If you couldn't kill everyone with a crane, get ready for the surviving sailors to come running into the room, apparently to give a lecture on labor safety. Having fought off the polyglots, move on. In a small hallway you will find yellow grass and shotgun shells.

Ashley's cell has two guards on duty. Destroy them - small question but how do you open the door? Go to the next room, go upstairs and lay down a detachment of soldiers. Attention: a crossbowman hid among them. Climb down and check the area under the stairs to find Magnum ammo.

Shoot down the crows to get to the treasure, and ride the lift up. The merchant is ready to provide services, buy the necessary items. In the radio room you will see a small scene. Collect ammo and head back. It's time to free Ashley.

A detachment of soldiers is waiting on the stairs, plus a few crossbowmen. After dealing with them, go to Ashley's cell and unlock the door. Turn the corner... This long sub-chapter is over, the girl is back with you. This means that you will have to defend it again, but still it’s easier and more interesting to play alone.

Chapter 5-2

Pick up the shotgun shells, then read the letter that Ada sent. What a nimble girl. Exit the cell and fight your way to the dump (where the crane was used). Go to the edge... it's probably not the most pleasant thing to jump into a garbage can, but there is no other way.

Once at the bottom, pull the lever and immediately turn right. The regenerator, who until now pretended to be dead, has woken up and intends to strung Leon on spikes. Run over the fence and lower the grate. Now you can shoot with a rifle. Use Ashley to push the containers into the water. Get a rifle and wait for the second regenerator to appear.

After reaching the next room, shoot three soldiers and jump down. As soon as you do this, it is not clear where the enemies will jump out from. Shoot back with a shotgun, collecting items in the room along the way. It will be a long battle, so I advise you not to relax and constantly monitor the rear.

When everything is over, go to the control room and hit the doors three times with a steel ball. They will shatter into pieces, which will immediately be used by opponents. Another wave of infected soldiers. After dealing with them, exit the cursed place.

Use the remote control to open the door. Ashley will crawl through the gap and open the door completely. If you want, visit a merchant. To go further, you need to put Ashley at one remote control, and stand at the second yourself. You need to simultaneously press the buttons when the light in the middle lights up.

Take ammo, first aid kit and jump into the back of the bulldozer. I wonder where the presidential daughter learned to operate such equipment? On the parents' farm, not otherwise. There is quite an interesting trip ahead, you need to shoot the soldiers who are trying to get into the body. The TMP is best, but the shotgun does a pretty good job too.

When the truck shows up, fire a burst on the hood. The car will stop. For a while, you will have to shoot back from the soldiers. Then the truck will show up again. Another turn - and a burning pile of scrap metal will go on its last journey.

When the bulldozer stops, jump out of the body, pick up the green grass and climb up. Run to the control room, knocking down enemies with a shotgun that get in the way, and you don’t have to finish them off at all. Once inside the room, pull the lever and go back. If one of the soldiers managed to jump to the bulldozer, shoot him with a rifle. When you are at the bottom, climb back into the body.

When the bulldozer starts moving, take out the machine gun and continue to shoot back. A truck will appear shortly; where to shoot, you already know. And don't be scared when the car rams the bulldozer. So intended. Soon Ashley will lose control, and the car, breaking through the wall, will stop. Still, the presidential daughter did not really learn how to drive.

Collect ammo, grenades, Green Stone of Judgment and exit the room. The merchant and the typewriter are an inseparable couple. When you have made the necessary purchases, open the door.

Chapter 5-3

Ashley has been kidnapped again. As if news or surprise, you might think no one guessed. Especially if you remember that the girl is constantly dragged from under Leon's nose. By the way, there are two bosses at once in this level. Therefore, try to save ammo for the shotgun and the Magnum. Pick up the plan from the table (what a banality, why do villains always leave such evidence in a prominent place?) and exit through the door.

After a short scene, start shooting at the infected. There are few opponents, so you can get by with a pistol. Gather ammo and try to finish off as many people as you can without going down. Especially try to get the crossbowman, he is the most dangerous opponent.

At the bottom, collect cartridges, a grenade and exit the boiler room. Pick up shotgun shells and take the elevator up. In the next area, there is a long cutscene, during which you will have to press the indicated buttons in order to avoid death. Evaluate the level of staging fights, while being horrified by the quality of the video.

When the battle is over, jump over to the other side and go through the door. This moment is a clear mockery of the film. Who saw - he will understand. The first two lasers will have to be run by yourself. The rest Leon will jump over without your help, just press the indicated buttons in time.

In the Saddler's room, pick up the emerald and knock down the Elegant Headress. Then move on. Go down the stairs and see what lies behind it (hint - green grass and a gem). When you reach the merchant, read the note, pick up the cartridges for the Magnum and the red weed. And buy a grenade launcher, it will come in handy.

Pick up the yellow grass and run straight ahead. After the scene, Leon will be in a cage with a large monster. This is the essence of this battle. Dodge the blows of the creature when it jumps down - drive away with shots. At the same time, run around the cage and press the red buttons (access opens as you press). When you press two, the door to the next cell will open. You need to run there in the allotted time, otherwise you will fly into the abyss. Thus, you have to go through three cells.

Grab a grenade, shotgun shells and go outside. Below the soldiers set up camp. Shoot at the barrels to reduce their number. Finish the rest with a pistol. Then collect the trophies and jump into the hole inside the tent. In the tunnel, check the "sleeves" for money and the Blue Stone of Treason. Be sure to record the game and buy a grenade launcher.

Pick up the weed and go forward. When Krauser appears, take out your rifle and shoot him in the head. The commando will soon realize that trying to hit from afar is a bad idea, and will go into hand-to-hand combat. I also recommend using a knife to save ammo. A couple of hits are enough to make Krauser throw a blind grenade and out of sight.

Run straight ahead and search the small hut. Then turn right and walk along the platform, drive away the annoying commando in bursts from the TMP. Having penetrated the hut, collect items, finish off the robots (where did they come from ...) and climb to the roof. Take Piece of the Holy Beast, Panther.

Now you need to deal with Krauser. Having received his share of lead, he retreats away. To get out of here, you need to put the statue on the stove. Go to the opened passage and pull the lever.

The rest of the way, Krauser will not interfere, preferring to entrust the matter to robots. They fall apart from one shot, you just need to be careful to notice them in time. When you get to the tower, collect ammo and Piece of the Holy Beast, Eagle.

The final battle is easy enough if you have a grenade launcher. You need to cope within the allotted time, otherwise the tower will explode, and Leon will die. It is useless to try to break through Krauser's shield arm, it is better to shoot him in the knee. While the commando is standing open, charge him in the head with a grenade launcher. A few more shots from the Magnum and Mr. Krauser is no more. Take the last symbol from the body, the remaining items and exit the tower.

Jump down, insert three symbols and exit the area.

Chapter 5-4

At this level, Mike, the helicopter pilot, will seriously help out. It is he who will cover with fire and destroy most of the opponents. You need to remember the following: when he orders to get out of the way, it is better to hide. Otherwise, Leon will get from a friend. By the way, be prepared that some opponents can slip through under fire and get to your cover, but in general, nothing complicated. And don't forget to search the area for ammo and money.

After reaching the first machine gunner, hide in the tent and wait for Mike to do the job. He will report on the radio that you can move on. After the appearance of a crowd of opponents, run back and hide in a secluded place. Soon it will be possible to continue the path. Having reached the closed gate, shoot down the castle with a shot and jump down. Explore the area and enter the next area.

Here you have to repeat the same steps as in the previous area. When the helicopter pilot destroys the machine gun on the tower, go upstairs, pull the lever and go inside. After passing through the second door, get an embittered machine gunner. Mike can't get it, so carefully remove the shooter from the rifle. It is advisable to change position after each shot so that the enemy cannot aim.

Run to the place where the machine gunner stood, take the money and explore the area. Then pull the lever to go further. It is more difficult here, although Mike will kill most of the opponents, but the last machine gunner will have to be removed from the rifle. Find a good position and with a single shot to the head, finish off the enemy that does not allow you to go further. Collect the trophies and pull the two levers to open the gate.

When you get on the court... well, Saddler, another reason to charge you. Take two emeralds, green grass and go to the next area. Collect items and move on. In the room with the typewriter, pick up a blinding grenade, shotgun shells and yellow grass. Now carefully go to the far left cell. From there, the regenerator will crawl out. Step back to the table and shoot him with a rifle with an infrared sight. Search the cells and leave the room.

Look around the corner carefully. Soldiers. Finish off with a rifle, and when the machine gunner appears, run back. Take aim at the corner and wait for it to appear. Heels of accurate headshots will calm him down in any case.

It's time for an assault. Use a rifle, you don’t have to save ammo, you won’t need this weapon anymore anyway. Once you've cleared the area, climb up the tower and try to use the remote control. In response, a crowd of opponents will come running. Stand in the corner of the room so that the crossbowmen cannot reach you.

The soldiers will climb the stairs and enter through the doorway. Don't feel sorry for incendiary grenades. An explosion in such a crowd can take many lives. And, of course, a shotgun with a Magnum will help. When the attack bogs down, switch to your rifle and take out the crossbowmen.

On the body of one of the opponents you will find an access card. It must be used on two remotes to open the gate. They are in the right and left towers. By the way, there is also a guard, so do not forget about caution. Although what are two or three soldiers after a battle experienced?

After entering the gate and watching the scene, search the rubble and take a closer look at the improvements that the merchant offers. Then go to the door. Four opponents are waiting in the corridor. Having dealt with them, you can relax - you will not meet anyone else. Collect items and go to the laboratory. After a soothing cutscene, Chapter 5 will end.

final chapter

Run upstairs, pick up shotgun shells, yellow grass and a note. Search the merchant's room for items. Now you need to make the last purchase. Upgrade your shotgun as much as possible. If there is not enough money, you can sell a rifle and a regular pistol. If you want, buy a grenade launcher, but you can do without it. Now you are ready, go to the final battle.

The last opponent is so weak that it even becomes uncomfortable. It is perhaps more difficult to fight off a crowd of infected sailors than from the main villain. You have to kill him like this. You hit the eye on the leg (which one does not matter). Run up and get on your back. Leon stabs.

If you have hand grenades, throw them at your feet. The monster will fall from the explosion. Hit with a knife. Wait for it to rise. Throw another grenade. A total of seven hits are needed. If you run out of grenades, use a shotgun, a grenade launcher will work too. Only in this case you will have to run in circles so as not to get hit. When Ada throws a red grenade launcher, run to the bridge and cross to the other side when the green light turns on. Wait for the creature to jump closer and launch the charge. That's all.

Now we need to get off the island. Collect the money and run to the elevator. Climb down and grab Ashley. Jump from the ledge, help the girl get off and get on the jet ski. You need to drive along the underground river and try not to crash, otherwise you will have to replay this section. At first it will be easy, but then the water will rush rapidly, and you will have to accelerate (for this, press forward), desperately maneuvering between the rocks.

But, thank God, it won't last long. A desperate jump, a wall of fire - that's all. Freedom. Sunlight. A fresh breeze caresses your face. For a while, the adventure ended. Leon and Ashley go home.

* * *

However, it's too early to be sad. The main game is over, but the developers have a lot of surprises in store. New character costumes, an extra level of difficulty, a secret weapon, cutscenes from the game, and three awesome mini-games.

Materials taken from the site stopgame.ru

In this part of the passage of the game you will find a new huge location - the Castle. First, visit the castle courtyard - here you can find a lot of useful and expensive things (carefully search each box) and a merchant. If you want the Resident Evil 4 walkthrough to be successful, then you should significantly upgrade your arsenal. First of all, we recommend that you sell all the valuables that you managed to find in the game. Instead, buy a large case and a treasure map of the Castle (it will help you find a lot of valuables). Regarding weapons: it is worth replacing the pistol, sniper rifle (along with the scope) and the gun. Everything else is up to you, but don't forget about new weapon upgrades. A little further you will find a staircase leading to the fortification.

Having examined the area with the help of the camera, you can proceed to the direct passage. To begin with, it is worth destroying with sniper rifle two opponents on the wall. After you go a little further, you will come under fire from a catapult. In total, you need to destroy three catapults, or rather, three shooters. But first, we recommend leaving your beautiful companion in a safe zone. The first catapult can be disabled by leaning against the loophole and shooting at the barrel of fuel, which is very well located next to the catapult.

To determine the location of the second catapult, you still have to go out into the open. When the enemy is spotted, run to the boxes: you can hide behind them and from there blow up the barrel near the second catapult with an accurate shot. To find and destroy the third catapult, go up to the top of the tower where the gun is installed. Almost immediately you will fall under the fire of a catapult - well, at least there will be no problems with determining its location. Take a sniper rifle and kill the enemy charging the catapult with an accurate shot.

Please note that there is no passage further, in order for it to appear, you need to swap the swords inserted into the walls. On the first floor there is a golden slab with a platinum sword in it, on the second floor there is a platinum slab with a golden sword in it. Therefore, transfer the golden sword to the golden slab, and the platinum sword to the platinum. Now Resident Evil 4 walkthrough will once again push you against Louis. Apparently, he is familiar with the virus that you were injected with and, judging by the symptoms, you have little time left. As usual, there are two pieces of news - good and bad. Good - there is an antidote, bad - Louis managed to fall in love with him. The forgetful Spaniard will go looking for him, and you have to continue the Resident Evil 4 walkthrough.

Now, depending on the level of difficulty, the large door (the main door of the castle) in front of you will either be closed or open. Since we describe the walkthrough for more high levels difficulties, then the door will be closed, it does not matter - go to the door next. Be careful - there is an enemy with a crossbow at the top, so try not to stick out too much while gutting the enemies below. After the "bloodbath" is over, don't forget to search the room. Next, you will find a passage with a couple of strong opponents, behind them is a room in which, in addition to a chest with a key, you can find a lot of useful things. Now that you have the key, you can return to the main door of the castle, unfortunately, along the way you will have to deal with a good enemy attack.

After passing through a large door, you will find yourself in the main hall. We must pay tribute to the developers - the hall is really beautiful. But you will not be given time to admire the sights - soon Ramon Salazar will appear - the owner of this castle with his considerable protection. After listening to a short dialogue about the fact that the main character needs to give up and, having sent Salazar to hell, return to the Resident Evil 4 walkthrough. As soon as you walk a little forward, part of the floor will rise and you will see a wall with some missing decorative elements. To open the passage, you will have to find the above items. Well, in the meantime, take a look:

  • upstairs, above the stairs, on the ceiling beam, you can find the treasure;
  • the whole hall is lined with jugs - break and search them all, this will help you get richer;
  • there is a typewriter near the wall - with its help you can save yourself.

Now, in order to continue the Resident Evil 4 walkthrough, you need to move to the door to the right of the typewriter, the second door will be closed from the inside. You will find yourself in a very beautiful room, on the right there will be a door leading to the dungeon - you have yet to open it, but for now move straight ahead. When you see Sadler's painting, keep in mind that there is a cache behind it: to get to it, just remove the painting. There is a note on the wall in the next room - you should read it. Finally, you will reach a room in which there will be two huge horses that emit jets of flame, they block the road and do not give you the opportunity to go further. You need to turn off the flame supply. To do this, take the key to the dungeon that hangs in the picture. Go back to the prison door and open it. Let's clarify right away that taking Ashley with you is not the most best idea, so leave it at the entrance, and go down the stairs to the prison yourself. Below behind bars you will see a prisoner - Garrador. However, he was imprisoned not because of his complaisant nature. The creature will be incredibly vicious and dangerous, but, fortunately for you, blind. As usual, to make your Resident Evil 4 experience easier, here are a few tips:

As a reward for killing the Resident Evil 4 boss, the passage will give you 15,000. In addition, you can also find a useful item in the dungeon. Behind the bars you can find a lever that turns off the flames of the horses. After activating it, return to Ashley. On the way, you will probably have to deal with a considerable number of opponents. The developers carefully left the lamp under the ceiling - by shooting it at the right time, you can set fire to many opponents, but do not hook Ashley. Having finished with them, already together, go to the horses and go further. Having dealt with several opponents (carefully, some have explosives), you will enter a large hall.

In this hall you can again find many useful things - you need to look for them in jugs, do not be lazy and break them all. Once you're done with the search, continue through the Resident Evil 4 walkthrough and head to the room on the other side of the hall. There you will see two platforms - put Ashley on one and order her to stay here, and stand on the second yourself. After that, a lever will appear in the middle of the hall. You will need to switch it, to do this, return to the hall, destroying another portion of enemies along the way. By turning the lever, you will open access to the top - a ladder will descend to you. Climb up a level on it, but be prepared for another attack. Once at the top, first of all, explore the passages to the left and right - they lead to two balconies with jugs. When you're done with the search, move straight ahead. Ashley will notice the handle, which is responsible for the mechanism for supplying water to the hall.

First, break the jugs in the hall, in which there are cartridges, you will need them soon. Go to the wall and give Ashley a boost. The brave girl will start to turn the handle, and you, as you already guess, will have to protect her. Monks will run to Ashley, who seek to carry away the poor girl. If they grabbed her then instantly shoot at the legs of enemies. If they manage to capture and kidnap the girl, then the Resident Evil 4 walkthrough will have to be repeated from the last save. Against the monks above, the sniper rifle worked well.

In addition, to make life difficult for you, the enemy will attack from below, so get ready to fight on two fronts. When Ashley is done with the handle on one side, she will run across the bridge to the opposite side and start turning the second lever. And you will have to protect her again. Finally, when Ashley is done, both platforms will be raised - you can continue your Resident Evil 4 walkthrough. Catch Ashley at the edge of the wall and move on. After going through the door, you will find yourself in a large room. Opposite the entrance there are two statues, one has a gem instead of an eye, get it with an accurate shot. Here you can also find a chest with a grenade and a merchant, which will come in handy - you can replenish supplies and upgrade weapons. There is also a typewriter in the room. But the most interesting thing in this room is the shooting gallery. You will find it behind the door with the image of guns. On the counter you will find the rules of the game. Return to the merchant. He will offer you two types of weapons to choose from - accurate or rapid-fire. The choice is yours.

Come into the range. Ring the bell to start the game. Further, everything is simple: destroy opponents and do not hurt Ashley. After each round, time will be given to recharge. Complete all the rounds to get a very valuable prize from the merchant - 15,000 and 6 Resident Evil 4 figurines. You can spend a little time and look at the figurines received, each of which also has a soundtrack. After playing with the figurines, continue with the Resident Evil 4 walkthrough. Go to the passage that is behind the typewriter. Ashley will become ill, Leon will try to help her, but the girl will go crazy and run away. Leon will try to catch up with her, but the peaks that rise from under the floor will not allow him to do this. Having reached the wall, Ashley will fall into a trap. And the main character will have to look for a way to get to the girl and rescue her from captivity. Well at least, now she will not get underfoot!

RESIDENT EVIL 4 Walkthrough - CHAPTER 3-2.

So, you need to find a way to save Ashley. But first you have to listen to Salazar's self-praise. Please note that the castellan released some "insects" into the sewers. Go back, turn left and go down through the hatch. Welcome to the sewers. Here you will find a new type of enemy, which Salazar dubbed insects. Let's start with the fact that the enemy is invisible. In order for him to lose his disguise, you need to hit him with a shot from a weapon. The creature is able to climb walls and ceilings, jump from a distance (press the action buttons), splash acid and capture the main character in a close embrace.

Resident Evil 4 walkthrough leads you to a flooded sewer area. To be able to get there, go to the corridor on the left (be guided by the light bulb). Part of the passage will be littered with debris, so you will need to go around it through the camera. Once in the room, turn on the faucet (the water from the flooded area will begin to decrease rapidly), carefully search the room and take the treasure in the chest. It can be greatly improved by adding multi-colored stones.

Return to the previously flooded area. Get ready to face four insects. Get down downward to the dried-up collector, beat out a lattice and lift a precious stone from water. Further, moving straight, you will reach the moving knives. In principle, it will not be difficult to pass this place - watch the shadow of the knives and pass / jump when nothing threatens you. Don't forget to take the jewel that is in the corner. Climbing the stairs and passing through the door, you will again find yourself in the central hall of the castle. In the previous chapter of Resident Evil 4 walkthrough, you could observe the preparations for a strange ritual. Now the ritual is in full swing and the participants just don't seem to notice you. Well, worse for them. While on the second floor, throw a grenade at the very center of their gathering. The first step is to kill the leader in red, who can survive after a direct hit by a grenade. Then continue shooting his henchmen. Having finished with the beating, go down to the place of the ritual and collect everything useful and precious that you can find (special attention - on the leader in red).

Continuing Resident Evil 4 passage, you will fall into a small ambush. On the opposite side there will be well-armed enemies, including those with crossbows (they must be killed first), as well as the leader, who will hasten to retreat. Having dealt with the opponents, turn left at the end of the corridor - you will find yourself in a room that is quite rich in value. Climbing up to the second floor of the art gallery, get to the area without railings. Before you jump down, shoot the barrel, which will significantly reduce the number of opponents. Jump down and finish off the survivors, the leader will run away again. On the first floor, next to a closed door, you can find a room with very valuable contents. When finished, continue chasing the leader, go up to the second floor. Run into the room on the opposite side and fire your gun at the main enemy. Be careful, there is a monk with a shield nearby, but your main goal is to kill the leader without letting him get to the turret. A good and accurate shot from a gun can knock him down and it will be easier for you to finish off the enemy. You can also use a sniper rifle.

If, nevertheless, the ringleader ran to the machine gun, then get ready for a delay in Resident Evil 4 passage - you will have to neutralize the annoying enemy. Since the machine gun fires quickly, it will not be easy to avoid getting under his turn. It is best to attack at the moment when the leader will reload the machine-gun belt. In addition, you can try to run behind him. Sooner or later, you will be able to kill him. Search the corpse to find the key to the closed door. Also search the second floor, using the key, open the previously closed door. Now you can proceed to a new section of the Resident Evil 4 walkthrough.

You will find yourself in a room with a small puzzle. Before solving it, take away the valuable stone inserted instead of the scarecrow's eye. Come to the pictures. There is a small clue next to them - you need to pick up such paintings so that total quantity deaths (dead people in the paintings) was six. There are several correct combinations. You can immediately solve this puzzle by clicking on the scoreboard 1-4-3-2. Be that as it may, go through the opened passage and you can continue the Resident Evil 4 walkthrough. You will again meet with the hated Salazar. He apparently seriously decided to get rid of you, as he will set a considerable number of his minions on you. Fortunately, you are not used to such problems. However, I advise you to pay attention to the following features:

  • the room will be immediately closed with bars;
  • a new type of enemies will appear, armed with deadly bazookas - it's better not to get shot;
  • the enemy will receive reinforcements in the form of monks armed with crossbows for quite some time.

Sooner or later, you will be able to destroy all enemies. On the second floor, find a white door, behind it, on the right, is a red button. Do not be afraid, she will not destroy America, on the contrary - she will give the key to the further passage of Resident Evil 4 - a chest will appear in the center of the hall. But it's not that easy to get to it. There are two more doors on the floor. Behind one of them you will find a jug, break it, there is another button under it. By clicking on it, you will "give a ladder" to the chest in the center of the hall. Use the second door and go down to the first floor (there will be a yellow plant nearby). Use the ladder and take the contents of the chest. This is one of those decorative elements that is missing from the wall that went up during the first meeting with Salazar.

After you take this piece of the puzzle, all the doors will open and you can continue the Resident Evil 4 walkthrough. Use the white door to leave the rather boring hall. Soon you will be able to save and after passing through several rooms you will be able to find yourself outside the castle. However, before you exit, knock down the gem under the ceiling. Once outside, destroy as many crows as possible near the fountain and collect the valuables left from them, also look into the fountain itself. Ignore the closed door and well-placed window (you will be able to get into the ships a little later, when you are alone), but for now, it's better to inspect the boxes and barrels.

Further Resident Evil 4 passage again depends on the difficulty level. If you have selected a low difficulty level, then the door leading to the room at the end of the path will be open. If higher, then you will have to visit the labyrinth. Salazar will kindly wish you a speedy death, relying on his mutant dogs, which are very numerous in the labyrinth. Ignore his words and, taking a gun in your hands, boldly step into the labyrinth.

Here you need to find two pieces of moonstone. Both parts are located in fountains in different parts of the labyrinth. Use the map not only not to get lost, but also to find numerous treasures hidden in the depths. Along the way, you will meet mutant dogs more than once, but a good shot from a gun right in the face in most cases will help solve the situation. Having reached the first fountain and having obtained the first part of the key, go up the stairs to the second part of the labyrinth and look for the fountain again. Having obtained both parts of the key and collecting all the treasures in the labyrinth, return to the closed door - you can continue the Resident Evil 4 walkthrough. However, the path will be far from safe, however, you did not count on anything else.

Soon you will reach the closed door, use the keystone and get ready to meet the girl of your life - Ada Wong. The protagonist and most of the players considered her dead after she fell off a cliff in the second part of the game. However, she is alive and well. She will, at least, take part in the 5th and 6th parts of the game. In the meantime, watch the meeting and farewell scene. Ada Wong will disappear through the window, leaving the protagonist in deep thought. This completes this chapter.

RESIDENT EVIL 4 Walkthrough - CHAPTER 3-3

After Ada Wong left you, it's time to return to the passage of the game. Judging by the setting, you are in Salzar's bedroom. Search the room and then go into the next one - you will see a merchant. Take an expensive jewel in the closet and sell it to the merchant. Make the necessary upgrades and purchases. Exit the room and enter the next one with a typewriter. Now the Resident Evil 4 walkthrough has brought you to a richly furnished dining room. Be careful and carefully search everything around - you can find a lot of valuables, also do not forget to break the jugs. Get to the end of the dining room and along the long corridor on the right, reach the door, open it - take the treasure in the left vase on the chest of drawers, cartridges, gem. When finished, return to the dining room.

At the end of the dining room is a passage blocked by a grate, next to it is a counter with a bell, call, a picture will appear. Behind her is a bottle of wine that you need to shoot. This action could be guessed if you carefully examine the paintings with inscriptions. But it is not important. From the shot, the bottle will break and the wine will fall on the picture. After that, the grate that closes the passage will rise and you can go further. You will enter a new room. In the middle of it is a chest. But that would be too easy. When you approach the chest, you will realize that you have fallen into a trap - a cage will fall from the ceiling, and with it Garrador - a blind monster from the dungeon and a monk. In addition, for complete happiness, the cage will be surrounded by monks, some of whom will use crossbows. Fighting Garrador in an enclosed space under crossbow shots is not the best idea, so shoot the cage lock first. If you act quickly, you won't get any damage. Run outside and give the local monks onlookers the last spectacle of their lives. Once you're done with them, you can return to Garrador. The creature can leave the cage, or it can remain in it, but be that as it may, the principle of the struggle remains the same - shoot the bag behind your back. After finishing the fight, take the treasure from the chest, break the glass in the booth nearby and take the grenade. Leave the room through the second door (through the first you got inside). Drive straight ahead and the Resident Evil 4 walkthrough will take you to the museum.

Since you will find yourself on the second floor of the museum, you can easily destroy the opponents who are below, and only then jump off. Before you activate the lever, collect all the useful things around. By pressing the lever, you will activate a mechanism that will allow you to raise the floor and create a bridge that can be reached by stairs. Be vigilant - monks will try to surround you from both sides. To prevent this from happening - shoot the oil lamp above the bridge - you can get rid of a couple of enemies. After finishing with them, continue the Resident Evil 4 walkthrough and go forward along the bridge, enter the door, then climb the stairs, go through the corridor and run into the merchant. The first thing worth buying is a huge case - it will allow you to collect much more treasures. If you wish, you can immediately re-arrange the ammunition to clear the place.

Now you need to return to the bridge and turn right. Be vigilant - a monk with a crossbow can lurk nearby. After going a little further, jump down and methodically destroy the opponents. Soon you will be able to get to the most pleasant, in our opinion, part of the museum - the exhibition of weapons. Break the glass and start collecting deadly contents. Be sure to take a bazooka - the only shot that is in it will help you a lot in the battle with the boss. But more on that later, but for now, having finished a pleasant collection, continue Resident Evil 4 walkthrough. Nearby is a staircase - you go there, breaking the lock with a knife, you can go further, then cross the bridge again and leave the location through the door. Next you will find one of the saddest scenes in the game.

RESIDENT EVIL 4 WALKTHROUGH CHAPTER 3-4

Unfortunately, Louis is dead, but if you don't want to suffer his fate, you need to continue. First of all, search the body of Louis, then the room - behind the map with the image of Lord Sadler you can find gold, and in vases - valuables. Go straight - below you will see a chained Ashley. CAREFULLY and CAREFULLY use your sniper rifle to aim at the left/right clamp attachment and fire, then repeat the operation with the remaining clamps. Ashley will then be released. You can't meet yet because you're on different floors. While Ashley will sand you on the first day, the monks will burst into the room where she is located. Don't let them take the girl away - quickly open fire on the enemies and destroy them all. We recommend that you use a sniper rifle and shoot exclusively at the head. First of all, it is worth destroying the "crossbowmen" and the leader. When all opponents are defeated, the girl will approach the leader and take the key.

Now Resident Evil 4 walkthrough will change somewhat, because this section of the chapter you will have to play as Ashley. The girl, unfortunately, does not possess either Leon's physical strength, or his combat skills, or accumulated weapons. All she has is dexterity and ingenuity (well, a flashlight, but more on that later). Ashley can deal with opponents and dangerous situations in two ways - either flee or kill using improvised items.

When starting to play as Ashley, first of all, search the room and save. In addition, yellow grass can be found nearby. Then, going a little further, you will meet the first enemy. As we said above, you can either run away or try to neutralize the enemy. Let's talk about the second method. In the room where you will meet the enemy, there are several oil lamps. Approach one of them and wait for the monk to approach, using the action buttons, throw a lamp at him. The monk will light up, but will not die, so you will need to repeat the operation with another lamp. When the enemy is defeated, you can search the room - you will find at least green grass. You can leave the room by lifting the grate with the lever, or by choosing to crawl behind the table through the hole in the wall.

In the next room, you will again stumble upon a monk, but you are already well aware of the methods of dealing with him. In this room you can find quite a few useful items, including in cabinets and drawers. The only passage further will be blocked by two bars that can be lifted using the levers on either side of the door. As a result, you will find yourself in a corridor. You need to explore the room on the left side of the corridor - you will find some valuables and a note. In the drawer of the table you can find a useful item, and on the chest of drawers - a jewel. Your goal is the big picture. Judging by the draft from under the painting, there is a secret passage behind it. But to open it, you need to use the mechanism, one part of which is missing. That is what you have to find.

Exit the room and look for a door on the left. You will enter the dark part of the castle complex. The flashlight that Ashley suddenly has will help you a lot. To continue the Resident Evil 4 walkthrough you need to solve a small puzzle with bars. First, turn left, there is a passage further under the table, move to the end of the narrow corridor until you find the button, the grate will rise, follow it, you will find another button that will raise the grate near the door. On the fireplace, which is located nearby, you need to take a sign. Return to the passage near the door. Near it there will be a cabinet that needs to be moved in any direction. Behind it you will see a niche with another button, by clicking on which you will open the passage to the new - second door and at the same time close the passage to the first button, which, if you took the tablet, you no longer need at all. Move to the now accessible door.

Having strayed in the dark, you will reach a closed door. It is behind her that the key to further Resident Evil 4 passage is located. But first you have to open the door. And to do this, solve, probably, the most difficult and lengthy puzzle in the entire game. To create it, the developers took classic game"Fifteen" (en.wikipedia.org/wiki/Fifteen). Only, fortunately, there are only nine squares, one of which is with you (it must be inserted last). Next to the door is a symbol, which you must lay out of the squares. Use the free square to move the squares. When the drawing is ready and only one element is needed, insert the plate you found. Solving this puzzle will take a lot of time, so if it doesn't work out, ask someone to solve it for you. But we are just SURE that you will definitely cope.

Cheat Codes Complete walkthrough Resident Evil 4 for PS2.

Chapter first.

So, before proceeding directly to the passage of the game itself, I would like to focus on some of its aspects. The whole game you play as Leon Kennedy, a former green policeman, and now a hardened employee working for the good of America, and sent to find the president's daughter, whose traces of disappearance end in a small village somewhere in Spain.

You can forget all your previous experience of playing past RE series. Management has changed, the camera has moved behind the back of the main character, zombies are no longer zombies, but smart, thinking and able to plan their actions creatures. The atmosphere is developing rapidly, so you always have to be on the alert, even watching screensavers. Peaceful wandering around the neighborhood, which was so common in early REs, will not give any results here. Look around more often, at least in search of secrets, since they do not roll under your feet, but most often hang somewhere under the ceiling or on trees. In general, do not relax.

So, having gained control over the character, admire the beauty of the graphics and step forward. Practice aiming on the crows, which, by the way, often drop very useful things. After mocking the animals, go ahead and see a big house. Feel free to enter it, despite the not entirely affirmative screensaver. After going inside, you will be met by a seemingly quite normal Spaniard, but as soon as you show him a photo of Ashley, he immediately grabs an ax and tries to kill. Effectively bouncing to the side, Leon will successfully group and aim at the ghoul. He will stop at all requests, the obsessed will not pay any attention. Here you will get the opportunity to deal with him. Shoot in the head, and in the future, also try to hit the enemies in the head, since this is the most vulnerable part of them. Some can be killed with one shot. After killing the zombies (I will call them zombies, because they are still not people and really want to try a piece from you), go to the stairs and turn right. You will see a pile of bones and skulls eaten by worms. Then run to the second floor and take the ammo for the pistol. See the window. Approaching him and pressing X, Mr. Kennedy will break him, and in flight, doing somersaults, he will land very successfully on the ground. After landing, you will immediately be attacked by two zombies. If you hit one of them directly in the head, he will turn away and you will have a few seconds to approach him and properly charge the negligent in the head. This technique will be very helpful in the future, as it allows you to temporarily immobilize all the zombies that are in the radius of Leon's leg. And it must be said that the radius is not small. After killing the zombies in practice, you can walk to the river where you started from and admire the fallen truck, or you can ignore it and head straight along the path that leads to a small hut. Entering it, break all the boxes with a knife (L1 button), and take 2000 gold and green grass. You can save. Plaintive dog moans indicate that somewhere nearby is a dog. Go ahead, shoot the crows and take what's left of them. Release the poor animal from the trap, do not pass by. Having given free rein to the dog, it, apparently, will hide in the forest thicket with joy, and you will continue on your way. Going down from a small hillock, you will see four trees, on two of them stretch marks are placed. Carefully passing by, climb up the mountain, after which one of the representatives of the local village will already be waiting for you there. Having dealt with him, go forward along the path until you run into another hut, in which three herbs and a very nice sight will be waiting for you: apparently one of the villagers did not want to obey the local newly-made laws, in return, the locals nailed, no, grafted her with pitchforks to wall (sorry for the pun). Coming out of a small house, called a hut, head further. Encounter two zombies, end them known way and keep moving on. After crossing the bridge, you will see three collective farmers on the hill, but it is useless to shoot at them. So don't waste ammo. When they see you, they will immediately drop all their business and run in the direction of the village, probably to notify everyone else that you are approaching. Going further, you will again see a small house, but do not go into it, because there is a farmer with a sickle waiting for you. Having outwitted him and shot him, even before he has time to notice you, go into the house and break the boxes. Take everything useful and head to the gate. After opening them, you will find yourself in a new location. Walking a little ahead, look through the binoculars. See your cop buddy you were in the same car roasting over a fire. However, promptly these zombies pulled him out of the car and dragged him to the village. Having seen enough of the peaceful life of these people, it's time to take action. Run forward, shoot a couple of zombies along the way, run into the house, to the left of the fire, the entrance of which is behind a small fence. Once you're inside, move the closet to the window. This will slow them down somehow. Under the stairs to the second floor, break the barrels, and take pistol cartridges from the chest of drawers. And most importantly, try not to procrastinate. Zombies take the amount and rod from all holes. So quickly go up to the second floor. After breaking the glass, take a grenade from there. And jump out through the next window to the roof. Turn around after the jump 180 degrees, start zombie shooting. Soon a madman with a chainsaw will climb out the window behind you. Run to the left and take the shotgun. Having reached the end of the roof, you will find yourself in a place where you can only be reached from one side and this side is well shot through. The lumberjack will not keep you waiting long, however, like all your other friends. As soon as he appears around the corner, shoot him in the head. In principle, the matter is not so easy, but for killing him, you will be given 10,000 gold. When you're done with him, a second wave of zombies will be sent to you, which is much easier to deal with, since there is no lumberjack in it. By the way, on the roof from which you shot zombies, you can take a red gem (Spinel). Jump off the roof and run into the house opposite, but with a gun. Break the barrel to the right of the entrance. Then move a chest of drawers up to the door to delay the crowd. Knock the lock off the door and enter the room. There, take everything of value and wait for a new batch. As soon as they break the door, they will immediately move towards you. If one of them grabs you, then immediately begin to turn the left analog stick of the joystick left to right. If everything is successful, then Leon, like a real action hero, will blow off the ghoul's head or knock him over to the ground, otherwise, you yourself will be knocked over to the ground. Move back more often, move, in other words, do not stand still. Use a shotgun if you need to, but this is best done when five or six zombies are closing in on you. The shotgun has a very small spread, so it has the ability to hit multiple targets. Also, do not forget the indicator of your own life. Having killed the second galaxy, everyone will instantly forget about the main character and go to the call of the bell. Leon will be left alone in an empty village. This battle kind of prepared you for the dynamic gameplay . When you are alone, you can safely explore the area for various interesting things. After climbing the bell tower, take shotgun cartridges. Then, run through the stable, break the box and find the yellow grass. She will be needed later to upgrade Leon's life by combining it with red and green grass. Behind the house where you ran first, there is also a box. Breaking it, you just get the red herb. You can combine all three herbs, but you shouldn't use them just yet, as it's best done when your life is almost at zero. Thus, you will not only make up for its loss, but also increase its limit. Thus, at the end of the game, your life will be doubled. Having collected everything valuable in the village, head to the path, to the left of the bell tower. On the way, look into the hut, there is a box of gold. Come in the gate. Once in the next location, shoot the blue medallion, thereby attracting the attention of the farmers. They will drop their business and rush to fight you. There are not many of them in this location, so there should be no problems with shooting them. You can save your progress in the house next to the well. In this well, by the way, take the medallion (Dirty Pearl Pendant), after shooting it. You will see the second blue medallion if you look at the roof of the large barn. After shooting at the medallion and passing through the barn, the third medallion will hang on the tree. Also to the right of the horse drinker is a Gold Chicken Egg. After going back through the barn, go into the house, break all the drawers there and open two bedside tables. Rise to the second floor. There are pistol cartridges in the nightstand near the window. After taking them, jump out through the window and after passing two steps forward, jump down. Thus, you will find yourself in a corral, where there is a box with a beer mug (Beerstein). To exit back, move the closet from the aisle and go up to the second floor again. After rising, turn around and see another blue medallion. After jumping down, run around the house from the other side and look up. Under the visor you will see the fifth medallion. And again rise to the second floor and jump out through the window. But this time, run to the left and all the way. The sixth medallion is spinning in the mill, and the seventh is barely visible above the large wooden gates. Having knocked down seven medallions in this location, we head to the next one. Go not to the large wooden gates, since you still won’t be able to open them (yet), but to the usual wooden ones. Once in the next location, go forward. Do not notice that it is too quiet around. Going forward, the silence will be broken by a huge boulder that smart zombies will throw at the main character. Press the X button as quickly as possible. The faster you press, the faster Leon will take his feet away from the rolling boulder. This action will last five seconds, and then at the end of the run you will need to press a combination of buttons (either L1 + R1, or square + X). What exactly, it is not possible to say, since the combinations vary with different attempts. Either way, be prepared to click one of the two. Having done this, Leon will roll to the side, not allowing himself to be pinned down. When he recovers from what happened, you will regain control of the hero. There is a tunnel in front of you. Enter it and shoot the stones stuck to the ceiling (Spinel). By the way, they can be sold to a merchant in the future, at 2000 per stone. After passing the tunnel and exiting from the other side, you will find yourself in a location where the hated zombies will throw explosives at you. Do not stand still, but move all the time, while looking under your feet, because there are traps all around. Kill the zombie standing near the house and quickly run towards it. Run around the house on the right side. And without climbing out the window, kill the ghoul right in the head. If he has time to light the dynamite, then it is even better, because he will not have time to throw it, and after killing him, the dynamite will explode and hit the other zombies. Get in the window and shoot the others. After killing all the zombies in the house, go to the boarded up door and kill another one through the hole in it. Exit through the same window through which you entered and run to the beginning of this location, that is, to where the tunnel ends. You will see a hastily put together house with a stretch inside. Shoot for the stretch. It will explode, and the boxes will crack from the blast wave. Approach a large house with a porch. If you do not enter it immediately, but go around on the right side, then you will stumble upon a box, and there are 1000 gold in it. Look up. There is a nest on one of the trees. Shoot him and a red stone (Red Catseye) will fall off him. Having taken the wealth, go into the house. On the table, take the cartridges for the pistol, and there is gold in the nightstand. Save. You should not run briskly around the house, because there are stretch marks in the corridor and in the room. After destroying them, take the money from the table, and green grass in the nightstand. Move the cabinet blocking the way further and go, ignoring the strange knock. Turning the corner, you will see a cabinet that is shaking suspiciously. Open it and the Madrid policeman Luis Sera will fall out. Your peaceful conversation will be broken by a huge bald big man, with whom you will also have to fight later, but now fate decreed otherwise. Leon's attempt to measure strength with him turned out to be a failure. As soon as he swung at him, he instantly cut down his attempt. As a result, our hero is on the floor. And that's where the first chapter ends.

Chapter two.

Leon is injected with the virus and wakes up handcuffed with Luis. Back to back. Be sure to watch the screensavers in RE4. Not only do they help to understand the plot, but in terms of their entertainment they can be compared, perhaps, with metal gear Solid 3. After meeting Louis, Leon shows him a picture of Ashley. Oddly enough, Louis is aware of all the events that are taking place here. The conversation is interrupted by a zombie bursting into the room with an ax to the advantage. Remember my advice to be on the alert, even when watching cutscenes? Now is just the time to remember it. You have two options, either click on the combination of buttons displayed on the screen, or ... kranty. There will be more moments like this. So, by pressing the right buttons, Leon and Luis will move aside, and the farmer (probably with a hangover) will hit exactly in the center, thereby freeing the policeman and the main character from imprisonment. He will try to hit with an ax again, but it was not there. Long-legged Leon will throw a ghoul over himself, and he, hitting the wall, and then the floor, will break his neck. Louis will give a fuck, and we, having gained control over the character, go further.

Chapter three.

Approaching the nightstand, take the green grass from there (Green Herb) and go down the stairs. Under the stairs in the toilet, a zombie is waiting for you. Looking around the house you can find useful things. Save and go outside. There you will find an old familiar lumberjack and two farmers. Get your shotgun ready and go for a proven tactic. Also, do not hesitate to use grenades, especially when the atmosphere is heating up around. Going forward, you will see a nest on the tree, from which a stone (Spinel) will fall out. Going further, go into the house and kill the obsessed collective farmer. There is also a box with green grass. Go forward and the next batch will be waiting for you at the gate. Opening the gate, you will find yourself in an already familiar village. After meeting some pretty strong resistance, fight your way to the chapel and use the Insignia Key. After entering the chapel, save. You'll also find handgun and shotgun ammo here. Move on. Shoot down the lamp with an accurate shot and get a Spinel. Open the hatch. Get down to the dungeon. After passing along the corridor to a small cave, shoot at the lighting lamp. With her light, she will illuminate the cave, and you will see several glowing points on the ceiling. Two of them are stones (Spinel), and the third is a hairpin (Elegant Headness), which can be sold to a merchant. After collecting these things and going a little further, you will meet the merchant again. Sell ​​him the accumulated treasures. Once you've made a good deal, move on. When you reach the stairs, go up. Outside, go forward until you reach a church with a graveyard. There you will be attacked by a small number of zombies. There are crates in the hut. Having collected different things, you can transgress to shooting the remaining blue medallions. The eighth medallion hangs on a tree near the hut. Ninth on the tree, in the cemetery. The tenth is also in the cemetery, only a little to the left and above. After collecting the blue medallions, head to the house here. There you will be met by three farmers, one of them with explosives. Be ready. The eleventh medallion hangs on a tree to the left of the entrance to the house. Having run around the house from the other side, you will again stumble upon local residents, as well as a very strange puzzle, the pattern of which I did not understand. Don't scold me too much. There is nothing too valuable in it, but only a green stone. Twice I solved it by typing. If you want, you can just close your eyes and press the buttons until you turn blue. Or try to understand its regularity, which I just did not succeed. Looking under the visor of the house, you will see the twelfth medallion. Walk along the fence until you reach the boardwalk. The thirteenth medallion is located above the entrance to the small house. The fourteenth hangs under the boards, and you can shoot at him by jumping over the first flight and turning 180 degrees. After knocking him down, go into the closet and take the document (Closure of Church). There is a box next to this book, breaking which, a surprise awaits you: the snake is inside, so as soon as you break it with a knife, do not lower L1, but stab it again. Thus, you will kill the snake, which has not yet had time to rush at you. After finishing in the closet, move on. Stopping in front of the second flight, look down and slightly to the right. There the last fifteenth medallion hangs. Jump over the hole and forward. When you reach the wooden wall, go through the door. Go ahead and see a whole flock of crows sitting around. If you hit the center with a grenade, you will get a lot of interesting things. After collecting all the good, open the double door. Don't go down the stairs just yet. In the closet, take the cartridges for the pistol and the shotgun. Go further along the narrow gorge. A huge boulder will be thrown at you again. Press on X. Having escaped from, in the literal sense of the word, his death, Leon will find himself in a swamp with wooden decks. There are zombies waiting for you. They set stretch marks all around, so there is no need to interrupt their run when, not noticing anything around, they run straight to the stretch. Such an explosion can kill several enemies at once, and you will save ammo. So, having reached the closet, take everything useful from the boxes. In one of them, by the way, a snake is waiting for you. Jump into the water. Go forward, shooting the farmers. Go around the second plank array on the right and find yourself at a dead end. Look up. There is a nest on the tree, and an Antique Pipe will fall out of the nest. Go ahead and look into the closet. There you are waiting for a snake, zombies and ammo. Get out and move on. Open the big wooden gate. Turn left at the fork. Having reached the cliff, you can see how your second friend is thrown into the water. Return to the fork. This time go towards the lake. On the way, knock down another gem (Gold Bangle with Pearls). Once at the lake, look into two closets. There is something to enjoy there. Get on the boat and swim forward. Soon you will meet with the inhabitant of the local reservoir: a huge waterfowl monster 20 meters long. So the anchor from Leon's boat will catch on the fin of this fish and the boat, together with the main character, will begin to wind. Having gained control over the character, after an impressive plot insert, immediately join the situation. The boss is complicated by the fact that he can devour you with one bite, therefore, once in the water, start hammering on the X button at the speed of a cheetah so that Leon swims to the boat as quickly as possible and climbs into it. And in order not to be in the water, you must adhere to the following rules. When a fish swims in the lake, throwing harpoons at its scaly back will not bring proper results, so you need to throw a harpoon when it has disappeared under water and emerges with its mouth open at you. Also, be careful when swimming on her tail on the lake, as the trees are not a hindrance to her, and they can pretty much damage you. The reptile also has such a trick: it disappears from sight and disappears altogether for a few seconds, but then, with renewed vigor and acceleration, it starts attacking you from afar. Here you need to aim more precisely, and get into the very middle of her throat. By sticking to this tactic, you will defeat the boss without much effort, and besides, with minimal losses. This ends the third chapter.

Chapter Four.

Take your honestly earned 15000, and also look around, you never know what you missed. Check the map and go to the place indicated by the red dot, that is, to the church. As soon as you find yourself at the fence of the mansion, be extremely careful, as dogs are waiting for you there. These critters are damn dangerous because of their speed. They rush at you with lightning speed, and the ideal option would be to kill them before something like this happens. After killing three beans, insert the Round Insignia into the door of the mansion. The door will open. Approach the altar. There are ammo. Go to the wall on the left and climb the stairs. Going forward, you will run into a grate that prevents you from going further. We must look for another way. Go to the place where you can jump on the hanging chandelier and press X. Leon will jump on it. And when it is on the other side, then press X again and you will be on the other side. Approach the control panel. There is a puzzle to be solved. Press R twice, G three times and B once. Then press the Combine button and the puzzle is solved. You pass in the opened door and you will see there... Ashley. At first, she is not particularly happy with the intruder, but realizing that Leon is not a zombie, she willingly agrees to go with him. Now you are responsible for two lives: for your own and for Ashley's life. Examine the room and go down the stairs as you went up. Catch Ashley below and watch the plot insert. Learn a lot about Sadler's plans for Ashley. This is where the chapter ends.

Chapter five.

Look around the room for useful items. Go out into the street, where a dozen workers and collective farmers are already waiting for you. You can deal with them in one effective way - shoot at the barrel located in the cart. It will light up and the cart will go straight for the zombies. Do not dig a hole for others, you yourself will fall into it. This is what smart farmers have just demonstrated to us. After the explosion, one or two zombies may remain, but it is no longer difficult to cope with them. Take everything left of them and move on, also look into the closet along the way. On the tree, next to what looks like a gate, there is a nest, Spinel will fall out from there. When you come to the descent into the tunnel, knock down another nest on the tree. Get down and move on. Sell ​​everything you have to the merchant. When you reach the stairs, go up. Once again in the chapel, you can save. Go outside and follow the path to the right. Be extremely careful. There are traps around and it is raining, which makes visibility much worse. If suddenly Ashley gets into one of them, then she urgently needs help to free herself. Watch your step and don't forget to shoot the zombies. When you reach the gate, open it and go to another location. Having reached the house with a ladder up, enter it, but be on the alert, as there are also traps set up there, just like in the previous location. Climb up the stairs and climb out through the window onto the wooden decks. But this time, run to the large wooden gate on the left side. Leon will be able to lift Ashley, and she will climb over to the other side, and there she will open the lock. The path to the next location will be cleared. You will meet the merchant again. I advise you to patch your pistol well, although you can also do without an upgrade, but then you will have to work hard to cope with the abundance of enemies in the future. Going further along the bridge, you will witness a not very pleasant cutscene. You will be surrounded on all sides, and the only hope for salvation is a small two-story house. Running into it, you will meet ... Louis, who will help you in this battle. Having gained control over the character, immediately close all the windows with cabinets. Move more often and run from one window to another. Farmers will shove from all holes like cockroaches, so be careful. There are a lot of them, and by this time you should have accumulated enough ammunition. Gradually move to the second floor, and together with Louis you will still be able to defeat the crowd of zombies. After recovering your breath a little after the fight, continue on your way.

Chapter six.

Heal if necessary, and approach the door control mechanism. There is a merchant next to him. Go to the closet next to him and read the "manual" about two roads. Everything that is written there makes sense, because you are faced with a choice: which road to take? If you go to the left, you will encounter mad old woodcutters (I apologize for my inaccuracy in the name), and if you go to the right, you will deal with El Gigante. Personally, I would prefer the second, because it is better to fight once, but well, than to shoot zombies. But it's up to you, no matter how there may be problems with killing either one or the second, you should not have the second, since the tactics of the struggle are described above. The only exception is that in the first case, the woodcutters are stronger than the mad ones with chainsaws, and in the second case, with El Gigante, you will not have an assistant dog. Before the fight, I recommend upgrading your weapon, it is best if it is either a shotgun or TMP. So, having passed one of the paths (or maybe two in turn, in which case the number of values ​​will double.) You will find yourself near a giant gate that does not open. Nearby is a merchant and a house with various interesting things . In any case, all roads here lead to a cradle that will take you to the other end of the gorge (see map.). On the way, farmers will mark you with their sickles, and some will even jump right onto the roof. Do not give reptiles even attempts to such actions. And Ashley, in return for each dead zombie, will bend her fist for you, it looks very nice. After leaving the cradle, head to the control room. There, take valuables and go down the stairs. Come into the cave. There, zombies with explosives are already waiting for you. After dealing with them, go further until you reach the chest. Open it and get Yellow Catseye. Go back to the stairs and go down one flight below. The merchant is waiting for you there. Pump up a couple of points of the weapon that you have left and go ahead. You will find yourself on a dark road. Look around and go straight. Too quiet again. Approaching the large barn, observe a very interesting plot insert, where Leon, finally, taught by bitter experience of trial and error, will nevertheless be able to breed the Big Chief for a fight. He will be able to breed, but the fate of fighting with him falls on our gaming shoulders. So, the process of killing this boss is to first deprive him of the ability to walk, and then completely live. Therefore, first shoot him in the waist, preferably with a shotgun. Try to move more often and aim more accurately. Climb to the second floor of the barn, because it is much more convenient to aim from there. Having deprived him of one part, he will finally become brutal and, like a spider-like creature, will climb the bars and beams, trying to get you with his claws. Your job is not dusty, but that is, wait until he swings before delivering the final blow, and properly discharge the entire clip, or shot, in his face. Well, it depends on what you use. Having repeated this action several times, he will not stand it and give up, and at the same time he will give you his eye, which must be attached to the scanner on the gate. In principle, this boss is not as difficult as the previous ones. The most important thing here is to pump your weapons well before the fight. Having dealt with him, jump out of the burning barn, not forgetting to raise your eyes. Go back to the gate and scan the eye. Hear a distinctive sound. Go to the next location. Move forward carefully. Soon you will see a truck coming towards you! Take a shotgun, as it has more spread, and shoot at the driver. The truck will lose control and fit into one of the trees, falling on its side along the way. But do not relax, because as soon as you pass behind it, a whole crowd of hungry ghouls will fall out of the body. Turn around and start the total shooting. And watch out for Ashley, or she might be dragged away. From the body of the same truck, by the way, you can take a piece of gold. After showing these reptiles who is the boss here, head to the castle. Another crowd will chase after you, but Leon and Ashley will realize that it is useless to fight and open the bridge, leaving the hungry zombies without dinner. End of chapter.

Chapter seven.

You are in a castle. Look around in a new place. There are many boxes, barrels, a chest and a merchant around. In general, there is something to profit from. The merchant, by the way, has updated the assortment. I advise you to buy an Attach Case L and Treasures Map (Castle), and also replace your old pistol with a brand new Blacktail (it's not cheap, but it's worth it). It still doesn't hurt to sell your old shotgun and buy a Riot Gun to replace it. If there is still money left, then spend it on buying a Rifle (Semi-Auto), and sell the old one accordingly. In principle, if you have not squandered money up to this point, then you should have enough for all of the above and still have about 30-40 thousand left. If you still have money, then buy a Scope (Semi-Auto Rifle). Having finished with the global purchase, go up the stairs and go through the door. Hear the sounds made by a new type of enemy. The monks are whispering something. Once near the box, use the sniper rifle to shoot the monks upstairs. Going a little further, you will be fired upon by catapults. In between explosions, run from cover to cover. Turn left and take what is left after the monks you killed. Going forward, you will see a cannon that works, but for this it must be brought out into the open. This is what you have to do. Run further and climb the stairs. You can disable the first catapult by crouching in the loophole, but at the same time not sticking out. Then run to the boxes, and then turn around and shoot at the barrel, standing near the second catapult. From the same position, you can kill the monk in charge of the third catapult. He stands to your left above the stone house. In it (in the house) an enemy and a chest with yellow grass lurked. Having chosen the moment, run across the bridge without stopping. Once you run under the roof, you will be safe and will be able to aim at the last catapult. After killing the reptile, you can safely bring the gun to free space. Approach the handles and start twisting them until it falls into place. Then, set fire to the fuse, and the cannon will shoot at the gate, thereby destroying it. And a passage will be free for you. Get down and go there. The merchant is right there. Shoot down Spinel from the torch and open the door. There are shotgun shells on the table, take the gold in the nightstand, and also remove the Platinum Sword from the wall. Go up the stairs. And they are waiting for you there. Hide yourself in a corner and don't let yourself be surrounded. When you kill everyone on the second floor, then on the first floor there will still be the leader of this whole gang, which, for reasons unknown to me, repeats the same thing all the time: "Maya, Maya, Maya." Don't forget to take the Golden Sword and swap it with the Platinum Sword. The door will open. I beg. Louis will catch up with you on the way. But due to his Spanish indiscretion, he will forget somewhere along the way the antidote against the virus. Well, we just have to continue our movement. Entering the beautiful hall, you will hear malicious laughter. And soon there will be someone who can laugh like that. This is Salazar. He is very confident in himself and that in the end everything will be the way he wants it. After the cutscene ends, go forward and the passage in front of you will close, leaving you with a puzzle to solve throughout your time in the castle. Above the stairs under the ceiling you can see the Purple Gem, and the ammo is hidden in the jugs. After collecting things, go to the door to the right of the typewriter. You will find yourself in a beautiful room. Proceed forward and take the Capture Luis Sera hanging on the wall. Further, two jets of flame block your path. And in the picture hangs Prison Key. Take it and go open the prison. After the prison is open, tell Ashley to stay put (R2 button). Then go down the stairs. Well, do you really think that someone just like that will turn off those same flames. No, you have to work out access to the switch with sweat and maybe even blood. When you go down, you will find yourself in a room that is damp, rotten and probably smells bad. Approaching the grate, you will already understand with whom you have to deal. Kick down the door and go on. The beast will not like that you disturbed his peace, and he will wake up. I recommend preparing Riot Gun. The tactics are as follows: this bastard is very dangerous because of the indecently large radius of destruction, but it pays off with the fact that he is blind. In the truest sense of the word. So our advantage is that Leon is faster, and his weapons can hit from a long distance. Bells, by the way, also hang for a reason. By shooting at one of them, you thereby attract his attention and he will stick his rake into one of them at full speed. At this moment, you will have a few seconds to shoot him in the back. After repeating this four times, it will be bent, and you will get access to the lever and 15,000 thousand gold. The flame will go out, and you go back upstairs to Ashley. Now tell her to follow you (R2 button). Monks will stand in your way. You can just deal with them, or you can knock down the lamp and kill at least two at once. One way or another, move on. Monks with crossbows and explosives are waiting for you there, so be careful. One such explosive can kill Ashley right away. Approach the big red door. You will find yourself in a very peculiar location. The monks will immediately begin the offensive. Prepare the Riot Gun and head left to the corner. it best position , with which it will be very convenient for you to shoot them. Having coped with the first wave, the doors will open and they will again go on the offensive from two fronts. Choose who you like best and attack. When you are finished with everyone, you can start collecting valuables in this room, since there are a lot of jugs here. Do not be too lazy to break them all, because otherwise you will deprive yourself of many values. Go down the stairs one level down and break the jugs again and go through the only door. There is green grass on the table in this room. Here you have to solve a small riddle (you can’t even call it a riddle). Command Ashley to stay on one green square, while you yourself stand on the other. And a lever will appear. Come back and you will be met by a new portion of dobrets with maces and axes. It was worth being careful, because as soon as you go out, they will be waiting for you from two sides. After killing the bastards, go to the lever and activate it. A passage to the floor above will open. As soon as you are at the top, then turn right, climb the stairs and break the jug. Do the same in the room opposite. Move on. Ashley will see the levers, but to get to them, you need to give her a lift. Break the jugs, and take the cartridges that have fallen out of them, because you have a rather difficult task ahead of you. Give Ashley a lift and watch her, because while she turns the lever, the monks will try to carry her away, and you shouldn’t forget about yourself either, because they won’t just leave you alone either. When she finishes on one side, she will run to the other lever, where you are required to repeat the steps you did when Ashley was at the first one. Having completed the sequence, she will want to go down, but you just need to catch her. And in no case do not let the monks carry away the poor girl. So, water is no longer a problem for you, since two segments of the passage have been restored. Go ahead! In the new location, go forward. See the Spinel in the eye of one of the statues. Shoot him down with a well-aimed shot. And in the northeast corner there is a chest with a grenade. There is also a merchant nearby. I recommend him to make two upgrades to the Riot Gun, or rather its firepower, and also to patch Blacktail a little. Go through the door next to the merchant. This is the shooting range in which you need to get the highest score to win a prize! Be sure to go through it, because if you score 6 points, you will get 15,000 and an excellent secret, which in the future can also be supplemented, but it is a stand for all the heroes of Resident Evil 4, plus the heroes themselves, and even monsters. All of them can be considered in detail, and each has its own unique voice command. Therefore, it is worth it, and besides, accuracy for one can be increased. Exit back and go down the corridor. Save and a cutscene will start, in which Ashley will buck, run, and pay for ... with her life, a joke, rather with Leon's nerves, since she will fall into a trap, and the main character will need a lot of time to, instead of calmly continue the journey together , he will have to find a workaround to save the girl. End of chapter.

Chapter eight.

After the end of the video, Salazar will call you and once again proclaim himself as the best, smartest, etc. Leon will tell him that if something happens to the girl, then ... yes, you yourself can guess what will eventually happen to Salazar. Enter the door to your right, hit the barrels and go down the stairs to the sewers. Go ahead and meet a new monster: a kind of spider-like creature that spits something like acid, and also jumps at you, trying to bite off something. Having reached a kind of pool without water, you will meet this creature again, after killing it, climb the stairs and open the next door. You will again deal with these creatures, only this time with two. Having successfully said goodbye to them, go to the corridor to the left, at the end of which there will be a room where you need to turn the valve and go back, not forgetting about the chest and two boxes. On the way back, you will again encounter a representative of the local fauna. Having come to the devastated sewer, go down, and then climb the stairs up and open the door. There you will find a place that is often found in all kinds of platformers. After passing it, you will find yourself on the second floor of the hall where Ashley ran away from you. A group of monks is praying below. If you start shooting, they will scatter like cockroaches, so it’s better to kill the leader, and only then you take on the rest, especially since shooting them from a height is much more pleasant than being surrounded by them. After killing the party, go down and collect the good that fell out of them, and then again climb the stairs up and jump on the chandelier to the other side. There, break the jugs and go to the merchant behind the closed door. Again jump on the chandelier to the other side. Break the glass and take the Elegant Mask. Then you press the lever and jump over to the other side and approach the merchant, already behind the open door. After selling him all the jewelry, go through the red door. Take the red herb from the table and move on. There is a Castellan Memo on the table in the room. Enter the next room. Here you will be attacked by archers, so move more often and hide in places inaccessible to them. After killing everyone who is with you on this floor, go to the second. Once there, shoot the barrel on the opposite balcony, thereby killing most. But the leader will tactfully hide and wait for you. Jump onto the balcony and he will run in the opposite direction, prepare a sniper to shoot the bastard before he runs to the first floor and sits down at the stationary gun! If this still happened, then run around her until you find yourself behind him, and then shoot. One way or another, but the key should be with you. As soon as you solve the problem in one of two ways, then go to the door on the second floor and open it, also not forgetting about the gold that lies in the place where the leader of this whole gang hid. After opening the door, a puzzle awaits you. But before you take on her decision, shoot Velvet Blue from the eye of a stuffed deer on the wall and break the jugs. On the scoreboard, press 1, 4, 3, 2, and then OK. The wall will move away and a passage will be freed further. You will meet your friend Salazar. He will not tell you anything new, but will only find a new batch of his minions, with whom you will have to deal with. The difficulty here lies in the fact that both archers and ordinary monks are present here, so you have to fight with special zeal. But this, by no means, is not a mortal battle, but only one of the rank and file. And since you know the tactics, I will not describe it. After killing the monsters on the second floor, press the button next to the door behind the bars, and then press the other one in the room with a lone jug that must be broken to gain access to it. A passage will open to the chest, in which the first part of the ornament lies, from that puzzle. Taking it, all the doors in the room will open, and you can continue your journey further. Enter the white door with golden stucco. Save. Go further along the corridor. One of the doors is locked on the other side, so you can only go to the next one, behind which crows are heard, and Spinel shines under the ceiling. Once in the fresh air, move on and approach the fountain, from which you can get a lot of interesting things. There is a door next to it, but you cannot enter it yet, because this requires a second person. Well, go ahead, cutting through the barrels. You will find yourself on a balcony running along the wall of the courtyard of the castle. Walk along it to the room, and there you will meet Ada Wong, familiar to us from the previous parts. Nothing can be learned from a conversation with her. When the intro ends, the chapter ends.

Chapter nine.

After the cutscene ends, check the room for useful items and enter the one next to the merchant. There, on the table, take the Female Intruder flyer, and in one of the cabinets is a very expensive Mirror with Pearls & Rubies jewel. After selling everything to the merchant, upgrade your sniper rifle, and preferably two firepower upgrades and one reload speed upgrade. Also, if there is money left, then upgrade Riot Gun. Not prevent. Once you've done everything, move on. You can save in front of the door. Once you enter it, move on. You will find yourself in a very beautiful room with carpets and tiled walls. Going forward along the corridor, you will find yourself in the dining room. Shotgun shells in a vase. And there is green grass on the table. You can also read the engravings on the walls. Having reached the end of the dining room, turn into a narrow passage, break the jug and go through the door. In this room you will find a lot of interesting things. But really noteworthy thing, this is Purple Gem, which lies in the left jug on the chest of drawers, in the left one, and not in the right one, because a snake lurks in the right one, which is not averse to stinging you if you disturb her sleep! In addition, in the room you will find Spinel, gold, ammo. You can knock the lock off the door that is locked on this side. This is exactly the door that has not been opened before. Exit the same way you entered. Approach the call and click on it. The picture will rotate and a bottle of wine will open to your eyes on it, which you need to carefully aim and shoot at. An iron door will open and you just have to go forward, especially since you want to take the chest right in the middle of the room. Don't you think this is strange? Not? But it seems to me. Well, you can't do without it. Go ahead with the song. Run into the middle of the room and find yourself in a corral, as a cage will fall on top of you, and with it the blind man who was in prison at the beginning. The role of the spectators will be played by the monks, who, without looking up from the view, will not forget to shoot accurately from crossbows. First of all, take the jewel from the chest and prepare the Riot Gun. Then, without a bag for a second, shoot at the castle. As soon as he falls off, immediately knock out the door, and run out to freedom. If everything is done quickly, then you will not lose a bit of health, and remain safe and sound. Then run around and shoot the monks. As soon as the last of them falls to the ground, you can start killing the blind man. And since you know the tactics of dealing with him, I omit the subsequent explanations. So, after killing the monster, take the money and move on. Jump down and turn the lever. You rise upward and iditol on transition forward. In the middle of the vases, four monks will be taken in tesks from both sides. Two in front and two in the back. Immediately shoot the lamp, and then you will kill the first two. Then turn around and shoot the remaining two. When you kill the whole team, turn left in front of the door and go down the stairs. Take gold from the table and go downstairs. There, behind a glass case, lies a very useful thing: a rocket launcher, but in order for it to fit in your inventory, you will have to shrink it a little, that is, throw something out, use something. Combine herbs whenever possible. This will help you a lot in the future, because if you do not take the rocket launcher now, then it will be very problematic to deal with the boss later, and do not look at the fact that for this you will have to lose many things. Everything will pay off handsomely. So, having “shoved” it (the rocket launcher) towards you, you can collect more ammo and go up the stairs, go through the passage again, and go through the door. When you meet a merchant, sell him everything that you have with all the jewelry that you have and buy Attach Case XL. Having bought it, you can return and take what did not fit. Then save in front of the door and enter a new location, where you will witness the terrible death scene of Louis, which, by the way, reminds me of the death of Brad from Resident Evil 3. Anyway, Louis is dead, and Sadler has the antidote, and he needs it return. End of chapter.

Chapter ten.

As soon as you recover from the moral trauma you have suffered, then look around. Break two vases, and take the gold behind the painting of Lord Sadler. Then look down. Hear the screams? This Ashley is trying to get out of the iron captivity. Ready your sniper rifle and aim at the left side of the shackle. Shoot, but in any case do not hit the girl, because, you yourself understand that this will lead to very sad consequences. As soon as she is freed, you will again have to protect her from the monks who are trying to kidnap her. Shoot them in the head and don't hesitate or they'll take Ashley away. When she runs to the door, it will be locked and you will have to kill the head monk in red robes so that Ashley can take the key and open the door for them. When all the monks are exterminated, control will pass to Ashley. The girl has nothing in her inventory and her goal now is to get to Leon. Go forward and to the left, you will find yellow grass. You can also save. Go forward and run past the first monk. Take the lamp on the table and throw it. One of these will not be enough for him, so you will have to take the second one at the far end of the room and throw it at the monk again. Here you will also find green grass nearby on the table. Turn the lever and open the grate or crawl under the wall on the right side of the room. As a result, you will find yourself in the next room and meet the second monk there. Here, too, there are two lamps that you should throw at the negligent, as well as a chest of drawers with gold. Turn both levers to the stop and go further. Find red grass. Behind the next door in the drawer is Velvet Blue and Spinel on the chest of drawers. Beside the armor painting, grab the Batler's Memo and Pistol Ammo from another drawer. Exit the way you came in and go straight ahead. Entering the door, move the cabinet and press the button. There is green grass on the table. Then crawl under the table and press the button again. A passage will open further. Above the moldy fireplace, take the Stone Tablet and press the button. Go to the first button and press it again. Now the passage to the door has opened, and we can safely head there, remembering to take Velvet Blue along the way. You will find yourself in a dark corridor. Go forward until you find yourself on a puzzle. I can't help you in solving it, because it's simply not possible. Everyone in childhood played this game, when one tile can be moved only once, and then the next, and so on until a picture is formed. The same task is set before you. And when, finally, the puzzle is solved, the passage to the room will open. There is a chest with a jewel, as well as a statue of a knight with a seal. When you take it, the statue will turn and give you a closed chest, which contains the second part of the ornament. After such a robbery, the local guard will not stand it and stir, and you just have to run away from him. When you run, then be on the alert, because stationary knights are also dangerous and, if possible, strive to slash at you with a sword. You only need to press the combination of buttons in time. When the last of them is behind, you can enter the room with peace of mind and insert the seal into the groove, and then scroll the lever. After that, a ladder to the top will open and you can climb up. Above is gold. After taking it, run to the door. Leon is already waiting for you there. After the story insert, control will again pass to Leon. This is where the chapter ends.

Chapter Eleven.

Drag everything that Ashley scored during her trip to your place. With you, without delay, Salazar will contact you, who is still confident in himself. Listening to his nonsense is no longer interesting, so Leon will send him to hell, and you have to move on. Enter the big door. Then take pistol cartridges and ferry your own person over the lava to the other side. There you will find a fiery location. It is better to shoot the monks who control the fiery mechanical dragons right away from the sniper rifle, so that they do not create problems for you. This can be done even from the place where you stand at the entrance. Then run forward and take the money from the first chest. Then jump into the spinning cage and jump out the other side. There, kill two monks and take the jewel from the second chest. The third dragon is somewhat more difficult to deal with. It is necessary to run from the left cover to the right, while he has not yet managed to come to his senses and shoot at him. A few seconds are given for this, after which the dragon's head covers the monk and he becomes unavailable for a shot. After you deal with the last one, a passage will open up, where you can get the last part of the ornament. Return to Ashley. Save and get on the rail carriage, which will take you directly to the beginning of the entire level. Break the jugs there and insert all three parts of the ornament into the grooves. The massive thickness of the wall will move away and a passage will open for you further. There, break the jugs again and get into the rail carriage. Once in the new room, go forward, and then turn right to the merchant. Take the Sample Retrieved in his room and sell him the jewels. Now you are waiting for the second round in the shooting range, which you should go through. For it, you will receive 25,000 gold, as well as new characters for the collection. After passing it, go back. Save and enter the golden door. There, arrange the statues in squares, and with Ashley yourself, stand on the two remaining ones and the door will open. Salazar is already waiting for you there, who will make you unwitting martyrs for another of his trials. He will simply begin to lower the ceiling with spikes on you, and he will run away. You will need to shoot at the red flashing lights, of which there are four on the ceiling, to stop him. When everything around freezes and there is no more threat to life, you can pick up ammo from the floor and run further. Ashley will soon be cut off from you by a metal grill, and the evil monks will control a huge drill, and it will not be directed anywhere, but specifically at Ashley. Without delay, prepare a sniper rifle and shoot at the monks. The door will open and the girl will be with you again. Break the boxes in the room and take everything of value. Most importantly, take the precious chessboard from a chest of drawers and a bowl from a chest. You will again find yourself in the place where you came from, exit as you entered. Go ahead and soon you will find yourself in a wide corridor with broken glass at the other end, where a group of crusader monks and monks with shields are waiting for you. There are six of them in total. I recommend you immediately prepare a sniper rifle. This will significantly reduce the damage received from the battle. On the wall on the left, knock down four jewels and insert the bowl into the hands of the statue in front of the door. The gate is up, come in. Break the jugs and go forward along the corridor. A plot insert will soon follow, where Ashley will be kidnapped by one of the new creatures, which looks like a hefty insect-like creature. And you just have to shoot them all in revenge for Ashley. Grab the Riot Gun and start administering justice. When all the creatures are killed, then shoot the huge cocoon hanging in the middle of the room. A couple of shotgun clips and this mass will fall down, leaving behind just a bunch of useful stuff. You just have to start collecting it all. After everything is in your bosom, go to the mechanism that lowers the bridge and turn the lever. The bridge will not go down completely and you will need to shoot at its hinges. When he takes a prone position, you can safely walk along him to the next location. There you will meet a merchant. According to the old scheme, sell him all the jewelry that you have. Also upgrade the Riot Gun. Patch his firepower, reload speed and magazine capacity. Save and move on. You will be contacted by Salazar, who will tell you that in this moment you will be able to see it. Indeed, Leon will look through binoculars and see how the monks, led by Salazar, are leading Ashley somewhere. After running across the bridge, and turning left, you will see red grass. Then turn the lever, the bridge will turn and the passage to the next part of the castle will open for you. Don't hesitate, go there. You will find yourself in a locked room with monks and a blind monster. Fortunately, this is not a cage and there is where to turn around, so you should not have problems with them. When you kill him, then go to the office to Salazar. He is already waiting for you. After watching a short cutscene, press the combination of buttons in flight so as not to crash and go forward after the cutscene ends. Take the precious crown, cartridges and approach the merchant. He has updated the list of goods. Now it's not worth buying anything, just sell him jewelry and that's it. Climb up the stairs and keep going forward. In the first drainpipe, take Velvet Blue, and near the grate, red grass. The next pipe contains Spinel. Very soon you will realize that someone else is watching you, and this someone is clearly not with good intentions. Once in the next corridor, go further. You have a boss fight. Turn right and enter the elevator room. There is no power, so you need to turn it on. Get out and move on. This is where the boss will make his presence known for the first time. You will need to dodge his attacks as you walk towards the room with the switch. It's a good reaction training, by the way. When you reach the control room, take shotgun shells from the control panel. Going a little further, turn on the switch. The door will close and you just have to fight this creature. Shooting it directly is useless even with the Riot Gun, so once you have it in your line of sight, quickly run behind him and stand near the liquid nitrogen tank. Wait. As soon as he descends from the ceiling to the ground, immediately bring down the balloon to the ground and wet the reptile. In this state, it will not last long, which means that you cannot linger. As soon as he shakes off the frost, further shooting can be forgotten. This is where you have to run. Run to the next balloon and wait. In no case, I repeat, in no case do not fill up the balloon just like that. There are exactly as many of them as you need, and therefore if you make a mistake and click on X, being next to the balloon at the moment when the creature is not nearby, then all the nitrogen will disappear into nowhere, and you just have to run away from it and wait until the elevator arrives. To prevent this from happening, just wait for the moment, take your time, and when he is around, then tip the balloon. After the first tank, the door will open and you can run to the second one. Don't forget to reload while you're at it, otherwise one fine moment it will turn out that when the monster is frozen, you won't have any ammo in your clip. And also remember that this bastard runs faster than you, so when he is close, then get ready to press a combination of buttons in order to dodge him and save your life. The second cylinder is in the corridor against the right wall. The third one is in the room, the one that is empty, not the one with the elevator. The fourth is in a room with an elevator. If you didn’t miss more than one balloon, and also aimed well, then after the fourth freeze, the monster will be torn apart, and after it there will be a Crown Jewel, which you will later sell to the merchant. The elevator will come up and you can go down. But before that, after watching the screen saver, which will show you an old acquaintance of Krauser. End of chapter.

Chapter twelve.

After going down the elevator, go forward. There is green grass here. Take Luis's Memo 2 and Pistol Ammo from the table. Also break the barrels. Jewels, as usual, sell to the merchant and go through the third round in the dash. Weapons, like last time, you are free to choose any of those provided, as long as the result is satisfactory. As a reward, you will receive six new figures and 35,000 gold. After completing the third round, exit back and go through the double door opposite. You will be in the tunnel. Barrels lie in the middle of it. After going outside, go down the stairs, and press the lever. The trolley will rush along the rails in your direction and get stuck halfway. And the dynamite, which is needed in order to blow up a huge boulder, lies precisely in it. Well, you have to solve this problem. Run up the wooden floors and lower the switch to the down position. Now go back to the lever near the cart and turn it again. Take the dynamite from the trolley and place it under the boulder. After the explosion, go to the other side and break the barrels, go through the large iron door. You will find yourself in a large room with a slatted floor and lava underneath. You will be attacked by two El Gigante. The first one is not hard to deal with. Just climb up the stairs, then ride the handles to the other side and press the lever at the moment when the monster is in the middle of the room. The hatch will open, and he will be in the bubbling lava. But even when he is choking, he will make death moans, do not lose vigilance, because his hands are still intact and he longs to pull you along with him. Well, when you deal with the first one, the mechanism will refuse to work the second time, and you will have another battle with El Gigante, the tactics of which you already know by heart, since this is not the first time for you. After the massacre of the big man, collect everything shiny in this room and move on. Once in the cave, look around and continue on your way. Kill every creature that is ready to encroach on your life, indiscriminately. In this case, these are hefty mosquitoes, one of which kidnapped Ashley. Looking at the map, on the map you will see two caves that are opposite each other. You need to visit each of them and press the switch in each of them. The door will open, and you just have to go through it. Behind it you will find a stage with falling and rising loads, under which you will have to run so that they do not crush you. Having passed this stage, take the Royal Insignia and press the button. The plate will rise up. This is where the chapter ends.

Chapter thirteen.

Break the barrels and approach the merchant, by the way, on the closet in which the merchant stands, a letter from Ada with a kiss is pinned! Sell ​​him jewelry. Now is the time to upgrade your Blacktail pistol. Upgrade it with everything you can, you should have enough money to accumulate. Having done all the commercial operations, go forward until you stumble upon another ganados. After killing him, climb the stairs and start zombie shooting. And even better, if you throw a grenade directly into the center, you can say at the fire, around which they are standing. Get down and finish off the rest. The door is closed, and the only way forward is the hatch, the lever to open which is located in the closet next to the door. Get down. An exciting trolley ride awaits you. Go forward along the sandy passage and kill all the ganados that will appear on your way, including the frenzied one with the chainsaw. The easiest way to do this is to simply climb the stairs into the house and wait for the head of one of them to appear, and then naturally pull the trigger. Here is such a system. This will take a minimum of health and strength from you. After you kill everyone, break the barrel and take the yellow grass. Then go down to the first floor and return to the starting point of the entrance to this room, below it is another room with a sarcophagus, which contains a golden staff. When all the valuables are collected, take the key on the second floor of the house and use it to open the door leading further. Going straight all the time, one way or another, you will find yourself near the trolleys. Take the green grass, jump into one of them and shoot the lever. Go! The main advice in this adventure is to stay in the back, in the last cart, so that you can't be pinned down from both sides. Ganados will jump towards you, and you will need to fight them off. When the trolleys stop for the first time, then immediately shoot the lever so that they go again, otherwise the bastards will shove from all sides to infinity. Also, do not forget to bend down during the time, otherwise you will be knocked down by wooden floors. When the minecarts accelerate to high speed and go downhill, this is a clear sign that you need to prepare for the jump by pressing a combination of buttons. A span of twenty meters by inertia, cling to the ledge and press the button, otherwise Leon will fall down. Going further, take the seal and go outside, through the opened passage. You will exit almost in the same place as you descended. Now that you have the seal, insert it into the slot and the door will open, revealing the elevator to you. End of chapter.

Chapter fourteen.

Going forward, you will find yourself in a location with a giant mechanical Salazar. It seems that this little man has a terrible inferiority complex due to his small stature, and he decided to embody himself in a huge statue. Your goal here is to turn on all the levers so that the passage, which the monk in red lowered at will, will work. So, first of all, climb the stairs to the top, then shoot the lever so that Salazar's left hand goes down, then, once in the middle, press the lever so that his right right hand moves. After moving to the other side, jump down and press the lever. Climb up the same stairs you came down and jump to Salazar's hand. Climb one flight up. There, behind the back of the mechanical giant is another lever. Press it and get over to the upper flight, on the left hand of Salazar and press the lever, which activates the second flight. Get down and run along the restored flights forward. Before you even take a step, the gigantic mechanical figure will start to move. You will have to press the button with accelerated force, as well as dodge falling columns, and at the end make a long jump, and watch how this colossus will sink by the summer. It all looks amazing. After completing the interactive insert, you still have to climb to the top of the tower to get to Salazar. Since he left on the elevator, you will have to look for an alternative way to get up. First, barrels will be launched at you, you only need to calculate the time between one and the second and run in this interval to a place where they will not reach you. Then climb up the stairs. After that, remove all the boxes from the freight elevator and press the button to make it go. Monks will jump towards you, and you need to shoot them. When the elevator finally reaches the top, run out of it and head forward along the boardwalks. Break the barrels and go down into a small hollow in which lies a chest with a Gold Bangle jewel. After all things are collected, sit in a small elevator and go upstairs. Sell ​​jewelry to the merchant and buy Broken Butterfly with the proceeds. This is a powerful magnum 45 caliber, which would not hurt to upgrade if you have the money. Spend it, don't regret it, it's worth it. Save and go into battle, remembering to reload each weapon. Salazar turned into a mixture of a huge snake and himself. The tactics of dealing with him is as follows. Run to the right side of the room and shoot the tentacle. When it goes home, then aim the snake in the eye, after a direct hit several times, it will curl up and Salazar himself will crawl out of the bone shell. This is where the rocket launcher comes in handy. Only the most important thing is not to miss, otherwise everything will be down the drain. Having exactly hit the first time, the bastard will die the first time, otherwise you will have to suffer with it for a very long time, and it will cost you a lot of work. After his death, take the tidy sum left after him, as well as everything shiny that is here. After collecting all the valuables, go to Fresh air and climb down the rope. And then on the elevator. Save at the merchant and go outside. Ada will already be waiting for you in the boat. On this rather optimistic note, the chapter ends.

Chapter fifteen.

Chapter sixteen.

After a short cutscene, a paper airplane from Ada will fly to you with a kiss. On it (on the airplane) her parting word will be written that it is better for Leon to get out of this place with a bulletproof vest on himself. Now all that is required of you is to get to the cesspool where you dumped soldiers with an excavator. They will close the doors in front of you, block the way in every possible way, but you do not give up, and not sparing your patrons, cut your way to freedom. You know the tactics of the struggle, but I don’t consider it necessary to explain which corner to turn. After reaching the pit, Leon and Ashley will jump down. Once at the bottom, prepare a sniper rifle, as the spiked reptile will certainly come to life. Having opened the first grate, he, as if nothing had happened, will rise and begin his attack on you. For killing him, 20,000 gold is given. The second enemy will appear a little further and the corresponding musical accompaniment will tell you about his appearance. After killing him, move the red containers and go outside. Ordinary enemies among piles of garbage are waiting for you again. After going further, jump down into the room with a healthy iron ball in the middle. Here your goal is to open the way to the gate, and for this you need to break the stone barrier that blocks the way further. Run to the control cabin and press the lever. It won't work the first time, so click again. And so on until the stones give way. Do not forget that the booth is visible from two sides, and accordingly, you can also enter it from two sides. Therefore, the soldiers will shove from all sides. You also need to dodge, if possible, from their attacks and reflect. As soon as the path further opens, go through the gate. Hear characteristic breathing, indicating that there is a long one nearby, and not one. Enter the room on the right. There are ammo for a sniper rifle and a grenade. You need to go to the red dot (See map). Enter the room on the left and press the button. Save in a small room and press the two levers in sync with Ashley. Only then will the doors open. There is a truck in front of you. Climb into it, and leave the driver's seat for Ashley. You will have an auto-walk, similar to the one that was on the trolleys, but a little calmer. You will be attacked mainly from behind, so keep your rear covered. When you arrive at the large elevator, you will need to turn on the switch. Jump out of the truck, climb up, turn on the switch and get back down to Ashley in the truck. The trip continues. Another zombie shootout! As a result, you will remain safe and sound. Go to the merchant and take a jewel from the case, immediately sell it to him. Go through the double doors, behind which Sadler is waiting for you. He'll take Ashley back for himself. She follows him as if spellbound. End of chapter.

Chapter seventeen.

After looking around, take cartridges under the stairs and Our Plan leaflet on the porch and go left. All the way forward until you reach the elevator, remembering to shoot the soldiers and pick up useful items. Climb up and watch an interactive meeting with Krauser, in which you will have to alternately press one or the other buttons. After meeting with him, go down the stairs and go through the door. You will find yourself in a corridor full of traps. You will have to dodge them. The beams strive to cut you into small pieces, but Leon, being a trained fighter, will skillfully dodge each of them, not without your help, of course. After passing the corridor with traps, you will find yourself in the throne room. By the way, you can sit on the throne. But do not get carried away, otherwise megalomania will develop. Elegant Headness is attached to the ceiling in this room. Shoot them down and go further behind the throne to a small elevator, where you go down. Under the stairs, take the grass and the gem. Then, approaching the merchant, take Luis's Memo from him nearby, as well as the red herb that lies behind the iron screen door. And now the standard procedure for buying and selling. Sell ​​jewels and upgrade Killer 7. Increase its killing power to 35.0. You should have enough funds by now. The same should be done with the Striker. Then go through the big oak gates. Take the yellow grass and run further. Another boss fight awaits you. In his actions, he resembles the “right hand” of Salazar, whom you happened to see in the sewers. In the same way, it jumps out from above and tries to reach you with its tentacles. But your goal here is not to kill him, but to get to the opposite part of the abyss through this intricate labyrinth, so shoot him only when there is a real threat to your life. To open the doors leading further, you need to shoot at the burning green lights. Each of them will open the passage to the control panel with a button. By pressing it, the path to the next section of the maze and the time limit will open, without meeting which you will fly down with the section. And if you have time, then shoot the light bulb again, maybe not one at a time, and run to the remote control. When you find yourself in the third section, the boss will change, and a healthy claw will appear from his back. Shoot straight into it. And again on the green lights. When time runs out, you will have thirty seconds to run to the end and jump forward, grabbing the hook. After making sure that the ground does not leave under your feet, collect numerous supplies to your right, and go forward. Do you think he's dead? It wasn't here. This creature was able to cling to a rock and is now crawling towards you. Now we need to put an end to it once and for all. You have a magnum and caves with combustible barrels. Lure him closer and shoot the barrel. And then finish off with Killer 7. The tactics are extremely simple. He can still burrow underground, but this will only delay his demise. He will leave behind a good reward. Take the money and go through the gray door. There is green grass under the stairs. Now you can effortlessly get to that part of the abyss from which that tenacious bastard threw you into the labyrinth. It only makes sense to take the green grass you left at the other end. After the procedure for collecting everything is completed, climb up the stairs. You go out into the fresh air. Before you are even noticed, shoot the barrel to kill a good half of all the soldiers standing below. Then jump down, finish off the rest, collect things and go along the tent. There's a hatch. Jump down. You will be in a cave. Turning to the first branch on the right, you will find a jewel, and turning left - 5000. Then sell everything to the merchant standing nearby, take Krauser's Memo and go through one more level in the dash: bonus. After completing the last round, go up the stairs. Come in the gate. A fight awaits you with none other than Krauser. Objective: Get the three pieces of the puzzle to open the door. But this is not the most difficult, but the most difficult another. This is that in battle with him you will have to combine all the skills acquired, almost for the entire game. He is fast, agile and very dangerous. Therefore, let him attack himself, and you just set your goal. First of all, run around to the house with the door on the digital lock and press it. It won't open until a certain amount of time has passed. This is the time you must hold off Krauser's attacks. As soon as he approaches a close distance, then slash him with a knife. Play by his rules! As soon as the door opens, then run to the foot of the tower and take the first piece of Insignia. With her, Krauser just won’t let you go, so you have to give him a fight. After a while, a statue will come out of the floor, which you need to put in its place. The grate will open, and you can press the lever and open the door. Run to the second lever and press it. Climb down and shoot the little mechanical spiders, as well as the mechanical flying machine that Krauser left for you. Then take the yellow grass and climb up the tower and take the second piece of Insignia. Now only one will leave this tower. Krauser went completely mad, his hand, mutating, turned into a large sharp blade. You'd better prepare Killer 7. Shoot him when he's close and try not to miss and dodge his attacks. All this must be done quickly, since the tower is mined and it will explode in three minutes. During this time, you need to kill him and take the last piece of Insignia. After you get it, go down and insert all three parts into the slots. End of chapter.

Chapter eighteen.

Chapter nineteen. Final.

Six years have passed since the tragedy in Rakon City. "Umbrel" no longer exists, everything seems to be calm... No matter how... Leon, the protagonist of the second part of the game, got a new job, and here is his first serious task: to find the kidnapped daughter of the US president. The thread led to an unknown European country, apparently - to Spain, where a missing girl should be in a lost village.

Chapter 1-1

Walk a little along the path until you reach the crows. These creatures are fraught with many unusual things, ranging from cartridges with grenades, ending with medicinal herbs and caskets of gold. To get to the trophies, you need to shoot the birds. Just remember that after the first shot, the crows will take off and have to be shot down in the air. Try to aim as accurately as possible, ammo is also not infinite.

After a brutal massacre of birds, enter the house and chat with a local resident. He will refuse to make contact and begin to swing an ax. Shoot the weirdo and inspect the body. It doesn't look like a zombie. But kind of weird.

Now you can’t just leave the house, three local residents are waiting outside. You'll have to fight through. Climb to the second floor, pick up the ammo from the table and jump out the window. Having dealt with the enemy, break the barrel next to the cart and run to the bridge. There is no way back, you have to move on.

In a small hut by the road, you can record the game. Next, find the dog that fell into the trap. Release her and get invaluable help in the future. Next to the second signpost you will find red grass, just be careful not to fall into a trap. Also, the road is blocked in several places by stretch marks. Go around them or shoot the explosives to clear the path. There are only a few steps to the village. I don't think what you see will make you happy.

Residents burn the corpse of a policeman in the square, while muttering something under their breath and sweeping the streets. Unfortunately, the collision is still unavoidable, so we will try to get the most out of it.

We act in such a way as to get the maximum amount of money, but I warn you that it will be difficult. First, run through the village to get the attention of the villagers. Then try to exit through the gate next to the tower. A second squad will appear, led by a maniac armed with a chainsaw. Now run to the large house with the fence in the northeast. This will attract a bunch more villagers and a second guy with a chainsaw.

Now you can start wrestling. Barricade the door to buy time. Climb up to the second floor, grab the shotgun from the wall (the ammo is nearby) and break the sideboard glass to get to the grenade. If you have time, you can pick up other things.

Take a place so that you can see the window and the stairs. Gradually, the residents will begin to catch up. Shoot them down with shotgun shots, and when a large crowd gathers, throw a grenade. Everyone who gets hit by the explosion will die. Including maniacs with chainsaws that kill with one hit.

It remains to finish off the survivors, wait for the bell to ring and start collecting trophies. From the inhabitants you will receive a standard set of prizes, from two maniacs - a ruby ​​and 10,000 pesetas. If you can’t do this, then start the battle right on the square. It will be much easier, at least you won’t have to fight maniacs, but the production is much poorer.

Now it's time to start plundering the village. In the house where they held the defense, in addition to the listed things, you will also find pistol cartridges and baskets, they are located on the first floor. At the eastern wall, find a gem. There are pistol cartridges on the chimney of a neighboring house (you can get there by jumping out of the window).

In the northwestern house you will find herbs (they are on a canopy) and cartridges for a pistol. In one of the small huts is an interesting document. In the southwest corner of the grass. If you knock out the lock on the barn, you will get a lot of useful things. Next to the church is pistol ammo, and on the tower is shotgun ammo.

There is nothing else to do here, so go to the farm. Record your game before jumping into action. There are not so many inhabitants, so methodically go around and clear the area. When you destroy the enemy, you can do looting. By the way, do not forget about chickens, eggs fall out of them.

Read the blue announcement to start the mini-game. There are fifteen medallions hanging in the village that need to be collected. They are displayed on the map, so there shouldn't be any problem finding them. If you shoot at least ten, you will receive a prize.

There is a sump near the typewriter hut. Knock down the board to lower the lid, and then shoot the medallion hanging from the tree. By the way, if you knock down the medallion without lowering the lid, you will get it anyway. Only dirty and therefore cheap.

Search houses for valuables. Then climb to the second floor of the barn, climb out the window and jump down from the very edge of the roof (not where the wheel is spinning). Come into a small office and pick up a precious thing. Push the cabinet to exit and leave the area. Although you can return to the village and collect the eggs that appeared from nowhere. Let me remind you that they also restore life.

After walking a little along the path, you will receive a boulder as a gift that threatens to crush Leon. To avoid this, press the indicated buttons in time. In the tunnel knock down the jewels from the ceiling. Going out to the house, strictly look around.

On the right is a resident who loves to throw dynamite. Another flock of mischievous people sat in the house. They are not scary yet, so do not pay attention. First, run up closer to the dynamite, and when he throws a charge, run back. This will destroy the traps in the small shed. Now shoot the enemy from afar.

To get through the courtyard, you have to shoot a couple of traps. It is easy to deal with the inhabitants in the house. Show your face and run away. The speaker throws a charge "do not understand where" - and kills all colleagues along with him. It remains to shoot the last enemy in the north.

Pick up the grenade from the table and knock down the crow's nest next to the big house. Then go inside. Here you will find cartridges, money and grass (you will have to neutralize the trap). Now open the cabinet and watch the cutscene. Congratulations, you've been caught.

Chapter 1-2

A peaceful awakening was interrupted by a villager with an axe. Press the indicated buttons to dodge the blow. Now you can look around. All things remained in place, for which special thanks. At the same time, buy items from the merchant, you will notice him through the window, he still speaks in a strange voice. The most valuable and necessary purchases: a larger backpack and a rifle, the rest is worth taking depending on the desire and availability of free money.

After that, collect the items in the house (pistol ammo, rifles and green grass) and go to the quarry. There are about a dozen people wandering around. Attract their attention with a shot from a rifle and get a pistol. They will climb in a crowd, so dealing with them will not be a problem. Speakers are more dangerous. But, given their accuracy, colleagues are more likely to suffer than Leon.

Having reached a certain place, you will get a pack of inhabitants who will run out from nowhere. Probably from a parallel universe. However, these are the last opponents, after their destruction, you can start collecting.

In the house you will find shotgun and pistol cartridges, a blinding grenade, the left half of the emblem. In a small outbuilding next to the lift - money, yellow grass, shotgun shells. On the detour - rifle cartridges and the right half of the emblem.

Connect the two halves of the emblem and insert it into the door to go further. Break three barrels before you pass the gate. Inside, search for another barrel and lure the inhabitants who have settled around the corner.

When you reach the end of the corridor, break the barrel and jump out the window. There, in addition to ordinary residents, a couple of dynamites are waiting. Hide behind the container, wait for the explosions, and go collect trophies. Infected thanks to the "accurate" throw of dynamite will destroy themselves. Just don't forget to defuse the traps. Break open three barrels to get some jewelry and pistol ammo, and look at the stoves.

In the next room, find green grass, finish off two inhabitants and break the window. Through it you will get into the room where you will find the Elegant Mask. Go down, deal with the enemy and search the pond. There you will find pistol cartridges, a blinding grenade and money. Also gut the fish in search of valuable and necessary items.

On the street, shoot the crows and destroy the traps. Nearby hang a clock that can be knocked down with two shots. Also nearby will be found three caskets with money.

Visit the house. Here you need to turn the crystal to open the door. First turn up, then left. Take the money, pistol cartridges, key and document in the room. Then open the door and go inside.

Chapter 1-3

Immediately after the beginning of the chapter, go back to the room if you want to watch an interesting scene. Go back, collect items (money, grenade, green grass) and go outside. A couple of residents will be found there, led by a maniac armed with a chainsaw. He will need 6-7 shotgun headshots.

Walk along the path, collecting items along the way (red weed, ammo and a chicken egg) and knocking down tree nests (jewels). Then go to the village. Nothing interesting happens here, if you do not take into account a dozen angry residents who returned from a sermon. Finish them off - pay special attention to the roofs of the houses - and go into the tunnel where the opponents ran away not so long ago.

Pick up clip from the table. In the next room, break the barrel to get to the machine gun ammo and knock down the lamp to get the jewel. Then go down. In the cave, shoot the lamp, and then the objects from the ceiling. Next will be a merchant, and after him - an exit.

Few opponents. Two near the cemetery and several near the church. But hidden things... Explosive and incendiary grenades, rifle cartridges - you will find in the nests on the trees. Crows will drop a lot of money and cartridges for the pistol. Ammunition for the pistol can be found in the boxes that are in the huts

You can shoot the remaining 8 blue medallions to get a legitimate prize - the Punisher pistol - from any merchant. And finally, before moving on, it's worth solving the puzzle. You will find it next to the church, and the correct answer is 3, 3, 3, 4, 4, 4, 3. The reward is a gem.

The next area is a flock of crows that need to be jammed with a grenade so that they don't have time to fly away. Get a lot of money. Also find cartridges, two jewels and go to the merchant. Make the necessary purchases and claim the blue medallion prize. Move on.

Pick up the ammo and follow the path. Residents will once again roll a huge boulder, so you have to run a little. When the mini-game is over, look for the hidden prize on the cliff and shoot it down.

There are many enemies wandering in the water, so I advise you to try to lure them into a trap. Or just gather a crowd and detonate a grenade. This way you save ammo that you will need later. Already dealt with the enemy? So, it's time to do the heroes' favorite thing - looting.

Be careful walking among the ruins, zombies can hide there.

In the huts (there are three in total) you will find cartridges for a shotgun, machine gun and a grenade. The second "lemon" can be found in the water. Be careful when opening the boxes - two of them have snakes inside. You can also get Antique Pipe by shooting down a nest from a tree. It is located next to the hut.

When you reach the lake, first turn right. From the cliff you will see a funny scene, I hope that the monster has eaten and calmed down. Take the red herb and go down. Shoot down the Gold Bangle and collect the Handgun Ammo, Yellow and Green Weed from the hut. Now get on the boat. By the way, you can hunt fish, also a pleasant pastime. Swim to the middle of the lake, get the first boss.

It's easy enough to defeat him. Despite the hooked anchor, the boat can maneuver, which allows you to avoid snags and tail blows. In a minute free from maneuvers, do not forget to throw a harpoon so that the “goldfish” does not become too impudent. Sometimes the creature gets angry and goes on a frontal attack. At such a moment, you need to determine where it will come from, let it get closer and throw the harpoon into its mouth.

If Leon is thrown out of the boat, then press the indicated button as quickly as possible if you want to return alive. When you finish off the monster, you also need to torment the buttons in order to have time to cut the rope. This will end the chapter.

Chapter 2-1

After waking up in the cabin, take the letter from the bed, the pistol cartridges and the grenade from the table. Get back into the boat and swim to the cave with the merchant. Break the barrels below first to collect ammo and money. Then push the box and climb onto the roof.

Carry out a punitive raid on the barrels, in one you will find a gem. Another one can be obtained by shooting at the lantern (you have to run down to pick it up). Then jump into the hut, take the ammo for the rifle and sell the unwanted items to the merchant.

Shoot the villager who is standing on the tower. Collect the pistol ammo and the gem. Now shoot down the boxes and jump to the opposite side. There you will find a lever. Pull it to remove the water, and go to the central passage.

It is worth getting to the middle, as a crowd of residents will come running. Run back and hold the line. The shotgun helps a lot, because the enemy goes in a friendly crowd and dies together. Search the barrels and don't forget to shoot down the Amber Ring that is hanging between the two torches.

Go to the opened passage, take the Round Insignia and climb into the boat, which will take you to the cave to the merchant. Upgrade the shotgun and record the game before moving on. There will be a monster fight.

The local analogue of the troll, despite its impressive size, is a fairly harmless creature. The main thing is not to spin under your feet, so as not to get hit. Considering his movement speed, this is not difficult.

The troll has the following attacks. Kicks with his feet, beats with his hands. Not too dangerous. Can slam his body into the ground. This is serious and should be avoided by all means. He can grab and start breaking bones. At this point, press the indicated buttons to break free.

Also, the troll can throw a stone. You have to dodge by pressing the appropriate keys. Or grab a tree. It takes a couple of accurate shots to get them to quit. And the last - a sharp acceleration with a blow. This is hard to dodge, because you usually have to run away, and there is no way to follow what the monster is doing.

If you saved the dog at the very beginning of the game, then the four-legged friend will help in the battle. It will distract the monster for a while, and you can shoot it in the head with impunity. After the death of the troll, pick up a reward of 15,000 pesetas and search the huts for valuable items. Unless, of course, the giant accidentally destroyed the houses, waving his arms and legs.

Take the money from the table and gut the barrel. Then climb up and jump over to the other side with the help of the chandelier. Here, also search the barrels and go to the remote control. You have to solve a simple puzzle. You need to rotate the three patterns so that they coincide with the central pattern. Answers: turn red twice, blue once, green three times. Combine patterns.

Go to the opened passage. There you will find the president's daughter, who from now on will become a burden and a constant source of headaches. Search the barrels and return to the church. After the cutscene, the next chapter will begin.

Chapter 2-2

Search the barrels in the room and go outside. Shoot the cart and finish off the survivors after the explosion of the inhabitants. Collect the dropped prizes and run into the tunnel. When you reach the house, break the barrels and knock down the lantern to get a stone. Go to the village.

There are about eight inhabitants and a bunch of traps. Keep your eyes open and carefully clear the area. After that, search the village for new items, the most valuable find is a stone on the tower, then go to the farm.

Hide Ashley in the crate and search the shack for new items. Then start destroying the appeared opponents. Pay attention to the large barn, there are especially a lot of items and ammunition. After that, call Ashley and run to the double gate, the girl will help open them.

Before approaching the house, buy new items from the merchant. After the video, the defense of the house will begin, which can be included in the nomination (if it existed in our magazine) "the ten best gaming moments of the year." While there is time, collect the items that are scattered on the floor. Then you need to shoot the enemy, stubbornly climbing through the windows. Luis will help where he can, but it's best to rely on the shotgun. He definitely won't let you down.

After a while, the Spaniard will rise to the second floor. I advise you to follow him. It's a little harder to defend here. In addition to the stairs, which will become a place of mass death of opponents, you need to watch the windows. Infected residents will try to climb through them. To prevent this from happening, push the stairs. Of course, they will be placed again, but to overturn them again is a matter of a few seconds.

After the death of a certain number of inhabitants, or maybe after the time has passed, a signal will sound, and the enemy will retreat without completing the job. They are strange, or maybe the local authorities have plans for Leon? This will end the chapter.

Chapter 2-3

After the battle, collect trophies and remaining items. Go outside, find cartridges for the machine gun and run to the merchant. After the necessary purchases, record the game. Now there is a choice which way to go further. If you pull the lever to the left - the left gate will open, if to the right - the right gate. Let's consider both ways.

left path. This area has a lot of inhabitants, even too many, if you remember what kind of siege you had to endure. First, shoot the cart to make an explosion. Collect the dropped items and turn right, where several opponents are wandering around. Climb the stairs, finish off the villagers and hide Ashley in the container.

Clear the upper level and collect items. Don't jump into the big hole in the middle just yet, there's a nasty surprise waiting for you. First, go down to the small area on the left (you should see a cart) and collect the ammo.

It's time to go down into the hole in the middle. Suddenly, two girls with chainsaws and a few ordinary villagers will jump out. Throw a blinding grenade and take a comfortable position. Now use the shotgun to fight off opponents. The main rule is to keep the lady out of striking distance. You can, on the contrary, climb up and shoot back from there. Only in this case, you will have to finish off two crossbowmen, but, on the other hand, this will have to be done anyway.

After repulsing the attack, pick up trophies, among which there will be a key, open the door and go outside. Move forward by collecting items. You will find especially valuable things in shacks (jewel and grenade).

A crowd of residents is waiting for the next turn, so first hide Ashley in the container. Gather more people and throw an incendiary grenade, then repeat the technique. If you run out of grenades, pick up a shotgun or machine gun. After destroying the enemy, collect trophies, search the barrels and exit through the gate. After calling Ashley, of course.

right way. For me personally, the right way is much easier. The enemy, though healthy, but only one. At first, everything seems to be calm. But, when you come to the gate, a giant will come running, with whom we have already dealt. The tactics of beating are the same: blinding grenades, shotgun shots to the head, a dashing swoop and knife attacks. Repeat three times.

Search the area for barrels, then talk to the merchant. It's time to move on. When you reach the cable car, climb onto the platform and ride forward. Take out your machine gun and shoot at the inhabitants, who also decided to ride at their leisure.

Once on the other side, search the control room and go down. First go left. Before entering the tunnel, tell Ashley to wait at the turn. There are several residents waiting there, among whom one dynamite hid (he, again, will do most of the work). After fighting off the enemies, go upstairs and pick up the treasure.

Go back and follow the second path. There you will meet another merchant. Buy a grenade launcher from him (I remind you that there are no problems with money, read the relevant chapter ... and, of course, carefully search the area). Sign up. Now go to the next area and enter the house.

After the cutscene, press the indicated buttons to avoid death. Happened? Then another video. When it ends and the monster confidently walks towards the main character, take out the grenade launcher and make an aimed shot. The lower half of the monster will fall off, it remains to finish off the top.

You can do it differently. Running in circles, throwing grenades, blowing up barrels ... this, in principle, is also not too difficult. But one shot from the RPG-7 is much more reliable, so do not spare money. Only if you don't save money.

The upper half of the monster will briskly climb onto the rafters and start jumping along the beams. If you shoot well, you can have time to shoot down the creature on the approach, when it rushes at Leon. Otherwise, run from end to end of the building, shooting from the machine gun. After defeating the monster, take the money, artificial eye and carefully search the building. There are a lot of ammo and items here. Then exit through the hole in the wall and go to the gate that leads to the castle.

Pick up ammo and finish off the inhabitants who are guarding on the road. It is worth moving forward, as you will hear the approach of the car. Shoot the driver or blow up the engine to avoid getting hit by the wheels. Climb up, turn around and deal with the crowd of inhabitants. It was possible to run away, but trophies are not superfluous. It remains to clean the barrels and move to the castle.

The cutscene will start soon, which means that the second chapter has come to an end.

Chapter 3-1

The chapter starts surprisingly peacefully. No enemies. Therefore, start collecting cartridges and search the barrels, do not miss the chest with money. Then hand over the stolen goods to the merchant and buy a new shotgun with a rifle. It is also desirable to get a backpack more spacious.

Then go up the stairs. When you reach the basket, grab some rifle ammo and shoot the two monks. Move on. After the cutscene, wait for the explosions to die down, and run to the left, and then down. There, search the barrels and go into the corridor. By the way, Ashley should be with you, because the monks will be coming soon.

As you go up the stairs, look up. On the roof you will see the first catapult. Shoot at the fuel barrel and move on. Because of the loophole (it is next to the exit to the roof), blow up the barrel at the second catapult. Now shoot the fellow monk in the cabin.

Wait a little. Soon there will be two monks who will come from the rear. After dealing with them, run into the house and wait out the explosions. From the house, blow up the barrel at the third catapult. There is very little left. Leave Ashley in the house, and slowly move forward, constantly looking to the right. There will be a fourth catapult, near which stands a lone fanatic. It can be shot down without getting into the fire zone. A convenient place is a battlement wall at a small passage.

Use the lever to raise the cannon. One shot and the gate will shatter into pieces. Return for Ashley, explore the surroundings around the house, among other things, find the Gold Bangle and go into the resulting passage.

Inside the castle, remove the platinum sword from the wall and go upstairs. Finish off the monks and pick up the golden sword. In response to such rudeness, a detachment of clergy will rush in. Return to the stairs and stop their attempts to break through to the top. Collect the items and insert the platinum sword in place of the gold one, and the gold sword in place of the platinum one.

Meet Luis in the next area. Still a strange person. Go through the next door and lure out the monks. Then go into the room and finish off the surviving enemies, including the crossbowman. A little further you will meet two shield bearers. Poke neat holes in the shields to get to the torso of the infected zealots.

When you pick up the key from the chest, a crowd of monks will come running. Blow up the barrel and retreat. Find a place where it will be convenient to hold the defense, and get a shotgun. After clearing the area, move forward. Soon you will meet with the owner of the castle, who, having stammered a prepared speech, will block the path and move away.

There is nothing left but to move around, but before that, search the barrels and knock down the gem above the archway. Go to the door on the right. Inspect the dining room, collect items (a picture of the main reptile, 5000 pesetas will pleasantly surprise you), read the document, look pointedly at the fire, grab the prison key and go down to the cells.

Leave Ashley on the stairs, and search the casemates yourself. Shoot the shotgun shells off the wall and go into the chamber with the strange statue. As soon as you get close, a creature with huge claws will jump out. Despite the scary appearance, the monster sees almost nothing. Therefore, if you disappear from view for a few seconds, he will lose Leon and begin to wander in search of a victim.

Each bell is designed for two encounters with a monster. Therefore, you need to keep within four calls, otherwise you will have to endure a painful meeting with the claws and suffer from a lack of a first-aid kit in the future. After defeating the monster, pick up the money and pull the lever in the chamber to turn off the fire.

Go back. Infected comrades are already waiting in the dining room. Hidden among the monks were several crossbowmen and a dynamite. Shoot down the dynamite with a shot, and the number of opponents will be drastically reduced. You can also shoot at the lamp to set it on fire.

There is an incredible amount of fanatics in the next room. Without moving, get a shotgun and start shooting. You can run from corner to corner, but if you keep the situation under control and vigilantly look around, this is clearly superfluous. Only leave Ashley alone is not worth it, because the monks sometimes jump from the top floor.

When you finish off the enemy, stand on one plate in the room, and put Ashley on the other. After that, a detachment of monks will come running. Lure them into the room and kill them one by one. Then go to the appeared pedestal and make the girl rotate the lever.

The ladder will go down. Go to the next part of the hall, collect the ammo and reload the rifle. Now there is an intense battle ahead. Climb Ashley up to the ledge so she can reach the lever. Then run to the platform near the water and get a rifle.

You need to cover the girl while she turns the two levers. There are not many monks, but you need to shoot quickly and accurately. They will try to drag Ashley away, so don't worry about the girl's health - if they grab you, you can always beat them off. Also don't forget to switch to your shotgun and shoot back at the fanatics who try to get to Leon, or use grenades to save time. They help out great.

When the platforms rise, help Ashley jump down and run to the exit. There are no enemies in the next room yet. You can take a break, besides, a merchant stopped nearby, if you want, buy the necessary items. Also, do not forget to knock the gem off the sculpture, if you wish, you can play a mini-game (read more about this in the “Tips of the Masters” section of LCI No. 5/2007).

When you have made the necessary preparations, run down the corridor next to the regular merchant. You fool, where did you run? However, as in the saying - "a woman with a cart, a mare is easier." For now, all you have to worry about is yourself.

Chapter 3-2

Maybe Leon was mourning the loss of Ashley. Maybe he's right. But it has become much easier to play, there is no longer a burden and a potential source of problems. Turn right and enter the sewers. There live vicious insects the size of a ram. Their approach can be determined by the characteristic sound. But to see the monsters is difficult, they are able to become invisible. True, not quite: if you look closely, you will see a slight distortion in the air.

The first creature will run out of the corner. Shoot it down with a shotgun, then finish it off with a grenade. Two beetles live in a water hole. Retreat into the corridor and hold the defense. Then you will fall into a dungeon, where four monsters are already running. The farther into the forest, the angrier the partisans.

Then go up to the control room and turn the lever to dump the water. Don't forget to pick up the Butterfly Lamp. The path is clear and you can move on. When you pass through the doorway, an insect will fall from above. Be prepared and keep your shotgun at the ready. Don't forget to pick up Velvet Blue near the broken grate.

In the next corridor, swinging knives are waiting to get past them, look at the shadow, it is easier to navigate along it. Passing the third and fourth "rocking chair", note that they move together, so you have to run even faster.

You will go out into the room where the merchant was (he did not disappear anywhere, he just moved to the landing). Below you will see a bunch of monks who are holding some kind of ceremony. Each of them has saved a jewel, and the leader will share a valuable pendant. But, if they see Leon, they will immediately rush to retreat. Therefore, you need to kill everyone at once and quickly go down until the trophies disappear. First throw a blinding grenade, and then a regular one.

It remains to find a way down. On the chandelier, jump over to the other side. Then go back on the other chandelier. Pick up the Elegant Mask and pull the lever to open the passage. Go down and collect trophies. Return to the merchant and hand over the stolen goods.

In the next room, there will be a battle with the monks. They are led by a leader in a red hoodie. When you deal with the enemy, he will hasten to get away. We'll have to catch up with him, kill a pack of monks and again give chase. This mess will end when he sits down at the machine gun in the center of the room. Get behind cover and get your rifle. Wait for the machine gun to stop firing. You have a few seconds while it recharges. Remove the leader from cover with a headshot. Take the key from the body and go to the next room.

To get out of this room, you need to switch the paintings so that there are six corpses. The combination is simple - 2, 1, 4, 3. The owner of the castle is waiting in the next room. After a ridiculous conversation, the dwarf will hide, leaving a bunch of monks. A lot of people is a good target for a grenade. Much more dangerous are the crossbowmen on the second floor and the dynamites, they can spoil the nerves, especially if you do not pay attention to them in time.

After dealing with the monks, flip the two switches to open the door and extend the bridge to the chest with the Goat Ornament. Next will be a peaceful area. First, you can shoot the crows in the passage, they sit on the windows, hiding boxes of gold in themselves. On the roof of the castle, the birds are located on the fountain, which hides many precious stones. Note the closed door. You need to return here when you find Ashley.

Then go to the labyrinth garden. There are a bunch of monster dogs that love to jump around the corner and bite painfully. It is usually impossible to predict where they will appear from, so keep a shotgun ready. To get out of here, you need to find two halves of the Blue Moonstone, which will unlock the door. They lie near small fountains.

When you go up to the bedroom, you will meet Ada for the second time. After a short conversation, the girl will disappear in an unknown direction, leaving Leon in bitter loneliness.

Chapter 3-3

Although Leon is abandoned by everyone, we are not upset. One is also very unhappy, so happily search the room for ammo and money. Don't forget to check the crate next to the merchant for a Mirror with Pearls and Rubies. After the trade and health course, go to the dining room.

Collect everything that is bad, go to the counter and press the bell. A painting will appear, shoot it with a pistol to open the door. But, before you go into the opened passage, run to the room next to the roof. There are many boxes that require a search, just remember that one contains a snake.

Return back and iditol into the opened door. After the cutscene, run out of the cage and start killing the monks, then deal with the monster with long claws. Be careful not to get confused and don't let yourself be surrounded. Then collect all the items, including the hourglass from the chest.

Break the jug to get to the rifle ammo. Then start shooting monks. After successfully completing the task, jump down and pull the lever. Climb back up the stairs. Immediately take out the shotgun and finish off the two cultists. Then turn around towards the bridge that appears and shoot a couple more monks.

Cross the bridge and go down the stairs. The exhibition is a grenade launcher and a bunch of grenades with cartridges. If you can not carry away at once, leave for the future. You can still come back here, but the grenade launcher will not be needed for a long time.

Go to the merchant, sell junk and buy the necessary items. The backpack should be free, so return to the exhibition for the grenade launcher. To finish the chapter, go out into the hall and watch the cutscene. Damn it, quick it, only lasted half the game.

Chapter 3-4

Before saving Ashley, run around the hall and collect items. Now take out the rifle and shoot the chains. The monks seemed to be waiting for a prearranged signal and rushed into the room. First there will be ordinary opponents. Then crossbowmen and a leader in a bloody cloak will appear. Until you kill the leader, the girl will not be able to get out of the room, because he has the key to the door. And until the girl picks up the key, new opponents will constantly run out.

Rescuing the girl will turn into the need to play ... for her. Without weapons. You have to rely on the agility and speed of the legs. Take a breath and pick up the gem, yellow grass. In general, they ran as fast as they could.

A monk is already waiting in the next room. He can be killed by throwing three oil lamps (iron calculation - no more), which are hung on the walls. Thank God that there is only one clergyman, otherwise it would have been difficult. If Ashley is grabbed, press the indicated button to escape from the hug.

After finishing off the first monk, collect the items and pull the lever to get into the next room. Take on the second enemy, then take the loot. It remains to raise the gate, to do this, turn the valve and leave the room.

Search the area for ammo, money, and weed. Then go into the room with the raised bars. Crawl under the table, press the red switch and pick up the Stone Tablet. Then pull the next switch. Finally move the shelf and pull the last switch to get to the back door.

You will enter a room with knightly armor. To unlock the entrance, you need to solve a simple puzzle. Mentally number the field in this way: 1 - upper left corner, 9 - lower right. The combination is as follows - 6, 3, 2, 5, 4, 7, 8, 9, 6, 5, 2, 1, 4, 7, 8, 5, 6, 9. After that, insert the found plate and move on.

In the room, pick up the gold bracelet, jewel, Salazar Family Insignia and Serpent Ornament. When you take the last item, the armor will begin to come to life and wave healthy swords. Run from there, dodging the attacks of the knights along the way (you need to press the indicated buttons). Insert the Salazar Family Insignia to open the door, it's the only one you can't miss, and go up the stairs. The chapter is over, Ashley is back with Leon.

Chapter 4-1

Before moving on, return to the rooftop and use Ashley to open the locked door. There you will find red weed, Elegant Perfume Bottle and the great terrible Broken Butterfly. After that, return to the room where the chapter started and go through the double doors.

Step into the room opposite the corridor (for this you will have to ride on a strange cart). When you find yourself inside the hall filled with lava, take out your rifle and shoot the monk who controls the stone dragon. After passing the rotating room, beat off the attack of eight monks and move forward.

More stone dragons will appear. Dodge the flames and knock down the shooters. When the last one dies, you can pick up the Lion Ornament. Now that you have three ornaments, you can remove the wall that appeared at the very beginning of the chapter. Go back to the hall, remembering to grab the pendant from the chest.

Run left. There will be a cart that will bring you almost to the very beginning of the map. Insert the found ornaments into the fresco. The wall will move smoothly to the side, now you can go through. Before moving on, run to the balcony where the owner of the castle spoke, take the money behind the painting and search the vase.

In the next room, visit the merchant, and then run to the right. Here you need to put two statues on stone tablets. Place Leon and Ashley on other tiles. The door will open. Salazar is waiting in the hall, who will soon wash out of there, leaving you alone with the descending ceiling. In order not to get on the stakes, shoot at the four red stones on the ceiling.

Run after the owner of the castle. Ashley will fall into a trap in the hallway. You need to shoot the monks with a rifle until the drill machine smeared the girl on the grate. Act quickly - time is short. Collect ammo and money, don't forget Queen's Grail and Elegant Chessboard, kick the door and leave the room.

Go to the next room. A shock detachment of knights lurked there. Lure them closer and throw a grenade into the crowd, and then finish off with a shotgun (blinding grenades also work well). Here you will find King's Grail.

Finally, another detachment will be found at the exit. The distance is great, and you can shoot them with a rifle. Before moving on, collect the jewels from the statue. Then place the King's Grail and Queen's Grail on the stands to unlock the door.

To go further, you need to get out the window and climb to the roof. Take the ammo from the boxes and jump down. When you pass by an incomprehensible nest, Ashley will be dragged away by a flying bug. But a dozen others decide to come to grips with Leon. Shoot them down with a shotgun and collect the crystals. Now you can do the hive. To destroy it, you will have to spend about 50 pistol rounds. But you will get so much jewelry that you don’t have to worry about the financial situation.

Then pull the lever and shoot off the rings that prevent the bridge from lowering. In the next room, sell the junk to the merchant and be sure to buy a grenade launcher. Although, if you did not spend the one found in chapter 3-3, and there was nowhere to spend it, this is not necessary. Get outside.

Run across the bridge. When the catapults start firing, I advise you to speed up. Turn left on the stairs and finish off the monk. Search the barrels, shoot the monks behind the catapults and enter the tower.

Come out of the tower and be ready to greet a squad of fanatics. Throw a grenade, they'll love it. Remove the gold bracelet from the leader's body and enter the tower. Inside the hall, in addition to the clergy, there is a creature with long claws. Shoot from a grenade launcher to get rid of a dangerous monster. Then finish off the monks and collect items.

Enter the hall and after the video, press the indicated buttons so as not to break to death. Once in the pit, collect ammo, grenades, yellow grass and Crown from the corpses. Buy a grenade launcher from the merchant and go up the stairs.

Run down the corridor and collect items. Do not pay attention to the disturbing video, they only scare you. In the next area, run straight down the corridor until the critter appears. You can’t fight her yet, so keep rushing forward - I beg you, don’t turn anywhere - remembering to dodge blows.

Once in the room, pull the lever and go to the door. Press the button... That's what you are - a personal bodyguard of a dwarf. The usual way to not kill him, you need to act cunningly. Run to one of the nitrogen tanks and when the monster comes close, push the tank to freeze the enemy. Run away and hit with a grenade launcher. The bodyguard will crumble into small pieces, leaving behind the Crown Jewel.

Pick up a stone, go around the rooms and collect items. Then get into the elevator and go upstairs. This long chapter (although a sub-chapter, to be precise) will end.

Chapter 4-2

Pick up the green grass, search the barrels and exit through the door. In the tunnel, pick up another green herb, ammo, and Velvet Blue. Look who's working in the cave! Good old (albeit fairly strengthened) peasants. I've already missed these idiots. Take out a pretty dusty pistol and start doing your usual thing. After that, collect trophies and search the cave.

As soon as Leon enters the village, the hunt will begin for him.

Then pull the switch at the bottom. The trolley will roll. Run upstairs and use another switch. A crowd will come running, led by another maniac with a chainsaw. Hide in some corner and fight back with a shotgun. Use the switch at the bottom again to lower the cart. Take the dynamite from it and lay it under the boulder. You will have some time to run back to a safe distance. Prepare the Magnum before entering the next room.

Collect ammo, grenades and go to the double doors. From there, two giant monsters will jump out. Run to the platform and climb up. When it starts to swing, get down on the rope. Grab the lever - wait for one of the giants to stand in the center of the circle - and open the shutter. The feat of the Terminator is repeated.

This cave is inhabited by many beetles - flying and running. They will attack in groups of three or four. Keep your shotgun ready and keep your eyes peeled for creatures and objects. You need to pull the two levers that you will find in the “sleeves” of the tunnels in order to go further. Before you leave the cave, take the Royal Insignia from the grave.

Chapter 4-3

Break three kegs and sell unnecessary items to the merchant. Now inspect the area: peasants are hiding in the ruins. Two are standing at the entrance, the rest are warming themselves by the fire. If you manage to get close unnoticed, then you can finish off the entire squad with one grenade. After getting rid of opponents, carefully search the area. There are many valuable items in secluded corners. When you're done, enter the house through the window and drop down to the basement.

Having reached the cave, start luring the inhabitants one at a time. Then take out the rifle and finish off the man with the chainsaw on the second floor. Now search the area, and in one of the graves you will find the Staff of Royalty. Climb into the building on the stairs. There is a second chainsaw lover on the first floor, so it's best not to disturb him.

Pick up the yellow herb from the barrel and take out the shotgun. About 30 residents will come to visit soon. They will mostly climb through the window, so knock down the ladder in a timely manner and do not forget to throw grenades.

Search the barrels and climb into the cart. Shoot the lever to get going. I advise you to sit in the last cart. Soon the inhabitants will start jumping from above. You can shoot them down before they jump. Or vice versa - wait for them to climb inside in order to collect trophies after death. But most importantly - do not forget to dodge obstacles by pressing the indicated keys.

After going about half way, the cart will stop. After that, a considerable number of residents and one maniac with a chainsaw will land on you. Grenades and a shotgun will grind all the problems to powder. After dealing with the enemies, collect trophies and fire on the lever to go further.

The rest of the way will be disturbed by the inhabitants, plus a “sawmill” will jump into the cart. Try to deal with them quickly, because soon the cart will fall into the abyss, and you will have to jump, pressing the indicated keys in time. Once on the other side, pick up the Stone of Sacrifice and go up the stairs. Insert the found stone into the statue and go inside.

Chapter 4-4

It will be quiet at first. Suspiciously quiet. After reaching the statue, go along the path. Damn it, the statue is twitching its arms! After shooting the cultists, climb the stairs. There are several monks here, perhaps without a shotgun they can not cope. Having caught a good moment, jump on your hand and, having risen up, jump to the right. Having dealt with the enemy, pull the lever and go back.

Go to the ledge near the statue and shoot the switch on the back. From there, jump to the platform, collect the ammo and search the vase. Then another fight with the monks, you can throw them down to deal with later. On your hand, go down to the level below and jump onto the platform.

The leader of the cult wanders downstairs. Lure him with a shot and throw him down the stairs until he dies from bruises. Then go down, through the grate finish off the fallen opponents and pull the lever. After fighting off four monks, run out onto the path...

I knew I couldn't trust the giant stone dwarfs! The statue came to life. To avoid death from an indecently sized leg, press the indicated buttons. When you reach the door, quickly go outside. Again, a tense sprint, a dashing jump across the abyss - and the statue flies into the abyss.

After the next scene with the dwarf, you have to make your way to the tower, the road to it is difficult. Grab the yellow weed from the crate and go upstairs. From falling barrels, you can hide in small branches to the right and left. Having reached the flooring of wooden boards, run to the stairs, climb up and pull the switch to crush the monks with barrels. Although someone will surely survive, and will have to finish it off on their own. Don't forget about the leader of the cultists, who hid a lot of money in the pockets of his hoodie.

Return to the elevator and push the boxes. Now start the lift. When the elevator starts, take out the shotgun and fight off the jumping monks. Crossbowmen will cause certain problems, but, fortunately, you can just drive through them. In general, this is a rather difficult fight, so keep an eye on the amount of ammo and don't be lazy to use grenades.

When you get to the very top, heal your wounds, be sure to buy a grenade launcher and reload Broken Butterfly. Also mandatory. The evil dwarf, the damned Salazar, the headache from chapter 3-1, will now taste the lead in full.

If you have a grenade launcher, it will not be difficult to deal with the monster. First shot from Broken Butterfly in the eye. The altered body of the dwarf will appear. An accurate hit from a grenade launcher - and you can take out the monster, the comrade is finally baked.

If there is no grenade launcher, then alternate attacks: eye, dwarf, shot at the tentacle - again the eye. And so on. After winning, collect the money (Salazar will leave 50,000 pesetas), search the upper and lower levels for items and exit the room. Take the ammo from the boxes and go up the elevator. The merchant has significantly expanded its range, so take a closer look at the goods, make the necessary purchases and improvements.

Then go through the door to meet Ada and move to the island. The game is nearing completion, but the main surprises are ahead. We are waiting for old friends, references to previous parts and much more.

Chapter 5-1

Starting in this chapter, save your explosive grenades. Try to have seven of them, they will come in handy in the last battle. Strongly useful.

Run along the path until the path splits. First go to the left, climb up and search the forgotten boxes. Go back and cross the wooden bridge. After reaching the base, break the searchlight and move as carefully as possible. The enemy likes to jump out of unexpected places. It is better to immediately climb one of the towers and wait for the mutated sailors to come to visit.

In addition to the usual enemies, an infantryman with a large machine gun lives at the base. Also expect him on the tower. This is a safe cover, so he will have to jump up. When this happens, use the shotgun and grenades. With their proper use, the infantryman will not even have time to fire a shot.

Having dealt with him, get ready to meet the second group of opponents. Again, the tower is the best cover. When everything calms down, go downstairs and explore the area. There must be a couple of sailors lost somewhere. Then collect the items that the infected comrades helpfully placed in the boxes.

Go to the door and activate the laser. Now, with the help of mirrors, you need to reflect the beam in such a way that it hits the yellow spot next to the gate. You will have to run around and twist the mirrors, but this, really, is not difficult.

Grab the ammo behind the sandbag and move on. Soon, boulders will fall from above, so do not miss the moment and press the indicated buttons. In the second part of the cave, shoot the two sailors and go up the stairs.

From TMR, you can quickly destroy a group of ordinary infected.

Once at the top, fill up the soldier behind the barrels and take the gem. Jump over the window on the right and finish off the three guards with the shotgun. After a fierce fight, explore the cave. Here you will find red weed and ammo. If you blow up the barrel, you can get to the Golden Lynx.

Before exiting the cave, take out the rifle. A grenade launcher, a dynamite and several crossbowmen sat down on a hill, plus ordinary soldiers cover them. Dealing with them is a matter of technique and the amount of ammunition for a rifle.

When the crossbowmen die, another detachment of soldiers will come running. In order not to waste ammo, shoot at the barrel on the cart. It will roll down and crush most of the people. Then go to the entrance, press the button to open the door and enter the lab.

Merchants have already moved here, so sell the junk. For now, by the way, you can not buy anything, there is no such need. From there, the path will be relatively quiet. Carefully search the rooms for money and grenades. Passing the oven, you will receive a burning soldier as a gift. Dodge the fiery embrace and move on.

In the next room, more precisely, in the corridor you will meet new opponents. Hefty knights with axes. Try to shoot them exactly in the head, in other places it is useless - the bullets bounce off the armor without causing harm. Before going to the indicated room, look at the map (it is marked with a red circle) and look into the room on the left. After dealing with the soldiers and crossbowmen, take the Red Stone of Faith from the suitcase and the yellow weed that lies in the barrel under the stairs. These actions will not go unpunished, so get a shotgun and wait for opponents.

Look at the cameras in the observation room. Ashley is alive and not even crippled. But this may not be for long, so she needs to be rescued quickly. Take 5000 pesetas from the locker and joyfully run to the merchant. He will gladly sell the Tactical Vest, which reduces damage taken by 30%, for the modest amount of 60,000 pesetas. Of course, it's expensive, but this purchase will save a lot of first-aid kits.

What follows is a form of bullying. There are three dynamites in the aisle. You shoot. Someone dies, the door closes. We are standing. We wait. The door opens. We finish off the survivors, move forward. The door closes. We are standing. We wait. The door opens. A few more enemies. We kill. Closes. We are standing. We wait. We think about eternity. Opens. We kill. Closes. We curse. We wait. We are standing. And so on until the opponents run out. We spit. Take the gem from the box on the left. Let's go.

In the room on the left you will find Brass Pocket Watch, plus there is a typewriter nearby. Then go straight and turn right. At the dead end, find a gem and ammo. There is an incendiary grenade in the left corridor. Now go to the operating room.

To open the door, enter the following combination: blue, yellow, green, green, red, red, red. In the room, take the note from the table and the key card from the corpse. What's with the terrible noise? This woke up a regenerator, a scripted creation and one of the most hated creatures in Resident Evil 4. If you carefully read the note, then you should know - it cannot be killed without an infrared sight. So, this is nonsense. You can kill.

You need to evenly fire at the body with a shotgun, and the monster will blur into a pile of mucus, leaving 5000 gold as a farewell. Only cartridges are consumed a lot, so if you are short of ammunition, shoot off your leg and run past faster. They call him a regenerator for a reason, the monster will instantly grow new limbs.

Another regenerator is waiting in the corridor. Shoot off your leg and run on. After reaching the cryogenic lab (look at the map to know where to go), use the key to get the Waste Disposal Key Card. Disable the cryogenic machine and grab the infrared scope from the safe.

Use the key card to open the door. Pick up ammo, grenade and use the remote control. To grab the soldiers, you have three attempts. While they did not notice anything, you can crush two at once. The rest will decide that squatting is the best defense against a crane. Disappoint them and go over their heads with a massive piece of iron.

If you couldn't kill everyone with a crane, get ready for the surviving sailors to come running into the room, apparently to give a lecture on labor safety. Having fought off the polyglots, move on. In a small hallway you will find yellow grass and shotgun shells.

Ashley's cell has two guards on duty. Destroying them is a small matter, but how do you open the door? Go to the next room, go upstairs and lay down a detachment of soldiers. Attention: a crossbowman hid among them. Climb down and check the area under the stairs to find Magnum ammo.

Shoot down the crows to get to the treasure, and ride the lift up. The merchant is ready to provide services, buy the necessary items. In the radio room you will see a small scene. Collect ammo and head back. It's time to free Ashley.

A detachment of soldiers is waiting on the stairs, plus a few crossbowmen. After dealing with them, go to Ashley's cell and unlock the door. Turn the corner... This long sub-chapter is over, the girl is back with you. This means that you will have to defend it again, but still it’s easier and more interesting to play alone.

Chapter 5-2

Pick up the shotgun shells, then read the letter that Ada sent. What a nimble girl. Exit the cell and fight your way to the dump (where the crane was used). Go to the edge... it's probably not the most pleasant thing to jump into a garbage can, but there is no other way.

Once at the bottom, pull the lever and immediately turn right. The regenerator, who until now pretended to be dead, has woken up and intends to strung Leon on spikes. Run over the fence and lower the grate. Now you can shoot with a rifle. Use Ashley to push the containers into the water. Get a rifle and wait for the second regenerator to appear.

After reaching the next room, shoot three soldiers and jump down. As soon as you do this, it is not clear where the enemies will jump out from. Shoot back with a shotgun, collecting items in the room along the way. It will be a long battle, so I advise you not to relax and constantly monitor the rear.

When everything is over, go to the control room and hit the doors three times with a steel ball. They will shatter into pieces, which will immediately be used by opponents. Another wave of infected soldiers. After dealing with them, exit the cursed place.

Use the remote control to open the door. Ashley will crawl through the gap and open the door completely. If you want, visit a merchant. To go further, you need to put Ashley at one remote control, and stand at the second yourself. You need to simultaneously press the buttons when the light in the middle lights up.

Take ammo, first aid kit and jump into the back of the bulldozer. I wonder where the presidential daughter learned to operate such equipment? On the parents' farm, not otherwise. There is quite an interesting trip ahead, you need to shoot the soldiers who are trying to get into the body. The TMP is best, but the shotgun does a pretty good job too.

When the truck shows up, fire a burst on the hood. The car will stop. For a while, you will have to shoot back from the soldiers. Then the truck will show up again. Another turn - and a burning pile of scrap metal will go on its last journey.

When the bulldozer stops, jump out of the body, pick up the green grass and climb up. Run to the control room, knocking down enemies with a shotgun that get in the way, and you don’t have to finish them off at all. Once inside the room, pull the lever and go back. If one of the soldiers managed to jump to the bulldozer, shoot him with a rifle. When you are at the bottom, climb back into the body.

When the bulldozer starts moving, take out the machine gun and continue to shoot back. A truck will appear shortly; where to shoot, you already know. And don't be scared when the car rams the bulldozer. So intended. Soon Ashley will lose control, and the car, breaking through the wall, will stop. Still, the presidential daughter did not really learn how to drive.

Collect ammo, grenades, Green Stone of Judgment and exit the room. The merchant and the typewriter are an inseparable couple. When you have made the necessary purchases, open the door.

Chapter 5-3

Ashley has been kidnapped again. As if news or surprise, you might think no one guessed. Especially if you remember that the girl is constantly dragged from under Leon's nose. By the way, there are two bosses at once in this level. Therefore, try to save ammo for the shotgun and the Magnum. Pick up the plan from the table (what a banality, why do villains always leave such evidence in a prominent place?) and exit through the door.

After a short scene, start shooting at the infected. There are few opponents, so you can get by with a pistol. Gather ammo and try to finish off as many people as you can without going down. Especially try to get the crossbowman, he is the most dangerous opponent.

At the bottom, collect cartridges, a grenade and exit the boiler room. Pick up shotgun shells and take the elevator up. In the next area, there is a long cutscene, during which you will have to press the indicated buttons in order to avoid death. Evaluate the level of staging fights, while being horrified by the quality of the video.

When the battle is over, jump over to the other side and go through the door. This moment is a clear mockery of the film. Who saw - he will understand. The first two lasers will have to be run by yourself. The rest Leon will jump over without your help, just press the indicated buttons in time.

In the Saddler's room, pick up the emerald and knock down the Elegant Headress. Then move on. Go down the stairs and see what lies behind it (hint - green grass and a gem). When you reach the merchant, read the note, pick up the cartridges for the Magnum and the red weed. And buy a grenade launcher, it will come in handy.

Pick up the yellow grass and run straight ahead. After the scene, Leon will be in a cage with a large monster. This is the essence of this battle. Dodge the blows of the creature when it jumps down - drive away with shots. At the same time, run around the cage and press the red buttons (access opens as you press). When you press two, the door to the next cell will open. You need to run there in the allotted time, otherwise you will fly into the abyss. Thus, you have to go through three cells.

Grab a grenade, shotgun shells and go outside. Below the soldiers set up camp. Shoot at the barrels to reduce their number. Finish the rest with a pistol. Then collect the trophies and jump into the hole inside the tent. In the tunnel, check the "sleeves" for money and the Blue Stone of Treason. Be sure to record the game and buy a grenade launcher.

Pick up the weed and go forward. When Krauser appears, take out your rifle and shoot him in the head. The commando will soon realize that trying to hit from afar is a bad idea, and will go into hand-to-hand combat. I also recommend using a knife to save ammo. A couple of hits are enough to make Krauser throw a blind grenade and out of sight.

Run straight ahead and search the small hut. Then turn right and walk along the platform, drive away the annoying commando in bursts from the TMP. Having penetrated the hut, collect items, finish off the robots (where did they come from ...) and climb to the roof. Take Piece of the Holy Beast, Panther.

Now you need to deal with Krauser. Having received his share of lead, he retreats away. To get out of here, you need to put the statue on the stove. Go to the opened passage and pull the lever.

The rest of the way, Krauser will not interfere, preferring to entrust the matter to robots. They fall apart from one shot, you just need to be careful to notice them in time. When you get to the tower, collect ammo and Piece of the Holy Beast, Eagle.

The final battle is easy enough if you have a grenade launcher. You need to cope within the allotted time, otherwise the tower will explode, and Leon will die. It is useless to try to break through Krauser's shield arm, it is better to shoot him in the knee. While the commando is standing open, charge him in the head with a grenade launcher. A few more shots from the Magnum and Mr. Krauser is no more. Take the last symbol from the body, the remaining items and exit the tower.

Jump down, insert three symbols and exit the area.

Chapter 5-4

At this level, Mike, the helicopter pilot, will seriously help out. It is he who will cover with fire and destroy most of the opponents. You need to remember the following: when he orders to get out of the way, it is better to hide. Otherwise, Leon will get from a friend. By the way, be prepared that some opponents can slip through under fire and get to your cover, but in general, nothing complicated. And don't forget to search the area for ammo and money.

To deal with this fish - throw a harpoon.

After reaching the first machine gunner, hide in the tent and wait for Mike to do the job. He will report on the radio that you can move on. After the appearance of a crowd of opponents, run back and hide in a secluded place. Soon it will be possible to continue the path. Having reached the closed gate, shoot down the castle with a shot and jump down. Explore the area and enter the next area.

Here you have to repeat the same steps as in the previous area. When the helicopter pilot destroys the machine gun on the tower, go upstairs, pull the lever and go inside. After passing through the second door, get an embittered machine gunner. Mike can't get it, so carefully remove the shooter from the rifle. It is advisable to change position after each shot so that the enemy cannot aim.

Run to the place where the machine gunner stood, take the money and explore the area. Then pull the lever to go further. It is more difficult here, although Mike will kill most of the opponents, but the last machine gunner will have to be removed from the rifle. Find a good position and with a single shot to the head, finish off the enemy that does not allow you to go further. Collect the trophies and pull the two levers to open the gate.

When you get on the court... well, Saddler, another reason to charge you. Take two emeralds, green grass and go to the next area. Collect items and move on. In the room with the typewriter, pick up a blinding grenade, shotgun shells and yellow grass. Now carefully go to the far left cell. From there, the regenerator will crawl out. Step back to the table and shoot him with a rifle with an infrared sight. Search the cells and leave the room.

Look around the corner carefully. Soldiers. Finish off with a rifle, and when the machine gunner appears, run back. Take aim at the corner and wait for it to appear. Heels of accurate headshots will calm him down in any case.

It's time for an assault. Use a rifle, you don’t have to save ammo, you won’t need this weapon anymore anyway. Once you've cleared the area, climb up the tower and try to use the remote control. In response, a crowd of opponents will come running. Stand in the corner of the room so that the crossbowmen cannot reach you.

The soldiers will climb the stairs and enter through the doorway. Don't feel sorry for incendiary grenades. An explosion in such a crowd can take many lives. And, of course, a shotgun with a Magnum will help. When the attack bogs down, switch to your rifle and take out the crossbowmen.

On the body of one of the opponents you will find an access card. It must be used on two remotes to open the gate. They are in the right and left towers. By the way, there is also a guard, so do not forget about caution. Although what are two or three soldiers after a battle experienced?

After entering the gate and watching the scene, search the rubble and take a closer look at the improvements that the merchant offers. Then go to the door. Four opponents are waiting in the corridor. Having dealt with them, you can relax - you will not meet anyone else. Collect items and go to the laboratory. After a soothing cutscene, Chapter 5 will end.

final chapter

Run upstairs, pick up shotgun shells, yellow grass and a note. Search the merchant's room for items. Now you need to make the last purchase. Upgrade your shotgun as much as possible. If there is not enough money, you can sell a rifle and a regular pistol. If you want, buy a grenade launcher, but you can do without it. Now you are ready, go to the final battle.

The last opponent is so weak that it even becomes uncomfortable. It is perhaps more difficult to fight off a crowd of infected sailors than from the main villain. You have to kill him like this. You hit the eye on the leg (which one does not matter). Run up and get on your back. Leon stabs.

If you have hand grenades, throw them at your feet. The monster will fall from the explosion. Hit with a knife. Wait for it to rise. Throw another grenade. A total of seven hits are needed. If you run out of grenades, use a shotgun, a grenade launcher will work too. Only in this case you will have to run in circles so as not to get hit. When Ada throws a red grenade launcher, run to the bridge and cross to the other side when the green light turns on. Wait for the creature to jump closer and launch the charge. That's all.

Now we need to get off the island. Collect the money and run to the elevator. Climb down and grab Ashley. Jump from the ledge, help the girl get off and get on the jet ski. You need to drive along the underground river and try not to crash, otherwise you will have to replay this section. At first it will be easy, but then the water will rush rapidly, and you will have to accelerate (for this, press forward), desperately maneuvering between the rocks.

But, thank God, it won't last long. A desperate jump, a wall of fire - that's all. Freedom. Sunlight. A fresh breeze caresses your face. For a while, the adventure ended. Leon and Ashley go home, and we're left with only regrets. Because the fifth part of this great series is being developed exclusively for the Sony PlayStation 3 and Xbox 360. And something tells - the owners of personal computers will never see it.

However, it's too early to be sad. The main game is over, but the developers have a lot of surprises in store. New character costumes, an extra level of difficulty, a secret weapon, cutscenes from the game, and three awesome mini-games. You can read about them in the May issue of the LCI, under the heading "Advice from the Masters".

To start, a little introduction. There will be a lot of letters in the text, so before you start, I advise you to stock up on a mug of coffee / tea (well, or whatever you drink there), put a pack of cookies in front of you (you can take them on dark side, they have cookies, this is 100%), sit back and get ready (Well, if you read this at all, of course). Well, are you ready? Then let's go!

It all starts with a video (if anyone does not know the history of RE, I advise you to look, everything that happened earlier is briefly described there). You (Leon Kennedy) are thrown into a forgotten part of Europe to bring home the president's kidnapped daughter, Ashley Graham. Two local cops drop you off at some forgotten village called Pueblo, where RE 4 actually begins.

Chapter 1-1

Go along the path, as soon as you come to the house, turn left and take a couple of steps, behind the house on the cart there will be a box of gold. Come into the house, there, seemingly an ordinary man, will be an abnormal psycho who tried to kill you. Don't let him do that, and respond with a couple of lead babies, preferably in the head. Go further (if you want to see what the local guys keep at home, go to the right before the stairs), go up the stairs, take the ammo from the table and jump out of the window. Three of the same crazy are already waiting for you downstairs. Deal with them, and if you want, you can go check on how your fellow policemen are doing. And they no longer live, however, like the bridge. In the absence of other options for the development of events, we move on. Come into the old shed, there is a cult typewriter and a lot of all sorts of goodies. By the way, I advise you to look at the trees and at the sky, and if you are good with accuracy, shoot the crows and their nests, something tasty also falls from them. For example, from the first crow, at the very beginning, a hand grenade fell out to me. Moving forward, you will hear barking, this is a wolf caught in a trap, better help him, then he will thank you the same. And in order not to fall into a trap yourself, look under your feet. Between the trees, stretch marks will sometimes be stretched, do not come close, shoot from afar. Do not shoot the first stretch, wait until the collective farmer comes closer, and only then, with one cartridge, deal with him. In the next shed, you will see a "fun" picture, some wooden boxes that can and should be broken. Be careful near the third shed, a zombie is waiting for you in it (it's more usual to write this way). By the way, they can throw axes, which they have infinity and one more. Outside the gate you will find a village with an ordinary, at first glance, life. Everyone is busy, everyone is working, only in the middle of the yard a man is burning, guess who? That's right, your new "friend" is a cop.

Walkthrough Resident Evil 4

Walkthrough Resident Evil 4

Ordinary life of the locals

There are two options here, either fly into the very center of the courtyard and pile on everyone and everything, but not seeing the "heavy artillery", or go around the path to the left and sow in the house, shoot the infected, the second is better. Entering the two-story house, you will see a short video of everyone running to “look at you”, including a guy with a chainsaw and a bag on his head (“heavy artillery”). We immediately move the cabinet to the window, it will not last long, but it's better than nothing. Don't forget to pick up the treats under the stairs. Having risen to the second floor, a gift awaits you - a gun and cartridges for it, plus a grenade. Since zombies climb not only through the first floor, so from time to time it is worth throwing off the set stairs. Kill everyone, get out onto the roof, through the window, there are cartridges on the right pipe, on the other side of the house (on the roof) there is spinel. After you deal with all the enemies, the bell rattles, which calls all the remaining enemies to you. You have at your disposal all the goodness of the former civilians, you just have to collect it. We run around the houses, behind the houses and collect herbs and cartridges. By the way, run near the wooden outbuildings to the house, there may be something in them, although this is not visible. In one of the houses there is a note with instructions, where the person who wrote it burns hard, revealing the place where the girl is being held.

Pistol Punisher, hitting two targets at once

Knock down the blue necklaces, shoot the chickens, be the bad guy, or you can wait for them (the chickens) to lay an egg. Just don’t touch the cow, it will hit back (if you hit with a knife, you will get under a hot ... head). There is no point in shooting at a dog, it is immortal. In a small building there is another machine, and next to it is a "well", over which a necklace hangs. First we knock down the stick holding the cover of the "well", then we knock down the necklace. Climbing up to the second floor of the barn, and jumping over the window, take a step forward and jump, you will find an expensive mug (it’s better not to sell it right away, later you can insert “cat’s eyes” into it, with which it is sold several times more expensive). Move on.

Walkthrough Resident Evil 4


Walkthrough Resident Evil 4
We are moving forward. When you see a zombie with dynamite, wait for the moment when he throws it, and shoot at the dynamite (preferably right after he was thrown), so you will spend only one round on several enemies. You can also quickly kill the enemy after he took out the dynamite. Collect all the good in the area, shoot at the nest of crows, pick up what you found and run up to the house. Knock down the lock on the door of the house, go ahead and pick up supplies, go to the closet in the farthest room, open it, and go on an adventure!

Walkthrough Resident Evil 4


Walkthrough Resident Evil 4

The same closet

Chapter 1-2

If you do not want to stay here forever, dodge the infected ax by pressing the combination of the indicated buttons in time. When you go out, a silhouette of a man in a hood and with a backpack will flash through the window - this is a merchant. Going behind the house, you will find it. Go even further and find two barrels.

Shoot the zombies in the legs (below the knee), if everything is correct, they fall to their knees, allowing you to perform a beautiful blow. Or shoot at the head, if it doesn't blow, then the zombie can grab onto it, allowing you to perform another blow. And if he did not die after the blow, finish him off with a knife (if the situation allows). When breaking wooden boxes, do not immediately remove the knife, because snakes sometimes jump out of the boxes. And lastly, for a quick reversal, press the left shift twice.

We collect two halves of the "key" and insert it into the door. Further, where there will be two zombies with dynamite and two ordinary ones, do not be lazy and open the furnaces. In the next room, take the precious mask. Move on. When you pass by the sewer, go down and "fish", fish, as well as eggs, can be eaten, and the fish is raw, and the eggs are in shell. Eat like Leon, be a fucking man!

As you get out of the sewer, you will see a well, over which a golden watch hangs, we repeat all the actions, as in the first case. In the house on the door is a mini-game for the baby. You need to rotate the object so that it becomes the emblem of "Los Illuminados" (once to the left, once up). Here we see someone's office, look in the closet, and in the drawer. Leaving the door, watch the video.

Chapter 1-3

As soon as you appear, turn around, search the drawer under the portrait, and if you want, go through the door again, see what's there, and how. Go down the stairs, you can go to the toilet (well, if you really need to), but there, unfortunately, it will already be busy. Open the stove in the kitchen, there you will find an egg. Leaving the house, local guys will want to play something interesting with us. One of them, with a chainsaw (better not to approach him). We go further, knocking down crows' nests along the way. We remove the beam on the gate, and we get into the already familiar courtyard. We kill everyone, go to the door with the sign of the closed club "Los Illuminados" and use the key that was skomunizdili from the big man. We knock down the lamp, wait until the fire goes out, rejoice. We go down into the cave. We run forward and see a puddle of water, there is another lamp above it, but there is nothing in it, and on the ceiling of the cave (near the lamp) someone carefully attached jewelry. Go further and see the ubiquitous shoe salesman Gena Bukin the merchant. We go further, we go out to the cemetery with various interesting monuments. Look at them carefully, a little later, it will come in handy. We kill enemies, collect trophies, knock down nests (all according to a well-established scheme). We go up, we see the church.

Go behind the church, you will see not only a medallion, but also a puzzle, a little more difficult than the previous one.

We go further, we kill the people on the bridge, we break the remaining medallions, we go into the building, we read, we continue the path. Come in the door, go a little and you will see a flock of crows, one grenade, and a worthy reward awaits you. Run around the houses, collect good. Before the door, turn right and go downstairs. There will be a typewriter and a merchant. Having sold everything superfluous and bought everything you need, we pick up our "Punisher" and move on. Here we again have to run from a pebble, kindly dropped by a handful of locals. We deal with enemies, we find an antique pipe of Sherlock Holmes (in the nest), be careful, in this place you will meet three snakes, good testicles fall from them. We go forward, near a small hut we finish off the rest, we go into it, collect sweets and go to the gate leading to the next location. There we rise to the hill (to the left along the path). Our gaze opens up a magnificent, no, divine in beauty lake, into which the corpse of the second cop is thrown.

Walkthrough Resident Evil 4


Walkthrough Resident Evil 4

Not a lake, an ocean!

We go down to the boat. You can go fishing on the pier, just don't overdo it, the locals don't really like it when their relatives are killed. We climb into the boat with, oddly enough, cool controls that allow you to drift on the water, and swim. Before reaching the shore, we watch a video showing us the inhabitants of the local fauna. Here he is friends, the boss of my dreams, I've been waiting for him for a year, hefty boss, the first boss. But this is not the time to celebrate the first difficulty in the game, we must deal with the “miracle Yud”. This is done with the help of harpoons lying in the boat, in an amount equal to infinity. The fight is not difficult, and if you try, you can win it without spending a single point of health. After the victory, we watch another video, and ... the end of the third chapter.

Chapter 2-1

You wake up in a house on the other side of the lake, with no idea how you got there. Here, Leon suddenly has an attack, he passes out again, and wakes up already cheerful as ever. There is an anonymous letter on the bed, if you think a little, you can understand from whom it is. In the house, collect everything that is badly lying, and, if you want, you can save it again. I advise you to get out of the house, get back into the boat and swim to the shore from which you came. There is someone very caring, laid out a few gifts. But in addition to gifts, you will meet with a new monster. An infected wolf and three of his cronies. You can also swim into the cave at the other end of the lake. There, a merchant's shop. We return to where we woke up, and after going forward a little, we go into the large blue gate. Here, a hitherto unseen spectacle opens up to our eyes, one infected person's head bursts, and, excuse me, some kind of crap crawls out of it. We are trying to aim for it. We go further, we jump along the broken bridge, we go down the rope. We get to the local hydroelectric power station.

We kill the "observer", we move forward. And then you won’t pass, too much distance between the bridges. The end . We shoot at the boxes, you can at the chain that holds them, and brings them to us with water. We pass to the other side, climb the tower, turn the lever. It activates millions of complex mechanisms, thanks to which the dam closes and the river changes its course, which opens the way to the cave hidden behind the waterfall. Not a small number of infected flies out of the cave. You can deal with them in two ways. First: stand on the box and throw the zombies into the water with one blow, without getting all sorts of tasty treats from them. And the second: we act according to the old scheme - we kill manually. After killing everyone, we go into the cave, inspecting another "tower" along the way and knocking down the amber ring from the board. At the end of the cave we pick up the “Round Amulet”, and, lo and behold, a hidden door opens. Move on. Immediately after the exit, look to the left, a spinel shines on the torch, knock down, pick up. You don't have to shoot at bats, they don't drop anything. We sit on the boat and watch how it sails to the merchant's shop, in which we have already been. Here you can save, buy, sell, sell what you don't need, upgrade what you need. And be ready for anything. We leave the shop, and run to the gate. But suddenly the gates are closed, and the infected with the whole bunch is dragged out of the cave of the same “El Gigante”. Yes, this is your second boss, slightly ahead of the first in difficulty. This is where the wolf that you freed from the trap at the very beginning will help you. During the fight, he will distract El Gigante to himself, giving you the opportunity to take a couple of shots that are safe for you. When you finish off the boss to a “critical state”, and this is not done for a very long time, it crawls out from his back, sorry again, some kind of garbage, which you need to shoot at, or you can use a knife, running up close to the boss and pressing the desired button. During the battle, I do not advise you to run near the boss, it will crush you. And also, in the houses that you searched recently, there will again be something to profit from. The boss drops a good 15,000 coins. After the battle, collect everything that lies badly, and good things lie badly there, you can do this during the battle, but it’s better not to, and then go where you went. And we go to the church, or rather return. On the way to it, once again we will meet infected wolves. We deal with them, we go to the church. We pick up the gold, break the barrel on the right, and go up the stairs to the left. We jump onto the chandelier, wait until it is as close as possible to the opposite edge, and jump. Here you will find another puzzle, we solve it, we take Ashley, we bring down home. The essence of the puzzle is to correctly rotate the three colored circles, so that in the end we get the emblem of the Los Illuminados club.

Solution: We turn the red circle twice, green - three, blue - one.

We go to the door, the passage to which was closed. We watch a video where a 20-year-old girl cannot distinguish a normal person from a zombie, and throws a stick at Leon. As you can see, now you have to protect not only your life, but also the President's daughter Ashley, who, unfortunately, does not know how, or maybe does not want to, hold a cannon in her hands and shoot from it and does not know how to go down stairs, which can also get bored in some places. In addition, next to your health, Ashley's health appears, which can also be increased by mixing yellow, red and green grass. We are heading for the exit, but we are interrupted by a video that shows the head of this society, Osmund Saddler, who appeared out of nowhere. Lots of chatter, you end up running, jumping out the window.

Chapter 2-2

Nobody is going to catch up with you, so you can not rush. And a lot of people have already gathered at the cemetery, so as not to kill each one individually, we shoot at a wagon with barrels and kill almost everyone. We move on, or rather, we return back. There will be a merchant in the cave, and over the puddle of water, the lamp you knocked down (if knocked down) will hang again, but again there will be nothing in it. But in the lamp a little further, hung again, there will be a spinel. After leaving the cave and returning to the first village, climb the tower, there will also be a spinel. Deal with enemies, collect good. Be careful and look under your feet, the locals have already set traps for you. Then head towards the entrance to the farm. In order to avoid Ashley's health problems, tell her to get into the garbage can, and you yourself can easily dump to kill the enemies. On the table near the typewriter, you will see a note with information about Luis, whom you "got out of the closet". At the whistle, Ashley will get out of the tank and come running to you. Together with her, run to the gate that was previously closed to you, with your help, Ashley will climb over the gate and open it. After walking a little, you will see a merchant and a bridge. Think carefully about what to buy, what to sell and what to improve. Something more difficult than a fight with some bosses awaits you. Run across the bridge, watch the cutscene, and start fighting off waves of infected. Help you, you know who. If you have a lot of herbs and ammo left, then this part will not be difficult for you, but for others you will have to sweat, despite the fact that Sera will periodically throw ammo and herbs at you. Move all cabinets, collect herbs and start fighting back. Until the zombies crawl in a huge pile, and Sera does not go to the second floor, stay on the first floor. Then slowly rise to the second, by the way, they will also climb through the windows on the second floor.

I don't know about you, but this is my favorite and most memorable part of the game.

Chapter 2-3

After the massacre, go to the house near the merchant and read the note, save and trade (if necessary). Now you will have two roads. To the left, to a bunch of people, and to the right, to one single El Gigante. Here it is up to you to choose for yourself where you want to go and what you do best: blow off the heads of infected collective farmers, or dodge the blows of a giant, and release a clip into his head. I chose the first one, because you can collect good "taxes" from a bunch of inhabitants. The only problem there is the two chainsaw sisters - the Bell sisters, but it is solved with grenades and a shotgun. If you go on the right road, then I'm sorry, you won't see help here, look, in these your internets;)

Walkthrough Resident Evil 4


Walkthrough Resident Evil 4

Two sisters laughing

Then you go out to the gate, which can only be opened by the eye of the head of the villagers, the local hero and just a good person, the eye of Bitores Mendez, which means you need to find him and finish him off. We go to the left, as the doors on the right are closed. Here you have to ride. Along the way, the infected will drive towards you and throw axes, some will stand on the left and wait for you to drive up. It's best to kill them from afar. If you have a rifle - class, if it is missing (like mine), you will have to shoot from something long-range and accurate, in my case a pistol, the sight of which was terribly twitching. But, in general, it is not so difficult. Having descended, we head to the lift control point, pick up the good there and go down. We go into the cave, at its end you will see a chest, open it, take out the yellow "cat's eye" and insert it into the mug, the expensive jewel is ready (if you have not sold it before). Go back.

The stone where Leon discovered fresh blood almost became the site of Ada Wong's death.

Walkthrough Resident Evil 4


Walkthrough Resident Evil 4

Go downstairs, on the way to an abandoned factory, you will meet a merchant, think carefully about what to improve and what to buy, because you will not have the easiest fight. We approach an abandoned factory, watch a video. In the video, there is a small mess, and Leon, knocking over a barrel of fuel, says the legendary “Hasta la vista, baby” and we watch Bitores turn from a killing machine into a super machine for mass killings. And this is what we have to overcome. In fact, there is nothing terrible here, except for the look and shape. The lower part of the monster fell off after 26 accurate hits to the head from a fully pumped Blacktail pistol (Blacktail). The upper part "threw the skates" for 7 hits on it from a fully pumped "Light Gun" (I did not always shoot close).

Game difficulty - easy

Walkthrough Resident Evil 4


Walkthrough Resident Evil 4

Now I can look at him without fear

After defeating the enemy, collect all the goodies if you didn't during the fight, and there are quite a lot of these goodies. Now with a pure soul and a fake right eye of a thug, you can safely return to the closed door. Open it. Immediately you are shown a medieval castle - the "second part" of the game. Take the ammo on your left, go upstairs, a truck will drive towards you, aim at the driver and kill him, then fire bullets at the truck's engine, which will cause it to break and further turn the car on its side. Run up to the car, take the money. A lot of people will run out from the side of the village, it's up to you to either kill them all or run away. Run up to the bridge, watch the cutscene. Congratulations, chapter 2-3 ("the first part" of the game) is finished.

Chapter 3-1

We play on. We immediately break all the barrels, etc. and collect everything that fell. We hand over to the seller what we don’t need, we buy what we need. Upstairs, we deal with the fanatics, shoot at the barrels near the catapults, you can shoot at the fanatics, next to the catapults. We will do the same a little later. We collect trophies and raise the cannon, shoot at the gate, go there. We go in the door, listen to Heinigen, pick up the cartridges from the shotgun, pick up the platinum sword. We go upstairs, kill everyone there, take the golden sword, insert the platinum one there, and insert the golden sword into the hole below. Where you inserted the platinum sword, the door opens, we go in there, we watch the video. The big doors are locked, so we go through the smaller doors. We kill everyone, we pass on. We go into a small room, before picking up the key, get ready, now you have to fight off the fanatics, there will not be many of them, but they are stronger than the collective farmers. Take the key, go to the big door. Let's go ahead and watch the video. After the video, we turn around and aim at the arch, it has a precious purple stone on it. Now we have to find several parts of the engraving in order to open the passage further, well, if we need it, then we will search. We turn right and go there. We break the barrels on the left, and on the right we see Saddler's porter, we come closer to him and op, and it turned out to be a hiding place. There is a lamp hanging in the middle, but do not knock it down yet, it will help you a little later. We run forward, go down the stairs, then the horses spitting fire from Ksenia Soobchak blocked the road. We turn to the right, we see the portrait, we approach it and remove the key from the portrait. We return back to the door that was closed (near the barrels). We open it and go down there. This is a dungeon, and like in any dungeon, there is a prisoner sitting there. And this prisoner is not a simple fanatic, but a new kind of enemy - Garrador. A clawed zombie in armor, blind as a mole, focuses only on hearing, so we shoot at the bells on the left and right. He is distracted by them, which gives us a chance to shoot him in the back - the only weak point. We kill him, switch the lever, take the green grass. We go to the "fire-breathing horses", we see that the passage is already free, we go there. We shoot everyone, we move into the last room. Here we see two yellow squares. We put Ashley on one, we ourselves stand on the other. A lever pops out in the middle of the hall. We deal with enemies and go to turn the lever that lowers the bridge. As soon as the bridge sank, another group of fanatics will come out from there, we turn the same thing with them as with the others. Move on. This is where you have to split up. Get Ashley upstairs to turn the levers there, and shoot the fanatics who are trying to grab her, but do not forget about those who are trying to kill you. Once Ashley does her job, take her off the top and go forward. We find ourselves in a large hall, here you can find a lot of things, the main thing is not to click you know what. Near the merchant there is a door to the shooting range. There, another merchant offers you to win bottle caps, with figures of different characters and enemies. How, what to do, he will explain. We move on, but, oh horror, Ashley falls into a trap! Because of this, you will have to make a lot of unnecessary fuss in finding her, but now you will not be disturbed by a 20-year-old girl.

Chapter 3-2

Move on. We have to face another new kind of enemies. This time it's Novistadores, large bugs that can turn invisible. But in order not to see them in their "invisibility", one must be blind. Killing them is easy, 6-7 rounds from a fully upgraded Blacktail Pistol, or 3 rounds from a fully upgraded Light Gun. In addition, they can be kicked when they jump on you, the main thing is not to miss the moment. These types of enemies are pretty easy, and on top of that, they drop a lot of jewelry. Then we just go forward, collecting all the "cookies" along the way. We reach the last room, turn the red valve that drains the water, pick up an expensive lamp (in which you can insert gems) and head to the open passage. Another Novistador will be waiting for you near the door, don't yawn. Leaving the dungeon, we find ourselves in a room with a "trap" - swinging giant axes. We just wait for the right moment (when the ax is as far away from you as possible) and stop running. Then we again find ourselves in a large hall. This time, there are a bunch of fanatics downstairs, with spinels around their necks, and their “chief”, in a red robe, wears an expensive brooch, made in the style of “Los Illuminados”. We kill them with a grenade, collect everything that has fallen from them. We go up again and jump over the chandelier to the opposite side, then run a little to the right and jump over the other chandelier to the other side again. Walk a little to the left, take another mask, pull the lever and voila, the path is open! We pass through the opened door, here you have to spend some ammo. Your main goal is the leader in a red robe, the rest is just interference. Immediately shoot at the exploding barrel, finish off the rest of the crossbowmen and go left (but before that, do not forget to break the vases and collect the ammo). We climb the stairs and see that the door to the leader is open, but on the left you can jump to him. As soon as we jump off, the leader immediately starts to run away. We demolish the fanatics who came running and catch up with the main one. You will catch up with him somewhere on the stairs, then so that he does not run away, shoot at him with a shotgun. Kill, take the key. If you succeed, then you will not have to dodge machine gun bullets (like I did last time). We run to the closed door, open it and see a simple puzzle. The inscription reads: "Kill exactly six people" (something like this). There are four pictures in front of you. One person is killed on one, two people are killed on the other, and three people are killed on another. You need to make sure that there are six corpses in the pictures.

The clue is 2, 1, 4, 3.

We go in the door, watch a video with the participation of Salazar, who subsequently leaves (as usual) and leaves a bunch of fanatics. We kill everyone, we click one button that raises the chest on the marble slab. Then we go in the door, break the vase, under which the button is hidden, and press it. This button extends the bridge to the chest. Carefully, two grenade launchers are already waiting for us near the chest. We kill them, we approach the chest, open it and see the missing part of the engraving, but wait, this is not the missing part of the engraving, this is the missing part of the missing part of the engraving! We go further, in search of other missing parts. Then a little break, do not strain with the thought that someone will jump out now, this is not Silent Hill. We shoot the crows sitting on the windows, knock down the jewel (above the door) and move on. We see a fountain that is no different from the rest, but there are a lot of treasures hidden in it. By the way, when you see a closed door, remember this place, a great surprise awaits you behind that door. Soon (already with Ashley), be sure to come back here. Then go to the garden, grown in the form of a labyrinth. A bunch of infected wolves are waiting for you there, which will annoy you with their sharp fangs, claws and grown tentacles on their backs. Here it is best to take either a shotgun or an ultrasound. To get out of the garden, you need to find two halves of the "key" that opens the closed door. Both halves are in chests, and the chests are near the fountains. We go to the open door, watch a good video with Ada (well, what video with Ada can be bad?). End of chapter.

Chapter 3-3

Collect everything neatly scattered by someone, go to the merchant, climb the cabinets, find a mirror that can be sold for 12,000 coins, break the vases. Read the note near the merchant. You can save in the next room. Move on. In the next room, there will be a lot of different quotes featuring food. Read it if you like. Walk a little and approach the "shooting gallery". As soon as you ring the bell, the mechanism will work, and the white canvas will be replaced with a picture. Here you need to shoot at the glass and bottle of wine that stand out from everything. The door will open. get ready, now you have to sweat. But do not immediately go through the opened door, but go into the passage to the left, there collect the cartridges and money (there will be a snake in one of the vases). Go back. As soon as you approach the chest, a cage will be thrown at you, with a candy wrapper and Garrador (clawed), plus many enemies will walk around the cage, among them there will be a crossbowman, so kill him first. Do not stand close to the walls, they will beat you from the back, the cage will not hurt. Immediately throw a grenade on the floor (if any) and finish off Garrador, if there is no grenade, it will be a little more difficult for you. Then knock down the lock (preferably with a knife or a shot, you will knock down with your foot for the rest of your life). Don't forget to pick up what you came for - the hourglass. Deal with the rest and run to the next room. And in this room lies, you won't believe it, a rocket launcher! We kill enemies, put forward the bridge. We go along it, wait until all the fanatics come out of the door and stand under the lamp and knock it down. We turn left, go down, kill everyone there and rejoice. To take or not to take a rocket launcher, that's up to you. I cleaned up my suitcase and found a place for a rocket launcher, throwing out just one grenade. But running forward a little, I saw a merchant, and thought that I could sell this grenade.

We go in the door and watch a sad video. Before our eyes, poor Sera is being killed.

A lot of fans who liked Cera fell into a severe depression after that moment.

End of chapter.

Chapter 3-4

Here you are together again! Leon and Ashley Ashley and Leon Don't shoot at Ashley's chains, collect money and ammo first. Behind the huge portrait of Saddler you will find 5000 coins. Then turn on the "sniper" mode (if there is no rifle) and start firing at the fanatics. As you kill everyone, Ashley will pick up the key from the main fanatic and go through the door, where you will have to play as an unarmed girl. Its only plus is its compactness. He will be able to crawl into small holes, unlike fanatics. As you appear, pick up spinel and yellow grass from the floor. Run forward, there you will find the first problem - a hefty man, eager to pick up Ashley and bring it to his master. You need to kill him with lamps, just like the second fanatic. We crawl under the tables, wait for moments and throw lamps. In the next room, kill the second enemy and lower the gate so that no one bothers you. And start turning the lever. We go to the opened passage. Take the red herb, collect the jewels in the room on the left and go to the other door. Ashley has a flashlight in the next room. Where he came from and where she could hide is not clear (everything is clear, if you understand what I mean). Move the drawer, press the red button, crawl under the table and press another red button. Take the stone tablet and press the third red button, run back and press the first red button, go through. Do not forget to pick up the gold in the closet, and the crystal on the shelf. Next, you have to solve a puzzle that is several times more difficult than your previous relatives. Once decided, insert the missing piece.

After solving the puzzle, the door will open. We run into it, take a golden bracelet in the chest and take the emblem from the statue. After the emblem leaves its native place, evil forces will awaken in the castle, and the knights who once stood for decoration will become alive. Take the missing part of the missing part of the engraving and run. Insert the emblem into the circle and turn the lever. Climb the stairs, take the gold and that's it, end of the chapter.

Chapter 4-1

I immediately recommend that you turn around and go to the fountain, in which they found a lot of different jewelry, there was a locked door next to the fountain. Go there, seat Ashley and she will open the door to the local treasury for you. Red Herb, 5,000 Coins, Beautiful Perfume Bottle, and *drumroll* Butterfly Magnum are waiting for you! We return back to the trolley. But don't get into it, but move on. A ride on a device that works on some incomprehensible principle. We find ourselves in a bathhouse, hell, a room with lava and statues of fire-breathing dragons, controlled by fanatics. Killing the enemy on the statue is not difficult, just one shot from anything is enough, just run around the statue from the other side so that the enemy is open and shoot. Along the way, you can pick up 5000 coins, another Los Illuminados brooch, and at the end of the room is the last missing piece of the engraving. We go back to the trolley, which brings us to the wall that cut off our path, almost at the very beginning of the second part. We paste all the parts of the engraving there and move on. In front of the second cart, jump over both fences and break the vases and collect things. The cart will take you to another part of the castle. Go right immediately. Come in the door, there is a merchant, a typewriter and a shooting range where you can practice shooting and at the same time get a prize.

Walkthrough Resident Evil 4


Walkthrough Resident Evil 4

Here is the device

We leave from the merchant, turn left and go to the door. We arrange the statues of the knights into squares, Ashley too, and we ourselves stand on the last, fourth square. The door to the room opens, we go there. But here, oh no, it was Salazar's trap that will wipe you off the face of the earth for all eternity! In fact, there is nothing complicated here, there are four glowing red crystals on the slowly lowering ceiling, just shoot at them (one cartridge) and that's it, the ceiling stops, we pick up the cartridges and move on. And then another trap that will kill anyone who falls into it if Leon is not around. We kill two drivers of the "infernal car" and that's it, the door opens, Ashley is alive, everyone is happy, except for Salazar. It will be a little more difficult if you don’t have a rifle, and if you do, then this is not a trap at all, and not even a dirty trick, and very close, on the box on the right, someone quite accidentally forgot the cartridges from the rifle, just like in the last room, someone forgot the bullets from the pistol. In the room, break the boxes and barrels, open the chest of drawers, take the expensive chessboard and the Queen's Cup from the chest. Come out of the door, head to the other end of the corridor, read the note, pick up the yellow grass and go through the door. We pick up the cartridges for the pistol and turn left, I think you should be alerted by the statue of a knight standing out from the crowd of others, holding a halberd at the ready with trembling hands. Yes, now you have to press the buttons in order to avoid losing health. We pass the corridor with the knights and find ourselves in a round room, with the "King's Chalice" in the middle. The inscription, when trying to take the cup, should also alert you, it says: “Let anger fall on the one who disturbs this sacred cup.” Collect in advance everything that lies in the room, because you will not have the easiest fight. Three knights dressed in steel armor come to life, and you have to deal with them. They are quite strong, besides, when killed, another “head” comes out of them. After the first three players of knights, the second will follow. Now the path is clear, you can go further. In the corridor you will find a group of fanatics and four jewels on the necks of the statues. On the palm of the statue of the Queen we put her bowl, on the palm of the statue of the King his bowl, and go through the opened door. We pass along the corridor, collecting money along the way, and go into the large door. Here one of the most daring Novistador steals Ashley, leaving his relatives to deal with you. We kill them, collect jewels. It is very hard not to notice the huge nest of Novistadors, located in the very center of the room. It's up to you whether you shoot him or not. You will spend a lot of ammo to destroy it, but a worthy reward awaits you. I shot down (because the game was not played for the first time, and I had a fully upgraded Grenade Launcher (not to be confused with RPG), which destroyed the nest with two charges). Go back in, climb through the window and up the stairs, after running a bit, you will find an expensive lamp, with holes for gems. We pass a little further and pull the lever that lowers the bridge. But the bridge has not sunk completely, it is held by chains that need to be knocked down. Break the chains and move forward. Next, you will find a merchant, a printing machine, and pistol cartridges. Going further, knock the spinel off the torch stand. We go forward to the tower. We rise along the side stairs, we deal with the fanatics, we go in the door. We rise upward, simultaneously examining each floor of the tower, for the presence of something useful. On the last floor, read the note that says that the mechanisms of the tower are locked in three places with wooden blocks (tricks in the style of "Home Alone"). We knock down all three bars and turn the lever. We go down to the very last floor, kill everyone and go outside. Where we are waiting for another detachment of fanatics. We go in the door. In this room, another group of fanatics awaits you, only with two Garradors (clawed ones) already with them. We kill them, move on, take the spinels from the busts and go through the door, watch the video. You appear in a pit where those “who behaved badly” were dumped, including you, but unlike the previous ones, you survived. Here you can find a lot of interesting things, including the forgotten crown of the Salazar family, a typewriter and a merchant. Climb up the stairs and run down the corridor. On the way, you will have to press keyboard shortcuts so that you are not hurt by the tail of Salazar's bodyguard. Run to the last room, collecting things in others along the way, the main thing is not to touch the nitrogen bottles. In the last room, lower the lever so that the power supply to the elevator resumes. In the same room, you will meet with this same bodyguard. You can't take it in the usual way. It must be frozen with nitrogen, thereby weakening its armor, and only then shoot, or you can beat it, coming closer. You can freeze it with nitrogen bottles, wait for it to come to you and knock over the bottle. After killing him, get one of the two missing pieces of the crown. Then go to the already working elevator. End of chapter.

Chapter 4-2

You appear in a certain mine. There is a merchant standing there, there is another shooting gallery, a typewriter, a note and many useful things. We go in the blue door, two collective farmers will already be waiting for you there (yes, it's them again, they just work in the mine). Then we go to one of the excavation sites. We kill all enemies, we collect fallen and scattered things. We approach the lever and pull it. A trolley with dynamite will go from above, dynamite is needed in order to destroy the rock that prevents us from going further. There is a trolley next to the lever, come closer to it and interact, there lies a crystal invisible to the eye. The trolley arrived, but did not sink completely, someone turned off the power. We run to the other side, climb the stairs and apply current again. Behind the switch is 5000 coins. We run back, here again we will have to meet with the "chainsaw", this time not as scary as it was for us before. We deal with him and his assistants and start the mechanism again. The cart with dynamite is lowered, we take the explosives and set them on a stone barrier. We kill Ganados, we break barrels and we go in the door. An unusual picture is immediately given to the eye. We find ourselves in a room under which lava (or red-hot iron) flows. By the scale of the room, you can understand that something unusual is waiting for us now. We go to a huge blue door, when suddenly two El Gigantes come out of it! We immediately run to the counter, climb onto it, and wait for the monsters to approach it. We roll down the rope to the lever, and as soon as one of them will stand in the center of the room (in a circle), we pull the lever. One giant will not bother us anymore, he bathed in lava. With another giant, the same trick can not be repeated. For some reason, Leon "can't do anything with that lever anymore." We'll have to deal with the enemy, just like last time. Fortunately, this time our arsenal is much more dangerous. After you have killed the second giant, collect everything that lies, if you have not already done so, and go through. Next, we get into a cave with Novistadors (flying beetles). As we already know from past encounters, they are best dealt with with a shotgun. You need to find and click on two buttons to find them and not get confused, use the map. When you press both, two beams of light will combine and be reflected in a certain mirror, and this beam will melt the iron door. We approach the passage, raise the gate and move on. Before you will be a simple "obstacle course", through which even a small child can pass. In the center of the cave, pick up the royal symbol (the third part of the crown of the Salazar family, the cost of which is 48,000 coins) and interact with the grave. End of chapter.

Chapter 4-3

Walkthrough Resident Evil 4


Walkthrough Resident Evil 4

Leon is not one of the timid and can easily lift himself, along with a shotgun and a bunch of equipment in an invisible suitcase with one hand

Chapter 4-4

Next, we will see a giant statue of Salazar, yes, the dwarf's pride does not suffer. You don’t have to try to run across to the other side of the room, the fanatics will lower two plates into the water, thus blocking your way, and Leon won’t go there, because you never know what can swim there (in the water). Therefore, we will need to jump on the moving hands of the statue and switch levers. We immediately go up the stairs, in the room, to the right of the statue. As soon as the hand of the statue is in front of you, we jump over to it, after getting rid of annoying enemies. Jump to the floor above and switch the lever there, shoot the lever on the back of the statue and lower it on your hand into the room opposite, kill the enemies and collect the good. Then, on your hand, go down to the floor below, to the second lever that raises the slab. He is guarded by the "leader" of the group. Once you're done, go forward to the door. But suddenly the statue came to life and is chasing you, simultaneously overturning the pillars right at you. Yes, and on the door, as luck would have it, the lock weighs, we quickly knock it down and run on. The bridge can't support the statue's weight and collapses, and Leon repeats his trick again (Vera's jump).

After the "battle" collect ammo, herbs and money. A dwarf fused with a bodyguard into one big monster leaves behind 50,000 coins! Run further, collecting ammo and herbs along the way. The merchant will be waiting for you, and with him the end of the chapter. We watch a video where Leon meets Ada again, but she no longer tries to escape, but only helps him find Ashley and transports him to a military base on the island - the last, most difficult and interesting part games!

Chapter 5-1

As soon as you appear, go straight to the very end, without turning right. At the end, climb the stones and break the boxes, there will be an emerald. Only then we go along the boards to the military base. We run up to the first house, run out a little from behind it to attract the attention of the most healthy with a machine gun and run back behind the house, just flash through the window so that it does not hit you. The meaning of the tactic is that the big man will shoot all his people while they run from him to you. If you fail, climb onto the roof of the house, kill the crossbowman from another building and shoot the rest. It is better to hit the big man with something powerful, for example, with a Magnum, or with a grenade. As you kill everyone, turn the mirror to the right light. Then collect everything and run to another building with a mirror. Climb onto it and shoot all the enemies again. Turn this mirror to the first. Run up to the door and inspect it, a laser will appear. If everything is turned correctly, the door should open. If not, run and change the direction of the mirrors. Pick up the ammo behind the bags and run further. Before entering the cave, a stone will be thrown at you. If you don’t want to live under a stone until the end of time, or go through this segment of the game again, press the indicated combination in time. Break the barrels and move forward. The crossbowman and his former colleague will be waiting for you. Climb up the stairs, as soon as you rise, turn right and take the emerald. Kill enemies as you move forward. In the cave, where three psychos will be waiting for you, take the red weed and shoot the red barrel. They will scatter stones blocking the passage to another room. There is a statuette of a golden lynx. Move on. There are already two crossbowmen standing there, one warrior with an RPG, and one guy with dynamite. Immediately kill the enemy with RPG, he is the biggest threat. And then everyone else. To use less ammo, you can shoot a cart with barrels, it will roll and explode. A merchant will be waiting for you in the next cave. Another group of enemies ahead, consisting of two guys with electric batons, a crossbowman and two ordinary warriors. Going through the door, take a shotgun, you still need it. Passing by the garbage container, open it, although nothing is visible, but there will be an incendiary grenade. When you walk past the rotten pork carcasses, get ready, a burning surprise will fly out of the oven. Dodge the warriors, or shoot with a shotgun, which is more reliable. There is a hand grenade in the sink, which is also not visible at all. We pass forward, and we meet a huge carcass with a hammer, and even in armor! It is better not to let him close to you, and use the previously found grenades. One shotgun shell on the legs, the carcass falls, we throw grenades. If grenades are a pity, or there are none, we shoot in the head. We will meet two such enemies at once. One is in a small corridor to the stairs, you will see the second after you go down this stairs. In addition, there will also be a crossbowman. Therefore, we knock down the carcass, take a pistol and kill a warrior with a crossbow, only then we take on a big man with a hammer. Under the stairs lies yellow grass and coins. In the suitcase is the Red Stone of Faith (inserted into the figurine of the golden lynx). As you pick up the weed, a couple more enemies will come running to you.

Upon entering the room, you will hear Ashley's screams. In fact, she is not here, she is filmed by a camera. Take 5000 coins from some soldier's box. Go back to the control panel, turn left and go through the door. Run along the left side of the corridor, near the filing cabinet. One of the boxes can be opened, there are shotgun cartridges. We go to the merchant and buy a bulletproof vest, which takes 30% of the damage received. There is a shooting range next to the merchant. We go further. Now they will play a game of speed with you. The door opens for a few seconds, we kill two dynamites. Then three crossbowmen will already be standing there, we kill them, we take the emerald from the ajar box, and from the fire box (a little further), we pick up cartridges for TMP. Next, a typewriter is waiting for us, we go up the stairs and open another fire box (red). On the shelf with various tools there will be an inconspicuous box, and in it there will be rare magnum cartridges. The next room should alert you with its obstonovchka - this is a research laboratory. I wonder what they were researching here? To open the door, you have to think a little with your brains.

Combination: blue, yellow, green, green, red, red, red.

After entering the door, read Luis's note, which will explain everything. Take the key card and go to the door. Hear how the Regenerator broke the door from his "room" and is now heading towards you. The note says that there are a lot of Las Plagas in the body of the Regenerator, you need to kill them all, it is they who give life to this dead body. You can't see them without an infrared sight, but you can still kill them without it. We just randomly fire at the monster from head to toe from anything, preferably from a shotgun, until you kill all Las Plagas. Or use grenades. In the room where he lay, break the glass and take another emerald. Another regenerator awaits you in the corridor, and a little further, another one! There is an emerald in the suitcase, do not forget to pick it up. Enter the blue doors using the keycard. This is a cryogenic chamber. Here you can change the data on the key card so that it opens the passage to the garbage bin. And take an infravisor. If you don't want to spend a bunch of ammo and grenades on Regenerators, and if you have a rifle, we immediately run here and take the infravisor. This room is creepy, there are a bunch of Regenerators hanging here, since they won't come to life. We go further and "play" with the warriors. Two standing nearby can be thrown together if you aim well, the rest one at a time. In total, you can use the device three times, after which the guys will figure out that you need to kill you. Going further, you will hear painfully familiar screams. This is Ashley, guarded by two fat men with hammers. After killing them, we find that a key card is also needed here, we go to the door nearby. We run further, kill a bunch of warriors and go down the stairs. Behind her are shotgun shells. In another laboratory, you will meet, guess who, right, another Regenerator. But this time it will be even deadlier, with spikes. Don't get close. Break the glass and take the ammo from the TMP. In one of the "pillars" there is an emerald, green grass is waiting for you under the glass, red under the other glass, and shotgun cartridges are in the safe. Run through the door. There are barrels and a merchant, and a little further the elevator. We rise, pick up green grass, cartridges for a shotgun and go down back. After leaving the laboratory, go to the door nearby, there is green grass and a typewriter. Run back to Ashley. Open the door, run behind the boxes and watch the video. End of chapter.

Chapter 5-2

Again, an extra load hangs on your shoulders. Grab your shotgun ammo and move on. You will see a paper airplane flying towards you with a kiss, it is not difficult to guess who it is from. Ada writes that the only way out of here is a dumping pit. Well, let's run there. As you exit the cell, you will meet a detachment of warriors, led by a fat man. And further in the control room, one of the warriors will close the room, I wonder who he wanted to make worse. We run up to the pit and watch the video.

I wonder how they did not break all the bones, because the distance was decent. Prepare your weapons, soon you will have to deal with the Iron Maiden (spiky Regenerator). As soon as you pull the lever, he will wake up and be ready for battle. In the next room, there are rifle cartridges, and there is a barrel of fuel. The fight will not be the most difficult. If Ashley gets in the way a lot, order her to hide in the trash can. As you go a little further, the situation will repeat itself. Next will be the battle. Not the easiest, so get ready. Put Ashley at the control panel so that she breaks the door. Stand behind you and watch the aisles. Once you've killed everyone, go through the door. In this room, you will be lucky enough to meet two Regenerators. Press the button, the door will not open completely, but Ashley will be able to climb through and open the door from the other side. Turn right, go through the door. There stands a merchant and his love is a typewriter. Go to the big blue door, and leave Ashley near one lever, and go to the other yourself. Get ready to press, on the fourth signal (when the round light comes on), press. In the room we see a large car and boxes, collect everything, now again you have to spend a lot of ammo. Ashley will drive the car, you fight off groups of warriors. In addition to the usual enemies, a truck will want to crash into you. Don't let him do it, shoot at the hood. A little later, this truck will start up again and want to finish what it started. We shoot him in the hood again. Almost at the end of the road you will have to take the elevator, along with the car. We climb the stairs and shoot the enemies above, at the same time I look down, because these "soldiers" willingly beat even girls. As you kill everyone, lower the lever and run down. The trip continues. Now we have to look further ahead. Take out two on the upper bridge and a group at the back. Then the truck will drive at you again, this time to ram. Accidents cannot be avoided. Your car pulls sharply to the left, and it breaks through the wall of the building, from where you continue your adventure. There is already a merchant and a typewriter here. Check the nightstands, find the Green Stone that can be inserted into the statue of the Golden Lynx and go through the door. We watch the video, with the participation of Saddler and ... the end of the chapter.

Chapter 5-3

Here you are alone again. However, this is even better. To the left of the stairs, pick up 5000 coins that no one needs, read Saddler's note (to whom does he even write them, Leon?) and run further. The path will be more or less calm. When we reach the place, we watch the video. The most beautiful part of the game has come - the battle with Krauser with knives. We press the necessary combinations, or we watch the death of Leon. As always, we are saved, according to Krauser, "Bitch in red dress", in other words, Ada. There will be another interesting place in the next room. Maybe even an easter egg to some extent. It will be a closed room with lasers. Run the first two lasers yourself, and in other cases, press combinations, at the same time looking at how Leon is a dodger and lucky. In the next room, knock down the hairpin and, if you want, go to the chair, press the desired button and smile.

Take the elevator down into the cave. Under the stairs, a surprise awaits us in the form of an emerald and green grass. In the cave we find a merchant, a typewriter, and notes of the everywhere-visited Louis Sera. Get ready, there will be a fight soon. The whole tactic is that you have to shoot at the green lights, thereby opening closed doors, press the red buttons (there are two of them), dodge the monster's blows and run to the next cell. If the monster descends and stands in front of you, shoot at point-blank range (it won't work any other way) from a shotgun. So you have to go through three cells. Then this running around will develop into a real fight. Before the battle, all the necessary cartridges lie, so the monster is not particularly difficult, in extreme cases, there is a knife. For the boss they give 50,000 coins. We collect what lay on the battlefield, if we have not done this before, and move on. You will meet a large group of warriors. But do not despair, there are barrels of fuel all over their "camp". The main thing is to wait for the moment when to shoot at them. Collect trophies and jump down in one of the tents. The first turn to the right, you will see a blue stone inserted into the statuette of the Golden Lynx. At the end of the cave you will see a typewriter, a merchant and a shooting range. If you haven't shot at a range, I advise you to do so. For each row of caps collected, you get a decent amount of coins.

Then again the boss. This time Krauser, whom we met quite recently. A couple of bullets in the head from a pistol and Krauser will jump towards you. Be careful, it is very fast and you will have to press the indicated combinations more than once. Basically use a shotgun and a knife. Run, collect herbs and ammo and shoot back from Krauser when he grabs his own, throws a blinding grenade and runs away to hell. Your task is to find three parts of the picture. You will find two on the battlefield, the second will be in Krauser's pocket, you already understood how to get it. The main thing is to shoot the Krauser robots in time, or they can do you a good job. They are destroyed with one cartridge from a pistol. Having collected two parts of the mosaic, we rise to the tower. Here we have the second part of the battle, a fight with a former partner face to face. His left arm had turned into a wily weapon, some kind of mutated semblance of a sword. You need to beat him with something very powerful, for example, a Magnum, the cartridges from which lie next to you. Shoot in the head or in the legs, as the blades on his arm are invulnerable. As you kill the boss, take the third part of the picture and run away, the commando laid all the ruins with dynamite, and you don't have much time left. Run to the painting, insert the missing pieces and go through the door. End of chapter.

Take the green grass and move on. You are in a real military base. At first, it may seem that the fight will be difficult. But Mike, the pilot of the sent helicopter, will do the main work for us. The main thing is not to ignore his chatter. When he tells you to run away, listen to him, or taste the rocket. The main thing for you is to find a good hiding place and wait for Mike to do everything. In the second part of the military base, two more machine gunners will appear, who will shoot off half of their soldiers if you hide correctly. If not, a helicopter will help you out. After the fight, collect a bunch of ammo and herbs. Pull the two levers and go through the opened door. We watch a video of how a bunch of enemies surround us and Mike saves us again. But then the helicopter is shot down and Mike dies. We see a grenade launcher and Saddler standing next to him, who is next on our black list.

Walkthrough Resident Evil 4

Final chapter

Buy a grenade launcher from the merchant, it will come in handy for you. Collect herbs, ammo and run to the elevator. Going upstairs, we see that Saddler has caught Adda and she is hanging tied up, well, another reason to put lead in the villain's head. We immediately run to the end of the platform and wait for Saddler to be near the fuel barrel. One accurate cartridge and the boss has already opened his eye - his weak point. Cartridges from a rocket launcher in the eye, as we watch the video that Ada threw us another RPG. We run across to the other side of the platform and wait for the monster to jump towards us. We shoot at the eyes on his legs, he falls, revealing his weak spot, and we shoot with the RPG that Ada gave us (The interesting thing is that wherever you aim, the rocket will fly exactly into Saddler's eye, even if it is the opposite side ). The boss drops a good 100,000 coins. A friend gives you the keys to a jet ski, with which you will get out of this cursed island. We go down the elevator to Ashley, strange, but she is still alive. We run with her to the jet ski and drive as fast as we can along the collapsing tunnel, dodging falling fragments. The last push and you fly out of the tunnel into fresh and clean sea air. Congratulations on the successful completion of the mission, now home, on a jet ski, from Europe to America!