The first MMORPG game in the world. Exciting MMO story. What is the difference between MMO and MMORPG

Find your ideal world where you can be stuck for a couple of hundred hours.

Want to find a decent MMORPG that will help you fall out of reality? There are many options. In fact, nowadays PC gamers have a huge choice. Home computers are back in the spotlight gaming industry.

Why are we sure of this? Because we take into account the dominance of Steam in the gaming market, the desire of many publishers to release games only on PC and the active promotion by Microsoft of Windows 10 as the main gaming system.

Many of the best exclusives are released on PC, and some of them are MMO projects. And although the demand for World of Warcraft has already subsided a bit, the MMO market is still the most alive and has a lot to offer. interesting games that will pull you in from the very first seconds.

While these games can have a large number of players, it's worth noting that these MMORPGs are amazing, exciting, and well thought out. You can easily get lost when looking for the right game for you. But you just need to know where to look. Fortunately, we have prepared for you a selection of excellent MMORPGs to play on your computer and console. We have selected 30 of the best for you, so get ready for new adventures.

Dropped off the main list

Available on: PlayStation 4, PlayStation 3, PC

I was thrilled when I heard that Uncharted Waters, one of my favorite games from the 16-bit era, had an MMO sequel that introduced players to a large and open sea world. Everything is successfully connected in Uncharted Waters Online distinctive features games about pirates and sea simulators that work great as part of an online game.

The combat system, both at sea and on land, is engaging, but the main feature of UWO is its depth. The game eschews the traditional monotonous grind in favor of multi-faceted trading, banking, exploration, and adventure systems. UWO is able to lure you in for several weeks, during which you will not reveal your potential even for a quarter.

But the game is replenished with new content to this day; for example, on New Year's Eve, new ships, costumes and weapons for both crew members and heavy ships appeared in the game.


Available on: PC

Among others, Elsword Online stands out with its recognizable side-scrolling style. The graphics in the game, which seemed to be hand-drawn with pencils, are beautiful. The cutscenes and character designs refer to the manga of the same name, which served as the basis for this game. Instead of the usual set of classes, Elsword invites the player to select characters from the original source and develop them to suit their preferred play style.

In addition to the standard professions (fighter, mage, ranger), Elsword also has a number of more exotic options, such as Eve, the Queen of Nasod, who can summon assistant robots during battle. The combination of catchy graphics and intuitive fights make Elsword a very original project with a bright author's style.


Available on: PC, Mac

As you know, Marvel and Disney have long been firmly established in the entertainment industry, and therefore the appearance of MMOs from these studios was only a matter of time. The surprising thing is that the resulting game (given the recent updates) is not a cheap hack, but a high-quality product in which it is not embarrassing to get lost for a couple of months.

Conditionally free game puts you in the shoes of your favorite superheroes and combines classic Diablo moves with time-honored MMO mechanics (add some familiar Marvel flair). Of course, 30 Captain Americas running around the map may confuse the uninitiated, but you will soon notice that playing as your favorite comic book hero is really interesting, and this MMO can be forgiven for all minor flaws for this alone.

Available on: PC

The idea of ​​combining the concepts of Blizzard and Diablo and creating an MMO game based on them is not at all new, and this game is one of those where this idea was realized.

MU Legend, the successor to MU Online, the successful and innovative South Korean MMO game, is characterized by chaotic movements, impressive damage effects, and fantastic characters that fans of Oriental MMO games will immediately recognize.

Despite the fact that the game "Legend of MU" was not created to revolutionize the world of action RPG games, it is nevertheless very entertaining, it has quite a lot of content, and it can be played for a very long time without stopping screen.

Available on: PlayStation 4, Xbox One and PC

On this moment Osiris: New Dawn is one of the more accessible games. It still needs some work though, as this game has few weapons (a pistol with limited ammo and a rifle) and rarely has to fight. But there is one big plus - the atmosphere of this game is unforgettable. On an alien planet, caves await you, full of mysterious skeletons, but to get to them, you will need to make your way through sandstorms and meteor showers.

And how will you get to them? Of course, with the help of vehicles and spaceships that you can create yourself. The starting point in the game is the Proteus 2 satellite, where you will build your own house in the form of high-tech equipment. Resources include meteors that fall to the ground during thunderstorms, natural gas that you extract using barrels, and various metals. Judging by the first reviews, we can say that the game "Osiris: A New Dawn" is definitely worth paying attention to.

Available on: PC

For an MMO released in 2014, WildStar has an obscene amount of outdated mechanics. Inconvenient raid settings? On the spot. Randomly appearing daily quest chains that make gaining experience much more difficult? Also in place.
A quest system tied to an endless grind? Put a checkmark here too. But the fact is that this is not particularly frustrating, because the combat system, built on a spectacular action, atones for all sins. Take, for example, one of the skills that marks a piece of land in front of the character with a special markup.

As long as the enemy is within this markup, all your attacks on him will fall right on target. This emphasizes the need for active dodges and skillful use of skills - as a result, battles are almost never boring.
In addition, each class in the game has flexible stats, and can play at least 2 of the 3 standard roles for any raid (Healer, Tank, and Damage Dealer).

The project is currently experiencing minor financial difficulties as a result of the canceled promotion in the Chinese market, but this did not affect the players from Europe and North America. It's time to try out the game.

Choose your second life.

Available on: PC, Android, iOS

The game is in the final stages of beta testing, but still deserves a place on this list due to its unique visual style, excellent PvP mode and a fresh take on the traditional MMO crafting and profession system.

When you're not fighting other players for new territory and prestige, or exploring dungeons to destroy monsters and collect rare resources, Albion Online offers quiet islands where players can build their own farms and breed animals, as well as customize their homes .

Albion Online is still at the very beginning of a long journey, but the game already looks like a serious competitor to more established titles, and if development continues at the same impressive pace, then we will soon see a game that is likely to linger in our hearts for at least a decade.

Why do some games fall into oblivion, while others are visible from afar after decades? Most likely, everyone will have their own answer to this. Some will argue about the quality of the product, the second will say about the lack of advertising or its performance, and the third will simply grumble once again that the games have “rolled down” for a long time. But, despite the general failure of many new ones, there are many games on the market that remain in demand to this day.

1. World of Warcraft

Unsurpassed in terms of popularity, the great and terrible World of Warcraft is still at the top of any top MMORPG gaming genre. Neither outdated graphics, nor a full-fledged subscription system, nor constant adjustments to the game balance interfere with this.

2: The Elder Scrolls Online

The appearance of the "Scrolls" in the form Online Games it was only a matter of time. And relatively recently, the long-awaited phenomenon did happen. This allowed fans of the famous universe to tread on their favorite paths of Skyrim and Morrowind together, eating a sweet roll. Let be The Elder Scrolls Online has not become the most popular MMORPG in the world, but it is safe to say that among the classic representatives of the genre this game ranks second today.

In short, the game itself is a hybrid of Skyrim and World of Warcraft. There is both a full-fledged epic story of the level of the main series, and many activities for joint game. "Dungeons", world bosses, for the capital of the empire and much more.

But the game is valuable not only for all this and the quality of its performance. It is especially valuable that many locations from the universe Elder Scrolls first appear here (not counting Daggerfall). And they do it, sparkling with all the beauties of modern graphics. The Elder Scrolls Online has not officially been released, but thanks to amateur translation, many can plunge into this world in their native language.

3 Guild Wars 2

Guild Wars 2 is one of the most successful attempts to encroach on the throne of World of Warcraft. And although the throne remained in its place, this Western-style MMORPG gained considerable popularity. The developers from ArenaNet managed to dilute the familiar with fresh ideas, which allows the game to be successful for a long time.

For example, most of the quests in the game don't even need to be started from regular NPCs. Instead, players, while exploring, simply help each other, seamlessly connecting to the tasks already started. is also an interesting hybrid of Target and , and skills depend not only on the class, but also on the weapon. In general, Guild Wars 2 is a very solid project, which can only be overshadowed by the lack of localization. And both in fact and in plans.

4 Blade & Soul

5. Black Desert

Black Desert has become the boiling point of waiting for a revival. After and it was this game that suffered the title of the last hope of the genre. In our area, people were updating computers and buying up kits early access, just to see firsthand everything promised by the developers. Of course, the game was not as perfect as expected.

All over the world, Black Desert occupies a deplorable position, but in the CIS it is the flagship of the latest MMORPGs. Such a popularity of the game is helped by a mind-blowing picture for the genre, the long-awaited free PvP and open world. The icing on the cake is one of the best Non-Target combat systems that even single players can envy. All this makes Black Desert one of the most ideal options for those who are not familiar with this genre, but would like to learn it. The main thing is to be sure that the PC is capable of this.

6. Final Fantasy 14: A Realm Reborn

talk about popularity final fantasy- it's like talking about what "Nokia" or "Mercedes" is. And let the majority of players from the CIS scratch their heads, not understanding why the whole world is so crazy about every “Finals”, this does not interfere with the world itself. Therefore, Final Fantasy 14: A Realm, which is an MMORPG, deserves to be bathed in glory. But it didn’t take long for her to achieve success.

Initially released Final Fantasy 14 turned out to be of a quality that was far from corresponding to the eminent series. As a result, the authors of the game restarted it, adding the subtitle A Realm Reborn to the name. And the existence of the old world was stopped in a rather epic way by dropping a meteorite on it. Now the game pleases players with a unique colorful world, class system, which does not force the characters to procreate, and the atmosphere of an Asian fairy tale.

7.Aion

8. Neverwinter

Whatever the quality, it was simply destined to become popular. And the point here is not only huge financial injections from the Chinese from perfect world, but also in the fact that this MMORPG is dedicated to the D&D universe. Fortunately, fans of the setting did not have to force themselves to play through tears, because the game turned out to be quite high quality. This is confirmed by the interest of gamers, which continues to this day.

In addition to the famous world, Neverwinter offers high-quality and dynamic combat system non-target. The level of her performance also did not let us down, in connection with which it is surprisingly pleasant to hit with swords and shoot with fireballs. Core gameplay not built on research open world, but on the passage of session quests. Often they are accompanied by interesting plot backgrounds, which are a pleasure to watch with friends.

9. RuneScape

The name RuneScape says little to most domestic players. However, this hybrid MMORPG, which works both in the browser and as a client, is quite popular in the world. This fact is confirmed by the fact that this creation of the Jagex studio was lucky enough to visit the Guinness Book of Records twice. Agree, not every game can boast of such.

Describe any differences between RuneScape and modern games very difficult. And all because at the time of the release of the first versions, the authors had to be almost pioneers in the MMORPG genre. Because, in fact, the game is a standard set of pumping, crafts, and PvP. However, this does not prevent this world from existing to this day, delighting the players.

10. Tera

Tera Online was another Korean game that was predicted to rehabilitate the MMORPG genre. And even though not all expectations were met, the high quality of execution makes this project quite popular so far. Well, in our realities, this is facilitated by full Russian-language localization.

And although Tera was one of the first MMORPGs with a Non-Target combat system, today it is far from being valuable for this. They come here for a truly fierce PvP, working according to the rules and foundations in the spirit of the old one. Guild wars, sieges and showdowns for swing places. Only the crazy Asian style of the game world and the content bias towards female characters can prevent you from enjoying all this.

11. Revelation Online

Following the Koreans, the Chinese do not stop trying to intercept records for MMORPG releases. And if most of these games remain popular in their homeland, then Revelation Online reached our lands, remaining warmly received by domestic gamers.

Typical Asian cuteness with wings, mount kittens and whales intersects with many cruel things here. The most significant difference between the game and others are sieges, in which up to 5000 people can take part. Modern graphics, inclusions and interesting classes, among which there is even a fighter with firearms, complete the picture of popularity.

12. The Division

Few purebred MMORPGs deviate from the classic fantasy setting. Perhaps both this and the fact that The Division is made at the AAA level contribute to its popularity. The game world is presented in the form of a closed quarantine due to the global spread of the deadly.

The selected time and genre frameworks naturally dispose to the use of "firearms" of various calibers. Get on the ears from the agents of the special squad will be a variety of fugitive criminals and other crazy personalities. You will have to shoot in the usual activities for MMORPGs like missions, randomly generated "dungeons" in the subway and, of course, PvP-oriented " Dark Zone”, famous for advertising trailers.

13. ArcheAge

The long-awaited, longed-for and, according to the dreams of those who expected it, the unsurpassed ArcheAge. A game of this magnitude has become popular, but why has this Korean MMORPG earned such attention? For starters, this is a picture that struck the imagination at the time of release. The 3.0 engine did a great job with both water spaces and lush forests with animals running through them.

The second point is the diversity and versatility of the gameplay. The authors of ArcheAge seem to have remembered everything that should be in an MMORPG and tried to bring it into their game. Here you can find farming, animal husbandry, guild wars, world bosses, naval battles and much more. Therefore, the above, together with the famous system of “Free” classes, are quite weighty reasons for the continued popularity of the game.

14. Allods Online

Domestic Allods Online was clearly created with an eye on World of Warcraft, which did not prevent them from becoming quite popular in our area. This MMORPG has been pleasing players both stylistically and gameplay for many years. The game world combines fantasy, ancient Russian myths, pro cliches and much more. All this diversity is strongly remembered and, holding a shaky balance, creates a unique picture.

The gameplay is not far from its progenitor. There are also two factions "Red" and "Blue", and pumping with quests, and the ubiquitous "Battlegrounds". But there is also a difference in this project, which is Astral. In the game world, guilds move on their own, which even participate in clashes with each other. All this makes Allods a rather interesting alternative to World of Warcraft, seasoned with a native spirit and recognizable things.

15 Albion Online

The game closes our selection, like which we have been waiting for a very long time. Albion Online offers a lot of what the genre lacks today. Therefore, the developed system of guilds and the lack of marks on everything that moves and what needs to be moved are just the tip of the iceberg.

The player-controlled economy completes the hardcore fabric. Within its framework, all resources and items are mined and created by the users themselves, without generating them from stores. The class system adds to the popularity of the game, in which the skills used are tied to armor and weapons, and not to the choice of development path.

All this, coupled with the developed guild PvP for loot zones, the construction of strongholds and fierce battles, makes Albion Onlne quite famous in player circles. This MMORPG allows you to experience everything that is now shown by only a few developers.

Special: Destiny 2

Destiny 2 is taken out of the main list of popular MMORPGs. This happened because even unlike The Division, the shooter part prevails here more strongly. Still, there is a place for her on this list and it is well deserved. A project of this level is naturally doomed to become noticeable and attractive to many gamers. Whether it will stand the test of time remains to be seen, but for now the game shines brightly and noticeably.

Destiny 2, like the first part, is a mixture of shooter and MMORPG. There are raids, classes, and even an epic storyline that continues the development of the early story that began. In addition, in comparison with its predecessor, both combat and role-playing systems have become deeper and more interesting. And the shooting turned out to be almost a masterpiece. In general, the game confirms the reputation of both Bungie and the famous series, which finally made it to the PC.

Of course, the list is not complete, because there are still a lot of MMORPGs on the market. Offhand, you can remember: Lineage 2, EVE Online, Runes of Magic, etc. etc. But the trick is that all these games are more famous than popular. While our list is pretty relevant today. You can be sure that in these games you will not get bored from loneliness.

While we're all waiting for the release of the seventh world add-ons of Warcraft Legion and its incredibly compelling story, we invite you to learn about the development of the MMO genre itself, as well as the unique history that was conveyed in games of this genre, starting from the earliest roots of the then-existing games like MUD (MMM - multiplayer world) and ending with, of course, long-loved games of the MMORPG genre.

The first virtual worlds and the MMM genre

In 1973, NASA Ames summer intern Steve Colley used the PDS-1 and PDS-4 machines from the Space Shuttle Project for the world's first maze virtual world. After that, Collie wrote a program that allowed the user to get inside the maze, simply calling it Maze (Maze) - a game in which the player had to reach the end of the maze. Later, Colley's colleague, intern Greg Thompson took the program to MIT (Massachusetts Institute of Technology) and upgraded the game so that it could work through ARPAnet - a computer network created in 1969 in the USA by the US Department of Defense Advanced Research Projects Agency and which was the prototype of the Internet . Thus, Greg continued the path of development of the newly created game, calling it Maze Wars - a game in which already two players could compete against each other on locally connected machines at an incredibly low speed - 50 kb / s. The goal of the game was to hide from the enemy while trying to find him and shoot him. Maze Wars became so popular that at one point the game was banned by the U.S. Department of Defense on ARPAnet advanced research due to the fact that half of the outgoing and incoming packets that month were moving between Stanford and the Massachusetts Institute of Technology.

Shortly thereafter, in 1975, Will Crowther created Adventure (originally called ADVENT because the file name could not exceed 6 characters) on a DEC PDP-10 computer. A text-based role-playing game needed about 300 kb random access memory in order to start (that feeling when you need as much as 4 GB of RAM to run World of Warcraft Legion, more details -). Later game was renamed Colossal Cave Adventure as it was partly based on the Mammoth Cave system in Kentucky. The game itself had a lot of Dungeons and Dragons.

In 1977, a group of students inspired Adventure game, wrote Zork. They used the MDL programming language to create the game on the same DEC PDP-10 computer. The product itself was released to the market as three separate games, starting with Zork I in 1980 and followed by Zork II and Zork III in 1981 and 1982 respectively. Zork has become part of the vast labyrinth of the Great Underground Empire. Despite the fact that the game itself is not a multiplayer game, it has made a huge contribution to the development of the MMO genre.

"Gameplay Zork"

University of Essex student Roy Trubshaw started working on a multiplayer adventure game using MACRO-10 assembly language on his DEC PDP-10 computer in 1978. He named his game MUD (Multiplayer Adventure) after the Underground variant of Zork. Roy converted MUD to BCPL (precursor to C) before starting development of the game with fellow student Richard Bartle. Popularity similar games increased in the 1980s as personal computers and modems became more widely available. Role players could join a multithreaded network Bulletin Board Systems with the help of the good old ARPAnet.

In the meantime, graphics-based multiplayer games were created based on the University of Illinois system called Control Data Corporation PLATO. They already had navigation graphics for moving into the dungeon, player status, and chats. The most popular games were dnd (1974), Moria (1975) and Avatar (1977-1979). Although these games were quite advanced at the time, their audience was small as they were all proprietary programs that only PLATO people could access.

"Gameplay dnd"

Commercial development

In 1980, Dungeons & Dragons-inspired students John Taylor and Kelton Flynn wrote a 6-player game called Dungeons of Kesmai. In 1982, they founded the Kesmai company and already in 1985 released a commercial version of the game, which was called Island of Kesmai, which, with the help of online service CompuSever supported up to 100 players.

Habitat was released by Lucasfilm in 1986 and was one of the first attempts to create a large-scale multiplayer virtual environment. Habitat appeared to users as a real-time animated game in a simulator online world, in which users can interact, play games, go on adventures, fall in love, get married, divorce, start a business, find religions, start wars, protest against them, and also test themselves in the role of self-manager. Habitat was eventually closed in 1988. AOL also faced setbacks when they attempted to relaunch the game later this year.

"Gameplay Habitat"

In 1989, a little-known Kingdom game of Drakkar with 8-bit graphics and a story based on the 1984 MMM game Realm. Developed by Branon Lineberger, the game is still available online, making it one of the oldest MMORPGs available to play today. The first ever graphical MMORPG game was Neverwinter Nights, which was released on AOL in 1991. The game itself was developed by Don Daglow and programmer Catherine Matagha. The game lasted 6 years, until 1997. It was this game that became the first "correct" MMORPG, since it contained those gameplay elements that were most expected from this genre. Nevertheless, based on the price of $ 6 per hour, the game was not cheap.

"Gameplay Neverwinter Nights"

In the future, Neverwinter Nights could not compete with games released over the years, which included Meridian 59 (1995), The Realm Online (1996), Furcadia (1996), Nexus: The Kingdom of the Winds (the first Korean MMORPG, released in 1996) and Tibia (1997). Nexus was one of the first popular games after Neverwinter Nights and achieved widespread success. However, the first "mass" MMORPG was Ultima Online released in 1997 by Origin Systems. Its producer, Richard Garriott, was the first to use the term "MMORPG", and the game itself brought the genre to new stage. It was the first MMORPG to reach 100,000 subscribers and reached its maximum of 250,000 in 2003. The game boasts 8 expansions and is still available to players.

"Ultima Online Gameplay"

Over the years there have been more more games. These included the horror MMORPG Dark Eden released in 1997 and the hugely popular Lineage released by the South Korean studio NCSoft. In 1999, Sony released their first MMORPG: EverQuest. Within a year, EverQuest broke all Ultima Online records and already in 2004 boasted 500,000 subscribers. Officially released as a p2p game, it contains 21 expansions and is still in active development. In 2012, some f2p elements began to appear. At the moment the game is available as f2p (with some restrictions on content and features), but there is also the possibility of obtaining "All Access" (Full Access).

"EverQuest"

The graphical browser game RuneScape was officially released in December 2001, and in 2003 a new version of RuneScape 2 appeared with a rewritten engine, and in 2013 RuneScape 3 appeared. Since the first launch of this game, about 245 million accounts have been created, and the game is also listed in the Guinness Book of Records as the game that has the longest cumulative time spent by users in it - 443 million minutes of game time.

Following the success of Lineage in 1998, NCSoft released several more games including Lineage II (2003), City of Heroes (2004), Guild Wars (2005), Exteel (2007) and Aion: The Tower of Eternity (2008). Lineage II, along with the space MMORPG Eve Online (which, by the way, was also released in 2003), became the most popular MMORPGs. Lineage II even reached 2.25 million subscribers in 2005. Be that as it may, the released World of Warcraft game from Blizzard Entertainment in 2004 immediately overtook all previous games in terms of the number of subscribers. Blizzard used a one-dimensional monthly subscription model that was inherited from EverQuest. World of Warcraft was listed in the Guinness Book of World Records as the game with the most subscribers, reaching 12 million in October 2010.

"Original World of Warcraft Box"

After the release of World of Warcraft, there were several more successful releases. The Matrix Online was released in 2005 by Sony Entertainment and ran until 2009. Other games like Guild Wars 2, Blade and Soul, Rift and Wildstar have continued with moderate success to this day. In addition to long-term games, there was one game called All Points Bulletin that lasted only 79 days. This game cost $50 million to develop and was shut down after developers at Realtime Worlds took over.

And what was, and perhaps still is, your favorite MMORPG?

Why do computer games always attract people so much? What does a person think about and imagine while playing on a computer? You can come up with many answers to these questions, but the most commonplace will probably be the opportunity to plunge into another world with other laws and rules, as well as to feel real power and superiority over other players. This article will focus primarily on the so-called MMORPG (Massively Multiplayer Online Role-Playing Game or Massively Multiplayer Online Role-Playing Game) games. This type of game appeared a long time ago, in 1978 Richard Bartley and Roy Trubshaw created the game Multi User Dungeon or MUD for short.

MUD

The first players were university students, playing it secretly from the computer lab administrators. MUD had a text interface and all movement, control and battles were made by entering text commands. Time passed, and with it the genre developed and gained popularity. Games like MUD came out more and more often, and finally, in 1984, the first commercial game appeared. MMORPG game Islands of Kesmai by Kelton Flynn and John Taylor. She also had a text interface and forced the player to lay out decent money for those times - from 6 to 12 dollars for one hour of play. Neverwinter Nights was the first MMORPG to feature a true GUI. It was released in 1991 and just made the owners of the then personal computers happy. Then, over the course of 6 years, about 5 more games appeared until in 1997, the developer company Origin Systems launched the Ultima Online project. Very soon the rights to the game were bought by Electronic Arts. The popularity of the game simply shocked the whole world and left a major mark in the history of game development. None of the games existing at that time could compete with the world of Ultima Online, the player's freedom of action was simply amazing, whole clans began to form, formed according to various common interests. Addicted players literally moved to virtual world found friends there, fought wars and even got married! Many emulators of the original Ultima Online server appeared on the network, further increasing the number of players. Surely many of the readers, if not personally acquainted, then at least heard about this wonderful game. The 21st century has drastically affected every aspect of released games. The latest graphic technologies for game development, the worldwide increase in the number of Internet users, as well as the improvement in the speed and cost of access, have a positive impact on the quality of newly released games. The wave of global commercialization of the global network has also covered the segment of MMORPG games. The developers realized that this genre could become just a gold mine, compared to the usual single-player games that bring the main income only in a small period of their popularity. In May 2003, CCP games released EVE games Online, which amazed the world with its vast universe. All actions in the game take place in outer space, accommodating about five thousand different star systems, each with its own unique structure, 30 thousand players simultaneously located in it, and all this on one single server serving this entire universe. Giant space cruisers, armadas and fleets, resource extraction and much more have made this game hugely popular. There have even been recorded cases of virtual spaceships being sold for several thousand real dollars! In October of the same year, Lineage II games were introduced to the world.

The project, developed by Asian programmers, gained immense popularity and attracted a record number of players into its world, according to various sources, from 3 to 4 million registered accounts. By analogy with Ultima Online, illegal servers began to appear on the Internet, emulating the original, and allowing you to play using the official client. The Lineage II project still lives and develops, replenishing with new features, graphics and game additions. Modern world MMORPG games were simply shocked by the sensational popularity released in 2004 world game of Warcraft. There is hardly a single person on the planet who is somehow connected with computer world not heard of this name. By universal recognition, World of Warcraft still ranks first in all respects among games of this genre. It is distinguished by excellent graphics, sound, a huge world, superbly thought out quest chains and a balance among various races and character classes. The whole world of the game is divided into two warring parties, the alliance and the horde. Each side has its own unique races of heroes. For whom and by whom to play, the user can decide for himself when creating a character.
Another type of MMORPG games are the so-called browser-based or clientless games. In order to start playing, the user just needs to open their favorite browser and go to the game website. All graphics and characters are presented using dynamic web pages displayed in a browser window. Most of these games are free, but the developers here have found a way to get their piece of the pie. Almost all browser games offer the player for a certain amount real money purchase additional features, be it weapons, equipment, resources or virtual money, which allows you to gain a significant advantage over your competitors in the game world. These games bring a good income to their creators and inspire developers to create new games of this kind.
It is quite difficult to say what tomorrow has in store for us, given the speed of development of the modern technical and information sphere. Only one thing can be said for sure - the MMORPG world is huge and continues to expand, involving an increasing number of the world's population, which means that it is worth waiting for even more realistic graphics, sound, plot and even deeper immersion in virtual reality, presented to us by computer games.

MMORPG is one of the most popular genres in the gaming industry market. There are a lot of large projects in which more and more people register every day. We decided to go back to the origins of the genre and find the very first online MMORPG game. As a separate genre, the role-playing multiplayer online game began to be called in 1997. It was then that the Ultima Online is the very first online MMORPG game.

Richard Garriott - American developer computer games who did a lot to develop this genre. He has worked not only in the Ultima Online project, but also in Lineage - one of the most popular role playing. Ultima Online came out in 1997 and is still afloat. For 17 years, Ultima Online continues to delight its players.

For all the time of its existence, ten global additions have been released. Ultima is one of the most diverse role-playing games out there right now. You can build own houses, light fires, use pets as mounts, kill other players and mobs. The action of the game takes place on a fragment of a fictional planet where the life of the Middle Ages reigns. Each player has a choice of several types of weapons, professions and their purpose in life.

If you are interested and want to know more information about the game Ultima Online, then these pictures and videos are especially for you.





Getting started in Ultima Online, interface overview and tutorials for beginners.