Top saddest games. The saddest games that will really make you cry. The best PC games with a good story

We present you the TOP 7 saddest moments in games!

Watch and cry. Beware, there may be spoilers.

7 PLACE

Yes, the whole game is saturated with an atmosphere of sadness and hopelessness. Either we find a dead family, or we personally burn a mother with a small child. But the saddest moment seemed to me the murder of the merry fellow Lugo, who was always the soul of the campaign, a cheerful guy who even joked at the beginning of the game.

6 PLACE

Even the ending is not as sad as the beginning. When the Koreans (thank God they're not Russians) pull the GG out of the house. You are on a bus, watching all the horrors that the Koreans have done. Here two men are beating the girl, several more Koreans are leading the guy behind the wall, where shots are then heard ... One moment completely struck me. Two Koreans tear off the baby from the parents, put them against the wall ... Honestly, I didn’t look further. Did not take it. I just heard the shots and the cry of the baby: "Where's my mom? What have you done to my mom?"...

5 PLACE

This game, that is, a series of games, in general, is one continuous tragedy in itself. Main character returns home, but instead of joyful children's laughter, he hears only women's crying, shots, and sees blood. Children's blood, the blood of his wife. In impotent rage, he begins to take revenge, to take revenge on everyone who was somehow involved in this ...
Only Max more or less everything got better, a girl appears in his life, whom the hero fell in love with with all his heart. The girl died. A friend betrayed. It's not about any moment in the game. Entire life Max- one sadness.


Death of Mona (9:00)


4 PLACE

In the Mafia, there are not even one such moments, but two. Judge for yourself: death Marty, a young kid who thinks he's a gangster, tries to help them... and gets shot in the forehead. And the second moment - at the end, when Joe almost kills vito when they have a gunfight with another family together after their cars go in different directions, vito they say: "Joe was not in the deal"... It was a pity for these good characters.

3RD PLACE

Remember the pilot Flynn? The hippie who was always yelled at Heggard? who arrived for Marlow when he got lost in the snowy desert. Do you remember how the team pulled him out of captivity? So, as soon as he breathed freely, having escaped from captivity and lit a cigarette, he was immediately overtaken by a charge from an RPG ... That's it. It was so unexpected, so sad that I almost cried because the most charismatic character in the game died...

2ND PLACE

The place is already near the end, the capture of the transmitter in the house Makarova. At the very beginning, half of the people die on mines - Betty. The detachment breaks into the house with a fight, having lost several more fighters. Next came the defense of the transmitters, during which everyone died except ghost and Roach. During the retreat Roach shell-shocked, and Ghost pulled out Roach on myself. met them Shepard, but instead of gratitude, he simply fired a revolver at both. And then set it on fire. The saddest thing is to watch how tragic music was thrown into the pit ghost, then watered both, and then Shepard threw a cigarette...

1 PLACE
Metro Last Light
The bad ending is the saddest. And the most epic. Artyom stretches out his hand to the detonator, starts it, then gets up and looks around D6 with a proud look. Everything starts to explode, people fall in different directions... And then they show Anna with son Artem, which tells the boy about the exploits of his father, about blacks ...
- Mom, was dad brave?
He was the bravest...

It was a pity for everyone who died, because the heroes managed to fall in love.

Was with you. There would be more such games that take the soul.

It is possible that you have already noticed for yourself a couple of projects that could be discussed. If it were older hits where we shed tears, then Red Dead Redemption would definitely be on the list. But we will try to talk about the most recently released games that broke our hearts.

But enough of the opening speeches, here are the saddest games of the past five years. By the way, what game made you cry the most? Leave names in the comments.

Brothers: A Tale of Two Sons

  • Developer: Starbreeze Studios
  • Publisher: 505 Games

Brothers: A Tale of Two sons this is a heartbreaking story in which you immediately find yourself in the middle of terrible events. The game has simple controls, and the passage itself will take you only a couple of hours.

You play as brothers who travel to distant lands to find and bring back special water. It is believed that she will be able to heal their terminally ill father, although the journey itself will be a real test for them. In the process, you will be able to visit several completely different locations and enjoy stunning views.

Because of full walkthrough takes only a couple of hours, it is almost impossible to tell more details without spoilers. But, summing up, one thing can be said for sure: it's incredible beautiful game with interesting (and even unusual) gameplay, where not only puzzles are waiting for you, but also several bosses.

Life is Strange

  • Developer: Dontnod Entertainment
  • Publisher: Square Enix
  • Platforms: PC, PS3, PS4, X360, XBO

At first glance, Life is Strange doesn't look like a story-driven game at all. But one has only to give her a chance, and you will not be able to tear yourself away from the monitor for a minute. And the most terrible moment will be when you have to put the gamepad aside. The focus is on dialogue and opportunities to explore the world. Therefore, the project from Dontnod Entertainment is an excellent choice for beginner gamers and those who care about a deep storyline.

You control a young girl, Max, who in her last year of high school was accepted into the prestigious Blackwood Academy, where she can take up photography. In fact, she returns to her hometown of Arcadia Bay, where she meets her childhood best friend Chloe again.

Since Max moved in with her parents, their friendship has gradually weakened, turning the girls into nothing more than old acquaintances. One day, Max discovers that he has superpowers that allow him to rewind time. And, thanks to this, to return his friendship with Chloe. But all things considered, Arcadia Bay has something deeper than meets the eye.

As you progress, you will learn many secrets that this quiet town carefully hides. Along the way, making emotionally difficult choices that affect further development plot. This is an episodic game, and since the entire season has been available for a long time, we recommend that you pay attention to Life is Strange.

The gameplay is focused on solving puzzles and exploring the world, so there will be no particular difficulties with management and other moments. Just pick up and play. We won't spoil it, but there is an ending to Life is Strange that continues to cause controversy among fans to this day.

Life is Strange: Before the Storm

  • Developer: Deck Nine
  • Publisher: Square Enix
  • Platforms: PC, PS4, XBO

We've been waiting for a sequel to Life is Strange since the first season. Dontnod Entertainment did a great job of creating a wonderful story that kept us in front of the monitor until the very end. And while we don't have a full-fledged sequel to the franchise yet that pushes the story a little further or introduces entirely new characters, we do have a prequel.

Development of Life is Strange: Before The Storm worked in a completely different studio. Instead of Dontnod Entertainment, who worked on the first season, Deck Nine approached the matter in a completely different way and gave the fans even more than they could chew. In this part, you will control Chloe Price, Max's best friend from Life is Strange.

And again, in order not to spoil the details, especially considering the fact that the second part is inextricably linked with original game, which is also on our list, the continuation covers the time period when Max leaves Arcadia Bay with his parents. After which Chloe is left in turmoil - another well-known fact after the release of the original Life is Strange.

It is in this part that we can get to know Chloe Price in more detail and find out what kind of trouble she got into. It would seem that she has nothing left, when suddenly she finds a new friend who can take Max's place. The story tells about Chloe and the girl who was put on the wanted list at the very beginning of Life is Strange - Rachel Amber.

Be that as it may, this is another "emotional swing" among video games. And if you choose to play Before The Storm after completing the original Life is Strange, you can get a closer look at Chloe's life and learn about her relationship with Rachel.

The Last of Us Remastered

  • Developer: Naughty Dog
  • Publisher: Sony Computer Entertainment
  • Platform: PS4

Naughty Dog really know how to do it great games and have been producing amazing exclusives for Sony for several years now. So, one of the studio's releases, The Last of Us, immediately fell in love with the public. Largely due to the gameplay and narrative part.

In essence, The Last of Us tells about a post-apocalyptic world that has survived a global catastrophe - a pandemic caused by a mutated fungus. This is a special virus that, when it enters the human body (through inhalation of fungus spores, blood or saliva of an infected person), causes irreversible consequences and turns the victim into some kind of zombie. Although technically, it's not exactly a "zombie".

As the game progresses, we control Joel, whose familiar world collapses at the very beginning. However, after a small time jump, we learn that in a world full of chaos, corruption and uncertainty, his life even managed to get a little better. Soon another shock awaits him and a meeting with the little girl Ellie, whom he is forced to protect during their journey on foot across the country.

As you understand, this long journey, so Joel and Ellie will take a long time to reach the end. During this time, they manage to get very close and become attached to each other. But the longer we delve into the narrative, the more we realize how bleak this world has become.

The game completely captures attention, and so much so that you will not be able to tear yourself away from the monitor until you completely pass it. And for all the time that you spend on it, you are sure to become attached to some of the charismatic characters from The Last of Us.

What Remains of Edith Finch

  • Developer: Giant Sparrow
  • Publisher: Annapurna Interactive
  • Platforms: PC, PS4, XBO

The Walking Dead

  • Developer: Telltale Games
  • Publisher: Telltale Games
  • Platforms: PC, PS3, PS4, PSV, X360, XBO, Mobile, Ouya

Studio Telltale Games is really kind to their projects. They develop and produce not only own games, but also those whose actions develop in popular universes (like Batman and Game of Thrones). As a rule, this is an interactive movie in which the main plot twists depend on the player's previous choices.

Main action of the game The Walking Dead takes place in the world of the popular comic book and series from AMC" the walking Dead". Therefore, in the process, you can even see a couple of familiar faces. And yet, the main focus is on their own characters who are trying to survive in the popular TWD universe.

In the first season, we meet the prisoner Lee Everett, who is being transported to prison. Until suddenly the apocalypse itself releases him from custody. Finding freedom in a new world where chaos reigns, Lee meets a little girl, Clementine, who is left on her own. He immediately takes on the role of her protector, protecting her from the realities of a new, even more cruel world.

In general, the game is an interactive drama that is divided into several seasons. We strongly recommend that you play the first part to fully enjoy the heartbreaking story, the final (fourth) season of which should be released very soon.

Blackwood Crossing

  • Developer: PaperSeven
  • Publisher: Vision Games
  • Platforms: PC, PS4, XBO

Blackwood Crossing is the debut project of the PaperSeven studio, which invites players to try on the role of the girl Scarlett. As the game progresses, she is forced to take care of her younger brother Finn, but the longer you get to know Blackwood Crossing, the more clearly you understand how much the world is changing and how many oddities are around. In addition, getting to know Scarlett's life in more detail, players will have to solve difficult puzzles.

Like What Remains of Edith Finch, the game is perfect for novice gamers and those who just want to enjoy the narrative part, without the "excessive" action. The main highlight awaits you at the end, when you finally understand what is happening with Finn and Scarlett.

Critics and commentators of both cinema and video games have long speculated about their pros and cons, and although it is often thought that cinema is the ancestor of all visual media, nevertheless, in recent years, gambling became especially popular.

From the motion-captured concerts of Uncharted 4 to the incredibly touching storylines of That Dragon, Cancer, there are a number of games that can play on your senses quite beautifully, using the various inherent qualities of games to great effect.

Indeed, while a movie is often forced to create its story within 90 minutes to three hours, the game can expand on this by allowing you to spend tens or even hundreds of hours to understand the motives, predicaments, or exactly what the character is going through. during the day.

While long run times are usually tied to RPGs and MMOs, the best games know how to make the most of that time, and whether it's an unrevealed theme or a shocking last-minute twist, these emotional games unforgettable.

10. This War Of Mine

Inspired by the siege of Sarajevo that took place in 1992 and 1993, « This War Of Mine» is a unique look at that part of the population that we tend to forget about in games: Civilians.

Designed as a survival game from start to finish, you'll be trying to survive as many nights as you can in your bombed-out city. This mainly involves sending one of your groups out into the night to look for supplies. But this leads to a whole host of moral quandaries, as many other families and individuals do the same.

Will you try to slip past them? Perhaps create an improvised weapon and take it with you? How about grabbing food and medicine for trade? Remember, you are not a gunman with a plan on the side that you can improvise.

Instead, encounters can often go awry, injuries are inevitable, and your base is more likely to be raided. Shoot someone like you would in any other game, and you have a good chance your character will get depressed or ask what they even live for, making you feel the effects of pulling the trigger.

"This War Of Mine" is absolutely relentless, and you are barely holding on at every turn, waiting for your rescue, which, after a certain time, can happen at any moment.

9.Firewatch

Facing life's challenges makes them subjective topics to tackle in games, but from an effectively toned down intro to various plot twists along the way, "Firewatch"- such a deeply personal story that it captures you with itself.

After a whirlwind series of events, Henry's character takes a job at a watchtower in the middle of the Wyoming desert, where a truly unique feel for the game begins to unfold.

You see, while the surrounding forests are forever shrouded in glorious orange light, thanks to the sublime artistic direction Ollie Moss, this counters Henry's isolated mindset, allowing you to build a relationship with fellow "fire watcher" Delilah. Through contextual dialogue options, you'll dictate how close the relationship is before the game juxtaposes this carefree journey with the Goodwins' parallel story; A father and son combo who also spent time in your neighborhood.

There are obstacles in the night, elements of mystery that confirm how calm can turn into "too quiet" in the blink of an eye, and some of the most nightmarish revelations and horror stories in the game, all of which serve to change the route back to that hole 10 minutes ago, before the way the credits appear and the player is given the opportunity to digest everything they have just seen.

8. The Walking Dead (Season 1)

There's a chance Telltale will never write a story as masterfully told or written as their first season. "The Walking Dead» .

Taking the mythology of The Walking Dead as a foundation and moving away from the more and more ridiculous actions of its television counterpart, allowed Telltale to shock with a story completely original in 2013, with a modernized approach to the point-and-click genre.

This more thoughtful pace allows you to really dive into the mindset of multiple characters before implementing a series of decisions that both shape the story and determine who lives or dies, and what motivations the characters actually get revealed.

Telltale may have lost its flair with seasons two and three, but their original attempt to expand on Robert Kirkman's fantasy is something everyone should play.

7. A Normal Lost Phone

LGBT rights are still very hot topics in both politics and society and it was only a matter of time before the developers created something that directly addresses the various prejudices and opinions that have been imposed on the community as a whole.

The game is based on the idea that the player has found the phone of the main character; One of which contains several text messages asking "What happened?!" before you try to figure it all out. Some of the puzzles are a little silly when you're trying to deduce passwords and sealed secrets, and while it all seems pretty conquering to rummage through someone's phone, the story does give you, you in particular, some input into the story as a whole.

Absolutely important game which means more than ever in the current political climate, "A Normal Lost Phone" will leave a mark on all who watch it to the end.

6. Gone Home

If recommendations based on really interesting history, make you try something on a whim, go and play Gone Home. It's absolutely wonderful, and it's best when you start it in the complete suspense of what's to come.

If not, let's go a little deeper.

Playing Caitlin Greenbriar and returning home a year later, you will not be greeted with open arms by a loving family, but by a note on the door from your sister apologizing for some past wrongdoing. You are now tasked with finding out what happened during the year you were away, exploring the house and looking through every available item or piece of information, as well as listening to various audio recordings from your sister.

Needless to say, there are many twists and turns along the way, but the real genius of Gone Home is how it plays with the established customs of first-person storytelling and horror games. The more years you have been a player, the more more game can play with your expectations, and that, along with its outstanding storytelling, is what makes Gone Home such a treasure.

5. INSIDE

When we talk about "emotions" in games, they tend to be negative, or more specifically, consequences that make you sad. For "INSIDE" this will trigger a series of primal emotions that will culminate in some of the most potent aftermath of all time - meaning that when the credits finally crawl across the screen, it will take you a significant amount of time to "cool down".

As a puzzle platformer, you take on the role of a little boy infiltrating a series of industrial structures, the whole game being like a spiritual sequel to George Orwell's 1984 film. Coming to the conclusion of the game, for that I will have to delve into the spoilers, you will eventually become part of a larger, sentient mass of frozen flesh, breaking out of your prison and rushing through the offices and rooms that you once so innocently explored.

It's this contrast, this sudden burst of pure power and destruction as you take down office workers and authority figures that gives the game its climax. Knowing that change is near won't break its impact, and overall, INSIDE is an absolute masterpiece of game design, backed by emotional resonance at every turn.

4. Brothers: A Tale of Two Sons

Severe left turn after all-encompassing delights The Chronicles of Riddick, Starbreeze Studios released "Brothers: A Tale of Two Sons" like an unexpectedly brilliant little adventure.

This is pure Tolkien, creating a couple of villagers leaving their quirky little dwelling to go out into the world in search of a cure for their father, but unique beats gameplay come from controlling the couple at the same time. One analog stick and trigger buttons are all you get, and once you get past the mental acrobatics required to process both characters' movements at the same time, they open up a range of really advanced and catchy puzzles that are no doubt fun to solve.

Sure, there's an emotional plot running throughout the Brothers story, but it's all so dreamlike, the game can soar to the height of flight through the intertwining canyons on the vulture's wings, before the characters hug each other in a moment of sheer danger.

If you haven't experienced The Brothers yourself yet, trust me, it's really great.

3. That Dragon, Cancer

From the point of view of the creators, this is by far one of the most harrowing, and I must imagine, intricate games. "That Dragon, Cancer" is the true story of the young son of developers Ryan and Amy Green, Joel, and his sad battle with a deadly disease.

One topic alone will let you know if it's your taste, but the way the Greens have brought their own experience into the game is nothing short of bravery in the fullest sense of the word.

Its graphics take on a deliberately dreamlike and artistic edge as a way to get around the lack of voice acting, relying instead on basic animations that are often more effective overall as you end up moving into the scene, experiencing everything as it was before.

A truly new effort that had the power to tackle one of humanity's most painful themes, "That Dragon, Cancer", is a testament to the power of interactive storytelling at work.

2. The Last Of Us

Same as the ending "The Last Of Us" is one of the most notoriously ambiguous (until its sequels begin, anyway) and opening sequence with one of the most outstanding acting performances in game history from Troy Baker and Hana Hayes, shocks us.

From now on, you know exactly what kind of mood envisaged Naughty Dog how carefree, frisky pranks are gone Uncharted. Instead, we were tasked with surviving the zombie apocalypse with real meaning and purpose, embodying Joel's ex-father as he tried to move on and protect his new "surrogate daughter", Ellie.

The way writers Neil Druckmann and Bruce Straley wrote the game's final level also comes with one dash, creating a final shot that lets you collect pieces - all the while reeling from that particular shot.

Personally, I'd rather Naughty Dog let this game stand the test of time alone, but we'll have to wait and see if Joel and Ellie's continuation of the story goes well.

1. To The Moon

Of all the underrated masterpieces, Ken Gao "To The Moon" especially deserves your attention.

Focusing on an "Inception"-like tale of the fulfillment of a dying old man's wish, you play as two scientists who rewrite major memories, meaning that any dying or unconscious patient can believe they have achieved the impossible before passing away.

So already a touching production, then "To The Moon" touches the most delicate heart strings. Gao's script crosses the line between an incredibly emotional twist as you learn what a man's (Johnny's) life was like before his life-threatening condition, along with oriental humor in a conversation between scientists Nile and Eve.

Finding the right balance is very difficult, but Gao does it with the utmost confidence. The idea will immediately bring you up to date, and despite the fact that it does not have a graphic effect like " heavy rain' or 'Telltale', it excels, relying on both its story and the technique of presenting games as a medium.

Ten gaming moments that will shock you to tears.

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Now it is hardly possible to surprise anyone with the fact that games are far from always a parade of violence and cheerful shooting in different directions. In most of them there is some kind of, but drama. Sometimes games are so shocking that tears well up.

Funeral in Brother: A Tale of Two Sons

At first it seems that Brothers: A Tale of Two Sons is a game entirely about the relationship of two brothers. They help each other get out of a wide variety of troubles: two children make their way through the lands of ancient giants in order to find a cure for their father. The developers even push the players to this deceptive feeling - the game cannot be played on two controllers, and to enhance brotherly feelings, you can take a friend (or brother, if any) as partners and play together on one gamepad, because then you have to really cooperate, to solve puzzles.

And so, at the very end, the elder brother is mortally wounded, and the game devilishly twists its own game mechanics. With the help of the same key, by pressing which we helped the brother climb onto the ledges, now we need to bury him. At first, the younger brother, not holding back tears, deliberately slowly walks towards the body. Then, just as slowly, he drags him into the grave he dug with his hands. After that, you need to throw the body of your brother with earth, but the developers painfully stretch this moment too - one click on the interaction button is not enough, because there are four heaps of earth. And now the child on the screen, sobbing, digs in the grave of his brother.

And if you play alone, controlling the actions of both brothers, then in this scene death is felt at a special level: the left hand, with which the player gave commands to his older brother throughout the game, now lies motionless.

And then it turns out that in fact Brothers: A Tale of Two Sons is not about that at all, in its center is the story of overcoming grief and gnawing guilt, when the nightmarish death of a loved one does not plunge into the depths of despair, but becomes an occasion to overcome oneself, to become better, albeit at this price. Here it is, catharsis.

Journey ending

Unlike Brothers: A Tale of Two Sons, with Journey everything is immediately clear - this is an experience game. The main character, a strange creature in a red hoodie with a cute face, goes to a huge luminous mountain. Why, why, from where - it's not really clear, and it doesn't matter at all. What matters is what comes next.

Therefore, Journey stands apart in our selection: the feeling of emptiness in the game is caused not by the dramatic deaths of characters or plot twists, but by the fact that it is finite, like everything in life.

Yes, you can replay it as many times as you like, but those first impressions of sliding on the sand in the halls flooded with the setting sun will no longer be achieved.

Death of Mordin in Mass Effect 3

Game series mass effect you can blame for a lot, but building relationships with partners there is furnished beyond praise. Each of them has their own secrets, which are gradually revealed through dialogues, notes and, of course, "friendship" missions. In this regard, Mordin Solus is one of the most developed characters in the Mass Effect universe, much more multifaceted than everyone's favorite turian and gun calibration fan Garrus Vakarian.

We meet Mordin in Mass Effect 2: he appears as a businesslike doctor from Omega, who can easily fend for himself. At that time, he is already suffering from the scars of the past and just wants to save the sick, but still joins Captain Shepard to fight the Collectors.

We gradually learn about Mordin's past: his key role in the development of the genophage modification, a highly morally questionable attempt to control the krogan population. According to the law of the genre, the past catches up with him in the form of a former student of Malon Heplorn, who, like Mordin, feels pangs of conscience from what they did on Tuchanka. But the methods he chose were not at all humane.

If Mordin survives the last Mass missions Effect 2, then in the third part he decides to correct the mistakes of the past and cure the krogan from the genophage. Of course, he will again join Shepard's team, where from time to time he will delight krogan Eve (and the player) with songs of his own composition and dream of a quiet life somewhere warm and sunny. Finally, a cure would be synthesized, but the salarian would have to sacrifice his life to spray it.

Of course, Mordin Solus is a typical character trying to right the wrongs of a dark past. However, despite the somewhat cliched nature of his story, the player cannot help but feel sympathy for the scientist, he is so well written. Therefore, on the death stage of a salarian singing one of his songs, even the most severe players let out a tear.

The history of the von Everek family from The Witcher 3: Hearts of Stone

CD Projekt RED has managed to weave a lot of classic dark folklore motifs into the story of this expansion, from a deal with the devil, to turning into a frog, and communicating with the ghosts of deceased relatives. But the line of the von Everek family dominates everything, and it is made in best traditions Sapkowski universe.

At first, Olgierd von Everek gives the impression of a mannered bandit, but gradually the game reveals to us his simple and understandable backstory to everyone - he wanted to make sure that everything was fine with his family, albeit at the cost of a deal with the devil. The fall of the von Evereck family is executed quite ingeniously, especially the part in the "picture world". The narrative in it is decomposed into several parallel layers, and the player absorbs the details of the plot not only through the notes or words of the characters, but also through the setting, appearance opponents and battles with them. He himself participates in the restoration of fragments of the heroine's memory, creating some kind of connection, emotional involvement.

Therefore, at the end of this quest, it is so difficult to make a choice: leave the rose to the ghost of the girl so that she will continue to suffer in captivity of hopes and the past, or end her suffering by taking away the most valuable item for her. And that is why, when the witcher returns to Olgerd, he already appears as a multifaceted character, who is simply a human pity.

Mafia: The City of Lost Heaven ending

The plot of Mafia is, in fact, the story of the decisions of one person, who was in the wrong place at the wrong time. Initially, the main character is a simple taxi driver who is forced to seek protection from a mafia family. The criminal life gradually tightens it.

At first, Tommy likes everything. He makes friends - Paulie and Sam - money, a woman, acquaintances and even crumbs of power. What else does a person need? Only then it turns out that Tommy is still not suitable for this job - there is too much good left in him. These two parties, an ordinary taxi driver and a mafioso, are constantly fighting in it. The first releases Frank Coletti, the former consigliere of Don Salieri, and a prostitute, the second all the time wants more power and money and decides to rob a bank. Throughout the game, we see how the main character leans in one direction or the other, and in the end still chooses good - he makes a deal with the police.

But no one is let go of the mafia so easily. When the player is shown how the mustachioed and gray-haired Tommy is peacefully watering his lawn, he immediately understands that something is not right here. And indeed: “Mr. Salieri gives you a bow,” a shotgun shot and Thomas Angelo dies on the threshold of his own house. At least he was able to live in peace.

Death of Noble Squad members in Halo Reach

The secret of the sad atmosphere of the game is that from the very beginning it is known how everything will end. The Reach will be lost, the Covenant will win, and a war will begin in which the survival of mankind will be at stake. Throughout the game, the developers skillfully build the feeling of fighting with an enemy superior to you, and each death of members of the Noble squad only emphasizes this.

George dies heroically when one Covenant ship is blown up, after which a whole flotilla arrives in the orbit of the planet. Kat is killed by a sniper in the middle of a conversation. A mortally wounded Carter crashes his Pelican into the Scarab platform to give the remaining members of the squad a chance to survive. Emil, as if casually, from behind, kills Elite. And finally, our main character, Noble 6, decides to stay on the planet to share the fate of the rest of his squad. The scene is beautifully choreographed: the player looks at everything that happens through the torn off Spartan helmet. Only June survives to become a recruiter for a new round of the Spartan program.

The ending shows why the members of the Noble squad fought hopelessly and died inexorably. But not without bitterness, because they did not live only a week before the radical turning point in the war, which is described in the very first game of the series. Just a little was not enough.

Wolfenstein: The New Order ending

wolfenstein: The New Order is a great and damn brutal shooter with a surprisingly solid plot. BJ Blaskowitz methodically and purposefully destroyed enemies with two hands, periodically thinking about the hardships of war and its psychological consequences. He climbed the mountains of Nazi corpses to the main stronghold of evil, visiting Poland, London and even the moon. He ate mountains of dog food and destroyed the giant tripod that terrorized the captured Great Britain. I made my way to the final boss with my comrades. Defeated a machine with a piece of his friend's brain, begging for death. Destroyed the main villain in the exoskeleton, drawing energy for his shield from lightning.

And now the wounded Blaskowitz looks at the fleeing members of the resistance, who have to build new world. It was thanks to his honed skills as an assassin that they had such a chance. But is there a place for him in the world where there will be no more war? Will he be able to live in peace with the girl Anya? The game tells us no.

In the end, BJ Blaskowitz is just a soldier, albeit an outstanding one, and it is on the bones of heroes that this new world will be built. Therefore, before giving the order to launch a nuclear charge and dooming himself to death, Blaskowitz reads a sonnet by Emma Lazarus, engraved on the pedestal of the Statue of Liberty.

Here, where the sun goes to the ocean,

A woman will rise, whose torch will illuminate

Path to freedom. Severe, but meek look,

Oh Mother of Exiles! The whole world is shining

That beacon; melted into mist

Before her lies a noisy harbor.

“To you, ancient lands,” she cries, silent

Lips not parted - to live in empty luxury,

And give me from the bottomless depths

Your outcasts, your downtrodden people,

Send me the outcasts, the homeless,

I will light a golden candle for them at the door!

Sonnet by Emma Lazarus

Translation by V. Korman

Who would have thought that the ending of a "meat" first-person shooter could even evoke such emotions.

Moment with notes in That Dragon, Cancer

It would be strange if the story of a family experiencing a fatal illness of their child did not appear here. At the same time, it describes real events from the life of a developer.

The feeling of the game is difficult to put into words: in order to understand why it takes the soul so much, it’s better to play it yourself. The key here is history: together with a sad and completely ordinary father, we go through all the stages of how death imperceptibly wedged in during life.

There are a lot of sad places in the game. This is the moment when the doctor talks about a terrible diagnosis, and the quarrels of the child's parents, filled with grief. Light moments interspersing them only enhance the impression. The moment where the father reads the notes of other people who have experienced loss or dying of cancer, we chose for the deadly cold that emanates from every word. Such that for a long time unsettles and causes the deepest sadness.

Admit it, once or twice you shed a tear while playing games. It's okay, we're all adults here, so you can cry. This is a sign of maturity!

For years, developers have tried to create games that would touch the strings of the soul of all gamers. Some emotions, such as joy, fear, and anger, are fairly easy to evoke with the right combination of environments and characters. But you know that the one that made the player experience strong and prolonged sadness is considered good. Creating a game that "makes the player cry" is what developers have been trying to do for years.

Usually these attempts are terrible and insincere, but from time to time they are quite successful. We have collected games that have caused tears, sobs or outright sobs excitedly. So grab a box of tissues and get ready to let your emotions run wild. But be aware that you may stumble upon spoilers.

Returning home after studying abroad and expecting to be greeted by your parents and younger sister, you find that they have mysteriously disappeared. It's a little confusing, not to mention that a storm is raging outside and your beloved family home seems to have secret passages that your little sister happily made her own.

At first it may seem like you're being told a horror story, but the stories you uncover as you explore Gone Home are heartbreaking and sad. The wife is looking for an opportunity to deceive the estranged spouse (who is trying to come to terms with the fact that his science fiction may just be a pipe dream). Your father's hidden injuries are probably related to his being abused by his uncle.

But most of all, you will feel grief because your little sister seems to consider the breakup with her friend too serious to deal with. You read her diary entries and see how she loses her will to live - all this weighs heavily on you. The ending will undoubtedly make you cry, but there will be different reasons for everyone.

none of Metal games Gear is not life-affirming, but metal gear Solid 3 is the only one that ends with your character saluting and shedding stingy male tears over the grave of their mother/mentor/love interest. Creator Hideo Kojima raised issues of loyalty, nationality and the futility of war in Metal Gear Solid 1 and 2, but decided to bring it to new level and in Snake Eater he began to bombard the protagonists with these questions.

These issues came up thanks to the game bosses - unlike Foxhound and Dead Cell in the previous two games, there was no need for the Cobra unit to kill Snake. They weren't trying to take over the world or take revenge on a shady patriotic organization, they were just a bunch of old soldiers looking for someone worthy to end their fight. Why not get the glory with a tough win if your opponent wants to die, don't you think?

A character's motivation is usually pretty banal. Are you killing the bad guys who are trying to take over the world, or are you trying to get revenge or save someone. In Shadow of the Colossus It is not that simple. Plot details slowly emerge throughout the game, showing a young man named Wander working with a dastardly deity to bring his beloved back to life. According to the god, this will be possible if Wander kills 16 colossi.

After a while, killing these mysterious titans starts to affect you. They don't touch anyone, they go about their business, and then your punk kid jumps on their back and hits them on the head until they die. They don't attack cities or kill people. They sleep as they have slept for thousands of years. Eventually, your search and destroy instincts weaken, and you realize that Wander isn't all that great. good guy, and not even justified anti-hero. He is a heartbroken child who made a terrible choice, and now he must see it through to the end.

Brother and sister hide in a bomb shelter. You see the little handle pressing against the glass outside as the bombs fall. You hear one of the bombs crash onto the roof and wake up in the mysterious world of Silence. The beginning is very heartbreaking because you wouldn't be able to let that child into your sanctuary in this alternate dimension.

Small mention: in the previous game, if you were the ruler of Silence, it meant that you were close to death in real world. So imagine the feeling of dread gradually taking over when you realize that your little sister looks like the Queen of Silence. As you progress, you must choose between your friends, leaving some behind, and even watch your trusty caterpillar pet sacrifice itself to save you. It's fucking awful.

And in the end, you must choose whether to stay in Silence with your brother but die in the real world, or kill the Queen of Silence to return to your bomb-ravaged city knowing that you can wake up next to your dead brother. It's not an easy choice, and no matter what decision you make, you'll shed a flood of tears (or at least a huge lump in your throat).

Marcus Fenix ​​is ​​not the most interesting protagonist. His partner Dominic Santiago, on the other hand, is much more curious. He's a complex character, with motives that go beyond "kill all those Locusts and maybe find out something about your father." You see, Dom is looking for his wife, Maria, who went missing on Invasion Day. Throughout the first game (and part of the second), Dom searches for information about Maria, occasionally getting a glimmer of hope by showing a photo of her to other survivors. And then…he finds her.

You might say that Gears of War is for fools. You can tell it's a dumb game with a terrible storyline. Say what you want, it doesn't matter. The moment when Dom finally finds Maria, who has turned into a tormented and empty shell, is so epic that we screamed. Dom's voice actor, Carlos Ferro, even acted out this scene with a motion-capture costume to make this moment of desperation come alive. And it was in Gears of War 2, so we were totally blown away.

Nintendo has given no explanation for the lack of a worldwide release of Mother 3, but we think we know why this game was never officially translated into English language: She's too sad. We assume that Nintendo simply had to abandon the translation after several months of work, because the translators simply could not see the text through tears. This is the most logical explanation.

Like Earthbound, the story is often chaotic, goofy, and fun. But it features a small town that is haunted by a series of unfortunate events: tragedy strikes a happy village, along with the narrator wondering if the town's inhabitants have experienced sadness before. If happy characters struggling with the deaths of their family members aren't enough to keep you slurring at the screen, then the last few minutes have the chance to completely destroy you.

Most zombie games prefer bloody upheaval over psychological hardship, but Telltale's The Walking Dead isn't the majority. The first season follows a man named Lee, a young girl named Clementine, and the (usually short-lived) survivors they meet as they try to escape the zombie apocalypse.

There are many stressful moments in the game, but small decisions leave their mark: how you justify your actions to Clementine. Each time Lee explains why he left one of the survivors to die, and then a small window pops up (“Clementine will remember this”), it shows how your choice shapes a person in their youth. Not the best feeling when the choice is to "live but hate yourself" or "die." Oh, is that all? Clementine isn't the only one who will remember this. Perhaps she will cry even less than we do.

Great if you haven't played Silent Hill: Shattered Memories. After all, the game was released primarily on the Wii, so it didn't generate as much buzz. However, if you missed it, then consider yourself missing the best Silent Hill in years. And at the same time, you missed the opportunity to sob excitedly. Because the game will make you cry as much as it will make you tremble with fear.

The funny thing is that you may not even understand why you are so sad until you get to the end of the game, but even that is not the most depressing. After all, when you go through the game and start remembering the events that happened, you will complete the puzzle to the end, and your world will fall apart. You remember the end of The Sixth Sense, right? It's something like that, however, you also discover that you were a terrible father.

In fact, death is not the worst thing in a video game, especially in an RPG. Heck, characters die in almost every battle and just come back to life thanks to the use of a cheap item. So death doesn't matter. Just pop the Phoenix Down in your mouth before rigor mortis kicks in and the heroes will be back on their feet in a few seconds.

People were probably screaming when final fantasy 7 Iris died, but for some reason, she could not be resurrected. Perhaps Sephiroth's blade is too sharp or something. Whatever it was, she died and stayed dead. We couldn't believe our eyes. She'll be back later, right? Crono is back Chrono Trigger(unless you monster save him) so surely she couldn't die? Yes. But she died. And our hearts were broken.

Thousand-year-old Kaim suffers from amnesia. It seems like a lack of memories is a curse, but after playing Lost Odyssey for a few hours, we are convinced that Kaim is better off not remembering his past. Throughout the game, he will occasionally reminisce about the events of his life, which will be played on screen as short text stories with sound effects.

And these memories are truly terrifying. There are dozens of such forgotten memories, and we eventually had to stop reading them. Some talk about lost love, some about forgotten friends. Others are simply oppressive. And even if you avoid those catastrophically dark memories, the story itself is no less brutal. At one point, you help the children pick flowers for their sick mother, and then when you bring them to her, she dies and you stand there awkwardly, watching the children cry. Here's what's happening there.

Brothers: A Tale of Two Sons is the story of a teenage boy and his younger brother who embark on a journey through a fantasy world to find a cure for their sick father. Although, in fact, this story is about loss, overcoming and growing up. The game begins at the mother's grave of the boys - her death in the water, witnessed by the younger brother, happened because he could not swim. But this is only one of the few difficulties that the brothers must overcome together.

Together, they must step over obstacles and outwit enemies, and the player must guide the brothers along each of the controller buttons. This mechanic stops working in the bitter final scene, from detailed description which we will abstain. Suffice it to say that she made us tremble and… cry. Terribly hard.

Yes, yes, you are a mischievous child, and unexpectedly cause a disaster by playing with ancient artifacts. Yes, yes, it turns out that you are the chosen one and must save the world. Yes, yes, your adventure to save the Earth is inextricably linked to the destruction of your world and your identity. Wait, are you serious?

Terranigma looks like a garden-style SNES action RPG, but its story is unique and harrowing. The main character Ark must destroy everything that is dear to him in his native underworld(even the girl he's in love with, damn it), in an attempt to bring the Earth back to life after an ancient rest. Halfway through, he learns that his entire life has been part of the evil being's grand plan. Maybe after his complete destruction, he will be reborn in the world he helped create? Or maybe it will just disappear into oblivion. Either way, Ark's life sucks.

Well, being anything other than the main character in a Halo game is deadly. Pretty much everyone the Master Chief interacts with ends up exploding or turning into creepy creatures. But Halo Reach really hit the jackpot by introducing a whole new squad of super soldiers and killing them one by one.

Of course, players who were familiar with Rich's history should have expected a happy ending. But seeing almost all of your friends die in front of you as humanity grapples with the real threat of extinction is terrifying, especially knowing this was Bungie's latest contribution to the Halo franchise. If it weren't for all the heavy talk of sacrifice and courage woven into the narrative, Reach might have been the saddest big-budget shooter ever made.

Like a sip of coffee after a lollipop, to The Moon is very bitter. The game tells the story of a dying man who hires a pair of doctors who can create artificial memories to grant his last wish: to go to the moon. The only problem is that he doesn't know why he wants to go there.

Then the doctors must rewind his memories in chronological order, in an attempt to discover the reason for his fascination with the moon. As they explore, they will see moments of stupid joy and quiet sadness. There are no threats to the world here, just embarrassing setbacks or disappointments with your wife. Despite the 16-bit graphics and sci-fi premise, almost everything here is perfectly ordinary, but rewound and accompanied by a fading ECG sound so that your eyes are wet at the end.