How to take part in testing a new patch in World of Tanks. How to take part in testing a new patch in World of Tanks When the World of Tanks test server will start working


An integral part of every good Online Games is to check for updates. AT project World of Tanks, a few weeks before the release of the update, test servers first open on the main client. The main goal is to evaluate new maps, changes in the performance characteristics of vehicles, the introduction of new mechanics or changes to existing ones.

Test servers are available for approximately three weeks, which is how long it takes to test the functionality of game changes.

In the article, we will look at what the WoT test server is, how to get to it, the features and rules on it.

To begin with, let's get acquainted with what is meant by the phrase "test server". In fact, this is a virtual resource that stores a complete copy of the game, but with changes already introduced. The main task is to test and check the new patch, how it will affect game mechanics how it will affect the balance in the game. At the same time, it is given Special attention fixing errors and bugs.

After fixing those, the second integration of the test server opens, on which all the detected problems are taken into account. As soon as the developers are satisfied with the results of testing, the patch is introduced on the main game client.

How to download and take part in testing

Anyone can participate in testing the game. There are two algorithms for downloading a test version of the client.

For players who use Wargaming Game Center:


The second option is to get on the test server without using the Wargaming Game Center:

  1. Download a special installer.
  2. The test client MUST be installed on the computer in a separate folder, and not to the main game client.
  3. Run the installer, which will download and install the test client.
  4. After starting, the launcher will download all additional files.
  5. Log in with your data (login / password from your account) and you can play.

Players who have registered about a week and a half before the opening of the test will be able to take part in the testing. Owners of newer accounts will not be included in the database that is transferred to the test.

general information

There are currently two test servers available for players. They are common for representatives of the regions of America, Europe, Asia and the CIS. Therefore, do not be surprised that chatting will be in different languages.

A large number of people who want to try out updates sometimes leads to a queue when entering the test servers. All new players are automatically moved to the queue and will be able to enter as soon as a place becomes available.

In the event that you changed your password within ten days before opening the test, then you can enter it only using the old data, they were copied into the test database.

From time to time, servers will be temporarily unavailable due to scheduled daily maintenance for approximately 25 minutes. Before the second test integration, the servers will be closed for a longer period of time, which will be needed to make changes and fix bugs.

During this time, you can uninstall the first version of the client if you experience problems with free space on the computer.

Test server features

First of all, remember the rules. The test client of the game is subject to the same rules as the main one. Therefore, their violation will be punished in accordance with the License Agreement.

There are two key points:

  • no payments are accepted on the test;
  • Earned experience, credits and achievements are not transferred to the main account.

In general, there is no need to “donate” here, because during the test, players receive a large supply of in-game resources:

Brief summary

The test server provides players not only with the opportunity to be the first to evaluate the innovations of the next patch, but also to resolve personal issues. If you previously doubted whether to download any branch, then thanks to an unlimited supply of credits and experience, you can open any technique. However, it is most likely that only levels 8-9-10 will be tested in battle. There are few players on the other levels, so you can spend a lot of time waiting for the battle, but still not play.

The only thing that can slightly blur the impression of vehicles is the constant use of special (gold) shells by players. Therefore, the sensations from the quality of the armor of tanks will not cause delight.

The undoubted advantage is the purchase of premium equipment in the in-game store. This is a good chance to try out its capabilities and see if it suits you before buying it on the main client of the game for real money.

The World of Tanks open test server was created by the administration to "run in" updates. Patches are released regularly and the amount of innovation is usually colossal. To test all the innovations before they are released on the main server, you can download the client to the WoT test server from the official website.

Download test server WoT 1.7

Since version 1.7, players are encouraged to download and install everything through the Game Center. Use the link below

Download test server

Now the test server can only be accessed through the Game Center (how to install)

List of changes in test 1.7

  • In this version, the trade-in program will be added to the in-game store. It will be available starting Tuesday, October 1st. This program includes:
    • the opportunity to see how much the price of the desired equipment will decrease, minus the cost of the selected machine;
    • a separate page with a list of all equipment that can be purchased under the trade-in program;
    • the ability to add a leased equipment in the preview of the purchased machine in order to see the final cost of the new one.

When entering the test server, each player is credited with currency and experience:

It should be noted that the experience gained game currency and the technique unfortunately is not transferred to the main client.

To install, you will need a new client - it is not built into the main one, so get ready to allocate additional disk space. You are probably interested how much does the WoT test server weigh, but there are no exact numbers - it all depends on the version of the patch being tested. Usually, slightly more than the current version of the client. WoT 1.7 test server launcher can be downloaded for free from the official site. If you have already participated in the previous phase of the test - update the test client, as you will need the latest version. There should be no problems with how to update the World of Tanks test server, since this will happen automatically. We recommend downloading the launcher only from the official site - this is the only way to be sure that it is working and this is the latest version.

We bring to your attention an overview of the WoT test server on the video.

When will the World of Tanks test server start working?

If you are wondering: "Is the test server running?" - we hasten to please you. It is usually launched on the eve of a new patch, and on this moment this is a massive 1.7 update, so the test is in full swing. To understand when the test server will open, you need to follow the news on the developers' website - the opening date and working hours are usually announced in advance. At the moment, the second stage has begun, the date when the next one will be released will be announced later. Sign up for news, notifications, join our groups in social networks and be aware of updates.

How to install a test server

Download test server

  • To run the World of Tanks test server, you will need to download the installer from the developer's website (link above).
  • Then follow the instructions and wait for the download of the game client.

How to join the test server

  • Before you get into the beta test, run the test client.
  • Make sure your main account has been around for a sufficient amount of time before taking the test (only accounts created more than 2-4 weeks before the start of the test are accepted).
  • The number of places available is limited! You can get in line.
  • Use your regular username and password to login.

Mods for test server 1.7

There are no special mod builds for the test server as it exists for a limited amount of time. Instructions on how to install mods on a test server are the same as for a simple server - just add the mod files to the appropriate version folder inside the res_mods directory. The path to it will look something like this:

"D /World of Tanks/res_mods/*client version*."

Of course, there are no guarantees that all mods will work, so there are no 100% working builds. Choose those that work in the most latest version main client - you can see available for the main client . You can try to install at your own risk, the test server is probably not moderated as actively as the main one, and therefore will not necessarily provoke a ban. You can download cheats from our site and try to install them on a test server, however, as with simple mods performance is not guaranteed.

Solution of problems

Why isn't the World of Tanks test server working?

If you just can't log in, then most likely the test phase is over, and the next one has not yet begun. Check the official site for news. Also, every day on all three test servers, technical work is carried out for 15 minutes:

Why is the WoT test server not available or connecting?

  • It may indeed not be available because the test has ended - see the test dates in the table above.
  • Your account can be registered later than the established threshold - 2-4 weeks before the start of the test.
  • You may have problems with network settings, see the next paragraph for how to resolve them.

The test is running, but the WoT client (test server) still writes: "Unable to establish a connection" or "You are disconnected from the server."

Try the following:
  • Try disabling the firewall and retry the login procedure
  • Use WGCheck
  • Check Client Integrity
  • Check the boxes next to "Add client to firewall exceptions" and "Advanced network diagnostics".
  • If the program does not automatically restore the client, create a report and attach it when you contact support later.

Download test server

Not so long ago to game world of Tanks, a new update has been released, which has been dubbed another nerf for tank destroyers. New patch 0.9.2, in addition to nerfing certain top cars, brought a significant number of changes to the game. On the test server, as always, there was a line of people eager to test the new update. If you are a beginner, then you have probably thought about how to play on the World of Tanks test server. And anyway, what is a test server and how does it differ from ordinary RU servers?

Perhaps it's worth starting with the fact that the Common Test 1/2 test servers work only during the testing of new patches. Thanks to open testing Wargaming collects information about the patch, errors, bugs and finalizes the update. Thus, during the testing of a new update, the test servers may be restarted several times.

To play on the test server, you need to have a pre-registered account. In fact, if you have never played World of Tanks before the launch of the test, then you will not be able to play on the test server. A month before the test, a base cut is made. Thus, when you enter the game on the Common_Test server, you will have tanks in the hangar at the time the base is cut. If you changed your password, you will have to use the pass that you previously had.

But why is everyone so eager to get on the test server? Firstly, in addition to getting acquainted with the innovations, the player can play on any technique, because when he enters the test server, in addition to his account funds (gold / silver), he is also allocated additionally: 20 thousand gold, 100 million free experience and 100 million silver. Any player will envy such stock of currency. Alas, all achievements and "money" are not transferred to regular servers.

Thanks to gold, players can buy any premium tank and play on it. True, 20 thousand gold will not give you the opportunity to buy two premium tier 8 tanks at once. But experienced players already cleared up this situation. Many of them have a special second account for tests. It is from him that they prefer to play on test servers. And if there is not enough gold for the premtank, then they switch to the main account. A huge amount of experience and credits allows you to open any branch of interest and buy any top tank. After playing several battles on a level 10 tank, the player can decide whether to download this branch or not.

However, the test attracts not only players who want to play on new combat vehicles, but also players who like to shoot gold. After all, 20,000 gold is given out on the test, which is enough to buy gold shells for hundreds of battles.

As a rule, the company indicates the time of the base cut so that players who changed their passwords can get to the server, as well as the approximate time the server stops. You can learn in advance about the launch of the test from the corresponding section of the official website - http://worldoftanks.ru/ru/news/pc-browser/1/.

To start testing, you should download a special installer called WoT_internet_install_ct.exe from the http://worldoftanks.ru/ru/update section and run it. The volume of the installer is small - 4.5 MB. But after launching the launcher, the download of the game will begin, and this is at least 8.5 gigabytes. In this regard, before downloading and running the installer, free up space on the local disk.

After installation test client just launch it, enter your data and play. Playing on the test is no different from playing on regular servers. Well, the answer to the question of how to play on the WoT test server has been received.

Read the news more often, watch the official CTTS program and get ready for a new test.

Updated (17-01-2020, 11:10): test 1.7.1


The test server in the game World of Tanks 1.7.1 is a regular server where new maps, features, tanks and other innovations of the game are tested. For test WOT server it is impossible to get in when the player wanted it - it opens only at a certain time when the game developers will need it.

What's new on test 1.7.1?

Double-barreled tanks IS-2-II (Tier VIII) IS-3-II (Tier IX) ST-II (Tier X).

IS-2-II

IS-3-II

ST-II

What the new branch of double-barreled tanks looks like:

As you can see, a new branch starts after KB-3 (VIII) level.

The crews of all three double-barreled tanks will consist of 5 people:

  • commander (radio operator);
  • gunner;
  • driver mechanic;
  • two loaders.
The most important thing is the ability to conduct several shooting modes.
  • Cyclic (standard): firing with one gun, which is reloaded after each shot;
  • Consistent: alternate firing from both guns;
  • Volley: simultaneous firing from two guns.

TTX of new double-barreled tanks (not final)









What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first ones see the changes in the staff of WOT developers, then they give access to super-testers. If there are shortcomings, then they are corrected and the version of the new client is tested already under load. "Pour" test version client to a backup server and open access for everyone. Again, the development staff is looking for errors and shortcomings. After - fix and "roll out" new version client.

How to get to the WOT test server

To get to the test server, you need to download a special installer 1.7.1 or install Wargaming Game Center. After that run it. He will offer to download a test client - download it and install it. Next folder will be created. World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! We click on the label of the test client and get to the authorization page and enter the game. We go under our nickname and password, and select one of the two test servers.

Test features. Servers

  • Each player is credited with 20,000 gold, 100,000,000 free experience, 100,000,000 silver at a time.
  • Everything that you earn and buy on the test server will never be transferred to the main one.

Update 9.20.1 is getting closer to its official release and we are starting new series general tests. Participate in testing and evaluate changes that developers have been working on in recent times. Here is what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and US vehicles.
  • Recycled personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional reward for high efficiency in battle - new ways to get bonds.

The changes can be found in detail in recent publications:

How to get into the general test?

Bonds and medals

Starting from 9.20.1, when winning medals in the Epic Achievements and Battle Hero categories, the player will receive additional rewards in the form of bonds. Please note: Bonds will not be credited for accumulative medals. The number of bonds is not final and may change.

Grand Battle Improvements

The following changes have been made to the General Battle battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new kind of battle victory or defeat message to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When a battle ends with the base captured, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This innovation is applied to all random and ranked battles, as well as to the general battle.
  2. Updated tooltips for rewards, which describe various acquisition conditions. In a standard, oncoming battle, and assault, the conditions are the same, but in a general battle, the requirements are higher.
  3. Improved combat interface (HUD) in general battle.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    AT top panel Added boundary markers to improve comprehension.

Training Ground Improvements

Changes:

  • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the research tree, and the vehicle carousel.
  • The rewards (credits and experience) for victories and defeats while passing the training ground have been balanced.
  • The rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when re-passing the training ground.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some UI elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare issue where the "Skip Tutorial" button was displayed incorrectly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed displaying of the EULA license window when restarting the game client.
  • The description of the characteristics of vehicles in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, the Hangar and the final cinematic of the training ground were superimposed on each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed bugs in displaying map borders.

New game models in HD quality

Sound

We have moved to the new version of Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Vehicle Changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Centurion 32-pdr turret. The speed of the shells of the new top gun is 878/1098/878 m/s, the speed of the shells of the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • reload time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • Removed the OQF 20-pdr Gun Type A Barrel with 60 ammo. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 60 ammo has been removed. from the Centurion Action X* turret.
  • The carrying capacity of the FV221A undercarriage has been changed from 63,000 to 64,000 kg.
  • The spread of the gun from the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun from the rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed of the Centurion Mk. II changed from 30 to 26 deg/s.
  • Centurion 32-pdr turret traverse speed changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Carrying capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5s to 11.3s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • Enhanced turret and hull armor.
  • Improved turret armor.
  • Improved turret armor.
  • Added OQF 32-pdr AT Gun Mk. II with 30 ammo. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 deg/s to 16 deg/s.
  • Avenger turret traverse speed changed from 16 deg/s to 18 deg/s.
  • Improved turret armor.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp With.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 to -9 degrees.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 to -9 degrees.
  • Changed the depression angle of the 105 mm AT Gun L7 from -5 to -10 degrees.
  • Added B.L. 5.5-in. AT Gun with 30 ammo to the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 to -10 degrees.
  • Rolls-Royce Griffon engine added. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% fire chance.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Decreased dispersion of the 183 mm L4 gun when traversing the FV4005 Stage II turret by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • Improved turret armor.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun from the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen was reduced by 22%.
  • Decreased dispersion of the 105 mm Kanone gun during turret traverse by 17%.
  • Changed the reload time for the 105 mm Kanone gun from 10 to 9 s.
  • Changed the aiming time of the 105 mm Kanone gun from 1.9 to 1.6 s.
  • The damage dealt by the Exp. APDS of the 105 mm Kanone gun changed from 360 to 320 HP
  • The damage dealt by the Exp. HE gun 105 mm Kanone, changed from 440 to 420 units.
  • The damage dealt by the Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 HP
  • Ammunition increased from 30 to 35 shells.