Test server 9.20 1. What is a test server and why is it needed

Updated (20-09-2019, 09:38): third test 1.6.1


Test server in game world of Tanks 1.6.1 is a regular server where new maps, features, tanks and other innovations of the game are tested. For test WOT server it is impossible to get in when the player wanted it - it opens only at a certain time when the game developers will need it.

Third general test open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first ones see the changes in the staff of WOT developers, then they give access to super-testers. If there are shortcomings, then they are corrected and the version of the new client is tested already under load. They “upload” the test version of the client to the backup server and open access for everyone. Again, the development staff is looking for errors and shortcomings. After - fix and "roll out" new version client.

How to get to the WOT test server

To get to the test server, you need to download a special installer 1.6.1 or install Wargaming Game Center. After that run it. He will offer to download a test client - download it and install it. Next folder will be created. World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the label test client and get to the authorization page and enter the game. We go under our nickname and password, and select one of the two test servers.

Test features. Servers

  • Each player is credited with 20,000 gold at a time, 100,000,000 free experience, 100,000,000 silver.
  • Everything that you earn and buy on the test server will never be transferred to the main one.

What's new in 1.6.1?

  • the ability to change the nation;
  • 11 new styles;
  • changes in ranked battles.

Multinationality


The picture above shows the first multinational tank T-34-85 Rudy, which will be added to the hangar for all testers.

What is multinationality?
A new feature in the game World of Tanks, which allows you to put a Polish crew on the T-34-85 Rudy.

Important! We will be able to change the crew only in the hangar, it will be impossible to do this in battle.

Why is this needed?

In order to pump the crew of different nations on the same machine. If the players like the idea, the developers promised to add more multinational tanks to the game.

The next World of Tanks update should be expected in the fall of 2017. Naturally, it will not do without edits for researched vehicles, AP or NERFs for tanks. Also, maybe they will finally announce new LBZ 2.0, or maybe not. More detailed information pro update and patch will gradually fill up. About the release date of update 9.20.1, the numbers will be indicated in this article.

When will World of Tanks 9.20.1 update be released?

1. Replacing the FV215b in update 0.9.20.1 of World of Tanks and transferring it to promotional vehicles! Details
2. New Personal Rating and Hall of Fame in update 9.20.1 Details

3. Changing vehicle booking:

4. Changes in LBZ in 9.20.1 WoT

In the new patch, we have reworked the LBZ. And these are not only changes in conditions, with adjustments for difficulty or changed conditions of the "random" - we have made a new, convenient interface and revised the mechanics of completing task chains.

A little about the interface: the entry point to personal combat missions, now it will be in the header of the hangar, between "Tasks" and "Achievements" a new tab "Campaign" will appear (the name is not final and may change).
- In the hangar, LBZs are moved to a separate button.
- The main LBZ menu has also been redesigned. Now the interface displays the required order of performing Operations and Combat Missions.
- New operation selection interface, where you can see the progress of the operation. You can now track the progress of completing tasks on a specially created tactical map. This screenshot shows the completion of all 15 KBs with honors.

// New mechanics for completing combat missions: there are no more award lists. Now, for completing the final KB from the branch, you will receive a tank module, and for completing it with honors, you will also receive an order form.

"Modules" are needed to get a premium tank - completed all five KB chains and received a tank. But the “Order Form” is already more interesting, because. it allows you to skip the execution of any combat mission. That's right - if you get stuck on a task, you can now skip it if you previously managed to complete any final BR with honors and get the main reward for it. Including the final combat mission, but to skip it you will need as many as 4 order forms. A little more difficult, but worth it. By the way, the task can then be overfulfilled and you can get the “Order Form” back, it is reusable. Also, “Order Forms” are accumulated and transferred to the next operation, i.e. over time, as you accumulate, you will be able to skip the execution of not one chain of knowledge bases, but several. If the "Order Forms" are enough, of course.
The progress of completing the LBZ, of course, is carried out and after the release of the update, you will receive “Order Forms” for all completed final BRs with honors - provided that you did not miss the final Combat missions. And a reward for fulfilling the main conditions of the missed final Battle missions. For example, if you have completed Operation StugIV and Operation T-28 HTC by skipping chains of self-propelled guns, we will give you a reward for the main conditions. But these are two additional tankers, by the way.

- The conditions of combat missions have been revised: the video will be added later.
— Other changes: But that's not all. We have added a lot of new things: new rewards, revised the mechanics of recruiting tank girls (now you do not need to receive them to start the next operations), and so on.

When will patch 9.20.1 be released? ● What awaits us in it? by JOVE

Large-scale update of the first campaign of Personal Missions "Long-awaited Reinforcements"

The essence of the changes

  • The visual and sound components of personal combat missions have been completely redone.
  • Completely new and unique rewards have been added.
  • The conditions of tasks have been revised so that the main reward for the operation is always relevant for the player.
  • Added "Order Forms", which will greatly facilitate the implementation of personal combat missions.
  • You can learn about changes in personal combat missions in a special video available right in the game.

Interface and sound

— All interfaces of personal combat missions have been redesigned:

1. The entry point to personal combat missions has been changed: now it is located on top panel Hangar under the button "To battle!" and is called "Campaigns";
2. Added screen "General Staff" with a map of all operations;
3. The operations screen has been completely redesigned: now it is geographic map with tasks in the form of areas on it;
4. The campaign rewards screen has been completely redesigned:
a) Now the main reward - the car - is located in the center of the screen;
b) Added operation statistics: now you know how many credits you can still earn.

- Added new musical accompaniment:
1. A music track was recorded specifically for personal combat missions;
2. Added interactive music: the more tasks are completed within the same branch, the more intense the music.

A new way to get reward cars

"Award lists" have been removed, instead, the "Components" of the machine have been introduced:

1. To get a reward vehicle for an operation, you need to collect all 5 components: hull, chassis, gun, power plant and radio station;
2. Each component has its own branch of tasks in the operation:
a) Power plant - task branch for light tanks;
b) Chassis - task branch for medium tanks;
c) Hull (+ turret or wheelhouse) - task branch for heavy tanks;
d) Weapon - task branch for tank destroyers;
e) Radio station - task branch for ACS.
3. To get the component, you need to complete the final fifteenth task in the corresponding branch.

Order forms

Added a new entity "Order Forms":

1. To earn an order form, you must complete any final task of any branch with honors;
2. Order forms can be included (that is, used) in any tasks. Thus:
a) The selected task will automatically be considered completed without distinction;
b) You will receive a reward for the main conditions of the task;
c) The spent order form will remain embedded in the task;
d) The pledged order form does not disappear, but is temporarily frozen until you take it back.
3. To pick up the pledged order form, you must complete the task in which it is embedded with honors. This way you get your order form back and can reuse it.
4. The number of order forms required for inclusion in tasks:
a) For any task from 1 to 14 - 1 order form;
b) In task 15 - 4 order forms.

To sum up: order forms can be used to skip tasks that are difficult or uninteresting for you. And most importantly: you can add order forms to the final, fifteenth task in the branch, even if you haven't completed the previous 14 tasks yet. Thus, you can instantly get the 5th missing machine component by completing 4 branches of tasks with honors.

New Rewards

1. Added a new reward - patches:
a) In each operation, you can earn 2 patches:
* Patch of the II degree is issued simultaneously with the receipt of the award car;
* I degree badge is issued for completing all 75 tasks of a specific operation with distinction.
b) For completing all tasks in all operations, you will receive a special unique patch "Champion of the 1st Campaign"
2. A new reward has been added - camouflage schemes:
a) In each operation, you can earn a set of 3 (summer, winter, desert) unique camouflage schemes:
* A set of 3 camouflage schemes for a reward vehicle is issued for completing all 75 tasks of the operation;
* The same set of schemes is unlocked for use on all vehicles of the same nation as the award vehicle for completing all 75 objectives of the operation with distinction.

Changing task conditions

The objectives in each operation have been revised to increase the relevance of the main reward. For example, now all missions from Operation StuG IV can be completed using Tier V vehicles, from Operation T28 Heavy Tank Concept - at Tier VII, and so on. At the same time, participation restrictions have not changed. You can perform the tasks of any operation, even at Tier X.

We have also diversified additional terms in the final, fifteenth tasks of each branch. This is due to the fact that the additional reward for the tasks that complete the branches has become more valuable: Order Forms are now located there.

Note! If, according to the condition of the task, you need, for example, to detect 5 vehicles in a battle, and you have discovered 7 - obviously, the task will be successfully counted. This rule is true for all numerical conditions.

Bonds and medals

Starting from 9.20.1, upon receiving a medal from the categories "Epic Achievements" and "Battle Heroes", the player will receive additional rewards in the form of bonds. Bonuses will not be awarded for cumulative medals. The number of bonds is not final and is subject to change.

Training Ground Improvements
Changes:

      • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the Research Tree, and the vehicle carousel.
      • The rewards (credits and experience) for victories and defeats while passing through the Training Grounds have been balanced.
      • The accrual of rewards for completing the Training Grounds is now displayed in the notification center.
      • Added a notification to players that they will not receive a reward when replaying the Training Grounds.
      • Made the crew recruitment window more informative.

Corrections:

      • Fixed bugs with incorrect display of some interface elements in color blind mode.
      • Fixed errors saving and restoring player settings when entering and leaving the Training Ground (vehicle panel and sights).
      • Fixed bugs with incorrect rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
      • Fixed a rare bug where the "Skip Tutorial" button was displayed incorrectly.
      • The results of battles in the mode have been removed from the notification center.
      • Fixed displaying of the EULA license window when restarting the game client.
      • Description of vehicle characteristics in the loading screens of the Training Grounds now correspond to reality.
      • The music in the battle, the Hangar, and the final cutscene of the Training Grounds no longer overlaps.
      • Added reward descriptions to the victory screen.
      • Fixed bugs in the behavior of bots.
      • Fixed bugs in displaying map borders.

Alteration of game models of equipment in HD quality

Technique translated into HD:

  1. T-34-3
  2. Batignolles-Châtillon 155 ml. 58
  3. Batignolles-Châtillon 155 ml. 55
  4. Vickers Medium Mk. I
  5. Valentine
  6. Vickers Medium Mk. II
  7. Churchill I
  8. Valentine AT
  9. STB-1
  10. Valentine II
  11. Object 416
  12. T-150
  13. KV-4
  14. T-44-122

Upgrading to Wwise 2017.1.1
We have migrated to the new version of Wwise 2017.1.1, which will expand the possibilities for further sound improvements.

Vehicle balance changes

Great Britain

Equipment replacement:
* FV215b replaced on Super Conqueror

Changing the parameters of military equipment:

Caernarvon
* Changed second turret name from Centurion Action X* to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Centurion 32-pdr. The basic performance characteristics of the guns are as follows:
elevation angle 18 degrees
declination angle -10 degrees
spread per 100 m 0.34
reload time 6.5 s.
mixing time 2.3 s.

damage 280
penetration 220 mm
speed 878 m/s

damage 280
penetration 252 mm
speed 1098 m/s

damage 370
penetration 47 mm
speed 878 m/s

* Removed the OQF 20-pdr Gun Type A Barrel with 60 ammo from the Centurion Action X turret*
* Removed the OQF 20-pdr Gun Type B Barrel with 60 ammo from the Centurion Action X turret*






* Load capacity of FV221A undercarriage changed from 63000 kg. up to 64000 kg.
* Dispersion of the gun from the movement of the chassis FV221 increased by 12%
* Dispersion of the gun from the movement of the FV221A suspension increased by 14%
* Dispersion of the gun from the rotation of the chassis FV221 increased by 12%
* Dispersion of the gun from the rotation of the chassis FV221A increased by 14%
* Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%
* Turret traverse speed of the Centurion Mk. II changed from 30 deg/sec to 26 deg/sec
* Centurion 32-pdr turret traverse speed changed from 36 deg/sec to 30 deg/sec

* Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 degrees to 18 degrees
* Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 degrees to -10 degrees

Conqueror
* Changed first turret name from Centurion Action X** to Conqueror Mk. II
* Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Conqueror Mk. II
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Conqueror Mk. II
* Removed AP Mk. 1 for OQF 20-pdr Gun Type A Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type A Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type A Barrel
* Removed AP Mk. 1 for OQF 20-pdr Gun Type B Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type B Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type B Barrel

* Load capacity undercarriage Conqueror Mk. I changed from 65004 kg. up to 65504 kg.
* Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5 sec. up to 11.3 sec.
* Turret traverse speed of the Conqueror Mk. II changed from 36 deg/sec to 30 deg/sec
* Turret traverse speed of the Conqueror Mk. II ABP changed from 34 deg/sec to 32 deg/sec
* Reinforced turret and hull armor

FV215b transferred to special vehicles
Tank cost changed from 6100000 credits to 5 gold

Centurion Mk. I
* Improved turret armor

Centurion Mk. 7/1
* Improved turret armor

Challenger
* Added OQF 32-pdr AT Gun Mk. II with 30 ammo into the Avenger turret. The basic performance characteristics of the guns are as follows:
elevation angle 20 degrees
declination angle -10 degrees
horizontal guidance angles -60 60 degrees
spread per 100 m 0.35
reload time 7.8 s.
mixing time 2 s.
* Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s

* Challenger turret traverse speed changed from 14 deg/sec to 16 deg/sec
* Avenger turret traverse speed changed from 16 deg/sec to 18 deg/sec

FV4202
* Improved turret armor
* Rolls-Royce Meteorite 202B engine power changed from 510 hp up to 650 hp

Charioteer
* Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 degrees to -9 degrees
* Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 degrees to -9 degrees
* Changed the depression angle of the 105 mm AT Gun L7 from -5 degrees to -10 degrees

FV4004 Conway
* Added B.L. 5.5-in. AT Gun with 30 ammo into the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
elevation angle 10 degrees
declination angle -10 degrees
horizontal guidance angles -90 90 degrees
spread per 100 m 0.38
reload time 14.4 s.
mixing time 2.4 s.
* Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
damage 600
penetration 260 mm
speed 850 m/s
* Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
damage 770
penetration 70 mm
speed 850 m/s
* Added HESH Mk. 1 for gun B.L. 5.5-in. A.T. Gun
damage 770
penetration 200 mm
speed 850 m/s

* FV4004 Conway turret traverse speed changed from 16 deg/sec to 18 deg/sec
* Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 degrees to -10 degrees

FV4005 Stage II
* Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
power 950 hp
fire chance 20%

* Removed Rolls-Royce Meteor Mk engine. IVB
* Dispersion of the 183 mm L4 gun when turning the FV4005 Stage II turret reduced by 12%
* FV4005 Stage II turret traverse speed changed from 12 deg/sec to 16 deg/sec
* Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 degrees to -10 degrees
* The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 degrees to 90 degrees in both directions
* Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds
* Maximum forward speed changed from 35 km/h to 50 km/h
* Maximum reverse speed changed from 12 km/h to 15 km/h

Centurion Action X
* Improved turret armor

Germany


Kanonenjagdpanzer 105

Rheinmetall Panzerwagen
* Dispersion of the gun from the movement of the chassis of the Rheinmetall Panzerwagen is reduced by 22%
* The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen is reduced by 22%
* Dispersion of the 105 mm Kanone gun when turning the turret is reduced by 17%
* The reload time of the 105 mm Kanone gun has been changed from 10 sec. up to 9 sec.
* Changed the aiming time of the 105 mm Kanone gun from 1.9 sec. up to 1.6 sec.
* Damage dealt by Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320
* Damage dealt by Exp. HE gun 105 mm Kanone, changed from 440 to 420
* Damage dealt by Exp. HEAT of 105 mm Kanone guns, changed from 360 to 320
* Ammo increased from 30 to 35 shells

China

Type 59
* Dispersion of the gun from the movement of the Type 59 chassis is reduced by 22%
* Dispersion of the gun from the turn of the Type 59 chassis is reduced by 22%
* Dispersion of the 100 mm Type 59 gun when turning the turret is reduced by 25%
* Changed the aiming time of the 100 mm Type 59 gun from 2.9 sec. up to 2.3 sec.

T-34-3
* The aiming time of the 122 mm D-25TA gun has been changed from 3.4 sec. up to 2.9 sec.
* The angle of inclination back of the 122 mm D-25TA gun was changed from 0 degrees to -4 degrees
* Strengthened hull and turret armor

59-Patton
* Armor penetration of the AP M318 projectile for the 90 mm Gun M41 changed from 190 mm to 212 mm

WZ-132-1
* Ammo increased from 36 to 40 shells

USSR

Added machine for testing by supertesters:
M4A2 Sherman Loza

T-100 LT
* Reload time for the 100 mm T-100 gun changed from 8.4 sec. up to 7.8 sec.
* Ammunition increased from 38 to 43 shells

USA

Added technique:

T71CMCD
M48A5 Patton (new model to replace M48A1 Patton) XM551 Sheridan
* Damage dealt by Exp. APDS for 105 mm Lightweight Gun changed from 360 to 390
* Damage dealt by Exp. HE 105 mm Lightweight Gun changed from 440 to 480
* Damage dealt by Exp. HEAT of 105 mm Lightweight Gun, changed from 360 to 390
* The ammo capacity of the 105 mm Lightweight Gun in the AR/AAV XM551 Sheridan turret has been increased from 37 to 42 M41 Walker Bulldog
* Removed 76 mm Gun T91E5 with 60 ammo from M41 turret
* Removed 76 mm Gun T91E5 with 72 ammo from M41A1 turret
* Removed HVAP-DS-T M331A2 projectile for 76 mm Gun T91E5
* Removed HE M352 projectile for 76 mm Gun T91E5
* Removed HEAT-T M496 projectile for 76 mm Gun T91E5

France

Bat.-Châtillon 155 55
* Weight of Bat.-Châtillon 155 55 changed from 46.33 tons to 33.99 tons.
* Load capacity undercarriage Batignolles-Châtillon 155 mle. 55 changed from 47000 kg. up to 35000 kg.
* Load capacity undercarriage Batignolles-Châtillon 155 mle. 56 changed from 50,000 kg. up to 38000 kg.
* SOFAM 12 GS/A engine power changed from 810 hp up to 630 hp
* SOFAM 12 GS engine power changed from 770 hp up to 600 hp
* Weakened hull and turret armor

AMX 13 105
* Damage dealt by OCC-105 D. 1504 projectile changed from 360 to 390
* Damage dealt by the OE-105-Mle projectile. 60 D. 1504, changed from 440 to 480
* Damage dealt by OFL-105 D. 1504 projectile changed from 360 to 390
* Ammunition increased from 30 to 33 shells

Download new World version of Tanks will be available through the launcher or via a direct link on the official website. The Super Test will be available for download on September 14th and the first General Test will begin on September 21st.

Update 9.20.1 release dates

Update phase 9.20.1
release date
Development of a plan for the release of update 9.20.1 September 12, 2017
Publication of the announcement on the World of Tanks website September 13, 2017
Update 9.20.1 release date for supertest September 14, 2017
Beta testing of patch 9.20.1 September 18, 2017
General test of update 9.20.1 September 21, 2017
The second general test of update 9.20.1 October 5, 2017
Release date of update 9.20.1 for World of Tanks October 17, 2017

As you can see from the schedule for the release of World of Tanks 9.20.1, throughout September and the first half of October, testing of changes will continue on the supertest, closed beta test and open general test in two stages.

Vehicle changes in update 9.20.1

  • XM551 Sheridan,
  • Rheinmetall Panzerwagen,
  • T-100 LT,
  • T71, Type 59,
  • challenger,
  • FV4004 Conway,
  • FV4005 Stage II,
  • Centurion Mk. I
  • Centurion Mk. 7/1,
  • FV4202,
  • Caernarvon,
  • conqueror.

Update 9.20.1 will also bring these changes.

  • Several tank models will be converted to HD.
  • The mechanism for selecting vehicles for creating battles will be redesigned. VBR will recruit tanks in a new way.

Replacing FV215b with Super Conqueror

One of the main changes in the update will be the transfer of the British tier 10 heavy tank FV215b to promotional tanks. Instead, at level 10 of the British branch heavy tanks Super Conqueror will appear in World of Tanks 9.20.1. We told you about replacing FV215b with Super Conqueror in plans for the world of Tanks for 2017. As you can see the plan is implemented.

How to replace FV215b with Super Conqueror

Important information: If you already have the FV215b tank in your hangar, then when update 9.20.1 is released, you will have a Super Conqueror tank at level 10, which you will receive for free.

The crew of the FV215b tank will be sent to the barracks and prepared for the Super Conqueror. Camouflage, equipment, equipment, emblems, inscriptions and shells will be moved to the warehouse, where you can use them in the future. Below are the characteristics of the Super Conqueror tank.

When we started working on a new graphics engine, HD maps and new sounds, we set ourselves the goal of creating such graphics and sound in the game that you would just go into battle and say: this is incredible! This game can't be eight years old!

Today that moment has come. You can literally immerse yourself in exciting battles on realistic terrain thanks to updated HD maps, atmospheric sounds environment and original musical themes. And that's not all. We not only offer you a new gaming experience in World of Tanks 1.0, but we invite you to be a part of these grandiose changes.

In this article, we will talk about what will be tested at this stage, what will be added to soon and what you can expect after the release of the update on main servers in March. Go!

A new level of realism in the game
Before looking into the update itself, let's take a moment to understand where the game we all love so much is right now. More than seven years have passed since the release of Tanks. Gameplay remains solid (due in large part to your continued support and feedback), with several hundred battles taking place on the servers every second. But is the game's graphics up to date? Hardly. World of Tanks looks like a 2010 game. Unfortunately it is so.

Over the years, we have worked hard to bring the graphics up to modern standards. The development team improved appearance games several times: from the transition to a new graphic rendering with realistic shading and lighting models, to the introduction of the Audiokinetic Wwise sound engine. However, technology was advancing faster than we could keep pace with it, and the BigWorld engine just couldn't keep up. For this reason, we moved the development of the client engine in-house and created a solution that meets the needs of the game - the Core engine. It will change the appearance of the game using modern technologies processing and rendering of graphic content, and will provide a sufficient basis for further development graphics to keep up with technology.

It took us three years to develop and optimize Core. Another year was spent reworking the maps, recreating game content from scratch. And now we are finally ready to submit it for testing.

Why did we focus on graphics?
In fact, work is in full swing on all fronts. We are working on the situation with preferential premium cars, several new nations in the game and new modes. Not to mention a few maps that are in need of a complete overhaul and some that are waiting to be converted to HD.

We also know how long you've been waiting for new maps, and now we are actively working on expanding their list.

A number of completely new gaming locations have passed several stages of the supertest over the past year, and we are processing your feedback. We will move from "project design" to balancing and finalizing "Minsk", "Studyanka" and the new Asian map, which were recently on the supertest. While these cards won't be released in Patch 1.0, we'll cover them in a series of overview articles.

As you can see, we are moving forward in all directions, but it is the new graphics and sound that we are already ready to present to you. This does not mean that we have stopped work on other key aspects or that we are stopping further work on graphics. Rather, on the contrary, they bring the feeling of the game to new level and lay the technical foundation for further improvements.

Guide for setting up new graphics in update 1.0 for World of Tanks
With the transition of the game to new engine graphics settings will be reset to default. For this reason, you will probably notice changes in graphics and performance when you log into the game for the first time. Follow this guide to change the settings and update the driver so everything is back to normal.




Graphics settings interface may change by the time 1.0 is released


If you play on medium settings, you may need to go to low or minimum settings. Don't worry, it won't affect your frame rate. As for the picture quality, you will notice how realism and detail increase even at low settings. We've been hard at work optimizing stability and frame rates, reducing memory usage, and freeing up resources to enable additional effects. So you can enjoy the new graphics and sound even on medium and weak computers, and high-performance computers will allow you to experience all the innovations in full.

Do you want to see everything yourself? You can do this with enCore. This program will allow you to test your system and see how update 1.0 works on it.
www.wotencore.net

Attention to detail
Recreation original game World of Tanks in improved graphics was a difficult task, and we have repeatedly turned to you for help. The new graphics went through a series of iterations and focus tests. Thousands of players helped finalize HD maps in the Sandbox. And now we are approaching the final and most important stage of reworking the game.

Music, atmosphere, significant balance changes to a number of maps, a complete visual rework of all game locations, destructible objects and effects - World of Tanks looks new. Basically, it's the good old game process, superimposed on a completely new game world. And, like any other game on the eve of such an important update, World of Tanks requires more than a series of regular supertests and general tests.

For this reason, we are launching a beta test:
1. It will allow us to test new content in batches, keeping a close eye on performance and your perception of change.
2. It is open to everyone, so we can collect enough feedback to make the necessary changes.

Why add new content in stages, why not present everything at once?
The last thing we need is hasty and disordered testing, and a sequential scheme provides a more focused approach. By adding game content in stages, we can test it in a controlled environment, identify issues, and fix them as we go.

Also, waiting for a regular update to download and install is not very convenient. Now imagine how long it will take to install almost three dozen HD cards, new music at a time.

We will be using a similar approach when we release Update 1.0. You can pre-download it and enter the game when the time comes, without delays and long hours of waiting.


The first stage of the World of Tanks 1.0 beta test
Below is a summary of the graphical and audio improvements you can start exploring today:

29 maps in HD quality: The transition to the new Core engine resulted in a complete graphics overhaul, with every object recreated using the new technology. As you get closer to the object, you can count the leaves on the trees and see how they differ from each other in shade, size and shape. The space outside the map now seems limitless. The technology for displaying land and water surfaces has changed, providing the depth and atmosphere of the places where the battle takes place. You can control your car to victoriously destroy small objects thanks to the use of Havok technology (wait!). Photorealistic sky and moving clouds will create a sense of dynamics on the maps. And global illumination technology will add harmony to the picture, accurately simulating how light reflects from different surfaces and refracts between them.

You have to see all this with your own eyes, and right now you can take a look at the screenshots of the HD maps in the gallery below. Enjoy, and even better, go into the game to personally enjoy the new graphics, technologies and effects.






Balance improvements for a number of maps: Most HD cards didn't require major balance improvements and offered roughly the same gameplay, only with high quality graphics. However, "Erlenberg", "Kharkov", "Steppes", "Ruinberg" and " Fisherman's bay' had a noticeable imbalance. We have made significant changes to them to avoid stalling, to ensure equal chances for teams to capture key areas, and to provide interesting gameplay for all types of vehicles. Over the next few weeks, we'll talk about the changes and how they should correct the resulting imbalance. Now it's your turn to test them again and tell us if the changes worked. If not, we will continue to make corrections until everything is as it should be.

Four original musical themes: The first phase of the beta test is mainly focused on the graphics. However, we couldn't resist giving you the opportunity to hear new music. Going forward, each map will get its own composition with a unique loading screen theme, a dynamic theme that will evolve and change based on events on the battlefield, and a final theme for the post-battle stats screen. By the way, the latter will directly depend on the outcome of the battle with unique music for victory, draw and defeat.

Environmental Sounds: all environmental sounds are reworked to increase the realism of each map. Now you will literally hear the world around you, into which the sounds of battle burst. Shots and explosions will sound different in the forest, in the village and among urban buildings. The sounds will echo off the mountains and carry across the fields. What you hear will depend on where you are, where the shot came from, and what obstacles the sound has in its path. Just like in life! Even shots will become more realistic: Listen, and you will notice that each projectile flying by has its own sound.

List of changes in version 1.0 for WoT

Cards
List of maps remastered in HD quality due to the transition to the new Core graphics engine:

"Monastery"
"Mannerheim Line" (former "Arctic")
"Paris"
"El-Haluf"
"Mines"
"Aerodrome"
"Cliff"
"Pass"
Murovanka
"Karelia"
"Robin"
"Redshire"
"Prokhorovka"
"Fjords"
"Steppes"
"Tundra"
"Sand River"
"Overlord"
"Himmelsdorf"
"Quiet Beach"
"Lasville"
"Erlenberg"
Ruinberg
"Westfield"
"Ensk"
"Fishing Bay"
"Live Ox"
"Nebelburg"
"Siegfried Line"

New Core graphics engine
Globally improved image quality at all settings.
Completely redesigned and optimized lighting.
All buildings have been redrawn in a new quality.
In the new quality, the landscape, water and all vegetation have been reworked.
All objects have high resolution textures applied.
Reworked the destruction system using Havok® Destruction technology (works only on the following graphics settings "High", "Maximum" and "Ultra").
Added effects for vehicles getting wet when entering water (and drying them out in the sun), as well as pollution and dust.
Added a clearer display of the operation of the tank suspension when overcoming various obstacles.
On all maps, the display of the terrain behind the "red line" has been redone: now gaming location visually perceived much more spacious and wider. At the same time, the boundaries of the playing zone remain the same.
Terrain tessellation function enabled (partially at maximum settings and fully at Ultra settings).
Reworked tracks from tracks on different surfaces. Also added realistic skid marks and punching various kinds soil.
Added procedural generation of grass and bushes, which reduces the load on the computer.
Now all vegetation reacts to the behavior of your car: grass and leaves sway when shooting, grass is crushed by movement on it, etc. Please note: this innovation does not unmask your car in any way, since this animation is visible only to you.
Added new system water processing with geometric waves (tessellation) and SSR (Screen Space Reflection) for modeling reflections in water.
The natural model of the behavior of water from contact with it: when crossing a water barrier, the car “drives a wave”, hitting shells in the water causes circles on the water to diverge, ripples, etc.
For each map, a completely new sky has been created, animation of the movement of clouds has been added.
Added full support for DirectX® 11.
Significantly optimized performance and memory consumption.
Improved armor hit marks (decals).
Smoke and various effects now cast shadows.

Optimization
Optimized game performance, memory consumption, CPU and GPU load.

New music for the game
A conceptually new musical design of the game has been introduced. A total of more than 180 musical compositions have been created, which now have a clear regional affiliation to the map on which the battle is to be, is in progress or has ended. Also, music now interacts interactively with the player and evolves based on events on the battlefield.

So far, in the general test, we use only 4 musical themes, reproduced on all cards. With the release of Update 1.0, each map will have its own unique music set, which includes:
1. main theme for the loading screen of the map;
2. two combat interactive tracks based on the main theme, capable of sounding almost endlessly and without repeating in the arrangement thanks to the capabilities of the sound engine;
3. Three ending themes for the battle results screen: victory, draw and defeat.

The music logic also changes depending on the type of combat, it is different in random combat, ranked battle and in pitched battle. in clan or team fights where voice communication is critical, music does not play in battle so as not to create additional interference in the audio channel.

Ambient Sound Changes

1. Completely reworked the sounds of the environment and nature individually for each map. Nature now sounds rich and natural, while the voice acting has a unique character depending on the terrain on the map. The sounds emitted by your vehicles (shots, explosions, rattle of trucks, etc.) now change depending on the terrain on the maps. fighting: In the mountains, wooded areas, rural or urban areas, open fields, etc. the same sounds will sound different.
2. The whole environment is also designed for multi-channel systems 5.1 and 7.1.
3. Almost all sounds for destructible objects on maps have been reworked with the release of new destruction physics.
4. The sound of the projectile flight has been reworked. Now the flight of each of the 4 types of shells not only looks, but also sounds different, which will add more information to the game.

Disabling mock combat
Mode " Training fight' will be disabled for players. "Training ground" at the same time remains.

Updated (20-09-2019, 09:38): third test 1.6.1


The test server in the game World of Tanks 1.6.1 is a regular server where new maps, features, tanks and other innovations of the game are tested. On test server WOT cannot be entered when the player wanted it - it opens only at a certain time when the game developers will need it.

The third general test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first ones see the changes in the staff of WOT developers, then they give access to super-testers. If there are shortcomings, then they are corrected and the version of the new client is tested already under load. They “upload” the test version of the client to the backup server and open access for everyone. Again, the development staff is looking for errors and shortcomings. After - fix and "roll out" a new version of the client.

How to get to the WOT test server

To get to the test server, you need to download a special installer 1.6.1 or install Wargaming Game Center. After that run it. He will offer to download a test client - download it and install it. Next folder will be created. World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! We click on the label of the test client and get to the authorization page and enter the game. We go under our nickname and password, and select one of the two test servers.

Test features. Servers

  • Each player is credited with 20,000 gold, 100,000,000 free experience, 100,000,000 silver at a time.
  • Everything that you earn and buy on the test server will never be transferred to the main one.

What's new in 1.6.1?

  • the ability to change the nation;
  • 11 new styles;
  • changes in ranked battles.

Multinationality


The picture above shows the first multinational tank T-34-85 Rudy, which will be added to the hangar for all testers.

What is multinationality?
A new feature in the game World of Tanks, which allows you to put a Polish crew on the T-34-85 Rudy.

Important! We will be able to change the crew only in the hangar, it will be impossible to do this in battle.

Why is this needed?

In order to pump the crew of different nations on the same machine. If the players like the idea, the developers promised to add more multinational tanks to the game.