Update 9.20 Overview 1. How to replace FV215b with Super Conqueror

Game version 9.20 for World of Tanks went to the Supertest. In this article, we are ready to tell you what awaits the players in the upcoming update. Let's start with HD models.

HD models

Wargaming is slowing down the production of HD models of vehicles. Do you remember how there were almost 20 units of cars before? In update 9.20, according to preliminary data, only 12 units of military equipment in improved quality are expected.

Bat.-Châtillon 25 t

Churchill III

T69

T-44-85

SU-14-1

SU-5

Pz.Kpfw. 38H 735(f)

VK 30.01 (D)

M12

Pz.Kpfw. IV Ausf. D

Matilda Black Prince

M5A1 Stuart

New form of fighting

Do you still remember the May testing of battles, where 60 players played at once - 30 people for each team? At 9.20, a unique battle format for Tier X vehicles will be added to the "Random Battle" mode, where 60 players will fight - "General Battle".

The fights will take place on new map, which was created specifically for this battle format - "Nebelburg". The size of the map is 1.4x1.4 km, which is larger than any currently existing map in World of Tanks.

The rules of combat are the same as in other battles of the Random Battle mode: destroy all enemy vehicles or capture the map. The number of self-propelled guns is limited to four units per team. The battle format "General battle" can be turned on and off in the settings.

New branch of tanks

For a long time, Wargaming has been saying that the Chinese tank destroyer branch will be exclusive to the Chinese server, but in update 9.20 this branch will no longer be exclusive.

Yes, you didn't think so. Nine units of new Chinese cars will appear on all game servers. You can see what the branch will consist of.

SPG changes

After the release of update 9.18, when SPGs were significantly redesigned, Wargaming collected statistics and feedback from players in order to decide in which direction to move forward. A few months later, WG improved the mechanics of damage and stun calculation by adding a number of additional parameters when shooting through obstacles:

  • You don't have to worry about artillery fire if the building (destructible or indestructible) that is used for shelter is 2 m or more thick, and your vehicle is completely covered behind it. You will be safe there: your car will not take damage and will not be stunned.
  • A vehicle standing behind a fence or a small structure less than 2m thick will take damage and be stunned, as it would be in an open area.
  • The third scenario: the building is solid (2 m or more), but the car is not completely hidden behind it (for example, the stun occurred at the time of arrival behind the shelter). In this case, the duration of the stun and the damage will depend on which part of the vehicle was hit. Depending on the area under fire, the vehicle will receive:
    1. 25% of total damage and stun time;
    2. 50% of total damage and stun time;
    3. 75% of total damage and stun time;
    4. 100% total damage and stun duration.

Changes will also be made to the interface of post-battle messages: in order to fully display the combat effectiveness of the player, information about the total time of the stun inflicted will be shown in the battle results.

Vehicle rebalance

In Update 9.20, a lot of vehicles from the four nations that we have in the game will be rebalanced at once. These will be Soviet averages and heavy tanks, as well as tank destroyers; French medium and heavy tanks, as well as tank destroyers; German heavy tanks and tank destroyers; American medium tanks.

Here I would like to add separately that Wargaming abandoned the idea of ​​rebalancing the Bat.-Châtillon 25 t. During testing of new versions, sufficient arguments were not found to rebalance this iconic machine.

Also in the French tree, there will be changes in the tank destroyer branch at tier X. Wargaming has decided to make the AMX 50 Foch (155) a promotional vehicle, and replace it with the new AMX 50 Foch B tank destroyer. it will become promotional, and the AMX 50 Foch B will be added to replace it for free. So another small quest arrived in time for players who want another promotional car for themselves. As a reminder, Update 9.20 is coming out at the end of August.

Here, in fact, is everything that this moment We are aware of the upcoming update 9.20. Download French tank destroyers and be happy!

The update is available for download and download. Through the launcher will be downloaded: 498 MB for the SD client and an additional 349 MB for the HD client.

Over the past few weeks, we have talked about upcoming changes in vehicle balance, changes to the SPG class, a new branch of Chinese tank destroyers, and the Grand Battle epic battle type. With the release of update 9.20, all this has appeared in the game, and you can try out the innovations yourself. If you are not already aware of all recent changes, this article is just for you.

World of Tanks servers will be unavailable August 29 from 03:00 to 11:00 (MSK) due to the release of the update.

Situation on global map will be frozen from 04:00 (UTC) on August 29 to 04:00 (UTC) on August 30. Also, on August 29, "Offensives" will not work in the Stronghold. well and clan portal will also be unavailable during the release of the update.

Players who have a premium account or other temporary services active (for example, camouflage) at the time of the start of technical work will be compensated for a day of a premium account and / or a day of using the services starting from August 29 from 00:00 (UTC) according to . If you want to make purchases in the game, wait for the servers to start.

What's new?

Click on the images below to learn more about each innovation.

Vehicle rebalance

AT latest update the changes affected the vehicles of the following nations: Japan, France, Germany, the USA and the USSR. Among other things, the French Foch (155) tank destroyer will be replaced by a new Tier X vehicle, the Foch 50 B . Those who already have Foch (155) in the Garage will be able to become happy owners of both cars. We've also changed the parameters of a number of vehicles in the German tech tree as part of a massive overhaul of vehicle performance that we've been working on since early 2017. This time the changes have been made to Maus , M äuschen and 8.8 cm Pak 43 Jagdtiger . Not spared the changes and IS-7.

Artillery upgrades

We have been working on artillery and revising its mechanics for quite some time now. It's not an easy task, but it's time to let you try out these modified mechanics in the game.

With the advent of the stun, players often found themselves in a situation where the explosion of an artillery shell hit their car even behind cover. We have introduced a number of additional variables to ensure that hitting targets behind cover is calculated as correctly as possible. In short: now, if your car is behind a cover more than two meters thick, you can feel safe.

If the cover is thick enough, but the vehicle is not completely hidden behind it, the duration of the stun varies depending on the size of the visible area of ​​the tank. In addition, a line has been added to the post-battle statistics for gunners showing the total duration of the stun they inflicted.

Chinese tank destroyers

These tank destroyers, which were previously only available to players in China, are now at your disposal. Nine new cars form a complete branch.

New low-tier tank destroyers have a good sight range for vehicles of this type. Combined with high stealth, this gives you an excellent opportunity to fire from a distance. At medium levels, Chinese tank destroyers boast higher mobility and armor, as well as increased one-time damage. Since the guns of these vehicles still do not have the highest accuracy, the most acceptable combat option is to engage in skirmishes at a medium distance.

On the high levels vehicles of this branch stand out due to the balance of high one-time damage and rate of fire. And, although there are tank destroyers in the game with even more damage per shot, Chinese tank destroyers have more than enough firepower to fight any opponent.

pitched battle

You asked us to create bigger battles with more tanks and bigger maps. And now the battle type "General Battle" is entering the scene. It is available as part of Random Battles, along with Encounter Battles, Standard Battles, and Assaults. In general battles, 30 vs 30 battles await you on the Nebelburg map with an area of ​​1.4x1.4 km. Battles of the General Battle type can only be played on Tier X vehicles. At the beginning of the battle, team vehicles appear in three points on the map, and the number of self-propelled guns is limited to four per team.

The general battle proceeds according to the rules of a standard battle: you need to capture the enemy base or destroy all his equipment in 15 minutes.

What will be the rewards in this battle type? Each player will have the opportunity to earn bonds for their combat achievements. The number of bonds depends on the experience: the more experience you earn, the more bonds you get. In turn, bonds can be exchanged for Pre-Battle Instructions and Advanced Equipment.

Participate in general battles and share your impressions!

Bonds

Before the only way to earn bonds was participation in ranked battles. With the release of version 9.20, you will also be able to get a new currency in random battles on Tier X vehicles: all you need to do is get into a battle with only "tens" and take out more than 400 units of pure experience from it. We are working on additional ways receipt and use of coupons, follow the news.

Please note that Pre-Battle Instructions and Advanced Equipment, which can only be obtained in exchange for bonds, you can use in other modes as well - in fact, like any other game currency. They will increase the efficiency of your vehicle and crew and will come in handy in Random and Ranked Battles, Clan Wars, and Tournaments.

And one more important point: now Advanced Equipment can only be dismantled in exchange for bonds. With the release of version 9.20, such equipment will be automatically removed from the machines of all players for free, so that you can install it yourself at your discretion.

The update is available for download and installation via the launcher: 533 MB for the SD version and an additional 293 MB for the HD version.

On October 18, the problem with the accrual of bonds when receiving medals in the General Battle mode was fixed.

Update 9.20.1 was released on October 17th and contains a number of changes to UK, US and Chinese vehicles. In addition, we have seriously improved the balancing mechanism: now the vehicles of assembled teams will be additionally redistributed based on their roles. Personal combat missions also significantly redesigned - from the interface to rewards and execution mechanics, aimed at improving the overall experience. Bonuses are now issued for rewards in the Epic Achievements and Battle Heroes categories. Find all the details about the changes below.

The World of Tanks servers were unavailable on October 17 from 03:00 to 11:00 (Moscow time) due to the release of an update. We kindly ask you to refrain from making payments during the specified period of time.

The clan portal was also unavailable at the time of the release of the update.

Players who have a premium account or other temporary services active (for example, camouflage) at the time of the start of technical work will be compensated for a day of a premium account and / or a day of using the services starting from October 17 from 03:00 (UTC) according to . If you want to make purchases in the game, wait for the servers to start.

What's new?

Click on the images below for a detailed look at each innovation.

Vehicle rebalance

We have changed the British FV 4005 Stage II tank destroyers to make them more comfortable to play. Tier VIII to X medium tanks have increased turret armor, which will emphasize their role as medium-range fire support vehicles. We have also changed the UK heavy tank branch from tier VIII to ensure consistent game process, similar to the style of play on Conqueror . The vacant FV 215b spot at Tier X will be taken by the new Super Conqueror heavy tank, and the FV 215b will become a promotional vehicle.

In the update, Tier X light tanks received an increase in firepower, and US LTs were reshuffled to provide a unique gameplay experience. Finally, we have significantly changed the Chinese premium tanks, which have been outdated over the years, in order to update them.

Personal combat missions

After analyzing your feedback, we have made significant adjustments to personal combat missions. Along with changes to conditions that now match the realities of the game, Update 9.20.1 replaces reward lists with order forms and components that will make the passage of the first campaign more flexible. We've also improved navigation by redesigning the personal mission interface. We hope you appreciate it.

Bonds and medals

If you haven't reached Tier X yet, prefer to play lower tier vehicles and do it well, Update 9.20.1 will give you extra motivation to showcase your talents in every battle. You will receive bonds for rewards in the Epic Achievements and Battle Heroes categories. This new rule will only apply to rewards received after the release of Update 9.20.1.

Balancer Improvements

Now heavy and medium tanks will not be distributed randomly between teams. The balancer will begin to divide tank destroyers, medium and heavy tanks into smaller subgroups (according to their role in the battle) and try to create teams so that in each part of the list (top-middle-bottom) vehicles with the same playing roles were distributed evenly. We also satisfied some of your requests: we improved the team gathering logic, increased the chance of getting into the general battle, etc.

We are waiting for you on the battlefields! And we continue to make changes based on your feedback, so don't forget to leave them.

Video

pitched battle

Rules

  • 60 players on the map, 30 on each team.
  • Only Tier X vehicles participate.
  • Fight time: 15 minutes.
  • Victory conditions: capture the enemy base or destroy all his equipment.

Team building

  • General battle is formed from general queue Random battle mode.
  • Getting into the general battle occurs randomly, by analogy with other types of battle: assault and oncoming battle.
  • The general battle will be disabled by default for players with insufficiently powerful computers. However, they will be able to turn it on manually in the game settings: Settings > Game > Random Battle Types > Grand Battle.
  • Each team is conditionally divided into 3 subgroups, 10 people each.
  • The player cannot choose a subgroup, belonging to a specific subgroup is determined by the balancer.
  • The composition of the teams in the general battle is regulated general rules balance 2.0.
  • The composition of each subgroup by vehicle type will be as similar as possible to the composition of a similar subgroup from the opposite team.
  • Each team can have no more than 4 self-propelled guns.
  • The difference in the number of platoons between teams is no more than 2 platoon players.
  • If at least one player in a platoon has the "General battle" battle type enabled, then such a platoon can get into this type of battle, regardless of whether it is enabled for other members of the platoon.

Map

  • The general battle takes place on the Nebelburg map, 1.4 x 1.4 kilometers in size.
  • The appearance of players on the map is regulated by their subgroup.
  • Each subgroup has its own starting position ("initial rep").
  • Two bases: one for each team (as in a standard battle).

Interface

  • Loading screen, stats screen (by Tab), post-battle stats screen, and team line-up panel adapted for 60 players.
  • The whole team is divided into 3 subgroups.
  • The composition of each subgroup can be viewed in detail by clicking on the corresponding subgroup.
  • Changed the top element of the user interface. In addition to the total number of vehicles destroyed by the team, this item also displays the percentage of each team's total hit points.

Awards, achievements and statistics

  • In each general battle, players will be able to receive bonds. Also, players will be able to get bonds in regular random battles, where only Tier X vehicles participate (the so-called "twelfth level" of battles). Bonuses are awarded to players who have earned more than 400 pure experience points as a result of the battle.
  • The number of bonds received as a reward depends on the experience earned in battle.
  • The player will be able to complete combat missions, personal combat missions, as well as receive all the rewards available in random battles.
  • In the general battle, players will be able to receive badges of class (as in random battles).
  • Battles of the "General battle" type are not taken into account in the summary of the player's achievements and do not affect the statistics of random battles.
  • Statistics for this battle type will be displayed separately: "Achievements" > "Statistics" >
  • Statistics on the success of a particular vehicle in the Grand Battle battle type will be displayed separately: Achievements > Vehicles > Grand Battle battle type.

The conditions for obtaining some medals have been adapted

"Warrior"

Destroy enemy vehicles:

  • 6 or more in standard combat / assault / encounter combat.
  • 8 or more in a pitched battle.
Radley-Walters Medal

Destroy enemy vehicles:

  • 8–9 in standard combat/assault/meet combat.
  • 10–12 in pitched battle.
Poole Medal

Destroy enemy vehicles:

  • 10–13 in standard combat/assault/meet combat.
  • 13–20 in pitched battle.
Raseinaya Heroes Medal

Destroy enemy vehicles:

  • 14+ in standard combat / assault / encounter combat.
  • 21+ in pitched battle.

Ranked battles

  • Added the ability to receive cool badges not only in random battles, but also in the Ranked Battle mode.
  • Added display of the vehicle rank on the vehicle panel (in the carousel) with a specific value for each vehicle when the Ranked Battle mode is selected.
  • The interface for displaying the reward received in the past stage has been improved. Information about the reward received is also displayed in a tooltip when hovering over the rank.
  • The interface of the calendar in the mode has been redesigned. Prime time information on each server for the selected day is now displayed in the calendar window (instead of a tooltip as it was before).
  • The list of maps for playing in the mode has been changed. Now the battles take place on the following maps:
  • Changes have been made to the work of the balancer:
    • The maximum number of SPGs in a battle has been reduced to two.
    • The balance system by vehicle type has been improved (the balancer will try to select the most similar team compositions).
    • The system for forming teams by ranks has been improved.
  • The interface of the screen when entering the mode has been revised: information about the servers available for the game has been added; redesigned display of information about prime times.
  • To the loading screen ranked battle added special hints explaining the main mechanics and features of the mode. A separate setting has also been added that allows you to customize the loading screen specifically for the mode and gives the player the opportunity to choose one of three options for displaying the loading screen (similar to the setting for random battles, but only applies to the Ranked Battle mode):
    • Text only.
    • Text with illustration.
    • Minimap.

Displaying Season Leaders in Ranked Battles

  • Added an archive of events: you can see the statistics of players for the past season.
  • Added filters "Clanmates" and "Friends". You will be able to see what position your friends or clan members are on the leaderboard of the season.

advanced hardware

  • It is now possible to remove Advanced Equipment only for Bonds.
  • Now the equipment "Extended set of spare parts and accessories" also becomes complex, the cost of its dismantling is indicated in bonds.
  • After the release of Update 9.20, Enhanced Equipment will be automatically removed from all players for free, so that you can reinstall it at will.

Crew stun mechanics

  • The duration of the inflicted stun has been added to the post-battle statistics.
  • Improved the mechanics of dealing damage and stunning through obstacles. Now the self-propelled guns will not inflict damage through obstacles more than two meters thick if the target is completely hidden behind them. In this case, the blast wave can slightly bend around the corners of obstacles. To do this, from the point of impact to the edge of the obstacle must be less than two meters. However, this will reduce the damage from the explosion.

Pre-battle instructions

  • Now influence Pre-battle instructions on the performance characteristics of the equipment is displayed in the info windows and simplified performance characteristics.
  • The ability to view the effect of Pre-battle instructions on performance characteristics has also been added to the vehicle comparison interface.
  • Added the ability to enable auto-replenishment of Pre-battle instructions when purchasing them.
  • The bonus from Pre-Combat Instructions, which affects the level of skill and skill, is now displayed in the personnel file of crew members.

Fixes

  • Fixed an issue where the camera was snapped not to the model of the destroyed tank, but to the location where it was destroyed.
  • We fixed an issue where full screen settings were not being saved in some cases.
  • Fixed a bug in displaying vehicle ranks.
  • Fixed a bug in armoring the bottom of the hull Maus tank. Armor reduced from 250 to 50 mm.
  • In the "Consumables" window, a bug in displaying the maximum number of shells for the 75 mm SA49 gun has been fixed.
  • Fixed a bug where vehicles that were not suitable for LBZ were displayed as available.
  • Fixed a bug where a non-combustible rank was displayed as combustible.

Improvements

  • Improved arrangement of notes in the contacts window.
  • Added information about earned vehicle rank when viewing player achievements.
  • Added range filter in team battles.

Known issues (to be fixed later)

  • For the destruction of equipment by a coup after 30 seconds, the player who made the coup does not count the destruction.
  • Stealth of vehicles with a unique camouflage in the Garage is indicated without a camouflage bonus, but in fact the camouflage effect works.
  • The Recruiting Office does not display the recruits and reservists invited by him if the account was restored to the state on the date before the recruits accepted the invitation.
  • In some cases, when the cursor is quickly rotated around the car, the camera may suddenly change position when viewed from the trajectory.
  • In some cases, the sequence of events in the history of received damage on the damage panel is violated.
  • Technical text can be displayed in the post-battle statistics window when an enemy is destroyed by a coup.
  • The event tape in the battle about capturing the base appears before the specified number of capture points is gained.

Cards

The possibility of driving into hard-to-reach places on the following maps has been eliminated:

New game models in HD quality

  • USSR: "Churchill III", T-44-85, SU-5, SU-14-1;
  • Pz.Kpfw. 38H 735 (f) , Pz.Kpfw. IV Ausf. D , VK 30.01 (D) ; Bat.-Châtillon 25 t ;
  • UK: Matilda Black Prince;
  • China: M5A1 Stuart.

Vehicle Changes

USSR

  • The dispersion of the gun from the movement of the T-54 suspension of the first sample was reduced by 9%.
  • Dispersion of the gun from the rotation of the T-54 chassis of the first sample was reduced by 9%.
  • Decreased dispersion of the 100 mm D-10T-K gun when traversing the turret by 25%.
  • The aiming time of the 100 mm D-10T-K gun for the T-54 turret, the first sample, was reduced from 2.4 to 2.2 s.
  • Vision range increased from 360 to 380 m.
  • Improved turret armor.
  • The armor penetration of the UBR-412 shell for the 100 mm D-10T-K gun has been increased from 183 to 190 mm.
  • The armor penetration of the UBR-412P shell for the 100 mm D-10T-K gun has been increased from 235 to 247 mm.
  • The depression angle of the 100 mm D-10T-K gun has been increased from -6 to -7 degrees.
  • The ammunition capacity of the 100 mm D-10T-K gun has been increased from 34 to 56 units.
  • Decreased dispersion of the 100 mm LB-1 gun when traversing the turret by 15%.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 (R) turret was reduced from 2.2 to 2 s.
  • Improved turret armor.
  • The dispersion of the gun from the movement of the T-44 suspension was reduced by 9%.
  • The dispersion of the gun caused by the movement of the T-44M chassis has been reduced by 10%.
  • The dispersion of the gun from the rotation of the T-44 chassis was reduced by 9%.
  • The dispersion of the gun from the rotation of the T-44M chassis was reduced by 10%.
  • Decreased dispersion of the 122 mm D-25-44 gun from 0.43 to 0.42 m.
  • Decreased dispersion of the 100 mm LB-1 gun when traversing the turret by 14%.
  • The reload time of the 122 mm D-25-44 gun for the T-44-100 turret has been reduced from 19.2 to 15.2 s.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 turret has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 122 mm D-25-44 gun for the T-44-100 turret was reduced from 3.4 to 3.2 s.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 turret was reduced from 2.3 to 2.1 s.
  • The armor penetration of the UBR-412P shell for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 shell for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • Dispersion of the 100 mm D-10T2S gun increased from 0.35 to 0.39 m.
  • Decreased dispersion of the 100 mm D-54 gun from 0.39 to 0.33 m.
  • Reload time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 reduced from 7.8 to 7.4 s.
  • Reload time for the 100 mm D-54 gun for the T-54 turret mod. 1949 increased from 8.2 to 8.5 s.
  • Aiming time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 increased from 2.3 to 2.5 s.
  • Aiming time for the 100 mm D-54 gun for the T-54 turret mod. 1949 reduced from 2.9 to 2 s.
  • Enhanced turret and hull armor.
  • The armor penetration of the UBR-412P shell for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 shell for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • The depression angle of the 100 mm D-10T2S gun has been increased from -5 to -6 degrees.
  • Added M-50TI engine (1200 hp).
  • The M-50T engine (1050 hp) has been removed.
  • Dispersion of the gun from the movement of the IS-7 chassis is reduced by 16%.
  • The dispersion of the gun from the rotation of the IS-7 suspension was reduced by 16%.
  • Decreased dispersion of the 130 mm S-70 gun when traversing the turret by 25%.
  • The aiming time of the 130 mm S-70 gun for the IS-7 turret was reduced from 3.1 to 2.9 s.
  • Durability increased from 2150 to 2400 units.
  • The 152 mm D-4S gun has been added.
  • Removed gun 122 mm A-19 mod. 1937
  • Removed 122 mm D-25S mod. 1944
  • The 152 mm BL-10 gun has been removed.
  • Removed UBR-471 shell.
  • Removed BR-471D shell.
  • Removed UOF-471 shell.
  • Removed shell 53-OF-551.
  • Removed UBR-551 shell.
  • Removed UBR-551P shell.
  • Durability increased from 1010 to 1200 units.
  • The cost of researching the BL-9S gun has been reduced from 44,000 to 24,000 units. experience.
  • The research cost of the next Object 704 vehicle in the branch has been increased from 176,500 to 192,500. experience.
  • The 152 mm D-4S gun has been added.
  • The research cost of the Object 268, the next vehicle in the branch, has been reduced from 301,000 to 239,000. experience.
  • The horizontal aiming angles are increased to 11 degrees in each direction.
  • The velocity of the UBR551M projectile for the 152 mm M-64 gun has been increased by 25% (from 760 to 950 m/s).
  • Reinforced turret roof armor.

Added machine for testing by supertesters:

Changing the parameters of military equipment:

  • Gun reload time 12.8 cm Kw.K. 44 L/55 increased from 12 to 13.3 s.
  • Durability decreased from 3200 to 3000 units.
  • The dispersion of the gun from the movement of the Jagdtiger 8.8 suspension was reduced by 6%.
  • Decreased dispersion of the gun from the turn of the Jagdtiger 8.8 chassis by 6%.
  • Jagdtiger 8.8 suspension traverse speed increased from 22 to 26 deg/s.

USA

Changing the parameters of military equipment

  • Improved turret armor.
  • The 90 mm Gun M41 has been removed.
  • The 105 mm Gun T5E1M2 has been removed.
  • Removed AP M77 projectile.
  • Removed HE M71 projectile.
  • Removed HVAP M304 projectile.
  • Removed AP T32M2 projectile.
  • Removed APCR T29E3M2 projectile.
  • Removed HE M11A2 projectile.
  • Improved turret armor.

Changing the parameters of military equipment

  • The ammo capacity of the 75 mm SA49 gun has been increased from 42 to 44 ammo.
  • The ammo capacity of the 100 mm SA47 gun has been increased from 30 to 42 units.

Release date update 9.20 in Wold of Tanks

Update 9.20 WOT, officially released on the RU cluster on August 29, or rather on the night of Monday to Tuesday (August 28-29) 🐇

📊 Approximate release dates for RU update 9.20 in Wold of Tanks:

  • Preparation of news by WG - July 25th.
  • Official WG announcement - July 26-27.
  • Exit to ST - 27 July.
  • The launch of the new season on the Global Map is July 24-30.
  • Wargaming's birthday is August 2 (age 19).
  • Exit first common test patch 9.20 - August 2-3.
  • Birthday project World of Tanks - August 12 (7 years), surprises and gift activities… https://vk.com/wall-131902035_1369
  • Release of the second public test of patch 9.20 - August 16th.
  • The release to the base is the end of this summer.

Vehicles converted to HD (9.20 WoT):

  1. Bat.-Châtillon 25 t
  2. Churchill III
  3. T-44-85
  4. SU-14-1
  5. Pz.Kpfw. 38H 735(f)
  6. VK 30.01 (D)
  7. Pz.Kpfw. IV Ausf. D
  8. Matilda Black Prince
  9. M5A1 Stuart
  10. M48A1 Patton (turret change)
  • 12 combat vehicles will be remastered in HD quality in the next update.
  • 31 cars are still to be transferred in total.

If you suddenly want to install future HD tank models of update 9.20 on the current client, then we have specially assembled and provide this opportunity (size 317 M):

How to install?

Download, unzip the file and drop it into the root folder with the game, agree to merge if necessary.

Patch 9.20 Changelog

List of changes in update version 0.9.20 ST1 compared to 0.9.19.1.1 / ST1: Changes in 0.9.20 vs 0.9.19.1.

New type of battle "General Battle"

New battle type "General Battle" for the "Random Battle" mode

Rules:

  • 60 players on the map, 30 in each team;
  • Only Tier X vehicles are available;
  • Fight time 15 minutes;

Win condition:

  • capture the enemy base;
  • destroy all enemy equipment.

Matchmaker:

  • Battle of the "General battle" type is formed from the general queue of the "Random battle" mode.
  • Only level 10 vehicles can participate in battles of the "General battle" type.
  • Getting into the battle type "General battle" occurs randomly, by analogy with other types of battle: "Assault" and "Encounter battle".
  • The battle type "General Battle" is enabled by default for all players. Enabling/disabling is done in the settings: Settings -> Game -> Types of Random Battles -> Grand Battle.
  • Each team is conditionally divided into 3 subgroups, 10 people each.
  • The player cannot choose a subgroup, belonging to a specific subgroup is determined by the matchmaker.
  • The composition of the teams in the Grand Battle is governed by the general rules of matchmaking 2.0.
  • The composition of each subgroup by vehicle type will be as similar as possible to the composition of a similar subgroup from the opposite team.
  • The number of self-propelled guns in this type of battle is limited to 4 units per team.
  • The difference in the number of platoons between teams is no more than 2 platoon players.
  • If at least one player in a platoon has the "General battle" battle type enabled, then such a platoon can get into this type of battle, regardless of whether it is marked for other members of the platoon.

Map:

  • In this update, the General Battle takes place on only one Nebelburg map.
  • Map size: 1.4 x 1.4 kilometers.
  • The appearance of players on the map is regulated by their subgroup.
  • Each subgroup has its own starting position.
  • There are two bases: one for each team (as in a Standard battle).

Interface:

  • Loading screen, stats screen (by Tab), post-battle stats screen, and team line-up panel adapted for 60 players.
  • The whole team is divided into 3 subgroups.
  • The composition of each subgroup can be viewed in detail by clicking on the corresponding subgroup.
  • Changed the top element of the user interface. In addition to the total number of vehicles destroyed by the team, this element also displays the percentage of each team's total hit points.

Awards, achievements and statistics:

  • In each battle of the "General Battle" type, players will be able to receive bonds. Also, players will be able to get bonds in regular Random Battles, where only vehicles of the 10th level (the so-called "twelfth level";) participate.
  • The number of bonds received as a reward depends on the experience earned in battle.
  • The player will be able to complete Combat Missions, Personal Combat Missions, as well as receive all the rewards available in Random Battles.
  • In the Grand Battle, players will be able to receive badges of class and marks on the barrel, just like in regular random battles.
  • Battles of the "General battle" type are not taken into account in the summary of the player's achievements and do not affect the statistics of random battles;
  • Statistics for this battle type will be displayed in Achievements -> Statistics ->
  • Statistics on the success of a particular vehicle in the "General Battle" battle type will be displayed in Achievements -> Vehicles -> Battle Type "General Battle".

Hall of Fame:

  • The updated Hall of Fame is now in the game client.
  • A new section has been added to the "Achievements" screen - "Hall of Fame", which has undergone many changes.
  • Now you can evaluate your results in Random Battles not only for your account as a whole, but also for each vehicle separately, as well as view the best players.
  • You can compare your achievements with friends, clanmates and other players for different time intervals.
  • In addition, you can evaluate your effectiveness using the new " World Ranking of Tanks" (WTR), which shows the level of play on individual machines in comparison with all players on the server.
  • Hall of Fame and new WTR rankings are on the way open beta testing. We are waiting for your feedback and suggestions, because work on this continues.

Crew stun mechanic improvements:

  1. Added the duration of the inflicted stun to post-battle statistics.
  2. Improved the mechanics of dealing damage and stunning through obstacles. Now the self-propelled guns will not inflict damage through obstacles more than 2 meters thick if the target is completely hidden behind them. In this case, the blast wave can slightly bend around the corners of obstacles. To do this, from the point of impact to the edge of the obstacle must be less than 2 meters, however, the damage from the explosion will be reduced.

Changes have been made to rides in hard-to-reach places on the following maps:

  1. Karelia
  2. Steppes
  3. Lassville
  4. Monastery
  5. mines
  6. Sacred Valley
  7. Pass
  8. Al Halluf
  9. arctic

Balance changes to military equipment

Change specifications and balance in update 9.20

Germany

  • Gun reload time 12.8 cm Kw.K. 44 L/55 changed from 12 sec. up to 13.3 sec.
  • Durability changed from 3200 to 3000 units.

8.8 cm Pak 43 Jagdtiger

  • Dispersion of the gun from movement of the Jagdtiger 8.8 suspension reduced by 6%
  • Dispersion of the gun from the rotation of the Jagdtiger 8.8 suspension reduced by 6%
  • Jagdtiger 8.8 suspension traverse speed changed from 22 to 26

China

A full branch of tank destroyers has been added:

  1. T-26GFT
  2. M3GFT
  3. SU-76GFT
  4. 60GFT
  5. WZ-131GFT
  6. T-34-2GFT
  7. WZ-111-1GFT
  8. WZ-111GFT
  9. WZ-113GFT

USSR

Added tank: (for testing by supertesters) * T-44 light

T-54 first sample

  • Dispersion of the gun from the movement of the T-54 suspension of the first sample is reduced by 9%
  • Dispersion of the gun from the rotation of the T-54 suspension of the first sample is reduced by 9%
  • Decreased dispersion of the 100 mm D-10T-K gun when turning the turret by 25%
  • The aiming time of the 100 mm D-10T-K gun for the T-54 turret, the first sample, was changed from 2.4 sec. up to 2.2 sec.
  • The viewing range of the T-54 turret, the first sample, has been changed from 360 m to 380 m.
  • Improved turret armor
  • Armor penetration of the UBR-412 shell for the 100 mm D-10T-K gun changed from 183 mm to 190 mm
  • Armor penetration of the UBR-412P shell for the 100 mm D-10T-K gun changed from 235 mm to 247 mm
  • Changed the depression angle of the 100 mm D-10T-K gun from -6 degrees to -7 degrees
  • Changed the ammo capacity of the 100 mm D-10T-K gun from 34 to 56

T-44-100

  • Reload time for the 100 mm LB-1 gun changed from 8.1 sec. up to 7.5 sec.
  • The aiming time of the 100 mm LB-1 gun was changed from 2.2 sec. up to 2 sec.
  • Improved turret armor

T-44-100 (R)

  • Decreased dispersion of the 100 mm LB-1 gun when traversing the turret by 15%
  • The reload time of the 100 mm LB-1 gun for the T-44-100 (R) turret changed from 8.1 sec. up to 7.5 sec.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 (R) turret changed from 2.2 sec. up to 2 sec.
  • Improved turret armor
  • Armor penetration of the UBR-412 shell for the 100 mm LB-1 gun changed from 183 mm to 190 mm
  • Armor penetration of the UBR-412P shell of the 100 mm LB-1 gun changed from 235 mm to 247 mm
  • T-103
  • MN-1 engine power display changed from 1000 hp to 1000 hp up to 900 hp, which now corresponds to the actual engine power.
  • Dispersion of the gun from the movement of the T-44 suspension reduced by 9%
  • Dispersion of the gun from the movement of the T-44M suspension reduced by 10%
  • Dispersion of the gun from the rotation of the T-44 suspension reduced by 9%
  • The dispersion of the gun from the rotation of the T-44M chassis was reduced by 10%
  • Dispersion of the 122 mm D-25-44 gun changed from 0.43 m to 0.42 m
  • Decreased dispersion of the 100 mm LB-1 gun when traversing the turret by 14%
  • The reload time of the 122 mm D-25-44 gun for the T-44-100 turret changed from 19.2 sec. up to 15.2 sec.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 turret changed from 8.1 sec. up to 7.5 sec.
  • The aiming time of the 122 mm D-25-44 gun for the T-44-100 turret changed from 3.4 sec. up to 3.2 sec.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 turret changed from 2.3 sec. up to 2.1 sec.
  • Armor penetration of the UBR-412P shell of the 100 mm LB-1 gun changed from 235 mm to 247 mm
  • Armor penetration of the UBR-412 shell for the 100 mm LB-1 gun changed from 183 mm to 190 mm
  • Dispersion of the 100 mm D-10T2S gun changed from 0.35 m to 0.39 m
  • Dispersion of the 100 mm D-54 gun changed from 0.39 m to 0.33 m
  • Reload time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 changed from 7.8 sec. up to 7.4 sec.
  • Reload time for the 100 mm D-54 gun for the T-54 turret mod. 1949 changed from 8.2 sec. up to 8.5 sec.
  • Aiming time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 changed from 2.3 sec. up to 2.5 sec.
  • Aiming time for the 100 mm D-54 gun for the T-54 turret mod. 1949 changed from 2.9 sec. up to 2 sec.
  • Enhanced turret and hull armor
  • Armor penetration of the UBR-412P shell of the 100 mm LB-1 gun changed from 235 mm to 247 mm
  • Armor penetration of the UBR-412 shell for the 100 mm LB-1 gun changed from 183 mm to 190 mm
  • Changed the depression angle of the 100 mm D-10T2S gun from -5 degrees to -6 degrees
  • Added M-50TI engine
  • Removed M-50T engine
  • Dispersion of the gun from the movement of the IS-7 suspension reduced by 16%
  • The dispersion of the gun from the rotation of the IS-7 chassis was reduced by 16%
  • Decreased spread of the 130 mm S-70 gun when traversing the turret by 25%
  • The aiming time of the 130 mm S-70 gun for the IS-7 turret changed from 3.1 sec. up to 2.9 sec.
  • Durability changed from 2150 to 2400 units.

ISU-152

  • Added gun 152 mm D-4S
  • Removed gun 122 mm A-19 mod. 1937
  • Removed 122 mm D-25S mod. 1944
  • Removed gun 152 mm BL-10
  • Removed UBR-471 projectile
  • Removed BR-471D projectile
  • Removed UOF-471 projectile
  • Removed shell 53-OF-551
  • Removed UBR-551 projectile
  • Removed UBR-551P shell
  • Durability changed from 1010 to 1200 units.
  • The cost of researching the BL-9S gun has been changed from 44000 to 24000
  • The cost of researching the next vehicle in the branch Object 704 has been changed from 176500 to 192500

Object 704

  • Added gun 152 mm D-4S
  • The cost of researching the next vehicle in the branch Object 268 has been changed from 301000 to 239000

Object 268

  • UGN increased from 6L/6R to 11L/11R
  • Change the speed of the 152mm_UBR551M projectile for the 152mm_M64 gun from 760 to 950 m/s (this is BB)

Object 140

  • Enhanced turret roof armor

USA

M46 Patton

  • Improved turret armor
  • Removed 90 mm Gun M41
  • Removed 105 mm Gun T5E1M2
  • Removed AP M77 projectile
  • Removed HE M71 projectile
  • Removed HVAP M304 projectile
  • Removed AP T32M2 projectile
  • Removed APCR T29E3M2 projectile
  • Removed HE M11A2 projectile
  • Improved turret armor

France

In update 9.20, a vehicle was added (to replace the AMX 50 Foch (155): * AMX 50 Foch B

AMX 50 100

  • Changed the depression angle of the 90 mm DCA 45 gun from -6 degrees to -9 degrees
  • Changed the depression angle of the 90 mm F3 gun from -6 degrees to -9 degrees
  • Changed the depression angle of the 100 mm SA47 gun from -6 degrees to -9 degrees

AMX 13 75

  • Changed the ammo capacity of the 75 mm SA49 gun from 42 to 44
  • Bat.-Châtillon 25 t
  • Bat.-Châtillon 25 t AP
  • Changed the ammo capacity of the 100 mm SA47 gun from 30 to 42

AMX AC ml. 48

  • Dispersion of 120 mm AC SA46 gun changed from 0.33 m to 0.37 m
  • Dispersion of the 120 mm AC SA46 gun when turning the barrel is reduced by 42%
  • Added magazine loading system for the 120 mm AC SA46 gun for the AMX AC mle turret. 48
  • Aiming time for the 120 mm AC SA46 gun for the AMX AC mle. 48 changed from 2.9 sec. up to 2.7 sec.
  • Improved hull armor
  • Changed the ammo capacity of the 120 mm AC SA46 gun from 64 to 66

AMX50 Foch

  • The dispersion of the gun from the movement of the chassis of the AMX 50 Foch was reduced by 9%
  • The dispersion of the gun from the movement of the chassis of the AMX 50 Foch bis was reduced by 10%
  • The dispersion of the gun from the rotation of the chassis of the AMX 50 Foch was reduced by 9%
  • The dispersion of the gun from the rotation of the chassis of the AMX 50 Foch bis was reduced by 10%
  • Dispersion of 120 mm AC SA46 gun changed from 0.33 m to 0.35 m
  • Dispersion of the 120 mm AC SA46 gun when turning the barrel is reduced by 30%
  • Added magazine loading system for the 120 mm AC SA46 gun for the AMX 50 Foch turret
  • The aiming time of the 120 mm AC SA46 gun for the AMX 50 Foch turret changed from 2.3 sec. up to 2.5 sec.
  • Improved hull armor
  • Changed the ammo capacity of the 120 mm AC SA46 gun from 64 to 68

AMX 50 Foch (155)

  • Added radio station SCR 619F
  • Added Saurer 1000F engine
  • Removed SCR 619 radio
  • Removed Saurer engine
  • Improved hull armor
  • Changed the elevation angle of the 155 mm AC SA58 gun from +12 to +18 degrees
  • Changed the depression angle of the 155 mm AC SA58 gun from -5 to -6 degrees
  • Tank cost changed from 6100000 credits to 5 gold
  • The car was transferred from pumped to promotional

AMX 30 1er prototype

  • Decreased dispersion of the gun from the movement of the AMX 30 1er prototype by 11%
  • The dispersion of the gun from the movement of the chassis of the AMX 30 A pré-série has been reduced by 12%
  • AMX 30 1er prototype gun dispersion reduced by 11%
  • AMX 30 A pré-série gun dispersion reduced by 12%
  • Gun dispersion 105 mm mle. F1 for AMX 30 A pré-série turret changed from 0.33 m to 0.37 m
  • Gun dispersion 105 mm mle. F1 for AMX 30 1er prototype turret changed from 0.34 m to 0.38 m
  • Gun dispersion 105 mm mle. F1 when turning the AMX 30 A pré-série turret reduced by 40%
  • Gun dispersion 105 mm mle. F1 when turning AMX 30 1er prototype turret reduced by 30%
  • Gun reload time 105 mm mle. F1 for AMX 30 A pré-série turret changed from 9.9 sec. up to 8.7 sec.
  • Gun reload time 105 mm mle. F1 for AMX 30 1er prototype turret changed from 10.2 sec. up to 9 sec.
  • Improved turret armor

AMX 30B

  • Dispersion of the gun from the movement of the AMX 30 B suspension reduced by 25%
  • AMX 30 B gun dispersion reduced by 25%
  • Gun dispersion 105 mm mle. F1 changed from 0.3m to 0.36m
  • Gun dispersion 105 mm mle. F1 on turret traverse reduced by 33%
  • Gun reload time 105 mm mle. F1 for AMX 30 B turret changed from 8.9 sec. up to 7.8 sec.
  • Gun aiming time 105 mm mle. F1 for AMX 30 B turret changed from 2.1 sec. up to 2 sec.
  • Improved turret armor
  • Armor penetration of the OCC-105-F1 shell for the 105 mm mle. F1 changed from 320mm to 300mm
  • Armor penetration of the OFL-105-F1 shell for the 105 mm mle. F1 changed from 260mm to 248mm

Replacing F64_AMX_50Fosh_155 with F64_AMX_50Fosh_B
If F64_AMX_50Fosh_155 is researched:
research the Saurer_F155 engine
explore radio station SCR_619_F155
research tank F64_AMX_50Fosh_B
change crew specialization from F64_AMX_50Fosh_155 to F64_AMX_50Fosh_B (including deleted crew available for recovery)
transfer unallocated experience on the F64_AMX_50Fosh_155 tank to the F64_AMX_50Fosh_B tank
transfer camouflages, inscriptions, emblems from F64_AMX_50Fosh_155 to F64_AMX_50Fosh_B with the same validity period

If F64_AMX_50Fosh_155 is in the hangar:
unload additional equipment to the warehouse
drop off the crew to the barracks
replace Saurer engine with Saurer_F155 engine
replace SCR_619 radio with SCR_619_F155 radio
add the F64_AMX_50Fosh_B tank with a slot to the hangar
Stats remain at F64_AMX_50Fosh_155, marks on the barrel are not transferred

Adding drum loading system to F37_AMX50_Foch
Unload additional equipment to the warehouse.
Adding a drum loading system to F36_AMX_AC_Mle1948
Unload additional equipment to the warehouse

Japan

Type 5 Heavy

  • Type 5 Heavy suspension traverse rate changed from 22 to 17
  • Type 5 Heavy turret traverse speed changed from 20 deg/s to 18 deg/s
  • Reduced hull armor
  • O-I Experimental
  • Removed 10 cm Cannon Type 14 gun
  • Removed APHE Type 95 projectile
  • Removed APHE Type 95 Toku Kou projectile
  • Removed HE Type 14 projectile
  • turning speed O-I towers Experimental changed from 22 deg/sec to 20 deg/sec
  • Improved hull and turret armor
  • Maximum forward speed changed from 40 km/h to 25 km/h
  • Reduced hull and turret armor

Type 4 Heavy

  • Type 4 Heavy suspension traverse speed changed from 20 to 15
  • Changed Type 4 Heavy Kai suspension traverse rate from 22 to 17
  • Type 4 Heavy turret traverse speed changed from 18 deg/s to 17 deg/s
  • Added AP Experimental Type 2 Toku Otsu projectile