Passage (how to save everyone) of the game Until Dawn. Walkthrough Until Dawn Walkthrough until

In the horror movie Until Dawn, released on PS4, players are given 8 unique heroes to control, and depending on your actions, not all of them will be able to survive to the end. For this reason, we decided to write a guide detailing how to save all the characters in order to get best ending in Game. In addition, you will be able to open 4 trophies at once (3 gold and 1 silver).

Note: The guide contains spoilers for the plot, so if you do not want to know anything about it, then we advise you to refrain from reading the article or read only snippets of text about the characters you are interested in.

First of all, we will give you some useful recommendations that will help you keep all the heroes alive and get a good ending:

  • Try your best to make sure Jessica, Matt and Josh don't die before the end of Episode 10, as it depends on which ending you get.
  • During the denouement, make sure that Sam, Emily, Ashley and Mike are inside the house.
  • In the last scene, order Sam to help Mike, and then click on the "Hide" option, giving the opportunity to escape to the heroes who are in the building. Do not click on the "Switch" option, as the girl will blow up the building in this case. When everyone gets out of the house, a cut-scene will begin, in which it will be shown how Sam runs out of the house and blows it up along the way.

How not to let Jessica die


To save Jessica, you will have to perform several important actions at an accelerated pace. So, as soon as she is kidnapped from the guest house through the window, you need to immediately run after her and point out the most dangerous routes, not forgetting to slide down the hill. The next time the girl will make herself felt only in the 9th episode in the mine.


When playing as Jessica, you will have to save her life twice. The first time you should hide from the Wendigo, and not try to run away from him. The second time the "run" or "go ahead" options appear, select the last option.


How not to let Josh die

To save Josh, you have to find absolutely all the evidence in the twins' case. In this case, this character will be able to easily identify the tattoo on the handle of the sister. His life will also depend on whether Sam managed to find Hannah's diary while underground. However, Josh will become a Wendigo as a result.


How not to let Emily die

If you do not want the girl to go to the forefathers, then in the 8th episode, when escaping from the mines, you must activate the elevator and go upstairs. Otherwise, you will see how her eyes are pierced. The sight is not pleasant.


However, this is not the only condition. They also include the following actions:

  • You should complete all QTEs in the above chase without a single error, which will end after jumping to the conveyor. Otherwise, the girl's eyes will be pierced again.
  • Rolling along the conveyor belt, you should again press the gamepad buttons correctly so as not to end up in the crusher.
  • In the same episode, if Emily is bitten by a monster, Mike decides to shoot her. You can pull the trigger or save the girl's life.
  • In the last chapter, her life will depend on the actions of Sam - if she activates the switch without waiting for the right moment, then the house where Emily is located will blow up.

How to keep Matt alive

After taking control of Matt, don't shoot the animals in episode 6 and don't try to help Emily hanging from the Fire Tower, which is about to fall. If you do not know what to do, then just jump away from the building to a safe place.


Have you decided to save the girl? In this case, the boy will fall into the mine and meet face to face with the Wendigo. However, all is not lost for him - he will be able to get out of trouble if he has a flare gun (Emily can give it to him at the Fire Tower) with at least one charge (no need to shoot it earlier while on the tower).

In episode 10, Matt will be able to survive if he decides to go straight, hiding from the Wendigo. The rest of the options most often end in the death of a guy.

How not to let Chris die

In episode 7, Chris will be able to find a gun and he will have to choose who to shoot - himself or Ashley. Point to yourself. You will fire a shot, but nothing will happen because the ammo will be empty. This action is necessary so that in the 8th episode the girl decides to let the guy into the house when the monster is chasing him (otherwise she will give him to be torn to pieces by the monster). By the way, be sure to shoot the Wendigo during the chase, otherwise Chris will die.


In episode 9, Ashley will hear Jessica's voice in the mine. If she decides to find out what happened and opens the hatch, she will immediately die. Chris will follow the girl and find her hat covered in blood. If you send him to study the hatch, he will die. Try to run away - he will die anyway (the monster will attack the guy from the ceiling). Therefore, you need to prevent the girl from opening this ill-fated hatch and keep Chris from him as far as possible.

How not to let Sam die

Throughout the game, Sam will play the role of a real lucky one, that is, she will not be able to die with any option you choose. The only time her life would hang in the balance would be at the very end. Hiding from the monster in the House, stand still and press all the buttons correctly - in this case, the girl will survive. If you make at least one movement, then immediately throw back the fins.


How not to let Ashley die

When playing as Chris in certain moment you will need to choose who exactly to let go - Ashley or Josh. Cut the last one.


In chapter 9, while playing as Ashley, you will hear strange sounds in the mine, which will come from the hatch on the floor. Ignore them and keep going after other heroes. If you decide to check the hatch, then immediately die at the hands of Windigo.

In the 10th episode, the girl's life will depend entirely on Sam. If she decides to activate the switch ahead of time, then the house will blow up with Ashley.

How not to let Mike die

Another lucky man who is not able to die until the very end, regardless of your choice. In the 10th episode, you need to correctly press all the buttons on the gamepad without a single mistake. In addition, when Sam has the choice of "help Mike" or "tap the switch" you need to choose the first option. The girls are no longer alive? Then Mike will automatically decide to sacrifice himself and blow up the building.

If you follow all of our tips and manage to save every single character in this quirky horror game, you can have the best ending in Until Dawn.

At the end of August, the gaming community was pleased with the release of the long-awaited PS 4 exclusive Until Dawn- a very unusual horror from Supermassive Games.

Live until dawn

The plot of this exciting video game (the Russian name of the project is Live until dawn) will tell about a group of American teenagers who, during the winter holidays, go to a remote high-altitude mansion, in which a terrible murder once took place. And as usual, they fall right into the hands of a crazy maniac.

According to the original description Until Dawn reminiscent of a typical youth horror. However, there is one significant difference - after all, this computer game, and in all events the player takes the most direct part. And all his decisions and actions affect further development events.


In the video above you can watch the full walkthrough of the game live until dawn by Artur BlackSilverUfa. Complete walkthrough took him about eight hours. Watching this passage is very interesting, because. the characters look almost real and it feels like watching a movie. We recommend watching the video with headphones to fully immerse yourself in this atmosphere.

And thanks to this, in the non-linear interactive entertainment called Until Dawn, gamers are not just outside observers, but, as it were, find themselves inside the game, along with all its heroes. Here you involuntarily begin to empathize with each of the characters, you worry about his future fate and, as a result, you think over and weigh your every decision several times. And this is the strongest place of the new video game.

Plot Until Dawn

The plot in UD also turned out to be quite good, despite all its banality.
And all because very good actors were invited to key roles, and the script for new game 2015 was written by such prominent people as Graham Resnick and Larry Fessender, who have vast experience in the field of youth horror films.

Plus, the banal story about an isolated group of people pursued by a bloodthirsty maniac is healthy “seasoned” with high-quality and deeply thought-out dialogues, to which all the same brilliant screenwriters had a hand.

They also help you believe in the heroes of this PlayStation 4 exclusive, understand their predicament, and learn about their relationship with each other.

And most importantly, the plot of the game is non-linear, has several endings, which means that the new horror for the PlayStation 4 can be played several times.

Rather you were wondering how long does it take to complete the game to survive until dawn? The very passage of Until Dawn takes about 16 hours.

Picture: episode from the game

Graphics in the game

All the scenery in the video game is made on a very high level, although they do not reach the level of the Order: 1886. Most of the landscapes are snow-capped mountains around a secluded house, frozen caves and forest. And it looks great, and in the frightening atmosphere of the game allows you to immerse yourself in the best possible way.

fear theory

Do not forget that Until Dawn is not an interactive novel, and even more so not a melodrama, but a horror. And its main task is to scare gamers to shiver in all parts of the body.

This is where the game really disappoints. Not only does she not present anything new in this regard, she uses the old and time-tested tricks clumsily.

Unintelligible music does not create any alarm, the invisible and close presence of a sinister maniac is not felt in any way, and the most important trick is screamers, the video game demonstrates it extremely sluggishly and, as if reluctantly.


Image: characters in the game

Outcome

Thus, the strongest moments of the new horror game are high-quality dialogues and unexpected plot twists which the player directly influences. Here you should also add a very good graphics and the gaming locations themselves, creating the right atmosphere.

Of the minuses: unintelligible and absolutely not terrible gameplay, banal plot plot, unremarkable musical accompaniment.

Conclusion: this game to appeal exclusively to fans of youth horror. Everyone else can safely pass by - you still won’t lose anything, or you can watch the walkthrough of Until Dawn.

How to save all characters?

Until Dawn- a game in which your actions affect the development of the plot. If you want to save everyone, then you have to do right choices for this. Some characters are harder to save than others. One wrong step can ruin everything and you have to start over.

It should be noted that the guide contains SPOILERS, so we recommend that you play through the game at least once first.

Sam: She's pretty easy to save. She can only die in the last chapter. You just have to stay still when necessary and do the QTE correctly. The main thing is not to be nervous, as any movement of the joystick will alert the Wendigo and you will die.

Mike: Another character that is easy to save. He can't die either last chapter. To save him, Sam must choose the option to save Mike. Then try to hide until everyone leaves the house and Sam will automatically run to press the switch. If you choose the option where Sam runs away and turns on the switch, then Mike will explode along with the house.

Ashley: When they want to kill her and Josh with a circular saw, sacrifice Josh. In episode nine, there will be two options - "find out what the voices are" and "follow the group". Select "follow the group" to save them.

Emily: There is an embarrassing moment when the Wendigo are chasing her. Be sure to complete all QTEs correctly or she will die. In addition, it is better not to go on the conveyor belt, as there is an easier route. There will be several dangerous saws on the conveyor belt. Don't let Mike shoot her when he suspects her of becoming a Wendigo. Just put down the joystick and Mike gets cold feet.

Chris: When Ashley and Chris are tied up, choose to shoot Chris. Never point a gun at Ashley or try to shoot her. Even though there are blank bullets in the gun, this could have a detrimental effect on Chris in the future. In Chapter 8, after the death of the stranger, shoot the Wendigo accurately and don't miss. If you didn't shoot Ashley, then she will open the door for Chris and he will be saved.

Matt: At the beginning of Chapter 5, Matt and Emily encounter deer. Just go ahead and don't attack the animal with the axe. Later in this chapter, choose not to save Emily and just jump off the platform. Later, you will need to complete all of Matt's QTEs correctly. As with Sam, moving the joystick will alert the Wendigo and Matt will die.

Jessica: She will be the hardest to save. Your actions in the previous chapters ensure its safety. First of all, after she was kidnapped, Mike will have to use more risky options. Safe options waste a lot of time. Also, you can only make a mistake once or twice. Make a lot of mistakes and Jessica will die. As Mike, you will have to slide down the slope whenever possible, as the long way will mean her death. If you do everything right, then Jessica will survive, although the elevator will fall. After that, she will appear only in chapter 9. Remember to hide here, not run when given a choice.

Josh: There is a secret ending with Josh and saving everyone. You just need to find the Gemini clue. He recognizes his sister's tattoo.

Prologue. What happened last year?

Watch the introductory video. Go around the table and inspect the bottle that Josh has already emptied. Walk forward to the door, take the note from the table on the left side and read it. Now you have to make a choice: go look for the others by going through the door, or try to wake Josh after all.

Choice 1: Find the rest.

Playing as Beth, you need to press the buttons that pop up on the screen. A little further, you need to make a choice: go right along the safe path or run left along the short path.

Choice 2: fast route.

Press the indicated key to make Beth jump down neatly. Ahead of you is another choice: go left following the tracks or turn right and follow the noise.

Choice 3: follow the tracks.

Unlock your smartphone by swiping the touchpad as shown on the screen. This will allow you to turn on the flashlight. Using the right analog stick, you can direct the light from the flashlight. Hold the L1 end button to make Beth run. Literally after a few steps on the left side in the snow there will be a "Totem of Death" lying around. Pick it up, turn it over and look inside to see a short cut-scene. When you find Hannah, you will need to make one more choice. One way or another, Beth will fall down the cliff.

You don't see the character that Dr. Hill is talking to. But you can control it. First lift up the photo and turn it over to see the house. Next, you need to say how you feel when looking at this photo: does it make you happy or do you feel embarrassed.

Choice: It makes me happy.

Now you need to choose why this photo makes you happy.

Chapter 1

Ten hours before dawn

Sam. Road to the cable station - 21:02

You play as Sam, the best friend of the late Hannah. Move the right analog stick to control your camera. Read the note on the gate. Climb over the fence using the hotspot to the left of the gate. As always, there will be two options - safe or fast.

Choice: fast.

Click on the indicated button, and then select - jump or climb.

Choice: climb.

Press the button that appears on the screen again. A very interesting feature of the game. In those episodes when you are strictly forbidden to move, you must keep the joystick calm without jerking. Do these actions with the squirrel so that it takes the nut out of Sam's hand. Move forward along the narrow path, study the sign on the pedestal. Pick up the "Recommendation Totem" lying near her. Totems predict the future, but this is just one of the options. The future is uncertain and what it will be depends on your choice. Press the R1 button at any time to view the collection of collected totems.

Go through the fence and go to the sign ahead that says: "The past is out of your control." Go to the house on the right, inspect the backpack lying on the bench. will ring mobile phone Chris. You can close your bag or steal your phone.

Choice: close the bag. The butterfly effect will work.

When you see white butterflies on the screen after certain actions, it means that your choice has changed the plot narrative. In the game, such actions are called the "butterfly effect". Chris will appear. Follow him to see what he found so interesting.

Chris. Cable station - 21:11

Move the right stick to aim, then press the R2 button to shoot. Shoot bags and cans. When you break the bottle on top of the barrel, a squirrel will appear. You will have a choice - to shoot the squirrel or the bag.

Choice: shoot the bag (leave the squirrel alive). The butterfly effect will work.

As you walk past the house, look for a hanging poster that says WANTED (wanted). Evidence found: Wanted poster. Gather clues in Until Dawn to unravel the mysteries of the game and improve your chances of survival. Click on the end button R1 to view the previously collected hints.

Go to the station door and pick the lock. In the room, examine the poster "Hotel and Sanatorium", look at the TV showing the video signal from the surveillance cameras around the station. After that, go to Sam. Here comes the funicular. Get inside the funicular.

Jessica. Upper cable station - 21:17

Now you play as Jess, Mike's new girlfriend. Click on the button to open the door. Chris will take the letter from Jess. You will have to make a choice - insist that Chris give it up, or explain that Jess is currently dating Mike.

Choice: insist and take away the letter from Mike. Watch the cut-scene.

Next game character Emily, Mike's ex-girlfriend.

Matt. Washington Estate Lands - 21:24

Matt is Emily's current boyfriend. Walk forward a little and meet Mike, Emily's ex-boyfriend. In a conversation with him, you can threaten him to fuck off, or support him, saying that everyone here is friends.

Choice: We are all friends here.

After talking with Emily, either agree with her, or emphasize that you will not leave her alone.

Choice: Insist that you don't let Emily go alone.

Ashley. Washington Estate Lands - 9:32 pm

Choice: mislead (refuse).

Literally in a couple of phrases, you will again need to agree or refuse.

Choice: no. The butterfly effect will work.

Jessica. Upper cable station - 21:41

Jessica is sitting on a bench and you are promptly given the choice of reading a book or checking your phone.

Choice: take snowballs.

Throw a snowball at Mike while aiming at him. In general, play snowball fights with Mike. By the way, in some cases it is better for the plot to do nothing at all. When Mike knocks Jessica to the ground, throw a snowball at him or kiss him.

Choice: Kiss Mike.

And again you will find yourself in the psychotherapist's room. The elections will be as follows:

The woman worries me.
- I'm afraid of planes.
- I'm afraid of heights.
- I'm afraid of snakes.
- I'm afraid of the knife.
- I'm afraid of snakes.
- The clown scares me.
- A mountain of waste.

After the break, you will again have to make a choice:

I'm afraid of snakes.
- I'm afraid of a mountain of waste.
- I'm afraid of zombies.
- I'm afraid of a mountain of waste (twice).

Talk to Dr. Hill again.

Chapter 2

Nine hours to dawn

Chris. Washington Estate Lands - 10:00 pm

At the beginning new chapter you meet another character - Josh. Josh is the brother of the dead sisters Hannah and Beth. Next, express concern or gossip with Josh.

Choice: Talk about Matt and Emily.

After Josh, you will interact with Ashley. Show confidence or indecision.

Choice: indecision.

Talk to Josh - support or refute his words.

Choice: Agree (twice).

Walk forward along the path. An ax box will hang on the back of the house. Evidence found: ax stand. A little further along the wall is a green pedestal. Move it away with Josh. You will climb inside the house.

When Josh leaves, turn around and walk forward. There is a Lost Totem lying on the floor near the bike. Look into it. Go to the left side of the room. Doors will be on the left and on the right. Go through the left door to get into the back room. Find a piece of newspaper on the shelf. Evidence found: fragment of a newspaper with an article "Former janitor convicted of arson."

Go back and go through the right door. Move along the corridor until you see a portrait on the left. Examine it. Evidence found: family portrait. Go to the end of the corridor and follow the lobby. Here you can examine the door opposite. This is the front door, but it's locked. The girls are visible through the window. You need to find a deodorant to set it on fire and melt the ice in the castle. Stand with your back to the front door, go through the door on the left. In the hall, go up the stairs to the second floor. Walk right twice, go to the other side of the stairs, into the corridor. There will be a door at the end of the corridor. Open it and look into the cabinet. Inside the cabinet is a deodorant. Try to take it, the dog will rush to Chris.

Matt. Washington Estate - 22:28

Emily and Jessica will grapple with each other. You play as Matt and must choose whether to hurt Jessica or defuse the situation.

Choice: defuse the situation. The butterfly effect will work. Do it twice.

Mike. Washington Estate Lands - 22:43

Go downstairs and talk to Jessica, who wants to take a photo. Take a photo. Point the camera and press the end button R2. Follow Jessica into the forest. When she stops again, she will talk about Emily. Agree with her or refute her words.

Choice: disagree.

In the continuation, still agree with Jessica (choice). Try to open the gate by pressing the button. Move to the right, pick up the "Totem of Danger" to the left of the door. Go inside the house, open the cover on the generator panel and press the indicated buttons. Finally, start the generator.

Now you can open the same gate, not far from the house with the generator. Follow Jessica.

Choice: Ask her what she remembers about it.

Move along the path until you get inside the mine. After talking with the fallen Jessica, decide what to do next - show heroism or caution

Choice: Be heroic (tell Jessica that Mike is coming down). The butterfly effect will work.

Move the cart ahead and continue following Jessica. Stop another trolley that will ride on you. You need to press the button that appears on the screen. Go forward along the corridor, go right at the fork and pick up the Totem of Fortune. Go back and go to the fork to the left. Climb the stairs, a beam will fall from above. Take a few steps deeper into the room and examine the map on the table on the right. Evidence found: mine map with dangerous places.

Exit the mine and climb up the mountain. Jessica will find binoculars. Look through the binoculars, step back a little and see a small wooden gate in the background. Open it and follow the path. After the appearance of the bird, you can show wit or annoyance.

Choice: Be smart.

Chat with Jessica and watch the cut-scene.

Sam. Washington Estate - 22:44

Move to the right along the corridor until you find yourself in Hanna's room. On a pedestal with a mirror, you can examine the music box of the deceased girl. Walk to the left of the cabinet and back a little to find yourself in a small room. Pick up the piece from the floor. Evidence found: compatibility test. Leave Hannah's room, turn left at the fork (for Sam it will be right). Go through the wooden door into the corridor, you will hear the conversation between Josh and Chris. Turn right into the hall, go to the stairs and go down.

After talking with your friends, follow Josh to the basement to turn on the boiler. In a conversation with Josh, flatter him (choice). When Josh leaves, look at the photo on the table, behind the place where the owner of the house was standing. Evidence found: photo on the beach. Go left to Josh, talk to him and express hope (choice).

Go down the stairs, approach Josh, who has opened the closet. Go closer to the closet that Josh looked into earlier. Pick up the bat and inspect it. You can be serious or laugh it off.

Choice: seriousness. The butterfly effect will work.

While Josh is poking around in the closet, don't move. Turn the toggle switch on the panel. Remember where the arrow will stop. After that, press the white button when the arrow rises again to the same mark. Click on the button shown on the screen. In a conversation with Josh, say that there is something behind him (choice). Next, admit that Josh got to the bottom of you (choice).

When you hear knocking, tell Josh to be careful (choice). Run away from the enemy and watch the cut-scene.

Once again you will find yourself in Dr. Hill's office. When asked by Dr. Hill if you share this feeling, answer no (choice). Then answer as follows:

I feel sympathy.
- Not.
- I value loyalty.
- I value loyalty.

Chapter 3

Eight hours before dawn

Ashley. Washington Estate Library - 11:00 pm

The guys decided to use the Ouija board. And immediately a hedgehog is offered to make a choice - take it seriously or be frivolous.

Choice: Take it seriously.

Choice: Ask the ghost who needs help.

Turn to Hannah and ask if she is (choice). Ask what happened to her. Try to find out from Hannah who killed her.

Mike. Way to the hut - 23:22

Go forward, you can look inside the car. Tell Jessica she won (Choice). Continue along the path, cross the bridge and follow up the stairs. Throw a stone (snowball) at a tree before time runs out. Get to the house and go inside it. Examine the mask lying on the table by the window on the right side. Evidence found: old mask. Show Jessica the mask (selection).

Leave the house and move to the right. At the fork, go up the path to the left, ignoring the jumping deer. Ultimately, you will see a wounded beast. You can kill the beast or console him.

Choice: comfort the deer.

As soon as an enemy appears, run away from him. Choose from two routes - short but risky, safe but long.

Choice: follow the proven route.

When you are prompted to help Jessica or pick up the key, then choose the first option (choice). The butterfly effect will work (but a little later). There is a lantern on the floor near the fireplace - turn it on, repeating the steps shown on the screen. Look inside the fireplace, put some logs. Now you need to find matches. There are several cabinets on the wall to the right of the door. Find a rifle in one of these cabinets. Just show the rifle to Jessica (choice). The matches are on the table by the window behind Jessica. Take them and light a fire in the fireplace. Next, you can either calm Jessica or seduce her.

Choice: Reassure and ask what is wrong.

Get up and close the shutters to the right of the door. Support Jessica by declaring that she is very hot (choice). The butterfly effect will work.

After you hear the noise, go to the back of the house and pick up a mobile phone from the floor. Watch the cut-scene.

Ashley. Washington Estate Library - 11:14 pm

Get down after Chris, pass into the room with books. As soon as control returns to you, then click on this button. Since Ashley is afraid to go first, the control will pass to Chris.

Chris. Washington Estate Library - 11:19 pm

Go inside, turn left and pick up the photo lying on the table. Evidence found: photograph of two sisters. Flip the photo and read the threats. Evidence found: threatening letter. You can hide the found note from Ashley, or let her read it.

Choice: Answer honestly (invite Ashley to look at the found message).

Exit to the corridor, and the door to the right will open. Go through this door. Go to the end of the corridor and open the next door. Go ahead and chat with Ashley. Knock down the door and watch the cut-scene.

As usual, the chapter ends with a conversation with Dr. Hill. Make your choice:

I prefer Sam.
- I prefer Matt.
- I prefer Ashley.
- I prefer Mike.
- I prefer Josh.
- I prefer Chris.
- I don't like Emily.

In case you haven't guessed yet, Dr. Hill is trying to figure out which character you dislike the most.

Chapter 4

Seven hours to dawn

Mike. Hut - 23:59

Follow the proven route (choice). Click on the "triangle" button to jump over the bridge (maybe the button will be different). Look through the scope of the rifle and find Jessica crawling through the snow. Choose one of two options - go around or jump down.

Choice: jump down.

Click on the "square" button to hook on the branch. Click on the buttons that appear on the screen to avoid collision with logs. Jump to the ledge (selection). Move along the proven path (choice). After entering the building, go down the stairs to the right, at the back of the screen. Go down the mine, turn left at the fork. You will be near the lift. The butterfly effect will work.

Spoiler. Jessica will be dead. You will be shown a video where you are moving along a safe route. It is likely that if you slide down the slope, you will have time to save Jessica, and the plot will be changed. One way or another, the game continues along this storyline.

Headshot the enemy upstairs. Run higher, climb the wall by choosing safe route(choice). Try to catch up with the enemy and shoot him. The rifle has no ammo.

Chris. Washington Manor - 00:41

Walk a little forward and pick up a pillow-shaped wallet from the floor on the left. Go through the double door and look for blood marks on the wall. Go outside and go down the stairs. Follow the path, turn left towards the glowing tree. A scarecrow should appear from under the snow. Examine it, go around and examine the pig's head under the tree. Evidence found: head of a pig. In the depths of the screen, to the left of the tree in the snow lies the "Totem of Death". Pick it up and watch a short scene.

Return to the main road and go right. There will be a hut at the end of the path. Go inside the hut and go deeper. Through the bars you will see Josh and Ashley tied up.

Choice: save Ashley.

After that, you must move the lever to the right, on Josh, as you choose the direction of the saw. Release Ashley, talk to your friends.

Tough choice: save a friend or a girl you like.


Dr. Hill again. Choose answer options:

No, it's not.
- Who you are?
- You annoy me.
- You are real.

Chapter 5

Six hours before dawn

Mike. Lands of the sanatorium - 01:03

Follow forward to the main entrance. Go past him, go down a little lower and move the panel that the stranger was examining in the cut-scene. Mike will climb inside the building. Move to the right as the door on the left is locked. Go through the grate, at the far wall, find " Lost Totem". Move the barrel in the room and climb up to the ledge above. Go through the narrow grate, climb onto the generator, and from it go up to the first floor of the house.

Move forward to the door and look through the hole. You will see a stranger and his dogs. The door is locked. Go to reverse side and turn left to the administrator (a sign with the inscription ADMIN hangs above the doorway). Go into the room and move all the way to the left. Take the camera from the small locker. Found evidence: a broken camera. Go to the corridor through the door at the other end of the room.

Go straight and turn left. Examine the newspaper lying on the table. Evidence found: old newspaper. Return to the corridor, go back a little and turn right. There will be an open doorway ahead. But for now, turn into the only room on the right side. Examine the sheet on the table. Evidence found: medical report. There will be another message on the back of the report. Exit to the corridor and this time go to its end. Go down the stairs, open the door on the right, in the doorway where the table is located. Take the knife out of the table.

Go to the back of the room, take a couple of steps to the right and you will see two passages. First, go to the right room and find the telegram on the table. Evidence found: telegram about miners. Leave the room and exit into the corridor on the left. Move deep into the screen, go to the operating room. Examine the moving hand. Mike will fall into a trap. Make a choice - try to open the trap or chop off your fingers.

Choice: Open the trap.

Nothing will come of it and you will have to make a decision again. Chop off the fingers this time (Choice). The butterfly effect will work. Go forward through the door and examine the flask with a small head on the shelf on the right. Evidence found: strange skull. In another part of the room there are freezers for corpses. Open the left active chamber and take out the corpse cart. Take your pass card out of your pocket. Open the adjacent chamber and lift the document. Evidence found: death certificate. Finally, open the last active chamber and pick up the tag. Evidence found: name tag.

There is a door on the right. Insert the found ticket into the device and go through it. Climb the stairs, run away from the dogs. Go right, jump down. Go to the door on the right. You've been here before. This is the same door that was locked. Use the pass you found and enter the temple. Hit the dog that attacked you. The butterfly effect will work.

Go to the middle of the hall and pick up a cigar from the barrel. Evidence found: cigarette case (a box of cigars). In the background is a white chest. Get a bone from this chest. Go back to the dog. Just get close to Mike to offer her a bone. The butterfly effect will work.

Go back to the barrel where you found the cigar and go right through the grate. Examine the active stand on the wall. Evidence found: wall with clippings. Exit to the hall and go to the left, deep into the screen. There is a door, near which hangs a sign with the inscription EXIT. Examine this door and see a lock. Definitely need a key. Go back along the lattice fence. Take a few steps to the right of the passage, behind which hangs a stand with clippings. The door cannot be opened, but you can take a jacket hanging on the fence. Try to get a gun, knock over the shelf support and still take this gun.

Return to the door with the lock and destroy it by firing the pistol. Follow the maniac, turn into the room on the left and go down the stairs. Get to the next door, move the barrel and shoot the hanging lock.

Matt. Upper cable station

Try to open the door, but nothing will come out. Climb down after Emily. Approach the doors of the hut and pull out the protruding axe. Evidence found: an axe. Next, you need to make a choice - break the door or help Emily climb inside through the window.

Meet Matt, Emily's new boyfriend.


Choice: Help Emily climb inside.

In any case, you have to kick the door. Walk into the room and hang on the wall the fallen card. Approach the panel in the foreground and inspect it. There is no key, so calling the funicular will not work. Agree with Emily or refuse her offer.

Choice: Agree with Emily, emphasizing that you need a radio.

Help Emily lower the ladder. Follow the girl, go around the building and climb up the slope. In general, you need to follow Emily. After the wooden bridge, the Totem of Fortune will be lying near the tree. Walk a little more, until the cliff. Watch the cut-scene.

Sam. Washington Estate - 01:11

A mysterious masked maniac is watching Sam.


Exit the bathroom, go through the door on the right and go down to the first floor. If you pay attention, then balloons red color has white arrows. They indicate the direction of movement. When an enemy appears in the room with the projector, then choose to run (choice). Do not hide under the bed, but jump over it (choice). When you are in the basement, you will again be offered to hide or run away.

Choice: Run.

In the corridor, do not try to break the door, but knock over the bottle crate (choice). Sam will pick up the fallen handle. Close the door with a bolt and slide the window sash. Walk forward to another door. Break it down. At the fork, you will have two options - run or hide. Run (selection). Watch the cut-scene.

Chapter 6

Five hours before dawn

Matt. On top of the cliff - 02:03

Matt and Emily were surrounded by a herd of deer. Decide whether to reprimand Emily or try to calm her down.

Choice: Calm down Emily.

Hit the deer when the target appears on it. The butterfly effect will work. Click on the indicated buttons to get to the top. Do not grab the ledge, but crawl past it (choice). Jump up and Emily will help Matt get out. The butterfly effect will work.

Emily. On top of the cliff - 02:21

You are now playing as Emily. Follow the path up and soon you will see a radio tower. In front of the steps on the left side, the “Totem with recommendations” is lying in the snow. Climb the stairs, use the fire escape to climb to the top. Try to turn on the radio on the table on the left. You can check the printer on the table to the right, but it won't work either. No electricity. Go through the door on the right side, open the fuse box a little to the left and switch the toggle switch. The radio will work.

Go inside the radio tower, press the printer button and see what it printed out. Evidence found: Missing Beth poster. Turn on the radio. Answer the officer that your name is Emily (selection). Say that you will soon die (choice). Watch the cut-scene.

Matt. Mines - 02:43

Tell Emily everything will be fine (Choice). The butterfly effect will work. Tell Emily not to move (Choice). Try to save Emily twice, but nothing will come of it. Move deep into the screen until the monster grabs you. The butterfly effect will work.

Ashley. Washington Estate - 02:03

Take a couple of steps forward, when suddenly a candle is lit. Go to the pedestal she's standing on and look at the photograph lying here. Evidence found: prom photo. Go down the stairs following the arrows on the balloons. The butterfly effect will work. Continue moving around the house, move to the end of the corridor, where the door will open. Tell Chris you saw a ghost (choice).

Follow Chris to the basement. It will stop in the middle. If you go to the right, then you will find yourself in a narrow corridor with bottles, along which Sam ran. There is no handle on the door. Go back a little to the steps and move towards Chris again. Behind him, you should see a ghost, but Chris, unfortunately, will turn around later. You may first need to go forward, where Chris is looking. There will be a locked door to the right, a picture of the mansion hangs on the wall to the left. Examine both, and then go back to the steps, then back to Chris.

One way or another, after the appearance of the ghost and the conversation with Chris, the picture should fall. Go to this place and look at the wall. It turns out that the key was hidden under the picture. Take the key, return to the place where you will see the ghost again. Turn left and look at the toy house. Insert the key into the keyhole and turn it clockwise. When the roof of the house opens, then take the diary and study it. Follow Chris and open the door. Follow Chris down until he stops. Start a dialogue with him. Tell Chris you all embarrassed Hannah (choice).

Move on. When Chris stops, turn into the room on the right and look for a pile of newspapers in the background. Evidence found: fake newspapers. Return to Chris and go deep into the screen, to the stairs. Say that you were scared, or show courage and say that you need to find Sam.

Choice: Offer to find Sam.

Follow Chris down, talk to him again when he stops. Move deep into the screen and turn left (in the direction of travel). In the foreground, you should notice sparks. Come closer to them and you will see two batteries charging some devices. Look closer. Evidence found: batteries and timers. Go deep into the screen, turn left at the fork and go to the foreground. The doors should close behind you. The butterfly effect will work.

Go ahead and examine the stand with photos on the wall. Evidence found: photos of friends. Follow Chris who will stop in front of the door. Choose to follow Chris or see who's behind the wall.

Choice: Follow Chris. The butterfly effect will work.

Walk forward, inspect the hanging corpse and open the door in the background. Go down the corridor and turn into the first room on the left. Look at Sam. A maniac will appear and put both characters to sleep.

Chris. Old Hotel - 03:11

Chris and Ashley are tied to chairs. A saw is lowered down, which will kill both guys. Chris has a gun in his hands and he must make a choice - kill himself or kill Ashley. One of the two characters will die and the other will live. As part of this passage no action was taken. The screen fades to black and Ashley's screams are heard. Whether both characters died, you will find out later.

Another mysterious character: Dr. Hill.


Once again you find yourself in the office of Dr. Hill, who reprimands the maniac.

Chapter 7

Four hours before dawn

Sam. Washington Estate Basement - 03:05

Push the chair to the window behind which stands Mike. Mike will burn the rope that binds Sam's arms. The butterfly effect will work. Next, burn the rope on your feet yourself. Ask Mike how he got here (choice). Exit through the door, move forward and open the door on the left, with a deadbolt. Go through the door on the right and see Chris, Ashley and the maniac who will take off his mask. What's going on here anyway?!

Emily. Mines - 03:00

Emily didn't really crash. She is hanging on a rope. Swing, click on the button that appears on the screen, and get out of the abyss. Walk forward and turn right. Go down below and to the right you will see a large wooden gate. Do not approach them, but immediately climb the slope to the left. Approach the trolley and switch the brake lever. The trolley should roll down and break through the gate. Enter the elevator and pull the lever. Does not work.

Exit the elevator and go right. Examine the device with the active point on wooden fence. Evidence found: watch. Move to the right and find the fire escape. Climb up it. Ultimately, Emily will fall down. Unlock your smartphone and turn on the flashlight. Go forward and break through the wooden boards blocking the path. Climb up the cliff. You can jump, you can climb - the main thing is to press the pop-up buttons. Walk along the path and pick up the torch. Pull the toggle switch located nearby. This will allow you to supply electricity. Walk back and go down the stairs. Pick up the "Totem of Danger" lying by the table.

Follow through the cave until you see the exit. Emily won't be able to climb the ice cliff. Examine the barrels in the foreground and find a photo. Evidence found: a photograph of a tattoo. Go deep into the screen, on the right at the foot of the cliff, find wooden sticks. Turn them over and inspect. Evidence found: Beth's cross. Go back a little to the left and climb the slope deep into the screen. Move the door from the grid on the right side. Move to the front and examine the doll. Evidence found: Beth's head.

Go to the door ahead, move the bolt and go into the room with the elevator. Get on the elevator and pull the lever. Climbing up, you will see a stranger with a flamethrower. Don't move. When you run away to it, then click on the pop-up buttons. Set fire to the puddle of oil. In the end, Emily will come running to a dead end. Hide in the structure on the right (selection).

Watch the cut-scene.

Chris. Washington Estate Lands - 03:41

Tell the maniac to shut up (choice). Further emphasize that you can no longer trust him (choice). Next time, threaten him by saying that the maniac should shut up (choice). Knock the weapon out of Mike's hands.

Chapter 8

Three hours before dawn

Emily. Mines - 04:01

Swipe your finger across the touchpad to light the flare. Move forward and find the photo on the table on the right. Turn it over. This is a postcard. Evidence found: romantic postcard. Approach the cliff and jump down. Follow forward, and then make your way through the gorge. A strange creature will chase after you. Take the path to the right, enter the elevator and lower the lever. When the monster starts hitting the elevator, just don't move. As you run away from him, drop everything in your path. Jump over the crusher and lock the door behind you. The butterfly effect will work.

Jump forward and slide down the rope. Watch the cut-scene.

Chris. Washington Estate - 04:23

Ask Emily what monster she is talking about (choice). Ask what happened. Tell Mike you will open the door (Choice).

Ashley still kissed Chris


Follow a stranger. When he tells you not to move, then do so. Shoot the Wendigo, bend down, shoot a few more times.

Mike. Old hotel - 04:47

After a long conversation, you must make a choice - shoot Emily or do nothing.

Choice: Do nothing.

Ashley. Old hotel - 04:51

Evidence found: "Journal: Cannibalism". Read the information from the magazine by turning the pages. Evidence found: "Journal: History". Evidence found: "Journal: Combat". Evidence found: "Journal: Bite". When Sam asks what's wrong, you can calm her down or hide the information from the journal.

Choice: Hide the information by stating that there is nothing useful in the log. The butterfly effect will work.

The chapter will end with a conversation with Dr. Hill. When asked why you hurt them, answer that you didn't hurt anyone.

It was just a game.

Chapter 9. Karma

Two hours before dawn

Mike. Sanatorium - 05:03

Move forward along the corridor, turn right and go up the stairs on the left side. Go to the temple, which you have already visited. Things have changed somewhat since your last visit to this place. Go right to the other end of the hall and climb the red steps. At the end of the balcony, jump down through the hole. Take the torch and sawn-off shotgun from the table. Open the door and go to the opposite side of the hall. Open the other mesh door that is in the far left corner of the hall.

Climb out through the hole in the wall ahead. Examine the grave crosses. Evidence found: makeshift cemetery. Enter the house and return to the temple. There will be another door to the left. Examine it, shoot from the sawn-off shotgun at the castle. Follow the dog (or wolf). Go inside the building and follow to the left. Lower the lever on the wall, squeeze between the lattice doors. Move on, go down the stairs. Turn into the room on the left and examine the sheet of paper on the table. Evidence found: doctor's report.

Head in the other direction, you will see the corpse of another dog. Go right, follow the dog to wing B. When you hear strange sounds, you will be allowed to shoot. Do not do this. As a result, a monster will jump on you. Shoot him in the chest.

At the fork, go straight (choice), not left. Close the door behind you. Shoot the monster. The torch will go out. Open the same door. Shoot the monster a couple of times, then knock over the cabinet. Hit the enemy with a knife, run into another room and lock the door with a bolt. Do not move so as not to attract the attention of the monster. Catch a bottle. Go ahead, shoot the monster behind bars. Click pop-up buttons, shoot monsters. Topple the barrel, roll it towards the monsters and shoot the barrel. Lock the door behind you.

Go to the passage on the right, shoot the lock on the door to escape from the Wendigo. Barricade the door (selection). After jumping down, shoot two monsters.

Ashley. Tunnel to the sanatorium - 5:16

Reassure Chris by emphasizing that you will not leave him alone (choice). The butterfly effect will work. Move along the tunnel for friends, and when you find yourself at a dead end, then inspect the sewer hatch. Pick up the pipe and move the hatch. Going down, slide the hatch behind you. Walk forward through the cave and make a choice - check the voice or rejoin the group.

Choice: Rejoin the group. The butterfly effect will work.

Sam. Mines - 05:35

You play as Sam, who is trying to climb a cliff. Choose from the following options:

Climb;
- peel off;
- jump.

On the right side there is a ladder. Climb up the stairs and move forward. Head to the left of the other steps, jump over the pit and pick up the pipe against the wall. Take a couple of steps forward and drop down from the ledge. Go deep into the screen and move the gate. Follow the forest to the right, cross the bridge and turn left. Knock out the gate to get into the yard.

Go to the door, remove the board to go inside. Hit the Wendigo on the head a few times. Watch the cut-scene.

Chapter 10

One hour before dawn

Josh. Mines - 06:10

Go left, try going right. Go down the screen now. Hit the pig, watch the cut-scene.

Sam. Mines - 06:00

Go forward, pick up the "Totem of Fortune" lying on the right. Jump down the ledge and dive into the water. Follow Mike and get out of the pool at the other end. Pull down the lever to open the door. Eventually, you will find Josh.

Josh, brother of the dead sisters.


Josh. Mines - 06:14

Follow Mike, go down into the pond and continue on your way. Watch the cut-scene.

Sam. Mines - 06:36

Get out of the mine by pressing the indicated buttons. Go through the forest until you reach a pond. Go down into the water, move to the other side and climb onto the ledge. Follow the path and jump down. Crouch, jump over an object lying on the ground. As a result, you will find yourself near the house. Break the glass with a stone and open the door.

Climb down, following Mike. Run away from the Wendigo after your friends (choice) without closing the door. Mike will ask you not to move. So do it. When Sam takes a step back, freeze again.

The first ending - two survivors

Make a choice - you can save Mike or run to the switch.

Choice: run to the switch.

Based on this ending, only two people will survive.

The second ending - three survivors

Choice #1: save Mike.

Choice #2: run to the switch.

Third ending - five survivors

Choice #1: save Mike.

When the monster approaches you, don't move.

Choice #2: Hide behind a pillar (choice).

Don't move again.

Choice #3: Hide on the right.

And again, you must not move until Mike gets out of the house. After that, Sam herself will run to the switch.

Until Dawn is one of the most unusual games this year, an interactive horror film that imitates the youth "horrors" of the 90s and zero years. It received 8 points out of 10. In this article, we have collected answers to the most popular questions about the game.

Attention! Until Dawn is a story game, so every answer contains spoilers. We recommend that you play through the game at least once before reading this FAQ.

How to save everyone (ending where everyone survived)?

You can save everyone, except for Josh, who, at best, will lose his own humanity and, in fact, turn into a Wendigo.

How to save Joshua

In any case, Josh will either die or become a Wendigo. If you collect all the evidence about the missing twins, Josh's sisters, and find Hannah's last note in her diary in the mine, then he can be said to survive. At a key moment, the Wendigo will surface, drag Mike under the water, and then turn his attention to Josh himself. If you failed to collect all the evidence, then the Wendigo will simply deal with him.

How to save Ashley and Josh

To save Ashley, "sacrifice" Josh in the scene when they are tied up and you have to choose between them. In the ninth episode, when you are offered the choice to investigate the voices or follow the group, choose the second option to prevent it from dying.

How to save Jessica

Its safety depends on your actions in the early episodes. After she is kidnapped, choose the riskiest options when playing as Mike, as safer decisions lead to a banal waste of time. Also drive down the hill - choosing a safer path will result in her death. If you did everything right, then you will soon see her still alive, do not pay attention to the fact that the elevator will then fall.

After that, she will reappear in the ninth part. Here, when you are offered two options, do not run, but hide.

How to save Beth and Hannah

Gemini is doomed anyway. And your decisions in the prologue of the game will not affect their fate in any way. At the same time, you will still meet with one sister, however, this will not be a happy reunion.

How to run away from a maniac and not screw up

At first, you can just run away from him when playing as Sam. However, to avoid being caught, use the Hide option when you see the elevator shaft; Before doing so, also close the door behind you.

How to save a stranger

There is no way to save him. Wendigo will decapitate him anyway.

Who is the killer?

The real killer is Wendigo, a man, one might say, possessed by a malevolent spirit and turned into a monster.

Who is the maniac, who is under the mask

Josh. He decided to put on this performance in order to somehow take revenge on his friends, partially responsible for the death of his sisters.

Who will survive?

All main characters can survive.

Who will die?

It all depends on your decisions - any of the main characters can die.

What happens if you leave Hannah

Regardless of your decision, Beth will fall with Hannah.

What happens if you collect all the totems

Each found totem unlocks part of a short video. After finding all the totems, you will be able to watch the full video, in which the Stranger will tell you extremely interesting story, shedding light on the Wendigo, the mountain where the game takes place, and his own past.

What will happen if you cut Ashley, what will happen if you choose Joshua, what will happen if you kill Ashley

Even if you don't choose Ashley, she won't die - Josh will get "sawed" anyway.

What happens if you collect all the evidence

After collecting all the clues, you will be able to understand and understand many of the mysteries of the game.

Where to find the clue "twins"

Explore the mansion thoroughly in the second episode, playing as all the characters; there are six clues in total. In the third part, pick up one clue in the booth, and then a couple more for the other characters back in the house. In the fifth episode, when playing as Matt, after you cross the bridge, do not follow Emily, but go left; there you will find another clue. In the radio tower you will find two clues, and in the mines, in the next episode - six. Finally, in the tenth part, again in the mines, two pieces of evidence can be found.

Where to find all the clues, where to find all the totems

Certain story decisions will affect some collectibles. If you make the wrong decision, then you will not stumble upon some clues and totems. In addition, it is impossible for Jessica or Matt to die, since they are needed to obtain one totem in the tenth episode. In order not to miss something, make the following decisions:

    In the first episode, don't shoot the squirrel at the shooting range as Chris. If you shoot, then Sam will not be able to hide from the maniac in the fifth chapter, and you will not be able to get the last clue about the mysterious man in the seventh episode.

    In the fifth chapter, Sam must avoid getting caught by the maniac in order to find some collectible items in the maniac's lair at the beginning of the seventh episode. Just hide in the elevator.

    At the very beginning of the seventh episode, playing as Emily, hide when the man with the flamethrower is chasing you, and do not turn around.

    In the tenth episode, Jessica or Matt must be alive in order to pick up one totem in the mines. For example, to keep Matt from dying, don't attack the deer or help Emily in Episode 6.

Otherwise, clues and totems are scattered throughout the game, so carefully examine the environment.