New tanks of patch 0.9.20 1. Display of season leaders in Ranked Battles

Download new World version of Tanks will be available through the launcher or via a direct link on the official website. The Super Test will be available for download on September 14th and the first General Test will begin on September 21st.

Update 9.20.1 release dates

Update phase 9.20.1
release date
Development of a plan for the release of update 9.20.1 September 12, 2017
Publication of the announcement on the World of Tanks website September 13, 2017
Update 9.20.1 release date for supertest September 14, 2017
Beta testing of patch 9.20.1 September 18, 2017
General test of update 9.20.1 September 21, 2017
The second general test of update 9.20.1 October 5, 2017
Release date of update 9.20.1 for World of Tanks October 17, 2017

As you can see from the schedule for the release of World of Tanks 9.20.1, throughout September and the first half of October, testing of changes will continue on the supertest, closed beta test and open general test in two stages.

Vehicle changes in update 9.20.1

  • XM551 Sheridan,
  • Rheinmetall Panzerwagen,
  • T-100 LT,
  • T71, Type 59,
  • challenger,
  • FV4004 Conway,
  • FV4005 Stage II,
  • Centurion Mk. I
  • Centurion Mk. 7/1,
  • FV4202,
  • Caernarvon,
  • conqueror.

Update 9.20.1 will also bring these changes.

  • Several tank models will be converted to HD.
  • The mechanism for selecting vehicles for creating battles will be redesigned. VBR will recruit tanks in a new way.

Replacing FV215b with Super Conqueror

One of the main changes in the update will be the transfer of the British tier 10 heavy tank FV215b to promotional tanks. Instead, at the 10th level of the British branch of heavy tanks in World of Tanks 9.20.1, Super Conqueror. We told you about replacing FV215b with Super Conqueror in plans for the world of Tanks for 2017. As you can see the plan is implemented.

How to replace FV215b with Super Conqueror

Important information: If you already have the FV215b tank in your hangar, then when update 9.20.1 is released, you will have a Super Conqueror tank at level 10, which you will receive for free.

The crew of the FV215b tank will be sent to the barracks and prepared for the Super Conqueror. Camouflage, equipment, equipment, emblems, inscriptions and shells will be moved to the warehouse, where you can use them in the future. Below are the characteristics of the Super Conqueror tank.

Video

pitched battle

Rules

  • 60 players on the map, 30 on each team.
  • Only Tier X vehicles participate.
  • Fight time: 15 minutes.
  • Victory conditions: capture the enemy base or destroy all his equipment.

Team building

  • General battle is formed from general queue Random battle mode.
  • Getting into the general battle occurs randomly, by analogy with other types of battle: assault and oncoming battle.
  • The general battle will be disabled by default for players with insufficiently powerful computers. However, they will be able to turn it on manually in the game settings: Settings > Game > Random Battle Types > Grand Battle.
  • Each team is conditionally divided into 3 subgroups, 10 people each.
  • The player cannot choose a subgroup, belonging to a specific subgroup is determined by the balancer.
  • The composition of the teams in the general battle is regulated general rules balance 2.0.
  • The composition of each subgroup by vehicle type will be as similar as possible to the composition of a similar subgroup from the opposite team.
  • Each team can have no more than 4 self-propelled guns.
  • The difference in the number of platoons between teams is no more than 2 platoon players.
  • If at least one player in a platoon has the "General battle" battle type enabled, then such a platoon can get into this type of battle, regardless of whether it is enabled for other members of the platoon.

Map

  • The general battle takes place on the Nebelburg map, 1.4 x 1.4 kilometers in size.
  • The appearance of players on the map is regulated by their subgroup.
  • Each subgroup has its own starting position ("initial rep").
  • Two bases: one for each team (as in a standard battle).

Interface

  • Loading screen, stats screen (by Tab), post-battle stats screen, and team line-up panel adapted for 60 players.
  • The whole team is divided into 3 subgroups.
  • The composition of each subgroup can be viewed in detail by clicking on the corresponding subgroup.
  • Changed the top element of the user interface. In addition to the total number of vehicles destroyed by the team, this item also displays the percentage of each team's total hit points.

Awards, achievements and statistics

  • In each general battle, players will be able to receive bonds. Also, players will be able to get bonds in regular random battles, where only Tier X vehicles participate (the so-called "twelfth level" of battles). Bonuses are awarded to players who have earned more than 400 pure experience points as a result of the battle.
  • The number of bonds received as a reward depends on the experience earned in battle.
  • The player will be able to combat missions, personal combat missions, and receive all the rewards available in Random Battles.
  • In the general battle, players will be able to receive badges of class (as in random battles).
  • Battles of the "General battle" type are not taken into account in the summary of the player's achievements and do not affect the statistics of random battles.
  • Statistics for this battle type will be displayed separately: "Achievements" > "Statistics" >
  • Statistics on the success of a particular vehicle in the Grand Battle battle type will be displayed separately: Achievements > Vehicles > Grand Battle battle type.

The conditions for obtaining some medals have been adapted

"Warrior"

Destroy enemy vehicles:

  • 6 or more in standard combat / assault / encounter combat.
  • 8 or more in a pitched battle.
Radley-Walters Medal

Destroy enemy vehicles:

  • 8–9 in standard combat/assault/meet combat.
  • 10–12 in pitched battle.
Poole Medal

Destroy enemy vehicles:

  • 10–13 in standard combat/assault/meet combat.
  • 13–20 in pitched battle.
Raseinaya Heroes Medal

Destroy enemy vehicles:

  • 14+ in standard combat / assault / encounter combat.
  • 21+ in pitched battle.

Ranked battles

  • Added the ability to receive cool badges not only in random battles, but also in the Ranked Battle mode.
  • Added display of the vehicle rank on the vehicle panel (in the carousel) with a specific value for each vehicle when the Ranked Battle mode is selected.
  • The interface for displaying the reward received in the past stage has been improved. Information about the reward received is also displayed in a tooltip when hovering over the rank.
  • The interface of the calendar in the mode has been redesigned. Prime time information on each server for the selected day is now displayed in the calendar window (instead of a tooltip as it was before).
  • The list of maps for playing in the mode has been changed. Now the battles take place on the following maps:
  • Changes have been made to the work of the balancer:
    • The maximum number of SPGs in a battle has been reduced to two.
    • The balance system by vehicle type has been improved (the balancer will try to select the most similar team compositions).
    • The system for forming teams by ranks has been improved.
  • The interface of the screen when entering the mode has been revised: information about the servers available for the game has been added; redesigned display of information about prime times.
  • Special tooltips have been added to the Ranked Battle loading screen to explain the main mechanics and features of the mode. A separate setting has also been added that allows you to customize the loading screen specifically for the mode and gives the player the opportunity to choose one of three options for displaying the loading screen (similar to the setting for random battles, but only applies to the Ranked Battle mode):
    • Text only.
    • Text with illustration.
    • Minimap.

Displaying Season Leaders in Ranked Battles

  • Added an archive of events: you can see the statistics of players for the past season.
  • Added filters "Clanmates" and "Friends". You will be able to see what position your friends or clan members are on the leaderboard of the season.

advanced hardware

  • It is now possible to remove Advanced Equipment only for Bonds.
  • Now the equipment "Extended set of spare parts and accessories" also becomes complex, the cost of its dismantling is indicated in bonds.
  • After the release of Update 9.20, Enhanced Equipment will be automatically removed from all players for free, so that you can reinstall it at will.

Crew stun mechanics

  • The duration of the inflicted stun has been added to the post-battle statistics.
  • Improved the mechanics of dealing damage and stunning through obstacles. Now the self-propelled guns will not inflict damage through obstacles more than two meters thick if the target is completely hidden behind them. In this case, the blast wave can slightly bend around the corners of obstacles. To do this, from the point of impact to the edge of the obstacle must be less than two meters. However, this will reduce the damage from the explosion.

Pre-battle instructions

  • Now influence Pre-battle instructions on the performance characteristics of the equipment is displayed in the info windows and simplified performance characteristics.
  • The ability to view the effect of Pre-battle instructions on performance characteristics has also been added to the vehicle comparison interface.
  • Added the ability to enable auto-replenishment of Pre-battle instructions when purchasing them.
  • The bonus from Pre-Combat Instructions, which affects the level of skill and skill, is now displayed in the personnel file of crew members.

Fixes

  • Fixed an issue where the camera was snapped not to the model of the destroyed tank, but to the location where it was destroyed.
  • We fixed an issue where full screen settings were not being saved in some cases.
  • Fixed a bug in displaying vehicle ranks.
  • Fixed a bug in armoring the bottom of the hull Maus tank. Armor reduced from 250 to 50 mm.
  • In the "Consumables" window, a bug in displaying the maximum number of shells for the 75 mm SA49 gun has been fixed.
  • Fixed a bug where vehicles that were not suitable for LBZ were displayed as available.
  • Fixed a bug where a non-combustible rank was displayed as combustible.

Improvements

  • Improved arrangement of notes in the contacts window.
  • Added information about earned vehicle rank when viewing player achievements.
  • Added range filter in team battles.

Known issues (to be fixed later)

  • For the destruction of equipment by a coup after 30 seconds, the player who made the coup does not count the destruction.
  • Stealth of vehicles with a unique camouflage in the Garage is indicated without a camouflage bonus, but in fact the camouflage effect works.
  • The Recruiting Office does not display the recruits and reservists invited by him if the account was restored to the state on the date before the recruits accepted the invitation.
  • In some cases, when the cursor is quickly rotated around the car, the camera may suddenly change position when viewed from the trajectory.
  • In some cases, the sequence of events in the history of received damage on the damage panel is violated.
  • Technical text can be displayed in the post-battle statistics window when an enemy is destroyed by a coup.
  • The event tape in the battle about capturing the base appears before the specified number of capture points is gained.

Cards

The possibility of driving into hard-to-reach places on the following maps has been eliminated:

New game models in HD quality

  • USSR: "Churchill III", T-44-85, SU-5, SU-14-1;
  • Pz.Kpfw. 38H 735 (f) , Pz.Kpfw. IV Ausf. D , VK 30.01 (D) ; Bat.-Châtillon 25 t ;
  • UK: Matilda Black Prince;
  • China: M5A1 Stuart.

Vehicle Changes

USSR

  • The dispersion of the gun from the movement of the T-54 suspension of the first sample was reduced by 9%.
  • Dispersion of the gun from the rotation of the T-54 chassis of the first sample was reduced by 9%.
  • Decreased dispersion of the 100 mm D-10T-K gun when traversing the turret by 25%.
  • The aiming time of the 100 mm D-10T-K gun for the T-54 turret, the first sample, was reduced from 2.4 to 2.2 s.
  • Vision range increased from 360 to 380 m.
  • Improved turret armor.
  • The armor penetration of the UBR-412 shell for the 100 mm D-10T-K gun has been increased from 183 to 190 mm.
  • The armor penetration of the UBR-412P shell for the 100 mm D-10T-K gun has been increased from 235 to 247 mm.
  • The depression angle of the 100 mm D-10T-K gun has been increased from -6 to -7 degrees.
  • The ammunition capacity of the 100 mm D-10T-K gun has been increased from 34 to 56 units.
  • Decreased dispersion of the 100 mm LB-1 gun when traversing the turret by 15%.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 (R) turret was reduced from 2.2 to 2 s.
  • Improved turret armor.
  • The dispersion of the gun from the movement of the T-44 suspension was reduced by 9%.
  • The dispersion of the gun caused by the movement of the T-44M chassis has been reduced by 10%.
  • The dispersion of the gun from the rotation of the T-44 chassis was reduced by 9%.
  • The dispersion of the gun from the rotation of the T-44M chassis was reduced by 10%.
  • Decreased dispersion of the 122 mm D-25-44 gun from 0.43 to 0.42 m.
  • Decreased dispersion of the 100 mm LB-1 gun when traversing the turret by 14%.
  • The reload time of the 122 mm D-25-44 gun for the T-44-100 turret has been reduced from 19.2 to 15.2 s.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 turret has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 122 mm D-25-44 gun for the T-44-100 turret was reduced from 3.4 to 3.2 s.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 turret was reduced from 2.3 to 2.1 s.
  • The armor penetration of the UBR-412P shell for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 shell for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • Dispersion of the 100 mm D-10T2S gun increased from 0.35 to 0.39 m.
  • Decreased dispersion of the 100 mm D-54 gun from 0.39 to 0.33 m.
  • Reload time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 reduced from 7.8 to 7.4 s.
  • Reload time for the 100 mm D-54 gun for the T-54 turret mod. 1949 increased from 8.2 to 8.5 s.
  • Aiming time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 increased from 2.3 to 2.5 s.
  • Aiming time for the 100 mm D-54 gun for the T-54 turret mod. 1949 reduced from 2.9 to 2 s.
  • Enhanced turret and hull armor.
  • The armor penetration of the UBR-412P shell for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 shell for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • The depression angle of the 100 mm D-10T2S gun has been increased from -5 to -6 degrees.
  • Added M-50TI engine (1200 hp).
  • The M-50T engine (1050 hp) has been removed.
  • Dispersion of the gun from the movement of the IS-7 chassis is reduced by 16%.
  • The dispersion of the gun from the rotation of the IS-7 suspension was reduced by 16%.
  • Decreased dispersion of the 130 mm S-70 gun when traversing the turret by 25%.
  • The aiming time of the 130 mm S-70 gun for the IS-7 turret was reduced from 3.1 to 2.9 s.
  • Durability increased from 2150 to 2400 units.
  • The 152 mm D-4S gun has been added.
  • Removed gun 122 mm A-19 mod. 1937
  • Removed 122 mm D-25S mod. 1944
  • The 152 mm BL-10 gun has been removed.
  • Removed UBR-471 shell.
  • Removed BR-471D shell.
  • Removed UOF-471 shell.
  • Removed shell 53-OF-551.
  • Removed UBR-551 shell.
  • Removed UBR-551P shell.
  • Durability increased from 1010 to 1200 units.
  • The cost of researching the BL-9S gun has been reduced from 44,000 to 24,000 units. experience.
  • The research cost of the next Object 704 vehicle in the branch has been increased from 176,500 to 192,500. experience.
  • The 152 mm D-4S gun has been added.
  • The research cost of the Object 268, the next vehicle in the branch, has been reduced from 301,000 to 239,000. experience.
  • The horizontal aiming angles are increased to 11 degrees in each direction.
  • The speed of the UBR551M projectile for the 152 mm M-64 gun has been increased by 25% (from 760 to 950 m/s).
  • Reinforced turret roof armor.

Added machine for testing by supertesters:

Changing the parameters of military equipment:

  • Gun reload time 12.8 cm Kw.K. 44 L/55 increased from 12 to 13.3 s.
  • Durability decreased from 3200 to 3000 units.
  • The dispersion of the gun from the movement of the Jagdtiger 8.8 suspension was reduced by 6%.
  • Decreased dispersion of the gun from the turn of the Jagdtiger 8.8 chassis by 6%.
  • Jagdtiger 8.8 suspension traverse speed increased from 22 to 26 deg/s.

USA

Changing the parameters of military equipment

  • Improved turret armor.
  • The 90 mm Gun M41 has been removed.
  • The 105 mm Gun T5E1M2 has been removed.
  • Removed AP M77 projectile.
  • Removed HE M71 projectile.
  • Removed HVAP M304 projectile.
  • Removed AP T32M2 projectile.
  • Removed APCR T29E3M2 projectile.
  • Removed HE M11A2 projectile.
  • Improved turret armor.

Changing the parameters of military equipment

  • The ammo capacity of the 75 mm SA49 gun has been increased from 42 to 44 ammo.
  • The ammo capacity of the 100 mm SA47 gun has been increased from 30 to 42 units.

As soon as the players had time to feel the rebalance of vehicles in update 9.20, we took on a new batch of balance changes scheduled for 9.20.1. This time they touch UK research tree, US light tanks and the legendary Chinese machine Type 59. Before starting the review specific technique Let's remember why we do this. The purpose of the rebalance is to give a second life to vehicles that have lost their combat effectiveness over time. Another reason is to define and/or reinforce the unique role of vehicle types within each nation. Let's talk about everything in detail.

british technique

Your feedback over time common test caused a number of changes regarding medium tanks and tank destroyers in the UK.

Instead of slightly increasing the combat effectiveness of the FV4202(P), the combination of strong frontal armor and increased engine power made it overly effective. An increase in the frontal armor of the turret gave the FV4202(P) a significant advantage over its classmates. To fix this, we rolled back the original changes: the tank will still receive a small increase in the frontal armor of the turret, but not the same as it was originally.

By improving the shooting comfort for the FV4004 Conway and FV4005 Stage II tank destroyers, we have made them more effective as fire support vehicles. But the increase in mobility was already redundant: combined with decent firepower, this made the FV4004 Conway and FV4005 Stage II damage vehicles that can quickly evade return fire. They rode out, inflicted great damage and left before the enemy could respond. We've adjusted their mobility again to make them more balanced. Now the FV4004 has a maximum forward speed of 40 km/h (previously it was 35 km/h), while for the FV4005 Stage II it remains the same as in update 9.20 - 35 km/h.

British heavy tanks of Tier VIII and above have been balanced, but they all seem to be completely different. We made them into a daisy chain with gameplay similar to Conqueror. Now they are universal heavy tanks with powerful guns, strong towers and hull, as well as a significant margin of safety starting from Caernarvon. Let's take a closer look at the changes.

Tank Caernarvon raised many questions with an unusual combination of heavy tank durability, mobility and armor of the ST, as well as low one-time damage and an accurate gun. We gave this vehicle a new gun with more damage per shot, thicker armor to make it a real heavyweight, and took away two 20-pound guns from it. Simply put, you no longer have to sit behind heavily armored allies. Caernarvon- a real "heavy", and he should act accordingly: rely more on his own armor and not be afraid to engage in close combat. The turret of this vehicle was replaced with a more armored Centurion 32-pdr, and the side armor of the hull was also increased. In order to balance the improvement in survivability and firepower, we have slightly reduced mobility and maneuverability.

Tank Conqueror was not "heavy" enough due to booking. Update 9.20.1 will make it an effective assault TT, greatly improving its overall defenses. Now he will be able to withstand hits from tank destroyers high levels, and a powerful gun with impressive armor penetration and one-time damage will allow you to effectively fight at the forefront of the attack. The vehicle will also get a new top-end turret with heavy armor in the front, and the current turret will become stock. In addition, we will change the choice of guns on the Conqueror tank, removing two 20-pounders from him and giving him a stock 32-pounder. To prevent the vehicle from becoming too powerful, we have lowered its mobility and rate of fire. Despite the improved hull and turret armor, the tank still has a weakly protected lower frontal part and a commander's cupola - take this into account in battle.

Lightly armored but accurate tank FV215b with the rear location of the tower, not everyone liked it. He showed high efficiency only for individual players and generally seemed poorly balanced if his weaknesses and strengths were not well studied. Most importantly, this tank is significantly different in playstyle from the well-armored multifunctional heavy tank that should crown this tech tree. For this reason, the vehicle, following the tank destroyer AMX Foch (155), will move into the special category, and its place at Tier X will be taken by new tank Super Conqueror. Just like with the Tier X French tank destroyers (if you still endured and bought the FV215b), with the release of Update 9.20.1 you will be credited with the Super Conqueror. This vehicle is a logical continuation of the branch from the Conqueror tank. Heavily armored, with a good gun, it is quite effective in many situations. This tank deserves a separate review, which will be released closer to the release of the update. Follow the news.

British medium tanks seem to be the ideal vehicle for providing fire support from a medium distance. They combine an excellent gun, excellent gun depression angles, visibility and stabilization. Hide behind the hill, find a careless enemy and stuff him with shells. It sounds simple, but in fact it is not, because there is not always enough booking to fulfill this role. After a few accurate shots from the enemy, the tower becomes like a sieve - and you understand that something has gone wrong.

In order to reinforce the role of the mid-laner for the CT, we have improved the front armor of the turrets of these British vehicles. The given armor thickness of 240 mm and above at Tiers VIII-X will allow these tanks to fulfill their role and deliver headache the enemy with frequent ricochets from the tower.

Reviews about the FV 4202 made me pay attention to this car. Frontal armor of the turret will be improved. Mobility is also being improved: in update 9.20.1, the vehicle will receive the much-desired 650 hp engine, which will allow it to reach maximum speed faster, move on par with other medium tanks, and effectively perform its role.

FV4005 Stage II, as well as the vehicles leading to it, are not often seen in battles. Requiring considerable skill from the player, these tank destroyers have little armor but are mobile and also offer discreet game process and do not forgive mistakes. No wonder they are not popular. To give this vehicle branch a second life, we have made changes to the parameters of vehicles such as the Challenger, Conway and FV4005 Stage II, increasing their firepower and survivability, which should make the game on this vehicle more comfortable. These changes are based on player feedback and statistics.

The Challenger, which previously played the role of a medium tank, will return to the classic role of a tank destroyer, and dealing damage will become its main task. This British Tier VII vehicle will be able to seriously damage enemy vehicles thanks to a new gun with an average damage of 280 HP, which will be balanced by a horizontal aiming angle of 120°. This car will no longer be able to randomly rush around the map. Instead, you will need to act like this: borrow good position and start damaging enemy vehicles, making the most of your increased firepower and turret traverse speed.

The FV4004 Conway will receive the B.L. 5.5-in. AT Gun as an alternative, capable of dealing an average of 600 damage, which will make the game on this machine more diverse. You can play at DPM with the 120mm L1A1 AT gun, or get used to playing FV Stage II with high burst damage from the B.L. 5.5-in. A. T. Gun. Simply adding a gun will not be enough to bring the FV4004 Conway back to life. For this reason, we have improved the vehicle's mobility and gun depression angle. The latter is now -10°, allowing you to get the most out of uneven terrain. The only limitation is the horizontal aiming angle equal to 180°. But you still won't need to rotate the hull when aiming (which could lead to vehicle detection). Also, it is no longer necessary to converge for a long time after a shot, since the spread from turning the turret is much less than from turning the hull. Lastly, the turret traverse speed has been increased to 18° per second, which will allow you to aim faster and deal damage to the enemy, reducing the chance of taking damage yourself.

With the exception of some individual points that allow you to snatch victory, the FV4005 Stage II was not best car in World of Tanks. In Update 9.20.1 we will fix this with a few changes. Thanks to improved mobility, this vehicle will be able to take up positions and escape from enemy fire faster. Along with increased durability, the FV4005 Stage II's firing performance will improve with increased turret traverse speed, 180° traverse and reduced turret spread. And last but not least, the gun depression angle of -10° will allow you to use the terrain, hiding the weakly armored hull and turret, while increasing the ammunition load to 20 shells will allow you to seriously beat the enemy. In other words, the vehicle has received everything it needs to stay in combat longer and effectively help allies.

If you're wondering why we skipped Tier VIII and jumped right into the Conway, just imagine the Charioteer with the top 105mm gun. We won't be making any major changes to this vehicle's stats, other than increasing the HPA to -10°.

FV215b replaced by Super Conqueror

  • Caernarvon
  • Conqueror
  • FV215b
  • Centurion Mk. I, Centurion Action X and Centurion Mk. 7/1
  • Challenger
  • FV4202
  • Charioteer
  • FV4004 Conway
  • FV4005 Stage II

Changed second turret name from Centurion Action X* to Centurion 32-pdr

Added OQF 32-pdr Gun Mk. II with 50 ammo into the Centurion 32-pdr. The basic performance characteristics of the guns are as follows:

  • elevation angle 18 degrees;
  • declination angle -10 degrees;
  • spread per 100 m 0.34;
  • reload time 6.5 s;
  • mixing time 2.3 s.

Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:

  • damage 280;
  • penetration 220 mm;
  • speed 878 m/s.

The performance characteristics of the projectile are as follows:

  • damage 280;
  • penetration 252 mm;
  • speed 1098 m/s.

Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:

  • damage 370;
  • penetration 47 mm;
  • speed 878 m/s.
  • The spread of the gun from the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun from the rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed of the Centurion Mk. II changed from 30 deg/sec to 26 deg/sec.
  • Centurion 32-pdr turret traverse speed changed from 36 deg/sec to 30 deg/sec.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 degrees to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 degrees to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.

Added OQF 32-pdr Gun Mk. II with 50 ammo into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:

  • elevation angle 15 degrees;
  • declination angle -7 degrees;
  • spread per 100 m 0.33;
  • reload time 5.9 s;
  • mixing time 2.1 s.

Added OQF 32-pdr Gun Mk. II with 50 ammo into the Conqueror Mk. II ABP.

  • elevation angle 15 degrees;
  • declination angle -7 degrees;
  • spread per 100 m 0.33;
  • reload time 5.9 s;
  • mixing time 2.1 s.

Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:

  • damage 280;
  • penetration 220 mm;
  • speed 878 m/s.

Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:

  • damage 280;
  • penetration 252 mm;
  • speed 1098 m/s.

Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:

  • damage 370;
  • penetration 47 mm;
  • speed 878 m/s.
  • Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5 sec. up to 11.3 sec.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 deg/sec to 30 deg/sec.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 deg/sec to 32 deg/sec.
  • Enhanced turret and hull armor.

Added OQF 32-pdr AT Gun Mk. II with 30 ammo into the Avenger turret. The basic performance characteristics of the guns are as follows:

  • elevation angle 20 degrees;
  • declination angle -10 degrees;
  • horizontal guidance angles -60 60 degrees;
  • spread per 100 m 0.35;
  • reload time 7.8 s;
  • mixing time 2 s.

Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:

  • damage 280;
  • penetration 220 mm;
  • speed 878 m/s.

Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:

  • damage 280;
  • penetration 252 mm;
  • speed 1098 m/s.

Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:

  • damage 370;
  • penetration 47 mm;
  • speed 878 m/s.
  • Challenger turret traverse speed changed from 14deg/s to 16deg/s
  • Avenger turret traverse speed changed from 16 deg/sec to 18 deg/sec

Added B.L. 5.5-in. AT Gun with 30 ammo into the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:

  • elevation angle 10 degrees;
  • declination angle -10 degrees;
  • horizontal guidance angles -90 90 degrees;
  • spread per 100 m 0.38;
  • reload time 14.4 s;
  • mixing time 2.4 s.

Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:

  • damage 600;
  • penetration 260 mm;
  • speed 850 m/s.

Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:

  • damage 770;
  • penetration 70 mm;
  • speed 850 m/s.

Added HESH Mk. 1 for gun B.L. 5.5-in. A.T. Gun

  • damage 770;
  • penetration 200 mm;
  • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 deg/sec to 18 deg/sec
  • Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 degrees to -10 degrees
  • Maximum forward speed changed from 35 km/h to 50 km/h

Rolls-Royce Griffon engine added. The basic performance characteristics of the engine are as follows:

  • power 950 hp;
  • 20% fire chance.
  • Decreased dispersion of the 183 mm L4 gun when traversing the FV4005 Stage II turret by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 deg/sec to 16 deg/sec.
  • Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 degrees to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 degrees to 90 degrees in both directions.
  • Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds.
  • The maximum forward speed has been changed from 35 km/h to 50 km/h.
  • The maximum reverse speed has been changed from 12 km/h to 15 km/h.

Tier X light tanks

Possessing good overview and mobility, as well as excellent camouflage to remain unnoticed, Tier X light tanks have become excellent "scouts". However, their firepower was not enough to effectively counter peers from other classes. In Update 9.20.1, this will be fixed with a number of changes regarding shooting comfort, damage per minute, and one-time damage.

Insufficient firepower did not allow the tank XM551 Sheridan significantly affect the outcome of the battle on maps where "light" is of less importance. The top American will receive increased one-time damage for the 105-mm Lightweight Gun with the same rate of fire. In other words, damage per minute will increase, and this will significantly increase the chances of Sheridan against medium tanks.

At Rhm. Panzerwagen improved gun stabilization and aiming speed. Because to make accurate shot it will take less time, the probability of being detected will decrease - and the survival rate will increase. We've also increased the vehicle's rate of fire to emphasize its role as a fast-firing, agile sniper who plays on damage per minute rather than "trading" durability with the enemy. At the same time, we reduced the one-time damage so that the damage per minute for this vehicle remained at the same level.

Due to its small size, stealth and incredible agility T-100 LT best suited for active "light". However, in terms of firepower, he did not pose a serious danger to the enemy. We will increase his damage per minute to make him an active "firefly" that can also snap back.

If we take the light tanks of France, for AMX 13 105 detecting the enemy is just as important as dealing damage. We've increased its one-time damage to highlight this feature of it among the five Tier X LTs.

And the last. All five Tier X LTs (including the Chinese WZ-132-1) will have their ammo load increased to ensure that they have enough shells for the entire battle.

Technical details of changes

  • XM551 Sheridan
  • Rheinmetall Panzerwagen
  • T-100 LT
  • AMX 13 105

US light tanks

By analogy with the heavy tanks of Great Britain, the US LT branch will undergo changes that will allow it to be brought to a common game “denominator”. Ending with the XM551 Sheridan, it now includes five light tanks with a conventional loading system. T71 has been renamed to T71 DA and moved to a mixed branch of light, medium and heavy tanks, making room for the newcomer - T71 CMCD. The vehicle is modeled after the T71 but will not have a magazine loading system. At the same time, some changes in combat parameters will give a unique gaming experience. The M41 Walker Bulldog remains, however, it will no longer have a magazine loading system (76mm Gun T91E5), which does not fit into the overall concept of the branch. In addition, we also changed several transitions between the two branches.

  • Dispersion of the gun from movement of the Type 59 suspension reduced by 22%
  • Type 59 gun dispersion reduced by 22%
  • Dispersion of the 100 mm Type 59 gun when traversing the turret reduced by 25%
  • Aiming time for the 100 mm Type 59 gun changed from 2.9 sec. up to 2.3 sec.

The Type 59 tank appeared in the game a long time ago and still has not lost its relevance. With enough armor to block projectiles below 200mm penetration, maneuverability to quickly get to the right spot on the map, and firepower to thrash the enemy well (both at a distance and in close combat), this medium tank Level VIII is still able to effectively operate on the battlefield.

Despite all its formidability, this vehicle is very demanding on the player's skills, and in update 9.20.1, taking into account your requests, we will slightly increase its combat effectiveness. To make the Type 59 tank more comfortable to play, we will improve its stabilization and reduce the aiming time. Shooting on the move and after stopping will become more accurate and will take less time.

Along with the Type 59 tank, we also revised the characteristics of the 59-Patton, increasing the penetration of the armor-piercing projectile from 190 to 212 mm. Additionally, we made improvements to the T-34-3: we improved its armor to the Type 59 level and made the aiming parameters more comfortable:

  • Aiming time for the 122 mm D-25TA gun changed from 3.4 sec. up to 2.9 sec.
  • Reverse inclination angle of the 122 mm D-25TA gun changed from 0 degrees to -4 degrees.
  • Reinforced hull and turret armor.

We still have more to tell you about update 9.20.1, so stay tuned. And if you have questions or suggestions about balance changes, join the discussion on the forum.

Update 9.20.1 is getting closer to its official release and we are starting new series general tests. Participate in testing and evaluate changes that developers have been working on in recent times. Here is what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and US vehicles.
  • Reworked personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional reward for high efficiency in battle - new ways to get bonds.

The changes can be found in detail in recent publications:

How to get into the general test?

Bonds and medals

Starting from 9.20.1, when winning medals in the Epic Achievements and Battle Hero categories, the player will receive additional rewards in the form of bonds. Please note: Bonds will not be credited for accumulative medals. The number of bonds is not final and may change.

Grand Battle Improvements

The following changes have been made to the General Battle battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new kind of battle victory or defeat message to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When a battle ends with the base captured, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This innovation has been applied to all Random and Ranked Battles, as well as Grand Battles.
  2. Updated tooltips for rewards, which describe various acquisition conditions. In a standard, oncoming battle, and assault, the conditions are the same, but in a general battle, the requirements are higher.
  3. Improved combat interface (HUD) in general battle.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    AT top panel Added boundary markers to improve comprehension.

Training Ground Improvements

Changes:

  • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the research tree, and the vehicle carousel.
  • The rewards (credits and experience) for victories and defeats while passing the training ground have been balanced.
  • The rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when re-passing the training ground.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some UI elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare issue where the "Skip Tutorial" button was displayed incorrectly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed displaying of the EULA license window when restarting the game client.
  • The description of the characteristics of vehicles in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, the Hangar and the final cinematic of the training ground were superimposed on each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed bugs in displaying map borders.

New game models in HD quality

Sound

We switched to new version Wwise 2017.1.1, which will expand the scope for further audio improvements.

Vehicle Changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Centurion 32-pdr turret. The speed of the shells of the new top gun is 878/1098/878 m/s, the speed of the shells of the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • reload time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • Removed the OQF 20-pdr Gun Type A Barrel with 60 ammo. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 60 ammo has been removed. from the Centurion Action X* turret.
  • The carrying capacity of the FV221A undercarriage has been changed from 63,000 to 64,000 kg.
  • The spread of the gun from the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun from the rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed of the Centurion Mk. II changed from 30 to 26 deg/s.
  • Centurion 32-pdr turret traverse speed changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Carrying capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5s to 11.3s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • Enhanced turret and hull armor.
  • Improved turret armor.
  • Improved turret armor.
  • Added OQF 32-pdr AT Gun Mk. II with 30 ammo. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 deg/s to 16 deg/s.
  • Avenger turret traverse speed changed from 16 deg/s to 18 deg/s.
  • Improved turret armor.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp With.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 to -9 degrees.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 to -9 degrees.
  • Changed the depression angle of the 105 mm AT Gun L7 from -5 to -10 degrees.
  • Added B.L. 5.5-in. AT Gun with 30 ammo to the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 to -10 degrees.
  • Rolls-Royce Griffon engine added. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% fire chance.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Decreased dispersion of the 183 mm L4 gun when traversing the FV4005 Stage II turret by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • Improved turret armor.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun from the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen was reduced by 22%.
  • Decreased dispersion of the 105 mm Kanone gun during turret traverse by 17%.
  • Changed the reload time for the 105 mm Kanone gun from 10 to 9 s.
  • Changed the aiming time of the 105 mm Kanone gun from 1.9 to 1.6 s.
  • The damage dealt by the Exp. APDS of the 105 mm Kanone gun changed from 360 to 320 HP
  • The damage dealt by the Exp. HE gun 105 mm Kanone, changed from 440 to 420 units.
  • The damage dealt by the Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 HP
  • Ammunition increased from 30 to 35 shells.

Release date update 9.20 in Wold of Tanks

Update 9.20 WOT, officially released on the RU cluster on August 29, or rather on the night of Monday to Tuesday (August 28-29) 🐇

📊 Approximate release dates for RU update 9.20 in Wold of Tanks:

  • Preparation of news by WG - July 25th.
  • Official WG announcement - July 26-27.
  • Exit to ST - 27 July.
  • Launch of the new season global map- July 24-30.
  • Wargaming's birthday is August 2 (age 19).
  • Release of the first public test of patch 9.20 - August 2-3.
  • Birthday project World of Tanks - August 12 (7 years), surprises and gift activities… https://vk.com/wall-131902035_1369
  • Release of the second public test of patch 9.20 - August 16th.
  • The release to the base is the end of this summer.

Vehicles converted to HD (9.20 WoT):

  1. Bat.-Châtillon 25 t
  2. Churchill III
  3. T-44-85
  4. SU-14-1
  5. Pz.Kpfw. 38H 735(f)
  6. VK 30.01 (D)
  7. Pz.Kpfw. IV Ausf. D
  8. Matilda Black Prince
  9. M5A1 Stuart
  10. M48A1 Patton (turret change)
  • 12 combat vehicles will be remastered in HD quality in the next update.
  • 31 cars are still to be transferred in total.

If you suddenly want to install future HD tank models of update 9.20 on the current client, then we have specially assembled and provide this opportunity (size 317 M):

How to install?

Download, unzip the file and drop it into the root folder with the game, agree to merge if necessary.

Patch 9.20 Changelog

List of changes in update version 0.9.20 ST1 compared to 0.9.19.1.1 / ST1: Changes in 0.9.20 vs 0.9.19.1.

New type of battle "General battle"

New battle type "General Battle" for the "Random Battle" mode

Rules:

  • 60 players on the map, 30 in each team;
  • Only Tier X vehicles are available;
  • Fight time 15 minutes;

Win condition:

  • capture the enemy base;
  • destroy all enemy equipment.

Matchmaker:

  • Battle of the "General battle" type is formed from the general queue of the "Random battle" mode.
  • Only level 10 vehicles can participate in battles of the "General battle" type.
  • Getting into the battle type "General battle" occurs randomly, by analogy with other types of battle: "Assault" and "Encounter battle".
  • The battle type "General Battle" is enabled by default for all players. Enabling/disabling is done in the settings: Settings -> Game -> Types of Random Battles -> Grand Battle.
  • Each team is conditionally divided into 3 subgroups, 10 people each.
  • The player cannot choose a subgroup, belonging to a specific subgroup is determined by the matchmaker.
  • The composition of the teams in the Grand Battle is governed by the general rules of matchmaking 2.0.
  • The composition of each subgroup by vehicle type will be as similar as possible to the composition of a similar subgroup from the opposite team.
  • The number of self-propelled guns in this type of battle is limited to 4 units per team.
  • The difference in the number of platoons between teams is no more than 2 platoon players.
  • If at least one player in a platoon has the "General battle" battle type enabled, then such a platoon can get into this type of battle, regardless of whether it is marked for other members of the platoon.

Map:

  • In this update, the General Battle takes place on only one Nebelburg map.
  • Map size: 1.4 x 1.4 kilometers.
  • The appearance of players on the map is regulated by their subgroup.
  • Each subgroup has its own starting position.
  • There are two bases: one for each team (as in a Standard battle).

Interface:

  • Loading screen, stats screen (by Tab), post-battle stats screen, and team line-up panel adapted for 60 players.
  • The whole team is divided into 3 subgroups.
  • The composition of each subgroup can be viewed in detail by clicking on the corresponding subgroup.
  • Changed the top element of the user interface. In addition to the total number of vehicles destroyed by the team, this element also displays the percentage of each team's total hit points.

Awards, achievements and statistics:

  • In each battle of the "General Battle" type, players will be able to receive bonds. Also, players will be able to get bonds in regular Random Battles, where only vehicles of the 10th level (the so-called "twelfth level";) participate.
  • The number of bonds received as a reward depends on the experience earned in battle.
  • The player will be able to complete Combat Missions, Personal Combat Missions, as well as receive all the rewards available in Random Battles.
  • In the Grand Battle, players will be able to receive badges of class and marks on the barrel, just like in regular random battles.
  • Battles of the "General battle" type are not taken into account in the summary of the player's achievements and do not affect the statistics of random battles;
  • Statistics for this battle type will be displayed in Achievements -> Statistics ->
  • Statistics on the success of a particular vehicle in the "General Battle" battle type will be displayed in Achievements -> Vehicles -> Battle Type "General Battle".

Hall of Fame:

  • The updated Hall of Fame is now in the game client.
  • A new section has been added to the "Achievements" screen - "Hall of Fame", which has undergone many changes.
  • Now you can evaluate your results in Random Battles not only for your account as a whole, but also for each vehicle separately, as well as view the best players.
  • You can compare your achievements with friends, clanmates and other players for different time intervals.
  • In addition, you can evaluate your effectiveness using the new " World Ranking of Tanks" (WTR), which shows the level of play on individual machines in comparison with all players on the server.
  • Hall of Fame and new WTR rankings are on the way open beta testing. We are waiting for your feedback and suggestions, because work on this continues.

Crew stun mechanic improvements:

  1. Added the duration of the inflicted stun to post-battle statistics.
  2. Improved the mechanics of dealing damage and stunning through obstacles. Now the self-propelled guns will not inflict damage through obstacles more than 2 meters thick if the target is completely hidden behind them. In this case, the blast wave can slightly bend around the corners of obstacles. To do this, from the point of impact to the edge of the obstacle must be less than 2 meters, however, the damage from the explosion will be reduced.

Changes have been made to rides in hard-to-reach places on the following maps:

  1. Karelia
  2. Steppes
  3. Lassville
  4. Monastery
  5. mines
  6. Sacred Valley
  7. Pass
  8. Al Halluf
  9. arctic

Balance changes to military equipment

Change specifications and balance in update 9.20

Germany

  • Gun reload time 12.8 cm Kw.K. 44 L/55 changed from 12 sec. up to 13.3 sec.
  • Durability changed from 3200 to 3000 units.

8.8 cm Pak 43 Jagdtiger

  • Dispersion of the gun from movement of the Jagdtiger 8.8 suspension reduced by 6%
  • Dispersion of the gun from the rotation of the Jagdtiger 8.8 suspension reduced by 6%
  • Jagdtiger 8.8 suspension traverse speed changed from 22 to 26

China

A full branch of tank destroyers has been added:

  1. T-26GFT
  2. M3GFT
  3. SU-76GFT
  4. 60GFT
  5. WZ-131GFT
  6. T-34-2GFT
  7. WZ-111-1GFT
  8. WZ-111GFT
  9. WZ-113GFT

USSR

Added tank: (for testing by supertesters) * T-44 light

T-54 first sample

  • Dispersion of the gun from the movement of the T-54 suspension of the first sample is reduced by 9%
  • Dispersion of the gun from the rotation of the T-54 suspension of the first sample is reduced by 9%
  • Decreased dispersion of the 100 mm D-10T-K gun when turning the turret by 25%
  • The aiming time of the 100 mm D-10T-K gun for the T-54 turret, the first sample, was changed from 2.4 sec. up to 2.2 sec.
  • The viewing range of the T-54 turret, the first sample, has been changed from 360 m to 380 m.
  • Improved turret armor
  • Armor penetration of the UBR-412 shell for the 100 mm D-10T-K gun changed from 183 mm to 190 mm
  • Armor penetration of the UBR-412P shell for the 100 mm D-10T-K gun changed from 235 mm to 247 mm
  • Changed the depression angle of the 100 mm D-10T-K gun from -6 degrees to -7 degrees
  • Changed the ammo capacity of the 100 mm D-10T-K gun from 34 to 56

T-44-100

  • Reload time for the 100 mm LB-1 gun changed from 8.1 sec. up to 7.5 sec.
  • The aiming time of the 100 mm LB-1 gun was changed from 2.2 sec. up to 2 sec.
  • Improved turret armor

T-44-100 (R)

  • Decreased dispersion of the 100 mm LB-1 gun when traversing the turret by 15%
  • The reload time of the 100 mm LB-1 gun for the T-44-100 (R) turret changed from 8.1 sec. up to 7.5 sec.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 (R) turret changed from 2.2 sec. up to 2 sec.
  • Improved turret armor
  • Armor penetration of the UBR-412 shell for the 100 mm LB-1 gun changed from 183 mm to 190 mm
  • Armor penetration of the UBR-412P shell of the 100 mm LB-1 gun changed from 235 mm to 247 mm
  • T-103
  • MN-1 engine power display changed from 1000 hp to 1000 hp up to 900 hp, which now corresponds to the actual engine power.
  • Dispersion of the gun from the movement of the T-44 suspension reduced by 9%
  • Dispersion of the gun from the movement of the T-44M suspension reduced by 10%
  • Dispersion of the gun from the rotation of the T-44 suspension reduced by 9%
  • The dispersion of the gun from the rotation of the T-44M chassis was reduced by 10%
  • Dispersion of the 122 mm D-25-44 gun changed from 0.43 m to 0.42 m
  • Decreased dispersion of the 100 mm LB-1 gun when traversing the turret by 14%
  • The reload time of the 122 mm D-25-44 gun for the T-44-100 turret changed from 19.2 sec. up to 15.2 sec.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 turret changed from 8.1 sec. up to 7.5 sec.
  • The aiming time of the 122 mm D-25-44 gun for the T-44-100 turret changed from 3.4 sec. up to 3.2 sec.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 turret changed from 2.3 sec. up to 2.1 sec.
  • Armor penetration of the UBR-412P shell of the 100 mm LB-1 gun changed from 235 mm to 247 mm
  • Armor penetration of the UBR-412 shell for the 100 mm LB-1 gun changed from 183 mm to 190 mm
  • Dispersion of the 100 mm D-10T2S gun changed from 0.35 m to 0.39 m
  • Dispersion of the 100 mm D-54 gun changed from 0.39 m to 0.33 m
  • Reload time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 changed from 7.8 sec. up to 7.4 sec.
  • Reload time for the 100 mm D-54 gun for the T-54 turret mod. 1949 changed from 8.2 sec. up to 8.5 sec.
  • Aiming time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 changed from 2.3 sec. up to 2.5 sec.
  • Aiming time for the 100 mm D-54 gun for the T-54 turret mod. 1949 changed from 2.9 sec. up to 2 sec.
  • Enhanced turret and hull armor
  • Armor penetration of the UBR-412P shell of the 100 mm LB-1 gun changed from 235 mm to 247 mm
  • Armor penetration of the UBR-412 shell for the 100 mm LB-1 gun changed from 183 mm to 190 mm
  • Changed the depression angle of the 100 mm D-10T2S gun from -5 degrees to -6 degrees
  • Added M-50TI engine
  • Removed M-50T engine
  • Dispersion of the gun from the movement of the IS-7 suspension reduced by 16%
  • The dispersion of the gun from the rotation of the IS-7 chassis was reduced by 16%
  • Decreased spread of the 130 mm S-70 gun when traversing the turret by 25%
  • The aiming time of the 130 mm S-70 gun for the IS-7 turret changed from 3.1 sec. up to 2.9 sec.
  • Durability changed from 2150 to 2400 units.

ISU-152

  • Added gun 152 mm D-4S
  • Removed gun 122 mm A-19 mod. 1937
  • Removed 122 mm D-25S mod. 1944
  • Removed gun 152 mm BL-10
  • Removed UBR-471 projectile
  • Removed BR-471D projectile
  • Removed UOF-471 projectile
  • Removed shell 53-OF-551
  • Removed UBR-551 projectile
  • Removed UBR-551P shell
  • Durability changed from 1010 to 1200 units.
  • The cost of researching the BL-9S gun has been changed from 44000 to 24000
  • The cost of researching the next vehicle in the branch Object 704 has been changed from 176500 to 192500

Object 704

  • Added gun 152 mm D-4S
  • The cost of researching the next vehicle in the branch Object 268 has been changed from 301000 to 239000

Object 268

  • UGN increased from 6L/6R to 11L/11R
  • Change the speed of the 152mm_UBR551M projectile for the 152mm_M64 gun from 760 to 950 m/s (this is BB)

Object 140

  • Enhanced turret roof armor

USA

M46 Patton

  • Improved turret armor
  • Removed 90 mm Gun M41
  • Removed 105 mm Gun T5E1M2
  • Removed AP M77 projectile
  • Removed HE M71 projectile
  • Removed HVAP M304 projectile
  • Removed AP T32M2 projectile
  • Removed APCR T29E3M2 projectile
  • Removed HE M11A2 projectile
  • Improved turret armor

France

In update 9.20, a vehicle was added (to replace the AMX 50 Foch (155): * AMX 50 Foch B

AMX 50 100

  • Changed the depression angle of the 90 mm DCA 45 gun from -6 degrees to -9 degrees
  • Changed the depression angle of the 90 mm F3 gun from -6 degrees to -9 degrees
  • Changed the depression angle of the 100 mm SA47 gun from -6 degrees to -9 degrees

AMX 13 75

  • Changed the ammo capacity of the 75 mm SA49 gun from 42 to 44
  • Bat.-Châtillon 25 t
  • Bat.-Châtillon 25 t AP
  • Changed the ammo capacity of the 100 mm SA47 gun from 30 to 42

AMX AC ml. 48

  • Dispersion of 120 mm AC SA46 gun changed from 0.33 m to 0.37 m
  • Dispersion of the 120 mm AC SA46 gun when turning the barrel is reduced by 42%
  • Added magazine loading system for the 120 mm AC SA46 gun for the AMX AC mle turret. 48
  • Aiming time for the 120 mm AC SA46 gun for the AMX AC mle. 48 changed from 2.9 sec. up to 2.7 sec.
  • Improved hull armor
  • Changed the ammo capacity of the 120 mm AC SA46 gun from 64 to 66

AMX50 Foch

  • The dispersion of the gun from the movement of the chassis of the AMX 50 Foch was reduced by 9%
  • The dispersion of the gun from the movement of the chassis of the AMX 50 Foch bis was reduced by 10%
  • The dispersion of the gun from the rotation of the chassis of the AMX 50 Foch was reduced by 9%
  • The dispersion of the gun from the rotation of the chassis of the AMX 50 Foch bis was reduced by 10%
  • Dispersion of 120 mm AC SA46 gun changed from 0.33 m to 0.35 m
  • Dispersion of the 120 mm AC SA46 gun when turning the barrel is reduced by 30%
  • Added magazine loading system for the 120 mm AC SA46 gun for the AMX 50 Foch turret
  • The aiming time of the 120 mm AC SA46 gun for the AMX 50 Foch turret changed from 2.3 sec. up to 2.5 sec.
  • Improved hull armor
  • Changed the ammo capacity of the 120 mm AC SA46 gun from 64 to 68

AMX 50 Foch (155)

  • Added radio station SCR 619F
  • Added Saurer 1000F engine
  • Removed SCR 619 radio
  • Removed Saurer engine
  • Improved hull armor
  • Changed the elevation angle of the 155 mm AC SA58 gun from +12 to +18 degrees
  • Changed the depression angle of the 155 mm AC SA58 gun from -5 to -6 degrees
  • Tank cost changed from 6100000 credits to 5 gold
  • The car was transferred from pumped to promotional

AMX 30 1er prototype

  • Decreased dispersion of the gun from the movement of the AMX 30 1er prototype by 11%
  • The dispersion of the gun from the movement of the chassis of the AMX 30 A pré-série has been reduced by 12%
  • AMX 30 1er prototype gun dispersion reduced by 11%
  • AMX 30 A pré-série gun dispersion reduced by 12%
  • Gun dispersion 105 mm mle. F1 for AMX 30 A pré-série turret changed from 0.33 m to 0.37 m
  • Gun dispersion 105 mm mle. F1 for AMX 30 1er prototype turret changed from 0.34 m to 0.38 m
  • Gun dispersion 105 mm mle. F1 when turning the AMX 30 A pré-série turret reduced by 40%
  • Gun dispersion 105 mm mle. F1 when turning AMX 30 1er prototype turret reduced by 30%
  • Gun reload time 105 mm mle. F1 for AMX 30 A pré-série turret changed from 9.9 sec. up to 8.7 sec.
  • Gun reload time 105 mm mle. F1 for AMX 30 1er prototype turret changed from 10.2 sec. up to 9 sec.
  • Improved turret armor

AMX 30B

  • Dispersion of the gun from the movement of the AMX 30 B suspension reduced by 25%
  • AMX 30 B gun dispersion reduced by 25%
  • Gun dispersion 105 mm mle. F1 changed from 0.3m to 0.36m
  • Gun dispersion 105 mm mle. F1 on turret traverse reduced by 33%
  • Gun reload time 105 mm mle. F1 for AMX 30 B turret changed from 8.9 sec. up to 7.8 sec.
  • Gun aiming time 105 mm mle. F1 for AMX 30 B turret changed from 2.1 sec. up to 2 sec.
  • Improved turret armor
  • Armor penetration of the OCC-105-F1 shell for the 105 mm mle. F1 changed from 320mm to 300mm
  • Armor penetration of the OFL-105-F1 shell for the 105 mm mle. F1 changed from 260mm to 248mm

Replacing F64_AMX_50Fosh_155 with F64_AMX_50Fosh_B
If F64_AMX_50Fosh_155 is researched:
research the Saurer_F155 engine
explore radio station SCR_619_F155
research tank F64_AMX_50Fosh_B
change crew specialization from F64_AMX_50Fosh_155 to F64_AMX_50Fosh_B (including deleted crew available for recovery)
transfer unallocated experience on the F64_AMX_50Fosh_155 tank to the F64_AMX_50Fosh_B tank
transfer camouflages, inscriptions, emblems from F64_AMX_50Fosh_155 to F64_AMX_50Fosh_B with the same validity periods

If F64_AMX_50Fosh_155 is in the hangar:
unload additional equipment to the warehouse
drop off the crew to the barracks
replace Saurer engine with Saurer_F155 engine
replace SCR_619 radio with SCR_619_F155 radio
add the F64_AMX_50Fosh_B tank with a slot to the hangar
Stats remain at F64_AMX_50Fosh_155, marks on the barrel are not transferred

Adding drum loading system to F37_AMX50_Foch
Unload additional equipment to the warehouse.
Adding a drum loading system to F36_AMX_AC_Mle1948
Unload additional equipment to the warehouse

Japan

Type 5 Heavy

  • Type 5 Heavy suspension traverse rate changed from 22 to 17
  • Type 5 Heavy turret traverse speed changed from 20 deg/s to 18 deg/s
  • Reduced hull armor
  • O-I Experimental
  • Removed 10 cm Cannon Type 14 gun
  • Removed APHE Type 95 projectile
  • Removed APHE Type 95 Toku Kou projectile
  • Removed HE Type 14 projectile
  • turning speed O-I towers Experimental changed from 22 deg/sec to 20 deg/sec
  • Improved hull and turret armor
  • Maximum forward speed changed from 40 km/h to 25 km/h
  • Reduced hull and turret armor

Type 4 Heavy

  • Type 4 Heavy suspension traverse speed changed from 20 to 15
  • Changed Type 4 Heavy Kai suspension traverse rate from 22 to 17
  • Type 4 Heavy turret traverse speed changed from 18 deg/s to 17 deg/s
  • Added AP Experimental Type 2 Toku Otsu projectile