What is nintendo. The history of Nintendo consoles in pictures

Nintendo was founded in the 19th century (1889) by Fusajiro Yamauchi in Japan as a manufacturer of playing cards.

True, not the cards we are used to, but the Japanese cards "hanafuda" ("color cards"). There are as many as 12 suits in a deck of such cards,but only 4 cards of each suit. Each suit corresponds to a month of the year and a plant.

The popularity of these cards quickly grew and the company expanded to meet consumer demand. At the peak of its popularity, Nintendo began to organize tournaments for card games, calling them the Nintendo Cup ("Nintendo Cup").

Toys and a smooth transition to electronics

In the mid-20th century, Nintendo expanded its business with innovative games and toys.

So in 1966, The Ultra Hand toy was released ("Ultra Hand", grabs things while increasing in length).


In 1967, The Ultra Machine was released ("Ultra Machine", launches soft balls that need to be hit with a bat):


And in 1973, Nintendo released the first large electronic game system - Laser Clay Shooting System ("Laser shooting range"), which was a shooting range simulator with shooting at moving targets from a "light" gun.


The funny thing is that on the day of the big presentation, the program crashed, and the developer himself had to count the number of misses and hits and display them on the screen in semi-manual mode, standing behind the stage. After the presentation, the problem was fixed.

The system was large enough to be installed in unused bowling alleys. In the future, the achievements of this system were continued in games for home systems, such as Duck Hunt.

Electronic games

In 1974, the company began distributing the American Magnavox Odyssey set-top box in Japan.

And after 3 years, sales of their own version of the Pong-console from Nintendo - Color TV-Game - started.

Similar consoles were produced by many companies around the world. A common feature was the basis - the game "pong" (analogous to tennis / air hockey). Until 1980, improved modifications of this console were released (mainly improvements related to the number of pong variations and the appearance of the console and controllers).

In 1980, the same engineer who came up with the "Ultra-hand" came up with another brilliant idea - a portable electronic game combined with a clock. This game was a breakthrough and quickly gained popularity around the world.

In total, 60 versions of this game were released with different controls, sizes, form factors and plot. latest version came out in 1991.

In one of the versions of the game (Donkey Kong, 1982), two things well known to modern gamers were introduced and tested - the "cross" (aka D-Pad) and the "double-screen clamshell" form factor.

Game consoles on cartridges

In 1983, for the Japanese market, the company released the first set-top box using cartridges - the Nintendo Famicom ( family computer ). The prefix has brought new standards for followers - the Start and Select buttons to control the game menus. But the set-top box also had disadvantages - the only connector for outputting a video signal was an "antenna" (no "tulips"), and the joystick wires were soldered into the set-top box and were very short.

After a slight revision, in 1985 it was released in North America like NES (Nintendo Entertainment System). This version was incompatible with the Japanese version due to the size and form factor of the cartridges and the game's "licensedness" check chip.

In post-Soviet Russia, the prefix is ​​better known for its Taiwanese and Chinese copies - Dendy, Lifa, Subor, and so on ad infinitum.
The prefix was compatible with cartridges from the Japanese Famicom, but they were produced in completely different sizes and colors.

16 and older

Because of the incredible success of their new consoles, Nintendo continued to develop this direction. After "8-bit" came the equally successful Super Nintendo (aka Super Famicom in Japan). The games were more colorful, brighter and more dynamic, and the sound was simply gorgeous.

Already in 1993, Nintendo announced new console which promised 64-bit graphics and a CD drive. Indeed, in 1996, the Nintendo 64 came out. True, the CD drive did not grow together (at first they refused to cooperate with Sony, and then with Philips) and the console remained on cartridges. But, since part of the rights remained with Sony and Philips, the world saw Philips CD-i and Sony PlayStation.

Cartridges did not hold as much information as a CD, but loading games was many times faster.

Portables from the 90s. Successful and not so successful.

In 1989, Nintendo released the Game Boy, a console that combined "Game And Watch pocketability" with "Famicom interchangeable cartridges and graphics." The prefix worked on 4 "finger-type" batteries and could hold up to 30 hours. Unfortunately, it didn't have a screen backlight and could only be played in well-lit areas (or with a flashlight under the covers).

The Game Boy was also sold bundled with the Tetris game, which was developed in the USSR by programmer Alexei Pajitnov. Since no one claimed the rights to it, the game quickly spread to different platforms by different companies, but only Nintendo was more or less legally able to negotiate with Electronorgtekhnika, where Pajitnov worked at that time.


Tetris was the best-selling game on the console. The second place in sales was taken by the "Pokémon" of the first generation (versions "Red" and "Blue").


Pokemon Game Boy - RPG game with a story about a fictional world inhabited by sentient beings. Creatures are not only cool and cool, but you can also keep them in your pocket, fight with others of the same kind and collect them in a collection. The idea was a breakthrough, very suitable for a pocket set-top box and gained insane popularity in the late 90s. Based on the first Pokémon games, an anime series was released, which was also popular in Russia.



The Game Boy was released in several versions - Original (the very first), Pocket (smaller and with only two "little finger" batteries), Light (illuminated Pocket) and Game Boy Color - an updated console with a color screen and an additional set of games.

But, in addition to the successful Game Boy, there was a failed Virtual Boy (1995). It was a console ahead of its time, imagine "virtual reality glasses (with 3D effect) that could be used everywhere and play cool games!"


But the Virtual Boy had too many ergonomic problems. The screen was red and black (as hell) and hurt my eyes after 10 minutes of playing. The console itself was not at all portable, heavy and large. Well, there was a clip-on battery in the joystick, or a power supply that tried to snap off when used and cut off your game. The prefix was not accepted by buyers, due to its unpopularity, only about 20 games were released on it.

Nintendo's new console will go on sale on March 5th the Switch. Business Insider chronicle with all the company's devices, from Game Boy to Wii; translate and share it with you.

The future for Nintendo is almost here. It's called the Switch, and, as the name suggests, the console blurs the line between home and portable set-top boxes. While it is very difficult to say how cool the novelty will be, but its concept is definitely in perfect order.

It's not the first time that a console from Nintendo plans to surprise everyone: the Japanese company has earned itself a phenomenal reputation among video game fans, year after year creating technologies and games that are very different from anything else on the market.

Some of the projects were incredibly successful, some were complete failures. But regardless of which of the indicators the Switch is closer to, all this is a continuation of the company's course to create something unique and independent.

And now we invite you to take a look at the history of the release of consoles by Japanese innovators, starting from the distant 70s.

One of the first to appear Color TV Game. Nintendo pioneered by launching five of these consoles, all in their native Japan between 1977 and 1980, of course.

No cartridges or discs were implied, you could only play what was loaded into the console system by default. The first games appeared as a result of cooperation with Mitsubishi, and one of them is Pong, or Light tennis, which you probably know.

Then came Game and watch: A series of handheld devices that each supported a single game on a tiny LCD display. About sixty modifications and 43 million copies sold from 1980 to 1991.

And now to things more familiar to the European look. Nintendo's real success came with the launch of the Family Computer (or Famicom) in Japan in 1983, and then the release of its American version, known to everyone as NES (Nintendo Entertainment System).

It is impossible to underestimate the significance of the release of the NES for the company and for the industry as a whole. The long-term recession of ideas and developments is finally over, the business model has become sustainable, many gaming hits have found their platform. Nintendo has become a titan of the entire gaming culture.

Then, in 1989, the company managed to break its own record. iconic game boy set the gold standard for portable consoles, made Tetris a phenomenon, and probably made the market consume more AA batteries than any other device in history.

Almost 120 million copies sold during its existence. We bet you or one of your friends still has one of them.

The next hit after the NES, exported to the US in 1991 - super nintendo.

And although this console was a little less popular than its predecessor, its release is an equally important turn in the evolution of 16-bit devices. But the main thing is the development of legendary games, from Super Mario World and Donkey Kong Country, before final fantasy VI.

The next invention of the Japanese pioneers was Virtual boy- an ambiguous, but in its own way sensational development.

This clumsy thing took the first steps towards virtual reality long before Oculus Rift, but was just about as comfortable and "playable" as VR could be in 1995. An extremely limited number of games, occasional complaints from players about nausea, and in the end the whole idea came to naught less than a year after the presentation. But the fact is that Nintendo has been ambitious and premature in trying to create the future, and this should not be underestimated.

Nintendo 64 presented a year later, and, like the Super Nintendo in its time, it has greatly improved in terms of hardware. Many iconic games have appeared, such as: Ocarina of Time, GoldenEye 007 and Mario Kart 64, and the controller has become much more functional.

However, the console had a strong competitor - the PlayStation, which appeared on the market a year earlier, significantly reduced sales of the Nintendo 64.

The company periodically resumed the release of the Game Boy in new versions, but the most striking of them is Game Boy Color. Yes, that's right, it's still the same Game Boy, only in color.

Colors certainly weren't as bright as they used to be, but the technology in the console was much more advanced and reliable. A lot of people who grew up in the 90s remember with special warmth how they played Pokémon on one of these devices.

The first real breakthrough in the Game Boy line came in 2001 with the release of Game Boy Advance. The release was presented as "Super Nintendo in your pocket", which was not entirely accurate, but loud enough.

Thus began Nintendo's experimentation with the form of portable consoles, and they continued for a long time. Game Boy Advance SP in 2003, Game Boy Micro in 2005, the list goes on.

The world has learned about gamecube at the end of 2001, when it was announced in order to compete with the PlayStation 2 and Xbox, but the miracle did not happen. The success of the PS2 was almost relentless, and the GameCube didn't have enough third-party support to stop it.

Most GameCube owners spoke fondly of the device, but its cons and shortcomings were then largely repeated in WII U. One way or another, the unusual shape, tiny disks and trendy controllers determined the console's cosmic image.

The next portable brainchild of the company, on the contrary, was incredibly successful. nintendo ds, two screens of pure gaming pleasure, became the company's best-selling gadget with 154 million consoles from 2004 to 2014, thus breaking the records of its direct competitor PSP.

Everything influenced the success at once: both the touchscreen, which was available long before the advent of the iPhone, and a lot of high-quality games in any of the genres. The Nintendo DS came out in several variations, and it can safely be called the company's most successful concept.

The white stripe in the company was not going to end, and in 2006 appeared Nintendo Wii. Instead of trying to catch up with Sony and Microsoft in terms of technology, the Japanese have relied on marketing and launched a powerful PR campaign: consoles have ceased to seem like something niche and moved into the status of ordinary, casual entertainment.

The Wii was born two years before the App Store's mainstream popularity, so many see it as the history of the "right time in the right place" format, and that's partly true. On the other hand, none of the other motion-based consoles has been as successful; and many still enjoy playing Wii Sports at home.

Released in 2011 Nintendo 3DS is the company's current flagship in handheld consoles. In general, the 3DS hardware is very close to the DS family, with only one "but": there was an elegant opportunity to create a 3D effect right on the screen, without any clumsy and bulky glasses.

This trick is more of a unique "trick" than a real technological breakthrough, but there are still no distinct analogues to it, and the closest competitor, PS Vita, still loses in terms of sales.

The sad story of Nintendo's latest console Wii U, is well known. The device objectively loses PS4 and Xbox One, and in terms of third-party support for manufacturers, and conceptually. Almost everyone found his controller extremely clumsy, and the idea far-fetched.

As a result, less than 14 million copies have been sold since 2012. This is another example of an original concept with a lot of potential and a number of great games for it, but on the other hand - raw development and implementation. As a result - almost zero value for the industry.

And finally the Switch, which, like the Wii U, bills itself as a hybrid. The tablet can be part of the home console, or, together with the controllers, transform into a portable one. It's a fundamentally different take on gameplay, and neither Sony nor Microsoft has done anything like it yet.

Can an out-of-the-box approach bring Nintendo back to its former glory? Right now, there are many reasons to doubt this - it is unlikely that third-party developers will suddenly start writing for Switch as actively as they write for PS4 and Xbox One, and frankly, the tablet inside the Japanese console will definitely not be comparable in power to the iPad. It is also unclear whether the online shopping service will be as fast and convenient as Sony and Microsoft services.

Nevertheless, there is a slight excitement, as always, when Nintendo announces another high-profile development. And how successful it will be, we will find out on the third of March, when the company launches consoles for sale. Prices start at $299.

The world-famous Japanese company - Nintendo gave the world not only interesting gaming devices, but also various characters. And what is most interesting is that the association has existed for more than a century.

Even at the very beginning of its career, the company became one of the gaming industry. But, at the very beginning, of course, consoles for games were not invented. It all started with the release of playing cards.

Let's discuss all the ups and downs of the Nintendo brand. Learn about how it all began and developed.

It all started with playing cards

Date of foundation - September 23, 1889. This year, 2015, the corporation will celebrate 126 years since its opening. To exist on the world market for a whole century - you must admit, the task is not feasible for everyone. And proof of this is the fact that only a handful of firms have such a long history.

To whom does this global brand owe its existence? To a unique person named Fusajiro Yamauchi. It was he who called the corporation "Marufuku", and not the name we are used to "Nintendo"

As mentioned earlier, playing cards were originally produced under the name "Marufuku". The work was manual. The paint was applied by workers. At the end, the map was varnished. It was thanks to his cards that the director managed to increase profits.

Only in 1907, the association received its usual name for everything today - “Nintendo”. Ahead of the corporation expected big changes.

The peak of its popularity came in 1956, when "Nintendo" became the market leader. After the death of Fusajiro Yamauchi, his grandson, Hiroshi Yamauchi, took over the management. He decided to observe and even visit engineers in the USA in order to exchange experiences.

Moreover, Hiroshi later signed a contract with Disney.

Success stories

From playing cards to the production of consoles

The engineers did not stop at playing cards. They decided to go further. Thanks to amazing person Gunpeyu Yokoi, this Japanese brand began to produce gaming machines for the first time in history. What is this about?

Three funny toys were released for the first time by the company:

  1. Love Level Tester
  2. Baseball Sword Feeding Machine
  3. mechanical arm

Despite the fact that these projects were at the development stage, they became the impetus for the further development of the organization.

But, they did not dare to dwell on this invention for a long time. It was necessary to go forward. After some time, it became clear in the association that the main activity would be the invention of game consoles for the home, handheld devices and slot machines.

Of course, the first steps were uncertain and unstable. But, they persisted and in 1977, the first game console from Nintendo became known to the world. Unfortunately, consumers were not as happy with the console as the creators themselves.

You may never make consoles, but perhaps you will like the following options:

Idea Examples

The organization did not despair, and a year later the first slot machine appeared. But, he did not find his buyer, like a game console. Some time later, a portable platform called the Game Watch was released.

The talented engineer Shigeru Miyamoto proposed the idea of ​​releasing the Radar Scope slot machine, thanks to which the world got acquainted with the legendary Donkey Kong. Also, we owe the creation of the Mario character also to this Japanese organization.

Later, Mario became the owner of his own slot machine and a collection of a couple of hundred million sold copies of the game. Consequently, at that time the organization lived quite well.

The Japanese company also exported its popular game to the US. Sales were not so booming, as there were also other legendary games: Castlevania, Donkey Kong, The Legend of Zelda and Metroid.

After reading about Nintendo, get acquainted with the success story of Sony, famous for its ingenious inventions.

In the late 1980s, the organization released a handheld game console called the Game Boy. It was equipped with an 8-bit processor, a non-backlit liquid crystal screen. You need cartridges to play.

The most interesting thing is that for as long as other associations have released their variants of consoles, the Game Boy has been the most popular and unique device.

End of the nineteenth century. Private shop selling Japanese playing cards. Fusajiro Yamauchi is behind the counter. He did not even suspect that in 127 years his shop would turn into one of the leading companies in the field of video games, which would hook a huge number of people on some pocket monsters. Yes, we are talking about Nintendo (任天堂 - short for several words, stands for "heaven bless diligence"). We offer you to plunge into the past for a couple of minutes, soak up the history of this famous company.

From playing cards to taxi service

On September 23, 1889, Fusajiro Yamauchi opened his shop in Kyoto (the capital of Japan). In it, he made and sold Japanese hanafuda playing cards. Hanafuda - traditional card japanese game. It consists of 48 cards, divided into 12 parts (according to the number of months in a year). Each card has its own symbol - wind, deer or chrysanthemum. There were many combinations for the game, one of them was a simple selection of matching cards.

Hanafuda playing cards

At first, cards were in demand only among individuals, but soon the Japanese mafia became interested in them, which made hanafuda the most popular gambling countries. Business went up quickly. Fusajiro soon realized that it was time to expand. Then it was decided to open a second store. The city of Osaka was chosen as the location. At the same time, Yamauchi began to develop new versions of the Hanafuda game. Money went, the goods found a buyer.


The first Nintendo logo


And now it's time to appoint a new store manager. In those days, the business was inherited, but the founder of Nintendo had only one daughter, so it was decided to appoint Fusajiro's son-in-law, Sekiryo Kanede, as the head. For business reasons, Kanede changes his last name to Yamauchi. It was 1929. Under Sekiryo, business was also picking up pace, so he decided to open another company - Marufuku, which was engaged in product distribution. But Sekiryo did not accomplish anything breakthrough. And time goes by.

The year 1949 has come. Sekiryo's successor is his grandson, Hiroshi Yamauchi. But when Yamauchi Jr. took over as manager, many workers expressed their concerns about the new owner of the company. Therefore, Hiroshi acted simply and at the same time cruelly - he fired all those who were dissatisfied.


Hiroshi Yamauchi


The first thing Yamauchi Jr. did in his post was to reunite the two companies - Murofuku and Nintendo. Cards remained the main activity. But Hiroshi went for a little trick. He began to produce them on plastic (before that, all cards were made of cardboard and paper). Clients rapidly accepted such a curiosity, the products sold in tons, the money went.


Hanafuda playing cards with Mickey Mouse


In 1959, Nintendo made a deal with Walt Disney Studios to acquire the rights to use famous cartoon characters in their products. And it was the right move - the cards sold like hot cakes. Hiroshi did not sit still, he tried his company in other industries. In the mid-1960s, Nintendo taxis, Nintendo fast food stores, and even Nintendo hourly hotels could be found throughout the city. But these divisions did not find glory, on the contrary, they dragged the company down. So Hiroshi took up the cards again.

Game&Watch, Mario, Dendy - the peak of popularity


Famicom game console (short for "Family Computer")


Two divisions of the company were really engaged only in games. But the third was created with the aim of developing new types of games and entertainment. Engineer Gunpei Yokoi, who works in this division, helped the company out of financial difficulties. His first toy - Ultra Hand (essentially an ordinary pantograph) - was quickly captured by the public and Yamauchi Jr. himself.


First toy - Ultra Hand


Gunpei later released other of his masterpieces. Among them are the Love Tester electronic toy, the Kosenju SP optoelectronic pistol (which became the prototype of the duck shooting light gun), and the Ultra Machine ball feeder. Yamauchi Jr. realized that you can’t earn much on the cards, he saw the obvious success of the products of the Gunpei department, so he relied on new technologies. For starters, in 1975, Hiroshi entered into an agreement with Magnavox, a video game pioneer. Thus, Yamauchi Jr. received permission to manufacture the Odyssey console.


Magnavox Odyssey


Gunpei later created his own set-top box, the Color TV-Game, which sold with relative success. Soon the Game&Watch portable game console was released, better known to us under the name "Electronics IM-02" ("Wolf and Eggs").


Game&Watch with its Soviet analogue


In 1981, Nintendo entered the US market with the release of the Donkey Kong slot machine, where we first saw the same Mario, who was called Jumpman in the first version of the game. In 1983, the most popular Famicom game console (NES, Dendy) was released, which was sold almost at cost (the profit came from game sales). By the way, Nintendo will soon release a new version of its legendary console for sale, only the games will be built in there, and it will need to be connected to the TV via HDMI.

Pokemon: 20 years together

Gunpei Yokoi


In 1989, the engineer Gunpei created the Game Boy portable game console, on which Pokémon (pocket monsters) appeared for the first time in 1996, albeit in black and white. And here it was not without revolutions - the Game Boy consoles could be connected to each other with wires, which made it possible to arrange real battles with Pokemon. Later came the Game Boy Color and Game Boy Advanced, which sold with the same success as their black-and-white ancestor. By the way, thanks to the Pokemon mania that hit at that time, Nintendo returned to its historical specialty - the production of game cards (with Pokemon, of course), which only increased the company's profits.


Game Boy Advance color game console


But the company has not always had such success with its electronic toys. In 1994, the Virtual Boy was released, which supported 3D 32-bit games. This gadget was a complete failure - the buyers had a sore neck, because for the effect of a three-dimensional picture, you had to tilt your head. The developers were reluctant to release games for this system, as they considered this business too risky. Due to the failure of the Virtual Boy, talented engineer Gempei Yokoi left the company. A year later, he died in a car accident.


Virtual Boy - the prototype of modern VR helmets


Later, the 64-bit Nintendo 64 game console was released. It was interesting in many ways, for example, it appeared additional way control - analog joystick. But there were also controversial points. For example, game modules. Many developers refused to produce games for the console precisely because of this. At the time, competing devices (Sony's Play Station and Sega's Saturn) used media such as CDs, which were much cheaper than cartridges. But thanks to the efforts of Nintendo, its 64-bit console did not fall face down in the mud - in terms of sales, it was second only to the Play Station.


Game console Nintendo 64


It was on the Nintendo 64 console that the famous character Mario received a second wave of wild popularity (the game Super Mario 64 was awarded many awards, and also became the most popular game on the Nintendo 64 platform).

In 2002, Hiroshi Yamauchi transferred leadership to the company, under which projects such as the Nintendo DS / 3DS, Nintendo Wii were created. But the growing market for mobile games (Android, iOS) Iwat did not seem to see. And only in 2015, Nintendo finally decided to release several games on mobile platforms. The first one is interactive. social network where each participant creates their own character.


And the second game from Nintendo for mobile operating systems everyone probably already knows - - search for virtual Pokemon in real world. But that's not all. The company is actively developing, however, already under the new leader - Tatsuma Kimishima.

So we come to the present, to the Nintendo that we know. Do you think Yamauchi Sr. would be proud of his grandson's success?

A leading global innovator in interactive entertainment, Nintendo Co., Ltd. (Kyoto, Japan), engaged in the production and marketing of hardware and software for home game console Nintendo Switch™ and Nintendo 3DS™ family handheld systems. Since the release of the Nintendo Entertainment System™ in 1983, Nintendo has sold over 4.7 billion video games and over 740 million devices worldwide, including the Nintendo Switch™ and Nintendo 3DS family systems (New Nintendo 3DS™, New Nintendo 3DS XL). ™, Nintendo 3DS, Nintendo 3DS XL™, Nintendo 2DS™) and Nintendo DS™, Nintendo DSi™, Nintendo DSi™ XL, Game Boy™, Game Boy Advance™, Super NES™, Nintendo 64™, Nintendo GameCube™ , Wii™ and Wii U™. In addition, the company has created such recognizable gaming industry brands as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™.

Established in 1990, Nintendo of Europe is based in Germany and is the head office of Nintendo Corporation in Europe.

History of Nintendo on the world stage from 1889 to 1979

1889

Fusahiro Yamauchi began manufacturing the Japanese Hanafuda (Flower) playing cards in Kyoto.

1902

Mr. Yamauchi started the production of the first Western-style playing cards in Japan. The cards were originally intended for export, but the products have become as popular in Japan as in the rest of the world.

1933

Yamauchi Nintendo & Co. was founded on the principles of full partnership.

1947

Mr. Yamauchi founded the distribution company Marufuku Co. Ltd.

1950

Hiroshi Yamauchi took over as president and head of production at Yamauchi Nintendo & Co.

1951

The company was renamed Nintendo Playing Card Co. Ltd.

1952

The combined factories of the company were located in different parts of the city of Kyoto (Japan).

1953

Nintendo Playing Card Co. Ltd. was the first to succeed in mass-producing plastic playing cards in Japan.

1959

The company launched playing cards with Walt Disney characters on the market and opened up a new market for playing cards for children, starting a new boom.

1962

The company was admitted to trading on the second section of the Kyoto and Osaka stock exchanges.

1963

The company changed its name to Nintendo Co., Ltd. and, in addition to game cards, began producing games.

1969

Nintendo has expanded and strengthened its gaming department and built a factory in Uji City, Kyoto Prefecture (Japan).

1970

The company was admitted to trading on the first section of the Osaka Stock Exchange. The reconstruction and expansion of the main office of the company was completed. The company began selling Beam Gun toys based on optoelectronics: in Japan, electronic technology was used for the first time in the gaming industry.

1973

The company developed an arcade-style light gun shooting game that competed with bowling for the title of mainstream entertainment in Japan.

1974

Nintendo developed an image projection system for arcade machines using a 16mm film projector. The company began exporting such slot machines to the markets of America and Europe.

1975

In cooperation with Mitsubishi Electric, Nintendo developed a game system for the Japanese market using an Electronic Video Recording (EVR) player.

1976

A special microprocessor was introduced for the Nintendo gaming system.

1977

The company has developed the following home video games with Mitsubishi Electric: TV Game 15 and TV Game 6.

1978

In March, Nintendo released a simple desktop gaming machine, Computer Othello, with a game based on Reversi. On the screen, the green, white, and black pieces for playing Reversi were replaced by squares and pluses, respectively. Computer Othello did not have a joystick, and was controlled by ten colored buttons for each player.

1979

Minoru Arakawa, son-in-law of Nintendo President Hiroshi Yamauchi, opened a Nintendo of America office in New York. Nintendo opened a division dedicated to arcade games.

Nintendo's history on the world stage from 1980 to 1990

1980

A subsidiary of Nintendo of America is founded in New York. Nintendo launched the GAME & WATCH product line in the Japanese market, the first handheld game with an LCD screen and a microprocessor.

Shigeru Miyamoto, a Nintendo staff artist, created the Donkey Kong game. The protagonist of the game, originally named Jumpman, is a carpenter who saves his girlfriend Paulina from a crazy monkey. During the opening of the main office of Nintendo in America, due to the similarity between Jumpman and their landlord Mario Segali, the character was given a new name - Mario.

1981

Nintendo developed and released the game Donkey Kong to the arcade market. These slot machines immediately became one of the best-selling in the industry.

1983

The company built a new factory in Uji City to increase production capacity and expand business. In July, Nintendo was admitted to trading on the first section of the Tokyo Stock Exchange, after which development began on the Family Computer (Famicom) home video game console using a third-party processor and video controller.

1984

Nintendo developed and marketed a unique, interactive dual-screen arcade video game called VS. System. At the same time, the company launched the Famicom gaming system to the Japanese market, which was renamed the Nintendo Entertainment System (NES) after the start of global sales. Outstanding games have been developed and released one after another - from such hits as Excitebike, Super Mario Bros. and Metroid, to The Legend of Zelda and Punch-Out! One of them, Super Mario Bros., quickly conquered the whole world and became an absolute hit. According to research at the time, the kids knew Mario at least as well as they knew Mickey Mouse and Bugs Bunny.

1986

In Europe, sales of the Nintendo Entertainment System began, which immediately became a bestseller and one of the most needed things in the house across the continent. Nintendo developed and launched the Family Computer Disk Drive System in Japan to expand the capabilities of the Famicom console. The company also began widespread installation in Japan of special Disk Writer machines that allow you to rewrite games on floppy disks.

1987

Nintendo hosted a golf tournament at the Famicom in Japan to test communication using the public telephone network and special disk fax devices, and to help build the Famicom's network.

1988

The company designed and built a unique controller for the NES, making the console accessible to an even wider range of Nintendo fans. Library NES games increased to 65 titles, which helped to attract the attention of a more adult audience to this system.

1989

Game Boy, the first portable handheld game system with interchangeable game cartridges, was introduced in Japan along with Tetris.

1990

Japan entered the 16-bit market with the release of the Super Famicom console. The Game Boy system was released to the European market and actually started the worldwide triumph of the Nintendo handheld system.

In June, a subsidiary, Nintendo of Europe, was established with headquarters in Grossostheim, Germany.

Nintendo's history on the global stage from 1991 to the present

1992

In June, the Super Nintendo Entertainment System (Super Famicom) went on sale in Europe. Over 46 million copies of this console have been sold worldwide. In Japan, the Super NES Super Scope light gun and the Super NES Mouse bundled with Mario Paint are on sale. Long awaited sequel Zelda series, The Legend of Zelda: A Link to the Past, was also released on the Super NES.

1993

The announcement of the Super FX chip, a technological breakthrough for home gaming systems, took place. In April, the first game to use the Super FX chip, Star Wing, was released.

Nintendo of the Netherlands was established to curate and distribute Nintendo products in the Netherlands instead of Bandai. Other subsidiaries have also been formed in France, the UK, Spain, Belgium and Australia.

1994

Sales of a special device Super Game Boy began, expanding the range of games for the Super NES. Nintendo has contributed to the development and implementation of a ratings system for the gaming industry in the United States. The year also saw the emergence of a game that set a new standard in game art with its proprietary Advanced Computer Modeling (ACM) graphics technology. That game was Donkey Kong Country, which stormed store shelves during the US holiday season.

The Nintendo Gateway system was launched, allowing the introduction of Super Nintendo consoles with certain games SNES in civil aviation aircraft for the entertainment of passengers on board.

1995

Following on from the success of Donkey Kong Country, Donkey Kong Land, developed with ACM graphics, was introduced to the Game Boy system. With this addition to the Game Boy system lineup, Nintendo also introduced the "Play It Loud!" Game Boy systems with different case colors. ACM-graphics appeared in a new project for the Super NES - a crushing arcade Killer Instinct. In Japan, Nintendo's new SatellaView adapter for the Super Famicom began selling, allowing the system to receive digital satellite data. At the same time, Nintendo introduced the 32-bit Virtual Boy system, which simulates virtual reality.

Nintendo improved the quality of the ACM graphics for the upcoming game "Donkey Kong Country 2: Diddy's Kong Quest" and released the games "Cruis" n USA "and" Killer Instinct "for arcades.

Nintendo has released its one billionth game cartridge.

1996

On June 23, sales of the Nintendo 64 began in Japan. Thousands lined up from those who wanted to be the first to be in amazing worlds new 64-bit home gaming system. On the first day of sales, more than 500,000 copies of the system were sold. In early September, another Nintendo system was launched, the Game Boy Pocket, a sleeker, 30% smaller version of the world's most popular handheld console.

Many have dubbed Super Mario 64 the "greatest video game of all time". Meanwhile, the third game in the Donkey Kong series, "Donkey Kong Country 3: Dixie Kong's Double Trouble", was released for the Super NES. Pokémon, the Game Boy's new gaming phenomenon, was released in Japan on February 26.

1997

March marked the start of sales of the Nintendo 64 console in Europe, with 2.3 million copies sold in a year. Nintendo showed off a vibration cartridge to the general public, allowing gamers to experience realistic vibration and feedback from what is happening in the game.

1998

Nintendo unveiled the Game Boy Color and innovative new Game Boy Camera and Printer devices, reviving the longest-running hit in the history of interactive entertainment. Game Boy Color systems were introduced in two new color options, magenta and transparent magenta.

The eagerly awaited sequel to the Nintendo 64 saga, The Legend of Zelda: Ocarina of Time, is now on sale, setting new standards for the genre and breaking pre-order records at the time.

1999

On October 8, Nintendo released the Pokémon game to the European market. Nintendo has expanded its library of quality software with innovations such as Pokémon Snap and Pokémon Pinball, the latter with built-in vibration. Sales of the following hits began: Mario Golf, Donkey Kong 64 and Perfect Dark. Also during the summer, the Game Boy Color lineup was replenished with new color options: red, green, yellow and blue.

Nintendo has revealed the first details regarding new system based on IBM Gekko processor and unique DVD technology from Matsushita (Panasonic).

2000

The Nintendo Game Boy became the best-selling console of all time, surpassing the milestone of 100 million units sold. Meanwhile, the Pokémon brand continued its phenomenal march around the world, and Nintendo celebrated this success with a special limited edition of the Pikachu Nintendo 64 console. The N64 library of classic games was replenished with such hits as "The Legend of Zelda: Majora" s Mask "," Ridge Racer 64 " and Mario Tennis.

Nintendo of the Netherlands was given responsibility for the Belgian and Dutch markets and was renamed Nintendo Benelux. Meanwhile main office Nintendo was moved to the Minami area of ​​Kyoto, Japan.

2001

In January, Nintendo was established in the United Kingdom (Nintendo UK) with a new office in Slough, Berkshire. On April 6, 2001, Pokémon Gold and Pokémon Silver for the Game Boy Color were launched simultaneously and were successful. Pokémon Gold and Pokémon Silver sold over a million copies in their first week, making them the best-selling games in Europe. The Game Boy Advance was released on March 21 in Japan, June 11 in the US, and June 22 in all of Europe. In the first week in Europe, 500,000 copies of the console were sold - this was an absolute record for sales of all time. The success of the Game Boy Advance's market launch was fueled by the success of the simultaneous release of such favorites as "Super Mario Advance" and "F-Zero: Maximum Velocity".

The Nintendo GameCube was released to the market on September 14, 2001 in Japan and November 18, 2001 in America. By December, a total of 2.7 million copies had been shipped, of which 95% were sold out. Thanks to the successful sales of Luigi's Mansion and Super Smash Bros. Melee" both became flagship brands for the console.

On December 1st, the Game Boy Advance e-Reader launched in Japan, opening up new facets of handheld gameplay. Various game information, written to the e-Reader card, could be read with the e-Reader and transferred to the Game Boy Advance console.

2002

On January 2, Nintendo's representative office in Italy (Nintendo Italia) was opened with an office in Milan. The Game Boy Advance is now available in two new editions, Black and Platinum, and has now surpassed 5 million units sold across Europe. On March 15, the smallest console in the world, Pokémon mini, and four games for it, including Pokémon mini Party and Pokémon mini Pinball, went on sale across Europe.

On February 22, Nintendo, Sega and Namco announced the joint development of the TRIFORCE 3D computer graphics card for the next generation of arcade machines. On May 3, the Nintendo GameCube console began selling in Europe with a million copies and a suggested retail price of 199 euros, as well as twenty new games for it. Since then, it has been joined on the shelves by the exciting new adventure Super Mario Sunshine, the revolutionary Nintendo WaveBird wireless controller and over a hundred titles of games of various genres.

At the end of May, after 52 years at Nintendo, President Hiroshi Yamauchi announced his resignation and named Satoru Iwata as his successor. By the end of 2002, the Game Boy Advance had sold over 25 million units worldwide.

2003

In March, following the success of the Game Boy Advance, the game system Boy Advance SP, which differed from its predecessor in a comfortable clamshell design. The new system also became very successful.

March also saw the release of the stunning Metroid Prime, hailed by fans and critics as one of the best games on the Nintendo GameCube. The celebration of the first birthday of the Nintendo GameCube marked the release in May of the eagerly awaited The Legend of Zelda: The Wind Waker, bringing one of Nintendo's most famous brands to the new system in stunning hand-drawn graphics.

In June, the Game Boy Player add-on for the Nintendo GameCube was released, allowing you to enjoy your Game Boy and Game Boy Advance games on your TV screen. Also in June, Pokémon Ruby and Sapphire was released, and the Pokémon phenomenon made its first appearance on the Game Boy Advance.

October saw the return of the beloved brand in the form of "Mario Kart: Double Dash!!" for the Nintendo GameCube.

2004

In January, the world witnessed the announcement of Nintendo's "mysterious system": a handheld console with two screens and touch display technology, the Nintendo DS.

Pokémon FireRed and LeafGreen were released on the Game Boy Advance in the fall, continuing the success of the Pokémon phenomenon.

Various special editions of the Game Boy Advance were also released throughout Europe in 2004: Tribal Edition (June), Classic NES Edition (July), Limited Pink Edition (October), Zelda Limited Edition (November), and Mario Limited Edition (November).

Toward the end of the year, the Nintendo DS console was successfully launched in the US and Japan. The new dual screen system also featured support for wireless networking, touch display technology, and backwards compatibility with Game Boy Advance games.

2005

On March 11, the Nintendo DS console was released to the European market, immediately recognized as a success. By June, over a million copies of this system had been sold in Europe.

Meanwhile, Nintendo introduced the Game Boy Micro. The ultra-stylish Game Boy Micro boasted a backlit LCD screen while measuring just 10cm x 5cm.

2006

In 2006, the Nintendo DS soared to the top of the gaming world as the most popular handheld console thanks to its unique games that everyone loved. Thanks to players from all over Europe, Animal Crossing: Wild World, New Super Mario Bros and Metroid Prime: Hunters have become bestsellers.

With the advent of Nintendogs, a new game brand "Touch! Generations" was introduced, under which many games with innovative gameplay and controls were introduced. One of the most popular games series "Touch! Generations" - "Dr Kawashima's Brain Training" - fell in love even with people who had never played before.

In June, the redesigned Nintendo DS was re-released as the Nintendo DS Lite, with a streamlined shape and brighter displays.

This year culminated in the release of the Wii console to the market. With its innovative control system, the new home console has been appreciated by both Nintendo fans and people who don't normally play video games. The console's success has been fueled by games such as Wii Sports and the latest installment in the Zelda series, The Legend of Zelda: Twilight Princess.

Even before the release of the Wii console, Nintendo President Satoru Iwata held a series of internal meetings with Nintendo employees and external developers, shedding light on what was going on behind the scenes of the company and on the process of bringing new devices and software to the market. The "Iwata Asks" series of interviews will also continue in the coming years, regularly revealing the internals of the company both past and present.

2007

With the release of the Wii console in late 2006, the stage was set for a series of games in 2007 to take advantage of the system's unique advantages, and the doors opened wide to an entirely new gaming audience.

Games such as "WarioWare: Smooth Moves", "Endless Ocean" and "Big Brain Academy" for the Wii offered an entertainment experience for everyone, regardless of previous experience. gaming experience, and the advent of "Super Mario Galaxy" and "Metroid Prime 3: Corruption" revived iconic gaming Nintendo brands, giving them new and unique features that only the Wii can offer.

In September, fans of the classic games had the opportunity to participate in the celebration of the first Hanabi Festival (Hanabi Festival) on the virtual console. Millions of European Wii players saw games such as Super Mario Bros.: The Lost Levels and other classics never before seen in Europe at the festival for the first time.

In November, the Mii Contest Channel was launched on the Wii, where players can use created Mii characters in themed competitions. This channel continues the tradition of providing players with the tools to express their creativity and seamlessly transition from passive play to active participation in the creation of Nintendo products.

The Nintendo DS games, "Sight Training: Enjoy Exercising and Relaxing Your Eyes", as well as "More Brain Training from Dr Kawashima", expanded the "Touch! Generations" series and continued to attract new users. The next milestone was the release of a new part of Legend of Zelda, Phantom Hourglass, in which players were given the opportunity to control all the research and activities on the Nintendo DS touchscreen display.

On December 6, the redesigned Nintendo website in Europe was launched. Leaving behind the magenta hues of the Nintendo GameCube and Game Boy Advance, the new website aims to communicate across the web appearance and the style of the Nintendo DS and Wii.

Also in December, almost simultaneously with the release of the Wii Zapper light gun, "Link's Crossbow Training" was released, expanding the ways you can interact with the Wii and ending a year that has witnessed the first exposure of a huge new audience to games on Nintendo systems.

2008

In 2008, many games were released that quickly fell in love with the general public. The success was based on attracting a growing number of gamers who were first introduced to the world of gaming through the Wii and Nintendo DS consoles; while the company still tried to take into account the interests of long-time fans of Nintendo.

In April, the Wii Fit and Wii Balance Board stormed the shelves in Europe, bringing home entertainment and fitness control to every member of the family. Released later this year mario game The Kart Wii and the Wii Wheel accessory bring players of all ages and abilities together in classic Mario Kart gameplay for beginners and experts alike.

Continuing the recent trends on the Nintendo DS, the games "Professor Kageyama's Maths Training" and "Cooking Guide: Can't decide what to eat?" were released, which again expanded the scope of possible applications of gaming systems, turning calculations into fun entertainment and offering users a helping hand in the kitchen, and with the advent of the game "Professor Layton and the Curious Village" not only young, but also adult players will scratch their heads in bewilderment and look for solutions to mathematical puzzles.

May saw the launch of the WiiWare game download service, offering Wii owners access to a variety of new and affordable game titles that can be purchased through the Wii Shop Channel from the comfort of their homes. Also launched is another new service, the Nintendo Channel for Wii, through which users can get information, news and latest interviews on upcoming games.

In June, South Africa was added to the list of available countries on the Nintendo of Europe website.

Two more anticipated Wii games were released by the end of the year. In Shigeru Miyamoto's debut project in the genre music games, Wii Music, entire families could get together and freely experiment with playing a wide variety of musical instruments. The end of the year culminated in the release of Animal Crossing: Let’s Go to the City with support for the Wii Speak accessory. Using an Internet connection and visiting each other's cities in the game, users can communicate with each other as if they were in the same room.

2009

In March 2009, Nintendo Iberica S.A. opened a branch office in Lisbon to provide marketing and sales services for Nintendo products in Portugal. That same month, Nintendo announced that it had surpassed the 100 millionth worldwide sales of the Nintendo DS system.

A month later, the Nintendo DS line was replenished: the Nintendo DSi console appeared on the European market. The new handheld system boasted enhanced camera and audio capabilities that elevate the gaming experience to new level. The novelty has become an indispensable device for those who have ever tried DS.

Another major innovation was the introduction of the Nintendo DSiWare, which gave players the ability to download games and applications from an ever-growing library to give their handheld a more personal touch. Fun titles have been on sale that give players the chance to express their creativity: Mario vs. Donkey Kong: Minis March Again allows players to create and share their own levels, and free game Flipnote Studio has allowed a whole community of budding animators to share their drawings with the rest of the world.

2009 also saw the release of the highly anticipated Pokémon Platinum Version and "Professor Layton and Pandora's Box" projects; at the same time, the phenomenon of being physically active gameplay hit the Nintendo DS console with the release of "Walk With Me: Do You Know Your Walking Routine?", which features two environmental activity meters that players can use to track their running and walking routes in an interactive game.

In the summer it was released for real hot game Wii Sports Resort, bundled with the Wii MotionPlus accessory for more accurate motion tracking. At Sunny Wuhu Island Resort, players can enjoy the most different types leisure activities, from swordsmanship to archery, with the new Wii MotionPlus controller. Later this year, the game became part of the limited edition Wii Sports Resort Pak, which comes with a sleek black version of the Wii console.

Wii Fit is back on the market in a new form - Wii Fit Plus offers even more ways to control the fitness of each family member. A tool was added to it that allows you to measure calories, as well as the function of compiling individual workouts. In this way, a new version The popular program gives even more convenience and opportunities to control your physical form.

November saw the release of the long-awaited New Super Mario Bros. Wii, with up to 4 players now able to participate in Mario adventures for the first time: for example, experienced players help beginners storm Bowser Castle; as a result, the gaming audience is expanding due to new players, while playing is no less interesting for longtime Mario fans. In addition, this part introduced for the first time the Super Guide feature, allowing players to ask Luigi to complete a difficult level for them, this will help newcomers not get stuck at some point before the end of the game.

2010

In January, Nintendo announced that it would act as a distributor monster games Hunter Tri for Wii in Europe through the 3rd Party Support Program. This is how the Japanese video game phenomenon with free online mode and full Wii Speak support debuted on Nintendo systems.

February saw the release of a limited edition pink Nintendo Dsi system that came with Style Boutique, a 2009 game in which you have to manage your own fashion store.

The Nintendo DS line of handheld game systems expanded in March with the introduction of the Nintendo DSi XL in Europe. In addition to all the features of the original Nintendo DSi, the new Nintendo DSi XL boasted larger screens with better viewing angles, an improved and more comfortable stylus, and pre-installed Nintendo DSiWare games and applications.

That same month, Pokémon HeartGold Version and Pokémon SoulSilver Versio hit store shelves, and WarioWare: Do It Yourself was released on Nintendo DS family systems in April.

In the summer, players were pleased with the release of Super Mario Galaxy 2 on Wii. The 2007 sequel to Super Mario Galaxy included new power-ups, crazy gravity adventures, and the return of Yoshi. In August, Nintendo added Art Academy: Learn Painting and Drawing Techniques with Step-by-Step Training to its portfolio. Thanks to the touch display of the Nintendo DS, any user could learn how to draw impressive pictures. The iconic Nintendo hero returns to the Wii with METROID: Other M, which was released in Europe in September.

Also in September, Nintendo began celebrating the 25th birthday of the main gaming icon - Mario. Exactly a quarter of a century ago, Super Mario Bros. was released in Japan. The release of several limited editions of consoles and gaming systems was timed to coincide with this date.

The celebrations capped off with the release of Super Mario All-Stars 25th Anniversary Edition on the Wii in December. On the shelves, Mario was joined by his longtime rival with the release of Donkey Kong Country Returns on the Wii.

2011

In early 2011, the Nintendo 3DS system was introduced, allowing you to view content in stereoscopic 3D without special glasses. Simultaneously with the system, a whole line of games was released, which included the Nintendo-developed games Pilotwings Resort and nintendogs + cats. In May, the catalog of games was replenished with Steel Diver and Dead or Alive Dimensions, which were distributed in Europe by Nintendo. Wii owners weren't forgotten either, with Mario Sports Mix and Kirby's Epic Yarn released in February.

Nintendo has continued to expand its library of Nintendo 3DS games, with the launch of the Nintendo eShop in June giving users access to exclusive games Nintendo 3DS, Virtual Console classics, and over 1,000 DSiWare games. That same month, Nintendo 3DS owners were able to experience a fresh take on a classic with The Legend of Zelda: Ocarina of Time 3D, which boasted improved graphics and new features, including motion controls.

In August, Wii owners were waiting for one of the best games for this console - Xenoblade Chronicles. This colossal RPG boasted an innovative combat system, unique characters and a rich game world. Nintendo DS owners could embark on their own unique adventure with Inazuma Eleven, a game that combined football and RPG elements. The game was created by the LEVEL-5 studio, which develops games from the Professor Layton series.

Throughout 2011, Nintendo held various events to celebrate the 25th anniversary of The Legend of Zelda series. Available for free for a limited time in September The game Legend of Zelda: Four Swords Anniversary Edition on DSiWare, and later a special symphony concert, The Legend of Zelda 25th Anniversary Symphony Concert Tour, took place in London. The festivities culminated with the release of The Legend of Zelda: Skyward Sword for the Wii in November, as well as the release of special gold-colored Wii Plus Remotes.

November and December saw a plethora of games for all tastes: Mario explored new worlds on the Nintendo 3DS in SUPER MARIO 3D LAND and tried his hand at racing in Mario Kart 7. Varied and innovative gameplay awaited players in Professor Layton and the Specter's Call, Kirby's Adventure Wii and Pullblox.

2012

2012 was an important milestone for Nintendo. This year saw the release of a new home console, the Wii U, as well as a new handheld gaming system, the Nintendo 3DS XL.

The epic role-playing game The Last Story from the makers of Final Fantasy came out on the Wii in February. Also this month, the first European Nintendo Direct was held, where Nintendo shared the latest news with its fans. In March, Wii owners enjoyed Mario Party 9 and PokePark 2: Wonders Beyond, and Kid Icarus: Uprising, the first game in the Kid Icarus series in over 20 years, was released on Nintendo 3DS.

In July, the new Nintendo 3DS XL gaming system was unveiled, featuring the largest screens ever seen on a handheld system from Nintendo. In the summer a whole series came out game projects: Beat the Beat: Rhythm Paradise on Wii, strategy music rhythm game Pokémon Conquest and the New Art Academy, which continued to teach fine arts to players. New Super Mario Bros. was released in August. 2, in which players were asked to collect a whole million gold coins.

In October, such popular projects for the Nintendo DS as Pokémon White Version 2 and Pokémon Black Version 2, and the award-winning puzzle professor is back with Professor Layton and the Miracle Mask on Nintendo 3DS.

November marked the launch of Nintendo's new home console, the Wii U. This is the first Nintendo console to support graphics high resolution, also boasted an additional screen built into the Wii U GamePad controller, which opened up new possibilities for gameplay and interaction with games. A number of high-profile games were prepared for the launch of the Wii U, such as New Super Mario Bros. U and Nintendo Land, where friends and family can play with each other in new ways.

2013

In 2013, Nintendo continued to release innovative games for both the Nintendo 3DS and Wii U.

In March, as part of the Year of Luigi, when we celebrated the 30th birthday of Mario's little brother, Luigi's Mansion 2, the sequel, was released on Nintendo 3DS original game on the Nintendo GameCube.

The collaboration between Nintendo and TT Games resulted in two exclusive LEGO titles: LEGO® CITY Undercover on Wii U and its prequel LEGO® CITY Undercover: The Chase Begins on Nintendo 3DS. Fire Emblem: Awakening arrived on Nintendo 3DS in April. In May, Donkey Kong came to the portable system with Donkey Kong Country Returns 3D, and Mario and Donkey Kong: Minis on the Move appeared on the Nintendo eShop.

In June, Animal Crossing: New Leaf was released on the Nintendo 3DS, in which players could become the mayor of their own town filled with funny animals. Luigi's year picked up steam, and Mario & Luigi: Dream Team Bros. was released in July. on Nintendo 3DS and New Super Luigi U on Wii U. In the same month, the highly anticipated Pikmin 3, the first completely original strategy game in the series in nearly a decade, also came to Wii U.

In August, Nintendo, in collaboration with PlatinumGames Inc. released the action game The Wonderful 101 on Wii U. October brought players a new interpretation of the 2003 Nintendo GameCube classic with the release of The Legend of Zelda: The Wind Waker HD remastered in high-definition graphics on Wii U. This was followed by exclusive projects from the Sonic the Hedgehog series: Sonic Lost World on Wii U and Nintendo 3DS, and Wii Party U was released in October.

The Nintendo 2DS system, which can play all Nintendo 3DS games in 2D, was introduced in October. The release of the new system was accompanied by the release of games Pokémon X and Pokémon Y, in which players were waiting for new secrets and mysteries in the incredible region of Kalos.

In November, the first high-definition multiplayer Mario platform game, SUPER MARIO 3D WORLD, was released on Wii U. The trio also arrived sports games to keep players in shape during the cold winter months: Mario and Sonic at the Olympics winter games 2014 in Sochi, Wii Fit U and Wii Sports Club.

The year ended well for the Nintendo 3DS as well. In November, The Legend of Zelda: A Link Between Worlds was released, and Nintendo added a home version of the Nintendo 3DS Guide: Louvre to the Nintendo eShop. And ended the year with a new role-playing game from Square Enix for Nintendo 3DS under the name Bravely Default.

2014

Nintendo continued to delight players with unique projects in 2014, releasing exciting games for every taste.

In January, Mario Party: Island Tour, a mobile party game, was released on Nintendo 3DS. In February, the players were waiting for a whole waterfall of new products from Nintendo: the underwater strategy Steel Diver: Sub Wars, the football action game Inazuma Eleven 3: Team Ogre Attacks! and Donkey Kong Country: Tropical Freeze.

In the first half of the year, more and more iconic Nintendo characters appeared on the Nintendo 3DS. The following games have been released for this system: Yoshi's New Island, Professor Layton vs. Phoenix Wright: Ace Attorney, Mario Golf: World Tour, Kirby: Triple Deluxe and Kid Icarus: Uprising.

In May, the long-awaited Mario Kart 8 game for Wii U was released. The popular racing series for the first time boasted high-definition graphics and received well-deserved critical acclaim. Over 1.2 million copies of the game were sold in its opening weekend.

Pullblox World, a puzzle-filled game for Wii U, was released this summer. And Nintendo 3DS players got the chance to socialize and be creative with Tomodachi Life, Chibi-Robo! Let's Go Photo! and Pokémon Art Academy.

In September, Wii U players got into epic battles alongside The Legend of Zelda characters in Hyrule Warriors. And in October, Bayonetta 2 was released exclusively on Wii U, striking everyone with its incredible dynamism.

Nintendo 3DS owners, meanwhile, were immersed in fantastic adventures in role-playing Fantasy game Life from LEVEL-5, explored new worlds in Disney's Magical World, and set records in Super Smash Bros. for Nintendo 3DS, the first portable version of the beloved fighting game.

In November, the classic adventures got a new incarnation in games Pokémon Omega Ruby and Pokémon Alpha Sapphire for Nintendo 3DS. And those who came out at the same Time Ultimate NES Remix, Mario Kart 8 DLC and highly anticipated Super Smash Bros. for Wii U kept players busy for the long winter months.

Even the curious little Pikmins got their share of fame by appearing in the PIKMIN Short Movies series. Three animated shorts appeared on Nintendo eShop in HD on Wii U and in 3D on Nintendo 3DS.

Nintendo ended 2014 with the release of new amiibo of legendary characters such as Mario, Link, Donkey Kong, and Samus. These interactive figures, and later cards, are compatible with select games and feature Nintendo's best and most beloved worlds and characters.

2015

In 2015, Nintendo continued to delight and surprise fans with a powerful line that combines both fresh games, and continuations of well-known franchises.

Nintendo's most famous game series has been in the spotlight all year. In 2015 Super Mario Bros. turned 30 years old. Nintendo launched a Let's Super Mario campaign to celebrate the game's anniversary by asking fans to submit their Mario videos.

January saw the release of Captain Toad: Treasure Tracker for the Wii U, in which Toad became the protagonist for the first time. February saw the addition of two systems to the Nintendo 3DS family: New Nintendo 3DS and New Nintendo 3DS XL. Each introduced a number of improvements. The arrival of new handheld systems was accompanied by the release of Monster Hunter 4 Ultimate and The Legend of Zelda: Majora's Mask 3D, a completely remastered version of the beloved Nintendo 64 game.

In March, Mario Party 10 was released and brought with it the first wave of amiibo figures from the Super Mario collection. In April, players were able to immerse themselves in the massive world of Xenoblade Chronicles 3D RPG on handheld systems thanks to the enhanced processing power of the New Nintendo 3DS and New Nintendo 3DS XL.

In May, Wii U users brought paint back to Dreamland in Kirby and the Rainbow Paintbrush, before spilling ink and claiming territory in the colorful new shooter Splatoon. A fresh take on multiplayer online shooters helped the game become a hit, selling a million copies in its first month.

Summer kicked off for Nintendo with the release of the adorable Wii U game Yoshi’s Woolly World, which came with three cute Knitted Yoshi amiibo.

In September, Tatsumi Kimishima took over as president of Nintendo Co., Ltd.

At the same time, Mario fans were able to create and share their dream levels with Super Mario Maker for Wii U. By the end of the month, sales had reached one million copies worldwide.

In October, players received two fresh games based on the classic series for Nintendo 3DS: Co-op Multiplayer adventure Legend of Zelda: Tri Force Heroes and Animal Crossing: Happy Home Designer, which launched the first series of Animal Crossing amiibo cards.

Several Wii U multiplayer games appeared in November: Mario Tennis: Ultra Smash and Animal Crossing: amiibo Festival. Nintendo 3DS owners are in for an adventure with Chibi-Robo! Zip Lash and get the chance to become fashion stars with Nintendo presents: New Style Boutique 2 - Fashion Forward.

The year ended with the release of two large-scale adventure role playing. Mario & Luigi: Paper Jam Bros. is a fun and twisted adventure for Nintendo 3DS owners, while Wii U players get to explore the vast open world Xenoblade Chronicles X.