Game review glitch plays. Board game honey mushrooms. Legendary Ultima Online glitches

It happens that you play and suddenly something starts to happen, well, completely inadequate in your hero or environment. Even in the most well-designed games, glitches can be found. We present you the top 10 hellish glitches in games.

Skyrimmain character helicopter. You can talk about funny glitches in Skyrim for hours, but this one just captivated the audience. It is not known how this happens, but sometimes the main character does not sit on the horse normally, but stands on its back and runs on it like on a treadmill when it moves. As soon as you press the attack, your character will begin to write somersaults as if spinning on a horizontal bar and at the same time taking off;

Sims 3- a nightmare in Java. Anything can be seen in horror movies, but in The Sims you can see it in a bad way. No normal person will calmly look at the deformed eight children, who are twisted for no reason by the game. How to sleep after that, the truth is not known at all.

Why in the game it deforms some characters in such a way is completely incomprehensible, but this happens extremely often and sometimes very, very funny. Go in, try to twist the settings and wait for the "miracle".

Rage the dancing dead. Everything is extremely simple here - if you killed someone and he fell on a bunch of small objects, then wait for this bandit to begin to half-fall into textures, convulse and almost tap dance and spin on his head.

However, sometimes you can also watch how some dead opponents are sent out of the textures and fly around the room from one corner to the other - the sight is actually unusual. Grab some popcorn, sit back and watch the show.

Saints Row 3- You are a weapon. A simple glitch that adds a little more fun to the atmosphere of "stubbornness". Your hero disappears and everything looks like you are controlling a machine gun hanging in the air that flies and shoots by itself.

It would seem that there are already enough things in the game that you cannot remember without a shudder, but at the very moment when you are already used to almost everything, it begins to amuse you in a new and very original way.

Battlefield 3— Godzilla in the city. If you played the first versions of the game in multiplayer, then you probably caught this glitch. The fact is that often after the death of a soldier, it increased to the size of half the map and simply blocked all visibility.

However, such a fate often overtook even living fighters, which made them a huge target for shooting from everything that came to hand. Be that as it may, this glitch amused everyone without exception.

Grand Theft Auto 4 - swing catapult. There is nothing to say here, just simply all you need is to get into the car and drive into the swing frame in front - in 10 seconds you are guaranteed to be sent on a flight to the moon, regardless of whether you are suitable or not for such a trip.

How did you think of this before? Boredom, enthusiasm and a bit of driving problems sometimes reveal a lot of interesting things in games that you could not even guess, as, in fact, the developers themselves.

Battlefield 3 Beta- our mutants best friends. The next position in the top glitches in games is also pretty creepy. The fact is that there were a lot of glitches in the beta, and among them there was one when, without suspicion, the player took a prone position and turned into a twisted long-necked mutant with a machine gun sticking out of the most indecent place.

This is probably one of the most creepy and at the same time funny bugs, which gave the green light to the creation of just a lot of different memes on this topic. Unfortunately on this moment The problem has long been fixed and forgotten.

Fallout: New Vegas - doctor Evil. No matter how well they worked on the game, there will still be glitches everywhere. Flaut is no exception. In this part of the game, a glitch can overtake you at the very beginning, and what else. Waking up after the introductory part of the game, a man who introduced himself as a doctor and whose head rotates by itself like a helicopter propeller looks at you. Horror in general.

We suggest especially impressionable people to avoid this game altogether, otherwise you never know it was fixed this problem finally.

Red Dead Redemption- space program. Glitch similar to GTA - it happens that carts are buggy and after 30 seconds of jumping in place, which is very similar to lowrider stunts, the cart, along with the horse and rider, go to explore the lunar landscapes.

Unfortunately for PC players, there is no opportunity to personally see this curiosity, so if you are interested, then YouTube will help you with this. By the way, we are waiting for a new level of madness, as the second part of the game was recently announced.

Assassins Creed Black Flag- Submarine. This part of the game about the assassins pleased with flying people and failures and textures. Perhaps the most fun glitch was the epic ascent of the ship from the abyss of the deep sea - a kind of wooden submarine.

If you thought that Edward went over the rum, then this is not so. It is still unknown whether this is a joke of the developers or a flaw, but sometimes it looks very epic and cool - at least for the sake of this it is worth playing this Ubisoft creation once.

This concludes our review of the top hellish glitches in games and wish you an interesting and fun time!


pros

levels are designed in the style of popular Glucose clips;

many heroes familiar from songs;

an impressive set of weapons for all occasions;

pleasant unobtrusive music.

you can not drive tanks and motorcycles;

stupid dialogues and annoying remarks;

decorations are not destroyed.

Now Gluck "oza has temporarily retired and retired in the Spanish city of Marbella, devoting herself to caring for her newborn daughter. But her virtual copy, paired with a faithful Doberman, continues to exterminate trickster boys, uber-pigs, vampires and other eccentric undead. And now not only on the TV screen, but also on the other side of the monitor - in a shooter created by the GFI Russia studio "based on" her clips and actually perpetuating the odious image of the singer.
Rustle of heels, quads and a mini skirt
The heroine's thorny path runs through farms painted in all the colors of the rainbow, colorful dungeons and even a flooded Moscow metro line. In sickly red poppies and poisonous yellow sunflowers, herds of boars dressed in Nazi uniforms, familiar to pop music lovers from the song "Schwein", are hiding. The catacombs are inhabited by assorted evil spirits, borrowed from Glucoza Nostra, and aliens live in the metro, about which the "star" has not yet had time to sing, but will surely correct the unfortunate omission in the future.

Formally, the militant blonde must overcome the legions of opponents and get to the mysterious aggressor who is behind all the atrocities. In fact, she is required to shoot at everything that moves, without filling her pretty head with unnecessary information. From time to time, Glucose is joined by her frostbitten gang, consisting of Guitarist, Bassist, Japanese and Dobik the Doberman. While partners are on open area, they take the fire on themselves and scatter the gutta-percha undead on a par with their commander. But as soon as the front line is shifted to the cluttered backyard, the fighting fuse of the comrades-in-arms disappears. Lost among the woodpile and toilets, they dejectedly disperse into the corners and lose all interest in what is happening, leaving their friend alone with troubles.

Enemies behave no better, but effectively crush with mass. Helmeted boars, toothy pigs, ghouls and red-skinned humanoids swoop in from all sides. There is always a shortage of cartridges for the most powerful weapons, not to mention the fact that the warrior is clearly not trained to handle machine guns, rifles and pistols. It is impossible to find shelter among doll sheds - bullets live according to their own laws, which have nothing to do with what Newton's inflamed brain came up with. They fly through fences, carefully "cut off" the corners of buildings and always find their prey. At the same time, the buildings remain intact - the shots only raise clouds of dust, but the attackers themselves tumble along unthinkable trajectories, adding a bit of entertainment to the monotonous performance.

Without a steering wheel and in the head with interference
In almost every clip, Glucose drives around in stylish limousines, but for some reason the transport did not get into the game. Motorcycles, tanks and sports cars, generously scattered throughout the levels, tease with their bodies drawn to the smallest detail, but you can’t control them. Instead, for several hours the girl paces picturesque maps, listening to completely idiotic dialogues. The flow of stupid remarks does not stop even during the battle: after each injury, the heroine insistently demands a first-aid kit, and those around her promise to "soak" her and "break her mouth" by all means. An hour later, from repeated exclamations, I want to climb the wall.

At the same time, the fight against the talkative invaders, paradoxically, is addictive. The perky soundtrack, in which the melodies of familiar songs are clearly heard, warms up the passions raging on the screen, and the inexhaustible crowds of caricatured enemies do not leave time to think about the shortcomings. Designers deftly change the scenery, as soon as the viewer begins to nod off, and promptly replenish the arsenal with new "trunks". For a pop shooter with a rogue singer in the lead role, more is not needed.

The artists scrupulously reproduced the cartoon style of the clips on the screen. Crooked sheds, unnaturally bright flowers, catacombs strewn with multi-colored crystals look like equipment from a puppet theater. Grotesque characters fit perfectly into the surroundings and distinguish the game from most "serious" action games. The fights take place to the accompaniment of melodies from the songs of Glucose, which came in handy. Pleasure is poisoned only by the idiotic remarks of the enemies and the heroine herself - their continuous stream slowly drives you crazy. The viewer looks at what is happening from a bird's eye view, which allows you to notice pigs and vampires sneaking up behind you in time. Of the acrobatic stunts, the blonde is familiar with only one somersault, and shooting from different types weapons does not require any special skills - know for yourself, push the trigger. In addition to endless shooting, nothing is required here. A rich arsenal, frequent change of environment and a variety of enemies saves from oblivion. In addition to the characters familiar from the clips, the local menagerie found a place for aliens, giant cockroaches and spiders - potential heroes of the singer's future videos. Healthy humor and pleasant music distract from pressing problems, although it still doesn’t work to go into the cartoon world for a long time - it offers too much of the same type of fun. The main thing is not to expect too much from what is happening.

Honey mushrooms represent fun game suitable for both adults and children.

Number of participants - from 3 to 7.

The motto of fun is spontaneity, energy and distribution by roles.

All this will provide an excellent mood for the whole day, evening and the rest of the day. The competition develops communication skills. Participants may not sit above the field, but be in any part of the room. Also, you need to be careful here. After all, each character is responsible for their functions. There are 4 participants in total. Everyone will be able to choose whether to be a doctor or glitches. The first is trying to cure the patient from the obsession of the second.

Party occupies from half an hour.

The difficulty level here is easy, but this does not make the game less exciting. It trains mindfulness, ingenuity and imagination.

Who is this game for?

Mushrooms are suitable for both adults and small children. You will spend an evening with friends just gorgeous in any case, regardless of age. None of the players will be bored. Everyone will be able to laugh at themselves and at others, including self-criticism. Therefore, see that only participants with a sense of humor gather at the table.

Board game Honey mushrooms are ordered by office workers. This fun is suitable for a noisy corporate party among colleagues. They will be able to laugh with each other, as well as get closer, strengthening the corporate spirit.

Molds can be purchased for teenagers as a gift for birthdays and other holidays. Also, this competition will appeal to colleagues or parents. After all, there are skills of pantomime, humor and vocabulary development. Then it will be easier to play Crocodile or other similar toys.

What's in the box?

A small box includes the following components of the board game "Honey mushrooms":

  1. Cards with types of diseases, on which topics and words are written - 117 pieces.
  2. Cards with varieties of drugs that add fun activities for the patient - 20 pieces.
  3. A list of diseases for a doctor, consisting of 20 categories - topics.
  4. Chips, the number of which is designed for 7 participants.
  5. Hourglass to limit tour times.
  6. Game rules written in Russian with illustrative examples of situations for a different number of participants, as well as explanations of actions for a simple and complex combination of players.
  7. Field for accounting results.
  8. Erasable marker.

Characters

Board game Honey mushrooms consists of several interesting and funny characters. The development of the action resembles a madhouse. After all, there is:

  • A patient
  • Doctor
  • glitches

The doctor in the story is considered the most adequate person. He does his job, clearing the mind of the patient from "friends". The patient himself has an interesting and abundant inner world. He has visions that speak to him. The strangest thing is that he answers them. Glitches can be good and evil. But they all confuse the mind of the patient, advising him to do some things that he would never have thought of in a normal state.

Doctor, patient and two glitches

The rules of the game are very simple.

First, everyone assigns roles. If you want to be a person with mental problems, or a doctor, or a funny weirdo. The client must be poor and desperate, and be sure to respond to glitches. A smart doctor will make a diagnosis in one session and try to cure the patient.

But at the same time, the main thing is not to get infected with the same visions and auditory hallucinations. Glitches stand behind the doctor, mimicking him and adding to his conversations. It is advisable to do this without words. After all, the doctor can hear and understand that they do not live in the patient's head. Without words, the doctor must understand the message of the glitches and guess what they are telling the client about.

If he guesses at least the topic, it will be a victory. For guidance, he has disease cards. The patient takes out cards with medicines, imagines how they act on his brain and presents the topic to the doctor depending on these manifestations.

Glitches! What glitches? What do you even want from me!

The board game has mushroom-like glitches. They are divided into good and evil. But it is difficult for the patient to figure out who is who. Therefore, he does not understand who exactly to listen to. Hallucinations, in turn, choose a card and try to show the client a word. One can talk, the other can lie. But in order to correctly understand the word, it is necessary to guess which one is true.

What do glitches need?

In the game, glitches try to show the patient a hidden card. They stand right behind the doctor and show pantomime. The evil one leads to the topic of the clue, and the good one points to a specific word. But, if identified incorrectly, you can get confused. It's fun when a participant playing a patient mentions a hidden phrase in a conversation with a psychotherapist, but he did not understand that it was it. Hallucinations agree among themselves about who will be good and evil. And only they know about this agreement.

What does the patient want?

The person playing this role should try to explain to the doctor the word hidden by glitches. To do this, he will carefully look at them and try to understand the clues. The problem is that he doesn't know which of his "friends" are good and which are evil. Therefore, he will have to act purely intuitively.

Who is the most interesting

It's really hard to be a doctor. Glitches show the client the word and subject, and he guesses. He should try to explain to his psychotherapist everything that the visions "inspired" him. But at the same time, the two of them do not know either the topic or the word. The doctor is not interested in the phrase, but in the disease. That's what he has to guess. A hint can only be a list of diseases that is at hand.

In fact, each role is of interest. game action very exciting. It resembles an old broken telephone, where words are transmitted through several hands. But here pantomime is also added. Being in each image is very fun and interesting. Therefore, we recommend changing roles after each game.

In fact, real diseases in this competition are not affected. Playing juggling with unknown, non-existent terms is even more interesting. All possible diseases are described on a card held by kind doctor. He can use it until the game ends. Topics are completely different. It can be both art and the human body or even space.

"Honey mushrooms" - cheerful, spontaneous, energetic role-playing game Russian-made, which will provide a good mood for the whole day. It is verbal in nature, without obliging the participants to sit over the field, but attentiveness is clearly useful here. There are only 4 characters in "Opyats", and each participant tries on insane roles: from a smart doctor who tries to fix the patient's brains to glitches that cloud his mind. The time required for the game is about 30-60 minutes.

Mushrooms will be an excellent gift for both a child and an adult for a birthday, Defender of the Fatherland Day or New Year.

Difficulty level: light

Number of players: 3 – 7.

Develops skills: ingenuity, mindfulness, imagination

Who is this game for?

"Honey mushrooms" perfectly diversify the evening with friends, will not make them bored, so they are exclusively for people with a developed sense of humor and the ability to laugh at themselves. They are also suitable for the purpose of blowing up the brains of a team of office workers, bringing them together, and having plenty of fun at themselves. They will become an original birthday present for a teenager or an adult - a colleague, student, parents. "Honey mushrooms" will help develop skills pantomime, so the game is recommended to improve skills in " Crocodile», « guessing game» « broken phone», « Activity», « Hat". And, of course, everyone can buy it to diversify the collection of unusual and fun board games.

What's in the box?

A small box includes the following components of the board game "Honey mushrooms":

  1. Cards with types of diseases, on which topics and words are written - 117 pieces.
  2. Cards with varieties of drugs that add fun activities for the patient - 20 pieces.
  3. A list of diseases for a doctor, consisting of 20 categories - topics.
  4. Chips, the number of which is designed for 7 participants.
  5. Hourglass to limit tour times.
  6. Game rules written in Russian with illustrative examples of situations for a different number of participants, as well as explanations of actions for a simple and complex combination of players.
  7. Field for accounting results.
  8. Erasable marker.

Characters

The board game Honey Honey has the following crazy heroes:

  • Attending doctor- the most adequate person in this madhouse;
  • A patient with a rich inner world that constantly talks to his visions;
  • A couple of glitches sick: good and evil, confusing the consciousness of a poor person.

Doctor, patient and two glitches

All these four roles of "Again" are very exciting - you can become a poor and desperate client with a personality disorder, a smart doctor who can make the correct diagnosis in one session, or the hallucination of a mentally ill person that does not allow the patient to live in peace. The character performs a specific function and, of course, wants to receive more points.

Glitches are placed behind the doctor, showing the patient sitting opposite him the scenes associated with the hidden word. The doctor should understand the message of the sources of hallucinations in general, and then presumably name the topic, guided by the disease card. And most importantly, the patient, when guessing the word and the story to the doctor about hallucinations in the head, should present it in a funny way, based on the elongated "medicines".

One of Murphy's laws says: "There is at least one bug in every non-trivial program." AT computer games ah too full of bugs. And they are more fun and spectacular than any other.

Kill Screen on slot machines

Once upon a time, computer games were not what they are today. To play them, you had to go to the arcade, buy tokens there and spend one after another in an attempt to pass almost impassable levels. However, nothing is impossible for real masters, and if, for example, Pac-Man had 255 levels, then sooner or later there was a hero who could go through them all.

But there can’t be a level 256, and instead of it with slot machines something strange happened. In Pac-Man, half the screen was littered with letters and pieces of sprites - this is called the Kill Screen, that is, the “killer screen”. The reason for its appearance is prosaic: the procedure responsible for drawing the elements of the game uses the level number in order to calculate the number and location of bonuses. Going beyond the one-byte number leads to the described results.

At the same time, the game is not interrupted after level 255, and Pac-Man champions can continue to pass level after level, despite the garbage on the screen. Points also continue to count, but real professionals try not to reach the “killer screen” and score the maximum number of points earlier.

Kill Screen doesn't just happen in Pac-Man. It is known, for example, about the existence of a killer screen in the "Duck Hunt" on the NES: there, after level 99, the ducks become invulnerable and begin to rush across the screen at a terrible speed. In Donkey Kong at level 22, Mario begins to die a few seconds after starting. Alas, these effects are far from the entertainment of a falling apart Pac-Man.

Plague in World of Warcraft


The city is littered with corpses, streams of people are trying to escape from the plague zones, cries for help are heard. No, this is not London in 1666, but one of World servers of Warcraft September 13, 2005. What happened that day came as a complete surprise to both players and developers. This event is included in WoW history, and computer games in general, and received the majestic name Corrupted Blood Incident - the incident of Corrupted Blood. The resonance was so great that the incident was talked about on TV news and written in newspapers.

It all started with the opening of Zul'Gurub, a new raid dungeon. His final boss is a snake-like, clawed beast named Hakkar, who can spoil the blood of players not only figuratively, but also literally. A player affected by "corrupted blood" begins to lose health rapidly and can infect other players. In an isolated dungeon setting, this is not unusual, and either the players cope with the problem, or the characters die and are resurrected without corrupted blood. In theory, it was impossible to take the infection outside of Zul'Gurub, but this is in theory.

Hunters in WoW carry their hunting beasts with them and can release or recall them at will. As it turned out, corrupted blood also spreads to animals - this is the effect planned by the developers. But no one knew that the animal recalled and then released outside the dungeon would still be a carrier of the infection. The first such case gave rise to an epidemic.

After a certain time, technical support figured out the situation and reset part of the server data, but this did not help for long: the players, having learned about the possibility of starting an epidemic, began to do it intentionally, and the forums allowed the news to spread, and then they began to experiment on other servers. The viral nature of the very information about the "plague" served the spread of the virtual infection in good stead.


Corrupted Blood Incident was a nuisance to play, and there was no shortage of complaints, but for most of the players who caught the plague, the hardship was more than paid off by the opportunity to boast of participating in such an epoch-making event. WoW developers, inspired by the hype, since then have repeatedly specially arranged similar (but not so brutal) "incidents" - just for fun and so that everyone has something to remember.

Programming a Game Boy from the inside of Pokémon

This is what it looks like
Missingno

It is unlikely that anyone needs to explain what "Pokemon" is. original game There have been 12 editions of Pokémon, ranging from Pokémon Red and Blue for the Game Boy to Pokémon X and Y for the Nintendo 3DS. In total, about 245 million copies have been sold to date. different versions Pokémon, and it's no surprise that these games (especially the very first ones) have been studied from start to finish, including, of course, all sorts of glitches.

The most famous of the Pokémon glitches is a Pokémon named Missingno hiding in the Game Boy Color version of the game. Detecting it is not easy: you need to activate other known bugs in the right order. First the old man glitch, then the item duplication glitch, then go to a certain location and meet Missingno face to face there. it beautiful name actually means the words Missing Number (“The number is missing”) that did not fit into the field. The pokemon itself looks like an exemplary glitch - that is, like a dump of random pixels and pieces of other pictures. Missingno behaves like any other Pokemon, but you need to use it carefully - you will lose all the data.

But even Missingno's history pales in comparison to what fans of the game have managed to create with Pokémon Yellow. It all starts with a bug that allows you to exceed the inventory limit and go beyond the maximum allowed twenty items. Sounds boring? There is one caveat: the game does not allocate memory for new cells, and item numbers start to fall into areas where other data is located. Beyond that, endless possibilities open up.

Physicist and programmer Robert Lewis McIntyre took the time to come up with a way to inject arbitrary code into Pokémon Yellow and do literally anything: not only cheat, but also add new elements to the game. As a demonstration, he implemented a MIDI player and a PNG viewer inside Pokémon.

It all starts rather prosaically: McIntyre creates buggy items for which they give an almost infinite amount of money in the game store. With this money, many other items are bought: dozens of bottles of lemonade and healing potions, hundreds of pebbles, and so on. The exact amount is important: information about it, as well as item numbers, once in the "extended" inventory, will be interpreted by Game Boy as a program.

If you continue to inflate the inventory, sooner or later the game will be ruined. Yes, and programming in machine codes, using bottles of lemonade, bananas and other edible and inedible things, to put it mildly, is tiring. McIntyre successfully solved all the problems by creating a complex system of wrappers. Now the code can be typed directly with the Game Boy buttons, see the printout on the screen and, of course, save the program to a free memory area, and not over other game functions.

Sometimes it’s worth starting to pick a bug and it turns out that the bottom is not visible under it.

Legendary Ultima Online glitches

The creators of Ultima Online did what no one else had done before: a graphical mass multiplayer game with a vast world and impressive features. Pioneers often act on a whim, and perhaps that is why Ultima Online is so different from modern MMORPGs. Not without errors - including ordinary bugs. Those that players managed to notice and use for their own benefit are now legendary.

About the nature of UO glitches, one of the developers, Raf Coster, excellently talks in his blog. Coster explains that some of the objects in the Ultima game world were written to the installation CD and were considered static. Dynamic objects are loaded from the server every time the player needs to see them. For example, a tree or a lake are static objects, while a chair in a house is dynamic. In UO, the chair can be moved or even broken.

But what if there is something wrong with the information on the disk? For example, the developers found that one tile with water near the coast is missing and in its place is a black square. The new tile has been added as a dynamic object. They just did it carelessly and forgot to indicate that the object cannot be lifted. Result? When players found a piece of the sea to take into their inventory, of course they immediately did so. And they continued to do it every time the tile was restored in its place after the next server reboot. Having portable water turned out to be very useful: for example, you can throw it on the ground, catch fish in it, and then take it back.

This is how rare items appeared in Ultima Online - those that cannot be knocked out of monsters, bought in a store or created using crafting. Rarities could only be found and dragged one at a time, which was done with great success. Still - even a trinket could be sold profitably on eBay.

Equally instructive is the story of "true black paint" that has spread across the world of UO almost like a WoW plague. The source of the paint was a dye bath with a color index that was off: everything that was placed in it began to look like a completely black object, a hole in the world. Since the dye in UO can be transferred from bath to bath, players have become happy to distribute "true black" and dye clothes in it. Even when the administrators caught on and destroyed all the illegal black baths, the items remained. Needless to say, how highly they were valued?

Having taken the first preventive measures, the developers had mercy and decided that if the players were left with their already existing absolutely black things, nothing bad would happen. Thus the legend was born.

Ermak from Mortal Kombat

The story of Yermak from Mortal Kombat is the story of a bug (or rather, a small mistake by the developers) that managed to live its own independent life. It all started with one line - ERMACS. It could be found on the statistics screen in one of the very first versions of Mortal Kombat immediately after the lines about the number of appearances and victories hidden character Reptile. This line completely sounds like Error Macroses. The developers added it to see how many times during the game the macros were executed, which are triggered when errors occur.

The players (especially, presumably, the young ones) had a different theory about what ERMACS was. Standing behind another hidden character, ERMACS in their collective imagination turned into the same ninja as Sabziro, Scorpion and Reptile, only in red clothes and with his own special moves. In one of latest versions In the first part of Mortal Kombat, the ERMACS line was removed altogether so as not to confuse anyone, but the Yermak legend lived on no matter what.

In Mortal Kombat II, the developers decided to joke a bit with Yermak's fans and added a couple of references to him. So, the secret character Jade casually throws the phrase "Ermak who?", And after beating the game at the bottom of the screen, you can see the line CEAMR ODSE NTO EXITS, which, if you rearrange the letters, means Ermac does not exist - that is, "Ermak does not exist."

The authors of the game really gave up by the time of the release of Ultimate Mortal Kombat 3 - an extended version of the third part of the game. There, Yermak finally appears among the characters - in the very red jumpsuit that was once attributed to him. Like other characters, Ermak has a beautiful legend: he was born from the souls kidnapped by Shao Kahn, possesses telekinesis, the ability to move between worlds, as well as a serious personality disorder. Ermak speaks about himself exclusively in the plural - referring either to the fact that he has more than one soul, or to the plural in that ill-fated line from which he really came out.

Creepy Watson

The computer game "Sherlock Holmes: Nemesis" may not be as famous as the original works of Conan Doyle, and it does not occupy any important place among computer games. But it is famous for one of the most frightening glitches that can only be found in games.

Most of the time the player controls Sherlock Holmes and sees everything from the first person. Dr. Watson, as expected, is always somewhere nearby and helps his brilliant partner to investigate crimes. However, "somewhere nearby" in the interpretation of the game developers turned out to be a very strange thing. The fact is that Watson has no walking animation and, no matter how you look at him, he just stands in the middle of another room.

It would seem - what could be terrible in a calmly standing Watson? Just take your eyes off him, go forward, and then turn your head again, as Watson finds himself in a new place. Sometimes you can imagine that he went there while he was not visible, but often Watson teleports to the most unexpected places where he simply could not penetrate unnoticed. As a result, if you carefully follow Watson, you understand that he is like a nightmare from some horror movie and haunts Holmes like an obsession. No sound of footsteps, no friendly greeting - only the unblinking gaze of an unmoving gentleman with an army bearing.

Red Dead Redemption atrocities

Rockstar Games is famous for its wonderful game genre of its own invention. It combines huge worlds, freedom of action, an optional but interesting plot, and chases and gunfights - in huge quantities. I'm talking, of course, about the games in the series. grand theft Auto and offshoots like Bully and Red Dead Redemption.

An open "live" (or rather, simulating realistic events) world is a complicated thing, and there are cases when game characters start doing something completely unplanned. Worst of all happened with Red Dead Redemption - an analogue of GTA, only in the Wild West and with horses instead of cars. For some reason, it was RDR that was teeming with strange glitches that not only interfere with playing, but make players look at the screen with round eyes, point their fingers and call everyone around to take a look at what is happening.

The RDR engine sometimes confuses people and animals, mixing their models and behaviors into an unimaginable cocktail. How do you like a donkey woman you can ride? And a dog flying through the sky, holding a shotgun in its paws and shouting obscenities from time to time? And the deadly dwarf cougar? However, not only models, but also physics can fail. Why is this horse-drawn cart swaying so strangely? And why is she suddenly flying into space? Who knows except the developers!

Mutants in the Sims

Like Rockstar's immortal, the Sims games simulate real life And at the same time, of course, from time to time they are smartly buggy. It looks very different. Some of the Sims can lead their measured life and go about their daily activities, and then suddenly confuse the floor with the pool and start swimming around the house.

And what sometimes happens to models! Cats that look like they were accidentally turned inside out (and they didn’t notice it), centaur people, children with a frightening appearance ... In the worst case, instead of a child, an unlucky Sims couple can have such an unknown animal that you don’t even understand right away, what is this. Peering, you realize that in front of you is an adult body with a child's head whimsically smeared in space. And this is if you're lucky - instead of a model of an adult, there may be, for example, a horse. Imagine how terrifying that must be for the housewives and schoolgirls who make up the majority of Sims fans!