Assassins creed 4 black flag satellite control. Story line. Music and sound

The Assassin's Creed series has long been exemplary. Games in this franchise are released on an annual basis, they sell well, are loved and discussed among the fan community. The constant progress of the gameplay from the previous part to the new one, the updating of graphic technologies, the refinement of the script, the game world - everything in Assassin's Creed is being improved by the developers from Ubisoft from game to game. There are few who criticize Assassin's Creed, and even those do not behave maliciously and criticize the franchise constructively, and not with the aim of expressing total dissatisfaction with any game aspect. Assassin's Creed has one motion vector and it moves smoothly forward. Nevertheless, some players are already bored with the series and pirated Assassin's Creed 4: Black Flag they expected as something ordinary and regular. But this does not beg the merit of the developers. Did the series with the release of Black Flag once again become the embodiment of what is ready to continuously keep users behind the screens for many hours? More on this later in the review or in the video walkthrough, which can be seen below.

Full video walkthrough of the game Assassin's Creed 4: Black Flag in Russian.

Let's start with the plot. He is limited here only by the animus - a futuristic computer that can study the genetic memory of a person. Desmond Miles, a descendant of the Assassins, whose genetic memory is used by the animus to the fullest, has already acted as an experimental subject for the umpteenth time. This time, Desmond traveled to the 18th century and learned about a man like Edward Canway. Kenway is a free-spirited pirate. His life is filled with events, entertainment and travel. As a result of a certain alignment of events that fell to his lot, main character becomes involved in the eternal confrontation between the Assassins and the Templars.

If you have not watched the previous videos of the passage of games in the series, we recommend that you do this.

The plot in Assassin's Creed 4: Black Flag is executed in a familiar concept for the series. There are many heroes here, the narration is unobtrusive, there is a meaning and an understandable, interesting scenario. Assassin's Creed 4: Black Flag also retains the franchise's not-too-boring historicism, which lends an even more positive spin to the single-player campaign set in the 18th century West Indies. The pirate theme, through which the whole plot slips, played a certain role and added atmosphere. But it is worth noting that a more obvious bias towards the theme of piracy was expected, and, unfortunately, it is built in the context of a slightly annoyed confrontation between the Assassins and the Templars, in which the Ubisoft scriptwriters flatly refuse to develop the intrigue in any way and are limited only to lengthy ideas with eternal war behind total superiority over the world order.

As for the gameplay, it in Assassin's Creed 4: Black Flag consists of a bunch of old, new, catastrophically unnecessary and ingenious. This is no longer a stealth action with a semblance of an open world, but a game that could well exist as a full-fledged RPG. Unfortunately, the developers did not make Black Flag at least some kind of intelligible RPG and the huge world is notable for low interactivity, and, to put it bluntly, it was made for completeness of textures. Assassin's Creed 4 is made qualitatively only in places where the player must definitely visit. Linear levels and tasks attract more attention than a huge one with a bunch of unnecessary space and little interactivity. The idea of ​​a sandbox in Black Flag is stifled by genre costs. As a result, we gamers got a strange symbiosis of great action and terrible sandbox. Assassin's Creed 4 stepped on the same rake in terms of building the game environment as the third part. The series needs to return to its roots with a little open world, or go to RPG genre. Otherwise, the players will again get something transient and meaningless.
Among the innovations, of course, it is worth noting a great idea with sea battles and a personal ship. Spectacular combat, crazy parkour and stealth also entertain with a bang, but the emphasis in Black Flag has been shifted in favor of, so to speak, water gameplay. Nautical game process combines dynamism and thoughtfulness. Volleys of guns, boardings, sea ​​travel, a special pirate atmosphere - everything is done perfectly in terms of naval gameplay in Assassin's Creed 4: Black Flag and there is nothing to add here. It's worth a try.

Of the content goodies, it is worth noting the campaign for Aveline, the heroine released for the PlayStation Vita, the game Assassin's Creed: Liberation. This short campaign literally bombards the player with top-notch action, which helps take your mind off the sometimes dragged-down main single-player narrative with Edward.

Ubisoft simply did not have enough time for multiplayer in Black Flag. One mode where you have to hunt other players. Is it worth it? More likely no than yes.

Visualize Assassin's Creed 4: Black Flag developers from Ubisoft were able to the highest level. Animation, effects, landscapes, a stable picture with a comfortable amount of FPS, excellent optimization, textures, design, perhaps, there is practically nothing to complain about here. Both on consoles and on PC the game looks great and modern. There are a lot of polygons, the picture does not slow down. Everything is technological and tasteful.

Musical accompaniment Assassin's Creed 4: Black Flag is also excellent. As for the background music and little things (the sound of crackling guns, running and other minor actions), then everything sounds harmonious and pleasant. Localization didn't disappoint either. The Russian-language version of the game is voiced professionally, which is incredibly pleasing.

Assassin's Creed once again proved to the whole world that annual game series can and should be of high quality and games with an emphasis on a single player campaign are doing well in the online mobile gaming era. Pirates, ships, assassins, Templars, versatile gameplay, tons of polygons, pleasant soundtrack - everything here is done well. The main problem with Assassin's Creed 4: Black Flag lies in the fact that the game has completely lost its charisma and is no longer something unique. There is nothing here that could make you sincerely like the game and get an incomparable gaming experience. Well done, but in the gaming industry it is not important for a project to be good in all categories, sometimes it is enough to shoot something like that to hook the player, and this game from Ubisoft did not succeed. Rating of the game Assassin's Creed 4: Black Flag - 9/10.

The action was released on PlayStation 3, Xbox 360 and Wii U on October 29, 2013, on PlayStation 4 on November 15, and on PC and Xbox One Sales of the game started on November 21st.

On this page, you had access to the review and games of Assassin's Creed 4: Black Flag. We hope you enjoyed it, because the video is really of high quality, like all walkthroughs from the RusGameTaktics channel.

The duration of the walkthrough video is 39 hours in 65 videos. Such a good series turned out 😉

Greetings to all lovers of assassins and, now here's more, pirates. I present to you my vision of a game called Assassin's Creed IV: Black Flag. Many people have already written about this game. Reviews, reviews, opinions and everything else. I will add my drop to this bottomless sea.

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Greetings to all lovers of assassins and, now here's more, pirates. I present to you my vision of a game called Assassin's Creed IV: Black Flag. A lot of people have already written about this game. Reviews, reviews, opinions and everything else. I will add my drop to this bottomless sea.

In my article I will try to touch on all aspects of the game and discuss them. What I liked, what not. Will be based on experience previous parts which I went through more than once. So let's get started.

History
Well, where would my dear be without her. However, contrary to custom, I will not write here a huge treatise about how it all began. I think it's enough to remember who the people who live under the motto: "Nothing is true. Everything is permitted."

The Assassins are members of a brotherhood that originated back in the days crusades, the purpose of which was to confront the Templars and their plans to take over the world. They act in plain sight and imperceptibly, in the shadows, but dressed in white, they cannot be seen, but the result of their actions is louder than the speeches of all politicians. Invisible keepers of peace ordinary people. This is how they were shown to us in the very first game. Assassin's Creed.

Setting
1715, West Indies, Caribbean. One word immediately comes to mind - pirates. Ubisoft throughout the year, they simply made a colossal emphasis on the topic of piracy. Naval battles, personal ship, its improvements, the ocean, merchant and combat ships, boarding. We could see all this in trailers, screenshots, we were told about it. What did we end up with? Yes, they got it, actually. Pirates, ships, guns, smoke and gunpowder. Everything is there, everything is here. If you have watched Pirates Caribbean Sea and wanted to someday take part in pirate battles yourself - your dream is before your eyes.
Plot
Well, what could be the plot in the game about pirates? We start with nothing, rob, rob, get something, rob again, get again, look, and we already have a fleet, a lot of friends, pirates like us, and the whole Caribbean considers us the most terrible enemy on earth. However, not all so simple. Same Assassin's Creed. Where are the assassins? The answer to this question is given in a very interesting way. You get the assassin's outfit within 10 minutes after the start of the game. But the very awareness of this outfit, what it is, where it came from and who the assassins are - later. However, as Ubisoft did not try, if at all tried in this direction, the assassins are in the background here.
Graphics
Yes, that's her. To my great surprise, the developers kept their word. Namely, that everything will look amazing on the next-gen and that the graphics on PC will be the same as on PS4 / XONE. A jump in visual performance between Assassin's Creed 3 and Assassin's Creed IV just incredible. Draw distance, image saturation, anti-aliasing, textures, shadows (shadows are another story altogether), everything looks just great. Of course, your main strong point is optimization Ubisoft left in the same state. To run the game at high and maximum graphics settings, so that everything does not lag, you need a really powerful computer. Physics is also worked out. The behavior of the fabrics is excellent. But the behavior of foliage in the thickets is simply beyond praise. I have never seen this in any other game. In a word - it must be seen, it cannot be described.
Music and sound
For the first time, I'm talking about the music in the game. But I can't write. Musical accompaniment at the level of the second part. It is also wonderfully chosen, also not boring, and pirate songs while sailing ... By God, after ten minutes of listening to them, you start to sing along. The voice acting in the game is also good. All pirate accents, expressions and phrases are present in the right amount. However, this only applies original version. As for Russian (I didn’t check the rest, I don’t speak), everything is sad here. I don't know who selected the voice for Edward and who was the owner of this voice, but these 2 people should be fired. This is the worst voice acting of the main character in the entire series. No emotion, no speech, nothing at all. After listening to 2-3 replicas in Russian, I turned on English and subtitles. Heaven and earth are the same against the background of Russian and English in this game.
Gameplay
The most important part is the gameplay, of course. It is he who is 90% responsible for whether we will play or not and whether we will be bored, or we will not even notice how it is already end credits. In this part, he, as never before, is divided into 2 parts. There is gameplay on land, and there is in the ocean, and these are completely 2 different stories. But all of this has something in common. Namely - management, as it directly affects this very gameplay. In every part Assassin's Creed management has changed in one way or another. It was convenient and not very clear, or not obvious. Here it was changed again. It's about, of course, about the PC version, since everything is almost the same on the gamepads. But on the keyboard and mouse - no. For example, you are used to the fact that switching the mode to right button mouse? And now you don’t want a sight there? And everything like that. And, as I understand it, the sight is to blame. Almost everything has changed because of him. But what pleasantly surprised, finally, already in 4 parts, Ubisoft remembered that the numbers on the keyboard do not end in four. From now on, from one to zero, you have the right to customize all your tools and weapons. We waited. As for the mouse, it is surprisingly smooth. Even in the third part it was not as convenient as here.
On the land
When we are on an island, in a city, in a cave or somewhere else, where there is land, here we are met by the good old Assassin's Creed. It's nice to see that the developers have heard the players and made the cities what they are. Parkour is in demand again. Well-developed mechanics of the third part - improved. Roofs from the second - returned. As a result, we got a symbiosis of the most developed parkour in the entire series and its correct application. Double kills in "quiet" mode have also returned. They were very lacking in the third part. There is now less emphasis on hunting, and now it is not needed so much. I mean, we also level up Edward thanks to the skins of the killed animals, but the number of these same skins and the variety for creating one thing has been significantly reduced. And that's good, because in the third part it was incredibly infuriating.

But I can't say enough about the downsides. They are not directly related to the gameplay. This is for side quests. First, they are all the same. Find - kill, find - track - kill, find - sink and stuff like that. But we have long been accustomed to this. What's really disappointing is that all side quests are available right after the game starts. For example, there are pigeon houses with tasks to kill. We can fulfill these contracts for the Assassins, even though we don't even know who they are yet! The same applies to the Mayan stellations. We can know how to use them even before we know why they are needed at all. And this does not particularly fit with the fact that in certain moment we are told why dovecotes are needed and what kind of steles they are. Great, I've always wanted to do something first and then get trained on it. Absolutely illogical and incomprehensible move on the part of the developers.

And on the sea
As for the sea game time, everything here is really on top. The ship needs to be improved, and until you make it durable and destructive enough, it’s better not to meddle in a battle with more than 1-2 opponents. And then, if these are gunboats or schooners. A brig, a frigate, and even more so a linear one will smash you to pieces with one salvo. The behavior of water, as I said, is excellent. Everything that was in the third part was squared in quality and made the fourth. Forts have now been added. Very big headache, especially in the beginning. What's bad about forts is that some, when you start to capture them, have mother nature as allies. In very clear weather, tornadoes and killer waves appear out of nowhere. And always. Thus, they have increased complexity, but the reputation of those who came up with it is not added from this. Under-created, so to speak.

For the rest - everything is fine. It is easy to control the ship, the shelling system was brought to mind. The whole ocean is seamless. Exceptions are big cities and bays. Their game is still loading. Even though it does it faster. Small islands are part of the rest of the world and landing on them goes without loading, which is good news. Once there was even a case when, while I was on the island, some English frigate rammed my ship and carried it 2-3 miles away. I had to catch up and sink the scoundrel. By the way, while you are swimming you will not be bored. Boats sail here and there. Sometimes you can find a fight between the British and the Spaniards. Looks very believable. In the habitats of marine animals, one can observe, for example, how a whale jumps out of the water to the height of its entire body and sinks back, creating a wave that carries the ship. In general, you will spend a lot of time at sea. Not only because it is so conceived according to the plot, but also because there really is something to do here.

Brotherhood
I can't say enough about the Brotherhood of the Assassins. Still not in Corsairs we play. Long before the release of the game, it was dubbed that way. I was no exception to those who held this opinion. I was terribly upset that the main idea of ​​the game was lost in favor of profit and fashion. Everything that was shown to us at that time indicated that the Assassins were not only relegated to the background, but were trying to quietly crush them under new theme. Is that how it really happened? Yes and no. Much to our relief and happiness, there is a brotherhood of assassins here. They have their own mentor, their own traditions, rules and, of course, credo. Edward, initially, does not belong to the brotherhood. Moreover, he is their enemy. But one friend of Edward's believes that this situation should be changed. He brings him to the lair of the Assassins, introduces him to his mentor and helps him in every possible way to become part of the brotherhood.

But Edward, this is not Ezio. He does not care about good deeds. All that is on his mind is profit, but more. And also the wife who left him alone. But neither brotherhood, nor creed, nor anything else. Will his opinion change? Will the brotherhood accept him into their ranks? I will not answer these questions. Live Edward's life for yourself and then you'll know the answer if you don't already know it. All I want to say is that I am very glad that the developers have not renounced the assassins. They placed them in parallel, but did not remove them. The spirit of the series is still present in it.

Abstergo Entertainment
Perhaps the present time in this part caused the most controversy before the release of the game. As Ubisoft will act, for whom we will play now? A lot of people were concerned about this issue. Personally, I liked the parts in the present in all games the least. It always felt like a good movie was interrupted by a not-so-short commercial. Gets out of topic. But this is me personally. Others, on the contrary, loved the present more than even what was in Animus.

This time we take on the role of one of the newly minted employees Abstergo Entertainment, whose task is to study the genetic memory of "Sample 17". Of course, we know what kind of "Sample" this is. And here, I confess, I became interested. We will learn the story of Desmond further, what happened to him, how the world now lives after his heroic deed.

As for the gameplay itself. The first person view is back. This face itself was never shown to us, but it doesn’t matter. What pleased me was that it was a full-fledged building with a fairly large number of activities. Although they all come down to almost one or two, there are many places, there is something to collect. By the way, initially the whole building is inaccessible to you. Each door has its own access level. Until you have it, you won't get there. What prevented them from doing so in 1715 is a mystery without an answer.

It was in this part that I realized what annoyed me the most in the previous ones in terms of the present. Here you are a beginner. This is the attitude towards you. You feel it especially when you communicate with a technician. In the previous parts, you were almost the queen of England. Your every sneeze was accompanied by incredible attention. Well, of course, suddenly the only hope of humanity falls ill, who will save the world?

Multiplayer
I will not go into the history of multiplayer development. I can only say that this is probably the slowest development part of the game. If you have played all parts of the multiplayer, you will understand me. Particularly distinguished was the third part. I haven't seen such sadness in a long time.

Launching the multiplayer of the fourth part, I did not count on much. Maximum - graphics update and a little control (in connection with that in single player mode). But no, there are changes, after all, which cannot but rejoice.

The modes remain the same, there is nothing new. The characters are new, but this is a wrapper, the animation is mostly old. But with the graphics and controls, as I thought, they worked. The picture is rich and bright, now it has become easier to see people in the crowd. Of course, this is not a loner, but still it has become more beautiful. Management is also good. The controversial moments were removed, the keys were reassigned so that they do not overlap similar actions. And in general, everything is controlled very smoothly and clearly. Again, this is the smoothest part in terms of control of all.

The biggest innovation is the laboratory. The bottom line is that there are all the same game modes, but you set the rules of the match yourself. The list of available settings is quite decent and captures all the most important aspects. You can set the number of points for each action, some actions to encourage, some to prohibit. A very convenient way to weed out unwanted people. But you are unlikely to succeed in setting up the match correctly the first time. So, if you want your particular mode to be popular, first run it with your friends and tweak it. Whether such popularity will give you something is not clear, the developers did not say a word about it.

What I didn't like about multiplayer was the same old problems. The absence of something radically new. The laboratory gives a little fresh air but it won't last long. As for the standard set, it will not seem large. Yes, each match is different, but there is something in common and it can't help but bother.

Conclusion
Summarizing, I will say that to my surprise, the game did not turn out the way I painted it for myself. The theme of the assassins was not removed. The graphics performance was raised to a very fresh level, the music did not let us down, the controls were brought to mind, the gameplay makes you nostalgic, and the multiplayer, after all, is not bad, albeit secondary. The work done is visible. But, I will repeat what I said in my article about the previous part. If Assassin's Creed will come out not once a year, but at least once every two years, the result will be much better. Looking now at the fourth part, I understand that this is how the third part should have looked like. That's exactly what we see now, we waited a year ago.
Tags: Assassin's Creed 4: Black Flag,

As in any self-respecting open world game, Assassin's Creed IV: Black Flag it's easy to get lost among the endless side quests, invitingly callous to the eyes on the global map of the world. Running after messengers, looking for approaches to chests hidden in the folds of the urban landscape and performing contract killings is fun for the first couple of hours, after which you can be covered with the standard melancholy for such a situation: there is a lot to do, but there is nothing to do. A complete walkthrough of Assassins "Creed 4 is the topic of a separate text, and in many respects useless, since the game does not cause any particular difficulties. But so that you do not get bored during the Caribbean adventure, here's a guide to the main attractions. Not at all.

Swim more: it's fun and healthy

Somewhere in the fifth hour of the passage, you will have at your disposal a ship, which in Black Flag is not just a means of transportation, but a separate element of the game. In addition to obvious things, like exploring the Caribbean, competent ship management - shortest way to receive not so much money as the materials necessary to improve the ship. If you want to take everything from life, then you can’t do without it in the later stages of the passage.

Open the ship development menu and see exactly what materials you need to improve the ship's plating and weapons. Many points will be closed and will open only with the advancement of the storyline - all this, however, never forbids you to properly prepare for future exploits.

The main tool here is the spyglass: it allows you to track down the desired enemy ships, providing detailed information what and in what quantity this or that ship transports. Take to the high seas and start hunting: Naval combat in Black Flag is fun even in the early stages of the game, but if you give it even a modest touch of meaning, the game will become much more malleable in the future. Be smarter, don't attack everyone in a row, make it a rule to get involved in battle only with those who will really bring tangible benefits in the future. With money, the situation is the same: robbing passers-by and looting is, of course, great, but one won sea ​​battle with the subsequent sale of looted sugar and rum, it can be a much more profitable business venture than many hours of street nibbling.

Once again, we remind you that you should not rush to sell unnecessary materials. They can come in handy in the future - that's the whole point of active sea hunting in the early stages of the game.

Be careful: each ship has a level, and if it is highlighted in red, then the ship you want to send guns to is stronger than yours. This does not mean that you will automatically sink, just keep in mind: the fight will be more difficult than you would like.

The ability to improve the ship opens in the third part of the game - by this time you should already have a significant supply of the necessary materials. Start building your ship with the hull, then the guns, then the mortars, in that order. Barrels of gunpowder, which here serve as mines and rams, are better to be postponed for later, in early battles they are of little use; it is better to make all sorts of aesthetic decorations strictly for change, according to the residual principle.

The best ships, loaded with all the most useful things, usually sail in the southern part of the world map, but they are well armored, so get ready for serious tests. On the other hand, there's always a chance that you can intervene in an already ongoing battle with several ships and relatively safely sink a couple on the sly.

Organize your fleet

After successfully capturing the ship, you will be faced with two options: strip the victim for parts to repair the Jackdaw, or spare and disband the enemy team, reducing your own level of fame. The latter affects the likelihood of being punished by pirate hunters - they cut through on massive frigates with red sails, very strong, but they can also be overcome - there is a separate reward for such impudence.

A little later, about an hour into the eighth game, a new option will open up for you: send the captured ship to Kenway's fleet. A separate element of the game is associated with the fleet, using the “second screen” function: you send the ship to hunt and just wait for it to return - and bring you prey. You can play without it, but additional income, for which you don’t have to do anything, makes life much easier and eliminates the need to fool your head with robberies if you tune in to something else.

Capture forts

It's dangerous and not easy, especially if you're just passing by and suddenly the bombing starts, but it's worth it - you just need to prepare well. There are 11 coastal forts scattered across the Black Flag world map, which complicate some sea routes. Each fort has its own difficulty level. The first stage of the siege is a ranged attack: cannon and mortar shells will fly at you, which are quite easy to avoid if you already know how to quickly maneuver. Keep in mind that forts have a much wider range of fire from mortars than ships equipped with these guns, so it won’t hurt you to equip the Jackdaw with long-range artillery in advance - and the higher the level of its cores, the better, although the advantage in any case will not on your side. The only thing that somehow equalizes your forces is that the fort is motionless and cannot avoid an aimed strike; you don't have to worry about pre-emptive shooting either.

But what you should worry about is the speed of capture: if you swim measuredly in the waters nearby to the fort, then sooner or later help will come to the noise, and here you will most likely have to quickly wash off. After completing the sea part of the show, land on the beach and cut the throats of all the survivors.

Capturing a fort provides a number of advantages: firstly, you automatically get an additional harbor in which you can repair the ship, secondly, you will have a naval analogue of bounty hunting, thirdly, the fort works much like a synchronization point: information will appear on the map about treasures scattered nearby, secrets and other remarkable things.

Look for treasure

Treasures are hidden everywhere in Black Flag: from the boring - ubiquitous chests that are more distracting than useful, from the interesting - treasures and relics of the Indians; a special flavor - underwater caches, which can be reached only with the help of a special bell. Don't be lazy, the process of finding everything except chests, which you constantly stumble over, is fraught with fascinating things. It often turns out that on a randomly found map the coordinates of places that have not yet been explored are marked, and it takes a very long time to swim there - a lot of events can happen to you along the way; it's always an adventure.

Once you've progressed far enough in the story to equip the Jackdaw with a diving bell, acquire it without hesitation and sail to the nearest crash site (the coordinates are indicated on the maps, as in the case of treasures), moor and dive. The main point of these swims is not even in the search for the next chest with money, but in the discovery of blueprints, without which it is impossible to strengthen the defensive and offensive functions of the ship to the maximum.

Keep in mind that the value of prey here is directly proportional to the danger: sharks and eels roam around the haunts, and you can’t fight them in any way - you can only avoid them.

Mayan relics are also an important thing. You can’t sell them, but after collecting everything, Edward will receive a special bulletproof suit - that is, it actually protects against firearms. It will take a decent amount of time - the spread of relics is very large - but if you are in a serious mood, then the costs will pay off with interest.

Don't skimp on weapons

Even if you are squeamish about ground research, at the very beginning of the game, do not spare money for a decent weapon, and make a holster for the maximum number of pistols. You will have to fight often, and in the hustle and bustle of the boarding massacre it is better to have good weapon than poke enemies with rusty pieces of iron. Decent sabers can be bought immediately in Havana, pistols - a little later. Believe me, this is important: by switching to a more powerful weapon, you will instantly feel the difference between a fight that lasts a minute, and a fight that lasts fifteen seconds.

Do needlework

There are many things in the game that are not available for purchase: armor, special costumes and ammunition, which can only be made from the extracted animal skins. Each time you open another synchronization point, you get information about where and what kind of animals are found in the nearby region - this knowledge allows you to save time and not wander through the jungle in vain. As in the case of improving the ship, it would be best to open the crafts menu and approximately remember what components you need to create certain items, and hunt strictly targeted, not situational. So cool.

The rarest prey is the skins and bones of whales and sharks: they need to be hunted down on the high seas, and they are not found at every step. Watch for map markers and seagulls circling over the habitats of the sea creatures you need. Before you go hunting, make sure that the armor of the boat and the maximum number of harpoons are developed to a more or less decent level: sometimes a shark can break the rope and fight back, and it is better to either kill it quickly or be ready for defense.

Kill all templars

Once you've settled on Great Inagua, the story will take you through key locations on the island and reveal a Templar suit locked in a cage. There are five locks on it: the first one opens immediately, the keys to the other four must be found - for this you need to track down and kill four more Templars. You will be brought up to date and the location of the corresponding tasks will be marked on the map - they are issued by the assassins, and before killing each key keeper you need to complete four missions in the vicinity of Havana, Nassau and Kingston.

The hardest part will be finding the last assassin: look for him in the Cayman Islands, west of Jamaica. On your way there, don't lose your vigilance: the zone is patrolled by exceptionally strong ships that will chase you until they die, so make sure that the Jackdaw has top guns and hull plating installed. Once you have found all the keys, head back to Big Inagua. Templar armor greatly increases Edward's defense.

Challenge legendary ships

Backyard global map, in dense fog, level 75 ships graze - these are the largest, most evil and armored ships in the game. Attacking them without good preparation is useless: a couple of volleys from the side guns of one such monster will blow the Jackdaw to shreds, and this is not a matter of tactics or maneuvering. Look for blueprints, systematically improve your own ship to the highest possible level, and the risk will be reduced - but it is possible: no matter how cool your ship seems to you, next to the legendary ship it will look like an ordinary trough.

It is useless to trade blows with these monsters. The best tactic is to stay close enough to avoid hits from long-range mortars, and slightly behind, constantly skirting the enemy to prevent him from turning sideways and firing a volley from side guns. And with incendiary barrels, you can somehow handle it. In this context, powerful frontal guns firing chain-knipples will help you the most.

There are four legendary ships in the game. After destroying everything, you will open a new way of ramming attack for the Jackdaw.

More practical advice with illustrative examples you can find - during the passage, Stas paid attention to battles, free play and all sorts of tricks. It is interesting.

Previous games in the Assassin's Creed series have delighted fans with bustling, bustling, and majestic cities. In Assassin's Creed 4: Black Flag, the opposite is true, focusing on the vast territories of the Caribbean. The shift in emphasis led to a number of changes: islands, cities medium size and ships. Even the confrontation between the Assassins and the Templars faded into the background. Moreover, the thoughts of the protagonist are not busy solving global problems, but are focused on finding ways to get rich quick. Jackdaw will help Edward Kenway to realize his dreams, become famous and become a thunderstorm of the seas and oceans. The nondescript military brig, taken from the Spaniards, will eventually turn into a floating fortress. With the help found in or on the ocean floor among the wreckage, you can improve everything: the hull, cannons, mortars, falconets and ammunition. And here change ships in Assassin's Creed 4: Black Flag it is forbidden; sailing on a ship of the line is allowed only according to the plot. is also limited and appears only for those who bought licensed copy games and has stable internet, on pirated version there is no such possibility.

Boarding in Assassin's Creed 4: Black Flag starts only after the battle, when the strength of the enemy ship's hull drops to the red mark. As soon as this happens, white zones appear on both sides, which you need to enter at low speed, and then hold down the [S] key. During the capture, depending on the size of the ship, additional objectives appear (kill the enemy captain, scouts on the masts, a certain number of soldiers, blow up powder barrels or rip off the flag), which must be completed, otherwise the ship will not be captured. When boarding, the size of the team plays an important role, the larger it is, the higher the chances of success. The team can be replenished in taverns or pick up people on rafts right in the ocean by pressing the [Space] key at a close distance from the victim of a shipwreck. After the boarding, a choice arises of what to do with the defeated: release to reduce the level of fame in order to get rid of the pirate hunters, use the wreckage to repair the Jackdaw (on land, port captains do the repairs), or attach the ship to Kenway's fleet. Regardless of the decision made, the cargo from the holds becomes a trophy. On the decks of ships abandoned in the ocean, chests with money and items are stored. They need to be inspected, not drowned.

Ship control in Assassin's Creed 4: Black Flag:

  • Shot from cannons with ordinary cannonballs- move the camera with the mouse to the left or right side of the ship, hold down [RMB] and press [LMB] (it is impossible to shoot simultaneously from both sides, being between two enemy ships).
  • Shot from cannons with heavy cannonballs- move the camera with the mouse to the left or right side of the ship and press [LMB] (the number of available cores is indicated in the lower right corner of the screen, you can replenish the stock of cores in the captain's cabin through the ship's layout, from the harbor captain on the islands or after a successful boarding). Heavy cannonballs deal massive damage at close range. To use heavy cores, you first need to buy the upgrade of the same name in the captain's cabin.
  • Shot with nipples- move the camera with the mouse to the bow of the ship, hold down [RMB] and press [LMB], or immediately press [LMB]. Knipples help break sails, break masts, slow down or stop opponents.
  • Falconet shot- hold down the key and release it after pointing at the weak spot of the ship, marked with a red pointer. Falconets cannot be fired at random targets, as it was in AC3, but they can be used during boarding by approaching them and pressing the [E] key.
  • Mortar shot- hold down the [Q] key, point the sight at the target with the mouse and press [LMB]. The amount of charge is indicated in the lower right corner of the screen. Stocks are replenished through the captain's cabin on the Jackdaw or from the harbor captain on the islands. Mortars deal massive damage from a distance. Very effective against ships of the line and forts. To use mortars, you first need to buy the upgrade of the same name in the captain's cabin.
  • Spyglass- hold down the [E] key. The mouse wheel helps to zoom in, and the [W] key helps to mark the selected ship.
  • The use of incendiary projectiles- move the camera with the mouse towards the stern and press the [LMB] key. Gunpowder barrels are effective against pursuers.
  • The use of a ram- direct the ship towards the enemy and crash into it at full speed.
  • Raise the sails and speed up- press the [W] key several times.
  • Stop and release the steering wheel- press [S] several times to stop the ship, and then hold down [S].
  • Dodging enemy shots- hold down the [Space] key.
  • Management of sailor songs (shanti)- keys and .
  • Align the camera and change the angle of view- keys [C], [←], , [↓], [→].

Introduction

Let's present the most full walkthrough the first part of the mysterious and exciting game Assassin's Creed 4: Black Flag. In the fourth part we have to play for one of the ancestors of the main characters of the previous game - Edward Kenway. (If you spend just a little time researching the family tree of this surname, you will learn that Mr. Edward was the father of Haytham Kenway and the grandfather of Connor Kenway). Our new hero- this is not so much an assassin as a pirate, and the game itself is not so much a land game as a sea game. In the third part, we have already taken part in naval battles, but they are unlikely to compete with new sea ​​adventures in Assassin's Creed 4: Black Flag. Approximately 40% of all playing time here we will have to spend on the water.

And it all starts with the usual introductory part for this series of games, in which we have to refresh our memory and character control skills.

Episode 1. Memory 01. Edward Kane

After loading the game, we find ourselves near a large ship that we have to capture. Using the most powerful guns installed on board, we deal with enemy ships, after which we watch the video. Following the prompts that will pop up during the game, we swim to the shore. On the shore we find a bridge, we pass through it and get into the location, full of treasures. We search the neighborhood to enrich ourselves as much as possible.

Hint 1: If the hero needs to get to the upper floors of buildings, use nearby trees. You can also use the bow of the wreck to get to the upper areas.

Hint 2: Treasures should be sought in the northern part of the location. After the treasure is found, we go west. On the way we meet mysterious stranger, which sends us in search of a new treasure in the northeast.

After the money is collected, we go to the tower. Further along the water we move to the north and watch the video. Following the instructions, we recover in pursuit. After all the ups and downs, we find ourselves in the village, synchronize and again climb into the water. We swim to the schooner. On the ship, we are waiting for a tutorial to improve skills, as well as the first hand-to-hand combat in the game. To defeat the guards, it is best to alternately sneak up on them from behind and perform a silent kill. In principle, a frontal attack can also be used, only in this case it is necessary to show maximum skill so that the soldiers do not have time to raise the alarm.

After completing the quest, head south for another treasure. Here we find the seller and watch the video.

Hint 3. Do not disdain searches of corpses. Sometimes dead bodies hide very interesting artifacts, such as treasure maps. In order to complete the level, we take the ship and go to the extreme point of the cape.

Our days

Waking up in our time, we understand that everything that we have seen up to this point is just a dream. In the present, we will meet with a stranger who will take us to a new location. On the way, we learn to use the communicator, which will become for our hero best friend for everything else game time: this is where new messages will appear, information about quests and the degree of progress will be displayed.

Following the stranger, we come to the elevator, from here we head to the registrar, we find a note on the table. Further we go in the southwest direction, we find the second note. The third and subsequent notes will be waiting for us in the east and south wing of the building, as well as in our own office. Hint 4. In the first episode, we do not yet have the lockpicking skill, and therefore many locked doors will remain closed for our hero.

Episode 2. Flashback 1. Living Havana

We follow Steed until we see a gunsmith. We buy the sword we like and run to the church to pass the synchronization. On the way we lose Stead. A little later we learn that our friend is in trouble and, of course, we will have to help him out. We follow the trail of the attacker, take away the stolen money from him, return the wallet to Stead and go to the tavern to watch another video.<.p>

After watching the video, we get involved in a fight that starts with our appearance. The fight will take place in training mode and with the sole purpose of teaching us how to attack correctly. Get ready for the fact that after all the tavern drunkards are scattered, more experienced and formidable opponents will come into action - the Spanish soldiers. Following the prompts on the screen, we distract the enemies and leave the room in a smoke screen. To break away from the pursuers, we develop speed. Having escaped from the soldiers, we complete the mission.

Hint 5. Now Havana is at our disposal. You can wander around the city to explore the location. We will not collect many quests along the way, but we will still be able to find a few useful items on the streets.

Episode 2. Flashback 2. My sugar

We leave for the city docks to find out what happened to Stead after the fight in the tavern (alas, we lost him again). We follow the Spaniards, trying to remain incognito. In order not to be detected, we follow them at a considerable distance and, if possible, hide behind various buildings, haystacks, in a crowd of passers-by, etc. If closed territories come across on the way, we run around them and wait for the appearance of soldiers from the other side. The guards will try to break away and start running. The main thing is not to lose sight of them. Finally, when they stop, we eavesdrop on their conversation. To make the operation as successful as possible, we hire street dancers to divert the attention of the soldiers to themselves.

Using a special vision mode (eagle vision), we follow the captain's guards. We patiently wait until the captain leaves the exclusion zone, and follow him to the stall. As soon as the captain enters the stall, we quickly run into the building, approach it and select the key.

We leave for the fort. Here we kill all the enemies we meet on the way.

Hint 6. In order to divert the attention of the guards, set fire to the barrels. This will make the mission much easier. We climb onto the roof of the fort, wait for the patrol to approach it, jump on the heads of the military and quickly send them to the next world.

Tip 7. While pirouettes, keep an eye on the roof to the left. There is a sentry there who should not be aware of your presence. After cleaning the fort, we watch the video, climb the fortress wall, dive into the sea. We are looking for Stead and move to a new location.

You can see an example walkthrough of Assassin's Creed 4: Black Flag below.