Passage of mars war. Mars War Logs walkthrough. Sympathy for the Farmer

Passed in a couple of evenings ... short due to the eternal running back and forth extended hours by 5 ... it's annoying ... Curious quests (in terms of plot), I liked it. But everything is extremely simple ... they said about bring-give the truth ... but! life is not like that, is it? The atmosphere is really cool! The game reminded me of The Witcher... In general, the dialogues and their consequences are predictable, the plot is somewhat predictable... but that doesn't make me sad! The menu is awesome. Nice maps and nice inventory... but it could also be improved... crafting... I don't know. little to say. only a few improvements are few, there are few items ... I liked the development of the character. Good rings. Very pleased with the diary! These records! and the information about everything is also cool done!

I would be pleased to see the continuation of the game, taking into account and processing all the flaws and errors ...

In general, I put bold " + ' despite all the shortcomings.

Downloading…….

@†Neva† wrote:

Here I looked at the screenshots from the gali. It seems nothing ... Riddick flashed in my head ... I looked at the gameplay on YouTube ... I was horrified)

There is no physics, animation (swearing), textures (swearing), AI (swearing) bring-give quests of a series.

Downloading…….

They wanted to focus on the technique in battle, but alas, you can buy yourself 1000 explosives and win all the battles, the plot is not very interesting, but I still liked it)

the game takes its atmosphere, the plot is just designed for the budget of the game, as it was, for example, with Amy.

What physics? the thing is happening on Mars, you can invent anything.

I don’t know, in order to buy so many explosives, you have to kill everyone with a syringe, and then you won’t see Good Affinity.

Guys, this is not a format. The game will sell poorly and will forever remain in our memory (the question is for what reason).

The graphics are terrible shit, but my car pulls (sarcasm).

Somewhere a little worse mass effect first. Face animation is a problem.

Perhaps there will be problems with bugs. I hope that the initial location is not the starting point as in DAO2 city.

The combat system is action, it’s too early to judge about balance and other things, I’m downloading the stealth version, I’ll probably be without “magic”.

Atmosphere. There is, thank God. It reminded me... I don't know, some mix of Risen, ME and Fallout (1-2).

The graphics are terrible shit, oh yes, I already said ...

It is impossible to create a hero, this is ... it is not yet clear whether it is good or bad, but the character is already observed in gg.

Attention! This review is the first impression after an hour of playing and does not pretend to be objective.

@dameon wrote:

Monotonous, short RPG with narrow corridors, monotonous quests, pale locations, unrealistic dialogues of the Persians (although their biography is sometimes amusing) and too deceptive non-linearity in strict linearity. The ending is strictly one, although the choice of dialogues in the game is enough. Monotonous enemies (3 pcs: people with different weapons, worms and dogs) with monotonous fights (beating with light witchcraft). There is a stealth branch in the RPG branch, which is absolutely unnecessary and meaningless in the game (there is no stealth at all in the game itself, one beat and dialogues). No mini-games or anything else. There aren't even bosses (except for enhanced humans), except for one towards the end of the game.

Quests in terms of the plot are sometimes interesting, but everything is expressed in the form of "go fetch and kill."

The only big plus in the game is the ability to manually save. Whenever and wherever. There are even quick saves. This is so much pleasing in the local game that I went through completely without being particularly distracted by the shortcomings.

Funny. Despite the second-rate quality of this game, the games of the AAA class project have a lot to learn from it. For example, it's just banal to save when you want.

@serrrj wrote:

Strange, I remember two endings: for good and bad.

The choice of sides does not affect the ending itself.

@dameon wrote:

At least before receiving the glove was one. Or is it at the end of the game?

I don't see him as a boss. A static technomancer with great health and that's it.

By the end of the game, you can fight a giant worm. The only enemy that stands out from the rest.

Oh yes, I forgot to highlight the mole queen.

The error came out. Those are two bosses.

@dameon wrote:

I just scored on the game after the escape

And they didn't lose anything. There is absolutely the same thing as before the escape and until the end of the game.

@praydaytor00 wrote:

Lol, where was this? I haven't seen this on medium or high difficulty. It was very difficult to play, but interesting.

Maybe a bug, maybe not far enough. But I got stuck on the passage precisely because of the lack of resources. The difficulty level is the highest.

@vamp wrote:

Maybe a bug, maybe not far enough. But I got stuck on the passage precisely because of the lack of resources. The difficulty level is the highest.

At first he ran on the average, but after the prison he switched to a more difficult mode. I didn’t experience any problems with the regs, but this does not mean that I didn’t sweat for these regs in the battle.

@praydaytor00 wrote:

@vamp wrote:

complexity is also a plus. To my mind)

Not for me. What is important to me in the game is not competition, but contemplation.

And as I have repeatedly written, I achieve this in any way for my own benefit, not disdaining even cheats.

But I regard the ability to save not as part of hardcore, but as trust and convenience for the player. AT casual games often either the presence of preservation is purely symbolic, or it does not exist at all.

If there is hardcore in the game, then in general I don’t mind its presence, if it concerns, for example, testing battles with opponents.

For example, I like difficult bosses, but if I lose, I want to fight again with him, and not once again go through the entire level and defeat the same monsters that I have already defeated.

I would prefer to always start exactly where I lost, and not where I already passed.

In the end, anything can happen to the game. They can turn off the light, then glitch where something. And the only save that standard games use can get corrupted and have to go through everything again.

Not to mention the fact that you want to be able to return those moments that were not perfect enough for yourself.

Lastly, trainers are very unstable and can "ruin" the game too much, which, again, helps a lot with saves if the game gets too easy or even breaks.

Mars: War Logs begins with the memories of Innocence (according to tradition, the inhabitants of the Martian colonies are named in honor of human virtues). He acts simultaneously as an ally of the protagonist and a narrator-chronicler who reads the very chronicles of the war that are included in the title.

So, most of the colonies on Mars are destroyed as a result of a space catastrophe that has befallen the solar system. The surviving settlements have lost contact with the Earth and are mired in the wars of the water supply corporations that have gained power on the Red Planet.

During another battle between rival companies, one young soldier is captured. In the concentration camp, the poor fellow is not expecting the most pleasant episode of his life: in the prison shower room, a vile fat criminal is going to abuse him. From the humiliation of the guy saves on time appeared main character- He is stern, taciturn and avoids the "virtuous" name (Restrained), preferring to be called simply Roy.

First impression

But if you overcome rejection and endure at least ten minutes, then it turns out that behind the cheap graphics and bad design lies quite a decent RPG with a sane character development system and good combat mechanics.

Even the plot is exciting at first, although the developers seem to have done everything possible to discourage you from delving into the details of the story. Firstly, the characters are voiced so badly that against their background, a drunken Santa Claus with children's matinee seems like a good dramatic actor. Secondly, the dialogues suffer from pathological graphomania. Tired of the endless (and often meaningless) word flow, sooner or later you start to waste even important plot conversations. Another reason to skip cut-scenes is the strange animation of some characters: looking at their twitches, you won't get a nervous tick for long.

shack

The first chapter, namely the episode in the POW camp, is the best thing in the game. Preparing to escape, Roy and his partner solve urgent problems: they get weapons, stock up on water, and plan a distraction. The whole stage consists of a chain of extremely simple, but meaningful actions, performing which you clearly understand the goals and motives of your hero - this is not the fulfillment of endless courier orders from faceless NPCs.

Stealth, like the graphics in general, looks good only on the front screenshots.

With a tense atmosphere and action-packed prison missions, it's scary to say Chronicles of Riddick: escape from Butcher Bay. And even if Mars: War Logs is far from Riddick in terms of character development and narrative sharpness, the first act is still passed in the same breath.

Greed Serum

And then everything gets messed up. In subsequent chapters, War Logs is more like mass effect in its worst manifestations: the plot is marking time, and quests annoy with tedious running back and forth in lifeless scenery. There is no fast travel through locations in any form, so you have to cut circles again and again through the cramped corridors of half-empty levels.

The dull wandering brightens up the ability to constantly upgrade the hero. Character development occurs in three directions: combat skills, stealth (useless) and Technomancy - skills that are formally based on the use of electrical energy, but, in fact, play the role of magic. Passive skills like crafting or finding loot are pumped separately.

Fauna of the Red Planet.

Some abilities are unlocked only after reaching a certain level of reputation. As in everyday life, it goes up or down rapidly depending on the decisions you make. It is also negatively affected by the killing of opponents: carried away by murder, you can very quickly earn notoriety.

Here it is necessary to clarify that the enemies defeated by you only lose consciousness (this is after you shot them in the head with a nail gun, exploded them with grenades, hit them on the back of the head with a metal pipe ...), that is, you have a choice - to leave the enemy lying in knock him out or kill him and get some serum (serum), a substance that plays the role of currency here.

However, the reputation itself, and the skills that depend on it, do not greatly affect the gameplay. The maximum that you can get is a discount from merchants for a "light" hero and a small bonus to combat skills for a bad boy.

Keep your friends away

Combat mechanics surprisingly adequate. Not everything works (electro magic is ineffective: attacks are activated for too long, and the damage is low), but in general, the fights leave a good impression.

The game forces you to constantly change your fighting technique a little: the set of available techniques is small, but if you beat the enemy with the same blow, he will quickly learn to block it and begin to counterattack. Some enemies are essentially immune to frontal attacks, and in order to defeat them, you have to refine yourself and go into the back. Such trifles noticeably add excitement to the fights.

Electric attacks look so effective that they make you think of inFamous, but they are of little use.

The impression is spoiled only by an uncomfortable camera and the stupidity of a computer-controlled partner, which goes to the extreme. He cannot be left on his own even for a couple of minutes: in the best case, he will get hit in the face and fall to the ground in a knockout, in the worst case, a techno-mancer may turn out to be a comrade, who will mindlessly hit with electricity in all directions, hitting you every now and then, - With friends like that, you don't need enemies.

Partners are practically uncontrollable. They can't be upgraded, they can't be equipped, you can't even see their current status - there is simply no information about partners in the menu. But on the other hand, you can have intimate conversations with them and even start “relationships” (if you get close, new phrases will become available in the dialogues).


Developed by Spiders studios for Xbox LIVE, PlayStation Network and PC. Mars War Logs sci-fi RPG that offers a wide range of dynamic quests and tactical combat, a high level of character specialization and the use of various skill trees and an excellent crafting system.


Developments Mars Wars Logs take place on the planet Mars, almost a century after a huge catastrophe plunged the Red Planet and its colonies into chaos. Water is the most valuable resource on the planet, and various corporations are fighting for control of the water. Caught in the midst of this merciless war, you play Roy Temperance, an adventurer with many talents, and immerse yourself in the universe Mars War Logs is an intense cyberpunk RPG set on the Red Planet.


Completing numerous quests during the adventure as you level up, you develop your character, choose a fighting style and specialization from various skills, powers and talents. You need to be a quick-witted and cunning tactician to handle real-time combat Mars War Logs. Fighting ruthless foes, some of them will be terrible creatures lurking in the depths of the Red Planet.


You can use the crafting system to create, upgrade and specialize your equipment to stay one step ahead of your enemies. Your dialogues with other characters and their attitude towards you, along with your choices and decisions, will influence the fate of everyone who gets in your way... and possibly the fate of the Martian colonies.

Mars: War Logs (review)

Developer: Spiders

Publisher: Focus Home Interactive

Publisher in Russia: 1C-SoftClub

Genre: rpg

Multiplayer: No

System requirements (minimum):Windows XP/Vista/7; Core 2 Duo 2.5 GHz, 2 GB memory, GeForce 7600 GT/Radeon X1800 GTO, 15 GB HDD space

Introduction

Mars: War Logs will allow any player to take part in the colonization of the red planet, because for centuries people have been dreaming and wondering if Martians live on a neighboring planet? Are they kind or hostile? What do they look like? Questions can be asked endlessly. But the authors of a slightly unsuccessful project Of Orcs and Men provide you with such a unique opportunity, and even in RPG format. This means that the players are waiting for a well-thought-out battle system, numerous conversations, and most importantly, a choice. Should you choose Mars: War Logs Let's see in this review.

Plot

All events in the game Mars: War Logs will develop on Mars.

More than a hundred years ago, a serious catastrophe occurred on the planet. As a result, the settlers lost contact with Earth. This led to the fact that real chaos began in the colony of settlers. The people living there realized that whoever controls the water will control everything. As a result, a struggle ensued. All the colonists divided into several groups and began to fight for control of the colony. This is where Roy Temperance comes in - the main character of the game. He's a real renegade, a prisoner of war. He was taken into custody after the victory of one major faction. However, he manages to escape, and he is free and now forced to survive. But Roy has a number of unique abilities that will prove to be very useful both in battles with other people and in meetings with terrible monsters that inhabit the red planet. And there are a lot of them here, because the radiation arising from the mercilessly scorching sun causes the strongest mutations in both humans and animals. As a result, the most unimaginable creatures are born. But after escaping, Swarm will be hunted by another major faction that was able to create unique technologies and turn themselves into some kind of cyborgs. In general, you need to survive at any cost.

Gameplay

So let's just remember that Mars: War Logs this is a typical game RPG genre, only the actions were transferred to Mars, which means that all the chips inherent in this genre are waiting for us.

In the process of passing you will not have access to a very large area of ​​the red planet. That is what is to be studied. The entire territory consists of a number of zones. As expected, in some areas you will be welcomed with open arms, while in others everything is exactly the opposite. But, in any case, you will often have to drop in on enemies and hang cuffs on them, or receive from them. The fact is that the entire territory is not divided by a flat border, these zones are mixed with each other and sometimes, in order to get to one of the friendly ones, you have to cross the enemy one. And here you can not do without skirmishes. By the way, before us RPG so you can make an impact and get a good relationship with whoever you want. But this picture will not change much, since you still have to go along a pre-laid road. The writers took care of that.

In general, the point is that you will need to meet with game characters, which are not so many, and perform their tasks. The missions themselves are also not very diverse. Therefore, by the end of the game, you will accurately predict what you will need to do now, where to go. Who will say what, etc.

If we talk about dialogues in which players constantly have to take part, then in most cases they seem useless. The fact is that the choice of the player practically does not affect anything. All the same, the game will continue to develop on its own as planned according to the scenario.

However, the developers did not make big bets on communication, which is probably why the dialogues are boring and predictable. Emphasis was clearly given to the combat system and pumping the character. That is why the fights here are very spectacular and realistic. In most cases, you will have to fight simultaneously with a crowd of opponents, giving them deft blows and placing blocks in time. But in fact, this is not so easy to do, especially if you do not upgrade your skills and do not remember the behavior of your opponents. Most always operate in the same way. Figured out the scheme and you are invincible.

Separately, it is necessary to say about the development. You should not forget about it, since pumping allows you to teach the main character new useful skills, as well as improve existing ones. In addition, you can make changes to your clothes and weapons, which will also help in dealing with opponents. If all this is not done, then it will be almost impossible to complete the game, because the enemies are also constantly improving and becoming stronger. Well, when meeting with the bosses, you just need to be pumped, otherwise the chances of winning completely disappear.

Graphics and sound

The picture in the game looks normal. But this is not surprising, because the developers had a very limited budget. At the same time, the character models are made quite well, but the world around them turned out to be meager and nondescript. Of course, this can be attributed to the fact that the action taking place on Mars. And not at the best time for this planet - all around poverty and destruction. The voice acting of the characters is pretty good. All phrases are understandable and moderately emotional. But the music that accompanies the players is very dull and does not leave a trace in the memory at all. It could have been more fun to come up with.

Which is made in the style of the world-famous role-playing fantasy game mass effect. Here you also take control of a character who has to get out of a prison on Mars and find himself in an incredibly difficult situation. From all sides you will be in danger - you will find yourself between the millstones of the mill of large organizations that are fighting among themselves for water, the most expensive and important resource on the Red Planet. Moreover, you will not be protected from a variety of terrible creatures that are the result of mutations that have occurred to them due to the increased background radiation on the planet Mars. In the game Mars: War Logs, the passage is relatively linear - the fact is that the plot practically does not change throughout the game. Only in the last part you have to make a choice - to become on the dark or on the light side and, depending on your choice, finish the game with one or another ending. This project also has the concept of light and dark directly in the gameplay- depending on how you behave, how you communicate with other characters and what actions you take, the fate of your hero in the game Mars: War Logs depends. The passage is not too long, but the game also has side quests, which you should pay attention to, as they are very interesting and will give you much-needed experience, as well as useful things and finances.

Chapter 1: First Steps in Prison, Weapons to Fight, and the Mole Queen

In the game Mars: War Logs, the passage begins in prison - your character is a prisoner of war, and you need to get out of prison in order to continue your journey, which will lead you to the final project. First you need to leave the sandpit, neutralize the Fat Man and his gang in order to go to the place where the riots are taking place. Perhaps this is your chance to be released. Find a quiet and safe place to wait out the main events, then head to the recruiting office. There you need to find a passage to the elevator leading to the well. There you will need to clear the area from moles, then arm the guard Joe with a nail gun and join Innosens in the showdown. You need to get weapons - distract the soldiers, then pick up the guns from the dead soldiers. Throw them into the well tunnel. After that, you will need to wait a while, and then gain access to this very well in order to pick up the weapon you have hidden. After that, an important moment begins - you will need to destroy the mole eggs, and then lure the Queen herself to the very bottom of the tunnel, where you need to set up a trap for her. As you can see, in the game Mars: War Logs, the passage is far from the most common and simple, it is very diverse and incredibly exciting.

Chapter 1: Diversion, Travel Water, and The Great Escape

What will Mars: War Logs offer you next? The passage will become more difficult gradually, but your character will also level up, which will allow you to function much more efficiently in combat. So, first you need to prepare for sabotage - ask about the rebel mutant you need to find - his name is Dust. Find him and find out exactly what he needs to implement the plan. Find the necessary tools and take them to Skam, the leader of the mutant rebels. Then you should look for water - for this you will need a prisoner who has access to the cistern. Talk to Jay, who will tell you how to get to the cistern. Steal the key to the mushroom field from the guard and make your way through this field to the cistern, from which you pump out the water needed for your plan. Well, the time has come for the escape itself - it is necessary to make all the preparations, discuss all the details with Jay, and then clear the perimeter around the train and leave the prison right in it. Naturally, this does not end in the game Mars: War Logs walkthrough. The guide has so far only described the first chapter, and there are only three of them.

Chapter 2: Homecoming, a hard-to-reach place, the search for Faith and meeting with the Resistance

It's time to continue looking at how the Mars: War Logs walkthrough unfolds. Bob's mission, which was the very first in the game, will now seem incredibly easy to you, because the tasks will become more and more difficult. First you will need to visit the home of Innosens, and then get out of the ghetto. After that, go to the commune called Sand, where you have to get rid of the drug addicts who have occupied the shelter, which you will need. The next step is to head to the bar your old friend Charity owns - talk to her. From now on, the passage in the game Mars: War Logs will become much more fun - the mission in Tierville is a confirmation of this. You will need to find Faith there in the shopping area - this is Charity's friend. You need to question her - you will find out that she is under the influence of a local pimp. You will have to find a way to rid her of this unpleasant burden, and you yourself must decide how. Inform Faith that she is free, then return to Charity. Now you have the necessary connections and you can meet with the Resistance - they will be waiting for you at the bar.

Chapter 2: A Strange Explosion, Meeting the General, Some Perspective, Finding Innocence and Choosing a Side

During the second chapter, you will meet various side quests Mars: War Logs - Coin killer, which can take a lot of time to complete, for example. Don't be surprised that these quests aren't covered in the main walkthrough - they'll be covered later. For now, you need to move through the story, and in order to do this, you need to go to the site of a strange explosion and meet Mary there, who will have to be cured so that she can help you. After that, you can go underground to meet with General Honor. After that, you will have a difficult task - to defeat Tenacity and free Charity. To do this, go to the shelter and rest. After that, the most important moment in the game will come - you need to prevent the attack on the prison train in order to save Innosens, and then there will be a key episode before which you will be put in the game Mars: War Logs walkthrough - choosing a side. You have to decide whether you will fight on the side of the Resistance or go under the command of General Honor.

Chapter 3 (Resistance): resistance, sabotage, the Shadow Consul and in enemy territory

If you chose the side of the Resistance, then you have to go to the Resistance camp, where you need to talk with Marco. He will give you your first task - go to the Technomancer's construction site, where you need to sabotage and blow up the gas tank, then return and report on the success of Marco. Later, you will need to go to the rally point and repel the Technomancer's attack, and then discuss everything with Marco. You need to infiltrate the Technomancer's base and find out who is the traitor who is trying to set you up - you need to transfer the information received to Marco.

Chapter 3 (Resistance): Political Prisoners, Back to the Source and the Heart of the Source

So the end of the game has approached for you if you have chosen the side of the Resistance. You need to go to another Technomancer facility, find the key to release the political prisoners, fight the huge Worm, and then complete the release of the prisoners. Report back to Marco as usual. Now you have to accept Marco's offer - this will be your last task. Go to the Source, fight with and then stop Wisdom by any means. That's all, the game is over, but there is still an alternative.

Chapter 3 (Honor): Power and Honor, Strange Construction Site, Guardian Angel, and High-Risk Espionage

If you chose the side of the General, then you need to meet with the General, who will give you tasks in the same way as Marco from the Resistance. You will need to prevent the sabotage that you staged in alternate playthrough, meet the Resistance undercover and participate in repelling the Technomancer's attack to ingratiate themselves and let the Resistance escape, and then infiltrate the Technomancer's base and spy on Wisd, then fight the Resistance and return to Honor.

Chapter 3 (Honor): Dark Experiments, Back to the Source and the Heart of the Source

The last three quests are identical to those you completed as the Resistance - releasing the captives, returning to the Source, fighting the Praetorian, and the final fight with Wisdom. Now you know what happens if you choose General Honor instead of the Resistance. The game is over, now it remains to tell only about additional tasks.

What are additional tasks?

In the game Mars: War Logs walkthrough additional tasks is not necessary for the development of the plot and the completion of the game. These missions are considered optional and give you more immersion in the game universe, as well as money, experience and various useful items.

Examples of additional tasks

One of the simplest and most striking examples of additional tasks is the Master's Assistant mission. When you find yourself in the Camp in the first chapter, you can find the Master there, who will ask you to find the missing parts for him. Do this, go back to the walkthrough, and then come to him later when he moves into the crater area. He will again ask you to find spare parts for him - do this, for which you will receive a reward: ten units of sulfur and two and a half thousand experience for each of the two parts of the mission. Naturally, this is not the only task that you have to complete - among them there are also very interesting and unusual ones: for example, you will need to repel an attack by dogs, investigate its cause, and then gradually, step by step, get close to solving the mystery of why dogs started attacking people. This is not only exciting, but also useful, because, again, you will gain experience and sulfur.