3. Download WTH Epic strategy for android v.1.3 Download watch game epic strategy for android

Preparation of the area for a future settlement, construction of residential and infrastructure facilities with constant improvement of their characteristics, research of advanced technologies of the time and recruitment of new units into the army, complex campaigns in neighboring states with the occupation of new lands to expand their own borders. Strategic project CITADELS from the studio Webgames LLC is based on established standards of the genre, but at the same time is able to attract a new audience and surprise with unusual gameplay finds. Take, for example, the highest social activity of players with constant interaction in a corporate format (exchange of useful resources, the opportunity to join a guild or create your own union, mutual assistance, etc.). The medieval atmosphere with regular fights of high entertainment has an equally serious influence on the positive assessment of the project - foot attacks are no longer used so actively, now the basis of victories is made up of throwing weapons, for example, catapults.

But for now, significant victories are still far away, since first we have to sort everything out in the process of a detailed training level - a lovely assistant will tell and demonstrate how to build residential shacks and quarries with sawmills, where to get resources for further development, what to pay attention to first. The preamble looks epochal and bewitching - vast virtual territories, impenetrable forests and waterfalls enchanting with their grandeur and power, high mountains and endless fields. And natural resources must be used wisely and competently, without wasting valuable resources in vain. Remember that you shouldn’t mark time for a long time either; you should maintain a high pace of development, because the neighbors are not asleep at all and will happily conquer the technologically backward kingdom.

Quite expectedly, half of the problems of a virtual state can be solved by competent military campaigns in neighboring territories - valuable resources appropriated as trophies significantly speed up the pace general development, and the glory gained in victories and military successes will quite expectedly reach your enemies, calming their ardor for a while and giving you time to recuperate after the war. Although remember that they are always within walking distance, waiting for the right moment for a treacherous attack. With all the advantages there are CITADELS and a big minus, which lies in the excessive schematic nature of everything that happens - the sluggish time spent waiting for the construction of the next object, battles that unfold in an automatic format without the direct participation of the gamer and not always positive news from the outskirts of the kingdom. If the authors had allowed gamers to solve a little more issues on their own, then the strategy would have literally become a bestseller, as it is, a solid four, nothing more.

What is the most important thing for you in the game? Good story, great graphics, addictive gameplay? For many, an indicator of the quality of a game is an ending with an unexpected ending, or, conversely, one that leaves more questions than answers. We decided to collect in one post the most epic endings from computer games recent years. Enjoy.

Although this is obvious, it is still worth warning: ATTENTION! Huge SPOILERS await you below!

Half-Life 2

The ending in Half-Life 2 is notable if only for the fact that it is one, unlike most modern games, where there is different variants developments of events and, accordingly, different endings. However, she leaves behind many more questions than answers. On the one hand, this is great; there is room for your own imagination. On the other hand, there is still a certain feeling of understatement and disappointment when, after so many hours of fascinating gameplay, you are left with literally nothing. Still, it's a very cool ending.

Metro: Last Light

In the series Metro games There are traditionally two endings: good and bad. True, in the case of Metro: Last Light, I would not be so categorical. To some extent, both of them are good, although one of them is still much more optimistic. Experienced players They know that in order to get a “good” ending, they need to do good deeds throughout the game. It is not known for certain what percentage of kindness is enough for a good ending, but the more you do, the better. Good deeds can be anything: donate ammo to the poor, spare surrendering enemies, try not to kill unless absolutely necessary, some levels can even be completed without firing a single shot. You can find out what ending awaits you at the end of the game already at the moment of departure from Polis to D6, when black utters the phrase: “If you lose, will it be bad for everyone?..”. If after that he says, “Then I will ask them to help.” a “good” ending awaits you, but if he says “Then I must save my own.” there will be a normal ending.

The Last of Us

Ending games The The Last of Us is static, it is neither good nor bad, it simply follows the logic of the development of the plot that the creators of the game have prepared for us. Yes, the controversy over this ending still does not subside, although the game is already quite many years old. For many, the changes in the behavior of the main character, with whom we usually associate ourselves when playing such games, seemed unacceptable. But this is the story that the authors wrote, this is their idea, and this must also be treated with respect.

Crysis 3

A good and very logical ending to the game. Unlike the same Half-Life 2, the ending of “Crisis” at least gives a sense of some completion to the story, although the post-credits scene also leaves food for thought and imagination. This, it seems to me, is how games of this type should end, not too vague (this is not an arthouse movie), and at the same time not too simple. The Earth was saved, human DNA merged with alien DNA, the suit became a full-fledged part of the body... isn't this a classic happy ending?

Portal 2

What can definitely be considered a real happy ending is the final scene of Portal 2. It would seem: the cameras of the Aperture test site are behind us, no more tests, no psycho robots and artificial intelligence with manic tendencies, live and be happy. But you and I know that external calm can be extremely deceptive. There is a very common theory among players that the field on which the main character finds herself at the very end of the game is nothing more than a new test chamber.

Mafia 2

"What happened to Joe?" - a question that has haunted Mafia fans for many years. Naturally, when it was officially announced that the third part of the game would be released and, moreover, would exist and develop in the same universe as the second, we had hope that he would put everything in its place. In fact, almost more questions appeared than after the ending of Mafia 2. On the one hand, there is a story told by Vito himself about how Joe escaped from Galante’s people, hid for some time in Chicago, and then was brutally killed by people who he trusted. On the other hand: what about that little episode at the very end of Mafia 3 when Vito gets into the car? Did you see the driver closing the door behind him? And that scar on his chin? It's exactly like Joe's! However, as is customary with the creators of “Mafia,” nothing is said directly, and we are again left in the dark.

Valiant Hearts: The Great War

A very interesting, very atmospheric and heartfelt game. And its ending remained the same: melancholic, thought-provoking and incredibly touching. Many players wrote that they literally could not hold back their tears when they saw how Emil went through his last steps before the execution. A game that was able to show war from a different, much more realistic, human side.

Half-Life 2: Episode Two

If the ending of Half-Life 2 made the player just think a lot about what happened and how to tie it all together, then the ending of Half-Life 2: Episode Two makes you just scream: “What? How can that be?!” On the one hand this is great plot twist: the showdown with the alliance is over, the smoke of war has cleared, there is time to take a breath and gather strength. Nobody expected a catch. On the other hand: how can you just like that and kill, even if not a key, but very important character, without any visible prerequisites for this? We can talk for a long time, but we have what we have and now we have to live with it.

website/XGO

Top best strategies on PC that can be played online or online with friends and random opponents, description of ways to play

Strategies are games in which you can feel like a king, ruler, and even God. They do not feature dynamic gameplay (as in shooters), but they force the player to think logically, develop tactics, and make various decisions. Victory in them depends on the user's ability to foresee the future actions of the opponent, coordinate the actions of his army and calculate his strength.

At other times, strategies are not only battles between thousands of troops. Behind the entertainment lies a complex economic system, the development of which will also bring you victory in the game. And sometimes there are no battles at all - some developers produce exclusively economic strategies based on some business (or in other areas).

In any case, the strategies can keep you glued to the screen for a long time. In this article we presented TOP best strategies on PC of all time, in which you will find decent games. They can be played with friends, teaming up against AI, alone, or against other users. For convenience, the strategies are presented in the form of a list that describes their main advantages.

Of course, you can express your opinion in the comments on the articles, and those who don’t have time to download strategies on a PC can look at the list of the best rated online browser strategies that you can start playing right now.

Warcraft III - online

Out: 03.06.2002

Genre: real-time strategy with RPG elements

The essence of the game lies in the uniform construction of a base, pumping up heroes and recruiting an army. For each game stage and situation, different actions are prioritized, of which there are an inexorable variety, which in itself determined the incredible success of the game among gamers. It is worth noting that different races have different priorities, which creates a certain abstract balance.

Of course, the game was successful primarily because Warcraft history quite old, and the first game in the series was released back in 1994 on DOS, which allowed it to win crowds of fans at the dawn gaming industry. The entire Warcraft series has a deep and thoughtful history, on which the plot is based Warcraft III, although it is not important here, it is necessary for a complete perception of the game.

For the most part, the game received recognition for its good balance of races and atypical gameplay for those years, which marked the beginning of a new era of strategies.

  • Balanced hero leveling system;
  • Balanced economic system;
  • Interesting solo company;
  • Balan races;
  • You can play online;
  • The graphics are outdated.

You can play Warcraft online on servers: Tangle, Garena, iCCup.

Heroes of Might and Magic III - online

Out: 28.02.1999

Genre: Turn-based strategy with RPG elements

Although the series of “heroes” is quite old, it has never acquired a significant plot. First of all, in the games of the series, the gameplay and gaming component are valued, and the plot is not at all important.

The gameplay itself boils down to the fact that the player needs to destroy all opponents on the map. Initially, the player has an undeveloped castle and one hero under his command. The castle is gradually upgraded by constructing new buildings, which opens up access to hiring new creatures. The hero can be upgraded in battle, or by distributing gold from chests to your troops. To win, it is enough to destroy all enemy heroes and capture all castles.

There are a total of 9 races in the game (specifically in the third part), including:

  • Castle – people;
  • Stronghold - elves;
  • The tower is the residence of magicians;
  • The fortress is a swamp;
  • Citadel - barbarians;
  • Inferno - demons;
  • Necropolis - undead;
  • Dungeon - command underground creatures;
  • Conjugation - command the elements of the elements.

Each race has its own orientations, advantages, and special skills. For example, necropolis can raise the dead, inferno can turn its defeated fighters into demons, and so on.

Only the 3rd and 5th parts of the game are in demand among players, while the rest either fall short in terms of gameplay or are too good graphics, from which the eyes flow out. It's about about the excessive detailing of the 6th and 7th parts of the game, which played a disservice. The players did not like the fourth part because of the terrible models and textures.

It is the third part of the heroes that is considered the genius of the series, which is why large tournaments are still held for it and there is a significant gaming community. The problem with online play in Heroes 3 is the length of the matches, because some games lasted up to a month in real time.

If you want to try your hand at online play, we recommend visiting the heroesworld portal, which contains all the useful information.

  • Expanded economic system;
  • Developed leveling of heroes;
  • Balance of gaming needs (in leveling, construction, hiring creatures, etc.)
  • You can play online;
  • Balanced combat;
  • The presence of an unofficial team that is constantly improving the game.

Civilization Series

Out: 1991-2016

Genre: global turn-based strategy

Initially, the game captured the minds of players with its interesting gameplay, which boils down to balancing the army, economy and development (and later culture) of the nation. The game also has a certain historicity, because all nations actually existed.

To win this game you need to skillfully create cities, build trade networks between them, enter into alliances and betray allies, create an army balance that matches your economic development and wisely develop technology.

A simple example: if you only invest in the army, there may come a time when your soldiers will fight with sticks, and the enemy will already have tanks. You can also invest only in development, but then your civilization can be destroyed by ordinary barbarians, and you will never have time to develop.

It is precisely because of the diversity of the gameplay and the variability of development that many call Civilization the best strategy of all time.

On this moment available on Steam online game with random participants, allowing you to test your strengths and skills.

  • Unique system economics;
  • Unique research system;
  • Balance of nations and play styles;
  • Advanced multiplayer;
  • Expanded political system.

In 2016, a continuation of the legendary series was released, Civilization 6 became the best turn-based strategy of the year on PC.

XCOM series

Out: 1993-2016

Genre: step-by-step strategy

The famous strategy about protecting the earth from the invasion of alien invaders. You are a special squad of professionals, the only stronghold of humanity in the struggle for survival. Study alien technologies, take them into your arsenal and destroy your enemies!

The gameplay of the game is tied to the tactical and economic components. Tactical includes battles with opponents, flights to the landing site or landing site of alien ships, development of fighters, choosing the right perks for them, and so on. Economic – development of the base, right choice technology, additional rooms, waste of resources and other things. Also, after the battle, the player receives trophies from the dead, which can then be sold on the black market or used independently in battle.

Many highlight XCOM as one of the best strategy games on PC.

  • An interesting system for leveling up fighters;
  • A variety of game cards;
  • Many battle strategies;
  • An interesting system of research and leveling up the base;
  • Extraordinary endings.

Command & Conquer: Red Alert

Out: 1996-2008

Genre: real time strategy

The so-called “cranberry” strategy. For reference, cranberry is considered an unrealistic presentation of the inhabitants and ideology of the USSR, including its territory after the collapse. The game is built on this non-existent ideology. The action takes place in a parallel universe where there was no World War II, so all nations, including the USSR, were able to develop and become incredibly strong.

Later, a time machine was invented that allowed one to change the course of history. For example, the third part of the game takes place when the Russians decide to kill Albert Einstein in the past. Sending to the past was successful, the USSR captured almost all of Europe, but the war did not end - it was just the beginning.

The gameplay is standard for games of this genre, namely, you need to develop your base, hire soldiers, equipment to completely destroy opponents on the map.

  • Fascinating plot;
  • Balance of Nations;
  • Unique combat units;

Space Rangers

Out: 23.12.2002

Genre:"epic game" with RPG elements, turn-based strategy, arcade, text quest.

A game about a war in intergalactic space between intelligent races. The player can play almost all races, except for the Klisans and Dominators - hostile semi-intelligent races that receive orders from the main ships, which control their behavior. The entire plot of the game tells about the war of the peaceful races of the commonwealth against the above-mentioned invaders.

The main advantage of the game is the gameplay. As you may have noticed, the game does not have a specific genre, since it is absolutely difficult to classify it into any genre. But the game is often singled out as the best strategy game because players spend most of their time controlling their spaceship in separate systems. There are also arcade elements in the game, namely, when flying between systems, you can stumble upon hostile nodes, where the game turns into real-time battle.

RPG elements manifest themselves in leveling up the skills of your captain, playing the role of a good ranger or an evil pirate smuggler. Elements of a text quest appear in some tasks that NPCs give to the player, or, for example, during visits to prisons, where the player balances between being released as quickly as possible and not dying at the hands of fellow inmates. In the latest versions of the game there are also battles with robots on planets in real-time strategy mode.

As you can see, the potential of the game is incredibly high, and it can rightfully be called one of the best RPGs of all time, not only due to the unique gameplay, but also nice graphics, random generation of maps, planets, tasks and other things, which allows you to start the game again and again .

  • A unique game world that is randomly generated in each new game;
  • Developed beating system playing role;
  • A good mix of many genres;
  • Exciting text tasks;
  • Nice graphics.

Stronghold: Crusader

Out: 2002-2014

Genre: real time strategy

A classic strategy game in which you act as the ruler of a small city. Your task is to equally develop military and economic power. In gaming companies you can play both the role of the cruel Arab ruler Saladin and the role of the King of England Richard the Lionheart.

The gameplay, as mentioned earlier, lies in the equal development of the army and the economy. Due to its unusual gameplay, the game received recognition. Some of the game's features include:

  • Your servants need to build personal houses that provide the maximum number of army;
  • It is necessary to develop the food industry, because your entire military machine may perish simply because of hunger. This also creates the possibility of prolonged sieges of castles, forcing the enemy to decay from hunger;
  • Almost all fighters cannot be hired just like that - they need to create weapons and armor, and for this it is necessary to collect resources.

If you play against the computer, you will notice that it creates monotonous castles, which, however, are not so easy to break through if the enemy is one of the strong ones. Still, this is one of the disadvantages that can quickly discourage the desire to play. The main potential of the game is revealed in multiplayer maps, which can be played online using Hamachi or Tangle. It is also worth noting that a clear disadvantage is that the player is tied to the starting point - it is impossible to build buildings near the enemy’s castle.

  • Unique production and economic system;
  • Expanded construction capabilities;
  • Not a bad company;
  • You can play online with friends.

Kings bounty

Out: 2008-2014

Genre: real-time strategy role-playing game with turn-based battles

An unusual combination of genre makes the game quite interesting for beginners, and beautiful graphics without excessive detail it is pleasing to the eye. It is worth noting that in the later parts of the game it is possible to enable a 3D game mode, which must be played with appropriate glasses.

The player can choose between three classes: warrior, paladin and mage. Each of them conducts battles in their own way. For example, a warrior has an increased number of creatures, a mage attacks opponents with spells, and a paladin is something in between.

The game takes place in a fictional fantasy world, which is inhabited by fairly canonical magical creatures such as vampires, demons, and elves. The player acts as a treasure hunter, on whose shoulders rests the fate of preserving the world. First, he will have to become a great hero, recruit an army of mystical creatures in order to fight the evil henchmen.

The gameplay looks something like this: you walk around the world map in real time, and when you come across enemy units, a turn-based battle mode starts, where the hero can use a book of magic and spirits. Looks like a classic turn-based battle. As you walk around the map, you can communicate with the characters that inhabit the world, complete tasks for them, receive rewards, hire troops, buy items, and so on.

  • Interesting character leveling system;
  • Many artifacts and unique creatures;
  • Interesting combat system;
  • Not boring quests;
  • Nice cartoon graphics;
  • Many games in the series are made in the same style.

StarCraft II - online

Out: 26.06.2010

Genre: real time strategy

No less exciting game from the creators of Warcraft - Blizzard. The plot of the game tells about the battle of three space races: Zerg, Protoss and Terrans. Unlike Warcraft game came out more dynamic and lacks heroes, which completely changes priorities in battles.

StarCraft also has a rich story, but it is presented to players during story cutscenes, making you merely an observer rather than a maker of the story.

Each playable race has its own advantages and disadvantages. For example, Protoss units have many additional abilities that must be used at the right time, otherwise the army will be quite weak. Considering that the game itself is very fast, to succeed in the game you need to have skills quick game and thinking.

StarCraft can rightfully bear the title best strategy on PC for all time.

The game can be played online through the Blizzard game downloader.

  • Race balance;
  • Balanced economy;
  • Fast pace of the game;
  • You can play online;
  • Regular tournaments from official developers.

Warhammer 40,000 series of games

Out: 1999 - 2009

Genre: real time strategy

Warhammer is enough popular game not only in computer form, but also in card games. The history of the game appeared long before the development of the computer sphere (in 1983) in America, which determined the success of the series.

The history of the world tells of bloody wars for control of the galaxy, grandiose betrayals and ascensions, and so on. The games in this series are not tied only to the strategy genre, because there are both CCG and action branches.

The most famous games in the series for the general public: Warhammer 40,000: Dawn of War, tell the story of a war for control of one designated planet between the game races. The player chooses one of the sides in the war, which has unique units and battle tactics. In the future, your task will be to seize control of the entire planet. Some games in the series divide the gameplay into two stages: global turn-based control and real-time strategy. The first mode is simply choosing a point of attack, and the second is the actual battle. In battle, you need to rebuild your base, capture key points that bring one of two resources - influence, strengthen them and attack enemy bases. It is worth noting that the main objective of the game is to destroy all enemy buildings.

Almost all Vakha strategies can be played through hamachi.

  • Deep history;
  • Race balance;
  • Each race has its own unique characteristics;
  • Interesting system for improving units;
  • Interesting company.

Out: 2004-2006

Genre: Real-time strategy, fantasy

A series of strategies based on Tolkien’s novels “The Hobbit” and “The Lord of the Rings,” as well as Peter Jackson’s film universe of the same name. The storyline follows strictly the originals, and this is one of the main advantages of the games. Familiar heroes, events and most importantly - epic battles.

As for the gameplay, these are the usual strategies, but with some distinctive details. At the beginning of each task, the player, as befits the canons of the genre, needs to extract resources and build various buildings: farms, barracks, forges, and more. Next, you create units, replenish your army with them, and set off to destroy your opponents.

Under your control will be “unique heroes” - familiar characters from The Lord of the Rings. They have unique abilities: defensive, offensive and others. Heroes can be upgraded - this way they will become stronger and will be able to deal with a squad of enemies alone.

In addition to the single-player story campaign, there are customizable missions, as well as multiplayer in which you can fight with other real players.

  • One of best games based on "The Lord of the Rings";
  • Thoughtful, epic strategy;
  • The atmosphere of Middle-earth, familiar characters;
  • Multiplayer.

Spore


Out: 2008

Genre: God Simulator, Real Time Strategy

Spore unusual game, which combines several genres. In short, you will develop your character from scratch, when he is just an atom in a giant ocean. Ultimately, he will become the leader of an entire civilization that will conquer other planets and reach the center of the Universe.

At the beginning, the game acts as a god simulator. You create your being and begin development in the depths of the world's oceans. The task is to absorb weaker creatures, while becoming stronger and increasing in size. Once you've made some progress, you'll step onto land and begin exploring new area, while the gameplay changes dramatically.

Gradually the game develops into a strategy. While on land, you will need to find a partner for your character to mate with. This way you create a whole tribe. As in the strategy, you will build buildings, hire people and participate in wars with other tribes.

The final stage is the conquest of the Universe. Having built spaceship, you will be able to travel to other planets and capture them.

  • Unique gameplay combining several genres;
  • Colorful graphics;
  • Replay value;
  • Unusual end-game content.

Out: 1999-… (still coming out)

Genre: Step-by-step strategy

Turn-based fantasy strategy that became ideological heir Games Master of Magic. Players will have to compete for power on the global map, having previously chosen a race. There are quite a lot of them, and some are traditional for the fantasy genre: people, elves, gnomes, orcs, halflings, lizard people and others.

The player will have his own city, which must be improved to receive various bonuses and open up new opportunities. To construct buildings you will need resources - everything as befits a strategy.

The battles are turn-based. Each unit has a limited number of movement points. They are spent, accordingly, on moving the unit. Combat is also a step-by-step process, with you personally choosing which attacks or abilities to use. In this case, the unit may miss - this happens randomly.

You can test your skills not only with a virtual, but also with a real opponent. There is multiplayer in which you can challenge several players at the same time, teaming up with friends.

The series has not yet been shelved. The fourth part, subtitled Planetfall, has been announced, this time in an unusual direction - science fiction. The release is expected in 2019.

  • Turn-based combat system;
  • Construction of cities;
  • Abundance of races;
  • Construction of the castle.

Out: 2004-2016

Genre: Real Time Strategy, Action, RTS

A series of military strategies united by one theme - Second World War(excluding the game “Saboteurs: Vietnam”). The games feature various single-player campaigns based on the events of the war, as well as a multiplayer mode for battles between several players.

Unlike other strategies, “Behind Enemy Lines” does not pursue spectacular and large-scale battles. Thinking through strategy comes to the fore, and as a result, reconnaissance, preparation for battle, and more. You will not control an army, but several soldiers, each of whom performs their own role (sniper, attack aircraft, etc.). In battle, you can use cover and terrain features.

What else is interesting in the games:

  • Realism. Ammunition and fuel reserves are taken into account; when shooting at long distances, fighters miss more often, and so on;
  • Physics engine. Thanks to it, there is destructibility that affects the course of the battle;
  • Well-thought-out damage system. For example, tanks cannot be penetrated with a machine gun, and the caliber and type of shells used play a large role in penetrating armor;
  • Manual control. As mentioned earlier, each soldier is under your control. He can be prohibited from shooting or personally aiming and making shots using the mouse.

Out: 2003-2017

Genre: RTS

Blitzkrieg is a series of military real-time strategy games, mainly dedicated to the events of the Second World War. The player is asked to choose a side: the Allies, the Soviet Union or Nazi Germany, and go through storyline. In addition to these factions, there are others, non-player ones:

Italy, France, Poland. Each campaign includes several chapters and covers specific events of the war.

Unlike other strategies, Blitzkrieg does not have the ability to build bases. At the beginning of the mission you receive a certain amount of equipment and infantry. The task is to conduct reconnaissance, learn about the main forces of the enemy and capture the base. Of course, it is impossible to achieve success without well-thought-out tactics. In addition to the main forces, the player can sometimes receive reinforcements.

Besides single player Multiplayer is available for several players. You can compete with friends or join forces against a group of other players.

The game engine served as the basis for many user modifications. For example, a mod that transfers the action of Blitzkrieg into the Warhammer universe.

  • Military strategy without base construction;
  • Custom modifications;
  • Tactical component.

Company of Heroes

Out: 2006-2009

Genre: real time strategy

The plot of the game follows such films as “Saving Private Ryan”, “A Bridge Too Far” and the television series “Band of Brothers”. The action takes place during the Great Patriotic War.

The gameplay is a classic RTS with wargame elements. Many note that the game is reminiscent of the Warhammer 40,000: Dawn of War series due to the fact that the player can independently choose the weapons with which his platoons will fight. Troops also have a combat morale scale, which affects the effectiveness of soldiers. For example, if a platoon comes under machine gun fire, its morale drops sharply, which reduces its shooting and running speed. In addition, when a squad member who was holding a weapon dies, it does not disappear, but remains on the ground where it can be picked up. The next feature of the game is the system of squad ranks, which with each increased level fighters allows you to improve their characteristics, which creates a certain convention that the units are not just meat.

Wargame elements also include the fact that the player can install defensive structures, increasing the effectiveness of fighters. All the ditches, sandbags, etc. can be occupied by your fighters to increase their effectiveness. Since the game can maintain a small limit, and the combat speed is quite low, the result is an entertaining combat simulator. Of course, as the absolute best strategy this game not singled out, but she deserves to be at least a nominee.

  • Interesting game missions;
  • Unusual gameplay;
  • The feeling of real battles is created;

Cossacks Series

Out: 2001-2016

Genre: economic strategy

The game stands out for its gameplay, which is based on the balance of economic and military power. The correct construction of the economy has a key role in the game, because even if you skillfully use military forces, skillfully withdraw them, divide them into groups, opening the horizon for a volley of guns, then sooner or later, with a weak economy, you will lose to the player who is more focused on economic component. Firstly, a player with a strong economy can simply spam units - he does not need to think about their safety, because there are always resources. Secondly, the availability of resources such as coal and iron determines the ability of shooting units to attack. If there is no coal or iron, the fighters cannot shoot. Food also plays an important role, as it is a constantly consumed resource. Therefore, if your population is growing, then your food infrastructure should grow accordingly.

The game also stands out in that each player can recruit a huge number of troops, which allows the use of diverse gaming strategies. Among the types of troops you can find: cavalry, melee units, ranged units, artillery. In addition, the game has technical development that allows you to recruit stronger and more technologically advanced troops.

Many players are betting that the third part of the series will be the best strategy game of 2016!

  • Dependence of military power on the economy;
  • Many battle strategies;
  • The need to balance economics and military strength.

Anno 1404

Out: 2009-2010

Genre: economic strategy

The plot is tied to a parallel reality, which, however, repeats real historical prototypes, such as the Crusades, the dawn of early forms of capitalism, and so on.

The gameplay is tied to economic warfare and the development of colonies and settlements. You, as an effective ruler, need to correctly calculate the distribution of resources for the development of cities and conduct diplomatic relations. The combat component of the game is divided into sea and land battles, however, the opportunity to wage war is not immediately open, but later becomes one of the elements that helps to defeat opponents.

All states are divided into two types: European and Eastern. A European country cannot fully develop without spices and quartz, produced only in the east, which naturally determines the need for active trade, which is also one of the main ways to earn gold. One of the key tasks in urban planning is the construction of large cultural elements such as cathedrals or mosques.

  • Developed economy;
  • An interesting process of urban planning;
  • Advanced diplomacy system.

Total War series

Out: 2000-2015

Genre: global strategy

Some semblance of historical strategy. Actions take place on the global world map in different periods of time - it all depends on the part of the game. The player can choose any of the presented countries and subsequently capture the entire map, depending on the established victory conditions.

But it is not for its plot and historical component that this game is singled out as the best strategy on PC, but for its gameplay. It is built on the step-by-step movement of armies, the development and capture of cities in various countries. Battles take place in real time, where the player acts as a commander, places his troops on the map and directly leads the battle. There is also a politics mode where the player makes alliances, declares wars, exchanges resources, and so on.

  • Interesting policy system;
  • Interesting in-game battles in real time;
  • A developed system of internal events (crusades, jihads, etc.);
  • An advanced system for improving cities, depending on their location.

Disciples

Out: 1999-2010

Genre: turn-based strategy with RPG elements

The game takes place in a brutal fantasy world Nevendaar, where dark forces constantly strive to awaken. Companies for all nations are available to the player to complete. It turns out that the player himself weaves the whole story. There are a total of five nations available in the game, including:

  • Hordes of undead - servants of the ancient goddess of death Mortis;
  • The Empire is a race of people under the protection of the supreme angels;
  • Legions of the Damned - Betrezen's demonic minions;
  • The Elven Alliance is a united army of elves led by Queen Ellumiel;
  • Mountain clans are harsh foothill people led by a high king.

The gameplay is classic strategy. The player’s task is to intelligently explore the territory and upgrade the army. Oh yes, unlike other strategies, here you can only hire minions of lower levels, who then need to be upgraded, gaining experience in battle. Overall, the combat system in Disciples is unique, which is what made the game so successful. At the beginning, the player starts with one capital and a hero. Capital – unique city guarded by a very strong creature, so breaking through the capital from the very beginning is almost impossible. The war is being waged over sources of magic - one of the resources and separate outposts that allow you to hire troops far from the capital.

  • A unique system for leveling up creatures;
  • Races are not alike;
  • Race balance;
  • An interesting system for using magic;

Age of Empires game series

Out: 1997-2007

Genre: real time strategy

Quite an old game that can also claim to be the best PC strategy of all time. The main advantage of this game is custom tournaments with large prize pools reaching up to 100 thousand dollars. The reason for such amounts for such old game are its fans from rich countries that can afford to spend such sums on organizing tournaments.

The gameplay itself comes down to a balance between technology, economy and army. Each nation can move between 5 eras in battle:

  • Age of Exploration;
  • Age of Colonization;
  • The Age of Fortresses;
  • Industrial Age;
  • Age of Empire.

Each era opens up new research, types of troops and buildings. If you switch between eras early, without spending money on an army, then most likely you will be crushed by “homeless people”, and if you focus only on hiring troops, then most likely the enemy will crush you with a more high-tech limit.

Many players argue that to play effectively in AOE, you just need to be able to move your troops away from volleys of siege weapons and archers, which leads to low army losses and increased economic development, due to reduced resource consumption to maintain the combat limit.

Play AOE online with friends or random players via Steam, Tangle or Hamachi.

  • The need for skillful balancing of all game aspects (economy, troops, research, construction);
  • Balance of all races (in latest version);
  • Tournaments with large prize pools;
  • Average game speed.

Age of Mythology

Out: 01.12.2002

Genre: Real-time strategy

Age of Mythology is somewhat similar to the game described above, but still has different roots and features that allow you to build a more interesting game.

The key feature of the game is the replacement of eras with the worship of gods, which bestow special powers and new mythical creatures with special characteristics and skills, such as fire or poisonous breath, freezing a key unit, etc.

Unlike AOE, where the player only has a human and siege limit, AOM also has a mythic limit, consisting of mythical creatures such as giants, dryads, rocs and others. AOM does not have such significant prize funds, like AOE, but also has its own community, among which relatively regular tournaments are held.

You can play AOM online via Steam, Tangle or Hamachi.

  • Everything needs to be balanced correctly gaming aspects(economy, troops, research, construction);
  • Balance of all races and deities;
  • You can play online;
  • Average game speed.

Settlers 7

Out: 23.03.2010

Genre: RTS city ​​building simulator

A simulator of building cities that subsequently create a vast kingdom. The main task of the game is to correctly place buildings and create transport connections between them. The player can develop his kingdom in three directions, including:

  • Military production;
  • Scientific approach;
  • Trading perspective.

Each development path will ultimately lead the player to victory. For example, if you choose the military path, then the focus of your development will be the army, which will subsequently try to crush your enemies. The scientific path will help you defeat your opponents with technology, and the trade path will help you capture the best trade routes on the entire map, which will give you an advantage over your opponents. Each development path includes unique units.

Critics highlight good artificial intelligence, but a weak storyline.

  • Good artificial intelligence;
  • Expanded urban planning capability;
  • Equality of development paths (economics, military development and technology).

In theory, there's nothing quite as appealing as epic video games. The idea that a game can take up weeks, even months of free time is daunting and daunting, but most people definitely enjoy it and don't regret the money and valuable time spent.

How often do most players get the chance to completely play through these vast epic universes? The further you get from the almost unlimited free time of childhood, the harder it becomes to find the hours to earn the most valuable achievements in the game.

You can start one of these terrifying video games - and even make some progress in them. But I'm sure the day will come when life throws so many obligations at your hands that you run out of time (or even just a better game comes along) and you leave that game on the shelf, with the vague promise of "someday."

On the other hand, more is not always better, and many games end up throwing a huge snowball on your head that is not easy to get out of, that is, for one reason or another, you quit the game.

10.FUEL

We really need epic racing games? Does this genre really have room to flourish?

At least when it comes to Fuel, it truly is an epic game world. Map Fuel Covering over 5,000 square miles, it sounds impressive and is technically well done. But many who start playing will soon discover that in this huge world it is not necessary to engage in racing. This is especially obvious if you're trying to complete the biggest races that take you from one side of the world to the other, but even shorter trips quickly reveal Fuel's shaky mechanics, which is the game's downside. The game's outlandish size was a big challenge for many gamers looking for a massive amount of content, but others found that it was long before diving deep.

9. Gothic 3

At first sight, Gothic 3 seems pretty impressive game. Its world is just as impressive and has many grand quests and a great story.

Unfortunately for Gothic 3, it came out around the same time as The Elder Scrolls IV: Oblivion. Even if you don't make comparisons, and they literally beg to be, take the same general mission design of Gothic 3 or melee. The game is, of course, incredibly deep, but the method of exploration and progression in the game is monotonous. Sometimes it's easy to put up with mechanical defenses in the name of a grand adventure, but Gothic 3 is too broken and boring to justify itself.

In terms of content, Gothic 3 already gives us the opportunity to spend a couple of interesting hours in this world, but in the long run, the game does not justify itself.

8. Thief II: The Metal Age

Thief II is not only one of the most important and well-made stealth games of all time, it's one that still looks really cool years later. Even now, many players return to this universe to completely immerse themselves in it.

It's likely that many will never finish the game, and that's something of a testament to its brilliance... and somewhat of its badness. Just as Thief II is fantastic, it is also incredibly long for its genre. If you work your way through trial and error, playing with enough bugs and a good sense of direction, you can easily take 25-30 hours to complete it. But most spent twice or even three times as much time on it. A game with such a length, in addition to that there is also hardcore stealth. For Thief II, this means you're going to spend a lot of time playing the game.

7. Demon's Souls

If you are new to the series Souls after Dark Souls has taken over the world, there's a good chance you can test your nerves and play its ancestor Demon's Souls.

However, there is a good chance that you will never complete your path in the game. There are several reasons for this, but the main one is that Demon's Souls It's missing a lot of the clarification that Dark Souls later brought to the franchise.

The game is basically similar to future entries in the series, but everything from combat to inventory management is a little off. you come to similar games for the sake of a true challenge, but Demon's Souls has a little more trouble balancing the difficulty level. Some of the early bosses in the game are so difficult that they require hours on end to figure out what tactics to use to begin with.

Not everyone is ready to take on the challenges the series presents, but Demon’s Souls is a challenge even for fans of the series.

6. Disgaea: Hour Of Darkness

Disgaea infamous for its in-depth character creation system. One of the biggest features is the ability to raise your characters to level 9999, unlock and equip them with scrolls of abilities constantly, and obtain new equipment all the time.

That's impressive, but getting to that point is another matter entirely. While Disgaea is fun to play and delivers a decent enough story, your main motivation to continue playing comes from leveling up, leveling up, leveling up your character. Even if you're not going to reach absurd ranges, you'll still find it difficult to achieve anything in this game after a couple dozen levels. I wonder how long you will strive for new and new heights if the rewards become less and less rosy?

As levels get higher, rewards begin to be added prime numbers, after these achievements begin to lose all meaning. However, even if you can never reach such high levels, Disgaea is still a game worth playing.

5. Dragon Warrior VII

For many gamers, the thought of 100+ hours of RPG experience is a dream come true. You'll always think about that after spending $60 on a game and getting eight hours of gunplay.

Dragon Warrior VII most careful with your desires. While its triple-digit playthrough hours are far from perfect, the game itself serves as a stark reminder that the reason most games aren't that long is because it's difficult to generate compelling content to cover so much of the game's world. You should really enjoy a very simple JRPG experience.

Dragon Quest VII A 40-hour game wrapped in a 100+ hour RPG.

4.Final Fantasy II

Have you ever noticed that the second Final Fantasy not exactly the game that fans of the series often talk about? There's a pretty good reason for this.

Like most Final games Fantasy, Final Fantasy II offers a great adventure for those who want to rush into it. Unlike many other Final Fantasy games, this adventure doesn't have to be played very far. Without gameplay innovations and incredible stories, more late games Final Fantasy; Final Fantasy II just feels a bit lacking. The game in its original form is a rather unpleasant experience. You can't save the game anywhere, and it's missing some features and gameplay additions that were added in later ports.

Final Fantasy II isn't the worst of the series, but without competition, it's easily the most boring.

3. Chrono Cross

While opinions about Chrono Cross, tend to be somewhat mixed, the general consensus is that this game is not as good as Chrono Trigger.

What's funny is that many people saw the game, but few actually wanted to play it. Chrono Cross takes a while to figure out. complex history, and even more. It takes a lot of time to really demonstrate the depth, but this on the other hand makes it combat system for more high levels nicer and clearer. What I mean is that when you play Chrono Cross, you won't get any interesting gameplay until twenty hours into the game. All you get is a mechanical tutorial and quite a few uninteresting moments. The ending of the game is quite big, but is it worth forcing players to go through so many hours just for the sake of it?

I'm not crazy to call Chrono Cross one of the best role playing games of all times, but those people who sat for hours, going through this long depressing start, may well think so.

2. Xenogears

The first part of this grandiose Playstation RPG helps defend its status as one of the absolute greatest RPGs of all time. Incredible world Xenogears, memorable characters and a compelling story made it almost impossible to make the game enjoyable, even if you are not usually a big RPG gamer.

But then you get to the second disc of Xenogears and everything falls apart.

Allegedly, the developers rushed headlong into the cycle, and this is most visible in the second part of the game. After halfway through the story, most of the actual gameplay is discarded in favor of a heavy dose of cinematic story. Xenogears may be a very good game, but I wouldn't say it's good enough to justify 20 hours of gameplay being an anime ending. The drastic change in tone and style will be too much for many gamers, even if they really enjoyed what was in the first half.

1. The Elder Scrolls III: Morrowind

Morrowind is one of the most important role-playing games of all time. This is a game that attracts millions of players with its open and incredible big world, depth of content and a fun character design system.

Although the combat in Morrowind is very difficult and sometimes even impossible, which prevented most players from even finishing the main story. Unlike later games in the series, which were willing to make some concessions in narrative depth in favor of providing a lighter experience, Morrowind makes no such concessions, throwing you right into this world without giving you any clues. Its navigation system is tedious and confusing, the combat is terrible and the game progresses at a snail's pace. Things get a little better as your character becomes more competent to start taking out stronger creatures, but it's not that easy either. But Morrowind's problems make it even more difficult after 100+ hours of gameplay.

While some fans are willing to accept these shortcomings due to the depth of immersion, the game is slowly attracting even more recent players to the series. But despite this, Morrowind can sometimes be too routine to play.

Below is a selection of historical strategies for PC. I'm always on the lookout for new stuff, so I add new ones here that come out or that I find. Only strategies are collected here, there is a separate one.

Civilization Series

release date: 1991-2016

The events of the game will tell about the formation of the first empires, from their origins to their complete collapse. The player takes control of one of sixteen warring factions, each of which has its own plot, campaigns, architecture, type of army, units, etc. Factions are conventionally divided into five civilizations: Egypt, Greece, Rome, Babylon and Asia. The project offers a single-player game, as well as online battles with support for up to eight players.

The gameplay of the project will be able to carry the gamer through entire millennia. Starting from the Stone Age, the player must develop his empire, research new technologies, improve troops, build cities and fight enemy factions. During the course of research, the player’s cities will move into new historical eras, which in turn will open up access to new types of weapons, equipment and technologies.

Europa Universalis Series

release date: 2000-2013

Genre: Historical real-time strategy, global strategy

The project will be able to take the player to the time period between 1444 and 1821. This time covers the period of the loudest geographical discoveries, the formation modern world, active development of science, transition from medieval technologies to more modern production methods. The player will be able to take on the role of the ruler of one of the European countries, and try to create the most powerful empire from his state.

The game provides complete freedom of action, but at the same time, there are real historical events, such as wars, crusades, revolutions, etc. The player takes control of any of the European countries and begins to create a global empire, annexing the territories of neighbors, absorbing weaker countries entirely and creating unfavorable conditions for the existence of competitors. Every action of the player will be reflected in the game world. By cutting off one country from a deposit of valuable resources, you can watch its economy wither and its standard of living deteriorate. At the time of its release, the game received many positive feedback from game critics and journalists. The project was praised for its wide political and diplomatic opportunities, as well as a large number of DLC.

Total War series

release date: 2000-2016

Genre: Turn-based strategy, RTS, global strategy,

The events of the game take place between 270 BC and 14 AD. This time spans the rise of the Roman Empire and the multiple civil wars that occurred between various factions wishing to rule vast territories alone.

The project combines such genres as turn-based global strategy and real-time strategy. In grand strategy mode, the player will be able to do large-scale and significant things in a step-by-step mode. For example, in this mode you can declare war, begin capturing enemy territories, or perform other global actions. In real-time strategy mode, the player takes control of groups of units that must be controlled on a detailed map of the area.

Cossacks Series

release date: 2001-2016

Genre:RTS

The game is set in a time frame that spans the period between the 17th and 18th centuries. The plot of the game company depends entirely on the chosen faction. The player will be able to take part in such historical events as the Ukrainian War of Independence, the Russian suppression of the Razin uprising, as well as the Great Northern War, French participation in the Thirty Years' War, etc. The project features a single-player campaign and online battles that support up to four players.

The main essence of the game is the complete destruction of all enemy buildings. The player begins his journey with a small settlement, which needs to be improved and developed as quickly as possible. To do this, workers should be sent to cut down forests, mine ore and do field work. This will help provide the city with the basic resources necessary for the normal development and maintenance of the army. There are also several factions in the project, each of which has its own positive and negative sides. For example, the Ukrainian cavalry is very mobile and deals a lot of damage, but at the same time has a reduced health reserve and weak defense. In general, due to the large number of units, varied gameplay for each faction, as well as historically accurate events, the project has gained enormous popularity among all fans of real-time strategies.

Industry Giant II

release date: 2003

Genre

Starting in 1900, the player has approximately 100 years to create his own business, set up production and create an entire industry out of it that can influence the development of cities. The gamer will be able to choose any direction of production and try to create a truly profitable business that can bring in a lot of money.

The project is an advanced economic simulator with great attention to small details. To create a successful business, the player must calculate every little detail that can affect income. For example, frequent transport breakdowns due to poor-quality road surfaces can significantly increase the cost of transporting finished products to the place of their sale. It is worth noting that the project is time-bound, so products will be opened following developments and needs. The game will appeal to all fans economic strategies, as well as advanced business simulators.

The Entente Gold

release date: 2003

Genre: Real-time strategy,

The game takes place during one of the most brutal wars in human history - the First World War. The player will be able to become a military leader of one of the five sides in the conflict and try to rewrite history in his own way. The gameplay will take the player to all the key battle sites, such as the battle of Verdun, the Somme, the Brusilov breakthrough, etc.

There are five participating countries in the game, each of which is distinguished by its own equipment, infantry, weapons and equipment. Each faction has its own advantages and disadvantages, which builds the balance of the game. England and Germany have heavy tanks, France has excellent aircraft, and Russian empire– improved cavalry and infantry. Also available in the project tactical tricks, use of terrain and relief, use of mortars and dangerous chemical weapons.

Pax Romana

release date: 2003

Genre: Historical real-time strategy, economic simulator, Ancient Rome

The player will be able to feel like a real Roman emperor, who must make Rome the most prosperous and developed empire in the whole world. To do this, it is necessary to cover all areas that can influence improvement, namely politics, economics, technology development, as well as defense and a strong army.

At the beginning of the game, the gamer will be given a weak country with minimal income, a weak army, a low level of science, technology, etc. To get out of this situation, the player must correctly distribute the workforce, organize the extraction of resources, resume the construction of cities, and also train the army. In the process of passing, new territories, units and other opportunities will open up, and military power will be subject to constant raids by nomadic tribes.

Praetorians

release date: 2003

Genre: Real-time strategy, about Ancient Rome,

The events of the game take place during the reign of Julius Caesar, who was engaged in the defense of cordons from nomadic tribes. The player will be able to play the role of one of the legates - professional military leaders and strategists. During the game, the gamer will be able to experience such historical events as: the beginning of the civil war, the war with Gaul and other Germanic tribes, the formation of the Roman Empire, etc.

The player will be able to take control of entire legions of battle-hardened Roman soldiers. Management is carried out in groups. Each group has a common pool of stamina and health. Units can be split or combined to achieve a tactical advantage in battle. There are also special warriors who have inspiring auras. Auras can significantly increase the defense, health and efficiency of legionnaires. The project will appeal to all fans of real-time strategies, as well as history buffs, since the game features historically accurate equipment and weapons.

Blitzkrieg series

release date: 2003-2017

The plot of the game is entirely dedicated to the Second World War. The events of the project take place in the time frame from 1939 to 1945. There are three sides to the conflict to choose from: Axis Powers, USSR, Western Allies. Each faction has its own companies, scenarios, locations of military operations, as well as historical weapons, equipment and commanders-in-chief.

The project is a tactical real-time strategy in which the player takes on the role of commander-in-chief. The main task of the gamer is to complete the assigned task with minimal losses of personnel. The project has a relationship between missions. This means that in the next task, the player will have the same soldiers as in the previous one (dead soldiers are replaced by poorly trained recruits). Among the main advantages of the game, it should be noted: a large set of historical equipment, weapons and equipment, three single companies, more than 50 missions, large-scale and dynamic battles in multiplayer mode.

Crusader Kings

release date: 2004

Genre: Historical global strategy,

The game is set in a time frame that will take the player into the major battles that took place during the Middle Ages. The gamer will be able to take an active part in the Third Crusade, the Hundred Years' War, and also in the Battle of Hastings. The main essence of the game lies in complete territorial domination over other countries and factions.

The project involves the development of technologies that do not depend on the player’s actions. You can only choose the basic development orientation for the main areas. The game also features simulation of historical events. This way the player can get into the midst of crusade or during the difficult times of the Hundred Years' War. The main gameplay innovation of the project was random events. For example, you can build to capture other countries and provinces, but the more territories the player has under his control, the more difficult it is to manage them, and this can lead to riots and uprisings. In general, the project will appeal to all fans of the genre, as well as fans of games about the Middle Ages.

Knights of Honor

release date: 2005

Genre: Real-time strategy, global strategy about the Middle Ages,

The game takes place on huge map medieval world, which includes 100 different states that actually existed in those days. The player will be able to choose any country and take part in the development and formation of a new large-scale empire. The main objective of the game is to suppress all competing countries, destroy enemies and maintain power.

The game is designed as a real-time strategy with elements of a global strategy. On big map, the player will be able to view the state and political actions of other countries. In strategy mode, the player must control troops and lead active fighting with the enemy. The project implements a system of court knights. Each knight is a separate subject of the king, who influences military power, construction, trade, military intelligence and religion. Knights will be upgraded as you play, allowing you to improve all aspects of the country as a whole. The project boasts wide possibilities, exciting battles and high attention to small details, such as religion, treasury, construction, etc.

Rise and Fall: Civilizations at War

release date: 2006

Genre: RTS, RPG, Ancient Rome, about Ancient Egypt

The events of the game will tell about the confrontation between four civilizations that wage constant wars for control of territories and valuable resources. The player will be able to become a military leader of Egypt, Greece, Persia or Rome and lead his faction to complete victory over its competitors. For Greece and Egypt, their own single companies and scenarios are available, in which the player can personally control Alexander the Great or Cleopatra.

The project has two game components - strategic and role-playing. In a role-playing game, the gamer must control the hero, perform various tasks, use special skills, gather an army, etc. The strategic component is represented by the classic construction of a base, improving technology, recruiting troops and attacking an enemy base. In addition to historically accurate types of troops, equipment and equipment, the game contains elements of mythology and fantasy.

Golden Horde

release date: 2008

Genre: Historical real-time strategy, RPG, made in Russia

The plot of the game is based on the confrontation between three factions - the Teutons, the Russians and the Golden Horde. The player can take control of any of them and take part in massive medieval battles. Each faction has its own storyline and company, which allows you to immerse yourself in historical battles on behalf of each side of the conflict.

The project combines genres such as strategy and RPG. The role-playing component is represented by heroes who have unique talents and significantly strengthen the surrounding troops. The main strategic component is represented by the classic construction of a base, the development of industry, the construction of defenses and buildings, the collection of an army and battles. Since the game is historical, it simulates the real equipment and weapons of each side of the conflict. The project will appeal to all fans of classic real-time strategies in a historical setting.

XIII century. Fame or death

release date: 2007

Genre: Historical real-time strategy, Middle Ages, about Rus'

The events of the game cover the entire 13th century and tell of a bloody confrontation between 21 factions. The player will be able to take any side of the conflict and try to lead one of the medieval states to complete victory. There are 5 companies and about 30 battles available in the game, each of which simulates real events that took place in those days.

The project is designed as a real-time strategy with all the characteristic features of the genre. The player must build a base, study technology, collect resources, upgrade weapons and equipment, and create a powerful army. After this, you can send the army into battle. From key points games, it is worth noting a wide variety of troops, reliable equipment, many unique factions, castle sieges and massive multiplayer battles.

Imperium Romanum

release date: 2008

Genre: RTS, city planning simulator, Ancient Rome

The player will be able to play the role of the ruler of Rome, who develops the city according to his own taste and discretion. Build new streets, improve technology, create legions of professional warriors, and fight enemies with cavalry, siege weapons and hastati troops.

The project allows you to take control of the construction of Rome. The player begins his journey with the simplest buildings, gradually developing the city, strengthening the infrastructure, studying more advanced technologies and collecting the best army. Things cannot happen without military skirmishes with the enemies of the empire, who are constantly encroaching on territorial integrity. In general, the project will appeal to all fans of strategies about Rome, as well as fans of city planning simulators.

Victoria 2

release date: 2010

Genre: Historical global strategy, about the First World War, economic simulator

The project is in the time frame from 1836 to 1936. The player becomes the leader of one of the 271 states that actually existed in those days. The main objective of the game is to create the largest empire in the world, suppress all competing countries and win the First World War.

The game provides complete freedom of action; the player will be able to choose one of the countries and lead it to complete victory. The difficulty of the game directly depends on the choice of country. As a small and underdeveloped power, it is difficult to capture stronger competitors, which will require masterful knowledge of politics and economics. The game also simulates real historical events, such as the assassination of Franz Ferdinand, revolutions, epidemics, etc.

Sengoku

release date: 2011

Genre: Historical grand strategy, RPG, economic simulator

The events of the game take place in Japan in the 16th century. The player plays the role of an influential feudal lord who must unite all eastern countries under the flag of one powerful empire. To do this, the player must become a strong leader of his clan, a wise ruler and the best commander.

The game is a global strategy in which all actions take place on one large map. The playing field has more than 350 different provinces. The player must manage his clan, build up military power and gradually take control of scattered clans, creating a powerful empire. The game also offers the opportunity to create a family, appoint successors and reward vassals who must obediently follow orders. Among the main features of the project, it is worth noting the wide variety of types of troops, wide political and economic opportunities, diplomacy, and historical events.

Hegemony Gold: Wars of Ancient Greece

release date: 2012

Genre: Real-time strategy about Ancient Greece

The events of the game tell about the internal conflicts that occurred during the times of Ancient Greece. The player will be able to take an active part in mass uprisings, struggles for power, civil wars, etc. There are several factions available in the project, with the help of which you can seize power in Greece and completely rewrite history.

The project is a classic real-time strategy with base building, army gathering, defense and reserve construction, as well as wall-to-wall battles typical of the genre. The game contains tactical capabilities and various military tricks. You can use the relief and features of the locations. Among the main features it is worth noting: a large set of different types of units, detailed historical equipment, battles on the water.

Alea Jacta Est

release date: 2014

Genre: Global strategy, Ancient Rome

The project is located in a time frame starting from the first century BC. and ending with the third century AD. This time coincides with the period of formation and development of the Roman Empire. The player will be able to take an active part in the main battles and civil wars that took place during the first centuries of the most powerful empire in the world.

The game is made in the form of a turn-based strategy, which most closely resembles a classic board game. The game implements a large-scale global map, covering the territory of all Roman lands and provinces. The player will be able to create his own army and try to influence the course of history, overthrowing emperors, concluding alliances with Germanic tribes, opening new fronts and capturing more and more territories. The project will appeal to all fans of global strategies about Ancient Rome, as well as fans of games such as Total War.

Hegemony Rome: The Rise of Caesar

release date: 2014

Genre: Real-time strategy, RPG, Ancient Rome

The plot of the game will allow you to immerse the player in the events that developed during the reign of Julius Caesar. Under his leadership, the gamer must conquer the warring Germanic tribes, which became a real “bone in the throat” for the great Roman Empire.

The project focuses on tactical battles using various types infantry and cavalry. Military tricks are available, such as striking in the rear, decoys, using terrain and weather conditions. In addition to the battle itself, the player must monitor the supply of food, ammunition and recruits. To do this, you need to create entire networks of logistics support routes. In general, the project will appeal to all fans of dynamic strategy games with a developed tactical component.

Urban Empire

release date: 2017

Genre: Real-time strategy, city building simulator, economic simulator

The player will be able to try on the role of a city ruler who has been developing his metropolis for two hundred years. During this time, the city will be affected by cataclysms, political intrigues, technological progress, world wars, etc. The main task of the player is to become a wise and strong ruler, as well as choose the desired course for the development of the entire city. This can be done in various ways, by becoming a good mayor or a despotic tyrant.

The game implements the development of eras, which does not depend on the player. The introduction of new technologies, historical events and other factors greatly influence the gameplay and can sharply drive the city’s budget into a strong minus. To cope with unusual situations, the player must think through each next step and develop the city in different directions. This can be hampered by a city council that rejects or makes risky decisions. As in real life The council's opinion can be swayed to one's side through deception and corruption.

Historical online strategies

Imperia Online 2

Release date: 2014

Genre: Browser strategy

A colorful browser-based real-time historical strategy in which players, starting from the very bottom and developing in three main directions (economy, diplomacy and army), try to seize power in this fascinating world of kings, knights and crusades.

PLAY

The main gaming feature here is the presence of imperial dynasties. Thus, each player has his own “great people” who have unique talents and help in various aspects of the development of their own empire. Moreover, they are all mortals and during the game you can observe the change of more than one generation of the imperial family. Otherwise, everything is standard - we build and develop a city, hire armies, capture cities and prevent the looting of our own possessions. For fans of clan activities, the game features alliances and global wars.

Forge of Empires

Release date: 2012

Genre: Historical urban planning strategy

A historical browser-based online strategy in which players develop their own city, starting from the Stone Age and ending in the distant future. The territory for construction is initially very limited, but during the game it can be expanded, filling new territories with various buildings, structures and decorative elements.

PLAY

Traditionally for such games, we start with a small village, developing which we gradually capture new territories and create our own empire. The game has several eras, each with its own buildings and features. The transition from era to era unlocks not only new buildings, but also new technologies in the research tree. There are also battles and diplomacy (for example, new territories can be conquered or exchanged for resources).