Resident evil related games for pc. Rating of games in the Resident Evil series

From the original survival horror game to what they wanted to invest in Resident Evil - 6.

Game series "Resident Evil" With more than 60 million copies sold worldwide, it can be considered the most profitable horror franchise on Earth. Since its debut release in 1996, the game has crossed over to four major home console platforms, with more than seventy releases over the past twenty years, including various expansions, as well as countless reworks and reworks.

To this day, Resident Evil 2 and 4 are considered among the best of their genre, and even though the series has evolved from closed ranges to mind-blowing 3D landscapes and from the traditional horror-style survival game layout to rpg adventure, more commercial sense, the game promises to live long, despite the occasional failures.

With a famously twisted plot and a clear backstory, resident evil sticks to the screen stronger than others of its kind. The game, of course, could no longer teem with zombies, but with sheep-like mutants - Ganados, it could sacrifice fixed camera views for the sake of a variety of third-person views, and yet the series has known more success than failure.

The fifth part of "Resident Evil" was partially criticized, and the sixth completely dropped the bar for the popularity of the game, but none of these circumstances can overshadow the significance of the early episodes of the franchise.
Summarizing the above, we offer a selection of the 10 most important games series "Resident Evil", in order of increasing rating.

10Resident Evil 6

Resident Evil has seen significant development since 1996 when the first game in the series was released. Indeed, each subsequent product brought something new to the overall game model, gradually increasing the quality of the gameplay over the years. In 2005, Resident Evil 4 debuted its first third-person perspective, shifting the franchise's focus away from a purely survival horror game and highlighting the features of a quality "shooter" in it in a way that was not there before. Similarly, in 2009, Resident Evil 5 introduced a joint game, which further shattered family ties with the first releases of the franchise and brought out a fresh formula for the then generation of newly-minted gamers.

What "Resident Evil-6" can lay out trump cards? The answer is simple: almost none. To be honest, the game is kind of chaotic, whether in terms of gameplay or in terms of story, and although it took the series in a new direction, this direction was not so necessary. The survival horror game genre has been said goodbye forever - we don't talk about it anymore. Initially conceived as a thinly veiled shooter, the creators, frankly, barely coped with the task.

In the game you fight as Leon S. Kennedy, Ada Wong, Chris Redfield and Jake Muller - four completely disparate characters whose fates are intertwined in certain moments games. The plot itself revolves around Neo-Umbrella, a mysterious organization directly responsible for biological terrorist attacks in many cities around the world.

The game turned out to be long and frankly devoid of content. It's not particularly difficult, and it's not particularly difficult either. It's probably the most easy-to-follow part of the franchise, but the external plot is clearly based on previous stories, so it doesn't end up appealing to anyone.

9. Resident Evil Operation Raccoon City

Unfortunately from the game Resident Evil: Operation Raccoon City, released by Capcom, waited great success purely in the commercial sense of the word (at least). In 2012, when the game was relaunched, it sold over 2 million copies worldwide, the biggest success in the history of the franchise, despite the unflattering critical reviews.

The toy itself is presented as a third-person shooter, where you can switch between different active characters, on the way of which zombies, Slimers and Hunters come across whole flocks. In addition, a multiplayer mode has been introduced, where participants can fight with each other, and a cooperation mode, when several players can confront enemies shoulder to shoulder.

With a variety of game modes, Resident Evil: Operation Raccoon City can be called a disaster that does not give players anything else. The game is fragmented, the soundtrack is terrible, the script itself is awkward and unexciting. Many merciless critics describe it as a "harmless shooter", but even the shooting there is far from ideal and does not live up to expectations. In fact, the only reason why Resident Evil: Operation Raccoon City is ranked not 10th, but 9th, is that this game is not part of the overall series. Yes, it is connected with the idea with other releases, but, unlike Resident Evil - 6, it can be ignored.

8Resident Evil 5

Released back in 2009, Resident Evil-5 was the long-awaited sequel to Resident Evil 4 - the most critically acclaimed installment of the entire series. With over 7 million copies sold worldwide, it is by far the highest grossing title in Capcom's history and the best-selling game in the entire franchise to date.

The game is played from the perspective of Chris Redfield and Sheva Alomar, two members of the anti-bioterrorism alliance tasked with investigating a terrorist threat in the African city of Kijuju. Quickly outnumbered, their tandem was forced to survive on their own, being in an ever-tougher environment fueled by their sworn enemy Albert Wesker.

At one time, the game received a positive response from critics, although it was originally a "dehydrated" version of its more powerful predecessor. In general, there are several scenes that are directly borrowed from Resident Evil 4, including the opening mission in which our protagonists fight off an enemy onslaught in a setting miraculously reminiscent of the village raid scene in Resident Evil 4.

7 Resident Evil Revelations

After numerous unsuccessful attempts to revive the former spirit of the series, Resident Evil Revelations managed to contribute a lot of success. The game wasn't perfect, and it wasn't a throwback to the old model, but it certainly was a big leap forward from Resident Evil 5. One thing: it had an (artificially) frightening, tense, and chilling atmosphere at times; at the same time, the emphasis was on narrow spaces that provoke bouts of claustrophobia.

Players play as Geely Valentine, a Counter-Terrorist agent whose mission is to stop bioterrorists from infecting the oceans. Enlisting the support of a handful of supporting characters, including Chris Redfield, Jill must confront the threat and prevent the spread of the T-Abyss virus across the planet while trying to save her own life.

Originally released exclusively for the Nintendo 3DS platform and later ported to PC, Xbox 360, Playstation 3 and Wii U, Resident Evil: Apocalypse has been a critical and gaming success. Although this edition did not have extensive software support, it managed to bring some interesting points, and it will be remembered solely for the results of this. The boss fight with the liaison officer was a particularly bright spot, and one can still feel its radiance.

6. Resident Evil - code "Veronica"

Original game Resident Evil Code Veronica was conceived as the third installment of the franchise, but it saw the light in 2000, taking root on the Dreamcast's SEGA platform. On the this moment it is called one of the highest quality in the series, and it was sold in the amount of about 4 million units worldwide. The game was also the first in the Resident Evil series to use realistic 3D graphical models of the environment instead of pre-rendered backgrounds. An improved version called Code Veronica X was later released on the GameCube, Xbox 360 and Playstation 3.

Here, players control protagonist Claire Redfield as she continues her search for her brother Chris. Kidnapped and imprisoned, she fights for life on a remote prison island somewhere in the South Pacific while her brother battles longtime foe Albert Wesker in an abandoned research lab in Antarctica. As a result, both heroes unite and receive the task of preventing infection with a virus distributed exclusively by Wesker's forces.

Critically acclaimed for its writing and content, Code Veronica is a leap forward from other titles in the franchise. Unfortunately, the visualization has remained approximately at the old level, one can speak of traced backgrounds with a touch of nostalgia: “Code Veronika” looks terrible. This does not kill the desire to enjoy the gameplay, and the obvious emphasis on the goal of surviving more than fills this gap, even too much: it is painfully distracting.

5. Resident Evil 3: Retribution

Released in 1999, just a year after its predecessor, Resident Evil 3 was a critical and acclaimed success, grossing over 3 million copies worldwide. Curiously, the game was not intended to be the third installment in the franchise. It was supposed to be just an addition, but due to a number of reasons related to time and licensing issues of the game, the purpose of its appearance was revised, the content was thoroughly expanded and made from it a full-fledged story that became the continuation of "Resident - 2".

The main character of the game is Jill Valentine, a former officer of the Special Rescue Service, trying to escape from the City of Raccoons, besieged by the undead. Most of the game scenes refer to the previous part, and many places from "Resident - 2" are layered on new game. More action-oriented, it simultaneously introduces players to new types of opponents, including the main Avenger - a fearsome dictator who actively pursues the character during the game.

While Resident Evil 3 wasn't as important as the original, or as innovative as Resident Evil 2, it still had some significant new ideas. At one time, the game was criticized for its short duration and confusing plot, but these features are clearly not evident. If the game is to blame for anything, it's that which causes anxiety. For example, the Avenger is a bright and scary addition to the game, but also a rather annoying character, popping up where he wants and when he wants, chasing the main character through all the rooms, annoying as hell.

4. Resident Evil (original 1996 game)

The quintessential horror game genre, Resident Evil has received a fair share of praise in the decades since its release in 1996. The series, of course, has received tremendous development since those times and has seriously lost in general level quality, but it's not the first game's fault. It set the standard for the survival horror game genre, and even though similar examples existed before Resident Evil, it will always be remembered as a benchmark game in its genre.

The game is played by Chris Redfield or Jill Valentine, two members of the elite Raccoon City Special Rescue Service on a mission to investigate a string of brutal murders. Having landed in the backyards of the city, the group immediately comes under attack, is defeated and forced to take refuge in the ruins of a local mansion, which (as yet unknown to the heroes) is the source of the infection.

Goofy, laughable, and at times carried to the point of absurdity, "Resident Evil" has absorbed all of its brethren - from " dead space” and “Silent Hill” to “Fatal Frame” and “Evil Within”. He, of course, also has his followers, but in the context of a long-term cultural exchange, the game has no equal. It certainly wasn't the first horror rpg genre and probably won't be the best again, but it's the most important.

3 Resident Evil 2

Everything that can be distinguished in Resident Evil 2 comes down to improving the original version of the game. The plot was expanded, the stakes were higher, the environment still had a poignant and suffocating effect, despite the fact that the landscapes became larger. Of course, "Resident Evil - 2" was only an improvement on the already existing formula for success, but she also managed to breathe a lot of new things into the lives of gamers, not limited to just stating her existence within the system.

In the game, you fight with the help of Leon S. Kennedy, a rookie cop who arrives in Raccoon Town on his first day of duty, and Claire Redfield, a student desperate to find her brother Chris. Soon, left alone, they face the need to survive under the onslaught of the undead in a city where most of the law enforcement officers are brutally killed, and the rest of the population is in the waiting mode for the same fate.

Released in 1998, it will certainly never be considered on the same level of importance as the first game in the series, but at the time, Resident Evil 2 was the best sequel gamers could ask for. She was more attractive, larger and more intense; the graphic performance has gone beyond the previously established limits, and even the character acting seems to be more perfect. To this day, the game is considered absolutely outstanding in its genre, not to mention the fact that it was the best game of its era, and this situation is unlikely to change anytime soon.

2. Resident Evil (GameCube re-release)

The Resident Evil remake was developed by Capcom for the GameCube platform in 2002 to prepare the franchise for a new life for a new generation of gamers. The important thing was that Resident Evil didn't turn out to be a goldmine for Capcom, which gave them a push in a different direction, possibly leading to Resident Evil 6 as the culmination of the entire series.

And here, not only the graphics soared several levels, key elements of the narrative were also revised, and even the methods of killing a number of characters were changed. There were also innovations in terms of heroes - the appearance of monsters with crimson heads - a new formation of zombies that are always ready for active pursuit and lightning attack when the opportunity arises. New story elements are also introduced, such as the appearance of an auxiliary mission involving a test subject - Lisa Taylor, who suffered a severe mutation right before your appearance in the mansion.

It's a shame that the game hasn't been a resounding commercial success, given the kind of feedback it's received from players and critics alike. To date, Resident Evil is widely regarded as the best GameCube game of all time and consistently acclaimed as one of the best examples of its genre. To the point that one can easily argue which of the games had more influence: the original or still the version on the GameCube.

1 Resident Evil 4

Being a kind of hybrid Resident Evil 4 was a key episode of the franchise, an episode within which there was a very shift from the "horror walker" in the usual sense towards the adventure "walker" in a more commercial sense. It turns out that the game combines the most best qualities, skillfully mixing the qualities of both genres in the right proportions to create a universal amalgam.

Released in 2005, the fourth part of "Resident Evil" tells the story of the adventures of Leon S. Kennedy, an operative who received the task of rescuing the president's daughter from representatives of the Spanish cult - Los Illuminados ("Enlightened"). Left alone, without any support in a completely unfamiliar environment, Leon and Ashley Graham become infected with a deadly virus, and they have very little precious time to escape.

Slightly goofy, quirky, but also self-aware, Resident Evil 4 also distanced itself from previous episodes of the series, focusing on an emphasis on independence and self-sufficiency with a small share of random coincidences with everything that is outside of it. This almost directly caused the game to be surprisingly original, filled with its own distinctive essence, regardless of previous episodes of the franchise and the shortcomings left from early releases.

System requirements:
Operating system: Microsoft® Windows® XP / Vista / Seven
Processor: Intel Pentium 4 3 GHz
Video card: GeForce 7600 256 MB or equivalent
Sound Card: DirectX Compatible

Release year: 2007
Genre: Action (Shooter), 3D, 1st Person
Developer: Capcom
Edition type: Repack
Interface language: Russian
Tablet: Not required

Game Features:
Best Survival Horror According to IGN, GameSpy, GameSpot and other reputable gaming publications
The unique atmosphere of horror is created with the help of skillful directing
Advanced artificial intelligence and various opponents
Brand new, wildly twisted detective story
Bonuses: 5 additional chapters - the story through the eyes of Ada Wong

The protagonist of the game is Leon Kennedy. Players of the old school will probably remember him from the first games in the series.
This time he finds himself in a village where zombies live and a complete mess is going on. Despite the simple plot, the plot is twisted very skillfully and is a fairly serious detective story.
This part of the series was a revolution in graphic terms and completely changed the whole concept of the original.
In addition, players will find many types of weapons (with the possibility of upgrading), great costumes and a huge number of other goodies.

The game, which is called "Resident Evil 4" acts as one of the encyclopedic components of "Cold Fear", a well-known project that contains numerous games and film libraries. The player will be introduced to the monsters present in the film called "Something", there will be jumps, explosions, epics.
One of the bosses is trying to intimidate, while furiously threatening imminent reprisal and death before the next battle. Suddenly, a niche appears in the wall, from which Ganados crawls out, in his hands is a powerful grenade launcher. A special hole can even form in the floor, from which an aviation machine gun climbs out, which is held by an evil sorcerer who never stops at anything. In addition to the above, there is a commando in the game, in whose hands ... a bow. He runs, jumps and shoots at the enemy from his well-aimed and fast weapons.

resident evil- a game that is a classic among games of its genre. She is very popular with horror fans. And if you haven't played it, you've probably heard of it.

The list of 22 games presented below is for those who want to diversify their usual game and add new sensations.

22. The Evil Within

Since this game is made by the same developer as Resident evil, it can be assumed that it will have an epic story and terrifying characters.
If you like resident evil 4, then this game with its cruel traps, terrifying creatures, broken world and unpredictable results will definitely appeal to you.

Full of horror survival game, The Evil Within - not for the faint of heart!

21. Outlast

The atmosphere, the characters and the suspense make it truly scary game. You end up in a psychiatric hospital, face the dark secrets hidden there, find yourself face to face with pure evil, and the only chance to survive is to run or hide.

20. Dying Light

The graphics in this game are simply incredible. There are also parkour elements that allow you to overtake zombies and get to your destination faster.
You can explore the world or complete missions - the style of play is up to you. Frightening zombies, treasure troves, scary gangs and an epic storyline abound.

19. Amnesia

If you are a horror fan, then you simply must play this game. There's little to no gore and cheap spicy effects, but the atmosphere is so creepy it gives you the creeps.

Amnesia It's primarily a survival game. The sensations are so realistic that even when playing solo it seems that you are not alone, and someone is standing behind you.

18. Silent Hill

Another worthy candidate for this list is silent hill. The graphics of this version of silent hill are not the best, but the game itself is considered one of the best games in the style of resident evil.

The game is based on real events. The main task in it is to survive when trying to get out of your own apartment. The plot is long enough to test your survival instinct and train your flexible mind and reaction.

17. White night

Darkness is a constant cause for concern. The whole game is in black and white, and the play of light and shadow adds a special poignancy to an already quite creepy game.

The plot of the game is the study of an old mansion of the 1930s with a rich history. Attempts to get out of it are hindered by obstacles and puzzles. The desire to survive does not interfere with enjoying interesting graphics.

16 Alien: Isolation

This game is also based on survival. Here you will have to explore the world to find the answer to the question of what happened to the mother of the main character.

The world is a desperate, scary place where everything scares off the ruthless foreigner. The story is incredible, and the graphics, character development, and quest to survive make this a great game.

15. Layers of Fear

The action takes place in a creepy Victorian mansion. Playing in first-person will allow you to feel the psychedelic horror, feel uneasy and insecure due to any dark corner in every room.

There are enough controls and settings to add to the eerie atmosphere of the ever-changing mansion and terrifying scenarios. The result will be good game, similar to Resident evil.

14.P.T.

This is the second psychological horror game on this list. It has supernatural powers, frightening events and a terrifying atmosphere. Solve puzzles and explore the world to avoid being chased by monsters.

13.Metro

Horror, survival and FPS are the main moments that draw you into the depths of underground city communications, where the character lived and grew up all his life. The world around is a post-apocalyptic nightmare, where you just have to survive.

This is a very addictive, mesmerizing game that is perfect for those who are looking for something like Resident evil or The book of eli.

12. Alan Wake

A psychothriller with an amazing story, fast-paced plot, exciting twists and turns, sinister details, fantastic music and scenario settings.

Alan wakes up, but this time you main character- you. Horror, thriller, psychological games, exciting stories and likable characters - Alan Wake great game that you will definitely enjoy.


If you don’t particularly choose expressions, then we have before us a 99% clone of Resident Evil, developed by Capcom under the guidance of . I do not invest in this definition of negativity, but the fact remains.

Onimusha: Warlords and Onimusha 2: Samurai's Destiny

A game about dismantling samurai / ninja with zombies in feudal Japan of the Sengoku period. Nobunaga Oda asked for help from the demons with whom we have to deal with the help of the faithful katana and wakizashi. There is a place for firearms in games, however ... you yourself can imagine the extent of the spread of small arms in Japan in the 16th century :)


After the success of RE, Capcom's bosses decided to "strike while the iron is hot" and gave the green light to a whole galaxy of series, among which the Onimusha series occupies a prominent place. In fairness, I note that the greatest similarity with the "residents" is inherent in the first two parts, while 3 and 4 began to look more like games in the style devilmay Cry.

Parasite Eve 2

The owner of unique abilities (due to the influence of mitochondria) Aya Brea joins a special unit whose task is to destroy mutated and out of control owners of neo-mitochondria.


To the surprise/disappointment of the fans of the original Parasite Eve, Parasite Eve 2 became a Resident Evil-style game with a set of unique features based on experience points (EXP) and bonuses (BP) received for killing enemies.

Cold Fear

A Coast Guard squad sent to investigate a Russian whaling ship has been attacked by creatures of unknown origin. We have to play as officer Tom Hansen and find out what really happened.


Cold Fear is notable for the fact that it uses two game camera angles at once - a fixed one, as in the old parts of RE, and a third-person view. I also note that the scene and the general atmosphere are reminiscent of the first part of RE Revelations.

Shadows of the Damned

Garcia Hotspur is a demon hunter whose beloved Paula was kidnapped by the powerful demon Fleming. Together with his bawdy companion skull-Johnson (aka lantern/weapon/motorcycle), Garcia goes to hell.

The fruit of the unnatural collaboration (their work is very different) of game designers Goichi Suda and Shinji Mikami turned out to be ... unusual. The game is difficult to measure with standard patterns and therefore I strongly recommend that you familiarize yourself with it - it is not so expensive now to trust the reviews.

The Evil Within (game series)

In the center plot The Evil Within is the story of police detective Sebastian Castellanos, who is involved in mysterious events after investigating a bloody incident in psychiatric hospital"Lighthouse".


Another game like Resident Evil from its creator, Shinji Mikami. The first and second parts, having in general similar mechanics, are perceived completely differently. If the first is "pure water" RE with , then The Evil Within 2 feels more like a style game The Last of us.

The Last of Us

20 years after a pandemic of a mutated fungus broke out on the planet, which destroyed most of the human population, people have a chance for healing. Girl Ellie is immune to fungus spores and veteran Joel decides to accompany the "last hope" on the way to the secret laboratory "Cicadas".


Exclusive consoles from Sony proves to publishers once again that games in this genre have every chance of commercial success. Sold in quite a considerable number of copies, The Last of Us is one of the most

Dead Space (game series)

The protagonist of the entire trilogy dead space- Technician Isaac Clarke, as part of the rescue team, arrives at spaceship for the extraction of minerals "Ishimura", from which a distress signal was received. Once on the ship, the crew members discover that it is teeming with nightmarish creatures.


Space, necromorphs, cult... it may not sound like it, but... these are the most similar games to resident ivel, or rather, what the series could be like now, if the developers of the "rezic" did not "hit" the action with their heads. The perfect balance between “meat” and atmosphere, painstaking counting of cartridges and even a save system - there is nowhere more correct. And also,

Alien: Isolation

Amanda Ripley works as a technician at the Weyland-Yutani Corporation, trying at every opportunity to find out about the fate of her missing mother (the same Ellen Ripley). From a representative of the company, she receives an offer to join the expedition to the Sevastopol trading station in order to pick up a black box from the Nostromo, the ship on which her missing mother served.


From Creative Assembly (the creators of the famous ) in this list was not without reason - until recently I would not have thought to include it in the list, but now it fits all the criteria as a game similar to Resident Evil 7.

Daymare: 1998 (in development)

Daymare 1998 was originally conceived as a fan-made remake of RE2, which lost its meaning after the official remake was announced. But, the enthusiasm of the developers from the Invader Games studio did not fade away and the fan development turned into an independent project.


What is intriguing here is not only the promises “as before, only better”, but the fact that the studio team found a place for specialists who worked on the classic parts of the “Resident”, among which was also the voice actor Paul Haddad, who “gave” the voice to Leon in the original the second part.

Moaning and limping, we went through the ups and downs of one of the most uncompromising survival horror series.

Which part is objectively the best? In an effort to find out, we've taken each one of them and given our verdict on each episode of one of the most iconic series. computer games, which is on the same level as Dark Souls and Mass Effect.

Having personally popularized the survival horror genre, Resident Evil has struggled to dominate the zombie shooter scene since the release of the first game in the series in 1996. However, over time, the franchise has grown in scope and ambition, acquiring an intricate story and action scenes in best traditions Matrix, which significantly distanced the later representatives of the series from where Resident Evil began.

Each new game was a kind of rethinking of the previous one, and despite the fact that not all experiments were successful, they invariably contained the recognizable and penetrating spirit of Resident Evil. And it is thanks to these experiments that Resident Evil continues to hold the attention of fans for almost two decades of its existence, simultaneously setting trends for the genre and the entire gaming industry- for example, if not for Resident Evil 4, then the beloved by many Dead Space would not have become what we know it now, but would more resemble some sort of System Shock 3.

And with the recent release of Resident Evil 7, which marked the return of the franchise to first-person horror, history seems to have come full circle. The new Resident Evil clearly draws ideas from the popular modern games(Outlast and others like it), which in turn were inspired by the old games in this series.

Despite the obsolete graphics, many Resident Games Evil received a port on PC - with the only exception of Code Veronica. So, taking into account the interests of both neophytes and veterans, we tried to reflect in this list all the ups and downs of the immortal series, placing its representatives in the most objective order from worst to best.

Here we will try to be as gentle as possible. Everything that is good about this game is completely leveled by the weak combat system, the nerve-wracking cover system and frankly unfortunate moments, like the final fight with Birkin - this is a battle so badly unbalanced and sluggish that during its passage there is a desire that in the construction computer mice still included balls - you want to rip it out and start chewing, drooling.

As for the aforementioned "good", it's limited to familiar characters and settings - the game explores the aftermath of Umbrella's risky experiments within the streets of Raccoon City and wrapped in the warm and lampy atmosphere of Resident Evil.

But due to nightmarish controls, a buggy port, and lousy design, Operation Raccoon City was originally stillborn, and hopefully doesn't plan to come back from the dead anytime soon.

Who would have thought that the plot of a boring fanfiction would result in a full-blown - and incredibly dull - shooter. With a single passage, friendly NPCs here behave like mentally retarded, the connection of the game with the events of Resident Evil 2 is very insignificant, and the squad of faceless dummy, which is led by the protagonist, completely flies out of my head immediately after the passage. In general - garbage.

Not that this game really deserves such a low place in our rating. In any case, its failure could have been easily avoided. Umbrella Corps is an unconventional online shooter whose developers have gone beyond the standard deathmatch template (according to which the classic Quake or Unreal Tournament are made), and also complemented the gameplay with a subtle touch of Resident Evil atmosphere.

Each of game cards is filled with zombies that, oddly enough, do not attack at the sight of the player - you can only provoke them by destroying the opponent's zombie repellant, which really became an innovation and a sip fresh air in an era dominated by monotonous zombie shooters. But the PC version of Umbrella Corps came out with crappy keyboard support. And considering the fact that a good half of the player base uses the PC, this is a very big omission from Capcom.

Let's dot the i's right away: this game sucks. The advertising campaign for Resi 6 promised that we were waiting for the best game in the series, chock-full of action, horror and lore for every taste and color. And, no, in this regard, she deceived expectations: all the story campaigns are quite interesting and varied, and the opportunity to take on the role of characters from many previous parts of Resident Evil is like a balm to the soul for old fans.

But (who would have thought) clumsy controls put an end to the design and spirit of the game, which migrated to it from much more successful 4 and 5 parts. Compared to them, the firearm in RE 6 has the lethal power of a slingshot, and the movement of the character takes place according to awkward mechanics that have absorbed elements of a 3rd person shooter in the spirit of Gears of War and classic static control based on the principle of “stop and shoot” from Resident Evil 4 .

This half-measure turned out to be such a failure that it completely destroyed any horror potential of the game. The atmosphere dissipates instantly as the player learns to round kick, do somersaults, and fire weapons while falling or jumping. Of course, kicks and rolls were also available in Resident Evil 4, but they were much less effective. On the other hand, playing as the immortal ninja special forces, which the main characters of Resident Evil 6 appear before us, does not give the slightest opportunity to feel even a hint of a sense of fear or vulnerability.

In fact, the game leaves a lot to be desired, especially Chris' company. But combat is just something. Once the player discovers the full range of possibilities available to him - by the way, the game has terrible training - he gets access to a variety of gestures for self-expression and acrobatic tricks.

But the fact is that this has absolutely no place in a game called Resident Evil, so criticism in her direction is more than justified. RE 6's only bright spot is the "Mercenary" mode, which, however, did not save the series from the inevitable reboot.

Revelations looked good on the Nintendo 3DS, but its subsequent PC port exposed the game's many shortcomings. Locations look cramped, empty and lifeless. Enemies are rather blunt and move in smaller groups than in Resi 4 and 5. Of course, this makes the battles with them less protracted, but at the same time it deprives the demoralizing feeling of numerical superiority of the enemy. Because of this, encounters with monsters are based more on fleeting fright due to the surprise effect than on the gradual exhaustion of the player's nerves.

Also, the atmosphere of the game is not given by its introductory scenes on a sunny seashore, where our first enemy appears in the form of shapeless clots of mucus thrown ashore. All in all, Revelations isn't the worst addition to the Resident Evil series, but it's a little too limited and the gameplay is too repetitive - especially on the PC version.

Apparently, the game was conceived as an attempt to combine the design of the first Residents with the relatively simplified controls of the fourth part. And, of course, it's not bad that Revelations got a port at all on the PC, but it's unlikely that we would be missing much if this did not happen.

This game would have scored higher, but for some reason its base game doesn't include co-op, which is one of the most memorable features of Resi 5 for consoles. But this is fixed with mods.

Thanks to mods and the all-powerful internet, Resident Evil 5 can be completed in one session with a friend. True, for this it is better to stock up on coffee and nishtyaks in advance, since the game still does not imply high-speed passing. On the other hand, this approach will allow you to swallow everything that RE 5 has to offer in one huge bitter pill and ensure maximum immersion in the gameplay.

Overall, Resi 5 looks like the creators took all the best scenes from the fourth part - the scene in the village or the attacks on the hut - and then put them together, leaving no space between them for suspense and intrigue. With Africa's superficially bleak imagery and a story that ends up more like an anime plot (although some might enjoy it), Resi 5 is nothing more than a one-shot game. It boasts one of the most elaborate combat systems in the series, but that doesn't fix things at all.

As for the positive aspects of the game, oddly enough, the fact that most of its events unfold in bright daylight is not at all annoying, although this is a rather unexpected decision for a series that usually avoids such risky changes. Also memorable is the character of Sheva Alomar and the first visit to a village inhabited by blacks (which, according to some, smacks of racism).

In many ways, criticism of the game is justified, but, nevertheless, it is more than a worthy representative of the series, even if judged only by the combat system. In addition, the interaction of Chris and Sheva appropriately brightens up the oppressive atmosphere - a similar camaraderie is present in many games in the series, but it is underestimated by many.

Of course, Resi 5 contains far fewer successful solutions in terms of game design than the fourth part, but still it is head and shoulders above the already mentioned Resident Evil 6. By the way, Wesker is simply hilarious here: the creators endowed him with a British accent to create a more sinister impression.

The main plus of Resi Zero is the preservation of the feeling of depression and helplessness, characteristic of past games in the series, as well as old-school "tank" controls. Having to switch between two characters - Rebecca and Billy - makes it even more intense. The opening scene of the game properly introduces us to the main characters and introduces us to the suffocating atmosphere of the game, and the tense denouement of the story comes just when it needs to.

It is a pity that the memorable aspects of Resident Evil Zero, in general, are exhausted by this. In it, we wander around the next estate, pull the next levers, kill the next zombies - only this time they are interspersed with giant blood-sucking leech monsters. However, by 2017, the player had already seen enough of everything, and now you don’t really scare anyone with leeches. They are slimy, small, black and cause only a feeling of disgust. This is far from worst game series, but there are catastrophically few outstanding or memorable moments in it.

In particular, questions are raised by the character of Billy. From his session rock hairstyle to his horrendous tribal tattoo, he's clearly not the hero for this game. His past (he's a war criminal convicted for refusing to kill civilians) doesn't lend much to empathy either - though at the time, that aspect wasn't a strong point of the Resident Evil series. In addition, the game not only did not clarify the backstory of the Umbrella corporation, but also added even more questions. For example, why does Dr. Marcus wear all those leeches under his clothes?

Even so, the ability to switch between Billy and Rebecca deepened the puzzle-solving process, and the first half of the game was pleasantly—and therefore inexplicably creepy—claustrophobic. In this light, it's a pity that towards the end she slipped into a banal haunted house walker, completely fading from memory the very next evening after passing. As a verdict, RE Zero enters the franchise as a kind of gaudy filler—the game doesn't add much to the big picture, but it could still be something truly worthwhile.

The first thing that comes to mind about this game is access to assault rifle, which is provided by Jill Valentine from the start of the game on easy difficulty. At that distant time, the ability to immediately shoot zombies without the need for a scrupulous count of cartridges became just manna from heaven for everyone experienced players, many of whom have seen from their own experience that if you accumulate a whole arsenal of cartridges of each type in your chest, then in the end it will invariably turn out that even half of the collected ones will not be required to kill the final boss.

In addition, Resi 3 introduced the series' most iconic protagonist, the unkillable Nemesis, who had a habit of showing up at the most unexpected moments, scaring players with his teeth and clumsy style of clothing. When he appeared, he usually hissed "STAAARS", apparently reminding himself of the target he was programmed to hunt.

Or, as an option, complaining about the cast of "stars" with whom he had to share screen time in the 2004 film Resident Evil: Apocalypse. Additional hilarious action is given by dialogues with the mercenary Umbrella, Carlos Olivera. The fact is that his Mexican accent is not very well imitated by an actor of obviously Canadian origin. But jokes aside, being in Raccoon City before the events of Resi 2 was really cool.

But after the release of the original Silent Hill in 1999, many had high and reckless expectations for Resident Evil 3. In contrast to the canonical B-movie style of RE, Silent Hill was a different kind of horror previously unfamiliar to players, and arguably became the first truly psychological horror in history.

Acquaintance with vicious and immoral characters, surpassing Wesker and Birkin in their perversity, as well as the possibility of transitions between dimensions and some of the most terrible bosses in the history of computer games left a deep mark on the psyche of players who did not expect such a scale of psychologism. And many of them expected from Nemesis about the same that Silent Hill opened for them.

Against this background, the pace of the game seemed too slow, the zombies were too predictable and the weapons were too powerful, and the hard-to-understand riddles solved by trial and error were completely infuriating - despite the fact that all of the above was sustained in the same vein, as in previous parts Resident evil. Nemesis was the main source of danger, but even he was perceived as a slightly more muscular version of the X / T-00 from RE 2. The old system of transition between locations also migrated to the game: after passing through the nearest closed door, the player automatically left the battle and could feel in security.

But this time, the creators introduced an exception to this rule: Nemesis. For the first time in the series, the enemy could pursue the character in several playable areas at once. He punched through gates and doors with such force that these animations gave rise to nightmares for an entire generation of players. So what if Jill is armed with an assault rifle from the very beginning?

In this case, it only meant that she would definitely have to use it. Thus, one small change in game mechanics Resident Evil made the third part one of scary horror in history, as well as a source for some of the creepiest and warmest gaming experiences we've had in the early 00s.

Revelations 2 is undoubtedly the most underrated game in the series. Take a character, equip them with Resi 4's impressive arsenal, and make them fight through mind-bending action scenes on a spooky prison island that looks like it's straight out of a B-movie zombie movie. In addition, the passage requires the well-established teamwork of the classic RE character - Claire Redfield and Berry Barton - and a much more defenseless partner - a teenager and a child. The latter, although not able to kill monsters with accurate headshots, will help to lure them one at a time with the help of a precisely thrown stone or flashlight, and also dilute the passage with their ridiculous (and therefore memorable) remarks.

The episodic structure of Revelations 2 was more than justified. Episodes were released on a weekly basis as an artificial way to break up the game into chapters (since all of the game's content was likely already ready for the release of the first episode). But that didn't break the natural flow of the gameplay - on the contrary, the minds of the players were so captured by motley monsters and memorable characters that it was enough for the whole week ahead. And then we got another 2.5-hour portion of the cooperative Resident.

It may not be the best representative of the series in terms of story or level design and puzzles, but not taking itself too seriously makes up for all the shortcomings of Revelations 2. The game is a kind of collection of all the fun and charming features of the Resident Evil series, if such adjectives can be applied to survival at all. -horror as a genre.

Moving beyond the estate that started it all and bringing the zombie apocalypse to the streets of Raccoon City was an important (albeit fairly obvious) step in the development of the story. A less obvious solution was to split the plot into two intersecting lines. The duet of young cop Leon Kennedy and Claire Redfield - the sister of the missing S.T.A.R.S agent Chris Redfield from the first part - is quite consistent with the spirit of the series set in the first part.

Like the sequels to George Romero's chamber zombie-horror Night of the Living Dead, Resi 2 had a much larger scope and budget, and seized the opportunity to take the survival horror genre to the next level by 100%. And at the sight of police stations littered with mountains of corpses of officers, it becomes clear that the action is really developing at a completely new level.

The plot, which consists of a couple of characters trying to escape from an infected city, gave a lot of space for dramatic tension, along the way, giving the designers room to fill in the game's locations with details regarding the history of the Umbrella Corporation. Subsequently, RE 2 game designer Hideki Kamiya worked on projects such as Devil May Cry, Okami, Bayonetta, but already as part of the PlatinumGames studio. And he is also known for blocking a whole bunch of people on Twitter.

21 years later, this remake evokes nostalgia for the locations and characters of Resident Evil 2, but feels like a brand new game. You can run RPD without loading screens! What a pleasure. Zombies are also truly disgusting. The game is like a compilation of the best of modern third-person Resident Evil with scary moments up to Resident Evil 7 standards. It makes you wonder which old installment will get the next remake.

Ultimately, since we gave the game one point less than Resident Evil 7, it's technically a little lower on this list.

What makes the game really special is how it combines slow, complex survival horror classic games with the intense combat system from RE4. There may have been inconsistencies, but Capcom really got over them. RE4 still has the upper hand in terms of bosses, variety, and weapons, but it's a pure example of what makes old-style Resident Evil great and you couldn't ask for more.

I also like that the game is not a hostage to the original, give the old locations and battles a second wind. As Samuel says, it's like a completely new game: modern and exciting, but with the same amazing features as the 1998 original. I gave it a few points less than RE7 because the Tyrant's chases feel underdeveloped and it's not that exciting or amazing, but it's definitely one of the best games in the series and I'd love more remakes in the same style.

Jack Baker is my new favorite. He is the most colorful villain in horror games, and I adore him even though he pierces heads with a shovel. He can't be blamed. It's all in the name of the family that Resident Evil 7 is centered around. And I absolutely adore the Bakers, because it's a real collection of clichés about the inhabitants of the South and the archetypes inherent in horror games, which were added with character traits characteristic of the series.

Resident Evil has never gone beyond zombie thrillers before, but in RE7 the series decided to go all over the horror genre, which is why we see a ton of references to the Texas Chainsaw Massacre, Saw, and The Ring. This set works great, first of all, because of the colorful villains represented by the Baker family, with whom not every part of the series pleased us. When Jack breaks through a wall or Margarita summons another swarm of zombified bees, it's both funny and scary, especially considering the way the characters are drawn. The expressions on their faces can be seen even from afar, and you know what? A sinister smile does not bode well.

For the first two-thirds of the game, we have to hide from family members in different parts of the mansion, and this is combined with the series' classic key hunts and creative puzzles. Yet, against the backdrop of the incredibly detailed Baker house, these puzzles have a fresh new look – the perfect soft reboot for the series.

Enemies, of course, do not please with variety - some of the original ideas were either cut out or left for DLC; and when the Baker family disappears from the story in the last third of the passage, the charm of the game also disappears. But, despite its one-sidedness, RE7 gives hope for the future of the series. For the first time in decades, I'm really interested in how it will develop.

Resident Evil 7 is notable primarily because of the change in genre. How many major game franchises can boast that they have radically changed the mechanics without losing the original idea and the love of critics and audiences? Only one comes to mind, right? At the same time, Resident Evil managed to pull off this trick twice - with the fourth and seventh parts. Interestingly, at the GDC exhibition, director Koshi Nakanishi in an interview divided the previous six parts into two trilogies. This is an obvious hint that the seventh part will launch a new trilogy. I hope so.

Nakanishi also said that he wanted to take a fresh approach to the horror genre. He created the game in the hope that it would become for the genre what The Dark Knight had become for superhero movies. Judge for yourself whether the developers managed to achieve this goal, but they definitely managed to adequately present the first-person horror, which only a few, like Amnesia and Outlast, had previously managed. RE7 turned out to be extremely tense - especially during the first playthrough; for example, I sat with trembling hands after an hour of playing. And what are the wonderful characters that cut into memory from the very first appearance on the screen! Looking forward to new Capcom projects in the Resident Evil universe.

Perhaps it's a little unfair on the part of lists (like this one) to combine originals and reissues in one item. But in this case, the heritage of the original was not only not put to shame, but was given new life thanks to a brilliant update and subsequent release on PC. Many have fond memories of the conventions of the original combat system, the need to count resources, and its complex yet comprehensible riddles. All this was preserved in the remaster and, oddly enough, remains relevant and exciting to this day - after some practice, the “tank” control in the HD version really warms the soul.

"REmake" added a gritty realism element of horror with a texture tightening and a new threat in the form of Redheads - virtually unkillable zombies that rise from the "dead" after being disabled and pursue the main character throughout the game world. A stark change from the original, in which zombies couldn't even walk through closed doors or move from room to room.

At the same time, all these updates did not damage the style and design of the original, on the contrary, adding to it what the original developers planned to fit into the game, but did not have the resources or technical ability to do so. This makes it one of the most faithful to the original re-releases in the history of the gaming industry, and one of the best survival horror games in history.

Capcom's decision to release a GameCube port of the game on the PC caused quite a stir at the time. Its static backgrounds have not aged in the least since the remaster's release date, and the color palette is still mesmerizing despite its deathly pallor. And given the fact that the popularity of this type of horror came to naught after the release of Silent Hill 4 and the Forbidden Siren series, the remake of the first Resident was a doubly significant event. It remains to be hoped that the upcoming re-release of Resident Evil 2 will be done in the same spirit.

The remake first came out on the GameCube in 2002, and it's no surprise that it looked impressive back then. But by some miracle, he managed not to lose a bit of his charm even 13 years later. The central estate has an incredible atmosphere, and the art and lighting make it look like a place that could exist in reality. A dark, sometimes comically absurd, but mostly chilling place.

Static backgrounds are added for a reason – they are made with due attention to detail and set the tone for the whole game. More precisely, they make it clear that main character- an uninvited guest in the estate. Strengthening this impression is the angles of the third-person camera, always looking at the player from somewhere around the corner, creating the feeling that something is watching him from the darkness.

Resident Evil HD Remaster keeps you constantly on your toes. It doesn’t matter if it’s a booming echo of footsteps or a giant zombie shark suddenly jumping out of the water, ready to bite you in half.

RE 4 is quite right to claim the title of action game with the most skillfully adjusted dynamics in the history of games. It is literally teeming with successful solutions in terms of gameplay and plot development, which, at the same time, do not linger longer than expected and are replaced by new ones in time. What about a giant statue suddenly set in motion, chasing the hero through the corridors, or, for example, a lake monster that kills a careless player who shot into the water, or creepy enemies that react to sound, or regenerators that can be killed only by shooting through everything organs using a heat sensor.

Her inventiveness and uncompromising nature have not been fully repeated by any game released over the past decade. Resi 4 gave a second wind to third-person shooters by attaching the camera to the shoulders of the protagonist, Leon. Its entertainment and fascination more than fully compensate for the one-celled plot and dialogues. And, importantly, Resident Evil 4 not only does not get tired of scaring the player throughout storyline, but never loses its atmosphere for a second.

Resident Evil 4 is full of surprises, both in terms of hidden secrets and its surprisingly tense combat system. But what is most striking in some respects is the personal nature of the battles in the game. In particular, this applies to the villagers, who are not too scary in themselves, but their humanity and cunning allow you to empathize with them on a subconscious level - and this is really scary. Their cunning is manifested in the realization of their own numerical superiority - for example, when they pop out of all the cracks, while the player is desperately trying to climb the stairs to the roof of the house.

The game was first released at a presentation in Las Vegas, and even then it was clear that this was something unprecedented - a complete rethinking of what we had dealt with before. And, importantly, this was not innovation for its own sake: the bold transition retained the spirit of the original Residents while exuding new ideas at the same time.

Only one combat system in Resident Evil 4 will necessitate multiple playthroughs of this masterpiece - oh those knee shots of the villagers who are approaching you with clearly evil intentions with agricultural tools in their hands - and are guaranteed to make you sit in amazement for some time after the end credits.

Who knows, perhaps, over time, the seventh part will suffer the same glory, but, in any case, this will not deprive Resi 4 of the status of an eternal classic. She set the Resident Evil series to the highest standard, which she is unlikely to ever be able to achieve again.