Factions in fallout 4 and their advantages. Fractions. Ending for "Institute"

Each of the existing factions provides the player who joined its ranks with unique quests and tasks, as well as individual bonuses. Simply put, when you join different factions, you will receive tasks and bonuses for the corresponding grouping. There are four factions in the Fallout 4 universe:

Faction NameDescriptionBonus
MinutemenA specific faction that is based on the creation of settlements and groups. The main task of the Minutemen is the safety and protection of the inhabitants of the faction.A smoke bomb that summons the Minutemen for help when thrown.
Possibility to build in settlements a special structure - a cannon for artillery strike.
Brotherhood of SteelA faction whose main priority is the development of new technologies. Technology is used for the benefit of mankind.Good power armor, as well as everything to it.
Helicopter. You throw a smoke bomb, a helicopter arrives and you can fly away on it.
RailwayA faction that is created around the idea of ​​defending synths. The purpose of the group is the liberation of the synths from slavery, as well as the destruction of the Institute.
InstituteA scientific faction of humans that created synths. They are located in the dungeon of the territory of the Commonwealth. You can find yourself on the territory of the Institute using teleportation. The main task of the organization is to sow life on planet Earth.A grenade that summons synths.

These four factions have different purposes, goals and motives. For example grouping Minutemen fixated on the development of society, establishing peace and prosperity through the construction of settlements. Railway helps syntham gain independence. Brotherhood of Steel- create new engineering technological products that will help establish complete security in society. Institute and at all a mystery that is difficult to read. What exactly is behind each faction? Who is the best to play and win? There is no definite answer, because each of the factions has its own mysteries, advantages and disadvantages.

Joining factions

On the initial stage game, your character progresses through storyline, which is connected, little by little, with all factions. It is allowed to enlist the support of several factions in a row - Minutemen, Brotherhoods of Steel and railway . When you come into contact with Institute, you can take advantage of their company, and without spoiling relations with other groups. Luckily Fallout 4 provides complete freedom of choice, so experiment by completing all possible quests and tasks. Plot Fallout 4 conceived in such a way that in the end the factions will be on opposite sides of the enmity. So in any case, you are forced to accept one side as your own. The result of the game will depend on your decisions and actions during the game. It is possible to finish the passage of the game if all factions are destroyed, with the exception of Minutemen. Of course, you must be a member of one of the four factions.

Read also: Preston Garvey

What faction to play?

It is difficult to find a definite answer to this question. Here you need to follow your preferences and tastes. Do you like to develop and improve the standard of living of society? Then the fraction Minutemen For you. Created settlements will help you gain tangible power over the territories of the Commonwealth. Your orders will organize the defense, create combat units to attack enemies. You have the ability to create a trading ground for relations with other settlements and factions. Brotherhood of Steel offers the player to be in the shoes of a warrior who desperately defends his race from enemies. Group railway invites the player to feel the rank of knight, fighting for justice and freedom. Almost all factions hate Institute and this has its own logic. Institute a very secret and mysterious organization that offers the most juice in tasks and intrigues.

How to join a faction?


Minutemen

Your main storyline will take you through many quests. You will be fighting the Deathclaw, keep up the good work and follow the instructions of Preston Garvey. When you are done Quest "First step" you will receive an offer from Preston regarding joining the Brotherhood of Steel. After the construction of the settlement, you have the opportunity to introduce guns that will shoot at marks. You will place the marks in advance, with smoke bombs. A very good addition to the firepower of your settlement, especially when you consider such strong opponents as the swamp queens. Don't forget the gun that calls Minutemen in a critical situation, he wakes up just in time.


Brotherhood of Steel

You need to go to the Cambridge police station, where you can meet the paladin Dans and his guys, who courageously defend themselves from wild ghouls. The main character will have to help Dansu destroy the enemies in Arkjet systems, as well as find a certain device - a transmitter. After completing the task, you will be asked to join the Brotherhood of Steel, after which many quests and tasks will appear, and after joining the ranks of the group, you will be presented with a laser gun - “Righteous Lord”. Becoming a full member of the Brotherhood of Steel will make you happy with checkers that call a helicopter. It's bad, of course, that he does not have firepower that would help you in battle, but you are provided with a vehicle. In the main part of the helicopter, a cannon is installed - Minigun. You will be able to shoot at the glory of the enemies.

A traditional article that will detail the plot and all the endings. This time it will be. Before you start going down and down. Keep in mind that this article is one big spoiler. And if you have not completed the game, then this article will definitely spoil your impression of the story Fallout lines 4. Although everything again depends on you, because maybe you specifically want to know how exactly the game will end. In any case, here you will find the most detailed description storyline and endings. Not understood plot? Do not understand the essence of the game? Get down below!

Plot, company, denouement, description

So, the story begins from the moment when the most terrible tragedy occurs, around which the entire series is built - with nuclear war. As a result, a nuclear war destroyed almost the entire population of the planet, leaving only radioactive ruins and terrible mutants behind. The protagonist (or heroine) a couple of minutes before the whole war is at home - in the suburbs of Boston, just a couple of moments before the nuclear strike, fortunately, before this whole catastrophe, a Vault-Tech representative knocked on them and entered into the experimental government program.

At some point, the news starts on TV with not very good news. On TV they talk about nuclear war. Soon the alarm sets in, and the whole family quickly runs to the nearby Vault 111. And literally (seriously) a couple of seconds before the approaching nuclear wave, people on a huge plate are lowered deep into this shelter. Soon, everyone who ended up in Vault 111 is urgently frozen in cryo-chambers, and a deep sleep sets in.

It is important to note that in each shelter they carried out their own experiments, somewhere in the entire shelter they left, for example, one woman or a man. Somewhere soon everyone was forced to go naked. Well, somewhere, they decided to freeze people for several tens, or even hundreds of years!

At some point main character(or, again, the heroine) thaws and sees a heartbreaking picture in front of her: two unknown people opened a cryo-chamber with a wife (or husband) and a child, after which they take the child, kill the wife, and freeze the main character again. Waking up much later (by as much as 60 years), GG instantly goes in search of his missing son - Sean (while not realizing that as many as 60 years have passed since the kidnapping of my son). Thus, getting out to freedom in the Wasteland.

As a result of a long search, the main character's investigation leads to one mercenary (Kellogg), who again supposedly lived with a young boy in a local town on the surface, but soon simply disappeared. During the search, the GG finds the necessary "thread" and finds out the location of that very mercenary and finds out that the son, Sean, is now, perhaps, in some kind of "Institute" where synthetics are produced and periodically kidnapped ordinary people that live in the Wasteland. After the GG reads the memories of the murdered mercenary (Kellogg), he goes in search of a secret entrance inside this place (the Institute).

A little later, he learns that the "Institute" does not have an entrance inside from the outside and you can get there only with the help of a teleport that reads secret code and thus moves to the "Institute". Finding out the code is not so easy - you need a synth, which consists of a synthetic secret organization. As soon as the GG finds one, he takes his beacon and, with the help of a former employee and, of course, the faction he has chosen (and it can be any - your choice), he teleports inside the "Institute".

Upon arrival, the GG finds a strange research facility that has been underground for many years. And as it turns out, the son of GG - Sean, is at the head of this organization. Sean is now 60 years old and now an old man, with gray oxen, with peeling skin. What does the Institute do? Mostly by scientific work: they create synthetics, weapons, try to grow organics and generally just develop, regardless of the outside world and what is happening there. Whoever said that in the Wasteland, but the goal of the "Institute" is noble - to restore humanity! Of course, using atomic energy and new discoveries in robotics.

But why was the child kidnapped? And why didn't they capture mother and father? Scientists (the same researchers) needed a clean, unmutated and radiation-free DNA of an unborn child. It was this same child that turned out to be Sean, who was frozen along with his mother (or father). And the father (or mother) was not killed for the reason that he is the donor of this valuable material. That is why all these people were frozen. But when the GG finds Sean, he reports that the GG no longer has any value and calmly releases him. But again, this is all for the sake of experimentation. Allegedly, will the GG be able to find out the truth and, in general, what will happen to him after he finds himself in the Wasteland and gets out of the safe Vault 111?

After that, the storyline abruptly begins to diverge. The finale and events in the future depend only on which side the main character (or heroine) chooses. There are several endings in the game. Each of them is correct in its own way.

Fallout 4 endings

Ending for "Institute"

In this case, the GG joins the "Institute". After Sean dies (he is also called "father" at the Institute), GG becomes the head of this place. The remaining factions, with the help of the GG, are dealt heavy blows. The same "Brotherhood of Steel" suffers huge losses. Soon the “warriors” who arrived in Boston become simply defeated. The "underground" (scientists who sought to give freedom to the synths) is also subject to destruction (which, in general, is happening).

The rest, so to speak, "free peoples", remain to live in the same place where they lived. With the help of a reinforced beacon, the GG transmits a message to everyone in the Wasteland, the text of which is chosen only by the player, but the essence of which is something like this: “We are an institution that is engaged in the revival of mankind. We do not pose a threat to anyone, but if someone dares to interfere with us, there will be consequences for the decision taken.” And as mentioned above, the GG becomes the main one in the research complex.

Ending for the Brotherhood of Steel

In this case, the GG joins the "Brotherhood of Steel" and goes to fight the "Institute". Thus, the GG becomes the number one enemy for Sean, since it turns out to be "on the other side of the barricades." Together with the Brotherhood of Steel, the protagonist finds a way to get into an underground research facility in order to destroy everyone who is there. With the help of a huge robot (Liberty Prime), he creates a huge tunnel that allows you to get into the Institute's bunker. After the destruction of the remaining synths, GG forgives the dying Sean. The head of the "Brotherhood of Steel" for the completed task gives the highest rank and sends the GG further what to build " new world". As for the rest of the inhabitants of the Wasteland, no one else takes part in this conflict.

Ending for the Minutemen

After the Minutemen win the takeover of the "Castle" (which used to belong to the Minutemen who were at the height of their power) with your help, of course. An open conflict with this group (synths vs minutemen) begins to grow. To prevent the threat, the Minutemen decide to strike at the very heart of the synths - at the "Institute". Soon they find a new secret entrance - the sewer. So, the main character (heroine), sneaks inside. Next, a portal is being built and communication is being established. With the help of the portal, fighters are delivered inside the "Institute" and an assault takes place. The main goal of the Minutemen is to capture a nuclear reactor and capture the technologies of scientists that will be used for the benefit of the surviving people. As for the scientists, they stay alive.

Ending for "Underground"

For this end, the GG first needs to infiltrate the "Institute" and talk with a certain Patriot and with a synth. Patriot is a scientist who helped a couple of synths escape. Together with him, you will have to organize an escape for all the synths, arm them and destroy the "Institute" along with the "Brotherhood of Steel". Having done everything, the GG is waiting for a signal to start a special operation. To do this, you will have to first complete all the tasks of the “Father” (aka Sean), only with some amendment: you need to hard-set the synth-raider, and “merge” the second hard-set. And when the "Father" finally issues a task that is associated with an attack on the main base of the "Underground", you need to protect the "Underground" from the attack of the "Brotherhood of Steel" and help them deal with them by destroying the airship. GG goes to the scene of hostilities and repels the attack of the Brotherhood of Steel. A counterattack begins: the GG steals a rotorcraft with a technician, invades a huge airship, sets explosives and soon the airship explodes. Next, the GG needs to finish with the "Institute". The GG captures the teleport, teleports the employees of the "Underground" to the place of hostilities (to the bunker of the "Institute"), destroying everyone and all together they put explosives in the reactor. After planting the bomb, the GG and the Underground employees leave the Institute using a teleporter and blow up the Institute's base. As a result, all hostile groups are finished, the synths are free, and the Minutemen have lived and are still living.

Additional Information

Employees of the "Institute" sought to revive humanity. This was their main goal, for the sake of which they conducted all the experiments and tried to fence themselves off from the rest.

The "Brotherhood of Steel" flew into the territory of Boston for one thing only - to destroy the "Institute" and seize their weapons. This was their main goal.

The main character (or heroine) was frozen in Vault 111 in order to set up an experiment. Most likely, the "Institute" is also somehow involved in the organization "Volt-Tech", so there is also the possibility that everything was planned in advance.

The father (or mother) is not killed for the reason that the order was given in advance that he should be left alive for future experiments. People were frozen for a reason - they all had to serve to ensure that humanity was reborn. But there is nothing surprising here, one could immediately guess that people were locked in cryo-chambers not just like that, but for some purpose.

The Underground (Freedom Path) organization sought to free the synthetics. They considered them intelligent race which has and should have its own rights to life in society. In general, synths were sentient in terms of consciousness.

Kellogg lived so many years for the reason that experiments were used on him to extend life. Although the project was curtailed, experiments were carried out on it. The project was curtailed for the reason that the more Kellogg (aka the experimental one) lived, the more insane he became (he went crazy).

Although the order was given not to kill anyone - the wife (or husband) was killed. When the child was taken away, the researcher in overalls did not want to kill the girl, but apparently, the mercenary (Kellogg) violated the order and shot the girl (perhaps thereby showing his madness even then, which, again, may have closed the project for life extension).

The passage of the main missions of Fallout 4 will sooner or later lead to an internecine war, during which one of the factions will be destroyed. But Bethesda could not help but give the player a choice, and there is such a way that the Minutemen, the Brotherhood of Steel, the Underground will be able to coexist peacefully, and the player will be able to complete almost all of their quests, and there are a huge number of them in Fallout game 4. The best ending is not achieved so easily. So, if you want to leave all the factions unscathed, then the game will need to be started almost from the very beginning. Our little guide will tell you where to start.

Fallout 4. The best ending

You need to start the passage of the game, which will lead to the peaceful coexistence of all factions, before the end story mission"Reunion". Before completing this quest, the player must complete all of the available missions from the Brotherhood of Steel, which can be picked up at the Cambridge Police Station. You also need to complete all repeatable missions once. It's about about searching for artifacts and killing ghouls.

Now proceed to the passage of the quest "The Lost Patrol". Find members of the reconnaissance group and talk to the last surviving paladin Brandis. After you talk to Dans and complete this quest, you can proceed to complete the Fallout 4 Reunion mission. The best ending is one step closer, and now we move on to the next story task.

"Dangerous Thoughts"

Next, we will tell you what to consider when completing this Fallout 4 story mission. The best ending will become available if the player fulfills the following conditions during this task: first of all, you need to build a teleport to the Institute together with the Minutemen. In addition, it is very important not to complete the quests from the Underground "Intelligence" and from the Brotherhood of Steel "Shadow of Steel" yet.

Passage of the "Institute"

As for this faction, after visiting it, it should treat the main character with hostility. You can first wander around the building and complete the last story mission on the search for his son "Institution of a closed type." But after completing this mission, you cannot communicate with the Father. Before leaving the Institute, achieve the hatred of this faction - kill any character and run away from there. But this is not all that needs to be done when completing the main missions of Fallout 4. The best ending will become available if you give the notes on the "Detention" task to Sturgers, the same person from the Minutemen who helps the main character get used to building settlements.

Further passage

After the player leaves the Institute, you can proceed to the tasks from the Brotherhood of Steel and calmly complete them until the quest "No Mercy". When completing this mission, the player cannot get into the helicopter, before this moment you need to take all possible additional quests but you don't have to do it yet.

Let's move on to missions from the Minutemen. The quests "Defending the Castle" and "The Minutemen's Choice" must be completed. In addition, you need to take the task " Critical mass”, but leave it unfinished for now. Now we return to the missions from the Underground and finish the quest "Undercover work". We take all the available tasks from this faction and calmly complete them until the mission "Randolph Station". Now back to the mission "Critical Mass". We pass this quest and watch how the Institute will destroy itself. This ends all the main conditions for how to get a good ending in Fallout 4.

Peaceful life in the wasteland

By fulfilling all of the above conditions, we will finally restore peace among all factions. Now you can proceed to the completion of the main and additional tasks from the Minutemen, the Brotherhood of Steel and the Railroad.

Fallout 4: Far Harbor. Best Ending

The game itself is huge, and its passage will take more than a dozen hours. But the Bethesda studio decided not to stop there and released a full-fledged addition Far Harbor. As with the passage of the main game, the DLC has several endings, which will be discussed later. There are three main factions on the island - the Children of the Atom, the Synths (Acadia) and the Settlers of Far Harbor - and they can be easily destroyed or pitted against each other. But you can also make them live peacefully - this will be the best ending of the add-on. It is quite difficult to do this.

You should start to achieve a good ending with the passage of the main mission "What Life Should Be Like". When completing this task, the player must be forced to tell DiM about Captain Avory, and this can only be done with a high persuasion skill. If everything is done correctly, the quest "Reformation" will appear. We fulfill all the conditions for passing, as a result of which DiMa will control the entire island, and a bloody war can be avoided. good ending will bring the player not only moral satisfaction, but also a useful perk "Defender of Acadia", which gives the player a bonus to normal and energy damage when injured. Kasumi remains alive, and her fate is in your hands. Before you leave the island, talk to her and help her decide whether to return home or stay in Far Harbor.

This concludes our review of the passage of the Fallout 4 finale. Which ending is better is up to the player to decide. But remember that every decision you make affects life in the wasteland, so consider your actions before moving on.

The Fallout universe has always attracted the attention of the public, with its magnificent and open world, incredible stories and unique style. Every year the number of fans of the series only increases. This is largely due to the freedom of action, because thanks to it you can reach the final in multiple ways, but wherever you go, you can not cope alone with all the troubles of the game universe. And here various groups come to the rescue. Who to join will have to be decided by the player himself, this choice can be made due to sympathy for the goals of one of the Fallout 4 factions or from the style of completing missions.

For some time in Fallout, you can even be assigned to several groups, and achieve neutrality, at least for yourself, until towards the end their interests intersect and then you have to choose one side. It will be very difficult to call these factions unambiguously scoundrels or saviors, since each organization has its own vision of an ideal world, for the creation of which they are sometimes ready to resort to inhuman methods. It is difficult to blame them, given that the people, after a nuclear war, did not have any centralized power left, and these are far from indifferent people, but those who are tired of the unrest and are ready to do everything to restore balance.

Minetmen

The first faction in Fallout that the player meets almost immediately is the blowmen. In fact, they are altruists, and they try their best to restore justice, helping everyone who needs support. Previously, they were a formidable force in the fight against enemies, but over the years they have lost their positions. And by the time the player meets them, they are only a handful of enthusiasts. It will depend on your disposition towards them whether they will develop and recruit new volunteers or will remain a group of people fighting for existence.

Missions with them in Fallout 4 are a kind of tutorial. They show how to equip their settlements and establish supply lines in them. In the future, there is an opportunity to become their general and lead the development of more more settlements. The Minutemen's main base is a dilapidated castle that, once all the holes are boarded up, is nearly impregnable to any kind of enemy.
They have an artillery piece at their disposal, which is capable of inflicting a crushing blow on the enemy from the air, one has only to throw a smoke bomb there. Also, if you are cornered, you can use a flare gun, he will call for help a small detachment of mintmen. But, as in the case of artillery, this will only work if there is an already developed settlement nearby.

Subway

In Fallout 4, the subway is secret organization, the purpose of which is the release of synths. They are convinced that the latest generation of robots have become more than just machines. They are almost indistinguishable from people, they are able to think and feel like ordinary inhabitants of the wasteland. And in this regard, the Underground has committed itself to rid the synths of oppression.

Institute

The tasks they give are different increased level secrecy, and it is impossible to say for sure whether this is a forced precaution or an obsession. When joining, the player has to choose a call sign for himself, after which you will be recorded in the assets of the organization.

After that, you will be able to buy several types of unique weapons with a silencer from the technician, and there will also be an opportunity to learn about special caches and symbols. In the wasteland, you may come across classified messages left by the organization to warn of danger or equip your agent with everything necessary.

Brotherhood of Steel

Perhaps the most powerful faction in Fallout in terms of weapons, they can hardly be called just amateurs, since this is already a kind of army capable of trampling anyone who gets in their way. Equipped with the latest technology, soldiers are ready to do anything to fulfill the order. In the Institute the brotherhood sees
a direct threat to humanity, since the production of synths never stops, then in the near future they will be able to revolutionize society. Maybe they already have an army to change the balance of power, no one knows, because no one knows where the Institute is located.

Home active force the Brotherhood of Steel can be considered a huge airship Prydwen, as well as an unprecedented size robot Liberty Prime. The faction's soldiers are equipped with the best power armor and gatling lasers, which puts them out of competition with various gangs in the Commonwealth.

By joining the Brotherhood of Steel, you will have several interesting benefits.

First, you will get excellent power armor. Secondly, you will have a vehicle in the form of a rotorcraft, on board of which a minigun is installed, just in case.

Institute

One of the most controversial factions in Fallout is the Institute. They seem to want to change the world and revive life, but at what cost, the destruction of everything that exists there now, in order to build everything from scratch. They kidnap people for experiments on them in order to create a better future. In the Commonwealth, not everyone believes in the existence of the Institute and its plans, this is largely due to the uncertain location, but also because of the 3rd generation synths, whose resemblance to a person is striking.

While completing the missions of the Institute, the player will often have to make a difficult choice between iron arguments or simple humanity.
Upon entering the Institute, the player receives relay grenades, which, when thrown, will teleport synths to your aid.

Interactions with all of these organizations are a solid foundation for playing Fallout, but these are just the main branches of events. Fallout 4 has many side missions that complement the main plot and help to reveal the meaning of what is happening deeper. And it’s impossible to say for sure what you will meet when starting the next task, a new acquaintance, unique weapon or another opportunity to prove your worth.

As a result, whoever you choose in Fallout 4, it will be interesting for you to watch how the balance between organizations changes, since it is you who will become the force that swings the scales in someone's direction.

What you see after completing the storyline depends on the decisions made at the end of the game. They will be described below, and if you want to make all the discoveries yourself, then it is better not to read further.

Each Fallout endings 4 has its own mission sequence in the last act of the game, which starts with . However, the main decision is to be made during the quest "" at the end of the second act: if the Brotherhood of Steel, the Underground or the Minutemen help you build a teleport, they will give you an optional objective to collect information about the Institute. Choosing to support one of these factions will unlock the third act of the game.

Although you can later take this data from and transfer it to another, it is when building a teleporter that you should think about whose side you are on.

It is necessary to maintain friendly relations with the chosen faction so that it helps to build a teleport. In the case of the Minutemen and the Railroad, it is enough to follow the main storyline, but the Brotherhood of Steel must be found on your own.

Once in the quest "Molecular Level" in the Institute, you can collect data for the selected faction. Then you can give the collected data to your friends or go to the side of the Institute and get the fourth ending of the game.

The quest line of each faction leads to the destruction of two of the three factions. Thus, by destroying one of the factions, you will get the last chance to choose between the remaining ones.

Regardless of the choice of side, the final cutscene will be almost the same, and only when choosing the Institute is it different. The main difference will be the political appearance of the Commonwealth after your choice: two factions will be destroyed and their quests will be unavailable. Recall that you can continue to play the game even after the completion of the main storyline.

Minutemen

The Institute and the Brotherhood of Steel are destroyed, the Underground survived. Sean-synth can stay with you.

The Minutemen help build a teleporter and get to the Institute. Give the data from the Institute to Sturges. Minutemen quests will be available if you help them establish eight key settlements.

After fulfilling this condition, quests will appear that allow you to attack the Institute and the Brotherhood of Steel. As a result, the Minutemen will keep order in the Commonwealth, the underground quests remain available.

Subway

The Institute and the Brotherhood of Steel are destroyed, the Minutemen survived.

The subway helps to build a teleport and meet with the Father. Don't confront the Institute unless requested to do so by the Railroad, or this ending option is locked.

To activate the Underground quest line, give them the information about the Institute. You need to maintain friendly relations with the Institute, since the Railroad will spy on him. Next, you will be sent to help destroy the Institute and the Brotherhood of Steel, and you will also be able to adopt a synth child with the memories of Sean, who was seen at the Institute.

As in the case of the Minutemen, the Commonwealth remains free, and non-hostile synths get the opportunity to settle around. Minuteman quests remain available.

Brotherhood of Steel

The Institute and the Underground are destroyed, the Minutemen survived.

This is the only ending where the Brotherhood of Steel survives. The faction helps build a teleporter and meet with the Father, after which they are given the data collected from the Institute's computer.

The views of the Brotherhood of Steel with elements of genocide and totalitarianism make you think carefully about the choice, but there are two options available at once:

  1. destroy the Underground and help activate the giant robot Liberty Prime by building components for it;
  2. complete the Institute's quests, including destroying the Railroad, and betray him by defecting to the Brotherhood of Steel.

In any case, after the destruction of the Institute, you will learn something interesting about the paladin Danse (associated with him). Afterwards, the Brotherhood of Steel takes over the protection of the Commonwealth from threats that some of its inhabitants are considered to be. Minuteman quests remain available.