The evil within 2 walkthrough chapter 3

CHAPTER 11

Diary Torres

The eleventh chapter begins in the Torres hideout. Pick up Torres' diary from the table at the back of the room, and then move to the "Network" using the terminal in the other part.

Once you are in the "Network", you will see the door CE-C03. On the left side of it is the fuse box. Pull down all four toggle switches to open the door and keep going.

Slide

When you open the door, look to the left to find an altar with a slide. Take this slide and go to exit D5, in Yukiko Hoffman's hideout.

Once inside the shelter, you will find that Hoffman herself is not here, but in her place is a resonance point. Play the flashback to find out that Hoffman went to meet O'Neil in the Restricted Area of ​​the Web.

Hoffman Records File

Before you leave Hoffman's hideout, inspect her computer and pick up another electronic file.

Exit through the door marked Restricted Area, leaving Hoffman's hideout, and go down the corridor leading to the elevator.

Shotgun pouch

Search the corpse on the left side for a shotgun pouch that increases the amount of ammo you can carry.

Take the elevator up to get to the forbidden labs. Move through the bright corridor and the room filled with tanks to find another resonance point, which shows Hoffman walking through the door. This door requires a special cerebral chip.

Open the fuse box in the other part of the room, use the switches to open the gate and crawl under the door. You will see a trolley, and at the end of the railway track there is a large pit. On the right side is the office.

Pit Watch File

Before you leave this place, go to the office to the right of the pit and examine the computer to pick up the document.

After you leave the office, the same Anima ghost will appear. This enemy is immune to any attacks and immediately kills you as soon as he spots you. Make your way past it, using the rubble and pillars as cover. Go down the stairs, but the Anima will follow you. Move to the right to move the carriage away from the wall blocking the path. When this happens, the Anima will move all the items in the room, opening up a new route (but you have to step back a bit).

The most dangerous encounter with Anima.

Go through the center of the room, near the roaming ghost. As long as you remain in cover, the enemy must not detect you. Look to the left to find a small gap between the pillars that you can crawl through. As soon as you move to the other side, then move along the wall until a couch for corpses flies out of it. Go around the counter, which will cause the Anima to reposition objects again. From here you will see a clear path leading to the exit. At this point, you can get up and run ahead as the Anima simply won't have enough time to catch up with you. Go through the double door to leave this area and return to the office near the pit and continue The Evil Within 2 walkthrough to the site.

slide and files

Returning back to the "Network" after meeting with the ghost, do not forget to pick up the slide that will appear next to the computer from which you pulled out the electronic file.

After taking the slide, go down the corridor back and enter the room on the right side. Search the room to find the report on the table. Then go into the hall and in its opposite corner, behind the screens, find a corpse with a lying file.

Return to the raised gate and climb the steps up. Go to Lab #2 to find the Resonance Point. As soon as you finish with the search, then move to the third laboratory, where the body of a dead Mobius employee will lie. Interact with the nearby keyboard and enter the code 0128 to remove the cerebral chip from the brain. Take it.

Agent Case File

Before you leave the lab, find a nearby computer and download the electronic file from it.

As soon as you have a chip in your hands, the light will go out. Head back to the door that Hoffman went through in the flashback, but be careful as the area is filled with infected, including one of the more dangerous acid monsters that love to spit at Castellanos. Use explosive bolt traps and lure them in to quickly deal with opponents. Then go to the door and wait for it to open by standing right in front of it.

Grab the ammo from the bag in the next room and keep moving until you find the door to lab 04. A cut-scene will start, after which you will find yourself in a fight with an enemy using a flamethrower. As it turns out, this is your old friend.

Flamethrower fight

Use the column at the back of the room to protect yourself from the fiery flames. Wait for an enemy to show up and shoot him, then take cover behind a post or other cover. He will slowly fuel his flamethrower every time to allow you to predict the actions and attack the enemy. Fight him and, if necessary, use the various levers needed to put out the fire.

If there are freeze bolts, then it's time to use them to stop the boss and shoot him a few times, being completely safe. When you deal enough damage, the flamethrower will take off his mask and you will know who he really is. His attacks will become more furious and swift.

As soon as you destroy the enemy, then take the broken flamethrower from the dead body, and then go to the laboratory 04 and view the fragment of memories. Take all the items, use the mirror to return to Sebastian's office (if necessary).

Go to the next room to find a stable field emitter. Sebastian will call Torres, talk to her and be able to give the order to destroy the device. Behind the device, by the way, is a figurine with a key.

CHAPTER 12

After the explosion at the end of the previous chapter, Sebastian will find himself in the ruins of his family home. Pull out the communicator to look for a signal similar to Lily's voice. Move along it, as a result of which you will find a high arched opening guarded by three infected, one of which is a new type of enemy. The enemy will approach you and try to undermine himself in order to destroy Sebastian as well. You need to kill him from a distance, because when you die, the same thing happens.

These enemies need to be killed from a distance.

Deal with these enemies by shooting at the fat man, and as soon as you clear the passage, then turn the handle and open the door, continuing to follow Lily's voice. Be careful as there are a few Infected between you and Lily and there is little to no place to hide. Kill the Infected when you encounter him.

Second page "Submit to freedom"

Track the signal all the way to Lily's room. Examine the doll of a girl lying on the ground, after which hallucinations will begin. When they stop, you will find yourself in a new area and see Lily's tombstone nearby. Approach him to find the infected lying in wait. After killing the enemy, open the communicator and tune in to Lily's voice. Follow him and look for another enemy waiting to be attacked. Fight him from a safe distance as these monsters can move quickly around the area. Continue until you find a ladder leading down. Go down it to find Lily waiting for you. A cutscene will play and Sebastian will pass out.

Chapter 13

When Sebastian comes to his senses, he will find that Torres helped him fight off the infected, whose attack led to the ending of the previous chapter. Examine the dead body and take the assault rifle.

Letter from Sykes

In order to receive a letter from Sikes, you will need to complete the side quest " Last step". You can do this before continuing the story. The quest is simple and starts in Sykes' hideout, from where you will then have to enter the "Network" and kill all the enemies by turning on the power.

Collect all the items you find in the Hoffman hideout, and then leave the "Network" and go to the "Home" hotel. Union is collapsing and your journey will not be easy. Bosses that you met earlier (of course, with the exception of Stefano) will roam the street. Be stealthy and avoid as much as possible more conflicts.

There will also be flamethrowers. If you want to repair a flamethrower, then you will need special tanks that can be knocked out of flamethrowers. You need to kill two of these opponents! As soon as you find yourself in the Abode Hotel, Sebastian will contact Hoffman, who will bring the field emitter here. It will allow you to get to Theodore's fortress.

Diary Hoffman

Before you inform Hoffman about the beginning of the operation, be sure to take her diary lying on the table in front of the fireplace.

Hoffman will guide you through the fire. When you go forward, then you will be attacked by flame-shrouded infected. Don't shoot them until they're out of the fire, as they're invincible until then.

We're heading for Hoffman.

Protect Hoffman from enemies and move forward. Use a pistol, as Hoffman will be able to take ammo for this weapon. Kill the Infected as they break through the flames and scour the ground to scavenge for supplies from crates. When the stabilizer fails, the infected will attack you - the field will narrow significantly, you will have to act quickly, which means - use a shotgun. Follow the same strategy until you find yourself in Theodore's fortress. A cut-scene will start, completing the passage of the thirteenth chapter.

CHAPTER 14

Sebastian ended up in Theodore's fortress, reminiscent of a cathedral. Your goal is to climb up and meet Theodore, who is chasing Lily.

Scripture of Theodore I

There are no enemies in the first room, but there are items that you can pick up. Be sure to take them all, and take Theodore's scripture from the altar at the back of the room. Go through the back door to follow through.

This room is divided into two paths - left and right, with a short staircase leading to each path. Go right to find a room with ammunition and other items, as well as a mirror and a pouch for assault rifle. Take it all, buy new upgrades for Castellanos using all the green gel - a very difficult battle awaits you!

Once you're done, go back the way you came here and go to the other side of the room to get to the second floor of the fortress. When you go through the door at the end of the stairs, you will find a room filled with burning infected. They are located at a distance from each other, which means that you can kill them individually. Don't forget that for a silent kill, you need to wait for the infected to go out.

Go through the rooms on the right side to find the lever that opens the gate on the far side of the main hall. When you pull it, three fiery enemies will appear from the ground. Kill them or run away by going to the next room. Climb the spiral staircase to the third floor, where you will find a fiery flame. Shoot the switch on the pipes at the top. Turn the faucet near the door to remove the flames, and then go to the next room.

Required switch.

Scripture of Theodore II

Search this room and find the second part of Theodore's writings. She will be on the table. There is also another mirror here that allows you to create items and upgrades.

Keep moving until you hit another fiery wall. This time look up and find a lever on a pipe. Shoot him to turn off the flame. To kill enemies without spending ammo, lure them to one of the liquid nitrogen tanks and shoot it, freezing the enemy for a few seconds. Use the shotgun and move through the rooms, where you will meet two more infected near the door. Kill them all and keep moving. Grab the pistol pouch on the table to the left in the small room, and then go through the intermittent wall of fire.

Move through the fortress until you reach the lever in front of the closed gate. Pull the lever to lower the gate, but the way forward will be blocked. A creature will emerge from the floor. Kill him so that another one comes up, which will also need to be dealt with. Next, the third and final opponent awaits you. Once all three are dead, the gate will open and you can go upstairs using the elevator.

After a short cutscene, Sebastian will be sent back to the Lighthouse. You're being stalked by that favorite chainsaw-wielding psychopath. Run away from him to trigger a QTE sequence in which Sebastian will take the chainsaw and give the bad guy a light.

Then Sebastian will find himself in a fight with the Guardian from the original game, who has a safe instead of a head. There are no special rules here. Several ammunition is scattered around the location - shoot at the Guardian from the weapon that is available. When you do this, two Guardians will appear at the same time. Kill both of them, after which the battle with the third boss will begin. Your last opponent before meeting with Theodore is the spider from the first part. To destroy it, you need to activate the fire in the room, using two valves on opposite sides. Stay away from the enemy, because getting close, you will be immediately destroyed.

Two Guardians at once.

Once you activate both wheels, you will need to lure the spider to the center of the room and use the lever to activate the fire and burn the enemy. If there are freeze bolts, then shoot one of them so that the monster freezes in place. Once the enemy is in the center, then use the switch to destroy it. By the way, this enemy can be killed with ordinary firearms(if you don't want to bother with fire).

After dealing with the three bosses from the original game, you will see a cut-scene in which there will be an encounter with Theodore. There will be no fight against him. After it, leave the fortress and find complete devastation.

CHAPTER 15

Sebastian will leave Theodore's fortress and you will see that only ruins remain from Union. Mira has destroyed cities and is now trying her best to protect Lily by keeping her in STEM and keeping Sebastian out. Move back to the exit from the fortress and infiltrate the Union to start a conversation between Sebastian and Mira.

After the cutscene, you will find a mirror. Buy new upgrades if necessary and craft ammo at the workbench, then continue down Union. Sebastian will find Mira again, only this time she will keep walking and erect a barrier to cut off Castellanos from herself. Several petrified infected will spawn. Kill them to destroy the barrier and keep moving forward. As soon as you pass Mira's barrier, the road will collapse and you will find yourself in another place with petrified infected. You will need to kill them to remove the next barrier. As before, deal with them and move on. There will be four opponents in total (depending on the difficulty level).

As soon as you overcome the second barrier, you will meet Mira again. She will spawn a huge monster that is wrapped in electrical wires. To kill a monster, shoot it with explosive bolts or lure it into a puddle of oil and set it on fire.

A monster created by Mira.

After the boss is defeated, you will catch up with Mira..

CHAPTER 16

Mira destroyed Union, but Sebastian survived. In the distance you will see the Castellanos family home, in the middle of a snow-covered field, on a hill. Lily, as they say, is not far off - it remains to get to her. As soon as you take a few steps forward, the communicator will catch the resonant point. Walk towards it to see a conversation between Mira, Kidman and Theodore. Follow the terrain to find the next Resonance and view the Memory Fragment.

Then head to the ruined building on the side to see another flashback and learn more about the events taking place. This building is Sebastian's office, so here you can replenish ammo, buy upgrades, and save if necessary. This is your last chance before the final battle! Leave Sebastian's room and go to the fourth memory fragment at the location where the lone tree is located. Enter the house to find Mira waiting for you outside.

Talk to Mira to trigger a cutscene, after which a fight between Sebastian and his wife will begin. Mira will take the form of a huge monster. Shoot at the glowing dot on the opponent's stomach to deal damage. If you're low on ammo, then destroy some of the Petrified Infected, which will drop ammo. After you destroy the weak spot on the World, a bunch of spiders will fall out from there. Shoot them all, collect the ammo dropped by the monsters and find two new weak spots on the mutant. Each is on the left and right shoulders. Wait until Mira slams the ground and attack vulnerable points. Periodically, Mira will throw two exploding balls of viscous material. Shoot them to find items inside.

Fight with the final boss.

As soon as you destroy one of the weak points on the World, her arm will separate from the body and grab Sebastian. Shoot the weak spot on this arm to destroy it.

Having dealt with one hand, you will see Mira's tail grow, with which she will begin to attack you. Dodge the tail and focus on shooting at the weak spot on Mira's back. When you separate the second hand, a new target will appear in the monster's mouth. Shoot her to kill Mira and complete the chapter.

CHAPTER 17

When Mira is finished, go inside the house by going through the front door. When you do this, control will pass to Kidman, who will have to kill the Mobius operatives. Kidman has infinite ammo, which means you don't have to worry about ammo.

Episode of the game for Kidman.

After clearing the room, switch back to Sebastian, who is inside the house. Head to Lily's room to finally be reunited with her daughter. When Lily is in her arms, you will see Kidman again. Kill the Mobius operatives and get to the STEM room. A lengthy cutscene will play. After it, in the role of Sebastian, run towards the light and you will see the final video.

The Evil Within was for real difficult game not to talk about her. She treated all players with the same cruelty, whether they were new to the genre or veterans. The second installment of the franchise, The Evil Within 2, is different from its older brother in many ways, and in a good way, but it can still be incredibly difficult. In this guide to The Evil Within 2, we will share with you some tips and tricks to help you get comfortable in this not the easiest game.

Always be on your guard!

Yes, rather strange advice, given that The Evil Within 2 is already a survival horror. Players should already be aware of this, right? The thing is that the game will constantly adjust all sorts of surprises for you. Ambushes from opponents, various traps, unexpected scene transitions, unfair conditions for survival and the like - all this is present in The Evil Within 2.

Try to calculate in your head absolutely any possibility, since the setting of this game just suggests it. Do you see some loot in the distance and are already rushing to it at full speed? It is better for you to stop and properly examine the surroundings of the loot: are there any enemies, traps or dangers nearby? Sometimes, loot can be in plain sight just for you to try to pick it up.

Also, constantly analyze the situation around you when moving around the world. The Evil Within 2 has got open world with dynamic opponents that will appear from time to time in different parts of the world. You should not run headlong through supposedly quiet streets, otherwise you may quickly begin to regret it. In general, you need to be extremely careful in the STEM world, as you never know how the game may change.

Say "No" to matches

If you are a veteran of the first part of this unusual franchise, then you remember how opponents always had to be set on fire with matches. Yes, it was a rather fascinating mechanic, but after a while after getting acquainted with it, it becomes clear that it is incredibly boring and, in general, the game even frustrates by the end.

In The Evil Within 2, everything has changed and there are no more matchstick mechanics. All right! There is no longer a need to constantly try to set fire to the enemy during the battle, since if enough damage is dealt to him, death. It is enough to shoot the monster and it will sink into oblivion. Yes, on the one hand, it makes the game easier, but on the other hand, it removes that unnecessary micromanagement that plagued everyone.

However, do not think that there is no longer any need to finish off opponents. Some of the enemies can simply lose balance and fall to the ground. However, dead enemies can still be outwardly distinguished from those that are simply stunned. Always check if someone was killed or not, otherwise you will regret it bitterly in a few seconds.

You can shoot not only in the head

Again, back to the first part of this franchise. Players in The Evil Within know that it was absolutely useless to shoot at any other parts of the body other than the head. Enemies acted as sponges and significant damage could only be done by shooting them in the head or what was left of it. However, even after shooting two or three times in the head, the kill was not guaranteed.

In The Evil Within 2, everything has changed, as shooting at body parts makes perfect sense. Enemies can be killed by shooting them in the torso a couple of times. Therefore, if you understand that you cannot fight off enemies with headshots, then you can safely shoot at their torso and limbs. However, there will also be opponents in the game who have certain weak points, so you already have to aim well there.

Enemies have become much more mobile

In The Evil Within 2, your opponents are much more agile this time around. In the first part, all kinds of zombies could lazily dodge your shots, but in the second part they became fast and incredibly agile. Yes, so strong that it is very difficult to hit them close, especially with semi-automatic weapons. Always try to maintain at least some minimum distance between yourself and enemies.

Most of the enemies in The Evil Within 2 will attack you mostly in close combat, in which they will definitely overpower the former detective Castellanos (unless they are few in number). Fortunately, the game has a huge number of tools with which you can increase the distance between you and your opponents, for example, the most common shotgun or special bolts for the Agony crossbow.

Open world exploration

Compared to the first part, which was almost always linear, The Evil Within 2, to the surprise of many players, has acquired a real open world. The game has become much richer: now you have the opportunity to perform additional missions, a map appeared, a huge amount of loot scattered around the world, dynamically appearing opponents and much more.

To get the most out of The Evil Within 2, we recommend that you don't focus on the main missions, as the optional content will expand your game even further. Search every corner, find loot, secrets and just unusual places. Be diligent enough and get more points, weapon upgrade parts, weapons themselves, etc. The Evil Within 2 gives you complete freedom of action in the unreal town of Union.

Difficulty of the original The Evil Within

During the release of the original The Evil Within, players were divided into two camps: players who approved of the game's difficulty, and players who scolded the game and the developers for constantly having to stare at the loading screen. The Evil Within 2 has become lighter than its older brother due to the total reworking of the gameplay, which, of course, only benefited. The endless feeling of disappointment at the death of the protagonist is now much weaker than in the previous part.

However, some players still enjoyed the high difficulty of the original game. What should they do in such a case? The developers did not lose their heads and foresaw everything: during the choice of difficulty, you can choose the “Nightmare” difficulty, which will allow you to feel the very torments of The Evil Within again. If you are one of those hardcore players who are used to conquering "mountain peaks", then feel free to choose the Nightmare difficulty.

If you decide to play The Evil Within 2 on Nightmare, then get ready for a pretty tough test. What is changing? Well, if on previous difficulties you could survive without selecting all the resources, then on nightmarish complexity such a luxury is unaffordable. Resources will always be scarce and there will always be a lack of them for crafting. The same applies to ammunition, which will be very limited. And, of course, the balance of damage and health will be changed.

However, if you want an ultimate difficulty that will really make you sweat, then you need to complete The Evil Within 2 once to unlock the Classic difficulty. So, having decided to play the second part of this survival horror on Classic difficulty, you need to know a few things about it.

First, your game will stop autosaving gameplay. Secondly, you will be able to manually save the game, but only a limited number of times. Thirdly, you will be deprived of the ability to pump Sebastian and improve weapons. So if you want a real challenge, you can find it in Classic difficulty for The Evil Within 2.

Found a typo? Select the text and press Ctrl + Enter

You will find yourself near a house on fire - you need to find out what's what. First of all, try to enter the house - the door will be closed, after which main character Sebastian Castellanos will choose the right path. Next, activate the glass door to start the animation - Sebastian himself will break the door using the chair.

Inside, go to the stairs until the beam blocks your way. Visit the kitchen and use the left door, which will lead you to the stairs by a detour. Climb up and go into Lily's room.

After the cutscene in which the protagonist gets back into STEM, run towards the house. Soon you will be blinded by the light of the beacon - when the stun subsides, run into the light. In place of the former tower, you will find a table with a communicator, where a kind of base of the protagonist is also located.

From here you will observe and check documents throughout the passage. First get in touch with Kidman, and then read the information about the operatives from Mobius.

Chapter 2

Examine the documents of the Mobius soldiers that were sent to Union, and then leave the room. Examine the cat that is sitting near the projector, then pick up the documents nearby. Step along the corridor to another part of the building and find a mirror there.

When you get near the mirror, it will break, after which a cutscene will start. As a result, you will find yourself in a room with double doors - go through one to find a dark room. Next, go down the corridor to the door at the end - use the door nearby to go to the next corridor.

After reaching the hall, look for the dead Baker. View the scene of the murder, using rewind and slow time to get clues.

In the next room, pick up document #1 (there are 40 in total), which contains a picture of Baker. Next, look into the right side of the room, where the cabinets are located, one of which will have to be removed.

Use the opened passage to get to the new part of the building. The phone will ring here - if you answer, you will hear laughter.

On the top floor, turn to the left side, where the ajar gates are located. Near them, you can examine the table on the right, on which lies Document #2.

On the next floor, you will run into a half-open iron fence, under which you can squeeze - if you do this, you will be able to pick up a second document .

After that, go back and go to the third floor. Find a room with a double door, behind which you will see a new murder scene.

Now, moving stealthily, bypass the enemy. Exit the room through the door that the dead lady used. You will pass the room with pictures, and then you will reach the escape stairs.

Before the rise, it makes sense to visit the number "103", which contains a new document. After that, go to the fourth floor, and then go out into the corridor to notice the enemy.

He will constantly move away from you - follow him until you stumble upon a silhouette that turns out to be a monster. Leave the room using the elevator on the left.

After the elevator, run to the fence with a hole. Behind it you will find a room with the bodies of the dead - go further until you find a drawing in the form of a red eye on the wall. Now you need to turn around, as the perspective has changed. Approach the camera on a tripod and then point it at the symbol to view the murder scene.

After that, being near the eye, turn around again to see the mirror - take the photo from it. Next, a ghost will appear before you - the hero himself will turn to him, and then look in the mirror again, where he will find a monster with a saw.

Run from the enemy by using the opened path inside the mirror. Pass the gate, the corridor, and then use the stairs that will lead you to the mine.

Crawl until you find the monster. Soon the monster will freeze - keep going by taking left and then right turns, which will eventually lead you to a new room. From here, run towards the beam of light at the end, but don't stop, as the monster will reappear. When you get to the end, a cutscene will start.

Once in the new room, explore the living rooms of the house - there is a document in one of the bedrooms. After examining the camera, you will move to the house, where you will receive the first weapon for self-defense - a knife.

Step into the kitchen and find medicines there, with which you can regenerate HP.

After that, visit the room on the left side of the house and pick up the document. Ultimately, another cutscene will start, after which you will get a gun.

Outside, head to the left on the path where the scene will start. Run after the woman who will turn into a monster at the end of the path. Having dealt with the monster, return to the road and continue moving. On the way, you will again stumble upon a scene in which a certain Liam will hide in a bunker.

A new video will begin at the bottom, in which the main character will meet Liam. At the end of the cutscene, your communicator will be improved - now it can find resonances.

Chapter 3

During this chapter, you will have to explore the Union area, where there are additional tasks. Chat with Liam if you'd like to take on a side quest called " Unusual signal". If you're low on HP, don't waste health packs in the hideout, just drink some coffee.

Outside the bunker, you will find how the nurse used the mirror. Follow her to find yourself in the protagonist's office. For a secondary task, get to the points marked on the map and reconfigure the communicator. You can also go in search of documents, of which there are already eight pieces in this area.

After passing through the mirror, step into the corridor, at the end of which the nurse will reappear. She will head towards the chair, but then disappear. Sit in a chair - this way you will teleport to Nurse Tatiana. The girl will tell you about the opportunity to improve performance and acquire new abilities. After that, leave the nurse's office and return to Liam.

Before you go looking for Lily, find an APC with a crossbow next to it. You will find this place to the left of the hideout at the end of the street where the crossroad starts. Continue along with the new weapon, following the signal on the communicator.

First, you will reach the diner, where only the ghost of Lily will be found. Follow him using the device until you reach the pantry. To get inside, move the refrigerator. Pick up a toy to start the cutscene. It turns out that Lily used the window here.

Go outside and look for a trash can, near which the communicator will pick up a new signal. Monsters will also attack you here - attack the heads of the bodies that are attached to them so as not to waste a lot of ammo.

The next point will be found not far from the house. Follow Lily's silhouette while studying the footprints. Eventually you will reach a pool of blood.

The third point is located near the new house, next to which there is a pickup truck. Find Lily, whose silhouette is hiding in the thicket. Follow the tracks to the car to find Lily running into the building.

Go to the designated building. On the spot, move carefully, as there are many enemies in the area. Bypass the fence by breaking the castle, and then finish off a couple of monsters. Here, activate the power to open the way inside the building.

Before visiting the warehouse, examine the car on the road, in which you can find an Easter egg from the Wolfenstein game.

In the warehouse, move forward (the road here is linear), simultaneously killing opponents. Behind the door you will find a workbench that allows you to craft ammo, as well as a new document.

On the top floor, go to the room where Lily's next toy is located. Interact with the doll to trigger a cutscene. After the cutscene, exit the warehouse. Along the way, you will stumble upon the killer from the previous chapter. Another cut-scene will play shortly.

After the cutscene, kill the enemies that you won't be able to escape this time. A crossbow or sawn-off shotgun will make your task easier, but don't forget to run aside, as the hero is still too weak and can die from a couple of blows. After the battle, visit Union and call Liam. Finally, you will only have to get to the bunker, after which the task will be completed.

Chapter 4

From Liam you will learn how to get into new part Union: to the fenced island where the city hall is located. Use the network in "STEM", which is located in the bunker in the northern part of the location.

In the bunker, talk to Kidman and pick up the document. Use the PC to move to the room with the Union layout. Here, look for a computer near the wall - use it to get valuable information.

Continue on until you reach the elevator. To your left is a locked door that can be opened with an electric bolt (you need to shoot the panel). Do it if you want to short cut back.

Behind the large door near the elevator you will find a monster busy eating over a corpse. Sneak up to him and kill him, then go down to another floor. On the way, you will stumble upon a body - this is another enemy who will suddenly rush at you (therefore, it is worth shooting at him from afar in advance). Next, unlock the panel that closes the door on the left (you need to connect the green line with the red one).

Behind the door, you will find that you have overloaded the system, due to which the entire defense system of the building has failed. Monsters will immediately rush at you, so get ready to fight (you won’t be able to run away this time).

At the end of the level, you will find a ladder, to the left of it is the corpse of an operative with cartridges. Next, apply the gas mask you received earlier, as the area around will be infected. Here the gameplay will change a bit: the view will switch to the first person.

Kill enemies and move forward. At the bottom level, unlock the door by restoring power. After the corridor around the corner, you will stumble upon a new monster - you must kill him immediately, otherwise he will sneak up on you and instantly kill you.

After the battle, solve the switch puzzle: 1, 2 and 4 down. Come back. When you leave the infected area, you will stumble upon a new PC that you can explore.

Go to the end of the room where the next point with the signal is located. After setting up, go back and unlock the ventilation. Go through the pipe to leave the location and exit to the city hall.

Chapter 5

To defeat this boss, you need to skillfully maneuver between the objects around. In addition, the entire territory is crammed with traps and traps that temporarily immobilize the enemy, opening the necessary “window” for you.

While the boss is frozen, feed him bullets and then run away. Also near the car you can find a puddle of gasoline, which will immediately ignite if you shoot at it.

After the victory, go into the city hall building, in which another Mobius fighter will be found. Harrison will tell you that the field emitter has been turned off, so it needs to be restored.

At the end of the conversation, look into the room with letters and study the document. Next, pass the room with the body of the operative suspended in the air and keep walking until you reach the stairs up. On the top floor you will find a mannequin that needs to be turned to face the camera. Near it you will also find a necklace - take it and put it on the mannequin.

Finally, on the left side, find a vase with flowers - move them to the container closest to the mannequin. Only now the resulting scene can be filmed, thus opening the way to the next part of the location.

After that, bypass the corridor, in parallel, capturing the documents on the table. At the end of the path you will find many photos to explore under Stefano's comments. Ultimately, the right set of shots will lead you to the door.

Outside the door, the off-screen speech of the criminal will start - listen and keep going. Behind the next door, pick up a photo of a dead soldier, then return to the transformed corridor. A killer will appear to your right, trying to take a picture of the hero - go to him to scare him away.

After the scene, turn around and look at the corridor, which will change again. Go to the source of light, at the end of which there will be a ladder. Behind the door, pick up the picture.

After examining the room, go ahead. Interact with the table near the door to change the room again. You will find many opponents, who, however, will not attack you. Keep going until you reach a room with a mannequin. Finally, at the end you will find a room with the desired emitter - activate it using the communicator. This will be followed by a boss fight called the Obscura.

It is not so easy to kill the Obscura, unlike the previous enemy. This boss uses a camera like Stefano, which allows her to stun you.

You will have to live for 90 seconds, during which the Obscura will stop time several times. In this case, you will need to constantly return to the panel and restart the system.

When the Obscura stops time, attack it to immobilize it. Finally, when half of the designated time has passed, the boss will begin to crawl along the walls, as well as covertly pounce on you.

After the battle, a cutscene will begin, at the end of which the protagonist will contact Liam.

Chapter 6

The first thing you need to do is return to Liam using the "Network". Take exit D5 and go through the new unlocked door. In the new room you will hear Lily. To the left of here is another door, to unlock which you will have to solve a puzzle (connect the lines). Take the ammo and return.

In the corridor, kill the opponents, and then go down to the lower level. The new corridor will be covered in a white substance - keep going until you reach the locked doors. Open the doors and then run away from the huge monster. You will eventually reach the escape doors, but will be caught by the monster. The hero will fight back at the last moment and break out.

After the fight with the white creature, go to the door covered with a substance of the same color. Unlock the door and take the document.

After the cutscene, examine the PC, and then return to Union. In the bunker, find a point for communication, and then advance to Bolshoi Theater where you will find Stefano.

Chapter 7

Go to the signal point. On the spot, you will find a live fighter defending against the monsters in the parking lot. Help him and kill all opponents.

When you help the operative, he will tell you a little about himself and show you the way to his own bunker. Visit his hideout to complete the quest and heal. Here, Sykes will give you a side quest related to finding signal points.

At the exit from the shelter, continue to follow the signal. Ultimately, you will reach the Devil's diner, but along the way, prepare for the fact that you will be attacked by a familiar enemy - a monster with a saw.

Use the surrounding objects to defeat him by hiding behind cars and exploding gas canisters.

Inside the diner, pick up the documents on the counter. Step into the room at the end where the painting is located - click on it to start the animation. Once on the other side of the painting, go down the corridor in the opposite direction to find the key, which you will find in the severed hand. Next, you have to return to the blocked door in the same way, fighting with the enemies that have appeared.

Behind the door you will see a room with strung wires. Step forward, bypassing the traps and without touching the wires. Finally, in the center of the hall, you will find a curved space that you can interact with. Click on the distortion to destroy it.

After the destruction of Stefano's brainchild, you will find yourself in the Devil's eatery. From here, go to the second source, which will lead you to the Abode Hotel. Climb to the top floor of the hotel and interact with the painting to move to another location.

Here you will again have to find the key, bypassing the Obscura patrolling the area. Having found the object, go back and look for new thing, which is surrounded by wires.

The monster can detect you, and if this happens, then just use a charged projectile to immobilize her. Behind the wire, destroy Stefano's second creation to get into the theater.

Chapter 8

In the new location, go upstairs to the hall where Stefano is waiting for you. After the scene, you will have to hide behind the fences, as you will be hunted. Do not get caught by a huge beam of light, moving dashes from point to point.

In the next room, find a mirror to restore ammunition. After that, you will no longer be able to return for ammo until you defeat Stefano.

In the boss fight, use a killer weapon that deals good damage at close range (for example, a shotgun). Shoot Stefano when he teleports to you. On a successful hit, the boss will be stunned, and you will get the necessary time to retreat.

In the course of the fight, try to use walls and fences, and also try to get behind the boss, as attacks from behind do more damage. In the middle of the battle, Stefano will call on a giant monster that you have already encountered before to help him. This enemy will attack the hero the second he enters the field of view.

Also, periodically the boss will use a flash, the activation of which is accompanied by a characteristic sound. To avoid it, immediately run to another shelter. Otherwise, you risk falling into a trap, becoming vulnerable to Stefano's deadly attacks.

Finally, another boss will cause rifts throughout the battle arena. You can use them to your advantage by luring Stefano inside. It is worth attacking the boss only after he runs at you, otherwise all the ammunition will go nowhere.

Chapter 9

You wake up in your own office, finding an altar instead of a mirror. Find yourself in the catacombs, and then collect all the items that appear in the room. Use the door and go further.

Behind the door, an unknown voice will begin to call you. At the turn, turn right, and then go into the hall, which can be examined for ammunition. After that, at the end of the room, go to the corridor, and from there - to the mausoleum, where there are even more items.

Around the corner of the next room, find a door that will lead you to a panel with a lever. Activate the mechanism to summon monsters and start the battle. By the way, after the call, you may well lie low, and then secretly bypass all opponents.

Return to the crypt and go to the right, where there is an altar and another infected - kill him to get an upgrade for the crossbow.

On the way through the hall, bypassing the cages with the infected, pay attention to the altars, one of which contains a document. Having taken the information, go to the gate on the right, which is near the coffin. From there, turn left to exit into a new corridor, which will eventually lead you to the panels with the mechanism.

Replace the handle and then activate the mechanism.

Once in the new part of the location, examine the cells, each of which can be unlocked. Also examine all the crates in the area if you are running out of ammo. Also, behind one of the boxes, a passage will be found that will lead you to the body of a fighter. After exploring the location, deal with the next fighter on your way, who will be infected, and then leave the area.

After passing the hall, you will find yourself in a room with a bed on which another infected fighter lies - finish him off, and then use the side passage in the wall. At the end, examine the fragment of memories, then return to the beginning.

At the end of the corridor is another room where you will find a ladder. On the way, the stairs will collapse, because of which you will no longer be able to go back - keep moving.

A video will start in which the hero will see his own house. Go to the house, near which another cut-scene will start. Kill enemies using a sniper rifle or other ranged weapon.

There will be three monsters in total, and burning ones, so you will have to keep a decent distance; Moreover, the trinity has a lot of health.

After the battle, look for the symbol on the wall of the room, which will unlock the path for you. After that, use the mirror to get back to the office. After restoring health, continue the path through the house.

In the next room you will find a pressure plate, on the top floor - special arrangements in the form of handwheels that can be twisted, thereby changing the location of the plates. It is necessary to arrange them in such a way that the symbol becomes even. When the job is done, go through the opened door.

Chapter 10

After the video, the protagonist will again find himself at home. This time, the infected attacked his abode, so you have to defend yourself. Kill opponents quickly before they get to the girl. Here you can shoot a container with a liquid that will ignite when it hits it.

After the battle, follow the girl. A video will start in which you will find out that the stranger's name is Torres. Explore the outskirts at home, then head out for Torres. Together with the girl you will reach the cave, which ends in a dead end.

We'll have to climb up, working together. Next, you will be attacked by an enemy with a flamethrower, as well as several burning infected - you must pass them and get to the bunker.

Chapter 11

In the Torres bunker, find the documents, then activate the "Network". Inside, use the new door, which opens with a special panel - you must lower all the levers, and then the door will unlock.

Behind the door go to the left, where the altar with documents is located. Continue down the corridor until you reach the bunker. Inside you will not find Hoffman, but you will find a signal source that will reproduce her recent actions. It turns out that the girl went with Liam to the closed part of the "Network".

After studying the information on the PC, go down the corridor to the elevator. To the left of here, inspect the body with the shotgun upgrade, and then head upstairs. In the lab, go past the illuminated corridor, and then find another signal source that will show you what Hoffman was doing here.

In another room, unlock the panel and open the door to crawl under it afterwards. Eventually you will reach a train track, at the end of which you will find an office.

Before leaving, explore the office where the PC with valuable information is located. Further, when you leave the room, an Anima spirit will appear near you. Here you need to play stealthily, as the Anima kills with one hit, barely noticing the hero. Follow the railings all the way to the stairs, and then move the cart away from the wall to open up a new path. After that, the Anima will change the state of the room, which will open another path for you.

In the center of the room, move past the Anima while keeping cover. On the left, go through the gap between the columns and keep moving until you are stopped by the corpse rack.

After passing the counter, you will find that the enemy has changed the state of the location again. This time, the final path will appear in front of you, along which you can run into the open, since the Anima simply will not have time to get to you.

In the "Network" examine the next PC, and then back down the corridor. In the room on the right, explore the environment, then look into the hall, where there is another document (on the body of the corpse). Next, return to the gate, and then get up the stairs to the laboratory.

Inside, study the source of the signal, and then go to the next laboratory. Here, finally, you will find the corpse of an operative, as well as a PC on which you must enter the password 0128.

Once you have the chip, find another PC where you can upload the file. After that, the lighting in the room will disappear, and the infected will appear around. Covertly or head-on, deal with enemies using traps, then go to the fourth laboratory, in front of which the cutscene will begin. Behind the door you will see that a flamethrower is waiting for you.

Use cover when fighting this boss. You need to wait out his attacks behind the pillars, and then, when he starts to recharge, attack. Also in the room are levers that turn on the fire system to extinguish the fire.

AT certain moment battles, the enemy will take off his mask, revealing his true face. At this stage, the battle will become more difficult, so get ready. After the battle, pick up the boss's weapon, and then visit the coveted laboratory, where the fragment of memories is located. In the last room you will find an emitter. Here, the hero will summon Torres, ordering her to destroy the device.

Chapter 12

The new chapter will begin with the fact that the hero finds himself surrounded by ruins. His own house is destroyed, and Lily's voice is heard all around. Use the communicator to follow the call until you reach a trio of infected. Kill them from a distance as they will explode upon death.

After the battle, follow the call of Lily, simultaneously cracking down on opponents. At the fire, examine the table with the document. Keep following the signal that will lead you to your daughter's room. Examine the toy to trigger a cutscene.

After the vision, you will enter a new location, finding Lily's grave in front of you. Approach the tombstone, killing one of the infected along the way. After that, keep killing the enemies and advance towards the stairs that will lead you to Lily.

Chapter 13

In the course of the video, the hero will turn off, but will soon wake up. Torres arrived in time to save him, as the infected were already on their way. Examine the corpse on which lies a new weapon.

Before continuing with the story, you can complete the "The Last Step" secondary quest, which is taken from Sykes' bunker. There you will have to use the "Network" and kill all opponents.

On the way, be careful, as you will meet all the bosses that you fought before (not counting Stefano).

Avoid flamethrowers as well, unless you need extra ammo. In the hotel, the hero will contact his partner, asking her to deliver the emitter.

Before starting the mission, study the document Hoffman, which lies near the fireplace. Next, the task will begin, in which the partner will protect you from fire under the shield of the emitter. Here you will have to fight off the infected, which will pass through the fire.

If you do not want to waste extra ammo, kill opponents with a pistol, as your partner will provide you with an infinite amount of them. Toward the end, the field will start to shrink, so you'll have to pull out your shotgun. Ultimately, you will finally reach Fort Theodora.

Chapter 14

In the fort, you must reach the top floor by finding Theodore chasing Lily. In the first room you will not encounter dangers, but you will find many useful items. Also here is a document with information about Theodore.

In the next room there is a fork: turning right will lead you to a storage with cartridges, a mirror and other things (it makes sense to take a break, as a difficult battle awaits you soon), turning left will take you to the second floor.

At the top, you will find burning enemies that you can deal with individually.

Pass the room and get to the right room, where the mechanism is located. After opening the gate, get ready for a battle with three burning opponents. After that, go up to the next floor. In the corridor, the path will be blocked by a wall of fire - shoot the lever on the pipe from above to turn off the gas.

In the new room, pick up another document of Theodore. Use the mirror if necessary, and then move on. Overcome another wall of fire, and then deal with the infected by luring them to nitrogen tanks. Go forward, clearing the territory and collecting resources.

Soon you will reach the mechanism that opens the gate. After activation, a monster will attack you - kill it, and then deal with two more opponents. Only then will the gate finally unlock.

After the cutscene, the hero will move to the Lighthouse. Here, a crazy man with a saw will start running after you again, so get ready. Ultimately, you will have to face the enemy and perform a QTE (button press at a certain moment event), after which the psycho will be defeated.

Next, you will have a battle with the Guardian from the first The Evil Within. The essence of the battle is simple: you need to run away from the boss, attacking him from afar. At some point, new Guardians will appear, who will also have to be killed. Finally, the spider from the original will turn out to be the third enemy, for the destruction of which it is necessary to set fire to the entire room using the valve. Run away from the spider as it will kill you on the first hit.

After activating the valves, run to the center of the room, and then start the mechanism to kill the boss.

Now that the trio from the first part is killed, you will see a cutscene in which the main character finally meets Theodore. At the end of the cut-scene, exit the fort.

Chapter 15

Outside, you will find that the entire Union is destroyed. Mira destroyed all the settlements, trying to save Lily from the hero himself and not letting her out of STEM. Get to the point to talk to Mira.

After the video, use a mirror if necessary. Next, continue walking along Union until you get to Mira. She will start running away again, and the infected will attack you. After the battle, pass the barrier to reach the road. Suddenly, the path will collapse, and you will be transported to another part of the location. Destroy the opponents and go through the new barrier.

Chapter 16

Union is finally destroyed, but the hero managed to survive the cataclysm. Go to the house on the horizon until you find the source of the signal. Here, a flashback of the conversation between Mira, Kidman and Theodore will start. Keep going while looking at other sources.

After that, visit the ruins of the building to the side, where another memory will start. Immediately you can restore the ammo (take the opportunity, because after that the final battle will begin). Next, get to the fourth source near the tree. Finally, go to the house where Mira awaits you.

After the conversation, Mira will turn into a giant monster. In battle, you need to attack the bright dot on the boss's stomach.

If you run out of ammo, kill the infected, from which you can get additional ammo.

When the point explodes, spiders will crawl out of Mira - kill them too. Next, it will be necessary to attack new points on the shoulders of the boss. Ultimately, one of Mira's arms will fall off, after which she will grab you - attack the vulnerable point to overcome the enemy.

Further, Mira will grow a tail - dodge attacks and continue to attack at a new point that will appear on the back of the boss. When the boss loses his second arm, shoot his mouth. Only then will Mira finally perish.

Chapter 17

The last episode will start when you enter the house. Next, the episode for Kidman will begin, controlling which you will have to kill the Mobius fighters. After that, you will return to Sebastian. Enter Lily's room to complete the fragment.

This will be followed by another episode with Kidman, managing which you will have to reach the room with "STEM". Finally, you just have to get to the light source, after which The game Evil Within 2 will end.

Video: The Evil Within 2 Walkthrough - Part 1


Like if helpful

The site walkthrough will take you from the title screen to the end credits of the game. Here you can find collectible locations, boss strategies, puzzle solutions, and more. And if you didn’t find something, you can add the missing information yourself and get bonuses.

Chapter 1

In the first chapter, you will get acquainted with the controls and the beginning of the plot of the new part of the horror.

After a short cut-scene, you will immediately take control of Sebastian - a young detective and, in fact, the main character. Don't hesitate, run to the burning house ahead. The front door will be locked, so you can't get inside the house through it, so you need to find another way to get into the house. From the door, turn right and inspect the glass sliding panel - the main character will automatically break it, and you will find yourself in the building.

There is nothing to do on the ground floor, go through the kitchen and turn left, and then open the door and go up the stairs. On the second floor, look for a door decorated with butterflies and the inscription "Lily" - this is the children's room, which you need to inspect. As soon as you are in the room, a long cut-scene will begin, where you will be revealed more information about what is happening.

After immersing yourself in a virtual machine called STEM, move forward to the objects that appear. As a result, you will find yourself in front of a table with a walkie-talkie, take it and talk to Kidman. In the office, examine the drawings and photographs of the missing agents, and after a short cut-scene, you will be transported to the second chapter.

Cabinet- your safe zone, where you can be transported through special points that you will find as you progress. Here you can read some documents and talk to your partner, as well as take a break before starting new chapter or go on a mission.

Chapter 2

From the board in the office you will learn about the five missing members of the Mobius group. After studying the information, leave the office and go to the black cat that is sitting on the table. Next to her lies slide, take it and look at the projector.

After that, pick up the green gel, where it is, the black cat will indicate. Now you can leave this place using the mirror, but before that, save. To do this, interact with the terminal to the right of the mirror. After watching the cut-scene, go up the stairs and approach the painting that shows the door. After examining it, turn around - a door should appear in front of you. After going through the door, go straight down the corridor to the room with Baker (the last door on the left). His body is recorded in the memory, you can study it in more detail by looking through the camera or entering the cube. But it is not necessary to do this at all.

Go to the room on the left, where the photos were shown. On the table you can pick up photo of Wilm Baker, which refers to documents ( 01/40 ). Go to the next room and inspect the floor, then move the rack and go down the corridor. Here you will hear a phone call (hidden in a niche), the answer to it will not give you anything, so just go up to the second floor. You won’t be able to open the glass door, from it go a little to the left of it, bending down, make your way under the bars. In this room you can find another document - unusual letter (02/40).


Then go up to the third floor, go straight and go through the door. Here you will see the murder, which is also in the flashback. Quickly hide behind the sofa so that the maniac does not see you. Go around the sofa and wait for it to leave the room through the door you entered. Examine the dead and exit through the next door. Go to the corridor on the right, where the corpse lies. Go through the closed door and jump over the blockage. From a small table in the left corner you can pick up document - photo of another victim (03/40).

Climb up to the second floor and go through the glass door, which will now be open (behind it you could see a woman who could not be helped). Go further through the balcony until you find a creepy exhibit. Here, interact with the sign, and then go to the elevator on the left (it will be opened only after examining the sign with the inscription "Rebirth").

After going down, go through the hole on the left. Behind him, go to the sign in the form of an eye on the wall, turn around, go to the camera and turn around again. This is how you find the door. You will be photographed outside the door. When you wake up, take the photo from the mirror. After that, a multi-headed girl with a saw will attack you.

You just need to run away from her. Run along the corridor, running around the boxes, and when the door closes, you need to quickly find a way out. It is in the far left corner (if you stand with your back to the door). There you will find a ladder near the wall, climb it into the open ventilation. Crawl straight until you see a hole. After jumping down, you again need to run away from the monster, but this time you will not be able to hide from it. When you are grabbed, escape from the clutches by pressing the indicated buttons. If you did everything right, you will have a knife and hide in the house. Automatic regeneration will only replenish your health up to a certain point, in order to replenish more, you need to make or find healing syringes. Open the door in front of you and go to the table where you can pick up your first syringe. So far, you only have one, and there will never be an abundance of them, so try to save all consumable items. Before you leave the house, inspect the living room, there is on the table document - diary in an abandoned house (04/40).

Once outside, you will immediately find a gun and another document - photo of the Castellanos family (05/40). After that, go down the street and inspect the corpse in the car, then follow the woman into the house. Kill her by shooting with a pistol (try to aim at the head), after that you can explore the house. You can get a syringe from the first-aid kit, there is gunpowder on the second floor (needed to create cartridges). After examining the house, exit it and go left. Break the wooden crates using the knife, they often contain various items. Then keep walking forward down the street until you see two people running away from the monsters. Only one of them will manage to hide in the house. You have to duck and hide behind the car. Wait for the right moment to sneak up on the enemy from behind and stealthily kill him (not everyone can be killed stealthily, and it’s even impossible to sneak up on some monsters unnoticed, so be careful), do the same with the second one. Do not forget to collect green gel from corpses (drops out after killing monsters). After examining the area, go to the house where the man ran away. Inside, turn left and go down the stairs, this will take you to the hideout. After the cutscene, you will meet Liam O'Neil and start a new chapter.

Chapter 3

After talking with Liam, you will receive additional task"Unusual Signal" It will also mark your location. crossbow, which is located in the armored personnel carrier.

Inspect the shelter, here with the help of a coffee machine you can replenish your health, in the boxes you can find cartridges and medicines, on the workbench you can make various items and improve weapons. After that, move to the exit from the shelter, nurse Tatyana will stand in your way. Follow her to Castellanos' office. Sit in a wheelchair, with its help you will be transported to the hospital. Here you can buy upgrades using the found green gel. Some upgrades will require red gel or high quality parts that can be found as you progress through the game.

After familiarizing yourself with the mechanics of skills, go outside. At this point, the main character will get the communicator. With it, you can find plot targets, to do this, turn it until a hint appears on the screen about pressing a certain key. When you find the desired target, cross the road and enter the white church. Kill the enemies and go behind the altar with the corpse, on the floor you will find figurine with a key.

pouch- the first level pouch can be found if you go along the road to the right of the church and turn left along it (but do not go straight). After some time, a corpse lies on the pavement with the first pouch, which will increase the number of carried cartridges.

Go outside and turn to face the tourist center, so you will see an alley on the left - you go there. There is a ladder that will take you to the roof of another building. Climb up the stairs, then up the fire escape. Upstairs, kill the enemy and search two corpses, one of them can be found document - "Communicator Journal: Parts" (7/40). Here on the edge of the roof you can pick up defective sniper rifle. Opposite the building with Liam, to the left of the church, there is a visitor center (a building with large doors). Standing on the bench next to him figurine with a key. In the building, go to the edge of the counter and take document - booklet "Welcome to Union" (6/40). The door to the basement is locked (remember this place).

Unusual signal

Move to the green marker, and then take out the communicator in the right place and get close to the dark silhouettes of the spirits. When you are close to them, a prompt will appear to press a certain key, by doing this you will receive memory fragment (1/24).

Next, you will need to visit two more places with resonance. But before that, check the train cars on the left side. Go to the distant train and go inside. Go through the cars, sorting out opponents, at the end you will find the corpse of a girl, where there is another resonance point (it will appear on your map when approaching). Come and take out the communicator, so you get memory fragment (2/24). And nearby you can pick up your first red gel, which lies near the corpse of a girl.

Exit the train cars and follow the green resonance trail that will take you inside the auto repair shop. Take figurine with a key, it is located on the porch of the house, which is located opposite the open entrance to the workshop.

Pistol with laser pointer- After taking the figurine, go around the workshop on the left side to find a door in the mesh fence. Shoot the chain and enter the closed area. Climb over the fence and approach the corpse near the car. Kill the enemy and take the gun.

After entering the auto repair shop, go to the far room and activate the memory on the communicator, so you get memory fragment (3/24).

After that, turn on the electricity using the shield you saw in the flashback. To do this, click on the second and fourth toggle switches from left to right. Try to be quiet, as a strong enemy roams next to you (a white dead man), he is dangerous in that he cannot be secretly killed, and he is generally stronger than the rest. Pick up the nearest car, duck down and go down through the hatch into the basement. Walk a little forward and to the left, where there will be a corpse. Activate the communicator, thanks to this you will find another memory fragment (4/24). Crouch down and make your way through the completed tunnel. You will find yourself in a corridor where there are doors on the left and right. The door on the left is closed to the code terminal, but there is a corpse lying in front, after searching which, you will receive map. It will help you find the right code, to do this, look at the locked door (remember the letter and numbers), then interact with the code terminal (a map with a table and numerical values ​​will appear on the right) and find the desired column by letter. The following combinations are possible: 7696 and 9676 . After cleaning out the arsenal, go to the room opposite, collect useful items, kill enemies and lift the load on the loader. So you can move the cart and free the exit to the outside.

Opposite the auto repair shop, to the right of the house (where you found the figurine) you will find a garage - go there. Right behind it, you will pick up a resonant signal. Pick up the communicator and follow the trail that will lead you inside the house nearby. In this house, go to the back room and take it from the table document - diary of a woman (08/40). Here you will be attacked by the ghost of a woman. Avoiding the ghost, inspect the house. Here you will find a door with combination lock The for which the map is needed. Find another door nearby, go through it and turn into the door on the right. Through this chamber, make your way to the next one, using the hole in the wall, and from the cabinet with the photo, get map. Now you can go back. Run to the door and open it with the card. After moving to another world, a new item will appear on the same table - slide.

Now you can go outside. There is a huge two-story estate right across the road, but you don't need it. You need a house that is on the left. When approaching this house, the communicator will work, use it to find the source of resonance. Enter the house, go through the white door in the narrow corridor to get into the garage. In the garage, from the wheelchair to the left of the car, take document - examination request (9/40). When the nightmare begins, pick up in the bedroom document - survey report (10/40), which was looked at by the ghost of the doctor. Continue moving through the nightmare until you find yourself in the Lighthouse Asylum. Pick up there slide, lying on a wheelchair, and then go inside and inspect the person in the chair. After getting out of the nightmare, take the bolt from the chest of the dead man.

Shotgun pouch- on the side of the two-story pillbox, climb the yellow ladder and go along the balcony. Hitting the trap, get rid of the enemy running at you. At the end of the balcony there will be a corpse and a crate with a shotgun pouch inside.


Move around the rooms, killing enemies until you reach a dead end. There are two doors here - the left one can be opened by firing an electric bolt at the shield on the side (you don't have one yet) - the door itself will open you in a rather pointless cut, so it's better not to waste the bolt. Open the door on the right, to do this, combine the two waves so that they match in amplitude and frequency. Inside you can find weapon - shotgun. Gather supplies and then return to Union. Run on the second resonance signal that you found after the first on the additional one (look at the map). In the house, go to the back room after killing the enemies and use the communicator to find memory fragment (5/24). Further through the door, behind the boxes, find the hatch and go down. There is a computer here, use it to get into the "Network" arsenal.

When you have examined both Resonant Points on the quest, a new one will appear, which will point to the tourist center. Before you go further, it is better to move to the shelter, replenish supplies there and recover.

In the tourist center, go to the far door, which will automatically open. Climb down and activate the communicator to activate another one. memory fragment (6/24). After looking at it, take it off the table document - Turner's communicator log (11/40). Picking up this journal will update your map with dead Mobius employees, from which you can pick up various supplies or ammunition. If you try to get out, you will be photographed again. Run forward, deal with opponents and get out to freedom. Go back to Liam at the hideout and tell him what you saw. This is how you get the quest reward" Unusual signal" and complete it.

Details for sniper rifle - Go to another hideout on the map where the marker on the map is pointing. Passing the auto repair shop (it will be on your left), approaching the marker you will find a house that will be locked. But behind it there is a garage where parts for a sniper rifle lie. Now you will be able to repair the found rifle through the workbench or inventory.

At the gate of the new shelter, shoot an electric bolt at the shield to raise the garage door. Kill the enemy inside, then use the communicator to locate memory fragment (7/24).

Enter the hideout through the door on the left and on one of the tables (next to the crate) take document - report 00122: recruitment (12/40). Go to the Pit Stop diner, it is indicated by a marker on the map. On the way to the bench, don't miss figurine with a key(landmark - a field with enemies and next to the pointer). A new enemy roams nearby, as soon as he sees you, he will start making noise and attract the attention of other monsters, it is better to kill him from a long distance (use a rifle). Near the diner, turn on the communicator and decode the signal, approaching Lily's ghost. Go inside, go to the far door and try to open it. There is a hole nearby, move the cabinet and climb through it inside. Take it on the floor Lily doll.

Go around the diner and find the window that leads from the far back room. Here, examine the dumpster to find traces of a ghost. Having received a mark on the map, go towards it. As soon as you move away from the diner, you will be attacked. After defeating the enemies, continue to go to the marker. After reaching the marked place, use the communicator and follow in the footsteps of your daughter. Periodically, you need to interact with objects that are on the ground (they will be highlighted). Repeat the same steps near the shipping company (a little further than the auto repair shop).

After examining the places, Sebastian will conclude that Lily ran to the warehouses. Go to the territory and inspect the door, in order to open it you need to supply electricity. Find the wire that leads to just the right shield, go around the containers and break the chain. Behind it, deal with the enemies and use the shield. By switching the switch, you turn on the electricity. Now go through the door that was previously locked. Break the board and go along the left wall, make your way under the shelves, kill the monster and go up the yellow stairs to the top. In the first room on the shelf lies document - report 00654: core separation (13/40). In the next room, pick up the second doll from the floor. After watching the cut-scene, head back outside and head back to O'Neal while fighting your way through the enemies. From him you will receive a gas mask and a password from the computer in the northern shelter, which are necessary to move through the tunnel leading to exit B2 and the transition point to the location with the city hall.

Chapter 4

After receiving a gas mask from Liam, get a new goal - you need to get to the northern shelter (you were there) and use the computer to enter the "Network". From now on, you can use the shooting gallery in the hospital (for a simple training or testing new skills), to do this, use the white door in the office. Once in the shelter, talk to Kidman. After take document - report 00122 (14/40), located near the entrance to the shelter. Now you can use your computer to navigate to the "Network". Go forward along the corridor, go into the room on the right and use the computer on the table (near the corpse) to get document - e-mail "Union Growth" (15/40).

Crossbow pouch "Guardian"- get out on the balcony and go down. Here all the doors are locked, but opposite there is a yellow staircase - climb it and open the door. In the room on the corpse you can find a crossbow pouch.
After taking the pouch, return to the locked doors and approach the door with the screen. Here activate the communicator, you need to set up two waves. By completing this simple task, you will disable the locking system. And now enemies will start appearing from three locked doors. You have no choice but to shoot them.

Having dealt with the enemies, you can inspect the premises and collect resources, after that go through the door with the monitor. Once at the tunnels, lower the switch, which will merge the water, then go down the stairs. Cross over to the other side and climb higher, there is another switch that will lower the bridge. Keep moving forward, when Sebastian puts on his gas mask, you will switch to first person view. A large number of enemies will be waiting for you ahead, but you can only use a knife or an ax as a weapon, so try to move carefully and not climb on the rampage. When you get to the white door with the electronic lock, pay attention to the wires - you need to walk on them. Once at the fork, turn left into a dark tunnel. Turn on the flashlight to find figurine with a key, which stands on the barrel.

Break it and take the key, then return to the fork and move further along the wires. The wires will lead you to an electrical panel with four toggle switches. To activate it, you need to light all the bulbs by lowering the toggle switches in the correct order - 1, 2, and 4.

Go through the opened door and go up the stairs. Climbing upstairs, Sebastian will take off his gas mask, and you will return to normal mode cameras. Use the computer on the table to the left. There you will receive document - "Expansion and Data" email (16/40).
After that, run down the corridor. Behind the white door, approach the corpse and use the communicator to open memory fragment (8/24). Return to the front door of the room, here on the right side of it there is an air vent - make your way through it. In the room, use the computer to move the location with the city hall. After resting in the shelter, get out, where a new chapter will already begin.

Chapter 5

Go to the green marker, near the gazebo, use the communicator in order to get memory fragment (9/24). Once near the passage to the city hall, it will be blocked by barbed wire. Examine the corpse, nailed to the soldier's head document - photo by Sebastian Castellanos (17/40). After climbing over the wire, you will find yourself in the courtyard. And here, from the corpses, a Guardian will appear with several heads of girls, who uses a circular saw as his main weapon.

Boss: Guardian

This is the boss you need to defeat in order to progress. There are three places in the yard with a stretched wire - a trap, if you touch it, then the slow-motion photography mode is activated. To get started, simply run away from the boss, explore the battle arena to find these traps, and learn the habits of the Guardian. You need to lure the boss into these traps and shoot him while the slow mode is running. If you fail to activate them, or you use them unsuccessfully, just wait for a heavy blow from the Guardian, run back and take a couple of shots. There is also a partition with two doors, where you can hide for a while while the boss breaks the doors. After defeating the monster, collect the dropped gel (5000 units), and then enter the city hall building.

Talk to the wounded soldier, he will tell you plot information and give you Harrison's communicator. After the conversation, go through the door ahead and continue forward into the large hall with the murder scene. There is not much to do here, go through the door on the left, turn left and go up the stairs. On the second floor, go behind the curtain and look around. Here, on the wall on the left, there is a painting that serves as a clue to the puzzle. Here, under the picture in a vase, take the red roses. Take the necklace on the cabinet and hang it on the mannequin, then turn it towards the camera. Insert roses into a white vase, then use the camera. Focus the image and take a picture. After taking a picture, the picture will be transformed into a real corridor.

Passing the corridor, do not miss the document - article in Crimson Post (18/40), it will lie on the coffee table near the picture with the inscription "Rate the masterpiece." After examining all the paintings, turn around and see that a new one has appeared on the wall. Examine it, and then run to the end of the corridor, here a door will open from the side. Approaching another picture, the maniac will start talking to you, after the conversation the door will open behind you. Take the document in the back room - photograph of a dead Mobius employee (19/40) which lies on the table. Go down the stairs and approach the chair with the mannequin head. When you find yourself in a room with a lot of frozen people, go to the door and take it from the table to the left of it document - note (20/40).

Boss: Obscura

In the room, activate the emitter and watch the cut-scene. A boss will appear - Obscura - you can't kill her, but you can briefly stun her. Periodically, she photographs the emitter, which will lead to its temporary shutdown. Your task: just survive until the end of the countdown. If the Obscura has stopped time, then find it and fire a few shots until the countdown starts again. When the time runs out, the monster will disappear.

Exit through the door and go forward, when you find yourself on the balcony of the second floor, turn left to get into the room. Here on the table lies document - report 00213: Union social management (21/40). After that, return to the hall with the murder, a new passage will appear there. Behind him will figurine with a key. Go right, go through several rooms and into a room with bookcases find another one on the table document - report 00977: structural violations (22/40). Once you've finished inspecting the rooms, exit the city hall and talk to your partners, after which the next chapter will begin.

Chapter 6

Pouch for syringes- after leaving the mayor's office, go left and find the corpse of a soldier, you will take a pouch from him.

Return to the computer, which will take you to the "Network". Here, exit the room and go forward, opening the two doors on the left side (one of them will be locked with a combination lock using a frequency).

Pistol pouch- behind the far door on the left side there will be a corpse on which you will find a pouch.
Go along the corridor on the side, kill the opponents, and then go down. Move to the room with the monitors. Here the main character will stop to view the memory. When you're done watching, take the slide that's on the table.

Run along the corridors avoiding the dangerous monster. But in the end, you still have to shoot him with a pistol. Once in front of a door with a red symbol indicating a shelter, do not rush to enter. First, open the door nearby with a combination lock and a screen. Inside the room on the table lies document - report 00532: Core branch (23/40). In the room with the "Networks" computer, you will watch another cut-scene. After talking to Hoffman, use the nearby computer to save document - e-mail "Candidates for the role of the Core" (24/40). Use the computer to go to the location with the theater.

When outdoors, use your communicator to find memory fragment (10/24). Go left and try to open the warehouse, but this requires a key. Go to the gas station and examine the burning corpses. Here you can activate the communicator and find memory fragment (11/24). After that, a monster will appear that looks like a Guardian. Proceed as usual, but this time without the possibility of slowing down. It will take a lot more shots to kill him than the previous time. Find a corpse on a chair in the back room, use the communicator next to it to see memory fragment (12/24). After that, try to exit the cafe. After hearing the music, approach the jukebox from which it comes. Suddenly, a woman from nightmares will appear. Go forward and see how the woman gets out of the mirror. Quickly escape through the door, keep running until you get out of the nightmare (interact with the mirror to select the correct door). After that, in the hand of the murdered man, who is sitting on a chair, will appear slide. Take it and go outside.

Sniper Rifle Pouch- After exiting through the main entrance of the diner, walk forward a little and turn left around the corner of the cafe. Search the corpse on the porch, you will find a pouch in it.

Walk across the street from the diner and as you walk down the street you will find the devil's personal bar. Inside from the table (on the right side) take document - bartender's diary (25/40). After that, examine the map, you need to go to the left of the diner to find the area closed by the fence (shots and cries for help are heard from there). After opening the gate, run to the soldier on the overturned truck if you want to activate the additional task "Out There".

Shotgun pouch- Before you start the optional mission "Out there", go outside and go to the right, through the gate that led you here. Go down the street, and then turn the corner, there will be blue boxes in the alley, behind which the white witch wanders. Kill her and jump over the boxes, you can take the pouch from the corpse of the Mobius soldier.

Follow the marker that is marked on your map, which is at the bottom of the location. You need a street where the garbage truck is standing. Kill the enemies, turn into the alley on the right and use the communicator near the girl's corpse. So you can find memory fragment (13/24). Search her to take her key, which will open the warehouse (it was at the very beginning of the location).

Long Shotgun- Returning to the warehouse, kill the monster and gather supplies in the warehouse. In one of the boxes you will pick up a new shotgun.

When the frightening woman appears, try to open the door, but you will fail. Hide from her in the corner and wait for reality to carry you.

Silenced pistol- can be found by completing the additional task "Connected Again". After moving to the "Network", go to the marker. By turning on the server, you will unlock the boxes that were previously locked. Return to Sikes in Union and report that the deed is done. Open the container in this hideout, there will be a new gun.

Having gone to the place of passage to the theater, you will see that the path is blocked by two paintings. If you have already carefully studied the location, you may have noticed these paintings - one in the Devil's personal bar, and the other in the Abode Hotel. The required markers will appear on the map, and the communicator will point to resonance points, and this chapter will end.

Chapter 7

First of all, go to the Devil's personal bar. Go to the back room and interact with the painting in the hallway that has a bag on its head. You will be thrown into another reality. Here the door is locked, your task is to find the key. Turn around and run to the end of the corridor. Take the key from the severed hand, and then go back, avoiding traps and opponents.

Having approached the grate, open it with the key, bend down and move to the right, bypassing the stretch marks, until you see an accessible passage to the left to the mannequin. As you get closer, interact with the mannequin from the back. The first work is destroyed, go to the Abode Hotel.

Climb to the second tier and interact with the painting. Here you again need to open the grate, for which you will need to find another key. Go to the far left room, avoiding the Obscura. Take the key and open the grate, but first distract the monster from the back of the corridors. After that, run to the grate and pick it up.

Open the door, duck and make your way past the next stretch marks, sneak up on the mannequin and cut it. Now the path to the theater is free, return to it and go inside the building.

Chapter 8

Inside the theater, go up to the upper tier. Before you go to the theater hall, where there are chairs for the audience, find Stefano's creation, which is located on the second tier, use the communicator and find a fragment of memories (14/24). After watching the cut-scene, run after Stefano.

Boss: Stefano

After everything breaks into several pieces, make your way forward, avoiding the detection of a huge eye. When he starts to move to the right, follow him, occasionally running into cover. Then, after waiting for the eye to start moving back, walk past and run on. So you need to repeat several times until you pass the location.

After going down the stairs, go down the corridor and open the door. After the cut-scene, the battle with Stefano will begin. The fight with him will not be too difficult, as it might seem. To begin with, "get used" to his behavior (attacks, movement) - it will take about 5 minutes, the main thing is not to rush. In battle, electric bolts that stun him will be very effective. If they are not there, a simple pistol and a shotgun can do a great job with him (the necessary ammo will be scattered around the location).

Throughout the fight, Stefeno will try to take a picture of you (this will greatly slow you down), as soon as you see the camera in the hands of the boss, run away from the line of sight. In the first phase, the boss makes four teleports, and then tries to run to Sebastian with a knife. After dodging the attack, take a couple of shots from a pistol or shotgun and run away. So until he goes into the second phase. Here he will teleport more often and do it randomly. Plus, a huge eye will appear on the location, which attacks with tentacles. In this phase, choose a convenient far corner for yourself and shoot from this place. Also, red cubes will be added to his arsenal, which will explode - it is better to avoid them. And when Stefano runs furiously at you, shoot him to make him fall off his feet. After defeating the boss, watch the cut-scene and the chapter will end there.

Chapter 9

Follow forward to the ritual altar, which will take you to a completely different place. Go through the door, go down the stairs and find yourself in a room with four torture chairs. Collect the loot and move on. When you go down the stairs, turn right behind them to find a small loophole leading to a secret room with supplies. After collecting everything, return and continue on your way.

Go down to the basement, where there is a locked grate ahead and a mechanism with a missing handle. The basement is filled with detention cells, which are locked by default. I recommend that you first inspect each cell and shoot all the monsters with a pistol (one accurate shot to the head). This is done for the reason that after you take the desired lever, all the cameras will open. All lying opponents with whole heads are alive, so it's better to kill them right away. In one of the chambers on the left wing, if you look at the locked door leading further, there is a figurine with a key. Don't forget to pick it up after everything here opens up.

Go to the cameras in the right wing and near the last, a little further, remove the handle from some device. All cameras will open. Collect loot from the killed enemies and go to another mechanism to which you need to attach the handle. But don't rush. To the right of it there is a grate leading to a separate room. There is a table on which lies a document - the first page of "Submit to Freedom" (26/40). There is also a table and a bench - on the bench is a pouch for the Guardian crossbow.

Now lift the grate using the handle. There are several cells in this corridor. You need the second camera on the right. Enter there and kill the lying Mobius soldier. To the left of it there is a passage in the wall. Crouch and crawl there to use the communicator in another chamber and find a memory fragment (15/24).

Do the same with the second camera on the left. Only it will be initially open - go there, destroy the boxes and you will see a passage leading to the next room, with a corpse and pistol cartridges. The corpse at the door is a living zombie, so kill it with a headshot beforehand.

After a series of various visions and nightmares, you will find yourself in a room with burning zombies. Perebeyte them, and then approach the wall with a burning sign. Soon a passage will appear here, and you can use the mirror to buy upgrades for Sebastian, as well as open lockers. Go to a huge hall with metal plates and channels on them. The path ahead is blocked by a grate - you need to open it.

Climb the yellow stairs and you will see four gates. Turn the leftmost valve to adjust the plate closest to the grate. To do this is as easy as shelling pears - with the narrow part turn the plate towards the grill. But in general, it is best to first adjust the second lever from left to right, so that the left plate with its channels is combined with the two extreme outputs.

Next, rotate the center piece so that the wider channel matches the top one (at least towards the grille). Then turn the left valve to flip the far plate (closest to the grate) so that the narrow part is facing towards the grate. Finally, turn the rightmost valve so that the channels on the right plate line up with those on the right side.



Now go down and go forward, after the cutscene a new chapter will begin.

Chapter 10

Here you will meet a new companion, whose name is Esmeralda Torres, having previously killed all the monsters, make your way through the crowd of zombies together, and when you enter the room, you can calmly talk to her and find out the information of interest.

After the conversation, just follow your companion, helping her deal with opponents. Encountering a new enemy with a flamethrower, he will quickly hide, but will leave behind several fire zombies.

Hide behind cover and shoot them (try to shoot straight to the head), if you run out of ammo, you can attack stealthily from cover or leave all the enemies to your partner (but this will be very long). Having made your way through the hordes of enemies, you will find yourself at a tree with a red flag, there will be a new shelter nearby, go down there. After talking with the allies, a new chapter will begin.

Chapter 11

Find in the shelter document - Diary Torres (27/40) lying on the table. From the diary, you can find out what exactly prompted Torres to take part in the operation to rescue Lily. Inside the crate located in the hideout, you will find the first cryobolt. Pay attention to the fact that in the conversation Kidman will talk about some gift left in the office of Castellanos. There is a mirror in the next room - move to the office and go to the detective's office, where the information board is hanging. Right underneath you will find slide.

Use the computer to return to the "Network". Search the room, take capacitor which will be useful to you later. Come out and at the gate, use the electrical panel on the side, switch all the toggle switches to open them. Turn left, where the burnt corpse is located. Near the door is a red pedestal with candles - on it lies slide.

Enter the room on the right, where the corpse of a Mobius soldier with a syringe is lying around. There is a cart here that can be pushed back to access a supply crate. Go to the Hoffman hideout, here you can see memory fragment (16/24), so you will know that the girl went to the other end of the laboratory, to the restricted area. Study the computer to get document - Hoffman Records file (28/40). Go to the restricted area, behind the corridor there will be a corpse of a Mobius soldier with shotgun pouch. Take the elevator down. Ahead are security turnstiles and two dead guards. On the left, through the window, you can see a computer and a room with a mirror. Use a computer to get document -file "Security Protocols" (29/40). Go past the laboratory with flasks, go ahead and see another one memory fragment (17/24). You will learn that you can only go through the door if you have a cerebral chip. Now your task is to find him. To do this, stand facing the door, which requires a cerebral chip. Go behind the screen on the left, where a corpse lies on a gurney. Will be attached to the wall document -STEM integration failure report (30/40). Turn left from the door and find a ladder leading up. First, go to the left of the stairs to find a small door leading to the morgue. Enter there and turn into the far room on the left. On the wheelchair you will find document -failure investigation report (31/40). After that, open the gate by shooting an electric bolt at the shield. Run forward through the tunnel and enter the room on the right. Interact with the computer to get document - Pit Watch file (32/40).

When you try to return the same way, a woman will attack you. Avoid her by hiding behind the pillars and the couch. At first, try to go to the right, but the woman will throw a whole pillar, blocking your path. Go left. Run to make it down the stairs. At the bottom, you will have to change direction in order to get out of the trap and not get into the eyes of a strange woman.

Run forward along the corridor and in the hall with a wheelchair, turn right to find around the corner on the table document -survey report (33/40). Now move to the left side of the hall to find on a gurney document -letter from chief of police (34/40). In the end, Castellanos will finish off the part of himself left in STEM after the Lighthouse, so you will have revolver. Also take from the table near the computer slide.

Go back and go up the stairs. After killing the enemies, go to the laboratory number 3. Go to the back room, where an unknown man lies on the operating table. Interact with the computer in the far left corner to get document -file "Agent case" (35/40). Now on the same floor, go to the laboratory number 2. Use the communicator to view memory fragment (18/24). Search the Mobius soldier's body to get pouch for syringes. In laboratory number 3, which is on the second tier, go into the room where a man lies on the operating table. Examine the hanging signs - there will be various code combinations. Try to enter each of them on the terminal located at the feet of the dead man. Sooner or later, the code will work, and the device will pull out of the head of the employee cerebral chip. Take it and open the locked door.

Boss: Flamethrower

When you reach Lab #4, you will meet Yukiko and Liam. The latter is the boss and your friend, who will have to be killed. If you have the sniper rifle skill (as well as the necessary skills), a few headshots will suffice. Otherwise, you will have to hide behind the columns for a long time and wait for convenient moments to fire a pistol or a shotgun. Bolts are only effective when used on certain objects, such as a nitrogen tank or an electrical panel. The first will deal significant damage to the flamethrower, and the second will stun for a short time. Also use the knife switches to activate the fire extinguishing system. After defeating him, talk to Yukiko and pick up faulty flamethrower lying near Liam.

Use the communicator to view memory fragment (19/24). Next, go forward along the corridor, into the room with the device that Liam asked to blow up. Bypass the device and destroy figurine with a key. Now talk to Torres and order her to blow up the device.

Chapter 12

You will find yourself in an unknown place where Theodore dragged you. Go to the light source, turn right and go to another one to pick up pistol pouch. Next, you will need to move around the location, killing opponents. First, kill the enemies, and after that turn the lever at the gate.

The next location is full of monsters - you need to get to the stairs leading down. Go down and watch a lengthy cut-scene. When you see a burning statue, go up to it and take it from the altar document

Go outside and you will see an enemy with a flamethrower. It is IMPORTANT for you to kill him, because upon death he will drop one of the two missing parts of the flamethrower. Also go towards the theater, but turn left of it. Go down to the rift and go up to the parking lot on the left. You can use a communicator to make it easier to pinpoint the resonance point. Go to the corpse of a dead Mobius soldier, search his body and take sniper rifle pouch.

Go into it, talk to the man who will point to the computer. Interact with him to move to the experimental sublevel. Kill the enemies in the corridor, and then move through the air duct to the next room. Kill opponents, get to the electrical panel and do everything you normally do. In my case, it was necessary to lower the first, second and fourth toggle switches. Go to the door to the laboratory, and when you are inside, Sebastian will automatically contact Sykes. After the cut-scene and the disappearance of Sykes, go to the room with the capsule (bathroom) and take it from the stand slide(To get the last slide, return to the office after talking to Kidman, the black cat will point to the slide). Take it out of the drawer in the left corner double barreled shotgun.

There are several opponents with flamethrowers at the location in Union - kill another one, take the part and make another new weapon through handicraft in the inventory - flamethrower.

Also in the pod lab, you can read the STEM emergency exit report. Thus, it remains to be seen if Sykes managed to get out.

After completing this side quest, go to Sikes' hideout and find on the table document - letter from Sykes (37/40).

Return to the street. In the alley with a garbage truck, which is to the right of the Devil's personal bar, the corpse of a soldier with assault rifle pouch. Another assault rifle pouch you can find on a corpse lying behind the Abode Hotel. Also, do not forget to visit the Devil's personal bar, so that in the corridor where Stefano's painting was, you can find figurine with a key. Go inside the Abode Hotel, after which Sebastian will contact Hoffman. After talking with Hoffman, take your time and look around. On the table in front of the fireplace lies document - diary Hoffman (38/40).

When you're ready, tell Hoffman about it. Follow the girl, periodically killing opponents. Pay attention to the containers that fall under the protective sphere, and replenish ammunition in time. It will be possible to take some cartridges from Hoffman herself from the belt. In the end, you will overcome the fiery wall.

Chapter 14

Run forward without missing the scattered resources, climb the stairs and be sure to take it from the altar document - the writing of Theodore I (39/40). Open the door ahead. Check the passage on the right first. In a room with a mirror, on the table, look for final assault rifle pouch. After that, go left, so you will find yourself in a hall with hanging burning cells. Fiery opponents will appear, which you just need to shoot. Next, run into the passage, where pipes with fire are visible. Approach the grid, behind which the fire is visible, and go down the steps to the right of it. Shoot opponents behind bars and pull the lever. After a while, the grate will rise. Search the room, and then go back upstairs, because the second grate should also rise.

Go to another doorway, follow the corridor to the right (there will be a liquid nitrogen tank in the corridor) and find the same lever in the room against the wall (not so easy to notice). Pull on it. You will see how the gates you need open. Follow through them and up the stairs. Turn the valve to turn off the fire, and then go a little higher up the stairs. Enter the room on the left and take it from the table in front document - the writing of Theodore II (40/40).

Climb up and shoot the small lever at the top to turn off the fire tubes. You should remember this mechanic from the first part of the game. Move along the right wall to find a door. When approaching it and trying to open it, enemies will attack you - kill them. Behind the door on the table is the penultimate shotgun pouch. Next, make your way through several fiery barriers, kill the monsters and take the elevator to Theodore. When you get up, don't rush! Open the communicator, use the stairs at the back of the room to go down into the pool of blood. Here you can find memory fragment (20/24).

After the cut-scene, you need to run away from the psycho with the chainsaw, after the cut-scene you will be able to kill him. After this opponent, you will need to fight the safehead. After killing them three times, you will start another cut-scene, when it ends, another creature will attack you - you can kill it pretty quickly. To do this, lure her into the fire, or you can always shoot her. This will end the chapter.

Chapter 15

When you return to Union, you will see what Mira did to him. Now the city is fragmented even more, there are more enemies, and they have become even stronger. Follow Mira through the ruins of the city. Don't miss the special detail that can be found in the room when you go down below.

Next, you will need to fight the Possessed when you enter the road. They are stronger than past enemies, but they can be knocked down and finished off. In total, you need to go through such battles three times, each time there will be more enemies, so do not waste your ammo. Having caught up with the world, you will go to another location and start a new chapter.

Chapter 16

Go through the door to see what happened to the world. Run after Mira, killing ordinary monsters.

Walk forward through the snowy area and near the post, use the communicator to listen memory fragment (21/24). Go right and near another pillar, listen to another one. memory fragment (22/24). After that, move to the right to the tall building to view the next memory fragment (23/24). Pull up towards the house, look through another one memory fragment (24/24) and follow up, where the cut-scene will start.

Boss: Mira


Here you will start the battle with the boss - Mira. First of all, carefully examine the boss, all of his weak spots can be seen immediately. After that, take your strongest weapon and shoot at the center of the stomach, after the explosion, shoot at the arm. After destroying it, shoot off the second hand, and then shoot at the head. You can replenish ammunition by killing spiders and destroying frozen opponents.

Chapter 17 The final

This chapter is much easier. You need to get to the house and go up to the second floor, to Lily's children's room.


In parallel, you will have to manage Kidman, who must destroy several Mobius soldiers. Otherwise final chapter games is a long cut-scene.

On this passage on the site is completed!

Chapter 1

As such, there is practically no introductory cut-scene. You are immediately thrown into the gameplay. At the beginning of the game, you will see a burning house in front of you. Run forward using the standard keys W, S, A, D. Try to open the door - the interaction key is E. Go to the right and inspect the glass sliding door - Sebastian should automatically break it.

Inside the house, move through the kitchen and to the left. Open the door on the left and go up the stairs. Look into the children's room - the door to it is plastered with different color pictures. Watch a long cut-scene - apparently, this is the introductory video.

After diving into STEM, move forward to the various objects that appear. In the end, go to the table and pick up a walkie-talkie. So you will contact Kidman and see the office - the main safe area in which you can communicate with your partner. After some explanation, the second chapter will begin.

Chapter 2

Approach the information board on the right and examine it by reading the details of each of the five missing members of the Mobius group:

  • Group leader William Baker.
  • Miles Harrison, Combat Interactions.
  • Liam O'Neill, technical support.
  • Julian Sykes, STEM programmer.
  • Yukiko Hoffman, psychoanalysis.

Next, study a few more photos and on the board and leave the office. A black cat sits on the table to the right. Approach her and take the one lying next to her. slide. You can view these slides and discuss what you see with Kidman. So do it - interact with the projector near the black cat (where you found the slide).

Getting up from a chair, pick up a jar green gel pointed to by the same cat. Go to the end of the room and interact with the terminal to the right of the mirror. Such terminals allow you to save game progress. Use the mirror to leave this place.

After the cut-scene, go forward through the door, climb the steps and approach the painting of the door hanging on the wall. Turn around - the same door should appear in front of you. After opening it, go down the corridor. You can turn on the flashlight - press the V key. Enter the last door on the left and you will see a room with Baker, who received a bullet in the forehead. This memory keeps repeating. You can enter the cube and study Baker, but you don't really need to. You can also look through the camera.

Go to the room on the left, where, apparently, photographs were developed. On the table lies photograph by William Baker (documents 01/40). There are shelving in the next room - take a look at the scratched floor near one of them. Sebastian will come to the conclusion that he was moved - interact with the rack. Go forward along the corridor, answer the phone below (the phone is hidden in a niche), but you won’t hear anything other than an ominous laugh.

Go up to the second floor and try to open the door with glass inserts - you will see a poor woman who cannot be helped. Crouch down by holding the left CTRL, and make your way under the grate on the left. On a small table against the right wall lies unusual letter (documents 02/40).

Climb to the third floor, go through the room with red curtains and use the door. You will see how an unknown maniac kills a man, and his death turns into the same energy cube, and the event is constantly repeated.

Hold Spacebar to hide behind the couch and move to the left side. When approaching the corner, press the A key again to go around it. Depending on the direction of bypassing the shelter, you will see the arrows "left", "right", "forward". Press the appropriate keys A, - and W.

When the maniac leaves through the door you came from, then use the next one, after examining the dead. You will again find yourself at the same stairs as before, but this time everything looks much gloomier. Go to the corridor on the right, where the corpse is lying and his legs are visible. Suddenly, someone will drag the body inside. Open the closed door, jump over the fallen table and the painting in front, using the keyboard shortcut W and E, and then take it from the small table in the far left corner photo of another victim (documents 03/40).

Climb to the second floor and go through the door where the woman was seen earlier. Go forward along the balcony until you see a huge energy contraption in front of you with several corpses. You can learn it by interacting with the Rebirth tablet. Enter the elevator on the left, which should open after exploring, and press the button to go down to the very bottom.

Follow through the hole on the left, for which you will need to bend down. Approach the sign on the wall, turn around and approach the camera on the footboard, then turn around again and see the door. Opening it, you will see a man with a camera. After recovering, go to the mirror to which the photo is attached. Take it, and then meet with the monster.

Go around the boxes, and then run away from the monster along the corridor. Hold Left Shift and run down the corridor, running around the crates. When you close the door behind you, you will need to find a way out as soon as possible. And it is located in the far left corner, if you stand with your back to the door. There is a ladder near the wall, above which there is an open air duct. Interact with the ladder to get inside the pipe.

Climb up the pipe until you see a hole - jump down. Then run away from the monster again, and when he catches you, then press E several times. As a result, you will open yourself from the enemy in a safe house. Here you will learn about the function of automatic health regeneration. Health will only be restored if you do not take damage, but only up to a certain risk on the scale.

Open the door, go to the table in front and get your first syringe. To use it, you need to hold down the mouse wheel and click on the E key. But this is only relevant now, since you have one item. Also, to assign any "consumables" to hotkeys, hold down the mouse wheel, select an item on A and D, and then click on the key from "1" to "0" to set a hotkey for this item.

Before going out, look into the next room, the living room, and take it from the table diary in an abandoned house (documents 04/40).

Now get out of the house. At this point, two important automatic events will occur - Sebastian will discover pistol(he received the knife after he stuck it in a huge monster) and examines the burnt photo of the Castellanos family (documents 05/40).

Go down the street, inspect the corpse in the car, after which Sebastian will automatically follow the woman into the house. Finish her off with a pistol shot - hold RMB to aim and shoot straight at her head. Go to the forge, where the deceased guy is sitting, and from the wall on the right from the first-aid kit, get a syringe with medicine. Go up to the second floor and find a jar gunpowder. Like the grass that you can find on the street, gunpowder is used to craft items (ammo).

Exit the house and go left. Break some wooden crates by pressing LMB to attack with a knife. Various items fall out of them. Follow the road until you see two members of the STEM group running away from the monsters. One of them manages to escape and hides inside the house. Crouch down and hide behind the car.

When the monster leaves, then follow the left through the bushes, collecting grass. Sneak up behind the enemy and kill him by pressing the F key. Do the same with the enemy knocking on the door. Along the way, you can pick up bottles, select one in your inventory and throw it to the side to distract the enemies. A green gel also flows out of each enemy killed - don't forget to collect it.

Go inside the house, follow the left and go down the stairs to get into another shelter. Watch the cut-scene in which you will meet Liam O'Neal.

Chapter 3

Talk to Liam and take the additional task "Unusual Signal". We will describe it below. Liam will also mark on your map with a white marker the place where the APC is located. There you will find the Guardian crossbow.

Let's take a look at this place. The coffee machine allows you to replenish your health, and for free. Just grab a cup of coffee when you're in a safe place. Ammo and medical supplies can be found in supply boxes - these boxes replenish over time, so return to the shelter whenever possible.

On the workbench, you can make various items - cartridges, ammunition for weapons and medicines, as well as improve weapons. The first requires ingredients (gunpowder, grass, etc.), and the second requires weapon parts that you will find already in this shelter. You can even order the first upgrade for the pistol.

Leave the shelter and in the corridor you will see a nurse Tatyana, familiar from the first part. Follow her into the mirror to move to Castellanos' office. Sit in a wheelchair that will take you to the hospital. Here you can buy upgrades using green gel.

Note: New to the Castellanos and weapon upgrade system is that you can't collect green gel and buy whatever you want (even sequentially). Some stronger improvements and upgrades are separated from the main branch by "locks". To unlock the locks, you will need either high quality parts or red gel - for weapon upgrades or for purchasing Castellanos upgrades respectively.

Go outside and the main character will automatically take out his communicator. Rotate it until a hint about pressing the R key appears on the screen. This way you will detect the target you need in the story. Use the G key to hide or reach the communicator.

Cross the road and enter the white church. After dealing with the reborn priest and other enemies, go behind the altar with a corpse and find a figurine with a key on the floor.

If you go along the road to the right of the church and turn left along it (where it goes, because the path leads directly to the park), then after 50 meters right on the pavement you can find a corpse with the first pouch, increasing the amount of handgun ammo you can carry from 20 to 26.

Opposite Liam's hideout, to the left of the church, there is a building with large doors - this is the Union Visitor Center. Near him, five meters away, on a bench stands figurine with a key. Go inside it and on the edge of the counter in front on the right, look for "Welcome to Union" booklet (documents 6/40). The door to the basement is closed for now, but you will need it soon.

Go outside and stand facing the entrance to the visitor center. In the alley on the left there is a ladder leading to the roof of another building - climb there first on the steps, and then on the fire escape. Upstairs, deal with the enemy and search the two corpses of soldiers - on one of them you will find Communicator Journal: Parts (Docs 7/40).

Here, at the edge of the roof, a faulty sniper rifle is lying around. Take her.

Additional task "Unusual signal"

It's time to get going this quest, but in parallel with this we will describe the location of some necessary things. Move along the green marker, and then take out the communicator in the right place and get close to the dark silhouettes of spirits. When you are near them, a prompt will appear that you need to hold down the R key. Do so - you will receive a fragment of memories (2/24).

The quest will not be completed at this point - you will need to check two more places with resonance. But first, pay attention to the train cars, standing to the left of this place. Go to the distant train and enter inside it. Follow through the cars, killing opponents, and at the end you will find the corpse of a girl, where there is another resonance point (it will appear on your map when approaching). Come, take out your communicator and view memory fragment (2/24). Also, your first one is lying around the girl’s corpse. red gel.

Exit and walk along the green resonant "spot", which will lead you inside the auto repair shop. On the porch of the house opposite the open entrance to the workshop, find the figurine with the key. Do not rush to enter the auto repair shop.

Go around it on the left to find a door in a mesh fence. Shoot the chain and go to the closed area. Jump over the fence, look around and approach the guy's corpse near the car with the alarm turned on. Take the gun with the laser pointer - you will have to kill the enemy, and then pick up the gun.

Enter the auto repair shop and go to the far room. Activate the memory on the communicator to get a memory fragment (3/24), which is also required for the side quest.

Activate the electricity with the shield you saw in the flashback. To do this, click on the second and fourth toggle switches from left to right (the sequence is not important). Be careful, because in the next room there is a "white walker" (that's what I call the white dead - they are much stronger than usual). Be careful, these enemies cannot be killed hidden method. Pick up the nearest car, duck down and go down through the hatch into the basement. Walk a little forward and to the left, where there will be a corpse. Activate the communicator, which will allow you to find another fragment of memories (4/24).

Crouch down and climb the tunnel you've made. You will find yourself in a corridor where there are doors on the left and right. The door on the left is closed to the code terminal, but there is a corpse lying in front, after searching which, you will receive unique card. No, this card will not automatically open the door, but will help you find the code. Look at the locked door and remember the letter and two numbers after it. For me, for example, they were B-34s.

Interact with the code terminal - the same card with a table and numerical values ​​should appear to the right of it. Find the desired column by letter (for example, I was interested in the second column from left to right with numbers), and then select the sequence of numbers opposite the desired numbers. At the intersection of B and "3" I had the number 76, and at the intersection of B and "4" - 96. As a result, the code combination is 7696. Enter it and take the contents of the arsenal. The box will contain an explosive crossbow bolt. You must find the crossbow itself by the APC marker, which became available after talking with Liam.

Go to the room opposite, collect useful items, kill enemies and lift the load on the loader. So you can move the cart and free the exit to the outside. By the way, in one of the rooms you will have to find the best parts that open inaccessible branches when upgrading weapons.

Go outside and opposite the auto repair shop, to the right of the house, on the porch of which the statuette was found, you will see a garage. Go behind it (you can also go inside to collect loot), after which you will catch a resonant signal. Pick up the communicator and you will see that the signal leads inside the house nearby. Enter this house, follow to the far room and take the woman's diary from the table (documents 08/40). Suddenly the picture will change, it will become cold - go back and some ghost of a woman will attack you.

Avoiding the ghost, look around. There is a door with a combination lock, but you need a map. Find another door nearby, go through it and turn into the door on the right. Through this chamber, make your way to the next one, using the hole in the wall, and remove the key card from the cabinet with the photo. Go back, run to the door and open it with a card. Soon you will return to reality (if I may say so). A new item will appear on the same table - a slide.

Leave the house and notice that across the road is a huge two-story estate. But you are not interested in it, but in the house that is on the left. When approaching this house, the communicator will work. Take it out and pinpoint the source of the resonance. Enter the house, go through the white door in the narrow corridor to get into the garage. In the garage, from the wheelchair to the left of the car, take the request for an examination (9/40).

This will begin a new nightmare, during which you will find yourself in different rooms. In the bedroom, take the examination report (top - documents 10/40), which was looked at by the ghost of the doctor. Continue to explore the nightmare until you find yourself in the Beacon Asylum. Pick up the slide lying on the wheelchair in front, and then go inside and inspect the person in the chair. Back to reality, take the harpoon bolt from the dead guy's chest.

Easter egg. To the right of the tall building to which I drew your attention, there is a lower house. On the roof of this house there is still a zombie with a fire bottle. Climb to the roof on the boards leading from the wooden shed nearby. On the edge of the roof lies unique weapon is a reference to one of the Bethesda games. Guess which one!

As for the two-story mansion, there is a yellow staircase on the side - go upstairs, go along the balcony. In any case, you will touch the cord that activates the slowdown - kill the monster running at you. At the end of the balcony there will be a corpse and a crate with a shotgun pouch inside.

Go outside and run along the second resonance signal, which was spotted after the first one in the side quest. Here, enter the house, go to the back room after killing the enemies, and use the communicator to catch a memory fragment (5/24). Go through the door, find the hatch behind the boxes and go downstairs. There is a computer here - use it while holding E to get into the "Network" arsenal.

Here, move around the rooms, killing enemies until you reach a dead end. There are two doors here - the left one can be opened by firing an electric bolt at the shield on the side. Since there is no such bolt yet (and indeed this door just leads back along a shorter route, so it is pointless to open it), then open the right door. To do this, combine two waves so that they match in amplitude and frequency. Inside you can find a new weapon - a shotgun. Collect the rest and then return to Union.

When you've activated both resonance points for the quest, another one will appear, pointing to the tourist center. For now, you can go and upgrade your weapons and Castellanos. Go inside the tourist center and go to the far door - it should open automatically. Climb down and launch the communicator to activate memory fragment 6/24). View it to the end, then take it from the table in the right corner Turner's communicator journal (documents - 11/40).

After you pick up this magazine, all the dead Mobius employees will be marked on the map, from which you can find certain ammunition. Try to get out, but the same stranger will take a picture of you. Walk forward, kill opponents and get out to freedom.

Go to Liam in the hideout and tell him about what you saw in order to receive a reward and complete a side quest. If you move from the corner where the armored personnel carrier stands, up the map, then you will pass by a trucking company on the right and a car repair shop on the left (we have already been here).

easter egg. First, take a look at the fenced area where the trucking company is located. After killing the enemies, inspect several trailers and inside one of them (farthest from the entrance) you will find mysterious mechanism- reference to another game of the publisher.

Further north there will be another intersection. Diagonally ahead on the right is a marker pointing to another hideout in the location. You are interested in the house ahead. You can’t get inside, but behind it there is a garage, inside of which lie sniper rifle parts. Once you pick them up (and the rifle we wrote about earlier), you can repair the weapons at the workbench or even through your inventory.

Go to the doors of the new shelter, shoot an electric bolt at the shield to raise the garage door. Kill the monster inside and then use the communicator to see memory fragment (7/24).

Enter the hideout through the door on the left and on one of the tables, next to the supply crate, find report 00122: recruitment (documents 12/40). Inside the weapon box is smoke bolt, an innovation for the Guardian crossbow.

Follow the marker that points to the Pit Stop diner. By the way, not far from the diner, in front of the field with enemies and next to the sign, on the bench is figurine with a key.

You will have to fight several opponents, including one new one. This monster, if it notices you, will immediately start screaming, attracting the attention of all allies around it. I would recommend killing him from a distance with a sniper rifle.

Near the diner, turn on the communicator and decode the signal, approaching Lily's ghost. Go inside, go to the far door and try to open it - all in vain. There is a hole nearby, but you have to move the cabinet. Get inside, look around and pick up from the floor Lily doll.

Go outside, go around the diner and find the window that leads from the back room. Examine the dumpster for Lily's footprints. So you get new marker on the map. Go in his direction, but before you have time to move away from the diner, new enemies will appear. Beware of their swoop attacks. Get to the marker, activate the communicator and follow in the footsteps of your daughter. Periodically, you need to interact with objects lying on the ground - they will be highlighted. Repeat the same steps near the shipping company, which is a little further than the auto repair shop.

Sebastian will come to the conclusion that Lily ran to the warehouses. Go to the territory and inspect the door - you need to turn on electricity. Pay attention to the wire that leads just to the right shield. Go around the containers, break the chain and kill the monsters. Here, use the shield - switch the switch to supply energy. Open the warehouse by pulling the switch near its gate. Go inside and examine the wooden board blocking the path further (the door is closed).

Interact with her to make Castellanos break the board. Go to the left wall, just in case, knock down the chain so that you can use the doors. Climb up and go to the far room to collect loot. Go back down and go along the left wall. Crouch down to get under the shelves, kill the enemy and go up the yellow stairs to the top.

Enter the first room on the left, where there is a workbench. On the shelves on the left is report 00654: core separation (documents 13/40). Look into the next room and pick up the lying doll of the World. Watch the cut-scene, get out and kill all the enemies that appear. Now you need to return to O'Neil, but if you cleared the location, then a surprise will await you - enemies will reappear on it! Returning to Liam, chat with him and get a gas mask.

In the second hideout, to the north, not far from the Pit Stop, you might have noticed the same computer that led you to the arsenal of the Network. But it was impossible to access it then, but now is the time - you will find out the password from Liam and get a gas mask. The latter will be needed to move through the tunnel leading to exit B2 and the transition point to the location with the city hall.

Chapter 4

After you receive a gas mask from Liam, you will learn about a new goal - you need to get to the northern shelter, which you have already visited, and use the computer to enter the "Network". This computer is password protected, but Liam will name it for you. You can chat with Liam for more information.

Also from now on, a shooting range in the hospital is available to you. To do this, use the mirror to move to Sebastian's office, and then pay attention to the white door that appears. Go through it and shoot at the shooting range. After that, you will be offered two tests - the first allows you to simply shoot at targets, scoring points, as long as you like. No reward. But chain shooting, the second mode, will allow you to get a certain reward. Here you have to shoot at different targets that are adjacent to each other, which will cause several to explode. Shoot the hourglass to increase the time. Do not shoot at squares with "crosses". So you will not only reduce the points scored, but also reduce the remaining time. The reward is given depending on the points scored. You cannot receive the same reward twice. Thus, if you scored 100,000 points the first time, then it makes no sense to participate in the shooting range.

Follow the marker to the northern hideout, go inside and talk to Kidman. At the entrance to the shelter must be report 00122 (documents 14/40). Next, use the computer to navigate to the "Network" management department. Exit the room and go forward along the corridor. You can hit the vending machine on the left twice to get the gel. Go into the room on the right and use the computer on the table next to the corpse. So you get e-mail "Union Growth" (documents 15/40).

Go out to the balcony and go downstairs, because here all the doors are locked. Opposite there is a yellow staircase - climb it, open the door and in the room on the corpse of the soldier "Mobius" find crossbow pouch "Guardian". Go back, go downstairs and go to the door with the screen. Use the communicator, then set up two waves, as did the wound when passing side quest third chapter. The locking system will begin to turn off - monsters will begin to appear from the three locked doors behind (two from the bottom and one at the top). Shoot them all - there is no other way.

Examine the opened rooms, and then go through the door with the monitor. Get to the tunnels, lower the switch to drain the water, and then move down the stairs. Cross over to the other side and climb up. You can use another switch to lower the bridge. But generally go through two doors. Before the last, Sebastian will put on a gas mask. You will be playing in first person.

There are few enemies here, but you can only use an ax or a knife. Be careful! Get to the white door with an electronic lock. You will need to follow the wires. Follow the first fork and turn left into a dark tunnel. Use a flashlight to see figurine with a key standing on a barrel.

Break and take the key, then move along the wires to the far room. There will be an electrical panel with four toggle switches. Each toggle switch adds a certain number of light bulbs. It is necessary to make sure that they total quantity was not less and not more than ten. I had the first, second and fourth toggle switches. Go back to the previously locked door, open it and go up the stairs. Sebastian will take off his gas mask.

Climbing upstairs, examine the computer on the table to the left. In it you will find "Extension and Data" email (documents 16/40). Exit and run forward down the corridor. you can climb the steps on the right to find supplies. Go through the white door ahead, approach the corpse and use the communicator to view memory fragment (8/24). Return to the front door of this room and on the right side of it, find the entrance to the ventilation tunnel. Move along the air ducts forward until you find yourself on the other side of the cliff. Enter the room and use the computer to travel from the "Network" to the part of Juno where the City Hall is located.

You can use the coffee machine, the save terminal and the mirror, near which there should be a red gel. Climb up, get the communicator and pinpoint the resonance point. A green marker of a neighboring building should appear on the map. After getting outside, go forward towards the city hall to see that same stranger. This is how the next chapter will begin.

Chapter 5

Go to the gazebo on the left side, which is marked with a green marker, and use the communicator to view memory fragment (9/24). Get to the passage to the city hall, which is blocked by barbed wire, and inspect the corpse. Nailed to a soldier's head photograph by Sebastian Castellanos (documents 17/40). Go forward and you will find yourself in the courtyard. Suddenly, a Guardian with several heads of girls will appear from the corpses, wielding a circular saw.

You will have to kill the enemy. There are three points with a stretched wire on the location - if you hit it, the slow motion mode is activated. Lure the boss there, turn around and shoot him as he slowly moves towards you. You can also just force the boss to swing and hit - run back and shoot two or three times with a pistol or something more powerful. Of course, ideally here you need to use a pumped shotgun or explosive bolts. After the victory, collect the dropped gel (5000 units), as well as the rest of the loot. Then enter the city hall building.

Approach the wounded soldier, he will tell you about the emitter and give you Harrison's communicator. Go through the door ahead. You can go left and right to collect supplies, or you can go straight ahead to a large slow kill room. Go through the door on the left, turn left and at the very end find the stairs leading up. Climb to the second floor and go through the curtain. Look around - there is a picture hanging on the wall on the left, which is a clue. Under the picture in a vase are red roses. Take them away.

Look to the right and in the left corner on the cabinet, find the part of the mannequin with the necklace. Take the necklace, hang it on the mannequin in the blue dress, and then turn it towards the camera. Also insert the roses into the white vase on the side of the mannequin, then use the camera. Focus the image using W and S, and then take a picture by pressing E. Exit the zoom to Q and, if done correctly, the picture behind the mannequin will turn into a real corridor.

As you walk down the hallway forward to a framed painting that says "Check the Masterpiece," look out for the last coffee table on the left. On it lies Crimson Post article (documents 18/40). Now examine the paintings hanging on the side walls, and then turn around and see that a new one has appeared on the wall. Examine the painting depicting Lily, run to the end of the corridor, turn around and see that the door has opened on the side. Go through it, go to the picture of the door and listen to the maniac's words.

After that you should turn around and see open door. On the table in the back room, find photograph of a dead Mobius employee (documents 19/40). Try to get to the photographer and then go down the stairs and approach the chair with the mannequin head. After that, when you find yourself in a room with a lot of frozen people, go to the door and take it from the table to the left of it note (documents 20/40).

Go to the room with the emitter and activate it by normal interaction. Watch the cut-scene in which you will meet Stefano. His Obscura will appear - the monster cannot be killed, but it can be temporarily stunned. Periodically, the Obscura will photograph the emitter, which will lead to its temporary shutdown. You must stretch to the end of the countdown. If the Obscura has stopped time, then track it down, inflict a few shots until the countdown starts again. When the timer expires, the Obscura will disappear.

Exit through the same door, go through the opening ahead. When you are on the balcony of the second floor, then turn into the door on the left to get into the room. On the table lies report 00213: Union social management (documents 21/40). Get down downward, iditol into the hall, where there was a slow motion murder of one of the members of "Mobius". A new passage will open ahead, and immediately behind it you will see a pedestal with figurine with key. Go right, go through several rooms and in the room with bookcases on the table, look for another one. Report 00977: Structural Violations (Docs 22/40). Exit the city hall and talk to your partners, after which the next chapter will begin.

Chapter 6

After leaving the city hall courtyard, go left and look for the tubes of the Mobius soldier to take from him pouch for syringes. Go back to the computer, which will take you to the "Network". Leave the room and see how the gate opens. Go forward by opening the two doors on the left side (one of them is on a combination lock using amplitude and frequency). Behind the far door on the left side is a corpse on which you will find pistol pouch.

Go along the corridor on the side, kill the enemies and get down to the very bottom. You will find yourself in corridors filled with some kind of eggs. Make your way to the room with the monitors. Sebastian will automatically stop to view the memory. After that, don't forget to take slide lying on the edge of the table.

Move on, avoid the monster, running away from him along the corridors. At the end, you will have to shoot him with a pistol. After that, if you go back, you will find that the monster is gone. When you are in front of the door with the red symbol indicating the shelter, then do not rush - open the door nearby with a combination lock and a screen on which you need to combine two waves. Inside the room on the table lies report 00532: Core branch (documents 23/40). Enter the room with the "Networks" computer and watch the cut-scene.

After talking with Hoffman, be sure to interact with a nearby computer to save e-mail "Candidates for the role of the Core" (documents 24/40). Navigate through the computer to the theater area.

Leave the office and immediately use the communicator to detect memory fragment (10/24). Go outside, go left and try to open the warehouse (separate building). Key required. Go to the gas station and inspect the burning bodies. Here you can apply the communicator and view memory fragment (11/24). After that, the same monster of several bodies will appear - kill it, acting as usual, but this time without the possibility of slowing down. It will be necessary to plant much more shells than the previous time!

Now go to the diner a little further, closer to the train, and find a corpse on a chair in the back room. Use a communicator that will let you see memory fragment (12/24). After that, try to exit the cafe, but hear the music. It comes from the jukebox in the far corner. Approach him, as the same woman from nightmares will suddenly attack. Go forward and see how the woman gets out of the mirror. Escape through any door. Surely you will return there, or maybe in a similar room.

Exit through any door to return to the first one. So, you have to choose the right routes, but for this you have to look in the mirror. Go to the mirror and see which of the four doors is glowing. If in the mirror this is the nearest door to the opening on the left, then turn around and go through the nearest door to the opening (where you came from), but on the right. The same applies to the case if the door is not next to the opening, but through one - just change sides from left to right and right to left.

Do the same in the second room with a mirror, but this time everything will be complicated by a witch moving around the location. When you select the correct door, you can go forward and eventually return to the same diner. After all these nightmares, in the hand of the murdered man sitting on a chair, will appear slide. Do not forget to pick it up, because for viewing everyone in Castellanos' office, a black cat will bring a gift (green gel).

After leaving through the main entrance of the diner, turn the corner to the left to find a dead body on the porch with sniper rifle pouch. Walk across the street from the diner and down the street, look for the devil's personal bar. Go inside and from the far table on the right hand take bartender's diary (documents 25/40). You need to go to the left of the diner on the map to find an area closed by a fence, from where gunshots and cries for help can be heard. Go inside the territory, open the gate, approach the black soldier on the overturned truck to start additional quest"Out there."

Additional quest "Out there"

Deal with two groups of zombified people, then talk to the man. He will offer to follow him to the hideout. Collect the loot, and then do so. Inside, chat with Sikes, after which you will receive a new task from him.

Before you complete it, go outside and go to the right, through the gate that led you to the territory. Follow the street to the right, turn the corner and in the alley you should see blue boxes behind which the white witch wanders. After killing her, jump over the boxes and pick up from the corpse of the Mobius soldier shotgun pouch.

Follow the marker indicated on the map, which is at the bottom of the location. You need a street where the garbage truck is standing. Kill the enemies, turn into the alley on the right and use the communicator near the girl's corpse. So you will see another memory fragment (13/24). Search it to pick up the key to the very warehouse at the beginning of the location.

Returning to the warehouse, be prepared to fight the same monster made up of other people's body parts. Kill the monster, run to the warehouse and collect everything that is there. Take a new one out of the box. long barreled shotgun. That very dumb aunt will appear - hide from her in the corner, but first you will need to try to open the door. As your aunt approaches, you will wake up and return to the reality of STEM.

Additional quest "Reconnected"

Here you need to return to the "Network" again and move along the marker. Enter the room and interact with the computer to turn on the server. See the box on the side of it? Now he and others like him will be open, and you can use the ammunition located inside. Head back to Sykes in Union and report back on your mission. Open a container located in the same hideout to get a new one in addition to supplies silenced pistol.

Go to the place of passage to the theater, but you will see that the path is blocked by two paintings. If you have already explored the location, you should have seen these paintings - one in the Devil's personal bar, and the other in the Abode Hotel. One way or another, the necessary markers will appear on the map, and the communicator will point to resonance points. A new chapter will begin.

Chapter 7

First, head to the Devil's personal bar. Go to the back room and interact with the painting in the hallway with the bag over your head. You will be transported to another reality. The door is locked, you need to find it. Turn around and run to the end of the corridor, listening to the creator's words along the way. Take the key from the severed hand, and then go back, bypassing the obstacles on the left and right and killing opponents. Approaching the grate, open it with a small key. Stretch marks will appear. Crouch and move to the right, bypassing the wires, until you see an available passage to the left, to the mannequin. As you get closer, interact with the mannequin from the back. The first piece has been destroyed!

Go to the Abode Hotel, go up to the second tier and interact with the painting. Here you again need to open the grate, for which you need to find a small key. Go to the far left room, avoiding the Obscura - a monster with a camera instead of a head. Take the key. Now you need to distract the monster and neutralize it, being in the far part of the corridors. After that, run to the grate and pick it up. I recommend shooting the Obscura with an electric bolt, and then immediately raise the grate. Open the door, duck and make your way past the next stretch marks, sneak up on the mannequin and cut it. The way to the theater is free! Return to the theater and go inside the building.

Chapter 8

Enter the theater and go to the upper tier. Do not rush to go to the theater hall, where there are chairs for the audience. Find the creation of Stefano, which is on the second tier, use the communicator and find memory fragment (14/24). Watch a long cut-scene and then chase Stefano.

Suddenly, the area will collapse into several pieces, and you will need to make your way forward, avoiding the gaze of a huge eye. When the eye goes to the right, then follow it, hiding in shelters. After that, wait until the eye goes back, and follow on. So repeat at several points, then leave the location. Go down the stairs, go down the corridor and open the door to see another cut-scene. Here the battle with Stefano will begin.

How to beat Stefano?

After chasing Stefano all over Union, you will finally be able to fight him. This is a relatively easy fight. You just need to get used to his basic moves and attacks, after which you can defeat him without too much trouble. In this fight, it is advisable to use electric bolts to temporarily stun the boss. If there is nothing else, then use a pistol and a shotgun. Additional ammunition is scattered around the arena - keep this in mind.

At the first stage of the battle, Stefano will move in phase jumps (teleportation), and do this four times in a row, changing positions. Don't bother trying to hit the boss at these times - it's a waste of ammo. And even after the final teleportation, shoot at him no more than once with a shotgun or twice with a pistol. As soon as he teleports for the last time, he will try to run up to you and attack with a knife. Dodge first, then shoot once. Sometimes he will throw his knife in your direction, but this attack is easy to dodge, after which it will even be possible to shoot at the boss.

Stefano will also try to lure you into his camera trap - time dilation. Whenever you see him raise his camera, run out of his line of sight until you hear the shutter go off. Turn around and again make an accurate shot. After several accurate hits, the second stage of the battle will begin.

At this stage, Stefano will teleport even more times, and do it chaotically. A huge eye-lens will appear behind. Pick one side of the room you want to sit on and stay there. I chose the right side (as far as Sebastian's eye is concerned), because that's where I found it easiest to dodge the huge tentacles. Essentially, tactics remain virtually unchanged. Wait for Stefano's teleportation to complete and then take a shot. From time to time he will scream loudly and try to catch up with you, moving in a straight line. Here you do not need to run away, but turn around and shoot at the boss, trying to knock down his bulk. If he catches you, he will inflict devastating knife blows that take away a large supply of HP. However, you can still dodge them by dashing left or right. After dodging, you can also shoot at the enemy.

Stefano will try to take pictures of you sometimes. You will see orange cubes in the arena. They will explode on contact, so just stay away from them and they will eventually disappear. This is the whole fight with Stefano. Just stay on the move and dodge your opponent's knife and melee throws. Soon it will be destroyed!

Watch the cut-scene with Lily and Mira, at the end of which a huge monster will appear.

Chapter 9

Follow forward to the ritual altar, which will take you to a completely different place. Go through the door, go down the stairs and find yourself in a room with four torture chairs. Collect the loot and move on. When you go down the stairs, then turn right after them to find a small loophole leading to a secret room with supplies. After collecting everything, return and continue on your way.

Go down to the basement, where there is a locked grate ahead and a mechanism with a missing handle. The basement is filled with detention cells, which are locked by default. I recommend that you first inspect each cell and shoot all the monsters with a pistol (one accurate shot to the head). This is done for the reason that after you take the desired lever, all the cameras will open. All lying opponents with whole heads are alive, so it's better to kill them right away. In one of the chambers on the left wing, if you look at the locked door leading further, there is a figurine with a key. Don't forget to pick it up after everything here opens up.

Go to the cameras in the right wing and near the last, a little further, remove the handle from some device. All cameras will open. Collect loot from the killed enemies and go to another mechanism to which you need to attach the handle. But don't rush. To the right of it there is a grate leading to a separate room. There is a table on which lies the first page of "Submit to Freedom" (documents 26/40). There is also a table and a bench - on the bench is a pouch for the Guardian crossbow.

Now lift the grate using the handle. There are several cells in this corridor. You are interested in the second camera on the right. Enter there and kill the lying Mobius soldier, because he is alive. To the left of it there is a passage in the wall. Crouch and crawl there to use the communicator in another chamber and find a memory fragment (15/24).

A similar story with the second camera on the left. It is open by default - go there, destroy the boxes and you will see a passage leading to an adjacent room with a corpse and pistol cartridges. The corpse by the door is actually a living zombie, so kill it with a headshot beforehand.

After a series of various visions and nightmares, you will find yourself in a room with burning zombies. Perebeyte them, and then approach the wall with a burning sign. Soon a passage will appear here, and you can use the mirror to buy upgrades for Sebastian, as well as open lockers. Go to a huge hall with metal plates and channels on them. The path ahead is blocked by a grate - you need to open it.

Climb up either of the two yellow stairs and you will see four gates. Turn the leftmost valve to adjust the plate closest to the grate. To do this is as easy as shelling pears - with the narrow part turn the plate towards the grill. But in general, it is best to first adjust the second lever from left to right, so that the left plate with its channels is combined with the two extreme outputs.

Next, rotate the center piece so that the wider channel matches the top one (at least towards the grille). Then turn the left valve to flip the far plate (closest to the grate) so that the narrow part is facing towards the grate. Finally, turn the rightmost valve so that the channels on the right plate line up with those on the right side. Below is a screenshot that shows the final image.

Now go downstairs and go forward to meet Father Theodore. Watch the cut-scene.

Chapter 10

Meet Esmeralda Torres, but first destroy all the mutants. First, they will go in front, then - behind, after - from all sides, and in the end, several crawling creatures will appear at all. When everyone is destroyed, Esmeralda will go to the next room. Follow her and chat on different topics.

Now you just need to follow your partner, helping her in everything. Soon you will see an enemy with a flamethrower. He will leave, but instead of him there will be several ordinary fire opponents. Here I would recommend shooting everyone with accurate shots from a sniper rifle (to the head), but if there are no shells, then you will have to act with what is available. One way or another, you will have to get past almost all the opponents in order to approach the tree with a red flag and go down to the shelter. Chat with Torres and Kidman, after which a new chapter will begin.

Chapter 11

Find in the shelter diary Torres (documents 27/40) lying on the table. By the way, from the information in the diary, you can understand what exactly prompted Torres to take part in the operation to rescue Lily. Inside the crate located in the hideout, you will find the first cryobolt. Pay attention to the fact that in the conversation Kidman will talk about some gift left in the office of Castellanos. There is a mirror in the next room - move to the office and go to the detective's office, where the information board is hanging. Right underneath you will find slide.

Use the computer to return to the "Network". Search the room, take capacitor, which is useful for creating shells for the flamethrower. Come out and see a large gate. Interact with the electrical panel on the side and switch all the toggle switches, because in total they give 10 burning lamps.

You will find that Father Theodore has already been here. Immediately turn left, where the burnt corpse is located. Near the door is a red pedestal with candles - on it lies slide.

Enter the room on the right, where the corpse of a Mobius soldier with a syringe is lying around. There is a cart here that can be pushed back to access a supply crate. Go to Hoffman's hideout, but you won't find the girl here. But you can see memory fragment (16/24) to find out that Hoffman went to the other end of the laboratory, to the restricted area. MUST study the computer to get Hoffman Notes file (documents 28/40). Go to the restricted area, behind the corridor there will be a corpse of a Mobius soldier with shotgun pouch.

Take the elevator down. Ahead are security turnstiles and two dead guards. On the left, through the window, you can see a computer and a room with a mirror. You will have time to visit there, but right now, right through the window, you can interact with the computer to get file "Security protocols" (documents 29/40). Go past the laboratory with flasks, go ahead and see another one memory fragment (17/24). You will learn that you can only go through the door if you have a cerebral chip. We should find him!

Stand facing the door, which requires a cerebral chip. Go behind the screens on the left, where a corpse lies on a gurney. Will be attached to the wall STEM Integration Failure Report (Docs 30/40). Look around in the hall and see the door, on the side of which there is an electrical panel. It can be opened by shooting an electric bolt here. We'll do that a little later. In the meantime, turn left from the door and find a ladder leading up. Don't rush to get up! Go to the left of the stairs to find a small door leading to the morgue. Enter there and turn into the far room on the left. Find on the wheelchair failure investigation report (documents 31/40).

Now open the same gate by shooting an electric bolt at the shield. Run forward through the tunnel and enter the room on the right. Interact with the computer to get file "Observation of the pit" (documents 32/40).

Soon the cold will reappear. Try to return the same way, but an incomprehensible woman will attack you. Avoid her by hiding behind the pillars and the couch. At first, try to go to the right, but the woman will throw a whole pillar, blocking your path. Go left. Here you can even run to go down the stairs. But that's not all. Difficulties start at the bottom. You will have to change direction over and over again in order to get out of the trap and not fall into the eyes of the witch. If you are not particularly worried about death, then I would advise you to run wherever your eyes look, because in case of death you will wake up where the witch last moved the objects - and this is closer to the exit!

Run forward along the corridor and in the hall with a wheelchair, turn right to find around the corner on the table survey report (bottom - documents 33/40). Now move to the left side of the hall to find on a gurney letter from the chief of police (documents 34/40). In the end, Castellanos will finish off the part of himself left in STEM after The Lighthouse. You will automatically receive a new-old revolver. Also do not forget to pick up from the table near the computer slide.

Now go back and go up the stairs. After killing the enemies, go to the laboratory number 3. Go to the back room, where an unknown man lies on the operating table. Interact with the computer in the far left corner to get Agent Incident file (documents 35/40). Now on the same floor, go to the laboratory number 2. Use the communicator to view memory fragment (18/24). Search the Mobius soldier's body to get pouch for syringes.

Go to the laboratory number 3, which is on the second tier, and go into the room where a man lies on the operating table. Examine the hanging signs - there will be various code combinations. Try to enter each of them on the terminal located at the feet of the dead man. Sooner or later, the code will work, and the device will pull the cerebral chip out of the employee's head. Take it, go downstairs and go through that very door. In my case, the code was 0128. Try it, maybe you will have the same one.

Get to the laboratory number 4, where you will meet Yukiko and Liam. The latter will have to be destroyed - a few accurate headshots from a sniper rifle will help you with this. Do not forget to periodically use the knife switches that start the fire extinguishing system. In addition, you can blow up nitrogen tanks. After defeating and talking to Yukiko, pick up faulty flamethrower lying near Liam.

Enter Lab #4 and use the communicator to view memory fragment (19/24). Look around and go forward along the corridor to the room with the device that Liam asked to blow up. A moment later, Torres will appear. But don't rush. Bypass the device and destroy figurine with a key. After that, talk to Torres on all topics, and then order her to blow up the device.

Chapter 12

You will find yourself in an unknown place where Theodore dragged you. Go to the light source, turn right and go to another one to pick up pistol pouch. Next, you will need to move around the location, killing opponents. I recommend killing the enemies first, and then turn the lever at the gate. The next location is full of monsters - you need to get to the stairs leading down. Go down and watch a lengthy cut-scene.

Note. When you see a burning statue, go up to it and take it from the altar second page "Submit to freedom" (documents 36/40).

Once inside the house, leave the bedroom and enter Lily's room. Take away slide lying on the shelves on the left. In the room near the stairs leading down, look for a mysterious symbol. This is another easter egg.

Get downstairs, go to the kitchen and pick up from the table letter from mira.

Chapter 13

After talking with Yukiko, take assault rifle lying near the dead Esmeralda. By the way, you will find out why Torres decided to help you save Lily. Go to the computer nearby, Sykes will contact you and an additional quest will begin.

Side quest "The Last Step"

Go outside and you will see an enemy with a flamethrower. It is IMPORTANT for you to kill him, because upon death he will drop one of the two missing parts of the flamethrower. Also go towards the theater, but turn left of it. Go down to the rift and go up to the parking lot on the left. You can use a communicator to make it easier to pinpoint the resonance point. Go to the corpse of a dead Mobius soldier, search his body and take sniper rifle pouch. By the way, it's next to Sykes' hideout.

Go into it, talk to the man who will point to the computer. Interact with him to move to the experimental sublevel. Kill the enemies in the corridor, and then move through the air duct to the next room. Kill opponents, get to the electrical panel and do everything you normally do. In my case, it was necessary to lower the first, second and fourth toggle switches. Go to the door to the laboratory, and when you find yourself inside, Sebastian will automatically contact Sykes. After the cut-scene and the disappearance of Sykes, go to the room with the capsule (bathroom) and take it from the stand slide. Take it out of the drawer in the left corner double barreled shotgun.

ATTENTION! If you followed our walkthrough, you collected ten slides, but there was one more left. To get it, return to Sebastian's office and review each slide, making sure to discuss it with Kidman. As soon as you do this, then follow the black cat, which will show the location of the last, eleventh slide.

By the way, there are several opponents with flamethrowers at the location in Union - kill another one, take the part and make another new weapon through handicraft in your inventory - flamethrower.

Also in the pod lab, you can read the STEM emergency exit report. Thus, it remains to be seen if Sykes managed to get out.

After completing this side quest, go to Sikes' hideout and find on the table letter from Sykes (documents 37/40).

Return to the street. In the alley with a garbage truck, which is to the right of the Devil's personal bar, the corpse of a soldier with assault rifle pouch. You can find another one on a corpse lying behind the Abode Hotel. Also, do not forget to visit the Devil's personal bar, so that in the corridor where Stefano's painting was, you can find figurine with a key. Go inside the Abode Hotel, after which Sebastian will contact Hoffman. After talking with Hoffman, take your time and look around. On the table in front of the fireplace lies Hoffman's diary (documents 38/40).

easter egg. Go to the reception desk and find mysterious mug. Think in what game you could see this?

When you're ready, tell Hoffman about it. Follow the girl, periodically killing opponents. Pay attention to the containers that fall under the protective sphere, and replenish ammunition in time. It will be possible to take some cartridges from Hoffman herself from the belt. In the end, you will overcome the fiery wall.

Chapter 14

Go forward, collecting various resources, climb the stairs and be sure to pick up from the altar writings of Theodore I (documents 39/40). Open the door ahead, from here you can go left or right. First, go to the right, into the room with the mirror, and on the table, look for the last assault rifle pouch. Now go to the left and you will find yourself in a hall with hanging burning cells. Fiery opponents will appear, which you, fortunately, can shoot down.

Next, you need to pay attention to the two available passages. In any case, they are connected to each other. First, go to where the pipes with fire are visible. Approach the grid, behind which the fire is visible, and go down the steps to the right of it. Shoot opponents behind bars, and then pull the lever. After a while, the grate will rise. Search the room, and then go back upstairs, because the second grate should also rise.

Go to another doorway, follow the corridor to the right (there will be a liquid nitrogen tank in the corridor) and find the same lever in the room against the wall (not so easy to notice). Pull on it. You will see how the gates you need open. Follow through them and up the stairs. Turn the valve to turn off the fire, and then go a little higher up the stairs. Enter the room on the left, and take it from the table in front writings of Theodore II (documents 40/40).

Climb up and shoot the small lever at the top to turn off the fire tubes. You should remember this mechanic from the first part of the game. Move along the right wall to find a door. When approaching it and trying to open it, enemies will attack you - kill them. Behind the door on the table lies the penultimate shotgun pouch.

Next, make your way through several fiery barriers, kill the monsters and take the elevator to Theodore. When you get up, don't rush! Open the communicator, use the stairs at the back of the room to go down into the pool of blood. Here you will find memory fragment (20/24).

Watch the cut-scene, after which you will have to remember all the monsters that you saw in the first part.

To get started, run away from the psycho with the chainsaw, then watch the video, at the end of which go up to him and cut him in half. Press the E key several times. Next, kill the butcher with a safe for a head three times. After three deaths, a cut-scene will start, and another reptile will crawl out of the safe. You can simply shoot her, or lure her into the fire - it's up to you. After that, watch the cut-scene.

Chapter 15

Go through the door to see what happened to the world. Here you just need to chase Mira, killing ordinary monsters and one thug. It is desirable for him to shoot at the red spots in the center of the body.

Walk forward through the snowy area and near the post, use the communicator to listen memory fragment (21/24). Go right and near another pillar, listen to another one. memory fragment (22/24). After that, move to the right, to the tall building, to view the next memory fragment (23/24). Pull up towards the house, look through another one memory fragment (24/24) and follow up, where the cut-scene will start.

Here the battle with Mira will begin, which will turn into a real monster. In fact, everything is quite simple (theoretically). First you must shoot at the abdomen where the luminous organ is visible. After it explodes, destroy one of Mira's arms. This hand will grab Sebastian, but it will be enough for you to shoot several times at its glowing part with a pistol. After that, destroy the second hand, and then - inflict several accurate headshots. During this time, it will be possible to replenish supplies by destroying frozen opponents and killing spiders.

Chapter 16

This chapter is much easier. You need to get to the house and go up to the second floor, to Lily's children's room. In parallel, you will have to manage Kidman, who must destroy several Mobius soldiers. Otherwise, the final chapter of the game is a lengthy cutscene.