Wasteland 2 robots at the radio tower. Miscellaneous. There are two solutions to this problem. Peaceful and... no. Let's start with conflict.

The first major dilemma in Wasteland 2 will be the choice between saving the CX Center and Highpool. The SH center, located in the southern part of the wasteland, is under attack by mutants that appeared suddenly after a carefully planned sabotage (the mutation began after the irrigation system was infected). The head of the CX center is Matt Forrestal, a former ranger; his right-hand man is Cathy Lawson, a scientist. The meeting with them will take place in the lobby, where they will tell in detail about what happened. Once the goals are set, it's time to act. Simultaneously with the solution of the main task - cleaning the irrigation system - many secondary tasks will have to be solved, including the rescue of surviving employees and farmers. Total to be save 6 people that have become hostages of mutant plants, using Skill "Survival". If you do not use the skills, you will have to wait for the main task of cleaning the complex, then all the plants will die on their own. Touching the captives again ends with their death, so you should limit yourself to the first dialogue, but it’s better not to touch them at all, they won’t tell you anything useful anyway. As a reward for saving employees, Matt Forrestal will give the key to his room and give the code to the safe (80085), which stores his Star with a +1 modifier to the Changer skill and other little things.

The four survivors from the greenhouse in the Central Complex are part of the mission "Rescue the workers from the creatures infected with the infection." If they are left standing after the destruction of zombies, larvae and flies, you should use an earlier save and try to save them again. The task is secondary and does not affect the development of the plot. After the rescue, the four must take refuge in the main building, not far from Rosa's laboratory.

The location of the employees of the SH center in Wasteland 2:

  1. On the wall in the second small room in the Central Complex (on the way to the antenna), to the left of the CX Center Reception, where the group is met by Matt Forrestal with his assistant Kathy Lawson.
  2. On the wall in the north experiment room in the Central Basement, before the corridor with five turbines leading to the East Fields.
  3. On the wall at the end of the path, after the giant mushrooms, in the southern cave of the Central Basement.
  4. On the wall inside the locked barn just after the exit to the East Fields.
  5. On the wall of the central shed where Ryan Korniloff, Dr. Larsen's assistant, is hiding in the East Field.
  6. On a container in the northern part of the East Field.

Surroundings of the colony

Surroundings (plain) of the colony

note to the map

  1. Fred Darvis, help him push the wagon and ask about Red.
  2. Celia, the repair skill will come in handy in order to repair the well and give her water. She will tell us the password from the turrets 123456789
  3. William Brown. His pigs were kidnapped by the Red Scorpions. Release his pigs and they will find their own way. The pigs will be on the farm next to the colony (see map of the colony)
  4. Checkpoint, we will be asked to pay a tax or we will need to fight, it is better to pay in order to pass through point 12 normally.
  5. Password to disable Tower Bud
  6. Red himself, having reached him, he will tell Rick Bajchovsky that he knows where it is possible to reach the suits.
  7. The entrance to the cave, through which it is possible to pass the turrets to Red, you need to have a pumped hack and, after leaving the cave on the other side, clear the minefield.
  8. The exit is different, where it is possible to go through the minefield and approach Red bypassing the turrets.
  9. Statue + 1 skill
  10. Pitbull's lair, use raw force to break the fence. Release the ladies. At the exit, he will attack your squad.
  11. Checkpoint of the Red Scorpions
  12. Entrance to the colony without hassles with red scorpions. Advanced computer skill required. Use the crane to remove the container from the passage.
  13. Second entrance to the colony.
  14. The toaster in there will be dried juniper berries, they can be given at the distillery to Ben.

At the time when we help, already at the domestic choice of the CX center or Highpool, then when we arrive at another point, we will notice a destroyed place and a destroyed radio tower near which raise the radio antenna. Contact the ranger base, General Vargas will send you to the colony area in order to reconnoiter the situation in that place.

On the way we will meet Fred Darvis. He needs to be helped to push his wagon easily next to him will apply uncouth force to the wagon. At the end, talk to him, he will tell you about a certain Red and a protective suit. In addition, the password to the turrets "Special" will tell you. Ask him again, he will tell you about the lady in light blue, another Mysterious Temple mark will appear on our map. Go to Red and talk to him.

He will report that Damonta is protected by a wall of radiation. But crazy monks know not a strong place, but in order to pass in that place you need a protective suit. Some Rick Bachowski knows where to get his hands on the suit, but he was arrested by the rangers and taken to the citadel.

To continue the plot, return to the citadel.

Colonia Map

  1. Entrance to the colony from the plain
  2. Bypass entrance to the colony (in the plain it was possible to lift the container with a crane and go to me.)
  3. Bypass exit to the colony itself in order to bypass rivals
  4. A farm protected by red scorpions. Farmer Jobe will ask you to wipe Chief Danforth from the face of the earth. He will have a cure for canine distemper
  5. Intercom on which it is possible to chat with the colony. They will ask us to find a cure for the dogs. In the same place, look for a toaster in there will be Preparation G, it can be given to the head of the AGZ in Titans Canyon. For this he will give a good sniper rifle
  6. Turrets They can be wiped off the face of the earth using a caterpillar (located in Damonte) or find a cure for dogs.
  7. Danforth and Red Scorpions in the colony.

What is by and large possible to do with the Red Scorpions and is peace likely?

Having reached Red and having determined about his protective suits, we can go further in the story or try to resolve the issue with the red scorpions. If we do not resolve the issue with the scorpions and go to Damonta, then they will kill everyone in the plain and all additional tasks will be lost.

Get to the intercom (point 5). We will be asked to find medicine for the dogs or get out. The cure for canine distemper is at Jobe's on the farm right there at the location, talk to him, he will give you a medicine after which you will be let through the turrets into the colony, where you will talk with the boss, cure the dogs and slap Danforth himself in order to free the Joyful Plain from slavery or don't touch it and tell Jobe about it.

There is a second passage to the colony. It is possible to obliterate the turrets by using the TRL-01553 Tank Track located in Damonta (see point 14). There will be a robot next to the fence, stick this caterpillar into it, after which it will ask for the type of target, select "inorganic". He will go to the turrets and just wipe them off the face of the earth.

Then we can go in and wipe out all the scorpions from the face of the earth.

Return to the citadel and talk to Rick in the slammer, He will agree to tell us where it is possible to find the suit, but if you are free, talk to the warden, he will let him go and we will see a mark on the map of Rick's trailer. Go to the point, Rick will trample with us.

Trailer Rick

Rick trailer map

note to the map

  1. at this point, Rick will ask us if he can come with us, if we say yes, he will give us the code 733
  2. At this point, the base will contact us and ask about Baychovski. We will have options to choose from. If you declare that he is dead, then he will again report the code.
  3. If the repair will be "Faded Photo" it can be given in California in the Temple of the Angels to the assistant of Mona Shera, you will receive the Neutron Projector weapon.
  4. Safe in which +4 protective suit

Wasteland 2 walkthrough - [#15] - Colony, continued


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Complete walkthrough of Wasteland 2 and short review(last beta 39080 dated 04/18/14). p.s. A new beta 42098 has been released. I will add a walkthrough soon.

When you purchase the game through Steam, you will receive original game Wasteland 1988. It was from her that the creators of Fallout drew inspiration. The only downside is that the game has not yet been localized into Russian. In this article, I will translate all the main plot points so that you understand how to play.

Bugs and glitches

The game is still in beta, so there may be various glitches. The most critical of them:

  1. Black screen at startup, glitches with the mouse (it looks like a problem with full screen mode). It is treated with a combination of Shift + Enter or Ctrl + Enter. Next, in the settings, explicitly set the full screen mode.
  2. There are ammo for the weapon, but the player does not see them (says no ammo). Remove the weapon from your hands to inventory and take it again.
  3. Some quest may not count

Game process

The game mechanics and style of Wasteland 2 are generally very similar to those of Fallout, Fallout 2 and Fallout Tactics. The originality is that the game has a different dialogue system, new skills and characteristics, and the game mechanics have been slightly changed. Otherwise, it's the same classic Fallout with modern graphics, a different storyline, and slightly reworked gameplay.

The game takes place in the near future after nuclear war. The whole world is a radioactive desert. In some places there were small settlements of surviving people.

At the beginning of the game, you can create a character or choose a ready one.

The characteristics of the hero are divided into Attributes, Skills, Personality and Appearance.

What skills are better to download

The skills your hero needs are Leadership, Hacking, Toaster Repair, Energy Weapons.

Almost at the beginning of the game, you will have partners with skills: Medic, Surgeon, Repair, Computer, Brute Force, Gunsmith

Of the combat you will have: a couple with skill assault rifles, 1 sniper, 1 shotgun, 1 pistol and heavy weapon

Player Attributes

Coordination. A well-coordinated ranger has grace, soft touch, and good motor skills. Affects the ability to avoid traps and attacks, opening locks, and also improves aiming.

To action points during combat

Required for some ranged weapons

Luck. Some rangers have a natural advantage. Bullets fly past them, their attacks always find weakness enemy and they find more things than everyone else.

To Critical Strike Chance
+ to critical hit chance in hand-to-hand combat
+ chance to dodge
+ to the chance to get additional CON per level (get more hit points)
+ chance to get extra action points per turn (during combat)

Awareness. A ranger with high awareness notices every detail of the world around him. He is difficult to surprise or spot in an ambush, and can often be one step ahead of his enemies.

Initiative in battle (speed of recharging action points during combat)
++ chance to dodge
++ to critical strike chance in hand-to-hand combat

Strength. A high strength ranger is able to hit hard, carry more things, take more damage, recover faster from heavy injuries, and use heavy weapons.

Maximum number of lives per level (CON per level)
+ base melee damage
++ to carry weight
++ starting number of lives
+ number of action points

Required for some melee weapons

Speed It's not just how fast a ranger can run. It's also his reflexes and reaction time that affect his initiative in combat. The faster the speed, the sooner the ranger can react.

Battle speed (how many action points are spent on a particular action during the battle)
++ initiative in battle (speed of recharge of action points during battle)
+ number of action points

Intelligence. Intelligence allows the ranger to learn and process information efficiently, giving him early access to a wide range of skills and the ability to quickly master them.

The number of survival points a character gets
++ ability to read books high level
+ number of action points

Required for some advanced skills

Charisma- the connecting force of the personality of the ranger and his perception in society. People will react more friendly to a ranger with high charisma and may talk about things they would otherwise not say.

More skills than in Fallout. They are divided into three categories - combat, intellectual and general.

Combat skills include:

  • assault weapon
  • stabbing weapon
  • blunt weapon
  • fists or brass knuckles
  • energy weapon
  • pistols
  • heavy weapons
  • shotguns
  • sniper weapon
  • automatic weapon

Improving these skills affects the aim of shooting, critical strike chance and damage.

Intellectual skills include:

  • deactivation of traps
  • work with computers
  • demolition worker
  • field medic - adding HP (lives) using different medicines
  • lockpicking
  • safe picking is a separate skill for safes
  • repair
  • surgeon - resurrect a deceased team member and cure poisoning
  • repairing toasters - the skill was added, it seems, for fun. You can find a broken toaster at the location, from which something useful + experience can fall out with a successful repair.

To general skills relate:

  • communication with animals(literally "animal whisperer or gossip") - not available in beta
  • merchant (barter from Fallout) - reduces prices when trading
  • brute force - the ability to break and destroy inanimate objects
  • gopnik - get your way using threats
  • lick - get your way using licking
  • leader (leadership) - does not allow your allies to lose control during the battle (Lost Control), i.e. act on one's own
  • traveler (survivalist) - the ability to avoid random encounters
  • perception is the ability to find interesting places in the wastelands while traveling
  • cunning - get your way using your knowledge
  • southwestern folklore- not available in beta
  • gunsmith - can maintain, repair and upgrade weapons
  • secret skill- not available in beta

Personality and appearance

Here you can choose:

  1. Gender male/female
  2. Name and age from 16 to 99
  3. Religious views: Atheist, Buddhist, Hindu, Aboriginal (apparently the local religion), Jewish, Mormon, Muslim, Sikh or nothing to specify
  4. The brand of cigarette you smoke: Bones, Coffin Nails, Nico-Pops, Red Rooster, Styx or don't specify anything. If you specify, you will have a pack of cigarettes of this brand. The character can smoke them
  5. Nationality: American, Chinese, Mexican, Indian or Russian
  6. Below you can write your biography

We present to your attention the passage of the most anticipated role-playing tactical game last decade - Wasteland 2. If you have any problems during the game, then you can find the answers to them in this walkthrough games.

Intro: The Ranger Citadel

Watch the introductory clip of the game. After watching the cutscene, go to General Vargas and talk to him. He will give you your first quest and even mark the right place on your map. Therefore, you should go with the detachment to the destination. Your task is to collect the specified repeaters upon arrival at the place of death of a man named Ace.

After the end of the conversation, you need to move to the north side to Ranger Cemetery. Take a shovel along the way. The passage to the Citadel is still closed for you, so go a little north through the wooden bridge, where by the way you can meet your first merchant along the way. Do not rush to make your first purchases, you still have time. You only need to remember its location just for the future. In the game you have to trade more than once.

Continue your journey. Sooner or later, you will pass by a group of rangers, immediately after them there will be several ordinary people, which in turn clean the walls from painted graffiti. And now you need a shovel (which was mentioned above). Use it on a small hill of dirt. From there you can get something very useful for yourself.

Now go back to the rangers, where along the way you will surely meet Angela, who will tell you her story. interesting story and ask you to join the group. It is worth noting that on the way to the rangers you will pass two more small hills of dirt - dig them up in search of something valuable for yourself. If you come across really useless rubbish, then feel free to sell it to the counter merchant, buying something more useful at the same time.

And so, you have to go to the wasteland. In the vicinity of the Citadel, we hope you have collected everything that has at least some value for you.

World map

The game map of the world is perhaps the most important detail of the game. Exactly on game map all the journeys of Wasteland 2 take place. But keep in mind that traveling in a post-apocalyptic world is not an easy task. You need to monitor the supply of drinking water, so you need to replenish the supply of this resource in your own time. If this is not done, then your company will simply die. As you make your moves, keep a close eye on how much water your group will spend on moves. So you should always remember this.

Next, you need to monitor radiation, along the way avoiding places where radiation is very high. Everyone probably knows that a large flow of radiation can kill - it's the same here. But sometimes you will still be forced to enter radioactive territories, so try to be there as little as possible.

Well, there is fog in the game, because of which you will have to move very carefully, because it is not known what you will meet behind it. In such a fog, you can meet both unexpected enemies and a big hit of radiation, and this is not even full list what you can find there.

All of the above must be remembered, especially when you are on the world map. But back to our walkthrough. Your main target is the radio tower that General Vargas marked on your map.

Radio Tower

As soon as you and your group enter this territory, you will immediately receive a message from the Citadel, which will contain the details of your task. Listen to the message sent and then move north, straight to the place where you will soon find blood on the floor. Follow the bloody footprints straight to the fork, after which you need to turn left to the bushes. Above the bushes will be a glowing ball. Here you will find a medallion that belongs to Ace.

Continue your journey north until you come across Spyke Alpha. He will require you to pay for the trip. In a conversation, choose a dialogue with "Break conversation", well, and after that immediately the ability "Kiss Ass", so you can go for free. A completely new coordinate - Mysterious Shrine - will immediately appear on your map.

Continue exploring the area. Once in the tower, you will need a character with the Computer Science skill. This skill must be developed in a mandatory manner, since it will come in handy more than once. With this skill, you will be able to repair cables.

If you move northeast from this tower, then you can find another Ace item - pages from her diary. Take its pages and go through the gate. Behind them will be another bloody footprint that will lead you to the barrels. Go to them and from them go a little further north. You will meet boulders - bypass them. Soon you will find a metal leg that is broken (Broken Metal Leg).

From this foot, turn to the right side and follow the oil tracks. These tracks will sooner or later lead you to the cave, where you will need to watch the box with various things on the left side. Do not stay long in the cave and move on. You will meet a huge mutated frog. You need to kill this monster and take the diary after killing it. After, you need to click on the mechanism (Dead Machine), and then take the particles of the relay and a couple more pages from the diary. By the way, on the car you have the opportunity to use the skills of Computer Science and Perception. As a result, you will have additional profit. Now get in touch with the Citadel and get just new orders. You will be told that now instead of Ace, you must connect the parts of the repeater to the radio tower, which is located in Arizona. One of them is connected, so you need to take care of the rest.

So upgrade your group and head back to Ranger Citadel. There you need to talk to General Vargas again. He, in turn, will send you to the captain, who can give you additional quests And it's best not to miss them.

AG Center

Now you have to make your first serious choice. On the way to the AG Center, you will receive a message that Highpool is under attack and a similar message will come from your checkpoint. You can choose absolutely any destination, but still we advise you to go to the AG Center. This area will not be surrounded by infested areas, so an unleveled group will get there without unnecessary problems. Once you reach your destination, then first deal with the opponents, since only after them will it be possible to connect the repeater. Pass through the torn corpse, then take part in the battle and move again in a northerly direction. In the end, you will hit the door, where you will need to clear the corridor and then get in touch with the center. Use your Kiss Ass ability and it will show you the location of the transmitting antenna. Get ready for Cathy to beg you to check the greenhouse for survivors. But you can't get there without access codes, so you need to contact Rosie and ask him for them.

In order for you to complete the quest that concerns the rescue of scientists, then exit through the gateway to the west and after that, go through the doors that are located in the southern part of this corridor. Rosie is here with the access codes, which, by the way, you can get. Continue on your way west. Here you get in touch with Rachel. It turns out that she has become a vile mutant, so destroy her. Further, with the support of Rosie, you can open the northern gateway. Go inside this gateway and destroy the opponents. After neutralizing the enemies, free the scientists and collect the necessary plant elements. Elements in the amount of ten pieces you will need to take to Kathy Lawson, after which you will complete one more task.

The next quest is that you need to cut down the irrigation system. From the room where all the key characters are located, go along the corridor that starts from the northern entrance. Plants are best killed from a sufficiently large distance - this will allow you not to catch the infection. Go to the central hall (Central Basement). Here you will find a wall-mounted computer terminal. If you have a big enough Computer Science skill, then you can safely hack it by opening the floodgates at the same time. But if the skill does not have a high pumping, then it will be necessary to cut down the gateways one by one.

First you need to cut down the gateway in the eastern part (it's best to send a hero there with a fairly high lockpicking skill). If you do not have such a hero, then send Angela there (she has a personal way of passing). And don't forget to switch to single player mode and equip your character with a good supply of bandages and, of course, first-aid kits.

As you find yourself inside, then rather click on the last switch on the wall. After, close the doors that are at the end of this corridor (you can use Angela's skill - Brute Force). Be careful, as you will need to work on the infected area, so the character needs to be healed on time. After that, you can go back to the room with the switches and activate the remaining fans.

One of them will still work. Walk along the corridor to the closed doors - open them, then use the weapon on the cables (the cables lead to the last fan). Don't forget to scour the room, which is on the opposite side of the switch. There you will find a group of enemies along with traps, but the prey will please you and wash away all the problems.

You now have a new target, namely Eastern Fields. This area will be filled with enemies and poisonous plants. Move on and soon get out of the building, where you will immediately have to neutralize a group of opponents on the right side. After the destruction of the enemies, go further north. Walk near the broken car and go up through the overpass. Here you will meet a scientist, whom you can save with the help of the Outdoorsman skill - the skill is in the Surgeon skill group.

Cross the platform and defeat another batch of opponents, after which, free Ryan. He will tell you that Dr. Larsen left to deal with the valves of the same irrigation system.

Send to the gate, which is located a little northeast of the location of the freed Ryan. There you will find a couple of boxes with valuable items, but first you need to defeat the enemies. After, you need to move to the fields, where just huge rabbits will fight with the bark. Kill all this living creatures and go to the paddock with already dead pigs. Here, if you look closely, you will find a dead person and a bloody inscription. Use the Perception skill. With it, you can find out how it all happened. Take the loot and move to the building next door. Kill the opponents and go to Dr. Lars (be sure to heal your team, as you have to fight with Dr. Larsen, and he is not one of the weak enemies). Cathy will ask you to close these valves, so do as she asks.

Go back to Central Basement, but after that you need to move to the tunnels in the east (note that it is also "clogged" with gas). Be careful not to miss the doors on the right side of this gas tunnel. There will be a safe inside the room (you can open it using Computer Science).

Now you need to remember the old tactic: take again one character who can work best in the gas territories and load him with a variety of medicines. On the this moment, it is better that it be a character with the Computer Science skill (a person with this ability will be able to activate the robot, which in turn will clear the thickets that block the road). There is also an alternative option, namely, use the Brute Force skill on the wall, which is adjacent to the entrance to the room. Don't forget about the card key - you can find it in the boxes near the main entrance of the hall.

But keep in mind, if you used Brute Force, then you will need to destroy a couple of opponents, smash another wall, activate the fans and climb the stairs. And if you resort to the help of a cleaning robot, then you can simply send a team through the infected areas and activate the fan. After, eventually climb to Western Fields.

Highpool

Now you need to go to a town called Highpool, which was also attacked. There you will also find another radio tower.

When you arrive at the desired location, then move forward until you reach the broken car. Immediately hide behind the car, as a pack of strong opponents awaits you ahead. So in this situation it is better to fire from a reliable shelter. After you defeat them, then bypass the large building and on the other hand deal with another couple of opponents. The battle is over and you can now go into the building, where you will immediately meet the girl. Next, you will meet a bandyuk, who, by the way, robbed the girl he met. The bandit's name is Pry Bar. You again have a choice: you can shoot the bastard, give the little things to the lady, or even take everything for yourself. In general, in any case, you will need to pick up the box that is on the table.

Exit the house and head northwest. On your way you will meet bandits again, but these enemies already have a mortar with them. Once the battle is over, with the help of your Demolition skill, you will be able to redirect this weapon to opponents. In the end, you will come to the gate, which you are in no hurry to open. First check them for existing traps. After, you can get to valuable loot. As you take honestly mined, then return to the mortar, where you go out onto the middle road, which will lead you straight to the burnt cars. As you approach the watchtower, then carefully inspect the stones, somewhere there should be a passage through which you can go and get a task related to the message to Highpool.

After, go around this tower and join before the battle between the bandits and the local population. If you go a little further, then you will find out that the leader of the bandits is Jackhammer and he wants to destroy the irrigation system. In general, kill all your opponents and connect to the control panel so that you can get to Highpool.

Inside you will need a man named Sean (Sean Bergin). He should tell you what's going on here. To subdue the desired radio tower, you will have to talk with a girl named Kate (Kate Preston). She is in the tunnels that are under the tank. By the way, do not forget that in this town you can take, and you need to take a couple of tasks for pumping heroes.

For the task that Kate gave out, you will again need to disconnect your group (remember that this is done with a space). One character must be left in the key room. He will turn on the light for you or open the doors if necessary.

First, press switch #2. After, get down to the central tunnel and then move forward until you run into a crossroads. Turn right at the crossroads. You need to go to the door at number 5. Here you need to press the switch and go inside. Enemies will meet you, so be prepared. After you win, then work with the valve.

Now it's the turn of the character you left in the key room. He should cut down switch #2 and turn on switch #9. Go to the indicated room, kill a couple of enemies again and work with the valve.

Again go to the key room and close the sector at number 5 and immediately open the sector at number 8. Your group will be able to go to the eastern corridor. Here you pass into the open eighth sector and move through it already to the tenth. You now need to close sector #9 and immediately open sector #10. Your group can now get inside, but you will see that the valve is now broken.

You need to come back for a working valve. First, go to the second sector, after closing the ninth and opening the second. Go to the vault and take a brand new valve.

And now you need to go to the 4th sector. The easiest way is to go through the eighth to the sixth, and then to the third, where you will find a passage to the fourth (in the 6th sector there will be a generator for your radio tower, so be careful not to miss it). So, turn on the valve, go to the 3rd sector and finally turn on the last valve, after which your quest will be over.

AG Center and Highpool - an important note

Please note that if you pass one of the given locations first, then the next one will change quite seriously. For example, the AG Center will be practically spaced apart, but you can still meet a couple of familiar characters in it. You will move forward with a fight, after which you will find out that the radio tower you need has been destroyed and General Vargas will immediately give you new tower coordinates.

A similar situation will be in the town of Highpool. After destroying packs of enemies, you will meet Sean, who is talking with the leader of the bandits - Jackhammer. You can immediately shoot the leader of the bandits and then talk with Sean. After that, you will also go further and find out that the necessary radio tower has already been spaced. As in the first case, General Vargas will give you new data on the tower, so the result will be the same.

Damonta

Now you have a new goal - the city of Damonta. First, find the Prison location on the map. Follow the path ahead and soon meet a man named Freddy. Use the Brute Force skill to move the wagon, then talk to him. Don't forget to ask him about the town of Damonta. Freddy will direct you to Red.

You need to continue on your way, relying on the indicating signs, so you will soon reach the city. There you should talk to the merchant. After the conversation, move to the gas station (you can identify the gas station by the flag above it). You will be met by a certain Chris, who, by the way, will require you to pay taxes for weapons (it is better not to pay, but just shoot an impudent person).

Go further past the beggar and take the absolutely left path to the gate, near which there are towers on both sides. We destroy them and open the gate, behind which Red will be. He will tell you not the best news. To get to the required city, you will need suits that will protect you from radiation. These suits have a man named Rick. But the trouble is, he is a Ranger Citadel prisoner. Thus, it is time to return to their native lands.

There is a closed elevator in the central area of ​​the Citadel. From this elevator, go to the central doors, then inside and immediately to the right. Go past the guards and go through the doors behind the guards. Move on and meet the jailer who can bring Rick to you. Offer Rick freedom for costumes. And the jailer can tell the tale of the interrogation.

Now exit the Citadel and open world map. Move to the point that Rick showed you. Follow the indicated route. Soon you will find a safe. The correct combination of the safe is 733. After that, take Rick back to the Citadel. A very nice camera is waiting for him again.

Turns out Damonta is located in Eastern Arizona. But in order to get there, you need to go through a radioactive wall. Now you just need to put on your radio suits and go to the territory of Prison, which is located on the world map. After, go north to the radioactive zone. Next, move in a northeast direction to a place called Titan's Canyon. Now you can get to Damonta.

Canyon of Titan

As you find yourself in the canyon, you will immediately meet dying people. Use your Surgeon skill on the man. After that, get access to his goods and quite at a low price.

On the opposite side, you will meet a raider who is injured and another man. Talk to the man, and he will tell you that the raiders took his beloved wife by force. He will start to refuse your help, but you use your Kiss Ass or Hard Ass skill, then apply Trust and he will agree that you help him.

Now follow the man's wife. You need to get to the raiders hideout. After killing the villains, your quest will be over. Again, you need to return to the place where you first appeared and from there you need to move in a southeast direction to the gate. Be careful with the gates, they are full of traps. Chat with a man named Salt. He will tell you that he needs explosives. Go back to the road where the mysterious hero is standing. Follow him and listen to what he says. With conversations, you will understand that the militias are not too fond of Mad Monks, as they worship nuclear warheads. Use your Kiss Ass or Smart Ass skills to get the best result in a conversation.

You can now go back to Salt and his gang, then ignore him and go along the path that is nearby. On the way you will meet a certain brother Chavez. He will ask you to help him get his things from the first roadblock (Outpost One). Go further and meet a woman who will also ask you to help. You can help by using the Surgeon skill.

Going further, you will find yourself in an area that is simply teeming with monks and raiders. You'd better stay as far away as possible from the nuclear grenades that the mad monks use. Soon you will reach a checkpoint where you need to talk to Brother Franks. He will give you a quest according to which you need to transfer three radioactive elements to the Temple of Titan under the pretext of a donation. Agree to work as a courier and do not forget to convey to him the request of brother Chavez that you met earlier.

Your further journey will be facilitated by the fact that a monk will join you before you, so his relatives no longer touch you as before. As the first turn is, then immediately turn off, go a little further and destroy a couple of spies who are watching the monks. After that, just head back to the main road and expect not to be greeted too hospitably by the militia. You will be forced to kill them all and after going a little further you will meet Skunk Pig, which you will need to take to the first block post to Franks. The result of this action will be to reduce problems with the raiders.

Cross the bridge and unlock the gate to the southeast. Next, you will need to break up a group of enemies and use the container in order to collect the radioactive elements that are in the barrel. After collecting, you can return to the checkpoint, go through the gate along the main road and turn already where you once met the Skunk Pig. Move on until you come across a barrel guarded by raiders. In this situation, you can use the Hard Ass skill or simply give them some of your money. In general, after that you need to fill the container and move on.

Move on. On the way you will meet corpses - pass them and move to the gate. After, across the bridge and straight to the crossroads. Go down to the zone, which is quite similar to the area. Pass now under the bridge and you will find a safe here (it is protected by an alarm system). You will need to kill all the gathered bandits that will be near you. Next, fill the container and return to the crossroads. Here, take the left road.

As you are on the bridge, then go through the transport that transports water. At the end of your journey, you will come across a checkpoint. And now the moment has come when you need to go to the Temple of Titan.

Temple of Titan

Take the left path to the gate that leads to the castle. The monks will require you to double your donation. If you refuse them, then brace yourself, because it will not be an easy battle and titanium will be activated further. While the report is being kept, you will be given two options - Arrest or Death. Choose Arrest. Or, as a similar option, you can go in search of additional radioactive fragments that are located somewhere in the temple area.

But you will need to go back to the canyon, go back to the roadblock and meet the Skunk Pig. From here you need to move in a southwestern direction, kill the enemies you meet and collect one more new fragments. Return to the temple.

As you find yourself near the temple, then move to the broken cars. Walk a little further from them and find another fragment. And in the end, you will receive one more necessary radioactive fragment when you rise to the very top of the central road, from where the temple is visible. Pass the bridge and then destroy the fence with the help of Brute Force. As a result, you will collect all the necessary fragments. Now you can go back to the monks, after which they will let you inside.

As you get to the exit to the wasteland, Father Enola will ask you to check the mine at number 7. Take the task, leave the building and go to your world map. Move north from the temple until you see Damonta.

Damonta

In the city of Damonta, quite unpleasant news will await you, namely, the city is completely clogged with robots. From the entrance, it is better to move in the left direction. After going a little forward, you will come across a turn that leads to the right side. This turn will take you to the house of local merchants. Destroy the works and old Red will immediately contact you. He will give you an additional task. This quest you can perform just north of Damonta at the airfield.

Along the way, you will meet Wally the robot, who will beg you to save Damonta. And if your Hard Ass skill level is high enough, then you can easily skip this branch of the plot. If you are going to carry out this assignment, then you need to move in a southerly direction, passing along the buildings that house the radio station. Pass through the territory, where a lot of debris from aircraft is scattered. You will meet a fairly large number of robots and soon you will reach the headquarters of the robots. But you do not stop, but keep moving towards the wall on the left side. From this wall you will need to move in a northerly direction, and then, along the road that leads to the hangar, where a monster called Tinker lives.

First you need to save the little girl and kill the local opponents. After completing the task, you can return to the radio tower that once passed. Contact Wally back to give you control to the central panel, where it is possible to place transmitter particles. After this installation, you will be asked to return to the Rangers headquarters.

But do not rush to do this and let's complete a couple of additional quests. In the farthest part of Damonta is a diner where you can find a family that will ask you to find the location of a certain Binh. It turns out that at the last moment she was seen somewhere in the garden. You need to move along the path from this diner, simultaneously destroying all the robots that keep the gardens under siege. After, go inside and it turns out that the girls are not here. Further, it becomes clear that this same Binh is a girl that you met a little earlier in the hangar. In general, whether you saved her or not, you will still need to go and tell your parents about the find.

The Prison

Upon arrival at the Citadel, move to General Vargas. He will tell you that a clan called the Red Skorpions has appeared and he threatens all the rangers. Your current target is prison again ( The Prison). Inside you will need to fight the enemies of this clan. Next, go to the city, which will be completely empty. Move along the road passing local posters. Soon you will reach the gate. There will be a new building, which also refers to the prison.

Pass the block post and go through the entrance on the left side. Pass under one bridge. And now move until you can get in touch with an officer named Danforth. Tell him that you agree to help him find medicine for dogs. You can find them on the farm that took place earlier.

On the farm, you will need to defeat a batch of sick dogs, by the way, they will also have an owner who will also need to be killed. In the chicken coop you will find a man named Jabo, with whom you need to talk. It turns out that he infected the dogs, and all in order to cause more trouble for Danforth. After talking with him, he will still give you an antidote.

Now you can talk to Danforth again and this time, he will allow you to go inside. Pass the huge towers and go to the prison area. Move on until General Campbell contacts you. Danforth will appear here immediately.

At this point, you'd better pump a rather useful Smart Ass skill (preferably to the fourth or higher level), so that you can resolve the problem peacefully. In the dialogue, choose the following answers:

1: Cure 2: Plague 3: Prove 4: Buying 5: Rex 6: Gang 7: Respect 8: Happier (Smart Ass) 9: Force (Smart Ass) 10: Little People (Smart Ass) 11: How 12: Advice

After, treat Danforth's dog. The dog's name is Reina. Next, go to the dog kennel. Go behind this building and move to the cage, near which there will still be guards. Tell one of the guards that they came to cure the dogs. Now you can go back to old Danforth. And now he agrees to talk with the general. Go to the prison and from it you can go to the world map.

And now, Damonta is clean, and all the problematic cases with the prison have also been resolved. At the moment, it's best to complete all side missions in Arizona and only after that, head to the Los Angeles area. As soon as you can deal with all your affairs, then move to the Citadel. In the Citadel, find General Vargas, who is talking with one captain. And now, after talking with Vargas, you will have a unique opportunity to hire ten brave fighters who will go with you to the lands of Los Angeles. As soon as you complete this assignment for hire, then move to the passage, which is visible from the left hand of your main character. You are talking with Vargas again and now, on a turntable, you are moving forward to Los Angeles. More specifically, to its ruins ...

Wasteland 2- it's post-apocalyptic role-playing game from Brian Fargo, the sequel to the 1988 game and the ideological predecessor of the Fallout series.

Plot

The game takes place in the southwestern United States in the middle of the 21st century after a thermonuclear war between the superpowers of the USSR and the United States, fifteen years after the events of .
Leader of the Nevada Desert Rangers General Vargas(a former member of the squad that saved the Wasteland from the threat of a rebellious artificial intelligence), is alarmed by unknown radio transmissions that talk about the "unity of machines and people", and also contain threats to completely exterminate the Desert Rangers. He sends Ace (also a veteran of the battle with artificial intelligence) install a direction-finding device on a remote radio tower in order to determine the location of the signal source. However, a few days later, Ace is found murdered. Worried, General Vargas directs a detachment of four newcomers straight from the funeral to investigate this strange crime. It is you who will lead this squad.

START: RANGER CITADEL

Creation of a squad

Ranger base

So, the game begins with the fact that we are offered to create four rangers, distribute attribute points and general skills. You should not rush to distribute them, this is an important aspect of the beginning of the game.
General recommendations:

  • It is worth creating fighters of different classes (for example: medic, sniper, etc.)
  • Skills should not be repeated
  • The squad needs a "specialist" in locks and safes, a "hacker" (high skill "computers")
  • "Energy" and "heavy weapons" skills are ineffective in the initial stage of the game

At the beginning we will see a video made in the form of old documentaries, where we are shown the events that took place in the game. After that, the squad that you created starts a conversation with General Vargas which will explain our position and main goals. From a long monologue we learn that we are in Ranger Strongholds and recently one of the rangers died Ace.

Here are our main goals: H find Ace's records, which will help to find out the cause of his death
Hfind the radio transmitters that were with him at the time of the murder, close to radio towers.

In all walkthrough guides you can see advice, take a shovel and go dig all the holes. This is not the case with everything, of course you need to take a shovel, but it’s not necessary to dig everything, I recommend taking it in skills "perceptions" this will highlight all useful pits. When you leave, there is a guard at the exit who will give you a shotgun (if the "communication" skill is high) and Angela Det will offer her help (I recommend taking it with you), also if you talk to her, she will tell you about Eise who he was and what he meant to her. Then we keep on our way to our first mission, to the location radio tower.

RADIO TOWER


After leaving citadels we are on tactical map, where Vargas explains the details on the radio and conducts a small course of training in the soma of the game. After a long monologue, you can go to radio tower. After arriving at the location on the ground, traces of blood are visible on them and we keep our way. But there are no easy ways, we will meet a couple of bandits (you can negotiate with them, kill or pay). Behind the radio tower there will be a sheet from Ace's diary, we report this on the radio and move on. And then the bloody trail breaks off and we see a metal leg (you can take it with you) and stains of engine oil that will lead us to the cave. In it, our first boss, a mutant toad, will be waiting for us, the fight is not difficult, but be careful and attentive. At the end of the cave we find out that Ace was killed by a robot, we select the last pages of the diary, which put us on the map Rail nomad camp

We contact our headquarters (again, a long chat will begin about the fact that the robots have not been seen for a long time), who will order us to bring the part of the robot (this is where the leg came in handy). And of course they will give a new goal: to deliver radio transmitters to the most powerful radio towers in Arizona

We continue to investigate the murder of our comrade and return to Ranger Citadel to restock and sell all the junk you find.

  • The open world is just a convention, it is better to complete the tasks assigned to you and study it gradually
  • Oasis - these are places where you can replenish water, without it your squad will die
  • Don't forget to survey the mission area
  • The radio is an important element of the game (you can use it to receive tasks and upgrade your squad)

CX-CENTER

While you are in citadelsbe sure to replenish supplies, buy ammunition, etc. After purchasing all the necessary things, you can set off to complete our task, namely to insert a radio transmitter into another tower, which is located in Haipule . As soon as you exit global map you will be contacted by radio and given a new order to save Highpool or CX - cent (you can choose any it will not affect anything)
Let's go to help location SH center (simply because it's closer). On the place we will know that all plants mutate and attack people, and people turn into zombies. Our taskfind out the cause of the infection, eliminate it, and then restore the work of the local radio tower. First we need to get to Main complex, and for this you will need to break through various mutants. In the main building you can take a break (trade, complete mini-tasks). Here we are met Kathy Lawson, local manager. She will tell us what happened here, namely, the intoxication of the fertilizer compartments. We need to fix the breakdown, save the people who are trapped and locked in the airlocks.



The task itself is not difficult, it comes down to the fact that we go down to the basement of the center, where we open the locked doors by breaking and moving along the chain we come to the boss of this location. It turned out to be Patrick Larsen(saboteur of synthetics) it was his fault that all plants mutated and people began to die. The fight with him will be difficult but quite passable. It remains to pour the serum into the tank (we find the serum in the process of completing the task). All, CX Center sapsen. You can now repair the satellite dish (located not far from the main building). Our next goal will be Highpool, that's where we're heading.

  • Beware the red plants (explode)
  • If a member of your squad has become infected, you can identify him, for this you need to complete the task (the serum will heal everyone)
  • At this location, a medic and first aid kit will be very useful.

HYPUL

On the radio, we are told to save people and repair the tower in Haipule. Saving people will be our main task. When we arrive in the city, we will find it in ruins. All that is required of us in this location is to reach the radio tower. Along the way, we will meet mutant lizards and a group of bandits. , they are easy to deal with.


Also on your way you can save death Sean Bergin, a member of the “Red Scorpions” clan (gangster group), it is up to you to save him or not. If you save you will learn more about the bandits and their enmity. At the end we will see that the radio tower is destroyed. We contact our headquarters, we learn from them that there is another station, which is located in Damonte. But getting to the city is not so easy. First you need to go to the old prison, which is now held by the Red Scorpions, and there to find out how to get through the radiation cloud to the east, where Damonta.

  • Be careful, opponents are weak but there are many of them
  • Do not rush to complete the task, first study the area
  • There are many traps in the location, prepare first aid kits

PRISON

When we arrive at the location, we will see Fred Darvisom, he is a local merchant whose cart is stuck. After the help rendered to him, he will tell what things are going on here. And in fact, everything turns out to be sad, the local gang red scorpions, commits robbery in full. Not far from the entrance, we meet elderly people who complain about the hard life in the wastelands. Asking about Damontu they will answer that they need protective suits that they sell Red(dealer).


Reda no need to search for a long time opening the gate leading to the cave, we will go to the goat mountains), but the passage to it is blocked by two turrets, we destroy them (I did not find a way to turn them off). After talking with him, we learn that he does not have costumes, but he does have them. Bajchowski who is currently in jail Ranger Strongholds. We return to the global map and the headquarters is immediately contacted by dreams, they ask to protect the Radio Tower from synthetics. In fact, it turns out that there were only robots, we search them and return to the base

  • In order not to doom all civilians on the territory of the prison to death, do not kill the initially peaceful representatives of the red scorpions, especially those with unique names and dialogues.
  • There are a lot of additional tasks at the location (do not be too lazy to complete them, they are not difficult)
  • Don't forget to upgrade your "perception" it will help you notice useful items and ambushes
  • The fight with the robots is very long (buy first-aid kits and ammunition)

RANGER CITADEL (escape)

After doing a lot of useful work and becoming full-fledged Rangers, heading to our headquarters. Here you can study the local inhabitants. But first, we have another conversation with Vargos. He will ask you to give all the finds (details from robots) and give you one more task death investigation Hell Blade in the village Darwin. But we came here on a different matter, namely to talk to a prisoner in a local prison, Rick Bachowski.

He agrees to give us the coordinates a cache of costumes in exchange for freedom. Let's drop it and head to Trailer Rick(the point will appear on the map). How do we arrive at the place we will be contacted by radio, the command and demand to return Baichovski to the base, whether to do it or not is up to you, in any case we will get the desired costumes and the quest will be completed
Having opened the safe and put on protection, we go to the world map. Now our main goal is the radio tower Damonts. We just go into the radiation east of the prison and start looking for a passage.

  • In the Citadel, pay attention to all the characters, they have a lot of tasks that will help you gain experience
  • Sergeant Gilbert Sagarro nicknamed "Thresher" you can transfer the diary Asa and other interesting finds
  • After this task, you can return to the location Prison and fight the scorpions (you must be strong enough)

CANYON OF THE TITANIUM

The passage will be in the very center of the eastern radiation cloud. This is the territory of certain sectarians (monks) with their own religion. When we enter the location, we will meet Jill Yeat, which will tell us that the cultists have deified the nuclear warhead and are keeping the entire region in fear, threatening "the wrath of Titan". And to go through the canyon to Damonte, it is necessary to make a donation to the monks. The bad news doesn't end there, by order Vargas,Angela Det must return to the citadel (she has good skills, so this is a heavy loss). And along the way we will meet introduced Army of the Rattlesnake (AGZ), which is supposedly an analogue of the Rangers. AGZ trying to eliminate the monks, but at the same time they don’t consider us allies and will attack (you can make an alliance with them by finding their base in the wasteland). As soon as we get to the first checkpoint, we need to make a donation (collect 3 barrels of radioactive waste). As soon as they gave it away, they give us an "escort" of one of the monks (suttily useless). We can head to Damontu.

  • Because the Angela Det leaves our squad should not be made the strongest in the squad, you risk getting into a hopeless situation
  • Waste collection is additional task(everything will be displayed on the minemap)
  • It is better to pass this location in a peaceful way (without joining groups)

DAMONTA

Having finished our business, we go to the global map, where, having gone north, we will stumble upon Damontu. As soon as we arrive in the town, we will be contacted by radio from the rangers' stronghold. We will be allowed to listen to a radio broadcast about the New Citadel and the high-tech future, dedicated to half-humans - half-robots, whose wearable distribution has already begun. Vargas, wanting to know the source of the signal, will ask you to speed up. Herself Damonta been invaded by robots. Many residents are dead and robots are patrolling around.
In the southwest, in one of the buildings we can meet our friend Jill Yeat(she will give the task to "return the runaway cows").


This location is waiting for us, also boss robot who is holding a girl hostage. Having removed the robot's sex life, he will start his monologue, the fight will stop. But the hostage must be rescued, apply hacker skill on downstream management consoles, so so that we don't notice robots. First, hack a large computer, in order to read the inscriptions on small consoles, turn off lower of them. Now the hostage's life is safe. But the robot, noticing this, will start the fight. After defeating him a second time, we pick up tank track #TRL-01553. The rescued hostage needs to be returned to the elderly couple (they will ask you for help as soon as you enter Damontu). A Radio tower , which we are looking for, is located near the beginning of the location. But only it is fenced and you will need to open the gate. By inserting the radio transmitter into the control console of the radio tower, we will listen to the next radio message and determine the source of the signal, we will learn that the state of California is not destroyed, but the general Vargas demands our return to base.

  • There are a lot of mines in the location (the skill "explosive engineer is needed here)
  • Robots will be the main opponents (very large range of shots and a lot of health)
  • To break the lock on the gate near the radio tower, you will need a high lockpicking skill
  • If you let go Reda Baichowski, in this location he will show you another treasure and take you to it (at Reda very low health, can die easily)
  • After the battle with the Robot Boss, you can recruit a fighter in the cage (he is half a robot and therefore very smart)
  • Tank track #TRL-01553 useful for the Prison location (with its help we fix a robot that will help kill the leader of the bandits and thereby complete the quest)

CALIFORNIA. SANTA FE SPRINGS

When we return to Ranger Citadel, general Vargas will report that Angela Det(our former partner) died. She was sent with a reconnaissance group by helicopter to California, but the plane was shot down. We, after listening to her latest report, should go on the second helicopter to California, where we should help the local headquarters of the rangers.

Our plane did not have enough to the base and it crashed. We find ourselves in Santa Fe Springs This will be our new base. Shooting back from infected dogs, we find a lieutenant Wade Woodson(replacement to our Vargas). He will give us the task to clear the territory from annoying dogs and close the holes through which they climb. You need to close it with boards that can be found near the building where it is located Woodson. As a reward, we are giventhe key to the gate, behind which is the transition to the map, and new tasks (plot).

Increase broadcast radius in Los Angeles (find 3 repeaters for radio towers)
Investigate the attack on the Foxtrot group (deceased reconnaissance group)
Upgrade protective suits (for this you need to find bags of cat litter)
Reconnect with the Citadel in Arizona

  • You may not be allowed into California due to the small number of completed tasks (all additional tasks are located in the locations described above, they are all "give, bring, kill, save")
  • In the future, you will need strong fighters in the squad, do not forget to devote time to your squad
  • Worth doing equipment (new weapons are always useful)
  • Dogs, although weak, are quite numerous, do not let them surround you

RHODIUM

As soon as we go out to explore the map, Woodson tell us that we have a local radio. And because in California many different groupings who are fighting for influence: Mannerites, synthetics, churchmen, robots, and they hate synthetics), then our program will be broadcast through the radio ("rule of law, prompt assistance to all those in need). So we can be given additional tasks, we will immediately be asked to "return the cows" (it must be completed to continue the plot). It turns out that the synths came to take tribute and took the cows, you need to act quickly otherwise they will be seen and you will fail. Once completed, Woods will contact us again - "Team Eco has a guest here at the base in Santa Fe." It turns out that local merchants have arrived, one of them is called Pistol Pete, these merchants are full of all kinds of good, but very expensive. Himself Pete gives us big quest for salvation Rhodium(there is our radio tower)


Rhodium

This is a big city that has a city hall, a hospital, a bank (which can be robbed), and a small casino with a brothel. At the entrance, we are met by a gate with guards and collect a fee (you can kill them, the gate will have to be opened by "brute force" and you can pay). Once in the city, you can start exploring it and doing side quests(this is very useful) or find a tower and a way to fix it. The radio tower will be practically in the center of the city, and it can be repaired Virgil, you can find it in the opium fields. You can also find bags with cat litter here, it’s not difficult to find them, they are visible from afar, you just need to explore the entire map. Next, let's go to Temple of the Angel.

  • Synths sometimes don't know that you are rangers and ask to attack the robots (sin refuse)
  • If you kill the guards at the gate, many will be hostile to you.
  • The mayor can be saved, but he will not be kind if you kill his son (who is a mystery)

TEMPLE ANGEL

AT angel temple, initially you can’t get there because the Mannerites (local group) mistakenly consider the Rangers responsible for killing civilians. To get into the location, we need to catch red-handed those who are behind all these. Immediately after leaving Rhodium, Woodson will tell us on the radio that next to temple there is another attack, this is our chance. We advance to the place and see synths here, after their elimination, the Manners restore the reputation of the rangers and we can enter.
In the temple you can find a prisoner Fletcher, who is accused of slovenliness and will soon be hanged. After talking to him with him, he will refuse to run. But after that, when you leave the temple, the sheriff will stop you and say that Fletcher fled. Suspicions fell on us. We'll have to bail one of the squad.

You can start an investigation, or you can leave your comrade there. Our main task here is to activate the radio tower. It can be accessed from Mr Manners or Tori Robbinson(depending on whose lane you choose at the end of the quest with Fletcher). But it can be activated without it. To do this, you need to get into the ventilation. After entering the temple, turn left and go to the end, there will be a door to the toilet, and inside there is a ventilation grill in the wall. we pass through it. Here we go straight and turn left. We go to the end, on the shelves you can pick up another bag of cat litter. At the end of the piti there will be a ladder, we go up and get into the room behind the closed door Manners. We put the repeater and return the same way back. Done, the radio tower is active and transmitting a signal. We need to get back to Woodson and report.


  • If you decide to investigate the escape Fletcher, for this, be sure to ask everyone (so that all dialogues are available)
  • From the back of the cage where they kept Fletcher there will be traces, they will lead you to the main events of the task
  • This location also has a couple of bags we need (it’s not difficult to find them alone, you just need to talk to everyone, the bags will meet you on the way)
  • If you save all the girls (mini-task) you will be given a special coupon with which you can buy any item in the store for $1.

HOLLYWOOD

Woodson we give bags of cat litter and in return we get improved radiation suits, with which you can cross the northern radiation belt (for the southern you will need zeolite). We leave for Hollywood, where we need to find this zeolite and activate another tower.

When we arrive, it turns out that the area is engulfed in religion and we need to join one of the three competing factions. All this we learn from the speaker from the TV Matthew, there will be a pile of stones nearby, we use dynamite on it, a secret passage will open for us, through which you can immediately get into the church. We need to talk to McDadom(leader of sectarians). We agree to its terms and enter into its sixth. Immediately he barks us the task of finding dirt on the evangelist Mayweather. As a reward, we will be given access to the radio tower (there is no choice). Compromising evidence on him can be given to you by his wife Faith.

A coup of power begins (we contributed to it), on the body of the one we killed Mayweather we take the key to the radio tower and repair it. Next to it there will be bags of zeolite we need (2 bags are in a safe, it can be blown up). Activate the radio tower and return to Woodson who owes us new suits.


  • If you decide to explore Hollywood(it's just teeming with "bring it kill" quests) take a look at Rambo, he owns a gun shop
  • If you decide to go down into the sewers, be careful the drug addicts there are very aggressive (you can also destroy their laboratory there)
  • What would Faith gave you compromising evidence, you need to find her ex-husband - Simms(It turns out that he was killed Mayweather and holiness White, proof is in the second)

SEAL BEACH

After receiving improved suits (buy ammo, first aid kits), we set off through the southern radiation belt, to seal beach. Not far from the entrance we will see something that looks like a fortress. Near the entranceJoni Zipper and Dwizzle are standing. You need to understand which of them wants to help you, and who will lead you into a trap. The correct option is to trust Joni. He will lead through the left door, bypassing the ambush. But unfortunately, the battle with the synths cannot be avoided, but we have a very advantageous tactical position, they have to run out into the corridor that is under fire. Straightening up. Through the stairs we get inside the complex for the production of robots. Here we are waiting for a couple of doors that need to be neutralized with "explosives" and opened with the "computers" skill. Now we have a large workshop and Dugan (boss) - the leader of the robots and sworn enemy synths (it turns out Dugan and Matthew- allies, another conspiracy theory).After the conversation, Dugan leaves and leaves behind several robots and a meson cannon. It's not hard to deal with them. As soon as they are done with, we head through the massive doors, right behind them is Dugan himself and the scorpion. There will be no problems with it, there are many shelters.


  • Use first aid kits more often ( a lot of unexpected meetings)
  • Before the fight with Dugan, place the most armored fighters in front of the squad
  • Take care of the main shooters and specialists


Dugan is done and we need to get back to Vargas. We sit in a robot helicopter and fly back to Arizona to help our brothers.

THE END

It turns out that the synths captured the citadel. We need to recapture it, but our ranger brothers, led by the general, will not help us alone. Vargas(as well as those whom you helped).Our first opponent will be the scorpitron burner (helpers are of little use). Inside Ranger Strongholds using the elevator we go down to the lower floors. There we are waiting Matthew and a crowd of synths. He will start his long monogol (unmissable), after which his body is captured by the Kochis base AI and all synths go under the control of the AI.

Pull your squad back (your allies will hold back the onslaught). Your main weapon is firepower (need to be collected as the game progresses), grenades will also come in handy.


And so Matthew defeated, and we still have to stop the spread of the AI ​​virus through a computer network. To do this, you need to detonate a nuclear bomb, but for this you need someone from your team to sacrifice themselves. We watch the last cut-scene and watch the movie.